About & FAQ

TQ SDE Complements

"I need reddit karma!" - CCP Larrikin

Comparing Tranquility (Build: 1622724) to Singularity (Build: 1623471)

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Est. patch size: 357mb

New Items (70 Entries)
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<url=showinfo:52568>HyperCore</url>
<url=showinfo:53321>Swarm C</url>
<url=showinfo:53322>Swarm G</url>
<url=showinfo:53323>Frigate</url>
<url=showinfo:53324>Cruiser</url>
<url=showinfo:53325>Cruiser Elite</url>
<url=showinfo:53326>Battleship Elite</url>
<url=showinfo:53330>Ho Ho Hoboleaks 20333</url>
<url=showinfo:53331>Ho Ho Hoboleaks 2033</url>
<url=showinfo:53332>Ho Ho Hoboleaks 99</url>
<url=showinfo:53333>Ho Ho Hoboleaks 1</url>
<url=showinfo:53334>Ho Ho Hoboleaks 444</url>
<url=showinfo:53335>Ho Ho Hoboleaks 2303</url>
<url=showinfo:53336>Ho Ho Hoboleaks 203344</url>
<url=showinfo:53337>Ho Ho Hoboleaks 203</url>
<url=showinfo:53338>Ho Ho Hoboleaks 9</url>
<url=showinfo:53343>Yoiul Festival Snowball</url>
<url=showinfo:53344>Winter Festival Hub</url>
<url=showinfo:53345>QA Starter Accelerator</url>
<url=showinfo:53357>Women's Polar Aurora Exploration Suit</url>
<url=showinfo:53360>Tempest Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53361>Hurricane Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53362>Thrasher Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53363>Rupture Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53364>Slasher Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53365>Apocalypse Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53366>Harbinger Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53367>Coercer Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53368>Maller Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53369>Executioner Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53370>Condor Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53371>Moa Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53372>Cormorant Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53373>Drake Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53374>Raven Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53375>Atron Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53376>Vexor Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53377>Catalyst Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53378>Myrmidon Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53379>Megathron Aurora Universalis SKIN (Permanent)</url>
<url=showinfo:53380>Women's Aurora Universalis T-Shirt</url>
<url=showinfo:53381>Women's Aurora Universalis Cap</url>
<url=showinfo:53382>Men's Polar Aurora Exploration Suit</url>
<url=showinfo:53383>Men's Aurora Universalis T-Shirt</url>
<url=showinfo:53384>Men's Aurora Universalis Cap</url>
<url=showinfo:53385>Women's 'Oculina Carmina' Facial Augmentation</url>
<url=showinfo:53386>Women's 'Eico Auroralite' Facial Augmentation</url>
<url=showinfo:53393>Men's 'Eico Auroralite' Facial Augmentation</url>
<url=showinfo:53394>Men's 'Oculina Carmina' Facial Augmentation</url>
<url=showinfo:53420>Oracle Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53421>Revelation Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53422>Avatar Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53423>Ark Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53424>Jackdaw Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53425>Cerberus Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53426>Chimera Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53427>Leviathan Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53428>Ishtar Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53429>Dominix Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53430>Nyx Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53431>Erebus Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53432>Muninn Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53433>Hurricane Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53434>Panther Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53435>Nidhoggur Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53436>Astero Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53437>Stratios Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53438>Nestor Yoiul Star SKIN (Permanent)</url>
<url=showinfo:53461>Yoiul Festival Starburst Firework</url>
<url=showinfo:53476>Subcranial Nanocontrollers</url>
Icon TypeID & Name Description Group Attributes
52568 - HyperCore HyperCores are used to sell your items on the HyperNet Relay trade network. HyperCores act as a broker’s fee and the amount required is based on the total value of what you will offer on the HyperNet Relay.

This HyperCore represents a defined quantity of Quantum Entangled 4-Helium that will be used to establish, encrypt and synchronize pairs of HyperNodes on the HyperNet Relay.

A wealth creation, resource exchange and data routing service from PKN Interstellar, the HyperNet Relay prices and synchronizes FTL communications across New Eden.

HyperNet Relay is operated by PKN Cryptographic, a PKN Interstellar corporation.

Creating Value / Connecting Worlds
Commodities
Click to toggle showing the 13 attributes. descriptionID: 554388
typeID: 52568
Capacity: 0.0
typeNameID: 550879
iconID: 24205
basePrice: 0.0
marketGroupID: 2701 (HyperNet Relay)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 526
portionSize: 1
53321 - Swarm C No Description Deadspace Rogue Drone Swarm
Click to toggle showing the 86 attributes. typeID: 53321
graphicID: 2776
Capacity: 235.0
typeNameID: 553643
basePrice: 0.0
Volume: 20000.0
soundID: 11
wreckTypeID: 26591
radius: 31.0
published: False
Mass: 2000000.0
groupID: 806
portionSize: 1
Maximum Locked Targets: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
Shield Capacity: 10.0
Structure Hitpoints: 23.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 1000.0
Disallows Assistance: 1.0
Armor Hitpoints: 15.0
Accuracy falloff : 3000.0
entityChaseMaxDelayChance: 0.85
Turret Tracking: 0.7
Maximum Velocity: 525.0
Ignore Drones Below This Size: 50.0
Signature Radius: 50.0
entityEquipmentMax: 1.0
Use Signature Radius: 1.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
Scan Resolution: 1500.0
entityStrength: 4.0
Optimal Range: 1000.0
Capacitor Recharge time: 500000.0
use effect monitoring: 1.0
gfxTurretID: 392.0
Damage Modifier: 1.25
maxAttackTargets: 1.0
structureUniformity: 1.0
entityChaseMaxDelay: 10000.0
gfxBoosterID: 394.0
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 1.0
Activation time / duration: 10000.0
Targeting Speed: 3500.0
fighterAbilityAntiFighterMissileResistance: 1.0
entityEquipmentGroupMax: 1.0
Magnetometric Sensor Strength: 4.0
entityFlyRange: 750.0
Missile Damage Bonus: 1.0
entitySecurityMaxGain: 5.0
entityBracketColour: 1.0
propulsionGraphicID: 394.0
entityAttackDelayMin: 2000.0
entityAttackDelayMax: 9500.0
Shield recharge time: 500000.0
Bounty: 6375.0
Capacitor Capacity: 45.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Orbit Velocity: 500.0
Signature Resolution: 25.0
entityReactionFactor: 0.375
Threat Target Switch: 1.0
entityDefenderChance: 0.0
EM damage: 2.0
Chance to not change targets: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 4.0
entityAttackRange: 7500.0
Drone Tanking Modifier: 0.7
entityLootCountMin: 1.0
entityLootCountMax: 1.0
Security Status Kill Amount: 0.0125
armorUniformity: 0.75
53322 - Swarm G No Description Deadspace Rogue Drone Swarm
Click to toggle showing the 86 attributes. typeID: 53322
graphicID: 2774
Capacity: 235.0
typeNameID: 553644
basePrice: 0.0
Volume: 20000.0
soundID: 11
wreckTypeID: 26591
radius: 31.0
published: False
Mass: 2000000.0
groupID: 806
portionSize: 1
Maximum Locked Targets: 1.0
Missile Velocity Bonus: 1.5
Missile Flight Time Bonus: 1.5
Shield Capacity: 10.0
Structure Hitpoints: 23.0
Armor EM Damage Resistance: 0.4
Armor Explosive Damage Resistance: 0.9
Armor Kinetic Damage Resistance: 0.75
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 1.0
Shield Explosive Damage Resistance: 0.4
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.8
entityChaseMaxDistance: 1000.0
Disallows Assistance: 1.0
Armor Hitpoints: 15.0
Accuracy falloff : 3000.0
entityChaseMaxDelayChance: 0.85
Turret Tracking: 0.7
Maximum Velocity: 525.0
Ignore Drones Below This Size: 50.0
Signature Radius: 50.0
entityEquipmentMax: 1.0
Use Signature Radius: 1.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
Scan Resolution: 1500.0
entityStrength: 4.0
Optimal Range: 1000.0
Capacitor Recharge time: 500000.0
use effect monitoring: 1.0
gfxTurretID: 392.0
Damage Modifier: 1.25
maxAttackTargets: 1.0
structureUniformity: 1.0
entityChaseMaxDelay: 10000.0
gfxBoosterID: 394.0
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
entityEquipmentMin: 1.0
Activation time / duration: 10000.0
Targeting Speed: 3500.0
fighterAbilityAntiFighterMissileResistance: 1.0
entityEquipmentGroupMax: 1.0
Magnetometric Sensor Strength: 4.0
entityFlyRange: 750.0
Missile Damage Bonus: 1.0
entitySecurityMaxGain: 5.0
entityBracketColour: 1.0
propulsionGraphicID: 394.0
entityAttackDelayMin: 2000.0
entityAttackDelayMax: 9500.0
Shield recharge time: 500000.0
Bounty: 6375.0
Capacitor Capacity: 45.0
Shield Uniformity: 0.75
entityOverviewShipGroupId: 25.0
Orbit Velocity: 500.0
Signature Resolution: 25.0
entityReactionFactor: 0.375
Threat Target Switch: 1.0
entityDefenderChance: 0.0
EM damage: 2.0
Chance to not change targets: 0.0
Explosive damage: 0.0
Kinetic damage: 0.0
Thermal damage: 4.0
entityAttackRange: 7500.0
Drone Tanking Modifier: 0.7
entityLootCountMin: 1.0
entityLootCountMax: 1.0
Security Status Kill Amount: 0.0125
armorUniformity: 0.75
53323 - Frigate No Description Deadspace Rogue Drone Frigate
Click to toggle showing the 96 attributes. typeID: 53323
graphicID: 1219
Capacity: 1200.0
typeNameID: 553650
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 26591
radius: 45.0
published: False
Mass: 100000.0
groupID: 805
portionSize: 1
Structure Hitpoints: 125.0
armorUniformity: 0.75
structureUniformity: 1.0
entityStrength: 4.0
Maximum Velocity: 550.0
Signature Radius: 25.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
Scan Resolution: 950.0
Optimal Range: 900.0
Capacitor Recharge time: 500000.0
Damage Modifier: 1.666666667
entityChaseMaxDelay: 10000.0
entityChaseMaxDelayChance: 0.125
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
Targeting Speed: 2000.0
Signature Resolution: 40.0
Threat Target Switch: 1.0
Use Signature Radius: 1.0
Chance to not change targets: 0.0
use effect monitoring: 1.0
Kinetic damage: 0.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 35.0
Drone Tanking Modifier: 0.7
entityShieldBoostDuration: 5000.0
entityShieldBoostAmount: 0.0
entityArmorRepairDelayChance: 0.18
entityShieldBoostDelayChance: 0.18
Missile Velocity Bonus: 1.0244
Missile Flight Time Bonus: 1.0244
entityChaseMaxDistance: 3800.0
Accuracy falloff : 4000.0
Turret Tracking: 0.35
EM damage: 4.0
Explosive damage: 0.0
Maximum Locked Targets: 8.0
maxAttackTargets: 1.0
Thermal damage: 3.0
Ladar Sensor Strength: 7.0
Magnetometric Sensor Strength: 7.0
Missile Damage Bonus: 1.0
propulsionGraphicID: 394.0
entityOverviewShipGroupId: 25.0
gfxTurretID: 378.0
gfxBoosterID: 394.0
entityAttackRange: 5700.0
entityLootCountMin: 1.0
entityLootCountMax: 2.0
Security Status Kill Amount: 0.008125
Shield Capacity: 350.0
Armor Hitpoints: 125.0
Armor EM Damage Resistance: 0.97
Armor Explosive Damage Resistance: 0.67
Armor Kinetic Damage Resistance: 0.77
Armor Thermal Damage Resistance: 0.87
Shield EM Damage Resistance: 0.97
Shield Explosive Damage Resistance: 0.67
Shield Kinetic Damage Resistance: 0.77
Shield Thermal Damage Resistance: 0.87
entityBracketColour: 1.0
entitySecurityMaxGain: 5.0
Ignore Drones Below This Size: 50.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.9878
Explosion Velocity Bonus: 1.0244
entityFlyRange: 1900.0
entityEquipmentMin: 2.0
entityEquipmentMax: 6.0
entityEquipmentGroupMax: 8.0
entityReactionFactor: 0.28
entityAttackDelayMin: 7275.0
entityAttackDelayMax: 29100.0
Shield recharge time: 500000.0
Bounty: 4875.0
Capacitor Capacity: 100.0
Shield Uniformity: 0.75
entityShieldBoostDelayChanceSmall: 0.13
entityDefenderChance: 0.0
Rate of fire: 1.0
Missile Type: 0.0
Orbit Velocity: 275.0
53324 - Cruiser No Description Deadspace Rogue Drone Cruiser
Click to toggle showing the 95 attributes. typeID: 53324
graphicID: 1222
Capacity: 1200.0
typeNameID: 553651
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 26592
radius: 150.0
published: False
Mass: 100000.0
groupID: 803
portionSize: 1
Structure Hitpoints: 250.0
armorUniformity: 0.75
structureUniformity: 1.0
entityStrength: 4.0
Maximum Velocity: 450.0
Signature Radius: 125.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
Scan Resolution: 300.0
Optimal Range: 1600.0
Capacitor Recharge time: 500000.0
Damage Modifier: 3.75
entityChaseMaxDelay: 10000.0
entityChaseMaxDelayChance: 0.25
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
Targeting Speed: 2000.0
Signature Resolution: 125.0
Threat Target Switch: 1.0
Use Signature Radius: 1.0
Chance to not change targets: 0.0
use effect monitoring: 1.0
Kinetic damage: 0.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 120.0
Drone Tanking Modifier: 0.7
entityShieldBoostDuration: 5000.0
entityShieldBoostAmount: 0.0
entityArmorRepairDelayChance: 0.4
entityShieldBoostDelayChance: 0.4
Missile Velocity Bonus: 1.213
Missile Flight Time Bonus: 1.213
entityChaseMaxDistance: 7200.0
Accuracy falloff : 8000.0
Turret Tracking: 0.132
EM damage: 8.0
Explosive damage: 0.0
Maximum Locked Targets: 8.0
maxAttackTargets: 1.0
Thermal damage: 6.0
Ladar Sensor Strength: 15.0
Magnetometric Sensor Strength: 13.0
Missile Damage Bonus: 1.0
propulsionGraphicID: 394.0
entityOverviewShipGroupId: 26.0
gfxBoosterID: 394.0
entityAttackRange: 10800.0
entityLootCountMin: 1.0
entityLootCountMax: 3.0
Security Status Kill Amount: 0.05
Shield Capacity: 900.0
Armor Hitpoints: 300.0
Armor EM Damage Resistance: 0.8
Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.6
Armor Thermal Damage Resistance: 0.7
Shield EM Damage Resistance: 0.8
Shield Explosive Damage Resistance: 0.5
Shield Kinetic Damage Resistance: 0.6
Shield Thermal Damage Resistance: 0.7
entityBracketColour: 1.0
entitySecurityMaxGain: 5.0
Ignore Drones Below This Size: 50.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.8935
Explosion Velocity Bonus: 1.213
entityFlyRange: 3600.0
entityEquipmentMin: 8.0
entityEquipmentMax: 30.0
entityEquipmentGroupMax: 40.0
entityReactionFactor: 0.51
entityAttackDelayMin: 5550.0
entityAttackDelayMax: 22200.0
Shield recharge time: 500000.0
Bounty: 37500.0
Capacitor Capacity: 600.0
Shield Uniformity: 0.75
entityShieldBoostDelayChanceMedium: 0.35
entityDefenderChance: 0.0025
Rate of fire: 1.0
Missile Type: 0.0
Orbit Velocity: 225.0
53325 - Cruiser Elite No Description Deadspace Rogue Drone Cruiser
Click to toggle showing the 96 attributes. typeID: 53325
graphicID: 1220
Capacity: 1200.0
typeNameID: 553655
basePrice: 0.0
Volume: 60.0
soundID: 11
wreckTypeID: 26592
radius: 150.0
published: False
Mass: 100000.0
groupID: 803
portionSize: 1
Structure Hitpoints: 500.0
armorUniformity: 0.75
structureUniformity: 1.0
entityStrength: 4.0
Maximum Velocity: 450.0
Signature Radius: 125.0
entityFactionLoss: 0.0
Rate of fire: 2500.0
Scan Resolution: 235.0
Optimal Range: 1500.0
Capacitor Recharge time: 1000000.0
Damage Modifier: 3.75
entityChaseMaxDelay: 10000.0
entityChaseMaxDelayChance: 0.25
entityChaseMaxDuration: 10000.0
entityChaseMaxDurationChance: 1.0
Targeting Speed: 2000.0
Signature Resolution: 125.0
Threat Target Switch: 1.0
Use Signature Radius: 1.0
Chance to not change targets: 0.0
use effect monitoring: 1.0
Kinetic damage: 16.0
entityArmorRepairDuration: 10000.0
entityArmorRepairAmount: 170.0
Drone Tanking Modifier: 0.7
entityShieldBoostDuration: 5000.0
entityShieldBoostAmount: 0.0
entityArmorRepairDelayChance: 0.45
entityShieldBoostDelayChance: 0.45
Missile Velocity Bonus: 1.254
Missile Flight Time Bonus: 1.254
entityChaseMaxDistance: 7000.0
Accuracy falloff : 8000.0
Turret Tracking: 0.1056
EM damage: 8.0
Explosive damage: 0.0
Maximum Locked Targets: 8.0
maxAttackTargets: 1.0
Thermal damage: 8.0
Ladar Sensor Strength: 17.0
Magnetometric Sensor Strength: 23.0
Missile Damage Bonus: 1.0
propulsionGraphicID: 394.0
entityOverviewShipGroupId: 26.0
gfxTurretID: 357.0
gfxBoosterID: 394.0
entityAttackRange: 10500.0
entityLootCountMin: 2.0
entityLootCountMax: 6.0
Security Status Kill Amount: 0.06125
Shield Capacity: 1400.0
Armor Hitpoints: 550.0
Armor EM Damage Resistance: 0.75
Armor Explosive Damage Resistance: 0.45
Armor Kinetic Damage Resistance: 0.55
Armor Thermal Damage Resistance: 0.65
Shield EM Damage Resistance: 0.75
Shield Explosive Damage Resistance: 0.45
Shield Kinetic Damage Resistance: 0.55
Shield Thermal Damage Resistance: 0.65
entityBracketColour: 1.0
entitySecurityMaxGain: 5.0
Ignore Drones Below This Size: 50.0
Disallows Assistance: 1.0
Explosion Radius Bonus: 0.873
Explosion Velocity Bonus: 1.254
entityFlyRange: 3500.0
entityEquipmentMin: 9.0
entityEquipmentMax: 40.0
entityEquipmentGroupMax: 60.0
entityReactionFactor: 0.56
entityAttackDelayMin: 5175.0
entityAttackDelayMax: 20700.0
Shield recharge time: 1000000.0
Bounty: 62813.0
Capacitor Capacity: 725.0
Shield Uniformity: 0.75
entityShieldBoostDelayChanceMedium: 0.4
entityDefenderChance: 0.015
Rate of fire: 1.0
Missile Type: 0.0
Orbit Velocity: 225.0
53326 - Battleship Elite No Description Deadspace Rogue Drone Battleship
Click to toggle showing the 14 attributes. typeID: 53326
graphicID: 24500
Capacity: 950.0
isDynamicType: False
typeNameID: 553656
basePrice: 0.0
Volume: 1010000.0
soundID: 11
wreckTypeID: 48742
radius: 250.0
published: False
Mass: 21000000.0
groupID: 802
portionSize: 1
53330 - Ho Ho Hoboleaks 20333 Ho Ho Ho Ho Ho Hoboleaks
Click to toggle showing the 13 attributes. descriptionID: 553697
typeID: 53330
Capacity: 0.0
Meta Level: 0
typeNameID: 553696
basePrice: 10000.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
53331 - Ho Ho Hoboleaks 2033 Ho Ho Ho Ho Ho Hoboleaks
Click to toggle showing the 13 attributes. descriptionID: 553699
typeID: 53331
Capacity: 0.0
Meta Level: 0
typeNameID: 553698
basePrice: 10000.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
53332 - Ho Ho Hoboleaks 99 Ho Ho Ho Ho Ho Hoboleaks
Click to toggle showing the 13 attributes. descriptionID: 553701
typeID: 53332
Capacity: 0.0
Meta Level: 0
typeNameID: 553700
basePrice: 10000.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
53333 - Ho Ho Hoboleaks 1 Ho Ho Ho Ho Ho Hoboleaks
Click to toggle showing the 13 attributes. descriptionID: 553703
typeID: 53333
Capacity: 0.0
Meta Level: 0
typeNameID: 553702
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
53334 - Ho Ho Hoboleaks 444 Ho Ho Ho Ho Ho Hoboleaks
Click to toggle showing the 13 attributes. descriptionID: 553716
typeID: 53334
Capacity: 0.0
Meta Level: 0
typeNameID: 553715
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
53335 - Ho Ho Hoboleaks 2303 Ho Ho Ho Ho Ho Hoboleaks
Click to toggle showing the 13 attributes. descriptionID: 553718
typeID: 53335
Capacity: 0.0
Meta Level: 0
typeNameID: 553717
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
53336 - Ho Ho Hoboleaks 203344 Ho Ho Ho Ho Ho Hoboleaks
Click to toggle showing the 13 attributes. descriptionID: 553720
typeID: 53336
Capacity: 0.0
Meta Level: 0
typeNameID: 553719
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
53337 - Ho Ho Hoboleaks 203 Ho Ho Ho Ho Ho Hoboleaks
Click to toggle showing the 13 attributes. descriptionID: 553725
typeID: 53337
Capacity: 0.0
Meta Level: 0
typeNameID: 553724
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
53338 - Ho Ho Hoboleaks 9 Ho Ho Ho Ho Ho Hoboleaks
Click to toggle showing the 13 attributes. descriptionID: 553727
typeID: 53338
Capacity: 0.0
Meta Level: 0
typeNameID: 553726
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 4041
portionSize: 1
53343 - Yoiul Festival Snowball This snowball is large enough to fit snugly into a Festival Launcher and firing it at another ship would probably be a lot of fun!

