Comparing Tranquility (Build: 2558600) to Singularity (Build: 2546156)

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Please note that Singularity will be kept inaccessible except for specific testing windows, and may fall significantly behind Tranquility in patches. The Tranquility/Singularity diff (homepage) may not be particularly useful for the time being. Refer to the latest Tranquility patches instead.

New Items (0 Entries)
Icon TypeID & Name Description Group Attributes
Removed Items (14 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group
82040 - Women's Worker's Indigo Pants Bottoms woven from a plant-fiber blend, prestressed to provide better protection to workers in harsh planetary environments. Bottoms
82041 - Men's Worker's Indigo Pants Bottoms woven from a plant-fiber blend, prestressed to provide better protection to workers in harsh planetary environments. Bottoms
82174 - Catalyst Navy Issue Federal Police SKIN The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Permanent SKIN
82175 - Cormorant Navy Issue State Police SKIN The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Permanent SKIN
82177 - Skybreaker AEGIS Police SKIN The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM.

AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
Permanent SKIN
82178 - Thunderchild AEGIS Police SKIN The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM.

AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
Permanent SKIN
82180 - Coercer Navy Issue Imperial Police SKIN The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Permanent SKIN
82181 - Crusader Imperial Police SKIN The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Permanent SKIN
82182 - Prophecy Navy Issue Imperial Police SKIN The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Permanent SKIN
82183 - Legion Imperial Police SKIN The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Permanent SKIN
82184 - Thrasher Fleet Issue Republic Police SKIN The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Permanent SKIN
82185 - Stiletto Republic Police SKIN The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Permanent SKIN
82186 - Loki Republic Police SKIN The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Permanent SKIN
82187 - Vargur Republic Police SKIN The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Permanent SKIN

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (18 Entries)
TypeID, Name, and Group Diff
34081 - Feet/SpaceBoots01F/Types/spaceboots01f_blue.type (Footwear) metaGroupID: 17 => None
published: 1 => 0
34718 - Federation Navy Comet Police SKIN (Permanent SKIN) metaGroupID: 17 => None
37089 - Federation Navy Comet Police Pursuit Serenity Only SKIN (Permanent SKIN) metaGroupID: 17 => None
37123 - Kronos Police Serenity Only SKIN (Permanent SKIN) metaGroupID: 17 => None
54360 - Women's Azure Abundance Jacket (Outer) metaGroupID: 17 => None
published: 1 => 0
54378 - Men's Azure Abundance Jacket (Outer) metaGroupID: 17 => None
published: 1 => 0
54383 - 54383_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_black.png (Footwear) metaGroupID: 17 => None
published: 1 => 0
descriptionID: 711996 => None
71075 - Merlin Corporate Police Force SKIN (Permanent SKIN) metaGroupID: 17 => None
71076 - Stork Corporate Police Force SKIN (Permanent SKIN) metaGroupID: 17 => None
71077 - Blackbird Corporate Police Force SKIN (Permanent SKIN) metaGroupID: 17 => None
71078 - Rokh Corporate Police Force SKIN (Permanent SKIN) metaGroupID: 17 => None
72552 - Raven State Police SKIN (Permanent SKIN) metaGroupID: 17 => None
72553 - Flycatcher State Police SKIN (Permanent SKIN) metaGroupID: 17 => None
72554 - Cormorant State Police SKIN (Permanent SKIN) metaGroupID: 17 => None
72555 - Raptor State Police SKIN (Permanent SKIN) metaGroupID: 17 => None
72556 - Harpy State Police SKIN (Permanent SKIN) metaGroupID: 17 => None
72557 - Phoenix State Police SKIN (Permanent SKIN) metaGroupID: 17 => None
81925 - Upwell Consortium Prototype Structure (Large Collidable Object) graphicID: 27471 => 27334
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
Effect Name Diff
Effects per Type (0 Entries)
TypeID, Name, and Group Effects Changes

