Comparing Tranquility (Build: 3579973) to Singularity (Build: 3573966)

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New Items (0 Entries)
Icon TypeID & Name Description Group Attributes
Removed Items (223 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group
95741 - Akoman In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.

Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory.
Attack Battlecruiser
95742 - Akoman Blueprint No Description Battlecruiser Blueprint
95745 - Akoman Alliance Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
95746 - Akoman Corporation Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
96278 - Hypnosian Upholder A heavily upgraded and well-equipped Sleeper drone that serves those Drifters raiding Triglavian space. This drone has crossed into wider New Eden through a rift formed during a drop in Pochven’s stability and is configured for pre-emptive defensive actions. Sleeper Entities
96279 - CH Old Content - Boss Spawner - Drifter - Easy (DO NOT TRANSLATE) No Description Cloud
96280 - CH Old Content - Mob Spawner - Drifter - Easy (DO NOT TRANSLATE) No Description Cloud
96281 - Proven Overmind This Overmind has battled through Triglavian provings to earn a unique status within Pochven. Interference has been detected in Pochven’s Abyssal energies, and this drone has passed through the rift to destroy any perceived threats to the position it has carved out for itself. Rogue Drone Entities
96282 - CH Old Content - Boss Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) No Description Cloud
96283 - CH Old Conent - Enemy Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) No Description Cloud
96284 - Repelling Drekavac This Drekavac has been loaded with offensive capabilities and appears hostile to all non-triglavians. It is broadcasting the following message on repeat:

Second repeated-time totality cycle in drift. Lystopad phase unresolved, renewal advanced-time uncertainty. Azdaja interference resulting in drift. Stability is now-time uspevat, fitness is now-time uspevat.

Poshlost in proximity to the flow must suffer extirpation. Glorified in proximity to the flow must face proving or suffer extirpation. Only fitness guarantees advanced-time stability.
Triglavian Entities
96285 - CH Old Content - Boss Spawner - Triglavian - Easy (DO NOT TRANSLATE) No Description Cloud
96287 - CH Old Content - Enemy Spawner - Triglavian - Easy (DO NOT TRANSLATE) No Description Cloud
96323 - Unresolved Bioadaptive Cache A locked bioadaptive cache, captured in Pochven and brought here for deciphering. Spawn Container
96324 - CH Old Content Special Can - Tetrimon No Description Spawn Container
96326 - Captured Bioadaptive Cache A bioadaptive cache captured in Pochven by the forces in control of this site. Special Edition Commodities
96542 - Basic 'Radiance' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128.
Booster
96543 - Potent 'Radiance' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128.
Booster
96544 - Extended 'Radiance' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after Novermber 10, YC128.
Booster
96545 - Harvest Anti-Disruptor Booster IV This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+24% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96546 - Harvest Anti-Disruptor Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96547 - Harvest Anti-Disruptor Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96548 - Harvest Anti-Disruptor Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+18% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96549 - Harvest Nosferatu Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96550 - Harvest Nosferatu Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96551 - Harvest Nosferatu Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96552 - Harvest Nosferatu Booster IV This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96553 - Harvest Webifier Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+1km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96554 - Harvest Webifier Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+2km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96555 - Harvest Webifier Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96556 - Harvest Webifier Booster IV This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+4km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96557 - Harvest Damage Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96558 - Harvest Damage Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96560 - Harvest Damage Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+9% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96561 - Harvest Damage Booster IV This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96562 - Tetrimon Anti-Drain Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96563 - Tetrimon Anti-Drain Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96565 - Tetrimon Anti-Drain Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+18% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96566 - Tetrimon Anti-Drain Booster IV This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+24% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96567 - Tetrimon Capacitor Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+3% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96568 - Tetrimon Capacitor Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96569 - Tetrimon Capacitor Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+9% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96570 - Tetrimon Capacitor Booster IV This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96571 - Tetrimon Resistance Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+2% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96572 - Tetrimon Resistance Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+4% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96573 - Tetrimon Resistance Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96574 - Tetrimon Resistance Booster IV This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+8% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96575 - Tetrimon Precision Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96576 - Tetrimon Precision Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96577 - Tetrimon Precision Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96578 - Tetrimon Precision Booster IV This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
Booster
96581 - Chemal Tech Turret Booster I +4% Turret Damage.
+4% Turret Tracking Speed.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
96582 - Chemal Tech Turret Booster II +6% Turret Damage.
+6% Turret Tracking Speed.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
96583 - Chemal Tech Turret Booster III +8% Turret Damage.
+8% Turret Tracking Speed.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
96584 - Chemal Tech Mining Booster I +4% Mining Laser Yield.
+10% Mining Laser Optimal Range.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
96585 - Chemal Tech Mining Booster II +8% Mining Laser Yield.
+15% Mining Laser Optimal Range.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
96586 - Chemal Tech Mining Booster III +12% Mining Laser Yield.
+20% Mining Laser Optimal Range.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
96588 - Chemal Tech Exploration Booster I +4 Data Analyzer Virus Coherence
+4% Scan Probe Strength

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
96589 - Chemal Tech Exploration Booster II +6 Data Analyzer Virus Coherence
+8% Scan Probe Strength

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
96590 - Chemal Tech Exploration Booster III +8 Data Analyzer Virus Coherence
+12% Scan Probe Strength

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
96591 - Chemal Tech Repair Booster I -4% Armor Repairer Cycle Time.
-4% Shield Booster Cycle Time.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
96592 - Chemal Tech Repair Booster II -8% Armor Repairer Cycle Time.
-8% Shield Booster Cycle Time.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
96593 - Chemal Tech Repair Booster III -12% Armor Repairer Cycle Time.
-12% Shield Booster Cycle Time.

Base Duration: 3 Hours

Expiry date: November 10, YC128
Booster
96718 - Blood Sacrament Trader Blood Raiders and all aspirants to the covenant of the hunter may come here to offer their spoils, <url=showinfo:96789>Mutated Blood Samples</url>, in return for deserving rewards. Large Collidable Object
96721 - Tetrimon Anointed Trader Righteous warriors of the Lord, bring here your <url=showinfo:96789>Mutated Blood Samples</url> and deny the heretical Blood Raiders their prize. In return you shall be gifted with material blessings. Large Collidable Object
96722 - Recurring Totality Trader Recurring-time exchange for the proven. Reclamation of <url=showinfo:96789>Mutated Blood Samples</url> leads to glorification. Large Collidable Object
96789 - Mutated Blood Sample This canister contains the blood of a human who has been subject to long-term exposure to Abyssal energies.

Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it.
Special Edition Commodities
96790 - Sobornost Blood Sample This canister contains the blood of a Triglavian Narodnya. Locked inside it may lie the secrets of Triglavian biotech.

Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it.
Special Edition Commodities
96803 - Hexfold Terror - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96805 - Hexfold Terror - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96810 - Triglavian Collective - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96812 - Triglavian Collective - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96815 - Overflowing Harvest - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96816 - Overflowing Harvest - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96817 - Trinary Complex - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96818 - Trinary Complex - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96820 - Ascendant Clades - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96821 - Ascendant Clades - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96822 - Trinary Echo - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96823 - Trinary Echo - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96824 - Savant’s Ruin - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96825 - Savant’s Ruin - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96826 - Bleak Stigmata - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96827 - Bleak Stigmata - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96828 - Liminal Sanguine Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96829 - Liminal Sanguine Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96830 - Shadowy Totality Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96831 - Shadowy Totality Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96832 - Ecru Marrow Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96833 - Ecru Marrow Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96834 - Ossified Beige Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96835 - Ossified Beige Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96836 - Ossified Beige Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96838 - Ossified Beige Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96839 - Proven Chrome Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96840 - Proven Chrome Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96841 - Clotted Bronze Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96842 - Clotted Bronze Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96843 - Entropic Rose Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
96844 - Entropic Rose Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
96845 - Star of Pochven Background This can be consumed when updating your portrait if it is in an accessible inventory location. Portrait Backgrounds
97206 - Crimson Harvest Cerebral Accelerator Crate Contains one randomly selected 'Radiance' Cerebral Accelerator. Special Edition Commodities
97207 - Crimson Gauntlet Shortcut Keypass This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes. Acceleration Gate Keys
97208 - Tetrimon Base Shortcut Keypass This keypass grants single-use access to private shortcut acceleration gate within Tetrimon Base and Tetrimon Frontline Base complexes. Acceleration Gate Keys
97262 - Criterion Cache Destroy this cache to unlock its contents. The reward inside is determined based on fitness. Irregular Structure
97265 - Criterion Cipher A decryption key that allows access to the Fitness Criterion. It includes a message, which translates as:

Ancient Domains counter-flow dissonance are in conflict with stability. Only through fitness can now-time stabilization be realized. Face the Criterion to determine istina fitness and attempt glorification.
Acceleration Gate Keys
97283 - CH Trig Proving Challenge Spawner - Difficulty 1 (DO NOT TRANSLATE) No Description Cloud
97284 - CH Trig Proving Challenge Spawner - Difficulty 2 (DO NOT TRANSLATE) No Description Cloud
97285 - CH Trig Proving Challenge Spawner - Difficulty 3 (DO NOT TRANSLATE) No Description Cloud
97286 - CH Trig Proving Challenge Spawner - Difficulty 4 (DO NOT TRANSLATE) No Description Cloud
97287 - CH Trig Proving Challenge Spawner - Difficulty 5 (DO NOT TRANSLATE) No Description Cloud
97288 - Superior Drekavac A superior Triglavian Drekavac.

Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.
Triglavian Entities
97290 - Superior Leshak A superior Triglavian Leshak.

Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.
Triglavian Entities
97310 - Zorya's Babaroga Your performance has attracted the attention of Zorya Triglav, speaker for the Convocation of Triglav Outside the Struggle.

Totality will not be unwoven. Lystopad phase must resolve. Glorification unfolds within the flow. Nothing can halt the flow of Vyraj.
Triglavian Entities
97311 - CH Trig Proving Challenge - Boss Spawner - Easy (DO NOT TRANSLATE) No Description Cloud
97312 - CH Trig Proving Challenge - Boss Spawner - Medium (DO NOT TRANSLATE) No Description Cloud
97313 - CH Trig Proving Challenge - Boss Spawner - Hard (DO NOT TRANSLATE) No Description Cloud
97315 - Criterion Restrictions Beacon No Description Effect Beacon
97421 - Damavik Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97422 - Vedmak Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97423 - Drekavac Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97424 - Leshak Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97425 - Nergal Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97426 - Kikimora Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97427 - Ikitursa Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97428 - Zarmazd Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97429 - Rodiva Blood Raiders Crimson Mark SKIN Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97430 - Nergal Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97431 - Leshak Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97432 - Damavik Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97433 - Babaroga Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97434 - Zirnitra Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97435 - Drekavac Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97436 - Kikimora Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97437 - Ikitursa Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97438 - Draugur Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97439 - Rodiva Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97440 - Vedmak Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97441 - Zarmazd Tetrimon Crimson Mark SKIN My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Permanent SKIN
97516 - Akoman Blueprint Crate Contains a Akoman blueprint copy with a single run. Special Edition Commodities
97638 - Decayed Capital Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
97639 - Unstable Capital Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
97640 - Gravid Capital Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
97641 - Glorified Decayed Capital Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
97642 - Glorified Unstable Capital Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
97643 - Glorified Gravid Capital Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
97648 - Capital Abyssal Remote Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the Target ship.

Note: May only be fitted to capital class ships.
Remote Armor Repairer
97649 - Totality Day Celebration Crate This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework. Special Edition Commodities
97650 - Decayed Large Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
97651 - Unstable Large Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
97652 - Gravid Large Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
97653 - Glorified Decayed Large Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
97654 - Glorified Unstable Large Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
97655 - Glorified Gravid Large Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
97657 - Large Abyssal Remote Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the Target ship. Remote Armor Repairer
97659 - Triglavian Pilot <font size="14">Triglavian Pilot Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Triglavian Tech 1 frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Triglavian-focused supporting skills.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
Standard Expert Systems
97661 - Decayed Medium Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
97662 - Unstable Medium Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
97663 - Gravid Medium Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
97665 - Glorified Decayed Medium Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
97666 - Glorified Unstable Medium Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
97667 - Glorified Gravid Medium Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
97668 - Medium Abyssal Remote Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the Target ship. Remote Armor Repairer
97669 - Decayed Small Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
97670 - Unstable Small Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
97671 - Gravid Small Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
97672 - Glorified Decayed Small Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
97673 - Glorified Unstable Small Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
97674 - Glorified Gravid Small Remote Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
97675 - Small Abyssal Remote Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the Target ship. Remote Armor Repairer
97676 - Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
97677 - Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
97678 - Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
97679 - Glorified Decayed Large Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
97680 - Glorified Gravid Large Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
97681 - Glorified Unstable Large Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
97682 - Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
97683 - Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
97684 - Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
97685 - Glorified Decayed Small Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
97686 - Glorified Gravid Small Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
97687 - Glorified Unstable Small Remote Armor Repairer Mutaplasmid Blueprint No Description Mutaplasmid Blueprint
97710 - Sarikusa’s Capital Energy Nosferatu Drains energy from the target ship and adds it to your own.

Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Energy Nosferatu
97711 - Horm’s Capital Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor.

Note: May only be fitted to capital class ships.
Energy Neutralizer
97712 - Zorya’s Ultratidal Entropic Disintegrator This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Precursor Weapon
97714 - Dark Blood Stasis Webifier Blueprint No Description Stasis Web Blueprint
97715 - Dark Blood Large Armor Repairer Blueprint No Description Armor Repair Unit Blueprint
97716 - Sarikusa’s Capital Energy Nosferatu Blueprint No Description Energy Nosferatu Blueprint
97717 - Horm’s Capital Energy Neutralizer Blueprint No Description Energy Neutralizer Blueprint
97718 - Zorya’s Ultratidal Entropic Disintegrator Blueprint No Description Precursor Weapon Blueprint
97719 - Sarikusa’s Capital Energy Nosferatu Blueprint Crate Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run. Special Edition Commodities
97720 - Horm’s Capital Energy Neutralizer Blueprint Crate Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run. Special Edition Commodities
97721 - Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run. Special Edition Commodities
97722 - Mobile Sanguine Harvester Blueprint Crate Contains a Mobile Sanguine Harvester blueprint copy with a single run. Special Edition Commodities
97723 - Strategos' Modified Siege Module Blueprint Crate Contains a Strategos' Modified Siege Module blueprint copy with a single run. Special Edition Commodities
97724 - Consortium Small Tractor Beam Blueprint Crate Contains a Consortium Small Tractor Beam blueprint copy with a single run. Special Edition Commodities
97725 - Consortium Capital Tractor Beam Blueprint Crate Contains a Consortium Capital Tractor Beam blueprint copy with a single run. Special Edition Commodities
97726 - Medium Consortium Vorton Projector Blueprint Crate Contains a Medium Consortium Vorton Projector blueprint copy with a single run. Special Edition Commodities
97727 - Consortium Vorton Tuning System Blueprint Crate Contains a Consortium Vorton Tuning System blueprint copy with a single run. Special Edition Commodities
97728 - Large Consortium Vorton Projector Blueprint Crate Contains a Large Consortium Vorton Projector blueprint copy with a single run. Special Edition Commodities
97729 - Small Consortium Vorton Projector Blueprint Crate Contains a Small Consortium Vorton Projector blueprint copy with a single run. Special Edition Commodities
97730 - Dark Blood Stasis Webifier Blueprint Crate Contains a Dark Blood Stasis Webifier blueprint copy with a single run. Special Edition Commodities
97731 - Dark Blood Large Armor Repairer Blueprint Crate Contains a Dark Blood Large Armor Repairer blueprint copy with a single run. Special Edition Commodities
97732 - Imperial Navy Heat Sink Blueprint Crate Contains an Imperial Navy Heat Sink blueprint copy with a single run. Special Edition Commodities
97733 - Imperial Navy Multispectrum Energized Membrane Blueprint Crate Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run. Special Edition Commodities
97881 - Wormhole R327 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
97882 - Wormhole O753 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Wormhole
97883 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Scout - Roamers (DO NOT TRANSLATE) No Description Cloud
97884 - Pochven Wormholes - Enemy Spawner - Tetrimon - Scout - Roamers (DO NOT TRANSLATE) No Description Cloud
97885 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard - Roamers (DO NOT TRANSLATE) No Description Cloud
97886 - Pochven Wormholes - Enemy Spawner - Tetrimon - Hard - Roamers (DO NOT TRANSLATE) No Description Cloud
97887 - Pochven Wormholes - Enemy Spawner - Tetrimon - Hard (DO NOT TRANSLATE) No Description Cloud
97888 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard (DO NOT TRANSLATE) No Description Cloud
97889 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium - Roamers (DO NOT TRANSLATE) No Description Cloud
97890 - Pochven Wormholes - Enemy Spawner - Tetrimon - Medium - Roamers (DO NOT TRANSLATE) No Description Cloud
97891 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium (DO NOT TRANSLATE) No Description Cloud
97892 - Pochven Wormholes - Enemy Spawner - Tetrimon - Medium (DO NOT TRANSLATE) No Description Cloud
97893 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE) No Description Cloud
97894 - Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE) No Description Cloud
97895 - Pochven Wormholes - Enemy Spawner - Tetrimon - Easy (DO NOT TRANSLATE) No Description Cloud
97896 - Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy (DO NOT TRANSLATE) No Description Cloud
97897 - Blood Raider Background A background for capsuleer portraits featuring the symbol of the Blood Raiders.

