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TQ SDE Complements

"[NotCSM] Christy 'Made the API Great Again' Cloud 4 CSM is the worst. Officially." - CCP Logibro

Comparing Singularity_Previous (Build: 1800064) to Singularity_Next (Build: 1801413)

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Est. patch size: 101mb

New Items (100 Entries)
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<url=showinfo:56131>Tranquil Electrical Filament</url>
<url=showinfo:56132>Tranquil Dark Filament</url>
<url=showinfo:56133>Tranquil Exotic Filament</url>
<url=showinfo:56134>Tranquil Firestorm Filament</url>
<url=showinfo:56136>Tranquil Gamma Filament</url>
<url=showinfo:56138>Sansha's Devoted Hunter</url>
<url=showinfo:56139>Cataclysmic Electrical Filament</url>
<url=showinfo:56140>Cataclysmic Dark Filament</url>
<url=showinfo:56141>Cataclysmic Exotic Filament</url>
<url=showinfo:56142>Cataclysmic Firestorm Filament</url>
<url=showinfo:56143>Cataclysmic Gamma Filament</url>
<url=showinfo:56148>Sansha's Devoted Knight</url>
<url=showinfo:56150>Striking Kikimora</url>
<url=showinfo:56151>Ghosting Kikimora</url>
<url=showinfo:56152>Tangling Kikimora</url>
<url=showinfo:56159>Renewing Rodiva</url>
<url=showinfo:56160>Striking Drekavac</url>
<url=showinfo:56161>Shining Drekavac</url>
<url=showinfo:56162>Sansha's Devoted Fisher</url>
<url=showinfo:56163>Sansha's Devoted Priest</url>
<url=showinfo:56164>Sansha's Devoted Trapper</url>
<url=showinfo:56165>Sansha's Devoted Smith</url>
<url=showinfo:56166>Sansha's Devoted Lookout</url>
<url=showinfo:56167>Sansha's Devoted Herald</url>
<url=showinfo:56168>Sansha's Devoted Torchbearer</url>
<url=showinfo:56170>Attacker Pacifier Disparu Troop</url>
<url=showinfo:56171>Arrester Pacifier Disparu Troop</url>
<url=showinfo:56172>Marker Pacifier Disparu Troop</url>
<url=showinfo:56173>Drainer Pacifier Disparu Troop</url>
<url=showinfo:56174>Assault Enforcer Disparu Troop</url>
<url=showinfo:56175>Drainer Enforcer Disparu Troop</url>
<url=showinfo:56176>Attacker Marshal Disparu Troop</url>
<url=showinfo:56177>Arrester Marshal Disparu Troop</url>
<url=showinfo:56178>Drainer Marshal Disparu Troop</url>
<url=showinfo:56188>Skybreaker Disparu Troop</url>
<url=showinfo:56189>Stormbringer Disparu Troop</url>
<url=showinfo:56200>Thunderchild Disparu Troop</url>
<url=showinfo:56213>Endobenthic Abyssal Overmind</url>
<url=showinfo:56214>Drifter Command Battleship</url>
<url=showinfo:56216>Marker Enforcer Disparu Troop</url>
<url=showinfo:56269>Decayed Heavy Warp Scrambler Mutaplasmid</url>
<url=showinfo:56270>Unstable Heavy Warp Scrambler Mutaplasmid</url>
<url=showinfo:56271>Gravid Heavy Warp Scrambler Mutaplasmid</url>
<url=showinfo:56272>Unstable Heavy Warp Disruptor Mutaplasmid</url>
<url=showinfo:56273>Gravid Heavy Warp Disruptor Mutaplasmid</url>
<url=showinfo:56274>Decayed Heavy Warp Disruptor Mutaplasmid</url>
<url=showinfo:56275>Decayed 10000MN Afterburner Mutaplasmid</url>
<url=showinfo:56276>Unstable 10000MN Afterburner Mutaplasmid</url>
<url=showinfo:56277>Gravid 10000MN Afterburner Mutaplasmid</url>
<url=showinfo:56278>Decayed 50000MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:56279>Unstable 50000MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:56280>Gravid 50000MN Microwarpdrive Mutaplasmid</url>
<url=showinfo:56281>Decayed Capital Armor Repairer Mutaplasmid</url>
<url=showinfo:56282>Unstable Capital Armor Repairer Mutaplasmid</url>
<url=showinfo:56283>Gravid Capital Armor Repairer Mutaplasmid</url>
<url=showinfo:56284>Unstable Capital Ancillary Armor Repairer Mutaplasmid</url>
<url=showinfo:56285>Decayed Capital Shield Booster Mutaplasmid</url>
<url=showinfo:56286>Unstable Capital Shield Booster Mutaplasmid</url>
<url=showinfo:56287>Gravid Capital Shield Booster Mutaplasmid</url>
<url=showinfo:56288>Unstable Capital Ancillary Shield Booster Mutaplasmid</url>
<url=showinfo:56289>Decayed Capital Energy Nosferatu Mutaplasmid</url>
<url=showinfo:56290>Unstable Capital Energy Nosferatu Mutaplasmid</url>
<url=showinfo:56291>Gravid Capital Energy Nosferatu Mutaplasmid</url>
<url=showinfo:56292>Decayed Capital Energy Neutralizer Mutaplasmid</url>
<url=showinfo:56293>Unstable Capital Energy Neutralizer Mutaplasmid</url>
<url=showinfo:56294>Gravid Capital Energy Neutralizer Mutaplasmid</url>
<url=showinfo:56295>Abyssal Cynabal</url>
<url=showinfo:56299>Decayed Siege Module Mutaplasmid</url>
<url=showinfo:56300>Unstable Siege Module Mutaplasmid</url>
<url=showinfo:56301>Gravid Siege Module Mutaplasmid</url>
<url=showinfo:56303>Heavy Abyssal Warp Scrambler</url>
<url=showinfo:56304>Heavy Abyssal Warp Disruptor</url>
<url=showinfo:56305>10000MN Abyssal Afterburner</url>
<url=showinfo:56306>50000MN Abyssal Microwarpdrive</url>
<url=showinfo:56307>Capital Abyssal Armor Repairer</url>
<url=showinfo:56308>Capital Abyssal Ancillary Armor Repairer</url>
<url=showinfo:56309>Capital Abyssal Shield Booster</url>
<url=showinfo:56310>Capital Abyssal Ancillary Shield Booster</url>
<url=showinfo:56311>Capital Abyssal Energy Nosferatu</url>
<url=showinfo:56312>Capital Abyssal Energy Neutralizer</url>
<url=showinfo:56313>Abyssal Siege Module</url>
<url=showinfo:56314>Edencom Battleship placeholder</url>
<url=showinfo:56315>Elite Abyssal Cynabal</url>
<url=showinfo:56316>Abyssal Ixion</url>
<url=showinfo:56346>Abyssal Dramiel</url>
<url=showinfo:56347>Elite Abyssal Dramiel</url>
<url=showinfo:56348>Abyssal Fury</url>
<url=showinfo:56349>Abyssal Echo</url>
<url=showinfo:56350>Abyssal Medusa</url>
<url=showinfo:56351>Abyssal Burst</url>
<url=showinfo:56352>Abyssal Swordspine</url>
<url=showinfo:56353>Event 10 Proving Filament</url>
<url=showinfo:56354>Event 11 Proving Filament</url>
<url=showinfo:56355>Event 12 Proving Filament</url>
<url=showinfo:56356>Event 13 Proving Filament</url>
<url=showinfo:56357>Event 14 Proving Filament</url>
<url=showinfo:56358>Event 15 Proving Filament</url>
<url=showinfo:56359>Event 16 Proving Filament</url>
<url=showinfo:56360>Event 17 Proving Filament</url>
<url=showinfo:56361>Event 18 Proving Filament</url>
Icon TypeID & Name Description Group Attributes
56131 - Tranquil Electrical Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and disrupted by electrical storms that will reduce EM resistance but enhance ship capacitor recharging.


<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 21 attributes. descriptionID: 569348
typeID: 56131
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 569347
Volume: 0.1
iconID: 24510
basePrice: 10000.0
marketGroupID: 2461 (Electrical Filaments)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
metaLevel: 0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47865.0
Difficulty Tier: 0.0
56132 - Tranquil Dark Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.


<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 20 attributes. descriptionID: 569350
typeID: 56132
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569349
Volume: 0.1
iconID: 24510
basePrice: 10000.0
marketGroupID: 2458 (Dark Filaments)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47863.0
Difficulty Tier: 0.0
56133 - Tranquil Exotic Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.


<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 20 attributes. descriptionID: 569352
typeID: 56133
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569351
Volume: 0.1
iconID: 24510
basePrice: 10000.0
marketGroupID: 2457 (Exotic Filaments)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47862.0
Difficulty Tier: 0.0
56134 - Tranquil Firestorm Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 20 attributes. descriptionID: 569354
typeID: 56134
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569353
Volume: 0.1
iconID: 24510
basePrice: 10000.0
marketGroupID: 2459 (Firestorm Filaments)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47864.0
Difficulty Tier: 0.0
56136 - Tranquil Gamma Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.


<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 20 attributes. descriptionID: 569356
typeID: 56136
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569355
Volume: 0.1
iconID: 24510
basePrice: 10000.0
marketGroupID: 2460 (Gamma Filaments)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47866.0
Difficulty Tier: 0.0
56138 - Sansha's Devoted Hunter Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Abyssal Spaceship Entities
Click to toggle showing the 61 attributes. descriptionID: 569360
typeID: 56138
graphicID: 1238
Capacity: 235.0
isDynamicType: False
typeNameID: 569359
basePrice: 0.0
Volume: 20000.0
soundID: 20902
radius: 31.0
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 6.0
Shield Capacity: 2500.0
Structure Hitpoints: 675.0
Armor EM Damage Resistance: 0.95
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.71
Armor Thermal Damage Resistance: 0.81
Shield EM Damage Resistance: 0.95
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.71
Shield Thermal Damage Resistance: 0.81
entityChaseMaxDistance: 1000.0
Armor Hitpoints: 700.0
Accuracy falloff : 8000.0
entityChaseMaxDelayChance: 1.0
Turret Tracking: 600.0
BehaviorShieldBoosterAmount: 25.0
BehaviorShieldBoosterDischarge: 0.0
Maximum Velocity: 740.0
Signature Radius: 49.0
BehaviorShieldBoosterDuration: 2000.0
entityFactionLoss: 0.0
Rate of fire: 4500.0
Scan Resolution: 810.0
Optimal Range: 18000.0
Capacitor Recharge time: 150000.0
Damage Modifier: 20.0
maxAttackTargets: 1.0
gfxBoosterID: 394.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 7000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
entityFlyRange: 7000.0
propulsionGraphicID: 394.0
Shield recharge time: 2000000.0
Capacitor Capacity: 300.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
EM damage: 6.0
gfxTurretID: 3033.0
Thermal damage: 5.0
Orbit Velocity: 400.0
entityChaseMaxDuration: 3000.0
56139 - Cataclysmic Electrical Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 20 attributes. descriptionID: 569363
typeID: 56139
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569362
Volume: 0.1
iconID: 24511
basePrice: 10000.0
marketGroupID: 2461 (Electrical Filaments)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47865.0
Difficulty Tier: 6.0
56140 - Cataclysmic Dark Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilizationand clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 20 attributes. descriptionID: 569365
typeID: 56140
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569364
Volume: 0.1
iconID: 24511
basePrice: 10000.0
marketGroupID: 2458 (Dark Filaments)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47863.0
Difficulty Tier: 6.0
56141 - Cataclysmic Exotic Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 20 attributes. descriptionID: 569367
typeID: 56141
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569366
Volume: 0.1
iconID: 24511
basePrice: 10000.0
marketGroupID: 2457 (Exotic Filaments)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47862.0
Difficulty Tier: 6.0
56142 - Cataclysmic Firestorm Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 20 attributes. descriptionID: 569370
typeID: 56142
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569369
Volume: 0.1
iconID: 24511
basePrice: 10000.0
marketGroupID: 2459 (Firestorm Filaments)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47864.0
Difficulty Tier: 6.0
56143 - Cataclysmic Gamma Filament This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Abyssal Filaments
Click to toggle showing the 20 attributes. descriptionID: 569372
typeID: 56143
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569371
Volume: 0.1
iconID: 24511
basePrice: 10000.0
marketGroupID: 2460 (Gamma Filaments)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1979
portionSize: 1
Abyssal Environment: 47866.0
Difficulty Tier: 6.0
56148 - Sansha's Devoted Knight Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Abyssal Spaceship Entities
Click to toggle showing the 77 attributes. descriptionID: 569379
typeID: 56148
graphicID: 1236
Capacity: 480.0
isDynamicType: False
typeNameID: 569378
basePrice: 0.0
Volume: 118000.0
soundID: 20118
radius: 110.0
published: False
Mass: 9600000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 6500.0
behaviorWebifierDischarge: 1.0
Structure Hitpoints: 2000.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.65
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 0.75
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.44
Shield Thermal Damage Resistance: 0.38
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 16000.0
Armor Hitpoints: 1500.0
Accuracy falloff : 25000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 21.0
BehaviorShieldBoosterAmount: 78.0
BehaviorShieldBoosterDischarge: 60.0
Maximum Velocity: 580.0
Signature Radius: 660.0
entityChaseMaxDurationChance: 1.0
BehaviorShieldBoosterDuration: 3500.0
entityFactionLoss: 0.0
Rate of fire: 3500.0
Scan Resolution: 375.0
Optimal Range: 40000.0
Capacitor Recharge time: 395000.0
gfxTurretID: 3009.0
Damage Modifier: 28.0
maxAttackTargets: 1.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.38
Bounty: 0.0
armorUniformity: 1.0
Maximum Targeting Range: 70000.0
npcBehaviorMaximumCombatOrbitRange: 32000.0
structureUniformity: 1.0
RADAR Sensor Strength: 24.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 20.0
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 15000.0
behaviorEnergyNeutralizerFalloff: 3000.0
behaviorEnergyNeutralizerDischarge: 100.0
Shield recharge time: 800000.0
Neutralization Amount: 160.0
Capacitor Capacity: 1800.0
shieldUniformity: 1.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 6.0
EM damage: 12.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 8.0
Orbit Velocity: 270.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 13000.0
56150 - Striking Kikimora A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Abyssal Spaceship Entities
Click to toggle showing the 74 attributes. descriptionID: 569391
typeID: 56150
graphicID: 22316
Capacity: 360.0
isDynamicType: False
typeNameID: 569390
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 42.0
factionID: 500026
published: False
Mass: 1350000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 1100.0
Structure Hitpoints: 1300.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 18000.0
Armor Hitpoints: 2900.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 600.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.02
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 600.0
Optimal Range: 25000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 15000.0
behaviorRemoteArmorRepairFalloff: 25000.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 2.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 20000.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 60.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 625.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 40.0
Kinetic damage: 0.0
Thermal damage: 85.0
Orbit Velocity: 350.0
entityChaseMaxDuration: 3000.0
56151 - Ghosting Kikimora A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Tracking and Guidance Disruptors modules.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Abyssal Spaceship Entities
Click to toggle showing the 82 attributes. descriptionID: 569396
typeID: 56151
graphicID: 22316
Capacity: 360.0
isDynamicType: False
typeNameID: 569395
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 42.0
factionID: 500026
published: False
Mass: 1350000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 1100.0
Structure Hitpoints: 1300.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 18000.0
Armor Hitpoints: 2900.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
npcGuidanceDisruptorRange: 20000.0
Maximum Velocity: 600.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.02
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 600.0
Optimal Range: 25000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 15000.0
behaviorRemoteArmorRepairFalloff: 25000.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 2.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 20000.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 60.0
npcTrackingDisruptorFalloff: 10000.0
npcTrackingDisruptorDischarge: 5.0
npcGuidanceDisruptorDuration: 5000.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 625.0
shieldUniformity: 1.0
npcGuidanceDisruptorFalloff: 10000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
npcGuidanceDisruptorDischarge: 5.0
Structure EM Damage Resistance: 0.67
EM damage: 0.0
npcTrackingDisruptorDuration: 5000.0
Explosive damage: 40.0
Kinetic damage: 0.0
Thermal damage: 85.0
npcTrackingDisruptorRange: 20000.0
Orbit Velocity: 350.0
entityChaseMaxDuration: 3000.0
56152 - Tangling Kikimora A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
Abyssal Spaceship Entities
Click to toggle showing the 79 attributes. descriptionID: 569398
typeID: 56152
graphicID: 22316
Capacity: 360.0
isDynamicType: False
typeNameID: 569397
basePrice: 0.0
Volume: 28600.0
soundID: 20063
radius: 42.0
factionID: 500026
published: False
Mass: 1350000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 1100.0
behaviorWebifierDischarge: 1.0
Structure Hitpoints: 1300.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 18000.0
Armor Hitpoints: 2900.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
Maximum Velocity: 600.0
Signature Radius: 192.0
Damage Multiplier Bonus Per Cycle: 0.02
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 3000.0
Scan Resolution: 600.0
Optimal Range: 25000.0
Capacitor Recharge time: 150000.0
behaviorRemoteArmorRepairDuration: 3000.0
behaviorRemoteArmorRepairRange: 15000.0
behaviorRemoteArmorRepairFalloff: 25000.0
behaviorRemoteArmorRepairDischarge: 10.0
gfxTurretID: 47914.0
Damage Modifier: 2.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 20000.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 60.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 625.0
shieldUniformity: 1.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 40.0
Kinetic damage: 0.0
Thermal damage: 85.0
Orbit Velocity: 350.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 10000.0
56159 - Renewing Rodiva A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities.

By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
Abyssal Spaceship Entities
Click to toggle showing the 76 attributes. descriptionID: 569415
typeID: 56159
graphicID: 22317
Capacity: 435.0
isDynamicType: False
typeNameID: 569414
basePrice: 0.0
Volume: 118000.0
soundID: 20063
radius: 250.0
factionID: 500026
published: False
Mass: 10120000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 1200.0
Structure Hitpoints: 2400.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 17000.0
Armor Hitpoints: 4700.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 70.0
Damage Multiplier Bonus Per Cycle: 0.02
Maximum Velocity: 1900.0
Signature Radius: 150.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 400.0
Optimal Range: 22000.0
Capacitor Recharge time: 395000.0
behaviorRemoteArmorRepairDuration: 6000.0
behaviorRemoteArmorRepairRange: 30000.0
behaviorRemoteArmorRepairFalloff: 40000.0
behaviorRemoteArmorRepairDischarge: 50.0
gfxTurretID: 47918.0
Damage Modifier: 5.0
Remote Logistics Impedance: 0.3
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.3
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 100000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 22.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 450.0
Shield recharge time: 800000.0
Bounty: 0.0
Capacitor Capacity: 1870.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 39.0
Kinetic damage: 0.0
Thermal damage: 54.0
Orbit Velocity: 380.0
entityChaseMaxDuration: 3000.0
56160 - Striking Drekavac A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons.

Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Abyssal Spaceship Entities
Click to toggle showing the 68 attributes. descriptionID: 569417
typeID: 56160
graphicID: 22318
Capacity: 650.0
isDynamicType: False
typeNameID: 569416
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
radius: 250.0
published: False
Mass: 9900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Item Damage: 6000.0
Shield Capacity: 2700.0
shieldCharge: 2700.0
Structure Hitpoints: 6800.0
Armor Damage: 0.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 12000.0
Accuracy falloff : 0.0
Turret Tracking: 10.0
Maximum Velocity: 450.0
Signature Radius: 300.0
Damage Multiplier Bonus Per Cycle: 0.02
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 300.0
Optimal Range: 38000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 5000.0
behaviorRemoteArmorRepairRange: 30000.0
behaviorRemoteArmorRepairFalloff: 40000.0
behaviorRemoteArmorRepairDischarge: 15.0
gfxTurretID: 47918.0
Damage Modifier: 6.0
gfxBoosterID: 397.0
Inertia Modifier: 0.4
armorUniformity: 1.0
Maximum Targeting Range: 120000.0
structureUniformity: 1.0
RADAR Sensor Strength: 25.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 170.0
Bounty: 0.0
Capacitor Capacity: 8250.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 45.0
Kinetic damage: 0.0
Thermal damage: 60.0
56161 - Shining Drekavac A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons.

Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
Abyssal Spaceship Entities
Click to toggle showing the 72 attributes. descriptionID: 569427
typeID: 56161
graphicID: 22318
Capacity: 650.0
isDynamicType: False
typeNameID: 569426
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
radius: 250.0
published: False
Mass: 9900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Item Damage: 6000.0
Shield Capacity: 2700.0
shieldCharge: 2700.0
Structure Hitpoints: 6800.0
Armor Damage: 0.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.64
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 12000.0
Accuracy falloff : 0.0
Turret Tracking: 10.0
Maximum Velocity: 450.0
Signature Radius: 300.0
Damage Multiplier Bonus Per Cycle: 0.02
Maximum Damage Multiplier Bonus: 1.5
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 300.0
Optimal Range: 38000.0
Capacitor Recharge time: 750000.0
behaviorRemoteArmorRepairDuration: 5000.0
behaviorRemoteArmorRepairRange: 30000.0
behaviorRemoteArmorRepairFalloff: 40000.0
behaviorRemoteArmorRepairDischarge: 15.0
gfxTurretID: 47918.0
Damage Modifier: 5.0
gfxBoosterID: 397.0
Inertia Modifier: 0.4
armorUniformity: 1.0
Maximum Targeting Range: 120000.0
structureUniformity: 1.0
RADAR Sensor Strength: 25.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 170.0
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 50000.0
behaviorTargetPainterFalloff: 100000.0
behaviorTargetPainterDischarge: 0.0
Bounty: 0.0
Capacitor Capacity: 8250.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 45.0
Kinetic damage: 0.0
Thermal damage: 60.0
56162 - Sansha's Devoted Fisher Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Abyssal Spaceship Entities
Click to toggle showing the 66 attributes. descriptionID: 569433
typeID: 56162
graphicID: 1238
Capacity: 235.0
isDynamicType: False
typeNameID: 569432
basePrice: 0.0
Volume: 20000.0
soundID: 20902
radius: 31.0
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 6.0
Shield Capacity: 1500.0
behaviorWebifierDischarge: 1.0
Structure Hitpoints: 525.0
Armor EM Damage Resistance: 0.95
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 0.95
Shield Explosive Damage Resistance: 0.65
Shield Kinetic Damage Resistance: 0.75
Shield Thermal Damage Resistance: 0.85
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 1000.0
Armor Hitpoints: 500.0
Accuracy falloff : 8000.0
entityChaseMaxDelayChance: 1.0
Turret Tracking: 600.0
BehaviorShieldBoosterAmount: 25.0
BehaviorShieldBoosterDischarge: 0.0
Maximum Velocity: 740.0
Signature Radius: 49.0
BehaviorShieldBoosterDuration: 2000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 810.0
Optimal Range: 18000.0
Capacitor Recharge time: 150000.0
Damage Modifier: 12.54
maxAttackTargets: 1.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 10000.0
gfxBoosterID: 394.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 7000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
entityFlyRange: 7000.0
propulsionGraphicID: 394.0
Shield recharge time: 2000000.0
Capacitor Capacity: 300.0
shieldUniformity: 1.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
EM damage: 6.0
gfxTurretID: 3033.0
Thermal damage: 5.0
Orbit Velocity: 320.0
entityChaseMaxDuration: 3000.0
56163 - Sansha's Devoted Priest Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Abyssal Spaceship Entities
Click to toggle showing the 65 attributes. descriptionID: 569435
typeID: 56163
graphicID: 1238
Capacity: 235.0
isDynamicType: False
typeNameID: 569434
basePrice: 0.0
Volume: 20000.0
soundID: 20902
radius: 31.0
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 6.0
Shield Capacity: 1500.0
Structure Hitpoints: 525.0
Armor EM Damage Resistance: 0.95
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 0.95
Shield Explosive Damage Resistance: 0.65
Shield Kinetic Damage Resistance: 0.75
Shield Thermal Damage Resistance: 0.85
entityChaseMaxDistance: 1000.0
Armor Hitpoints: 500.0
Accuracy falloff : 8000.0
entityChaseMaxDelayChance: 1.0
Turret Tracking: 600.0
BehaviorShieldBoosterAmount: 25.0
BehaviorShieldBoosterDischarge: 0.0
Maximum Velocity: 740.0
Signature Radius: 49.0
BehaviorShieldBoosterDuration: 2000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 810.0
Optimal Range: 18000.0
Capacitor Recharge time: 150000.0
behaviorRemoteShieldBoostFalloff: 4800.0
behaviorRemoteShieldBoostDuration: 12000.0
Damage Modifier: 12.54
maxAttackTargets: 1.0
Shield Bonus: 200.0
gfxBoosterID: 394.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 7000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
entityFlyRange: 7000.0
behaviorRemoteShieldBoostRange: 13000.0
propulsionGraphicID: 394.0
Shield recharge time: 2000000.0
Capacitor Capacity: 300.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
EM damage: 6.0
gfxTurretID: 3033.0
Thermal damage: 5.0
Orbit Velocity: 400.0
entityChaseMaxDuration: 3000.0
56164 - Sansha's Devoted Trapper Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Abyssal Spaceship Entities
Click to toggle showing the 65 attributes. descriptionID: 569437
typeID: 56164
graphicID: 1238
Capacity: 235.0
isDynamicType: False
typeNameID: 569436
basePrice: 0.0
Volume: 20000.0
soundID: 20902
radius: 31.0
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 6.0
Shield Capacity: 1500.0
Structure Hitpoints: 525.0
Armor EM Damage Resistance: 0.95
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 0.95
Shield Explosive Damage Resistance: 0.65
Shield Kinetic Damage Resistance: 0.75
Shield Thermal Damage Resistance: 0.85
entityChaseMaxDistance: 1000.0
Armor Hitpoints: 500.0
Accuracy falloff : 8000.0
entityChaseMaxDelayChance: 1.0
Turret Tracking: 600.0
BehaviorShieldBoosterAmount: 25.0
BehaviorShieldBoosterDischarge: 0.0
Maximum Velocity: 740.0
Signature Radius: 49.0
BehaviorShieldBoosterDuration: 2000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 810.0
Optimal Range: 18000.0
Capacitor Recharge time: 150000.0
behaviorWarpScrambleDischarge: 1.0
Damage Modifier: 12.54
maxAttackTargets: 1.0
gfxBoosterID: 394.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 10000.0
Maximum Targeting Range: 50000.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
entityFlyRange: 7000.0
propulsionGraphicID: 394.0
npcBehaviorMaximumCombatOrbitRange: 7000.0
Shield recharge time: 2000000.0
Capacitor Capacity: 300.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
EM damage: 6.0
gfxTurretID: 3033.0
Thermal damage: 5.0
Orbit Velocity: 400.0
entityChaseMaxDuration: 3000.0
56165 - Sansha's Devoted Smith Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Abyssal Spaceship Entities
Click to toggle showing the 66 attributes. descriptionID: 569439
typeID: 56165
graphicID: 1238
Capacity: 235.0
isDynamicType: False
typeNameID: 569438
basePrice: 0.0
Volume: 20000.0
soundID: 20902
radius: 31.0
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 6.0
Shield Capacity: 1500.0
Structure Hitpoints: 525.0
Armor EM Damage Resistance: 0.95
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 0.95
Shield Explosive Damage Resistance: 0.65
Shield Kinetic Damage Resistance: 0.75
Shield Thermal Damage Resistance: 0.85
behaviorEnergyNeutralizerFalloff: 5000.0
entityChaseMaxDistance: 1000.0
Accuracy falloff : 8000.0
entityChaseMaxDelayChance: 1.0
Turret Tracking: 600.0
BehaviorShieldBoosterAmount: 25.0
BehaviorShieldBoosterDischarge: 0.0
Maximum Velocity: 740.0
Signature Radius: 49.0
BehaviorShieldBoosterDuration: 2000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 810.0
Optimal Range: 18000.0
Armor Hitpoints: 500.0
Damage Modifier: 12.54
maxAttackTargets: 1.0
gfxBoosterID: 394.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 150000.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 7000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
entityFlyRange: 7000.0
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 8000.0
propulsionGraphicID: 394.0
behaviorEnergyNeutralizerDischarge: 36.0
Shield recharge time: 2000000.0
Neutralization Amount: 120.0
Capacitor Capacity: 300.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
EM damage: 6.0
gfxTurretID: 3033.0
Thermal damage: 5.0
Orbit Velocity: 400.0
entityChaseMaxDuration: 3000.0
56166 - Sansha's Devoted Lookout Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Abyssal Spaceship Entities
Click to toggle showing the 67 attributes. descriptionID: 569441
typeID: 56166
graphicID: 1238
Capacity: 235.0
isDynamicType: False
typeNameID: 569440
basePrice: 0.0
Volume: 20000.0
soundID: 20902
radius: 31.0
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 6.0
Shield Capacity: 1500.0
Structure Hitpoints: 525.0
Armor EM Damage Resistance: 0.95
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 0.95
Shield Explosive Damage Resistance: 0.65
Shield Kinetic Damage Resistance: 0.75
Shield Thermal Damage Resistance: 0.85
entityChaseMaxDistance: 1000.0
Armor Hitpoints: 500.0
Accuracy falloff : 8000.0
entityChaseMaxDelayChance: 1.0
Turret Tracking: 600.0
BehaviorShieldBoosterAmount: 25.0
BehaviorShieldBoosterDischarge: 0.0
Maximum Velocity: 740.0
Signature Radius: 49.0
BehaviorShieldBoosterDuration: 2000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 810.0
Maximum Targeting Range Bonus: -20.0
Optimal Range: 18000.0
Capacitor Recharge time: 150000.0
behaviorSensorDampenerDuration: 10000.0
Damage Modifier: 12.54
maxAttackTargets: 1.0
gfxBoosterID: 394.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
behaviorSensorDampenerDischarge: 0.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
entityFlyRange: 7000.0
propulsionGraphicID: 394.0
npcBehaviorMaximumCombatOrbitRange: 7000.0
Shield recharge time: 2000000.0
behaviorSensorDampenerRange: 40000.0
behaviorSensorDampenerFalloff: 80000.0
Capacitor Capacity: 300.0
shieldUniformity: 1.0
Scan Resolution Bonus: -20.0
Signature Resolution: 40000.0
EM damage: 6.0
gfxTurretID: 3033.0
Thermal damage: 5.0
Orbit Velocity: 400.0
entityChaseMaxDuration: 3000.0
56167 - Sansha's Devoted Herald Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Abyssal Spaceship Entities
Click to toggle showing the 74 attributes. descriptionID: 569443
typeID: 56167
graphicID: 1238
Capacity: 235.0
isDynamicType: False
typeNameID: 569442
basePrice: 0.0
Volume: 20000.0
soundID: 20902
radius: 31.0
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 6.0
Shield Capacity: 1500.0
Structure Hitpoints: 525.0
Armor EM Damage Resistance: 0.95
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 0.95
Shield Explosive Damage Resistance: 0.65
Shield Kinetic Damage Resistance: 0.75
Shield Thermal Damage Resistance: 0.85
npcGuidanceDisruptorDuration: 5000.0
entityChaseMaxDistance: 1000.0
Armor Hitpoints: 500.0
Accuracy falloff : 8000.0
entityChaseMaxDelayChance: 1.0
Turret Tracking: 600.0
Missile Velocity Bonus: -10.625
BehaviorShieldBoosterDischarge: 0.0
Maximum Velocity: 740.0
Signature Radius: 49.0
BehaviorShieldBoosterDuration: 2000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 810.0
Optimal Range: 18000.0
Capacitor Recharge time: 150000.0
BehaviorShieldBoosterAmount: 25.0
Damage Modifier: 12.54
maxAttackTargets: 1.0
gfxBoosterID: 394.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 7000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
npcGuidanceDisruptorFalloff: 15000.0
npcGuidanceDisruptorDischarge: 5.0
entityFlyRange: 7000.0
Flight Time Bonus: -10.625
npcTrackingDisruptorFalloff: 15000.0
npcTrackingDisruptorDischarge: 5.0
propulsionGraphicID: 394.0
Explosion Velocity Bonus: -13.75
Falloff Bonus: -20.3
Shield recharge time: 2000000.0
npcGuidanceDisruptorRange: 25000.0
Capacitor Capacity: 300.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
EM damage: 6.0
npcTrackingDisruptorDuration: 5000.0
gfxTurretID: 3033.0
Thermal damage: 5.0
npcTrackingDisruptorRange: 25000.0
Orbit Velocity: 400.0
entityChaseMaxDuration: 3000.0
Tracking Speed Bonus: -20.3
56168 - Sansha's Devoted Torchbearer Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Abyssal Spaceship Entities
Click to toggle showing the 66 attributes. descriptionID: 569445
typeID: 56168
graphicID: 1238
Capacity: 235.0
isDynamicType: False
typeNameID: 569444
basePrice: 0.0
Volume: 20000.0
soundID: 20902
radius: 31.0
published: False
Mass: 2000000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 6.0
Shield Capacity: 1500.0
Structure Hitpoints: 525.0
Armor EM Damage Resistance: 0.95
Armor Explosive Damage Resistance: 0.6
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 0.95
Shield Explosive Damage Resistance: 0.65
Shield Kinetic Damage Resistance: 0.75
Shield Thermal Damage Resistance: 0.85
entityChaseMaxDistance: 1000.0
Armor Hitpoints: 500.0
Accuracy falloff : 8000.0
entityChaseMaxDelayChance: 1.0
Turret Tracking: 600.0
BehaviorShieldBoosterAmount: 25.0
BehaviorShieldBoosterDischarge: 0.0
Maximum Velocity: 740.0
Signature Radius: 49.0
Signature Radius Modifier: 35.0
BehaviorShieldBoosterDuration: 2000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 810.0
Optimal Range: 18000.0
Capacitor Recharge time: 150000.0
Damage Modifier: 12.54
maxAttackTargets: 1.0
gfxBoosterID: 394.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 7000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
entityFlyRange: 7000.0
propulsionGraphicID: 394.0
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 50000.0
behaviorTargetPainterFalloff: 10000.0
behaviorTargetPainterDischarge: 0.0
Shield recharge time: 2000000.0
Capacitor Capacity: 300.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
EM damage: 6.0
gfxTurretID: 3033.0
Thermal damage: 5.0
Orbit Velocity: 400.0
entityChaseMaxDuration: 3000.0
56170 - Attacker Pacifier Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 70 attributes. descriptionID: 569450
typeID: 56170
graphicID: 21490
Capacity: 150.0
isDynamicType: False
raceID: 64
typeNameID: 569449
basePrice: 0.0
Volume: 0.0
soundID: 20070
radius: 38.0
factionID: 500006
published: False
Mass: 1400000.0
groupID: 1982
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.6
Shield Capacity: 1450.0
Armor Hitpoints: 1450.0
Armor EM Damage Resistance: 0.7
Armor Explosive Damage Resistance: 0.7
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.7
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.7
entityChaseMaxDistance: 11000.0
Maximum Velocity: 2400.0
Signature Radius: 150.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 0.0
Scan Resolution: 800.0
Structure Hitpoints: 290.0
Maximum Locked Targets: 4.0
behaviorArmorRepairerAmount: 130.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 1000000.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 25.0
Missile Damage Bonus: 12.0
propulsionGraphicID: 395.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
Shield recharge time: 1000000.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 5000.0
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.7
Structure Thermal Damage Resistance: 0.7
Structure Explosive Damage Resistance: 0.7
Structure EM Damage Resistance: 0.7
gfxBoosterID: 395.0
Rate of fire: 10000.0
entityMissileTypeID: 2514.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
56171 - Arrester Pacifier Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 75 attributes. descriptionID: 569452
typeID: 56171
graphicID: 21490
Capacity: 150.0
isDynamicType: False
raceID: 64
typeNameID: 569451
basePrice: 0.0
Volume: 0.0
soundID: 20070
radius: 38.0
factionID: 500006
published: False
Mass: 1400000.0
groupID: 1982
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.6
Shield Capacity: 1450.0
behaviorWebifierDischarge: 1.0
Armor Hitpoints: 1450.0
Armor EM Damage Resistance: 0.7
Armor Explosive Damage Resistance: 0.7
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.7
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.7
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 11000.0
behaviorWebifierFalloff: 0.0
behaviorArmorRepairerAmount: 120.0
Maximum Velocity: 2400.0
Signature Radius: 150.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 0.0
Scan Resolution: 800.0
Structure Hitpoints: 290.0
Maximum Locked Targets: 4.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 1000000.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 25.0
Missile Damage Bonus: 12.0
propulsionGraphicID: 395.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
Shield recharge time: 1000000.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 5000.0
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.7
Structure Thermal Damage Resistance: 0.7
Structure Explosive Damage Resistance: 0.7
Structure EM Damage Resistance: 0.7
gfxBoosterID: 395.0
Rate of fire: 10000.0
entityMissileTypeID: 2516.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 10000.0
56172 - Marker Pacifier Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 74 attributes. descriptionID: 569454
typeID: 56172
graphicID: 21490
Capacity: 150.0
isDynamicType: False
raceID: 64
typeNameID: 569453
basePrice: 0.0
Volume: 0.0
soundID: 20070
radius: 38.0
factionID: 500006
published: False
Mass: 1400000.0
groupID: 1982
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.6
Shield Capacity: 1450.0
Armor Hitpoints: 1450.0
Armor EM Damage Resistance: 0.7
Armor Explosive Damage Resistance: 0.7
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.7
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.7
entityChaseMaxDistance: 11000.0
behaviorTargetPainterDuration: 5000.0
Maximum Velocity: 2400.0
Signature Radius: 150.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 0.0
Scan Resolution: 800.0
Structure Hitpoints: 290.0
Maximum Locked Targets: 4.0
behaviorArmorRepairerAmount: 120.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 1000000.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 25.0
Missile Damage Bonus: 12.0
propulsionGraphicID: 395.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
behaviorTargetPainterRange: 50000.0
behaviorTargetPainterFalloff: 100000.0
behaviorTargetPainterDischarge: 0.0
Shield recharge time: 1000000.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 5000.0
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.7
Structure Thermal Damage Resistance: 0.7
Structure Explosive Damage Resistance: 0.7
Structure EM Damage Resistance: 0.7
gfxBoosterID: 395.0
Rate of fire: 10000.0
entityMissileTypeID: 2514.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
56173 - Drainer Pacifier Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 75 attributes. descriptionID: 569456
typeID: 56173
graphicID: 21490
Capacity: 150.0
isDynamicType: False
raceID: 64
typeNameID: 569455
basePrice: 0.0
Volume: 0.0
soundID: 20070
radius: 38.0
factionID: 500006
published: False
Mass: 1400000.0
groupID: 1982
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.6
Shield Capacity: 1450.0
Armor Hitpoints: 1450.0
Armor EM Damage Resistance: 0.7
Armor Explosive Damage Resistance: 0.7
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.7
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.7
behaviorEnergyNeutralizerFalloff: 9000.0
entityChaseMaxDistance: 11000.0
behaviorEnergyNeutralizerDischarge: 33.75
Maximum Velocity: 2400.0
Signature Radius: 150.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 0.0
Scan Resolution: 800.0
Structure Hitpoints: 290.0
Maximum Locked Targets: 4.0
behaviorArmorRepairerAmount: 120.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 1000000.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 25.0
Missile Damage Bonus: 12.0
behaviorEnergyNeutralizerDuration: 8000.0
behaviorEnergyNeutralizerRange: 9000.0
propulsionGraphicID: 395.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
Shield recharge time: 1000000.0
Neutralization Amount: 100.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 5000.0
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.7
Structure Thermal Damage Resistance: 0.7
Structure Explosive Damage Resistance: 0.7
Structure EM Damage Resistance: 0.7
gfxBoosterID: 395.0
Rate of fire: 10000.0
entityMissileTypeID: 2516.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
56174 - Assault Enforcer Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 70 attributes. descriptionID: 569484
typeID: 56174
graphicID: 21489
Capacity: 300.0
isDynamicType: False
raceID: 64
typeNameID: 569483
basePrice: 0.0
Volume: 0.0
soundID: 20078
radius: 200.0
factionID: 500006
published: False
Mass: 12500000.0
groupID: 1982
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.6
Shield Capacity: 5200.0
Armor Hitpoints: 5200.0
Armor EM Damage Resistance: 0.7
Armor Explosive Damage Resistance: 0.7
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.7
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.7
entityChaseMaxDistance: 11000.0
Maximum Velocity: 1300.0
Signature Radius: 660.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 0.0
Scan Resolution: 800.0
Structure Hitpoints: 1050.0
Maximum Locked Targets: 4.0
behaviorArmorRepairerAmount: 160.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 395000.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 25.0
Missile Damage Bonus: 17.0
propulsionGraphicID: 395.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
Shield recharge time: 1000000.0
Capacitor Capacity: 1400.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 6000.0
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.7
Structure Thermal Damage Resistance: 0.7
Structure Explosive Damage Resistance: 0.7
Structure EM Damage Resistance: 0.7
gfxBoosterID: 395.0
Rate of fire: 13000.0
entityMissileTypeID: 20308.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
56175 - Drainer Enforcer Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 75 attributes. descriptionID: 569486
typeID: 56175
graphicID: 21489
Capacity: 300.0
isDynamicType: False
raceID: 64
typeNameID: 569485
basePrice: 0.0
Volume: 0.0
soundID: 20078
radius: 200.0
factionID: 500006
published: False
Mass: 12500000.0
groupID: 1982
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.6
Shield Capacity: 5200.0
Armor Hitpoints: 5200.0
Armor EM Damage Resistance: 0.7
Armor Explosive Damage Resistance: 0.7
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.7
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.7
behaviorEnergyNeutralizerFalloff: 5000.0
entityChaseMaxDistance: 14750.0
behaviorEnergyNeutralizerDischarge: 100.0
Maximum Velocity: 1300.0
Signature Radius: 660.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 0.0
Scan Resolution: 800.0
Structure Hitpoints: 1050.0
Maximum Locked Targets: 4.0
behaviorArmorRepairerAmount: 150.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 395000.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 25.0
Missile Damage Bonus: 16.0
behaviorEnergyNeutralizerDuration: 20000.0
behaviorEnergyNeutralizerRange: 10000.0
propulsionGraphicID: 395.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
Shield recharge time: 1000000.0
Neutralization Amount: 360.0
Capacitor Capacity: 1400.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 6000.0
Orbit Velocity: 900.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.7
Structure Thermal Damage Resistance: 0.7
Structure Explosive Damage Resistance: 0.7
Structure EM Damage Resistance: 0.7
gfxBoosterID: 395.0
Rate of fire: 13000.0
entityMissileTypeID: 21867.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
56176 - Attacker Marshal Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 73 attributes. descriptionID: 569488
typeID: 56176
graphicID: 21864
Capacity: 700.0
isDynamicType: False
raceID: 64
typeNameID: 569487
basePrice: 0.0
Volume: 0.0
soundID: 20068
radius: 600.0
factionID: 500006
published: False
Mass: 150000000.0
groupID: 1982
portionSize: 1
Item Damage: 0.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 2.2
Shield Capacity: 7500.0
shieldCharge: 0.0
Armor Hitpoints: 7500.0
Armor Damage: 5400.0
Armor EM Damage Resistance: 0.7
Armor Explosive Damage Resistance: 0.7
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.7
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.7
entityChaseMaxDistance: 11000.0
Maximum Velocity: 340.0
Signature Radius: 370.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 0.0
Scan Resolution: 800.0
Structure Hitpoints: 5200.0
Maximum Locked Targets: 4.0
behaviorArmorRepairerAmount: 0.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.11
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 750000.0
Maximum Targeting Range: 108000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 25.0
Missile Damage Bonus: 15.0
propulsionGraphicID: 395.0
Explosion Radius Bonus: 1.0
Explosion Velocity Bonus: 2.1
Shield recharge time: 1000000.0
Capacitor Capacity: 8250.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 6000.0
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.7
Structure Thermal Damage Resistance: 0.7
Structure Explosive Damage Resistance: 0.7
Structure EM Damage Resistance: 0.7
gfxBoosterID: 395.0
Rate of fire: 6000.0
entityMissileTypeID: 27447.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
56177 - Arrester Marshal Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 78 attributes. descriptionID: 569490
typeID: 56177
graphicID: 21864
Capacity: 700.0
isDynamicType: False
raceID: 64
typeNameID: 569489
basePrice: 0.0
Volume: 0.0
soundID: 20068
radius: 600.0
factionID: 500006
published: False
Mass: 150000000.0
groupID: 1982
portionSize: 1
Item Damage: 0.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 2.2
Shield Capacity: 7500.0
shieldCharge: 0.0
Structure Hitpoints: 5200.0
Armor Damage: 5400.0
Armor EM Damage Resistance: 0.7
Armor Explosive Damage Resistance: 0.7
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.7
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.7
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 11000.0
Armor Hitpoints: 7500.0
behaviorWebifierFalloff: 0.0
Maximum Velocity: 340.0
Signature Radius: 370.0
behaviorWebifierDischarge: 10.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 0.0
Scan Resolution: 800.0
Capacitor Recharge time: 750000.0
Maximum Locked Targets: 4.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.11
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 0.0
Maximum Targeting Range: 108000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 25.0
Missile Damage Bonus: 15.0
propulsionGraphicID: 395.0
Explosion Radius Bonus: 1.0
Explosion Velocity Bonus: 2.1
Shield recharge time: 1000000.0
Capacitor Capacity: 8250.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 6000.0
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.7
Structure Thermal Damage Resistance: 0.7
Structure Explosive Damage Resistance: 0.7
Structure EM Damage Resistance: 0.7
gfxBoosterID: 395.0
Rate of fire: 6000.0
entityMissileTypeID: 27453.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
behaviorWebifierRange: 15000.0
56178 - Drainer Marshal Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 78 attributes. descriptionID: 569492
typeID: 56178
graphicID: 21864
Capacity: 700.0
isDynamicType: False
raceID: 64
typeNameID: 569491
basePrice: 0.0
Volume: 0.0
soundID: 20068
radius: 600.0
factionID: 500006
published: False
Mass: 150000000.0
groupID: 1982
portionSize: 1
Item Damage: 0.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 2.2
Shield Capacity: 7500.0
shieldCharge: 0.0
Structure Hitpoints: 5200.0
Armor Damage: 5400.0
Armor EM Damage Resistance: 0.7
Armor Explosive Damage Resistance: 0.7
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.7
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.7
behaviorEnergyNeutralizerFalloff: 20000.0
entityChaseMaxDistance: 11000.0
Armor Hitpoints: 7500.0
behaviorEnergyNeutralizerDischarge: 185.0
Maximum Velocity: 340.0
Signature Radius: 370.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 0.0
Scan Resolution: 800.0
Capacitor Recharge time: 750000.0
Maximum Locked Targets: 4.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.11
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 0.0
Maximum Targeting Range: 108000.0
npcBehaviorMaximumCombatOrbitRange: 15000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 25.0
Missile Damage Bonus: 15.0
behaviorEnergyNeutralizerDuration: 24000.0
behaviorEnergyNeutralizerRange: 30000.0
propulsionGraphicID: 395.0
Explosion Radius Bonus: 1.0
Explosion Velocity Bonus: 2.1
Shield recharge time: 1000000.0
Neutralization Amount: 400.0
Capacitor Capacity: 8250.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 6000.0
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.7
Structure Thermal Damage Resistance: 0.7
Structure Explosive Damage Resistance: 0.7
Structure EM Damage Resistance: 0.7
gfxBoosterID: 395.0
Rate of fire: 6000.0
entityMissileTypeID: 27447.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
56188 - Skybreaker Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 75 attributes. descriptionID: 569603
typeID: 56188
graphicID: 24569
Capacity: 158.0
isDynamicType: False
typeNameID: 569602
basePrice: 0.0
Volume: 28600.0
soundID: 20070
radius: 39.0
factionID: 500027
published: False
Mass: 967090.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 5.0
Shield Capacity: 2000.0
Structure Hitpoints: 400.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.74
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.52
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 7000.0
Armor Hitpoints: 640.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Explosion Velocity: 190.0
Maximum Velocity: 500.0
Signature Radius: 192.0
entityFactionLoss: 0.0
Rate of fire: 6000.0
Scan Resolution: 800.0
Optimal Range: 19200.0
Capacitor Recharge time: 150000.0
aoeDamageReductionFactor: 0.6
gfxTurretID: 54742.0
Damage Modifier: 4.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 395.0
Inertia Modifier: 3.6
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 160.0
Maximum Targeting Range: 50000.0
npcBehaviorMaximumCombatOrbitRange: 17000.0
structureUniformity: 1.0
RADAR Sensor Strength: 15.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Explosion Radius: 43.0
Vorton Arc Range: 10000.0
Arc Chain Targets: 5.0
gfxTurretCount: 1.0
Shield recharge time: 400000.0
Bounty: 0.0
Capacitor Capacity: 500.0
shieldUniformity: 1.0
behaviorArmorRepairerDuration: 5000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 97.0
Explosive damage: 0.0
Kinetic damage: 14.0
Thermal damage: 0.0
Orbit Velocity: 500.0
entityChaseMaxDuration: 3000.0
56189 - Stormbringer Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 77 attributes. descriptionID: 569637
typeID: 56189
graphicID: 24570
Capacity: 473.0
isDynamicType: False
typeNameID: 569636
basePrice: 0.0
Volume: 118000.0
soundID: 20070
radius: 166.0
factionID: 500027
published: False
Mass: 11640000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 10000.0
Structure Hitpoints: 1800.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.74
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.42
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 16000.0
Armor Hitpoints: 1200.0
Accuracy falloff : 0.0
entityChaseMaxDelayChance: 0.0
Explosion Velocity: 282.0
Maximum Velocity: 500.0
Signature Radius: 660.0
entityMaxVelocitySignatureRadiusMultiplier: 6.0
entityFactionLoss: 0.0
Rate of fire: 9000.0
Scan Resolution: 375.0
Optimal Range: 38400.0
Capacitor Recharge time: 395000.0
aoeDamageReductionFactor: 0.65
gfxTurretID: 54748.0
Damage Modifier: 6.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 395.0
Inertia Modifier: 0.52
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 220.0
Maximum Targeting Range: 70000.0
npcBehaviorMaximumCombatOrbitRange: 24000.0
structureUniformity: 1.0
RADAR Sensor Strength: 24.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Armor Hitpoints Repaired: 160.0
Explosion Radius: 75.0
Vorton Arc Range: 10000.0
Arc Chain Targets: 5.0
gfxTurretCount: 1.0
Shield recharge time: 800000.0
Bounty: 0.0
Capacitor Capacity: 1400.0
shieldUniformity: 1.0
behaviorArmorRepairerDuration: 6000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 14.0
Explosive damage: 0.0
Kinetic damage: 97.0
Thermal damage: 0.0
Orbit Velocity: 500.0
entityChaseMaxDuration: 3000.0
56200 - Thunderchild Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 70 attributes. descriptionID: 569639
typeID: 56200
graphicID: 24571
Capacity: 861.0
isDynamicType: False
typeNameID: 569638
basePrice: 112500000.0
Volume: 495000.0
soundID: 20068
radius: 250.0
factionID: 500027
published: False
Mass: 102141000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Item Damage: 3939.0
Shield Capacity: 17400.0
shieldCharge: 0.0
Structure Hitpoints: 7400.0
Armor Damage: 5100.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.74
Armor Kinetic Damage Resistance: 0.47
Armor Thermal Damage Resistance: 0.42
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.8
Armor Hitpoints: 5100.0
Accuracy falloff : 0.0
Explosion Velocity: 177.0
Maximum Velocity: 400.0
Signature Radius: 370.0
entityFactionLoss: 0.0
Rate of fire: 15000.0
Scan Resolution: 125.0
Optimal Range: 64000.0
Capacitor Recharge time: 750000.0
aoeDamageReductionFactor: 0.82
gfxTurretID: 54753.0
Damage Modifier: 2.5
gfxBoosterID: 395.0
Inertia Modifier: 0.136
armorUniformity: 1.0
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 250.0
Maximum Targeting Range: 108000.0
structureUniformity: 1.0
RADAR Sensor Strength: 33.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Explosion Radius: 130.0
Vorton Arc Range: 10000.0
Arc Chain Targets: 5.0
gfxTurretCount: 1.0
Bounty: 0.0
Capacitor Capacity: 8250.0
shieldUniformity: 1.0
behaviorArmorRepairerDuration: 6000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 232.0
Explosive damage: 0.0
Kinetic damage: 756.0
Thermal damage: 0.0
56213 - Endobenthic Abyssal Overmind Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Abyssal Spaceship Entities
Click to toggle showing the 63 attributes. descriptionID: 569674
typeID: 56213
graphicID: 1718
Capacity: 0.0
isDynamicType: False
raceID: 134
typeNameID: 569673
basePrice: 0.0
Volume: 454500.0
soundID: 11
radius: 499.0
factionID: 500025
published: False
Mass: 100250000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 14850.0
behaviorWebifierDischarge: 3.75
Structure Hitpoints: 17000.0
Armor EM Damage Resistance: 0.24
Armor Explosive Damage Resistance: 0.3
Armor Kinetic Damage Resistance: 0.32
Armor Thermal Damage Resistance: 0.32
Shield EM Damage Resistance: 0.79
Shield Explosive Damage Resistance: 0.39
Shield Kinetic Damage Resistance: 0.47
Shield Thermal Damage Resistance: 0.63
Maximum Velocity Bonus: -55.0
Armor Hitpoints: 32180.0
Accuracy falloff : 29000.0
behaviorWebifierFalloff: 0.0
Turret Tracking: 3.23
Maximum Velocity: 400.0
Signature Radius: 455.0
entityFactionLoss: 0.0
Rate of fire: 3970.0
Scan Resolution: 112.5
Optimal Range: 29160.0
Capacitor Recharge time: 825000.0
gfxTurretID: 13874.0
Damage Modifier: 50.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 15000.0
gfxBoosterID: 395.0
Inertia Modifier: 0.081
Maximum Targeting Range: 105000.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 32.4
Gravimetric Sensor Strength: 0.0
Shield recharge time: 2542500.0
Bounty: 0.0
Capacitor Capacity: 8906.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.32
Structure Thermal Damage Resistance: 0.32
Structure Explosive Damage Resistance: 0.32
Structure EM Damage Resistance: 0.32
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 33.6
Thermal damage: 24.0
56214 - Drifter Command Battleship CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Abyssal Spaceship Entities
Click to toggle showing the 58 attributes. descriptionID: 569680
typeID: 56214
graphicID: 21049
Capacity: 120.0
isDynamicType: False
raceID: 64
typeNameID: 569679
basePrice: 0.0
Volume: 109000.0
soundID: 20207
radius: 350.0
factionID: 500024
published: False
Mass: 10900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Item Damage: 10000.0
Shield Capacity: 40000.0
shieldCharge: 36800.0
Structure Hitpoints: 20000.0
Armor Damage: 3125.0
Armor EM Damage Resistance: 0.5
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.5
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.5
Accuracy falloff : 20000.0
Turret Tracking: 2.0
Maximum Velocity: 300.0
Signature Radius: 400.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 360.0
Optimal Range: 60000.0
Armor Hitpoints: 10000.0
Kinetic damage: 25.0
Damage Modifier: 30.0
Thermal damage: 25.0
Inertia Modifier: 0.09
armorUniformity: 1.0
structureUniformity: 1.0
RADAR Sensor Strength: 500.0
Ladar Sensor Strength: 500.0
Magnetometric Sensor Strength: 500.0
Gravimetric Sensor Strength: 500.0
propulsionGraphicID: 397.0
Bounty: 0.0
shieldUniformity: 1.0
Signature Resolution: 40000.0
EM damage: 25.0
Explosive damage: 25.0
gfxTurretID: 34580.0
gfxBoosterID: 397.0
Capacitor Warfare Resistance: 1.0
56216 - Marker Enforcer Disparu Troop Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Abyssal Spaceship Entities
Click to toggle showing the 74 attributes. descriptionID: 569754
typeID: 56216
graphicID: 21489
Capacity: 300.0
isDynamicType: False
raceID: 64
typeNameID: 569753
basePrice: 0.0
Volume: 0.0
soundID: 20078
radius: 200.0
factionID: 500006
published: False
Mass: 12500000.0
groupID: 1982
portionSize: 1
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 1.6
Shield Capacity: 5200.0
Armor Hitpoints: 5200.0
Armor EM Damage Resistance: 0.7
Armor Explosive Damage Resistance: 0.7
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.7
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.7
entityChaseMaxDistance: 11000.0
behaviorTargetPainterDuration: 5000.0
Maximum Velocity: 1300.0
Signature Radius: 660.0
entityFactionLoss: 0.0
entitySecurityMaxGain: 0.0
Scan Resolution: 800.0
Structure Hitpoints: 1050.0
Maximum Locked Targets: 4.0
behaviorArmorRepairerAmount: 160.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.3
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
Capacitor Recharge time: 395000.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 25.0
Missile Damage Bonus: 17.0
propulsionGraphicID: 395.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 1.2
behaviorTargetPainterRange: 50000.0
behaviorTargetPainterFalloff: 100000.0
behaviorTargetPainterDischarge: 0.0
Shield recharge time: 1000000.0
Capacitor Capacity: 1400.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 6000.0
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.7
Structure Thermal Damage Resistance: 0.7
Structure Explosive Damage Resistance: 0.7
Structure EM Damage Resistance: 0.7
gfxBoosterID: 395.0
Rate of fire: 13000.0
entityMissileTypeID: 20308.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
56269 - Decayed Heavy Warp Scrambler Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569870
typeID: 56269
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569869
Volume: 1.0
iconID: 21994
basePrice: 1000.0
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56270 - Unstable Heavy Warp Scrambler Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569872
typeID: 56270
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569871
Volume: 1.0
iconID: 22018
basePrice: 1000.0
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56271 - Gravid Heavy Warp Scrambler Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569874
typeID: 56271
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569873
Volume: 1.0
iconID: 22005
basePrice: 1000.0
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56272 - Unstable Heavy Warp Disruptor Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569876
typeID: 56272
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569875
Volume: 1.0
iconID: 22016
basePrice: 1000.0
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56273 - Gravid Heavy Warp Disruptor Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569878
typeID: 56273
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569877
Volume: 1.0
iconID: 22004
basePrice: 1000.0
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56274 - Decayed Heavy Warp Disruptor Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569880
typeID: 56274
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569879
Volume: 1.0
iconID: 21993
basePrice: 1000.0
marketGroupID: 2441 (Warp Disruption Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56275 - Decayed 10000MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569884
typeID: 56275
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569883
Volume: 1.0
iconID: 21984
basePrice: 1000.0
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56276 - Unstable 10000MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569886
typeID: 56276
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569885
Volume: 1.0
iconID: 22006
basePrice: 1000.0
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56277 - Gravid 10000MN Afterburner Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569888
typeID: 56277
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569887
Volume: 1.0
iconID: 21995
basePrice: 1000.0
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56278 - Decayed 50000MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569890
typeID: 56278
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569889
Volume: 1.0
iconID: 21986
basePrice: 1000.0
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56279 - Unstable 50000MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569892
typeID: 56279
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569891
Volume: 1.0
iconID: 22008
basePrice: 1000.0
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56280 - Gravid 50000MN Microwarpdrive Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569894
typeID: 56280
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569893
Volume: 1.0
iconID: 21997
basePrice: 1000.0
marketGroupID: 2750 (Capital Astronautic Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56281 - Decayed Capital Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569896
typeID: 56281
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569895
Volume: 1.0
iconID: 21990
basePrice: 1000.0
marketGroupID: 2751 (Capital Armor Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56282 - Unstable Capital Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569898
typeID: 56282
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569897
Volume: 1.0
iconID: 22012
basePrice: 1000.0
marketGroupID: 2751 (Capital Armor Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56283 - Gravid Capital Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569900
typeID: 56283
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569899
Volume: 1.0
iconID: 22001
basePrice: 1000.0
marketGroupID: 2751 (Capital Armor Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56284 - Unstable Capital Ancillary Armor Repairer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569902
typeID: 56284
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569901
Volume: 1.0
iconID: 22012
basePrice: 1000.0
marketGroupID: 2751 (Capital Armor Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56285 - Decayed Capital Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569904
typeID: 56285
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569903
Volume: 1.0
iconID: 21991
basePrice: 1000.0
marketGroupID: 2752 (Capital Shield Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56286 - Unstable Capital Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569906
typeID: 56286
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569905
Volume: 1.0
iconID: 22013
basePrice: 1000.0
marketGroupID: 2752 (Capital Shield Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56287 - Gravid Capital Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569908
typeID: 56287
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569907
Volume: 1.0
iconID: 22002
basePrice: 1000.0
marketGroupID: 2752 (Capital Shield Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56288 - Unstable Capital Ancillary Shield Booster Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569910
typeID: 56288
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569909
Volume: 1.0
iconID: 22013
basePrice: 1000.0
marketGroupID: 2752 (Capital Shield Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56289 - Decayed Capital Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569912
typeID: 56289
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569911
Volume: 1.0
iconID: 21988
basePrice: 1000.0
marketGroupID: 2753 (Capital Engineering Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56290 - Unstable Capital Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569914
typeID: 56290
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569913
Volume: 1.0
iconID: 22010
basePrice: 1000.0
marketGroupID: 2753 (Capital Engineering Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56291 - Gravid Capital Energy Nosferatu Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569916
typeID: 56291
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569915
Volume: 1.0
iconID: 21999
basePrice: 1000.0
marketGroupID: 2753 (Capital Engineering Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56292 - Decayed Capital Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569918
typeID: 56292
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569917
Volume: 1.0
iconID: 21987
basePrice: 1000.0
marketGroupID: 2753 (Capital Engineering Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56293 - Unstable Capital Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569920
typeID: 56293
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569919
Volume: 1.0
iconID: 22009
basePrice: 1000.0
marketGroupID: 2753 (Capital Engineering Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56294 - Gravid Capital Energy Neutralizer Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569922
typeID: 56294
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569921
Volume: 1.0
iconID: 21998
basePrice: 1000.0
marketGroupID: 2753 (Capital Engineering Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56295 - Abyssal Cynabal No Description Abyssal Spaceship Entities
Click to toggle showing the 79 attributes. typeID: 56295
graphicID: 337
Capacity: 400.0
isDynamicType: False
raceID: 32
typeNameID: 569923
basePrice: 0.0
Volume: 101000.0
soundID: 20111
radius: 170.0
published: False
Mass: 9047000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 2912.0
behaviorWebifierDischarge: 1.0
Structure Hitpoints: 1460.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.47
Shield Thermal Damage Resistance: 0.42
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 13000.0
Armor Hitpoints: 1460.0
Accuracy falloff : 52000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 60.0
BehaviorShieldBoosterAmount: 135.0
BehaviorShieldBoosterDischarge: 40.0
Maximum Velocity: 2522.0
Signature Radius: 126.0
entityChaseMaxDurationChance: 1.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
BehaviorShieldBoosterDuration: 9000.0
entityFactionLoss: 0.0
Rate of fire: 7000.0
Scan Resolution: 500.0
Optimal Range: 9000.0
Capacitor Recharge time: 368000.0
gfxTurretID: 13782.0
Damage Modifier: 22.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 395.0
Inertia Modifier: 0.25
Bounty: 0.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 21.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 0.0
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 9000.0
behaviorEnergyNeutralizerFalloff: 10000.0
behaviorEnergyNeutralizerDischarge: 50.0
Shield recharge time: 1250000.0
Neutralization Amount: 70.0
Capacitor Capacity: 2015.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 8.0
Explosive damage: 3.0
Kinetic damage: 0.0
Thermal damage: 0.0
Orbit Velocity: 328.0
entityChaseMaxDuration: 1000.0
behaviorWebifierRange: 13000.0
56299 - Decayed Siege Module Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569932
typeID: 56299
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569931
Volume: 1.0
iconID: 22064
basePrice: 1000.0
marketGroupID: 2754 (Siege Module Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56300 - Unstable Siege Module Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569934
typeID: 56300
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569933
Volume: 1.0
iconID: 22066
basePrice: 1000.0
marketGroupID: 2754 (Siege Module Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56301 - Gravid Siege Module Mutaplasmid This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Mutaplasmids
Click to toggle showing the 18 attributes. descriptionID: 569936
typeID: 56301
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 569935
Volume: 1.0
iconID: 22065
basePrice: 1000.0
marketGroupID: 2754 (Siege Module Mutaplasmids)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 1964
portionSize: 1
56303 - Heavy Abyssal Warp Scrambler Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives. Warp Scrambler
Click to toggle showing the 20 attributes. descriptionID: 569955
typeID: 56303
Capacity: 0.0
metaLevel: 10
isDynamicType: True
typeNameID: 569954
Volume: 100.0
iconID: 3433
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 52
portionSize: 1
requiredSkill2Level: 5.0
requiredSkill1Level: 5.0
Primary Skill required: 3435.0
Secondary Skill required: 3449.0
56304 - Heavy Abyssal Warp Disruptor Disrupts the target ship's navigation computer which prevents it from warping. Warp Scrambler
Click to toggle showing the 18 attributes. descriptionID: 569957
typeID: 56304
Capacity: 0.0
metaLevel: 10
isDynamicType: True
typeNameID: 569956
Volume: 100.0
iconID: 111
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 52
portionSize: 1
requiredSkill1Level: 5.0
Primary Skill required: 3435.0
56305 - 10000MN Abyssal Afterburner Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: May only be fitted to capital class ships.
Propulsion Module
Click to toggle showing the 18 attributes. descriptionID: 569959
typeID: 56305
Capacity: 0.0
metaLevel: 10
isDynamicType: True
typeNameID: 569958
Volume: 4000.0
iconID: 96
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1000.0
Tech Level: 1
groupID: 46
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3450.0
56306 - 50000MN Abyssal Microwarpdrive Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: May only be fitted to capital class ships.
Propulsion Module
Click to toggle showing the 18 attributes. descriptionID: 569961
typeID: 56306
Capacity: 0.0
metaLevel: 10
isDynamicType: True
typeNameID: 569960
Volume: 4000.0
iconID: 10149
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1000.0
Tech Level: 1
groupID: 46
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 3454.0
56307 - Capital Abyssal Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship.

