"the art team mostly works on important stuff like rubberbanding and lag" - CCP Pointy Bits

Comparing Tranquility (Build: 1911225) to Singularity (Build: 1912417)

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New Items (16 Entries)
Show/Hide EVE notepad list for in-game viewing.
<url=showinfo:59613>Sebiestor Tribal Headquarters</url>
<url=showinfo:59614>Krusual Tribal Headquarters</url>
<url=showinfo:59615>Brutor Tribal Headquarters</url>
<url=showinfo:59616>Vherokior Tribal Headquarters</url>
<url=showinfo:59617>Nefantar Tribal Headquarters</url>
<url=showinfo:59618>Thukker Tribal Headquarters</url>
<url=showinfo:59619>Starkmanir Tribal Headquarters</url>
<url=showinfo:59620>Serenity Monthly Cerebral Accelerator - 2021.7</url>
<url=showinfo:59621>Sebiestor Tribe flag</url>
<url=showinfo:59622>Krusual Tribe flag</url>
<url=showinfo:59623>Brutor Tribe flag</url>
<url=showinfo:59624>Vherokior Tribe flag</url>
<url=showinfo:59625>Nefantar Tribe flag</url>
<url=showinfo:59626>Thukker Tribe flag</url>
<url=showinfo:59627>Starkmanir Tribe flag</url>
<url=showinfo:59628>Tribal Council Station</url>
Icon TypeID & Name Description Group Attributes
59613 - Sebiestor Tribal Headquarters The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 583405
typeID: 59613
graphicID: 2600
Capacity: 10000.0
isDynamicType: False
raceID: 2
typeNameID: 583404
basePrice: 0.0
Volume: 100000000.0
radius: 3394.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59614 - Krusual Tribal Headquarters The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 583407
typeID: 59614
graphicID: 2600
Capacity: 10000.0
isDynamicType: False
raceID: 2
typeNameID: 583406
basePrice: 0.0
Volume: 100000000.0
radius: 3394.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59615 - Brutor Tribal Headquarters The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 583409
typeID: 59615
graphicID: 2600
Capacity: 10000.0
isDynamicType: False
raceID: 2
typeNameID: 583408
basePrice: 0.0
Volume: 100000000.0
radius: 3394.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59616 - Vherokior Tribal Headquarters The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 583411
typeID: 59616
graphicID: 2600
Capacity: 10000.0
isDynamicType: False
raceID: 2
typeNameID: 583410
basePrice: 0.0
Volume: 100000000.0
radius: 3394.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59617 - Nefantar Tribal Headquarters The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 583413
typeID: 59617
graphicID: 2600
Capacity: 10000.0
isDynamicType: False
raceID: 2
typeNameID: 583412
basePrice: 0.0
Volume: 100000000.0
radius: 3394.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59618 - Thukker Tribal Headquarters The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 583415
typeID: 59618
graphicID: 2600
Capacity: 10000.0
isDynamicType: False
raceID: 2
typeNameID: 583414
basePrice: 0.0
Volume: 100000000.0
radius: 3394.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59619 - Starkmanir Tribal Headquarters The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 583417
typeID: 59619
graphicID: 2600
Capacity: 10000.0
isDynamicType: False
raceID: 2
typeNameID: 583416
basePrice: 0.0
Volume: 100000000.0
radius: 3394.0
published: False
Mass: 100000.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
59620 - Serenity Monthly Cerebral Accelerator - 2021.7 This Cerebral Accelerator is only designed for and available on Serenity.

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/7/31.
Booster
Click to toggle showing the 25 attributes. descriptionID: 583419
typeID: 59620
Capacity: 0.0
isDynamicType: False
typeNameID: 583418
iconID: 10144
basePrice: 32768.0
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Non-Destructible: 1.0
Primary Skill required: 3402.0
Booster Duration: 43200000.0
Charisma Modifier: 5.0
Intelligence Modifier: 5.0
Memory Modifier: 5.0
Perception Modifier: 5.0
Willpower Modifier: 5.0
requiredSkill1Level: 1.0
Expiry Date: 18840.6659722
Follows Jump Clones: 1.0
Booster Slot: 19.0
59621 - Sebiestor Tribe flag A shining plinth with holographic images emitting from its top. Logo Display Monument
Click to toggle showing the 16 attributes. descriptionID: 583424
typeID: 59621
graphicID: 3822
Capacity: 0.0
isDynamicType: False
typeNameID: 583423
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 4100
portionSize: 1
Structure Hitpoints: 100000000.0
monumentCorporationID: 1000046.0
59622 - Krusual Tribe flag A shining plinth with holographic images emitting from its top. Logo Display Monument
Click to toggle showing the 16 attributes. descriptionID: 583426
typeID: 59622
graphicID: 3822
Capacity: 0.0
isDynamicType: False
typeNameID: 583425
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 4100
portionSize: 1
Structure Hitpoints: 100000000.0
monumentCorporationID: 1000047.0
59623 - Brutor Tribe flag A shining plinth with holographic images emitting from its top. Logo Display Monument
Click to toggle showing the 16 attributes. descriptionID: 583428
typeID: 59623
graphicID: 3822
Capacity: 0.0
isDynamicType: False
typeNameID: 583427
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 4100
portionSize: 1
Structure Hitpoints: 100000000.0
monumentCorporationID: 1000049.0
59624 - Vherokior Tribe flag A shining plinth with holographic images emitting from its top. Logo Display Monument
Click to toggle showing the 16 attributes. descriptionID: 583430
typeID: 59624
graphicID: 3822
Capacity: 0.0
isDynamicType: False
typeNameID: 583429
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 4100
portionSize: 1
Structure Hitpoints: 100000000.0
monumentCorporationID: 1000048.0
59625 - Nefantar Tribe flag A shining plinth with holographic images emitting from its top. Logo Display Monument
Click to toggle showing the 16 attributes. descriptionID: 583432
typeID: 59625
graphicID: 3822
Capacity: 0.0
isDynamicType: False
typeNameID: 583431
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 4100
portionSize: 1
Structure Hitpoints: 100000000.0
monumentCorporationID: 1000049.0
59626 - Thukker Tribe flag A shining plinth with holographic images emitting from its top. Logo Display Monument
Click to toggle showing the 16 attributes. descriptionID: 583434
typeID: 59626
graphicID: 3822
Capacity: 0.0
isDynamicType: False
typeNameID: 583433
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 4100
portionSize: 1
Structure Hitpoints: 100000000.0
monumentCorporationID: 1000049.0
59627 - Starkmanir Tribe flag A shining plinth with holographic images emitting from its top. Logo Display Monument
Click to toggle showing the 16 attributes. descriptionID: 583436
typeID: 59627
graphicID: 3822
Capacity: 0.0
isDynamicType: False
typeNameID: 583435
basePrice: 0.0
Volume: 0.0
soundID: 34
radius: 1500.0
published: False
Mass: 0.0
groupID: 4100
portionSize: 1
Structure Hitpoints: 100000000.0
monumentCorporationID: 1000049.0
59628 - Tribal Council Station No Description Large Collidable Object
Click to toggle showing the 15 attributes. typeID: 59628
graphicID: 1137
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 583437
basePrice: 0.0
Volume: 1.0
soundID: 20166
radius: 19714.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
Removed Items (0 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group

Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Traits (9 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
11172 - Helios
(Covert Ops)
Covert Ops bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 10% bonus to Core and Combat Scanner Probe strength
  • 10% reduction in time required for Survey Probe scans


Gallente Frigate bonuses (per skill level):
  • 5% bonus to Small Hybrid Turret damage
  • 10% bonus to Light Drone thermal damage


Role Bonus:
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Covert Ops bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 10% bonus to Core and Combat Scanner Probe strength
  • 10% reduction in time required for Survey Probe scans


Gallente Frigate bonuses (per skill level):
  • 5% bonus to ship max velocity when using Cloaking Devices
  • 15% reduction in warp drive capacitor need


Role Bonus:
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Covert Ops bonuses (per skill level):
20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
10% reduction in time required for <a href=showinfo:18635>Survey Probe</a> scans

Gallente Frigate bonuses (per skill level):
5% bonus to
<a href=showinfo:3301>Small Hybrid Turret</a> damageship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
1
05% bonus toreduction in <a href=showinfo:24241>Light Drone</a> thermal damage3455>warp drive</a> capacitor need

Role Bonus:
10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
11182 - Cheetah
(Covert Ops)
Covert Ops bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 10% bonus to Core and Combat Scanner Probe strength
  • 10% reduction in time required for Survey Probe scans


Minmatar Frigate bonuses (per skill level):
  • 5% bonus to Small Projectile Turret damage
  • 10% bonus to Small Projectile Turret optimal range


Role Bonus:
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Covert Ops bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 10% bonus to Core and Combat Scanner Probe strength
  • 10% reduction in time required for Survey Probe scans


Minmatar Frigate bonuses (per skill level):
  • 5% bonus to ship max velocity when using Cloaking Devices
  • 15% reduction in warp drive capacitor need


Role Bonus:
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Covert Ops bonuses (per skill level):
20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
10% reduction in time required for <a href=showinfo:18635>Survey Probe</a> scans

Minmatar Frigate bonuses (per skill level):
5% bonus to
<a href=showinfo:3302>Small Projectile Turret</a> damageship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
1
05% bonus toreduction in <a href=showinfo:3302>Small Projectile Turret</a> optimal range455>warp drive</a> capacitor need

Role Bonus:
10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
11188 - Anathema
(Covert Ops)
Covert Ops bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 10% bonus to Core and Combat Scanner Probe strength
  • 10% reduction in time required for Survey Probe scans


Amarr Frigate bonuses (per skill level):
  • 5% bonus to Rocket damage
  • 5% reduction in capacitor recharge time


Role Bonus:
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Covert Ops bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 10% bonus to Core and Combat Scanner Probe strength
  • 10% reduction in time required for Survey Probe scans


Amarr Frigate bonuses (per skill level):
  • 5% bonus to Core and Combat Scanner Probe deviation
  • 15% reduction in warp drive capacitor need


Role Bonus:
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Covert Ops bonuses (per skill level):
20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
10% reduction in time required for <a href=showinfo:18635>Survey Probe</a> scans

Amarr Frigate bonuses (per skill level):
5% bonus to <a href=showinfo:3
320>Rocket</a> damage0013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> deviation
15% reduction in capacitor recharge time<a href=showinfo:3455>warp drive</a> capacitor need