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
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Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
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0 added items
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0 removed items
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Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
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0 added items
TypeID, Item Name, & Group
0 removed items
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Alpha Gallente (0 Skills & 0 Items)
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0 added items
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Expert Systems (0 Entries)
TypeID & Name Tranquility Singularity Diff

Strings (49 Entries)
Key Tranquility Singularity Diff Usage
296101 Women's Chique Outlander Boots Feet/SpaceBoots01F/Types/spaceboots01f_blue.type Women's Chique Outlander BootsFeet/SpaceBoots01F/Types/spaceboots01f_blue.type Name of item 34081 (Footwear)
296102 Reinforced boots for fashionable protection, preferred by those who venture out into the edge of civilization. Feet/SpaceBoots01F/Types/spaceboots01f_blue.type Reinforced boots for fashionable protection, preferred by those who venture out into the edge of civilization.Feet/SpaceBoots01F/Types/spaceboots01f_blue.type Description of item "Feet/SpaceBoots01F/Types/spaceboots01f_blue.type" (34081)
562503 Men's Boardroom Loafers 54383_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_black.png Men's Boardroom Loafers54383_Male_Feet_ShoesCorpBusinessM01_Types_ShoesCorpBusinessM01_black.png Name of item 54383 (Footwear)
711550 Women's Worker's Indigo Pants Women's Worker's Indigo Pants Name of item 82040 (Bottoms)
711551 Men's Worker's Indigo Pants Men's Worker's Indigo Pants Name of item 82041 (Bottoms)
711944 What’s in Auviken? What’s in Auviken?
711945 New prototype structure in orbit of Auviken VI. New prototype structure in orbit of Auviken VI.
711946 Collect rogue drone materials from highsec combat anomalies and cosmic signatures. Collect rogue drone materials from highsec combat anomalies and cosmic signatures.
711947 Trade them in at the prototype facility for new faction module BPCs. Trade them in at the prototype facility for new faction module BPCs.
711948 Contribute to the Upwell prototype and get rewards. Contribute to the Upwell prototype and get rewards.
711994 Bottoms woven from a plant-fiber blend, prestressed to provide better protection to workers in harsh planetary environments. Bottoms woven from a plant-fiber blend, prestressed to provide better protection to workers in harsh planetary environments. Description of item "No item name" (82040)
711995 Bottoms woven from a plant-fiber blend, prestressed to provide better protection to workers in harsh planetary environments. Bottoms woven from a plant-fiber blend, prestressed to provide better protection to workers in harsh planetary environments. Description of item "No item name" (82041)
711996 A fine look for any business-focused individual. A fine look for any business-focused individual.
712006 The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
712007 The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
The federal Gallente Police Directorate traces its roots back to the original planet-wide police service of the Gallente Union on Luminaire. The Gallente Union Police & Public Safety Service (GUPPSS) was intended to operate as an "all union service", with its officers recruited and trained by the federal government of the Gallente Union. While retaining basic membership of the GUPPSS, and with some serving as federal police, most officers served in distinct units under the political oversight of member states.

The concept broke down as the Gallente Union expanded throughout space and evolved into the modern day Gallente Federation. As outlying systems, planets and colonies chose to wholly organize their own police forces, the "Guppies" were increasingly seen as an anachronism by the heavily-populated and powerful member states of Luminaire.

Ultimately, the homeworld states followed the example of the sovereign polities of the Gallente Federation and set up entirely independent police forces. The Gallente Union Police & Publice Safety Service became the Gallente Police Directorate, and found a new lease of life as a police force operating across Federation space with jurisdiction over federal domains. Detractors of this service still refer to it by the old nickname of "Guppies".
Description of item "No item name" (82174)
712008 Catalyst Navy Issue Federal Police SKIN Catalyst Navy Issue Federal Police SKIN Name of item 82174 (Permanent SKIN)
712009 The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
712010 The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
The Caldari State Police is one of the few law enforcement organizations that conducts operations across Caldari territory, working alongside Caldari Customs and the Business Tribunal Audit & Investigation Branch, known as the "Audit Tribunes". Originating as the planetary police force of Caldari Prime, during the period of Caldari membership of the Federation, the Caldari Police Guards played a key role in evacuating millions during the Caldari-Gallente War. This guaranteed the continued existence of the agency as the Caldari State Police, even in the new Caldari order of a fully corporate state.

