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| Icon | TypeID & Name | Description | Group | Attributes |
|---|
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|---|---|
| 95741 - Akoman | In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.
Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory. |
Attack Battlecruiser |
| 95742 - Akoman Blueprint | No Description | Battlecruiser Blueprint |
| 95745 - Akoman Alliance Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems |
| 95746 - Akoman Corporation Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems |
| 96278 - Hypnosian Upholder | A heavily upgraded and well-equipped Sleeper drone that serves those Drifters raiding Triglavian space. This drone has crossed into wider New Eden through a rift formed during a drop in Pochven’s stability and is configured for pre-emptive defensive actions. | Sleeper Entities |
| 96279 - CH Old Content - Boss Spawner - Drifter - Easy (DO NOT TRANSLATE) | No Description | Cloud |
| 96280 - CH Old Content - Mob Spawner - Drifter - Easy (DO NOT TRANSLATE) | No Description | Cloud |
| 96281 - Proven Overmind | This Overmind has battled through Triglavian provings to earn a unique status within Pochven. Interference has been detected in Pochven’s Abyssal energies, and this drone has passed through the rift to destroy any perceived threats to the position it has carved out for itself. | Rogue Drone Entities |
| 96282 - CH Old Content - Boss Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) | No Description | Cloud |
| 96283 - CH Old Conent - Enemy Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) | No Description | Cloud |
| 96284 - Repelling Drekavac | This Drekavac has been loaded with offensive capabilities and appears hostile to all non-triglavians. It is broadcasting the following message on repeat:
Second repeated-time totality cycle in drift. Lystopad phase unresolved, renewal advanced-time uncertainty. Azdaja interference resulting in drift. Stability is now-time uspevat, fitness is now-time uspevat. Poshlost in proximity to the flow must suffer extirpation. Glorified in proximity to the flow must face proving or suffer extirpation. Only fitness guarantees advanced-time stability. |
Triglavian Entities |
| 96285 - CH Old Content - Boss Spawner - Triglavian - Easy (DO NOT TRANSLATE) | No Description | Cloud |
| 96287 - CH Old Content - Enemy Spawner - Triglavian - Easy (DO NOT TRANSLATE) | No Description | Cloud |
| 96323 - Unresolved Bioadaptive Cache | A locked bioadaptive cache, captured in Pochven and brought here for deciphering. | Spawn Container |
| 96324 - CH Old Content Special Can - Tetrimon | No Description | Spawn Container |
| 96326 - Captured Bioadaptive Cache | A bioadaptive cache captured in Pochven by the forces in control of this site. | Special Edition Commodities |
| 96542 - Basic 'Radiance' Cerebral Accelerator | This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128. |
Booster |
| 96543 - Potent 'Radiance' Cerebral Accelerator | This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128. |
Booster |
| 96544 - Extended 'Radiance' Cerebral Accelerator | This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after Novermber 10, YC128. |
Booster |
| 96545 - Harvest Anti-Disruptor Booster IV | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+24% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96546 - Harvest Anti-Disruptor Booster I | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+6% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96547 - Harvest Anti-Disruptor Booster II | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+12% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96548 - Harvest Anti-Disruptor Booster III | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+18% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96549 - Harvest Nosferatu Booster I | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
-3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96550 - Harvest Nosferatu Booster II | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
-6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96551 - Harvest Nosferatu Booster III | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
-9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96552 - Harvest Nosferatu Booster IV | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
-12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96553 - Harvest Webifier Booster I | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+1km Webifier Range. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96554 - Harvest Webifier Booster II | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+2km Webifier Range. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96555 - Harvest Webifier Booster III | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+3km Webifier Range. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96556 - Harvest Webifier Booster IV | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+4km Webifier Range. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96557 - Harvest Damage Booster I | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+3% Energy Turret Damage. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96558 - Harvest Damage Booster II | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+6% Energy Turret Damage. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96560 - Harvest Damage Booster III | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+9% Energy Turret Damage. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96561 - Harvest Damage Booster IV | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+12% Energy Turret Damage. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96562 - Tetrimon Anti-Drain Booster I | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+6% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96563 - Tetrimon Anti-Drain Booster II | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+12% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96565 - Tetrimon Anti-Drain Booster III | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+18% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96566 - Tetrimon Anti-Drain Booster IV | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+24% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96567 - Tetrimon Capacitor Booster I | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+3% Capacitor Capacity. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96568 - Tetrimon Capacitor Booster II | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+6% Capacitor Capacity. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96569 - Tetrimon Capacitor Booster III | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+9% Capacitor Capacity. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96570 - Tetrimon Capacitor Booster IV | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+12% Capacitor Capacity. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96571 - Tetrimon Resistance Booster I | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+2% Armor Resistances. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96572 - Tetrimon Resistance Booster II | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+4% Armor Resistances. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96573 - Tetrimon Resistance Booster III | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+6% Armor Resistances. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96574 - Tetrimon Resistance Booster IV | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+8% Armor Resistances. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96575 - Tetrimon Precision Booster I | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96576 - Tetrimon Precision Booster II | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96577 - Tetrimon Precision Booster III | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96578 - Tetrimon Precision Booster IV | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: November 10, YC128 |
Booster |
| 96581 - Chemal Tech Turret Booster I | +4% Turret Damage.
+4% Turret Tracking Speed. Base Duration: 3 Hours Expiry date: November 10, YC128 |
Booster |
| 96582 - Chemal Tech Turret Booster II | +6% Turret Damage.
+6% Turret Tracking Speed. Base Duration: 3 Hours Expiry date: November 10, YC128 |
Booster |
| 96583 - Chemal Tech Turret Booster III | +8% Turret Damage.
+8% Turret Tracking Speed. Base Duration: 3 Hours Expiry date: November 10, YC128 |
Booster |
| 96584 - Chemal Tech Mining Booster I | +4% Mining Laser Yield.
+10% Mining Laser Optimal Range. Base Duration: 3 Hours Expiry date: November 10, YC128 |
Booster |
| 96585 - Chemal Tech Mining Booster II | +8% Mining Laser Yield.
+15% Mining Laser Optimal Range. Base Duration: 3 Hours Expiry date: November 10, YC128 |
Booster |
| 96586 - Chemal Tech Mining Booster III | +12% Mining Laser Yield.
+20% Mining Laser Optimal Range. Base Duration: 3 Hours Expiry date: November 10, YC128 |
Booster |
| 96588 - Chemal Tech Exploration Booster I | +4 Data Analyzer Virus Coherence
+4% Scan Probe Strength Base Duration: 3 Hours Expiry date: November 10, YC128 |
Booster |
| 96589 - Chemal Tech Exploration Booster II | +6 Data Analyzer Virus Coherence
+8% Scan Probe Strength Base Duration: 3 Hours Expiry date: November 10, YC128 |
Booster |
| 96590 - Chemal Tech Exploration Booster III | +8 Data Analyzer Virus Coherence
+12% Scan Probe Strength Base Duration: 3 Hours Expiry date: November 10, YC128 |
Booster |
| 96591 - Chemal Tech Repair Booster I | -4% Armor Repairer Cycle Time.
-4% Shield Booster Cycle Time. Base Duration: 3 Hours Expiry date: November 10, YC128 |
Booster |
| 96592 - Chemal Tech Repair Booster II | -8% Armor Repairer Cycle Time.
-8% Shield Booster Cycle Time. Base Duration: 3 Hours Expiry date: November 10, YC128 |
Booster |
| 96593 - Chemal Tech Repair Booster III | -12% Armor Repairer Cycle Time.
-12% Shield Booster Cycle Time. Base Duration: 3 Hours Expiry date: November 10, YC128 |
Booster |
| 96718 - Blood Sacrament Trader | Blood Raiders and all aspirants to the covenant of the hunter may come here to offer their spoils, <url=showinfo:96789>Mutated Blood Samples</url>, in return for deserving rewards. | Large Collidable Object |
| 96721 - Tetrimon Anointed Trader | Righteous warriors of the Lord, bring here your <url=showinfo:96789>Mutated Blood Samples</url> and deny the heretical Blood Raiders their prize. In return you shall be gifted with material blessings. | Large Collidable Object |
| 96722 - Recurring Totality Trader | Recurring-time exchange for the proven. Reclamation of <url=showinfo:96789>Mutated Blood Samples</url> leads to glorification. | Large Collidable Object |
| 96789 - Mutated Blood Sample | This canister contains the blood of a human who has been subject to long-term exposure to Abyssal energies.
Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it. |
Special Edition Commodities |
| 96790 - Sobornost Blood Sample | This canister contains the blood of a Triglavian Narodnya. Locked inside it may lie the secrets of Triglavian biotech.
Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it. |
Special Edition Commodities |
| 96803 - Hexfold Terror - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96805 - Hexfold Terror - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96810 - Triglavian Collective - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96812 - Triglavian Collective - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96815 - Overflowing Harvest - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96816 - Overflowing Harvest - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96817 - Trinary Complex - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96818 - Trinary Complex - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96820 - Ascendant Clades - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96821 - Ascendant Clades - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96822 - Trinary Echo - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96823 - Trinary Echo - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96824 - Savant’s Ruin - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96825 - Savant’s Ruin - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96826 - Bleak Stigmata - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96827 - Bleak Stigmata - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96828 - Liminal Sanguine Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96829 - Liminal Sanguine Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96830 - Shadowy Totality Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96831 - Shadowy Totality Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96832 - Ecru Marrow Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96833 - Ecru Marrow Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96834 - Ossified Beige Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96835 - Ossified Beige Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96836 - Ossified Beige Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96838 - Ossified Beige Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96839 - Proven Chrome Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96840 - Proven Chrome Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96841 - Clotted Bronze Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96842 - Clotted Bronze Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96843 - Entropic Rose Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 96844 - Entropic Rose Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 96845 - Star of Pochven Background | This can be consumed when updating your portrait if it is in an accessible inventory location. | Portrait Backgrounds |
| 97206 - Crimson Harvest Cerebral Accelerator Crate | Contains one randomly selected 'Radiance' Cerebral Accelerator. | Special Edition Commodities |
| 97207 - Crimson Gauntlet Shortcut Keypass | This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes. | Acceleration Gate Keys |
| 97208 - Tetrimon Base Shortcut Keypass | This keypass grants single-use access to private shortcut acceleration gate within Tetrimon Base and Tetrimon Frontline Base complexes. | Acceleration Gate Keys |
| 97262 - Criterion Cache | Destroy this cache to unlock its contents. The reward inside is determined based on fitness. | Irregular Structure |
| 97265 - Criterion Cipher | A decryption key that allows access to the Fitness Criterion. It includes a message, which translates as:
Ancient Domains counter-flow dissonance are in conflict with stability. Only through fitness can now-time stabilization be realized. Face the Criterion to determine istina fitness and attempt glorification. |
Acceleration Gate Keys |
| 97283 - CH Trig Proving Challenge Spawner - Difficulty 1 (DO NOT TRANSLATE) | No Description | Cloud |
| 97284 - CH Trig Proving Challenge Spawner - Difficulty 2 (DO NOT TRANSLATE) | No Description | Cloud |
| 97285 - CH Trig Proving Challenge Spawner - Difficulty 3 (DO NOT TRANSLATE) | No Description | Cloud |
| 97286 - CH Trig Proving Challenge Spawner - Difficulty 4 (DO NOT TRANSLATE) | No Description | Cloud |
| 97287 - CH Trig Proving Challenge Spawner - Difficulty 5 (DO NOT TRANSLATE) | No Description | Cloud |
| 97288 - Superior Drekavac | A superior Triglavian Drekavac.
Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow. |
Triglavian Entities |
| 97290 - Superior Leshak | A superior Triglavian Leshak.
Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow. |
Triglavian Entities |
| 97310 - Zorya's Babaroga | Your performance has attracted the attention of Zorya Triglav, speaker for the Convocation of Triglav Outside the Struggle.
Totality will not be unwoven. Lystopad phase must resolve. Glorification unfolds within the flow. Nothing can halt the flow of Vyraj. |
Triglavian Entities |
| 97311 - CH Trig Proving Challenge - Boss Spawner - Easy (DO NOT TRANSLATE) | No Description | Cloud |
| 97312 - CH Trig Proving Challenge - Boss Spawner - Medium (DO NOT TRANSLATE) | No Description | Cloud |
| 97313 - CH Trig Proving Challenge - Boss Spawner - Hard (DO NOT TRANSLATE) | No Description | Cloud |
| 97315 - Criterion Restrictions Beacon | No Description | Effect Beacon |
| 97421 - Damavik Blood Raiders Crimson Mark SKIN | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97422 - Vedmak Blood Raiders Crimson Mark SKIN | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97423 - Drekavac Blood Raiders Crimson Mark SKIN | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97424 - Leshak Blood Raiders Crimson Mark SKIN | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97425 - Nergal Blood Raiders Crimson Mark SKIN | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97426 - Kikimora Blood Raiders Crimson Mark SKIN | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97427 - Ikitursa Blood Raiders Crimson Mark SKIN | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97428 - Zarmazd Blood Raiders Crimson Mark SKIN | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97429 - Rodiva Blood Raiders Crimson Mark SKIN | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97430 - Nergal Tetrimon Crimson Mark SKIN | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97431 - Leshak Tetrimon Crimson Mark SKIN | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97432 - Damavik Tetrimon Crimson Mark SKIN | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97433 - Babaroga Tetrimon Crimson Mark SKIN | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97434 - Zirnitra Tetrimon Crimson Mark SKIN | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97435 - Drekavac Tetrimon Crimson Mark SKIN | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97436 - Kikimora Tetrimon Crimson Mark SKIN | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97437 - Ikitursa Tetrimon Crimson Mark SKIN | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97438 - Draugur Tetrimon Crimson Mark SKIN | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97439 - Rodiva Tetrimon Crimson Mark SKIN | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97440 - Vedmak Tetrimon Crimson Mark SKIN | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97441 - Zarmazd Tetrimon Crimson Mark SKIN | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Permanent SKIN |
| 97516 - Akoman Blueprint Crate | Contains a Akoman blueprint copy with a single run. | Special Edition Commodities |
| 97638 - Decayed Capital Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids |
| 97639 - Unstable Capital Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids |
| 97640 - Gravid Capital Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids |
| 97641 - Glorified Decayed Capital Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids |
| 97642 - Glorified Unstable Capital Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids |
| 97643 - Glorified Gravid Capital Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids |
| 97648 - Capital Abyssal Remote Armor Repairer | This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Note: May only be fitted to capital class ships. |
Remote Armor Repairer |
| 97649 - Totality Day Celebration Crate | This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework. | Special Edition Commodities |
| 97650 - Decayed Large Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids |
| 97651 - Unstable Large Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids |
| 97652 - Gravid Large Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids |
| 97653 - Glorified Decayed Large Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids |
| 97654 - Glorified Unstable Large Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids |
| 97655 - Glorified Gravid Large Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids |
| 97657 - Large Abyssal Remote Armor Repairer | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | Remote Armor Repairer |
| 97659 - Triglavian Pilot | <font size="14">Triglavian Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Triglavian Tech 1 frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Triglavian-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
Standard Expert Systems |
| 97661 - Decayed Medium Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids |
| 97662 - Unstable Medium Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids |
| 97663 - Gravid Medium Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids |
| 97665 - Glorified Decayed Medium Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids |
| 97666 - Glorified Unstable Medium Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids |
| 97667 - Glorified Gravid Medium Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids |
| 97668 - Medium Abyssal Remote Armor Repairer | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | Remote Armor Repairer |
| 97669 - Decayed Small Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids |
| 97670 - Unstable Small Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids |
| 97671 - Gravid Small Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids |
| 97672 - Glorified Decayed Small Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Mutaplasmids |
| 97673 - Glorified Unstable Small Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Mutaplasmids |
| 97674 - Glorified Gravid Small Remote Armor Repairer Mutaplasmid | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Mutaplasmids |
| 97675 - Small Abyssal Remote Armor Repairer | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | Remote Armor Repairer |
| 97676 - Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint |
| 97677 - Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint |
| 97678 - Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint |
| 97679 - Glorified Decayed Large Remote Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint |
| 97680 - Glorified Gravid Large Remote Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint |
| 97681 - Glorified Unstable Large Remote Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint |
| 97682 - Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint |
| 97683 - Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint |
| 97684 - Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint |
| 97685 - Glorified Decayed Small Remote Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint |
| 97686 - Glorified Gravid Small Remote Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint |
| 97687 - Glorified Unstable Small Remote Armor Repairer Mutaplasmid Blueprint | No Description | Mutaplasmid Blueprint |
| 97710 - Sarikusa’s Capital Energy Nosferatu | Drains energy from the target ship and adds it to your own.
Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships. |
Energy Nosferatu |
| 97711 - Horm’s Capital Energy Neutralizer | Neutralizes a portion of the energy in the target ship's capacitor.
Note: May only be fitted to capital class ships. |
Energy Neutralizer |
| 97712 - Zorya’s Ultratidal Entropic Disintegrator | This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult. |
Precursor Weapon |
| 97714 - Dark Blood Stasis Webifier Blueprint | No Description | Stasis Web Blueprint |
| 97715 - Dark Blood Large Armor Repairer Blueprint | No Description | Armor Repair Unit Blueprint |
| 97716 - Sarikusa’s Capital Energy Nosferatu Blueprint | No Description | Energy Nosferatu Blueprint |
| 97717 - Horm’s Capital Energy Neutralizer Blueprint | No Description | Energy Neutralizer Blueprint |
| 97718 - Zorya’s Ultratidal Entropic Disintegrator Blueprint | No Description | Precursor Weapon Blueprint |
| 97719 - Sarikusa’s Capital Energy Nosferatu Blueprint Crate | Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run. | Special Edition Commodities |
| 97720 - Horm’s Capital Energy Neutralizer Blueprint Crate | Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run. | Special Edition Commodities |
| 97721 - Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate | Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run. | Special Edition Commodities |
| 97722 - Mobile Sanguine Harvester Blueprint Crate | Contains a Mobile Sanguine Harvester blueprint copy with a single run. | Special Edition Commodities |
| 97723 - Strategos' Modified Siege Module Blueprint Crate | Contains a Strategos' Modified Siege Module blueprint copy with a single run. | Special Edition Commodities |
| 97724 - Consortium Small Tractor Beam Blueprint Crate | Contains a Consortium Small Tractor Beam blueprint copy with a single run. | Special Edition Commodities |
| 97725 - Consortium Capital Tractor Beam Blueprint Crate | Contains a Consortium Capital Tractor Beam blueprint copy with a single run. | Special Edition Commodities |
| 97726 - Medium Consortium Vorton Projector Blueprint Crate | Contains a Medium Consortium Vorton Projector blueprint copy with a single run. | Special Edition Commodities |
| 97727 - Consortium Vorton Tuning System Blueprint Crate | Contains a Consortium Vorton Tuning System blueprint copy with a single run. | Special Edition Commodities |
| 97728 - Large Consortium Vorton Projector Blueprint Crate | Contains a Large Consortium Vorton Projector blueprint copy with a single run. | Special Edition Commodities |
| 97729 - Small Consortium Vorton Projector Blueprint Crate | Contains a Small Consortium Vorton Projector blueprint copy with a single run. | Special Edition Commodities |
| 97730 - Dark Blood Stasis Webifier Blueprint Crate | Contains a Dark Blood Stasis Webifier blueprint copy with a single run. | Special Edition Commodities |
| 97731 - Dark Blood Large Armor Repairer Blueprint Crate | Contains a Dark Blood Large Armor Repairer blueprint copy with a single run. | Special Edition Commodities |
| 97732 - Imperial Navy Heat Sink Blueprint Crate | Contains an Imperial Navy Heat Sink blueprint copy with a single run. | Special Edition Commodities |
| 97733 - Imperial Navy Multispectrum Energized Membrane Blueprint Crate | Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run. | Special Edition Commodities |
| 97881 - Wormhole R327 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole |
| 97882 - Wormhole O753 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Wormhole |
| 97883 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Scout - Roamers (DO NOT TRANSLATE) | No Description | Cloud |
| 97884 - Pochven Wormholes - Enemy Spawner - Tetrimon - Scout - Roamers (DO NOT TRANSLATE) | No Description | Cloud |
| 97885 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard - Roamers (DO NOT TRANSLATE) | No Description | Cloud |
| 97886 - Pochven Wormholes - Enemy Spawner - Tetrimon - Hard - Roamers (DO NOT TRANSLATE) | No Description | Cloud |
| 97887 - Pochven Wormholes - Enemy Spawner - Tetrimon - Hard (DO NOT TRANSLATE) | No Description | Cloud |
| 97888 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard (DO NOT TRANSLATE) | No Description | Cloud |
| 97889 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium - Roamers (DO NOT TRANSLATE) | No Description | Cloud |
| 97890 - Pochven Wormholes - Enemy Spawner - Tetrimon - Medium - Roamers (DO NOT TRANSLATE) | No Description | Cloud |
| 97891 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium (DO NOT TRANSLATE) | No Description | Cloud |
| 97892 - Pochven Wormholes - Enemy Spawner - Tetrimon - Medium (DO NOT TRANSLATE) | No Description | Cloud |
| 97893 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE) | No Description | Cloud |
| 97894 - Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE) | No Description | Cloud |
| 97895 - Pochven Wormholes - Enemy Spawner - Tetrimon - Easy (DO NOT TRANSLATE) | No Description | Cloud |
| 97896 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy (DO NOT TRANSLATE) | No Description | Cloud |
| 97897 - Blood Raider Background | A background for capsuleer portraits featuring the symbol of the Blood Raiders.
This can be consumed when updating your portrait if it is in an accessible inventory location. |
Portrait Backgrounds |
| 97898 - Triglavian Background | A background for capsuleer portraits featuring the symbol of the Triglavians.
This can be consumed when updating your portrait if it is in an accessible inventory location. |
Portrait Backgrounds |
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|---|---|---|
| 88267 - Strategos' Modified Siege Module Blueprint | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Siege Module I Skills: Industry I Outcome: 1x Strategos' Modified Siege Module (88266) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Siege Module I 150000x Eleutrium Skills: Industry I Outcome: 1x Strategos' Modified Siege Module (88266) |
BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 20280 150000x 88087 Skills: 3380 I Outcome: 1x 88266 |
| 95742 - Unnamed Blueprint | BP Price: 625,000,000 ISK Build Time: 4:10:00 Copy:12000 ME:5250 TE:5250 Limit:10x Materials: (Janice) 78x Life Support Backup Unit 100x Blood Raider NET Resonator 156x Auto-Integrity Preservation Seal 624x Megacyte 3120x Zydrine 12480x Nocxium 31200x Isogen 280800x Mexallon 1560000x Pyerite 4368000x Tritanium Skills: Industry I Outcome: 1x Akoman (95741) |
No blueprint entry found. | Build Time: 4:10:00 Copy:12000 ME:5250 TE:5250 Limit:10x Materials: 78x 57486 100x 83468 156x 57478 624x 40 3120x 39 12480x 38 31200x 37 280800x 36 1560000x 35 4368000x 34 Skills: 3380 I Outcome: 1x 95741 |
| 97676 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Capital Remote Armor Repairer Mutaplasmid 250x Armor Mutaplasmid Residue 250x X-Large Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Capital Remote Armor Repairer Mutaplasmid (97641) |
No blueprint entry found. | Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 97638 250x 85390 250x 85400 Skills: 3380 I Outcome: 1x 97641 |
| 97677 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Capital Remote Armor Repairer Mutaplasmid 500x Armor Mutaplasmid Residue 500x X-Large Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Capital Remote Armor Repairer Mutaplasmid (97643) |
No blueprint entry found. | Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 97640 500x 85390 500x 85400 Skills: 3380 II Outcome: 1x 97643 |
| 97678 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Capital Remote Armor Repairer Mutaplasmid 1000x Armor Mutaplasmid Residue 1000x X-Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Capital Remote Armor Repairer Mutaplasmid (97642) |
No blueprint entry found. | Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 97639 1000x 85390 1000x 85400 Skills: 3380 III Outcome: 1x 97642 |
| 97679 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Large Remote Armor Repairer Mutaplasmid 125x Armor Mutaplasmid Residue 125x Large Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Large Remote Armor Repairer Mutaplasmid (97653) |
No blueprint entry found. | Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 97650 125x 85390 125x 85399 Skills: 3380 I Outcome: 1x 97653 |
| 97680 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Large Remote Armor Repairer Mutaplasmid 250x Armor Mutaplasmid Residue 250x Large Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Large Remote Armor Repairer Mutaplasmid (97655) |
No blueprint entry found. | Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 97652 250x 85390 250x 85399 Skills: 3380 II Outcome: 1x 97655 |
| 97681 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Large Remote Armor Repairer Mutaplasmid 500x Armor Mutaplasmid Residue 500x Large Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Large Remote Armor Repairer Mutaplasmid (97654) |
No blueprint entry found. | Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 97651 500x 85390 500x 85399 Skills: 3380 III Outcome: 1x 97654 |
| 97682 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Medium Remote Armor Repairer Mutaplasmid 60x Armor Mutaplasmid Residue 60x Medium Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Medium Remote Armor Repairer Mutaplasmid (97665) |
No blueprint entry found. | Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 97661 60x 85390 60x 85398 Skills: 3380 I Outcome: 1x 97665 |
| 97683 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Medium Remote Armor Repairer Mutaplasmid 240x Armor Mutaplasmid Residue 240x Medium Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Medium Remote Armor Repairer Mutaplasmid (97666) |
No blueprint entry found. | Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 97662 240x 85390 240x 85398 Skills: 3380 III Outcome: 1x 97666 |
| 97684 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Medium Remote Armor Repairer Mutaplasmid 120x Armor Mutaplasmid Residue 120x Medium Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Medium Remote Armor Repairer Mutaplasmid (97667) |
No blueprint entry found. | Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 97663 120x 85390 120x 85398 Skills: 3380 II Outcome: 1x 97667 |
| 97685 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Decayed Small Remote Armor Repairer Mutaplasmid 25x Armor Mutaplasmid Residue 25x Small Mutaplasmid Residue Skills: Industry I Outcome: 1x Glorified Decayed Small Remote Armor Repairer Mutaplasmid (97672) |
No blueprint entry found. | Build Time: 1:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 97669 25x 85390 25x 85397 Skills: 3380 I Outcome: 1x 97672 |
| 97686 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Gravid Small Remote Armor Repairer Mutaplasmid 50x Armor Mutaplasmid Residue 50x Small Mutaplasmid Residue Skills: Industry II Outcome: 1x Glorified Gravid Small Remote Armor Repairer Mutaplasmid (97674) |
No blueprint entry found. | Build Time: 2:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 97671 50x 85390 50x 85397 Skills: 3380 II Outcome: 1x 97674 |
| 97687 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: (Janice) 1x Unstable Small Remote Armor Repairer Mutaplasmid 100x Armor Mutaplasmid Residue 100x Small Mutaplasmid Residue Skills: Industry III Outcome: 1x Glorified Unstable Small Remote Armor Repairer Mutaplasmid (97673) |
No blueprint entry found. | Build Time: 3:00:00 Copy:? ME:? TE:? Limit:10x Materials: 1x 97670 100x 85390 100x 85397 Skills: 3380 III Outcome: 1x 97673 |
| 97714 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 0:30:00 Copy:? ME:? TE:? Limit:100x Materials: (Janice) 1x Stasis Webifier I 862x Tritanium 792x Pyerite 529x Mexallon Skills: Industry I Outcome: 1x Dark Blood Stasis Webifier (14262) |
No blueprint entry found. | Build Time: 0:30:00 Copy:? ME:? TE:? Limit:100x Materials: 1x 526 862x 34 792x 35 529x 36 Skills: 3380 I Outcome: 1x 14262 |
| 97715 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 0:45:00 Copy:? ME:? TE:? Limit:60x Materials: (Janice) 1x Large Armor Repairer I 4662x Tritanium 1857x Pyerite 1027x Mexallon 44x Isogen 51x Nocxium Skills: Industry I Outcome: 1x Dark Blood Large Armor Repairer (13957) |
No blueprint entry found. | Build Time: 0:45:00 Copy:? ME:? TE:? Limit:60x Materials: 1x 3538 4662x 34 1857x 35 1027x 36 44x 37 51x 38 Skills: 3380 I Outcome: 1x 13957 |
| 97716 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Capital Energy Nosferatu I Skills: Industry I Outcome: 1x Sarikusa’s Capital Energy Nosferatu (97710) |
No blueprint entry found. | Build Time: 2:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 40665 Skills: 3380 I Outcome: 1x 97710 |
| 97717 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Capital Energy Neutralizer I Skills: Industry I Outcome: 1x Horm’s Capital Energy Neutralizer (97711) |
No blueprint entry found. | Build Time: 2:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 40659 Skills: 3380 I Outcome: 1x 97711 |
| 97718 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:00:00 Copy:? ME:? TE:? Limit:1x Materials: (Janice) 1x Ultratidal Entropic Disintegrator I Skills: Industry I Outcome: 1x Zorya’s Ultratidal Entropic Disintegrator (97712) |
No blueprint entry found. | Build Time: 2:00:00 Copy:? ME:? TE:? Limit:1x Materials: 1x 52915 Skills: 3380 I Outcome: 1x 97712 |
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|
| TypeID, Group, & Name | Tranquility | Singularity | Diff |
|---|---|---|---|
| 95741 - Unknown Item ( ) |
Amarr Battlecruiser bonuses (per skill level):
Minmatar Battlecruiser bonuses (per skill level):
Role Bonus:
|
15% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount 20% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> optimal range 10% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> falloff range Minmatar Battlecruiser bonuses (per skill level): 20% bonus to <a href=showinfo:526>Stasis Webifier</a> range Role Bonus: <a href=showinfo:3423>Energy Nosferatu</a> fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level 125% bonus to <a href=showinfo:3306>Large Energy Turret</a> damage 95% reduction in <a href=showinfo:3309>Large Energy Turret</a> powergrid requirement 50% reduction in <a href=showinfo:3309>Large Energy Turret</a> CPU requirement 50% reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost |
| Attribute Name | Diff |
|---|
| TypeID, Name, and Group | Diff |
|---|---|
| 56217 - Drifter Polemarkos Battleship (Drifter Entities) | Scan Resolution: 180.0 => 360.0 |
| 56218 - Drifter Strike Battleship (Drifter Entities) | Scan Resolution: 180.0 => 360.0 |
| 56219 - Drifter Raider Battleship (Drifter Entities) | Scan Resolution: 180.0 => 360.0 |
| 56220 - Drifter Navarkos Cruiser (Drifter Entities) | Scan Resolution: 450.0 => 330.0 |
| 56221 - Drifter Assault Cruiser (Drifter Entities) | Scan Resolution: 450.0 => 330.0 |
| 56222 - Drifter Scout Cruiser (Drifter Entities) | Scan Resolution: 450.0 => 330.0 |
| 56319 - Aroused Hypnosian Sentinel (Sleeper Entities) | Scan Resolution: 120.0 => 130.0 |
| 56320 - Aroused Hypnosian Eristikon (Sleeper Entities) | Scan Resolution: 120.0 => 130.0 |
| 56321 - Aroused Hypnosian Psychopomp (Sleeper Entities) | Scan Resolution: 120.0 => 130.0 |
| 56322 - Aroused Hypnosian Warden (Sleeper Entities) | Scan Resolution: 300.0 => 340.0 |
| 56323 - Aroused Hypnosian Avenger (Sleeper Entities) | Scan Resolution: 300.0 => 340.0 |
| 56324 - Aroused Hypnosian Upholder (Sleeper Entities) | Scan Resolution: 300.0 => 340.0 |
| 56325 - Aroused Hypnosian Watcher (Sleeper Entities) | Scan Resolution: 800.0 => 1000.0 |