Role Bonus:
10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
11192 - Buzzard
(Covert Ops)
Covert Ops bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 10% bonus to Core and Combat Scanner Probe strength
  • 10% reduction in time required for Survey Probe scans


Caldari Frigate bonuses (per skill level):
  • 5% bonus to kinetic Light Missile and Rocket damage
  • 5% bonus to Light Missile and Rocket Launcher rate of fire


Role Bonus:
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Covert Ops bonuses (per skill level):
  • 20% reduction in Cloaking Devices CPU requirement
  • 10% bonus to Core and Combat Scanner Probe strength
  • 10% reduction in time required for Survey Probe scans


Caldari Frigate bonuses (per skill level):
  • 5% bonus to Core and Combat Scanner Probe deviation
  • 15% reduction in warp drive capacitor need


Role Bonus:
  • 10+ bonus to Relic and Data Analyzer virus strength
  • Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator
  • Cloak reactivation delay reduced to 5 seconds
Covert Ops bonuses (per skill level):
20% reduction in <a href=showinfo:11579>Cloaking Devices</a> CPU requirement
10% bonus to <a href=showinfo:30013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> strength
10% reduction in time required for <a href=showinfo:18635>Survey Probe</a> scans

Caldari Frigate bonuses (per skill level):
5% bonus to
kinetic <a href=showinfo:3321>Light Missil0013>Core</a> and <a href=showinfo:3320>Rocket</a> damage0028>Combat Scanner Probe</a> deviation
15% bonus toreduction in <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> Launcher rate of fire455>warp drive</a> capacitor need

Role Bonus:
10+ bonus to <a href=showinfo:22177>Relic</a> and <a href=showinfo:22175>Data Analyzer</a> virus strength
Can fit <a href=showinfo:11578>Covert Ops Cloaking Device</a> and <a href=showinfo:28646>Covert Cynosural Field Generator</a>
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
22428 - Redeemer
(Black Ops)
Black Ops bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret tracking speed
  • 125% bonus to ship max velocity when using Cloaking Devices


Amarr Battleship bonuses (per skill level):
  • 10% reduction in Large Energy Turret activation cost
  • 5% bonus to Large Energy Turret rate of fire


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
Black Ops bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret tracking speed
  • 10% bonus to Energy Nosferatu and Energy Neutralizer drain amount


Amarr Battleship bonuses (per skill level):
  • 10% reduction in Large Energy Turret activation cost
  • 10% bonus to Large Energy Turret rate of fire


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
Black Ops bonuses (per skill level):
7.5% bonus to <a href=showinfo:3309>Large Energy Turret</a> tracking speed
1
250% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a><a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount

Amarr Battleship bonuses (per skill level):
10% reduction in <a href=showinfo:3309>Large Energy Turret</a> activation cost
510% bonus to <a href=showinfo:3309>Large Energy Turret</a> rate of fire

Role Bonus:
Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration

650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
22430 - Sin
(Black Ops)
Black Ops bonuses (per skill level):
  • 5% bonus to ship inertia modifier
  • 125% bonus to ship max velocity when using Cloaking Devices


Gallente Battleship bonuses (per skill level):
  • 5% bonus to Large Hybrid Turret damage
  • 10% bonus to Drone hitpoints and damage


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
Black Ops bonuses (per skill level):
  • 10% bonus to Logistic Drone transfer amount
  • 7.5% bonus to Drone tracking and optimal range


Gallente Battleship bonuses (per skill level):
  • 10% bonus to Large Hybrid Turret damage
  • 10% bonus to Drone hitpoints and damage


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
Black Ops bonuses (per skill level):
510% bonus to ship inertia modifier
125% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
<a href=showinfo:3439>Logistic Drone</a> transfer amount
7.5% bonus to <a href=showinfo:3436>Drone</a> tracking and optimal range


Gallente Battleship bonuses (per skill level):
510% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints and damage

Role Bonus:
Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration

650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
22436 - Widow
(Black Ops)
Black Ops bonuses (per skill level):
  • 30% bonus to ECM Target Jammer and ECM Burst Jammer strength
  • 125% bonus to ship max velocity when using Cloaking Devices


Caldari Battleship bonuses (per skill level):
  • 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo max velocity


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
Black Ops bonuses (per skill level):
  • 40% bonus to ECM Target Jammer and ECM Burst Jammer strength
  • 4% bonus to all shield resistances


Caldari Battleship bonuses (per skill level):
  • 7.5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo max velocity


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
Black Ops bonuses (per skill level):
340% bonus to <a href=showinfo:3427>ECM Target Jammer</a> and <a href=showinfo:3427>ECM Burst Jammer</a> strength
1254% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>all shield resistances

Caldari Battleship bonuses (per skill level):
7.5% bonus to Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> Launcher rate of fire
10% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> max velocity

Role Bonus:
Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration

650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
22440 - Panther
(Black Ops)
Black Ops bonuses (per skill level):
  • 5% bonus to ship max velocity
  • 125% bonus to ship max velocity when using Cloaking Devices


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 5% bonus to Large Projectile Turret damage


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
Black Ops bonuses (per skill level):
  • 7.5% bonus to Large Projectile Turret tracking
  • 7.5% bonus to Large Projectile Turret falloff


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 10% bonus to Large Projectile Turret damage


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 50% reduction in Cynosural Field Generator duration
  • 650% bonus to ship max velocity when using Cloaking Devices
Black Ops bonuses (per skill level):
7.5% bonus to ship max velocity
125% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
<a href=showinfo:3308>Large Projectile Turret</a> tracking
7.5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff


Minmatar Battleship bonuses (per skill level):
5% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
510% bonus to <a href=showinfo:3308>Large Projectile Turret</a> damage

Role Bonus:
Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
50% reduction in <a href=showinfo:21096>Cynosural Field Generator</a> duration

650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
44996 - Marshal
(Black Ops)
Black Ops bonuses (per skill level):
  • 125% bonus to ship max velocity when using Cloaking Devices
  • 10% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 20% bonus to Stasis Webifier optimal range
  • 10% bonus to warp speed and acceleration


Gallente Battleship bonuses (per skill level):
  • 5% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Large Hybrid Turret tracking speed


Minmatar Battleship bonuses (per skill level):
  • 5% bonus to Large Projectile Turret rate of fire
  • 10% bonus to Large Projectile Turret falloff


Caldari Battleship bonuses (per skill level):
  • 5% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo flight time


Amarr Battleship bonuses (per skill level):
  • 5% bonus to Large Energy Turret damage
  • 10% bonus to Large Energy Turret optimal range


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
  • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
Black Ops bonuses (per skill level):
  • 125% bonus to ship max velocity when using Cloaking Devices
  • 10% bonus to Warp Scrambler and Warp Disruptor optimal range
  • 20% bonus to Stasis Webifier optimal range
  • 10% bonus to warp speed and acceleration


Gallente Battleship bonuses (per skill level):
  • 10% bonus to Large Hybrid Turret damage
  • 7.5% bonus to Large Hybrid Turret tracking speed


Minmatar Battleship bonuses (per skill level):
  • 10% bonus to Large Projectile Turret rate of fire
  • 10% bonus to Large Projectile Turret falloff


Caldari Battleship bonuses (per skill level):
  • 10% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo Launcher rate of fire
  • 10% bonus to Cruise Missile and Torpedo flight time


Amarr Battleship bonuses (per skill level):
  • 10% bonus to Large Energy Turret damage
  • 10% bonus to Large Energy Turret optimal range


Role Bonus:
  • Can fit Covert Cynosural Field Generator and Covert Jump Portal Generator
  • No targeting delay after Cloaking Device deactivation
  • Cloak reactivation delay reduced to 5 seconds
  • 75% reduction to effective distance traveled for jump fatigue
  • 10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
  • Armor Repairer and Shield Booster effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%
  • 650% bonus to ship max velocity when using Cloaking Devices
Black Ops bonuses (per skill level):
125% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
10% bonus to <a href=showinfo:447>Warp Scrambler</a> and <a href=showinfo:3242>Warp Disruptor</a> optimal range
20% bonus to <a href=showinfo:526>Stasis Webifier</a> optimal range
10% bonus to warp speed and acceleration

Gallente Battleship bonuses (per skill level):
510% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> damage
7.5% bonus to <a href=showinfo:3307>Large Hybrid Turret</a> tracking speed

Minmatar Battleship bonuses (per skill level):
510% bonus to <a href=showinfo:3308>Large Projectile Turret</a> rate of fire
10% bonus to <a href=showinfo:3308>Large Projectile Turret</a> falloff

Caldari Battleship bonuses (per skill level):
510% bonus to Rapid <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> Launcher rate of fire
10% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> flight time

Amarr Battleship bonuses (per skill level):
510% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage
10% bonus to <a href=showinfo:3309>Large Energy Turret</a> optimal range

Role Bonus:
Can fit <a href=showinfo:28646>Covert Cynosural Field Generator</a> and <a href=showinfo:28652>Covert Jump Portal Generator</a>
No targeting delay after <a href=showinfo:11579>Cloaking Device</a> deactivation
<a href=showinfo:11579>Cloak</a> reactivation delay reduced to 5 seconds
75% reduction to effective distance traveled for jump fatigue
10% bonus to security status gains from destruction of non-capsuleer pirates while flying this ship
<a href=showinfo:3393>Armor Repairer</a> and <a href=showinfo:3416>Shield Booster</a> effectiveness increased by a percentage equal to 10x pilot security status, with a floor of 0% and ceiling of 50%

650% bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>
Attributes (6 Entries)
Attribute Name Diff
3125 - enableOpenJumpPortal attributeID: None => 3125
categoryID: None => 7
dataType: None => 4
defaultValue: None => 0.0
description: None => Grants the ability to open Jump Portals
highIsGood: None => 1
name: None => enableOpenJumpPortal
published: None => 0
stackable: None => 1
3126 - enablePerformConduitJump attributeID: None => 3126
categoryID: None => 7
dataType: None => 4
defaultValue: None => 0.0
description: None => Grants the ability to perform conduit jumps
highIsGood: None => 1
name: None => enablePerformConduitJump
published: None => 0
stackable: None => 1
3130 - groupJumpConsumptionType attributeID: None => 3130
categoryID: None => 7
dataType: None => 11
defaultValue: None => 0.0
description: None => Type that is used for consumption from cargo hold when activating group jump drive operation.
displayNameID: None => 583318 ("Group Jump Fuel Need")
highIsGood: None => 1
name: None => groupJumpConsumptionType
published: None => 1
stackable: None => 1
tooltipDescriptionID: None => 583320
tooltipTitleID: None => 583319
unitID: None => 116
3131 - conduitJumpDriveConsumptionAmount attributeID: None => 3131
categoryID: None => 7
dataType: None => 5
defaultValue: None => 0.0
description: None => Number of units needed to conduit jump
displayNameID: None => 583321 ("Conduit Jump Consumption Amount")
highIsGood: None => 0
name: None => conduitJumpDriveConsumptionAmount
published: None => 1
stackable: None => 0
tooltipDescriptionID: None => 583323
tooltipTitleID: None => 583322
unitID: None => 138
3132 - monumentCorporationID attributeID: None => 3132
categoryID: None => 7
dataType: None => 5
defaultValue: None => 0.0
description: None => This is used to connect the corporation logos to monuments
highIsGood: None => 1
name: None => monumentCorporationID
published: None => 0
stackable: None => 1
3133 - conduitJumpPassengerCount attributeID: None => 3133
categoryID: None => 7
dataType: None => 1
defaultValue: None => 0.0
description: None => How many passengers can be carried in a Conduit Jump
displayNameID: None => 583421 ("Conduit Jump Passenger Count")
highIsGood: None => 0
name: None => conduitJumpPassengerCount
published: None => 1
stackable: None => 0
tooltipDescriptionID: None => 583438
tooltipTitleID: None => 583422
Attributes per Type (36 Entries)
TypeID, Name, and Group Diff
11172 - Helios (Covert Ops) High Slots: 2.0 => 3.0
shipBonusGF2: 10.0 => -15.0
isDynamicType: None => False
11182 - Cheetah (Covert Ops) Low Slots: 3.0 => 4.0
shipBonusMF2: 10.0 => -15.0
isDynamicType: None => False
11188 - Anathema (Covert Ops) Low Slots: 3.0 => 4.0
shipBonusAF: 5.0 => -15.0
isDynamicType: None => False
11192 - Buzzard (Covert Ops) Low Slots: 2.0 => 3.0
shipBonusCF: 5.0 => 0.95
shipBonusCF2: -5.0 => -15.0
isDynamicType: None => False
22428 - Redeemer (Black Ops) Capacity: 700.0 => 800.0
Maximum Targeting Range: 52000.0 => 70600.0
Capacitor Capacity: 5312.5 => 5912.5
shipBonusAB2: -5.0 => -10.0
eliteBonusBlackOps2: 1.25 => 10.0
shipBonusRole1: None => 6.5
Conduit Jump Consumption Amount: None => 1000.0
Conduit Jump Passenger Count: None => 30.0
isDynamicType: None => False
22430 - Sin (Black Ops) Capacity: 700.0 => 800.0
Inertia Modifier: 0.0684 => 0.0513
Maximum Targeting Range: 56000.0 => 72800.0
shipBonusGB: 5.0 => 10.0
eliteBonusBlackOps1: -5.0 => 10.0
eliteBonusBlackOps2: 1.25 => 7.5
shipBonusRole1: None => 6.5
Conduit Jump Consumption Amount: None => 1000.0
Conduit Jump Passenger Count: None => 30.0
isDynamicType: None => False
22436 - Widow (Black Ops) Capacity: 650.0 => 750.0
Maximum Targeting Range: 72000.0 => 93600.0
shipBonus2CB: -5.0 => -7.5
eliteBonusBlackOps1: 30.0 => 40.0
eliteBonusBlackOps2: 1.25 => -4.0
shipBonusRole1: None => 6.5
Conduit Jump Consumption Amount: None => 1000.0
Conduit Jump Passenger Count: None => 30.0
isDynamicType: None => False
22440 - Panther (Black Ops) Maximum Velocity: 146.0 => 182.0
Capacity: 725.0 => 825.0
Maximum Targeting Range: 48000.0 => 66400.0
shipBonusMB: 5.0 => 10.0
eliteBonusBlackOps1: 5.0 => 7.5
eliteBonusBlackOps2: 1.25 => 7.5
shipBonusRole1: None => 6.5
Conduit Jump Consumption Amount: None => 1000.0
Conduit Jump Passenger Count: None => 30.0
isDynamicType: None => False
23953 - Jump Portal Generator I (Jump Portal Generator) radius: None => 1.0
enableOpenJumpPortal: None => 1.0
isDynamicType: None => False
28652 - Covert Jump Portal Generator I (Covert Jump Portal Generator) radius: None => 1.0
enableOpenJumpPortal: None => 1.0
enablePerformConduitJump: None => 1.0
groupID: 590 => 4127
isDynamicType: None => False
40798 - Slasher Tronhadar Ink Serenity Only SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
40799 - Slasher Tronhadar Ink Serenity Only SKIN (7 Days) (7-Day SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
40800 - Slasher Tronhadar Ink Serenity Only SKIN (30 Days) (30-Day SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
40801 - Slasher Tronhadar Ink Serenity Only SKIN (90 Days) (90-Day SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
40802 - Slasher Tronhadar Ink Serenity Only SKIN (365 Days) (1-Year SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
40848 - Thrasher Tronhadar Ink Serenity Only SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
40849 - Thrasher Tronhadar Ink Serenity Only SKIN (7 Days) (7-Day SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
40850 - Thrasher Tronhadar Ink Serenity Only SKIN (30 Days) (30-Day SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
40851 - Thrasher Tronhadar Ink Serenity Only SKIN (90 Days) (90-Day SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
40852 - Thrasher Tronhadar Ink Serenity Only SKIN (365 Days) (1-Year SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
44996 - Marshal (Black Ops) Capacity: 700.0 => 800.0
Maximum Targeting Range: 70000.0 => 91000.0
shipBonusGB: 5.0 => 10.0
shipBonus2CB: -5.0 => -7.5
shipBonusMB2: -5.0 => -10.0
shipBonusAB2: 5.0 => 10.0
shipBonusRole1: None => 6.5
Conduit Jump Consumption Amount: None => 1000.0
Conduit Jump Passenger Count: None => 30.0
54739 - Small Vorton Projector I (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54740 - Small Compact Vorton Projector (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54741 - Small Scoped Vorton Projector (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54742 - Small Vorton Projector II (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54743 - Small Consortium Vorton Projector (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54745 - Medium Vorton Projector I (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54746 - Medium Compact Vorton Projector (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54747 - Medium Scoped Vorton Projector (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54748 - Medium Vorton Projector II (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54749 - Medium Consortium Vorton Projector (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54750 - Large Vorton Projector I (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54751 - Large Compact Vorton Projector (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54752 - Large Scoped Vorton Projector (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54753 - Large Vorton Projector II (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
54754 - Large Consortium Vorton Projector (Vorton Projector) Arc Chain Targets: 5.0 => 10.0
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (15 Entries)
Effect Name Diff
8129 - shipBonusCloakVelocityBonusGF disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8129
effectName: None => shipBonusCloakVelocityBonusGF
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 306, 'modifyingAttributeID': 462, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 11579}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8130 - shipBonusWarpCapacityNeedGF2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8130
effectName: None => shipBonusWarpCapacityNeedGF2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 153, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 586}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8131 - shipBonusWarpCapacitorNeedAF disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8131
effectName: None => shipBonusWarpCapacitorNeedAF
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 153, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 464}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8132 - shipBonusScanProbeDeviationA2F disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8132
effectName: None => shipBonusScanProbeDeviationA2F
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 1372, 'modifyingAttributeID': 485, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3412}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8133 - shipBonusCloakVelocityMF disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8133
effectName: None => shipBonusCloakVelocityMF
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 306, 'modifyingAttributeID': 460, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 11579}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8134 - shipBonusWarpCapacitorNeedCF2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8134
effectName: None => shipBonusWarpCapacitorNeedCF2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 153, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 588}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8135 - shipBonusScanProbeDeviationCF disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8135
effectName: None => shipBonusScanProbeDeviationCF
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 1372, 'modifyingAttributeID': 463, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3412}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8136 - shipBonusWarpCapacitorNeedMF2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8136
effectName: None => shipBonusWarpCapacitorNeedMF2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 153, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 587}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8151 - shipBonusCloakedVelocityRole1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8151
effectName: None => shipBonusCloakedVelocityRole1
electronicChance: None => 0
guid: None => None
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 306, 'modifyingAttributeID': 2298, 'func': 'LocationRequiredSkillModifier', 'operation': 0, 'skillTypeID': 11579}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
sfxName: None => None
8152 - eliteBonusEnergyDrainAmountBlackOps2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8152
effectName: None => eliteBonusEnergyDrainAmountBlackOps2
electronicChance: None => 0
guid: None => None
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 97, 'modifyingAttributeID': 1258, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 71}, {'domain': 'shipID', 'modifiedAttributeID': 90, 'modifyingAttributeID': 1258, 'func': 'LocationGroupModifier', 'operation': 6, 'groupID': 68}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8153 - eliteBonusDroneArmorShieldTransferBonusBlops1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8153
effectName: None => eliteBonusDroneArmorShieldTransferBonusBlops1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 68, 'modifyingAttributeID': 1257, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3436}, {'domain': 'charID', 'modifiedAttributeID': 84, 'modifyingAttributeID': 1257, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3436}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8154 - eliteBonusDroneTrackingOptimalBlackOps2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8154
effectName: None => eliteBonusDroneTrackingOptimalBlackOps2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'charID', 'modifiedAttributeID': 160, 'modifyingAttributeID': 1258, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3436}, {'domain': 'charID', 'modifiedAttributeID': 54, 'modifyingAttributeID': 1258, 'func': 'OwnerRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3436}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8155 - eliteBonusLPTtrackingBlackOps1 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8155
effectName: None => eliteBonusLPTtrackingBlackOps1
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 160, 'modifyingAttributeID': 1257, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8156 - eliteBonusLPTfalloffBlackOps2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8156
effectName: None => eliteBonusLPTfalloffBlackOps2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 158, 'modifyingAttributeID': 1258, 'func': 'LocationRequiredSkillModifier', 'operation': 6, 'skillTypeID': 3308}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
8157 - eliteBonusShieldResistancesBlackOps2 disallowAutoRepeat: None => 0
effectCategory: None => 0
effectID: None => 8157
effectName: None => eliteBonusShieldResistancesBlackOps2
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
modifierInfo: None

