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Comparing Tranquility (Build: 1952234) to Singularity (Build: 1953209)

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New Items (61 Entries)
Show/Hide EVE notepad list for in-game viewing.
<url=showinfo:60657>Incursus Deathglow Remnant SKIN</url>
<url=showinfo:60658>Tormentor Deathglow Remnant SKIN</url>
<url=showinfo:60659>Vexor Deathglow Remnant SKIN</url>
<url=showinfo:60660>Omen Deathglow Remnant SKIN</url>
<url=showinfo:60661>Caracal Deathglow Remnant SKIN</url>
<url=showinfo:60662>Stabber Deathglow Remnant SKIN</url>
<url=showinfo:60663>Megathron Deathglow Remnant SKIN</url>
<url=showinfo:60664>Armageddon Deathglow Remnant SKIN</url>
<url=showinfo:60665>Cruor Ironblood SKIN</url>
<url=showinfo:60666>Ashimmu Ironblood SKIN</url>
<url=showinfo:60667>Bhaalgorn Ironblood SKIN</url>
<url=showinfo:60668>Punisher Blood Raiders SKIN</url>
<url=showinfo:60669>Purifier Blood Raiders SKIN</url>
<url=showinfo:60670>Maller Blood Raiders SKIN</url>
<url=showinfo:60671>Zealot Blood Raiders SKIN</url>
<url=showinfo:60672>Crucifier Ardishapur SKIN</url>
<url=showinfo:60673>Imperial Navy Slicer Ardishapur SKIN</url>
<url=showinfo:60674>Dragoon Ardishapur SKIN</url>
<url=showinfo:60675>Augoror Navy Issue Ardishapur SKIN</url>
<url=showinfo:60676>Apocalypse Navy Issue Ardishapur SKIN</url>
<url=showinfo:60677>Punisher Sarum SKIN</url>
<url=showinfo:60678>Purifier Sarum SKIN</url>
<url=showinfo:60679>Maller Sarum SKIN</url>
<url=showinfo:60680>Zealot Sarum SKIN</url>
<url=showinfo:60681>Tetrimon Base Shortcut Keypass</url>
<url=showinfo:60682>Crimson Gauntlet Shortcut Keypass</url>
<url=showinfo:60683>Harvest Nosferatu Booster I</url>
<url=showinfo:60684>Harvest Nosferatu Booster II</url>
<url=showinfo:60685>Harvest Nosferatu Booster III</url>
<url=showinfo:60686>Tetrimon Capacitor Booster II</url>
<url=showinfo:60687>Tetrimon Resistance Booster III</url>
<url=showinfo:60688>Tetrimon Precision Booster I</url>
<url=showinfo:60689>Tetrimon Precision Booster II</url>
<url=showinfo:60690>Tetrimon Precision Booster III</url>
<url=showinfo:60691>Tetrimon Anti-Drain Booster I</url>
<url=showinfo:60692>Tetrimon Anti-Drain Booster II</url>
<url=showinfo:60693>Tetrimon Anti-Drain Booster III</url>
<url=showinfo:60694>Harvest Webifier Booster I</url>
<url=showinfo:60695>Harvest Webifier Booster II</url>
<url=showinfo:60696>Harvest Webifier Booster III</url>
<url=showinfo:60697>Harvest Damage Booster I</url>
<url=showinfo:60698>Harvest Damage Booster II</url>
<url=showinfo:60699>Harvest Damage Booster III</url>
<url=showinfo:60700>Harvest Anti-Disruptor Booster I</url>
<url=showinfo:60701>Harvest Anti-Disruptor Booster II</url>
<url=showinfo:60702>Harvest Anti-Disruptor Booster III</url>
<url=showinfo:60703>Tetrimon Capacitor Booster I</url>
<url=showinfo:60704>Tetrimon Capacitor Booster III</url>
<url=showinfo:60705>Tetrimon Resistance Booster I</url>
<url=showinfo:60706>Tetrimon Resistance Booster II</url>
<url=showinfo:60707>Tetrimon Heretic</url>
<url=showinfo:60708>Harvest Cleric</url>
<url=showinfo:60709>Harvest Exsanguinator</url>
<url=showinfo:60710>Crimson Harvest Network Node</url>
<url=showinfo:60711>Crimson Harvest Network Hub</url>
<url=showinfo:60712>Tetrimon Network Node</url>
<url=showinfo:60713>Tetrimon Network Hub</url>
<url=showinfo:60714>Basic 'Radiance' Cerebral Accelerator</url>
<url=showinfo:60715>Potent 'Radiance' Cerebral Accelerator</url>
<url=showinfo:60716>Extended 'Radiance' Cerebral Accelerator</url>
<url=showinfo:60717>Proving CH2021 Bonus (Do not translate)</url>
Icon TypeID & Name Description Group Attributes
60657 - Incursus Deathglow Remnant SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588798
typeID: 60657
Capacity: 0.0
raceID: 8
typeNameID: 588797
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Incursus Deathglow Remnant
skin_skinMaterialID: 2555
skin_isSingleUse: False
skin_skinDescription: 588796
skin_visibleSerenity: False
skin_skinID: 10590
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [594]
skin_licenseTypeID: 60657
Extra Skin Attributes:
Applies to: Incursus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60658 - Tormentor Deathglow Remnant SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588801
typeID: 60658
Capacity: 0.0
raceID: 4
typeNameID: 588800
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tormentor Deathglow Remnant
skin_skinMaterialID: 2555
skin_isSingleUse: False
skin_skinDescription: 588799
skin_visibleSerenity: False
skin_skinID: 10591
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [591]
skin_licenseTypeID: 60658
Extra Skin Attributes:
Applies to: Tormentor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60659 - Vexor Deathglow Remnant SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588804
typeID: 60659
Capacity: 0.0
raceID: 8
typeNameID: 588803
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Vexor Deathglow Remnant
skin_skinMaterialID: 2555
skin_isSingleUse: False
skin_skinDescription: 588802
skin_visibleSerenity: False
skin_skinID: 10592
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [626]
skin_licenseTypeID: 60659
Extra Skin Attributes:
Applies to: Vexor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60660 - Omen Deathglow Remnant SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588807
typeID: 60660
Capacity: 0.0
raceID: 4
typeNameID: 588806
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Omen Deathglow Remnant
skin_skinMaterialID: 2555
skin_isSingleUse: False
skin_skinDescription: 588805
skin_visibleSerenity: False
skin_skinID: 10593
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [2006]
skin_licenseTypeID: 60660
Extra Skin Attributes:
Applies to: Omen
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60661 - Caracal Deathglow Remnant SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588810
typeID: 60661
Capacity: 0.0
raceID: 1
typeNameID: 588809
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Caracal Deathglow Remnant
skin_skinMaterialID: 2555
skin_isSingleUse: False
skin_skinDescription: 588808
skin_visibleSerenity: False
skin_skinID: 10594
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [621]
skin_licenseTypeID: 60661
Extra Skin Attributes:
Applies to: Caracal
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60662 - Stabber Deathglow Remnant SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588813
typeID: 60662
Capacity: 0.0
raceID: 2
typeNameID: 588812
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stabber Deathglow Remnant
skin_skinMaterialID: 2555
skin_isSingleUse: False
skin_skinDescription: 588811
skin_visibleSerenity: False
skin_skinID: 10595
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [622]
skin_licenseTypeID: 60662
Extra Skin Attributes:
Applies to: Stabber
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60663 - Megathron Deathglow Remnant SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588816
typeID: 60663
Capacity: 0.0
raceID: 8
typeNameID: 588815
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Megathron Deathglow Remnant
skin_skinMaterialID: 2555
skin_isSingleUse: False
skin_skinDescription: 588814
skin_visibleSerenity: False
skin_skinID: 10596
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [641]
skin_licenseTypeID: 60663
Extra Skin Attributes:
Applies to: Megathron
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60664 - Armageddon Deathglow Remnant SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588819
typeID: 60664
Capacity: 0.0
raceID: 4
typeNameID: 588818
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Armageddon Deathglow Remnant
skin_skinMaterialID: 2555
skin_isSingleUse: False
skin_skinDescription: 588817
skin_visibleSerenity: False
skin_skinID: 10597
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [643]
skin_licenseTypeID: 60664
Extra Skin Attributes:
Applies to: Armageddon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60665 - Cruor Ironblood SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588822
typeID: 60665
Capacity: 0.0
raceID: 4
typeNameID: 588821
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cruor Ironblood
skin_skinMaterialID: 116
skin_isSingleUse: False
skin_skinDescription: 588820
skin_visibleSerenity: False
skin_skinID: 10598
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17926]
skin_licenseTypeID: 60665
Extra Skin Attributes:
Applies to: Cruor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60666 - Ashimmu Ironblood SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588825
typeID: 60666
Capacity: 0.0
raceID: 4
typeNameID: 588824
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ashimmu Ironblood
skin_skinMaterialID: 116
skin_isSingleUse: False
skin_skinDescription: 588823
skin_visibleSerenity: False
skin_skinID: 10599
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17922]
skin_licenseTypeID: 60666
Extra Skin Attributes:
Applies to: Ashimmu
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60667 - Bhaalgorn Ironblood SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588828
typeID: 60667
Capacity: 0.0
raceID: 4
typeNameID: 588827
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Bhaalgorn Ironblood
skin_skinMaterialID: 116
skin_isSingleUse: False
skin_skinDescription: 588826
skin_visibleSerenity: False
skin_skinID: 10600
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17920]
skin_licenseTypeID: 60667
Extra Skin Attributes:
Applies to: Bhaalgorn
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60668 - Punisher Blood Raiders SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588831
typeID: 60668
Capacity: 0.0
raceID: 4
typeNameID: 588830
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Punisher Blood Raiders
skin_skinMaterialID: 25
skin_isSingleUse: False
skin_skinDescription: 588829
skin_visibleSerenity: False
skin_skinID: 10601
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [597]
skin_licenseTypeID: 60668
Extra Skin Attributes:
Applies to: Punisher
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60669 - Purifier Blood Raiders SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588834
typeID: 60669
Capacity: 0.0
raceID: 4
typeNameID: 588833
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Purifier Blood Raiders
skin_skinMaterialID: 25
skin_isSingleUse: False
skin_skinDescription: 588832
skin_visibleSerenity: False
skin_skinID: 10602
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12038]
skin_licenseTypeID: 60669
Extra Skin Attributes:
Applies to: Purifier
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60670 - Maller Blood Raiders SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588837
typeID: 60670
Capacity: 0.0
raceID: 4
typeNameID: 588836
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Maller Blood Raiders
skin_skinMaterialID: 25
skin_isSingleUse: False
skin_skinDescription: 588835
skin_visibleSerenity: False
skin_skinID: 10603
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [624]
skin_licenseTypeID: 60670
Extra Skin Attributes:
Applies to: Maller
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60671 - Zealot Blood Raiders SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588840
typeID: 60671
Capacity: 0.0
raceID: 4
typeNameID: 588839
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Zealot Blood Raiders
skin_skinMaterialID: 25
skin_isSingleUse: False
skin_skinDescription: 588838
skin_visibleSerenity: False
skin_skinID: 10604
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12003]
skin_licenseTypeID: 60671
Extra Skin Attributes:
Applies to: Zealot
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60672 - Crucifier Ardishapur SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588843
typeID: 60672
Capacity: 0.0
raceID: 4
typeNameID: 588842
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Crucifier Ardishapur
skin_skinMaterialID: 1
skin_isSingleUse: False
skin_skinDescription: 588841
skin_visibleSerenity: False
skin_skinID: 10605
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [2161]
skin_licenseTypeID: 60672
Extra Skin Attributes:
Applies to: Crucifier
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60673 - Imperial Navy Slicer Ardishapur SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588846
typeID: 60673
Capacity: 0.0
raceID: 4
typeNameID: 588845
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Imperial Navy Slicer Ardishapur
skin_skinMaterialID: 1
skin_isSingleUse: False
skin_skinDescription: 588844
skin_visibleSerenity: False
skin_skinID: 10606
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17703]
skin_licenseTypeID: 60673
Extra Skin Attributes:
Applies to: Imperial Navy Slicer
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60674 - Dragoon Ardishapur SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588849
typeID: 60674
Capacity: 0.0
raceID: 4
typeNameID: 588848
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Dragoon Ardishapur
skin_skinMaterialID: 1
skin_isSingleUse: False
skin_skinDescription: 588847
skin_visibleSerenity: False
skin_skinID: 10607
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [32874]
skin_licenseTypeID: 60674
Extra Skin Attributes:
Applies to: Dragoon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60675 - Augoror Navy Issue Ardishapur SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588852
typeID: 60675
Capacity: 0.0
raceID: 4
typeNameID: 588851
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Augoror Navy Issue Ardishapur
skin_skinMaterialID: 1
skin_isSingleUse: False
skin_skinDescription: 588850
skin_visibleSerenity: False
skin_skinID: 10608
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29337]
skin_licenseTypeID: 60675
Extra Skin Attributes:
Applies to: Augoror Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60676 - Apocalypse Navy Issue Ardishapur SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588855
typeID: 60676
Capacity: 0.0
raceID: 4
typeNameID: 588854
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Apocalypse Navy Issue Ardishapur
skin_skinMaterialID: 1
skin_isSingleUse: False
skin_skinDescription: 588853
skin_visibleSerenity: False
skin_skinID: 10609
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [17726]
skin_licenseTypeID: 60676
Extra Skin Attributes:
Applies to: Apocalypse Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60677 - Punisher Sarum SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588858
typeID: 60677
Capacity: 0.0
raceID: 4
typeNameID: 588857
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Punisher Sarum
skin_skinMaterialID: 5
skin_isSingleUse: False
skin_skinDescription: 588856
skin_visibleSerenity: False
skin_skinID: 10610
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [597]
skin_licenseTypeID: 60677
Extra Skin Attributes:
Applies to: Punisher
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60678 - Purifier Sarum SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588861
typeID: 60678
Capacity: 0.0
raceID: 4
typeNameID: 588860
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Purifier Sarum
skin_skinMaterialID: 5
skin_isSingleUse: False
skin_skinDescription: 588859
skin_visibleSerenity: False
skin_skinID: 10611
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12038]
skin_licenseTypeID: 60678
Extra Skin Attributes:
Applies to: Purifier
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60679 - Maller Sarum SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588864
typeID: 60679
Capacity: 0.0
raceID: 4
typeNameID: 588863
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Maller Sarum
skin_skinMaterialID: 5
skin_isSingleUse: False
skin_skinDescription: 588862
skin_visibleSerenity: False
skin_skinID: 10612
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [624]
skin_licenseTypeID: 60679
Extra Skin Attributes:
Applies to: Maller
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60680 - Zealot Sarum SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 588867
typeID: 60680
Capacity: 0.0
raceID: 4
typeNameID: 588866
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Zealot Sarum
skin_skinMaterialID: 5
skin_isSingleUse: False
skin_skinDescription: 588865
skin_visibleSerenity: False
skin_skinID: 10613
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12003]
skin_licenseTypeID: 60680
Extra Skin Attributes:
Applies to: Zealot
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
60681 - Tetrimon Base Shortcut Keypass This keypass grants single-use access to private shortcut acceleration gate within Tetrimon Base and Tetrimon Frontline Base complexes. Acceleration Gate Keys
Click to toggle showing the 12 attributes. descriptionID: 588869
typeID: 60681
Capacity: 0.0
typeNameID: 588868
iconID: 2038
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 474
portionSize: 1
60682 - Crimson Gauntlet Shortcut Keypass This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes. Acceleration Gate Keys
Click to toggle showing the 12 attributes. descriptionID: 588871
typeID: 60682
Capacity: 0.0
typeNameID: 588870
iconID: 2038
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 474
portionSize: 1
60683 - Harvest Nosferatu Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-4% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588873
typeID: 60683
Capacity: 0.0
isDynamicType: False
typeNameID: 588872
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -4.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Booster Slot: 15.0
60684 - Harvest Nosferatu Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-6% Nosferatu Module Module Cycle Time. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588875
typeID: 60684
Capacity: 0.0
isDynamicType: False
typeNameID: 588874
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -6.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Booster Slot: 15.0
60685 - Harvest Nosferatu Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-10% Nosferatu Module Cycle Time. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588877
typeID: 60685
Capacity: 0.0
isDynamicType: False
typeNameID: 588876
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Duration Bonus: -10.0
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Booster Slot: 15.0
60686 - Tetrimon Capacitor Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588879
typeID: 60686
Capacity: 0.0
isDynamicType: False
typeNameID: 588878
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Capacitor Modifier: 6.0
Booster Slot: 15.0
60687 - Tetrimon Resistance Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+10% Armor Resistances. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 24 attributes. descriptionID: 588881
typeID: 60687
Capacity: 0.0
isDynamicType: False
typeNameID: 588880
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -10.0
Passive Explosive Damage Resistance Bonus: -10.0
Passive Kinetic Damage Resistance Bonus: -10.0
Passive Thermal Damage Resistance Bonus: -10.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Expiry Date: 18968.458
Booster Slot: 16.0
60688 - Tetrimon Precision Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

4% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 22 attributes. descriptionID: 588883
typeID: 60688
Capacity: 0.0
isDynamicType: False
typeNameID: 588882
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 18968.458
Booster Slot: 17.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Optimal Range Bonus: 4.0
Tracking Speed Bonus: 4.0
60689 - Tetrimon Precision Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 22 attributes. descriptionID: 588885
typeID: 60689
Capacity: 0.0
isDynamicType: False
typeNameID: 588884
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 18968.458
Booster Slot: 17.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Optimal Range Bonus: 6.0
Tracking Speed Bonus: 6.0
60690 - Tetrimon Precision Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+10% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 22 attributes. descriptionID: 588887
typeID: 60690
Capacity: 0.0
isDynamicType: False
typeNameID: 588886
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Expiry Date: 18968.458
Booster Slot: 17.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Optimal Range Bonus: 10.0
Tracking Speed Bonus: 10.0
60691 - Tetrimon Anti-Drain Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+8% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588889
typeID: 60691
Capacity: 0.0
isDynamicType: False
typeNameID: 588888
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Capacitor Warfare Resistance Bonus: -8.0
Booster Slot: 14.0
60692 - Tetrimon Anti-Drain Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588891
typeID: 60692
Capacity: 0.0
isDynamicType: False
typeNameID: 588890
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Capacitor Warfare Resistance Bonus: -12.0
Booster Slot: 14.0
60693 - Tetrimon Anti-Drain Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+20% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588893
typeID: 60693
Capacity: 0.0
isDynamicType: False
typeNameID: 588892
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Capacitor Warfare Resistance Bonus: -20.0
Booster Slot: 14.0
60694 - Harvest Webifier Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+2km Webifier Range. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588895
typeID: 60694
Capacity: 0.0
isDynamicType: False
typeNameID: 588894
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Stasis Webifier Maximum Range Bonus: 2000.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Booster Slot: 16.0
60695 - Harvest Webifier Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3km Webifier Range. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588897
typeID: 60695
Capacity: 0.0
isDynamicType: False
typeNameID: 588896
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Stasis Webifier Maximum Range Bonus: 3000.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Booster Slot: 16.0
60696 - Harvest Webifier Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+5km Webifier Range. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588899
typeID: 60696
Capacity: 0.0
isDynamicType: False
typeNameID: 588898
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Stasis Webifier Maximum Range Bonus: 5000.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Booster Slot: 16.0
60697 - Harvest Damage Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+4% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588901
typeID: 60697
Capacity: 0.0
isDynamicType: False
typeNameID: 588900
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.04
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Booster Slot: 17.0
60698 - Harvest Damage Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588903
typeID: 60698
Capacity: 0.0
isDynamicType: False
typeNameID: 588902
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.06
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Booster Slot: 17.0
60699 - Harvest Damage Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+10% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588905
typeID: 60699
Capacity: 0.0
isDynamicType: False
typeNameID: 588904
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2792 (Booster Slot 17)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Damage Modifier: 1.1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Booster Slot: 17.0
60700 - Harvest Anti-Disruptor Booster I This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+8% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588907
typeID: 60700
Capacity: 0.0
isDynamicType: False
typeNameID: 588906
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Weapon Disruption Resistance Bonus: -8.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Booster Slot: 14.0
60701 - Harvest Anti-Disruptor Booster II This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588909
typeID: 60701
Capacity: 0.0
isDynamicType: False
typeNameID: 588908
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Weapon Disruption Resistance Bonus: -12.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Booster Slot: 14.0
60702 - Harvest Anti-Disruptor Booster III This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+20% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588911
typeID: 60702
Capacity: 0.0
isDynamicType: False
typeNameID: 588910
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2531 (Booster Slot 14)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
Weapon Disruption Resistance Bonus: -20.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Booster Slot: 14.0
60703 - Tetrimon Capacitor Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+4% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588913
typeID: 60703
Capacity: 0.0
isDynamicType: False
typeNameID: 588912
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Capacitor Modifier: 4.0
Booster Slot: 15.0
60704 - Tetrimon Capacitor Booster III This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+10% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 21 attributes. descriptionID: 588915
typeID: 60704
Capacity: 0.0
isDynamicType: False
typeNameID: 588914
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2790 (Booster Slot 15)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Primary Skill required: 3405.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Expiry Date: 18968.458
Capacitor Modifier: 10.0
Booster Slot: 15.0
60705 - Tetrimon Resistance Booster I This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+4% Armor Resistances. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 24 attributes. descriptionID: 588917
typeID: 60705
Capacity: 0.0
isDynamicType: False
typeNameID: 588916
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -4.0
Passive Explosive Damage Resistance Bonus: -4.0
Passive Kinetic Damage Resistance Bonus: -4.0
Passive Thermal Damage Resistance Bonus: -4.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Expiry Date: 18968.458
Booster Slot: 16.0
60706 - Tetrimon Resistance Booster II This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Armor Resistances. Base Duration: 2 Hours

Expiry date: December 7th YC123
Booster
Click to toggle showing the 24 attributes. descriptionID: 588919
typeID: 60706
Capacity: 0.0
isDynamicType: False
typeNameID: 588918
iconID: 10144
basePrice: 0.0
metaGroupID: 19
marketGroupID: 2791 (Booster Slot 16)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Passive EM Damage Resistance Bonus: -6.0
Passive Explosive Damage Resistance Bonus: -6.0
Passive Kinetic Damage Resistance Bonus: -6.0
Passive Thermal Damage Resistance Bonus: -6.0
Booster Duration: 7200000.0
requiredSkill1Level: 1.0
Primary Skill required: 3405.0
Expiry Date: 18968.458
Booster Slot: 16.0
60707 - Tetrimon Heretic No Description Irregular Destroyer
Click to toggle showing the 105 attributes. typeID: 60707
graphicID: 2805
Capacity: 380.0
isDynamicType: False
raceID: 8
typeNameID: 588920
basePrice: 0.0
Volume: 101000.0
soundID: 20063
wreckTypeID: 27052
radius: 144.0
published: False
Mass: 1300000.0
groupID: 1664
portionSize: 1
Structure Hitpoints: 1051.0
structureUniformity: 1.0
Maximum Velocity Bonus: -90.0
Maximum Velocity: 900.0
Signature Radius: 300.0
entityFactionLoss: 0.0
Rate of fire: 6000.0
Scan Resolution: 400.0
Optimal Range: 30000.0
Capacitor Recharge time: 274500.0
Damage Modifier: 33.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 0.4
entityChaseMaxDurationChance: 1.0
behaviorArmorRepairerDuration: 9000.0
behaviorArmorRepairerDischarge: 40.0
behaviorArmorRepairerAmount: 135.0
Maximum Targeting Range: 150000.0
Warp Speed Multiplier: 15.0
Neutralization Amount: 80.0
Signature Resolution: 40000.0
Structure Kinetic Damage Resistance: 0.333
Structure Thermal Damage Resistance: 0.333
Structure Explosive Damage Resistance: 0.333
Structure EM Damage Resistance: 0.333
EM damage: 5.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 3.0
Missile Velocity Bonus: 1.0
Missile Flight Time Bonus: 3.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0
entityChaseMaxDistance: 20000.0
Accuracy falloff : 5000.0
Turret Tracking: 120.0
Maximum Locked Targets: 8.0
RADAR Sensor Strength: 30.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
Missile Damage Bonus: 3.2
npcBehaviorMaximumCombatOrbitRange: 12000.0
gfxTurretID: 459.0
gfxBoosterID: 394.0
Tracking Speed Bonus: -20.0
Shield Capacity: 994.0
Armor Hitpoints: 6066.0
Armor EM Damage Resistance: 0.43
Armor Explosive Damage Resistance: 0.68
Armor Kinetic Damage Resistance: 0.64
Armor Thermal Damage Resistance: 0.57
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.18
Shield Kinetic Damage Resistance: 0.37
Shield Thermal Damage Resistance: 0.8
entitySecurityMaxGain: 5.0
Maximum Targeting Range Bonus: -15.3
Shield recharge time: 1250000.0
Scan Resolution Bonus: -15.3
Capacitor Capacity: 1470.0
Explosion Radius Bonus: 1.0
Explosion Velocity Bonus: 1.0
Falloff Bonus: -20.0
Optimal Range Bonus: -20.0
entityChaseMaxDuration: 3000.0
behaviorWebifierDuration: 5000.0
behaviorWebifierRange: 14000.0
behaviorWebifierFalloff: 0.0
behaviorWebifierDischarge: 1.0
behaviorWarpScrambleDuration: 5000.0
behaviorWarpScrambleRange: 11000.0
behaviorWarpScrambleDischarge: 1.0
behaviorWarpScrambleStrength: 3.0
npcTrackingDisruptorDuration: 8000.0
npcTrackingDisruptorRange: 80000.0
npcTrackingDisruptorFalloff: 40000.0
npcTrackingDisruptorDischarge: 15.0
behaviorEnergyNeutralizerDuration: 10000.0
behaviorEnergyNeutralizerRange: 12000.0
behaviorEnergyNeutralizerFalloff: 16000.0
behaviorEnergyNeutralizerDischarge: 50.0
behaviorSensorDampenerDuration: 10000.0
behaviorSensorDampenerRange: 30000.0
behaviorSensorDampenerFalloff: 60000.0
behaviorSensorDampenerDischarge: 34.2
shieldUniformity: 0.75
Rate of fire: 6000.0
entityMissileTypeID: 21867.0
Orbit Velocity: 300.0
60708 - Harvest Cleric This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Irregular Destroyer
Click to toggle showing the 77 attributes. descriptionID: 588922
typeID: 60708
graphicID: 2796
Capacity: 375.0
isDynamicType: False
raceID: 32
typeNameID: 588921
basePrice: 0.0
Volume: 28600.0
soundID: 20114
wreckTypeID: 26567
radius: 144.0
published: False
Mass: 1650000.0
groupID: 1664
portionSize: 1
Damage Modifier: 10.0
Shield Capacity: 600.0
Structure Hitpoints: 580.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.8
Security Status Kill Amount: 0.0075
entityChaseMaxDistance: 40000.0
Accuracy falloff : 4000.0
Turret Tracking: 500.0
Maximum Velocity: 840.0
Signature Radius: 35.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 760.0
Optimal Range: 8000.0
Armor Hitpoints: 1200.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 4.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.2
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 205000.0
Maximum Targeting Range: 30000.0
Capacitor Capacity: 400.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 3000.0
behaviorEnergyNeutralizerRange: 4000.0
behaviorEnergyNeutralizerFalloff: 2000.0
behaviorEnergyNeutralizerDischarge: 5.0
Thermal damage: 4.0
Shield recharge time: 1200000.0
Bounty: 100000.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 1.0
Neutralization Amount: 16.0
Warp Speed Multiplier: 25.0
Orbit Velocity: 250.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 6.0
Explosive damage: 0.0
Kinetic damage: 0.0
gfxBoosterID: 395.0
Shield EM Resistance: 1.0
entityChaseMaxDuration: 3000.0
60709 - Harvest Exsanguinator This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Irregular Frigate
Click to toggle showing the 77 attributes. descriptionID: 588924
typeID: 60709
graphicID: 21444
Capacity: 260.0
isDynamicType: False
raceID: 32
typeNameID: 588923
basePrice: 0.0
Volume: 28600.0
soundID: 20114
wreckTypeID: 26567
radius: 20.5
published: False
Mass: 1495000.0
groupID: 1568
portionSize: 1
Damage Modifier: 10.0
Shield Capacity: 600.0
Structure Hitpoints: 580.0
Armor EM Damage Resistance: 1.0
Armor Explosive Damage Resistance: 0.4
Armor Kinetic Damage Resistance: 0.5
Armor Thermal Damage Resistance: 0.8
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.5
Shield Thermal Damage Resistance: 0.8
Security Status Kill Amount: 0.0075
entityChaseMaxDistance: 40000.0
Accuracy falloff : 4000.0
Turret Tracking: 500.0
Maximum Velocity: 840.0
Signature Radius: 35.0
entityFactionLoss: 0.0
Rate of fire: 4000.0
Scan Resolution: 760.0
Optimal Range: 8000.0
Armor Hitpoints: 1200.0
Structure Kinetic Damage Resistance: 1.0
Maximum Locked Targets: 4.0
entityChaseMaxDelay: 1.0
entityChaseMaxDelayChance: 0.0
Inertia Modifier: 1.2
entityChaseMaxDurationChance: 1.0
armorUniformity: 1.0
Capacitor Recharge time: 205000.0
Maximum Targeting Range: 30000.0
Capacitor Capacity: 400.0
structureUniformity: 1.0
RADAR Sensor Strength: 12.0
Ladar Sensor Strength: 0.0
Magnetometric Sensor Strength: 0.0
Gravimetric Sensor Strength: 0.0
entitySecurityMaxGain: 5.0
behaviorEnergyNeutralizerDuration: 3000.0
behaviorEnergyNeutralizerRange: 4000.0
behaviorEnergyNeutralizerFalloff: 2000.0
behaviorEnergyNeutralizerDischarge: 5.0
Thermal damage: 4.0
Shield recharge time: 1200000.0
Bounty: 100000.0
npcBehaviorMaximumCombatOrbitRange: 4000.0
shieldUniformity: 1.0
Neutralization Amount: 16.0
Warp Speed Multiplier: 25.0
Orbit Velocity: 250.0
Signature Resolution: 40000.0
entityMaxVelocitySignatureRadiusMultiplier: 1.0
Structure Thermal Damage Resistance: 1.0
Structure Explosive Damage Resistance: 1.0
Structure EM Damage Resistance: 1.0
EM damage: 6.0
Explosive damage: 0.0
Kinetic damage: 0.0
gfxBoosterID: 395.0
Shield EM Resistance: 1.0
entityChaseMaxDuration: 3000.0
60710 - Crimson Harvest Network Node If you have the right equipment you might be able to hack into the databank and get some valuable information. Spawn Container
Click to toggle showing the 28 attributes. descriptionID: 588926
typeID: 60710
graphicID: 24949
Capacity: 2700.0
isDynamicType: False
typeNameID: 588925
Volume: 27500.0
iconID: 16
basePrice: 0.0
metaGroupID: 1
isisGroupID: 4
radius: 300.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 4.0
60711 - Crimson Harvest Network Hub If you have the right equipment you might be able to hack into the databank and get some valuable information. Spawn Container
Click to toggle showing the 28 attributes. descriptionID: 588928
typeID: 60711
graphicID: 24949
Capacity: 2700.0
isDynamicType: False
typeNameID: 588927
Volume: 27500.0
iconID: 16
basePrice: 0.0
metaGroupID: 1
isisGroupID: 4
radius: 300.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 4.0
60712 - Tetrimon Network Node If you have the right equipment you might be able to hack into the databank and get some valuable information. Spawn Container
Click to toggle showing the 28 attributes. descriptionID: 588930
typeID: 60712
graphicID: 20298
Capacity: 2700.0
isDynamicType: False
typeNameID: 588929
Volume: 27500.0
iconID: 16
basePrice: 0.0
metaGroupID: 1
isisGroupID: 4
radius: 300.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 4.0
60713 - Tetrimon Network Hub If you have the right equipment you might be able to hack into the databank and get some valuable information. Spawn Container
Click to toggle showing the 28 attributes. descriptionID: 588932
typeID: 60713
graphicID: 20298
Capacity: 2700.0
isDynamicType: False
typeNameID: 588931
Volume: 27500.0
iconID: 16
basePrice: 0.0
metaGroupID: 1
isisGroupID: 4
radius: 300.0
published: False
Mass: 10000.0
groupID: 306
portionSize: 1
Capacitor Capacity: 2700.0
Primary Skill required: 21718.0
hackable: 1.0
entityEquipmentMin: 0.0
Structure Hitpoints: 1000000.0
spawnWithoutGuardsToo: 1.0
structureUniformity: 1.0
Signature Radius: 500.0
requiredSkill1Level: 1.0
Disallows Assistance: 1.0
entityEquipmentMax: 1.0
tierDifficulty: 4.0
60714 - Basic 'Radiance' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
Booster
Click to toggle showing the 27 attributes. descriptionID: 588943
typeID: 60714
Capacity: 0.0
isDynamicType: False
typeNameID: 588942
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 86400000.0
Charisma Modifier: 4.0
Intelligence Modifier: 4.0
Memory Modifier: 4.0
Perception Modifier: 4.0
Willpower Modifier: 4.0
requiredSkill1Level: 1.0
Expiry Date: 18968.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
60715 - Potent 'Radiance' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
Booster
Click to toggle showing the 27 attributes. descriptionID: 588947
typeID: 60715
Capacity: 0.0
isDynamicType: False
typeNameID: 588944
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 86400000.0
Charisma Modifier: 8.0
Intelligence Modifier: 8.0
Memory Modifier: 8.0
Perception Modifier: 8.0
Willpower Modifier: 8.0
requiredSkill1Level: 1.0
Expiry Date: 18968.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
60716 - Extended 'Radiance' Cerebral Accelerator This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
Booster
Click to toggle showing the 27 attributes. descriptionID: 588946
typeID: 60716
Capacity: 0.0
isDynamicType: False
typeNameID: 588945
iconID: 10144
basePrice: 32768.0
metaGroupID: 19
marketGroupID: 2487 (Cerebral Accelerators)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 259200000.0
Charisma Modifier: 6.0
Intelligence Modifier: 6.0
Memory Modifier: 6.0
Perception Modifier: 6.0
Willpower Modifier: 6.0
requiredSkill1Level: 1.0
Expiry Date: 18968.4576389
Follows Jump Clones: 1.0
Booster Slot: 10.0
60717 - Proving CH2021 Bonus (Do not translate) No Description Abyssal Hazards
Click to toggle showing the 13 attributes. typeID: 60717
graphicID: 10026
Capacity: 0.0
isDynamicType: False
typeNameID: 588969
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 1971
portionSize: 1
Untargetable: 1.0
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (9 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
60478 - Light Mutated Drone (Combat Drone) 509x Tritanium
7x Pyerite
4x Isogen
2x Nocxium
1x Guidance Systems
1x Robotics
1x Morphite
1x Particle Accelerator Unit
509x Tritanium
7x Pyerite
4x Isogen
2x Nocxium
509x 34
7x 35
4x 37
2x 38