The annual Yoiul Festival has come to have some traditions in common with winter celebrations on several of the home worlds of New Eden, including snowball fights.
Festival Charges
Click to toggle showing the 29 attributes. descriptionID: 554137
typeID: 53343
graphicID: 20238
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iconID: 2943
basePrice: 0.0
marketGroupID: 1663 (Special Edition Festival Assets)
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groupID: 500
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Maximum Velocity: 1000.0
Inertia Modifier: 3000.0
Structure Hitpoints: 10.0
Detonation proximity: 35.0
structureUniformity: 1.0
Base Shield Damage: 0.0
aimedLaunch: 1.0
missileNeverDoesDamage: 1.0
rate of fire bonus: 1.0
Thermal damage: -10.0
Used with (Launcher Group): 56.0
Maximum Flight Time: 100000.0
armorPiercingChance: 1.0
Base Armor Damage: 0.0
53344 - Winter Festival Hub No Description Large Collidable Object
Click to toggle showing the 13 attributes. typeID: 53344
graphicID: 22367
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53345 - QA Starter Accelerator No Description Booster
Click to toggle showing the 24 attributes. typeID: 53345
Capacity: 0.0
isDynamicType: False
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Booster Duration: 3600000.0
Non-Destructible: 1.0
Charisma Modifier: 3.0
Intelligence Modifier: 3.0
Memory Modifier: 3.0
Perception Modifier: 3.0
Willpower Modifier: 3.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Maximum Pilot Age: 2.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
53357 - Women's Polar Aurora Exploration Suit Adapted for polar exploration and particularly popular for tourist expeditions on many planets, this exploration suit is practical for many types of polar or tundra environments where the natural beauty of icefields, snowy peaks and the spectacle of aurora lights may be viewed.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Outer
Click to toggle showing the 13 attributes. descriptionID: 554341
typeID: 53357
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typeNameID: 553933
iconID: 24256
basePrice: 0.0
marketGroupID: 1405 (Outerwear)
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published: True
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53360 - Tempest Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553940
typeID: 53360
Capacity: 0.0
raceID: 2
typeNameID: 553939
basePrice: 0.0
marketGroupID: 1967 (Minmatar)
Volume: 0.01
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published: True
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groupID: 1950
portionSize: 1
skin_internalName: Tempest Aurora Universalis
skin_skinMaterialID: 2419
skin_isSingleUse: False
skin_skinDescription: 553938
skin_visibleSerenity: True
skin_skinID: 8338
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [639]
skin_licenseTypeID: 53360
Extra Skin Attributes:
Applies to: Tempest
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
53361 - Hurricane Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553943
typeID: 53361
Capacity: 0.0
raceID: 2
typeNameID: 553942
basePrice: 0.0
marketGroupID: 1959 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hurricane Aurora Universalis
skin_skinMaterialID: 2419
skin_isSingleUse: False
skin_skinDescription: 553941
skin_visibleSerenity: True
skin_skinID: 8339
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24702]
skin_licenseTypeID: 53361
Extra Skin Attributes:
Applies to: Hurricane
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
53362 - Thrasher Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553946
typeID: 53362
Capacity: 0.0
raceID: 2
typeNameID: 553945
basePrice: 0.0
marketGroupID: 1997 (Minmatar)
Volume: 0.01
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published: True
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groupID: 1950
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skin_internalName: Thrasher Aurora Universalis
skin_skinMaterialID: 2419
skin_isSingleUse: False
skin_skinDescription: 553944
skin_visibleSerenity: True
skin_skinID: 8340
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16242]
skin_licenseTypeID: 53362
Extra Skin Attributes:
Applies to: Thrasher
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
53363 - Rupture Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553949
typeID: 53363
Capacity: 0.0
raceID: 2
typeNameID: 553948
basePrice: 0.0
marketGroupID: 1993 (Minmatar)
Volume: 0.01
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published: True
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groupID: 1950
portionSize: 1
skin_internalName: Rupture Aurora Universalis
skin_skinMaterialID: 2419
skin_isSingleUse: False
skin_skinDescription: 553947
skin_visibleSerenity: True
skin_skinID: 8341
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [629]
skin_licenseTypeID: 53363
Extra Skin Attributes:
Applies to: Rupture
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
53364 - Slasher Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553952
typeID: 53364
Capacity: 0.0
raceID: 2
typeNameID: 553951
basePrice: 0.0
marketGroupID: 2005 (Minmatar)
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published: True
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groupID: 1950
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skin_internalName: Slasher Aurora Universalis
skin_skinMaterialID: 2419
skin_isSingleUse: False
skin_skinDescription: 553950
skin_visibleSerenity: True
skin_skinID: 8342
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [585]
skin_licenseTypeID: 53364
Extra Skin Attributes:
Applies to: Slasher
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
53365 - Apocalypse Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553955
typeID: 53365
Capacity: 0.0
raceID: 4
typeNameID: 553954
basePrice: 0.0
marketGroupID: 1964 (Amarr)
Volume: 0.01
radius: 1.0
published: True
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groupID: 1950
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skin_internalName: Apocalypse Aurora Universalis
skin_skinMaterialID: 2422
skin_isSingleUse: False
skin_skinDescription: 553953
skin_visibleSerenity: True
skin_skinID: 8343
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [642]
skin_licenseTypeID: 53365
Extra Skin Attributes:
Applies to: Apocalypse
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
53366 - Harbinger Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553958
typeID: 53366
Capacity: 0.0
raceID: 4
typeNameID: 553957
basePrice: 0.0
marketGroupID: 1956 (Amarr)
Volume: 0.01
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published: True
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groupID: 1950
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skin_internalName: Harbinger Aurora Universalis
skin_skinMaterialID: 2422
skin_isSingleUse: False
skin_skinDescription: 553956
skin_visibleSerenity: True
skin_skinID: 8344
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24696]
skin_licenseTypeID: 53366
Extra Skin Attributes:
Applies to: Harbinger
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
53367 - Coercer Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553961
typeID: 53367
Capacity: 0.0
raceID: 4
typeNameID: 553960
basePrice: 0.0
marketGroupID: 1994 (Amarr)
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published: True
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groupID: 1950
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skin_internalName: Coercer Aurora Universalis
skin_skinMaterialID: 2422
skin_isSingleUse: False
skin_skinDescription: 553959
skin_visibleSerenity: True
skin_skinID: 8345
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16236]
skin_licenseTypeID: 53367
Extra Skin Attributes:
Applies to: Coercer
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
53368 - Maller Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553964
typeID: 53368
Capacity: 0.0
raceID: 4
typeNameID: 553963
basePrice: 0.0
marketGroupID: 1990 (Amarr)
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published: True
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groupID: 1950
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skin_internalName: Maller Aurora Universalis
skin_skinMaterialID: 2422
skin_isSingleUse: False
skin_skinDescription: 553962
skin_visibleSerenity: True
skin_skinID: 8346
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [624]
skin_licenseTypeID: 53368
Extra Skin Attributes:
Applies to: Maller
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
53369 - Executioner Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553967
typeID: 53369
Capacity: 0.0
raceID: 4
typeNameID: 553966
basePrice: 0.0
marketGroupID: 2002 (Amarr)
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skin_internalName: Executioner Aurora Universalis
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skin_allowCCPDevs: False
skin_visibleTranquility: True
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skin_types: [589]
skin_licenseTypeID: 53369
Extra Skin Attributes:
Applies to: Executioner
isSingleUse: False
visibleTranquility: True
visibleSerenity: True
duration: -1
53370 - Condor Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553970
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53371 - Moa Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
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53372 - Cormorant Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
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53373 - Drake Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
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53374 - Raven Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
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53375 - Atron Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
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53376 - Vexor Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553988
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53377 - Catalyst Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 553991
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53378 - Myrmidon Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
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Applies to: Myrmidon
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53379 - Megathron Aurora Universalis SKIN (Permanent) Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
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53380 - Women's Aurora Universalis T-Shirt Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This T-shirt design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Tops
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53381 - Women's Aurora Universalis Cap Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This cap design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Headwear
Click to toggle showing the 13 attributes. descriptionID: 554345
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53382 - Men's Polar Aurora Exploration Suit Adapted for polar exploration and particularly popular for tourist expeditions on many planets, this exploration suit is practical for many types of polar or tundra environments where the natural beauty of icefields, snowy peaks and the spectacle of aurora lights may be viewed.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Outer
Click to toggle showing the 13 attributes. descriptionID: 554340
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53383 - Men's Aurora Universalis T-Shirt Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This T-shirt design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Tops
Click to toggle showing the 13 attributes. descriptionID: 554342
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53384 - Men's Aurora Universalis Cap Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This cap design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Headwear
Click to toggle showing the 13 attributes. descriptionID: 554344
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53385 - Women's 'Oculina Carmina' Facial Augmentation This mesh-tech facial augmentation is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data.

Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
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53386 - Women's 'Eico Auroralite' Facial Augmentation This Eico-type facial augmentation is inlaid with the propriety "Auroralite" material and has been released to mark the universal end of year celebration of the Yoiul Festival.

Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 13 attributes. descriptionID: 554335
typeID: 53386
Capacity: 0.0
typeNameID: 554048
iconID: 24263
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
53393 - Men's 'Eico Auroralite' Facial Augmentation This Eico-type facial augmentation is inlaid with the propriety "Auroralite" material and has been released to mark the universal end of year celebration of the Yoiul Festival.

Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 13 attributes. descriptionID: 554334
typeID: 53393
Capacity: 0.0
typeNameID: 554058
iconID: 24264
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
53394 - Men's 'Oculina Carmina' Facial Augmentation This mesh-tech facial augmentation is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data.

Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Augmentations
Click to toggle showing the 13 attributes. descriptionID: 554336
typeID: 53394
Capacity: 0.0
typeNameID: 554059
iconID: 24265
basePrice: 0.0
marketGroupID: 1836 (Augmentations)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1670
portionSize: 1
53420 - Oracle Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554277
typeID: 53420
Capacity: 0.0
raceID: 4
typeNameID: 554276
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1956 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Oracle Yoiul Star
skin_skinMaterialID: 2423
skin_isSingleUse: False
skin_skinDescription: 554275
skin_visibleSerenity: False
skin_skinID: 8358
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [4302]
skin_licenseTypeID: 53420
Extra Skin Attributes:
Applies to: Oracle
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53421 - Revelation Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554280
typeID: 53421
Capacity: 0.0
raceID: 4
typeNameID: 554279
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1980 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Revelation Yoiul Star
skin_skinMaterialID: 2423
skin_isSingleUse: False
skin_skinDescription: 554278
skin_visibleSerenity: False
skin_skinID: 8359
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [19720]
skin_licenseTypeID: 53421
Extra Skin Attributes:
Applies to: Revelation
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53422 - Avatar Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554283
typeID: 53422
Capacity: 0.0
raceID: 4
typeNameID: 554282
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1978 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Avatar Yoiul Star
skin_skinMaterialID: 2423
skin_isSingleUse: False
skin_skinDescription: 554281
skin_visibleSerenity: False
skin_skinID: 8360
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11567]
skin_licenseTypeID: 53422
Extra Skin Attributes:
Applies to: Avatar
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53423 - Ark Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554286
typeID: 53423
Capacity: 0.0
raceID: 4
typeNameID: 554285
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2095 (Amarr)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ark Yoiul Star
skin_skinMaterialID: 2423
skin_isSingleUse: False
skin_skinDescription: 554284
skin_visibleSerenity: False
skin_skinID: 8361
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28850]
skin_licenseTypeID: 53423
Extra Skin Attributes:
Applies to: Ark
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53424 - Jackdaw Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554290
typeID: 53424
Capacity: 0.0
raceID: 1
typeNameID: 554289
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2391 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Jackdaw Yoiul Star
skin_skinMaterialID: 2424
skin_isSingleUse: False
skin_skinDescription: 554288
skin_visibleSerenity: False
skin_skinID: 8362
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [34828]
skin_licenseTypeID: 53424
Extra Skin Attributes:
Applies to: Jackdaw
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53425 - Cerberus Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554293
typeID: 53425
Capacity: 0.0
raceID: 1
typeNameID: 554292
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2070 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cerberus Yoiul Star
skin_skinMaterialID: 2424
skin_isSingleUse: False
skin_skinDescription: 554291
skin_visibleSerenity: False
skin_skinID: 8363
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11993]
skin_licenseTypeID: 53425
Extra Skin Attributes:
Applies to: Cerberus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53426 - Chimera Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554296
typeID: 53426
Capacity: 0.0
raceID: 1
typeNameID: 554295
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1975 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Chimera Yoiul Star
skin_skinMaterialID: 2424
skin_isSingleUse: False
skin_skinDescription: 554294
skin_visibleSerenity: False
skin_skinID: 8364
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23915]
skin_licenseTypeID: 53426
Extra Skin Attributes:
Applies to: Chimera
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53427 - Leviathan Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554299
typeID: 53427
Capacity: 0.0
raceID: 1
typeNameID: 554298
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2092 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Leviathan Yoiul Star
skin_skinMaterialID: 2424
skin_isSingleUse: False
skin_skinDescription: 554297
skin_visibleSerenity: False
skin_skinID: 8365
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [3764]
skin_licenseTypeID: 53427
Extra Skin Attributes:
Applies to: Leviathan
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53428 - Ishtar Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554303
typeID: 53428
Capacity: 0.0
raceID: 8
typeNameID: 554302
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2071 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ishtar Yoiul Star
skin_skinMaterialID: 2425
skin_isSingleUse: False
skin_skinDescription: 554301
skin_visibleSerenity: False
skin_skinID: 8366
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12005]
skin_licenseTypeID: 53428
Extra Skin Attributes:
Applies to: Ishtar
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53429 - Dominix Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554306
typeID: 53429
Capacity: 0.0
raceID: 8
typeNameID: 554305
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1966 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Dominix Yoiul Star
skin_skinMaterialID: 2425
skin_isSingleUse: False
skin_skinDescription: 554304
skin_visibleSerenity: False
skin_skinID: 8367
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [645]
skin_licenseTypeID: 53429
Extra Skin Attributes:
Applies to: Dominix
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53430 - Nyx Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554309
typeID: 53430
Capacity: 0.0
raceID: 8
typeNameID: 554308
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1976 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nyx Yoiul Star
skin_skinMaterialID: 2425
skin_isSingleUse: False
skin_skinDescription: 554307
skin_visibleSerenity: False
skin_skinID: 8368
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [23913]
skin_licenseTypeID: 53430
Extra Skin Attributes:
Applies to: Nyx
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53431 - Erebus Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554312
typeID: 53431
Capacity: 0.0
raceID: 8
typeNameID: 554311
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1979 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Erebus Yoiul Star
skin_skinMaterialID: 2425
skin_isSingleUse: False
skin_skinDescription: 554310
skin_visibleSerenity: False
skin_skinID: 8369
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [671]
skin_licenseTypeID: 53431
Extra Skin Attributes:
Applies to: Erebus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53432 - Muninn Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554315
typeID: 53432
Capacity: 0.0
raceID: 2
typeNameID: 554314
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2072 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Muninn Yoiul Star
skin_skinMaterialID: 2426
skin_isSingleUse: False
skin_skinDescription: 554313
skin_visibleSerenity: False
skin_skinID: 8370
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12015]
skin_licenseTypeID: 53432
Extra Skin Attributes:
Applies to: Muninn
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53433 - Hurricane Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554318
typeID: 53433
Capacity: 0.0
raceID: 2
typeNameID: 554317
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1959 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Hurricane Yoiul Star
skin_skinMaterialID: 2426
skin_isSingleUse: False
skin_skinDescription: 554316
skin_visibleSerenity: False
skin_skinID: 8371
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24702]
skin_licenseTypeID: 53433
Extra Skin Attributes:
Applies to: Hurricane
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53434 - Panther Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554321
typeID: 53434
Capacity: 0.0
raceID: 2
typeNameID: 554320
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2113 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Panther Yoiul Star
skin_skinMaterialID: 2426
skin_isSingleUse: False
skin_skinDescription: 554319
skin_visibleSerenity: False
skin_skinID: 8372
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [22440]
skin_licenseTypeID: 53434
Extra Skin Attributes:
Applies to: Panther
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53435 - Nidhoggur Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554324
typeID: 53435
Capacity: 0.0
raceID: 2
typeNameID: 554323
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1977 (Minmatar)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nidhoggur Yoiul Star
skin_skinMaterialID: 2426
skin_isSingleUse: False
skin_skinDescription: 554322
skin_visibleSerenity: False
skin_skinID: 8373
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [24483]
skin_licenseTypeID: 53435
Extra Skin Attributes:
Applies to: Nidhoggur
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53436 - Astero Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554327
typeID: 53436
Capacity: 0.0
raceID: 8
typeNameID: 554326
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2031 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Astero Yoiul Star
skin_skinMaterialID: 2427
skin_isSingleUse: False
skin_skinDescription: 554325
skin_visibleSerenity: False
skin_skinID: 8374
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33468]
skin_licenseTypeID: 53436
Extra Skin Attributes:
Applies to: Astero
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53437 - Stratios Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554330
typeID: 53437
Capacity: 0.0
raceID: 8
typeNameID: 554329
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2030 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Stratios Yoiul Star
skin_skinMaterialID: 2427
skin_isSingleUse: False
skin_skinDescription: 554328
skin_visibleSerenity: False
skin_skinID: 8375
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33470]
skin_licenseTypeID: 53437
Extra Skin Attributes:
Applies to: Stratios
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53438 - Nestor Yoiul Star SKIN (Permanent) During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 554333
typeID: 53438
Capacity: 0.0
raceID: 8
typeNameID: 554332
basePrice: 0.0
metaGroupID: 17
marketGroupID: 1963 (Pirate Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Nestor Yoiul Star
skin_skinMaterialID: 2427
skin_isSingleUse: False
skin_skinDescription: 554331
skin_visibleSerenity: False
skin_skinID: 8376
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [33472]
skin_licenseTypeID: 53438
Extra Skin Attributes:
Applies to: Nestor
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
53461 - Yoiul Festival Starburst Firework This Yoiul Festival Starburst Firework is a special display pyrotechnic designed for use in Festival Launchers. The firework is a popular means of marking and celebrating the universal end of year holidays during the Yoiul Festival. Festival Charges
Click to toggle showing the 15 attributes. descriptionID: 554496
typeID: 53461
graphicID: 24519
Capacity: 0.0
typeNameID: 554495
iconID: 20973
basePrice: 0.0
marketGroupID: 1663 (Special Edition Festival Assets)
Volume: 0.1
radius: 1.0
published: True
Mass: 100.0
Tech Level: 1
groupID: 500
portionSize: 100
53476 - Subcranial Nanocontrollers The Subcranial Nanocontroller is an advanced component from Lai Dai intended for use in biomechanical and neurocybernetic implants in a similar fashion to the older Transcranial Controller technology owned and licensed by Ishukone. Implants using Subcranial Nanocontrollers are being marketed as cheaper, more flexible and less intrusive. Lai Dai is believed to have made some key breakthroughs in its development of this technology after acquiring medical research and technology in the course of asset recovery operations carried out by Lai Dai Protection Services.

It is believed that the Khanid Kingdom and Tash-Murkon Family are eager to incorporate the new technology in more advanced, efficient and pervasive slave control devices with the aim being the elimination of the Vitoc method of enforcing slavery obedience. Many believe the Vitoc method is fatally vulnerable to chemical and biological subversion vectors, and several attacks using Insorum and Deathglow to provoke slave uprisings have reinforced this view in the Amarr Empire. The future of the Subcranial Nanocontroller technology, and Lai Dai's profit margins looks bright as a consequence.
Miscellaneous
Click to toggle showing the 14 attributes. descriptionID: 554501
typeID: 53476
Capacity: 0.0
isDynamicType: False
typeNameID: 554500
iconID: 1164
basePrice: 0.0
marketGroupID: 20 (Industrial Goods)
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 314
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (1 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
3533 - Echelon Blueprint BP Price: 300,000 ISK
Build Time: 0
Copy:4800 ME:2100 TE:2100 Limit:30x


No blueprint entry found. BP Price: 300,000 ISK
Build Time: 0
Copy:4800 ME:2100 TE:2100 Limit:30x