The Caldari State Police found its niche in the interstellar nature of the Caldari State and is often used by the many smaller corporations and multistellar businesses that require a law enforcement agency that can operate across megacorporate territorial lines. The bulk of the State Police's income is derived from such policing and security work, but it retains Chief Executive Panel funding and the "Big 8" oversight that comes with it. Occasionally, the megacorporations may call in the State Police to resolve some matter they wish to keep at arms length. Actual disputes between megacorps remain the almost exclusive preserve of the CBT and its Audit Tribunes.
Description of item "No item name" (82175)
712011 Cormorant Navy Issue State Police SKIN Cormorant Navy Issue State Police SKIN Name of item 82175 (Permanent SKIN)
712015 The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM.

AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM.

AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
712016 The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM.

AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM.

AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
Description of item "No item name" (82177)
712017 Skybreaker AEGIS Police SKIN Skybreaker AEGIS Police SKIN Name of item 82177 (Permanent SKIN)
712018 The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM.

AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM.

AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
712019 The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM.

AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
The Authority for Emergency Interdiction and Security (AEGIS) was originally set up as a response to shipping losses to pirates and other emergent threats, but during the Triglavian Invasions the security organization became a major element of planetary and space station defense efforts by EDENCOM. The AEGIS Security Police (ASP) operate across New Eden and are used to secure and police orbital facilities and planetary defense networks controlled by EDENCOM.

AEGIS Security Police also have an important role in investigating crimes and arbitrating disputes between the disparate interstellar forces that make up the military units operating under the EDENCOM mission. Increasingly, as the core empires look to their own internal security concerns and military-industrial strategic agendas, the AEGIS Security Police have supported the work of AEGIS Commandos and EDENCOM Anti-Warclone Units, as well as securing vital Upwell Consortium facilities constructing fortification equipment.
Description of item "No item name" (82178)
712020 Thunderchild AEGIS Police SKIN Thunderchild AEGIS Police SKIN Name of item 82178 (Permanent SKIN)
712023 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
712024 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Description of item "No item name" (82180)
712025 Coercer Navy Issue Imperial Police SKIN Coercer Navy Issue Imperial Police SKIN Name of item 82180 (Permanent SKIN)
712026 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
712027 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Description of item "No item name" (82181)
712028 Crusader Imperial Police SKIN Crusader Imperial Police SKIN Name of item 82181 (Permanent SKIN)
712029 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
712030 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Description of item "No item name" (82182)
712031 Prophecy Navy Issue Imperial Police SKIN Prophecy Navy Issue Imperial Police SKIN Name of item 82182 (Permanent SKIN)
712032 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
712033 The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
The Imperial Inquisitorial Police (IIP) are one of the key law enforcement divisions of the Amarr Ministry of Internal Order, focused primarily on maintaining law and order in direct holdings of the Imperial Throne, and any territories not coming under the direct jurisdiction of the six Royal Houses and their own police guards. Inevitably, given the complex, endlessly-shifting politics and webs of relationships between the Throne, Royal Houses, and their various vassals, there are any number of situations where the Ministry of Internal Order has some valid interest or mandate to intervene.