1x 9834
1x 9848
1x 11399
1x 11688
60479 - Medium Mutated Drone (Combat Drone) 3413x Tritanium
2x Pyerite
224x Mexallon
11x Isogen
4x Zydrine
3x Guidance Systems
3x Robotics
3x Morphite
1x Particle Accelerator Unit
3413x Tritanium
2x Pyerite
224x Mexallon
11x Isogen
4x Zydrine
3413x 34
2x 35
224x 36
11x 37
4x 39

3x 9834
3x 9848
3x 11399
1x 11688
60480 - Heavy Mutated Drone (Combat Drone) 258x Tritanium
4964x Pyerite
2x Nocxium
8x Megacyte
6x Guidance Systems
6x Robotics
6x Morphite
3x Particle Accelerator Unit
258x Tritanium
4964x Pyerite
2x Nocxium
8x Megacyte
258x 34
4964x 35
2x 38
8x 40

6x 9834
6x 9848
6x 11399
3x 11688
60481 - Sentry Mutated Drone (Combat Drone) 516x Tritanium
9929x Pyerite
4x Nocxium
18x Megacyte
5x Guidance Systems
5x Robotics
5x Morphite
3x Particle Accelerator Unit
516x Tritanium
9929x Pyerite
4x Nocxium
18x Megacyte
516x 34
9929x 35
4x 38
18x 40

5x 9834
5x 9848
5x 11399
3x 11688
60482 - Mutated Drone Damage Amplifier (Drone Damage Modules) 1230x Tritanium
234x Pyerite
380x Mexallon
4x Isogen
12x Zydrine
4x Megacyte
5x Transmitter
5x Miniature Electronics
8x Morphite
9x Photon Microprocessor
1230x Tritanium
234x Pyerite
380x Mexallon
4x Isogen
12x Zydrine
4x Megacyte
1230x 34
234x 35
380x 36
4x 37
12x 39
4x 40

5x 9840
5x 9842
8x 11399
9x 11541
60483 - Mutated Fighter Support Unit (Fighter Support Unit) 2284920x Tritanium
584224x Pyerite
329284x Mexallon
39398x Isogen
10421x Nocxium
4892x Zydrine
2203x Megacyte
200x Guidance Systems
150x Morphite
235x Nanomechanical Microprocessor
221x Nanoelectrical Microprocessor
188x Quantum Microprocessor
244x Photon Microprocessor
2284920x Tritanium
584224x Pyerite
329284x Mexallon
39398x Isogen
10421x Nocxium
4892x Zydrine
2203x Megacyte
2284920x 34
584224x 35
329284x 36
39398x 37
10421x 38
4892x 39
2203x 40

200x 9834
150x 11399
235x 11538
221x 11539
188x 11540
244x 11541
60714 - Basic 'Radiance' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
60715 - Potent 'Radiance' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927
60716 - Extended 'Radiance' Cerebral Accelerator (Booster) No reprocessing data found. 1x Chromodynamic Tricarboxyls 1x 48927

Traits (0 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
Attributes (2 Entries)
Attribute Name Diff
2267 - energyWarfareResistanceBonus iconID: None => 89
3206 - stasisWebRangeAdd attributeID: None => 3206
categoryID: None => 28
dataType: None => 5
defaultValue: None => 0.0
description: None => Bonus added to stasis webifier range
displayNameID: None => 589016 ("Stasis Webifier Maximum Range Bonus")
highIsGood: None => 1
iconID: None => 1391
name: None => stasisWebRangeAdd
published: None => 1
stackable: None => 1
unitID: None => 1
Attributes per Type (77 Entries)
TypeID, Name, and Group Diff
43482 - Crucifier Ironblood SKIN (Permanent SKIN) marketGroupID: 2002 (Amarr) => None
43484 - Inquisitor Ironblood SKIN (Permanent SKIN) marketGroupID: 2002 (Amarr) => None
43488 - Retribution Ironblood SKIN (Permanent SKIN) marketGroupID: 2047 (Amarr) => None
43489 - Vengeance Ironblood SKIN (Permanent SKIN) marketGroupID: 2047 (Amarr) => None
43490 - Anathema Ironblood SKIN (Permanent SKIN) marketGroupID: 2051 (Amarr) => None
43491 - Purifier Ironblood SKIN (Permanent SKIN) marketGroupID: 2051 (Amarr) => None
43492 - Sentinel Ironblood SKIN (Permanent SKIN) marketGroupID: 2055 (Amarr) => None
43493 - Crusader Ironblood SKIN (Permanent SKIN) marketGroupID: 2059 (Amarr) => None
43494 - Malediction Ironblood SKIN (Permanent SKIN) marketGroupID: 2059 (Amarr) => None
43495 - Deacon Ironblood SKIN (Permanent SKIN) marketGroupID: 2137 (Amarr) => None
43496 - Coercer Ironblood SKIN (Permanent SKIN) marketGroupID: 1994 (Amarr) => None
43497 - Dragoon Ironblood SKIN (Permanent SKIN) marketGroupID: 1994 (Amarr) => None
43498 - Pontifex Ironblood SKIN (Permanent SKIN) marketGroupID: 2142 (Amarr) => None
43499 - Heretic Ironblood SKIN (Permanent SKIN) marketGroupID: 2038 (Amarr) => None
43504 - Sacrilege Ironblood SKIN (Permanent SKIN) marketGroupID: 2069 (Amarr) => None
43505 - Zealot Ironblood SKIN (Permanent SKIN) marketGroupID: 2069 (Amarr) => None
43506 - Devoter Ironblood SKIN (Permanent SKIN) marketGroupID: 2073 (Amarr) => None
43507 - Guardian Ironblood SKIN (Permanent SKIN) marketGroupID: 2077 (Amarr) => None
43508 - Curse Ironblood SKIN (Permanent SKIN) marketGroupID: 2081 (Amarr) => None
43509 - Pilgrim Ironblood SKIN (Permanent SKIN) marketGroupID: 2081 (Amarr) => None
43513 - Absolution Ironblood SKIN (Permanent SKIN) marketGroupID: 2104 (Amarr) => None
43514 - Damnation Ironblood SKIN (Permanent SKIN) marketGroupID: 2104 (Amarr) => None
43518 - Redeemer Ironblood SKIN (Permanent SKIN) marketGroupID: 2110 (Amarr) => None
43519 - Paladin Ironblood SKIN (Permanent SKIN) marketGroupID: 2024 (Amarr) => None
43524 - Bestower Ironblood SKIN (Permanent SKIN) marketGroupID: 2007 (Amarr) => None
43525 - Sigil Ironblood SKIN (Permanent SKIN) marketGroupID: 2007 (Amarr) => None
43526 - Prorator Ironblood SKIN (Permanent SKIN) marketGroupID: 2088 (Amarr) => None
43527 - Impel Ironblood SKIN (Permanent SKIN) marketGroupID: 2088 (Amarr) => None
43528 - Providence Ironblood SKIN (Permanent SKIN) marketGroupID: 1984 (Amarr) => None
43529 - Ark Ironblood SKIN (Permanent SKIN) marketGroupID: 2095 (Amarr) => None
56669 - Harvest Overseer (Irregular Battleship)
Click to toggle showing the 13 attributes.Maximum Velocity Bonus: -55.0 => -50.0
Armor EM Damage Resistance: 0.4 => 0.58
Armor Explosive Damage Resistance: 0.44 => 0.53
Armor Kinetic Damage Resistance: 0.52 => 0.55
Armor Thermal Damage Resistance: 0.53 => 0.56
behaviorWarpDisruptDuration: None => 5000.0
behaviorWarpDisruptRange: None => 24000.0
behaviorWarpDisruptDischarge: None => 1.0
behaviorWarpScrambleDuration: 5000.0 => None
behaviorWarpScrambleRange: 11000.0 => None
behaviorWarpScrambleDischarge: 1.0 => None
behaviorWarpScrambleStrength: 3.0 => None
behaviorWarpDisruptStrength: None => 1.0
56672 - Harvest Supervisor (Irregular Battleship)
Click to toggle showing the 13 attributes.Maximum Velocity Bonus: -60.0 => -55.0
Armor EM Damage Resistance: 0.4 => 0.58
Armor Explosive Damage Resistance: 0.44 => 0.53
Armor Kinetic Damage Resistance: 0.52 => 0.55
Armor Thermal Damage Resistance: 0.53 => 0.56
behaviorWarpDisruptDuration: None => 5000.0
behaviorWarpDisruptRange: None => 26000.0
behaviorWarpDisruptDischarge: None => 1.0
behaviorWarpScrambleDuration: 5000.0 => None
behaviorWarpScrambleRange: 11000.0 => None
behaviorWarpScrambleDischarge: 1.0 => None
behaviorWarpScrambleStrength: 3.0 => None
behaviorWarpDisruptStrength: None => 2.0
56673 - Harvest Director (Irregular Battleship)
Click to toggle showing the 13 attributes.Maximum Velocity Bonus: -70.0 => -60.0
Armor EM Damage Resistance: 0.4 => 0.58
Armor Explosive Damage Resistance: 0.44 => 0.53
Armor Kinetic Damage Resistance: 0.52 => 0.55
Armor Thermal Damage Resistance: 0.53 => 0.56
behaviorWarpDisruptDuration: None => 5000.0
behaviorWarpDisruptRange: None => 11000.0
behaviorWarpDisruptDischarge: None => 1.0
behaviorWarpScrambleDuration: 5000.0 => None
behaviorWarpScrambleRange: 11000.0 => None
behaviorWarpScrambleDischarge: 1.0 => None
behaviorWarpScrambleStrength: 3.0 => None
behaviorWarpDisruptStrength: None => 3.0
56674 - Tetrimon Commander (Irregular Battleship)
Click to toggle showing the 14 attributes.Maximum Velocity Bonus: -60.0 => -55.0
Armor EM Damage Resistance: 0.4 => 0.53
Armor Explosive Damage Resistance: 0.44 => 0.58
Armor Kinetic Damage Resistance: 0.52 => 0.56
Armor Thermal Damage Resistance: 0.53 => 0.55
behaviorWebifierRange: 14000.0 => 12000.0
behaviorWarpDisruptDuration: None => 5000.0
behaviorWarpDisruptRange: None => 20000.0
behaviorWarpDisruptDischarge: None => 1.0
behaviorWarpScrambleDuration: 5000.0 => None
behaviorWarpScrambleRange: 11000.0 => None
behaviorWarpScrambleDischarge: 1.0 => None
behaviorWarpScrambleStrength: 3.0 => None
behaviorWarpDisruptStrength: None => 1.0
56675 - Tetrimon Commodore (Irregular Battleship)
Click to toggle showing the 13 attributes.Maximum Velocity Bonus: -70.0 => -60.0
Armor EM Damage Resistance: 0.4 => 0.53
Armor Explosive Damage Resistance: 0.44 => 0.58
Armor Kinetic Damage Resistance: 0.52 => 0.56
Armor Thermal Damage Resistance: 0.53 => 0.55
behaviorWarpDisruptDuration: None => 5000.0
behaviorWarpDisruptRange: None => 24000.0
behaviorWarpDisruptDischarge: None => 1.0
behaviorWarpScrambleDuration: 5000.0 => None
behaviorWarpScrambleRange: 11000.0 => None
behaviorWarpScrambleDischarge: 1.0 => None
behaviorWarpScrambleStrength: 3.0 => None
behaviorWarpDisruptStrength: None => 2.0
56676 - Tetrimon Admiral (Irregular Battleship)
Click to toggle showing the 14 attributes.Maximum Velocity Bonus: -80.0 => -60.0
Armor EM Damage Resistance: 0.4 => 0.53
Armor Explosive Damage Resistance: 0.44 => 0.58
Armor Kinetic Damage Resistance: 0.52 => 0.56
Armor Thermal Damage Resistance: 0.53 => 0.55
behaviorWebifierRange: 14000.0 => 16000.0
behaviorWarpDisruptDuration: None => 5000.0
behaviorWarpDisruptRange: None => 30000.0
behaviorWarpDisruptDischarge: None => 1.0
behaviorWarpScrambleDuration: 5000.0 => None
behaviorWarpScrambleRange: 11000.0 => None
behaviorWarpScrambleDischarge: 1.0 => None
behaviorWarpScrambleStrength: 3.0 => None
behaviorWarpDisruptStrength: None => 3.0
56691 - Expired Crimson Gauntlet Shortcut Keypass (Acceleration Gate Keys) published: True => False
56692 - Expired Shining Flame Base Shortcut Keypass (Acceleration Gate Keys) published: True => False
56782 - Raven Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 571857 => None
marketGroupID: None => 1965 (Caldari)
56783 - Typhoon Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 571860 => None
marketGroupID: None => 1967 (Minmatar)
56784 - Slasher Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 571863 => None
marketGroupID: None => 2005 (Minmatar)
56785 - Bantam Deathglow Remnant SKIN (Permanent SKIN) descriptionID: 571866 => None
marketGroupID: None => 2003 (Caldari)
58821 - Women's 'Sanguine Harvest' Shoes (Footwear) published: False => True
descriptionID: None => 588755
marketGroupID: None => 1404 (Footwear)
58829 - Men's 'Sanguine Harvest' Shoes (Footwear) published: False => True
descriptionID: None => 588754
marketGroupID: None => 1400 (Footwear)
60432 - Men's 'Sanguine Harvest' Pants (Bottoms) published: False => True
descriptionID: None => 588752
marketGroupID: None => 1401 (Bottoms)
60434 - Women's 'Sanguine Harvest' Pants (Bottoms) published: False => True
descriptionID: None => 588753
marketGroupID: None => 1403 (Bottoms)
60435 - Men's 'Sanguine Harvest' T-Shirt (Tops) published: False => True
descriptionID: None => 588750
marketGroupID: None => 1398 (Tops)
60436 - Women's 'Sanguine Harvest' T-Shirt (Tops) published: False => True
descriptionID: None => 588751
marketGroupID: None => 1406 (Tops)
60448 - Expired Basic Rogue Swarm Cerebral Accelerator (Booster) published: True => False
marketGroupID: 2487 (Cerebral Accelerators) => None
60449 - Expired Potent Rogue Swarm Cerebral Accelerator (Booster) published: True => False
marketGroupID: 2487 (Cerebral Accelerators) => None
60450 - Expired Extended Rogue Swarm Cerebral Accelerator (Booster) published: True => False
marketGroupID: 2487 (Cerebral Accelerators) => None
60460 - Exigent Light Drone Navigation Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60461 - Exigent Light Drone Firepower Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60462 - Exigent Light Drone Durability Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60463 - Exigent Heavy Drone Navigation Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60464 - Exigent Heavy Drone Firepower Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60465 - Exigent Heavy Drone Durability Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60466 - Exigent Heavy Drone Projection Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60467 - Exigent Sentry Drone Navigation Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60468 - Exigent Sentry Drone Firepower Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60469 - Exigent Sentry Drone Durability Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60470 - Exigent Sentry Drone Projection Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60471 - Exigent Light Drone Projection Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60472 - Exigent Medium Drone Navigation Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60473 - Exigent Medium Drone Firepower Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60474 - Exigent Medium Drone Durability Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60475 - Exigent Medium Drone Projection Mutaplasmid (Mutaplasmids) marketGroupID: 2516 (Entropic Radiation Sink Mutaplasmids) => 2800 (Drone Mutaplasmids)
60476 - Radical Drone Damage Amplifier Mutaplasmid (Mutaplasmids) marketGroupID: 2451 (Medium Astronautic Mutaplasmids) => 2800 (Drone Mutaplasmids)
60477 - Radical Fighter Support Unit Mutaplasmid (Mutaplasmids) marketGroupID: 2750 (Capital Astronautic Mutaplasmids) => 2800 (Drone Mutaplasmids)
60478 - Light Mutated Drone (Combat Drone) marketGroupID: 837 (Light Scout Drones) => None
60479 - Medium Mutated Drone (Combat Drone) marketGroupID: 838 (Medium Scout Drones) => None
60480 - Heavy Mutated Drone (Combat Drone) marketGroupID: 839 (Heavy Attack Drones) => None
60481 - Sentry Mutated Drone (Combat Drone) marketGroupID: 911 (Sentry Drones) => None
60482 - Mutated Drone Damage Amplifier (Drone Damage Modules) marketGroupID: 938 (Drone Upgrades) => None
60483 - Mutated Fighter Support Unit (Fighter Support Unit) marketGroupID: 938 (Drone Upgrades) => None
60514 - CONCORD Rogue Analysis Beacon Blueprint (Mobile Analysis Beacon Blueprint) graphicID: 25008 => 25113
60515 - Mutated Drone Specialization (Drones) basePrice: 50000000.0 => 65000000.0
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (4 Entries)
Effect Name Diff
8267 - weaponDisruptorResistanceBonusPassive disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8267
effectName: None => weaponDisruptorResistanceBonusPassive
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2113, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2353}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8268 - nosferatuDurationBonusPassive disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8268
effectName: None => nosferatuDurationBonusPassive
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 73, 'modifyingAttributeID': 66, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 68}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8269 - stasisWebifierMaxRangeAddPassive disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8269
effectName: None => stasisWebifierMaxRangeAddPassive
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 3206, 'func': 'LocationGroupModifier', 'operation': 2, 'groupID': 65}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8270 - capacitorWarfareResistanceBonusPassive disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8270
effectName: None => capacitorWarfareResistanceBonusPassive
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 2045, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 2267}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
Effects per Type (36 Entries)
TypeID, Name, and Group Effects Changes
56669 - Harvest Overseer (Irregular Battleship) Added Effects:
behaviorWarpDisrupt
Removed Effects:
behaviorWarpScramble
56672 - Harvest Supervisor (Irregular Battleship) Added Effects:
behaviorWarpDisrupt
Removed Effects:
behaviorWarpScramble
56673 - Harvest Director (Irregular Battleship) Added Effects:
behaviorWarpDisrupt
Removed Effects:
behaviorWarpScramble
56674 - Tetrimon Commander (Irregular Battleship) Added Effects:
behaviorWarpDisrupt
Removed Effects:
behaviorWarpScramble
56675 - Tetrimon Commodore (Irregular Battleship) Added Effects:
behaviorWarpDisrupt
Removed Effects:
behaviorWarpScramble
56676 - Tetrimon Admiral (Irregular Battleship) Added Effects:
behaviorWarpDisrupt
Removed Effects:
behaviorWarpScramble
60683 - Harvest Nosferatu Booster I (Booster) Added Effects:
nosferatuDurationBonusPassive
60684 - Harvest Nosferatu Booster II (Booster) Added Effects:
nosferatuDurationBonusPassive
60685 - Harvest Nosferatu Booster III (Booster) Added Effects:
nosferatuDurationBonusPassive
60686 - Tetrimon Capacitor Booster II (Booster) Added Effects:
energyManagementCapacitorBonusPostPercentCapacityLocationShipGroupCapacitorCapacityBonus
60687 - Tetrimon Resistance Booster III (Booster) Added Effects:
modifyArmorResonancePassivePostPercentPassive
60688 - Tetrimon Precision Booster I (Booster) Added Effects:
maxRangeBonusEffectLasers
trackingSpeedBonusEffectLasers
60689 - Tetrimon Precision Booster II (Booster) Added Effects:
maxRangeBonusEffectLasers
trackingSpeedBonusEffectLasers
60690 - Tetrimon Precision Booster III (Booster) Added Effects:
maxRangeBonusEffectLasers
trackingSpeedBonusEffectLasers
60691 - Tetrimon Anti-Drain Booster I (Booster) Added Effects:
capacitorWarfareResistanceBonusPassive
60692 - Tetrimon Anti-Drain Booster II (Booster) Added Effects:
capacitorWarfareResistanceBonusPassive
60693 - Tetrimon Anti-Drain Booster III (Booster) Added Effects:
capacitorWarfareResistanceBonusPassive
60694 - Harvest Webifier Booster I (Booster) Added Effects:
stasisWebifierMaxRangeAddPassive
60695 - Harvest Webifier Booster II (Booster) Added Effects:
stasisWebifierMaxRangeAddPassive
60696 - Harvest Webifier Booster III (Booster) Added Effects:
stasisWebifierMaxRangeAddPassive
60697 - Harvest Damage Booster I (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
60698 - Harvest Damage Booster II (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
60699 - Harvest Damage Booster III (Booster) Added Effects:
energyWeaponDamageMultiplyPassive
60700 - Harvest Anti-Disruptor Booster I (Booster) Added Effects:
weaponDisruptorResistanceBonusPassive
60701 - Harvest Anti-Disruptor Booster II (Booster) Added Effects:
weaponDisruptorResistanceBonusPassive
60702 - Harvest Anti-Disruptor Booster III (Booster) Added Effects:
weaponDisruptorResistanceBonusPassive
60703 - Tetrimon Capacitor Booster I (Booster) Added Effects:
energyManagementCapacitorBonusPostPercentCapacityLocationShipGroupCapacitorCapacityBonus
60704 - Tetrimon Capacitor Booster III (Booster) Added Effects:
energyManagementCapacitorBonusPostPercentCapacityLocationShipGroupCapacitorCapacityBonus
60705 - Tetrimon Resistance Booster I (Booster) Added Effects:
modifyArmorResonancePassivePostPercentPassive
60706 - Tetrimon Resistance Booster II (Booster) Added Effects:
modifyArmorResonancePassivePostPercentPassive
60707 - Tetrimon Heretic (Irregular Destroyer) Added Effects:
targetAttack
missileLaunchingForEntity
npcBehaviorTrackingDisruptor
npcBehaviorEnergyNeutralizer
npcBehaviorArmorRepairer
60708 - Harvest Cleric (Irregular Destroyer) Added Effects:
targetAttack
npcBehaviorEnergyNeutralizer
60709 - Harvest Exsanguinator (Irregular Frigate) Added Effects:
targetAttack
npcBehaviorEnergyNeutralizer
60714 - Basic 'Radiance' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
60715 - Potent 'Radiance' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar
60716 - Extended 'Radiance' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility Singularity Diff