Note: May only be fitted to capital class ships.
Armor Repair Unit
Click to toggle showing the 18 attributes. descriptionID: 569963
typeID: 56307
Capacity: 0.0
metaLevel: 10
isDynamicType: True
typeNameID: 569962
Volume: 4000.0
iconID: 80
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 500.0
Tech Level: 1
groupID: 62
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 21803.0
56308 - Capital Abyssal Ancillary Armor Repairer This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Ancillary Armor Repairer
Click to toggle showing the 22 attributes. descriptionID: 569965
typeID: 56308
Capacity: 1.28
metaLevel: 10
isDynamicType: True
typeNameID: 569964
Volume: 4000.0
iconID: 80
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 500.0
Tech Level: 1
groupID: 1199
portionSize: 1
Primary Skill required: 21803.0
requiredSkill1Level: 1.0
requiredSkill2Level: 3.0
Secondary Skill required: 3392.0
Charges Per Cycle: 16.0
Used with (Charge Group): 916.0
56309 - Capital Abyssal Shield Booster Expends energy to provide a quick boost in shield strength.

Note: May only be fitted to capital class ships.
Shield Booster
Click to toggle showing the 18 attributes. descriptionID: 569967
typeID: 56309
Capacity: 0.0
metaLevel: 10
isDynamicType: True
typeNameID: 569966
Volume: 4000.0
iconID: 84
basePrice: 0.0
metaGroupID: 15
radius: 500.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 40
portionSize: 1
requiredSkill1Level: 4.0
Primary Skill required: 21802.0
56310 - Capital Abyssal Ancillary Shield Booster Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Ancillary Shield Booster
Click to toggle showing the 21 attributes. descriptionID: 569969
typeID: 56310
Capacity: 900.0
metaLevel: 10
isDynamicType: True
typeNameID: 569968
Volume: 4000.0
iconID: 10935
basePrice: 0.0
metaGroupID: 15
radius: 500.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 1156
portionSize: 1
Charges Per Cycle: 1.0
Charge size: 4.0
requiredSkill1Level: 4.0
Primary Skill required: 21802.0
Used with (Charge Group): 87.0
56311 - Capital Abyssal Energy Nosferatu Drains energy from the target ship and adds it to your own.

Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Energy Nosferatu
Click to toggle showing the 18 attributes. descriptionID: 569971
typeID: 56311
Capacity: 0.0
metaLevel: 10
isDynamicType: True
typeNameID: 569970
Volume: 4000.0
iconID: 1029
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 2000.0
Tech Level: 1
groupID: 68
portionSize: 1
requiredSkill1Level: 5.0
Primary Skill required: 3423.0
56312 - Capital Abyssal Energy Neutralizer Neutralizes a portion of the energy in the target ship's capacitor.