| 56326 - Aroused Hypnosian Agonizer (Sleeper Entities) | Scan Resolution: 800.0 => 1000.0 |
| 56327 - Aroused Hypnosian Preserver (Sleeper Entities) | Scan Resolution: 800.0 => 1000.0 |
| 56328 - Hypnosian Sentinel (Sleeper Entities) | Scan Resolution: 120.0 => 130.0 |
| 56329 - Hypnosian Eristikon (Sleeper Entities) | Scan Resolution: 120.0 => 130.0 |
| 56330 - Hypnosian Psychopomp (Sleeper Entities) | Scan Resolution: 120.0 => 130.0 |
| 56331 - Hypnosian Warden (Sleeper Entities) | Scan Resolution: 300.0 => 340.0 |
| 56332 - Hypnosian Avenger (Sleeper Entities) | Scan Resolution: 300.0 => 340.0 |
| 56333 - Hypnosian Upholder (Sleeper Entities) | Scan Resolution: 300.0 => 340.0 |
| 56334 - Hypnosian Watcher (Sleeper Entities) | Scan Resolution: 800.0 => 1000.0 |
| 56335 - Hypnosian Agonizer (Sleeper Entities) | Scan Resolution: 800.0 => 1000.0 |
| 56336 - Hypnosian Preserver (Sleeper Entities) | Scan Resolution: 800.0 => 1000.0 |
| 56337 - Faded Hypnosian Sentinel (Sleeper Entities) | Scan Resolution: 120.0 => 130.0 |
| 56338 - Faded Hypnosian Eristikon (Sleeper Entities) | Scan Resolution: 120.0 => 130.0 |
| 56339 - Faded Hypnosian Psychopomp (Sleeper Entities) | Scan Resolution: 120.0 => 130.0 |
| 56340 - Faded Hypnosian Warden (Sleeper Entities) | Scan Resolution: 300.0 => 340.0 |
| 56341 - Faded Hypnosian Avenger (Sleeper Entities) | Scan Resolution: 300.0 => 340.0 |
| 56342 - Faded Hypnosian Upholder (Sleeper Entities) | Scan Resolution: 300.0 => 340.0 |
| 56343 - Faded Hypnosian Watcher (Sleeper Entities) | Scan Resolution: 800.0 => 1000.0 |
| 56344 - Faded Hypnosian Agonizer (Sleeper Entities) | Scan Resolution: 800.0 => 1000.0 |
| 56345 - Faded Hypnosian Preserver (Sleeper Entities) | Scan Resolution: 800.0 => 1000.0 |
| 90008 - Molok Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1018886 marketGroupID: 2383 (Pirate Faction) => None |
| 90009 - Ashimmu Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1018889 marketGroupID: 2030 (Pirate Faction) => None |
| 90010 - Zealot Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1018892 marketGroupID: 2069 (Amarr) => None |
| 90011 - Redeemer Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1018895 marketGroupID: 2110 (Amarr) => None |
| 90012 - Retribution Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1019243 marketGroupID: 2047 (Amarr) => None |
| 90014 - Golem Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1018904 marketGroupID: 2025 (Caldari) => None |
| 90015 - Hawk Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1018907 marketGroupID: 2105 (Caldari) => None |
| 90016 - Ishtar Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1018910 marketGroupID: 2071 (Gallente) => None |
| 90018 - Ishkur Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1018916 marketGroupID: 2049 (Gallente) => None |
| 90019 - Muninn Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1018919 marketGroupID: 2072 (Minmatar) => None |
| 90020 - Vargur Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1018922 marketGroupID: 2027 (Minmatar) => None |
| 90021 - Jaguar Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1018925 marketGroupID: 2050 (Minmatar) => None |
| 90022 - Babaroga Deathglow Remnant SKIN (Permanent SKIN) | descriptionID: None => 1018929 marketGroupID: 3794 (Triglavian) => None |
| 90117 - Tetrimon Base Shortcut Keypass (Acceleration Gate Keys) | published: 0 => 1 |
| 90118 - Crimson Gauntlet Shortcut Keypass (Acceleration Gate Keys) | published: 0 => 1 |
| 90136 - Crimson Harvest Cerebral Accelerator Crate (Special Edition Commodities) | published: 0 => 1 descriptionID: None => 1019230 marketGroupID: None => 3836 (Crimson Harvest Assets) |
| Mutator | Combines With | Produces | Mutations |
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|---|
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|---|
| TypeID & Name | Tranquility | Singularity | Diff |
|---|---|---|---|
| 97659 - No Item Name | triglav_es (7d duration) Gunnery V Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts III Weapon Upgrades IV Spaceship Command V Leadership IV Skirmish Command III Shield Command III Mechanics V Repair Systems IV Hull Upgrades V Biology III Capacitor Systems Operation IV Energy Pulse Weapons II Capacitor Emission Systems IV Energy Grid Upgrades IV Drones V Drone Avionics IV Heavy Drone Operation III Drone Interfacing III Afterburner IV Fuel Conservation III Acceleration Control IV Evasive Maneuvering IV Warp Drive Operation IV Drone Navigation IV Remote Armor Repair Systems III Armored Command III Information Command III EM Armor Compensation III Explosive Armor Compensation III Kinetic Armor Compensation III Thermal Armor Compensation III Drone Durability III Light Drone Operation IV Thermodynamics III Medium Drone Operation IV Precursor Frigate IV Precursor Cruiser IV Precursor Battleship IV Small Precursor Weapon V Medium Precursor Weapon V Large Precursor Weapon IV Small Disintegrator Specialization I Medium Disintegrator Specialization I Large Disintegrator Specialization I Precursor Destroyer IV Precursor Battlecruiser IV |
No Data | Gunnery V Rapid Firing IV Sharpshooter IV Motion Prediction IV Surgical Strike IV Controlled Bursts III Weapon Upgrades IV Spaceship Command V Leadership IV Skirmish Command III Shield Command III Mechanics V Repair Systems IV Hull Upgrades V Biology III Capacitor Systems Operation IV Energy Pulse Weapons II Capacitor Emission Systems IV Energy Grid Upgrades IV Drones V Drone Avionics IV Heavy Drone Operation III Drone Interfacing III Afterburner IV Fuel Conservation III Acceleration Control IV Evasive Maneuvering IV Warp Drive Operation IV Drone Navigation IV Remote Armor Repair Systems III Armored Command III Information Command III EM Armor Compensation III Explosive Armor Compensation III Kinetic Armor Compensation III Thermal Armor Compensation III Drone Durability III Light Drone Operation IV Thermodynamics III Medium Drone Operation IV Precursor Frigate IV Precursor Cruiser IV Precursor Battleship IV Small Precursor Weapon V Medium Precursor Weapon V Large Precursor Weapon IV Small Disintegrator Specialization I Medium Disintegrator Specialization I Large Disintegrator Specialization I Precursor Destroyer IV Precursor Battlecruiser IV |
| Key | Tranquility | Singularity | Diff | Usage |
|---|---|---|---|---|
| 583333 | Crimson Harvest | Gallente Election YC128 | ||
| 583334 | Select a faction to receive their agency challenges for this event! | Support a candidate in the Gallente election and complete challenges to earn rewards. | S |
|
| 583335 | During the Crimson Harvest the Blood Raider cultist pirates will be clashing with the fundamentalist holy warriors of the Order of Tetrimon across New Eden. Choose a side to support and you will receive agency challenges with additional rewards every time you attack or hack the sites belonging to your side's enemies. | Support a candidate in the Gallente election and complete challenges to earn rewards. | ||
| 583342 | Choosing a side to support means you will receive agency challenges with additional rewards every time you attack or hack the sites belonging to your side's enemies. | Candidate selection cannot be reversed later. All candidates offer equal rewards.
Are you sure you wish to proceed with this candidate? |
C Are you sure you wish to proceed with this candidate? |
|
| 583343 | Crimson Harvest Faction Selection | Election Candidate Selected | ||
| 583380 | Select a Faction to Support | Who Will You Support? | ||
| 1016074 | Class 2 Hollow Outbreak | Class 2 Biocybernetic Incident | Class 2 |
|
| 1017601 | Class 3 Hollow Origin | Class 3 Biocybernetic Incident | Class 3 |
|
| 1017638 | Class 1 Hollow Outbreak | Class 1 Biocybernetic Incident | Class 1 |
|
| 1018886 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Molok Deathglow Remnant SKIN" (90008) | |
| 1018889 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Ashimmu Deathglow Remnant SKIN" (90009) | |
| 1018892 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Zealot Deathglow Remnant SKIN" (90010) | |
| 1018895 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Redeemer Deathglow Remnant SKIN" (90011) | |
| 1018904 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Golem Deathglow Remnant SKIN" (90014) | |
| 1018907 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Hawk Deathglow Remnant SKIN" (90015) | |
| 1018910 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Ishtar Deathglow Remnant SKIN" (90016) | |
| 1018916 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Ishkur Deathglow Remnant SKIN" (90018) | |
| 1018919 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Muninn Deathglow Remnant SKIN" (90019) | |
| 1018922 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Vargur Deathglow Remnant SKIN" (90020) | |
| 1018925 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Jaguar Deathglow Remnant SKIN" (90021) | |
| 1018929 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Babaroga Deathglow Remnant SKIN" (90022) | |
| 1019004 | A breakout group of corrupted Hollow Clones has taken hold in this site. | This Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persist. | ||
| 1019005 | A moderate-sized encroachment of hollow clones has taken hold in this site. Warning: engagement is only recommended for experienced capsuleers. <color=#7fffffff>Time to complete:</color> 15 minutes maximum. <color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE Fleet Recommendations: <color=#7fffffff>Size: </color>1 pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Tech I Destroyer <color=#7fffffff>Restricted Modules: </color>Smart Bombs |
This facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle. Reports suggest unusual behavior and rogue assets throughout the site. Engagement at close quarters is likely, so proceed with caution. This site is suitable for experienced capsuleers. <color=#7fffffff>Time to complete:</color> 15 minutes maximum. <color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE Fleet Recommendations: <color=#7fffffff>Size: </color>1 pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Tech I Destroyer <color=#7fffffff>Restricted Modules: </color>Smart Bombs |
Reports suggest unusual behavior and rogue assets throughout the site. Engagement at close quarters is likely, so proceed with caution. This site is suitable for experienced capsuleers. <color=#7fffffff>Time to complete:</color> 15 minutes maximum. <color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE Fleet Recommendations: <color=#7fffffff>Size: </color>1 pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Tech I Destroyer <color=#7fffffff>Restricted Modules: </color>Smart Bombs |
|
| 1019011 | A breakout group of corrupted Hollow Clones has taken hold in this site. | This Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persist. | ||
| 1019012 | This site contains signs of a limited hollow clone presence. Engagement with these hostiles should be suitable for capsuleers with limited combat experience. <color=#7fffffff>Time to complete:</color> 15 minutes maximum. <color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE Fleet Recommendations: <color=#7fffffff>Size: </color>1 pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Basic Tech I Combat Frigate <color=#7fffffff>Restricted Modules: </color>Smart Bombs |
This facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle. Reports suggest unusual behavior and rogue assets throughout the site. Engagement at close quarters is likely, so proceed with caution. This site is suitable for capsuleers with limited combat experience. <color=#7fffffff>Time to complete:</color> 15 minutes maximum. <color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE Fleet Recommendations: <color=#7fffffff>Size: </color>1 pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Basic Tech I Combat Frigate <color=#7fffffff>Restricted Modules: </color>Smart Bombs |
This Reports suggest unusual behavior and rogue assets throughout the site. Engagement at close quarters is likely, so proceed with caution. This site is suitable for capsuleers with limited combat experience. <color=#7fffffff>Time to complete:</color> 15 minutes maximum. <color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE Fleet Recommendations: <color=#7fffffff>Size: </color>1 pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Basic Tech I Combat Frigate <color=#7fffffff>Restricted Modules: </color>Smart Bombs |
|
| 1019015 | A breakout group of corrupted Hollow Clones has taken hold in this site. | This Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persist. | ||
| 1019016 | Extensive Hollow Clone presence detected. This is a point of origin for other nearby breakouts. Highly dangerous; recommended only veteran capsuleers engage. <color=#7fffffff>Time to complete:</color> 15 minutes maximum. <color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE Fleet Recommendations: <color=#7fffffff>Size: </color>1 pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Tech III Destroyer <color=#7fffffff>Restricted Modules: </color>Smart Bombs |
This facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle. Reports suggest unusual behavior and rogue assets throughout the site. Engagement at close quarters is likely, so proceed with caution. This site is suitable for veteran capsuleers. <color=#7fffffff>Time to complete:</color> 15 minutes maximum. <color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE Fleet Recommendations: <color=#7fffffff>Size: </color>1 pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Tech III Destroyer <color=#7fffffff>Restricted Modules: </color>Smart Bombs |
Reports suggest unusual behavior and rogue assets throughout the site. Engagement at close quarters is likely, so proceed with caution. This site is suitable for veteran capsuleers <color=#7fffffff>Time to complete:</color> 15 minutes maximum. <color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE Fleet Recommendations: <color=#7fffffff>Size: </color>1 pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Tech III Destroyer <color=#7fffffff>Restricted Modules: </color>Smart Bombs |
|
| 1019159 | Expired Tetrimon Base Shortcut Keypass | Tetrimon Base Shortcut Keypass | Name of item 90117 (Acceleration Gate Keys) | |
| 1019161 | Expired Crimson Gauntlet Shortcut Keypass | Crimson Gauntlet Shortcut Keypass | Name of item 90118 (Acceleration Gate Keys) | |
| 1019230 | Contains one randomly selected 'Radiance' Cerebral Accelerator. | Contains one randomly selected 'Radiance' Cerebral Accelerator. | Description of item "Crimson Harvest Cerebral Accelerator Crate" (90136) | |
| 1019231 | Expired Crimson Harvest Cerebral Accelerator Crate | Crimson Harvest Cerebral Accelerator Crate | Name of item 90136 (Special Edition Commodities) | |
| 1019232 | Expired Crimson Harvest Cerebral Accelerator Crate | Crimson Harvest Cerebral Accelerator Crate | ||
| 1019243 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "Retribution Deathglow Remnant SKIN" (90012) | |
| 1019503 | Align with the Blood Raiders or Order of St. Tetrimon as they clash with the Triglavian Collective. | Blood will reign as you choose your side during the Crimson Harvest! | ||
| 1048544 | Adorn yourself not in gold But in the crimson trophies of hunts past | |||
| 1048545 | Akoman | Name of item 95741 (Attack Battlecruiser) | ||
| 1048546 | Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 3:17 | |||
| 1048547 | In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.
Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory. |
Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory. |
Description of item "No item name" (95741) | |
| 1048550 | Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level | |||
| 1048551 | bonus to Large Energy Turret damage | |||
| 1048552 | reduction in Large Energy Turret powergrid requirement | |||
| 1048553 | reduction in Large Energy Turret CPU requirement | |||
| 1048554 | reduction in Large Energy Turret activation cost | |||
| 1048555 | bonus to Stasis Webifier range | |||
| 1048556 | bonus to Energy Nosferatu and Energy Neutralizer drain amount | |||
| 1048557 | bonus to Energy Nosferatu and Energy Neutralizer optimal range | |||
| 1048558 | bonus to Energy Nosferatu and Energy Neutralizer falloff range | |||
| 1048559 | Akoman Blueprint | Name of item 95742 (Battlecruiser Blueprint) | ||
| 1048567 | Akoman Corporation Emblem | Name of item 95746 (Ship Emblems) | ||
| 1048568 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "No item name" (95746) | |
| 1048569 | Akoman Alliance Emblem | Name of item 95745 (Ship Emblems) | ||
| 1048570 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "No item name" (95745) | |
| 1050402 | Point A Player Awareness | |||
| 1050448 | Point A Player Awareness | |||
| 1050451 | Point A Player Awareness | |||
| 1050558 | Destroy Rift Hostiles | |||
| 1050585 | Hypnosian Upholder | Name of item 96278 (Sleeper Entities) | ||
| 1050586 | A heavily upgraded and well-equipped Sleeper drone that serves those Drifters raiding Triglavian space. This drone has crossed into wider New Eden through a rift formed during a drop in Pochven’s stability and is configured for pre-emptive defensive actions. | Description of item "No item name" (96278) | ||
| 1050587 | CH Old Content - Boss Spawner - Drifter - Easy (DO NOT TRANSLATE) | Name of item 96279 (Cloud) | ||
| 1050594 | CH Old Content - Mob Spawner - Drifter - Easy (DO NOT TRANSLATE) | Name of item 96280 (Cloud) | ||
| 1050597 | Proven Overmind | Name of item 96281 (Rogue Drone Entities) | ||
| 1050598 | This Overmind has battled through Triglavian provings to earn a unique status within Pochven. Interference has been detected in Pochven’s Abyssal energies, and this drone has passed through the rift to destroy any perceived threats to the position it has carved out for itself. | Description of item "No item name" (96281) | ||
| 1050599 | CH Old Content - Boss Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) | Name of item 96282 (Cloud) | ||
| 1050600 | CH Old Conent - Enemy Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) | Name of item 96283 (Cloud) | ||
| 1050601 | Repelling Drekavac | Name of item 96284 (Triglavian Entities) | ||
| 1050602 | This Drekavac has been loaded with offensive capabilities and appears hostile to all non-triglavians. It is broadcasting the following message on repeat:
Second repeated-time totality cycle in drift. Lystopad phase unresolved, renewal advanced-time uncertainty. Azdaja interference resulting in drift. Stability is now-time uspevat, fitness is now-time uspevat. Poshlost in proximity to the flow must suffer extirpation. Glorified in proximity to the flow must face proving or suffer extirpation. Only fitness guarantees advanced-time stability. |
<i>Second repeated-time totality cycle in drift. Lystopad phase unresolved, renewal advanced-time uncertainty. Azdaja interference resulting in drift. Stability is now-time uspevat, fitness is now-time uspevat. Poshlost in proximity to the flow must suffer extirpation. Glorified in proximity to the flow must face proving or suffer extirpation. Only fitness guarantees advanced-time stability.</i> |
Description of item "No item name" (96284) | |
| 1050603 | CH Old Content - Boss Spawner - Triglavian - Easy (DO NOT TRANSLATE) | Name of item 96285 (Cloud) | ||
| 1050606 | CH Old Content - Enemy Spawner - Triglavian - Easy (DO NOT TRANSLATE) | Name of item 96287 (Cloud) | ||
| 1050864 | Unresolved Bioadaptive Cache | Name of item 96323 (Spawn Container) | ||
| 1050865 | A locked bioadaptive cache, captured in Pochven and brought here for deciphering. | Description of item "No item name" (96323) | ||
| 1050866 | CH Old Content Special Can - Tetrimon | Name of item 96324 (Spawn Container) | ||
| 1050870 | Captured Bioadaptive Cache | Name of item 96326 (Special Edition Commodities) | ||
| 1050871 | Captured Bioadaptive Cache | |||
| 1050872 | A bioadaptive cache captured in Pochven by the forces in control of this site. | |||
| 1051285 | Basic 'Radiance' Cerebral Accelerator | Name of item 96542 (Booster) | ||
| 1051286 | This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128. |
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128. |
Description of item "No item name" (96542) | |
| 1051288 | Potent 'Radiance' Cerebral Accelerator | Name of item 96543 (Booster) | ||
| 1051289 | This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128. |
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128. |
Description of item "No item name" (96543) | |
| 1051293 | Extended 'Radiance' Cerebral Accelerator | Name of item 96544 (Booster) | ||
| 1051294 | This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after Novermber 10, YC128. |
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after Novermber 10, YC128. |
Description of item "No item name" (96544) | |
| 1051297 | Harvest Anti-Disruptor Booster IV | Name of item 96545 (Booster) | ||
| 1051298 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+24% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+24% Weapon Disruptor Resistance. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96545) | |
| 1051299 | Harvest Anti-Disruptor Booster I | Name of item 96546 (Booster) | ||
| 1051300 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+6% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+6% Weapon Disruptor Resistance. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96546) | |
| 1051301 | Harvest Anti-Disruptor Booster II | Name of item 96547 (Booster) | ||
| 1051302 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+12% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+12% Weapon Disruptor Resistance. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96547) | |
| 1051303 | Harvest Anti-Disruptor Booster III | Name of item 96548 (Booster) | ||
| 1051304 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+18% Weapon Disruptor Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+18% Weapon Disruptor Resistance. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96548) | |
| 1051305 | Harvest Nosferatu Booster I | Name of item 96549 (Booster) | ||
| 1051306 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
-3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>-3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96549) | |
| 1051307 | Harvest Nosferatu Booster II | Name of item 96550 (Booster) | ||
| 1051308 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
-6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>-6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96550) | |
| 1051309 | Harvest Nosferatu Booster III | Name of item 96551 (Booster) | ||
| 1051310 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
-9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>-9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96551) | |
| 1051311 | Harvest Nosferatu Booster IV | Name of item 96552 (Booster) | ||
| 1051312 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
-12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>-12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96552) | |
| 1051319 | Harvest Webifier Booster I | Name of item 96553 (Booster) | ||
| 1051320 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+1km Webifier Range. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+1km Webifier Range. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96553) | |
| 1051321 | Harvest Webifier Booster II | Name of item 96554 (Booster) | ||
| 1051322 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+2km Webifier Range. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+2km Webifier Range. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96554) | |
| 1051323 | Harvest Webifier Booster III | Name of item 96555 (Booster) | ||
| 1051324 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+3km Webifier Range. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+3km Webifier Range. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96555) | |
| 1051325 | Harvest Webifier Booster IV | Name of item 96556 (Booster) | ||
| 1051326 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+4km Webifier Range. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+4km Webifier Range. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96556) | |
| 1051327 | Harvest Damage Booster I | Name of item 96557 (Booster) | ||
| 1051328 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+3% Energy Turret Damage. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+3% Energy Turret Damage. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96557) | |
| 1051329 | Harvest Damage Booster II | Name of item 96558 (Booster) | ||
| 1051330 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+6% Energy Turret Damage. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+6% Energy Turret Damage. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96558) | |
| 1051333 | Harvest Damage Booster III | Name of item 96560 (Booster) | ||
| 1051334 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+9% Energy Turret Damage. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+9% Energy Turret Damage. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96560) | |
| 1051336 | Harvest Damage Booster IV | Name of item 96561 (Booster) | ||
| 1051337 | This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.
+12% Energy Turret Damage. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+12% Energy Turret Damage. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96561) | |
| 1051338 | Tetrimon Anti-Drain Booster I | Name of item 96562 (Booster) | ||
| 1051339 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+6% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+6% Energy Warfare Resistance. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96562) | |
| 1051340 | Tetrimon Anti-Drain Booster II | Name of item 96563 (Booster) | ||
| 1051341 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+12% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+12% Energy Warfare Resistance. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96563) | |
| 1051344 | Tetrimon Anti-Drain Booster III | Name of item 96565 (Booster) | ||
| 1051345 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+18% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+18% Energy Warfare Resistance. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96565) | |
| 1051346 | Tetrimon Anti-Drain Booster IV | Name of item 96566 (Booster) | ||
| 1051347 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+24% Energy Warfare Resistance. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+24% Energy Warfare Resistance. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96566) | |
| 1051354 | Tetrimon Capacitor Booster I | Name of item 96567 (Booster) | ||
| 1051355 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+3% Capacitor Capacity. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+3% Capacitor Capacity. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96567) | |
| 1051362 | Tetrimon Capacitor Booster II | Name of item 96568 (Booster) | ||
| 1051363 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+6% Capacitor Capacity. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+6% Capacitor Capacity. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96568) | |
| 1051364 | Tetrimon Capacitor Booster III | Name of item 96569 (Booster) | ||
| 1051365 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+9% Capacitor Capacity. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+9% Capacitor Capacity. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96569) | |
| 1051366 | Tetrimon Capacitor Booster IV | Name of item 96570 (Booster) | ||
| 1051367 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+12% Capacitor Capacity. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+12% Capacitor Capacity. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96570) | |
| 1051369 | Tetrimon Resistance Booster I | Name of item 96571 (Booster) | ||
| 1051370 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+2% Armor Resistances. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+2% Armor Resistances. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96571) | |
| 1051371 | Tetrimon Resistance Booster II | Name of item 96572 (Booster) | ||
| 1051372 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+4% Armor Resistances. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+4% Armor Resistances. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96572) | |
| 1051373 | Tetrimon Resistance Booster III | Name of item 96573 (Booster) | ||
| 1051374 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+6% Armor Resistances. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+6% Armor Resistances. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96573) | |
| 1051375 | Tetrimon Resistance Booster IV | Name of item 96574 (Booster) | ||
| 1051376 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+8% Armor Resistances. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+8% Armor Resistances. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96574) | |
| 1051377 | Tetrimon Precision Booster I | Name of item 96575 (Booster) | ||
| 1051378 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96575) | |
| 1051379 | Tetrimon Precision Booster II | Name of item 96576 (Booster) | ||
| 1051380 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96576) | |
| 1051381 | Tetrimon Precision Booster III | Name of item 96577 (Booster) | ||
| 1051382 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96577) | |
| 1051383 | Tetrimon Precision Booster IV | Name of item 96578 (Booster) | ||
| 1051384 | This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.
+12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours Expiry date: November 10, YC128 |
<b>+12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b> <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96578) | |
| 1051387 | Chemal Tech Turret Booster I | Name of item 96581 (Booster) | ||
| 1051388 | +4% Turret Damage.