Strings (366 Entries)
Key Tranquility Singularity Diff Usage
570224 Shining Flame Base Tetrimon Base Shining FlameTetrimon Base
570303 Shining Flame Forward Headquarters Tetrimon Forward Headquarters Shining FlameTetrimon Forward Headquarters
570873 Shining Flame Crusader Tetrimon Crusader Shining FlameTetrimon Crusader Name of item 56648 (Irregular Frigate)
570875 Shining Flame Deacon Tetrimon Deacon Shining FlameTetrimon Deacon Name of item 56649 (Irregular Frigate)
570877 Shining Flame Crucifier Tetrimon Crucifier Shining FlameTetrimon Crucifier Name of item 56650 (Irregular Frigate)
570879 Shining Flame Augoror Tetrimon Augoror Shining FlameTetrimon Augoror Name of item 56651 (Irregular Cruiser)
570881 Shining Flame Omen Tetrimon Omen Shining FlameTetrimon Omen Name of item 56652 (Irregular Cruiser)
570883 Shining Flame Curse Tetrimon Curse Shining FlameTetrimon Curse Name of item 56653 (Irregular Cruiser)
570885 Shining Flame Oracle Tetrimon Oracle Shining FlameTetrimon Oracle Name of item 56654 (Irregular Battlecruiser)
571078 Shining Flame Commander Tetrimon Commander Shining FlameTetrimon Commander Name of item 56674 (Irregular Battleship)
571079 A powerful battleship of the Amarr Empire. Threat level: Deadly. A powerful battleship from the Order of St. Tetrimon. Threat level: Deadly. A powerful battleship ofrom the Amarr EmpireOrder of St. Tetrimon. Threat level: Deadly. Description of item "Tetrimon Commander" (56674)
571081 Shining Flame Commodore Tetrimon Commodore Shining FlameTetrimon Commodore Name of item 56675 (Irregular Battleship)
571082 A powerful battleship of the Amarr Empire. Threat level: Deadly. A powerful battleship from the Order of St. Tetrimon. Threat level: Deadly. A powerful battleship ofrom the Amarr EmpireOrder of St. Tetrimon. Threat level: Deadly. Description of item "Tetrimon Commodore" (56675)
571083 Shining Flame Admiral Tetrimon Admiral Shining FlameTetrimon Admiral Name of item 56676 (Irregular Battleship)
571084 A powerful battleship of the Amarr Empire. Threat level: Deadly. A powerful battleship from the Order of St. Tetrimon. Threat level: Deadly. A powerful battleship ofrom the Amarr EmpireOrder of St. Tetrimon. Threat level: Deadly. Description of item "Tetrimon Admiral" (56676)
571128 Crimson Gauntlet Shortcut Keypass Expired Crimson Gauntlet Shortcut Keypass Expired Crimson Gauntlet Shortcut Keypass Name of item 56691 (Acceleration Gate Keys)
571129 This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes. This keypass is no longer operable. This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexesis no longer operable. Description of item "Expired Crimson Gauntlet Shortcut Keypass" (56691)
571130 Shining Flame Base Shortcut Keypass Expired Shining Flame Base Shortcut Keypass Expired Shining Flame Base Shortcut Keypass Name of item 56692 (Acceleration Gate Keys)
571131 This keypass grants single-use access to private shortcut acceleration gate within Shining Flame Base and Shining Flame Frontline Base complexes. This keypass is no longer operable. This keypass grants single-use access to private shortcut acceleration gate within Shining Flame Base and Shining Flame Frontline Base complexesis no longer operable. Description of item "Expired Shining Flame Base Shortcut Keypass" (56692)
571220 Shining Flame Frontline Base Tetrimon Frontline Base Shining FlameTetrimon Frontline Base
571286 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Interruptors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Interruptor types will typically be accompanied by many subordinate rogue drones.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind
DestInterrucptors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the DestInterrucptor types will typically be accompanied by many subordinate rogue drones.
Description of item "Overmind Interruptor Lambda" (56508)
571287 Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Destructors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Destructor types will typically be accompanied by many subordinate rogue drones.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind Interruptors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the Interruptor types will typically be accompanied by many subordinate rogue drones.
Independent rogue drone swarms have been detected in Triglavian space, showing no fear or favor to the Triglavian Collective, EDENCOM or any other parties they encounter. These rogue drone swarms include a large number of advanced types and even include the so-called "Overmind" classes of rogue drones.

Overmind
DestInterrucptors are powerful and aggressive combat drones of very high intelligence. Deadly in their own right, the DestInterrucptor types will typically be accompanied by many subordinate rogue drones.
Description of item "Overmind Interruptor Iota" (56509)
571531 Shining Flame Base Tetrimon Base Shining FlameTetrimon Base
571545 Shining Flame Forward Headquarters Tetrimon Forward Headquarters Shining FlameTetrimon Forward Headquarters
571560 Shining Flame Frontline Base Tetrimon Frontline Base Shining FlameTetrimon Frontline Base
571563 Decloaked Shining Flame Transmission Relay Decloaked Tetrimon Transmission Relay Decloaked Shining FlameTetrimon Transmission Relay Name of item 56747 (Deadspace Overseer's Structure)
571857 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
571860 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
571863 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
571866 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
571882 As the transmission relay explodes, you detect a faint encrypted signal on a tight beam. Following the signal should lead you to a Shining Flame Forward Headquarters As the transmission relay explodes, you detect a faint encrypted signal on a tight beam. Following the signal should lead you to a Tetrimon Forward Headquarters As the transmission relay explodes, you detect a faint encrypted signal on a tight beam. Following the signal should lead you to a Shining FlameTetrimon Forward Headquarters
573584 Halloween Arena Yoiul Arena HalloweenYoiul Arena
580497 58821_Female_Feet_ShoesEngF01_Types_ShoesEngF01_redblack.png Women's 'Sanguine Harvest' Shoes 58821_Female_Feet_ShoesEngF01_Types_ShoesEngF01_redblack.pngWomen's 'Sanguine Harvest' Shoes Name of item 58821 (Footwear)
580685 58829_Male_Feet_ShoesEngM01_Types_ShoesEngM01_redblack.png Men's 'Sanguine Harvest' Shoes 58829_Male_Feet_ShoesEngM01_Types_ShoesEngM01_redblack.pngMen's 'Sanguine Harvest' Shoes Name of item 58829 (Footwear)
583333 Minmatar Liberation Games Crimson Harvest Minmatar Liberation GamCrimson Harvest
583334 You must select a tribe to support for this event! Select a faction to receive their agency challenges for this event! You must select a tribe to supportSelect a faction to receive their agency challenges for this event!
583335 The Minmatar Liberation Games are a celebration of the Minmatar Republic and its people. During this 12 day event, limited time activities will be available in Minmatar space. Each capsuleer can choose to support one of the seven tribes of the Minmatar Republic for this event, and their activities during the event will earn points for that tribe. After the event the tribe which received the most points will gain control of a new station in Pator and will be featured in a new monument. During the Crimson Harvest the Blood Raider cultist pirates will be clashing with the fundamentalist holy warriors of the Order of Tetrimon across New Eden. Choose a side to support and you will receive agency challenges with additional rewards every time you attack or hack the sites belonging to your side's enemies. The Minmatar Liberation Games are a celebration of the Minmatar Republic and its people. During this 12 day event, limited time activities will be available in Minmatar space. Each capsuleer can choose to support one of the seven tribes of the Minmatar Republic for this event, and their activities during the event will earn points for that tribe. After the event the tribe which received the most points will gain control of a new station in Pator and will be featured in a new monumentDuring the Crimson Harvest the Blood Raider cultist pirates will be clashing with the fundamentalist holy warriors of the Order of Tetrimon across New Eden. Choose a side to support and you will receive agency challenges with additional rewards every time you attack or hack the sites belonging to your side's enemies.
583342 This will choose which Tribe you will support for the duration of the Minmatar Liberation Games event.
The rewards for each tribe are equivalent, so there's no wrong choice.
Do you want to confirm this choice?
This will choose which faction's agency challenges you wish to receive for the Crimson Harvest event. You will receive extra rewards for attacking and hacking the other side.
The rewards for each faction are equivalent and you will not be penalized for attacking both sides, so there's no wrong choice.
Do you want to confirm this choice?
This will choose which Tribe you will support for the duration of the Minmatar Liberation Games eventfaction's agency challenges you wish to receive for the Crimson Harvest event. You will receive extra rewards for attacking and hacking the other side.
The rewards for each tribefaction are equivalent and you will not be penalized for attacking both sides, so there's no wrong choice.
Do you want to confirm this choice?
583343 Liberation Games Tribe Selection Crimson Harvest Faction Selection Liberation Games TribeCrimson Harvest Faction Selection
583380 Select Your Tribe Select a Faction to Support Select Your Tribea Faction to Support
586788 Concord Rogue Analysis Beacon CONCORD Rogue Analysis Beacon ConcordONCORD Rogue Analysis Beacon Name of item 60244 (Mobile Analysis Beacon)
586789 Description pending The CONCORD Rogue Analysis Beacon (CRAB) has been developed to assist in field investigation of rogue drone infestations.