Note: May only be fitted to capital class ships.
Energy Neutralizer
Click to toggle showing the 18 attributes. descriptionID: 569973
typeID: 56312
Capacity: 0.0
metaLevel: 10
isDynamicType: True
typeNameID: 569972
Volume: 4000.0
iconID: 1283
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 2000.0
Tech Level: 1
groupID: 71
portionSize: 1
requiredSkill1Level: 5.0
Primary Skill required: 3423.0
56313 - Abyssal Siege Module An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Siege Module
Click to toggle showing the 18 attributes. descriptionID: 569975
typeID: 56313
Capacity: 0.0
metaLevel: 10
isDynamicType: True
typeNameID: 569974
Volume: 4000.0
iconID: 2851
basePrice: 0.0
metaGroupID: 15
radius: 1.0
published: True
Mass: 1.0
Tech Level: 1
groupID: 515
portionSize: 1
requiredSkill1Level: 1.0
Primary Skill required: 22043.0
56314 - Edencom Battleship placeholder Placeholder Abyssal Spaceship Entities
Click to toggle showing the 74 attributes. descriptionID: 569977
typeID: 56314
graphicID: 24571
Capacity: 150.0
isDynamicType: False
raceID: 64
typeNameID: 569976
basePrice: 0.0
Volume: 0.0
soundID: 20068
radius: 38.0
factionID: 500027
published: False
Mass: 1400000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 4.0
Shield Capacity: 1450.0
Structure Hitpoints: 290.0
Armor EM Damage Resistance: 0.7
Armor Explosive Damage Resistance: 0.7
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.7
Shield EM Damage Resistance: 0.7
Shield Explosive Damage Resistance: 0.7
Shield Kinetic Damage Resistance: 0.7
Shield Thermal Damage Resistance: 0.7
entityChaseMaxDistance: 11000.0
Armor Hitpoints: 1450.0
Explosion Velocity: 79.0
Maximum Velocity: 1000.0
Signature Radius: 150.0
entityFactionLoss: 0.0
Rate of fire: 10000.0
Scan Resolution: 800.0
Optimal Range: 64000.0
Capacitor Recharge time: 1000000.0
aoeDamageReductionFactor: 0.82
Damage Modifier: 1.4
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 2.0
entityChaseMaxDurationChance: 1.0
armorUniformity: 0.75
behaviorArmorRepairerDischarge: 0.0
behaviorArmorRepairerAmount: 130.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 10000.0
structureUniformity: 1.0
RADAR Sensor Strength: 20.0
Ladar Sensor Strength: 20.0
Magnetometric Sensor Strength: 20.0
Gravimetric Sensor Strength: 25.0
Explosion Radius: 333.0
entitySecurityMaxGain: 0.0
propulsionGraphicID: 395.0
Vorton Arc Range: 10000.0
Arc Chain Targets: 5.0
gfxTurretCount: 1.0
Shield recharge time: 1000000.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
behaviorArmorRepairerDuration: 5000.0
Orbit Velocity: 1000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.7
Structure Thermal Damage Resistance: 0.7
Structure Explosive Damage Resistance: 0.7
Structure EM Damage Resistance: 0.7
Explosive damage: 350.0
gfxTurretID: 54753.0
gfxBoosterID: 395.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
56315 - Elite Abyssal Cynabal No Description Abyssal Spaceship Entities
Click to toggle showing the 79 attributes. typeID: 56315
graphicID: 337
Capacity: 400.0
isDynamicType: False
raceID: 32
typeNameID: 569978
basePrice: 0.0
Volume: 101000.0
soundID: 20111
radius: 170.0
published: False
Mass: 9047000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 4368.0
behaviorWebifierDischarge: 1.0
Structure Hitpoints: 2190.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.85
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.3
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.37
Shield Thermal Damage Resistance: 0.32
Maximum Velocity Bonus: -60.0
entityChaseMaxDistance: 13000.0
Armor Hitpoints: 2190.0
Accuracy falloff : 62000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 80.0
BehaviorShieldBoosterAmount: 169.0
BehaviorShieldBoosterDischarge: 40.0
Maximum Velocity: 3175.0
Signature Radius: 126.0
entityChaseMaxDurationChance: 1.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
BehaviorShieldBoosterDuration: 9000.0
entityFactionLoss: 0.0
Rate of fire: 5000.0
Scan Resolution: 750.0
Optimal Range: 10000.0
Capacitor Recharge time: 368000.0
gfxTurretID: 13782.0
Damage Modifier: 22.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 395.0
Inertia Modifier: 0.2
Bounty: 0.0
Maximum Targeting Range: 120000.0
npcBehaviorMaximumCombatOrbitRange: 8000.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 26.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 0.0
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 10000.0
behaviorEnergyNeutralizerFalloff: 14000.0
behaviorEnergyNeutralizerDischarge: 50.0
Shield recharge time: 1250000.0
Neutralization Amount: 100.0
Capacitor Capacity: 3015.0
shieldUniformity: 0.75
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.46
Structure Thermal Damage Resistance: 0.46
Structure Explosive Damage Resistance: 0.46
Structure EM Damage Resistance: 0.46
EM damage: 8.0
Explosive damage: 3.0
Kinetic damage: 0.0
Thermal damage: 0.0
Orbit Velocity: 410.0
entityChaseMaxDuration: 1000.0
behaviorWebifierRange: 15000.0
56316 - Abyssal Ixion No Description Abyssal Spaceship Entities
Click to toggle showing the 90 attributes. typeID: 56316
graphicID: 336
Capacity: 400.0
isDynamicType: False
raceID: 32
typeNameID: 569980
basePrice: 0.0
Volume: 101000.0
soundID: 20111
radius: 160.0
published: False
Mass: 8000000.0
groupID: 1982
portionSize: 1
Explosion Radius Bonus: 30.0
Maximum Locked Targets: 9.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 4.0
Shield Capacity: 2480.0
Structure Hitpoints: 1120.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.47
Shield Thermal Damage Resistance: 0.42
npcGuidanceDisruptorDuration: 5000.0
entityChaseMaxDistance: 22000.0
Armor Hitpoints: 1120.0
Accuracy falloff : 28000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 30.0
Missile Velocity Bonus: 0.0
npcGuidanceDisruptorRange: 40000.0
Maximum Velocity: 1765.0
Signature Radius: 105.0
Signature Radius Modifier: 38.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
BehaviorShieldBoosterDuration: 9000.0
entityFactionLoss: 0.0
Rate of fire: 20000.0
Scan Resolution: 800.0
Optimal Range: 70000.0
Capacitor Recharge time: 368000.0
BehaviorShieldBoosterAmount: 100.0
gfxTurretID: 13783.0
Damage Modifier: 5.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 395.0
Inertia Modifier: 0.2
entityChaseMaxDurationChance: 1.0
Explosion Velocity Bonus: 2.0
Maximum Targeting Range: 150000.0
npcBehaviorMaximumCombatOrbitRange: 18000.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 29.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 3.0
entitySecurityMaxGain: 0.0
BehaviorShieldBoosterDischarge: 40.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: -30.0
behaviorTargetPainterRange: 30000.0
behaviorTargetPainterFalloff: 80000.0
behaviorTargetPainterDischarge: 5.0
Shield recharge time: 1250000.0
Bounty: 0.0
Capacitor Capacity: 2015.0
shieldUniformity: 0.75
npcGuidanceDisruptorFalloff: 50000.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
npcGuidanceDisruptorDischarge: 3.0
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 2.0
Thermal damage: 8.0
Flight Time Bonus: 0.0
Rate of fire: 10000.0
entityMissileTypeID: 206.0
Orbit Velocity: 230.0
entityChaseMaxDuration: 1000.0
behaviorTargetPainterDuration: 5000.0
56346 - Abyssal Dramiel No Description Abyssal Spaceship Entities
Click to toggle showing the 77 attributes. typeID: 56346
graphicID: 338
Capacity: 130.0
isDynamicType: False
raceID: 32
typeNameID: 570055
basePrice: 0.0
Volume: 27289.0
soundID: 20108
radius: 25.0
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 3.0
Shield Capacity: 737.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.55
Shield Kinetic Damage Resistance: 0.52
Shield Thermal Damage Resistance: 0.47
entityChaseMaxDistance: 10000.0
Armor Hitpoints: 737.0
Accuracy falloff : 22000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 1000.0
BehaviorShieldBoosterAmount: 35.0
BehaviorShieldBoosterDischarge: 20.0
Maximum Velocity: 4292.0
Signature Radius: 50.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
BehaviorShieldBoosterDuration: 5000.0
entityFactionLoss: 0.0
Rate of fire: 6000.0
Scan Resolution: 1500.0
Optimal Range: 2000.0
Capacitor Recharge time: 156000.0
gfxTurretID: 13777.0
Damage Modifier: 10.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.2
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 75000.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 13.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 4.0
entitySecurityMaxGain: 0.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 2.0
Shield recharge time: 625000.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
Orbit Velocity: 575.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 7.0
Kinetic damage: 3.0
Thermal damage: 0.0
Rate of fire: 5000.0
entityMissileTypeID: 2512.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 1000.0
56347 - Elite Abyssal Dramiel No Description Abyssal Spaceship Entities
Click to toggle showing the 82 attributes. typeID: 56347
graphicID: 338
Capacity: 130.0
isDynamicType: False
raceID: 32
typeNameID: 570089
basePrice: 0.0
Volume: 27289.0
soundID: 20108
radius: 25.0
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 8.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 3.0
Shield Capacity: 1100.0
behaviorWebifierDischarge: 2.0
Structure Hitpoints: 975.0
Armor EM Damage Resistance: 0.35
Armor Explosive Damage Resistance: 0.85
Armor Kinetic Damage Resistance: 0.7
Armor Thermal Damage Resistance: 0.6
Shield EM Damage Resistance: 0.4
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.47
Shield Thermal Damage Resistance: 0.42
Maximum Velocity Bonus: -60.0
entityChaseMaxDistance: 10000.0
Armor Hitpoints: 1100.0
Accuracy falloff : 28000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 1200.0
BehaviorShieldBoosterAmount: 45.0
BehaviorShieldBoosterDischarge: 20.0
Maximum Velocity: 4945.0
Signature Radius: 50.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
BehaviorShieldBoosterDuration: 5000.0
entityFactionLoss: 0.0
Rate of fire: 6000.0
Scan Resolution: 1800.0
Optimal Range: 3000.0
Capacitor Recharge time: 156000.0
gfxTurretID: 13777.0
Damage Modifier: 15.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.15
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 90000.0
npcBehaviorMaximumCombatOrbitRange: 2000.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 18.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 5.0
entitySecurityMaxGain: 0.0
Explosion Radius Bonus: 0.5
Explosion Velocity Bonus: 2.0
Shield recharge time: 625000.0
Capacitor Capacity: 800.0
shieldUniformity: 0.75
Orbit Velocity: 620.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.46
Structure Thermal Damage Resistance: 0.46
Structure Explosive Damage Resistance: 0.46
Structure EM Damage Resistance: 0.46
EM damage: 0.0
Explosive damage: 7.0
Kinetic damage: 3.0
Thermal damage: 0.0
Rate of fire: 5000.0
entityMissileTypeID: 2512.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 1000.0
behaviorWebifierRange: 12000.0
56348 - Abyssal Fury No Description Abyssal Spaceship Entities
Click to toggle showing the 75 attributes. typeID: 56348
graphicID: 340
Capacity: 130.0
isDynamicType: False
raceID: 32
typeNameID: 570091
basePrice: 0.0
Volume: 27289.0
soundID: 20108
radius: 30.0
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 700.0
Structure Hitpoints: 600.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.55
Shield Kinetic Damage Resistance: 0.52
Shield Thermal Damage Resistance: 0.47
entityChaseMaxDistance: 12000.0
Armor Hitpoints: 700.0
Accuracy falloff : 20000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 700.0
BehaviorShieldBoosterAmount: 35.0
BehaviorShieldBoosterDischarge: 20.0
Maximum Velocity: 4000.0
Signature Radius: 60.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
BehaviorShieldBoosterDuration: 5000.0
entityFactionLoss: 0.0
Rate of fire: 6000.0
Scan Resolution: 1500.0
Optimal Range: 5000.0
Capacitor Recharge time: 156000.0
gfxTurretID: 13777.0
Damage Modifier: 7.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.2
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 5000.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 13.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 0.0
behaviorEnergyNeutralizerDuration: 5000.0
behaviorEnergyNeutralizerRange: 6000.0
behaviorEnergyNeutralizerFalloff: 6000.0
behaviorEnergyNeutralizerDischarge: 10.0
Shield recharge time: 625000.0
Neutralization Amount: 25.0
Capacitor Capacity: 1000.0
shieldUniformity: 0.75
Orbit Velocity: 500.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 7.0
Kinetic damage: 3.0
Thermal damage: 0.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 1000.0
56349 - Abyssal Echo No Description Abyssal Spaceship Entities
Click to toggle showing the 79 attributes. typeID: 56349
graphicID: 343
Capacity: 130.0
isDynamicType: False
raceID: 32
typeNameID: 570094
basePrice: 0.0
Volume: 27289.0
soundID: 20108
radius: 30.0
published: False
Mass: 850000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 650.0
behaviorWebifierDischarge: 2.0
Structure Hitpoints: 650.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.55
Shield Kinetic Damage Resistance: 0.52
Shield Thermal Damage Resistance: 0.47
Maximum Velocity Bonus: -50.0
entityChaseMaxDistance: 8000.0
Armor Hitpoints: 650.0
Accuracy falloff : 20000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 700.0
BehaviorShieldBoosterAmount: 35.0
BehaviorShieldBoosterDischarge: 20.0
Maximum Velocity: 5500.0
Signature Radius: 60.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
BehaviorShieldBoosterDuration: 5000.0
entityFactionLoss: 0.0
Rate of fire: 6000.0
Scan Resolution: 2000.0
Optimal Range: 2000.0
Capacitor Recharge time: 156000.0
gfxTurretID: 13777.0
Damage Modifier: 7.0
behaviorWebifierDuration: 5000.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.1
entityChaseMaxDurationChance: 1.0
behaviorWarpScrambleDischarge: 2.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 9000.0
Maximum Targeting Range: 80000.0
behaviorWarpScrambleStrength: 2.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 10.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 0.0
npcBehaviorMaximumCombatOrbitRange: 1000.0
Shield recharge time: 625000.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
Orbit Velocity: 550.0
behaviorWebifierFalloff: 0.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 7.0
Kinetic damage: 3.0
Thermal damage: 0.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 1000.0
behaviorWebifierRange: 10000.0
56350 - Abyssal Medusa No Description Abyssal Spaceship Entities
Click to toggle showing the 76 attributes. typeID: 56350
graphicID: 342
Capacity: 130.0
isDynamicType: False
raceID: 32
typeNameID: 570096
basePrice: 0.0
Volume: 27289.0
soundID: 20108
radius: 30.0
published: False
Mass: 900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 700.0
Structure Hitpoints: 600.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.55
Shield Kinetic Damage Resistance: 0.52
Shield Thermal Damage Resistance: 0.47
entityChaseMaxDistance: 10000.0
Armor Hitpoints: 600.0
Accuracy falloff : 20000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 700.0
BehaviorShieldBoosterAmount: 35.0
BehaviorShieldBoosterDischarge: 20.0
Maximum Velocity: 3500.0
Signature Radius: 80.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
BehaviorShieldBoosterDuration: 5000.0
entityFactionLoss: 0.0
Rate of fire: 6000.0
Scan Resolution: 1700.0
Maximum Targeting Range Bonus: -20.0
Optimal Range: 3000.0
Capacitor Recharge time: 156000.0
behaviorSensorDampenerDuration: 5000.0
gfxTurretID: 13777.0
Damage Modifier: 12.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.2
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 80000.0
behaviorSensorDampenerDischarge: 5.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 13.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 0.0
npcBehaviorMaximumCombatOrbitRange: 3000.0
Shield recharge time: 625000.0
behaviorSensorDampenerRange: 20000.0
behaviorSensorDampenerFalloff: 50000.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
Orbit Velocity: 350.0
Scan Resolution Bonus: -20.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 3.0
Thermal damage: 7.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 1000.0
56351 - Abyssal Burst No Description Abyssal Spaceship Entities
Click to toggle showing the 65 attributes. typeID: 56351
graphicID: 306
Capacity: 130.0
isDynamicType: False
raceID: 32
typeNameID: 570098
basePrice: 0.0
Volume: 27289.0
soundID: 20108
radius: 30.0
published: False
Mass: 1420000.0
groupID: 1982
portionSize: 1
behaviorRemoteShieldBoostRange: 15000.0
Shield Capacity: 700.0
Armor Hitpoints: 700.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.5
Shield Explosive Damage Resistance: 0.6
Shield Kinetic Damage Resistance: 0.57
Shield Thermal Damage Resistance: 0.52
entityChaseMaxDistance: 14000.0
entityChaseMaxDelay: 1.0
BehaviorShieldBoosterAmount: 20.0
BehaviorShieldBoosterDischarge: 20.0
Maximum Velocity: 2700.0
Signature Radius: 80.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
BehaviorShieldBoosterDuration: 5000.0
entityFactionLoss: 0.0
Rate of fire: 6000.0
Scan Resolution: 2000.0
Structure Hitpoints: 500.0
behaviorRemoteShieldBoostDuration: 2000.0
Maximum Locked Targets: 7.0
behaviorRemoteShieldBoostFalloff: 20000.0
behaviorRemoteShieldBoostDischarge: 2.0
Shield Bonus: 25.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.2
entityChaseMaxDurationChance: 1.0
Capacitor Recharge time: 156000.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 9000.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 15.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 0.0
Shield recharge time: 625000.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
Orbit Velocity: 270.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
gfxBoosterID: 397.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 3000.0
56352 - Abyssal Swordspine No Description Abyssal Spaceship Entities
Click to toggle showing the 75 attributes. typeID: 56352
graphicID: 345
Capacity: 130.0
isDynamicType: False
raceID: 32
typeNameID: 570100
basePrice: 0.0
Volume: 27289.0
soundID: 20108
radius: 30.0
published: False
Mass: 900000.0
groupID: 1982
portionSize: 1
Maximum Locked Targets: 7.0
Shield Capacity: 700.0
Structure Hitpoints: 600.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.45
Shield Explosive Damage Resistance: 0.55
Shield Kinetic Damage Resistance: 0.52
Shield Thermal Damage Resistance: 0.47
entityChaseMaxDistance: 18000.0
Armor Hitpoints: 600.0
Accuracy falloff : 20000.0
entityChaseMaxDelayChance: 0.0
Turret Tracking: 500.0
BehaviorShieldBoosterAmount: 35.0
BehaviorShieldBoosterDischarge: 20.0
Maximum Velocity: 4250.0
Signature Radius: 70.0
Signature Radius Modifier: 38.0
entityMaxVelocitySignatureRadiusMultiplier: 5.0
BehaviorShieldBoosterDuration: 5000.0
entityFactionLoss: 0.0
Rate of fire: 6000.0
Scan Resolution: 1700.0
Optimal Range: 12000.0
Capacitor Recharge time: 156000.0
gfxTurretID: 13777.0
Damage Modifier: 7.0
entityChaseMaxDelay: 1.0
gfxBoosterID: 397.0
Inertia Modifier: 0.2
entityChaseMaxDurationChance: 1.0
Maximum Targeting Range: 80000.0
npcBehaviorMaximumCombatOrbitRange: 12000.0
structureUniformity: 1.0
RADAR Sensor Strength: 0.0
Ladar Sensor Strength: 13.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 0.0
behaviorTargetPainterDuration: 5000.0
behaviorTargetPainterRange: 20000.0
behaviorTargetPainterFalloff: 40000.0
behaviorTargetPainterDischarge: 2.0
Shield recharge time: 625000.0
Capacitor Capacity: 500.0
shieldUniformity: 0.75
Orbit Velocity: 425.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.67
Structure Thermal Damage Resistance: 0.67
Structure Explosive Damage Resistance: 0.67
Structure EM Damage Resistance: 0.67
EM damage: 0.0
Explosive damage: 0.0
Kinetic damage: 3.0
Thermal damage: 7.0
Security Status Kill Amount: 0.0
entityChaseMaxDuration: 1000.0
56353 - Event 10 Proving Filament The format for this event will be announced soon. Abyssal Proving Filaments
Click to toggle showing the 15 attributes. descriptionID: 570184
typeID: 56353
Capacity: 0.0
metaLevel: 0
typeNameID: 570183
iconID: 24498
basePrice: 10000.0
marketGroupID: 2747 (Proving Ground Filaments)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4050
portionSize: 1
56354 - Event 11 Proving Filament The format for this event will be announced soon. Abyssal Proving Filaments
Click to toggle showing the 15 attributes. descriptionID: 570186
typeID: 56354
Capacity: 0.0
metaLevel: 0
typeNameID: 570185
iconID: 24498
basePrice: 10000.0
marketGroupID: 2747 (Proving Ground Filaments)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4050
portionSize: 1
56355 - Event 12 Proving Filament The format for this event will be announced soon. Abyssal Proving Filaments
Click to toggle showing the 15 attributes. descriptionID: 570188
typeID: 56355
Capacity: 0.0
metaLevel: 0
typeNameID: 570187
iconID: 24498
basePrice: 10000.0
marketGroupID: 2747 (Proving Ground Filaments)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4050
portionSize: 1
56356 - Event 13 Proving Filament The format for this event will be announced soon. Abyssal Proving Filaments
Click to toggle showing the 15 attributes. descriptionID: 570190
typeID: 56356
Capacity: 0.0
metaLevel: 0
typeNameID: 570189
iconID: 24498
basePrice: 10000.0
marketGroupID: 2747 (Proving Ground Filaments)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4050
portionSize: 1
56357 - Event 14 Proving Filament The format for this event will be announced soon. Abyssal Proving Filaments
Click to toggle showing the 15 attributes. descriptionID: 570192
typeID: 56357
Capacity: 0.0
metaLevel: 0
typeNameID: 570191
iconID: 24498
basePrice: 10000.0
marketGroupID: 2747 (Proving Ground Filaments)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4050
portionSize: 1
56358 - Event 15 Proving Filament The format for this event will be announced soon. Abyssal Proving Filaments
Click to toggle showing the 15 attributes. descriptionID: 570194
typeID: 56358
Capacity: 0.0
metaLevel: 0
typeNameID: 570193
iconID: 24498
basePrice: 10000.0
marketGroupID: 2747 (Proving Ground Filaments)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4050
portionSize: 1
56359 - Event 16 Proving Filament The format for this event will be announced soon. Abyssal Proving Filaments
Click to toggle showing the 15 attributes. descriptionID: 570196
typeID: 56359
Capacity: 0.0
metaLevel: 0
typeNameID: 570195
iconID: 24498
basePrice: 10000.0
marketGroupID: 2747 (Proving Ground Filaments)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4050
portionSize: 1
56360 - Event 17 Proving Filament The format for this event will be announced soon. Abyssal Proving Filaments
Click to toggle showing the 15 attributes. descriptionID: 570198
typeID: 56360
Capacity: 0.0
metaLevel: 0
typeNameID: 570197
iconID: 24498
basePrice: 10000.0
marketGroupID: 2747 (Proving Ground Filaments)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4050
portionSize: 1
56361 - Event 18 Proving Filament The format for this event will be announced soon. Abyssal Proving Filaments
Click to toggle showing the 15 attributes. descriptionID: 570200
typeID: 56361
Capacity: 0.0
metaLevel: 0
typeNameID: 570199
iconID: 24498
basePrice: 10000.0
marketGroupID: 2747 (Proving Ground Filaments)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4050
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (11 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
56303 - Heavy Abyssal Warp Scrambler (Warp Scrambler) No reprocessing data found. 173514x Tritanium
54669x Pyerite
64657x Mexallon
79259x Isogen
6071x Nocxium
6203x Zydrine
1998x Megacyte
173514x 34
54669x 35
64657x 36
79259x 37
6071x 38
6203x 39
1998x 40
56304 - Heavy Abyssal Warp Disruptor (Warp Scrambler) No reprocessing data found. 294855x Tritanium
103894x Pyerite
84905x Mexallon
64525x Isogen
3533x Nocxium
8273x Zydrine
1500x Megacyte
294855x 34
103894x 35
84905x 36
64525x 37
3533x 38
8273x 39
1500x 40
56305 - 10000MN Abyssal Afterburner (Propulsion Module) No reprocessing data found. 1313168x Tritanium
430794x Pyerite
135255x Mexallon
31628x Isogen
5480x Nocxium
1748x Zydrine
1146x Megacyte
1313168x 34
430794x 35
135255x 36
31628x 37
5480x 38
1748x 39
1146x 40
56306 - 50000MN Abyssal Microwarpdrive (Propulsion Module) No reprocessing data found. 2350704x Tritanium
640058x Pyerite
219718x Mexallon
50538x Isogen
12686x Nocxium
2739x Zydrine
2469x Megacyte
2350704x 34
640058x 35
219718x 36
50538x 37
12686x 38
2739x 39
2469x 40
56307 - Capital Abyssal Armor Repairer (Armor Repair Unit) No reprocessing data found. 3427873x Tritanium
828117x Pyerite
314957x Mexallon
52033x Isogen
15823x Nocxium
4534x Zydrine
2266x Megacyte
3427873x 34
828117x 35
314957x 36
52033x 37
15823x 38
4534x 39
2266x 40
56308 - Capital Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) No reprocessing data found. 1057824x Tritanium
477063x Pyerite
90903x Mexallon
63985x Isogen
15573x Nocxium
4731x Zydrine
5001x Megacyte
1057824x 34
477063x 35
90903x 36
63985x 37
15573x 38
4731x 39
5001x 40
56309 - Capital Abyssal Shield Booster (Shield Booster) No reprocessing data found. 3826117x Tritanium
828100x Pyerite
342157x Mexallon
56183x Isogen
16433x Nocxium
5466x Zydrine
2500x Megacyte
3826117x 34
828100x 35
342157x 36
56183x 37
16433x 38
5466x 39
2500x 40
56310 - Capital Abyssal Ancillary Shield Booster (Ancillary Shield Booster) No reprocessing data found. 834277x Tritanium
611423x Pyerite
116778x Mexallon
72656x Isogen
12230x Nocxium
4977x Zydrine
6341x Megacyte
834277x 34
611423x 35
116778x 36
72656x 37
12230x 38
4977x 39
6341x 40
56311 - Capital Abyssal Energy Nosferatu (Energy Nosferatu) No reprocessing data found. 1561988x Tritanium
290003x Pyerite
39184x Mexallon
56066x Isogen
5117x Megacyte
1561988x 34
290003x 35
39184x 36
56066x 37
5117x 40
56312 - Capital Abyssal Energy Neutralizer (Energy Neutralizer) No reprocessing data found. 133740x Tritanium
44580x Pyerite
32692x Mexallon
17832x Isogen
17000x Zydrine
3360x Megacyte
133740x 34
44580x 35
32692x 36
17832x 37
17000x 39
3360x 40
56313 - Abyssal Siege Module (Siege Module) No reprocessing data found. 3427873x Tritanium
828117x Pyerite
314957x Mexallon
52033x Isogen
15823x Nocxium
4534x Zydrine
2266x Megacyte
3427873x 34
828117x 35
314957x 36
52033x 37
15823x 38
4534x 39
2266x 40