=>

[{'domain': 'shipID', 'modifiedAttributeID': 271, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1258}, {'domain': 'shipID', 'modifiedAttributeID': 274, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1258}, {'domain': 'shipID', 'modifiedAttributeID': 273, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1258}, {'domain': 'shipID', 'modifiedAttributeID': 272, 'operation': 6, 'func': 'ItemModifier', 'modifyingAttributeID': 1258}]
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
Effects per Type (10 Entries)
TypeID, Name, and Group Effects Changes
11172 - Helios (Covert Ops) Added Effects:
shipBonusCloakVelocityBonusGF
shipBonusWarpCapacityNeedGF2
Removed Effects:
shipSHTDmgBonusGF
shipDroneScoutThermalDamageGF2
11182 - Cheetah (Covert Ops) Added Effects:
shipBonusCloakVelocityMF
shipBonusWarpCapacitorNeedMF2
Removed Effects:
shipPDmgBonusMF
shipProjectileOptimalBonuseMF2
11188 - Anathema (Covert Ops) Added Effects:
shipBonusWarpCapacitorNeedAF
shipBonusScanProbeDeviationA2F
Removed Effects:
shipRocketExplosiveDmgAF
shipRocketKineticDmgAF
shipRocketThermalDmgAF
shipRocketEmDmgAF
shipCapRecharge2AF
11192 - Buzzard (Covert Ops) Added Effects:
shipBonusWarpCapacitorNeedCF2
shipBonusScanProbeDeviationCF
Removed Effects:
shipBonusSmallMissileRoFCF2
shipMissileKineticDamageCF
22428 - Redeemer (Black Ops) Added Effects:
shipBonusCloakedVelocityRole1
eliteBonusEnergyDrainAmountBlackOps2
Removed Effects:
eliteBonusBlackOpsCloakVelocity2
22430 - Sin (Black Ops) Added Effects:
shipBonusCloakedVelocityRole1
eliteBonusDroneArmorShieldTransferBonusBlops1
eliteBonusDroneTrackingOptimalBlackOps2
Removed Effects:
eliteBonusBlackOpsCloakVelocity2
eliteBonusBlackOpsAgiliy1
22436 - Widow (Black Ops) Added Effects:
shipBonusCloakedVelocityRole1
eliteBonusShieldResistancesBlackOps2
Removed Effects:
eliteBonusBlackOpsCloakVelocity2
22440 - Panther (Black Ops) Added Effects:
shipBonusCloakedVelocityRole1
eliteBonusLPTtrackingBlackOps1
eliteBonusLPTfalloffBlackOps2
Removed Effects:
eliteBonusBlackOpsCloakVelocity2
eliteBonusBlackOpsMaxVelocity1
44996 - Marshal (Black Ops) Added Effects:
shipBonusCloakedVelocityRole1
Removed Effects:
eliteBonusBlackOpsCloakVelocity2
59620 - Serenity Monthly Cerebral Accelerator - 2021.7 (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar
instantRecallMemoryBonusModAddMemoryLocationChar
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar
ironWillWillpowerBonusModAddWillpowerLocationChar
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility Singularity Diff