+4% Turret Tracking Speed. Base Duration: 3 Hours Expiry date: November 10, YC128 |
<b>+4% Turret Tracking Speed.</b> Base Duration: 3 Hours <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96581) | |
| 1051389 | Chemal Tech Turret Booster II | Name of item 96582 (Booster) | ||
| 1051390 | +6% Turret Damage.
+6% Turret Tracking Speed. Base Duration: 3 Hours Expiry date: November 10, YC128 |
<b>+6% Turret Tracking Speed.</b> Base Duration: 3 Hours <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96582) | |
| 1051393 | Chemal Tech Turret Booster III | Name of item 96583 (Booster) | ||
| 1051394 | +8% Turret Damage.
+8% Turret Tracking Speed. Base Duration: 3 Hours Expiry date: November 10, YC128 |
<b>+8% Turret Tracking Speed.</b> Base Duration: 3 Hours <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96583) | |
| 1051397 | Chemal Tech Mining Booster I | Name of item 96584 (Booster) | ||
| 1051398 | +4% Mining Laser Yield.
+10% Mining Laser Optimal Range. Base Duration: 3 Hours Expiry date: November 10, YC128 |
<b>+10% Mining Laser Optimal Range.</b> Base Duration: 3 Hours <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96584) | |
| 1051399 | Chemal Tech Mining Booster II | Name of item 96585 (Booster) | ||
| 1051400 | +8% Mining Laser Yield.
+15% Mining Laser Optimal Range. Base Duration: 3 Hours Expiry date: November 10, YC128 |
<b>+15% Mining Laser Optimal Range.</b> Base Duration: 3 Hours <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96585) | |
| 1051401 | Chemal Tech Mining Booster III | Name of item 96586 (Booster) | ||
| 1051402 | +12% Mining Laser Yield.
+20% Mining Laser Optimal Range. Base Duration: 3 Hours Expiry date: November 10, YC128 |
<b>+20% Mining Laser Optimal Range.</b> Base Duration: 3 Hours <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96586) | |
| 1051405 | Chemal Tech Exploration Booster I | Name of item 96588 (Booster) | ||
| 1051406 | +4 Data Analyzer Virus Coherence
+4% Scan Probe Strength Base Duration: 3 Hours Expiry date: November 10, YC128 |
<b>+4% Scan Probe Strength</b> Base Duration: 3 Hours <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96588) | |
| 1051407 | Chemal Tech Exploration Booster II | Name of item 96589 (Booster) | ||
| 1051408 | +6 Data Analyzer Virus Coherence
+8% Scan Probe Strength Base Duration: 3 Hours Expiry date: November 10, YC128 |
<b>+8% Scan Probe Strength</b> Base Duration: 3 Hours <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96589) | |
| 1051409 | Chemal Tech Exploration Booster III | Name of item 96590 (Booster) | ||
| 1051410 | +8 Data Analyzer Virus Coherence
+12% Scan Probe Strength Base Duration: 3 Hours Expiry date: November 10, YC128 |
<b>+12% Scan Probe Strength</b> Base Duration: 3 Hours <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96590) | |
| 1051411 | Chemal Tech Repair Booster I | Name of item 96591 (Booster) | ||
| 1051412 | -4% Armor Repairer Cycle Time.
-4% Shield Booster Cycle Time. Base Duration: 3 Hours Expiry date: November 10, YC128 |
<b>-4% Shield Booster Cycle Time.</b> Base Duration: 3 Hours <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96591) | |
| 1051413 | Chemal Tech Repair Booster II | Name of item 96592 (Booster) | ||
| 1051414 | -8% Armor Repairer Cycle Time.
-8% Shield Booster Cycle Time. Base Duration: 3 Hours Expiry date: November 10, YC128 |
<b>-8% Shield Booster Cycle Time.</b> Base Duration: 3 Hours <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96592) | |
| 1051416 | Chemal Tech Repair Booster III | Name of item 96593 (Booster) | ||
| 1051417 | -12% Armor Repairer Cycle Time.
-12% Shield Booster Cycle Time. Base Duration: 3 Hours Expiry date: November 10, YC128 |
<b>-12% Shield Booster Cycle Time.</b> Base Duration: 3 Hours <b>Expiry date: November 10, YC128</b> |
Description of item "No item name" (96593) | |
| 1051902 | Blood Sacrament Trader | |||
| 1051930 | Blood Sacrament Trader | Name of item 96718 (Large Collidable Object) | ||
| 1051958 | Tetrimon Anointed Trader | |||
| 1051977 | Tetrimon Anointed Trader | Name of item 96721 (Large Collidable Object) | ||
| 1051980 | Recurring Totality Trader | |||
| 1051983 | Recurring Totality Trader | Name of item 96722 (Large Collidable Object) | ||
| 1052207 | This canister contains the blood of a human who has been subject to long-term exposure to Abyssal energies.
Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it. |
Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it. |
Description of item "No item name" (96789) | |
| 1052208 | Mutated Blood Sample | Name of item 96789 (Special Edition Commodities) | ||
| 1052209 | This canister contains the blood of a Triglavian Narodnya. Locked inside it may lie the secrets of Triglavian biotech.
Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it. |
Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it. |
Description of item "No item name" (96790) | |
| 1052210 | Sobornost Blood Sample | Name of item 96790 (Special Edition Commodities) | ||
| 1052236 | Hexfold Terror | |||
| 1052242 | Hexfold Terror - Limited | Name of item 96803 (Ship SKIN Design Element) | ||
| 1052243 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96803) | |
| 1052248 | Hexfold Terror - Unlimited | Name of item 96805 (Ship SKIN Design Element) | ||
| 1052250 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96805) | |
| 1052259 | Triglavian Collective | |||
| 1052262 | Triglavian Collective - Limited | Name of item 96810 (Ship SKIN Design Element) | ||
| 1052263 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96810) | |
| 1052266 | Triglavian Collective - Unlimited | Name of item 96812 (Ship SKIN Design Element) | ||
| 1052267 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96812) | |
| 1052277 | Overflowing Harvest | |||
| 1052278 | Overflowing Harvest - Limited | Name of item 96815 (Ship SKIN Design Element) | ||
| 1052279 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96815) | |
| 1052280 | Overflowing Harvest - Unlimited | Name of item 96816 (Ship SKIN Design Element) | ||
| 1052281 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96816) | |
| 1052282 | Trinary Complex | |||
| 1052283 | Trinary Complex - Limited | Name of item 96817 (Ship SKIN Design Element) | ||
| 1052284 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96817) | |
| 1052285 | Trinary Complex - Unlimited | Name of item 96818 (Ship SKIN Design Element) | ||
| 1052286 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96818) | |
| 1052290 | Ascendant Clades | |||
| 1052291 | Ascendant Clades - Limited | Name of item 96820 (Ship SKIN Design Element) | ||
| 1052292 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96820) | |
| 1052293 | Ascendant Clades - Unlimited | Name of item 96821 (Ship SKIN Design Element) | ||
| 1052294 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96821) | |
| 1052295 | Trinary Echo | |||
| 1052296 | Trinary Echo - Limited | Name of item 96822 (Ship SKIN Design Element) | ||
| 1052297 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96822) | |
| 1052298 | Trinary Echo - Unlimited | Name of item 96823 (Ship SKIN Design Element) | ||
| 1052299 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96823) | |
| 1052300 | Savant’s Ruin | |||
| 1052301 | Savant’s Ruin - Limited | Name of item 96824 (Ship SKIN Design Element) | ||
| 1052302 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96824) | |
| 1052303 | Savant’s Ruin - Unlimited | Name of item 96825 (Ship SKIN Design Element) | ||
| 1052304 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96825) | |
| 1052305 | Bleak Stigmata | |||
| 1052306 | Bleak Stigmata - Limited | Name of item 96826 (Ship SKIN Design Element) | ||
| 1052307 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96826) | |
| 1052308 | Bleak Stigmata - Unlimited | Name of item 96827 (Ship SKIN Design Element) | ||
| 1052309 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96827) | |
| 1052310 | Liminal Sanguine Gloss | |||
| 1052311 | Liminal Sanguine Gloss - Limited | Name of item 96828 (Ship SKIN Design Element) | ||
| 1052312 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96828) | |
| 1052313 | Liminal Sanguine Gloss - Unlimited | Name of item 96829 (Ship SKIN Design Element) | ||
| 1052314 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96829) | |
| 1052315 | Shadowy Totality Matte | |||
| 1052316 | Shadowy Totality Matte - Limited | Name of item 96830 (Ship SKIN Design Element) | ||
| 1052317 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96830) | |
| 1052318 | Shadowy Totality Matte - Unlimited | Name of item 96831 (Ship SKIN Design Element) | ||
| 1052319 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96831) | |
| 1052321 | Ecru Marrow Satin | |||
| 1052323 | Ecru Marrow Satin - Limited | Name of item 96832 (Ship SKIN Design Element) | ||
| 1052324 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96832) | |
| 1052325 | Ecru Marrow Satin - Unlimited | Name of item 96833 (Ship SKIN Design Element) | ||
| 1052326 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96833) | |
| 1052327 | Ossified Beige Matte | |||
| 1052328 | Ossified Beige Matte - Limited | Name of item 96834 (Ship SKIN Design Element) | ||
| 1052329 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96834) | |
| 1052330 | Ossified Beige Matte - Unlimited | Name of item 96835 (Ship SKIN Design Element) | ||
| 1052331 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96835) | |
| 1052333 | Ossified Beige Gloss | |||
| 1052334 | Ossified Beige Gloss - Limited | Name of item 96836 (Ship SKIN Design Element) | ||
| 1052335 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96836) | |
| 1052337 | Ossified Beige Gloss - Unlimited | Name of item 96838 (Ship SKIN Design Element) | ||
| 1052338 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96838) | |
| 1052339 | Proven Chrome | |||
| 1052340 | Proven Chrome Metallic - Limited | Name of item 96839 (Ship SKIN Design Element) | ||
| 1052341 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96839) | |
| 1052342 | Proven Chrome Metallic - Unlimited | Name of item 96840 (Ship SKIN Design Element) | ||
| 1052343 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96840) | |
| 1052344 | Clotted Bronze | |||
| 1052345 | Clotted Bronze Metallic - Limited | Name of item 96841 (Ship SKIN Design Element) | ||
| 1052346 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96841) | |
| 1052349 | Clotted Bronze Metallic - Unlimited | Name of item 96842 (Ship SKIN Design Element) | ||
| 1052350 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96842) | |
| 1052351 | Entropic Rose | |||
| 1052352 | Entropic Rose Metallic - Limited | Name of item 96843 (Ship SKIN Design Element) | ||
| 1052353 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (96843) | |
| 1052354 | Entropic Rose Metallic - Unlimited | Name of item 96844 (Ship SKIN Design Element) | ||
| 1052355 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (96844) | |
| 1052383 | This can be consumed when updating your portrait if it is in an accessible inventory location. | Description of item "No item name" (96845) | ||
| 1052384 | Star of Pochven Background | Name of item 96845 (Portrait Backgrounds) | ||
| 1052759 | A bioadaptive cache captured in Pochven by the forces in control of this site. | Description of item "No item name" (96326) | ||
| 1052862 | Contains one randomly selected 'Radiance' Cerebral Accelerator. | Description of item "No item name" (97206) | ||
| 1052863 | Crimson Harvest Cerebral Accelerator Crate | Name of item 97206 (Special Edition Commodities) | ||
| 1052864 | Crimson Harvest Cerebral Accelerator Crate | |||
| 1052865 | Contains one randomly selected 'Radiance' Cerebral Accelerator. | |||
| 1052884 | Crimson Gauntlet Shortcut Keypass | Name of item 97207 (Acceleration Gate Keys) | ||
| 1052885 | This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes. | Description of item "No item name" (97207) | ||
| 1052888 | Tetrimon Base Shortcut Keypass | Name of item 97208 (Acceleration Gate Keys) | ||
| 1052889 | This keypass grants single-use access to private shortcut acceleration gate within Tetrimon Base and Tetrimon Frontline Base complexes. | Description of item "No item name" (97208) | ||
| 1052929 | Criterion of Fitness | |||
| 1053074 | Trial Is About To Commence | |||
| 1053078 | Challenge | |||
| 1053080 | Glorified | |||
| 1053082 | Efficient | |||
| 1053083 | Sufficient | |||
| 1053087 | Trial Round | |||
| 1053088 | Countdown To Next Round | |||
| 1053092 | Final Proving | |||
| 1053108 | Total Fitness | |||
| 1053118 | Destroy Hostiles | |||
| 1053128 | Proving Respite | |||
| 1053132 | Glorified Final Round | |||
| 1053136 | Efficient Final Round | |||
| 1053143 | Sufficient Final Round | |||
| 1053145 | Unfit Final Round | |||
| 1053174 | Next Round Challenge | |||
| 1053192 | Criterion Trial consists of three rounds. Success is determined by speed. Success leads to deadlier encounters and greater rewards. | |||
| 1053236 | Performance based on time to destroy all hostiles | |||
| 1053250 | Fitness | |||
| 1053253 | Challenge Increase | |||
| 1053275 | Respite | |||
| 1053282 | Final Fitness | |||
| 1053283 | INCOMING: TRIGLAVIAN COMMANDER | |||
| 1053284 | INCOMING: TRIGLAVIAN CAPTAIN | |||