Outright situations of unrest or flagrant criminality are often dealt with by the Ministry's feared Order Paladins, a paramilitary force given to act first and ask questions later. When investigation or a somewhat lighter touch is required the Imperial Inquisitorial Police are usually sent in. Given the delicacy of many situations involving space stations and space industrial colonies, the IIP are the preferred option in such locations, with special investigation units travelling extensively throughout the Amarr Empire.
Description of item "No item name" (82183)
712034 Legion Imperial Police SKIN Legion Imperial Police SKIN Name of item 82183 (Permanent SKIN)
712037 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
712038 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Description of item "No item name" (82184)
712039 Thrasher Fleet Issue Republic Police SKIN Thrasher Fleet Issue Republic Police SKIN Name of item 82184 (Permanent SKIN)
712040 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
712041 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Description of item "No item name" (82185)
712042 Stiletto Republic Police SKIN Stiletto Republic Police SKIN Name of item 82185 (Permanent SKIN)
712043 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
712044 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Description of item "No item name" (82186)
712045 Loki Republic Police SKIN Loki Republic Police SKIN Name of item 82186 (Permanent SKIN)
712046 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
712047 The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
The Republic Justice Police (RJP) are a uniformed branch of the Republic Justice Department, the law enforcement organization principally focused on fighting against crimes affecting the stability and security of the Republic and all the Tribes, such as terrorism, smuggling, and above all slavery. While other branches of the Republic Justice Department are active in more clandestine activities, such as counter-intelligence and supporting rebel groups in the Amarr Empire, the RJP tends to restrict its activities to internal crimes and co-operation with the various tribal and clan police forces in order to combat Republic-wide criminal networks.

Given the complicated nature of jurisdiction and legality in the Tribal Republic of the Minmatar, the Republic Justice Police often encounter difficulties and outright disdain from many clans eager to maintain their rights and jealous of outside interference. Nevertheless, the RJP's units are often to be seen travelling across Republic space as the complexities and exceptions of space colonization and station life often mean that only the Republic's police forces can deal with the problems. Most colonies or stations prefer calling in the RJP rather than the paramilitaries of the Republic Security Services if a Republic presence is required.
Description of item "No item name" (82187)
712048 Vargur Republic Police SKIN Vargur Republic Police SKIN Name of item 82187 (Permanent SKIN)