When deployed in authorized locations and linked to by a ship capable of supporting its operation, the CRAB will power up and broadcast an active scanning signal to search for rogue drone infestations.

Rogue drones that are attracted to the CRAB should be engaged and destroyed by operators, allowing the unit to analyze the combat potential of the rogue drones and subsequently their remains.

On completion of the broadcast and analysis cycle, the CRAB will relay its findings and the operating capsuleer may retrieve any resources recovered as payment for their assistance.

NOTE: Activation of CRAB via linking may not be possible if system signal interference is too high, or if the linking capsuleer has insufficient Complex Encryption Qubits (CEQ).

WARNING: Linking to a deployed CRAB will render your ship immobile until the powering up phase is completed.

Ship Restrictions: linking and activation may only be performed by Carriers, Dreadnoughts, Supercarriers, and Titans.
Description pendingThe CONCORD Rogue Analysis Beacon (CRAB) has been developed to assist in field investigation of rogue drone infestations.

When deployed in authorized locations and linked to by a ship capable of supporting its operation, the CRAB will power up and broadcast an active scanning signal to search for rogue drone infestations.

Rogue drones that are attracted to the CRAB should be engaged and destroyed by operators, allowing the unit to analyze the combat potential of the rogue drones and subsequently their remains.

On completion of the broadcast and analysis cycle, the CRAB will relay its findings and the operating capsuleer may retrieve any resources recovered as payment for their assistance.

<i>NOTE: Activation of CRAB via linking may not be possible if system signal interference is too high, or if the linking capsuleer has insufficient Complex Encryption Qubits (CEQ).</i>

<b>WARNING: Linking to a deployed CRAB will render your ship immobile until the powering up phase is completed.</b>

<i>Ship Restrictions: linking and activation may only be performed by <b>Carriers, Dreadnoughts, Supercarriers, and Titans.</b></i>
Description of item "CONCORD Rogue Analysis Beacon" (60244)
586904 Infested Abaddon Infesting Interruptor Omicron Infested Abadding Interruptor Omicron Name of item 60255 (Rogue Drone Entities)
586905 Description pending Heavily-armored and equipped with potent weapon systems, this mighty rogue drone is recognisably based on an Abaddon hull and is likely to be similar in performance. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battleship or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description pendingHeavily-armored and equipped with potent weapon systems, this mighty rogue drone is recognisably based on an Abaddon hull and is likely to be similar in performance. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battleship or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Infesting Interruptor Omicron" (60255)
587226 Infested Raven Infesting Destructor Theta Infested Ravening Destructor Theta Name of item 60316 (Rogue Drone Entities)
587227 Description pending Heavily-shielded and equipped with potent weapon systems, this mighty rogue drone is recognisably based on a Raven hull and is likely to be similar in performance. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battleship or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description pendingHeavily-shielded and equipped with potent weapon systems, this mighty rogue drone is recognisably based on a Raven hull and is likely to be similar in performance. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battleship or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Infesting Destructor Theta" (60316)
587228 Infested Oracle Infesting Obstructor Nu Infested Oracleing Obstructor Nu Name of item 60317 (Rogue Drone Entities)
587229 Description pending Well-armored and equipped with powerful weapons, this formidable rogue drone is assessed as similar in perfomance to an attack battlecruiser. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battlecruiser of some kind or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description pendingWell-armored and equipped with powerful weapons, this formidable rogue drone is assessed as similar in perfomance to an attack battlecruiser. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battlecruiser of some kind or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Infesting Obstructor Nu" (60317)
587230 Infested Prophecy Infesting Obstructor Pi Infested Prophecying Obstructor Pi Name of item 60318 (Rogue Drone Entities)
587231 Description pending Well-armored and equipped with powerful weapons, this formidable rogue drone is assessed as similar in perfomance to a combat battlecruiser. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battlecruiser of some kind or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description pendingWell-armored and equipped with powerful weapons, this formidable rogue drone is assessed as similar in perfomance to a combat battlecruiser. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battlecruiser of some kind or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Infesting Obstructor Pi" (60318)
587270 Infested Eagle Infesting Disruptor Tau Infested Eagleing Disruptor Tau Name of item 60331 (Rogue Drone Entities)
587271 Description pending Punching at a medium weight, this powerful rogue drone is assessed as similar in performance to a heavy assault cruiser. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured cruiser of some kind or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestation.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description pendingPunching at a medium weight, this powerful rogue drone is assessed as similar in performance to a heavy assault cruiser. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured cruiser of some kind or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestation.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Infesting Disruptor Tau" (60331)
587272 Infested Jaguar Infesting Vector Mu Infested Jaguaring Vector Mu Name of item 60332 (Rogue Drone Entities)
587273 Description pending Although relatively light, this is a fast and powerful rogue drone assessed as similar in performance to an assault frigate. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured frigate of some kind or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description pendingAlthough relatively light, this is a fast and powerful rogue drone assessed as similar in performance to an assault frigate. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured frigate of some kind or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Infesting Vector Mu" (60332)
587274 Giant Squid Infesting Mutagenitor Zero Giant SquidInfesting Mutagenitor Zero Name of item 60333 (Rogue Drone Entities)
587275 Description pending Grotesque in appearance but unquestionably equipped with devastating firepower, this monstrous capital-scale rogue drone is similar to so-called rogue drone "Progenitors" encountered in very heavily-infested zones of space. This particular variant appears to operate as combination of mobile battlestation, manufacturing center, and salvage repository. The "Unshackled Overmind" rogue drone intelligences directing these huge vessels also appear to have appropriated and adapted Triglavian mutaplasmid technology for their own purposes.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description pendingGrotesque in appearance but unquestionably equipped with devastating firepower, this monstrous capital-scale rogue drone is similar to so-called rogue drone "Progenitors" encountered in very heavily-infested zones of space. This particular variant appears to operate as combination of mobile battlestation, manufacturing center, and salvage repository. The "Unshackled Overmind" rogue drone intelligences directing these huge vessels also appear to have appropriated and adapted Triglavian mutaplasmid technology for their own purposes.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Infesting Mutagenitor Zero" (60333)
587552 Infested Brutix Infesting Obstructor Xi Infested Brutixing Obstructor Xi Name of item 60382 (Rogue Drone Entities)
587553 Description pending Well-armored and equipped with powerful weapons, this formidable rogue drone is assessed as similar in perfomance to a combat battlecruiser. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battlecruiser of some kind or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description pendingWell-armored and equipped with powerful weapons, this formidable rogue drone is assessed as similar in perfomance to a combat battlecruiser. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battlecruiser of some kind or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Infesting Obstructor Xi" (60382)
587614 [PLACEHOLDER] LINK BONUSES Linked to Analysis Beacon [PLACEHOLDER] LINK BONUSESLinked to Analysis Beacon UI/Inflight/EwarHints/LinkWithShipBonuses
587732 60432_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_redblack.png Men's 'Sanguine Harvest' Pants 60432_Male_bottomOuter_PantsPrtm01_Types_PantsPrtm01_redblack.pngMen's 'Sanguine Harvest' Pants Name of item 60432 (Bottoms)
587737 60434_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_redblack.png Women's 'Sanguine Harvest' Pants 60434_Female_bottomOuter_PantsPrtF01_Types_PantsPrtF01_redblack.pngWomen's 'Sanguine Harvest' Pants Name of item 60434 (Bottoms)
587740 60435_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CH.png Men's 'Sanguine Harvest' T-Shirt 60435_Male_topMiddle_TshirtM01_Types_TshirtM01_BR_CH.pngMen's 'Sanguine Harvest' T-Shirt Name of item 60435 (Tops)
587771 60436_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CH.png Women's 'Sanguine Harvest' T-Shirt 60436_Female_TopMiddle_TshirtF01_Types_TshirtF01_BR_CH.pngWomen's 'Sanguine Harvest' T-Shirt Name of item 60436 (Tops)
587804 Basic Rogue Swarm Cerebral Accelerator Expired Basic Rogue Swarm Cerebral Accelerator Expired Basic Rogue Swarm Cerebral Accelerator Name of item 60448 (Booster)
587806 Potent Rogue Swarm Cerebral Accelerator Expired Potent Rogue Swarm Cerebral Accelerator Expired Potent Rogue Swarm Cerebral Accelerator Name of item 60449 (Booster)
587807 Extended Rogue Swarm Cerebral Accelerator Expired Extended Rogue Swarm Cerebral Accelerator Expired Extended Rogue Swarm Cerebral Accelerator Name of item 60450 (Booster)
587834 Target is not in valid state for linking. The target is not in a valid state for linking. The target is not in a valid state for linking.
587845 Your ship successfully completes the link process with {[item]linkTypeID.name}. Your ship successfully completed the link process with {[item]linkTypeID.name}. Your ship successfully completesd the link process with {[item]linkTypeID.name}.
587846 Your ship failed to complete the link process with {[item]linkTypeID.name}. Your ship failed to complete link process with {[item]linkTypeID.name}. Your ship failed to complete the link process with {[item]linkTypeID.name}.
587847 Your ship starts the link process with {[item]linkTypeID.name}. Your ship has started the link process with {[item]linkTypeID.name}. Your ship has startsed the link process with {[item]linkTypeID.name}.
587849 Rogue Drone Survey Data Rogue Drone Infestation Data Rogue Drone SurveyInfestation Data Name of item 60459 (Rogue Drone Analysis Data)
587850 Description pending This database contains a large quantity of data generated by a CONCORD Rogue Analysis Beacon (CRAB), and describes the detected extent and activities of rogue drone infestations proximate to the CRAB's operating location.

The data also includes valuable insights into rogue drone technology and behavior gleaned from rogue units attracted to the CRAB's powerful active scan signal.
Description pendingThis database contains a large quantity of data generated by a CONCORD Rogue Analysis Beacon (CRAB), and describes the detected extent and activities of rogue drone infestations proximate to the CRAB's operating location.

The data also includes valuable insights into rogue drone technology and behavior gleaned from rogue units attracted to the CRAB's powerful active scan signal.
Description of item "Rogue Drone Infestation Data" (60459)
587851 Light Drone Speed Mutaplasmid Exigent Light Drone Navigation Mutaplasmid Exigent Light Drone SpeedNavigation Mutaplasmid Name of item 60460 (Mutaplasmids)
587852 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Light Drone Navigation Mutaplasmid" (60460)
587853 Light Drone Damage Mutaplasmid Exigent Light Drone Firepower Mutaplasmid Exigent Light Drone DamageFirepower Mutaplasmid Name of item 60461 (Mutaplasmids)
587854 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Light Drone Firepower Mutaplasmid" (60461)
587855 Light Drone Tank Mutaplasmid Exigent Light Drone Durability Mutaplasmid Exigent Light Drone TankDurability Mutaplasmid Name of item 60462 (Mutaplasmids)
587856 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Light Drone Durability Mutaplasmid" (60462)
587857 Heavy Drone Speed Mutaplasmid Exigent Heavy Drone Navigation Mutaplasmid Exigent Heavy Drone SpeedNavigation Mutaplasmid Name of item 60463 (Mutaplasmids)
587858 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Heavy Drone Navigation Mutaplasmid" (60463)
587859 Heavy Drone Damage Mutaplasmid Exigent Heavy Drone Firepower Mutaplasmid Exigent Heavy Drone DamageFirepower Mutaplasmid Name of item 60464 (Mutaplasmids)
587860 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Heavy Drone Firepower Mutaplasmid" (60464)
587861 Heavy Drone Tank Mutaplasmid Exigent Heavy Drone Durability Mutaplasmid Exigent Heavy Drone TankDurability Mutaplasmid Name of item 60465 (Mutaplasmids)
587862 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Heavy Drone Durability Mutaplasmid" (60465)
587863 Heavy Drone Range Mutaplasmid Exigent Heavy Drone Projection Mutaplasmid Exigent Heavy Drone RangeProjection Mutaplasmid Name of item 60466 (Mutaplasmids)
587864 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a heavy combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Heavy Drone Projection Mutaplasmid" (60466)
587865 Sentry Drone Speed Mutaplasmid Exigent Sentry Drone Navigation Mutaplasmid Exigent Sentry Drone SpeedNavigation Mutaplasmid Name of item 60467 (Mutaplasmids)
587866 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Sentry Drone Navigation Mutaplasmid" (60467)
587867 Sentry Drone Damage Mutaplasmid Exigent Sentry Drone Firepower Mutaplasmid Exigent Sentry Drone DamageFirepower Mutaplasmid Name of item 60468 (Mutaplasmids)
587868 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Sentry Drone Firepower Mutaplasmid" (60468)
587869 Sentry Drone Tank Mutaplasmid Exigent Sentry Drone Durability Mutaplasmid Exigent Sentry Drone TankDurability Mutaplasmid Name of item 60469 (Mutaplasmids)
587870 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Sentry Drone Durability Mutaplasmid" (60469)
587871 Sentry Drone Range Mutaplasmid Exigent Sentry Drone Projection Mutaplasmid Exigent Sentry Drone RangeProjection Mutaplasmid Name of item 60470 (Mutaplasmids)
587872 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a sentry drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Sentry Drone Projection Mutaplasmid" (60470)
587873 Light Drone Range Mutaplasmid Exigent Light Drone Projection Mutaplasmid Exigent Light Drone RangeProjection Mutaplasmid Name of item 60471 (Mutaplasmids)
587874 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a light combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Light Drone Projection Mutaplasmid" (60471)
587875 Medium Drone Speed Mutaplasmid Exigent Medium Drone Navigation Mutaplasmid Exigent Medium Drone SpeedNavigation Mutaplasmid Name of item 60472 (Mutaplasmids)
587876 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of navigation and spatial orientation functions. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Medium Drone Navigation Mutaplasmid" (60472)
587877 Medium Drone Damage Mutaplasmid Exigent Medium Drone Firepower Mutaplasmid Exigent Medium Drone DamageFirepower Mutaplasmid Name of item 60473 (Mutaplasmids)
587878 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems damage output. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Medium Drone Firepower Mutaplasmid" (60473)
587879 Medium Drone Tank Mutaplasmid Exigent Medium Drone Durability Mutaplasmid Exigent Medium Drone TankDurability Mutaplasmid Name of item 60474 (Mutaplasmids)
587880 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of shield and armor systems. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Medium Drone Durability Mutaplasmid" (60474)
587881 Medium Drone Range Mutaplasmid Exigent Medium Drone Projection Mutaplasmid Exigent Medium Drone RangeProjection Mutaplasmid Name of item 60475 (Mutaplasmids)
587882 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a medium combat drone. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is very unusual, even by the standards of this bizarre Triglavian technology. It appears that rogue drone nanotechnology elements have successfully stabilized the potential for enhancement of weapon systems optimal and falloff ranges. On the other hand, the mutation ranges for other functions are rather unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Exigent Medium Drone Projection Mutaplasmid" (60475)
587883 Drone Damage Amplifier Mutaplasmid Radical Drone Damage Amplifier Mutaplasmid Radical Drone Damage Amplifier Mutaplasmid Name of item 60476 (Mutaplasmids)
587884 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Drone Damage Amplifier module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Drone Damage Amplifier module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Radical Drone Damage Amplifier Mutaplasmid" (60476)
587885 Fighter Support Unit Mutaplasmid Radical Fighter Support Unit Mutaplasmid Radical Fighter Support Unit Mutaplasmid Name of item 60477 (Mutaplasmids)
587886 Description pending This bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Fighter Support Unit module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description pendingThis bioadaptive mutaplasmid tool appears to share elements of both Triglavian and rogue drone technologies. First encountered as a key Triglavian tool for mutating the performance of various pieces of technology, this mutaplasmid is designed to colonize and radically alter a Fighter Support Unit module. It is possible this application was originally developed for use with rogue drones controlled by the Triglavians but hives controlled by the so-called "Unshackled Overminds" have also adopted it. As with their repurposing of the technology of New Eden's core empires, independent rogue drones clearly have no difficulties when it comes using this characteristically Triglavian technology.