Traits (0 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
Attributes (3 Entries)
Attribute Name Diff
2306 - siegeMissileDamageBonus iconID: 0 => 1397
2346 - siegeLocalLogisticsDurationBonus iconID: 0 => 2104
2347 - siegeLocalLogisticsAmountBonus iconID: 0 => 2104
Attributes per Type (27 Entries)
TypeID, Name, and Group Diff
47436 - Small Caustic Cloud (Abyssal Hazards) warfareBuff1Value: -80.0 => -50.0
warfareBuff2Value: -80.0 => 300.0
isDynamicType: None => False
47467 - Medium Caustic Cloud (Abyssal Hazards) warfareBuff1Value: -60.0 => -50.0
warfareBuff2Value: -60.0 => 300.0
isDynamicType: None => False
47468 - Large Caustic Cloud (Abyssal Hazards) warfareBuff1Value: -40.0 => -50.0
warfareBuff2Value: -40.0 => 300.0
isDynamicType: None => False
47734 - Unstable Warp Disruptor Mutaplasmid (Mutaplasmids) metaGroupID: None => 1
isDynamicType: None => False
isisGroupID: None => 4
48092 - Striking Damavik (Abyssal Spaceship Entities) isDynamicType: None => False
55855 - Women's Triglavian Survival Suit (Proving Grounds) (Outer) descriptionID: None => 570174
55856 - Women's 'Proven Kybernaut' Combat Suit (Outer) descriptionID: None => 570172
55857 - Men's 'Proven Kybernaut' Combat Suit (Outer) descriptionID: None => 570171
55858 - Men's Triglavian Survival Suit (Proving Grounds) (Outer) descriptionID: None => 570173
56093 - 1v1 T1 Combat and Navy Frigates Proving Filament (Abyssal Proving Filaments) iconID: 24498 => 24497
56094 - 2v2 Cruiser Clash Proving Filament (Abyssal Proving Filaments) iconID: 24497 => 24498
56144 - Women's EDENCOM 'Reliant' Beret (Headwear) published: False => True
descriptionID: None => 570156
marketGroupID: None => 1943 (Headwear)
56145 - Men's EDENCOM 'Reliant' Beret (Headwear) published: False => True
descriptionID: None => 570155
marketGroupID: None => 1943 (Headwear)
56146 - Women's EDENCOM 'Reliant' T-Shirt (Tops) published: False => True
descriptionID: None => 570160
marketGroupID: None => 1406 (Tops)
56147 - Men's EDENCOM 'Reliant' T-Shirt (Tops) published: False => True
descriptionID: None => 570159
marketGroupID: None => 1398 (Tops)
56209 - Women's 'Kybernaut Clade' Beret (Headwear) published: False => True
descriptionID: None => 570158
marketGroupID: None => 1943 (Headwear)
56210 - Men's 'Kybernaut Clade' Beret (Headwear) published: False => True
descriptionID: None => 570157
marketGroupID: None => 1943 (Headwear)
56211 - Women's 'Kybernaut Clade' T-Shirt (Tops) published: False => True
descriptionID: None => 570162
marketGroupID: None => 1406 (Tops)
56212 - Men's 'Kybernaut Clade' T-Shirt (Tops) published: False => True
descriptionID: None => 570161
marketGroupID: None => 1398 (Tops)
56223 - Women's EDENCOM 'Valiant' Command Jacket (Outer) published: False => True
descriptionID: None => 570164
marketGroupID: None => 1399 (Outerwear)
56224 - Men's EDENCOM 'Valiant' Command Jacket (Outer) published: False => True
descriptionID: None => 570163
marketGroupID: None => 1405 (Outerwear)
56225 - Women's Triglavian Survival Suit (Liminality) (Outer) published: False => True
descriptionID: None => 570165
marketGroupID: None => 1399 (Outerwear)
56226 - Men's Triglavian Survival Suit (Liminality) (Outer) published: False => True
descriptionID: None => 570166
marketGroupID: None => 1405 (Outerwear)
56264 - Women's Bioadaptive Kybernaut Combat Suit (Outer) published: False => True
descriptionID: None => 570170
marketGroupID: None => 1405 (Outerwear)
56265 - Women's EDENCOM 'Defiant' Combat Suit (Outer) published: False => True
descriptionID: None => 570168
marketGroupID: None => 1405 (Outerwear)
56266 - Men's Bioadaptive Kybernaut Combat Suit (Outer) published: False => True
descriptionID: None => 570169
marketGroupID: None => 1399 (Outerwear)
56267 - Men's EDENCOM 'Defiant' Combat Suit (Outer) published: False => True
descriptionID: None => 570167
marketGroupID: None => 1399 (Outerwear)
Dynamic Items (29 Entries)
Mutator Combines With Produces Mutations
56269 - Decayed Heavy Warp Scrambler Mutaplasmid
14664 - Mizuro's Modified Heavy Warp Scrambler
14666 - Hakim's Modified Heavy Warp Scrambler
14668 - Gotan's Modified Heavy Warp Scrambler
14670 - Tobias' Modified Heavy Warp Scrambler
40750 - Heavy Warp Scrambler I
40752 - Heavy Initiated Compact Warp Scrambler
40754 - Heavy J5b Enduring Warp Scrambler
40756 - Heavy Faint Epsilon Scoped Warp Scrambler
40758 - Heavy Warp Scrambler II
40762 - Shadow Serpentis Heavy Warp Scrambler
40764 - Domination Heavy Warp Scrambler
No Valid Output
=>
56303 - Heavy Abyssal Warp Scrambler
CPU usage: 0.95x - 1.25x
Optimal Range: 0.95x - 1.075x
Activation Cost: 1.4x - 1.8x
56270 - Unstable Heavy Warp Scrambler Mutaplasmid
14664 - Mizuro's Modified Heavy Warp Scrambler
14666 - Hakim's Modified Heavy Warp Scrambler
14668 - Gotan's Modified Heavy Warp Scrambler
14670 - Tobias' Modified Heavy Warp Scrambler
40750 - Heavy Warp Scrambler I
40752 - Heavy Initiated Compact Warp Scrambler
40754 - Heavy J5b Enduring Warp Scrambler
40756 - Heavy Faint Epsilon Scoped Warp Scrambler
40758 - Heavy Warp Scrambler II
40762 - Shadow Serpentis Heavy Warp Scrambler
40764 - Domination Heavy Warp Scrambler
No Valid Output
=>
56303 - Heavy Abyssal Warp Scrambler
CPU usage: 0.8x - 1.5x
Optimal Range: 0.8x - 1.2x
Activation Cost: 0.9x - 2.5x
56271 - Gravid Heavy Warp Scrambler Mutaplasmid
14664 - Mizuro's Modified Heavy Warp Scrambler
14666 - Hakim's Modified Heavy Warp Scrambler
14668 - Gotan's Modified Heavy Warp Scrambler
14670 - Tobias' Modified Heavy Warp Scrambler
40750 - Heavy Warp Scrambler I
40752 - Heavy Initiated Compact Warp Scrambler
40754 - Heavy J5b Enduring Warp Scrambler
40756 - Heavy Faint Epsilon Scoped Warp Scrambler
40758 - Heavy Warp Scrambler II
40762 - Shadow Serpentis Heavy Warp Scrambler
40764 - Domination Heavy Warp Scrambler
No Valid Output
=>
56303 - Heavy Abyssal Warp Scrambler
CPU usage: 0.85x - 1.3x
Optimal Range: 0.9x - 1.15x
Activation Cost: 1.0x - 2.0x
56272 - Unstable Heavy Warp Disruptor Mutaplasmid
14656 - Mizuro's Modified Heavy Warp Disruptor
14658 - Hakim's Modified Heavy Warp Disruptor
14660 - Gotan's Modified Heavy Warp Disruptor
14662 - Tobias' Modified Heavy Warp Disruptor
40730 - Heavy Warp Disruptor I
40731 - Heavy Fleeting Compact Warp Disruptor
40732 - Heavy J5 Enduring Warp Disruptor
40733 - Heavy Faint Scoped Warp Disruptor
40734 - Heavy Warp Disruptor II
40736 - Shadow Serpentis Heavy Warp Disruptor
40737 - Domination Heavy Warp Disruptor
No Valid Output
=>
56304 - Heavy Abyssal Warp Disruptor
CPU usage: 0.8x - 1.5x
Optimal Range: 0.8x - 1.2x
Activation Cost: 0.9x - 2.5x
56273 - Gravid Heavy Warp Disruptor Mutaplasmid
14656 - Mizuro's Modified Heavy Warp Disruptor
14658 - Hakim's Modified Heavy Warp Disruptor
14660 - Gotan's Modified Heavy Warp Disruptor
14662 - Tobias' Modified Heavy Warp Disruptor
40730 - Heavy Warp Disruptor I
40731 - Heavy Fleeting Compact Warp Disruptor
40732 - Heavy J5 Enduring Warp Disruptor
40733 - Heavy Faint Scoped Warp Disruptor
40734 - Heavy Warp Disruptor II
40736 - Shadow Serpentis Heavy Warp Disruptor
40737 - Domination Heavy Warp Disruptor
No Valid Output
=>
56304 - Heavy Abyssal Warp Disruptor
CPU usage: 0.85x - 1.3x
Optimal Range: 0.9x - 1.15x
Activation Cost: 1.0x - 2.0x
56274 - Decayed Heavy Warp Disruptor Mutaplasmid
14656 - Mizuro's Modified Heavy Warp Disruptor
14658 - Hakim's Modified Heavy Warp Disruptor
14660 - Gotan's Modified Heavy Warp Disruptor
14662 - Tobias' Modified Heavy Warp Disruptor
40730 - Heavy Warp Disruptor I
40731 - Heavy Fleeting Compact Warp Disruptor
40732 - Heavy J5 Enduring Warp Disruptor
40733 - Heavy Faint Scoped Warp Disruptor
40734 - Heavy Warp Disruptor II
40736 - Shadow Serpentis Heavy Warp Disruptor
40737 - Domination Heavy Warp Disruptor
No Valid Output
=>
56304 - Heavy Abyssal Warp Disruptor
CPU usage: 0.95x - 1.25x
Optimal Range: 0.95x - 1.075x
Activation Cost: 1.4x - 1.8x
56275 - Decayed 10000MN Afterburner Mutaplasmid
41236 - 10000MN Afterburner I
41237 - 10000MN Y-S8 Compact Afterburner
41238 - 10000MN Monopropellant Enduring Afterburner
41239 - 10000MN Afterburner II
41240 - Domination 10000MN Afterburner
41241 - Shadow Serpentis 10000MN Afterburner
No Valid Output
=>
56305 - 10000MN Abyssal Afterburner
CPU usage: 0.95x - 1.25x
Maximum Velocity Bonus: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
56276 - Unstable 10000MN Afterburner Mutaplasmid
41236 - 10000MN Afterburner I
41237 - 10000MN Y-S8 Compact Afterburner
41238 - 10000MN Monopropellant Enduring Afterburner
41239 - 10000MN Afterburner II
41240 - Domination 10000MN Afterburner
41241 - Shadow Serpentis 10000MN Afterburner
No Valid Output
=>
56305 - 10000MN Abyssal Afterburner
CPU usage: 0.8x - 1.5x
Maximum Velocity Bonus: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
56277 - Gravid 10000MN Afterburner Mutaplasmid
41236 - 10000MN Afterburner I
41237 - 10000MN Y-S8 Compact Afterburner
41238 - 10000MN Monopropellant Enduring Afterburner
41239 - 10000MN Afterburner II
41240 - Domination 10000MN Afterburner
41241 - Shadow Serpentis 10000MN Afterburner
No Valid Output
=>
56305 - 10000MN Abyssal Afterburner
CPU usage: 0.85x - 1.3x
Maximum Velocity Bonus: 0.95x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
56278 - Decayed 50000MN Microwarpdrive Mutaplasmid
41249 - 50000MN Microwarpdrive I
41250 - 50000MN Y-T8 Compact Microwarpdrive
41251 - 50000MN Quad LiF Restrained Microwarpdrive
41252 - 50000MN Cold-Gas Enduring Microwarpdrive
41253 - 50000MN Microwarpdrive II
41254 - Domination 50000MN Microwarpdrive
41255 - Shadow Serpentis 50000MN Microwarpdrive
No Valid Output
=>
56306 - 50000MN Abyssal Microwarpdrive
CPU usage: 0.95x - 1.25x
Powergrid Usage: 0.95x - 1.25x
Maximum Velocity Bonus: 0.97x - 1.035x
Signature Radius Modifier: 0.9x - 1.05x
Activation Cost: 0.85x - 1.2x
56279 - Unstable 50000MN Microwarpdrive Mutaplasmid
41249 - 50000MN Microwarpdrive I
41250 - 50000MN Y-T8 Compact Microwarpdrive
41251 - 50000MN Quad LiF Restrained Microwarpdrive
41252 - 50000MN Cold-Gas Enduring Microwarpdrive
41253 - 50000MN Microwarpdrive II
41254 - Domination 50000MN Microwarpdrive
41255 - Shadow Serpentis 50000MN Microwarpdrive
No Valid Output
=>
56306 - 50000MN Abyssal Microwarpdrive
CPU usage: 0.8x - 1.5x
Powergrid Usage: 0.8x - 1.5x
Maximum Velocity Bonus: 0.9x - 1.1x
Signature Radius Modifier: 0.7x - 1.3x
Activation Cost: 0.6x - 1.4x
56280 - Gravid 50000MN Microwarpdrive Mutaplasmid
41249 - 50000MN Microwarpdrive I
41250 - 50000MN Y-T8 Compact Microwarpdrive
41251 - 50000MN Quad LiF Restrained Microwarpdrive
41252 - 50000MN Cold-Gas Enduring Microwarpdrive
41253 - 50000MN Microwarpdrive II
41254 - Domination 50000MN Microwarpdrive
41255 - Shadow Serpentis 50000MN Microwarpdrive
No Valid Output
=>
56306 - 50000MN Abyssal Microwarpdrive
CPU usage: 0.85x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Maximum Velocity Bonus: 0.95x - 1.07x
Signature Radius Modifier: 0.8x - 1.1x
Activation Cost: 0.8x - 1.3x
56281 - Decayed Capital Armor Repairer Mutaplasmid
3534 - CONCORD Capital Armor Repairer
20701 - Capital Armor Repairer I
41498 - Capital I-a Enduring Armor Repairer
41499 - Capital ACM Compact Armor Repairer
41500 - Capital Armor Repairer II
41501 - Dark Blood Capital Armor Repairer
41502 - Shadow Serpentis Capital Armor Repairer
No Valid Output
=>
56307 - Capital Abyssal Armor Repairer
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Armor Hitpoints Repaired: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
56282 - Unstable Capital Armor Repairer Mutaplasmid
3534 - CONCORD Capital Armor Repairer
20701 - Capital Armor Repairer I
41498 - Capital I-a Enduring Armor Repairer
41499 - Capital ACM Compact Armor Repairer
41500 - Capital Armor Repairer II
41501 - Dark Blood Capital Armor Repairer
41502 - Shadow Serpentis Capital Armor Repairer
No Valid Output
=>
56307 - Capital Abyssal Armor Repairer
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Armor Hitpoints Repaired: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
56283 - Gravid Capital Armor Repairer Mutaplasmid
3534 - CONCORD Capital Armor Repairer
20701 - Capital Armor Repairer I
41498 - Capital I-a Enduring Armor Repairer
41499 - Capital ACM Compact Armor Repairer
41500 - Capital Armor Repairer II
41501 - Dark Blood Capital Armor Repairer
41502 - Shadow Serpentis Capital Armor Repairer
No Valid Output
=>
56307 - Capital Abyssal Armor Repairer
Activation time / duration: 0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Armor Hitpoints Repaired: 0.9x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
56284 - Unstable Capital Ancillary Armor Repairer Mutaplasmid
41503 - Capital Ancillary Armor Repairer No Valid Output
=>
56308 - Capital Abyssal Ancillary Armor Repairer
Reload Time: 0.7x - 1.3x
Activation Cost: 0.6x - 1.4x
Activation time / duration: 0.8x - 1.2x
CPU usage: 0.8x - 1.5x
Armor Hitpoints Repaired: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
56285 - Decayed Capital Shield Booster Mutaplasmid
3542 - CONCORD Capital Shield Booster
20703 - Capital Shield Booster I
41505 - Capital C-5L Compact Shield Booster
41506 - Capital Clarity Ward Enduring Shield Booster
41507 - Capital Shield Booster II
41508 - True Sansha Capital Shield Booster
41509 - Dread Guristas Capital Shield Booster
41510 - Domination Capital Shield Booster
No Valid Output
=>
56309 - Capital Abyssal Shield Booster
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Shield Bonus: 0.95x - 1.1x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
56286 - Unstable Capital Shield Booster Mutaplasmid
3542 - CONCORD Capital Shield Booster
20703 - Capital Shield Booster I
41505 - Capital C-5L Compact Shield Booster
41506 - Capital Clarity Ward Enduring Shield Booster
41507 - Capital Shield Booster II
41508 - True Sansha Capital Shield Booster
41509 - Dread Guristas Capital Shield Booster
41510 - Domination Capital Shield Booster
No Valid Output
=>
56309 - Capital Abyssal Shield Booster
Activation time / duration: 0.9x - 1.1x
CPU usage: 0.8x - 1.5x
Shield Bonus: 0.8x - 1.2x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
56287 - Gravid Capital Shield Booster Mutaplasmid
3542 - CONCORD Capital Shield Booster
20703 - Capital Shield Booster I
41505 - Capital C-5L Compact Shield Booster
41506 - Capital Clarity Ward Enduring Shield Booster
41507 - Capital Shield Booster II
41508 - True Sansha Capital Shield Booster
41509 - Dread Guristas Capital Shield Booster
41510 - Domination Capital Shield Booster
No Valid Output
=>
56309 - Capital Abyssal Shield Booster
Activation time / duration: 0.925x - 1.05x
CPU usage: 0.85x - 1.3x
Shield Bonus: 0.9x - 1.15x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
56288 - Unstable Capital Ancillary Shield Booster Mutaplasmid
41504 - Capital Ancillary Shield Booster No Valid Output
=>
56310 - Capital Abyssal Ancillary Shield Booster
Reload Time: 0.7x - 1.3x
Shield Bonus: 0.8x - 1.2x
Activation Cost: 0.6x - 1.4x
Activation time / duration: 0.8x - 1.2x
CPU usage: 0.8x - 1.5x
Powergrid Usage: 0.8x - 1.5x
56289 - Decayed Capital Energy Nosferatu Mutaplasmid
40665 - Capital Energy Nosferatu I
40666 - Capital Ghoul Compact Energy Nosferatu
40667 - Capital Knave Scoped Energy Nosferatu
40668 - Capital Energy Nosferatu II
40669 - True Sansha Capital Energy Nosferatu
40670 - Dark Blood Capital Energy Nosferatu
No Valid Output
=>
56311 - Capital Abyssal Energy Nosferatu
CPU usage: 0.95x - 1.25x
Powergrid Usage: 0.95x - 1.25x
Energy transfer amount: 0.95x - 1.1x
Optimal Range: 0.85x - 1.2x
56290 - Unstable Capital Energy Nosferatu Mutaplasmid
40665 - Capital Energy Nosferatu I
40666 - Capital Ghoul Compact Energy Nosferatu
40667 - Capital Knave Scoped Energy Nosferatu
40668 - Capital Energy Nosferatu II
40669 - True Sansha Capital Energy Nosferatu
40670 - Dark Blood Capital Energy Nosferatu
No Valid Output
=>
56311 - Capital Abyssal Energy Nosferatu
CPU usage: 0.8x - 1.5x
Powergrid Usage: 0.8x - 1.5x
Energy transfer amount: 0.7x - 1.3x
Optimal Range: 0.6x - 1.4x
56291 - Gravid Capital Energy Nosferatu Mutaplasmid
40665 - Capital Energy Nosferatu I
40666 - Capital Ghoul Compact Energy Nosferatu
40667 - Capital Knave Scoped Energy Nosferatu
40668 - Capital Energy Nosferatu II
40669 - True Sansha Capital Energy Nosferatu
40670 - Dark Blood Capital Energy Nosferatu
No Valid Output
=>
56311 - Capital Abyssal Energy Nosferatu
CPU usage: 0.85x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Energy transfer amount: 0.9x - 1.2x
Optimal Range: 0.8x - 1.3x
56292 - Decayed Capital Energy Neutralizer Mutaplasmid
40659 - Capital Energy Neutralizer I
40660 - Capital Gremlin Compact Energy Neutralizer
40661 - Capital Infectious Scoped Energy Neutralizer
40663 - True Sansha Capital Energy Neutralizer
40664 - Dark Blood Capital Energy Neutralizer
No Valid Output
=>
56312 - Capital Abyssal Energy Neutralizer
Neutralization Amount: 0.95x - 1.1x
CPU usage: 0.95x - 1.25x
Optimal Range: 0.85x - 1.2x
Powergrid Usage: 0.95x - 1.25x
Activation Cost: 0.85x - 1.2x
56293 - Unstable Capital Energy Neutralizer Mutaplasmid
40659 - Capital Energy Neutralizer I
40660 - Capital Gremlin Compact Energy Neutralizer
40661 - Capital Infectious Scoped Energy Neutralizer
40663 - True Sansha Capital Energy Neutralizer
40664 - Dark Blood Capital Energy Neutralizer
No Valid Output
=>
56312 - Capital Abyssal Energy Neutralizer
Neutralization Amount: 0.7x - 1.3x
CPU usage: 0.8x - 1.5x
Optimal Range: 0.6x - 1.4x
Powergrid Usage: 0.8x - 1.5x
Activation Cost: 0.6x - 1.4x
56294 - Gravid Capital Energy Neutralizer Mutaplasmid
40659 - Capital Energy Neutralizer I
40660 - Capital Gremlin Compact Energy Neutralizer
40661 - Capital Infectious Scoped Energy Neutralizer
40663 - True Sansha Capital Energy Neutralizer
40664 - Dark Blood Capital Energy Neutralizer
No Valid Output
=>
56312 - Capital Abyssal Energy Neutralizer
Neutralization Amount: 0.9x - 1.2x
CPU usage: 0.85x - 1.3x
Optimal Range: 0.8x - 1.3x
Powergrid Usage: 0.85x - 1.3x
Activation Cost: 0.8x - 1.3x
56299 - Decayed Siege Module Mutaplasmid
4292 - Siege Module II
20280 - Siege Module I
No Valid Output
=>
56313 - Abyssal Siege Module
Turret Damage Bonus: 0.995x - 1.008x
Armor Repairer / Shield Booster Duration Bonus: 0.95x - 1.025x
Armor Repairer / Shield Booster Amount Bonus: 0.95x - 1.025x
Missile Damage Bonus: 0.9943x - 1.01x
Powergrid Usage: 0.95x - 1.25x
56300 - Unstable Siege Module Mutaplasmid
4292 - Siege Module II
20280 - Siege Module I
No Valid Output
=>
56313 - Abyssal Siege Module
Turret Damage Bonus: 0.98x - 1.02x
Armor Repairer / Shield Booster Duration Bonus: 0.9x - 1.1x
Armor Repairer / Shield Booster Amount Bonus: 0.8x - 1.2x
Missile Damage Bonus: 0.9733x - 1.0267x
Powergrid Usage: 0.8x - 1.5x
56301 - Gravid Siege Module Mutaplasmid
4292 - Siege Module II
20280 - Siege Module I
No Valid Output
=>
56313 - Abyssal Siege Module
Turret Damage Bonus: 0.98x - 1.014x
Armor Repairer / Shield Booster Duration Bonus: 0.925x - 1.05x
Armor Repairer / Shield Booster Amount Bonus: 0.9x - 1.15x
Missile Damage Bonus: 0.973x - 1.0187x
Powergrid Usage: 0.85x - 1.3x

Effects (1 Entries)
Effect Name Diff
8088 - EntityChainLightning disallowAutoRepeat: None => 0
dischargeAttributeID: None => 6
distribution: None => 2
durationAttributeID: None => 51
effectCategory: None => 2
effectID: None => 8088
effectName: None => EntityChainLightning
electronicChance: None => 0
guid: None => effects.AttackMode
isAssistance: None => 0
isOffensive: None => 1
isWarpSafe: None => 0
propulsionChance: None => 0
published: None => 0
rangeAttributeID: None => 54
rangeChance: None => 0
Effects per Type (53 Entries)
TypeID, Name, and Group Effects Changes
54288 - Hunt Caracal (Irregular Cruiser) Removed Effects:
targetAttack
56138 - Sansha's Devoted Hunter (Abyssal Spaceship Entities) Added Effects:
targetAttack
npcBehaviorShieldBooster
56148 - Sansha's Devoted Knight (Abyssal Spaceship Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorEnergyNeutralizer
npcBehaviorShieldBooster
56150 - Striking Kikimora (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer
targetDisintegratorAttack
56151 - Ghosting Kikimora (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer
npcBehaviorGuidanceDisruptor
npcBehaviorTrackingDisruptor
targetDisintegratorAttack
56152 - Tangling Kikimora (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer
npcBehaviorWebifier
targetDisintegratorAttack
56159 - Renewing Rodiva (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer
targetDisintegratorAttack
56160 - Striking Drekavac (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer
targetDisintegratorAttack
56161 - Shining Drekavac (Abyssal Spaceship Entities) Added Effects:
npcBehaviorRemoteArmorRepairer
behaviorTargetPainter
targetDisintegratorAttack
56162 - Sansha's Devoted Fisher (Abyssal Spaceship Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorShieldBooster
56163 - Sansha's Devoted Priest (Abyssal Spaceship Entities) Added Effects:
targetAttack
npcBehaviorRemoteShieldBooster
npcBehaviorShieldBooster
56164 - Sansha's Devoted Trapper (Abyssal Spaceship Entities) Added Effects:
targetAttack
behaviorWarpScramble
npcBehaviorShieldBooster
56165 - Sansha's Devoted Smith (Abyssal Spaceship Entities) Added Effects:
targetAttack
npcBehaviorEnergyNeutralizer
npcBehaviorShieldBooster
56166 - Sansha's Devoted Lookout (Abyssal Spaceship Entities) Added Effects:
targetAttack
behaviorSensorDampener
npcBehaviorShieldBooster
56167 - Sansha's Devoted Herald (Abyssal Spaceship Entities) Added Effects:
targetAttack
npcBehaviorGuidanceDisruptor
npcBehaviorTrackingDisruptor
npcBehaviorShieldBooster
56168 - Sansha's Devoted Torchbearer (Abyssal Spaceship Entities) Added Effects:
targetAttack
behaviorTargetPainter
npcBehaviorShieldBooster
56170 - Attacker Pacifier Disparu Troop (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorArmorRepairer
56171 - Arrester Pacifier Disparu Troop (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
npcBehaviorArmorRepairer
56172 - Marker Pacifier Disparu Troop (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
behaviorTargetPainter
npcBehaviorArmorRepairer
56173 - Drainer Pacifier Disparu Troop (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
56174 - Assault Enforcer Disparu Troop (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorArmorRepairer
56175 - Drainer Enforcer Disparu Troop (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
56176 - Attacker Marshal Disparu Troop (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorArmorRepairer
56177 - Arrester Marshal Disparu Troop (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
npcBehaviorArmorRepairer
56178 - Drainer Marshal Disparu Troop (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
56188 - Skybreaker Disparu Troop (Abyssal Spaceship Entities) Added Effects:
npcBehaviorArmorRepairer
EntityChainLightning
56189 - Stormbringer Disparu Troop (Abyssal Spaceship Entities) Added Effects:
npcBehaviorArmorRepairer
EntityChainLightning
56200 - Thunderchild Disparu Troop (Abyssal Spaceship Entities) Added Effects:
npcBehaviorArmorRepairer
EntityChainLightning
56213 - Endobenthic Abyssal Overmind (Abyssal Spaceship Entities) Added Effects:
targetAttack
npcBehaviorWebifier
56214 - Drifter Command Battleship (Abyssal Spaceship Entities) Added Effects:
targetAttack
56216 - Marker Enforcer Disparu Troop (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
behaviorTargetPainter
npcBehaviorArmorRepairer
56295 - Abyssal Cynabal (Abyssal Spaceship Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorEnergyNeutralizer
npcBehaviorShieldBooster
56303 - Heavy Abyssal Warp Scrambler (Warp Scrambler) Added Effects:
medPower
online
overloadSelfRangeBonus
warpScrambleBlockMWDWithNPCEffect
56304 - Heavy Abyssal Warp Disruptor (Warp Scrambler) Added Effects:
medPower
online
warpDisrupt
overloadSelfRangeBonus
56305 - 10000MN Abyssal Afterburner (Propulsion Module) Added Effects:
medPower
online
overloadSelfSpeedBonus
moduleBonusAfterburner
56306 - 50000MN Abyssal Microwarpdrive (Propulsion Module) Added Effects:
medPower
online
capacitorCapacityMultiply
overloadSelfSpeedBonus
moduleBonusMicrowarpdrive
56307 - Capital Abyssal Armor Repairer (Armor Repair Unit) Added Effects:
loPower
online
armorRepair
overloadSelfArmorDamageAmountDurationBonus
56308 - Capital Abyssal Ancillary Armor Repairer (Ancillary Armor Repairer) Added Effects:
loPower
online
overloadSelfArmorDamageAmountDurationBonus
fueledArmorRepair
56309 - Capital Abyssal Shield Booster (Shield Booster) Added Effects:
shieldBoosting
medPower
online
overloadSelfShieldBonusDurationBonus
56310 - Capital Abyssal Ancillary Shield Booster (Ancillary Shield Booster) Added Effects:
medPower
online
overloadSelfShieldBonusDurationBonus
fueledShieldBoosting
56311 - Capital Abyssal Energy Nosferatu (Energy Nosferatu) Added Effects:
hiPower
online
overloadSelfDurationBonus
energyNosferatuFalloff
56312 - Capital Abyssal Energy Neutralizer (Energy Neutralizer) Added Effects:
hiPower
online
overloadSelfDurationBonus
energyNeutralizerFalloff
56313 - Abyssal Siege Module (Siege Module) Added Effects:
hiPower
online
moduleBonusSiegeModule
56314 - Edencom Battleship placeholder (Abyssal Spaceship Entities) Added Effects:
npcBehaviorArmorRepairer
EntityChainLightning
56315 - Elite Abyssal Cynabal (Abyssal Spaceship Entities) Added Effects:
targetAttack
npcBehaviorWebifier
npcBehaviorEnergyNeutralizer
npcBehaviorShieldBooster
56316 - Abyssal Ixion (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorGuidanceDisruptor
behaviorTargetPainter
npcBehaviorShieldBooster
56346 - Abyssal Dramiel (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorShieldBooster
56347 - Elite Abyssal Dramiel (Abyssal Spaceship Entities) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorWebifier
npcBehaviorShieldBooster
56348 - Abyssal Fury (Abyssal Spaceship Entities) Added Effects:
targetAttack
npcBehaviorEnergyNeutralizer
npcBehaviorShieldBooster
56349 - Abyssal Echo (Abyssal Spaceship Entities) Added Effects:
targetAttack
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorShieldBooster
56350 - Abyssal Medusa (Abyssal Spaceship Entities) Added Effects:
targetAttack
behaviorSensorDampener
npcBehaviorShieldBooster
56351 - Abyssal Burst (Abyssal Spaceship Entities) Added Effects:
targetAttack
npcBehaviorRemoteShieldBooster
npcBehaviorShieldBooster
56352 - Abyssal Swordspine (Abyssal Spaceship Entities) Added Effects:
targetAttack
behaviorTargetPainter
npcBehaviorShieldBooster

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

Strings (309 Entries)
Key Singularity_Previous Singularity_Next Diff Usage
90576 "We aren't going to try to train you, we're going to try to kill you."

- Valklear Instructor



In the great war for liberation the Minmatar tribes, finding themselves lacking able-bodied men, were forced to create soldiers from their most dangerous criminals—their thieves, schemers, and murderers. This method proved remarkably successful and continues to this day. One would have to be mad to join in a Valkear unit's fifteen-year tour of duty, and among the criminal element, the rivers of madness run deep indeed.
"We aren't going to try to train you, we're going to try to kill you."

- Valklear Instructor



In the great war for liberation the Minmatar tribes, finding themselves lacking able-bodied men, were forced to create soldiers from their most dangerous criminals—their thieves, schemers, and murderers. This method proved remarkably successful and continues to this day. One would have to be mad to join in a Valklear unit's fifteen-year tour of duty, and among the criminal element, the rivers of madness run deep indeed.
"We aren't going to try to train you, we're going to try to kill you."