| 1053285 | INCOMING: TRIGLAVIAN LIEUTENANT | |||
| 1053286 | Time To Arrival | |||
| 1053287 | Your fitness has drawn the attention of a formidable Triglavian | |||
| 1053309 | INCOMING: TRIGLAVIAN SUPERIOR | |||
| 1053316 | Criterion Cache | Name of item 97262 (Irregular Structure) | ||
| 1053330 | Destroy Cache And Claim Reward | |||
| 1053331 | Destroy the Criterion Cache to loot its contents | |||
| 1053358 | Criterion Cipher | Name of item 97265 (Acceleration Gate Keys) | ||
| 1053360 | Criterion Cipher will be consumed upon gate activation. | |||
| 1053361 | Cipher Required | |||
| 1053362 | Criterion Cipher is required to activate gate. | |||
| 1053363 | Criterion Trial In Progress | |||
| 1053364 | Gate has been deactivated as another capsuleer has already entered this Criterion. | |||
| 1053483 | CH Trig Proving Challenge Spawner - Difficulty 1 (DO NOT TRANSLATE) | Name of item 97283 (Cloud) | ||
| 1053484 | CH Trig Proving Challenge Spawner - Difficulty 2 (DO NOT TRANSLATE) | Name of item 97284 (Cloud) | ||
| 1053485 | CH Trig Proving Challenge Spawner - Difficulty 3 (DO NOT TRANSLATE) | Name of item 97285 (Cloud) | ||
| 1053486 | CH Trig Proving Challenge Spawner - Difficulty 4 (DO NOT TRANSLATE) | Name of item 97286 (Cloud) | ||
| 1053487 | CH Trig Proving Challenge Spawner - Difficulty 5 (DO NOT TRANSLATE) | Name of item 97287 (Cloud) | ||
| 1053490 | Superior Drekavac | Name of item 97288 (Triglavian Entities) | ||
| 1053493 | Superior Leshak | Name of item 97290 (Triglavian Entities) | ||
| 1053517 | Zorya's Babaroga | Name of item 97310 (Triglavian Entities) | ||
| 1053520 | CH Trig Proving Challenge - Boss Spawner - Easy (DO NOT TRANSLATE) | Name of item 97311 (Cloud) | ||
| 1053521 | CH Trig Proving Challenge - Boss Spawner - Medium (DO NOT TRANSLATE) | Name of item 97312 (Cloud) | ||
| 1053522 | CH Trig Proving Challenge - Boss Spawner - Hard (DO NOT TRANSLATE) | Name of item 97313 (Cloud) | ||
| 1053634 | Criterion Restrictions Beacon | Name of item 97315 (Effect Beacon) | ||
| 1053709 | <color="#FFFF454B">Activation Blocked:</color> Smart Bombs | |||
| 1053712 | Criterion Restrictions | |||
| 1053778 | Trial Complete | |||
| 1053964 | Glorified First Round | |||
| 1053965 | Efficient First Round | |||
| 1053967 | Sufficient First Round | |||
| 1053968 | Unfit First Round | |||
| 1053970 | Glorified Second Round | |||
| 1053971 | Efficient Second Round | |||
| 1053972 | Sufficient Second Round | |||
| 1053973 | Unfit Second Round | |||
| 1053978 | <font size="14">Wormhole Pilot Expert System</font>
This Expert System makes available the skills a capsuleer needs to fly a gas-harvesting Venture, all Covert Ops frigates, and use combat fittings for a Praxis ready for Class 3 wormholes. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14">Wormhole Pilot Expert System</font>
This Expert System makes available the skills a capsuleer needs to fly a gas-harvesting Venture, all Covert Ops frigates, and use combat fittings for a Praxis ready for Class 3 wormholes. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
<font size="14"><b>Wormhole Pilot Expert System</b></font> This Expert System makes available the skills a capsuleer needs to fly a gas-harvesting Venture, all Covert Ops frigates, and use <b>The temporary skills provided by this Expert System last for seven days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "Wormhole Pilot" (97348) |
| 1053994 | Trial Is About To Commence | |||
| 1053995 | Countdown To Trial | |||
| 1054433 | Blood Raiders Crimson Mark | |||
| 1054434 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054435 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97421) | |
| 1054436 | Damavik Blood Raiders Crimson Mark SKIN | Name of item 97421 (Permanent SKIN) | ||
| 1054437 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054438 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97422) | |
| 1054439 | Vedmak Blood Raiders Crimson Mark SKIN | Name of item 97422 (Permanent SKIN) | ||
| 1054440 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054441 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97423) | |
| 1054442 | Drekavac Blood Raiders Crimson Mark SKIN | Name of item 97423 (Permanent SKIN) | ||
| 1054443 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054444 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97424) | |
| 1054445 | Leshak Blood Raiders Crimson Mark SKIN | Name of item 97424 (Permanent SKIN) | ||
| 1054446 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054447 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97425) | |
| 1054448 | Nergal Blood Raiders Crimson Mark SKIN | Name of item 97425 (Permanent SKIN) | ||
| 1054449 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054450 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97426) | |
| 1054451 | Kikimora Blood Raiders Crimson Mark SKIN | Name of item 97426 (Permanent SKIN) | ||
| 1054452 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054453 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97427) | |
| 1054454 | Ikitursa Blood Raiders Crimson Mark SKIN | Name of item 97427 (Permanent SKIN) | ||
| 1054456 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97428) | |
| 1054457 | Zarmazd Blood Raiders Crimson Mark SKIN | Name of item 97428 (Permanent SKIN) | ||
| 1054460 | Rodiva Blood Raiders Crimson Mark SKIN | Name of item 97429 (Permanent SKIN) | ||
| 1054469 | Tetrimon Crimson Mark | |||
| 1054470 | Tetrimon Crimson Mark | |||
| 1054472 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054473 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97430) | |
| 1054474 | Nergal Tetrimon Crimson Mark SKIN | Name of item 97430 (Permanent SKIN) | ||
| 1054475 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054476 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97431) | |
| 1054477 | Leshak Tetrimon Crimson Mark SKIN | Name of item 97431 (Permanent SKIN) | ||
| 1054478 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054479 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97432) | |
| 1054480 | Damavik Tetrimon Crimson Mark SKIN | Name of item 97432 (Permanent SKIN) | ||
| 1054483 | Babaroga Tetrimon Crimson Mark SKIN | Name of item 97433 (Permanent SKIN) | ||
| 1054486 | Zirnitra Tetrimon Crimson Mark SKIN | Name of item 97434 (Permanent SKIN) | ||
| 1054489 | Drekavac Tetrimon Crimson Mark SKIN | Name of item 97435 (Permanent SKIN) | ||
| 1054490 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054491 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97436) | |
| 1054492 | Kikimora Tetrimon Crimson Mark SKIN | Name of item 97436 (Permanent SKIN) | ||
| 1054493 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054494 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97437) | |
| 1054495 | Ikitursa Tetrimon Crimson Mark SKIN | Name of item 97437 (Permanent SKIN) | ||
| 1054496 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054497 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97438) | |
| 1054498 | Draugur Tetrimon Crimson Mark SKIN | Name of item 97438 (Permanent SKIN) | ||
| 1054499 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054500 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97439) | |
| 1054501 | Rodiva Tetrimon Crimson Mark SKIN | Name of item 97439 (Permanent SKIN) | ||
| 1054502 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1054503 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97440) | |
| 1054504 | Vedmak Tetrimon Crimson Mark SKIN | Name of item 97440 (Permanent SKIN) | ||
| 1054507 | Zarmazd Tetrimon Crimson Mark SKIN | Name of item 97441 (Permanent SKIN) | ||
| 1054666 | Crimson Harvest | |||
| 1054690 | Contains a Akoman blueprint copy with a single run. | Description of item "No item name" (97516) | ||
| 1054691 | Akoman Blueprint Crate | Name of item 97516 (Special Edition Commodities) | ||
| 1054693 | Akoman Blueprint Crate | |||
| 1054694 | Contains a Akoman blueprint copy with a single run. | |||
| 1054707 | Crimson Harvest | |||
| 1054708 | Blood Raiders: Crimson Harvest | |||
| 1054709 | Blood Raiders | |||
| 1054710 | Crimson Harvest: Blood Raiders | |||
| 1054711 | Crimson Harvest | |||
| 1054712 | Tetrimon: Crimson Harvest | |||
| 1054713 | Tetrimon | |||
| 1054714 | The Order of St. Tetrimon is an Amarr religious order known for its fanatical followers and radical scriptural, theocratic, and militarist doctrines. The Order is named for St. Tetrimon, an Ardishapur noble who assassinated his grandfather the Emperor Zaragram II, in response to the increasingly megalomaniac and heretical actions of the "Mad Emperor". | |||
| 1054715 | Crimson Harvest: Order of Tetrimon | |||
| 1054882 | Inside the Criterion, the convocation of Triglav outside the struggle will determine fitness based on survival success. | |||
| 1054883 | Inside the Criterion, the Convocation of Triglav Outside the Struggle will determine fitness based on survival success. Access must be earned. Criterion Cipher can be earned from Crimson Harvest sites to unlock the acceleration gate. The key is consumed on use, and the gate locks behind those who enter. The Criterion consists of three combat trials. Speed of completion determines fitness, fitness improves rewards. Challenges are dynamic. Superior capsuleer performance will lead to more dangerous encounters, but also greater rewards. Time to complete: 15-30 minutes. Hostiles: Triglavians. Size: 1 pilot. Roles: Enforcer. Modules: Smart Bombs cannot be used within the site. Ship Restrictions: A well-fitted battlecruiser to survive, a marauder to excel. |
Access must be earned. Criterion Cipher can be earned from Crimson Harvest sites to unlock the acceleration gate. The key is consumed on use, and the gate locks behind those who enter. The Criterion consists of three combat trials. Speed of completion determines fitness, fitness improves rewards. Challenges are dynamic. Superior capsuleer performance will lead to more dangerous encounters, but also greater rewards. <b>Time to complete:</b> 15-30 minutes. <b>Hostiles:</b> Triglavians. <b>Size:</b> 1 pilot. <b>Roles:</b> Enforcer. <b>Modules:</b> Smart Bombs cannot be used within the site. <b>Ship Restrictions:</b> A well-fitted battlecruiser to survive, a marauder to excel. |
||
| 1054884 | A superior Triglavian Drekavac.
Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow. |
<i>Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.</i> |
Description of item "No item name" (97288) | |
| 1054886 | A superior Triglavian Leshak.
Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow. |
<i>Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.</i> |
Description of item "No item name" (97290) | |
| 1054887 | Your performance has attracted the attention of Zorya Triglav, speaker for the Convocation of Triglav Outside the Struggle.
Totality will not be unwoven. Lystopad phase must resolve. Glorification unfolds within the flow. Nothing can halt the flow of Vyraj. |
<i>Totality will not be unwoven. Lystopad phase must resolve. Glorification unfolds within the flow. Nothing can halt the flow of Vyraj.</i> |
Description of item "No item name" (97310) | |
| 1054889 | Destroy this cache to unlock its contents. The reward inside is determined based on fitness. | Description of item "No item name" (97262) | ||
| 1054900 | A decryption key that allows access to the Fitness Criterion. It includes a message, which translates as:
Ancient Domains counter-flow dissonance are in conflict with stability. Only through fitness can now-time stabilization be realized. Face the Criterion to determine istina fitness and attempt glorification. |
<i>Ancient Domains counter-flow dissonance are in conflict with stability. Only through fitness can now-time stabilization be realized. Face the Criterion to determine istina fitness and attempt glorification.</i> |
Description of item "No item name" (97265) | |
| 1055112 | Respite | |||
| 1055315 | Decayed Capital Remote Armor Repairer Mutaplasmid | Name of item 97638 (Mutaplasmids) | ||
| 1055316 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "No item name" (97638) | |
| 1055318 | Unstable Capital Remote Armor Repairer Mutaplasmid | Name of item 97639 (Mutaplasmids) | ||
| 1055319 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "No item name" (97639) | |
| 1055322 | Gravid Capital Remote Armor Repairer Mutaplasmid | Name of item 97640 (Mutaplasmids) | ||
| 1055323 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "No item name" (97640) | |
| 1055324 | Glorified Decayed Capital Remote Armor Repairer Mutaplasmid | Name of item 97641 (Mutaplasmids) | ||
| 1055325 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "No item name" (97641) | |
| 1055326 | Glorified Unstable Capital Remote Armor Repairer Mutaplasmid | Name of item 97642 (Mutaplasmids) | ||
| 1055327 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "No item name" (97642) | |
| 1055328 | Glorified Gravid Capital Remote Armor Repairer Mutaplasmid | Name of item 97643 (Mutaplasmids) | ||
| 1055329 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "No item name" (97643) | |
| 1055352 | Capital Abyssal Remote Armor Repairer | Name of item 97648 (Remote Armor Repairer) | ||
| 1055353 | This module uses nano-assemblers to repair damage done to the armor of the Target ship.