No blueprint entry found.
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (0 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
Attributes (0 Entries)
Attribute Name Diff
Attributes per Type (250 Entries)
TypeID, Name, and Group Diff
2204 - Acolyte I Blueprint (Combat Drone Blueprint) graphicID: None => 1084
2788 - Cynosural Generator Array Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
marketGroupID: 1342 (Cynosural Generator Arrays) => None
2789 - Cynosural System Jammer Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
marketGroupID: 1343 (Cynosural System Jammers) => None
2800 - Jump Bridge Blueprint (Starbase Blueprint) radius: 0.0 => 1.0
marketGroupID: 1346 (Jump Bridge) => None
3533 - Echelon Blueprint (Frigate Blueprint) radius: 0.0 => 1.0
published: True => False
graphicID: 54 => 10782
12297 - Mobile Small Warp Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) graphicID: None => 2309
12300 - Mobile Medium Warp Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) graphicID: None => 2309
12301 - Mobile Large Warp Disruptor I Blueprint (Mobile Warp Disruptor Blueprint) graphicID: None => 2309
12836 - Transcranial Microcontrollers (Specialized Commodities - Tier 3) radius: 0.0 => 1.0
21096 - Cynosural Field Generator I (Cynosural Field Generator) Can be fitted to: None => 11019.0
21943 - Amarr Factory Outpost Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
21944 - Caldari Research Outpost Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
21945 - Gallente Administrative Outpost Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
21946 - Minmatar Service Outpost Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
22573 - Praetor EV-900 Blueprint (Energy Neutralizer Drone Blueprint) graphicID: None => 1119
22766 - Heavy Shield Maintenance Bot I Blueprint (Logistic Drone Blueprint) graphicID: None => 1079
23474 - Wasp EC-900 Blueprint (Electronic Warfare Drone Blueprint) graphicID: None => 1079
23507 - Ogre SD-900 Blueprint (Electronic Warfare Drone Blueprint) graphicID: None => 20250
23511 - Praetor TD-900 Blueprint (Electronic Warfare Drone Blueprint) graphicID: None => 1119
23513 - Berserker TP-900 Blueprint (Electronic Warfare Drone Blueprint) graphicID: None => 2949
23524 - Heavy Armor Maintenance Bot I Blueprint (Logistic Drone Blueprint) graphicID: None => 1119
23537 - Berserker SW-900 Blueprint (Stasis Webifying Drone Blueprint) graphicID: None => 2949
23660 - Acolyte EV-300 Blueprint (Energy Neutralizer Drone Blueprint) graphicID: None => 1084
23703 - Infiltrator EV-600 Blueprint (Energy Neutralizer Drone Blueprint) graphicID: None => 2778
23706 - Vespa EC-600 Blueprint (Electronic Warfare Drone Blueprint) graphicID: None => 2776
23708 - Hornet EC-300 Blueprint (Electronic Warfare Drone Blueprint) graphicID: None => 1104
23710 - Medium Armor Maintenance Bot I Blueprint (Logistic Drone Blueprint) graphicID: None => 2778
23712 - Light Armor Maintenance Bot I Blueprint (Logistic Drone Blueprint) graphicID: None => 1084
23714 - Hammerhead SD-600 Blueprint (Electronic Warfare Drone Blueprint) graphicID: None => 2774
23716 - Hobgoblin SD-300 Blueprint (Electronic Warfare Drone Blueprint) graphicID: None => 1099
23718 - Medium Shield Maintenance Bot I Blueprint (Logistic Drone Blueprint) graphicID: None => 2776
23720 - Light Shield Maintenance Bot I Blueprint (Logistic Drone Blueprint) graphicID: None => 1104
23722 - Valkyrie TP-600 Blueprint (Electronic Warfare Drone Blueprint) graphicID: None => 2780
23724 - Warrior TP-300 Blueprint (Electronic Warfare Drone Blueprint) graphicID: None => 1124
23726 - Infiltrator TD-600 Blueprint (Electronic Warfare Drone Blueprint) graphicID: None => 2778
23728 - Acolyte TD-300 Blueprint (Electronic Warfare Drone Blueprint) graphicID: None => 1084
23730 - Valkyrie SW-600 Blueprint (Stasis Webifying Drone Blueprint) graphicID: None => 2780
23732 - Warrior SW-300 Blueprint (Stasis Webifying Drone Blueprint) graphicID: None => 1124
26850 - Tournament Bubble TEST Blueprint (Mobile Warp Disruptor Blueprint) graphicID: None => 2309
26889 - Mobile Large Warp Disruptor II Blueprint (Mobile Warp Disruptor Blueprint) graphicID: None => 2309
26891 - Mobile Medium Warp Disruptor II Blueprint (Mobile Warp Disruptor Blueprint) graphicID: None => 2309
26893 - Mobile Small Warp Disruptor II Blueprint (Mobile Warp Disruptor Blueprint) graphicID: None => 2309
27657 - Foundation Upgrade Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
27659 - Pedestal Upgrade Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
27661 - Monument Upgrade Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
27663 - Amarr Basic Outpost Factory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
27665 - Amarr Advanced Outpost Factory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
27667 - Amarr Outpost Factory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
27677 - Angel Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3290
27680 - Angel Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3290
27681 - Angel Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3290
27682 - Blood Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3292
27684 - Blood Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3292
27685 - Blood Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3292
27688 - Dark Blood Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3292
27689 - Dark Blood Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3292
27690 - Dark Blood Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3292
27694 - Domination Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3290
27695 - Domination Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3290
27696 - Domination Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3290
27697 - Guristas Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3294
27698 - Guristas Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3294
27699 - Guristas Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3294
27703 - Dread Guristas Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3294
27704 - Dread Guristas Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3294
27705 - Dread Guristas Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3294
27706 - Serpentis Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3298
27707 - Serpentis Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3298
27708 - Serpentis Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3298
27712 - Shadow Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3298
27713 - Shadow Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3298
27714 - Shadow Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3298
27781 - Sansha Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3295
27783 - Sansha Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3295
27785 - Sansha Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3295
27787 - True Sansha Control Tower Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3295
27789 - True Sansha Control Tower Medium Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3295
27791 - True Sansha Control Tower Small Blueprint (Starbase - Control Tower Blueprints) graphicID: None => 3295
27807 - Sansha Large Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 2751
27808 - Sansha Large Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 2751
27809 - Sansha Medium Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27810 - Sansha Medium Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27811 - Sansha Small Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27812 - Sansha Small Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27813 - True Sansha Small Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27814 - True Sansha Small Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27815 - True Sansha Medium Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27816 - True Sansha Medium Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27817 - True Sansha Large Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 2751
27818 - True Sansha Large Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 2751
27819 - Blood Large Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 2751
27820 - Blood Large Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 2751
27821 - Blood Medium Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27822 - Blood Medium Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27823 - Blood Small Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27824 - Blood Small Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27825 - Dark Blood Large Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 2751
27826 - Dark Blood Large Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 2751
27827 - Dark Blood Medium Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27828 - Dark Blood Medium Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27829 - Dark Blood Small Beam Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27830 - Dark Blood Small Pulse Laser Battery Blueprint (Starbase - Laser Battery Blueprints) graphicID: None => 1006
27831 - Angel Large Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 2751
27832 - Angel Large Autocannon Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 2751
27833 - Angel Medium Autocannon Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 22216
27834 - Angel Small Autocannon Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 22216
27835 - Angel Medium Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 22216
27836 - Angel Small Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 22216
27837 - Domination Small Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 1216
27838 - Domination Medium Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 1216
27839 - Domination Large Artillery Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 2751
27840 - Domination Large Autocannon Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 2751
27841 - Domination Medium Autocannon Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 1216
27842 - Domination Small Autocannon Battery Blueprint (Starbase - Projectile Battery Blueprints) graphicID: None => 1216
27843 - Serpentis Large Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 2751
27844 - Serpentis Medium Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 22215
27845 - Serpentis Small Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 22215
27846 - Serpentis Small Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 22215
27847 - Serpentis Medium Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 22215
27848 - Serpentis Large Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 2751
27849 - Shadow Large Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 2751
27850 - Shadow Large Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 2751
27851 - Shadow Medium Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 1213
27852 - Shadow Medium Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 1213
27853 - Shadow Small Blaster Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 1213
27854 - Shadow Small Railgun Battery Blueprint (Starbase - Hybrid Battery Blueprints) graphicID: None => 1213
27859 - Guristas Ion Field Projection Battery Blueprint (Starbase - ECM Jamming Array Blueprints) graphicID: None => 2613
27860 - Guristas White Noise Generation Battery Blueprint (Starbase - ECM Jamming Array Blueprints) graphicID: None => 2613
27861 - Guristas Spatial Destabilization Battery Blueprint (Starbase - ECM Jamming Array Blueprints) graphicID: None => 2613
27862 - Guristas Phase Inversion Battery Blueprint (Starbase - ECM Jamming Array Blueprints) graphicID: None => 2613
27863 - Dread Guristas Phase Inversion Battery Blueprint (Starbase - ECM Jamming Array Blueprints) graphicID: None => 2613
27864 - Dread Guristas Ion Field Projection Battery Blueprint (Starbase - ECM Jamming Array Blueprints) graphicID: None => 2613
27865 - Dread Guristas Spatial Destabilization Battery Blueprint (Starbase - ECM Jamming Array Blueprints) graphicID: None => 2613
27866 - Dread Guristas White Noise Generation Battery Blueprint (Starbase - ECM Jamming Array Blueprints) graphicID: None => 2613
27867 - Serpentis Warp Scrambling Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) graphicID: None => 2615
27868 - Serpentis Warp Disruption Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) graphicID: None => 2615
27869 - Shadow Warp Disruption Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) graphicID: None => 2615
27870 - Shadow Warp Scrambling Battery Blueprint (Starbase - Warp Scrambling Battery Blueprints) graphicID: None => 2615
27871 - Angel Stasis Webification Battery Blueprint (Starbase - Stasis Webification Battery Blueprints) graphicID: None => 2613
27872 - Domination Stasis Webification Battery Blueprint (Starbase - Stasis Webification Battery Blueprints) graphicID: None => 2613
27873 - Serpentis Sensor Dampening Battery Blueprint (Starbase - Sensor Dampening Array Blueprints) graphicID: None => 2613
27874 - Shadow Sensor Dampening Battery Blueprint (Starbase - Sensor Dampening Array Blueprints) graphicID: None => 2613
27875 - Blood Energy Neutralizing Battery Blueprint (Starbase - Energy Neutralizing Battery Blueprints) graphicID: None => 2613
27876 - Dark Blood Energy Neutralizing Battery Blueprint (Starbase - Energy Neutralizing Battery Blueprints) graphicID: None => 2613
27877 - Sansha Energy Neutralizing Battery Blueprint (Starbase - Energy Neutralizing Battery Blueprints) graphicID: None => 2613
27878 - True Sansha Energy Neutralizing Battery Blueprint (Starbase - Energy Neutralizing Battery Blueprints) graphicID: None => 2613
27938 - Caldari Basic Outpost Factory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
27940 - Gallente Basic Outpost Factory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
27942 - Minmatar Basic Outpost Factory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
27944 - Guristas XL Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) graphicID: None => 2603
27945 - Guristas Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) graphicID: None => 2603
27946 - Guristas Cruise Missile Battery Blueprint (Starbase - Missile Battery Blueprints) graphicID: None => 2603
27947 - Dread Guristas Cruise Missile Battery Blueprint (Starbase - Missile Battery Blueprints) graphicID: None => 2603
27948 - Dread Guristas Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) graphicID: None => 2603
27949 - Dread Guristas XL Torpedo Battery Blueprint (Starbase - Missile Battery Blueprints) graphicID: None => 2603
27958 - Caldari Outpost Factory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
27960 - Caldari Advanced Outpost Factory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
27962 - Amarr Basic Outpost Plant Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
27964 - Amarr Outpost Plant Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
27966 - Amarr Advanced Outpost Plant Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
27968 - Gallente Outpost Factory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
27970 - Gallente Advanced Outpost Factory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
27972 - Minmatar Outpost Factory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
27974 - Minmatar Advanced Outpost Factory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
27976 - Gallente Outpost Plant Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
27978 - Gallente Advanced Outpost Plant Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
27980 - Minmatar Outpost Plant Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
27982 - Minmatar Advanced Outpost Plant Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
27984 - Gallente Basic Outpost Plant Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
27986 - Minmatar Basic Outpost Plant Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
27988 - Amarr Basic Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
27990 - Amarr Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
27992 - Amarr Advanced Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
27994 - Caldari Basic Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
27996 - Caldari Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
27998 - Caldari Advanced Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
28000 - Caldari Basic Outpost Research Facility Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
28002 - Caldari Outpost Research Facility Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
28004 - Caldari Advanced Outpost Research Facility Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
28006 - Gallente Basic Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
28008 - Gallente Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
28010 - Gallente Advanced Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
28012 - Minmatar Basic Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
28014 - Minmatar Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
28016 - Minmatar Advanced Outpost Laboratory Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
28018 - Amarr Basic Outpost Refinery Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
28020 - Amarr Outpost Refinery Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
28022 - Amarr Advanced Outpost Refinery Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
28024 - Caldari Basic Outpost Refinery Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
28026 - Caldari Outpost Refinery Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
28028 - Caldari Advanced Outpost Refinery Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
28030 - Gallente Basic Outpost Refinery Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
28032 - Gallente Outpost Refinery Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
28034 - Gallente Advanced Outpost Refinery Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
28036 - Minmatar Basic Outpost Refinery Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
28038 - Minmatar Outpost Refinery Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
28040 - Minmatar Advanced Outpost Refinery Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
28042 - Amarr Basic Outpost Office Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
28044 - Amarr Outpost Office Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
28046 - Amarr Advanced Outpost Office Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3304
28048 - Caldari Basic Outpost Office Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
28050 - Caldari Outpost Office Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
28052 - Caldari Advanced Outpost Office Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3303
28054 - Gallente Basic Outpost Office Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
28056 - Gallente Outpost Office Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
28058 - Gallente Advanced Outpost Office Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3306
28060 - Minmatar Basic Outpost Office Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
28062 - Minmatar Outpost Office Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
28064 - Minmatar Advanced Outpost Office Platform Blueprint (Construction Platform Blueprint) graphicID: None => 3305
28198 - Heavy Armor Maintenance Bot II Blueprint (Logistic Drone Blueprint) graphicID: None => 1120
28200 - Heavy Shield Maintenance Bot II Blueprint (Logistic Drone Blueprint) graphicID: None => 1080
28202 - Light Armor Maintenance Bot II Blueprint (Logistic Drone Blueprint) graphicID: None => 2764
28204 - Light Shield Maintenance Bot II Blueprint (Logistic Drone Blueprint) graphicID: None => 20261
28206 - Medium Armor Maintenance Bot II Blueprint (Logistic Drone Blueprint) graphicID: None => 1109
28208 - Medium Shield Maintenance Bot II Blueprint (Logistic Drone Blueprint) graphicID: None => 2775
28263 - 'Integrated' Acolyte Blueprint (Combat Drone Blueprint) graphicID: None => 1084
28771 - Syndicate Mobile Large Warp Disruptor Blueprint (Mobile Warp Disruptor Blueprint) graphicID: None => 2309
28773 - Syndicate Mobile Medium Warp Disruptor Blueprint (Mobile Warp Disruptor Blueprint) graphicID: None => 2309
28775 - Syndicate Mobile Small Warp Disruptor Blueprint (Mobile Warp Disruptor Blueprint) graphicID: None => 2309
29249 - Magnate Blueprint (Frigate Blueprint) graphicID: None => 3367
30221 - Melted Snowball CXIV (Festival Charges Expired) descriptionID: None => 553770
groupID: 500 => 976
31865 - Imperial Navy Acolyte Blueprint (Combat Drone Blueprint) graphicID: None => 2947
33569 - Melted Snowball (Festival Charges Expired) descriptionID: None => 553769
groupID: 500 => 976
33672 - Heavy Hull Maintenance Bot I Blueprint (Logistic Drone Blueprint) graphicID: None => 20250
33705 - Medium Hull Maintenance Bot I Blueprint (Logistic Drone Blueprint) graphicID: None => 2774
33707 - Light Hull Maintenance Bot I Blueprint (Logistic Drone Blueprint) graphicID: None => 1099
33709 - Heavy Hull Maintenance Bot II Blueprint (Logistic Drone Blueprint) graphicID: None => 1115
33711 - Medium Hull Maintenance Bot II Blueprint (Logistic Drone Blueprint) graphicID: None => 1095
33713 - Light Hull Maintenance Bot II Blueprint (Logistic Drone Blueprint) graphicID: None => 1100
47489 - Seeker Eluder (Seeker Scouts) Armor EM Damage Resistance: 0.4 => 1.0
Armor Explosive Damage Resistance: 0.9 => 1.0
Armor Kinetic Damage Resistance: 0.75 => 1.0
Armor Thermal Damage Resistance: 0.75 => 1.0
Shield Explosive Damage Resistance: 0.4 => 1.0
Shield Kinetic Damage Resistance: 0.6 => 1.0
Shield Thermal Damage Resistance: 0.8 => 1.0
47490 - Seeker Flare (Seeker Scouts) Armor EM Damage Resistance: 0.3 => 1.0
Armor Explosive Damage Resistance: 0.3 => 1.0
Armor Kinetic Damage Resistance: 0.3 => 1.0
Armor Thermal Damage Resistance: 7.0 => 1.0
Shield EM Damage Resistance: 0.3 => 1.0
Shield Explosive Damage Resistance: 0.3 => 1.0
Shield Kinetic Damage Resistance: 0.3 => 1.0
Shield Thermal Damage Resistance: 7.0 => 1.0
47491 - Seeker Trauma (Seeker Scouts) Armor EM Damage Resistance: 0.3 => 1.0
Armor Explosive Damage Resistance: 0.3 => 1.0
Armor Kinetic Damage Resistance: 7.0 => 1.0
Armor Thermal Damage Resistance: 0.3 => 1.0
Shield EM Damage Resistance: 0.3 => 1.0
Shield Explosive Damage Resistance: 0.3 => 1.0
Shield Kinetic Damage Resistance: 7.0 => 1.0
Shield Thermal Damage Resistance: 0.3 => 1.0
47492 - Seeker Pacekeeper (Seeker Scouts) Armor EM Damage Resistance: 0.4 => 1.0
Armor Explosive Damage Resistance: 0.9 => 1.0
Armor Kinetic Damage Resistance: 0.75 => 1.0
Armor Thermal Damage Resistance: 0.75 => 1.0
Shield Explosive Damage Resistance: 0.4 => 1.0
Shield Kinetic Damage Resistance: 0.6 => 1.0
Shield Thermal Damage Resistance: 0.8 => 1.0
47542 - Seeker Aurora (Seeker Scouts) Armor EM Damage Resistance: 7.0 => 1.0
Armor Explosive Damage Resistance: 0.3 => 1.0
Armor Kinetic Damage Resistance: 0.3 => 1.0
Armor Thermal Damage Resistance: 0.3 => 1.0
Shield EM Damage Resistance: 7.0 => 1.0
Shield Explosive Damage Resistance: 0.3 => 1.0
Shield Kinetic Damage Resistance: 0.3 => 1.0
Shield Thermal Damage Resistance: 0.3 => 1.0
47543 - Seeker Nova (Seeker Scouts) Armor EM Damage Resistance: 0.3 => 1.0
Armor Explosive Damage Resistance: 7.0 => 1.0
Armor Kinetic Damage Resistance: 0.3 => 1.0
Armor Thermal Damage Resistance: 0.3 => 1.0
Shield EM Damage Resistance: 0.3 => 1.0
Shield Explosive Damage Resistance: 7.0 => 1.0
Shield Kinetic Damage Resistance: 0.3 => 1.0
Shield Thermal Damage Resistance: 0.3 => 1.0
48745 - 'Subverted' JVN-UC49 Blueprint (Combat Drone Blueprint) graphicID: 1099 => 2774
52678 - Jita Trade Hub (Station) graphicID: 1019 => 24488
53041 - Men's 'RubySet TorsoRig' Body Augmentation (Augmentations) published: False => True
descriptionID: None => 554338
marketGroupID: None => 1836 (Augmentations)
53080 - Survey Array (Spawn Container)
Click to toggle showing the 13 attributes.Structure Hitpoints: None => 10000000.0
Primary Skill required: None => 21718.0
requiredSkill1Level: None => 1.0
entityEquipmentMin: None => 0.0
entityEquipmentMax: None => 0.0
Capacitor Capacity: None => 2700.0
structureUniformity: None => 1.0
Signature Radius: None => 500.0
Disallows Assistance: None => 1.0
spawnWithoutGuardsToo: None => 1.0
tierDifficulty: None => 3.0
hackable: None => 1.0
groupID: 319 => 306
53081 - Survey Ship (Spawn Container)
Click to toggle showing the 14 attributes.Structure Hitpoints: None => 10000000.0
Primary Skill required: None => 21718.0
requiredSkill1Level: None => 1.0
entityEquipmentMin: None => 0.0
entityEquipmentMax: None => 0.0
Capacitor Capacity: None => 2700.0
structureUniformity: None => 1.0
Signature Radius: None => 500.0
Disallows Assistance: None => 1.0
spawnWithoutGuardsToo: None => 1.0
tierDifficulty: None => 3.0
hackable: None => 1.0
descriptionID: None => 552907
groupID: 226 => 306
53082 - Astronavigational Tracking Program (Commodities) descriptionID: None => 552908
iconID: 2885 => 2038
marketGroupID: 1840 (Covert Research Tools) => None
53083 - Survey Data (Commodities) descriptionID: None => 552909
iconID: 2338 => 2038
marketGroupID: 1840 (Covert Research Tools) => None
53084 - Drone Hive (Deadspace Overseer's Sentry)
Click to toggle showing the 55 attributes.Activation Cost: None => 0.0
Structure Hitpoints: None => 42500.0
Rate of fire: None => 2500.0
Optimal Range: None => 250000.0
Capacitor Recharge time: None => 500000.0
Damage Modifier: None => 1.25
EM damage: None => 1.0
Explosive damage: None => 1.0
Kinetic damage: None => 4.0
Thermal damage: None => 4.0
Activation proximity: None => 75000.0
Accuracy falloff : None => 10000.0
Turret Tracking: None => 0.025
Maximum Locked Targets: None => 8.0
maxAttackTargets: None => 1.0
RADAR Sensor Strength: None => 100.0
Ladar Sensor Strength: None => 100.0
Magnetometric Sensor Strength: None => 100.0
Gravimetric Sensor Strength: None => 100.0
gfxTurretID: None => 368.0
entityAttackRange: None => 250000.0
Security Status Kill Amount: None => 0.0
Shield Capacity: None => 12450.0
Armor Hitpoints: None => 10975.0
Armor EM Damage Resistance: None => 0.4
Armor Explosive Damage Resistance: None => 0.9
Armor Kinetic Damage Resistance: None => 0.75
Armor Thermal Damage Resistance: None => 0.65
Shield Explosive Damage Resistance: None => 0.4
Shield Kinetic Damage Resistance: None => 0.6
Shield Thermal Damage Resistance: None => 0.8
entityFlyRange: None => 0.0
entityEquipmentMin: None => 6.0
entityEquipmentMax: None => 10.0
entityEquipmentGroupMax: None => 1000.0
Shield recharge time: None => 500000.0
Bounty: None => 100000.0
Capacitor Capacity: None => 250.0
Shield Uniformity: None => 0.75
entityDefenderChance: None => 0.05
structureUniformity: None => 1.0
Signature Radius: None => 50.0
Signature Resolution: None => 30.0
entityArmorRepairDuration: None => 10000.0
Missile Velocity Bonus: None => 1.5
Missile Flight Time Bonus: None => 1.5
entityChaseMaxDistance: None => 0.0
entityBracketColour: None => 1.0
Disallows Assistance: None => 1.0
Threat Target Switch: None => 1.0
Use Signature Radius: None => 1.0
Chance to not change targets: None => 0.0
use effect monitoring: None => 1.0
Drone Tanking Modifier: None => 0.5
entityArmorRepairAmountPerSecond: None => 5000.0
53085 - Supply Cache (Scatter Container)
Click to toggle showing the 14 attributes.Structure Hitpoints: None => 1000000.0
Primary Skill required: None => 21718.0
requiredSkill1Level: None => 1.0
entityEquipmentMin: None => 0.0
entityEquipmentMax: None => 2.0
lootRespawnTime: None => 300000.0
Capacitor Capacity: None => 2700.0
structureUniformity: None => 1.0
Signature Radius: None => 500.0
Disallows Assistance: None => 1.0
spawnWithoutGuardsToo: None => 1.0
isHacking: None => 1.0
tierDifficulty: None => 4.0
hackable: None => 1.0
53086 - Drone Lookout (Large Collidable Object) Structure Hitpoints: None => 100000000.0
53087 - Wrecked Prospector Ship (Large Collidable Object) Structure Hitpoints: None => 100000000.0
53088 - Wrecked Battleship (Large Collidable Object) Structure Hitpoints: None => 100000000.0
53089 - Wrecked Dreadnought (Large Collidable Object) Structure Hitpoints: None => 100000000.0
53229 - Women's 'RubySet TorsoRig' Body Augmentation (Augmentations) published: False => True
descriptionID: None => 554339
marketGroupID: None => 1836 (Augmentations)
53390 - Liminal Zirnitra (Invading Precursor Entities) BehaviorSiegeDisallowTetheringModifier: None => 1.0
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)
Effect Name Diff
Effects per Type (8 Entries)
TypeID, Name, and Group Effects Changes
53084 - Drone Hive (Deadspace Overseer's Sentry) Added Effects:
targetAttack
armorRepairForEntities
53321 - Swarm C (Deadspace Rogue Drone Swarm) Added Effects:
targetAttack
53322 - Swarm G (Deadspace Rogue Drone Swarm) Added Effects:
targetAttack
53323 - Frigate (Deadspace Rogue Drone Frigate) Added Effects:
targetAttack
entityShieldBoostingSmall
53324 - Cruiser (Deadspace Rogue Drone Cruiser) Added Effects:
targetAttack
entityShieldBoostingMedium
53325 - Cruiser Elite (Deadspace Rogue Drone Cruiser) Added Effects:
targetAttack
entityShieldBoostingMedium
53343 - Yoiul Festival Snowball (Festival Charges) Added Effects:
ammoSpeedMultiplier
snowBallLaunching
53345 - QA Starter Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