- Valklear Instructor



In the great war for liberation the Minmatar tribes, finding themselves lacking able-bodied men, were forced to create soldiers from their most dangerous criminals—their thieves, schemers, and murderers. This method proved remarkably successful and continues to this day. One would have to be mad to join in a Valk
lear unit's fifteen-year tour of duty, and among the criminal element, the rivers of madness run deep indeed.
Description of item "Valklears" (26908)
100279 Valkears Valklears Valklears Name of item 26908 (Livestock)
532901 Remote Armor Repairer penalty Max Velocity Bonus Remote Armor Repairer penaltyMax Velocity Bonus
532902 Local Armor Repairer penalty Inertia Bonus Local Armor Repairer penaltyInertia Bonus
532908 Caustic Cloud Tachyon Cloud CausticTachyon Cloud UI/Inflight/EwarHints/CausticCloud
542422 The abyssal filament is not compatible with your current ship. You must board a tech 1 or tech 2 frigate before you activate the filament. The abyssal filament is not compatible with your current ship. You must board a frigate before you activate the filament. The abyssal filament is not compatible with your current ship. You must board a tech 1 or tech 2 frigate before you activate the filament. UI/Abyss/Error/InvalidShipTypeFleet
542423 You must be in the correct fleet to access this trace. You must form a fleet to activate this filament You must be in the correct fleet to access this trace.form a fleet to activate this filament UI/Abyss/Error/PlayerNotInFleet
542703 This Abyssal Filament will pull a cruiser-sized spaceship into a pocket of Abyssal Deadspace or you can choose to deploy a trace at the cost of three filaments for you and two other fleet members to enter through in frigate-sized spaceships. Once the pocket is cleared you will return to the starting location in normal space. This Abyssal Filament will open up a trace that leads into a pocket of Abyssal Deadspace. Once the pocket is cleared you will return to the starting location in normal space. This Abyssal Filament will pull a <b>cruiser-sized spaceship</b> into a pocket of Abyssal Deadspace or you can choose to deploy a trace at the cost of three filaments for you and two other fleet members to enter through in <b>frigate-sized spaceships</b>open up a trace that leads into a pocket of Abyssal Deadspace. Once the pocket is cleared you will return to the starting location in normal space. UI/Abyss/FilamentSoloAndFleetShortDescription
543095 Abyssal Trace deployment requires three stacked filaments. Abyssal Trace deployment requires {[numeric]amount} stacked filaments. Abyssal Trace deployment requires three{[numeric]amount} stacked filaments. UI/Abyss/Error/AdditionalFilamentsNeeded
567325 Women's Amarr 'Loyalist' Beret Women's 'Imperial Loyalist' Beret Women's Amarr ''Imperial Loyalist' Beret Name of item 55751 (Headwear)
567328 Women's 'Valkear' Beret Women's 'Republic Valklear' Beret Women's 'Republic Valklear' Beret Name of item 55754 (Headwear)
567333 Men's Amarr 'Loyalist' Beret Men's 'Imperial Loyalist' Beret Men's Amarr ''Imperial Loyalist' Beret Name of item 55755 (Headwear)
567336 Men's 'Valkear' Beret Men's 'Republic Valklear' Beret Men's 'Republic Valklear' Beret Name of item 55758 (Headwear)
569060 Event 7 Proving Filament FFA Cruisers Proving Filament Event 7FFA Cruisers Proving Filament Name of item 56092 (Abyssal Proving Filaments)
569061 The format for this event will be announced soon.

The proving ground event accessed through this filament will be accessible from September 18th to 22nd, YC122
This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers.
The ships allowed to enter this proving ground event are the Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose.

Pilots equipped with modules or implants with a meta level higher than 4 will not be able to enter this proving ground.

The proving ground event accessed through this filament will be accessible from September 18th to 22nd, YC122
The format for this event will be announced soonis filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against three other capsuleers.
The ships allowed to enter this proving ground event are the <b>Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose.</b>

Pilots equipped with modules or implants with a meta level higher than <b>4</b> will not be able to enter this proving ground
.

The proving ground event accessed through this filament will be accessible from September 18th to 22nd, YC122
Description of item "FFA Cruisers Proving Filament" (56092)
569062 Event 8 Proving Filament 1v1 T1 Combat and Navy Frigates Proving Filament Event 81v1 T1 Combat and Navy Frigates Proving Filament Name of item 56093 (Abyssal Proving Filaments)
569063 The format for this event will be announced soon.

The proving ground event accessed through this filament will be accessible from September 25th to 29th, YC122
This filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer.
The ships allowed to enter this proving ground event are the Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Imperial Navy Slicer, Crucifier Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Federation Navy Comet, Maulus Navy Issue, Republic Fleet Firetail, and Vigil Fleet Issue.

Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground.

The proving ground event accessed through this filament will be accessible from September 25th to 29th, YC122
The format for this event will be announced soonis filament allows a fleet containing a single capsuleer to enter an Abyssal Proving Ground for a fight to the death against one other capsuleer.
The ships allowed to enter this proving ground event are the <b>Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Imperial Navy Slicer, Crucifier Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Federation Navy Comet, Maulus Navy Issue, Republic Fleet Firetail, and Vigil Fleet Issue.</b>

Pilots equipped with modules or implants with a meta level higher than <b>5</b> will not be able to enter this proving ground
.

The proving ground event accessed through this filament will be accessible from September 25th to 29th, YC122
Description of item "1v1 T1 Combat and Navy Frigates Proving Filament" (56093)
569064 Event 9 Proving Filament 2v2 Cruiser Clash Proving Filament Event 92v2 Cruiser Clash Proving Filament Name of item 56094 (Abyssal Proving Filaments)
569065 The format for this event will be announced soon.

The proving ground event accessed through this filament will be accessible from October 2nd to 6th, YC122
This filament allows a fleet containing two capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of two capsuleers.
The ships allowed to enter this proving ground event are the Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose.
Fleets entering this proving ground can include a maximum of one vessel of any single ship type.

Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground.

The proving ground event accessed through this filament will be accessible from October 2nd to 6th, YC122
The format for this event will be announced soonis filament allows a fleet containing two capsuleers to enter an Abyssal Proving Ground for a fight to the death against another fleet of two capsuleers.
The ships allowed to enter this proving ground event are the <b>Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose.</b>
Fleets entering this proving ground can include a maximum of one vessel of any single ship type.

Pilots equipped with modules or implants with a meta level higher than <b>5</b> will not be able to enter this proving ground
.

The proving ground event accessed through this filament will be accessible from October 2nd to 6th, YC122
Description of item "2v2 Cruiser Clash Proving Filament" (56094)
569127 Own {[numeric]count} Activities Own {[numeric]count} Activities UI/NewActivitiesNotify/ActivityCount
569347 Tranquil Electrical Filament Tranquil Electrical Filament Name of item 56131 (Abyssal Filaments)
569348 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and disrupted by electrical storms that will reduce EM resistance but enhance ship capacitor recharging.


<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>tranquil environment</b>, and disrupted by electrical storms that will <b>reduce EM resistance</b> but <b>enhance ship capacitor recharging</b>.


<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Description of item "Tranquil Electrical Filament" (56131)
569349 Tranquil Dark Filament Tranquil Dark Filament Name of item 56132 (Abyssal Filaments)
569350 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.


<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>tranquil environment</b>, and clouded by a field of dark matter that will <b>reduce weapon ranges</b> but <b>enhance ship velocity</b>.


<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Description of item "Tranquil Dark Filament" (56132)
569351 Tranquil Exotic Filament Tranquil Exotic Filament Name of item 56133 (Abyssal Filaments)
569352 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.


<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>tranquil environment</b>, and saturated with exotic particles that will <b>reduce kinetic resistance</b> but <b>enhance scan resolution</b>.


<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Description of item "Tranquil Exotic Filament" (56133)
569353 Tranquil Firestorm Filament Tranquil Firestorm Filament Name of item 56134 (Abyssal Filaments)
569354 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>tranquil environment</b>, and blasted by plasma firestorms that will <b>reduce Thermal resistance</b> but <b>enhance ship armor strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Description of item "Tranquil Firestorm Filament" (56134)
569355 Tranquil Gamma Filament Tranquil Gamma Filament Name of item 56136 (Abyssal Filaments)
569356 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace with a tranquil environment, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.


<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace with a <b>tranquil environment</b>, and bathed in the radioactive afterglow of a gamma-ray burst that will <b>reduce explosive resistance</b> but <b>enhance ship shield strength</b>.


<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Description of item "Tranquil Gamma Filament" (56136)
569357 Sansha's Devoted Tormentor Sansha's Devoted Tormentor
569358 *placeholder* *placeholder*
569359 Sansha's Devoted Hunter Sansha's Devoted Hunter Name of item 56138 (Abyssal Spaceship Entities)
569360 Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Description of item "Sansha's Devoted Hunter" (56138)
569362 Cataclysmic Electrical Filament Cataclysmic Electrical Filament Name of item 56139 (Abyssal Filaments)
569363 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and disrupted by massive electrical storms that will reduce EM resistance but enhance ship capacitor recharging.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace experiencing <b>cataclysmic local environmental destabilization</b>, and disrupted by massive electrical storms that will <b>reduce EM resistance</b> but <b>enhance ship capacitor recharging</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Description of item "Cataclysmic Electrical Filament" (56139)
569364 Cataclysmic Dark Filament Cataclysmic Dark Filament Name of item 56140 (Abyssal Filaments)
569365 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilizationand clouded by a field of dark matter that will reduce weapon ranges but enhance ship velocity.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace experiencing <b>cataclysmic local environmental destabilization</b>and clouded by a field of dark matter that will <b>reduce weapon ranges</b> but <b>enhance ship velocity</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Description of item "Cataclysmic Dark Filament" (56140)
569366 Cataclysmic Exotic Filament Cataclysmic Exotic Filament Name of item 56141 (Abyssal Filaments)
569367 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and saturated with exotic particles that will reduce kinetic resistance but enhance scan resolution.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace experiencing <b>cataclysmic local environmental destabilization</b>, and saturated with exotic particles that will <b>reduce kinetic resistance</b> but <b>enhance scan resolution</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Description of item "Cataclysmic Exotic Filament" (56141)
569369 Cataclysmic Firestorm Filament Cataclysmic Firestorm Filament Name of item 56142 (Abyssal Filaments)
569370 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and blasted by plasma firestorms that will reduce Thermal resistance but enhance ship armor strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace experiencing <b>cataclysmic local environmental destabilization</b>, and blasted by plasma firestorms that will <b>reduce Thermal resistance</b> but <b>enhance ship armor strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Description of item "Cataclysmic Firestorm Filament" (56142)
569371 Cataclysmic Gamma Filament Cataclysmic Gamma Filament Name of item 56143 (Abyssal Filaments)
569372 This Abyssal Filament will pull a Tech I or Tech II Cruiser into a pocket of Abyssal Deadspace experiencing cataclysmic local environmental destabilization, and bathed in the radioactive afterglow of a gamma-ray burst that will reduce explosive resistance but enhance ship shield strength.

<color=yellow>Warning:</color> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <color=yellow>20 minutes</color> catastrophic collapse of the warp field is predicted, with <color=yellow>destruction of the ship and capsule</color> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
This Abyssal Filament will pull a <b>Tech I or Tech II Cruiser</b> into a pocket of Abyssal Deadspace experiencing <b>cataclysmic local environmental destabilization</b>, and bathed in the radioactive afterglow of a gamma-ray burst that will <b>reduce explosive resistance</b> but <b>enhance ship shield strength</b>.

<b><color=yellow>Warning:</color></b> Abyssal Deadspace is a particularly harsh and unforgiving environment. Entanglement of the warp core with a space-time filament introduces severe deformations of the ship's warp field that cumulatively increase over time. After <b><color=yellow>20 minutes</color></b> catastrophic collapse of the warp field is predicted, with <b><color=yellow>destruction of the ship and capsule</color></b> certain.

A device of Triglavian design that functions as one end of an energetically inert filament of space-time connected to a specific pocket of Abyssal Deadspace. When activated by a ship equipped with a warp core that has the correct mass-energy parameters, the filament becomes a conduit that will draw the activating vessel along it and into the connected deadspace pocket.

The mass-energy exchange involved leaves a highly energetic trace at the ship's origin point and the space-time filament remains entangled with the warp core of the ship that uses it. Triglavian Transfer Conduits will permit such a ship to progress through the deadspace pocket but an Origin Conduit will return the ship to its starting location in normal space.
Description of item "Cataclysmic Gamma Filament" (56143)
569374 56144_Female_hair_HeadWear_Beret_F01_Types_HeadWear_Beret_EdencomF01.png Women's EDENCOM 'Reliant' Beret 56144_Female_hair_HeadWear_Beret_F01_Types_HeadWear_Beret_EdencomF01.pngWomen's EDENCOM 'Reliant' Beret Name of item 56144 (Headwear)
569375 56145_Male_hair_HeadWear_Beret_M01_Types_HeadWear_Beret_EdencomM01.png Men's EDENCOM 'Reliant' Beret 56145_Male_hair_HeadWear_Beret_M01_Types_HeadWear_Beret_EdencomM01.pngMen's EDENCOM 'Reliant' Beret Name of item 56145 (Headwear)
569376 56146_Female_TopMiddle_TshirtF01_Types_TshirtF01_Edencom.png Women's EDENCOM 'Reliant' T-Shirt 56146_Female_TopMiddle_TshirtF01_Types_TshirtF01_Edencom.pngWomen's EDENCOM 'Reliant' T-Shirt Name of item 56146 (Tops)
569377 56147_Male_topMiddle_TshirtM01_Types_TshirtM01_Edencom.png Men's EDENCOM 'Reliant' T-Shirt 56147_Male_topMiddle_TshirtM01_Types_TshirtM01_Edencom.pngMen's EDENCOM 'Reliant' T-Shirt Name of item 56147 (Tops)
569378 Sansha's Devoted Knight Sansha's Devoted Knight Name of item 56148 (Abyssal Spaceship Entities)
569379 Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Description of item "Sansha's Devoted Knight" (56148)
569382 This Abyssal Trace will pull a Destroyer-sized spaceship into a pocket of Abyssal Deadspace. Once the pocket is cleared the ship will return to the starting location in normal space. This Abyssal Trace will pull a <b>Destroyer-sized spaceship</b> into a pocket of Abyssal Deadspace. Once the pocket is cleared the ship will return to the starting location in normal space. UI/Abyss/AbyssTwoPlayerEntranceShortDescription
569387 The abyssal filament is not compatible with your current ship. You must board a destroyer before you activate the filament. The abyssal filament is not compatible with your current ship. You must board a destroyer before you activate the filament. UI/Abyss/Error/InvalidShipTypeTwoPlayer
569388 Striking Kikimora Striking Kikimora
569389 A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules.

<i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora.
569390 Striking Kikimora Striking Kikimora Name of item 56150 (Abyssal Spaceship Entities)
569391 A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Sensor Dampener and Remote Repair modules.

<i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora.
Description of item "Striking Kikimora" (56150)
569392 1 Cruiser 1 Cruiser UI/Abyss/cruiserSelection
569393 2 Destroyers 2 Destroyers UI/Abyss/destroyerSelection
569394 3 Frigates 3 Frigates UI/Abyss/frigateSelection
569395 Ghosting Kikimora Ghosting Kikimora Name of item 56151 (Abyssal Spaceship Entities)
569396 A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Tracking and Guidance Disruptors modules.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Tracking and Guidance Disruptors modules.

<i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora.
Description of item "Ghosting Kikimora" (56151)
569397 Tangling Kikimora Tangling Kikimora Name of item 56152 (Abyssal Spaceship Entities)
569398 A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules.

Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew. – partial translation of data included in recovered design schematics of the Kikimora.
A light, long-range combat ship that may be considered the Collective's approach to standoff destroyer designs, the Kikimora is capable of mounting Light Entropic Disintegrators and an array of support weapons. This particular Kikimora variant appears to be engineered towards the use of Stasis Webifier and Remote Repair modules.

<i>Kikimora Subclade of Svarog Clade revised adaptation schema for cladeship of the 9 tactical troika classification has been accepted for imprinting in advancing-time generations after reverse-time reclamation following audience communion with reverse-time proving from ancient noema. Tactical subrole dispersal is subject to suspended-time pressure contingent on proving anew.</i> – partial translation of data included in recovered design schematics of the Kikimora.
Description of item "Tangling Kikimora" (56152)
569414 Renewing Rodiva Renewing Rodiva Name of item 56159 (Abyssal Spaceship Entities)
569415 A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities.

By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle. – partial translation of data included in recovered design schematics of the Rodiva
A cruiser-sized vessel that is oriented towards remote armor repair and seems to be the Collective's equivalent of a support cruiser, the Rodiva's remote repair systems are considerably enhanced by adaptive armor-repair mutaplasmids that are used as nanite feedstock for its remote repair projectors. This particular Rodiva variant appears to be engineered to make optimal use of it's remote repair capabilities.

<i>By the prayer of Convocation of Triglav Outside the Struggle, Rodiva Subclade of Veles Clade relinquished the adaptation scheme of now-time accepted 72 tactical troika classification into the cladeflow of Triglav. Strategic troika have advancing-time pressure for adaptation into tactical subroles conforming to now-time accepted noema of cladistic proving by Convocation of Triglav Outside the Struggle.</i> – partial translation of data included in recovered design schematics of the Rodiva
Description of item "Renewing Rodiva" (56159)
569416 Striking Drekavac Striking Drekavac Name of item 56160 (Abyssal Spaceship Entities)
569417 A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons.

Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons.

<i>Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure.</i> – partial translation of data included recovered design schematics of the Drekavac
Description of item "Striking Drekavac" (56160)
569418 The pocket is classified as Tier 0 with a tranquil environment. The pocket is classified as <b>Tier 0</b> with a tranquil environment. UI/Abyss/tranquilDescription
569419 The pocket is classified as Tier 6 and is experiencing cataclysmic local environmental destabilization The pocket is classified as <b>Tier 6</b> and is experiencing cataclysmic local environmental destabilization UI/Abyss/cataclysmicDescription
569420 Cataclysmic Cataclysmic UI/Abyss/TierNames/Tier6
569421 Tranquil Tranquil UI/Abyss/TierNames/Tier0
569422 Extremely easy Extremely easy UI/Abyss/TierDifficulties/Tier0
569423 Extremely Hard Extremely Hard UI/Abyss/TierDifficulties/Tier6
569426 Shining Drekavac Shining Drekavac Name of item 56161 (Abyssal Spaceship Entities)
569427 A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons.

Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac
A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons.

<i>Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure.</i> – partial translation of data included recovered design schematics of the Drekavac
Description of item "Shining Drekavac" (56161)
569432 Sansha's Devoted Fisher Sansha's Devoted Fisher Name of item 56162 (Abyssal Spaceship Entities)
569433 Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Description of item "Sansha's Devoted Fisher" (56162)
569434 Sansha's Devoted Priest Sansha's Devoted Priest Name of item 56163 (Abyssal Spaceship Entities)
569435 Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Description of item "Sansha's Devoted Priest" (56163)
569436 Sansha's Devoted Trapper Sansha's Devoted Trapper Name of item 56164 (Abyssal Spaceship Entities)
569437 Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Description of item "Sansha's Devoted Trapper" (56164)
569438 Sansha's Devoted Smith Sansha's Devoted Smith Name of item 56165 (Abyssal Spaceship Entities)
569439 Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Description of item "Sansha's Devoted Smith" (56165)
569440 Sansha's Devoted Lookout Sansha's Devoted Lookout Name of item 56166 (Abyssal Spaceship Entities)
569441 Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Description of item "Sansha's Devoted Lookout" (56166)
569442 Sansha's Devoted Herald Sansha's Devoted Herald Name of item 56167 (Abyssal Spaceship Entities)
569443 Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Description of item "Sansha's Devoted Herald" (56167)
569444 Sansha's Devoted Torchbearer Sansha's Devoted Torchbearer Name of item 56168 (Abyssal Spaceship Entities)
569445 Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Sansha's Devoted are a rarely seen cadre of the implacable legions of the Nation but, in recent times, they have been sighted in Abyssal Deadspace. Believed to have higher numbers of more self-aware True Slaves and even True Citizens in command positions, Sansha's Devoted are an elite dispatched on missions vital to the interests of Master Kuvakei and Sansha's Nation. Description of item "Sansha's Devoted Torchbearer" (56168)
569449 Attacker Pacifier Disparu Troop Attacker Pacifier Disparu Troop Name of item 56170 (Abyssal Spaceship Entities)
569450 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Attacker Pacifier Disparu Troop" (56170)
569451 Arrester Pacifier Disparu Troop Arrester Pacifier Disparu Troop Name of item 56171 (Abyssal Spaceship Entities)
569452 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Arrester Pacifier Disparu Troop" (56171)
569453 Marker Pacifier Disparu Troop Marker Pacifier Disparu Troop Name of item 56172 (Abyssal Spaceship Entities)
569454 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Marker Pacifier Disparu Troop" (56172)
569455 Drainer Pacifier Disparu Troop Drainer Pacifier Disparu Troop Name of item 56173 (Abyssal Spaceship Entities)
569456 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Drainer Pacifier Disparu Troop" (56173)
569483 Assault Enforcer Disparu Troop Assault Enforcer Disparu Troop Name of item 56174 (Abyssal Spaceship Entities)
569484 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Assault Enforcer Disparu Troop" (56174)
569485 Drainer Enforcer Disparu Troop Drainer Enforcer Disparu Troop Name of item 56175 (Abyssal Spaceship Entities)
569486 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Drainer Enforcer Disparu Troop" (56175)
569487 Attacker Marshal Disparu Troop Attacker Marshal Disparu Troop Name of item 56176 (Abyssal Spaceship Entities)
569488 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Attacker Marshal Disparu Troop" (56176)
569489 Arrester Marshal Disparu Troop Arrester Marshal Disparu Troop Name of item 56177 (Abyssal Spaceship Entities)
569490 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Arrester Marshal Disparu Troop" (56177)
569491 Drainer Marshal Disparu Troop Drainer Marshal Disparu Troop Name of item 56178 (Abyssal Spaceship Entities)
569492 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Drainer Marshal Disparu Troop" (56178)
569600 'Screaming' Dewak Humfry (copy) 'Screaming' Dewak Humfry (copy)
569601 Dewak is a fiercely disciplined tactician. A veteran of Imperial navy battles, he acquired a taste for sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities mainly to eliminate competition and also to extract knowledge from difficult "business" associates. (copy) Dewak is a fiercely disciplined tactician. A veteran of Imperial navy battles, he acquired a taste for sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities mainly to eliminate competition and also to extract knowledge from difficult "business" associates. (copy)
569602 Skybreaker Disparu Troop Skybreaker Disparu Troop Name of item 56188 (Abyssal Spaceship Entities)
569603 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Skybreaker Disparu Troop" (56188)
569634 Striking Leshak (copy) Striking Leshak (copy)
569635 A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika. – partial translation of data included in recovered design schematics of the Leshak (copy)
A very heavy and well-armed warship that is clearly the Collective's frontline battleship, the Leshak is capable of mounting Supratidal Entropic Disintegrators and an array of support weapons such as energy neutralizers and pulse weapons. The ship also makes use of drones and has a long-range remote repair capability.

<i>Leshak Subclade of Veles Clade scattered the adaptation schema of reverse-time reclaimed adapation schema of 729 tactical troika classification vessel into the cladeflow without proving after Convocation of Triglav Outside the Struggle. Convocations of the Commune Troika have now-time pressure for dispersal to strategic troika.</i> – partial translation of data included in recovered design schematics of the Leshak (copy)
569636 Stormbringer Disparu Troop Stormbringer Disparu Troop Name of item 56189 (Abyssal Spaceship Entities)
569637 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Stormbringer Disparu Troop" (56189)
569638 Thunderchild Disparu Troop Thunderchild Disparu Troop Name of item 56200 (Abyssal Spaceship Entities)
569639 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Thunderchild Disparu Troop" (56200)
569666 56209_Female_hair_HeadWear_Beret_F01_Types_HeadWear_Beret_TriglavianF01.png Women's 'Kybernaut Clade' Beret 56209_Female_hair_HeadWear_Beret_F01_Types_HeadWear_Beret_TriglavianF01.pngWomen's 'Kybernaut Clade' Beret Name of item 56209 (Headwear)
569667 56210_Male_hair_HeadWear_Beret_M01_Types_HeadWear_Beret_TriglavianM01.png Men's 'Kybernaut Clade' Beret 56210_Male_hair_HeadWear_Beret_M01_Types_HeadWear_Beret_TriglavianM01.pngMen's 'Kybernaut Clade' Beret Name of item 56210 (Headwear)
569669 56211_Female_TopMiddle_TshirtF01_Types_TshirtF01_Triglavian.png Women's 'Kybernaut Clade' T-Shirt 56211_Female_TopMiddle_TshirtF01_Types_TshirtF01_Triglavian.pngWomen's 'Kybernaut Clade' T-Shirt Name of item 56211 (Tops)
569670 56212_Male_topMiddle_TshirtM01_Types_TshirtM01_Triglavian.png Men's 'Kybernaut Clade' T-Shirt 56212_Male_topMiddle_TshirtM01_Types_TshirtM01_Triglavian.pngMen's 'Kybernaut Clade' T-Shirt Name of item 56212 (Tops)
569673 Endobenthic Abyssal Overmind Endobenthic Abyssal Overmind Name of item 56213 (Abyssal Spaceship Entities)
569674 Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Rogue drones have been encountered in large numbers in Abyssal Deadspace. The question of how the rogue drones entered the Abyss is a mystery that remains unsolved as yet. There is considerable evidence that the Triglavians have subverted large numbers of the rogue drones, perhaps to press them into service in the Collective's conflict with the invading Drifters. Description of item "Endobenthic Abyssal Overmind" (56213)
569675 Destroyer Co-op Destroyer Co-op UI/Agency/AbyssalDeadspace/abyssalDestroyerCoOpTitle
569676 Combine 2 filaments of the same type to create a larger portal allowing up to 2 Destroyer-class ships to enter together. Combine 2 filaments of the same type to create a larger portal allowing up to 2 Destroyer-class ships to enter together. UI/Agency/AbyssalDeadspace/abyssalDestroyerCoOpDescription
569677 2x Destroyer-Class Ships
2x Abyssal Filaments
2x Destroyer-Class Ships
2x Abyssal Filaments
UI/Agency/AbyssalDeadspace/destroyerCoOpRequirements
569679 Drifter Command Battleship Drifter Command Battleship Name of item 56214 (Abyssal Spaceship Entities)
569680 CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
CONCORD's analysis of this battleship has been hampered by its advanced hull and shielding. The propulsion system is unfamiliar but tentative theories have suggested that the vessel somehow directly interacts with the fabric of space-time while moving. The standard weapon systems of this ship appear to be semi-autonomous and effective against a range of targets.