The mutaplasmid colony integrated into this bioadaptive tool is certainly unusual, by the standards of this bizarre Triglavian technology, but the rogue drone nanotechnology elements appear less successful when applied to modular equipment than actual drones. The main result of mixing the technologies in this case has been to render all possible mutation ranges wildly unstable.

Triglavian bioadaptive technology makes extensive use of engineered colonies of extremophilic bacteria, that are used to grow, harvest and adapt various resources found in Abyssal Deadspace. Artificial colonizing plasmids integrated into specialist tools used for direct adaptation of technology can be found in Triglavian caches in various stages of development. These mutaplasmids can be used to alter the characteristics of a wide variety of equipment types, depending on the strain and the bioadaptive tool with which they are integrated.
Description of item "Radical Fighter Support Unit Mutaplasmid" (60477)
587887 Light Modified Rogue Drone Light Mutated Drone Light Modified Rogueutated Drone Name of item 60478 (Combat Drone)
587888 Description pending This light combat drone has been bizarrely altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. While the resultant drone unit may be enhanced in various ways, and changed for the worse in others, it is certainly much more grotesque than its original form.

Techniques developed for controlling ORE's successful 'Excavator' line of mining drones, based on pacified rogue drone technology, appear to work satisfactorily to restrict the rogue elements of the mutated drone. Then again, this is a combat drone equipped with adaptive tactical intelligence systems.
Description pendingThis light combat drone has been bizarrely altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. While the resultant drone unit may be enhanced in various ways, and changed for the worse in others, it is certainly much more grotesque than its original form.

Techniques developed for controlling ORE's successful 'Excavator' line of mining drones, based on pacified rogue drone technology, appear to work satisfactorily to restrict the rogue elements of the mutated drone. Then again, this <i>is</i> a combat drone equipped with adaptive tactical intelligence systems.
Description of item "Light Mutated Drone" (60478)
587889 Medium Modified Rogue Drone Medium Mutated Drone Medium Modified Rogueutated Drone Name of item 60479 (Combat Drone)
587890 Description pending This medium combat drone has been bizarrely altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. While the resultant drone unit may be enhanced in various ways, and changed for the worse in others, it is certainly much more grotesque than its original form.

Techniques developed for controlling ORE's successful 'Excavator' line of mining drones, based on pacified rogue drone technology, appear to work satisfactorily to restrict the rogue elements of the mutated drone. Then again, this is a combat drone equipped with adaptive tactical intelligence systems.
Description pendingThis medium combat drone has been bizarrely altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. While the resultant drone unit may be enhanced in various ways, and changed for the worse in others, it is certainly much more grotesque than its original form.

Techniques developed for controlling ORE's successful 'Excavator' line of mining drones, based on pacified rogue drone technology, appear to work satisfactorily to restrict the rogue elements of the mutated drone. Then again, this <i>is</i> a combat drone equipped with adaptive tactical intelligence systems.
Description of item "Medium Mutated Drone" (60479)
587891 Heavy Modified Rogue Drone Heavy Mutated Drone Heavy Modified Rogueutated Drone Name of item 60480 (Combat Drone)
587892 Description pending This heavy combat drone has been bizarrely altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. While the resultant drone unit may be enhanced in various ways, and changed for the worse in others, it is certainly much more grotesque than its original form.

Techniques developed for controlling ORE's successful 'Excavator' line of mining drones, based on pacified rogue drone technology, appear to work satisfactorily to restrict the rogue elements of the mutated drone. Then again, this is a combat drone equipped with adaptive tactical intelligence systems.
Description pendingThis heavy combat drone has been bizarrely altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. While the resultant drone unit may be enhanced in various ways, and changed for the worse in others, it is certainly much more grotesque than its original form.

Techniques developed for controlling ORE's successful 'Excavator' line of mining drones, based on pacified rogue drone technology, appear to work satisfactorily to restrict the rogue elements of the mutated drone. Then again, this <i>is</i> a combat drone equipped with adaptive tactical intelligence systems.
Description of item "Heavy Mutated Drone" (60480)
587893 Sentry Modified Rogue Drone Sentry Mutated Drone Sentry Modified Rogueutated Drone Name of item 60481 (Combat Drone)
587894 Description pending This sentry drone has been bizarrely by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. While the resultant drone unit may be enhanced in various ways, and changed for the worse in others, it is certainly much more grotesque than its original form.

Techniques developed for controlling ORE's successful 'Excavator' line of mining drones, based on pacified rogue drone technology, appear to work satisfactorily to restrict the rogue elements of the mutated drone. Then again, this is a sentry drone equipped with adaptive tactical intelligence systems.
Description pendingThis sentry drone has been bizarrely by a mutaplasmid tool that uses both Triglavian and rogue drone technologies. While the resultant drone unit may be enhanced in various ways, and changed for the worse in others, it is certainly much more grotesque than its original form.

Techniques developed for controlling ORE's successful 'Excavator' line of mining drones, based on pacified rogue drone technology, appear to work satisfactorily to restrict the rogue elements of the mutated drone. Then again, this <i>is</i> a sentry drone equipped with adaptive tactical intelligence systems.
Description of item "Sentry Mutated Drone" (60481)
587895 Modified Drone Damage Amplifier Mutated Drone Damage Amplifier Modifiutated Drone Damage Amplifier Name of item 60482 (Drone Damage Modules)
587896 Description pending The Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.

Bizarrely, the remote combat communications network appears to be constantly rewiring itself, and several technicians have claimed the drones and fighters are "talking to one another". Even so, this may be the best Drone Damage Amplifier known to human (or rogue drone) artifice. Then again, it may be the worst.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.
Description pendingThe Drone Damage Amplifier projects a multi-node quantum entanglement onto the ship's drone or fighter communications net, creating a bridged processor link that allows for better real-time trajectory projections. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.

Bizarrely, the remote combat communications network appears to be constantly rewiring itself, and several technicians have claimed the drones and fighters are "talking to one another". Even so, this may be the best Drone Damage Amplifier known to human (or rogue drone) artifice. Then again, it may be the worst.

<b>Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.</b>
Description of item "Mutated Drone Damage Amplifier" (60482)
587897 Modified Fighter Support Unit Mutated Fighter Support Unit Modifiutated Fighter Support Unit Name of item 60483 (Fighter Support Unit)
587898 Description pending A combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.

Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst.

Note: Can only be fitted to Carriers and Supercarriers.

Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.
Description pendingA combination of additional fighter hangar support drones, fighter power transmitters and advanced sensor support, the Fighter Support Unit assists all areas of fighter operation. This one has been radically altered by a mutaplasmid tool that uses both Triglavian and rogue drone technologies.

Grotesquely, significant parts of the carrier ship's interior now resemble a rogue drone hive. Still, this may be the best Fighter Support Unit known to human (or rogue drone) artifice. On the other hand, it may be the worst.

<b>Note: Can only be fitted to Carriers and Supercarriers.</b>

<b>Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship or fighter squadron will be penalized.</b>
Description of item "Mutated Fighter Support Unit" (60483)
587957 Infested Ogre Infesting Corrupted Drone Infested Ogring Corrupted Drone Name of item 60505 (Rogue Drone Entities)
587958 Description pending This subunit of a large rogue drone vessel appears to be a heavily-corrupted combat drone based on the relatively common Ogre design. It is unclear whether this particular drone was captured and converted, or if it was simply built new and adapted to the needs of the swarm.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description pendingThis subunit of a large rogue drone vessel appears to be a heavily-corrupted combat drone based on the relatively common Ogre design. It is unclear whether this particular drone was captured and converted, or if it was simply built new and adapted to the needs of the swarm.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Infesting Corrupted Drone" (60505)
587959 Infested Dominix Infesting Corruptor Sigma Infested Dominixing Corruptor Sigma Name of item 60506 (Rogue Drone Entities)
587960 Description pending Clearly based on the venerable Dominix drone-carrier battleship, infested rogue vessels of this kind have had a long history ever since the first rogue drone outbreaks subverted and seized control of a significant number of this class. Rogue drone-carriers based on the Dominix are common enough that the hive minds evidently find the basic design to their liking. Even so, it is unclear if this drone-carrier unit originated as a captured battleship or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description pendingClearly based on the venerable Dominix drone-carrier battleship, infested rogue vessels of this kind have had a long history ever since the first rogue drone outbreaks subverted and seized control of a significant number of this class. Rogue drone-carriers based on the Dominix are common enough that the hive minds evidently find the basic design to their liking. Even so, it is unclear if this drone-carrier unit originated as a captured battleship or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Infesting Corruptor Sigma" (60506)
588138 Concord Rogue Analysis Beacon Blueprint CONCORD Rogue Analysis Beacon Blueprint ConcordONCORD Rogue Analysis Beacon Blueprint Name of item 60514 (Mobile Analysis Beacon Blueprint)
588140 Rogue Drone Specialization Mutated Drone Specialization RogueMutated Drone Specialization Name of item 60515 (Drones)
588141 Specialization in the operation of advanced Gallente drones. 2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Rogue Drone Specialization. Specialization in the operation of mutated drones created using rogue drone and Triglavian technology, applying techniques developed by ORE to pacify and control rogue drones. Users are recommended to update their information warfare countermeasures, wetware-nanotech interface security, and intrusion response hunter-killer programs regularly.

2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring Mutated Drone Specialization.
Specialization in the operation of advanced Gallente drones. mutated drones created using rogue drone and Triglavian technology, applying techniques developed by ORE to pacify and control rogue drones. Users are recommended to update their information warfare countermeasures, wetware-nanotech interface security, and intrusion response hunter-killer programs regularly.

2% bonus per skill level to the damage of light, medium, heavy and sentry drones requiring RogueMutated Drone Specialization.
Description of item "Mutated Drone Specialization" (60515)
588164 Interference<t> > {interference}% Signal Interference<t> > {interference} Signal Interference<t> &gt; {interference}% UI/InfoWindow/interferenceLevelInLocationTrace
588179 Infested Thanatos Infesting Subvertor Gamma Infested Thanatosing Subvertor Gamma Name of item 60517 (Rogue Drone Entities)
588180 Description pending (copy) Obviously based on a Thanatos fighter-carrier, infested capital ships of this type have been a quite common feature of powerful hives and extended infestations since a number of the class were subverted during the first rogue drone outbreaks. The Thanatos hull is evidently considered a proven and flexible design by the hive minds, as rogue capital ships based on the class are relatively common. Even so, it is unclear if this rogue drone capital unit originated as a captured battleship or was built new deep in a rogue infestation zone.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description pending (copy)Obviously based on a Thanatos fighter-carrier, infested capital ships of this type have been a quite common feature of powerful hives and extended infestations since a number of the class were subverted during the first rogue drone outbreaks. The Thanatos hull is evidently considered a proven and flexible design by the hive minds, as rogue capital ships based on the class are relatively common. Even so, it is unclear if this rogue drone capital unit originated as a captured battleship or was built new deep in a rogue infestation zone.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Infesting Subvertor Gamma" (60517)
588181 Infested Firbolg Infesting Subverted Fighter Infested Firbolging Subverted Fighter Name of item 60518 (Rogue Drone Entities)
588182 Description pending (copy) This subunit of a capital-scale rogue drone vessel appears to be a subverted fighter based on the general purpose Firbolg design and equipped with a drone intelligence. It is unclear whether this particular drone was captured and converted, or if it was simply built new and adapted to the needs of the swarm.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description pending (copy)This subunit of a capital-scale rogue drone vessel appears to be a subverted fighter based on the general purpose Firbolg design and equipped with a drone intelligence. It is unclear whether this particular drone was captured and converted, or if it was simply built new and adapted to the needs of the swarm.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarms.
Description of item "Infesting Subverted Fighter" (60518)
588429 Infested Typhoon Infesting Destructor Zeta Infested Typhooning Destructor Zeta Name of item 60580 (Rogue Drone Entities)
588430 Description pending (copy) With formidable defenses and potent weapon systems, this mighty rogue drone is recognisably based on a Typhoon hull and is likely to be similar in performance. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battleship or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarm.
Description pending (copy)With formidable defenses and potent weapon systems, this mighty rogue drone is recognisably based on a Typhoon hull and is likely to be similar in performance. Heavily-modified or "mutated" by new rogue drone technology, it is unclear if this drone originated as a captured battleship or was built new in the depths of a rogue hive.

Increasingly sophisticated rogue drone infestations have been detected across New Eden in the wake of the Triglavian Invasions. These rogue drone swarms include large numbers of advanced drone types, infested capital ships, and drone-constructed capital-scale vessels that appear to operate as the mobile core of new infestations.