Strings (325 Entries)
Key Tranquility Singularity Diff Usage
500888 bonus to Rocket damage bonus to Core and Combat Scanner Probe deviation bonus to <a href=showinfo:3320>Rocket</a> damage0013>Core</a> and <a href=showinfo:30028>Combat Scanner Probe</a> deviation Trait for item "Anathema" (11188)
500889 reduction in capacitor recharge time reduction in warp drive capacitor need reduction in capacitor recharge time<a href=showinfo:3455>warp drive</a> capacitor need Trait for item "Anathema" (11188)
501029 bonus to ship max velocity when using Cloaking Devices bonus to Energy Nosferatu and Energy Neutralizer drain amount bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a><a href=showinfo:3423>Energy Nosferatu</a> and <a href=showinfo:3423>Energy Neutralizer</a> drain amount Trait for item "Redeemer" (22428)
501129 bonus to kinetic Light Missile and Rocket damage bonus to Core and Combat Scanner Probe deviation bonus to kinetic <a href=showinfo:3321>Light Missil0013>Core</a> and <a href=showinfo:3320>Rocket</a> damage0028>Combat Scanner Probe</a> deviation Trait for item "Buzzard" (11192)
501130 bonus to Light Missile and Rocket Launcher rate of fire reduction in warp drive capacitor need bonus toreduction in <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> Launcher rate of fire455>warp drive</a> capacitor need Trait for item "Buzzard" (11192)
501264 bonus to ship max velocity when using Cloaking Devices bonus to all shield resistances bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a>all shield resistances Trait for item "Widow" (22436)
501363 bonus to Small Hybrid Turret damage bonus to ship max velocity when using Cloaking Devices bonus to <a href=showinfo:3301>Small Hybrid Turret</a> damageship max velocity when using <a href=showinfo:11579>Cloaking Devices</a> Trait for item "Helios" (11172)
501364 bonus to Light Drone thermal damage reduction in warp drive capacitor need bonus toreduction in <a href=showinfo:24241>Light Drone</a> thermal damage3455>warp drive</a> capacitor need Trait for item "Helios" (11172)
501480 bonus to ship max velocity when using Cloaking Devices bonus to Drone tracking and optimal range bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a><a href=showinfo:3436>Drone</a> tracking and optimal range Trait for item "Sin" (22430)
501481 bonus to ship inertia modifier bonus to Logistic Drone transfer amount bonus to ship inertia modifier<a href=showinfo:3439>Logistic Drone</a> transfer amount Trait for item "Sin" (22430)
501589 bonus to Small Projectile Turret damage bonus to ship max velocity when using Cloaking Devices bonus to <a href=showinfo:3302>Small Projectile Turret</a> damageship max velocity when using <a href=showinfo:11579>Cloaking Devices</a> Trait for item "Cheetah" (11182)
501590 bonus to Small Projectile Turret optimal range reduction in warp drive capacitor need bonus toreduction in <a href=showinfo:3302>Small Projectile Turret</a> optimal range455>warp drive</a> capacitor need Trait for item "Cheetah" (11182)
501709 bonus to ship max velocity when using Cloaking Devices bonus to Large Projectile Turret falloff bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a><a href=showinfo:3308>Large Projectile Turret</a> falloff Trait for item "Panther" (22440)
501710 bonus to ship max velocity bonus to Large Projectile Turret tracking bonus to ship max velocity<a href=showinfo:3308>Large Projectile Turret</a> tracking Trait for item "Panther" (22440)
575536 Tournament Champion Monument Logo Display Monument Tournament ChampionLogo Display Monument Description of group ID 4100
579802 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579811 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579814 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579817 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579820 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579823 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579826 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579829 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579832 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579835 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579838 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579841 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579844 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579847 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579850 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579853 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579856 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579859 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579862 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579865 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579868 Reprocess the required amount of resources Use Reprocessing Plants in Stations to extract materials from ore Use Reprocess the required amount of resourcesing Plants in Stations to extract materials from ore
579986 Build a Shuttle Obtain the required Blueprint and Materials to build items in a Station Build a ShuttleObtain the required Blueprint and Materials to build items in a Station
579992 Build a Frigate Obtain the required Blueprint and Materials to build items in a Station Build a FrigateObtain the required Blueprint and Materials to build items in a Station
579995 Build a Destroyer Obtain the required Blueprint and Materials to build items in a Station Build a DestroyerObtain the required Blueprint and Materials to build items in a Station
579998 Build a Cruiser Obtain the required Blueprint and Materials to build items in a Station Build a CruiserObtain the required Blueprint and Materials to build items in a Station
580001 Build 1000 units of any Ammunition or Charge type Obtain the required Blueprint and Materials to build items in a Station Build 1000 units of any Ammunition or Charge typeObtain the required Blueprint and Materials to build items in a Station
580004 Build 10 Mining Crystals Obtain the required Blueprint and Materials to build items in a Station Build 10 Mining CrystalsObtain the required Blueprint and Materials to build items in a Station
580007 Build 4 modules of any type Obtain the required Blueprint and Materials to build items in a Station Build 4 modules of any typeObtain the required Blueprint and Materials to build items in a Station
580010 Build 4 Mining Lasers Obtain the required Blueprint and Materials to build items in a Station Build 4 Mining LasersObtain the required Blueprint and Materials to build items in a Station
580013 Build 4 Afterburner or Microwarpdrive modules Obtain the required Blueprint and Materials to build items in a Station Build 4 Afterburner or Microwarpdrive modulesObtain the required Blueprint and Materials to build items in a Station
580016 Build an Armor Rig Obtain the required Blueprint and Materials to build items in a Station Build an Armor RigObtain the required Blueprint and Materials to build items in a Station
580019 Build a Shield Rig Obtain the required Blueprint and Materials to build items in a Station Build a Shield RigObtain the required Blueprint and Materials to build items in a Station
580031 Build a Scanning Rig Obtain the required Blueprint and Materials to build items in a Station Build a Scanning RigObtain the required Blueprint and Materials to build items in a Station
580034 Build a Drone Rig Obtain the required Blueprint and Materials to build items in a Station Build a Drone RigObtain the required Blueprint and Materials to build items in a Station
580041 Build a Station Container Obtain the required Blueprint and Materials to build items in a Station Build a Station ContainerObtain the required Blueprint and Materials to build items in a Station
580049 Salvaging Salvage 10 basic wrecks Salvaginge 10 basic wrecks
580062 Salvage 10 basic wrecks Use a Salvaging module or Salvage Drones to gain resources from destroyed ships Salvage 10 basic wreckUse a Salvaging module or Salvage Drones to gain resources from destroyed ships
580067 Salvaging Salvage 20 basic wrecks Salvaginge 20 basic wrecks
580069 Salvaging Salvage 30 basic wrecks Salvaginge 30 basic wrecks
580071 Salvage 20 basic wrecks Use a Salvaging module or Salvage Drones to gain resources from destroyed ships Salvage 20 basic wreckUse a Salvaging module or Salvage Drones to gain resources from destroyed ships
580074 Salvage 30 basic wrecks Use a Salvaging module or Salvage Drones to gain resources from destroyed ships Salvage 30 basic wreckUse a Salvaging module or Salvage Drones to gain resources from destroyed ships
580138 Salvaging Salvage 10 advanced wrecks Salvaginge 10 advanced wrecks
580140 Salvaging Salvage 20 advanced wrecks Salvaginge 20 advanced wrecks
580142 Salvaging Salvage 30 advanced wrecks Salvaginge 30 advanced wrecks
580145 Salvaging Salvage 5 Sleeper wrecks Salvaginge 5 Sleeper wrecks
580147 Salvaging Salvage 10 Sleeper wrecks Salvaginge 10 Sleeper wrecks
580149 Salvaging Salvage 15 Sleeper wrecks Salvaginge 15 Sleeper wrecks
580151 Salvaging Salvage 5 Triglavian wrecks Salvaginge 5 Triglavian wrecks
580153 Salvaging Salvage 10 Triglavian wrecks Salvaginge 10 Triglavian wrecks
580155 Salvaging Salvage 15 Triglavian wrecks Salvaginge 15 Triglavian wrecks
580157 Salvage 10 advanced wrecks Use a Salvaging module or Salvage Drones to gain resources from destroyed ships Salvage 10 advanced wreckUse a Salvaging module or Salvage Drones to gain resources from destroyed ships
580160 Salvage 20 advanced wrecks Use a Salvaging module or Salvage Drones to gain resources from destroyed ships Salvage 20 advanced wreckUse a Salvaging module or Salvage Drones to gain resources from destroyed ships
580163 Salvage 10 advanced wrecks Use a Salvaging module or Salvage Drones to gain resources from destroyed ships Salvage 10 advanced wreckUse a Salvaging module or Salvage Drones to gain resources from destroyed ships
580166 Salvage 5 Sleeper wrecks Use a Salvaging module or Salvage Drones to gain resources from destroyed ships Salvage 5 Sleeper wreckUse a Salvaging module or Salvage Drones to gain resources from destroyed ships
580169 Salvage 10 Sleeper wrecks Use a Salvaging module or Salvage Drones to gain resources from destroyed ships Salvage 10 Sleeper wreckUse a Salvaging module or Salvage Drones to gain resources from destroyed ships
580172 Salvage 15 Sleeper wrecks Use a Salvaging module or Salvage Drones to gain resources from destroyed ships Salvage 15 Sleeper wreckUse a Salvaging module or Salvage Drones to gain resources from destroyed ships
580176 Salvage 5 Triglavian wrecks Use a Salvaging module or Salvage Drones to gain resources from destroyed ships Salvage 5 TriglaviaUse a Salvaging module or Salvage Drones to gain wrecksources from destroyed ships
580179 Salvage 10 Triglavian wrecks Use a Salvaging module or Salvage Drones to gain resources from destroyed ships Salvage 10 TriglaviaUse a Salvaging module or Salvage Drones to gain wrecksources from destroyed ships
580182 Salvage 15 Triglavian wrecks Use a Salvaging module or Salvage Drones to gain resources from destroyed ships Salvage 15 TriglaviaUse a Salvaging module or Salvage Drones to gain wrecksources from destroyed ships
580222 Combat Destroy 10 non-Capsuleer ships CombatDestroy 10 non-Capsuleer ships
580227 Combat Destroy 20 non-Capsuleer ships CombatDestroy 20 non-Capsuleer ships
580229 Combat Destroy 30 non-Capsuleer ships CombatDestroy 30 non-Capsuleer ships
580231 Combat Destroy 40 non-Capsuleer ships CombatDestroy 40 non-Capsuleer ships
580233 Combat Destroy 50 non-Capsuleer ships CombatDestroy 50 non-Capsuleer ships
580343 Security Agent Complete a Level 1 Security Agent Mission Complete a Level 1 Security Agent Mission
580345 Security Agent Complete 2 Level 1 Security Agent Missions Complete 2 Level 1 Security Agent Missions
580347 Security Agent Complete 3 Level 1 Security Agent Missions Complete 3 Level 1 Security Agent Missions
580349 Security Agent Complete 4 Level 1 Security Agent Missions Complete 4 Level 1 Security Agent Missions
580351 Security Agent Complete 5 Level 1 Security Agent Missions Complete 5 Level 1 Security Agent Missions
580353 Security Agent Complete a Level 2 Security Agent Mission Complete a Level 2 Security Agent Mission
580355 Security Agent Complete 2 Level 2 Security Agent Missions Complete 2 Level 2 Security Agent Missions
580357 Security Agent Complete 3 Level 2 Security Agent Missions Complete 3 Level 2 Security Agent Missions
580359 Security Agent Complete 4 Level 2 Security Agent Missions Complete 4 Level 2 Security Agent Missions
580361 Security Agent Complete 5 Level 2 Security Agent Missions Complete 5 Level 2 Security Agent Missions
580363 Security Agent Complete a Level 3 Security Agent Mission Complete a Level 3 Security Agent Mission
580365 Security Agent Complete 2 Level 3 Security Agent Missions Complete 2 Level 3 Security Agent Missions
580367 Security Agent Complete 3 Level 3 Security Agent Missions Complete 3 Level 3 Security Agent Missions
580369 Security Agent Complete 4 Level 3 Security Agent Missions Complete 4 Level 3 Security Agent Missions
580371 Security Agent Complete 5 Level 3 Security Agent Missions Complete 5 Level 3 Security Agent Missions
580379 Complete 2 Level 1 Security Agent Missions Security Agent missions can be found in the Agency Complete 2 Level 1 Security Agent Mmissions can be found in the Agency
580382 Complete 3 Level 1 Security Agent Missions Security Agent missions can be found in the Agency Complete 3 Level 1 Security Agent Mmissions can be found in the Agency
580385 Complete 4 Level 1 Security Agent Missions Security Agent missions can be found in the Agency Complete 4 Level 1 Security Agent Mmissions can be found in the Agency
580388 Complete 5 Level 1 Security Agent Missions Security Agent missions can be found in the Agency Complete 5 Level 1 Security Agent Mmissions can be found in the Agency
580391 Complete 2 Level 2 Security Agent Missions Security Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 2 Level 2 Security AgentSecurity Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580394 Complete 2 Level 2 Security Agent Missions Security Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 2 Level 2 Security AgentSecurity Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580397 Complete 3 Level 2 Security Agent Missions Security Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 3 Level 2 Security AgentSecurity Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580400 Complete 4 Level 2 Security Agent Missions Security Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 4 Level 2 Security AgentSecurity Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580403 Complete 5 Level 2 Security Agent Missions Security Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 5 Level 2 Security AgentSecurity Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580406 Complete a Level 3 Security Agent Mission Security Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete a Level 3 Security AgentSecurity Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission
580409 Complete 2 Level 3 Security Agent Missions Security Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 2 Level 3 Security AgentSecurity Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580412 Complete 3 Level 3 Security Agent Missions Security Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 3 Level 3 Security AgentSecurity Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580415 Complete 4 Level 3 Security Agent Missions Security Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 4 Level 3 Security AgentSecurity Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580418 Complete 5 Level 3 Security Agent Missions Security Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 5 Level 3 Security AgentSecurity Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580501 Distribution Agent Complete a Level 1 Distribution Agent Mission Complete a Level 1 Distribution Agent Mission
580503 Distribution Agent Complete 2 Level 1 Distribution Agent Missions Complete 2 Level 1 Distribution Agent Missions
580505 Distribution Agent Complete 3 Level 1 Distribution Agent Missions Complete 3 Level 1 Distribution Agent Missions
580507 Distribution Agent Complete 4 Level 1 Distribution Agent Missions Complete 4 Level 1 Distribution Agent Missions
580509 Distribution Agent Complete 5 Level 1 Distribution Agent Missions Complete 5 Level 1 Distribution Agent Missions
580511 Distribution Agent Complete a Level 2 Distribution Agent Mission Complete a Level 2 Distribution Agent Mission
580513 Distribution Agent Complete 2 Level 2 Distribution Agent Missions Complete 2 Level 2 Distribution Agent Missions
580515 Distribution Agent Complete 3 Level 2 Distribution Agent Missions Complete 3 Level 2 Distribution Agent Missions
580517 Distribution Agent Complete 4 Level 2 Distribution Agent Missions Complete 4 Level 2 Distribution Agent Missions
580519 Distribution Agent Complete 5 Level 2 Distribution Agent Missions Complete 5 Level 2 Distribution Agent Missions
580521 Distribution Agent Complete a Level 3 Distribution Agent Mission Complete a Level 3 Distribution Agent Mission
580523 Distribution Agent Complete 2 Level 3 Distribution Agent Missions Complete 2 Level 3 Distribution Agent Missions
580525 Distribution Agent Complete 3 Level 3 Distribution Agent Missions Complete 3 Level 3 Distribution Agent Missions
580527 Distribution Agent Complete 4 Level 3 Distribution Agent Missions Complete 4 Level 3 Distribution Agent Missions
580529 Distribution Agent Complete 5 Level 3 Distribution Agent Missions Complete 5 Level 3 Distribution Agent Missions
580531 Complete a Level 1 Distribution Agent Mission Distribution Agent missions can be found in the Agency Complete a Level 1 Distribution Agent Mmissions can be found in the Agency
580534 Complete 2 Level 1 Distribution Agent Missions Distribution Agent missions can be found in the Agency Complete 2 Level 1 Distribution Agent Mmissions can be found in the Agency
580538 Complete 3 Level 1 Distribution Agent Missions Distribution Agent missions can be found in the Agency Complete 3 Level 1 Distribution Agent Mmissions can be found in the Agency
580542 Complete 4 Level 1 Distribution Agent Missions Distribution Agent missions can be found in the Agency Complete 4 Level 1 Distribution Agent Mmissions can be found in the Agency
580545 Complete 5 Level 1 Distribution Agent Missions Distribution Agent missions can be found in the Agency Complete 5 Level 1 Distribution Agent Mmissions can be found in the Agency
580554 Complete a Level 2 Distribution Agent Mission Distribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete a Level 2 Distribution AgentDistribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission
580558 Complete 2 Level 2 Distribution Agent Missions Distribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 2 Level 2 Distribution AgentDistribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580563 Complete 3 Level 2 Distribution Agent Missions Distribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 3 Level 2 Distribution AgentDistribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580566 Complete 4 Level 2 Distribution Agent Missions Distribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 4 Level 2 Distribution AgentDistribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580569 Complete 5 Level 2 Distribution Agent Missions Distribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 5 Level 2 Distribution AgentDistribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580572 Complete 3 Level 3 Distribution Agent Missions Distribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 3 Level 3 Distribution AgentDistribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580575 Complete 2 Level 3 Distribution Agent Missions Distribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 2 Level 3 Distribution AgentDistribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580578 Complete a Level 3 Distribution Agent Mission Distribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete a Level 3 Distribution AgentDistribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission
580581 Complete 4 Level 3 Distribution Agent Missions Distribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 4 Level 3 Distribution AgentDistribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580584 Complete 5 Level 3 Distribution Agent Missions Distribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 5 Level 3 Distribution AgentDistribution Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580587 Combat Receive 50,000 ISK in Bounties CombatReceive 50,000 ISK in Bounties
580589 Combat Receive 100,000 ISK in Bounties CombatReceive 100,000 ISK in Bounties
580591 Combat Receive 150,000 ISK in Bounties CombatReceive 150,000 ISK in Bounties
580593 Combat Receive 200,000 ISK in Bounties CombatReceive 200,000 ISK in Bounties
580595 Combat Receive 250,000 ISK in Bounties CombatReceive 250,000 ISK in Bounties
580597 Receive 250,000 ISK in Bounties Kill non-Capsuleers to receive bounties Receive 250,000 ISK in BKill non-Capsuleers to receive bounties
580600 Receive 200,000 ISK in Bounties Kill non-Capsuleers to receive bounties Receive 200,000 ISK in BKill non-Capsuleers to receive bounties
580603 Receive 150,000 ISK in Bounties Kill non-Capsuleers to receive bounties Receive 150,000 ISK in BKill non-Capsuleers to receive bounties
580606 Receive 100,000 ISK in Bounties Kill non-Capsuleers to receive bounties Receive 100,000 ISK in BKill non-Capsuleers to receive bounties
580609 Receive 50,000 ISK in Bounties Kill non-Capsuleers to receive bounties Receive 50,000 ISK in BKill non-Capsuleers to receive bounties
580612 Resource Harvesting Complete a Level 1 Mining Agent Mission Resource HarvestingComplete a Level 1 Mining Agent Mission
580614 Resource Harvesting Complete 2 Level 1 Mining Agent Missions Resource HarvestingComplete 2 Level 1 Mining Agent Missions
580616 Resource Harvesting Complete 3 Level 1 Mining Agent Missions Resource HarvestingComplete 3 Level 1 Mining Agent Missions
580618 Resource Harvesting Complete 4 Level 1 Mining Agent Missions Resource HarvestingComplete 4 Level 1 Mining Agent Missions
580620 Resource Harvesting Complete 5 Level 1 Mining Agent Missions Resource HarvestingComplete 5 Level 1 Mining Agent Missions
580622 Resource Harvesting Complete 5 Level 2 Mining Agent Missions Resource HarvestingComplete 5 Level 2 Mining Agent Missions
580624 Resource Harvesting Complete 4 Level 2 Mining Agent Missions Resource HarvestingComplete 4 Level 2 Mining Agent Missions
580626 Resource Harvesting Complete 3 Level 2 Mining Agent Missions Resource HarvestingComplete 3 Level 2 Mining Agent Missions
580628 Resource Harvesting Complete 2 Level 2 Mining Agent Missions Resource HarvestingComplete 2 Level 2 Mining Agent Missions
580630 Resource Harvesting Complete a Level 2 Mining Agent Mission Resource HarvestingComplete a Level 2 Mining Agent Mission
580632 Resource Harvesting Complete 5 Level 3 Mining Agent Missions Resource HarvestingComplete 5 Level 3 Mining Agent Missions
580634 Resource Harvesting Complete 4 Level 3 Mining Agent Missions Resource HarvestingComplete 4 Level 3 Mining Agent Missions
580636 Resource Harvesting Complete 3 Level 3 Mining Agent Missions Resource HarvestingComplete 3 Level 3 Mining Agent Missions
580638 Resource Harvesting Complete 2 Level 3 Mining Agent Missions Resource HarvestingComplete 2 Level 3 Mining Agent Missions
580640 Resource Harvesting Complete a Level 3 Mining Agent Mission Resource HarvestingComplete a Level 3 Mining Agent Mission
580642 Complete a Level 1 Mining Agent Mission Mining Agent missions can be found in the Agency Complete a Level 1 Mining Agent Mmissions can be found in the Agency
580645 Complete 2 Level 1 Mining Agent Missions Mining Agent missions can be found in the Agency Complete 2 Level 1 Mining Agent Mmissions can be found in the Agency
580648 Complete 3 Level 1 Mining Agent Missions Mining Agent missions can be found in the Agency Complete 3 Level 1 Mining Agent Mmissions can be found in the Agency
580651 Complete 4 Level 1 Mining Agent Missions Mining Agent missions can be found in the Agency Complete 4 Level 1 Mining Agent Mmissions can be found in the Agency
580654 Complete 5 Level 1 Mining Agent Missions Mining Agent missions can be found in the Agency Complete 5 Level 1 Mining Agent Mmissions can be found in the Agency
580659 Complete a Level 2 Mining Agent Mission Mining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete a Level 2 Mining AgentMining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission
580662 Complete 2 Level 2 Mining Agent Missions Mining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 2 Level 2 Mining AgentMining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580665 Complete 3 Level 2 Mining Agent Missions Mining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 3 Level 2 Mining AgentMining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580668 Complete 4 Level 2 Mining Agent Missions Mining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 4 Level 2 Mining AgentMining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580671 Complete 5 Level 2 Mining Agent Missions Mining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 5 Level 2 Mining AgentMining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580688 Complete 5 Level 3 Mining Agent Missions Mining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 5 Level 3 Mining AgentMining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580689 Complete 4 Level 3 Mining Agent Missions Mining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 4 Level 3 Mining AgentMining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580690 Complete 3 Level 3 Mining Agent Missions Mining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 3 Level 3 Mining AgentMining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580691 Complete 2 Level 3 Mining Agent Missions Mining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete 2 Level 3 Mining AgentMining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Missions
580692 Complete a Level 3 Mining Agent Mission Mining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission Complete a Level 3 Mining AgentMining Agent missions can be found in the Agency. You may need to improve your Standings before being able to accept a Mission
581073 Market Buy an item from the Market Buy an item from the Market
581075 Market Buy 5 items from the Market Buy 5 items from the Market
581077 Market Buy 10 items from the Market Buy 10 items from the Market
581079 Market Buy 15 items from the Market Buy 15 items from the Market
581081 Market Buy 20 items from the Market Buy 20 items from the Market
581083 Market Buy 25 items from the Market Buy 25 items from the Market
581085 Market Sell an item on the Market Sell an item on the Market
581087 Market Sell 10 items on the Market Sell 10 items on the Market
581089 Market Sell 15 items on the Market Sell 15 items on the Market
581091 Market Sell 20 items on the Market Sell 20 items on the Market
581093 Market Sell 25 items on the Market Sell 25 items on the Market
581095 Market Place an order on the Market Place an order on the Market
581097 Market Place 5 orders on the Market Place 5 orders on the Market
581099 Market Place 10 orders on the Market Place 10 orders on the Market
581101 Market Place 15 orders on the Market Place 15 orders on the Market
581103 Market Place 20 orders on the Market Place 20 orders on the Market
581105 Market Place 25 orders on the Market Place 25 orders on the Market
581121 Market Sell 5 items on the Market Sell 5 items on the Market
581151 Exploration Enter a Wormhole Explorationnter a Wormhole
581153 Exploration Enter 2 Wormholes Explorationnter 2 Wormholes
581155 Exploration Enter 3 Wormholes Explorationnter 3 Wormholes
581157 Exploration Enter 4 Wormholes Explorationnter 4 Wormholes
581159 Exploration Enter 5 Wormholes Explorationnter 5 Wormholes
581171 Exploration Visit a Cosmic Anomaly ExplorationVisit a Cosmic Anomaly
581173 Exploration Visit 2 Cosmic Anomalies ExplorationVisit 2 Cosmic Anomalies
581175 Exploration Visit 3 Cosmic Anomalies ExplorationVisit 3 Cosmic Anomalies
581177 Exploration Visit 4 Cosmic Anomalies ExplorationVisit 4 Cosmic Anomalies
581179 Exploration Visit 5 Cosmic Anomalies ExplorationVisit 5 Cosmic Anomalies
581201 Exploration Make 5 Stargate jumps ExplorationMake 5 Stargate jumps
581205 Exploration Make 15 Stargate jumps ExplorationMake 15 Stargate jumps
581207 Exploration Make 20 Stargate jumps ExplorationMake 20 Stargate jumps
581209 Exploration Make 25 Stargate jumps ExplorationMake 25 Stargate jumps
582723 Covert Jump Portal Generator Covert Jump Portal Generator Description of group ID 4127
582786 Social Send a Message in Chat Socialend a Message in Chat
582788 Social Start a Private Conversation Socialtart a Private Conversation
582790 Social Join a Corporation SocialJoin a Corporation
582794 Social Add a New Contact SocialAdd a New Contact
582798 Social Send a Mail Sociaend a Mail
582802 Social Add a Skill to the Skill Queue SocialAdd a Skill to the Skill Queue
582804 Social Finish Training any Skill SociaFinish Training any Skill
582807 Combat Destroy a Capsuleer's Ship CombatDestroy a Capsuleer's Ship
582879 Conduit Jump to member Conduit Jump to member UI/Fleet/ConduitJumpToFleetMember
582880 Conduit jump to Conduit jump to UI/Inflight/Submenus/ConduitJumpTo
583209 Go to a regional Market, such as Jita 4-4, to buy & sell items Go to a regional Market, such as Jita 4-4, to buy & sell items
583210 Go to a regional Market, such as Jita 4-4, to buy & sell items Go to a regional Market, such as Jita 4-4, to buy & sell items
583211 Go to a regional Market, such as Jita 4-4, to buy & sell items Go to a regional Market, such as Jita 4-4, to buy & sell items
583212 Go to a regional Market, such as Jita 4-4, to buy & sell items Go to a regional Market, such as Jita 4-4, to buy & sell items
583213 Go to a regional Market, such as Jita 4-4, to buy & sell items Go to a regional Market, such as Jita 4-4, to buy & sell items
583214 Go to a regional Market, such as Jita 4-4, to buy & sell items Go to a regional Market, such as Jita 4-4, to buy & sell items
583215 Go to a regional Market, such as Jita 4-4, to buy & sell items Go to a regional Market, such as Jita 4-4, to buy & sell items
583216 Go to a regional Market, such as Jita 4-4, to buy & sell items Go to a regional Market, such as Jita 4-4, to buy & sell items
583217 Go to a regional Market, such as Jita 4-4, to buy & sell items Go to a regional Market, such as Jita 4-4, to buy & sell items
583218 Go to a regional Market, such as Jita 4-4, to buy & sell items Go to a regional Market, such as Jita 4-4, to buy & sell items
583219 Go to a regional Market, such as Jita 4-4, to buy & sell items Go to a regional Market, such as Jita 4-4, to buy & sell items
583220 Go to a regional Market, such as Jita 4-4, to buy & sell items Go to a regional Market, such as Jita 4-4, to buy & sell items
583221 Go to a regional Market, such as Jita 4-4, to place buy & sell orders Go to a regional Market, such as Jita 4-4, to place buy & sell orders
583222 Go to a regional Market, such as Jita 4-4, to place buy & sell orders Go to a regional Market, such as Jita 4-4, to place buy & sell orders
583223 Go to a regional Market, such as Jita 4-4, to place buy & sell orders Go to a regional Market, such as Jita 4-4, to place buy & sell orders
583224 Go to a regional Market, such as Jita 4-4, to place buy & sell orders Go to a regional Market, such as Jita 4-4, to place buy & sell orders
583225 Go to a regional Market, such as Jita 4-4, to place buy & sell orders Go to a regional Market, such as Jita 4-4, to place buy & sell orders
583226 Go to a regional Market, such as Jita 4-4, to place buy & sell orders Go to a regional Market, such as Jita 4-4, to place buy & sell orders
583227 Use the Character Sheet to train Skills Use the Character Sheet to train Skills
583228 Use the Character Sheet to train Skills Use the Character Sheet to train Skills
583241 Scan Cosmic Signatures to find Wormholes Scan Cosmic Signatures to find Wormholes
583242 Scan Cosmic Signatures to find Wormholes Scan Cosmic Signatures to find Wormholes
583243 Scan Cosmic Signatures to find Wormholes Scan Cosmic Signatures to find Wormholes
583244 Scan Cosmic Signatures to find Wormholes Scan Cosmic Signatures to find Wormholes
583245 Scan Cosmic Signatures to find Wormholes Scan Cosmic Signatures to find Wormholes
583246 Scan Combat Anomalies and visit them Scan Combat Anomalies and visit them
583247 Scan Combat Anomalies and visit them Scan Combat Anomalies and visit them
583248 Scan Combat Anomalies and visit them Scan Combat Anomalies and visit them
583249 Scan Combat Anomalies and visit them Scan Combat Anomalies and visit them
583250 Scan Combat Anomalies and visit them Scan Combat Anomalies and visit them
583251 Find a player Corporation and join it Find a player Corporation and join it
583318 Group Jump Fuel Need Group Jump Fuel Need Name of attribute "groupJumpConsumptionType" (3130)
583319 Group Jump Fuel Needed Group Jump Fuel Needed
583320 The type of fuel required to use the group jump drive The type of fuel required to use the group jump drive
583321 Conduit Jump Consumption Amount Conduit Jump Consumption Amount Name of attribute "conduitJumpDriveConsumptionAmount" (3131)
583322 Conduit Jump Drive Consumption Amount Conduit Jump Drive Consumption Amount
583323 Number of units needed to conduit jump Number of units needed to conduit jump
583336 bonus to ship max velocity when using Cloaking Devices bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a> Trait for item "Redeemer" (22428)
583337 bonus to ship max velocity when using Cloaking Devices bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a> Trait for item "Sin" (22430)
583338 bonus to ship max velocity when using Cloaking Devices bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a> Trait for item "Panther" (22440)
583339 bonus to ship max velocity when using Cloaking Devices bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a> Trait for item "Widow" (22436)
583340 bonus to ship max velocity when using Cloaking Devices bonus to ship max velocity when using <a href=showinfo:11579>Cloaking Devices</a> Trait for item "Marshal" (44996)
583378 Karishal Muritor Memorial Construction Site Karishal Muritor Memorial Construction Site
583379 Karishal Muritor Memorial Construction Site Karishal Muritor Memorial Construction Site
583382 Activating a Conduit Field jumps you to {[location]toSolarsystemID.name}, bringing along {[numeric]numPassengers} {[numeric]numPassengers-> "passenger", "passengers"}. Activating a Conduit Field jumps you to {[location]toSolarsystemID.name}, bringing along {[numeric]numPassengers} {[numeric]numPassengers-> "passenger", "passengers"}.
583383 A Conduit Field activated by {[character]anchorCharID.name} jumps you to {[location]toSolarsystemID.name}. A Conduit Field activated by {[character]anchorCharID.name} jumps you to {[location]toSolarsystemID.name}.
583402 Tribal Council Venue Tribal Council Venue
583403 Tribal Council Venue Tribal Council Venue
583404 Sebiestor Tribal Headquarters Sebiestor Tribal Headquarters Name of item 59613 (Large Collidable Object)
583405 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Description of item "Sebiestor Tribal Headquarters" (59613)
583406 Krusual Tribal Headquarters Krusual Tribal Headquarters Name of item 59614 (Large Collidable Object)
583407 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Description of item "Krusual Tribal Headquarters" (59614)
583408 Brutor Tribal Headquarters Brutor Tribal Headquarters Name of item 59615 (Large Collidable Object)
583409 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Description of item "Brutor Tribal Headquarters" (59615)
583410 Vherokior Tribal Headquarters Vherokior Tribal Headquarters Name of item 59616 (Large Collidable Object)
583411 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Description of item "Vherokior Tribal Headquarters" (59616)
583412 Nefantar Tribal Headquarters Nefantar Tribal Headquarters Name of item 59617 (Large Collidable Object)
583413 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Description of item "Nefantar Tribal Headquarters" (59617)
583414 Thukker Tribal Headquarters Thukker Tribal Headquarters Name of item 59618 (Large Collidable Object)
583415 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Description of item "Thukker Tribal Headquarters" (59618)
583416 Starkmanir Tribal Headquarters Starkmanir Tribal Headquarters Name of item 59619 (Large Collidable Object)
583417 The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. The Matari aren't really that high-tech, preferring speed rather then firepower or involved technology. Unfortunately that doesn't apply very well to stationary objects, much to the liking of the Amarr Empire. Amarrians call it a scrapheap of epic proportions. But don't underestimate these structures. Minmatar commanders usually have the last laugh when it comes to combat. Description of item "Starkmanir Tribal Headquarters" (59619)
583418 Serenity Monthly Cerebral Accelerator - 2021.7 Serenity Monthly Cerebral Accelerator - 2021.7 Name of item 59620 (Booster)
583419 This Cerebral Accelerator is only designed for and available on Serenity.