DED analysts speculate that Drifter vessels suffer from serious drawbacks in the environments of Abyssal Deadspace. In particular, their powerful primary shields and weaponry appear to be inoperative. Alternative explanations include the suggestion that the Drifter military-industrial machinery is straining to keep up production of its most advanced systems given their engagement in conflicts on several fronts.
Description of item "Drifter Command Battleship" (56214)
569753 Marker Enforcer Disparu Troop Marker Enforcer Disparu Troop Name of item 56216 (Abyssal Spaceship Entities)
569754 Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Mysterious vessels of CONCORD design have been sighted in Abyssal Deadspace, reportedly attacking on sight all witnesses to their presence in the depths of the Triglavian domains. Persistent rumors claim that a clandestine unit of CONCORD's ruthless SARO division, supposedly designated "Disparu Troop", has taken an interest in Triglavian technology and is attempting to acquire it covertly. Description of item "Marker Enforcer Disparu Troop" (56216)
569808 56223_Female_Outer_JacketCMF01_Types_JacketCMF01_Edencom.png Women's EDENCOM 'Valiant' Command Jacket 56223_Female_Outer_JacketCMF01_Types_JacketCMF01_Edencom.pngWomen's EDENCOM 'Valiant' Command Jacket Name of item 56223 (Outer)
569814 56224_Male_outer_JacketCMM01_Types_JacketCMM01_Edencom.png Men's EDENCOM 'Valiant' Command Jacket 56224_Male_outer_JacketCMM01_Types_JacketCMM01_Edencom.pngMen's EDENCOM 'Valiant' Command Jacket Name of item 56224 (Outer)
569816 56225_Female_Outer_VanguardF01_Types_VanguardF01_TG_LP.png Women's Triglavian Survival Suit (Liminality) 56225_Female_Outer_VanguardF01_Types_VanguardF01_TG_LP.pngWomen's Triglavian Survival Suit (Liminality) Name of item 56225 (Outer)
569817 56226_Male_outer_VanguardM01_Types_VanguardM01_TG_LP.png Men's Triglavian Survival Suit (Liminality) 56226_Male_outer_VanguardM01_Types_VanguardM01_TG_LP.pngMen's Triglavian Survival Suit (Liminality) Name of item 56226 (Outer)
569864 56264_Female_Outer_ArmorSuitCF01_Types_ArmorSuitCF01_TG_LP.png Women's Bioadaptive Kybernaut Combat Suit 56264_Female_Outer_ArmorSuitCF01_Types_ArmorSuitCF01_TG_LP.pngWomen's Bioadaptive Kybernaut Combat Suit Name of item 56264 (Outer)
569865 56265_Female_Outer_ArmorSuitCF01_Types_ArmorSuitCF01_Edencom.png Women's EDENCOM 'Defiant' Combat Suit 56265_Female_Outer_ArmorSuitCF01_Types_ArmorSuitCF01_Edencom.pngWomen's EDENCOM 'Defiant' Combat Suit Name of item 56265 (Outer)
569866 56266_Male_outer_ArmorSuitMM01_Types_ArmorSuitMM01_TG_LP.png Men's Bioadaptive Kybernaut Combat Suit 56266_Male_outer_ArmorSuitMM01_Types_ArmorSuitMM01_TG_LP.pngMen's Bioadaptive Kybernaut Combat Suit Name of item 56266 (Outer)
569867 56267_Male_outer_ArmorSuitMM01_Types_ArmorSuitMM01_Edencom.png Men's EDENCOM 'Defiant' Combat Suit 56267_Male_outer_ArmorSuitMM01_Types_ArmorSuitMM01_Edencom.pngMen's EDENCOM 'Defiant' Combat Suit Name of item 56267 (Outer)
569869 Decayed Heavy Warp Scrambler Mutaplasmid Decayed Heavy Warp Scrambler Mutaplasmid Name of item 56269 (Mutaplasmids)
569870 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed Heavy Warp Scrambler Mutaplasmid" (56269)
569871 Unstable Heavy Warp Scrambler Mutaplasmid Unstable Heavy Warp Scrambler Mutaplasmid Name of item 56270 (Mutaplasmids)
569872 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable Heavy Warp Scrambler Mutaplasmid" (56270)
569873 Gravid Heavy Warp Scrambler Mutaplasmid Gravid Heavy Warp Scrambler Mutaplasmid Name of item 56271 (Mutaplasmids)
569874 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, short-range warp field scrambling devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp scramblers.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid Heavy Warp Scrambler Mutaplasmid" (56271)
569875 Unstable Heavy Warp Disruptor Mutaplasmid Unstable Heavy Warp Disruptor Mutaplasmid Name of item 56272 (Mutaplasmids)
569876 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable Heavy Warp Disruptor Mutaplasmid" (56272)
569877 Gravid Heavy Warp Disruptor Mutaplasmid Gravid Heavy Warp Disruptor Mutaplasmid Name of item 56273 (Mutaplasmids)
569878 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid Heavy Warp Disruptor Mutaplasmid" (56273)
569879 Decayed Heavy Warp Disruptor Mutaplasmid Decayed Heavy Warp Disruptor Mutaplasmid Name of item 56274 (Mutaplasmids)
569880 This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter targeted, long-range warp disruption devices. As such this mutaplasmid could be used to mutate the performance characteristics of most warp disruptors.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed Heavy Warp Disruptor Mutaplasmid" (56274)
569883 Decayed 10000MN Afterburner Mutaplasmid Decayed 10000MN Afterburner Mutaplasmid Name of item 56275 (Mutaplasmids)
569884 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed 10000MN Afterburner Mutaplasmid" (56275)
569885 Unstable 10000MN Afterburner Mutaplasmid Unstable 10000MN Afterburner Mutaplasmid Name of item 56276 (Mutaplasmids)
569886 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable 10000MN Afterburner Mutaplasmid" (56276)
569887 Gravid 10000MN Afterburner Mutaplasmid Gravid 10000MN Afterburner Mutaplasmid Name of item 56277 (Mutaplasmids)
569888 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems relying on impulse thrust principles alone. As such this mutaplasmid could be used to mutate the performance characteristics of most afterburners in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid 10000MN Afterburner Mutaplasmid" (56277)
569889 Decayed 50000MN Microwarpdrive Mutaplasmid Decayed 50000MN Microwarpdrive Mutaplasmid Name of item 56278 (Mutaplasmids)
569890 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed 50000MN Microwarpdrive Mutaplasmid" (56278)
569891 Unstable 50000MN Microwarpdrive Mutaplasmid Unstable 50000MN Microwarpdrive Mutaplasmid Name of item 56279 (Mutaplasmids)
569892 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable 50000MN Microwarpdrive Mutaplasmid" (56279)
569893 Gravid 50000MN Microwarpdrive Mutaplasmid Gravid 50000MN Microwarpdrive Mutaplasmid Name of item 56280 (Mutaplasmids)
569894 This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter propulsion systems that combine impulse thrust with localized warp field transformations. As such this mutaplasmid could be used to mutate the performance characteristics of most microwarpdrives in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid 50000MN Microwarpdrive Mutaplasmid" (56280)
569895 Decayed Capital Armor Repairer Mutaplasmid Decayed Capital Armor Repairer Mutaplasmid Name of item 56281 (Mutaplasmids)
569896 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed Capital Armor Repairer Mutaplasmid" (56281)
569897 Unstable Capital Armor Repairer Mutaplasmid Unstable Capital Armor Repairer Mutaplasmid Name of item 56282 (Mutaplasmids)
569898 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable Capital Armor Repairer Mutaplasmid" (56282)
569899 Gravid Capital Armor Repairer Mutaplasmid Gravid Capital Armor Repairer Mutaplasmid Name of item 56283 (Mutaplasmids)
569900 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, assembler-based armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid Capital Armor Repairer Mutaplasmid" (56283)
569901 Unstable Capital Ancillary Armor Repairer Mutaplasmid Unstable Capital Ancillary Armor Repairer Mutaplasmid Name of item 56284 (Mutaplasmids)
569902 This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter nanite-boosted armor repair systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary armor repairers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Description of item "Unstable Capital Ancillary Armor Repairer Mutaplasmid" (56284)
569903 Decayed Capital Shield Booster Mutaplasmid Decayed Capital Shield Booster Mutaplasmid Name of item 56285 (Mutaplasmids)
569904 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed Capital Shield Booster Mutaplasmid" (56285)
569905 Unstable Capital Shield Booster Mutaplasmid Unstable Capital Shield Booster Mutaplasmid Name of item 56286 (Mutaplasmids)
569906 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable Capital Shield Booster Mutaplasmid" (56286)
569907 Gravid Capital Shield Booster Mutaplasmid Gravid Capital Shield Booster Mutaplasmid Name of item 56287 (Mutaplasmids)
569908 This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter standard, field-based shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid Capital Shield Booster Mutaplasmid" (56287)
569909 Unstable Capital Ancillary Shield Booster Mutaplasmid Unstable Capital Ancillary Shield Booster Mutaplasmid Name of item 56288 (Mutaplasmids)
569910 This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
This bioadaptive mutaplasmid tool is designed to interface with and alter high-energy shield-boosting systems. As such this mutaplasmid could be used to mutate the performance characteristics of most ancillary shield boosters in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is unstable and may be an experimental form designed to work with equipment novel to the Triglavians. The mutational benefits of using this mutaplasmid are potentially high but the risks are also considerable.
Description of item "Unstable Capital Ancillary Shield Booster Mutaplasmid" (56288)
569911 Decayed Capital Energy Nosferatu Mutaplasmid Decayed Capital Energy Nosferatu Mutaplasmid Name of item 56289 (Mutaplasmids)
569912 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed Capital Energy Nosferatu Mutaplasmid" (56289)
569913 Unstable Capital Energy Nosferatu Mutaplasmid Unstable Capital Energy Nosferatu Mutaplasmid Name of item 56290 (Mutaplasmids)
569914 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable Capital Energy Nosferatu Mutaplasmid" (56290)
569915 Gravid Capital Energy Nosferatu Mutaplasmid Gravid Capital Energy Nosferatu Mutaplasmid Name of item 56291 (Mutaplasmids)
569916 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge leeching devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy nosferatu modules in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid Capital Energy Nosferatu Mutaplasmid" (56291)
569917 Decayed Capital Energy Neutralizer Mutaplasmid Decayed Capital Energy Neutralizer Mutaplasmid Name of item 56292 (Mutaplasmids)
569918 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed Capital Energy Neutralizer Mutaplasmid" (56292)
569919 Unstable Capital Energy Neutralizer Mutaplasmid Unstable Capital Energy Neutralizer Mutaplasmid Name of item 56293 (Mutaplasmids)
569920 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable Capital Energy Neutralizer Mutaplasmid" (56293)
569921 Gravid Capital Energy Neutralizer Mutaplasmid Gravid Capital Energy Neutralizer Mutaplasmid Name of item 56294 (Mutaplasmids)
569922 This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter energy charge neutralization devices. As such this mutaplasmid could be used to mutate the performance characteristics of most energy neutralizers in the correct size class.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid Capital Energy Neutralizer Mutaplasmid" (56294)
569923 Abyssal Cynabal Abyssal Cynabal Name of item 56295 (Abyssal Spaceship Entities)
569931 Decayed Siege Module Mutaplasmid Decayed Siege Module Mutaplasmid Name of item 56299 (Mutaplasmids)
569932 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool has begun to decay and mutation effects will be less pronounced as a result. While possible mutational benefits are low, the risks of using this mutaplasmid are also reduced.
Description of item "Decayed Siege Module Mutaplasmid" (56299)
569933 Unstable Siege Module Mutaplasmid Unstable Siege Module Mutaplasmid Name of item 56300 (Mutaplasmids)
569934 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool is highly unstable, with a high rate of reproduction and mutation. The mutational benefits of using this mutaplasmid are potentially very high but the risks are also extreme.
Description of item "Unstable Siege Module Mutaplasmid" (56300)
569935 Gravid Siege Module Mutaplasmid Gravid Siege Module Mutaplasmid Name of item 56301 (Mutaplasmids)
569936 This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
This bioadaptive mutaplasmid tool is designed to interface with and alter devices that augment and enhance a dreadnought's siege warfare abilities. As such this mutaplasmid could be used to mutate the performance characteristics of siege modules.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.

The mutaplasmid colony integrated into this bioadaptive tool appears to be mature and reproducing at a healthy rate. The mutational benefits and risks of using this mutaplasmid are within relatively balanced bounds.
Description of item "Gravid Siege Module Mutaplasmid" (56301)
569938 Capital Astronautic Mutaplasmids Capital Astronautic Mutaplasmids
569939 Capital Astronautic Mutaplasmids Capital Astronautic Mutaplasmids
569940 Capital Armor Mutaplasmids Capital Armor Mutaplasmids
569941 Capital Armor Mutaplasmids Capital Armor Mutaplasmids
569943 Capital Shield Mutaplasmids Capital Shield Mutaplasmids
569944 Capital Shield Mutaplasmids Capital Shield Mutaplasmids
569945 Capital Engineering Mutaplasmids Capital Engineering Mutaplasmids
569946 Capital Engineering Mutaplasmids Capital Engineering Mutaplasmids
569951 Siege Module Mutaplasmids Siege Module Mutaplasmids
569952 Siege Module Mutaplasmids Siege Module Mutaplasmids
569954 Heavy Abyssal Warp Scrambler Heavy Abyssal Warp Scrambler Name of item 56303 (Warp Scrambler)
569955 Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives. Disrupts the target ship's navigation computer, disabling warping, jumping, microwarpdrives and micro jump drives. Description of item "Heavy Abyssal Warp Scrambler" (56303)
569956 Heavy Abyssal Warp Disruptor Heavy Abyssal Warp Disruptor Name of item 56304 (Warp Scrambler)
569957 Disrupts the target ship's navigation computer which prevents it from warping. Disrupts the target ship's navigation computer which prevents it from warping. Description of item "Heavy Abyssal Warp Disruptor" (56304)
569958 10000MN Abyssal Afterburner 10000MN Abyssal Afterburner Name of item 56305 (Propulsion Module)
569959 Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: May only be fitted to capital class ships.
Gives a boost to the maximum velocity of the ship when activated. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module.

Note: May only be fitted to capital class ships.
Description of item "10000MN Abyssal Afterburner" (56305)
569960 50000MN Abyssal Microwarpdrive 50000MN Abyssal Microwarpdrive Name of item 56306 (Propulsion Module)
569961 Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: May only be fitted to capital class ships.
Massive boost to speed for a very short time. The thrust that boosts the ship, and the corresponding maximum velocity bonus, are limited by the mass of the ship that uses this module. The sheer amount of energy needed to power this system means that it must permanently reserve a fraction of the capacitor output just to maintain the integrity of its warp containment field, and when activated it substantially increases the ship's EM footprint.

Penalty: Max capacitor reduced.

Note: May only be fitted to capital class ships.
Description of item "50000MN Abyssal Microwarpdrive" (56306)
569962 Capital Abyssal Armor Repairer Capital Abyssal Armor Repairer Name of item 56307 (Armor Repair Unit)
569963 This module uses nano-assemblers to repair damage done to the armor of the ship.

Note: May only be fitted to capital class ships.
This module uses nano-assemblers to repair damage done to the armor of the ship.

Note: May only be fitted to capital class ships.
Description of item "Capital Abyssal Armor Repairer" (56307)
569964 Capital Abyssal Ancillary Armor Repairer Capital Abyssal Ancillary Armor Repairer Name of item 56308 (Ancillary Armor Repairer)
569965 This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold.

Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Description of item "Capital Abyssal Ancillary Armor Repairer" (56308)
569966 Capital Abyssal Shield Booster Capital Abyssal Shield Booster Name of item 56309 (Shield Booster)
569967 Expends energy to provide a quick boost in shield strength.

Note: May only be fitted to capital class ships.
Expends energy to provide a quick boost in shield strength.

Note: May only be fitted to capital class ships.
Description of item "Capital Abyssal Shield Booster" (56309)
569968 Capital Abyssal Ancillary Shield Booster Capital Abyssal Ancillary Shield Booster Name of item 56310 (Ancillary Shield Booster)
569969 Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Provides a quick boost in shield strength. The module takes Cap Booster charges and will start consuming the ship's capacitor upon the charges running out. Deactivating the module while it has no cap boosters loaded starts reloading, if there are cap boosters available in cargo hold.

Note: Can use Cap Booster 3200 as fuel. Reloading time is 60 seconds. Prototype Inferno Module. May only be fitted to capital class ships.
Description of item "Capital Abyssal Ancillary Shield Booster" (56310)
569970 Capital Abyssal Energy Nosferatu Capital Abyssal Energy Nosferatu Name of item 56311 (Energy Nosferatu)
569971 Drains energy from the target ship and adds it to your own.

Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Drains energy from the target ship and adds it to your own.

Note: A Nosferatu module will not drain your target's capacitor below your own capacitor level. May only be fitted to capital ships.
Description of item "Capital Abyssal Energy Nosferatu" (56311)
569972 Capital Abyssal Energy Neutralizer Capital Abyssal Energy Neutralizer Name of item 56312 (Energy Neutralizer)
569973 Neutralizes a portion of the energy in the target ship's capacitor.

Note: May only be fitted to capital class ships.
Neutralizes a portion of the energy in the target ship's capacitor.

Note: May only be fitted to capital class ships.
Description of item "Capital Abyssal Energy Neutralizer" (56312)
569974 Abyssal Siege Module Abyssal Siege Module Name of item 56313 (Siege Module)
569975 An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.

This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active.
In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode.

Notes:
- A siege module requires Strontium clathrates to run and operate effectively.
- Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters.
- Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers.
- Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship.
Description of item "Abyssal Siege Module" (56313)
569976 Edencom Battleship placeholder Edencom Battleship placeholder Name of item 56314 (Abyssal Spaceship Entities)
569977 Placeholder Placeholder Description of item "Edencom Battleship placeholder" (56314)
569978 Elite Abyssal Cynabal Elite Abyssal Cynabal Name of item 56315 (Abyssal Spaceship Entities)
569980 Abyssal Ixion Abyssal Ixion Name of item 56316 (Abyssal Spaceship Entities)
570055 Abyssal Dramiel Abyssal Dramiel Name of item 56346 (Abyssal Spaceship Entities)
570089 Elite Abyssal Dramiel Elite Abyssal Dramiel Name of item 56347 (Abyssal Spaceship Entities)
570091 Abyssal Fury Abyssal Fury Name of item 56348 (Abyssal Spaceship Entities)
570094 Abyssal Echo Abyssal Echo Name of item 56349 (Abyssal Spaceship Entities)
570096 Abyssal Medusa Abyssal Medusa Name of item 56350 (Abyssal Spaceship Entities)
570098 Abyssal Burst Abyssal Burst Name of item 56351 (Abyssal Spaceship Entities)
570100 Abyssal Swordspine Abyssal Swordspine Name of item 56352 (Abyssal Spaceship Entities)
570136 Test event 1 Test event 1
570137 Test description 1 Test description 1
570139 Test event 2 Test event 2
570140 Test description 2 Test description 2
570146 Test event 3 Test event 3
570147 Test description 3 Test description 3
570149 Test event 4 Test event 4
570150 Test description 4 Test description 4
570152 Test event 5 Test event 5
570153 Test description 5 Test description 5
570155 Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM.

This beret has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-shirt, the latter being made available to those capsuleers offering sustained support to EDENCOM.
Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM.

This beret has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-shirt, the latter being made available to those capsuleers offering sustained support to EDENCOM.
Description of item "Men's EDENCOM 'Reliant' Beret" (56145)
570156 Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM.

This beret has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-shirt, the latter being made available to those capsuleers offering sustained support to EDENCOM.
Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM.

This beret has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-shirt, the latter being made available to those capsuleers offering sustained support to EDENCOM.
Description of item "Women's EDENCOM 'Reliant' Beret" (56144)
570157 Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts.

This beret has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' T-shirt, the latter being made available to those capsuleers offering sustained support to the Triglavian Collective.
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts.

This beret has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' T-shirt, the latter being made available to those capsuleers offering sustained support to the Triglavian Collective.
Description of item "Men's 'Kybernaut Clade' Beret" (56210)
570158 Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts.

This beret has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' T-shirt, the latter being made available to those capsuleers offering sustained support to the Triglavian Collective.
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts.

This beret has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' T-shirt, the latter being made available to those capsuleers offering sustained support to the Triglavian Collective.
Description of item "Women's 'Kybernaut Clade' Beret" (56209)
570159 Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM.

This T-shirt has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-Shirt also made available to supporters of EDENCOM.
Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM.

This T-shirt has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-Shirt also made available to supporters of EDENCOM.
Description of item "Men's EDENCOM 'Reliant' T-Shirt" (56147)
570160 Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM.

This T-shirt has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-Shirt also made available to supporters of EDENCOM.
Despite the best efforts of the core empires' defense forces and EDENCOM regulars, the New Eden Common Defense Initiative has been reliant on capsuleers to tilt the scales in favor of military forces defending systems from Triglavian invasion. This beret is a mark of the reliance of EDENCOM on capsuleers providing critical support in star systems under Triglavian assault and can be worn with pride by any capsuleer assisting EDENCOM.

This T-shirt has been awarded on behalf of Provost Marshal Kasiha Valkanir and is part of a matched set with the EDENCOM 'Reliant' T-Shirt also made available to supporters of EDENCOM.
Description of item "Women's EDENCOM 'Reliant' T-Shirt" (56146)
570161 Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts.

This T-shirt has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' Beret also made available to supporters of the Triglavian Collective.
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts.

This T-shirt has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' Beret also made available to supporters of the Triglavian Collective.
Description of item "Men's 'Kybernaut Clade' T-Shirt" (56212)
570162 Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts.

This T-shirt has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' Beret also made available to supporters of the Triglavian Collective.
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to pump out memetic propaganda and carry out situationist attentats in support of the Collective. Their latest efforts have been aimed at supporting pro-Triglavian capsuleers, with there being some indications that the Triglavians back these efforts.

This T-shirt has been awarded in the name of Zorya Triglav and is part of a matched set with the 'Kybernaut Clade' Beret also made available to supporters of the Triglavian Collective.
Description of item "Women's 'Kybernaut Clade' T-Shirt" (56211)
570163 The efforts of capsuleers who have made a regular and significant contribution to the defense of New Eden's star systems have been praised as "valiant" by Provost Marshal Kasiha Valkanir of EDENCOM. This command jacket celebrates the vital support of capsuleers who have risked and sometimes lost their ships to push back the Triglavian invaders. Such efforts provide powerful support that EDENCOM and the empires count on when planning the defense of star systems and, indeed, the whole of New Eden.

Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Valiant' Command Jacket is a signal mark of the wearer's valor and that of their crews.
The efforts of capsuleers who have made a regular and significant contribution to the defense of New Eden's star systems have been praised as "valiant" by Provost Marshal Kasiha Valkanir of EDENCOM. This command jacket celebrates the vital support of capsuleers who have risked and sometimes lost their ships to push back the Triglavian invaders. Such efforts provide powerful support that EDENCOM and the empires count on when planning the defense of star systems and, indeed, the whole of New Eden.

Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Valiant' Command Jacket is a signal mark of the wearer's valor and that of their crews.
Description of item "Men's EDENCOM 'Valiant' Command Jacket" (56224)
570164 The efforts of capsuleers who have made a regular and significant contribution to the defense of New Eden's star systems have been praised as "valiant" by Provost Marshal Kasiha Valkanir of EDENCOM. This command jacket celebrates the vital support of capsuleers who have risked and sometimes lost their ships to push back the Triglavian invaders. Such efforts provide powerful support that EDENCOM and the empires count on when planning the defense of star systems and, indeed, the whole of New Eden.

Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Valiant' Command Jacket is a signal mark of the wearer's valor and that of their crews.
The efforts of capsuleers who have made a regular and significant contribution to the defense of New Eden's star systems have been praised as "valiant" by Provost Marshal Kasiha Valkanir of EDENCOM. This command jacket celebrates the vital support of capsuleers who have risked and sometimes lost their ships to push back the Triglavian invaders. Such efforts provide powerful support that EDENCOM and the empires count on when planning the defense of star systems and, indeed, the whole of New Eden.

Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Valiant' Command Jacket is a signal mark of the wearer's valor and that of their crews.
Description of item "Women's EDENCOM 'Valiant' Command Jacket" (56223)
570165 Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Given their access to Triglavian Survival Suits, and the means to distribute them to committed supporters of the Collective, the evidence for Triglavian co-operation with the Internal Triglavian Revolutionary Organization is mounting.