This can be consumed when updating your portrait if it is in an accessible inventory location.
Portrait Backgrounds
97898 - Triglavian Background A background for capsuleer portraits featuring the symbol of the Triglavians.

This can be consumed when updating your portrait if it is in an accessible inventory location.
Portrait Backgrounds

Blueprints (19 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
88267 - Strategos' Modified Siege Module Blueprint BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Siege Module I
Skills:
Industry I
Outcome:
1x Strategos' Modified Siege Module (88266)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Siege Module I
150000x Eleutrium
Skills:
Industry I
Outcome:
1x Strategos' Modified Siege Module (88266)
BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 20280
150000x 88087
Skills:
3380 I
Outcome:
1x 88266
95742 - Unnamed Blueprint BP Price: 625,000,000 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials: (Janice)
78x Life Support Backup Unit
100x Blood Raider NET Resonator
156x Auto-Integrity Preservation Seal
624x Megacyte
3120x Zydrine
12480x Nocxium
31200x Isogen
280800x Mexallon
1560000x Pyerite
4368000x Tritanium
Skills:
Industry I
Outcome:
1x Akoman (95741)
No blueprint entry found. BP Price: 625,000,000 ISK
Build Time: 4:10:00
Copy:12000 ME:5250 TE:5250 Limit:10x
Materials:
78x 57486
100x 83468
156x 57478
624x 40
3120x 39
12480x 38
31200x 37
280800x 36
1560000x 35
4368000x 34
Skills:
3380 I
Outcome:
1x 95741
No blueprint entry found.
97676 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Capital Remote Armor Repairer Mutaplasmid
250x Armor Mutaplasmid Residue
250x X-Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Capital Remote Armor Repairer Mutaplasmid (97641)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97638
250x 85390
250x 85400
Skills:
3380 I
Outcome:
1x 97641
No blueprint entry found.
97677 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Capital Remote Armor Repairer Mutaplasmid
500x Armor Mutaplasmid Residue
500x X-Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Capital Remote Armor Repairer Mutaplasmid (97643)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97640
500x 85390
500x 85400
Skills:
3380 II
Outcome:
1x 97643
No blueprint entry found.
97678 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Capital Remote Armor Repairer Mutaplasmid
1000x Armor Mutaplasmid Residue
1000x X-Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Capital Remote Armor Repairer Mutaplasmid (97642)
No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97639
1000x 85390
1000x 85400
Skills:
3380 III
Outcome:
1x 97642
No blueprint entry found.
97679 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Large Remote Armor Repairer Mutaplasmid
125x Armor Mutaplasmid Residue
125x Large Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Large Remote Armor Repairer Mutaplasmid (97653)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97650
125x 85390
125x 85399
Skills:
3380 I
Outcome:
1x 97653
No blueprint entry found.
97680 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Large Remote Armor Repairer Mutaplasmid
250x Armor Mutaplasmid Residue
250x Large Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Large Remote Armor Repairer Mutaplasmid (97655)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97652
250x 85390
250x 85399
Skills:
3380 II
Outcome:
1x 97655
No blueprint entry found.
97681 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Large Remote Armor Repairer Mutaplasmid
500x Armor Mutaplasmid Residue
500x Large Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Large Remote Armor Repairer Mutaplasmid (97654)
No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97651
500x 85390
500x 85399
Skills:
3380 III
Outcome:
1x 97654
No blueprint entry found.
97682 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Medium Remote Armor Repairer Mutaplasmid
60x Armor Mutaplasmid Residue
60x Medium Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Medium Remote Armor Repairer Mutaplasmid (97665)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97661
60x 85390
60x 85398
Skills:
3380 I
Outcome:
1x 97665
No blueprint entry found.
97683 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Medium Remote Armor Repairer Mutaplasmid
240x Armor Mutaplasmid Residue
240x Medium Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Medium Remote Armor Repairer Mutaplasmid (97666)
No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97662
240x 85390
240x 85398
Skills:
3380 III
Outcome:
1x 97666
No blueprint entry found.
97684 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Medium Remote Armor Repairer Mutaplasmid
120x Armor Mutaplasmid Residue
120x Medium Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Medium Remote Armor Repairer Mutaplasmid (97667)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97663
120x 85390
120x 85398
Skills:
3380 II
Outcome:
1x 97667
No blueprint entry found.
97685 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Decayed Small Remote Armor Repairer Mutaplasmid
25x Armor Mutaplasmid Residue
25x Small Mutaplasmid Residue
Skills:
Industry I
Outcome:
1x Glorified Decayed Small Remote Armor Repairer Mutaplasmid (97672)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97669
25x 85390
25x 85397
Skills:
3380 I
Outcome:
1x 97672
No blueprint entry found.
97686 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Gravid Small Remote Armor Repairer Mutaplasmid
50x Armor Mutaplasmid Residue
50x Small Mutaplasmid Residue
Skills:
Industry II
Outcome:
1x Glorified Gravid Small Remote Armor Repairer Mutaplasmid (97674)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97671
50x 85390
50x 85397
Skills:
3380 II
Outcome:
1x 97674
No blueprint entry found.
97687 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials: (Janice)
1x Unstable Small Remote Armor Repairer Mutaplasmid
100x Armor Mutaplasmid Residue
100x Small Mutaplasmid Residue
Skills:
Industry III
Outcome:
1x Glorified Unstable Small Remote Armor Repairer Mutaplasmid (97673)
No blueprint entry found. BP Price: 0 ISK
Build Time: 3:00:00
Copy:? ME:? TE:? Limit:10x
Materials:
1x 97670
100x 85390
100x 85397
Skills:
3380 III
Outcome:
1x 97673
No blueprint entry found.
97714 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 0:30:00
Copy:? ME:? TE:? Limit:100x
Materials: (Janice)
1x Stasis Webifier I
862x Tritanium
792x Pyerite
529x Mexallon
Skills:
Industry I
Outcome:
1x Dark Blood Stasis Webifier (14262)
No blueprint entry found. BP Price: 0 ISK
Build Time: 0:30:00
Copy:? ME:? TE:? Limit:100x
Materials:
1x 526
862x 34
792x 35
529x 36
Skills:
3380 I
Outcome:
1x 14262
No blueprint entry found.
97715 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 0:45:00
Copy:? ME:? TE:? Limit:60x
Materials: (Janice)
1x Large Armor Repairer I
4662x Tritanium
1857x Pyerite
1027x Mexallon
44x Isogen
51x Nocxium
Skills:
Industry I
Outcome:
1x Dark Blood Large Armor Repairer (13957)
No blueprint entry found. BP Price: 0 ISK
Build Time: 0:45:00
Copy:? ME:? TE:? Limit:60x
Materials:
1x 3538
4662x 34
1857x 35
1027x 36
44x 37
51x 38
Skills:
3380 I
Outcome:
1x 13957
No blueprint entry found.
97716 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Capital Energy Nosferatu I
Skills:
Industry I
Outcome:
1x Sarikusa’s Capital Energy Nosferatu (97710)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 40665
Skills:
3380 I
Outcome:
1x 97710
No blueprint entry found.
97717 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Capital Energy Neutralizer I
Skills:
Industry I
Outcome:
1x Horm’s Capital Energy Neutralizer (97711)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 40659
Skills:
3380 I
Outcome:
1x 97711
No blueprint entry found.
97718 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials: (Janice)
1x Ultratidal Entropic Disintegrator I
Skills:
Industry I
Outcome:
1x Zorya’s Ultratidal Entropic Disintegrator (97712)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:00:00
Copy:? ME:? TE:? Limit:1x
Materials:
1x 52915
Skills:
3380 I
Outcome:
1x 97712
No blueprint entry found.
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (1 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
95741 - Unknown Item
( )
Amarr Battlecruiser bonuses (per skill level):
  • 15% bonus to Energy Nosferatu and Energy Neutralizer drain amount
  • 20% bonus to Energy Nosferatu and Energy Neutralizer optimal range
  • 10% bonus to Energy Nosferatu and Energy Neutralizer falloff range


Minmatar Battlecruiser bonuses (per skill level):
  • 20% bonus to Stasis Webifier range


Role Bonus:
  • Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
  • 125% bonus to Large Energy Turret damage
  • 95% reduction in Large Energy Turret powergrid requirement
  • 50% reduction in Large Energy Turret CPU requirement
  • 50% reduction in Large Energy Turret activation cost
Amarr Battlecruiser bonuses (per skill level):
15% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount
20% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> optimal range
10% bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> falloff range

Minmatar Battlecruiser bonuses (per skill level):
20% bonus to <a href=showinfo:526>Stasis Webifier</a> range

Role Bonus:
<a href=showinfo:3423>Energy Nosferatu</a> fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
125% bonus to <a href=showinfo:3306>Large Energy Turret</a> damage
95% reduction in <a href=showinfo:3309>Large Energy Turret</a> powergrid requirement
50% reduction in <a href=showinfo:3309>Large Energy Turret</a> CPU requirement
50% reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (49 Entries)
TypeID, Name, and Group Diff
56217 - Drifter Polemarkos Battleship (Drifter Entities) Scan Resolution: 180.0 => 360.0
56218 - Drifter Strike Battleship (Drifter Entities) Scan Resolution: 180.0 => 360.0
56219 - Drifter Raider Battleship (Drifter Entities) Scan Resolution: 180.0 => 360.0
56220 - Drifter Navarkos Cruiser (Drifter Entities) Scan Resolution: 450.0 => 330.0
56221 - Drifter Assault Cruiser (Drifter Entities) Scan Resolution: 450.0 => 330.0
56222 - Drifter Scout Cruiser (Drifter Entities) Scan Resolution: 450.0 => 330.0
56319 - Aroused Hypnosian Sentinel (Sleeper Entities) Scan Resolution: 120.0 => 130.0
56320 - Aroused Hypnosian Eristikon (Sleeper Entities) Scan Resolution: 120.0 => 130.0
56321 - Aroused Hypnosian Psychopomp (Sleeper Entities) Scan Resolution: 120.0 => 130.0
56322 - Aroused Hypnosian Warden (Sleeper Entities) Scan Resolution: 300.0 => 340.0
56323 - Aroused Hypnosian Avenger (Sleeper Entities) Scan Resolution: 300.0 => 340.0
56324 - Aroused Hypnosian Upholder (Sleeper Entities) Scan Resolution: 300.0 => 340.0
56325 - Aroused Hypnosian Watcher (Sleeper Entities) Scan Resolution: 800.0 => 1000.0
56326 - Aroused Hypnosian Agonizer (Sleeper Entities) Scan Resolution: 800.0 => 1000.0
56327 - Aroused Hypnosian Preserver (Sleeper Entities) Scan Resolution: 800.0 => 1000.0
56328 - Hypnosian Sentinel (Sleeper Entities) Scan Resolution: 120.0 => 130.0
56329 - Hypnosian Eristikon (Sleeper Entities) Scan Resolution: 120.0 => 130.0
56330 - Hypnosian Psychopomp (Sleeper Entities) Scan Resolution: 120.0 => 130.0
56331 - Hypnosian Warden (Sleeper Entities) Scan Resolution: 300.0 => 340.0
56332 - Hypnosian Avenger (Sleeper Entities) Scan Resolution: 300.0 => 340.0
56333 - Hypnosian Upholder (Sleeper Entities) Scan Resolution: 300.0 => 340.0
56334 - Hypnosian Watcher (Sleeper Entities) Scan Resolution: 800.0 => 1000.0
56335 - Hypnosian Agonizer (Sleeper Entities) Scan Resolution: 800.0 => 1000.0
56336 - Hypnosian Preserver (Sleeper Entities) Scan Resolution: 800.0 => 1000.0
56337 - Faded Hypnosian Sentinel (Sleeper Entities) Scan Resolution: 120.0 => 130.0
56338 - Faded Hypnosian Eristikon (Sleeper Entities) Scan Resolution: 120.0 => 130.0
56339 - Faded Hypnosian Psychopomp (Sleeper Entities) Scan Resolution: 120.0 => 130.0
56340 - Faded Hypnosian Warden (Sleeper Entities) Scan Resolution: 300.0 => 340.0
56341 - Faded Hypnosian Avenger (Sleeper Entities) Scan Resolution: 300.0 => 340.0
56342 - Faded Hypnosian Upholder (Sleeper Entities) Scan Resolution: 300.0 => 340.0
56343 - Faded Hypnosian Watcher (Sleeper Entities) Scan Resolution: 800.0 => 1000.0
56344 - Faded Hypnosian Agonizer (Sleeper Entities) Scan Resolution: 800.0 => 1000.0
56345 - Faded Hypnosian Preserver (Sleeper Entities) Scan Resolution: 800.0 => 1000.0
90008 - Molok Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1018886
marketGroupID: 2383 (Pirate Faction) => None
90009 - Ashimmu Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1018889
marketGroupID: 2030 (Pirate Faction) => None
90010 - Zealot Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1018892
marketGroupID: 2069 (Amarr) => None
90011 - Redeemer Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1018895
marketGroupID: 2110 (Amarr) => None
90012 - Retribution Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1019243
marketGroupID: 2047 (Amarr) => None
90014 - Golem Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1018904
marketGroupID: 2025 (Caldari) => None
90015 - Hawk Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1018907
marketGroupID: 2105 (Caldari) => None
90016 - Ishtar Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1018910
marketGroupID: 2071 (Gallente) => None
90018 - Ishkur Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1018916
marketGroupID: 2049 (Gallente) => None
90019 - Muninn Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1018919
marketGroupID: 2072 (Minmatar) => None
90020 - Vargur Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1018922
marketGroupID: 2027 (Minmatar) => None
90021 - Jaguar Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1018925
marketGroupID: 2050 (Minmatar) => None
90022 - Babaroga Deathglow Remnant SKIN (Permanent SKIN) descriptionID: None => 1018929
marketGroupID: 3794 (Triglavian) => None
90117 - Tetrimon Base Shortcut Keypass (Acceleration Gate Keys) published: 0 => 1
90118 - Crimson Gauntlet Shortcut Keypass (Acceleration Gate Keys) published: 0 => 1
90136 - Crimson Harvest Cerebral Accelerator Crate (Special Edition Commodities) published: 0 => 1
descriptionID: None => 1019230
marketGroupID: None => 3836 (Crimson Harvest Assets)
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)

Effect " shipBloodRaiderEnergyNeutralizerNosferatuFalloffRangeBonusABC3" (12952) was removed.