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the Biology skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/7/31.
This Cerebral Accelerator is only designed for and available on Serenity.

Cerebral accelerators are military grade boosters that significantly increase a pilot’s skill development for a given window of time. This is achieved by priming the user’s brain and neural pathways for increased data bandwidth during knowledge transfer.

Capsuleers using this accelerator can expect a massive increase in neural bandwidth, aiding much more rapid transfer of neural data from skill packs.

The only drawback to this accelerator is that capsuleer training renders it ineffective after one use. Depending on the Capsuleer's knowledge of the <a href=showinfo:3405>Biology</a> skill it will cease to function after at least 12 hours once activated, due to natural degradation of the biochemical compounds used to stimulate the user’s neural activity. The compounds are only guaranteed to function until YC123/7/31.
Description of item "Serenity Monthly Cerebral Accelerator - 2021.7" (59620)
583420 2021.7 Daily Login Campaign 2021.7 Daily Login Campaign
583421 Conduit Jump Passenger Count Conduit Jump Passenger Count Name of attribute "conduitJumpPassengerCount" (3133)
583422 Conduit Jump Passenger Count Conduit Jump Passenger Count
583423 Sebiestor Tribe flag Sebiestor Tribe flag Name of item 59621 (Logo Display Monument)
583424 A shining plinth with holographic images emitting from its top. A shining plinth with holographic images emitting from its top. Description of item "Sebiestor Tribe flag" (59621)
583425 Krusual Tribe flag Krusual Tribe flag Name of item 59622 (Logo Display Monument)
583426 A shining plinth with holographic images emitting from its top. A shining plinth with holographic images emitting from its top. Description of item "Krusual Tribe flag" (59622)
583427 Brutor Tribe flag Brutor Tribe flag Name of item 59623 (Logo Display Monument)
583428 A shining plinth with holographic images emitting from its top. A shining plinth with holographic images emitting from its top. Description of item "Brutor Tribe flag" (59623)
583429 Vherokior Tribe flag Vherokior Tribe flag Name of item 59624 (Logo Display Monument)
583430 A shining plinth with holographic images emitting from its top. A shining plinth with holographic images emitting from its top. Description of item "Vherokior Tribe flag" (59624)
583431 Nefantar Tribe flag Nefantar Tribe flag Name of item 59625 (Logo Display Monument)
583432 A shining plinth with holographic images emitting from its top. A shining plinth with holographic images emitting from its top. Description of item "Nefantar Tribe flag" (59625)
583433 Thukker Tribe flag Thukker Tribe flag Name of item 59626 (Logo Display Monument)
583434 A shining plinth with holographic images emitting from its top. A shining plinth with holographic images emitting from its top. Description of item "Thukker Tribe flag" (59626)
583435 Starkmanir Tribe flag Starkmanir Tribe flag Name of item 59627 (Logo Display Monument)
583436 A shining plinth with holographic images emitting from its top. A shining plinth with holographic images emitting from its top. Description of item "Starkmanir Tribe flag" (59627)
583437 Tribal Council Station Tribal Council Station Name of item 59628 (Large Collidable Object)
583438 Maximum number of passengers carried along with the anchor ship in a Conduit Jump Maximum number of passengers carried along with the anchor ship in a Conduit Jump
583439 Pator : Minmatar Sculpture Pator : Minmatar Sculpture
583440 Minmatar Sculpture Minmatar Sculpture
583441 Minmatar Sculpture Minmatar Sculpture
583442 Pator : Tribal Council Venue Pator : Tribal Council Venue
583443 Tribal Council Venue Tribal Council Venue
583444 Tribal Council Venue Tribal Council Venue
583445 Ennur : Golgothan Fields Ennur : Golgothan Fields
583446 Golgothan Fields Golgothan Fields
583447 Golgothan Fields Golgothan Fields
583448 Yulai : Yulai Ship Graveyards Yulai : Yulai Ship Graveyards
583449 Yulai Ship Graveyards Yulai Ship Graveyards
583450 Yulai Ship Graveyards Yulai Ship Graveyards
583457 Jarizza : Ammatar Battle Site Jarizza : Ammatar Battle Site
583458 Ammatar Battle Site Ammatar Battle Site
583459 Ammatar Battle Site Ammatar Battle Site
583461 Auga : Karishal Muritor Memorial Construction Site Auga : Karishal Muritor Memorial Construction Site
583462 Karishal Muritor Memorial Construction Site Karishal Muritor Memorial Construction Site
583463 Karishal Muritor Memorial Construction Site Karishal Muritor Memorial Construction Site
583465 Hjoramold : Lord Bastion Hjoramold : Lord Bastion
583466 Lord Bastion Lord Bastion
583467 Lord Bastion Lord Bastion