Strings (608 Entries)
Key Tranquility Singularity Diff Usage
60916 Change Division Change Active Division Change Active Division UI/Wallet/WalletWindow/ChangeDivision
61555 Shares My Shares My Shares UI/Wallet/WalletWindow/TabShares
61556 Wallet Divisions Divisions Wallet Divisions UI/Wallet/WalletWindow/TabWalletDivisions
72092 Snowball CXIV Melted Snowball CXIV Melted Snowball CXIV Item name for typeID 30221 (Festival Charges Expired)
78162 No records found No transactions found No recordtransactions found UI/Wallet/WalletWindow/HintNoTransactionsFound
78559 Price Unit Price Unit Price UI/Wallet/WalletWindow/ColHeaderPrice
78566 Credit Total CreditTotal UI/Wallet/WalletWindow/ColHeaderCredit
85495 Dewak is a fiercely disciplined tactician. A veteran of Imperial navy battles, he acuired a taste for Sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities manily to eliminate competition and also to extract knowledge from difficult "business" associates. Dewak is a fiercely disciplined tactician. A veteran of Imperial navy battles, he acquired a taste for sadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities mainly to eliminate competition and also to extract knowledge from difficult "business" associates. Dewak is a fiercely disciplined tactician. A veteran of Imperial navy battles, he acquired a taste for Ssadistic oppression during cleanup operations of the 2nd Illinfrik insurgence, and went into business in the private sector. The Pith Guristas use Dewak's prison facilities maninly to eliminate competition and also to extract knowledge from difficult "business" associates. Item description for "'Screaming' Dewak Humfry" (typeID 19592)
93583 The Transcranial Microcontroller was originally developed by the School of Applied Knowledge with funds from several humanitarian organizations to help catatonics regain consciousness and resume their lives, though in a limited capacity. The microcontroller, which can be used both in humans and machines, proved to be a great success and the Ishukone corporation stepped in and bought the rights to the chip several months ago. Since then, further studies by Ishukone technicians have revealed several additional ways the microcontroller can be used, such as control mechanisms in robots for industrial usage. Experts claim that the microchip does not offer higher efficiency in the robots compared to already established methods due to its reliance of a biomechanical host system. The Transcranial Microcontroller was originally developed by the School of Applied Knowledge with funds from several humanitarian organizations to help catatonics regain consciousness and resume their lives, though in a limited capacity. The microcontroller, which can be used both in humans and machines, proved to be a great success and the Ishukone corporation stepped in and bought the rights to the chip. Since then, further studies by Ishukone technicians have revealed several additional ways the microcontroller can be used, such as control mechanisms in robots for industrial usage. Experts claim that the microchip does not offer higher efficiency in the robots compared to already established methods due to its reliance of a biomechanical host system. The Transcranial Microcontroller was originally developed by the School of Applied Knowledge with funds from several humanitarian organizations to help catatonics regain consciousness and resume their lives, though in a limited capacity. The microcontroller, which can be used both in humans and machines, proved to be a great success and the Ishukone corporation stepped in and bought the rights to the chip several months ago. Since then, further studies by Ishukone technicians have revealed several additional ways the microcontroller can be used, such as control mechanisms in robots for industrial usage. Experts claim that the microchip does not offer higher efficiency in the robots compared to already established methods due to its reliance of a biomechanical host system. Item description for "Transcranial Microcontrollers" (typeID 12836)
239723 Pilot is in your corporation Pilot is in your Capsuleer corporation Pilot is in your Capsuleer corporation UI/Services/State/Standing/SameCorporation
239724 True if the pilot is in the same corporation as you are True if the pilot is in the same Capsuleer corporation as you are True if the pilot is in the same Capsuleer corporation as you are UI/Services/State/Standing/SameCorporationHint
239824 {name} Regional Market {name} Region {name} Regional Market UI/Market/RegionalMarket
292877 Snowball Melted Snowball Melted Snowball Item name for typeID 33569 (Festival Charges Expired)
318137 Encrypt/Decrypt A wealth creation, resource exchange and data routing service from PKN Interstellar, the HyperNet Relay prices and synchronizes FTL communications across New Eden.

HyperNet Relay is operated by PKN Cryptographic, a PKN Interstellar corporation.

Creating Value / Connecting Worlds
Encrypt/DecryptA wealth creation, resource exchange and data routing service from PKN Interstellar, the <b>HyperNet Relay</b> prices and synchronizes FTL communications across New Eden.

<b>HyperNet Relay</b> is operated by <b>PKN Cryptographic</b>, a PKN Interstellar corporation.

<i>Creating Value / Connecting Worlds</i>
Description for Corporation "PKN Cryptographic" (1000299)
318165 PKN Interstellar PKN Interstellar Name for NPC Corporation 1000300
318166 Caldari State registered holding corporation for PKN Interstellar, an enterprise of the Pikotsaunen Kaatso Nuijaa.

A consortium of Caldari State megacorporations and corporate partners from across New Eden. Core focus of PKN Interstellar is space industrial facility and FTL communications infrastructure construction, maintenance and operations.

Pikotsaunen Kaatso Nuijaa (Dark Forest Business Club) is a gathering of respected wealth creation societies led by the CBD, Lai Dai and Nugoeihuvi corporations.
Caldari State registered holding corporation for <b>PKN Interstellar</b>, an enterprise of the <i>Pikotsaunen Kaatso Nuijaa</i>.

A consortium of Caldari State megacorporations and corporate partners from across New Eden. Core focus of PKN Interstellar is space industrial facility and FTL communications infrastructure construction, maintenance and operations.

<i>Pikotsaunen Kaatso Nuijaa</i> (Dark Forest Business Club) is a gathering of respected wealth creation societies led by the CBD, Lai Dai and Nugoeihuvi corporations.
Description for Corporation "PKN Interstellar" (1000300)
504507 Store is currently unavailable - Please start the game through the launcher and try again Store is currently unavailable - Please start the game through the launcher and try again
504508 Store is currently unavailable - Timeout, please try again later. Store is currently unavailable - Timeout, please try again later.
504509 Store is currently unavailable - SSL verification failed Store is currently unavailable - SSL verification failed
532663 The following structures have had their reinforcement times changed:
{listOfStructureLinks}

The new reinforcements times will be {weekday} at {reinforcementHour} (+/- 2 hours).
The structure will change to the new reinforcement time at {[datetime]timestamp, date=short, time=short}, or at the next possible time after that when the structure is undamaged.
The following structures have had their reinforcement times changed:
{listOfStructureLinks}

The new reinforcements times will be {weekday} at {reinforcementHour} (up to +/- 3 hours).
The structure will change to the new reinforcement time at {[datetime]timestamp, date=short, time=short}, or at the next possible time after that when the structure is undamaged.
The following structures have had their reinforcement times changed:
{listOfStructureLinks}

The new reinforcements times will be <b>{weekday} at {reinforcementHour} (
up to +/- 23 hours)</b>.
The structure will change to the new reinforcement time at {[datetime]timestamp, date=short, time=short}, or at the next possible time after that when the structure is undamaged.
Notifications/Structures/bodyStructuresReinforcementChanged
534348 Great work! Time to go home, Captain. I need you to dock at your home station where I can get the data into the right hands. Well done! Time to go home, Captain. We need you to dock at your home station where I can get the data into the right hands. Great workWell done! Time to go home, Captain. IWe need you to dock at your home station where I can get the data into the right hands. Part of conversation "AS0201"
534349 Dock at Your Home Station Traveling to the Home Station Dock at YourTraveling to the Home Station
536177 Destroy the seeker Destroy the Seeker Destroy the sSeeker
538196 Spatial rift detected, Captain! It's being created by a powerful gate of some kind.

Eliminate the hostiles to secure the site. Activate your 'Afterburner' to move into engagement range.
Eliminate the hostile to secure the site. Spatial rift detected, Captain! It's being created by a powerful gate of some kind.

Eliminate the hostiles to secure the site. Activate your <b>'Afterburner'</b> to move into engagement range.
Part of conversation "Combat Aura 4.3"
538197 Using your Afterburner Eliminate the Seeker Using your AfterburnEliminate the Seeker
538198 Use your afterburner to move faster Eliminate the seeker to secure the site Use your afterburner to move fasEliminate the seeker to secure the siter
538237 Active Module Afterburner Active Modulefterburner
538238 Click on the module to activate it Click on the Afterburner to increase velocity. Click on the module to activate it<b>Afterburner</b> to increase velocity.
538358 Orbit and Kill the seeker Orbit and Kill the Seeker Orbit and Kill the sSeeker
540849 The market ticker can be customized by creating a folder in the Quickbar and marking it as the Ticker folder. The Market Ticker can be customized by creating a folder in the Quickbar and marking it as the Ticker folder The mMarket tTicker can be customized by creating a folder in the Quickbar and marking it as the Ticker folder. UI/Market/TickerHint
541327 Approach Wreck Approaching Wreck Approaching Wreck
541472 Captain, get as close to the wreck as possible. Once we are in range I will initialize data transfer. Captain, try to get as close to the wreck as possible. Captain, try to get as close to the wreck as possible. Once we are in range I will initialize data transfer. Part of conversation "AS01B03"
541477 Now it's time to engage the enemy, Captain. Fire when ready! Great work, leave your weapons engaged until the target is destroyed. Now it's time to engage the enemy, Captain. Fire when ready!Great work, leave your weapons engaged until the target is destroyed. Part of conversation "AS01B07"
541828 Dock at a Career Agent Station Find Career Agent Station Dock at aFind Career Agent Station
541949 Search for wreck Search for Wreck Search for wWreck
542088 The Overview The Overview Window The Overview Window
542089 Look for the Stargate with a yellow icon Look for the Stargate with a yellow icon, right-click it and select 'Jump' Look for the Stargate with a yellow icon, right-click it and select <b>'Jump'</b>
542091 Click here to dock at the agent's station when you're in the same system Look for your career agent's station in the 'Overview', right-click it and select 'Dock' Click here to dock at theLook for your career agent's <b>station when you're in the same system</b> in the <b>'Overview'</b>, right-click it and select <b>'Dock'</b>
542098 Find the Seeker in your 'Overview' window, right-click it and select Approach. Find the Seeker in your 'Overview' window, right-click it and select 'Approach'. Find the Seeker in your <b>'Overview'</b> window, right-click it and select <b>'Approach'</b>.
542629 Dock The Overview Window DockThe Overview Window
543027 Automatic Pay Settings Automatic Pay Automatic Pay Settings UI/Wallet/WalletWindow/PersonalAutoPayment
543570 The following structures have had their reinforcement times changed:
{listOfStructureLinks}

The new reinforcements times will be at {reinforcementHour} (+/- 30 minutes).
The structure will change to the new reinforcement time at {[datetime]timestamp, date=short, time=short}, or at the next possible time after that when the structure is undamaged.
The following structures have had their reinforcement times changed:
{listOfStructureLinks}

The new reinforcements times will be at {reinforcementHour} (up to +/- 3 hours).
The structure will change to the new reinforcement time at {[datetime]timestamp, date=short, time=short}, or at the next possible time after that when the structure is undamaged.
The following structures have had their reinforcement times changed:
{listOfStructureLinks}

The new reinforcements times will be at {reinforcementHour} (
+/- 30 minuteup to +/- 3 hours).
The structure will change to the new reinforcement time at {[datetime]timestamp, date=short, time=short}, or at the next possible time after that when the structure is undamaged.
Notifications/Structures/bodyStructuresReinforcementChangedNoWeekday
544782 These more advanced turrets will need to be loaded with ammunition before they can fire.

You may need reserves during combat so be sure to store excess ammunition in your ship's 'Cargo Hold'.
These more advanced turrets will need to be loaded with ammunition before they can fire. These more advanced turrets will need to be loaded with ammunition before they can fire.

You may need reserves during combat so be sure to store excess ammunition in your ship's <b>'Cargo Hold'</b>.
Part of conversation "Fitting 6: Load ammo"
549099 Captain, there are seekers out here. Our mission is to eliminate them.

Approach the nearest Seeker.
Captain, there are Seekers out here. Our mission is to eliminate them.

Approach the nearest Seeker.
Captain, there are sSeekers out here. Our mission is to eliminate them.

Approach the nearest Seeker.
Part of conversation "Combat Aura 1.2b"
549110 Lock the seeker Lock the Seeker Lock the sSeeker
550879 HyperCore HyperCore Item name for typeID 52568 (Commodities)
550903 EVE/Evetypes/Types/Names/03:550903 EVE/Evetypes/Types/Names/03:550903
550984 You can find the station in the 'Overview' or you can open 'The Agency', find your career agent and press the 'Dock' button. Find your career agent's station in the 'Overview', right-click it and select 'Dock'. YFind your can find thereer agent's <b>station</b> in the <b>'Overview'</b> or you can open <b>'The Agency'</b>, find your career agent and press the, right-click it and select <b>'Dock'</b> button.
551005 Mission complete, Captain! The seeker threat in this system has been eliminated. Mission complete, Captain! The Seeker threat in this system has been eliminated. Mission complete, Captain! The sSeeker threat in this system has been eliminated. Part of conversation "Combat 6.2"
551231 Cut Cut /Carbon/UI/Controls/Common/Cut
551431 Whoops, you seem to have found an unexpected error in the HyperNet Relay. Whoops, you seem to have found an unexpected error in the HyperNet Relay.
551432 Whoops Whoops
551525 Please review your trade agreement:


You will receive {getsISK} ISK and
{getsItems}



You will give {givesISK} ISK and
{givesItems}
<b>Please review your trade agreement:</b>


You will <b>receive</b> {getsISK} ISK and
{getsItems}



You will <b>give</b> {givesISK} ISK and
{givesItems}
551526 Confirm Trade Confirm Trade
551918 EVE/Evetypes/Types/Names/18:551918 EVE/Evetypes/Types/Names/18:551918
551967 Mouse over your primary weapon to see the Optimal and Fall Off ranges. Mouse-over your primary weapon to see the Optimal and Fall Off ranges. Mouse -over your primary weapon to see the <b>Optimal</b> and <b>Fall Off</b> ranges.
551971 Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category 'Gunnery' and the skill 'Surgical Strike'. Mouse over the skill for more information.

Drag the skill into the training queue to start training.
Under the 'Skills' tab click on a category and pick a skill you wish to train. I would recommend the category 'Gunnery' and the skill 'Surgical Strike'. Mouse over the skill for more information.

Drag the skill into the training queue to start training.
Under the <b>'Skills'</b> tab click on a category and pick a skill you wish to train. I would recommend the category <b>'Gunnery'</b> and the skill <b>'Surgical Strike'</b>. Mouse over the skill for more information.

Drag the skill into the training queue to start training.
551993 Activate your 'Afterburner' by clicking on the module in your ship's HUD to increase your velocity.

Eliminate the seekers:
Orbit (W + Left Click)
Lock (Ctrl + Left Click)
Fire (F1)
Orbit (W + Left Click)
Lock (Ctrl + Left Click)
Fire (F1)
Activate your <b>'Afterburner'</b> by clicking on the module in your ship's HUD to increase your velocity.

Eliminate the seekers:
<b>Orbit</b> (W + Left Click)
<b>Lock</b> (Ctrl + Left Click)
<b>Fire</b> (F1)
552000 Select the highlighted ammo and drag it onto the 'Fitting Window'. This will automatically load your turrets with ammo.

Any excess ammo should be placed in the highlighted 'Cargo Hold'.
Select the highlighted ammo and drag it onto the 'Fitting Window'. This will automatically load your turrets with ammo. Select the highlighted ammo and drag it onto the <b>'Fitting Window'</b>. This will automatically load your turrets with ammo.

Any excess ammo should be placed in the highlighted <b>'Cargo Hold'</b>.
552149 Look for scrap Look for Scrap Look for sScrap
552151 That is the last of the seekers. There might be something valuable in their wrecks, we should take a look. That is the last of the Seekers. There might be something valuable in their wrecks, we should take a look. That is the last of the sSeekers. There might be something valuable in their wrecks, we should take a look. Part of conversation "Combat path task 1.2f"
552172 Purchased a HyperNode Purchased a HyperNode UI/Generic/FormatReference/HyperNetEntryFee
552173 HyperNet Relay Fee HyperNet Relay Fee UI/Generic/FormatReference/HyperNetRelayFee
552174 HyperNode refund for expired HyperNet Offer HyperNode refund for expired HyperNet Offer UI/Generic/FormatReference/HyperNetExpired
552175 Completed HyperNet Relay Payout Completed HyperNet Relay Payout UI/Generic/FormatReference/HyperNetPayout
552589 You can use the wallet to check your ISK balance and transaction history.

Incoming Data transfer. Set aside the wallet for now, Captain. CONCORD have need of your talents again.
You can use the wallet to check your ISK balance and transaction history. You can use the wallet to check your ISK balance and transaction history.

Incoming Data transfer. Set aside the wallet for now, Captain. CONCORD have need of your talents again.
Part of conversation "ISK Tutorialization 1.1"
552614 PLEX PLEX UI/Common/PLEX
552629 Survey Rendezvous Survey Rendezvous
552630 Survey Array Survey Array
552631 Unusual Asteroid Unusual Asteroid
552632 Faint Distress Beacon Faint Distress Beacon
552634 Dormant Observatory Dormant Observatory
552635 Dormant Observatory Dormant Observatory
552636 Observatory Beacon Observatory Beacon
552637 Domant Observatory Domant Observatory
552638 Observatory Beacon Observatory Beacon
552639 Observatory Resupply Station Observatory Resupply Station
552640 Drone Hive Drone Hive
552669 53041_Male_Makeup_BodyAugmentations_BodyAugmentation_M01_Types_BodyAugmentationM01_Red.png Men's 'RubySet TorsoRig' Body Augmentation 53041_Male_Makeup_BodyAugmentations_BodyAugmentation_M01_Types_Men's 'RubySet TorsoRig' Body AugmentationM01_Red.png Item name for typeID 53041 (Augmentations)
552672 Survey Supply Cache Survey Supply Cache
552674 Rogue Refuge Rogue Refuge
552736 Prospector Claim Prospector Claim
552752 Low-power Signal Low-power Signal
552907 This appears to be the remains of a survey ship. This appears to be the remains of a survey ship. Item description for "Survey Ship" (typeID 53081)
552908 This program is used to track multiple astronomical bodies at the same time. It can be used to help predict approximate trajectories but is normally just used for recording vast amounts of data. Due to its prediction capabilities, it highlights anomalies for review by other programs or people.

The data contained herein shows an anomalous situation at the nearby asteroids. It additionally plots a long-distance vector, one that can be used with the Acceleration Gate found near where this was found.
This program is used to track multiple astronomical bodies at the same time. It can be used to help predict approximate trajectories but is normally just used for recording vast amounts of data. Due to its prediction capabilities, it highlights anomalies for review by other programs or people.