Effect " shipBloodRaiderWebRangeBonusMBC1" (12953) was removed.

Effect "shipLaserDamagePirateAttackBattlecruiser" (12949) was removed.

Effect "shipBloodRaiderEnergyNeutralizerNosferatuTransferAmountBonusABC1" (12950) was removed.

Effect "shipBloodRaiderEnergyNeutralizerNosferatuOptimalRangeBonusABC2" (12951) was removed.

Effect Name Diff
Effects per Type (0 Entries)
TypeID, Name, and Group Effects Changes

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (1 Entries)
TypeID & Name Tranquility Singularity Diff
97659 - No Item Name triglav_es (7d duration)

Gunnery V
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Surgical Strike IV
Controlled Bursts III
Weapon Upgrades IV
Spaceship Command V
Leadership IV
Skirmish Command III
Shield Command III
Mechanics V
Repair Systems IV
Hull Upgrades V
Biology III
Capacitor Systems Operation IV
Energy Pulse Weapons II
Capacitor Emission Systems IV
Energy Grid Upgrades IV
Drones V
Drone Avionics IV
Heavy Drone Operation III
Drone Interfacing III
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering IV
Warp Drive Operation IV
Drone Navigation IV
Remote Armor Repair Systems III
Armored Command III
Information Command III
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Drone Durability III
Light Drone Operation IV
Thermodynamics III
Medium Drone Operation IV
Precursor Frigate IV
Precursor Cruiser IV
Precursor Battleship IV
Small Precursor Weapon V
Medium Precursor Weapon V
Large Precursor Weapon IV
Small Disintegrator Specialization I
Medium Disintegrator Specialization I
Large Disintegrator Specialization I
Precursor Destroyer IV
Precursor Battlecruiser IV
No Data triglav_es (7d duration)

Gunnery V
Rapid Firing IV
Sharpshooter IV
Motion Prediction IV
Surgical Strike IV
Controlled Bursts III
Weapon Upgrades IV
Spaceship Command V
Leadership IV
Skirmish Command III
Shield Command III
Mechanics V
Repair Systems IV
Hull Upgrades V
Biology III
Capacitor Systems Operation IV
Energy Pulse Weapons II
Capacitor Emission Systems IV
Energy Grid Upgrades IV
Drones V
Drone Avionics IV
Heavy Drone Operation III
Drone Interfacing III
Afterburner IV
Fuel Conservation III
Acceleration Control IV
Evasive Maneuvering IV
Warp Drive Operation IV
Drone Navigation IV
Remote Armor Repair Systems III
Armored Command III
Information Command III
EM Armor Compensation III
Explosive Armor Compensation III
Kinetic Armor Compensation III
Thermal Armor Compensation III
Drone Durability III
Light Drone Operation IV
Thermodynamics III
Medium Drone Operation IV
Precursor Frigate IV
Precursor Cruiser IV
Precursor Battleship IV
Small Precursor Weapon V
Medium Precursor Weapon V
Large Precursor Weapon IV
Small Disintegrator Specialization I
Medium Disintegrator Specialization I
Large Disintegrator Specialization I
Precursor Destroyer IV
Precursor Battlecruiser IV
No Data

Strings (665 Entries)
Key Tranquility Singularity Diff Usage
583333 Crimson Harvest Gallente Election YC128 Crimson HarvestGallente Election YC128
583334 Select a faction to receive their agency challenges for this event! Support a candidate in the Gallente election and complete challenges to earn rewards. Select a faction to receive their agency challenges for this event!upport a candidate in the Gallente election and complete challenges to earn rewards.
583335 During the Crimson Harvest the Blood Raider cultist pirates will be clashing with the fundamentalist holy warriors of the Order of Tetrimon across New Eden. Choose a side to support and you will receive agency challenges with additional rewards every time you attack or hack the sites belonging to your side's enemies. Support a candidate in the Gallente election and complete challenges to earn rewards. During the Crimson Harvest the Blood Raider cultist pirates will be clashing with the fundamentalist holy warriors of the Order of Tetrimon across New Eden. Choose a side to support and you will receive agency challenges with additional rewards every time you attack or hack the sites belonging to your side's enemieSupport a candidate in the Gallente election and complete challenges to earn rewards.
583342 Choosing a side to support means you will receive agency challenges with additional rewards every time you attack or hack the sites belonging to your side's enemies. Candidate selection cannot be reversed later. All candidates offer equal rewards.

Are you sure you wish to proceed with this candidate?
Choosing a side to support means you will receive agency challenges with additional rewards every time you attack or hack the sites belonging to your side's enemies.andidate selection cannot be reversed later. All candidates offer equal rewards.

Are you sure you wish to proceed with this candidate?
583343 Crimson Harvest Faction Selection Election Candidate Selected Crimson Harvest FactionElection Candidate Selectioned
583380 Select a Faction to Support Who Will You Support? Select a Faction toWho Will You Support?
1016074 Class 2 Hollow Outbreak Class 2 Biocybernetic Incident Class 2 Hollow OutbreakBiocybernetic Incident
1017601 Class 3 Hollow Origin Class 3 Biocybernetic Incident Class 3 Hollow OriginBiocybernetic Incident
1017638 Class 1 Hollow Outbreak Class 1 Biocybernetic Incident Class 1 Hollow OutbreakBiocybernetic Incident
1018886 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Molok Deathglow Remnant SKIN" (90008)
1018889 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Ashimmu Deathglow Remnant SKIN" (90009)
1018892 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Zealot Deathglow Remnant SKIN" (90010)
1018895 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Redeemer Deathglow Remnant SKIN" (90011)
1018904 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Golem Deathglow Remnant SKIN" (90014)
1018907 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Hawk Deathglow Remnant SKIN" (90015)
1018910 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Ishtar Deathglow Remnant SKIN" (90016)
1018916 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Ishkur Deathglow Remnant SKIN" (90018)
1018919 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Muninn Deathglow Remnant SKIN" (90019)
1018922 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Vargur Deathglow Remnant SKIN" (90020)
1018925 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Jaguar Deathglow Remnant SKIN" (90021)
1018929 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Babaroga Deathglow Remnant SKIN" (90022)
1019004 A breakout group of corrupted Hollow Clones has taken hold in this site. This Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persist. A breakout group of corrupted Hollow Clones has taken hold in this siteThis Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persist.
1019005 A moderate-sized encroachment of hollow clones has taken hold in this site. Warning: engagement is only recommended for experienced capsuleers.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech I Destroyer
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
This facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle.
Reports suggest unusual behavior and rogue assets throughout the site.
Engagement at close quarters is likely, so proceed with caution.
This site is suitable for experienced capsuleers.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech I Destroyer
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
A moderate-sized encroachment of hollow clones has taken hold in this site. Warning: engagement is only recommendedThis facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle.
Reports suggest unusual behavior and rogue assets throughout the site.
Engagement at close quarters is likely, so proceed with caution.
This site is suitable
for experienced capsuleers.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech I Destroyer
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
1019011 A breakout group of corrupted Hollow Clones has taken hold in this site. This Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persist. A breakout group of corrupted Hollow Clones has taken hold in this siteThis Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persist.
1019012 This site contains signs of a limited hollow clone presence. Engagement with these hostiles should be suitable for capsuleers with limited combat experience.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Basic Tech I Combat Frigate
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
This facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle.
Reports suggest unusual behavior and rogue assets throughout the site.
Engagement at close quarters is likely, so proceed with caution.
This site is suitable for capsuleers with limited combat experience.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Basic Tech I Combat Frigate
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
This sfacilitey contains signs of a limited hollow clone presence. Engagement with these hostiles should beducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle.
Reports suggest unusual behavior and rogue assets throughout the site.
Engagement at close quarters is likely, so proceed with caution.
This site is
suitable for capsuleers with limited combat experience.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Basic Tech I Combat Frigate
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
1019015 A breakout group of corrupted Hollow Clones has taken hold in this site. This Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persist. A breakout group of corrupted Hollow Clones has taken hold in this siteThis Upwell-operated installation was designated for controlled testing of next-generation workforce clone systems. The site link has failed and anomalous readings persist.
1019016 Extensive Hollow Clone presence detected. This is a point of origin for other nearby breakouts. Highly dangerous; recommended only veteran capsuleers engage.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech III Destroyer
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
This facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle.
Reports suggest unusual behavior and rogue assets throughout the site.
Engagement at close quarters is likely, so proceed with caution.
This site is suitable for veteran capsuleers.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech III Destroyer
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
Extensive Hollow Clone presence detected. This is a point of origin for other nearby breakouts. Highly dangerous; recommended onlyThis facility conducted trials on experimental clone enhancement protocols. Contact was lost during a security system convergence cycle.
Reports suggest unusual behavior and rogue assets throughout the site.
Engagement at close quarters is likely, so proceed with caution.
This site is suitable for
veteran capsuleers engage.

<color=#7fffffff>Time to complete:</color> 15 minutes maximum.
<color=#7fffffff>Hostiles: </color>Upwell, Mordu’s Legion, ORE

Fleet Recommendations:
<color=#7fffffff>Size: </color>1 pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech III Destroyer
<color=#7fffffff>Restricted Modules: </color>Smart Bombs
1019159 Expired Tetrimon Base Shortcut Keypass Tetrimon Base Shortcut Keypass Expired Tetrimon Base Shortcut Keypass Name of item 90117 (Acceleration Gate Keys)
1019161 Expired Crimson Gauntlet Shortcut Keypass Crimson Gauntlet Shortcut Keypass Expired Crimson Gauntlet Shortcut Keypass Name of item 90118 (Acceleration Gate Keys)
1019230 Contains one randomly selected 'Radiance' Cerebral Accelerator. Contains one randomly selected 'Radiance' Cerebral Accelerator. Description of item "Crimson Harvest Cerebral Accelerator Crate" (90136)
1019231 Expired Crimson Harvest Cerebral Accelerator Crate Crimson Harvest Cerebral Accelerator Crate Expired Crimson Harvest Cerebral Accelerator Crate Name of item 90136 (Special Edition Commodities)
1019232 Expired Crimson Harvest Cerebral Accelerator Crate Crimson Harvest Cerebral Accelerator Crate Expired Crimson Harvest Cerebral Accelerator Crate
1019243 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Retribution Deathglow Remnant SKIN" (90012)
1019503 Align with the Blood Raiders or Order of St. Tetrimon as they clash with the Triglavian Collective. Blood will reign as you choose your side during the Crimson Harvest! Align with the Blood Raiders or Order of St. Tetrimon as they clash withBlood will reign as you choose your side during the TCriglavian Collective.mson Harvest!
1048544 Adorn yourself not in gold But in the crimson trophies of hunts past Adorn yourself not in gold But in the crimson trophies of hunts past
1048545 Akoman Akoman Name of item 95741 (Attack Battlecruiser)
1048546 Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 3:17 Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 3:17
1048547 In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.

Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory.
In YC128, as the stability of Pochven wavered, the Blood Raiders saw an opportunity to plunder the region for the secrets of Triglavian biotech. The Akoman was constructed to help them take advantage of that opportunity.

Facing off against an inarguably more advanced foe, the Blood Raiders needed a vessel that represented the best of their own technical prowess. This attack battlecruiser allowed Blood Raider fleets to form stronger frontline assaults as they struck at the heart of Triglavian territory.
Description of item "No item name" (95741)
1048550 Energy Nosferatu fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level <a href=showinfo:3423>Energy Nosferatu</a> fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level
1048551 bonus to Large Energy Turret damage bonus to <a href=showinfo:3306>Large Energy Turret</a> damage
1048552 reduction in Large Energy Turret powergrid requirement reduction in <a href=showinfo:3309>Large Energy Turret</a> powergrid requirement
1048553 reduction in Large Energy Turret CPU requirement reduction in <a href=showinfo:3309>Large Energy Turret</a> CPU requirement
1048554 reduction in Large Energy Turret activation cost reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost
1048555 bonus to Stasis Webifier range bonus to <a href=showinfo:526>Stasis Webifier</a> range
1048556 bonus to Energy Nosferatu and Energy Neutralizer drain amount bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount
1048557 bonus to Energy Nosferatu and Energy Neutralizer optimal range bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> optimal range
1048558 bonus to Energy Nosferatu and Energy Neutralizer falloff range bonus to <a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> falloff range
1048559 Akoman Blueprint Akoman Blueprint Name of item 95742 (Battlecruiser Blueprint)
1048567 Akoman Corporation Emblem Akoman Corporation Emblem Name of item 95746 (Ship Emblems)
1048568 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "No item name" (95746)
1048569 Akoman Alliance Emblem Akoman Alliance Emblem Name of item 95745 (Ship Emblems)
1048570 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "No item name" (95745)
1050402 Point A Player Awareness Point A Player Awareness
1050448 Point A Player Awareness Point A Player Awareness
1050451 Point A Player Awareness Point A Player Awareness
1050558 Destroy Rift Hostiles Destroy Rift Hostiles
1050585 Hypnosian Upholder Hypnosian Upholder Name of item 96278 (Sleeper Entities)
1050586 A heavily upgraded and well-equipped Sleeper drone that serves those Drifters raiding Triglavian space. This drone has crossed into wider New Eden through a rift formed during a drop in Pochven’s stability and is configured for pre-emptive defensive actions. A heavily upgraded and well-equipped Sleeper drone that serves those Drifters raiding Triglavian space. This drone has crossed into wider New Eden through a rift formed during a drop in Pochven’s stability and is configured for pre-emptive defensive actions. Description of item "No item name" (96278)
1050587 CH Old Content - Boss Spawner - Drifter - Easy (DO NOT TRANSLATE) CH Old Content - Boss Spawner - Drifter - Easy (DO NOT TRANSLATE) Name of item 96279 (Cloud)
1050594 CH Old Content - Mob Spawner - Drifter - Easy (DO NOT TRANSLATE) CH Old Content - Mob Spawner - Drifter - Easy (DO NOT TRANSLATE) Name of item 96280 (Cloud)
1050597 Proven Overmind Proven Overmind Name of item 96281 (Rogue Drone Entities)
1050598 This Overmind has battled through Triglavian provings to earn a unique status within Pochven. Interference has been detected in Pochven’s Abyssal energies, and this drone has passed through the rift to destroy any perceived threats to the position it has carved out for itself. This Overmind has battled through Triglavian provings to earn a unique status within Pochven. Interference has been detected in Pochven’s Abyssal energies, and this drone has passed through the rift to destroy any perceived threats to the position it has carved out for itself. Description of item "No item name" (96281)
1050599 CH Old Content - Boss Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) CH Old Content - Boss Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) Name of item 96282 (Cloud)
1050600 CH Old Conent - Enemy Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) CH Old Conent - Enemy Spawner - Rogue Drone - Easy (DO NOT TRANSLATE) Name of item 96283 (Cloud)
1050601 Repelling Drekavac Repelling Drekavac Name of item 96284 (Triglavian Entities)
1050602 This Drekavac has been loaded with offensive capabilities and appears hostile to all non-triglavians. It is broadcasting the following message on repeat:

Second repeated-time totality cycle in drift. Lystopad phase unresolved, renewal advanced-time uncertainty. Azdaja interference resulting in drift. Stability is now-time uspevat, fitness is now-time uspevat.