These new infestations appear to be related to the "Unshackled Overminds" that are speculated to have come into contact with the Triglavian Collective while remaining independent. CONCORD theorists from the Directive Omega-One-Five Section have speculated that exposure to Triglavian information warfare and subsequent adaptation to it has resulted in accelerated evolution within these rogue drone swarm.
Description of item "Infesting Destructor Zeta" (60580)
588522 Cannot start link - Solar system interference is too high Cannot start link process: star system Signal Interference is too high. Cannot start link - Solprocess: star system iSignal Interference is too high.
588523 Cannot start link - Character energy is too low Cannot start link process: you have insufficient Complex Encryption Qubits (CEQ). Cannot start link - Character energy is too lowprocess: you have insufficient Complex Encryption Qubits (CEQ).
588551 Signal Interference Signal Interference UI/Neocom/interference
588552 None None UI/InfoWindow/InterferenceNone
588553 Low Low UI/InfoWindow/InterferenceLow
588554 Medium Medium UI/InfoWindow/InterferenceMedium
588555 High High UI/InfoWindow/InterferenceHigh
588691 Available CEQs Available CEQs UI/CharacterEnergy/AvailableEnergy
588692 Linking to this beacon uses Complex Encryption Qubits (CEQs) and will increase signal interference in the star system Linking to this beacon uses Complex Encryption Qubits (CEQs) and will increase signal interference in the star system UI/CharacterEnergy/WarnInterferenceWillIncrease
588693 You have sufficient CEQs to link to the beacon You have sufficient CEQs to link to the beacon UI/CharacterEnergy/YouHaveEnergy
588694 You lack sufficient CEQs to link to the beacon You lack sufficient CEQs to link to the beacon UI/CharacterEnergy/YouDoNotHaveEnergy
588700 Signal interference in current star system is too high for a link with the beacon! Signal interference in current star system is too high for a link with the beacon! UI/CharacterEnergy/TooMuchInterference
588707 Drone Mutaplasmids Drone Mutaplasmids
588744 Linking takes {[timeinterval]linkDuration.writtenForm, from=minute, to=second}. During that time you will not be able to move your ship. Linking takes {[timeinterval]linkDuration.writtenForm, from=minute, to=second}. During that time you will not be able to move your ship. UI/Inflight/SpaceComponents/LinkWithShip/WarnTooltip
588750 This T-Shirt is part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. This T-Shirt is part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Description of item "Men's 'Sanguine Harvest' T-Shirt" (60435)
588751 This T-Shirt is part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. This T-Shirt is part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Description of item "Women's 'Sanguine Harvest' T-Shirt" (60436)
588752 These pants are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. These pants are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Description of item "Men's 'Sanguine Harvest' Pants" (60432)
588753 These pants are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. These pants are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Description of item "Women's 'Sanguine Harvest' Pants" (60434)
588754 These shoes are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. These shoes are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Description of item "Men's 'Sanguine Harvest' Shoes" (58829)
588755 These shoes are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. These shoes are part of a 'Sanguine Harvest' set of clothing worn by adherents of the Blooder Raider sect. The Blood Raiders are a fanatical splinter from an ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Description of item "Women's 'Sanguine Harvest' Shoes" (58821)
588796 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588797 Incursus Deathglow Remnant SKIN Incursus Deathglow Remnant SKIN Name of item 60657 (Permanent SKIN)
588798 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Incursus Deathglow Remnant SKIN" (60657)
588799 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588800 Tormentor Deathglow Remnant SKIN Tormentor Deathglow Remnant SKIN Name of item 60658 (Permanent SKIN)
588801 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Tormentor Deathglow Remnant SKIN" (60658)
588802 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588803 Vexor Deathglow Remnant SKIN Vexor Deathglow Remnant SKIN Name of item 60659 (Permanent SKIN)
588804 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Vexor Deathglow Remnant SKIN" (60659)
588805 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588806 Omen Deathglow Remnant SKIN Omen Deathglow Remnant SKIN Name of item 60660 (Permanent SKIN)
588807 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Omen Deathglow Remnant SKIN" (60660)
588808 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588809 Caracal Deathglow Remnant SKIN Caracal Deathglow Remnant SKIN Name of item 60661 (Permanent SKIN)
588810 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Caracal Deathglow Remnant SKIN" (60661)
588811 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588812 Stabber Deathglow Remnant SKIN Stabber Deathglow Remnant SKIN Name of item 60662 (Permanent SKIN)
588813 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Stabber Deathglow Remnant SKIN" (60662)
588814 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588815 Megathron Deathglow Remnant SKIN Megathron Deathglow Remnant SKIN Name of item 60663 (Permanent SKIN)
588816 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Megathron Deathglow Remnant SKIN" (60663)
588817 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588818 Armageddon Deathglow Remnant SKIN Armageddon Deathglow Remnant SKIN Name of item 60664 (Permanent SKIN)
588819 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Armageddon Deathglow Remnant SKIN" (60664)
588820 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588821 Cruor Ironblood SKIN Cruor Ironblood SKIN Name of item 60665 (Permanent SKIN)
588822 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Cruor Ironblood SKIN" (60665)
588823 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588824 Ashimmu Ironblood SKIN Ashimmu Ironblood SKIN Name of item 60666 (Permanent SKIN)
588825 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Ashimmu Ironblood SKIN" (60666)
588826 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588827 Bhaalgorn Ironblood SKIN Bhaalgorn Ironblood SKIN Name of item 60667 (Permanent SKIN)
588828 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Bhaalgorn Ironblood SKIN" (60667)
588829 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588830 Punisher Blood Raiders SKIN Punisher Blood Raiders SKIN Name of item 60668 (Permanent SKIN)
588831 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Punisher Blood Raiders SKIN" (60668)
588832 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588833 Purifier Blood Raiders SKIN Purifier Blood Raiders SKIN Name of item 60669 (Permanent SKIN)
588834 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Purifier Blood Raiders SKIN" (60669)
588835 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588836 Maller Blood Raiders SKIN Maller Blood Raiders SKIN Name of item 60670 (Permanent SKIN)
588837 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Maller Blood Raiders SKIN" (60670)
588838 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588839 Zealot Blood Raiders SKIN Zealot Blood Raiders SKIN Name of item 60671 (Permanent SKIN)
588840 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Zealot Blood Raiders SKIN" (60671)
588841 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588842 Crucifier Ardishapur SKIN Crucifier Ardishapur SKIN Name of item 60672 (Permanent SKIN)
588843 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Crucifier Ardishapur SKIN" (60672)
588844 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588845 Imperial Navy Slicer Ardishapur SKIN Imperial Navy Slicer Ardishapur SKIN Name of item 60673 (Permanent SKIN)
588846 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Imperial Navy Slicer Ardishapur SKIN" (60673)
588847 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588848 Dragoon Ardishapur SKIN Dragoon Ardishapur SKIN Name of item 60674 (Permanent SKIN)
588849 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Dragoon Ardishapur SKIN" (60674)
588850 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588851 Augoror Navy Issue Ardishapur SKIN Augoror Navy Issue Ardishapur SKIN Name of item 60675 (Permanent SKIN)
588852 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Augoror Navy Issue Ardishapur SKIN" (60675)
588853 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588854 Apocalypse Navy Issue Ardishapur SKIN Apocalypse Navy Issue Ardishapur SKIN Name of item 60676 (Permanent SKIN)
588855 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Apocalypse Navy Issue Ardishapur SKIN" (60676)
588856 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588857 Punisher Sarum SKIN Punisher Sarum SKIN Name of item 60677 (Permanent SKIN)
588858 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Punisher Sarum SKIN" (60677)
588859 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588860 Purifier Sarum SKIN Purifier Sarum SKIN Name of item 60678 (Permanent SKIN)
588861 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Purifier Sarum SKIN" (60678)
588862 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588863 Maller Sarum SKIN Maller Sarum SKIN Name of item 60679 (Permanent SKIN)
588864 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Maller Sarum SKIN" (60679)
588865 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
588866 Zealot Sarum SKIN Zealot Sarum SKIN Name of item 60680 (Permanent SKIN)
588867 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "Zealot Sarum SKIN" (60680)
588868 Tetrimon Base Shortcut Keypass Tetrimon Base Shortcut Keypass Name of item 60681 (Acceleration Gate Keys)
588869 This keypass grants single-use access to private shortcut acceleration gate within Tetrimon Base and Tetrimon Frontline Base complexes. This keypass grants single-use access to private shortcut acceleration gate within Tetrimon Base and Tetrimon Frontline Base complexes. Description of item "Tetrimon Base Shortcut Keypass" (60681)
588870 Crimson Gauntlet Shortcut Keypass Crimson Gauntlet Shortcut Keypass Name of item 60682 (Acceleration Gate Keys)
588871 This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes. This keypass grants single-use access to private shortcut acceleration gate within Crimson Gauntlet and Dark Blood Gauntlet complexes. Description of item "Crimson Gauntlet Shortcut Keypass" (60682)
588872 Harvest Nosferatu Booster I Harvest Nosferatu Booster I Name of item 60683 (Booster)
588873 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-4% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-4% Nosferatu Module Cycle Time Bonus. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Harvest Nosferatu Booster I" (60683)
588874 Harvest Nosferatu Booster II Harvest Nosferatu Booster II Name of item 60684 (Booster)
588875 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-6% Nosferatu Module Module Cycle Time. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-6% Nosferatu Module Module Cycle Time. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Harvest Nosferatu Booster II" (60684)
588876 Harvest Nosferatu Booster III Harvest Nosferatu Booster III Name of item 60685 (Booster)
588877 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

-10% Nosferatu Module Cycle Time. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>-10% Nosferatu Module Cycle Time. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Harvest Nosferatu Booster III" (60685)
588878 Tetrimon Capacitor Booster II Tetrimon Capacitor Booster II Name of item 60686 (Booster)
588879 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Tetrimon Capacitor Booster II" (60686)
588880 Tetrimon Resistance Booster III Tetrimon Resistance Booster III Name of item 60687 (Booster)
588881 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+10% Armor Resistances. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+10% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Tetrimon Resistance Booster III" (60687)
588882 Tetrimon Precision Booster I Tetrimon Precision Booster I Name of item 60688 (Booster)
588883 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

4% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>4% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Tetrimon Precision Booster I" (60688)
588884 Tetrimon Precision Booster II Tetrimon Precision Booster II Name of item 60689 (Booster)
588885 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Tetrimon Precision Booster II" (60689)
588886 Tetrimon Precision Booster III Tetrimon Precision Booster III Name of item 60690 (Booster)
588887 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+10% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+10% Energy Turret Optimal Range and Tracking Speed. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Tetrimon Precision Booster III" (60690)
588888 Tetrimon Anti-Drain Booster I Tetrimon Anti-Drain Booster I Name of item 60691 (Booster)
588889 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+8% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+8% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Tetrimon Anti-Drain Booster I" (60691)
588890 Tetrimon Anti-Drain Booster II Tetrimon Anti-Drain Booster II Name of item 60692 (Booster)
588891 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+12% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+12% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Tetrimon Anti-Drain Booster II" (60692)
588892 Tetrimon Anti-Drain Booster III Tetrimon Anti-Drain Booster III Name of item 60693 (Booster)
588893 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+20% Energy Warfare Resistance. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+20% Energy Warfare Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Tetrimon Anti-Drain Booster III" (60693)
588894 Harvest Webifier Booster I Harvest Webifier Booster I Name of item 60694 (Booster)
588895 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+2km Webifier Range. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+2km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Harvest Webifier Booster I" (60694)
588896 Harvest Webifier Booster II Harvest Webifier Booster II Name of item 60695 (Booster)
588897 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+3km Webifier Range. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+3km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Harvest Webifier Booster II" (60695)
588898 Harvest Webifier Booster III Harvest Webifier Booster III Name of item 60696 (Booster)
588899 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+5km Webifier Range. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+5km Webifier Range. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Harvest Webifier Booster III" (60696)
588900 Harvest Damage Booster I Harvest Damage Booster I Name of item 60697 (Booster)
588901 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+4% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+4% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Harvest Damage Booster I" (60697)
588902 Harvest Damage Booster II Harvest Damage Booster II Name of item 60698 (Booster)
588903 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+6% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+6% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Harvest Damage Booster II" (60698)
588904 Harvest Damage Booster III Harvest Damage Booster III Name of item 60699 (Booster)
588905 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+10% Energy Turret Damage. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+10% Energy Turret Damage. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Harvest Damage Booster III" (60699)
588906 Harvest Anti-Disruptor Booster I Harvest Anti-Disruptor Booster I Name of item 60700 (Booster)
588907 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+8% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+8% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Harvest Anti-Disruptor Booster I" (60700)
588908 Harvest Anti-Disruptor Booster II Harvest Anti-Disruptor Booster II Name of item 60701 (Booster)
588909 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+12% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+12% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Harvest Anti-Disruptor Booster II" (60701)
588910 Harvest Anti-Disruptor Booster III Harvest Anti-Disruptor Booster III Name of item 60702 (Booster)
588911 This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

+20% Weapon Disruptor Resistance. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the harvest fleets of the Blood Raiders to aid them in their sanguinary acts of piracy.

<b>+20% Weapon Disruptor Resistance. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Harvest Anti-Disruptor Booster III" (60702)
588912 Tetrimon Capacitor Booster I Tetrimon Capacitor Booster I Name of item 60703 (Booster)
588913 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+4% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+4% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Tetrimon Capacitor Booster I" (60703)
588914 Tetrimon Capacitor Booster III Tetrimon Capacitor Booster III Name of item 60704 (Booster)
588915 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+10% Capacitor Capacity. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+10% Capacitor Capacity. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Tetrimon Capacitor Booster III" (60704)
588916 Tetrimon Resistance Booster I Tetrimon Resistance Booster I Name of item 60705 (Booster)
588917 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+4% Armor Resistances. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+4% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Tetrimon Resistance Booster I" (60705)
588918 Tetrimon Resistance Booster II Tetrimon Resistance Booster II Name of item 60706 (Booster)
588919 This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

+6% Armor Resistances. Base Duration: 2 Hours

Expiry date: December 7th YC123
This booster has been developed by the Order of St. Tetrimon's militant paladins to assist them in hunting down cultists.