Note: May only be fitted to capital class ships. |
Note: May only be fitted to capital class ships. |
Description of item "No item name" (97648) | |
| 1055364 | Totality Day Celebration Crate | Name of item 97649 (Special Edition Commodities) | ||
| 1055365 | This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework. | Description of item "No item name" (97649) | ||
| 1055379 | Totality Day Celebration Crate | |||
| 1055380 | This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework. | |||
| 1055390 | Decayed Large Remote Armor Repairer Mutaplasmid | Name of item 97650 (Mutaplasmids) | ||
| 1055391 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "No item name" (97650) | |
| 1055392 | Unstable Large Remote Armor Repairer Mutaplasmid | Name of item 97651 (Mutaplasmids) | ||
| 1055393 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "No item name" (97651) | |
| 1055394 | Gravid Large Remote Armor Repairer Mutaplasmid | Name of item 97652 (Mutaplasmids) | ||
| 1055395 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "No item name" (97652) | |
| 1055396 | Glorified Decayed Large Remote Armor Repairer Mutaplasmid | Name of item 97653 (Mutaplasmids) | ||
| 1055397 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "No item name" (97653) | |
| 1055398 | Glorified Unstable Large Remote Armor Repairer Mutaplasmid | Name of item 97654 (Mutaplasmids) | ||
| 1055399 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "No item name" (97654) | |
| 1055400 | Glorified Gravid Large Remote Armor Repairer Mutaplasmid | Name of item 97655 (Mutaplasmids) | ||
| 1055401 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "No item name" (97655) | |
| 1055406 | Large Abyssal Remote Armor Repairer | Name of item 97657 (Remote Armor Repairer) | ||
| 1055407 | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | Description of item "No item name" (97657) | ||
| 1055434 | Triglavian Pilot | Name of item 97659 (Standard Expert Systems) | ||
| 1055435 | <font size="14">Triglavian Pilot Expert System</font>
This Expert System makes available skills enabling a capsuleer to fly Triglavian Tech 1 frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Triglavian-focused supporting skills. The temporary skills provided by this Expert System last for seven days. An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14">Activating an Expert System</font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet. |
This Expert System makes available skills enabling a capsuleer to fly Triglavian Tech 1 frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Triglavian-focused supporting skills. <b>The temporary skills provided by this Expert System last for seven days.</b> An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump. <font size="14"><b>Activating an Expert System</b></font> Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service. <i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i> |
Description of item "No item name" (97659) | |
| 1055455 | Decayed Medium Remote Armor Repairer Mutaplasmid | Name of item 97661 (Mutaplasmids) | ||
| 1055456 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "No item name" (97661) | |
| 1055457 | Unstable Medium Remote Armor Repairer Mutaplasmid | Name of item 97662 (Mutaplasmids) | ||
| 1055458 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "No item name" (97662) | |
| 1055459 | Gravid Medium Remote Armor Repairer Mutaplasmid | Name of item 97663 (Mutaplasmids) | ||
| 1055460 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "No item name" (97663) | |
| 1055462 | Glorified Decayed Medium Remote Armor Repairer Mutaplasmid | Name of item 97665 (Mutaplasmids) | ||
| 1055463 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "No item name" (97665) | |
| 1055465 | Glorified Unstable Medium Remote Armor Repairer Mutaplasmid | Name of item 97666 (Mutaplasmids) | ||
| 1055466 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "No item name" (97666) | |
| 1055467 | Glorified Gravid Medium Remote Armor Repairer Mutaplasmid | Name of item 97667 (Mutaplasmids) | ||
| 1055468 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "No item name" (97667) | |
| 1055469 | Medium Abyssal Remote Armor Repairer | Name of item 97668 (Remote Armor Repairer) | ||
| 1055470 | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | Description of item "No item name" (97668) | ||
| 1055471 | Decayed Small Remote Armor Repairer Mutaplasmid | Name of item 97669 (Mutaplasmids) | ||
| 1055472 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "No item name" (97669) | |
| 1055473 | Unstable Small Remote Armor Repairer Mutaplasmid | Name of item 97670 (Mutaplasmids) | ||
| 1055474 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "No item name" (97670) | |
| 1055475 | Gravid Small Remote Armor Repairer Mutaplasmid | Name of item 97671 (Mutaplasmids) | ||
| 1055476 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "No item name" (97671) | |
| 1055478 | Glorified Decayed Small Remote Armor Repairer Mutaplasmid | Name of item 97672 (Mutaplasmids) | ||
| 1055479 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced. |
Description of item "No item name" (97672) | |
| 1055480 | Glorified Unstable Small Remote Armor Repairer Mutaplasmid | Name of item 97673 (Mutaplasmids) | ||
| 1055481 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme. |
Description of item "No item name" (97673) | |
| 1055482 | Glorified Gravid Small Remote Armor Repairer Mutaplasmid | Name of item 97674 (Mutaplasmids) | ||
| 1055483 | This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated. The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds. |
Description of item "No item name" (97674) | |
| 1055484 | Small Abyssal Remote Armor Repairer | Name of item 97675 (Remote Armor Repairer) | ||
| 1055485 | This module uses nano-assemblers to repair damage done to the armor of the Target ship. | Description of item "No item name" (97675) | ||
| 1055488 | Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Blueprint | Name of item 97676 (Mutaplasmid Blueprint) | ||
| 1055489 | Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Blueprint | Name of item 97677 (Mutaplasmid Blueprint) | ||
| 1055490 | Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Blueprint | Name of item 97678 (Mutaplasmid Blueprint) | ||
| 1055491 | Glorified Decayed Large Remote Armor Repairer Mutaplasmid Blueprint | Name of item 97679 (Mutaplasmid Blueprint) | ||
| 1055492 | Glorified Gravid Large Remote Armor Repairer Mutaplasmid Blueprint | Name of item 97680 (Mutaplasmid Blueprint) | ||
| 1055493 | Glorified Unstable Large Remote Armor Repairer Mutaplasmid Blueprint | Name of item 97681 (Mutaplasmid Blueprint) | ||
| 1055494 | Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Blueprint | Name of item 97682 (Mutaplasmid Blueprint) | ||
| 1055495 | Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Blueprint | Name of item 97683 (Mutaplasmid Blueprint) | ||
| 1055496 | Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Blueprint | Name of item 97684 (Mutaplasmid Blueprint) | ||
| 1055497 | Glorified Decayed Small Remote Armor Repairer Mutaplasmid Blueprint | Name of item 97685 (Mutaplasmid Blueprint) | ||
| 1055498 | Glorified Gravid Small Remote Armor Repairer Mutaplasmid Blueprint | Name of item 97686 (Mutaplasmid Blueprint) | ||
| 1055499 | Glorified Unstable Small Remote Armor Repairer Mutaplasmid Blueprint | Name of item 97687 (Mutaplasmid Blueprint) | ||
| 1055574 | CH26: Destroy Tetrimon NPCs Initial | |||
| 1055575 | Tetrimon Ship Destroyed | |||
| 1055576 | Destroy 150 Order of Tetrimon ships encountered in the following sites: - Tetrimon Base - Tetrimon Garrison - Tetrimon Frontline Base - Tetrimon Forward Headquarters |
- Tetrimon Base - Tetrimon Garrison - Tetrimon Frontline Base - Tetrimon Forward Headquarters</i> |
||
| 1055578 | CH26: Destroy Tetrimon NPCs Repeatable | |||
| 1055579 | Tetrimon Ship Destroyed | |||
| 1055580 | Destroy 60 Order of Tetrimon ships encountered in the following sites: - Tetrimon Base - Tetrimon Garrison - Tetrimon Frontline Base - Tetrimon Forward Headquarters |
- Tetrimon Base - Tetrimon Garrison - Tetrimon Frontline Base - Tetrimon Forward Headquarters</i> |
||
| 1055627 | CH26: Tetrimon Boss Initial | |||
| 1055628 | Tetrimon Battleship Destroyed | |||
| 1055629 | Destroy eight Order of Tetrimon battleships encountered in the following sites: - Tetrimon Base - Tetrimon Garrison - Tetrimon Frontline Base - Tetrimon Frontline Headquarters |
- Tetrimon Base - Tetrimon Garrison - Tetrimon Frontline Base - Tetrimon Frontline Headquarters</i> |
||
| 1055630 | CH26: Tetrimon Boss Repeatable | |||
| 1055631 | Tetrimon Battleship Destroyed | |||
| 1055632 | Destroy three Order of Tetrimon battleships encountered in the following sites: - Tetrimon Base - Tetrimon Garrison - Tetrimon Frontline Base - Tetrimon Frontline Headquarters |
- Tetrimon Base - Tetrimon Garrison - Tetrimon Frontline Base - Tetrimon Frontline Headquarters</i> |
||
| 1055633 | CH26: Hack Tetrimon Node/Hub Initial | |||
| 1055634 | Tetrimon Node/Hub Hacked | |||
| 1055635 | Hack 100 Tetrimon Network Nodes or Hubs found in the following sites: - Tetrimon Network Node - Tetrimon Network Hub |
- Tetrimon Network Node - Tetrimon Network Hub</i> |
||
| 1055639 | CH26: Hack Tetrimon Node/Hub Repeatable | |||
| 1055640 | Tetrimon Node/Hub Hacked | |||
| 1055641 | Hack 40 Tetrimon Network Nodes or Hubs found in the following sites: - Tetrimon Network Node - Tetrimon Network Hub |
- Tetrimon Network Node - Tetrimon Network Hub</i> |
||
| 1055643 | CH26: Destroy Blood Raider NPCs Initial | |||
| 1055644 | Blood Raider Ship Destroyed | |||
| 1055645 | Destroy 120 Blood Raider ships encountered in the following sites: - Crimson Gauntlet - Crimson Harvest Sanctuary - Dark Blood Gauntlet - Crimson Harvest Headquarters |
- Crimson Gauntlet - Crimson Harvest Sanctuary - Dark Blood Gauntlet - Crimson Harvest Headquarters</i> |
||
| 1055646 | CH26: Destroy Blood Raider NPCs Repeatable | |||
| 1055647 | Blood Raider Ship Destroyed | |||
| 1055648 | Destroy 48 Blood Raider ships encountered in the following sites: - Crimson Gauntlet - Crimson Harvest Sanctuary - Dark Blood Gauntlet - Crimson Harvest Headquarters |
- Crimson Gauntlet - Crimson Harvest Sanctuary - Dark Blood Gauntlet - Crimson Harvest Headquarters</i> |
||
| 1055655 | CH26: Blood Raider Boss Initial | |||
| 1055656 | Blood Raider Battleship Destroyed | |||
| 1055657 | Destroy eight Blood Raider battleships encountered in the following sites: - Crimson Gauntlet - Crimson Harvest Sanctuary - Dark Blood Gauntlet - Crimson Harvest Headquarters |
- Crimson Gauntlet - Crimson Harvest Sanctuary - Dark Blood Gauntlet - Crimson Harvest Headquarters</i> |
||
| 1055658 | CH26: Blood Raider Boss Repeatable | |||
| 1055659 | Blood Raider Battleship Destroyed | |||
| 1055660 | Destroy three Blood Raider battleships encountered in the following sites: - Crimson Gauntlet - Crimson Harvest Sanctuary - Dark Blood Gauntlet - Crimson Harvest Headquarters |
- Crimson Gauntlet - Crimson Harvest Sanctuary - Dark Blood Gauntlet - Crimson Harvest Headquarters</i> |
||
| 1055666 | CH26: Hack Blood Raider Node/Hub Initial | |||
| 1055667 | Blood Raider Node/Hub Hacked | |||
| 1055668 | Hack 100 Crimson Harvest Network Nodes or Hubs found in the following sites: - Crimson Harvest Network Node - Crimson Harvest Network Hub |
- Crimson Harvest Network Node - Crimson Harvest Network Hub</i> |
||
| 1055669 | CH26: Hack Blood Raider Node/Hub Repeatable | |||
| 1055670 | Blood Raider Node/Hub Hacked | |||
| 1055671 | Hack 40 Crimson Harvest Network Nodes or Hubs found in the following sites: - Crimson Harvest Network Node - Crimson Harvest Network Hub |
- Crimson Harvest Network Node - Crimson Harvest Network Hub</i> |
||
| 1055672 | CH26: Destroy Nullprime Squall NPCs Initial | |||
| 1055673 | Nullprime Squall Ship Destroyed | |||
| 1055674 | Destroy 10 Nullprime Squall ships encountered in the following sites: - Class 1 Hollow Outbreak - Class 2 Hollow Outbreak - Class 3 Hollow Origin |
- Class 1 Hollow Outbreak - Class 2 Hollow Outbreak - Class 3 Hollow Origin</i> |
||
| 1055675 | CH26: Destroy Nullprime Squall NPCs Repeatable | |||
| 1055676 | Nullprime Squall Ship Destroyed | |||
| 1055677 | Destroy four Nullprime Squall ships encountered in the following sites: - Class 1 Hollow Outbreak - Class 2 Hollow Outbreak - Class 3 Hollow Origin |
- Class 1 Hollow Outbreak - Class 2 Hollow Outbreak - Class 3 Hollow Origin</i></i> |
||
| 1055678 | CH26: Destroy Criterion Caches Initial | |||
| 1055679 | Criterion of Fitness Completed | |||
| 1055680 | Destroy five Criterion Caches when completing Criterion of Fitness sites. | |||
| 1055682 | CH26: Destroy Criterion Caches Repeatable | |||
| 1055683 | Criterion of Fitness Completed | |||
| 1055684 | Destroy two Criterion Caches when completing Criterion of Fitness sites. | |||
| 1055685 | CH26: Destroy Pochven Ships Initial | |||
| 1055686 | Pochven Ships Destroyed | |||
| 1055687 | Destroy 250 Triglavian, Drifter, or Rogue Drone ships encountered in: - Pochven - Minor Victory systems - Crimson Harvest rift encounters - Criterion of Fitness sites |
- Pochven - Minor Victory systems - Crimson Harvest rift encounters - Criterion of Fitness sites</i> |
||
| 1055688 | CH26: Destroy Pochven Ships Repeatable | |||
| 1055689 | Pochven Ships Destroyed | |||
| 1055690 | Destroy 100 Triglavian, Drifter, or Rogue Drone ships encountered in: - Pochven - Minor Victory systems - Crimson Harvest rift encounters - Criterion of Fitness sites |
- Pochven - Minor Victory systems - Crimson Harvest rift encounters - Criterion of Fitness sites</i> |
||
| 1055700 | The Blood Raider Covenant is a particularly gruesome sect of Sani Sabik cult. While all modern Sani Sabik rituals use blood in some manner or another, the Blood Raiders Covenant places particular value on it, and will go to great lengths to acquire it from what they believe to be the richest and most unspoiled sources. They are considered among the most dangerous and depraved of all pirate elements operating in space. | |||
| 1055747 | Sarikusa’s Capital Energy Nosferatu | Name of item 97710 (Energy Nosferatu) | ||
| 1055748 | Drains energy from the target ship and adds it to your own.
Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships. |
Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships. |
Description of item "No item name" (97710) | |
| 1055749 | Horm’s Capital Energy Neutralizer | Name of item 97711 (Energy Neutralizer) | ||
| 1055750 | Neutralizes a portion of the energy in the target ship's capacitor.