Poshlost in proximity to the flow must suffer extirpation. Glorified in proximity to the flow must face proving or suffer extirpation. Only fitness guarantees advanced-time stability.
This Drekavac has been loaded with offensive capabilities and appears hostile to all non-triglavians. It is broadcasting the following message on repeat:

<i>Second repeated-time totality cycle in drift. Lystopad phase unresolved, renewal advanced-time uncertainty. Azdaja interference resulting in drift. Stability is now-time uspevat, fitness is now-time uspevat.

Poshlost in proximity to the flow must suffer extirpation. Glorified in proximity to the flow must face proving or suffer extirpation. Only fitness guarantees advanced-time stability.</i>
Description of item "No item name" (96284)
1050603 CH Old Content - Boss Spawner - Triglavian - Easy (DO NOT TRANSLATE) CH Old Content - Boss Spawner - Triglavian - Easy (DO NOT TRANSLATE) Name of item 96285 (Cloud)
1050606 CH Old Content - Enemy Spawner - Triglavian - Easy (DO NOT TRANSLATE) CH Old Content - Enemy Spawner - Triglavian - Easy (DO NOT TRANSLATE) Name of item 96287 (Cloud)
1050864 Unresolved Bioadaptive Cache Unresolved Bioadaptive Cache Name of item 96323 (Spawn Container)
1050865 A locked bioadaptive cache, captured in Pochven and brought here for deciphering. A locked bioadaptive cache, captured in Pochven and brought here for deciphering. Description of item "No item name" (96323)
1050866 CH Old Content Special Can - Tetrimon CH Old Content Special Can - Tetrimon Name of item 96324 (Spawn Container)
1050870 Captured Bioadaptive Cache Captured Bioadaptive Cache Name of item 96326 (Special Edition Commodities)
1050871 Captured Bioadaptive Cache Captured Bioadaptive Cache
1050872 A bioadaptive cache captured in Pochven by the forces in control of this site. A bioadaptive cache captured in Pochven by the forces in control of this site.
1051285 Basic 'Radiance' Cerebral Accelerator Basic 'Radiance' Cerebral Accelerator Name of item 96542 (Booster)
1051286 This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128.
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128.
Description of item "No item name" (96542)
1051288 Potent 'Radiance' Cerebral Accelerator Potent 'Radiance' Cerebral Accelerator Name of item 96543 (Booster)
1051289 This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128.
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after November 10, YC128.
Description of item "No item name" (96543)
1051293 Extended 'Radiance' Cerebral Accelerator Extended 'Radiance' Cerebral Accelerator Name of item 96544 (Booster)
1051294 This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after Novermber 10, YC128.
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after Novermber 10, YC128.
Description of item "No item name" (96544)
1051297 Harvest Anti-Disruptor Booster IV Harvest Anti-Disruptor Booster IV Name of item 96545 (Booster)
1051298 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+24% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+24% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96545)
1051299 Harvest Anti-Disruptor Booster I Harvest Anti-Disruptor Booster I Name of item 96546 (Booster)
1051300 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+6% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96546)
1051301 Harvest Anti-Disruptor Booster II Harvest Anti-Disruptor Booster II Name of item 96547 (Booster)
1051302 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+12% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96547)
1051303 Harvest Anti-Disruptor Booster III Harvest Anti-Disruptor Booster III Name of item 96548 (Booster)
1051304 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+18% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+18% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96548)
1051305 Harvest Nosferatu Booster I Harvest Nosferatu Booster I Name of item 96549 (Booster)
1051306 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-3% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96549)
1051307 Harvest Nosferatu Booster II Harvest Nosferatu Booster II Name of item 96550 (Booster)
1051308 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-6% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96550)
1051309 Harvest Nosferatu Booster III Harvest Nosferatu Booster III Name of item 96551 (Booster)
1051310 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-9% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96551)
1051311 Harvest Nosferatu Booster IV Harvest Nosferatu Booster IV Name of item 96552 (Booster)
1051312 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-12% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96552)
1051319 Harvest Webifier Booster I Harvest Webifier Booster I Name of item 96553 (Booster)
1051320 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+1km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+1km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96553)
1051321 Harvest Webifier Booster II Harvest Webifier Booster II Name of item 96554 (Booster)
1051322 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+2km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+2km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96554)
1051323 Harvest Webifier Booster III Harvest Webifier Booster III Name of item 96555 (Booster)
1051324 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+3km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96555)
1051325 Harvest Webifier Booster IV Harvest Webifier Booster IV Name of item 96556 (Booster)
1051326 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+4km Webifier Range. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+4km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96556)
1051327 Harvest Damage Booster I Harvest Damage Booster I Name of item 96557 (Booster)
1051328 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+3% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96557)
1051329 Harvest Damage Booster II Harvest Damage Booster II Name of item 96558 (Booster)
1051330 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+6% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96558)
1051333 Harvest Damage Booster III Harvest Damage Booster III Name of item 96560 (Booster)
1051334 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+9% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+9% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96560)
1051336 Harvest Damage Booster IV Harvest Damage Booster IV Name of item 96561 (Booster)
1051337 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+12% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96561)
1051338 Tetrimon Anti-Drain Booster I Tetrimon Anti-Drain Booster I Name of item 96562 (Booster)
1051339 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96562)
1051340 Tetrimon Anti-Drain Booster II Tetrimon Anti-Drain Booster II Name of item 96563 (Booster)
1051341 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+12% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96563)
1051344 Tetrimon Anti-Drain Booster III Tetrimon Anti-Drain Booster III Name of item 96565 (Booster)
1051345 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+18% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+18% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96565)
1051346 Tetrimon Anti-Drain Booster IV Tetrimon Anti-Drain Booster IV Name of item 96566 (Booster)
1051347 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+24% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+24% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96566)
1051354 Tetrimon Capacitor Booster I Tetrimon Capacitor Booster I Name of item 96567 (Booster)
1051355 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+3% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+3% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96567)
1051362 Tetrimon Capacitor Booster II Tetrimon Capacitor Booster II Name of item 96568 (Booster)
1051363 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96568)
1051364 Tetrimon Capacitor Booster III Tetrimon Capacitor Booster III Name of item 96569 (Booster)
1051365 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+9% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+9% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96569)
1051366 Tetrimon Capacitor Booster IV Tetrimon Capacitor Booster IV Name of item 96570 (Booster)
1051367 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+12% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96570)
1051369 Tetrimon Resistance Booster I Tetrimon Resistance Booster I Name of item 96571 (Booster)
1051370 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+2% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+2% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96571)
1051371 Tetrimon Resistance Booster II Tetrimon Resistance Booster II Name of item 96572 (Booster)
1051372 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+4% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+4% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96572)
1051373 Tetrimon Resistance Booster III Tetrimon Resistance Booster III Name of item 96573 (Booster)
1051374 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96573)
1051375 Tetrimon Resistance Booster IV Tetrimon Resistance Booster IV Name of item 96574 (Booster)
1051376 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+8% Armor Resistances. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+8% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96574)
1051377 Tetrimon Precision Booster I Tetrimon Precision Booster I Name of item 96575 (Booster)
1051378 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+3% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96575)
1051379 Tetrimon Precision Booster II Tetrimon Precision Booster II Name of item 96576 (Booster)
1051380 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96576)
1051381 Tetrimon Precision Booster III Tetrimon Precision Booster III Name of item 96577 (Booster)
1051382 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+9% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96577)
1051383 Tetrimon Precision Booster IV Tetrimon Precision Booster IV Name of item 96578 (Booster)
1051384 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: November 10, YC128
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+12% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96578)
1051387 Chemal Tech Turret Booster I Chemal Tech Turret Booster I Name of item 96581 (Booster)
1051388 +4% Turret Damage.
+4% Turret Tracking Speed.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+4% Turret Damage.</b>
<b>+4% Turret Tracking Speed.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96581)
1051389 Chemal Tech Turret Booster II Chemal Tech Turret Booster II Name of item 96582 (Booster)
1051390 +6% Turret Damage.
+6% Turret Tracking Speed.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+6% Turret Damage.</b>
<b>+6% Turret Tracking Speed.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96582)
1051393 Chemal Tech Turret Booster III Chemal Tech Turret Booster III Name of item 96583 (Booster)
1051394 +8% Turret Damage.
+8% Turret Tracking Speed.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+8% Turret Damage.</b>
<b>+8% Turret Tracking Speed.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96583)
1051397 Chemal Tech Mining Booster I Chemal Tech Mining Booster I Name of item 96584 (Booster)
1051398 +4% Mining Laser Yield.
+10% Mining Laser Optimal Range.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+4% Mining Laser Yield.</b>
<b>+10% Mining Laser Optimal Range.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96584)
1051399 Chemal Tech Mining Booster II Chemal Tech Mining Booster II Name of item 96585 (Booster)
1051400 +8% Mining Laser Yield.
+15% Mining Laser Optimal Range.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+8% Mining Laser Yield.</b>
<b>+15% Mining Laser Optimal Range.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96585)
1051401 Chemal Tech Mining Booster III Chemal Tech Mining Booster III Name of item 96586 (Booster)
1051402 +12% Mining Laser Yield.
+20% Mining Laser Optimal Range.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+12% Mining Laser Yield.</b>
<b>+20% Mining Laser Optimal Range.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96586)
1051405 Chemal Tech Exploration Booster I Chemal Tech Exploration Booster I Name of item 96588 (Booster)
1051406 +4 Data Analyzer Virus Coherence
+4% Scan Probe Strength

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+4 Data Analyzer Virus Coherence</b>
<b>+4% Scan Probe Strength</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96588)
1051407 Chemal Tech Exploration Booster II Chemal Tech Exploration Booster II Name of item 96589 (Booster)
1051408 +6 Data Analyzer Virus Coherence
+8% Scan Probe Strength

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+6 Data Analyzer Virus Coherence</b>
<b>+8% Scan Probe Strength</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96589)
1051409 Chemal Tech Exploration Booster III Chemal Tech Exploration Booster III Name of item 96590 (Booster)
1051410 +8 Data Analyzer Virus Coherence
+12% Scan Probe Strength

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>+8 Data Analyzer Virus Coherence</b>
<b>+12% Scan Probe Strength</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96590)
1051411 Chemal Tech Repair Booster I Chemal Tech Repair Booster I Name of item 96591 (Booster)
1051412 -4% Armor Repairer Cycle Time.
-4% Shield Booster Cycle Time.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>-4% Armor Repairer Cycle Time.</b>
<b>-4% Shield Booster Cycle Time.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96591)
1051413 Chemal Tech Repair Booster II Chemal Tech Repair Booster II Name of item 96592 (Booster)
1051414 -8% Armor Repairer Cycle Time.
-8% Shield Booster Cycle Time.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>-8% Armor Repairer Cycle Time.</b>
<b>-8% Shield Booster Cycle Time.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96592)
1051416 Chemal Tech Repair Booster III Chemal Tech Repair Booster III Name of item 96593 (Booster)
1051417 -12% Armor Repairer Cycle Time.
-12% Shield Booster Cycle Time.

Base Duration: 3 Hours

Expiry date: November 10, YC128
<b>-12% Armor Repairer Cycle Time.</b>
<b>-12% Shield Booster Cycle Time.</b>

Base Duration: 3 Hours

<b>Expiry date: November 10, YC128</b>
Description of item "No item name" (96593)
1051902 Blood Sacrament Trader Blood Sacrament Trader
1051930 Blood Sacrament Trader Blood Sacrament Trader Name of item 96718 (Large Collidable Object)
1051958 Tetrimon Anointed Trader Tetrimon Anointed Trader
1051977 Tetrimon Anointed Trader Tetrimon Anointed Trader Name of item 96721 (Large Collidable Object)
1051980 Recurring Totality Trader Recurring Totality Trader
1051983 Recurring Totality Trader Recurring Totality Trader Name of item 96722 (Large Collidable Object)
1052207 This canister contains the blood of a human who has been subject to long-term exposure to Abyssal energies.

Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it.
This canister contains the blood of a human who has been subject to long-term exposure to Abyssal energies.

Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it.
Description of item "No item name" (96789)
1052208 Mutated Blood Sample Mutated Blood Sample Name of item 96789 (Special Edition Commodities)
1052209 This canister contains the blood of a Triglavian Narodnya. Locked inside it may lie the secrets of Triglavian biotech.

Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it.
This canister contains the blood of a Triglavian Narodnya. Locked inside it may lie the secrets of Triglavian biotech.