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dx9/model/spaceobjectfactory/hulls/soef1_t1.black
76 -> 75
dx9/model/spaceobjectfactory/hulls/tb1_t1_wreck.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/tc1_t1_wreck.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/tde1_t1_wreck.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/tf1_t1_wreck.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/tgb01_t1.black
50 -> 39
dx9/model/spaceobjectfactory/hulls/tgb01_t1_wreck.black
59 -> 59
dx9/model/spaceobjectfactory/hulls/tgbc01_t1.black
62 -> 59
dx9/model/spaceobjectfactory/hulls/tgc01_t1.black
49 -> 45
dx9/model/spaceobjectfactory/hulls/tgc01_t2.black
54 -> 51
dx9/model/spaceobjectfactory/hulls/tgc02_t1.black
66 -> 59
dx9/model/spaceobjectfactory/hulls/tgc02_t2.black
20 -> 16
dx9/model/spaceobjectfactory/hulls/tgde01_t1.black
42 -> 39
dx9/model/spaceobjectfactory/hulls/tgde01_t2.black
32 -> 29
dx9/model/spaceobjectfactory/hulls/tgdn01_t1.black
60 -> 51
dx9/model/spaceobjectfactory/hulls/tgdn01_t1_wreck.black
199 -> 199
dx9/model/spaceobjectfactory/hulls/tgdn01_t1_wreck_fragment_01.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/tgf01_t1.black
51 -> 49
dx9/model/spaceobjectfactory/hulls/tgf01_t2.black
38 -> 37
dx9/model/spaceobjectfactory/hulls/tgi1_t1.black
15 -> 13
dx9/model/spaceobjectfactory/hulls/tgi2_t1.black
18 -> 16
dx9/model/spaceobjectfactory/hulls/tgi3_t1.black
19 -> 17
dx9/model/spaceobjectfactory/hulls/uwb01_t1.black
74 -> 41
dx9/model/spaceobjectfactory/hulls/uwc01_t1.black
72 -> 54
dx9/model/spaceobjectfactory/hulls/uwf01_t1.black
51 -> 24
dx9/model/spaceobjectfactory/hulls/wreck_l.black
7 -> 7
dx9/model/spaceobjectfactory/hulls/wreck_m.black
8 -> 8
dx9/model/spaceobjectfactory/hulls/wreck_s.black
5 -> 5
dx9/model/spaceobjectfactory/layouts/library_generic.black
7 -> 5
localizationfsd/localization_fsd_de.pickle
39854 -> 39819
localizationfsd/localization_fsd_en-us.pickle
36517 -> 36486
localizationfsd/localization_fsd_es.pickle
38911 -> 38910
localizationfsd/localization_fsd_fr.pickle
41443 -> 41407
localizationfsd/localization_fsd_ja.pickle
75864 -> 75794
localizationfsd/localization_fsd_ko.pickle
63222 -> 63153
localizationfsd/localization_fsd_ru.pickle
135280 -> 135123
localizationfsd/localization_fsd_zh.pickle
52139 -> 52094
manifest.dat
16 -> 16
resfiledependencies.yaml
10192 -> 10122
resfileindex.txt
18211 -> 18189
resfileindex_Windows.txt
525 -> 528
resfileindex_prefetch.txt
8813 -> 8810
start.ini
0 -> 0
staticdata/blueprints.static
4395 -> 4395
staticdata/character_resources.fsdbinary
347 -> 347
staticdata/clonegrades.static
49 -> 49
staticdata/dbuffcollections.static
77 -> 77
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/graphicids.fsdbinary
1306 -> 1305
staticdata/iconids.fsdbinary
423 -> 427
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
385 -> 385
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
352 -> 352
staticdata/newfeatures.fsdbinary
34 -> 34
staticdata/skinlicenses.static
1843 -> 1835
staticdata/skinmaterials.static
167 -> 167
staticdata/skins.static
3674 -> 3670
staticdata/typelist.fsdbinary
119 -> 119
staticdata/types.fsdbinary
6987 -> 6985
staticdata/wwiseevents.fsdbinary
2211 -> 2211
texture/sprite/beam4b.dds
22 -> 22
texture/sprite/beam8_big.dds
5 -> 11
texture/sprite/beam8c.dds
43 -> 43
texture/sprite/caldari_holo_logo.dds
11 -> 11
texture/sprite/caustics5.dds
22 -> 22
texture/sprite/caustics6.dds
22 -> 22
texture/sprite/dotstripe_01b.dds
21 -> 22
texture/sprite/factoryenergy01.dds
11 -> 11
texture/sprite/factoryenergy03.dds
11 -> 11
texture/sprite/factoryenergy06.dds
21 -> 22
texture/sprite/factoryenergy07.dds
5 -> 5
texture/sprite/fluorecent.dds
2 -> 2
texture/sprite/glow_banner_01_g.dds
11 -> 11
texture/sprite/glow_banner_04_g.dds
21 -> 21
texture/sprite/glow_banner_05_g.dds
11 -> 11
texture/sprite/glow_banner_06_g.dds
43 -> 43
texture/sprite/glow_banner_07_g.dds
11 -> 11
texture/sprite/glow_banner_desaturated_01_g.dds
11 -> 11
texture/sprite/glow_banner_yoiul_g.dds
21 -> 21
texture/sprite/headlight.dds
2 -> 2
texture/sprite/interlace.dds
0 -> 0
texture/sprite/lightrow_5.dds
2 -> 2
texture/sprite/logo_minmatar_01.dds
11 -> 11
texture/sprite/red2.dds
0 -> 0
texture/sprite/shapedsoftwhite.dds
5 -> 5
texture/sprite/softwhite.dds
2 -> 2
texture/sprite/softwhite2.dds
2 -> 2
texture/sprite/softwhite2_harsh.dds
2 -> 2
texture/sprite/spotlight3.dds
5 -> 5
texture/sprite/spotlight4.dds
5 -> 5
texture/sprite/spotlight_01.dds
2 -> 2
texture/sprite/structure_holo_angel_atlas.dds
699 -> 699
texture/sprite/triangle_banner_01.dds
43 -> 43
texture/sprite/triglavian_line.dds
174 -> 174
texture/sprite/variance.dds
1 -> 1
texture/sprite/white.dds
2 -> 2
texture/sprite/white2.dds
2 -> 2
texture/sprite/white3.dds
0 -> 0

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