Note: May only be fitted to capital class ships. |
Note: May only be fitted to capital class ships. |
Description of item "No item name" (97711) | |
| 1055752 | Zorya’s Ultratidal Entropic Disintegrator | Name of item 97712 (Precursor Weapon) | ||
| 1055753 | This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult. |
Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range. The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target. Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult. |
Description of item "No item name" (97712) | |
| 1055794 | Dark Blood Stasis Webifier Blueprint | Name of item 97714 (Stasis Web Blueprint) | ||
| 1055795 | Dark Blood Large Armor Repairer Blueprint | Name of item 97715 (Armor Repair Unit Blueprint) | ||
| 1055797 | Sarikusa’s Capital Energy Nosferatu Blueprint | Name of item 97716 (Energy Nosferatu Blueprint) | ||
| 1055798 | Horm’s Capital Energy Neutralizer Blueprint | Name of item 97717 (Energy Neutralizer Blueprint) | ||
| 1055799 | Zorya’s Ultratidal Entropic Disintegrator Blueprint | Name of item 97718 (Precursor Weapon Blueprint) | ||
| 1055807 | Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run. | Description of item "No item name" (97719) | ||
| 1055808 | Sarikusa’s Capital Energy Nosferatu Blueprint Crate | Name of item 97719 (Special Edition Commodities) | ||
| 1055810 | Sarikusa’s Capital Energy Nosferatu Blueprint Crate | |||
| 1055811 | Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run. | |||
| 1055814 | Horm’s Capital Energy Neutralizer Blueprint Crate | Name of item 97720 (Special Edition Commodities) | ||
| 1055815 | Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run. | Description of item "No item name" (97720) | ||
| 1055816 | Horm’s Capital Energy Neutralizer Blueprint Crate | |||
| 1055817 | Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run. | |||
| 1055818 | Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate | Name of item 97721 (Special Edition Commodities) | ||
| 1055819 | Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run. | Description of item "No item name" (97721) | ||
| 1055820 | Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate | |||
| 1055821 | Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run. | |||
| 1055822 | Mobile Sanguine Harvester Blueprint Crate | Name of item 97722 (Special Edition Commodities) | ||
| 1055823 | Contains a Mobile Sanguine Harvester blueprint copy with a single run. | Description of item "No item name" (97722) | ||
| 1055824 | Mobile Sanguine Harvester Blueprint Crate | |||
| 1055825 | Contains a Mobile Sanguine Harvester blueprint copy with a single run. | |||
| 1055826 | Strategos' Modified Siege Module Blueprint Crate | Name of item 97723 (Special Edition Commodities) | ||
| 1055827 | Contains a Strategos' Modified Siege Module blueprint copy with a single run. | Description of item "No item name" (97723) | ||
| 1055828 | Strategos' Modified Siege Module Blueprint Crate | |||
| 1055829 | Contains a Strategos' Modified Siege Module blueprint copy with a single run. | |||
| 1055830 | Consortium Small Tractor Beam Blueprint Crate | Name of item 97724 (Special Edition Commodities) | ||
| 1055831 | Contains a Consortium Small Tractor Beam blueprint copy with a single run. | Description of item "No item name" (97724) | ||
| 1055832 | Consortium Small Tractor Beam Blueprint Crate | |||
| 1055833 | Contains a Consortium Small Tractor Beam blueprint copy with a single run. | |||
| 1055834 | Consortium Capital Tractor Beam Blueprint Crate | Name of item 97725 (Special Edition Commodities) | ||
| 1055835 | Contains a Consortium Capital Tractor Beam blueprint copy with a single run. | Description of item "No item name" (97725) | ||
| 1055836 | Consortium Capital Tractor Beam Blueprint Crate | |||
| 1055837 | Contains a Consortium Capital Tractor Beam blueprint copy with a single run. | |||
| 1055838 | Medium Consortium Vorton Projector Blueprint Crate | Name of item 97726 (Special Edition Commodities) | ||
| 1055839 | Contains a Medium Consortium Vorton Projector blueprint copy with a single run. | Description of item "No item name" (97726) | ||
| 1055840 | Medium Consortium Vorton Projector Blueprint Crate | |||
| 1055841 | Contains a Medium Consortium Vorton Projector blueprint copy with a single run. | |||
| 1055842 | Consortium Vorton Tuning System Blueprint Crate | Name of item 97727 (Special Edition Commodities) | ||
| 1055843 | Contains a Consortium Vorton Tuning System blueprint copy with a single run. | Description of item "No item name" (97727) | ||
| 1055844 | Consortium Vorton Tuning System Blueprint Crate | |||
| 1055845 | Contains a Consortium Vorton Tuning System blueprint copy with a single run. | |||
| 1055846 | Large Consortium Vorton Projector Blueprint Crate | Name of item 97728 (Special Edition Commodities) | ||
| 1055847 | Contains a Large Consortium Vorton Projector blueprint copy with a single run. | Description of item "No item name" (97728) | ||
| 1055848 | Large Consortium Vorton Projector Blueprint Crate | |||
| 1055849 | Contains a Large Consortium Vorton Projector blueprint copy with a single run. | |||
| 1055850 | Small Consortium Vorton Projector Blueprint Crate | Name of item 97729 (Special Edition Commodities) | ||
| 1055851 | Contains a Small Consortium Vorton Projector blueprint copy with a single run. | Description of item "No item name" (97729) | ||
| 1055852 | Small Consortium Vorton Projector Blueprint Crate | |||
| 1055853 | Contains a Small Consortium Vorton Projector blueprint copy with a single run. | |||
| 1055854 | Dark Blood Stasis Webifier Blueprint Crate | Name of item 97730 (Special Edition Commodities) | ||
| 1055855 | Contains a Dark Blood Stasis Webifier blueprint copy with a single run. | Description of item "No item name" (97730) | ||
| 1055856 | Dark Blood Stasis Webifier Blueprint Crate | |||
| 1055857 | Contains a Dark Blood Stasis Webifier blueprint copy with a single run. | |||
| 1055858 | Dark Blood Large Armor Repairer Blueprint Crate | Name of item 97731 (Special Edition Commodities) | ||
| 1055859 | Contains a Dark Blood Large Armor Repairer blueprint copy with a single run. | Description of item "No item name" (97731) | ||
| 1055860 | Dark Blood Large Armor Repairer Blueprint Crate | |||
| 1055861 | Contains a Dark Blood Large Armor Repairer blueprint copy with a single run. | |||
| 1055862 | Imperial Navy Heat Sink Blueprint Crate | Name of item 97732 (Special Edition Commodities) | ||
| 1055863 | Contains an Imperial Navy Heat Sink blueprint copy with a single run. | Description of item "No item name" (97732) | ||
| 1055864 | Imperial Navy Heat Sink Blueprint Crate | |||
| 1055865 | Contains an Imperial Navy Heat Sink blueprint copy with a single run. | |||
| 1055866 | Imperial Navy Multispectrum Energized Membrane Blueprint Crate | Name of item 97733 (Special Edition Commodities) | ||
| 1055867 | Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run. | Description of item "No item name" (97733) | ||
| 1055868 | Imperial Navy Multispectrum Energized Membrane Blueprint Crate | |||
| 1055869 | Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run. | |||
| 1055954 | Mutaplasmids | |||
| 1056139 | Recurring Totality Trader | |||
| 1056140 | Blood Sacrament Trader | |||
| 1056141 | Tetrimon Anointed Trader | |||
| 1056142 | Recurring-time exchange for the proven. Reclamation of <url=showinfo:96789>Mutated Blood Samples</url> leads to glorification. | Description of item "No item name" (96722) | ||
| 1056143 | Righteous warriors of the Lord, bring here your <url=showinfo:96789>Mutated Blood Samples</url> and deny the heretical Blood Raiders their prize. In return you shall be gifted with material blessings. | Description of item "No item name" (96721) | ||
| 1056144 | Blood Raiders and all aspirants to the covenant of the hunter may come here to offer their spoils, <url=showinfo:96789>Mutated Blood Samples</url>, in return for deserving rewards. | Description of item "No item name" (96718) | ||
| 1056152 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1056153 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1056154 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1056155 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1056156 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1056157 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
||
| 1056158 | Blessed be the Savant soul
Freed from base dirt By their own will divine. Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Freed from base dirt By their own will divine. <i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97429) | |
| 1056159 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97433) | |
| 1056160 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97434) | |
| 1056161 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97435) | |
| 1056162 | My word lies within all,
All it requires is the breath of faith, To ignite the fire, So the lost can find their way Apocryphon, Lost Passages 14:12 This SKIN will be activated and added directly to your SKIN collection when redeemed. |
All it requires is the breath of faith, To ignite the fire, So the lost can find their way <i>Apocryphon, Lost Passages 14:12</i> This SKIN will be activated and added directly to your SKIN collection when redeemed. |
Description of item "No item name" (97441) | |
| 1056169 | CH26: Trade Items - Initial | |||
| 1056170 | Items traded | |||
| 1056171 | Receive 150 items from Item Traders. Warning: Additional items in this trade do not count towards any further challenges. Item Trader locations: Blood Raiders: <url=showinfo:5//30004709>KFIE-Z</url>, <url=showinfo:5//30003515>Anila</url>, <url=showinfo:5//30003070>Sosala</url>, <url=showinfo:5//30045328>Ahtila</url> Order of Tetrimon: <url=showinfo:5//30003933>Ibani</url>, <url=showinfo:5//30003069>Kamela</url>, <url=showinfo:5//30010141>Sakenta</url>, <url=showinfo:5//30005192>Shera</url> Triglavian Collective: <url=showinfo:5//30003495>Raravoss</url>, <url=showinfo:5//30005029>Vale</url>, <url=showinfo:5//30000157>Otela</url>, <url=showinfo:5//30003076>Gammel</url> |
<b>Warning:</b> Additional items in this trade do not count towards any further challenges. <b>Item Trader locations:</b> Blood Raiders: <url=showinfo:5//30004709>KFIE-Z</url>, <url=showinfo:5//30003515>Anila</url>, <url=showinfo:5//30003070>Sosala</url>, <url=showinfo:5//30045328>Ahtila</url> Order of Tetrimon: <url=showinfo:5//30003933>Ibani</url>, <url=showinfo:5//30003069>Kamela</url>, <url=showinfo:5//30010141>Sakenta</url>, <url=showinfo:5//30005192>Shera</url> Triglavian Collective: <url=showinfo:5//30003495>Raravoss</url>, <url=showinfo:5//30005029>Vale</url>, <url=showinfo:5//30000157>Otela</url>, <url=showinfo:5//30003076>Gammel</url></i> |
||
| 1056172 | CH26: Trade Items - Repeatable | |||
| 1056173 | Items traded | |||
| 1056174 | Receive 60 items from Item Traders. Warning: Additional items in this trade do not count towards any further challenges. Item Trader locations: Blood Raiders: <url=showinfo:5//30004709>KFIE-Z</url>, <url=showinfo:5//30003515>Anila</url>, <url=showinfo:5//30003070>Sosala</url>, <url=showinfo:5//30045328>Ahtila</url> Order of Tetrimon: <url=showinfo:5//30003933>Ibani</url>, <url=showinfo:5//30003069>Kamela</url>, <url=showinfo:5//30010141>Sakenta</url>, <url=showinfo:5//30005192>Shera</url> Triglavian Collective: <url=showinfo:5//30003495>Raravoss</url>, <url=showinfo:5//30005029>Vale</url>, <url=showinfo:5//30000157>Otela</url>, <url=showinfo:5//30003076>Gammel</url> |
<b>Warning:</b> Additional items in this trade do not count towards any further challenges. <b>Item Trader locations:</b> Blood Raiders: <url=showinfo:5//30004709>KFIE-Z</url>, <url=showinfo:5//30003515>Anila</url>, <url=showinfo:5//30003070>Sosala</url>, <url=showinfo:5//30045328>Ahtila</url> Order of Tetrimon: <url=showinfo:5//30003933>Ibani</url>, <url=showinfo:5//30003069>Kamela</url>, <url=showinfo:5//30010141>Sakenta</url>, <url=showinfo:5//30005192>Shera</url> Triglavian Collective: <url=showinfo:5//30003495>Raravoss</url>, <url=showinfo:5//30005029>Vale</url>, <url=showinfo:5//30000157>Otela</url>, <url=showinfo:5//30003076>Gammel</url></i> |
||
| 1056273 | CRIMSON HARVEST | |||
| 1056274 | Align with the Blood Raiders or Order of St. Tetrimon as they clash with the Triglavian Collective. | |||
| 1056275 | Earn new Akoman Blood Raider attack battlecruiser and new officer modules. | |||
| 1056276 | New and returning combat sites, plus hacking sites, both with chance encounters. | |||
| 1056277 | Seasonal track and daily login rewards, plus 90% loot drop outside highsec. | |||
| 1056454 | Wormhole R327 | Name of item 97881 (Wormhole) | ||
| 1056455 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "No item name" (97881) | ||
| 1056456 | Wormhole O753 | Name of item 97882 (Wormhole) | ||
| 1056457 | An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. | Description of item "No item name" (97882) | ||
| 1056458 | Pochven Wormholes - Enemy Spawner - Blood Raiders - Scout - Roamers (DO NOT TRANSLATE) | Name of item 97883 (Cloud) | ||
| 1056459 | Pochven Wormholes - Enemy Spawner - Tetrimon - Scout - Roamers (DO NOT TRANSLATE) | Name of item 97884 (Cloud) | ||
| 1056460 | Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard - Roamers (DO NOT TRANSLATE) | Name of item 97885 (Cloud) | ||
| 1056461 | Pochven Wormholes - Enemy Spawner - Tetrimon - Hard - Roamers (DO NOT TRANSLATE) | Name of item 97886 (Cloud) | ||
| 1056462 | Pochven Wormholes - Enemy Spawner - Tetrimon - Hard (DO NOT TRANSLATE) | Name of item 97887 (Cloud) | ||
| 1056463 | Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard (DO NOT TRANSLATE) | Name of item 97888 (Cloud) | ||
| 1056464 | Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium - Roamers (DO NOT TRANSLATE) | Name of item 97889 (Cloud) | ||
| 1056465 | Pochven Wormholes - Enemy Spawner - Tetrimon - Medium - Roamers (DO NOT TRANSLATE) | Name of item 97890 (Cloud) | ||
| 1056466 | Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium (DO NOT TRANSLATE) | Name of item 97891 (Cloud) | ||
| 1056467 | Pochven Wormholes - Enemy Spawner - Tetrimon - Medium (DO NOT TRANSLATE) | Name of item 97892 (Cloud) | ||
| 1056468 | Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE) | Name of item 97893 (Cloud) | ||
| 1056469 | Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE) | Name of item 97894 (Cloud) | ||
| 1056470 | Pochven Wormholes - Enemy Spawner - Tetrimon - Easy (DO NOT TRANSLATE) | Name of item 97895 (Cloud) | ||
| 1056471 | Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy (DO NOT TRANSLATE) | Name of item 97896 (Cloud) | ||
| 1056473 | Unstable Wormhole | |||
| 1056474 | Unstable Wormhole | |||
| 1056475 | Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE) | |||
| 1056476 | Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE) | |||
| 1056502 | A background for capsuleer portraits featuring the symbol of the Blood Raiders.
This can be consumed when updating your portrait if it is in an accessible inventory location. |
This can be consumed when updating your portrait if it is in an accessible inventory location. |
Description of item "No item name" (97897) | |
| 1056503 | Blood Raider Background | Name of item 97897 (Portrait Backgrounds) | ||
| 1056504 | A background for capsuleer portraits featuring the symbol of the Triglavians.
This can be consumed when updating your portrait if it is in an accessible inventory location. |
This can be consumed when updating your portrait if it is in an accessible inventory location. |
Description of item "No item name" (97898) | |
| 1056505 | Triglavian Background | Name of item 97898 (Portrait Backgrounds) |
| File Name | Size in kb (Decompressed) |
|---|---|
| bin64/CarbonMesh.dll |
543 |
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