The data contained herein shows an anomalous situation at the nearby asteroids. It additionally plots a long-distance vector, one that can be used with the Acceleration Gate found near where this was found.
Item description for "Astronavigational Tracking Program" (typeID 53082)
552909 This is a black box, originally found in a Survey Ship. It is obvious that it has been accessed forcibly but the data and information are still intact. This is a black box, originally found in a Survey Ship. It is obvious that it has been accessed forcibly but the data and information are still intact. Item description for "Survey Data" (typeID 53083)
552951 Last 30 days Last 30 days UI/Wallet/WalletWindow/Last30Days
552952 Specific Date (+30 days) Specific Date (+30 days) UI/Wallet/WalletWindow/SpecificDate
552976 Transfer To: Transfer To: UI/Wallet/WalletWindow/TransferTo
552998 Showing {numFirst}-{numLast} of {numTotal} Showing {numFirst}-{numLast} of {numTotal} UI/Wallet/WalletWindow/ShowingTransactions
553000 Transfer Successful Transfer Successful UI/Wallet/WalletWindow/TransferSuccessful
553056 Interstellar Kredits (ISK) are the primary currency in New Eden. Anything in the market can be purchased with ISK. Interstellar Kredits (ISK) are the primary currency in New Eden. Anything in the market can be purchased with ISK. UI/Wallet/WalletWindow/ISKDescription
553057 Pilot's License Extensions (PLEX) are a currency used for upgrading Alpha clones to Omega, and shopping in the New Eden Store (NES). Can be sold on the market for ISK. Pilot's License Extensions (PLEX) are a currency used for upgrading Alpha clones to Omega, and shopping in the New Eden Store (NES). Can be sold on the market for ISK. UI/Wallet/WalletWindow/PLEXDescription
553058 Loyalty Points (LP) are a secondary currency denoting the amount of favor you have curried with various NPC Factions/Corporations. Used to acquire rare items or ships in loyalty point stores located in stations owned by the respective Faction/Corporation. Loyalty Points (LP) are a secondary currency denoting the amount of favor you have curried with various NPC Factions/Corporations. Used to acquire rare items or ships in loyalty point stores located in stations owned by the respective Faction/Corporation. UI/Wallet/WalletWindow/LPDescription
553060 Are you sure you want to transfer {amount} ISK to {[character]player.name}? Are you sure you want to transfer {amount} ISK to {[character]player.name}? UI/Wallet/WalletWindow/TransactionConfirmation
553256 Division Division UI/Wallet/WalletWindow/Division
553274 53229_Female_Makeup_BodyAugmentations_BodyAugmentation_F01_Types_BodyAugmentationF01_Red.png Women's 'RubySet TorsoRig' Body Augmentation 53229_Female_Makeup_BodyAugmentations_BodyAugmentation_F01_Types_Women's 'RubySet TorsoRig' Body AugmentationF01_Red.png Item name for typeID 53229 (Augmentations)
553288 30 Days Income 30 Days Income UI/Wallet/WalletWindow/Last30DaysIncome
553289 Items Sold: {groupName} Items Sold: {groupName} UI/Wallet/WalletWindow/ItemsSold
553290 {numSources} Sources {numSources} Sources UI/Wallet/WalletWindow/NumIncomeSources
553304 Items Bought: {groupName} Items Bought: {groupName} UI/Wallet/WalletWindow/ItemsBought
553305 30 Days Expenses 30 Days Expenses UI/Wallet/WalletWindow/Last30DaysExpenses
553335 Closest Loyalty Point Store Closest Loyalty Point Store UI/Wallet/WalletWindow/ClosestLPStore
553336 All Factions All Factions UI/Wallet/WalletWindow/AllFactions
553367 Market Orders Market Orders Tooltips/StationServices/MarketOrders
553368 Monitor and modify your active buy and sell orders Monitor and modify your active buy and sell orders Tooltips/StationServices/MarketOrders_description
553391 HyperNet offer created. HyperNet offer created. Notifications/NotificationNames/HyperNetOfferCreated
553392 Congratulations you have create a HyperNet offer for {type_link} with {node_count} HyperNodes at the cost of {node_price} per node. Congratulations you have create a HyperNet offer for {type_link} with {node_count} HyperNodes at the cost of {node_price} per node. Notifications/bodyHyperNetOfferCreated
553474 HyperNet Relay HyperNet Relay UI/HyperNet/WindowTitle
553475 HyperNet Relay is a decision market that matches selectors of optimal path FTL communication nodes to offered trade items. HyperNet Relay is a decision market that matches selectors of optimal path FTL communication nodes to offered trade items. UI/HyperNet/WindowDescription
553476 Open HyperNet offer Open HyperNet offer UI/HyperNet/LinkHint
553523 HyperNet offer completed HyperNet offer completed Notifications/NotificationNames/HyperNetOfferFinished
553524 HyperNet offer expired! HyperNet offer expired! Notifications/NotificationNames/HyperNetOfferExpired
553525 A HyperNet offer for {type_link} you are taking part in has finished A HyperNet offer for {type_link} you are taking part in has finished Notifications/HyperNetOfferFinished
553526 A HyperNet offer for {type_link} you are interested in has expired. Tickets price have been refunded and the item returned to its owner A HyperNet offer for {type_link} you are interested in has expired. Tickets price have been refunded and the item returned to its owner Notifications/HyperNetOfferExpired
553527 HyperNet HyperNet Notifications/NotificationNames/HyperNet
553528 HyperNet HyperNet Notifications/groupHyperNet
553547 Buy multiple items at once Buy multiple items at once UI/Market/Multibuy_description
553565 I will notify you when your skill training is complete. Let us continue with the investigation. I will notify you when your skill training is complete. Let us continue with the investigation. Part of conversation "Combat Aura 2.6f"
553566 Close Character Sheet Close Character Sheet
553567 Close the character sheet before continuing Close the character sheet before continuing
553568 Close the 'Character Sheet' to continue. Close the <b>'Character Sheet'</b> to continue.
553570 Deposit ISK Deposit ISK UI/Wallet/WalletWindow/DepositISK
553572 Withdraw ISK Withdraw ISK UI/Wallet/WalletWindow/WithdrawISK
553573 Corporation ISK is stored in different divisions - a way to divide the Corporations ISK into different accounts. The active division is where transfers usually occur. Corporation ISK is stored in different divisions - a way to divide the Corporations ISK into different accounts. The active division is where transfers usually occur. UI/Wallet/WalletWindow/CorpISKDescription
553606 This feature is not available. This feature is not available.
553607 Feature unavailable Feature unavailable
553632 HyperNet Relay has been disabled for this account. HyperNet Relay has been disabled for this account.
553633 HyperNet Disabled HyperNet Disabled
553636 We are not there yet. Only a few more jumps. We are not there yet. Only a few more <b>jumps</b>. Part of conversation "Handoff 5b: Continue Jumping"
553637 Find the next stargate in 'The Overview', right-click it and select 'Jump'. Find the next stargate in <b>'The Overview'</b>, right-click it and select <b>'Jump'</b>.
553638 Find the next stargate in 'The Overview', right-click it and select 'Jump'. Find the next stargate in <b>'The Overview'</b>, right-click it and select <b>'Jump'</b>.
553639 Continue Jumping Continue Jumping
553640 Continue traveling towards the career agents Continue traveling towards the career agents
553642 Corp and Alliance Corp and Alliance UI/Wallet/WalletWindow/TransactionGroups/CorpAlliance
553643 Swarm C Swarm C Item name for typeID 53321 (Deadspace Rogue Drone Swarm)
553644 Swarm G Swarm G Item name for typeID 53322 (Deadspace Rogue Drone Swarm)
553645 Agents and Missions Agents and Missions UI/Wallet/WalletWindow/TransactionGroups/AgentsAndMissions
553646 Trade Trade UI/Wallet/WalletWindow/TransactionGroups/Trade
553647 Bounty Bounty UI/Wallet/WalletWindow/TransactionGroups/Bounty
553648 Industry Industry UI/Wallet/WalletWindow/TransactionGroups/Industry
553649 Transfers Transfers UI/Wallet/WalletWindow/TransactionGroups/Transfers
553650 Frigate Frigate Item name for typeID 53323 (Deadspace Rogue Drone Frigate)
553651 Cruiser Cruiser Item name for typeID 53324 (Deadspace Rogue Drone Cruiser)
553652 Miscellaneous Miscellaneous UI/Wallet/WalletWindow/TransactionGroups/Miscellaneous
553653 Market Transactions Market Transactions UI/Wallet/WalletWindow/TransactionGroups/MarketTransactions
553655 Cruiser Elite Cruiser Elite Item name for typeID 53325 (Deadspace Rogue Drone Cruiser)
553656 Battleship Elite Battleship Elite Item name for typeID 53326 (Deadspace Rogue Drone Battleship)
553660 New Eden is littered with ancient mysteries from before the renaissance of space travel, industry and warfare that has brought into being the big four empires. The EVE Gate itself is believed by many to be a crossing point to the very origins of the human species. Others consider it a trapdoor to great dangers or, at the very least, a warning of the terrible risks of meddling with whatever sleeping secrets and hidden horrors lie beyond the thresholds of space and time.

The Sleepers, Drifters, Triglavians, and even the long-gone, perhaps dead Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.
New Eden is littered with ancient mysteries dating from an age long before the renaissance of space travel, industry and warfare that has brought into being the four empires of the core systems. Many believe the EVE Gate itself to be the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to unimaginable dangers or, at the very least, a warning of the terrible risks of meddling with sleeping secrets and hidden horrors that lie beyond the thresholds of space and time.

The Sleepers, Drifters, Triglavians, and even the departed, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.
New Eden is littered with ancient mysteries fromdating from an age long before the renaissance of space travel, industry and warfare that has brought into being the big four empires. T of the core systems. Many believe the EVE Gate itself isto believed by many to be a crossing point to the very origins of the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to greatunimaginable dangers or, at the very least, a warning of the terrible risks of meddling with whatever sleeping secrets and hidden horrors that lie beyond the thresholds of space and time.

The Sleepers, Drifters, Triglavians, and even the
long-gonedeparted, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.
Item description for "Draugur Liminal Crossings SKIN (Permanent)" (typeID 53316)
553663 New Eden is littered with ancient mysteries from before the renaissance of space travel, industry and warfare that has brought into being the big four empires. The EVE Gate itself is believed by many to be a crossing point to the very origins of the human species. Others consider it a trapdoor to great dangers or, at the very least, a warning of the terrible risks of meddling with whatever sleeping secrets and hidden horrors lie beyond the thresholds of space and time.

The Sleepers, Drifters, Triglavians, and even the long-gone, perhaps dead Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.
New Eden is littered with ancient mysteries dating from an age long before the renaissance of space travel, industry and warfare that has brought into being the four empires of the core systems. Many believe the EVE Gate itself to be the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to unimaginable dangers or, at the very least, a warning of the terrible risks of meddling with sleeping secrets and hidden horrors that lie beyond the thresholds of space and time.

The Sleepers, Drifters, Triglavians, and even the departed, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.
New Eden is littered with ancient mysteries fromdating from an age long before the renaissance of space travel, industry and warfare that has brought into being the big four empires. T of the core systems. Many believe the EVE Gate itself isto believed by many to be a crossing point to the very origins of the ruined remains of an old, forgotten crossing point to a place where the human species originated. Others consider it a trapdoor to greatunimaginable dangers or, at the very least, a warning of the terrible risks of meddling with whatever sleeping secrets and hidden horrors that lie beyond the thresholds of space and time.

The Sleepers, Drifters, Triglavians, and even the
long-gonedeparted, perhaps dead, Jove are testament to the dangers of delving into the mysteries of deep time. Even though the civilizations of New Eden commonly see crossroads as an ancient mythological symbol of opportunity twinned with danger, as befits a place between the worlds, the promise of vast rewards for taking a leap beyond the liminal crossings of New Eden are ever alluring to capsuleers.
Item description for "Nergal Liminal Crossings SKIN (Permanent)" (typeID 53315)
553683 Approach the Seeker Approach the Seeker
553684 Approach the enemy seeker before engaging Approach the enemy seeker before engaging
553685 Spatial rift detected, Captain! It's being created by a powerful gate of some kind.

We should engage the enemy Seeker, Captain.
Spatial rift detected, Captain! It's being created by a powerful gate of some kind.

We should engage the enemy Seeker, Captain.
Part of conversation "Combat 4.2b"
553686 Use the 'Overview' to right-click the Seeker Pacekeeper then select the 'Approach' command to get into engagement range.
Shortcut: (Q + Left-click)
Use the <b>'Overview'</b> to right-click the <b>Seeker Pacekeeper</b> then select the <b>'Approach'</b> command to get into engagement range.
Shortcut: (Q + Left-click)
553689 Use The Afterburner Use The Afterburner
553690 Use the Afterburner to get into engagement range Use the Afterburner to get into engagement range
553691 The enemy is traveling at a high velocity, Captain.

We should activate our afterburner to catch up.
The enemy is traveling at a high velocity, Captain.

We should activate our <b>afterburner</b> to catch up.
Part of conversation "Combat 4.2c"
553695 Ho Ho Hoboleaks Ho Ho Hoboleaks Group description for group ID 4041
553696 Ho Ho Hoboleaks 20333 Ho Ho Hoboleaks 20333 Item name for typeID 53330 (Ho Ho Hoboleaks)
553697 Ho Ho Ho Ho Ho Ho Item description for "Ho Ho Hoboleaks 20333" (typeID 53330)
553698 Ho Ho Hoboleaks 2033 Ho Ho Hoboleaks 2033 Item name for typeID 53331 (Ho Ho Hoboleaks)
553699 Ho Ho Ho Ho Ho Ho Item description for "Ho Ho Hoboleaks 2033" (typeID 53331)
553700 Ho Ho Hoboleaks 99 Ho Ho Hoboleaks 99 Item name for typeID 53332 (Ho Ho Hoboleaks)
553701 Ho Ho Ho Ho Ho Ho Item description for "Ho Ho Hoboleaks 99" (typeID 53332)
553702 Ho Ho Hoboleaks 1 Ho Ho Hoboleaks 1 Item name for typeID 53333 (Ho Ho Hoboleaks)
553703 Ho Ho Ho Ho Ho Ho Item description for "Ho Ho Hoboleaks 1" (typeID 53333)
553704 Click on the 'Afterburner' button in your ships HUD to increase your velocity.
Shortcut: (ALT + F1)
Click on the <b>'Afterburner'</b> button in your ships HUD to increase your velocity.
Shortcut: (ALT + F1)
553715 Ho Ho Hoboleaks 444 Ho Ho Hoboleaks 444 Item name for typeID 53334 (Ho Ho Hoboleaks)
553716 Ho Ho Ho Ho Ho Ho Item description for "Ho Ho Hoboleaks 444" (typeID 53334)
553717 Ho Ho Hoboleaks 2303 Ho Ho Hoboleaks 2303 Item name for typeID 53335 (Ho Ho Hoboleaks)
553718 Ho Ho Ho Ho Ho Ho Item description for "Ho Ho Hoboleaks 2303" (typeID 53335)
553719 Ho Ho Hoboleaks 203344 Ho Ho Hoboleaks 203344 Item name for typeID 53336 (Ho Ho Hoboleaks)
553720 Ho Ho Ho Ho Ho Ho Item description for "Ho Ho Hoboleaks 203344" (typeID 53336)
553724 Ho Ho Hoboleaks 203 Ho Ho Hoboleaks 203 Item name for typeID 53337 (Ho Ho Hoboleaks)
553725 Ho Ho Ho Ho Ho Ho Item description for "Ho Ho Hoboleaks 203" (typeID 53337)
553726 Ho Ho Hoboleaks 9 Ho Ho Hoboleaks 9 Item name for typeID 53338 (Ho Ho Hoboleaks)
553727 Ho Ho Ho Ho Ho Ho Item description for "Ho Ho Hoboleaks 9" (typeID 53338)
553765 Approach Wreck Approach Wreck
553766 Start approaching the wreck Start approaching the wreck
553767 ENV_SunSurface_01a ENV_SunSurface_01a Item name for typeID 53342 (Non-Interactable Object)
553768 Well done, Captain. As soon as we are close enough to the wreck, I will initialize data transfer. Well done, Captain. As soon as we are close enough to the wreck, I will initialize data transfer. Part of conversation "Approaching Wreck"
553769 This snowball used to be bigger than your head. Now it is just a puddle of water.

Water is valuable in the space economy so there may be someone willing to trade for this item.
This snowball used to be bigger than your head. Now it is just a puddle of water.

Water is valuable in the space economy so there may be someone willing to trade for this item.
Item description for "Melted Snowball" (typeID 33569)
553770 This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes. This snowball used to be bigger than your head. Now it is just a puddle of water. Onoes. Item description for "Melted Snowball CXIV" (typeID 30221)
553774 Dock at your Home Station Dock at your Home Station
553776 Attack the Seeker Attack the Seeker
553780 Expenses Expenses UI/Wallet/WalletWindow/Expenses
553781 Income Income UI/Wallet/WalletWindow/Income
553783 Now it's time to engage the enemy, Captain. Fire when ready! Now it's time to engage the enemy, Captain. Fire when ready! Part of conversation "AS01B06b (fire weapon)"
553784 Click on the 'Primary Weapon' button in your ships HUD to start firing at the enemy.
Shortcut: (F1)
Click on the <b>'Primary Weapon'</b> button in your ships HUD to start firing at the enemy.
Shortcut: (F1)
553789 Yoiul Festival Snowball Yoiul Festival Snowball Item name for typeID 53343 (Festival Charges)
553816 Snowball Dungeon Snowball Dungeon Dungeons/8630/DungeonName
553829 Winter Festival Hub Winter Festival Hub Item name for typeID 53344 (Large Collidable Object)
553836 Locked Target Status Locked Target Status
553837 Here you can see the locked target's Shield, Armor, and Structure. Here you can see the locked target's <b>Shield</b>, <b>Armor</b>, and <b>Structure</b>.
553838 Your ship will continue firing at the target as long as your weapon is active. Your ship will continue firing at the target as long as your weapon is active.
553846 Chilling Spree Chilling Spree
553847 Skill Points for Throwing Snowballs Skill Points for Throwing Snowballs
553849 QA Starter Accelerator QA Starter Accelerator Item name for typeID 53345 (Booster)
553850 Chilling Spree Snowball Fight with an NPC to receive 10,000 SP Chilling Spree Snowball Fight with an NPC to receive 10,000 SP
553851 NPCs hit NPCs hit
553852 Hit 1 NPC with a Yoiul Festival Snowball to receive 10,000SP Hit 1 NPC with a Yoiul Festival Snowball to receive 10,000SP
553853 Chilling Spree Snowball Fight with a Capsuleer to receive 10,000 SP Chilling Spree Snowball Fight with a Capsuleer to receive 10,000 SP
553854 Capsuleers hit Capsuleers hit
553855 Hit 1 Capsuleer with a Yoiul Festival Snowball to receive 10,000SP Hit 1 Capsuleer with a Yoiul Festival Snowball to receive 10,000SP
553868 The Overview Window The Overview Window
553869 Find the Seeker in your 'Overview' window, right-click it and select 'Orbit at 500m'. Find the Seeker in your <b>'Overview'</b> window, right-click it and select <b>'Orbit at 500m'</b>.
553870 The Overview Window The Overview Window
553871 Find the Seeker in your overview, right-click it and select 'Lock Target'. Find the Seeker in your overview, right-click it and select <b>'Lock Target'</b>.
553872 I offer: {formattedAmount} I offer: {formattedAmount} UI/PVPTrade/MyCharacterOffers
553873 They offer: {formattedAmount} They offer: {formattedAmount} UI/PVPTrade/OtherCharacterOffers
553877 <fontsize=17>{[numeric]amount}</fontsize> <fontsize=12>{[numeric]amount -> "Corporation", "Corporations"}</fontsize> <fontsize=17>{[numeric]amount}</fontsize> <fontsize=12>{[numeric]amount -> "Corporation", "Corporations"}</fontsize> UI/Wallet/WalletWindow/LPTabCaption
553894 You cannot online the {[item]moduleTypeID.name} as there is another structure within {[numeric]allowedDistance.distance} of this one. You cannot online the {[item]moduleTypeID.name} as there is another structure within {[numeric]allowedDistance.distance} of this one.
553924 Type Name: {typeName} Type Name: {typeName} UI/PVPTrade/TypeNameWithName
553925 Item Name: {itemName} Item Name: {itemName} UI/PVPTrade/ItemNameWithName
553926 Quantity: {[numeric]qty, useGrouping, decimalPlaces=0} Quantity: {[numeric]qty, useGrouping, decimalPlaces=0} UI/PVPTrade/QuantityWithQty
553927 {typeName} ({itemName}) {typeName} ({itemName}) UI/PVPTrade/TypeNameAndItemName
553928 Automatically Accept Trade Automatically Accept Trade UI/PVPTrade/AutoAcceptTrade
553933 Women's Polar Aurora Exploration Suit Women's Polar Aurora Exploration Suit Item name for typeID 53357 (Outer)
553934 Aurora Universalis Aurora Universalis
553935 Aurora Universalis Aurora Universalis
553936 Aurora Universalis Aurora Universalis
553937 Aurora Universalis Aurora Universalis
553938 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553939 Tempest Aurora Universalis SKIN (Permanent) Tempest Aurora Universalis SKIN (Permanent) Item name for typeID 53360 (Permanent SKIN)
553940 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Tempest Aurora Universalis SKIN (Permanent)" (typeID 53360)
553941 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553942 Hurricane Aurora Universalis SKIN (Permanent) Hurricane Aurora Universalis SKIN (Permanent) Item name for typeID 53361 (Permanent SKIN)
553943 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Hurricane Aurora Universalis SKIN (Permanent)" (typeID 53361)
553944 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553945 Thrasher Aurora Universalis SKIN (Permanent) Thrasher Aurora Universalis SKIN (Permanent) Item name for typeID 53362 (Permanent SKIN)
553946 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Thrasher Aurora Universalis SKIN (Permanent)" (typeID 53362)
553947 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553948 Rupture Aurora Universalis SKIN (Permanent) Rupture Aurora Universalis SKIN (Permanent) Item name for typeID 53363 (Permanent SKIN)
553949 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Rupture Aurora Universalis SKIN (Permanent)" (typeID 53363)
553950 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553951 Slasher Aurora Universalis SKIN (Permanent) Slasher Aurora Universalis SKIN (Permanent) Item name for typeID 53364 (Permanent SKIN)
553952 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Slasher Aurora Universalis SKIN (Permanent)" (typeID 53364)
553953 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553954 Apocalypse Aurora Universalis SKIN (Permanent) Apocalypse Aurora Universalis SKIN (Permanent) Item name for typeID 53365 (Permanent SKIN)
553955 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Apocalypse Aurora Universalis SKIN (Permanent)" (typeID 53365)
553956 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553957 Harbinger Aurora Universalis SKIN (Permanent) Harbinger Aurora Universalis SKIN (Permanent) Item name for typeID 53366 (Permanent SKIN)
553958 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Harbinger Aurora Universalis SKIN (Permanent)" (typeID 53366)
553959 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553960 Coercer Aurora Universalis SKIN (Permanent) Coercer Aurora Universalis SKIN (Permanent) Item name for typeID 53367 (Permanent SKIN)
553961 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Coercer Aurora Universalis SKIN (Permanent)" (typeID 53367)
553962 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553963 Maller Aurora Universalis SKIN (Permanent) Maller Aurora Universalis SKIN (Permanent) Item name for typeID 53368 (Permanent SKIN)
553964 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Maller Aurora Universalis SKIN (Permanent)" (typeID 53368)
553965 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553966 Executioner Aurora Universalis SKIN (Permanent) Executioner Aurora Universalis SKIN (Permanent) Item name for typeID 53369 (Permanent SKIN)
553967 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Executioner Aurora Universalis SKIN (Permanent)" (typeID 53369)
553968 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553969 Condor Aurora Universalis SKIN (Permanent) Condor Aurora Universalis SKIN (Permanent) Item name for typeID 53370 (Permanent SKIN)
553970 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Condor Aurora Universalis SKIN (Permanent)" (typeID 53370)
553971 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553972 Moa Aurora Universalis SKIN (Permanent) Moa Aurora Universalis SKIN (Permanent) Item name for typeID 53371 (Permanent SKIN)
553973 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Moa Aurora Universalis SKIN (Permanent)" (typeID 53371)
553974 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553975 Cormorant Aurora Universalis SKIN (Permanent) Cormorant Aurora Universalis SKIN (Permanent) Item name for typeID 53372 (Permanent SKIN)
553976 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Cormorant Aurora Universalis SKIN (Permanent)" (typeID 53372)
553977 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553978 Drake Aurora Universalis SKIN (Permanent) Drake Aurora Universalis SKIN (Permanent) Item name for typeID 53373 (Permanent SKIN)
553979 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Drake Aurora Universalis SKIN (Permanent)" (typeID 53373)
553980 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553981 Raven Aurora Universalis SKIN (Permanent) Raven Aurora Universalis SKIN (Permanent) Item name for typeID 53374 (Permanent SKIN)
553982 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Raven Aurora Universalis SKIN (Permanent)" (typeID 53374)
553983 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553984 Atron Aurora Universalis SKIN (Permanent) Atron Aurora Universalis SKIN (Permanent) Item name for typeID 53375 (Permanent SKIN)
553985 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Atron Aurora Universalis SKIN (Permanent)" (typeID 53375)
553986 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553987 Vexor Aurora Universalis SKIN (Permanent) Vexor Aurora Universalis SKIN (Permanent) Item name for typeID 53376 (Permanent SKIN)
553988 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Vexor Aurora Universalis SKIN (Permanent)" (typeID 53376)
553989 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553990 Catalyst Aurora Universalis SKIN (Permanent) Catalyst Aurora Universalis SKIN (Permanent) Item name for typeID 53377 (Permanent SKIN)
553991 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Catalyst Aurora Universalis SKIN (Permanent)" (typeID 53377)
553992 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553993 Myrmidon Aurora Universalis SKIN (Permanent) Myrmidon Aurora Universalis SKIN (Permanent) Item name for typeID 53378 (Permanent SKIN)
553994 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Myrmidon Aurora Universalis SKIN (Permanent)" (typeID 53378)
553995 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
553996 Megathron Aurora Universalis SKIN (Permanent) Megathron Aurora Universalis SKIN (Permanent) Item name for typeID 53379 (Permanent SKIN)
553997 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Item description for "Megathron Aurora Universalis SKIN (Permanent)" (typeID 53379)
553998 Women's Aurora Universalis T-Shirt Women's Aurora Universalis T-Shirt Item name for typeID 53380 (Tops)
553999 Women's Aurora Universalis Cap Women's Aurora Universalis Cap Item name for typeID 53381 (Headwear)
554022 Primary Weapon Primary Weapon
554023 Mouse-over to get information about Optimal and Fall Off ranges Mouse-over to get information about <b>Optimal</b> and <b>Fall Off</b> ranges
554029 Men's Polar Aurora Exploration Suit Men's Polar Aurora Exploration Suit Item name for typeID 53382 (Outer)
554030 Men's Aurora Universalis T-Shirt Men's Aurora Universalis T-Shirt Item name for typeID 53383 (Tops)
554031 Men's Aurora Universalis Cap Men's Aurora Universalis Cap Item name for typeID 53384 (Headwear)
554047 Women's 'Oculina Carmina' Facial Augmentation Women's 'Oculina Carmina' Facial Augmentation Item name for typeID 53385 (Augmentations)
554048 Women's 'Eico Auroralite' Facial Augmentation Women's 'Eico Auroralite' Facial Augmentation Item name for typeID 53386 (Augmentations)
554058 Men's 'Eico Auroralite' Facial Augmentation Men's 'Eico Auroralite' Facial Augmentation Item name for typeID 53393 (Augmentations)
554059 Men's 'Oculina Carmina' Facial Augmentation Men's 'Oculina Carmina' Facial Augmentation Item name for typeID 53394 (Augmentations)
554061 Return to Game Return to Game UI/SystemMenu/ReturnToGame
554065 HyperNet Relay HyperNet Relay
554066 HyperNet Relay HyperNet Relay
554067 Items used in the HyperNet Relay Items used in the HyperNet Relay
554068 Items used in the HyperNet Relay Items used in the HyperNet Relay
554069 k k UI/Util/UnitPrefixThousandShort
554070 M M UI/Util/UnitPrefixMillionShort
554071 B B UI/Util/UnitPrefixBillionShort
554072 T T UI/Util/UnitPrefixTrillionShort
554073 Chilling Spree Snowball Fight with 3 NPCs to receive 20,000 SP Chilling Spree Snowball Fight with 3 NPCs to receive 20,000 SP
554074 NPCs hit NPCs hit
554075 Hit 3 NPCs with Yoiul Festival Snowballs to receive 20,000SP Hit 3 NPCs with Yoiul Festival Snowballs to receive 20,000SP
554076 Chilling Spree Snowball Fight with 3 NPCs to receive ITEM RENAME Chilling Spree Snowball Fight with 3 NPCs to receive ITEM RENAME
554077 NPCs hit NPCs hit
554078 Hit 3 NPCs with Yoiul Festival Snowballs to receive ITEM RENAME Hit 3 NPCs with Yoiul Festival Snowballs to receive ITEM RENAME
554079 thousand thousand UI/Util/UnitPrefixThousand
554080 million million UI/Util/UnitPrefixMillion
554081 billion billion UI/Util/UnitPrefixBillion
554082 trillion trillion UI/Util/UnitPrefixTrillion
554092 Traveling to Stargate Traveling to Stargate
554093 Traveling towards the next stargate in our route in preparation for jumping Traveling towards the next stargate in our route in preparation for jumping
554094 Warping to stargate. We will jump through upon arrival. Warping to <b>stargate</b>. We will <b>jump</b> through upon arrival. Part of conversation "Handoff 5a: traveling"
554101 Next Item in Autopilot Route Next Item in Autopilot Route
554102 Travel here to proceed towards your current destination Travel here to proceed towards your current destination
554103 A bounty cannot be placed on {[character]charID.name} as they are less than {[timeinterval]minAge.writtenForm, from=day, to=day} old. A bounty cannot be placed on {[character]charID.name} as they are less than {[timeinterval]minAge.writtenForm, from=day, to=day} old.
554104 Pilot is in your Non Capsuleer corporation Pilot is in your Non Capsuleer corporation UI/Services/State/Standing/SameNpcCorporation
554105 True if the pilot is in the same Non Capsuleer corporation as you are True if the pilot is in the same Non Capsuleer corporation as you are UI/Services/State/Standing/SameNpcCorporationHint
554106 Traveling to Stargate Traveling to Stargate
554107 Continue traveling towards the career agents Continue traveling towards the career agents
554108 Docking at Career Agent Station Docking at Career Agent Station
554110 Warping towards the career agent station, Captain. Prepare to dock. Warping towards the <b>career agent</b> station, Captain. Prepare to <b>dock</b>. Part of conversation "Handoff 7a: docking"
554113 Warping to Mission Site Warping to Mission Site
554115 Warping commenced. Weapons hot, Captain. Warping commenced. Weapons hot, Captain. Part of conversation "Combat Aura 4.2a"
554116 Docking in Station Docking in Station
554118 Warping commenced. We will dock upon arrival. Warping commenced. We will <b>dock</b> upon arrival. Part of conversation "General: Docking"
554121 Warping to Mission Site Warping to Mission Site
554129 Warping to site Warping to site
554131 Warping to site Warping to site
554133 Docking at Station Docking at Station
554137 This snowball is large enough to fit snugly into a Festival Launcher and firing it at another ship would probably be a lot of fun!