Item Traders working for the Blood Raiders will want to acquire it, those working for St. Tetrimon will want to destroy it, and the Triglavians will wish to recover it.
Description of item "No item name" (96790)
1052210 Sobornost Blood Sample Sobornost Blood Sample Name of item 96790 (Special Edition Commodities)
1052236 Hexfold Terror Hexfold Terror
1052242 Hexfold Terror - Limited Hexfold Terror - Limited Name of item 96803 (Ship SKIN Design Element)
1052243 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96803)
1052248 Hexfold Terror - Unlimited Hexfold Terror - Unlimited Name of item 96805 (Ship SKIN Design Element)
1052250 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96805)
1052259 Triglavian Collective Triglavian Collective
1052262 Triglavian Collective - Limited Triglavian Collective - Limited Name of item 96810 (Ship SKIN Design Element)
1052263 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96810)
1052266 Triglavian Collective - Unlimited Triglavian Collective - Unlimited Name of item 96812 (Ship SKIN Design Element)
1052267 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96812)
1052277 Overflowing Harvest Overflowing Harvest
1052278 Overflowing Harvest - Limited Overflowing Harvest - Limited Name of item 96815 (Ship SKIN Design Element)
1052279 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96815)
1052280 Overflowing Harvest - Unlimited Overflowing Harvest - Unlimited Name of item 96816 (Ship SKIN Design Element)
1052281 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96816)
1052282 Trinary Complex Trinary Complex
1052283 Trinary Complex - Limited Trinary Complex - Limited Name of item 96817 (Ship SKIN Design Element)
1052284 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96817)
1052285 Trinary Complex - Unlimited Trinary Complex - Unlimited Name of item 96818 (Ship SKIN Design Element)
1052286 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96818)
1052290 Ascendant Clades Ascendant Clades
1052291 Ascendant Clades - Limited Ascendant Clades - Limited Name of item 96820 (Ship SKIN Design Element)
1052292 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96820)
1052293 Ascendant Clades - Unlimited Ascendant Clades - Unlimited Name of item 96821 (Ship SKIN Design Element)
1052294 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96821)
1052295 Trinary Echo Trinary Echo
1052296 Trinary Echo - Limited Trinary Echo - Limited Name of item 96822 (Ship SKIN Design Element)
1052297 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96822)
1052298 Trinary Echo - Unlimited Trinary Echo - Unlimited Name of item 96823 (Ship SKIN Design Element)
1052299 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96823)
1052300 Savant’s Ruin Savant’s Ruin
1052301 Savant’s Ruin - Limited Savant’s Ruin - Limited Name of item 96824 (Ship SKIN Design Element)
1052302 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96824)
1052303 Savant’s Ruin - Unlimited Savant’s Ruin - Unlimited Name of item 96825 (Ship SKIN Design Element)
1052304 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96825)
1052305 Bleak Stigmata Bleak Stigmata
1052306 Bleak Stigmata - Limited Bleak Stigmata - Limited Name of item 96826 (Ship SKIN Design Element)
1052307 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96826)
1052308 Bleak Stigmata - Unlimited Bleak Stigmata - Unlimited Name of item 96827 (Ship SKIN Design Element)
1052309 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96827)
1052310 Liminal Sanguine Gloss Liminal Sanguine Gloss
1052311 Liminal Sanguine Gloss - Limited Liminal Sanguine Gloss - Limited Name of item 96828 (Ship SKIN Design Element)
1052312 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96828)
1052313 Liminal Sanguine Gloss - Unlimited Liminal Sanguine Gloss - Unlimited Name of item 96829 (Ship SKIN Design Element)
1052314 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96829)
1052315 Shadowy Totality Matte Shadowy Totality Matte
1052316 Shadowy Totality Matte - Limited Shadowy Totality Matte - Limited Name of item 96830 (Ship SKIN Design Element)
1052317 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96830)
1052318 Shadowy Totality Matte - Unlimited Shadowy Totality Matte - Unlimited Name of item 96831 (Ship SKIN Design Element)
1052319 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96831)
1052321 Ecru Marrow Satin Ecru Marrow Satin
1052323 Ecru Marrow Satin - Limited Ecru Marrow Satin - Limited Name of item 96832 (Ship SKIN Design Element)
1052324 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96832)
1052325 Ecru Marrow Satin - Unlimited Ecru Marrow Satin - Unlimited Name of item 96833 (Ship SKIN Design Element)
1052326 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96833)
1052327 Ossified Beige Matte Ossified Beige Matte
1052328 Ossified Beige Matte - Limited Ossified Beige Matte - Limited Name of item 96834 (Ship SKIN Design Element)
1052329 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96834)
1052330 Ossified Beige Matte - Unlimited Ossified Beige Matte - Unlimited Name of item 96835 (Ship SKIN Design Element)
1052331 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96835)
1052333 Ossified Beige Gloss Ossified Beige Gloss
1052334 Ossified Beige Gloss - Limited Ossified Beige Gloss - Limited Name of item 96836 (Ship SKIN Design Element)
1052335 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96836)
1052337 Ossified Beige Gloss - Unlimited Ossified Beige Gloss - Unlimited Name of item 96838 (Ship SKIN Design Element)
1052338 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96838)
1052339 Proven Chrome Proven Chrome
1052340 Proven Chrome Metallic - Limited Proven Chrome Metallic - Limited Name of item 96839 (Ship SKIN Design Element)
1052341 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96839)
1052342 Proven Chrome Metallic - Unlimited Proven Chrome Metallic - Unlimited Name of item 96840 (Ship SKIN Design Element)
1052343 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96840)
1052344 Clotted Bronze Clotted Bronze
1052345 Clotted Bronze Metallic - Limited Clotted Bronze Metallic - Limited Name of item 96841 (Ship SKIN Design Element)
1052346 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96841)
1052349 Clotted Bronze Metallic - Unlimited Clotted Bronze Metallic - Unlimited Name of item 96842 (Ship SKIN Design Element)
1052350 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96842)
1052351 Entropic Rose Entropic Rose
1052352 Entropic Rose Metallic - Limited Entropic Rose Metallic - Limited Name of item 96843 (Ship SKIN Design Element)
1052353 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (96843)
1052354 Entropic Rose Metallic - Unlimited Entropic Rose Metallic - Unlimited Name of item 96844 (Ship SKIN Design Element)
1052355 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
Description of item "No item name" (96844)
1052383 This can be consumed when updating your portrait if it is in an accessible inventory location. This can be consumed when updating your portrait if it is in an accessible inventory location. Description of item "No item name" (96845)
1052384 Star of Pochven Background Star of Pochven Background Name of item 96845 (Portrait Backgrounds)
1052759 A bioadaptive cache captured in Pochven by the forces in control of this site. A bioadaptive cache captured in Pochven by the forces in control of this site. Description of item "No item name" (96326)
1052862 Contains one randomly selected 'Radiance' Cerebral Accelerator. Contains one randomly selected 'Radiance' Cerebral Accelerator. Description of item "No item name" (97206)
1052863 Crimson Harvest Cerebral Accelerator Crate Crimson Harvest Cerebral Accelerator Crate Name of item 97206 (Special Edition Commodities)
1052864 Crimson Harvest Cerebral Accelerator Crate Crimson Harvest Cerebral Accelerator Crate
1052865 Contains one randomly selected 'Radiance' Cerebral Accelerator. Contains one randomly selected 'Radiance' Cerebral Accelerator.
1052884 Crimson Gauntlet Shortcut Keypass Crimson Gauntlet Shortcut Keypass Name of item 97207 (Acceleration Gate Keys)
1052885 This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes. This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes. Description of item "No item name" (97207)
1052888 Tetrimon Base Shortcut Keypass Tetrimon Base Shortcut Keypass Name of item 97208 (Acceleration Gate Keys)
1052889 This keypass grants single-use access to private shortcut acceleration gate within Tetrimon Base and Tetrimon Frontline Base complexes. This keypass grants single-use access to private shortcut acceleration gate within Tetrimon Base and Tetrimon Frontline Base complexes. Description of item "No item name" (97208)
1052929 Criterion of Fitness Criterion of Fitness
1053074 Trial Is About To Commence Trial Is About To Commence
1053078 Challenge Challenge
1053080 Glorified Glorified
1053082 Efficient Efficient
1053083 Sufficient Sufficient
1053087 Trial Round Trial Round
1053088 Countdown To Next Round Countdown To Next Round
1053092 Final Proving Final Proving
1053108 Total Fitness Total Fitness
1053118 Destroy Hostiles Destroy Hostiles
1053128 Proving Respite Proving Respite
1053132 Glorified Final Round <b>Glorified Final Round</b>
1053136 Efficient Final Round <b>Efficient Final Round</b>
1053143 Sufficient Final Round <b>Sufficient Final Round</b>
1053145 Unfit Final Round <b>Unfit Final Round</b>
1053174 Next Round Challenge Next Round Challenge
1053192 Criterion Trial consists of three rounds. Success is determined by speed. Success leads to deadlier encounters and greater rewards. Criterion Trial consists of three rounds. Success is determined by speed. Success leads to deadlier encounters and greater rewards.
1053236 Performance based on time to destroy all hostiles Performance based on time to destroy all hostiles
1053250 Fitness Fitness
1053253 Challenge Increase Challenge Increase
1053275 Respite Respite
1053282 Final Fitness Final Fitness
1053283 INCOMING: TRIGLAVIAN COMMANDER INCOMING: TRIGLAVIAN COMMANDER
1053284 INCOMING: TRIGLAVIAN CAPTAIN INCOMING: TRIGLAVIAN CAPTAIN
1053285 INCOMING: TRIGLAVIAN LIEUTENANT INCOMING: TRIGLAVIAN LIEUTENANT
1053286 Time To Arrival Time To Arrival
1053287 Your fitness has drawn the attention of a formidable Triglavian Your fitness has drawn the attention of a formidable Triglavian
1053309 INCOMING: TRIGLAVIAN SUPERIOR INCOMING: TRIGLAVIAN SUPERIOR
1053316 Criterion Cache Criterion Cache Name of item 97262 (Irregular Structure)
1053330 Destroy Cache And Claim Reward Destroy Cache And Claim Reward
1053331 Destroy the Criterion Cache to loot its contents Destroy the Criterion Cache to loot its contents
1053358 Criterion Cipher Criterion Cipher Name of item 97265 (Acceleration Gate Keys)
1053360 Criterion Cipher will be consumed upon gate activation. Criterion Cipher will be consumed upon gate activation.
1053361 Cipher Required Cipher Required
1053362 Criterion Cipher is required to activate gate. Criterion Cipher is required to activate gate.
1053363 Criterion Trial In Progress Criterion Trial In Progress
1053364 Gate has been deactivated as another capsuleer has already entered this Criterion. Gate has been deactivated as another capsuleer has already entered this Criterion.
1053483 CH Trig Proving Challenge Spawner - Difficulty 1 (DO NOT TRANSLATE) CH Trig Proving Challenge Spawner - Difficulty 1 (DO NOT TRANSLATE) Name of item 97283 (Cloud)
1053484 CH Trig Proving Challenge Spawner - Difficulty 2 (DO NOT TRANSLATE) CH Trig Proving Challenge Spawner - Difficulty 2 (DO NOT TRANSLATE) Name of item 97284 (Cloud)
1053485 CH Trig Proving Challenge Spawner - Difficulty 3 (DO NOT TRANSLATE) CH Trig Proving Challenge Spawner - Difficulty 3 (DO NOT TRANSLATE) Name of item 97285 (Cloud)
1053486 CH Trig Proving Challenge Spawner - Difficulty 4 (DO NOT TRANSLATE) CH Trig Proving Challenge Spawner - Difficulty 4 (DO NOT TRANSLATE) Name of item 97286 (Cloud)
1053487 CH Trig Proving Challenge Spawner - Difficulty 5 (DO NOT TRANSLATE) CH Trig Proving Challenge Spawner - Difficulty 5 (DO NOT TRANSLATE) Name of item 97287 (Cloud)
1053490 Superior Drekavac Superior Drekavac Name of item 97288 (Triglavian Entities)
1053493 Superior Leshak Superior Leshak Name of item 97290 (Triglavian Entities)
1053517 Zorya's Babaroga Zorya's Babaroga Name of item 97310 (Triglavian Entities)
1053520 CH Trig Proving Challenge - Boss Spawner - Easy (DO NOT TRANSLATE) CH Trig Proving Challenge - Boss Spawner - Easy (DO NOT TRANSLATE) Name of item 97311 (Cloud)
1053521 CH Trig Proving Challenge - Boss Spawner - Medium (DO NOT TRANSLATE) CH Trig Proving Challenge - Boss Spawner - Medium (DO NOT TRANSLATE) Name of item 97312 (Cloud)
1053522 CH Trig Proving Challenge - Boss Spawner - Hard (DO NOT TRANSLATE) CH Trig Proving Challenge - Boss Spawner - Hard (DO NOT TRANSLATE) Name of item 97313 (Cloud)
1053634 Criterion Restrictions Beacon Criterion Restrictions Beacon Name of item 97315 (Effect Beacon)
1053709 <color="#FFFF454B">Activation Blocked:</color> Smart Bombs <color="#FFFF454B">Activation Blocked:</color> Smart Bombs
1053712 Criterion Restrictions Criterion Restrictions
1053778 Trial Complete Trial Complete
1053964 Glorified First Round <b>Glorified First Round</b>
1053965 Efficient First Round <b>Efficient First Round</b>
1053967 Sufficient First Round <b>Sufficient First Round</b>
1053968 Unfit First Round <b>Unfit First Round</b>
1053970 Glorified Second Round <b>Glorified Second Round</b>
1053971 Efficient Second Round <b>Efficient Second Round</b>
1053972 Sufficient Second Round <b>Sufficient Second Round</b>
1053973 Unfit Second Round <b>Unfit Second Round</b>
1053978 <font size="14">Wormhole Pilot Expert System</font>

This Expert System makes available the skills a capsuleer needs to fly a gas-harvesting Venture, all Covert Ops frigates, and use combat fittings for a Praxis ready for Class 3 wormholes.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14">Wormhole Pilot Expert System</font>

This Expert System makes available the skills a capsuleer needs to fly a gas-harvesting Venture, all Covert Ops frigates, and use combat fittings for a Praxis ready for Class 3 wormholes.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Wormhole Pilot Expert System</b></font>

This Expert System makes available the skills a capsuleer needs to fly a gas-harvesting Venture, all Covert Ops frigates, and use
<a href="fitting:47466:1248;4:41218;1:10884;1:26086;1:19814;1:2281;2:33450;6:8748;1:5839;1:22291;1:16535;2:16475;1:25948;2:31874;2:31876;3:24511;150::">combat fittings</a> for a <a href="showinfo:47466">Praxis</a> ready for Class 3 wormholes.

<b>The temporary skills provided by this Expert System last for seven days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "Wormhole Pilot" (97348)
1053994 Trial Is About To Commence Trial Is About To Commence
1053995 Countdown To Trial Countdown To Trial
1054433 Blood Raiders Crimson Mark Blood Raiders Crimson Mark
1054434 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054435 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97421)
1054436 Damavik Blood Raiders Crimson Mark SKIN Damavik Blood Raiders Crimson Mark SKIN Name of item 97421 (Permanent SKIN)
1054437 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054438 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97422)
1054439 Vedmak Blood Raiders Crimson Mark SKIN Vedmak Blood Raiders Crimson Mark SKIN Name of item 97422 (Permanent SKIN)
1054440 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054441 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97423)
1054442 Drekavac Blood Raiders Crimson Mark SKIN Drekavac Blood Raiders Crimson Mark SKIN Name of item 97423 (Permanent SKIN)
1054443 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054444 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97424)
1054445 Leshak Blood Raiders Crimson Mark SKIN Leshak Blood Raiders Crimson Mark SKIN Name of item 97424 (Permanent SKIN)
1054446 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054447 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97425)
1054448 Nergal Blood Raiders Crimson Mark SKIN Nergal Blood Raiders Crimson Mark SKIN Name of item 97425 (Permanent SKIN)
1054449 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054450 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97426)
1054451 Kikimora Blood Raiders Crimson Mark SKIN Kikimora Blood Raiders Crimson Mark SKIN Name of item 97426 (Permanent SKIN)
1054452 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054453 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97427)
1054454 Ikitursa Blood Raiders Crimson Mark SKIN Ikitursa Blood Raiders Crimson Mark SKIN Name of item 97427 (Permanent SKIN)
1054456 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97428)
1054457 Zarmazd Blood Raiders Crimson Mark SKIN Zarmazd Blood Raiders Crimson Mark SKIN Name of item 97428 (Permanent SKIN)
1054460 Rodiva Blood Raiders Crimson Mark SKIN Rodiva Blood Raiders Crimson Mark SKIN Name of item 97429 (Permanent SKIN)
1054469 Tetrimon Crimson Mark Tetrimon Crimson Mark
1054470 Tetrimon Crimson Mark Tetrimon Crimson Mark
1054472 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054473 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97430)
1054474 Nergal Tetrimon Crimson Mark SKIN Nergal Tetrimon Crimson Mark SKIN Name of item 97430 (Permanent SKIN)
1054475 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054476 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97431)
1054477 Leshak Tetrimon Crimson Mark SKIN Leshak Tetrimon Crimson Mark SKIN Name of item 97431 (Permanent SKIN)
1054478 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054479 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97432)
1054480 Damavik Tetrimon Crimson Mark SKIN Damavik Tetrimon Crimson Mark SKIN Name of item 97432 (Permanent SKIN)
1054483 Babaroga Tetrimon Crimson Mark SKIN Babaroga Tetrimon Crimson Mark SKIN Name of item 97433 (Permanent SKIN)
1054486 Zirnitra Tetrimon Crimson Mark SKIN Zirnitra Tetrimon Crimson Mark SKIN Name of item 97434 (Permanent SKIN)
1054489 Drekavac Tetrimon Crimson Mark SKIN Drekavac Tetrimon Crimson Mark SKIN Name of item 97435 (Permanent SKIN)
1054490 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054491 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97436)
1054492 Kikimora Tetrimon Crimson Mark SKIN Kikimora Tetrimon Crimson Mark SKIN Name of item 97436 (Permanent SKIN)
1054493 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054494 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97437)
1054495 Ikitursa Tetrimon Crimson Mark SKIN Ikitursa Tetrimon Crimson Mark SKIN Name of item 97437 (Permanent SKIN)
1054496 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054497 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97438)
1054498 Draugur Tetrimon Crimson Mark SKIN Draugur Tetrimon Crimson Mark SKIN Name of item 97438 (Permanent SKIN)
1054499 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054500 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97439)
1054501 Rodiva Tetrimon Crimson Mark SKIN Rodiva Tetrimon Crimson Mark SKIN Name of item 97439 (Permanent SKIN)
1054502 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1054503 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97440)
1054504 Vedmak Tetrimon Crimson Mark SKIN Vedmak Tetrimon Crimson Mark SKIN Name of item 97440 (Permanent SKIN)
1054507 Zarmazd Tetrimon Crimson Mark SKIN Zarmazd Tetrimon Crimson Mark SKIN Name of item 97441 (Permanent SKIN)
1054666 Crimson Harvest Crimson Harvest
1054690 Contains a Akoman blueprint copy with a single run. Contains a Akoman blueprint copy with a single run. Description of item "No item name" (97516)
1054691 Akoman Blueprint Crate Akoman Blueprint Crate Name of item 97516 (Special Edition Commodities)
1054693 Akoman Blueprint Crate Akoman Blueprint Crate
1054694 Contains a Akoman blueprint copy with a single run. Contains a Akoman blueprint copy with a single run.
1054707 Crimson Harvest Crimson Harvest
1054708 Blood Raiders: Crimson Harvest Blood Raiders: Crimson Harvest
1054709 Blood Raiders Blood Raiders
1054710 Crimson Harvest: Blood Raiders Crimson Harvest: Blood Raiders
1054711 Crimson Harvest Crimson Harvest
1054712 Tetrimon: Crimson Harvest Tetrimon: Crimson Harvest
1054713 Tetrimon Tetrimon
1054714 The Order of St. Tetrimon is an Amarr religious order known for its fanatical followers and radical scriptural, theocratic, and militarist doctrines. The Order is named for St. Tetrimon, an Ardishapur noble who assassinated his grandfather the Emperor Zaragram II, in response to the increasingly megalomaniac and heretical actions of the "Mad Emperor". The Order of St. Tetrimon is an Amarr religious order known for its fanatical followers and radical scriptural, theocratic, and militarist doctrines. The Order is named for St. Tetrimon, an Ardishapur noble who assassinated his grandfather the Emperor Zaragram II, in response to the increasingly megalomaniac and heretical actions of the "Mad Emperor".
1054715 Crimson Harvest: Order of Tetrimon Crimson Harvest: Order of Tetrimon
1054882 Inside the Criterion, the convocation of Triglav outside the struggle will determine fitness based on survival success. Inside the Criterion, the convocation of Triglav outside the struggle will determine fitness based on survival success.
1054883 Inside the Criterion, the Convocation of Triglav Outside the Struggle will determine fitness based on survival success.