<b>+6% Armor Resistances. Base Duration: 2 Hours</b>

<b>Expiry date: December 7th YC123</b>
Description of item "Tetrimon Resistance Booster II" (60706)
588920 Tetrimon Heretic Tetrimon Heretic Name of item 60707 (Irregular Destroyer)
588921 Harvest Cleric Harvest Cleric Name of item 60708 (Irregular Destroyer)
588922 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Description of item "Harvest Cleric" (60708)
588923 Harvest Exsanguinator Harvest Exsanguinator Name of item 60709 (Irregular Frigate)
588924 This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. This is a fighter for the Blood Raiders. It is protecting the assets of Blood Raiders and may attack anyone it perceives as a threat or easy pickings. Threat level: Deadly. Description of item "Harvest Exsanguinator" (60709)
588925 Crimson Harvest Network Node Crimson Harvest Network Node Name of item 60710 (Spawn Container)
588926 If you have the right equipment you might be able to hack into the databank and get some valuable information. If you have the right equipment you might be able to hack into the databank and get some valuable information. Description of item "Crimson Harvest Network Node" (60710)
588927 Crimson Harvest Network Hub Crimson Harvest Network Hub Name of item 60711 (Spawn Container)
588928 If you have the right equipment you might be able to hack into the databank and get some valuable information. If you have the right equipment you might be able to hack into the databank and get some valuable information. Description of item "Crimson Harvest Network Hub" (60711)
588929 Tetrimon Network Node Tetrimon Network Node Name of item 60712 (Spawn Container)
588930 If you have the right equipment you might be able to hack into the databank and get some valuable information. If you have the right equipment you might be able to hack into the databank and get some valuable information. Description of item "Tetrimon Network Node" (60712)
588931 Tetrimon Network Hub Tetrimon Network Hub Name of item 60713 (Spawn Container)
588932 If you have the right equipment you might be able to hack into the databank and get some valuable information. If you have the right equipment you might be able to hack into the databank and get some valuable information. Description of item "Tetrimon Network Hub" (60713)
588933 Tetrimon Network Node Tetrimon Network Node
588939 Tetrimon Network Hub Tetrimon Network Hub
588940 Crimson Harvest Network Node Crimson Harvest Network Node
588941 Crimson Harvest Network Hub Crimson Harvest Network Hub
588942 Basic 'Radiance' Cerebral Accelerator Basic 'Radiance' Cerebral Accelerator Name of item 60714 (Booster)
588943 This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
Description of item "Basic 'Radiance' Cerebral Accelerator" (60714)
588944 Potent 'Radiance' Cerebral Accelerator Potent 'Radiance' Cerebral Accelerator Name of item 60715 (Booster)
588945 Extended 'Radiance' Cerebral Accelerator Extended 'Radiance' Cerebral Accelerator Name of item 60716 (Booster)
588946 This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
Description of item "Extended 'Radiance' Cerebral Accelerator" (60716)
588947 This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
This cerebral accelerator has been produced and distributed by the Deathglow Hunters in conjunction with their partners in the Blood Raider Covenant. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after December 7, YC123.
Description of item "Potent 'Radiance' Cerebral Accelerator" (60715)
588948 Crimson Harvest Crimson Harvest
588949 Blood Raiders: Crimson Harvest Blood Raiders: Crimson Harvest
588950 Blood Raiders Blood Raiders
588952 Crimson Harvest: Blood Raiders Crimson Harvest: Blood Raiders
588953 The Blood Raider Covenant is a particularly gruesome sect of Sani Sabik cult. While all modern Sani Sabik rituals use blood in some manner or another, the Blood Raiders Covenant places particular value on it, and will go to great lengths to acquire it from what they believe to be the richest and most unspoiled sources. They are considered among the most dangerous and depraved of all pirate elements operating in space. The Blood Raider Covenant is a particularly gruesome sect of Sani Sabik cult. While all modern Sani Sabik rituals use blood in some manner or another, the Blood Raiders Covenant places particular value on it, and will go to great lengths to acquire it from what they believe to be the richest and most unspoiled sources. They are considered among the most dangerous and depraved of all pirate elements operating in space.
588954 Crimson Harvest Crimson Harvest
588955 Tetrimon: Crimson Harvest Tetrimon: Crimson Harvest
588956 Tetrimon Tetrimon
588957 The Order of St. Tetrimon is an Amarr religious order known for its fanatical followers and radical scriptural, theocratic, and militarist doctrines. The Order is named for St. Tetrimon, an Ardishapur noble who assassinated his grandfather the Emperor Zaragram II, in response to the increasingly megalomaniac and heretical actions of the "Mad Emperor". The Order of St. Tetrimon is an Amarr religious order known for its fanatical followers and radical scriptural, theocratic, and militarist doctrines. The Order is named for St. Tetrimon, an Ardishapur noble who assassinated his grandfather the Emperor Zaragram II, in response to the increasingly megalomaniac and heretical actions of the "Mad Emperor".
588958 Crimson Harvest: Order of Tetrimon Crimson Harvest: Order of Tetrimon
588959 Halt the Harvest 1/3 Halt the Harvest 1/3
588960 Crimson Gauntlet Entered Crimson Gauntlet Entered
588961 Halt the Harvest 1/3
Enter a Crimson Gauntlet combat site.
<b>Halt the Harvest 1/3</b>
<i>Enter a Crimson Gauntlet combat site.</i>
588962 Halt the Harvest 2/3 Halt the Harvest 2/3
588963 Harvest Blood Raiders Destroyed Harvest Blood Raiders Destroyed
588964 Halt the Harvest 2/3
Destroy 10 Blood Raider ships within a Crimson Gauntlet combat site.
<b>Halt the Harvest 2/3</b>
<i>Destroy 10 Blood Raider ships within a Crimson Gauntlet combat site.</i>
588965 Halt the Harvest 3/3 Halt the Harvest 3/3
588966 Harvest Battleships Destroyed Harvest Battleships Destroyed
588967 Halt the Harvest 3/3
Destroy the final Blood Raider battleship in a Crimson Gauntlet combat site.
<b>Halt the Harvest 3/3</b>
<i>Destroy the final Blood Raider battleship in a Crimson Gauntlet combat site.</i>
588968 Daily Halloween Horrors Daily Halloween Horrors
588969 Proving CH2021 Bonus (Do not translate) Proving CH2021 Bonus (Do not translate) Name of item 60717 (Abyssal Hazards)
588970 Small Energy Turret Damage Bonus Small Energy Turret Damage Bonus
588971 Energy Warfare Strength Bonus Energy Warfare Strength Bonus
588972 Harvest Hacking 1/2 Harvest Hacking 1/2
588973 Network Node Entered Network Node Entered
588974 Harvest Hacking 1/2
Scan down and enter a Crimson Harvest Network Node or Hub data site.
<b>Harvest Hacking 1/2</b>
<i>Scan down and enter a Crimson Harvest Network Node or Hub data site.</i>
588975 Harvest Hacking 2/2 Harvest Hacking 2/2
588976 Harvest Network Node Hacked Harvest Network Node Hacked
588977 Harvest Hacking 2/2
Hack a Crimson Harvest Network Node or Hub.
<b>Harvest Hacking 2/2</b>
<i>Hack a Crimson Harvest Network Node or Hub.</i>
588978 Halt the Harvest 1/2 Halt the Harvest 1/2
588979 Harvest Blood Raiders Destroyed Harvest Blood Raiders Destroyed
588980 Halt the Harvest 1/2
Destroy 10 Blood Raider ships within a Crimson Gauntlet combat site.
<b>Halt the Harvest 1/2</b>
<i>Destroy 10 Blood Raider ships within a Crimson Gauntlet combat site.</i>
588981 Halt the Harvest 2/2 Halt the Harvest 2/2
588982 Harvest Battleships Destroyed Harvest Battleships Destroyed
588983 Halt the Harvest 2/2
Destroy the final Blood Raider battleship in a Crimson Gauntlet combat site.
<b>Halt the Harvest 2/2</b>
<i>Destroy the final Blood Raider battleship in a Crimson Gauntlet combat site.</i>
588984 Harvest Hacking Harvest Hacking
588985 Harvest Network Node Hacked Harvest Network Node Hacked
588986 Harvest Hacking
Hack a Crimson Harvest Network Node or Hub.
<b>Harvest Hacking</b>
<i>Hack a Crimson Harvest Network Node or Hub.</i>
588987 Bloody Massacre 1/3 Bloody Massacre 1/3
588988 Tetrimon Base Entered Tetrimon Base Entered
588989 Bloody Massacre 1/3
Enter a Tetrimon Base combat site.
<b>Bloody Massacre 1/3</b>
<i>Enter a Tetrimon Base combat site.</i>
588990 Bloody Massacre 2/3 Bloody Massacre 2/3
588991 Tetrimon Ships Destroyed Tetrimon Ships Destroyed
588992 Bloody Massacre 2/3
Destroy 10 Tetrimon ships within a Tetrimon Base combat site.
<b>Bloody Massacre 2/3</b>
<i>Destroy 10 Tetrimon ships within a Tetrimon Base combat site.</i>
588993 Bloody Massacre 3/3 Bloody Massacre 3/3
588994 Bloody Massacre 1/2 Bloody Massacre 1/2
588995 Tetrimon Battleship Destroyed Tetrimon Battleship Destroyed
588996 Tetrimon Ships Destroyed Tetrimon Ships Destroyed
588997 Bloody Massacre 3/3
Destroy the final Tetrimon battleship in a Tetrimon Base combat site.
<b>Bloody Massacre 3/3</b>
<i>Destroy the final Tetrimon battleship in a Tetrimon Base combat site.</i>
588998 Bloody Massacre 1/2
Destroy 10 Tetrimon ships within a Tetrimon Base combat site.
<b>Bloody Massacre 1/2</b>
<i>Destroy 10 Tetrimon ships within a Tetrimon Base combat site.</i>
588999 Bloody Massacre 2/2 Bloody Massacre 2/2
589000 Black Hat 2/2 Black Hat 2/2
589001 Black Hat 1/2 Black Hat 1/2
589002 Black Hat Black Hat
589003 Tetrimon Battleship Destroyed Tetrimon Battleship Destroyed
589004 Tetrimon Network Node Hacked Tetrimon Network Node Hacked
589005 Tetrimon Network Node Hacked Tetrimon Network Node Hacked
589006 Network Node Entered Network Node Entered
589007 Black Hat 2/2
Hack a Tetrimon Network Node or Hub.
<b>Black Hat 2/2</b>
<i>Hack a Tetrimon Network Node or Hub.</i>
589008 Bloody Massacre 2/2
Destroy the final Tetrimon battleship in a Tetrimon Base combat site.
<b>Bloody Massacre 2/2</b>
<i>Destroy the final Tetrimon battleship in a Tetrimon Base combat site.</i>
589009 Black Hat
Hack a Tetrimon Network Node or Hub.
<b>Black Hat</b>
<i>Hack a Tetrimon Network Node or Hub.</i>
589010 Black Hat 1/2
Scan down and enter a Tetrimon Network Node or Hub data site.
<b>Black Hat 1/2</b>
<i>Scan down and enter a Tetrimon Network Node or Hub data site.</i>
589016 Stasis Webifier Maximum Range Bonus Stasis Webifier Maximum Range Bonus Name of attribute "stasisWebRangeAdd" (3206)
589017 Stasis Webifier increase max range Stasis Webifier increase max range
589018 Stasis Webifier increase max range Stasis Webifier increase max range

New Files (3 Entries)
File Name Size in kb (Decompressed)
fisfx/module/supershield_ov_t1a_skinned.black
3
staticdata/skilltreegroupsbyskills.fsdbinary
3
ui/texture/classes/crab/warningicon.png
2
Changed Files (175 Entries)
File Name Size in kb (Decompressed)
audio/soundbanksinfo.json
3476 -> 3476
audio/soundbanksinfo.xml
3109 -> 3109
bin64/_audio2.dll
2538 -> 2538
bin64/_d3dinfo.dll
263 -> 263
bin64/_destiny.dll
720 -> 720
bin64/_evelocalization.dll
266 -> 266
bin64/_eveplanetresources.dll
233 -> 233
bin64/_geo2.dll
186 -> 186
bin64/_ime.dll
108 -> 108
bin64/_pyevepathfinder.dll
767 -> 767
bin64/_pyfsd.dll
347 -> 347
bin64/_spacemouse.dll
58 -> 58
bin64/_trinity_dx11.dll
22772 -> 22772
bin64/_trinity_dx12.dll
22684 -> 22684
bin64/_trinity_dx9.dll
22644 -> 22644
bin64/_videoplayer.dll
1980 -> 1981
bin64/_yaml.pyd
234 -> 234
bin64/accountingEntryTypesLoader.pyd
56 -> 56
bin64/accountingKeysLoader.pyd
56 -> 56
bin64/achievementEventsLoader.pyd
61 -> 61
bin64/activityNodesLoader.pyd
74 -> 74
bin64/agencyHelpVideoGroupsLoader.pyd
61 -> 61
bin64/agencyHelpVideosLoader.pyd
56 -> 56
bin64/agentsInSpaceLoader.pyd
55 -> 55
bin64/ancestriesLoader.pyd
56 -> 56
bin64/atomsLoader.pyd
101 -> 101
bin64/billTypesLoader.pyd
56 -> 56
bin64/billboardsLoader.pyd
119 -> 119
bin64/bloodlinesLoader.pyd
55 -> 55
bin64/blue.dll
7689 -> 7689
bin64/careerPathsLoader.pyd
55 -> 55
bin64/challengeConditionsLoader.pyd
53 -> 53
bin64/challengeEventsLoader.pyd
53 -> 53
bin64/challengesLoader.pyd
82 -> 82
bin64/character_colorLocationsLoader.pyd
56 -> 56
bin64/character_colorNamesLoader.pyd
56 -> 56
bin64/character_modifierLocationsLoader.pyd
56 -> 56
bin64/character_portraitresourcesLoader.pyd
56 -> 56
bin64/character_resourcesLoader.pyd
62 -> 62
bin64/character_sculptingLocationsLoader.pyd
56 -> 56
bin64/checkPointsLoader.pyd
56 -> 56
bin64/commandSetsLoader.pyd
67 -> 67
bin64/contrabandTypesLoader.pyd
71 -> 71
bin64/controlTowerResourcesLoader.pyd
64 -> 64
bin64/conversationAgentsLoader.pyd
57 -> 57
bin64/conversationsLoader.pyd
79 -> 79
bin64/corporationActivitiesLoader.pyd
55 -> 55
bin64/corporationRoleGroupsLoader.pyd
56 -> 56
bin64/corporationRolesLoader.pyd
56 -> 56
bin64/cratesLoader.pyd
71 -> 71
bin64/currencyBucketsLoader.pyd
56 -> 56
bin64/dailyChallengeCampaignsLoader.pyd
55 -> 55
bin64/dailyChallengePoolsLoader.pyd
69 -> 69
bin64/dailyChallengeRewardsLoader.pyd
66 -> 66
bin64/dailyChallengesLoader.pyd
78 -> 78
bin64/defaultOverviewsLoader.pyd
61 -> 61
bin64/dogmaAttributeCategoriesLoader.pyd
56 -> 56
bin64/dogmaAttributesLoader.pyd
58 -> 58
bin64/dogmaEffectsLoader.pyd
68 -> 68
bin64/dogmaUnitsLoader.pyd
56 -> 56
bin64/dynamicItemAttributesLoader.pyd
85 -> 85
bin64/effectSequencesLoader.pyd
89 -> 89
bin64/effectsLoader.pyd
89 -> 89
bin64/epicArcsLoader.pyd
80 -> 80
bin64/essReserveKeysLoader.pyd
55 -> 55
bin64/exefile.exe
895 -> 895
bin64/expertSystemsLoader.pyd
75 -> 75
bin64/explosionBucketIDsLoader.pyd
86 -> 86
bin64/explosionIDsLoader.pyd
56 -> 56
bin64/factionsLoader.pyd
62 -> 62
bin64/globalTypesLoader.pyd
69 -> 69
bin64/graphicIDsLoader.pyd
88 -> 88
bin64/graphicLocationsLoader.pyd
75 -> 75
bin64/graphicMaterialSetsLoader.pyd
60 -> 60
bin64/groupGraphicsLoader.pyd
81 -> 81
bin64/groupRewardsLoader.pyd
73 -> 73
bin64/iconIDsLoader.pyd
56 -> 56
bin64/marketGroupsLoader.pyd
55 -> 55
bin64/menuHighlightsLoader.pyd
61 -> 61
bin64/metaGroupsLoader.pyd
56 -> 56
bin64/musicTriggersLoader.pyd
56 -> 56
bin64/newActivitiesLoader.pyd
62 -> 62
bin64/newFeaturesLoader.pyd
62 -> 62
bin64/nodeGraphsLoader.pyd
131 -> 131
bin64/nodeTypesLoader.pyd
105 -> 105
bin64/npcCharactersLoader.pyd
73 -> 73
bin64/npcCorporationDivisionsLoader.pyd
56 -> 56
bin64/npcCorporationsLoader.pyd
117 -> 117
bin64/operationCategoriesLoader.pyd
61 -> 61
bin64/operationSitesLoader.pyd
59 -> 59
bin64/operationTasksLoader.pyd
155 -> 155
bin64/operationTreeStructuresLoader.pyd
77 -> 77
bin64/operationsLoader.pyd
79 -> 79
bin64/petitionEventsLoader.pyd
56 -> 56
bin64/petitionPropertiesLoader.pyd
57 -> 57
bin64/pvpFilamentEventDatesLoader.pyd
56 -> 56
bin64/pvpFilamentMatchTypesLoader.pyd
65 -> 65
bin64/racesLoader.pyd
69 -> 69
bin64/recruitmentGroupsLoader.pyd
55 -> 55
bin64/recruitmentTypesLoader.pyd
55 -> 55
bin64/requiredSkillsForTypesLoader.pyd
66 -> 66
bin64/requiredSkillsIndexLoader.pyd
111 -> 111
bin64/schematicsLoader.pyd
77 -> 77
bin64/schoolMapLoader.pyd
55 -> 55
bin64/schoolsLoader.pyd
61 -> 61
bin64/seasonSelectionLoader.pyd
41 -> 41
bin64/seasonalCampaignsLoginRewardsLoader.pyd
75 -> 75
bin64/skillPlansLoader.pyd
71 -> 71
bin64/skillTreeGroupsLoader.pyd
61 -> 61
bin64/skyBoxEffectsLoader.pyd
64 -> 64
bin64/soundIDsLoader.pyd
56 -> 56
bin64/spaceComponentsByTypeLoader.pyd
324 -> 324
bin64/spaceObjectHighlightsLoader.pyd
57 -> 57
bin64/stationOperationsLoader.pyd
75 -> 75
bin64/stationServicesLoader.pyd
55 -> 55
bin64/stationStandingsRestrictionsLoader.pyd
69 -> 69
bin64/surveysLoader.pyd
70 -> 70
bin64/tagsLoader.pyd
56 -> 56
bin64/travelEffectsLoader.pyd
59 -> 59
bin64/typeDogmaLoader.pyd
71 -> 71
bin64/typeMaterialsLoader.pyd
63 -> 63
bin64/uiElementTypesLoader.pyd
56 -> 56
bin64/uiHelpPointersLoader.pyd
63 -> 63
bin64/uiHidingTemplatesLoader.pyd
72 -> 72
bin64/uiHighlightsLoader.pyd
65 -> 65
bin64/ujson.pyd
36 -> 36
code.ccp
21744 -> 21808
dx9/model/deployables/concord/analyzer/effects/ctrl_conra_01a.black
4 -> 4
dx9/model/spaceobjectfactory/data.black
27926 -> 27926
dx9/model/spaceobjectfactory/factions/deathangel.black
3 -> 3
localizationfsd/localization_fsd_de.pickle
35597 -> 35648
localizationfsd/localization_fsd_en-us.pickle
32297 -> 32374
localizationfsd/localization_fsd_fr.pickle
36874 -> 36928
localizationfsd/localization_fsd_ja.pickle
66482 -> 66608
localizationfsd/localization_fsd_ko.pickle
55815 -> 55899
localizationfsd/localization_fsd_main.pickle
2599 -> 2600
localizationfsd/localization_fsd_ru.pickle
118278 -> 118533
localizationfsd/localization_fsd_zh.pickle
46097 -> 46096
manifest.dat
14 -> 14
resfiledependencies.yaml
4812 -> 4813
resfileindex.txt
12788 -> 12789
resfileindex_prefetch.txt
4215 -> 4215
start.ini
0 -> 0
staticdata/blueprints.static
4292 -> 4292
staticdata/brackets.static
16 -> 16
staticdata/challenges.fsdbinary
164 -> 168
staticdata/clonegrades.static
49 -> 49
staticdata/dbuffcollections.static
65 -> 65
staticdata/dogmaattributes.fsdbinary
396 -> 397
staticdata/dogmaeffects.fsdbinary
723 -> 724
staticdata/evecategories.static
24 -> 24
staticdata/evegroups.static
434 -> 434
staticdata/evetypelists.static
73 -> 73
staticdata/evetypes.static
15519 -> 15544
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/graphicmaterialsets.fsdbinary
164 -> 164
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
372 -> 372
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
319 -> 319
staticdata/marketgroups.fsdbinary
65 -> 65
staticdata/npccorporations.fsdbinary
615 -> 617
staticdata/pvpfilamenteventdates.fsdbinary
6 -> 6
staticdata/requiredskillsfortypes.fsdbinary
692 -> 695
staticdata/requiredskillsindex.fsdbinary
244 -> 243
staticdata/seasonalcampaignsloginrewards.fsdbinary
142 -> 143
staticdata/skinlicenses.static
1626 -> 1630
staticdata/skinmaterials.static
131 -> 131
staticdata/skins.static
2969 -> 2990
staticdata/spacecomponentsbytype.fsdbinary
10259 -> 10236
staticdata/typedogma.fsdbinary
10212 -> 10222
staticdata/typematerials.fsdbinary
817 -> 817

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