The annual Yoiul Festival has come to have some traditions in common with winter celebrations on several of the home worlds of New Eden, including snowball fights.
This snowball is large enough to fit snugly into a Festival Launcher and firing it at another ship would probably be a lot of fun!

The annual Yoiul Festival has come to have some traditions in common with winter celebrations on several of the home worlds of New Eden, including snowball fights.
Item description for "Yoiul Festival Snowball" (typeID 53343)
554138 Yoiul Star Yoiul Star
554139 Yoiul Star Yoiul Star
554140 Yoiul Star Yoiul Star
554141 Yoiul Star Yoiul Star
554142 Yoiul Star Yoiul Star
554145 Creating... Creating... UI/HyperNet/Creating
554146 The requested HyperNode count is invalid The requested HyperNode count is invalid UI/HyperNet/TicketCountError
554147 {[numeric]ticket_count, decimalPlaces=0} {[numeric]ticket_count -> "HyperNode", "HyperNodes"} {[numeric]ticket_count, decimalPlaces=0} {[numeric]ticket_count -> "HyperNode", "HyperNodes"} UI/HyperNet/TicketCount
554148 All All UI/HyperNet/FilterAll
554149 A wealth creation, resource exchange and data routing service from PKN Interstellar. HyperNet Relay prices and synchronizes FTL communications across New Eden.
Creating Value / Connecting Worlds
A wealth creation, resource exchange and data routing service from PKN Interstellar. HyperNet Relay prices and synchronizes FTL communications across New Eden.
<i>Creating Value / Connecting Worlds</i>
UI/HyperNet/BrowseBannerDescription
554150 Hide unavailable Hide unavailable UI/HyperNet/ShowOnlyAvailable
554151 Est. {value} Est. {value} UI/HyperNet/MarketEstimate
554152 Browse for this type Browse for this type UI/HyperNet/BrowseTypeContextMenu
554153 Browse HyperNet offers Browse HyperNet offers UI/HyperNet/PageTitleBrowse
554154 Maximum price Maximum price UI/HyperNet/MaximumPrice
554155 Created Created UI/HyperNet/FilterCreated
554156 An unknown error occurred An unknown error occurred UI/HyperNet/UnknownError
554157 Browse offers Browse offers UI/HyperNet/Tutorial/BrowseTitle
554158 {[numeric]owned_ticket_count, decimalPlaces=0} {[numeric]owned_ticket_count -> "HyperNode", "HyperNodes"} owned {[numeric]owned_ticket_count, decimalPlaces=0} {[numeric]owned_ticket_count -> "HyperNode", "HyperNodes"} owned UI/HyperNet/OwnedTickets
554159 Each offer consists of a set of HyperNodes that you can purchase. Each node that you purchase will increase your chance to acquire the offered item. Each offer consists of a set of HyperNodes that you can purchase. Each node that you purchase will increase your chance to acquire the offered item. UI/HyperNet/Tutorial/BuyText
554160 An error occurred while attempting to transfer the HyperCores An error occurred while attempting to transfer the HyperCores UI/HyperNet/TokenPaymentError
554161 You can only use HyperCores that you own You can only use HyperCores that you own UI/HyperNet/TokenOwnerError
554162 Create another Create another UI/HyperNet/CreateAnother
554163 Drag to share this HyperNet offer Drag to share this HyperNet offer UI/HyperNet/LinkButtonHint
554164 Filter by solar system Filter by solar system UI/HyperNet/FilterLocationPlaceholder
554165 Private HyperNet offer Private HyperNet offer UI/HyperNet/PrivateRaffle
554166 You owned {[numeric]owned_ticket_count, decimalPlaces=0} {[numeric]owned_ticket_count -> "HyperNode", "HyperNodes"} You owned {[numeric]owned_ticket_count, decimalPlaces=0} {[numeric]owned_ticket_count -> "HyperNode", "HyperNodes"} UI/HyperNet/PlayerOwnedTickets
554167 Once all the HyperNodes in an offer have been sold, one of them is selected at random whose owner then receives the item. Once all the HyperNodes in an offer have been sold, one of them is selected at random whose owner then receives the item. UI/HyperNet/Tutorial/WinText
554168 Joined Joined UI/HyperNet/FilterJoined
554169 Payout Payout UI/HyperNet/Earnings
554170 There were not enough HyperCores available in the given stack There were not enough HyperCores available in the given stack UI/HyperNet/TokenAmountError
554171 View HyperNet offer View HyperNet offer UI/HyperNet/ViewRaffle
554172 Minimum price Minimum price UI/HyperNet/MinimumPrice
554173 Filter by this type Filter by this type UI/HyperNet/FilterTypeContextMenu
554174 You do not have enough ISK You do not have enough ISK UI/HyperNet/NotEnoughISKError
554175 Filter by this solar system Filter by this solar system UI/HyperNet/FilterSolarSystemContextMenu
554176 HyperNode count HyperNode count UI/HyperNet/TicketCountLabel
554177 Buy a HyperNode for {[numeric]price.isk, decimalPlaces=0} Buy a HyperNode for {[numeric]price.isk, decimalPlaces=0} UI/HyperNet/QuickBuyButtonHint
554178 Create Create UI/HyperNet/CreateButton
554179 Synchronize Synchronize UI/HyperNet/Tutorial/WinTitle
554180 HyperNet offer: {item_name} HyperNet offer: {item_name} UI/HyperNet/Link
554181 Reset Reset UI/HyperNet/Reset
554182 Filter by item type Filter by item type UI/HyperNet/FilterItemPlaceholder
554183 Created by Created by UI/HyperNet/CreatedBy
554184 You need to click the button again to confirm and proceed with the action. You need to click the button again to confirm and proceed with the action. UI/HyperNet/Tutorial/ConfirmHintText
554185 This HyperNet offer was created by you This HyperNet offer was created by you UI/HyperNet/CreatedByPlayerHint
554186 {[numeric]remaining_ticket_count, decimalPlaces=0} {[numeric]remaining_ticket_count -> "HyperNode", "HyperNodes"} remaining {[numeric]remaining_ticket_count, decimalPlaces=0} {[numeric]remaining_ticket_count -> "HyperNode", "HyperNodes"} remaining UI/HyperNet/AvailableTickets
554187 HyperNet Relay fee ({percentage}) HyperNet Relay fee ({percentage}) UI/HyperNet/SalesTax
554188 Wallet balance Wallet balance UI/HyperNet/WalletBalance
554189 Skip Skip UI/HyperNet/Skip
554190 This HyperNet offer has HyperNodes set at a low price compared to the market value of the item. This HyperNet offer has HyperNodes set at a low price compared to the market value of the item. UI/HyperNet/GoodValueHint
554191 Similar HyperNet offers Similar HyperNet offers UI/HyperNet/SimilarRaffles
554192 You can search for offers under the Browse tab. Press the Refresh button to view more and use the filters if you're searching for something specific. You can search for offers under the Browse tab. Press the Refresh button to view more and use the filters if you're searching for something specific. UI/HyperNet/Tutorial/BrowseText
554193 HyperNet offer details HyperNet offer details UI/HyperNet/PageTitleDetails
554194 My HyperNodes My HyperNodes UI/HyperNet/MyTickets
554195 Create Create UI/HyperNet/TabNameCreate
554196 Number of HyperNodes Number of HyperNodes UI/HyperNet/NumberOfTickets
554197 The item must be in a station hangar The item must be in a station hangar UI/HyperNet/ItemLocationError
554198 The item must be repackaged before using it to create a HyperNet offer The item must be repackaged before using it to create a HyperNet offer UI/HyperNet/ItemSingletonError
554199 {amount} Won {amount} Won UI/HyperNet/Won
554200 Don't forget to confirm Don't forget to confirm UI/HyperNet/Tutorial/ConfirmHintTitle
554201 {amount} Active {amount} Active UI/HyperNet/Active
554202 Your HyperNet Relay participation history Your HyperNet Relay participation history UI/HyperNet/PageTitleHistory
554203 You own this HyperNode You own this HyperNode UI/HyperNet/TicketOwnedByMeHint
554204 Expiration date Expiration date UI/HyperNet/ExpirationDate
554205 HyperNet offer expired HyperNet offer expired UI/HyperNet/CardExpired
554206 Open Market Open Market UI/HyperNet/OpenMarket
554207 Buy Buy UI/HyperNet/BuyButtonLabel
554208 Ticket price must be a positive amount Ticket price must be a positive amount UI/HyperNet/TicketPriceError
554209 Let's go Let's go UI/HyperNet/Tutorial/LetsGo
554210 By making this HyperNet offer private it will only be accessible with a direct link. By making this HyperNet offer private it will only be accessible with a direct link. UI/HyperNet/PrivateRaffleTooltip
554211 History History UI/HyperNet/TabNameMyRaffles
554212 Clear Clear UI/HyperNet/ClearButton
554213 HyperNet offer not found HyperNet offer not found UI/HyperNet/NotFoundError
554214 Claimed by Claimed by UI/HyperNet/CardWinner
554215 Welcome Welcome UI/HyperNet/Tutorial/WelcomeTitle
554216 Item Item UI/HyperNet/FilterItemLabel
554217 Drop a HyperCore here Drop a HyperCore here UI/HyperNet/TokenMissing
554218 Browse Browse UI/HyperNet/TabNameBrowse
554219 {amount} Completed {amount} Completed UI/HyperNet/Completed
554220 OK OK UI/HyperNet/ConfirmCreationFailed
554221 Open HyperNet offers Open HyperNet offers UI/HyperNet/ActiveStatistics
554222 An unexpected error occurred while attempting to escrow your item An unexpected error occurred while attempting to escrow your item UI/HyperNet/ItemEscrowError
554223 View more View more UI/HyperNet/ViewMore
554224 HyperNode price HyperNode price UI/HyperNet/TicketPrice
554225 No HyperNet offers found No HyperNet offers found UI/HyperNet/NoRafflesFoundError
554226 Average price Average price UI/HyperNet/AveragePrice
554227 The item that you provided is not a HyperCore The item that you provided is not a HyperCore UI/HyperNet/TokenTypeError
554228 Completion Date Completion Date UI/HyperNet/CompletionDate
554229 The HyperCores must be in a station hangar The HyperCores must be in a station hangar UI/HyperNet/TokenLocationError
554230 HyperNet Offer History HyperNet Offer History UI/HyperNet/Tutorial/HistoryTabHintTitle
554231 If your offer reaches expiration without all HyperNodes being sold your item will be returned but any HyperCores used will not be returned. The sales tax is only applied if all HyperNodes are purchased and offer is completed successfully. If your offer reaches expiration without all HyperNodes being sold your item will be returned but any HyperCores used will not be returned. The sales tax is only applied if all HyperNodes are purchased and offer is completed successfully. UI/HyperNet/CreateInformationTooltip
554232 Got it Got it UI/HyperNet/Tutorial/GotIt
554233 Solar system Solar system UI/HyperNet/FilterLocationLabel
554234 Buy this HyperNode for {[numeric]price.isk, decimalPlaces=0} Buy this HyperNode for {[numeric]price.isk, decimalPlaces=0} UI/HyperNet/PurchaseTicketHint
554235 {remaining_ticket_count}/{ticket_count} HyperNodes {remaining_ticket_count}/{ticket_count} HyperNodes UI/HyperNet/RemainingTickets
554236 You can only setup HyperNet offers with items that you own You can only setup HyperNet offers with items that you own UI/HyperNet/ItemOwnerError
554237 Location Location UI/HyperNet/TokenLocation
554238 Failed Failed UI/HyperNet/CreateFailedTitle
554239 You owned no HyperNodes You owned no HyperNodes UI/HyperNet/PlayerOwnedNoTickets
554240 Buy multiple ... Buy multiple ... UI/HyperNet/MultiBuy
554241 {item_name} has been moved to your item hangar {item_name} has been moved to your item hangar UI/HyperNet/RewardClaimed
554242 Success! Success! UI/HyperNet/CreateSuccessTitle
554243 Claim Claim UI/HyperNet/ClaimReward
554244 The offer that you just purchased HyperNodes in can be found here under the History tab. The offer that you just purchased HyperNodes in can be found here under the History tab. UI/HyperNet/Tutorial/HistoryTabHintText
554245 Confirm Confirm UI/HyperNet/ConfirmPurchaseButtonLabel
554246 Drop an item here to start Drop an item here to start UI/HyperNet/MissingItem
554247 Private HyperNet offers are only accessible with a direct link Private HyperNet offers are only accessible with a direct link UI/HyperNet/PrivateRaffleHint
554248 Claim your item Claim your item UI/HyperNet/CardClaimPrize
554249 HyperNet offer completed HyperNet offer completed UI/HyperNet/CardCompleted
554250 Your HyperNet offer was created successfully Your HyperNet offer was created successfully UI/HyperNet/CreateSuccessMessage
554251 Expires in Expires in UI/HyperNet/ExpiresIn
554252 Location Location UI/HyperNet/Location
554253 Show finished Show finished UI/HyperNet/ShowFinished
554254 HyperNodes HyperNodes UI/HyperNet/Tickets
554255 Welcome to the HyperNet Relay Welcome to the HyperNet Relay UI/HyperNet/BrowseBannerTitle
554256 {[numeric]amount, decimalPlaces=0, useGrouping} {[numeric]amount -> "HyperCore", "HyperCores"} required {[numeric]amount, decimalPlaces=0, useGrouping} {[numeric]amount -> "HyperCore", "HyperCores"} required UI/HyperNet/TokensRequired
554257 Create a new HyperNet offer Create a new HyperNet offer UI/HyperNet/PageTitleCreate
554258 HyperNode owned by {[character]owner_id.name} HyperNode owned by {[character]owner_id.name} UI/HyperNet/TicketOwnerHint
554259 This type of item is not allowed on the HyperNet Relay This type of item is not allowed on the HyperNet Relay UI/HyperNet/ItemTypeError
554260 {amount} Joined {amount} Joined UI/HyperNet/Joined
554261 HyperCores are required for the creation of HyperNet Relay offers. The amount of HyperCores required to create your offer is based on the total value of the offer. HyperCores are required for the creation of HyperNet Relay offers. The amount of HyperCores required to create your offer is based on the total value of the offer. UI/HyperNet/TokensTooltip
554262 The HyperNode is not available for purchase The HyperNode is not available for purchase UI/HyperNet/TicketUnavailableError
554263 Next Next UI/HyperNet/Tutorial/Next
554264 There was a mismatch between the expected item type and the actual type of item submitted There was a mismatch between the expected item type and the actual type of item submitted UI/HyperNet/TypeMismatchError
554265 Start synchronization Start synchronization UI/HyperNet/CardShowWinner
554266 Buy HyperNodes Buy HyperNodes UI/HyperNet/Tutorial/BuyTitle
554267 Duration Duration UI/HyperNet/Duration
554268 The HyperNet Relay is a new trade network with a distinct blend of entertainment, fortune and social interaction. Let's see how it works. The HyperNet Relay is a new trade network with a distinct blend of entertainment, fortune and social interaction. Let's see how it works. UI/HyperNet/Tutorial/WelcomeText
554269 Completed HyperNet offers Completed HyperNet offers UI/HyperNet/HistoricalStatistics
554270 Filter by item/location Filter by item/location UI/HyperNet/FilterHistoryPlaceholder
554271 Refresh Refresh UI/HyperNet/Refresh
554272 Open NES Open NES UI/HyperNet/OpenNES
554273 {amount} Created {amount} Created UI/HyperNet/Created
554274 Total price Total price UI/HyperNet/TotalPrice
554275 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554276 Oracle Yoiul Star SKIN (Permanent) Oracle Yoiul Star SKIN (Permanent) Item name for typeID 53420 (Permanent SKIN)
554277 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Oracle Yoiul Star SKIN (Permanent)" (typeID 53420)
554278 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554279 Revelation Yoiul Star SKIN (Permanent) Revelation Yoiul Star SKIN (Permanent) Item name for typeID 53421 (Permanent SKIN)
554280 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Revelation Yoiul Star SKIN (Permanent)" (typeID 53421)
554281 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554282 Avatar Yoiul Star SKIN (Permanent) Avatar Yoiul Star SKIN (Permanent) Item name for typeID 53422 (Permanent SKIN)
554283 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Avatar Yoiul Star SKIN (Permanent)" (typeID 53422)
554284 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554285 Ark Yoiul Star SKIN (Permanent) Ark Yoiul Star SKIN (Permanent) Item name for typeID 53423 (Permanent SKIN)
554286 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Ark Yoiul Star SKIN (Permanent)" (typeID 53423)
554287 Warping commenced. Warping commenced. Part of conversation "General: Warping to site"
554288 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554289 Jackdaw Yoiul Star SKIN (Permanent) Jackdaw Yoiul Star SKIN (Permanent) Item name for typeID 53424 (Permanent SKIN)
554290 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Jackdaw Yoiul Star SKIN (Permanent)" (typeID 53424)
554291 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554292 Cerberus Yoiul Star SKIN (Permanent) Cerberus Yoiul Star SKIN (Permanent) Item name for typeID 53425 (Permanent SKIN)
554293 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Cerberus Yoiul Star SKIN (Permanent)" (typeID 53425)
554294 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554295 Chimera Yoiul Star SKIN (Permanent) Chimera Yoiul Star SKIN (Permanent) Item name for typeID 53426 (Permanent SKIN)
554296 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Chimera Yoiul Star SKIN (Permanent)" (typeID 53426)
554297 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554298 Leviathan Yoiul Star SKIN (Permanent) Leviathan Yoiul Star SKIN (Permanent) Item name for typeID 53427 (Permanent SKIN)
554299 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Leviathan Yoiul Star SKIN (Permanent)" (typeID 53427)
554300 Warping to stargate. Warping to <b>stargate</b>. Part of conversation "General: Warping to gate"
554301 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554302 Ishtar Yoiul Star SKIN (Permanent) Ishtar Yoiul Star SKIN (Permanent) Item name for typeID 53428 (Permanent SKIN)
554303 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Ishtar Yoiul Star SKIN (Permanent)" (typeID 53428)
554304 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554305 Dominix Yoiul Star SKIN (Permanent) Dominix Yoiul Star SKIN (Permanent) Item name for typeID 53429 (Permanent SKIN)
554306 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Dominix Yoiul Star SKIN (Permanent)" (typeID 53429)
554307 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554308 Nyx Yoiul Star SKIN (Permanent) Nyx Yoiul Star SKIN (Permanent) Item name for typeID 53430 (Permanent SKIN)
554309 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Nyx Yoiul Star SKIN (Permanent)" (typeID 53430)
554310 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554311 Erebus Yoiul Star SKIN (Permanent) Erebus Yoiul Star SKIN (Permanent) Item name for typeID 53431 (Permanent SKIN)
554312 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Erebus Yoiul Star SKIN (Permanent)" (typeID 53431)
554313 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554314 Muninn Yoiul Star SKIN (Permanent) Muninn Yoiul Star SKIN (Permanent) Item name for typeID 53432 (Permanent SKIN)
554315 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Muninn Yoiul Star SKIN (Permanent)" (typeID 53432)
554316 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554317 Hurricane Yoiul Star SKIN (Permanent) Hurricane Yoiul Star SKIN (Permanent) Item name for typeID 53433 (Permanent SKIN)
554318 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Hurricane Yoiul Star SKIN (Permanent)" (typeID 53433)
554319 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554320 Panther Yoiul Star SKIN (Permanent) Panther Yoiul Star SKIN (Permanent) Item name for typeID 53434 (Permanent SKIN)
554321 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Panther Yoiul Star SKIN (Permanent)" (typeID 53434)
554322 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554323 Nidhoggur Yoiul Star SKIN (Permanent) Nidhoggur Yoiul Star SKIN (Permanent) Item name for typeID 53435 (Permanent SKIN)
554324 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Nidhoggur Yoiul Star SKIN (Permanent)" (typeID 53435)
554325 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554326 Astero Yoiul Star SKIN (Permanent) Astero Yoiul Star SKIN (Permanent) Item name for typeID 53436 (Permanent SKIN)
554327 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Astero Yoiul Star SKIN (Permanent)" (typeID 53436)
554328 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554329 Stratios Yoiul Star SKIN (Permanent) Stratios Yoiul Star SKIN (Permanent) Item name for typeID 53437 (Permanent SKIN)
554330 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Stratios Yoiul Star SKIN (Permanent)" (typeID 53437)
554331 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
554332 Nestor Yoiul Star SKIN (Permanent) Nestor Yoiul Star SKIN (Permanent) Item name for typeID 53438 (Permanent SKIN)
554333 During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
During the Yoiul Festival, many across New Eden celebrate the ending of one year and look forward to the new. The festival has become a major holiday in the interstellar community with space travellers and workers everywhere enjoying a celebration of peace and friendship across New Eden.