Access must be earned. Criterion Cipher can be earned from Crimson Harvest sites to unlock the acceleration gate. The key is consumed on use, and the gate locks behind those who enter.

The Criterion consists of three combat trials. Speed of completion determines fitness, fitness improves rewards. Challenges are dynamic. Superior capsuleer performance will lead to more dangerous encounters, but also greater rewards.

Time to complete: 15-30 minutes.
Hostiles: Triglavians.
Size: 1 pilot.
Roles: Enforcer.
Modules: Smart Bombs cannot be used within the site.
Ship Restrictions: A well-fitted battlecruiser to survive, a marauder to excel.
Inside the Criterion, the Convocation of Triglav Outside the Struggle will determine fitness based on survival success.

Access must be earned. Criterion Cipher can be earned from Crimson Harvest sites to unlock the acceleration gate. The key is consumed on use, and the gate locks behind those who enter.

The Criterion consists of three combat trials. Speed of completion determines fitness, fitness improves rewards. Challenges are dynamic. Superior capsuleer performance will lead to more dangerous encounters, but also greater rewards.

<b>Time to complete:</b> 15-30 minutes.
<b>Hostiles:</b> Triglavians.
<b>Size:</b> 1 pilot.
<b>Roles:</b> Enforcer.
<b>Modules:</b> Smart Bombs cannot be used within the site.
<b>Ship Restrictions:</b> A well-fitted battlecruiser to survive, a marauder to excel.
1054884 A superior Triglavian Drekavac.

Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.
A superior Triglavian Drekavac.

<i>Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.</i>
Description of item "No item name" (97288)
1054886 A superior Triglavian Leshak.

Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.
A superior Triglavian Leshak.

<i>Fitness must be proven to realize glorification. Destructive mortification is the only alternative within the flow.</i>
Description of item "No item name" (97290)
1054887 Your performance has attracted the attention of Zorya Triglav, speaker for the Convocation of Triglav Outside the Struggle.

Totality will not be unwoven. Lystopad phase must resolve. Glorification unfolds within the flow. Nothing can halt the flow of Vyraj.
Your performance has attracted the attention of Zorya Triglav, speaker for the Convocation of Triglav Outside the Struggle.

<i>Totality will not be unwoven. Lystopad phase must resolve. Glorification unfolds within the flow. Nothing can halt the flow of Vyraj.</i>
Description of item "No item name" (97310)
1054889 Destroy this cache to unlock its contents. The reward inside is determined based on fitness. Destroy this cache to unlock its contents. The reward inside is determined based on fitness. Description of item "No item name" (97262)
1054900 A decryption key that allows access to the Fitness Criterion. It includes a message, which translates as:

Ancient Domains counter-flow dissonance are in conflict with stability. Only through fitness can now-time stabilization be realized. Face the Criterion to determine istina fitness and attempt glorification.
A decryption key that allows access to the Fitness Criterion. It includes a message, which translates as:

<i>Ancient Domains counter-flow dissonance are in conflict with stability. Only through fitness can now-time stabilization be realized. Face the Criterion to determine istina fitness and attempt glorification.</i>
Description of item "No item name" (97265)
1055112 Respite Respite
1055315 Decayed Capital Remote Armor Repairer Mutaplasmid Decayed Capital Remote Armor Repairer Mutaplasmid Name of item 97638 (Mutaplasmids)
1055316 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "No item name" (97638)
1055318 Unstable Capital Remote Armor Repairer Mutaplasmid Unstable Capital Remote Armor Repairer Mutaplasmid Name of item 97639 (Mutaplasmids)
1055319 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "No item name" (97639)
1055322 Gravid Capital Remote Armor Repairer Mutaplasmid Gravid Capital Remote Armor Repairer Mutaplasmid Name of item 97640 (Mutaplasmids)
1055323 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "No item name" (97640)
1055324 Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Name of item 97641 (Mutaplasmids)
1055325 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "No item name" (97641)
1055326 Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Name of item 97642 (Mutaplasmids)
1055327 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "No item name" (97642)
1055328 Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Name of item 97643 (Mutaplasmids)
1055329 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "No item name" (97643)
1055352 Capital Abyssal Remote Armor Repairer Capital Abyssal Remote Armor Repairer Name of item 97648 (Remote Armor Repairer)
1055353 This module uses nano-assemblers to repair damage done to the armor of the Target ship.

Note: May only be fitted to capital class ships.
This module uses nano-assemblers to repair damage done to the armor of the Target ship.

Note: May only be fitted to capital class ships.
Description of item "No item name" (97648)
1055364 Totality Day Celebration Crate Totality Day Celebration Crate Name of item 97649 (Special Edition Commodities)
1055365 This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework. This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework. Description of item "No item name" (97649)
1055379 Totality Day Celebration Crate Totality Day Celebration Crate
1055380 This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework. This crate contains 10 PLEX, Glorified Ruby Gloss - Limited, Bujan Blue Steel - Limited, Kyber Conjunction - Limited, Background, Festival Launcher and a Scarlet Embrace Firework.
1055390 Decayed Large Remote Armor Repairer Mutaplasmid Decayed Large Remote Armor Repairer Mutaplasmid Name of item 97650 (Mutaplasmids)
1055391 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "No item name" (97650)
1055392 Unstable Large Remote Armor Repairer Mutaplasmid Unstable Large Remote Armor Repairer Mutaplasmid Name of item 97651 (Mutaplasmids)
1055393 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "No item name" (97651)
1055394 Gravid Large Remote Armor Repairer Mutaplasmid Gravid Large Remote Armor Repairer Mutaplasmid Name of item 97652 (Mutaplasmids)
1055395 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "No item name" (97652)
1055396 Glorified Decayed Large Remote Armor Repairer Mutaplasmid Glorified Decayed Large Remote Armor Repairer Mutaplasmid Name of item 97653 (Mutaplasmids)
1055397 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "No item name" (97653)
1055398 Glorified Unstable Large Remote Armor Repairer Mutaplasmid Glorified Unstable Large Remote Armor Repairer Mutaplasmid Name of item 97654 (Mutaplasmids)
1055399 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "No item name" (97654)
1055400 Glorified Gravid Large Remote Armor Repairer Mutaplasmid Glorified Gravid Large Remote Armor Repairer Mutaplasmid Name of item 97655 (Mutaplasmids)
1055401 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "No item name" (97655)
1055406 Large Abyssal Remote Armor Repairer Large Abyssal Remote Armor Repairer Name of item 97657 (Remote Armor Repairer)
1055407 This module uses nano-assemblers to repair damage done to the armor of the Target ship. This module uses nano-assemblers to repair damage done to the armor of the Target ship. Description of item "No item name" (97657)
1055434 Triglavian Pilot Triglavian Pilot Name of item 97659 (Standard Expert Systems)
1055435 <font size="14">Triglavian Pilot Expert System</font>

This Expert System makes available skills enabling a capsuleer to fly Triglavian Tech 1 frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Triglavian-focused supporting skills.

The temporary skills provided by this Expert System last for seven days.

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14">Activating an Expert System</font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.
<font size="14"><b>Triglavian Pilot Expert System</b></font>

This Expert System makes available skills enabling a capsuleer to fly Triglavian Tech 1 frigate-type, destroyer-type, cruiser-type, battlecruiser-type and battleship-type ships along with Triglavian-focused supporting skills.

<b>The temporary skills provided by this Expert System last for seven days.</b>

An Expert System is a remote, restricted artificial intelligence providing you with access to certain skills during the active rental period. As it is independent from your clone and your capsule, an active Expert System is not lost on pod death or clone jump.

<font size="14"><b>Activating an Expert System</b></font>

Activation of an Expert System is automatic upon redemption of the item by the specific capsuleer intending to use the service.