Awarded in the name of Zorya Triglav, this Triglavian Survival Suit is a mark of the wearer's commitment to the Triglavian Collective's efforts to achieve Final Liminality where they deem it necessary.
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Given their access to Triglavian Survival Suits, and the means to distribute them to committed supporters of the Collective, the evidence for Triglavian co-operation with the Internal Triglavian Revolutionary Organization is mounting.

Awarded in the name of Zorya Triglav, this Triglavian Survival Suit is a mark of the wearer's commitment to the Triglavian Collective's efforts to achieve Final Liminality where they deem it necessary.
Description of item "Women's Triglavian Survival Suit (Liminality)" (56225)
570166 Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Given their access to Triglavian Survival Suits, and the means to distribute them to committed supporters of the Collective, the evidence for Triglavian co-operation with the Internal Triglavian Revolutionary Organization is mounting.

Awarded in the name of Zorya Triglav, this Triglavian Survival Suit is a mark of the wearer's commitment to the Triglavian Collective's efforts to achieve Final Liminality where they deem it necessary.
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Given their access to Triglavian Survival Suits, and the means to distribute them to committed supporters of the Collective, the evidence for Triglavian co-operation with the Internal Triglavian Revolutionary Organization is mounting.

Awarded in the name of Zorya Triglav, this Triglavian Survival Suit is a mark of the wearer's commitment to the Triglavian Collective's efforts to achieve Final Liminality where they deem it necessary.
Description of item "Men's Triglavian Survival Suit (Liminality)" (56226)
570167 Capsuleers who have gone above and beyond the call of duty in defense of New Eden are deeply appreciated by EDENCOM Command. Provost Marshal Kashia Valkanir has said that "the work of loyal capsuleer leaders and commanders is vital to the New Eden Common Defense Initiative." Without such leaders and fighters, the defense of New Eden would certainly be impaired.

Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Defiant' Combat Suit has been crafted for issue to those capsuleers and crews who have shown the utmost defiance in the face of the Triglavian invaders.
Capsuleers who have gone above and beyond the call of duty in defense of New Eden are deeply appreciated by EDENCOM Command. Provost Marshal Kashia Valkanir has said that "the work of loyal capsuleer leaders and commanders is vital to the New Eden Common Defense Initiative." Without such leaders and fighters, the defense of New Eden would certainly be impaired.

Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Defiant' Combat Suit has been crafted for issue to those capsuleers and crews who have shown the utmost defiance in the face of the Triglavian invaders.
Description of item "Men's EDENCOM 'Defiant' Combat Suit" (56267)
570168 Capsuleers who have gone above and beyond the call of duty in defense of New Eden are deeply appreciated by EDENCOM Command. Provost Marshal Kashia Valkanir has said that "the work of loyal capsuleer leaders and commanders is vital to the New Eden Common Defense Initiative." Without such leaders and fighters, the defense of New Eden would certainly be impaired.

Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Defiant' Combat Suit has been crafted for issue to those capsuleers and crews who have shown the utmost defiance in the face of the Triglavian invaders.
Capsuleers who have gone above and beyond the call of duty in defense of New Eden are deeply appreciated by EDENCOM Command. Provost Marshal Kashia Valkanir has said that "the work of loyal capsuleer leaders and commanders is vital to the New Eden Common Defense Initiative." Without such leaders and fighters, the defense of New Eden would certainly be impaired.

Awarded on behalf of Provost Marshal Kasiha Valkanir, this EDENCOM 'Defiant' Combat Suit has been crafted for issue to those capsuleers and crews who have shown the utmost defiance in the face of the Triglavian invaders.
Description of item "Women's EDENCOM 'Defiant' Combat Suit" (56265)
570169 Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Contact and active co-operation between the Triglavian Collective and Intriguerre is certain given their distribution of Bioadaptive Kybernaut Combat Suits. Disturbingly, for CONCORD, the suits appear to be based on DED issue equipment with heavy internal modification to include Triglavian bioadaptive technology.

Awarded in the name of Zorya Triglav, this Bioadaptive Kybernaut Combat Suit has apparently been developed to assist the most promising Kybernauts with integration into the Triglavian Collective's way of life.
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Contact and active co-operation between the Triglavian Collective and Intriguerre is certain given their distribution of Bioadaptive Kybernaut Combat Suits. Disturbingly, for CONCORD, the suits appear to be based on DED issue equipment with heavy internal modification to include Triglavian bioadaptive technology.

Awarded in the name of Zorya Triglav, this Bioadaptive Kybernaut Combat Suit has apparently been developed to assist the most promising Kybernauts with integration into the Triglavian Collective's way of life.
Description of item "Men's Bioadaptive Kybernaut Combat Suit" (56266)
570170 Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Contact and active co-operation between the Triglavian Collective and Intriguerre is certain given their distribution of Bioadaptive Kybernaut Combat Suits. Disturbingly, for CONCORD, the suits appear to be based on DED issue equipment with heavy internal modification to include Triglavian bioadaptive technology.

Awarded in the name of Zorya Triglav, this Bioadaptive Kybernaut Combat Suit has apparently been developed to assist the most promising Kybernauts with integration into the Triglavian Collective's way of life.
Subversive elements across New Eden have found something attractive, even uplifting in Zorya Triglav's message of "proving and joining the flow". The radicals of the Internal Triglavian Revolutionary Organization, also known as "Intriguerre", claim that the Triglavian invasion represents "a dynamic moment of challenge and opportunity for posthumanity".

Despite being hunted by agents of CONCORD's Special Affairs for Regulations and Order (SARO), Intriguerre has continued to propagandize in support of the Collective and pro-Triglavian capsuleers. Contact and active co-operation between the Triglavian Collective and Intriguerre is certain given their distribution of Bioadaptive Kybernaut Combat Suits. Disturbingly, for CONCORD, the suits appear to be based on DED issue equipment with heavy internal modification to include Triglavian bioadaptive technology.

Awarded in the name of Zorya Triglav, this Bioadaptive Kybernaut Combat Suit has apparently been developed to assist the most promising Kybernauts with integration into the Triglavian Collective's way of life.
Description of item "Women's Bioadaptive Kybernaut Combat Suit" (56264)
570171 Cladistic proving of Kybernaut direction in the Flow of Vyraj shall proceed to the next liminality.

Kybernauts proving tactical noemata and praxes within the flow of Vyraj shall be glorified.

Kybernauts emanating unfit noemata and praxes within the flow of Vyraj shall be mortified.


– translation of Triglavian communication broadcast on capsuleer channels
<i>Cladistic proving of Kybernaut direction in the Flow of Vyraj shall proceed to the next liminality.

Kybernauts proving tactical noemata and praxes within the flow of Vyraj shall be glorified.

Kybernauts emanating unfit noemata and praxes within the flow of Vyraj shall be mortified.</i>

– translation of Triglavian communication broadcast on capsuleer channels
Description of item "Men's 'Proven Kybernaut' Combat Suit" (55857)
570172 Cladistic proving of Kybernaut direction in the Flow of Vyraj shall proceed to the next liminality.

Kybernauts proving tactical noemata and praxes within the flow of Vyraj shall be glorified.

Kybernauts emanating unfit noemata and praxes within the flow of Vyraj shall be mortified.


– translation of Triglavian communication broadcast on capsuleer channels
<i>Cladistic proving of Kybernaut direction in the Flow of Vyraj shall proceed to the next liminality.

Kybernauts proving tactical noemata and praxes within the flow of Vyraj shall be glorified.

Kybernauts emanating unfit noemata and praxes within the flow of Vyraj shall be mortified.</i>

– translation of Triglavian communication broadcast on capsuleer channels
Description of item "Women's 'Proven Kybernaut' Combat Suit" (55856)
570173 This Triglavian Survivial Suit is similar in form to those discovered in Abyssal Deadspace caches and other Triglavian sources but notably lacks the bioadaptive technology-lined full face-plate. Instead of the face-plate, a sophisticated nanoweave half-mask is incorporated into the suit's hood. This contains filter layers providing some protection to the respiratory system. It is unclear if this variant of the suit is used by Triglavians but it can be obtained by those participating in the Triglavian Proving Grounds. This Triglavian Survivial Suit is similar in form to those discovered in Abyssal Deadspace caches and other Triglavian sources but notably lacks the bioadaptive technology-lined full face-plate. Instead of the face-plate, a sophisticated nanoweave half-mask is incorporated into the suit's hood. This contains filter layers providing some protection to the respiratory system. It is unclear if this variant of the suit is used by Triglavians but it can be obtained by those participating in the Triglavian Proving Grounds. Description of item "Men's Triglavian Survival Suit (Proving Grounds)" (55858)
570174 This Triglavian Survivial Suit is similar in form to those discovered in Abyssal Deadspace caches and other Triglavian sources but notably lacks the bioadaptive technology-lined full face-plate. Instead of the face-plate, a sophisticated nanoweave half-mask is incorporated into the suit's hood. This contains filter layers providing some protection to the respiratory system. It is unclear if this variant of the suit is used by Triglavians but it can be obtained by those participating in the Triglavian Proving Grounds. This Triglavian Survivial Suit is similar in form to those discovered in Abyssal Deadspace caches and other Triglavian sources but notably lacks the bioadaptive technology-lined full face-plate. Instead of the face-plate, a sophisticated nanoweave half-mask is incorporated into the suit's hood. This contains filter layers providing some protection to the respiratory system. It is unclear if this variant of the suit is used by Triglavians but it can be obtained by those participating in the Triglavian Proving Grounds. Description of item "Women's Triglavian Survival Suit (Proving Grounds)" (55855)
570176 T1 Cruiser FFA Proving Ground T1 Cruiser FFA Proving Ground
570177 This proving ground event welcomes individual capsuleers flying basic empire Combat, Attack, and Disruption Cruisers fit with T1 modules to fight to the death against 3 other individual capsuleers.

This proving ground event will be accessible from September 18th to 22nd, YC122
This proving ground event welcomes individual capsuleers flying basic empire Combat, Attack, and Disruption Cruisers fit with T1 modules to fight to the death against 3 other individual capsuleers.

This proving ground event will be accessible from September 18th to 22nd, YC122
570178 In addition to the rewards from each individual victory, these rewards will be provided to all capsuleers that reach the top 100 leaderboard at the end of the event. In addition to the rewards from each individual victory, these rewards will be provided to all capsuleers that reach the top 100 leaderboard at the end of the event.
570179 Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose
570180 Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%.
If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed.
Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%.
If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed.
570181 September 18th to 22nd, YC122 September 18th to 22nd, YC122
570182 This proving ground event welcomes individual capsuleers flying basic empire Combat, Attack, and Disruption Cruisers.
Pilots equipped with modules or implants with a meta level higher than 4 will not be able to enter this proving ground.
This proving ground event welcomes individual capsuleers flying basic empire Combat, Attack, and Disruption Cruisers.
Pilots equipped with modules or implants with a meta level higher than <b>4</b> will not be able to enter this proving ground.
570183 Event 10 Proving Filament Event 10 Proving Filament Name of item 56353 (Abyssal Proving Filaments)
570184 The format for this event will be announced soon. The format for this event will be announced soon. Description of item "Event 10 Proving Filament" (56353)
570185 Event 11 Proving Filament Event 11 Proving Filament Name of item 56354 (Abyssal Proving Filaments)
570186 The format for this event will be announced soon. The format for this event will be announced soon. Description of item "Event 11 Proving Filament" (56354)
570187 Event 12 Proving Filament Event 12 Proving Filament Name of item 56355 (Abyssal Proving Filaments)
570188 The format for this event will be announced soon. The format for this event will be announced soon. Description of item "Event 12 Proving Filament" (56355)
570189 Event 13 Proving Filament Event 13 Proving Filament Name of item 56356 (Abyssal Proving Filaments)
570190 The format for this event will be announced soon. The format for this event will be announced soon. Description of item "Event 13 Proving Filament" (56356)
570191 Event 14 Proving Filament Event 14 Proving Filament Name of item 56357 (Abyssal Proving Filaments)
570192 The format for this event will be announced soon. The format for this event will be announced soon. Description of item "Event 14 Proving Filament" (56357)
570193 Event 15 Proving Filament Event 15 Proving Filament Name of item 56358 (Abyssal Proving Filaments)
570194 The format for this event will be announced soon. The format for this event will be announced soon. Description of item "Event 15 Proving Filament" (56358)
570195 Event 16 Proving Filament Event 16 Proving Filament Name of item 56359 (Abyssal Proving Filaments)
570196 The format for this event will be announced soon. The format for this event will be announced soon. Description of item "Event 16 Proving Filament" (56359)
570197 Event 17 Proving Filament Event 17 Proving Filament Name of item 56360 (Abyssal Proving Filaments)
570198 The format for this event will be announced soon. The format for this event will be announced soon. Description of item "Event 17 Proving Filament" (56360)
570199 Event 18 Proving Filament Event 18 Proving Filament Name of item 56361 (Abyssal Proving Filaments)
570200 The format for this event will be announced soon. The format for this event will be announced soon. Description of item "Event 18 Proving Filament" (56361)
570208 1v1 T1 Combat and Navy Frigate Proving Ground 1v1 T1 Combat and Navy Frigate Proving Ground
570209 This proving ground event welcomes individual capsuleers flying basic empire Combat Frigates or Navy Faction Frigates to fight to the death against one other individual capsuleer.

This proving ground event will be accessible from September 25th to 29th, YC122
This proving ground event welcomes individual capsuleers flying basic empire Combat Frigates or Navy Faction Frigates to fight to the death against one other individual capsuleer.

This proving ground event will be accessible from September 25th to 29th, YC122
570210 In addition to the rewards from each individual victory, these rewards will be provided to all capsuleers that reach the top 100 leaderboard at the end of the event. In addition to the rewards from each individual victory, these rewards will be provided to all capsuleers that reach the top 100 leaderboard at the end of the event.
570211 Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Imperial Navy Slicer, Crucifier Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Federation Navy Comet, Maulus Navy Issue, Republic Fleet Firetail, and Vigil Fleet Issue Punisher, Tormentor, Merlin, Kestrel, Incursus, Tristan, Rifter, Breacher, Imperial Navy Slicer, Crucifier Navy Issue, Caldari Navy Hookbill, Griffin Navy Issue, Federation Navy Comet, Maulus Navy Issue, Republic Fleet Firetail, and Vigil Fleet Issue
570212 Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%.
If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed.
Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%.
If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed.
570213 September 25th to 29th, YC122 September 25th to 29th, YC122
570214 This proving ground event welcomes individual capsuleers flying basic empire Combat Frigates or Navy Faction Frigates.
Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground.
This proving ground event welcomes individual capsuleers flying basic empire Combat Frigates or Navy Faction Frigates.
Pilots equipped with modules or implants with a meta level higher than <b>5</b> will not be able to enter this proving ground.
570215 2v2 Cruiser Clash Proving Ground 2v2 Cruiser Clash Proving Ground
570216 This proving ground event welcomes fleets of two capsuleers flying basic empire Combat, Attack, and Disruption Cruisers to fight to the death against another team of two capsuleers.

This proving ground event will be accessible from October 2nd to 6th, YC122
This proving ground event welcomes fleets of two capsuleers flying basic empire Combat, Attack, and Disruption Cruisers to fight to the death against another team of two capsuleers.

This proving ground event will be accessible from October 2nd to 6th, YC122
570217 In addition to the rewards from each individual victory, these rewards will be provided to all capsuleers that reach the top 100 leaderboard at the end of the event. In addition to the rewards from each individual victory, these rewards will be provided to all capsuleers that reach the top 100 leaderboard at the end of the event.
570218 Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose Omen, Caracal, Thorax, Stabber, Maller, Moa, Vexor, Rupture, Arbitrator, Blackbird, Celestis, and Bellicose
570219 Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%.
If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed.
Each proving ground match takes place within Abyssal Deadspace, with a 15 minute time limit.
After 8 minutes have elapsed, all ships within the proving grounds will have their damage resistances reduced by 25%.
If the match has not completed within the 15 minute time limit, the match will result in a draw and all capsuleers will be destroyed.
570220 October 2nd to 6th, YC122 October 2nd to 6th, YC122
570221 This proving ground event welcomes fleets of two capsuleers flying basic empire Combat, Attack, and Disruption Cruisers.
Pilots equipped with modules or implants with a meta level higher than 5 will not be able to enter this proving ground.
This proving ground event welcomes fleets of two capsuleers flying basic empire Combat, Attack, and Disruption Cruisers.
Pilots equipped with modules or implants with a meta level higher than <b>5</b> will not be able to enter this proving ground.

New Files (21 Entries)
File Name Size in kb (Decompressed)
ui/texture/activities/battlepass_icon.png
2
ui/texture/activities/gift_icon.png
1
ui/texture/activities/nes_icon.png
2
ui/texture/activities/nesoffer.png
1544
ui/texture/activities/omega_icon.png
2
ui/texture/activities/windowcloseup.png
0
ui/texture/activities/windowminimize.png
0
ui/texture/classes/newfeaturenotify/1_sppack_1218x580.png
885
ui/texture/classes/newfeaturenotify/2_septemberseason _1218x580.png
889
ui/texture/classes/newfeaturenotify/3_spaceship_pack_1218x580.png
910
ui/texture/classes/newfeaturenotify/4_weapon_pack_1218x580.png
1103
ui/texture/classes/newfeaturenotify/5_defense_pack_1218x580.png
1128
ui/texture/classes/newfeaturenotify/defense_pack_1218x580.png
1123
ui/texture/classes/newfeaturenotify/septemberseason _1218x580.png
922
ui/texture/classes/newfeaturenotify/spaceship_pack_1218x580.png
911
ui/texture/classes/newfeaturenotify/sppack_1218x580.png
893
ui/texture/classes/newfeaturenotify/weapon_pack_1218x580.png
1147
ui/texture/icons/inventory/abyssalfilamentl0.png
10
ui/texture/icons/inventory/abyssalfilamentl6.png
11
ui/texture/windowicons/loudspeaker_icon32.png
0
ui/texture/windowicons/loudspeaker_icon58.png
0
Changed Files (143 Entries)
File Name Size in kb (Decompressed)
bin64/_PlanetResources.dll
240 -> 240
bin64/_audio2.dll
2412 -> 2412
bin64/_ctypes.pyd
105 -> 105
bin64/_destiny.dll
762 -> 762
bin64/_elementtree.pyd
88 -> 88
bin64/_evelocalization.dll
285 -> 285
bin64/_ime.dll
107 -> 107
bin64/_ssl.pyd
2418 -> 2418
bin64/_trinity_dx11_deploy.dll
21952 -> 21952
bin64/_trinity_dx12_deploy.dll
21875 -> 21875
bin64/_trinity_dx9_deploy.dll
21819 -> 21820
bin64/_videoplayer.dll
2038 -> 2038
bin64/_yaml.pyd
208 -> 208
bin64/achievementEventsLoader.pyd
76 -> 76
bin64/activityNodesLoader.pyd
92 -> 92
bin64/agentsInSpaceLoader.pyd
69 -> 69
bin64/ancestriesLoader.pyd
70 -> 70
bin64/billTypesLoader.pyd
69 -> 69
bin64/bloodlinesLoader.pyd
77 -> 77
bin64/blue.dll
7315 -> 7315
bin64/challengeConditionsLoader.pyd
67 -> 67
bin64/challengeEventsLoader.pyd
67 -> 67
bin64/challengesLoader.pyd
99 -> 99
bin64/character_colorLocationsLoader.pyd
69 -> 69
bin64/character_colorNamesLoader.pyd
69 -> 69
bin64/character_modifierLocationsLoader.pyd
69 -> 69
bin64/character_portraitresourcesLoader.pyd
69 -> 69
bin64/character_resourcesLoader.pyd
70 -> 70
bin64/character_sculptingLocationsLoader.pyd
69 -> 69
bin64/contrabandTypesLoader.pyd
89 -> 89
bin64/controlTowerResourcesLoader.pyd
78 -> 78
bin64/corporationActivitiesLoader.pyd
68 -> 68
bin64/corporationRolesLoader.pyd
69 -> 69
bin64/cratesLoader.pyd
88 -> 88
bin64/currencyBucketsLoader.pyd
69 -> 69
bin64/d3dinfo.pyd
759 -> 759
bin64/dailyChallengeCampaignsLoader.pyd
69 -> 69
bin64/dailyChallengePoolsLoader.pyd
86 -> 86
bin64/dailyChallengeRewardsLoader.pyd
82 -> 82
bin64/dailyChallengesLoader.pyd
95 -> 95
bin64/db.dll
316 -> 316
bin64/defaultOverviewsLoader.pyd
76 -> 76
bin64/dogmaAttributeCategoriesLoader.pyd
69 -> 69
bin64/dogmaAttributesLoader.pyd
71 -> 71
bin64/dogmaEffectsLoader.pyd
83 -> 83
bin64/dogmaUnitsLoader.pyd
69 -> 69
bin64/dynamicItemAttributesLoader.pyd
105 -> 105
bin64/effectSequencesLoader.pyd
109 -> 109
bin64/effectsLoader.pyd
91 -> 91
bin64/exefile.exe
605 -> 605
bin64/explosionBucketIDsLoader.pyd
102 -> 102
bin64/explosionIDsLoader.pyd
70 -> 70
bin64/factionsLoader.pyd
77 -> 77
bin64/geo2.dll
223 -> 223
bin64/graphicIDsLoader.pyd
110 -> 110
bin64/graphicLocationsLoader.pyd
91 -> 91
bin64/graphicMaterialSetsLoader.pyd
74 -> 74
bin64/groupGraphicsLoader.pyd
97 -> 97
bin64/groupRewardsLoader.pyd
90 -> 90
bin64/iconIDsLoader.pyd
69 -> 69
bin64/marketGroupsLoader.pyd
69 -> 69
bin64/metaGroupsLoader.pyd
69 -> 69
bin64/newActivitiesLoader.pyd
70 -> 77
bin64/newFeaturesLoader.pyd
77 -> 77
bin64/npcCorporationsLoader.pyd
129 -> 129
bin64/nvapi.pyd
792 -> 792
bin64/pvpFilamentEventDatesLoader.pyd
69 -> 69
bin64/pvpFilamentMatchTypesLoader.pyd
80 -> 80
bin64/pyEvePathfinder.dll
730 -> 730
bin64/pyFSD.dll
799 -> 799
bin64/pyexpat.pyd
157 -> 157
bin64/python27.dll
6090 -> 6091
bin64/racesLoader.pyd
86 -> 86
bin64/recruitmentGroupsLoader.pyd
69 -> 69
bin64/recruitmentTypesLoader.pyd
69 -> 69
bin64/requiredSkillsForTypesLoader.pyd
82 -> 82
bin64/requiredSkillsIndexLoader.pyd
125 -> 125
bin64/schoolsLoader.pyd
69 -> 69
bin64/seasonalCampaignsLoginRewardsLoader.pyd
91 -> 91
bin64/soundIDsLoader.pyd
69 -> 69
bin64/spacemouse.pyd
95 -> 95
bin64/stationOperationsLoader.pyd
94 -> 94
bin64/stationServicesLoader.pyd
69 -> 69
bin64/travelEffectsLoader.pyd
74 -> 74
bin64/typeDogmaLoader.pyd
88 -> 88
bin64/typeMaterialsLoader.pyd
78 -> 78
bin64/unicodedata.pyd
692 -> 692
bulkdata/2809992.cache2
0 -> 4
bulkdata/372833782.cache2
3 -> 3
bulkdata/version
0 -> 0
code.ccp
19717 -> 19786
eve.exe
611 -> 611
localization/localization_de.pickle
6090 -> 6099
localization/localization_en-us.pickle
5798 -> 5807
localization/localization_es.pickle
437 -> 445
localization/localization_fr.pickle
6716 -> 6726
localization/localization_it.pickle
425 -> 433
localization/localization_ja.pickle
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localization/localization_ko.pickle
6481 -> 6484
localization/localization_main.pickle
383 -> 389
localization/localization_ru.pickle
8466 -> 8479
localization/localization_zh.pickle
5279 -> 5281
localizationfsd/localization_fsd_en-us.pickle
30268 -> 30365
localizationfsd/localization_fsd_main.pickle
2478 -> 2480
localizationfsd/localization_fsd_zh.pickle
43375 -> 43376
manifest.dat
10 -> 10
resfileindex.txt
12826 -> 12829
resfileindex_prefetch.txt
4105 -> 4105
start.ini
0 -> 0
staticdata/asteroidtypesbysolarsystemid.pickle
239 -> 239
staticdata/blueprints.static
4227 -> 4227
staticdata/bracketsbytype.static
14 -> 15
staticdata/clonegrades.static
49 -> 49
staticdata/dbuffcollections.static
61 -> 61
staticdata/dogmaattributes.fsdbinary
376 -> 376
staticdata/dogmaeffects.fsdbinary
676 -> 676
staticdata/dynamicitemattributes.fsdbinary
34 -> 42
staticdata/evecategories.static
24 -> 10
staticdata/evegroups.static
430 -> 424
staticdata/evetypelists.static
57 -> 57
staticdata/evetypes.static
14585 -> 16241
staticdata/fighterabilities.static
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staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/iconids.fsdbinary
290 -> 291
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
368 -> 368
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
315 -> 315
staticdata/marketgroups.fsdbinary
53 -> 53
staticdata/newactivities.fsdbinary
0 -> 1
staticdata/operationtasks.static
28 -> 28
staticdata/pvpfilamenteventdates.fsdbinary
1 -> 1
staticdata/pvpfilamentmatchtypes.fsdbinary
1 -> 1
staticdata/requiredskillsfortypes.fsdbinary
502 -> 503
staticdata/requiredskillsindex.fsdbinary
239 -> 239
staticdata/skinlicenses.static
1523 -> 1523
staticdata/skinmaterials.static
110 -> 110
staticdata/skins.static
2633 -> 2633
staticdata/spacecomponents.static
393 -> 396
staticdata/typedogma.fsdbinary
9547 -> 9589
staticdata/typematerials.fsdbinary
567 -> 568

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