Anticipation of the Yoiul Festival has become as enjoyable to some as the many days of festivities, and it has become popular to set up holo displays counting down the time to the height of the celebrations. During the end of year week itself, these shine a beacon representing the star around which the Yoiul Conference took place.
Item description for "Nestor Yoiul Star SKIN (Permanent)" (typeID 53438)
554334 This Eico-type facial augmentation is inlaid with the propriety "Auroralite" material and has been released to mark the universal end of year celebration of the Yoiul Festival.

Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
This Eico-type facial augmentation is inlaid with the propriety "Auroralite" material and has been released to mark the universal end of year celebration of the Yoiul Festival.

Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Eico Auroralite' Facial Augmentation" (typeID 53393)
554335 This Eico-type facial augmentation is inlaid with the propriety "Auroralite" material and has been released to mark the universal end of year celebration of the Yoiul Festival.

Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
This Eico-type facial augmentation is inlaid with the propriety "Auroralite" material and has been released to mark the universal end of year celebration of the Yoiul Festival.

Environmental information capture overlays go several steps beyond somatosensory meshes and considerably enhance the sensory capabilities of those "wearing" such extensive facial augmentations. While this level of cybernetics can hardly be masked by mere nanocoatings there is still considerable scope for working in decorative elements.

Eico augmentations include systems that improve the connection between an augmented individual's consciousness and their nervous-emotional responses. However, these more extensive and elaborate information capture and processing systems hugely increase the types and range of environmental information that can be absorbed by an individual.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Eico Auroralite' Facial Augmentation" (typeID 53386)
554336 This mesh-tech facial augmentation is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data.

Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
This mesh-tech facial augmentation is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data.

Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Oculina Carmina' Facial Augmentation" (typeID 53394)
554337 This mesh-tech facial augmentation is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data.

Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
This mesh-tech facial augmentation is designed to supplement the range of information that can be gathered in the visual cone of the wearer, providing supplemental electromagnetic, thermal and kinetic pickups for translation into optical data.

Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Oculina Carmina' Facial Augmentation" (typeID 53385)
554338 Released to support the efforts of CONCORD and core empire efforts to maintain planetary security in the face of Triglavian Invasions, the RubySet TorsoRig is a powerful enhancement of upper body strength, speed and precision.

A new offering from Wiyrkomi Industrial Biomechanics, the RubySet TorsoRig is a general purpose body augmentation believed to derive from combat rigs worn by troops of the Wiyrkomi Peace Corps.

The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Released to support the efforts of CONCORD and core empire efforts to maintain planetary security in the face of Triglavian Invasions, the RubySet TorsoRig is a powerful enhancement of upper body strength, speed and precision.

A new offering from Wiyrkomi Industrial Biomechanics, the RubySet TorsoRig is a general purpose body augmentation believed to derive from combat rigs worn by troops of the Wiyrkomi Peace Corps.

The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Item description for "Men's 'RubySet TorsoRig' Body Augmentation" (typeID 53041)
554339 Released to support the efforts of CONCORD and core empire efforts to maintain planetary security in the face of Triglavian Invasions, the RubySet TorsoRig is a powerful enhancement of upper body strength, speed and precision.

A new offering from Wiyrkomi Industrial Biomechanics, the RubySet TorsoRig is a general purpose body augmentation believed to derive from combat rigs worn by troops of the Wiyrkomi Peace Corps.

The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Released to support the efforts of CONCORD and core empire efforts to maintain planetary security in the face of Triglavian Invasions, the RubySet TorsoRig is a powerful enhancement of upper body strength, speed and precision.

A new offering from Wiyrkomi Industrial Biomechanics, the RubySet TorsoRig is a general purpose body augmentation believed to derive from combat rigs worn by troops of the Wiyrkomi Peace Corps.

The science and technology of enhancing biomechanics using cybernetic rigs and meshes is advancing all the time with much effort focused on lowering the barrier of entry in terms of manufacturing and resources that make up the cost of such powerful augmentations.
Item description for "Women's 'RubySet TorsoRig' Body Augmentation" (typeID 53229)
554340 Adapted for polar exploration and particularly popular for tourist expeditions on many planets, this exploration suit is practical for many types of polar or tundra environments where the natural beauty of icefields, snowy peaks and the spectacle of aurora lights may be viewed.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Adapted for polar exploration and particularly popular for tourist expeditions on many planets, this exploration suit is practical for many types of polar or tundra environments where the natural beauty of icefields, snowy peaks and the spectacle of aurora lights may be viewed.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Item description for "Men's Polar Aurora Exploration Suit" (typeID 53382)
554341 Adapted for polar exploration and particularly popular for tourist expeditions on many planets, this exploration suit is practical for many types of polar or tundra environments where the natural beauty of icefields, snowy peaks and the spectacle of aurora lights may be viewed.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Adapted for polar exploration and particularly popular for tourist expeditions on many planets, this exploration suit is practical for many types of polar or tundra environments where the natural beauty of icefields, snowy peaks and the spectacle of aurora lights may be viewed.

Seeing an opportunity in the market for variable atmosphere and gravity exploration gear, the Impro corporation developed its 'Impro-XS' integrated clothing and equipment line. The gear's superior environmental adaptation technology resulted in a rapid take up from various corporations across New Eden.
Item description for "Women's Polar Aurora Exploration Suit" (typeID 53357)
554342 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This T-shirt design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This T-shirt design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Item description for "Men's Aurora Universalis T-Shirt" (typeID 53383)
554343 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This T-shirt design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This T-shirt design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Item description for "Women's Aurora Universalis T-Shirt" (typeID 53380)
554344 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This cap design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This cap design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Item description for "Men's Aurora Universalis Cap" (typeID 53384)
554345 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This cap design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden living across the many worlds of their respective empires. The heavily-populated terrestrial planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. This cap design has been released for the Yoiul Festival as a celebration of the symbolism of the aurora lights of New Eden.
Item description for "Women's Aurora Universalis Cap" (typeID 53381)
554346 Chilling Spree Snowball Fight with 3 NPCs to receive ITEM RENAME Chilling Spree Snowball Fight with 3 NPCs to receive ITEM RENAME
554347 NPCs hit NPCs hit
554348 Hit 3 NPCs with Yoiul Festival Snowballs to receive ITEM RENAME Hit 3 NPCs with Yoiul Festival Snowballs to receive ITEM RENAME
554349 Chilling Spree Snowball Fight with 3 Capsuleers to receive 20,000 SP Chilling Spree Snowball Fight with 3 Capsuleers to receive 20,000 SP
554350 Capsuleers hit Capsuleers hit
554351 Hit 3 Capsuleers with Yoiul Festival Snowballs to receive 20,000 SP Hit 3 Capsuleers with Yoiul Festival Snowballs to receive 20,000 SP
554352 Chilling Spree Snowball Fight with 3 Capsuleers to receive ITEM RENAME Chilling Spree Snowball Fight with 3 Capsuleers to receive ITEM RENAME
554353 Capsuleers hit Capsuleers hit
554354 Hit 3 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME Hit 3 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME
554355 Chilling Spree Snowball Fight with 3 Capsuleers to receive ITEM RENAME Chilling Spree Snowball Fight with 3 Capsuleers to receive ITEM RENAME
554356 Capsuleers hit Capsuleers hit
554357 Hit 3 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME Hit 3 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME
554358 Chilling Spree Snowball Fight with 3 Capsuleers to receive ITEM RENAME Chilling Spree Snowball Fight with 3 Capsuleers to receive ITEM RENAME
554359 Capsuleers hit Capsuleers hit
554360 Hit 3 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME Hit 3 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME
554361 Chilling Spree Snowball Fight with 3 Capsuleers to receive ITEM RENAME Chilling Spree Snowball Fight with 3 Capsuleers to receive ITEM RENAME
554362 Capsuleers hit Capsuleers hit
554363 Hit 3 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME Hit 3 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME
554364 Chilling Spree Snowball Fight with 3 Capsuleers to receive ITEM RENAME Chilling Spree Snowball Fight with 3 Capsuleers to receive ITEM RENAME
554365 Capsuleers hit Capsuleers hit
554366 Hit 3 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME Hit 3 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME
554367 Chilling Spree Snowball Fight with 5 Capsuleers to receive 50,000SP Chilling Spree Snowball Fight with 5 Capsuleers to receive 50,000SP
554368 Capsuleers hit Capsuleers hit
554369 Hit 5 Capsuleers with Yoiul Festival Snowballs to receive 50,000SP Hit 5 Capsuleers with Yoiul Festival Snowballs to receive 50,000SP
554370 Chilling Spree Snowball Fight with 5 Capsuleers to receive ITEM RENAME Chilling Spree Snowball Fight with 5 Capsuleers to receive ITEM RENAME
554371 Capsuleers hit Capsuleers hit
554372 Hit 5 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME Hit 5 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME
554373 Winter Festival Snowball Fight Capsuleer - Item Test Winter Festival Snowball Fight Capsuleer - Item Test
554374 Hit 3 Capsuleers with Winter Festival Snowballs Hit 3 Capsuleers with Winter Festival Snowballs
554375 Hit 3 Capsuleers with Winter Festival Snowballs Hit 3 Capsuleers with Winter Festival Snowballs
554376 Chilling Spree Snowball Fight with 5 Capsuleers to receive ITEM RENAME Chilling Spree Snowball Fight with 5 Capsuleers to receive ITEM RENAME
554377 Capsuleers hit Capsuleers hit
554378 Hit 5 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME Hit 5 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME
554379 Chilling Spree Snowball Fight with 5 Capsuleers to receive ITEM RENAME Chilling Spree Snowball Fight with 5 Capsuleers to receive ITEM RENAME
554380 Capsuleers hit Capsuleers hit
554381 Hit 5 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME Hit 5 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME
554382 Chilling Spree Snowball Fight with 5 Capsuleers to receive ITEM RENAME Chilling Spree Snowball Fight with 5 Capsuleers to receive ITEM RENAME
554383 Capsuleers hit Capsuleers hit
554384 Hit 5 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME Hit 5 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME
554385 Chilling Spree Snowball Fight with 5 Capsuleers to receive ITEM RENAME Chilling Spree Snowball Fight with 5 Capsuleers to receive ITEM RENAME
554386 Capsuleers hit Capsuleers hit
554387 Hit 5 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME Hit 5 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME
554388 HyperCores are used to sell your items on the HyperNet Relay trade network. HyperCores act as a broker’s fee and the amount required is based on the total value of what you will offer on the HyperNet Relay.

This HyperCore represents a defined quantity of Quantum Entangled 4-Helium that will be used to establish, encrypt and synchronize pairs of HyperNodes on the HyperNet Relay.

A wealth creation, resource exchange and data routing service from PKN Interstellar, the HyperNet Relay prices and synchronizes FTL communications across New Eden.

HyperNet Relay is operated by PKN Cryptographic, a PKN Interstellar corporation.

Creating Value / Connecting Worlds
<b>HyperCores are used to sell your items on the HyperNet Relay trade network. HyperCores act as a broker’s fee and the amount required is based on the total value of what you will offer on the HyperNet Relay.</b>

This HyperCore represents a defined quantity of Quantum Entangled 4-Helium that will be used to establish, encrypt and synchronize pairs of HyperNodes on the HyperNet Relay.

A wealth creation, resource exchange and data routing service from PKN Interstellar, the HyperNet Relay prices and synchronizes FTL communications across New Eden.

HyperNet Relay is operated by PKN Cryptographic, a PKN Interstellar corporation.

<i>Creating Value / Connecting Worlds</i>
Item description for "HyperCore" (typeID 52568)
554404 Price Price UI/HyperNet/ChipPrice
554405 HyperNodes HyperNodes UI/HyperNet/ChipTicketCount
554407 The Overview Window The Overview Window
554408 Find the closest Sentry Tower and destroy it. Find the closest <b>Sentry Tower</b> and destroy it.
554409 The Overview Window The Overview Window
554410 Find the far Sentry Tower and destroy it. Find the far <b>Sentry Tower</b> and destroy it.
554412 Incoming Data transfer. Set aside the wallet for now, Captain. CONCORD have need of your talents again. Incoming Data transfer. Set aside the wallet for now, Captain. CONCORD have need of your talents again. Part of conversation "ISK Tutorialization 1.1"
554413 Close the 'Wallet' to continue. Close the <b>'Wallet'</b> to continue.
554443 Approaching Scrap Approaching Scrap
554445 Approaching the wreck. Once we are in range, you can access the cargo. Approaching the wreck. Once we are in range, you can access the cargo. Part of conversation "Combat Aura 1.2f2"
554446 Unable to deploy {[item]deployTypeID.name} here. The Activity Defense Modifier in this solar system is above {[numeric]maxADMForHostileDeployment} which means that only members of {sovAllianceName} can deploy this type of structure here. Unable to deploy {[item]deployTypeID.name} here. The Activity Defense Modifier in this solar system is above {[numeric]maxADMForHostileDeployment} which means that only members of {sovAllianceName} can deploy this type of structure here.
554450 Extra Ammo Extra Ammo
554452 Now, deposit the remaining ammunition in your ship's cargo. You'll need it later, assuming you live long enough to reload. Now, deposit the remaining ammunition in your ship's cargo. You'll need it later, assuming you live long enough to reload. Part of conversation "Fitting 6a: Ammo in cargo"
554453 Drag the remaining ammo from your Item Hangar to you ship's Cargo Hold. This will allow you to reload your weapons while in space. Drag the remaining ammo from your <b>Item Hangar</b> to you ship's <b>Cargo Hold</b>. This will allow you to reload your weapons while in space.
554454 Cargo Hold Cargo Hold
554455 Drag the extra ammo into your ship's Cargo Hold. Drag the extra ammo into your ship's <b>Cargo Hold</b>.
554481 Chilling Spree Snowball Fight with 5 Capsuleers to receive ITEM RENAME Chilling Spree Snowball Fight with 5 Capsuleers to receive ITEM RENAME
554482 Capsuleers hit Capsuleers hit
554483 Hit 5 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME Hit 5 Capsuleers with Yoiul Festival Snowballs to receive ITEM RENAME
554492 13 Days of EVE 13 Days of EVE
554495 Yoiul Festival Starburst Firework Yoiul Festival Starburst Firework Item name for typeID 53461 (Festival Charges)
554496 This Yoiul Festival Starburst Firework is a special display pyrotechnic designed for use in Festival Launchers. The firework is a popular means of marking and celebrating the universal end of year holidays during the Yoiul Festival. This Yoiul Festival Starburst Firework is a special display pyrotechnic designed for use in Festival Launchers. The firework is a popular means of marking and celebrating the universal end of year holidays during the Yoiul Festival. Item description for "Yoiul Festival Starburst Firework" (typeID 53461)
554499 Next challenge Next challenge UI/Seasons/NextChallengeLabelShort
554500 Subcranial Nanocontrollers Subcranial Nanocontrollers Item name for typeID 53476 (Miscellaneous)
554501 The Subcranial Nanocontroller is an advanced component from Lai Dai intended for use in biomechanical and neurocybernetic implants in a similar fashion to the older Transcranial Controller technology owned and licensed by Ishukone. Implants using Subcranial Nanocontrollers are being marketed as cheaper, more flexible and less intrusive. Lai Dai is believed to have made some key breakthroughs in its development of this technology after acquiring medical research and technology in the course of asset recovery operations carried out by Lai Dai Protection Services.

It is believed that the Khanid Kingdom and Tash-Murkon Family are eager to incorporate the new technology in more advanced, efficient and pervasive slave control devices with the aim being the elimination of the Vitoc method of enforcing slavery obedience. Many believe the Vitoc method is fatally vulnerable to chemical and biological subversion vectors, and several attacks using Insorum and Deathglow to provoke slave uprisings have reinforced this view in the Amarr Empire. The future of the Subcranial Nanocontroller technology, and Lai Dai's profit margins looks bright as a consequence.
The Subcranial Nanocontroller is an advanced component from Lai Dai intended for use in biomechanical and neurocybernetic implants in a similar fashion to the older Transcranial Controller technology owned and licensed by Ishukone. Implants using Subcranial Nanocontrollers are being marketed as cheaper, more flexible and less intrusive. Lai Dai is believed to have made some key breakthroughs in its development of this technology after acquiring medical research and technology in the course of asset recovery operations carried out by Lai Dai Protection Services.