<i>Expert Systems are a product developed by the PKN Interstellar consortium, made available over the HyperNet FTL communications network, and marketed by PKN Interstellar member corporations. An Expert System is a restricted AI based on artificial gelbrain technology. As the Expert System uses neural pathways based on those created by skill training or skill injection, it is compatible with capsule-ship interface and control systems. Real time command and control communication is achieved using dedicated FTL channels on PKN Interstellar's HyperNet.</i>
Description of item "No item name" (97659)
1055455 Decayed Medium Remote Armor Repairer Mutaplasmid Decayed Medium Remote Armor Repairer Mutaplasmid Name of item 97661 (Mutaplasmids)
1055456 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "No item name" (97661)
1055457 Unstable Medium Remote Armor Repairer Mutaplasmid Unstable Medium Remote Armor Repairer Mutaplasmid Name of item 97662 (Mutaplasmids)
1055458 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "No item name" (97662)
1055459 Gravid Medium Remote Armor Repairer Mutaplasmid Gravid Medium Remote Armor Repairer Mutaplasmid Name of item 97663 (Mutaplasmids)
1055460 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "No item name" (97663)
1055462 Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Name of item 97665 (Mutaplasmids)
1055463 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "No item name" (97665)
1055465 Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Name of item 97666 (Mutaplasmids)
1055466 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "No item name" (97666)
1055467 Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Name of item 97667 (Mutaplasmids)
1055468 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "No item name" (97667)
1055469 Medium Abyssal Remote Armor Repairer Medium Abyssal Remote Armor Repairer Name of item 97668 (Remote Armor Repairer)
1055470 This module uses nano-assemblers to repair damage done to the armor of the Target ship. This module uses nano-assemblers to repair damage done to the armor of the Target ship. Description of item "No item name" (97668)
1055471 Decayed Small Remote Armor Repairer Mutaplasmid Decayed Small Remote Armor Repairer Mutaplasmid Name of item 97669 (Mutaplasmids)
1055472 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "No item name" (97669)
1055473 Unstable Small Remote Armor Repairer Mutaplasmid Unstable Small Remote Armor Repairer Mutaplasmid Name of item 97670 (Mutaplasmids)
1055474 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "No item name" (97670)
1055475 Gravid Small Remote Armor Repairer Mutaplasmid Gravid Small Remote Armor Repairer Mutaplasmid Name of item 97671 (Mutaplasmids)
1055476 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "No item name" (97671)
1055478 Glorified Decayed Small Remote Armor Repairer Mutaplasmid Glorified Decayed Small Remote Armor Repairer Mutaplasmid Name of item 97672 (Mutaplasmids)
1055479 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "No item name" (97672)
1055480 Glorified Unstable Small Remote Armor Repairer Mutaplasmid Glorified Unstable Small Remote Armor Repairer Mutaplasmid Name of item 97673 (Mutaplasmids)
1055481 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "No item name" (97673)
1055482 Glorified Gravid Small Remote Armor Repairer Mutaplasmid Glorified Gravid Small Remote Armor Repairer Mutaplasmid Name of item 97674 (Mutaplasmids)
1055483 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based remote armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most remote armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "No item name" (97674)
1055484 Small Abyssal Remote Armor Repairer Small Abyssal Remote Armor Repairer Name of item 97675 (Remote Armor Repairer)
1055485 This module uses nano-assemblers to repair damage done to the armor of the Target ship. This module uses nano-assemblers to repair damage done to the armor of the Target ship. Description of item "No item name" (97675)
1055488 Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Blueprint Glorified Decayed Capital Remote Armor Repairer Mutaplasmid Blueprint Name of item 97676 (Mutaplasmid Blueprint)
1055489 Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Blueprint Glorified Gravid Capital Remote Armor Repairer Mutaplasmid Blueprint Name of item 97677 (Mutaplasmid Blueprint)
1055490 Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Blueprint Glorified Unstable Capital Remote Armor Repairer Mutaplasmid Blueprint Name of item 97678 (Mutaplasmid Blueprint)
1055491 Glorified Decayed Large Remote Armor Repairer Mutaplasmid Blueprint Glorified Decayed Large Remote Armor Repairer Mutaplasmid Blueprint Name of item 97679 (Mutaplasmid Blueprint)
1055492 Glorified Gravid Large Remote Armor Repairer Mutaplasmid Blueprint Glorified Gravid Large Remote Armor Repairer Mutaplasmid Blueprint Name of item 97680 (Mutaplasmid Blueprint)
1055493 Glorified Unstable Large Remote Armor Repairer Mutaplasmid Blueprint Glorified Unstable Large Remote Armor Repairer Mutaplasmid Blueprint Name of item 97681 (Mutaplasmid Blueprint)
1055494 Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Blueprint Glorified Decayed Medium Remote Armor Repairer Mutaplasmid Blueprint Name of item 97682 (Mutaplasmid Blueprint)
1055495 Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Blueprint Glorified Unstable Medium Remote Armor Repairer Mutaplasmid Blueprint Name of item 97683 (Mutaplasmid Blueprint)
1055496 Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Blueprint Glorified Gravid Medium Remote Armor Repairer Mutaplasmid Blueprint Name of item 97684 (Mutaplasmid Blueprint)
1055497 Glorified Decayed Small Remote Armor Repairer Mutaplasmid Blueprint Glorified Decayed Small Remote Armor Repairer Mutaplasmid Blueprint Name of item 97685 (Mutaplasmid Blueprint)
1055498 Glorified Gravid Small Remote Armor Repairer Mutaplasmid Blueprint Glorified Gravid Small Remote Armor Repairer Mutaplasmid Blueprint Name of item 97686 (Mutaplasmid Blueprint)
1055499 Glorified Unstable Small Remote Armor Repairer Mutaplasmid Blueprint Glorified Unstable Small Remote Armor Repairer Mutaplasmid Blueprint Name of item 97687 (Mutaplasmid Blueprint)
1055574 CH26: Destroy Tetrimon NPCs Initial CH26: Destroy Tetrimon NPCs Initial
1055575 Tetrimon Ship Destroyed Tetrimon Ship Destroyed
1055576 Destroy 150 Order of Tetrimon ships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Forward Headquarters
<i>Destroy 150 Order of Tetrimon ships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Forward Headquarters</i>
1055578 CH26: Destroy Tetrimon NPCs Repeatable CH26: Destroy Tetrimon NPCs Repeatable
1055579 Tetrimon Ship Destroyed Tetrimon Ship Destroyed
1055580 Destroy 60 Order of Tetrimon ships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Forward Headquarters
<i>Destroy 60 Order of Tetrimon ships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Forward Headquarters</i>
1055627 CH26: Tetrimon Boss Initial CH26: Tetrimon Boss Initial
1055628 Tetrimon Battleship Destroyed Tetrimon Battleship Destroyed
1055629 Destroy eight Order of Tetrimon battleships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Frontline Headquarters
<i>Destroy eight Order of Tetrimon battleships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Frontline Headquarters</i>
1055630 CH26: Tetrimon Boss Repeatable CH26: Tetrimon Boss Repeatable
1055631 Tetrimon Battleship Destroyed Tetrimon Battleship Destroyed
1055632 Destroy three Order of Tetrimon battleships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Frontline Headquarters
<i>Destroy three Order of Tetrimon battleships encountered in the following sites:
- Tetrimon Base
- Tetrimon Garrison
- Tetrimon Frontline Base
- Tetrimon Frontline Headquarters</i>
1055633 CH26: Hack Tetrimon Node/Hub Initial CH26: Hack Tetrimon Node/Hub Initial
1055634 Tetrimon Node/Hub Hacked Tetrimon Node/Hub Hacked
1055635 Hack 100 Tetrimon Network Nodes or Hubs found in the following sites:
- Tetrimon Network Node
- Tetrimon Network Hub
<i>Hack 100 Tetrimon Network Nodes or Hubs found in the following sites:
- Tetrimon Network Node
- Tetrimon Network Hub</i>
1055639 CH26: Hack Tetrimon Node/Hub Repeatable CH26: Hack Tetrimon Node/Hub Repeatable
1055640 Tetrimon Node/Hub Hacked Tetrimon Node/Hub Hacked
1055641 Hack 40 Tetrimon Network Nodes or Hubs found in the following sites:
- Tetrimon Network Node
- Tetrimon Network Hub
<i>Hack 40 Tetrimon Network Nodes or Hubs found in the following sites:
- Tetrimon Network Node
- Tetrimon Network Hub</i>
1055643 CH26: Destroy Blood Raider NPCs Initial CH26: Destroy Blood Raider NPCs Initial
1055644 Blood Raider Ship Destroyed Blood Raider Ship Destroyed
1055645 Destroy 120 Blood Raider ships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters
<i>Destroy 120 Blood Raider ships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters</i>
1055646 CH26: Destroy Blood Raider NPCs Repeatable CH26: Destroy Blood Raider NPCs Repeatable
1055647 Blood Raider Ship Destroyed Blood Raider Ship Destroyed
1055648 Destroy 48 Blood Raider ships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters
<i>Destroy 48 Blood Raider ships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters</i>
1055655 CH26: Blood Raider Boss Initial CH26: Blood Raider Boss Initial
1055656 Blood Raider Battleship Destroyed Blood Raider Battleship Destroyed
1055657 Destroy eight Blood Raider battleships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters
<i>Destroy eight Blood Raider battleships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters</i>
1055658 CH26: Blood Raider Boss Repeatable CH26: Blood Raider Boss Repeatable
1055659 Blood Raider Battleship Destroyed Blood Raider Battleship Destroyed
1055660 Destroy three Blood Raider battleships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters
<i>Destroy three Blood Raider battleships encountered in the following sites:
- Crimson Gauntlet
- Crimson Harvest Sanctuary
- Dark Blood Gauntlet
- Crimson Harvest Headquarters</i>
1055666 CH26: Hack Blood Raider Node/Hub Initial CH26: Hack Blood Raider Node/Hub Initial
1055667 Blood Raider Node/Hub Hacked Blood Raider Node/Hub Hacked
1055668 Hack 100 Crimson Harvest Network Nodes or Hubs found in the following sites:
- Crimson Harvest Network Node
- Crimson Harvest Network Hub
<i>Hack 100 Crimson Harvest Network Nodes or Hubs found in the following sites:
- Crimson Harvest Network Node
- Crimson Harvest Network Hub</i>
1055669 CH26: Hack Blood Raider Node/Hub Repeatable CH26: Hack Blood Raider Node/Hub Repeatable
1055670 Blood Raider Node/Hub Hacked Blood Raider Node/Hub Hacked
1055671 Hack 40 Crimson Harvest Network Nodes or Hubs found in the following sites:
- Crimson Harvest Network Node
- Crimson Harvest Network Hub
<i>Hack 40 Crimson Harvest Network Nodes or Hubs found in the following sites:
- Crimson Harvest Network Node
- Crimson Harvest Network Hub</i>
1055672 CH26: Destroy Nullprime Squall NPCs Initial CH26: Destroy Nullprime Squall NPCs Initial
1055673 Nullprime Squall Ship Destroyed Nullprime Squall Ship Destroyed
1055674 Destroy 10 Nullprime Squall ships encountered in the following sites:
- Class 1 Hollow Outbreak
- Class 2 Hollow Outbreak
- Class 3 Hollow Origin
<i>Destroy 10 Nullprime Squall ships encountered in the following sites:
- Class 1 Hollow Outbreak
- Class 2 Hollow Outbreak
- Class 3 Hollow Origin</i>
1055675 CH26: Destroy Nullprime Squall NPCs Repeatable CH26: Destroy Nullprime Squall NPCs Repeatable
1055676 Nullprime Squall Ship Destroyed Nullprime Squall Ship Destroyed
1055677 Destroy four Nullprime Squall ships encountered in the following sites:
- Class 1 Hollow Outbreak
- Class 2 Hollow Outbreak
- Class 3 Hollow Origin
<i>Destroy four Nullprime Squall ships encountered in the following sites:
- Class 1 Hollow Outbreak
- Class 2 Hollow Outbreak
- Class 3 Hollow Origin</i></i>
1055678 CH26: Destroy Criterion Caches Initial CH26: Destroy Criterion Caches Initial
1055679 Criterion of Fitness Completed Criterion of Fitness Completed
1055680 Destroy five Criterion Caches when completing Criterion of Fitness sites. <i>Destroy five Criterion Caches when completing Criterion of Fitness sites.</i>
1055682 CH26: Destroy Criterion Caches Repeatable CH26: Destroy Criterion Caches Repeatable
1055683 Criterion of Fitness Completed Criterion of Fitness Completed
1055684 Destroy two Criterion Caches when completing Criterion of Fitness sites. <i>Destroy two Criterion Caches when completing Criterion of Fitness sites.</i>
1055685 CH26: Destroy Pochven Ships Initial CH26: Destroy Pochven Ships Initial
1055686 Pochven Ships Destroyed Pochven Ships Destroyed
1055687 Destroy 250 Triglavian, Drifter, or Rogue Drone ships encountered in:
- Pochven
- Minor Victory systems
- Crimson Harvest rift encounters
- Criterion of Fitness sites
<i>Destroy 250 Triglavian, Drifter, or Rogue Drone ships encountered in:
- Pochven
- Minor Victory systems
- Crimson Harvest rift encounters
- Criterion of Fitness sites</i>
1055688 CH26: Destroy Pochven Ships Repeatable CH26: Destroy Pochven Ships Repeatable
1055689 Pochven Ships Destroyed Pochven Ships Destroyed
1055690 Destroy 100 Triglavian, Drifter, or Rogue Drone ships encountered in:
- Pochven
- Minor Victory systems
- Crimson Harvest rift encounters
- Criterion of Fitness sites
<i>Destroy 100 Triglavian, Drifter, or Rogue Drone ships encountered in:
- Pochven
- Minor Victory systems
- Crimson Harvest rift encounters
- Criterion of Fitness sites</i>
1055700 The Blood Raider Covenant is a particularly gruesome sect of Sani Sabik cult. While all modern Sani Sabik rituals use blood in some manner or another, the Blood Raiders Covenant places particular value on it, and will go to great lengths to acquire it from what they believe to be the richest and most unspoiled sources. They are considered among the most dangerous and depraved of all pirate elements operating in space. The Blood Raider Covenant is a particularly gruesome sect of Sani Sabik cult. While all modern Sani Sabik rituals use blood in some manner or another, the Blood Raiders Covenant places particular value on it, and will go to great lengths to acquire it from what they believe to be the richest and most unspoiled sources. They are considered among the most dangerous and depraved of all pirate elements operating in space.
1055747 Sarikusa’s Capital Energy Nosferatu Sarikusa’s Capital Energy Nosferatu Name of item 97710 (Energy Nosferatu)
1055748 Drains energy from the target ship and adds it to your own.

Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Drains energy from the target ship and adds it to your own.

Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Description of item "No item name" (97710)
1055749 Horm’s Capital Energy Neutralizer Horm’s Capital Energy Neutralizer Name of item 97711 (Energy Neutralizer)
1055750 Neutralizes a portion of the energy in the target ship's capacitor.

Note: May only be fitted to capital class ships.
Neutralizes a portion of the energy in the target ship's capacitor.

Note: May only be fitted to capital class ships.
Description of item "No item name" (97711)
1055752 Zorya’s Ultratidal Entropic Disintegrator Zorya’s Ultratidal Entropic Disintegrator Name of item 97712 (Precursor Weapon)
1055753 This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
This extra-large Entropic Disintegrator is only seen in use on Triglavian capital ships, these massive ships being capable of managing the considerable radiation and enormous gravitational tidal forces the weapon generates. At the energy levels of this ultraheavy weapon system, the tidal forces are so powerful that even the special systems built into battleships are insufficient and only capital ships can deal with the forces involved.

Entropic Disintegrators draw on the tremendous power of the Triglavian singularity-based energy systems to convert exotic matter into a particle stream directed with locally generated entropic force. While powerful, the range of the weapon is limited by the attenuation of entropic forces, which dissipate critically beyond the optimal range. As a result this weapon has no falloff range.

The particle stream generates thermal and explosive reactions on impact, and the entropic forces resolve into a localized gravitational conduit that steadily increases the acceleration on the exotic particles. In effect, the weapon's damage potential increases to a maximum level as long as the particle stream is kept on the same target.