New Files (3 Entries)
File Name Size in kb (Decompressed)
bin64/skillTreeGroupsBySkillsLoader.pyd
72
staticdata/skilltreegroupsbyskills.fsdbinary
3
ui/texture/classes/treatments/opportunitiesicon_infopanel.png
1
Changed Files (169 Entries)
File Name Size in kb (Decompressed)
audio/music.bnk
304497 -> 304497
audio/soundbanksinfo.json
2811 -> 2812
audio/soundbanksinfo.xml
2462 -> 2463
bin64/_PlanetResources.dll
240 -> 240
bin64/_audio2.dll
2585 -> 2585
bin64/_ctypes.pyd
105 -> 105
bin64/_destiny.dll
762 -> 762
bin64/_elementtree.pyd
88 -> 88
bin64/_evelocalization.dll
285 -> 285
bin64/_ime.dll
108 -> 108
bin64/_ssl.pyd
2418 -> 2418
bin64/_trinity_dx11_deploy.dll
22469 -> 22472
bin64/_trinity_dx12_deploy.dll
22393 -> 22397
bin64/_trinity_dx9_deploy.dll
22338 -> 22341
bin64/_videoplayer.dll
2040 -> 2040
bin64/_yaml.pyd
208 -> 208
bin64/accountingEntryTypesLoader.pyd
77 -> 77
bin64/accountingKeysLoader.pyd
77 -> 77
bin64/achievementEventsLoader.pyd
83 -> 83
bin64/activityNodesLoader.pyd
98 -> 98
bin64/agencyHelpVideoGroupsLoader.pyd
83 -> 83
bin64/agencyHelpVideosLoader.pyd
77 -> 77
bin64/agentsInSpaceLoader.pyd
76 -> 76
bin64/ancestriesLoader.pyd
77 -> 77
bin64/billTypesLoader.pyd
77 -> 77
bin64/billboardsLoader.pyd
143 -> 143
bin64/bloodlinesLoader.pyd
77 -> 77
bin64/blue.dll
7311 -> 7312
bin64/challengeConditionsLoader.pyd
73 -> 73
bin64/challengeEventsLoader.pyd
73 -> 73
bin64/challengesLoader.pyd
105 -> 105
bin64/character_colorLocationsLoader.pyd
77 -> 77
bin64/character_colorNamesLoader.pyd
77 -> 77
bin64/character_modifierLocationsLoader.pyd
77 -> 77
bin64/character_portraitresourcesLoader.pyd
77 -> 77
bin64/character_resourcesLoader.pyd
84 -> 84
bin64/character_sculptingLocationsLoader.pyd
77 -> 77
bin64/contrabandTypesLoader.pyd
95 -> 95
bin64/controlTowerResourcesLoader.pyd
86 -> 86
bin64/conversationAgentsLoader.pyd
77 -> 77
bin64/conversationsLoader.pyd
103 -> 103
bin64/corporationActivitiesLoader.pyd
75 -> 75
bin64/corporationRoleGroupsLoader.pyd
77 -> 77
bin64/corporationRolesLoader.pyd
77 -> 77
bin64/cratesLoader.pyd
94 -> 94
bin64/currencyBucketsLoader.pyd
77 -> 77
bin64/d3dinfo.pyd
758 -> 758
bin64/dailyChallengeCampaignsLoader.pyd
76 -> 76
bin64/dailyChallengePoolsLoader.pyd
92 -> 92
bin64/dailyChallengeRewardsLoader.pyd
89 -> 89
bin64/dailyChallengesLoader.pyd
101 -> 101
bin64/db.dll
316 -> 316
bin64/defaultOverviewsLoader.pyd
83 -> 83
bin64/dogmaAttributeCategoriesLoader.pyd
77 -> 77
bin64/dogmaAttributesLoader.pyd
78 -> 78
bin64/dogmaEffectsLoader.pyd
91 -> 91
bin64/dogmaUnitsLoader.pyd
77 -> 77
bin64/dynamicItemAttributesLoader.pyd
110 -> 110
bin64/effectSequencesLoader.pyd
113 -> 113
bin64/effectsLoader.pyd
113 -> 113
bin64/epicArcsLoader.pyd
102 -> 103
bin64/eve_crashmon.exe
771 -> 771
bin64/exefile.exe
900 -> 900
bin64/expertSystemsLoader.pyd
98 -> 98
bin64/explosionBucketIDsLoader.pyd
109 -> 109
bin64/explosionIDsLoader.pyd
77 -> 77
bin64/factionsLoader.pyd
83 -> 84
bin64/geo2.dll
223 -> 223
bin64/globalTypesLoader.pyd
91 -> 91
bin64/graphicIDsLoader.pyd
113 -> 113
bin64/graphicLocationsLoader.pyd
98 -> 98
bin64/graphicMaterialSetsLoader.pyd
80 -> 80
bin64/groupGraphicsLoader.pyd
103 -> 103
bin64/groupRewardsLoader.pyd
96 -> 96
bin64/iconIDsLoader.pyd
77 -> 77
bin64/marketGroupsLoader.pyd
76 -> 76
bin64/menuHighlightsLoader.pyd
83 -> 83
bin64/metaGroupsLoader.pyd
77 -> 77
bin64/musicTriggersLoader.pyd
77 -> 77
bin64/newActivitiesLoader.pyd
84 -> 84
bin64/newFeaturesLoader.pyd
84 -> 84
bin64/npcCharactersLoader.pyd
97 -> 97
bin64/npcCorporationDivisionsLoader.pyd
77 -> 77
bin64/npcCorporationsLoader.pyd
148 -> 148
bin64/nvapi.pyd
792 -> 792
bin64/operationCategoriesLoader.pyd
83 -> 83
bin64/operationSitesLoader.pyd
79 -> 79
bin64/operationTasksLoader.pyd
178 -> 178
bin64/operationTreeStructuresLoader.pyd
100 -> 100
bin64/operationsLoader.pyd
104 -> 104
bin64/petitionEventsLoader.pyd
77 -> 77
bin64/petitionPropertiesLoader.pyd
77 -> 77
bin64/pvpFilamentEventDatesLoader.pyd
77 -> 77
bin64/pvpFilamentMatchTypesLoader.pyd
88 -> 88
bin64/pyEvePathfinder.dll
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bin64/pyFSD.dll
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bin64/pyexpat.pyd
157 -> 157
bin64/python27.dll
6091 -> 6091
bin64/racesLoader.pyd
92 -> 92
bin64/recruitmentGroupsLoader.pyd
76 -> 76
bin64/recruitmentTypesLoader.pyd
76 -> 76
bin64/requiredSkillsForTypesLoader.pyd
88 -> 88
bin64/requiredSkillsIndexLoader.pyd
135 -> 135
bin64/schematicsLoader.pyd
101 -> 101
bin64/schoolMapLoader.pyd
76 -> 76
bin64/schoolsLoader.pyd
83 -> 83
bin64/seasonalCampaignsLoginRewardsLoader.pyd
97 -> 97
bin64/skillTreeGroupsLoader.pyd
82 -> 82
bin64/skyBoxEffectsLoader.pyd
86 -> 86
bin64/soundIDsLoader.pyd
77 -> 77
bin64/spaceComponentsByTypeLoader.pyd
367 -> 367
bin64/spaceObjectHighlightsLoader.pyd
77 -> 77
bin64/spacemouse.pyd
95 -> 95
bin64/stationOperationsLoader.pyd
99 -> 99
bin64/stationServicesLoader.pyd
76 -> 76
bin64/stationStandingsRestrictionsLoader.pyd
91 -> 91
bin64/surveysLoader.pyd
93 -> 93
bin64/tagsLoader.pyd
77 -> 77
bin64/travelEffectsLoader.pyd
80 -> 80
bin64/typeDogmaLoader.pyd
94 -> 94
bin64/typeMaterialsLoader.pyd
85 -> 85
bin64/uiHelpPointersLoader.pyd
85 -> 85
bin64/uiHighlightsLoader.pyd
87 -> 87
bin64/unicodedata.pyd
692 -> 692
code.ccp
21477 -> 21517
eve.exe
611 -> 611
localizationfsd/localization_fsd_de.pickle
34886 -> 34968
localizationfsd/localization_fsd_en-us.pickle
31701 -> 31719
localizationfsd/localization_fsd_fr.pickle
36132 -> 36223
localizationfsd/localization_fsd_ja.pickle
65003 -> 65151
localizationfsd/localization_fsd_ko.pickle
54795 -> 54914
localizationfsd/localization_fsd_main.pickle
2560 -> 2560
localizationfsd/localization_fsd_ru.pickle
115515 -> 115868
localizationfsd/localization_fsd_zh.pickle
45585 -> 45600
manifest.dat
13 -> 13
resfileindex.txt
14040 -> 14040
resfileindex_prefetch.txt
4905 -> 4905
start.ini
0 -> 0
staticdata/asteroidtypesbysolarsystemid.pickle
96 -> 96
staticdata/blueprints.static
4284 -> 4284
staticdata/challenges.fsdbinary
155 -> 157
staticdata/clonegrades.static
49 -> 49
staticdata/dbuffcollections.static
61 -> 61
staticdata/dialogs.static
297 -> 297
staticdata/dogmaattributes.fsdbinary
394 -> 396
staticdata/dogmaeffects.fsdbinary
719 -> 723
staticdata/evecategories.static
24 -> 24
staticdata/evegroups.static
434 -> 434
staticdata/evetypelists.static
65 -> 65
staticdata/evetypes.static
15265 -> 15269
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/graphicmaterialsets.fsdbinary
150 -> 150
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
372 -> 372
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
319 -> 319
staticdata/operations.fsdbinary
54 -> 54
staticdata/operationtasks.fsdbinary
113 -> 113
staticdata/requiredskillsfortypes.fsdbinary
685 -> 686
staticdata/seasonalcampaignsloginrewards.fsdbinary
125 -> 129
staticdata/skinlicenses.static
1626 -> 1626
staticdata/skinmaterials.static
122 -> 122
staticdata/skins.static
2867 -> 2867
staticdata/spacecomponentsbytype.fsdbinary
9261 -> 9302
staticdata/starmapcache.pickle
2127 -> 2127
staticdata/typedogma.fsdbinary
10090 -> 10092

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