It is believed that the Khanid Kingdom and Tash-Murkon Family are eager to incorporate the new technology in more advanced, efficient and pervasive slave control devices with the aim being the elimination of the Vitoc method of enforcing slavery obedience. Many believe the Vitoc method is fatally vulnerable to chemical and biological subversion vectors, and several attacks using Insorum and Deathglow to provoke slave uprisings have reinforced this view in the Amarr Empire. The future of the Subcranial Nanocontroller technology, and Lai Dai's profit margins looks bright as a consequence.
Item description for "Subcranial Nanocontrollers" (typeID 53476)
554509 Add Add UI/Station/BountyOffice/AddBounty

New Files (398 Entries)
File Name Size in kb (Decompressed)
animation/portraitcreator/female/charactercreation/customization_blinking.gr2
2092
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graphics/character/male/paperdoll/hair/headwear_cap_m01/v19/comp_hair_s.png
5
graphics/character/male/paperdoll/hair/headwear_cap_m01/v19/comp_hair_s_4k.png
14
graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/types/face_paint_m01_v33_ aurora.type
0
graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v33/comp_head_d.png
324
graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v33/comp_head_d_4k.png
1154
graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v33/comp_head_n.png
420
graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v33/comp_head_n_4k.png
2264
graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v33/comp_head_s.png
336
graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v33/comp_head_s_4k.png
1549
graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v33/comp_head_tn.png
2
graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v33/comp_head_tn_4k.png
8
graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v33/metadata.yaml
0
graphics/character/male/paperdoll/outer/explorationsuit_m01/types/explorationsuit_m01_ aurora.type
0
graphics/character/male/paperdoll/outer/explorationsuit_m01/v11/comp_body_d.png
1003
graphics/character/male/paperdoll/outer/explorationsuit_m01/v11/comp_body_d_4k.png
3346
graphics/character/male/paperdoll/outer/explorationsuit_m01/v11/comp_body_n.png
1358
graphics/character/male/paperdoll/outer/explorationsuit_m01/v11/comp_body_n_4k.png
6842
graphics/character/male/paperdoll/outer/explorationsuit_m01/v11/comp_body_s.png
1999
graphics/character/male/paperdoll/outer/explorationsuit_m01/v11/comp_body_s_4k.png
7651
graphics/character/male/paperdoll/topmiddle/tshirtm01/types/tshirtm01_ aurora.type
0
graphics/character/male/paperdoll/topmiddle/tshirtm01/v10/comp_body_d.png
66
graphics/character/male/paperdoll/topmiddle/tshirtm01/v10/comp_body_d_4k.png
182
graphics/character/male/paperdoll/topmiddle/tshirtm01/v10/comp_body_n.png
388
graphics/character/male/paperdoll/topmiddle/tshirtm01/v10/comp_body_n_4k.png
1954
graphics/character/male/paperdoll/topmiddle/tshirtm01/v10/comp_body_s.png
329
graphics/character/male/paperdoll/topmiddle/tshirtm01/v10/comp_body_s_4k.png
1986
graphics/effect.dx11/managed/space/visualizer/greenscreen.sm_depth
4
graphics/effect.dx11/managed/space/visualizer/greenscreen.sm_hi
4
graphics/effect.dx11/managed/space/visualizer/greenscreen.sm_lo
4
graphics/effect.dx9/managed/space/visualizer/greenscreen.sm_depth
0
graphics/effect.dx9/managed/space/visualizer/greenscreen.sm_hi
0
graphics/effect.dx9/managed/space/visualizer/greenscreen.sm_lo
0
graphics/generic/festival_mesh_01a.gr2
5
graphics/generic/festival_mesh_01b.gr2
5
graphics/generic/waves/festival_mesh_01a.gr2
5
graphics/generic/waves/festival_mesh_01b.gr2
5
texture/fx/cubemap/blurredcynocube_brightbw_02.dds
33
texture/fx/gradients/aurora_01k.dds
43
texture/fx/gradients/aurora_01k2.dds
87
texture/fx/gradients/aurora_01k3.dds
174
texture/fx/gradients/aurora_01k4.dds
174
texture/fx/gradients/candy_cane_grad_02a.dds
349
texture/fx/gradients/gradient_rightleft_cyanblue02.dds
22
texture/fx/misc/jumptunnelheight_03b.dds
1398
texture/fx/pattern/triangle_01c.dds
22
texture/projection/ch19_countdown_diagonals.dds
349
texture/projection/ch19_countdown_diagonals_02a.dds
349
texture/projection/ch19_countdown_linee.dds
349
texture/projection/ch19_countdown_linee_02.dds
349
texture/projection/stripes_angled_01.dds
43
ui/asset/mannequin/hair/53381_female_hair_headwear_cap_f01_types_headwear_cap_f01_aurora.png
24
ui/asset/mannequin/hair/53381_female_hair_headwear_cap_f01_types_headwear_cap_f01_aurora.zh.png
24
ui/asset/mannequin/hair/53384_male_hair_headwear_cap_m01_types_headwear_cap_m01_ aurora.png
25
ui/asset/mannequin/hair/53384_male_hair_headwear_cap_m01_types_headwear_cap_m01_ aurora.zh.png
25
ui/asset/mannequin/makeup_augmentations/53385_female_makeup_augmentations_face_paint_f01_types_face_paint_f01_v10_red.png
31
ui/asset/mannequin/makeup_augmentations/53386_female_makeup_augmentations_face_paint_f01_types_face_paint_f01_v32_aurora.png
31
ui/asset/mannequin/makeup_augmentations/53393_male_makeup_augmentations_face_paint_m01_types_face_paint_m01_v33_ aurora.png
33
ui/asset/mannequin/makeup_augmentations/53394_male_makeup_augmentations_face_paint_m01_types_face_paint_m01_v10_red.png
34
ui/asset/mannequin/outer/53357_female_outer_explorationsuit_f01_types_explorationsuit_f01_aurora.png
24
ui/asset/mannequin/outer/53382_male_outer_explorationsuit_m01_types_explorationsuit_m01_ aurora.png
27
ui/asset/mannequin/topmiddle/53380_female_topmiddle_tshirtf01_types_tshirtf01_aurora.png
22
ui/asset/mannequin/topmiddle/53383_male_topmiddle_tshirtm01_types_tshirtm01_ aurora.png
26
ui/fonts/nanumgothic.ttf
4343
ui/texture/classes/autocomplete/solar_system_blip.png
0
ui/texture/classes/csat/logoff.png
1
ui/texture/classes/hypernet/background_triangles.png
631
ui/texture/classes/hypernet/background_triangles_banner.png
387
ui/texture/classes/hypernet/background_triangles_banner_lines.png
22
ui/texture/classes/hypernet/banner_frame.png
1
ui/texture/classes/hypernet/banner_frame_stroke.png
1
ui/texture/classes/hypernet/bracket.png
0
ui/texture/classes/hypernet/card_sweep_frame.png
0
ui/texture/classes/hypernet/check_mark_large.png
0
ui/texture/classes/hypernet/create_item_background.png
0
ui/texture/classes/hypernet/create_item_border.png
0
ui/texture/classes/hypernet/created_icon.png
0
ui/texture/classes/hypernet/details_item_frame.png
0
ui/texture/classes/hypernet/fanfare/bg_intro.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1068
ui/texture/classes/hypernet/fanfare/bg_loop.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

761
ui/texture/classes/hypernet/fanfare/bg_outro_lose.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

290
ui/texture/classes/hypernet/fanfare/bg_outro_win.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

1318
ui/texture/classes/hypernet/fanfare/hex_base.png
40
ui/texture/classes/hypernet/fanfare/hex_effect_1.png
30
ui/texture/classes/hypernet/fanfare/hex_effect_2.png
3
ui/texture/classes/hypernet/fanfare/hex_flare.png
26
ui/texture/classes/hypernet/fanfare/hex_icon_base.png
4
ui/texture/classes/hypernet/fanfare/hex_icon_frame.png
6
ui/texture/classes/hypernet/fanfare/hex_icon_highlight_bot.png
4
ui/texture/classes/hypernet/fanfare/hex_icon_highlight_top.png
4
ui/texture/classes/hypernet/fanfare/hex_icon_mask.png
3
ui/texture/classes/hypernet/fanfare/owned_tickets_frame.png
0
ui/texture/classes/hypernet/fanfare_arrow.png
2
ui/texture/classes/hypernet/fanfare_winner_frame.png
23
ui/texture/classes/hypernet/fanfare_winner_frame_player.png
40
ui/texture/classes/hypernet/filter_icon.png
1
ui/texture/classes/hypernet/flag.png
0
ui/texture/classes/hypernet/history_entry_highlight.png
8
ui/texture/classes/hypernet/history_entry_underlay.png
39
ui/texture/classes/hypernet/hyperlink_icon.png
0
ui/texture/classes/hypernet/infinity.png
2
ui/texture/classes/hypernet/panel_1_corner_2px.png
0
ui/texture/classes/hypernet/panel_1_corner_3px.png
0
ui/texture/classes/hypernet/portrait_mask.png
0
ui/texture/classes/hypernet/refresh_icon.png
1
ui/texture/classes/hypernet/tickets_icon.png
0
ui/texture/classes/hypernet/triangle.png
0
ui/texture/classes/hypernet/tutorial/button_hint_bubble.png
2
ui/texture/classes/hypernet/tutorial/effect_ding.png
3
ui/texture/classes/hypernet/tutorial/hyper_cube_inner.png
0
ui/texture/classes/hypernet/tutorial/hyper_cube_outer.png
0
ui/texture/classes/hypernet/tutorial/logo/left_inner.png
2
ui/texture/classes/hypernet/tutorial/logo/left_main.png
2
ui/texture/classes/hypernet/tutorial/logo/right_inner.png
2
ui/texture/classes/hypernet/tutorial/logo/right_main.png
2
ui/texture/classes/hypernet/tutorial/logo/star.png
2
ui/texture/classes/seasons/extrasnowballs.png
2
ui/texture/classes/skins/icons/2419.png
4
ui/texture/classes/skins/icons/2420.png
4
ui/texture/classes/skins/icons/2421.png
4
ui/texture/classes/skins/icons/2422.png
4
ui/texture/classes/skins/icons/2423.png
4
ui/texture/classes/skins/icons/2424.png
4
ui/texture/classes/skins/icons/2425.png
4
ui/texture/classes/skins/icons/2426.png
4
ui/texture/classes/skins/icons/2427.png
4
ui/texture/corps/pkn_cryptographic.png
18
ui/texture/corps/pkn_interstellar.png
18
ui/texture/headers/propaganda.png
484
ui/texture/icons/inventory/hypercore.png
6
ui/texture/shared/brackets/pumpkin.png
0
ui/texture/shared/brackets/pumpkinlooted.png
0
ui/texture/shared/darkstyle/edgedecoright.png
0
ui/texture/windowicons/hypernet.png
2
ui/texture/windowicons/logoff.png
3
ui/texture/windowicons/marketorders.png
2
Changed Files (720 Entries)
File Name Size in kb (Decompressed)
animation/charactercreatorv2/gstate/charactercreator_gstate_female_master.gsf
123 -> 126
animation/charactercreatorv2/gstate/charactercreator_gstate_male_master.gsf
123 -> 130
audio/atmos.bnk
22900 -> 33115
audio/charactercreation.bnk
9228 -> 9228
audio/effects.bnk
20029 -> 20107
audio/interface.bnk
10102 -> 10819
audio/soundbanksinfo.xml
1534 -> 1556
bin/_PlanetResources.dll
182 -> 183
bin/_audio2.dll
1992 -> 1993
bin/_ctypes.pyd
85 -> 86
bin/_destiny.dll
568 -> 569
bin/_elementtree.pyd
77 -> 78
bin/_evelocalization.dll
264 -> 265
bin/_ime.dll
70 -> 71
bin/_ssl.pyd
1093 -> 1094
bin/_trinity_dx11_deploy.dll
15322 -> 15326
bin/_trinity_dx9_deploy.dll
15246 -> 15251
bin/_videoplayer.dll
1764 -> 1765
bin/_yaml.pyd
207 -> 208
bin/activityNodesLoader.pyd
82 -> 84
bin/billTypesLoader.pyd
64 -> 66
bin/blue.dll
3945 -> 3945
bin/character_colorLocationsLoader.pyd
65 -> 67
bin/character_colorNamesLoader.pyd
65 -> 66
bin/character_modifierLocationsLoader.pyd
65 -> 66
bin/character_resourcesLoader.pyd
66 -> 67
bin/character_sculptingLocationsLoader.pyd
65 -> 66
bin/controlTowerResourcesLoader.pyd
70 -> 71
bin/currencyBucketsLoader.pyd
65 -> 66
bin/d3dinfo.pyd
706 -> 707
bin/db.dll
252 -> 254
bin/dogmaAttributeCategoriesLoader.pyd
65 -> 66
bin/dogmaAttributesLoader.pyd
67 -> 68
bin/dogmaEffectsLoader.pyd
77 -> 78
bin/dogmaUnitsLoader.pyd
64 -> 66
bin/dynamicItemAttributesLoader.pyd
92 -> 93
bin/effectSequencesLoader.pyd
95 -> 96
bin/effectsLoader.pyd
77 -> 78
bin/exefile.exe
555 -> 557
bin/explosionBucketIDsLoader.pyd
89 -> 90
bin/explosionIDsLoader.pyd
65 -> 67
bin/geo2.dll
196 -> 197
bin/graphicIDsLoader.pyd
82 -> 84
bin/graphicLocationsLoader.pyd
81 -> 82
bin/graphicMaterialSetsLoader.pyd
69 -> 70
bin/groupGraphicsLoader.pyd
86 -> 87
bin/groupRewardsLoader.pyd
80 -> 81
bin/iconIDsLoader.pyd
64 -> 66
bin/marketGroupsLoader.pyd
65 -> 66
bin/metaGroupsLoader.pyd
65 -> 66
bin/newFeaturesLoader.pyd
71 -> 72
bin/nvapi.pyd
725 -> 726
bin/packages/eveProto/generated/client.pyd
1165 -> 1165
bin/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6584 -> 6587
bin/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3956 -> 3988
bin/pyEvePathfinder.dll
671 -> 672
bin/pyFSD.dll
784 -> 785
bin/pyexpat.pyd
133 -> 134
bin/python27.dll
3981 -> 3982
bin/seasonalCampaignsLoginRewardsLoader.pyd
81 -> 83
bin/soundIDsLoader.pyd
64 -> 66
bin/spacemouse.pyd
62 -> 64
bin/travelEffectsLoader.pyd
69 -> 70
bin/typeDogmaLoader.pyd
79 -> 80
bin/unicodedata.pyd
693 -> 694
bin64/_PlanetResources.dll
246 -> 247
bin64/_audio2.dll
2681 -> 2682
bin64/_ctypes.pyd
111 -> 112
bin64/_destiny.dll
768 -> 770
bin64/_elementtree.pyd
94 -> 95
bin64/_evelocalization.dll
292 -> 293
bin64/_ime.dll
104 -> 105
bin64/_ssl.pyd
1787 -> 1788
bin64/_trinity_dx11_deploy.dll
21175 -> 21185
bin64/_trinity_dx12_deploy.dll
21092 -> 21101
bin64/_trinity_dx9_deploy.dll
21043 -> 21053
bin64/_videoplayer.dll
2044 -> 2046
bin64/_yaml.pyd
214 -> 215
bin64/activityNodesLoader.pyd
98 -> 99
bin64/billTypesLoader.pyd
75 -> 76
bin64/blue.dll
4342 -> 4341
bin64/character_colorLocationsLoader.pyd
75 -> 76
bin64/character_colorNamesLoader.pyd
75 -> 76
bin64/character_modifierLocationsLoader.pyd
75 -> 76
bin64/character_resourcesLoader.pyd
76 -> 77
bin64/character_sculptingLocationsLoader.pyd
75 -> 76
bin64/controlTowerResourcesLoader.pyd
82 -> 84
bin64/currencyBucketsLoader.pyd
75 -> 76
bin64/d3dinfo.pyd
764 -> 766
bin64/db.dll
386 -> 387
bin64/dogmaAttributeCategoriesLoader.pyd
75 -> 76
bin64/dogmaAttributesLoader.pyd
77 -> 78
bin64/dogmaEffectsLoader.pyd
90 -> 91
bin64/dogmaUnitsLoader.pyd
75 -> 76
bin64/dynamicItemAttributesLoader.pyd
111 -> 112
bin64/effectSequencesLoader.pyd
115 -> 116
bin64/effectsLoader.pyd
90 -> 91
bin64/exefile.exe
601 -> 602
bin64/explosionBucketIDsLoader.pyd
108 -> 110
bin64/explosionIDsLoader.pyd
76 -> 77
bin64/geo2.dll
229 -> 230
bin64/graphicIDsLoader.pyd
99 -> 100
bin64/graphicLocationsLoader.pyd
97 -> 98
bin64/graphicMaterialSetsLoader.pyd
80 -> 81
bin64/groupGraphicsLoader.pyd
103 -> 105
bin64/groupRewardsLoader.pyd
95 -> 96
bin64/iconIDsLoader.pyd
75 -> 76
bin64/marketGroupsLoader.pyd
75 -> 76
bin64/metaGroupsLoader.pyd
75 -> 76
bin64/newFeaturesLoader.pyd
83 -> 85
bin64/nvapi.pyd
798 -> 799
bin64/packages/eveProto/generated/client.pyd
1165 -> 1165
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6584 -> 6587
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3956 -> 3988
bin64/pyEvePathfinder.dll
734 -> 735
bin64/pyFSD.dll
805 -> 806
bin64/pyexpat.pyd
163 -> 164
bin64/python27.dll
5380 -> 5381
bin64/seasonalCampaignsLoginRewardsLoader.pyd
96 -> 98
bin64/soundIDsLoader.pyd
75 -> 76
bin64/spacemouse.pyd
101 -> 102
bin64/travelEffectsLoader.pyd
80 -> 81
bin64/typeDogmaLoader.pyd
94 -> 95
bin64/unicodedata.pyd
698 -> 699
bulkdata/2800006.cache2
36 -> 37
bulkdata/2809992.cache2
4 -> 4
bulkdata/3200012.cache2
12 -> 12
bulkdata/372833782.cache2
3 -> 3
bulkdata/800006.cache2
7261 -> 7268
bulkdata/800007.cache2
427 -> 427
bulkdata/mapbulk.db
339 -> 339
bulkdata/version
0 -> 0
code.ccp
20436 -> 19066
dx9/model/celestial/environment/crystal/crystalset_01/xlarge/cs1_xl_01/icons/22169_128.png ->
23 -> 25
dx9/model/celestial/environment/crystal/crystalset_01/xlarge/cs1_xl_01/icons/22169_512.jpg ->
42 -> 52
dx9/model/celestial/environment/crystal/crystalset_01/xlarge/cs1_xl_01/icons/22169_64.png ->
7 -> 7
dx9/model/decal/gallente/logo_tournament-viii_02_at.dds
22 -> 22
dx9/model/decal/glow_array_20_at.dds
22 -> 22
dx9/model/deployables/generic/container/bio/icons/21237_128.png ->
21 -> 21
dx9/model/deployables/generic/container/bio/icons/21237_512.jpg ->
35 -> 34
dx9/model/deployables/generic/container/bio/icons/21237_64.png ->
6 -> 6
dx9/model/deployables/generic/container/cryo/icons/1159_128.png ->
21 -> 20
dx9/model/deployables/generic/container/cryo/icons/1159_512.jpg ->
31 -> 34
dx9/model/deployables/generic/container/cryo/icons/1159_64.png ->
6 -> 6
dx9/model/deployables/generic/container/equipment/ammo/icons/2394_128.png ->
19 -> 19
dx9/model/deployables/generic/container/equipment/ammo/icons/2394_512.jpg ->
28 -> 28
dx9/model/deployables/generic/container/equipment/ammo/icons/2394_64.png ->
6 -> 5
dx9/model/deployables/generic/container/equipment/armor/icons/2395_128.png ->
20 -> 19
dx9/model/deployables/generic/container/equipment/armor/icons/2395_512.jpg ->
29 -> 29
dx9/model/deployables/generic/container/equipment/armor/icons/2395_64.png ->
6 -> 6
dx9/model/deployables/generic/container/equipment/weapon/icons/2399_128.png ->
20 -> 19
dx9/model/deployables/generic/container/equipment/weapon/icons/2399_512.jpg ->
28 -> 27
dx9/model/deployables/generic/container/equipment/weapon/icons/2399_64.png ->
6 -> 6
dx9/model/deployables/generic/container/mineral/icons/2397_128.png ->
21 -> 20
dx9/model/deployables/generic/container/mineral/icons/2397_512.jpg ->
29 -> 29
dx9/model/deployables/generic/container/mineral/icons/2397_64.png ->
6 -> 6
dx9/model/deployables/generic/factory/gf01/icons/2366_128.png ->
22 -> 21
dx9/model/deployables/generic/factory/gf01/icons/2366_512.jpg ->
34 -> 33
dx9/model/deployables/generic/factory/gf01/icons/2366_64.png ->
6 -> 6
dx9/model/deployables/generic/factory/gf01/icons/2366_64_bp.png ->
6 -> 6
dx9/model/deployables/generic/factory/gf01/icons/2366_64_bpc.png ->
7 -> 7
dx9/model/deployables/generic/hangar/ghg01/wreck/icons/20399_128.png ->
19 -> 19
dx9/model/deployables/generic/hangar/ghg01/wreck/icons/20399_512.jpg ->
27 -> 26
dx9/model/deployables/generic/hangar/ghg01/wreck/icons/20399_64.png ->
6 -> 6
dx9/model/deployables/generic/navigation/jumpbridge/icons/22269_128.png ->
25 -> 24
dx9/model/deployables/generic/navigation/jumpbridge/icons/22269_512.jpg ->
40 -> 39
dx9/model/deployables/generic/navigation/jumpbridge/icons/22269_64.png ->
7 -> 7
dx9/model/deployables/generic/navigation/jumpbridge/icons/22269_64_bp.png ->
7 -> 7
dx9/model/deployables/generic/navigation/jumpbridge/icons/22269_64_bpc.png ->
7 -> 7
dx9/model/deployables/generic/navigation/jumpbridge/wreck/icons/22291_128.png ->
22 -> 23
dx9/model/deployables/generic/navigation/jumpbridge/wreck/icons/22291_512.jpg ->
45 -> 47
dx9/model/deployables/generic/navigation/jumpbridge/wreck/icons/22291_64.png ->
7 -> 7
dx9/model/deployables/generic/publicity/monument/pks/effects/pks_fx_01a.black
8 -> 8
dx9/model/deployables/generic/publicity/monument/sf1/icons/22304_128.png ->
21 -> 22
dx9/model/deployables/generic/publicity/monument/sf1/icons/22304_512.jpg ->
31 -> 32
dx9/model/deployables/generic/publicity/monument/sf1/icons/22304_64.png ->
6 -> 6
dx9/model/deployables/generic/publicity/monument/sf1/icons/22304_64_bp.png ->
6 -> 6
dx9/model/deployables/generic/publicity/monument/sf1/icons/22304_64_bpc.png ->
7 -> 7
dx9/model/deployables/generic/publicity/monument/sm1/icons/22303_128.png ->
23 -> 24
dx9/model/deployables/generic/publicity/monument/sm1/icons/22303_512.jpg ->
37 -> 38
dx9/model/deployables/generic/publicity/monument/sm1/icons/22303_64.png ->
7 -> 7
dx9/model/deployables/generic/publicity/monument/sm1/icons/22303_64_bp.png ->
7 -> 7
dx9/model/deployables/generic/publicity/monument/sm1/icons/22303_64_bpc.png ->
7 -> 8
dx9/model/deployables/generic/refinery/l/icons/21451_128.png ->
22 -> 22
dx9/model/deployables/generic/refinery/l/icons/21451_512.jpg ->
37 -> 38
dx9/model/deployables/generic/refinery/l/icons/21451_64.png ->
6 -> 6
dx9/model/deployables/generic/refinery/l/icons/21451_64_bp.png ->
7 -> 7
dx9/model/deployables/generic/refinery/l/icons/21451_64_bpc.png ->
7 -> 7
dx9/model/deployables/generic/refinery/l/wreck/icons/21850_128.png ->
23 -> 23
dx9/model/deployables/generic/refinery/l/wreck/icons/21850_512.jpg ->
41 -> 42
dx9/model/deployables/generic/refinery/l/wreck/icons/21850_64.png ->
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