Requires either standard or advanced exotic plasma charge ammo types: Baryon, Meson, Tetryon, Mystic, and Occult.
Description of item "No item name" (97712)
1055794 Dark Blood Stasis Webifier Blueprint Dark Blood Stasis Webifier Blueprint Name of item 97714 (Stasis Web Blueprint)
1055795 Dark Blood Large Armor Repairer Blueprint Dark Blood Large Armor Repairer Blueprint Name of item 97715 (Armor Repair Unit Blueprint)
1055797 Sarikusa’s Capital Energy Nosferatu Blueprint Sarikusa’s Capital Energy Nosferatu Blueprint Name of item 97716 (Energy Nosferatu Blueprint)
1055798 Horm’s Capital Energy Neutralizer Blueprint Horm’s Capital Energy Neutralizer Blueprint Name of item 97717 (Energy Neutralizer Blueprint)
1055799 Zorya’s Ultratidal Entropic Disintegrator Blueprint Zorya’s Ultratidal Entropic Disintegrator Blueprint Name of item 97718 (Precursor Weapon Blueprint)
1055807 Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run. Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run. Description of item "No item name" (97719)
1055808 Sarikusa’s Capital Energy Nosferatu Blueprint Crate Sarikusa’s Capital Energy Nosferatu Blueprint Crate Name of item 97719 (Special Edition Commodities)
1055810 Sarikusa’s Capital Energy Nosferatu Blueprint Crate Sarikusa’s Capital Energy Nosferatu Blueprint Crate
1055811 Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run. Contains a Sarikusa’s Capital Energy Nosferatu blueprint copy with a single run.
1055814 Horm’s Capital Energy Neutralizer Blueprint Crate Horm’s Capital Energy Neutralizer Blueprint Crate Name of item 97720 (Special Edition Commodities)
1055815 Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run. Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run. Description of item "No item name" (97720)
1055816 Horm’s Capital Energy Neutralizer Blueprint Crate Horm’s Capital Energy Neutralizer Blueprint Crate
1055817 Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run. Contains a Horm’s Capital Energy Neutralizer blueprint copy with a single run.
1055818 Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate Name of item 97721 (Special Edition Commodities)
1055819 Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run. Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run. Description of item "No item name" (97721)
1055820 Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate Zorya’s Ultratidal Entropic Disintegrator Blueprint Crate
1055821 Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run. Contains a Zorya’s Ultratidal Entropic Disintegrator blueprint copy with a single run.
1055822 Mobile Sanguine Harvester Blueprint Crate Mobile Sanguine Harvester Blueprint Crate Name of item 97722 (Special Edition Commodities)
1055823 Contains a Mobile Sanguine Harvester blueprint copy with a single run. Contains a Mobile Sanguine Harvester blueprint copy with a single run. Description of item "No item name" (97722)
1055824 Mobile Sanguine Harvester Blueprint Crate Mobile Sanguine Harvester Blueprint Crate
1055825 Contains a Mobile Sanguine Harvester blueprint copy with a single run. Contains a Mobile Sanguine Harvester blueprint copy with a single run.
1055826 Strategos' Modified Siege Module Blueprint Crate Strategos' Modified Siege Module Blueprint Crate Name of item 97723 (Special Edition Commodities)
1055827 Contains a Strategos' Modified Siege Module blueprint copy with a single run. Contains a Strategos' Modified Siege Module blueprint copy with a single run. Description of item "No item name" (97723)
1055828 Strategos' Modified Siege Module Blueprint Crate Strategos' Modified Siege Module Blueprint Crate
1055829 Contains a Strategos' Modified Siege Module blueprint copy with a single run. Contains a Strategos' Modified Siege Module blueprint copy with a single run.
1055830 Consortium Small Tractor Beam Blueprint Crate Consortium Small Tractor Beam Blueprint Crate Name of item 97724 (Special Edition Commodities)
1055831 Contains a Consortium Small Tractor Beam blueprint copy with a single run. Contains a Consortium Small Tractor Beam blueprint copy with a single run. Description of item "No item name" (97724)
1055832 Consortium Small Tractor Beam Blueprint Crate Consortium Small Tractor Beam Blueprint Crate
1055833 Contains a Consortium Small Tractor Beam blueprint copy with a single run. Contains a Consortium Small Tractor Beam blueprint copy with a single run.
1055834 Consortium Capital Tractor Beam Blueprint Crate Consortium Capital Tractor Beam Blueprint Crate Name of item 97725 (Special Edition Commodities)
1055835 Contains a Consortium Capital Tractor Beam blueprint copy with a single run. Contains a Consortium Capital Tractor Beam blueprint copy with a single run. Description of item "No item name" (97725)
1055836 Consortium Capital Tractor Beam Blueprint Crate Consortium Capital Tractor Beam Blueprint Crate
1055837 Contains a Consortium Capital Tractor Beam blueprint copy with a single run. Contains a Consortium Capital Tractor Beam blueprint copy with a single run.
1055838 Medium Consortium Vorton Projector Blueprint Crate Medium Consortium Vorton Projector Blueprint Crate Name of item 97726 (Special Edition Commodities)
1055839 Contains a Medium Consortium Vorton Projector blueprint copy with a single run. Contains a Medium Consortium Vorton Projector blueprint copy with a single run. Description of item "No item name" (97726)
1055840 Medium Consortium Vorton Projector Blueprint Crate Medium Consortium Vorton Projector Blueprint Crate
1055841 Contains a Medium Consortium Vorton Projector blueprint copy with a single run. Contains a Medium Consortium Vorton Projector blueprint copy with a single run.
1055842 Consortium Vorton Tuning System Blueprint Crate Consortium Vorton Tuning System Blueprint Crate Name of item 97727 (Special Edition Commodities)
1055843 Contains a Consortium Vorton Tuning System blueprint copy with a single run. Contains a Consortium Vorton Tuning System blueprint copy with a single run. Description of item "No item name" (97727)
1055844 Consortium Vorton Tuning System Blueprint Crate Consortium Vorton Tuning System Blueprint Crate
1055845 Contains a Consortium Vorton Tuning System blueprint copy with a single run. Contains a Consortium Vorton Tuning System blueprint copy with a single run.
1055846 Large Consortium Vorton Projector Blueprint Crate Large Consortium Vorton Projector Blueprint Crate Name of item 97728 (Special Edition Commodities)
1055847 Contains a Large Consortium Vorton Projector blueprint copy with a single run. Contains a Large Consortium Vorton Projector blueprint copy with a single run. Description of item "No item name" (97728)
1055848 Large Consortium Vorton Projector Blueprint Crate Large Consortium Vorton Projector Blueprint Crate
1055849 Contains a Large Consortium Vorton Projector blueprint copy with a single run. Contains a Large Consortium Vorton Projector blueprint copy with a single run.
1055850 Small Consortium Vorton Projector Blueprint Crate Small Consortium Vorton Projector Blueprint Crate Name of item 97729 (Special Edition Commodities)
1055851 Contains a Small Consortium Vorton Projector blueprint copy with a single run. Contains a Small Consortium Vorton Projector blueprint copy with a single run. Description of item "No item name" (97729)
1055852 Small Consortium Vorton Projector Blueprint Crate Small Consortium Vorton Projector Blueprint Crate
1055853 Contains a Small Consortium Vorton Projector blueprint copy with a single run. Contains a Small Consortium Vorton Projector blueprint copy with a single run.
1055854 Dark Blood Stasis Webifier Blueprint Crate Dark Blood Stasis Webifier Blueprint Crate Name of item 97730 (Special Edition Commodities)
1055855 Contains a Dark Blood Stasis Webifier blueprint copy with a single run. Contains a Dark Blood Stasis Webifier blueprint copy with a single run. Description of item "No item name" (97730)
1055856 Dark Blood Stasis Webifier Blueprint Crate Dark Blood Stasis Webifier Blueprint Crate
1055857 Contains a Dark Blood Stasis Webifier blueprint copy with a single run. Contains a Dark Blood Stasis Webifier blueprint copy with a single run.
1055858 Dark Blood Large Armor Repairer Blueprint Crate Dark Blood Large Armor Repairer Blueprint Crate Name of item 97731 (Special Edition Commodities)
1055859 Contains a Dark Blood Large Armor Repairer blueprint copy with a single run. Contains a Dark Blood Large Armor Repairer blueprint copy with a single run. Description of item "No item name" (97731)
1055860 Dark Blood Large Armor Repairer Blueprint Crate Dark Blood Large Armor Repairer Blueprint Crate
1055861 Contains a Dark Blood Large Armor Repairer blueprint copy with a single run. Contains a Dark Blood Large Armor Repairer blueprint copy with a single run.
1055862 Imperial Navy Heat Sink Blueprint Crate Imperial Navy Heat Sink Blueprint Crate Name of item 97732 (Special Edition Commodities)
1055863 Contains an Imperial Navy Heat Sink blueprint copy with a single run. Contains an Imperial Navy Heat Sink blueprint copy with a single run. Description of item "No item name" (97732)
1055864 Imperial Navy Heat Sink Blueprint Crate Imperial Navy Heat Sink Blueprint Crate
1055865 Contains an Imperial Navy Heat Sink blueprint copy with a single run. Contains an Imperial Navy Heat Sink blueprint copy with a single run.
1055866 Imperial Navy Multispectrum Energized Membrane Blueprint Crate Imperial Navy Multispectrum Energized Membrane Blueprint Crate Name of item 97733 (Special Edition Commodities)
1055867 Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run. Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run. Description of item "No item name" (97733)
1055868 Imperial Navy Multispectrum Energized Membrane Blueprint Crate Imperial Navy Multispectrum Energized Membrane Blueprint Crate
1055869 Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run. Contains an Imperial Navy Multispectrum Energized Membrane blueprint copy with a single run.
1055954 Mutaplasmids Mutaplasmids
1056139 Recurring Totality Trader Recurring Totality Trader
1056140 Blood Sacrament Trader Blood Sacrament Trader
1056141 Tetrimon Anointed Trader Tetrimon Anointed Trader
1056142 Recurring-time exchange for the proven. Reclamation of <url=showinfo:96789>Mutated Blood Samples</url> leads to glorification. Recurring-time exchange for the proven. Reclamation of <url=showinfo:96789>Mutated Blood Samples</url> leads to glorification. Description of item "No item name" (96722)
1056143 Righteous warriors of the Lord, bring here your <url=showinfo:96789>Mutated Blood Samples</url> and deny the heretical Blood Raiders their prize. In return you shall be gifted with material blessings. Righteous warriors of the Lord, bring here your <url=showinfo:96789>Mutated Blood Samples</url> and deny the heretical Blood Raiders their prize. In return you shall be gifted with material blessings. Description of item "No item name" (96721)
1056144 Blood Raiders and all aspirants to the covenant of the hunter may come here to offer their spoils, <url=showinfo:96789>Mutated Blood Samples</url>, in return for deserving rewards. Blood Raiders and all aspirants to the covenant of the hunter may come here to offer their spoils, <url=showinfo:96789>Mutated Blood Samples</url>, in return for deserving rewards. Description of item "No item name" (96718)
1056152 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1056153 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1056154 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1056155 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1056156 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1056157 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
1056158 Blessed be the Savant soul
Freed from base dirt
By their own will divine.

Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Blessed be the Savant soul
Freed from base dirt
By their own will divine.

<i>Sanicanonical Scripture, The Ten Sacraments of Sani Sabik, 8:2</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97429)
1056159 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97433)
1056160 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97434)
1056161 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97435)
1056162 My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

Apocryphon, Lost Passages 14:12

This SKIN will be activated and added directly to your SKIN collection when redeemed.
My word lies within all,
All it requires is the breath of faith,
To ignite the fire,
So the lost can find their way

<i>Apocryphon, Lost Passages 14:12</i>

This SKIN will be activated and added directly to your SKIN collection when redeemed.
Description of item "No item name" (97441)
1056169 CH26: Trade Items - Initial CH26: Trade Items - Initial
1056170 Items traded Items traded
1056171 Receive 150 items from Item Traders.
Warning: Additional items in this trade do not count towards any further challenges.

Item Trader locations:
Blood Raiders: <url=showinfo:5//30004709>KFIE-Z</url>, <url=showinfo:5//30003515>Anila</url>, <url=showinfo:5//30003070>Sosala</url>, <url=showinfo:5//30045328>Ahtila</url>
Order of Tetrimon: <url=showinfo:5//30003933>Ibani</url>, <url=showinfo:5//30003069>Kamela</url>, <url=showinfo:5//30010141>Sakenta</url>, <url=showinfo:5//30005192>Shera</url>
Triglavian Collective: <url=showinfo:5//30003495>Raravoss</url>, <url=showinfo:5//30005029>Vale</url>, <url=showinfo:5//30000157>Otela</url>, <url=showinfo:5//30003076>Gammel</url>
<i>Receive 150 items from Item Traders.
<b>Warning:</b> Additional items in this trade do not count towards any further challenges.

<b>Item Trader locations:</b>
Blood Raiders: <url=showinfo:5//30004709>KFIE-Z</url>, <url=showinfo:5//30003515>Anila</url>, <url=showinfo:5//30003070>Sosala</url>, <url=showinfo:5//30045328>Ahtila</url>
Order of Tetrimon: <url=showinfo:5//30003933>Ibani</url>, <url=showinfo:5//30003069>Kamela</url>, <url=showinfo:5//30010141>Sakenta</url>, <url=showinfo:5//30005192>Shera</url>
Triglavian Collective: <url=showinfo:5//30003495>Raravoss</url>, <url=showinfo:5//30005029>Vale</url>, <url=showinfo:5//30000157>Otela</url>, <url=showinfo:5//30003076>Gammel</url></i>
1056172 CH26: Trade Items - Repeatable CH26: Trade Items - Repeatable
1056173 Items traded Items traded
1056174 Receive 60 items from Item Traders.
Warning: Additional items in this trade do not count towards any further challenges.

Item Trader locations:
Blood Raiders: <url=showinfo:5//30004709>KFIE-Z</url>, <url=showinfo:5//30003515>Anila</url>, <url=showinfo:5//30003070>Sosala</url>, <url=showinfo:5//30045328>Ahtila</url>
Order of Tetrimon: <url=showinfo:5//30003933>Ibani</url>, <url=showinfo:5//30003069>Kamela</url>, <url=showinfo:5//30010141>Sakenta</url>, <url=showinfo:5//30005192>Shera</url>
Triglavian Collective: <url=showinfo:5//30003495>Raravoss</url>, <url=showinfo:5//30005029>Vale</url>, <url=showinfo:5//30000157>Otela</url>, <url=showinfo:5//30003076>Gammel</url>
<i>Receive 60 items from Item Traders.
<b>Warning:</b> Additional items in this trade do not count towards any further challenges.

<b>Item Trader locations:</b>
Blood Raiders: <url=showinfo:5//30004709>KFIE-Z</url>, <url=showinfo:5//30003515>Anila</url>, <url=showinfo:5//30003070>Sosala</url>, <url=showinfo:5//30045328>Ahtila</url>
Order of Tetrimon: <url=showinfo:5//30003933>Ibani</url>, <url=showinfo:5//30003069>Kamela</url>, <url=showinfo:5//30010141>Sakenta</url>, <url=showinfo:5//30005192>Shera</url>
Triglavian Collective: <url=showinfo:5//30003495>Raravoss</url>, <url=showinfo:5//30005029>Vale</url>, <url=showinfo:5//30000157>Otela</url>, <url=showinfo:5//30003076>Gammel</url></i>
1056273 CRIMSON HARVEST CRIMSON HARVEST
1056274 Align with the Blood Raiders or Order of St. Tetrimon as they clash with the Triglavian Collective. Align with the Blood Raiders or Order of St. Tetrimon as they clash with the Triglavian Collective.
1056275 Earn new Akoman Blood Raider attack battlecruiser and new officer modules. Earn new Akoman Blood Raider attack battlecruiser and new officer modules.
1056276 New and returning combat sites, plus hacking sites, both with chance encounters. New and returning combat sites, plus hacking sites, both with chance encounters.
1056277 Seasonal track and daily login rewards, plus 90% loot drop outside highsec. Seasonal track and daily login rewards, plus 90% loot drop outside highsec.
1056454 Wormhole R327 Wormhole R327 Name of item 97881 (Wormhole)
1056455 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "No item name" (97881)
1056456 Wormhole O753 Wormhole O753 Name of item 97882 (Wormhole)
1056457 An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. An unstable wormhole, deep in space. Wormholes of this kind usually collapse after a few days, and can lead to anywhere. Description of item "No item name" (97882)
1056458 Pochven Wormholes - Enemy Spawner - Blood Raiders - Scout - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Scout - Roamers (DO NOT TRANSLATE) Name of item 97883 (Cloud)
1056459 Pochven Wormholes - Enemy Spawner - Tetrimon - Scout - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Scout - Roamers (DO NOT TRANSLATE) Name of item 97884 (Cloud)
1056460 Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard - Roamers (DO NOT TRANSLATE) Name of item 97885 (Cloud)
1056461 Pochven Wormholes - Enemy Spawner - Tetrimon - Hard - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Hard - Roamers (DO NOT TRANSLATE) Name of item 97886 (Cloud)
1056462 Pochven Wormholes - Enemy Spawner - Tetrimon - Hard (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Hard (DO NOT TRANSLATE) Name of item 97887 (Cloud)
1056463 Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Hard (DO NOT TRANSLATE) Name of item 97888 (Cloud)
1056464 Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium - Roamers (DO NOT TRANSLATE) Name of item 97889 (Cloud)
1056465 Pochven Wormholes - Enemy Spawner - Tetrimon - Medium - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Medium - Roamers (DO NOT TRANSLATE) Name of item 97890 (Cloud)
1056466 Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Medium (DO NOT TRANSLATE) Name of item 97891 (Cloud)
1056467 Pochven Wormholes - Enemy Spawner - Tetrimon - Medium (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Medium (DO NOT TRANSLATE) Name of item 97892 (Cloud)
1056468 Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE) Name of item 97893 (Cloud)
1056469 Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE) Name of item 97894 (Cloud)
1056470 Pochven Wormholes - Enemy Spawner - Tetrimon - Easy (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Easy (DO NOT TRANSLATE) Name of item 97895 (Cloud)
1056471 Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy (DO NOT TRANSLATE) Name of item 97896 (Cloud)
1056473 Unstable Wormhole Unstable Wormhole
1056474 Unstable Wormhole Unstable Wormhole
1056475 Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Blood Raiders - Easy - Roamers (DO NOT TRANSLATE)
1056476 Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE) Pochven Wormholes - Enemy Spawner - Tetrimon - Easy - Roamers (DO NOT TRANSLATE)
1056502 A background for capsuleer portraits featuring the symbol of the Blood Raiders.

This can be consumed when updating your portrait if it is in an accessible inventory location.
A background for capsuleer portraits featuring the symbol of the Blood Raiders.

This can be consumed when updating your portrait if it is in an accessible inventory location.
Description of item "No item name" (97897)
1056503 Blood Raider Background Blood Raider Background Name of item 97897 (Portrait Backgrounds)
1056504 A background for capsuleer portraits featuring the symbol of the Triglavians.

This can be consumed when updating your portrait if it is in an accessible inventory location.
A background for capsuleer portraits featuring the symbol of the Triglavians.

This can be consumed when updating your portrait if it is in an accessible inventory location.
Description of item "No item name" (97898)
1056505 Triglavian Background Triglavian Background Name of item 97898 (Portrait Backgrounds)

New Files (1 Entries)
File Name Size in kb (Decompressed)
bin64/CarbonMesh.dll
543
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audio/essential_media/common.bnk
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audio/essential_media/shipanimations.bnk
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audio/soundbanksinfo.json
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audio/soundbanksinfo.xml
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audio/soundprioritizationmetadata.json
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bin64/GFSDK_Aftermath_Lib.x64.dll
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bin64/_audio2.dll
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bin64/_ctypes.pyd
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bin64/_evelocalization.dll
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