About

TQ SDE Complements

"MAKOTO PRIANO CONFIRMED TO BE A TURD" - CCP Falcon

Comparing Tranquility (Build: 1523978) to Singularity (Build: 1523854)

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Est. patch size: 251mb

New Items (16 Entries)
Show/Hide EVE notepad list for in-game viewing.
<url=showinfo:52520>10,000 Skill Points</url>
<url=showinfo:52523>Standard 'Canicule' Cerebral Accelerator</url>
<url=showinfo:52524>Extended 'Canicule' Cerebral Accelerator</url>
<url=showinfo:52542>No Name</url>
<url=showinfo:52552>Manticore Vitalshift EGO SKIN (Permanent)</url>
<url=showinfo:52553>Cormorant Vitalshift EGO SKIN (Permanent)</url>
<url=showinfo:52554>Jackdaw Vitalshift EGO SKIN (Permanent)</url>
<url=showinfo:52555>Cerberus Vitalshift EGO SKIN (Permanent)</url>
<url=showinfo:52556>Osprey Navy Issue Vitalshift EGO SKIN (Permanent)</url>
<url=showinfo:52557>Basilisk Vitalshift EGO SKIN (Permanent)</url>
<url=showinfo:52558>Eagle Vitalshift EGO SKIN (Permanent)</url>
<url=showinfo:52559>Ferox Vitalshift EGO SKIN (Permanent)</url>
<url=showinfo:52560>Golem Vitalshift EGO SKIN (Permanent)</url>
<url=showinfo:52561>Bustard Vitalshift EGO SKIN (Permanent)</url>
<url=showinfo:52562>Charon Vitalshift EGO SKIN (Permanent)</url>
<url=showinfo:52563>No Name</url>
Icon TypeID & Name Description Group Attributes
52520 - 10,000 Skill Points Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. Commodities
Click to toggle showing the 14 attributes. descriptionID: 550691
typeID: 52520
Capacity: 0.0
isDynamicType: False
typeNameID: 550690
iconID: 22076
basePrice: 0.0
metaGroupID: 19
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 526
portionSize: 1
52523 - Standard 'Canicule' Cerebral Accelerator No Description Booster
Click to toggle showing the 24 attributes. typeID: 52523
Capacity: 0.0
isDynamicType: False
typeNameID: 550733
iconID: 10144
basePrice: 32768.0
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Expiry Date: 18109.4583333
Booster Duration: 86400000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
52524 - Extended 'Canicule' Cerebral Accelerator No Description Booster
Click to toggle showing the 24 attributes. typeID: 52524
Capacity: 0.0
isDynamicType: False
typeNameID: 550734
iconID: 10144
basePrice: 32768.0
Volume: 1.0
radius: 1.0
published: True
Mass: 1.0
groupID: 303
portionSize: 1
Expiry Date: 18109.4583333
Booster Duration: 259200000.0
Non-Destructible: 1.0
Charisma Modifier: 10.0
Intelligence Modifier: 10.0
Memory Modifier: 10.0
Perception Modifier: 10.0
Willpower Modifier: 10.0
requiredSkill1Level: 1.0
Primary Skill required: 3402.0
Follows Jump Clones: 1.0
Booster Slot: 10.0
52542 - No Name No Description Permanent SKIN
Click to toggle showing the 14 attributes. descriptionID: 550789
typeID: 52542
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 550788
basePrice: 0.0
marketGroupID: 2391 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
Extra Skin Attributes:
isSingleUse: None
visibleTranquility: None
visibleSerenity: None
duration: None
52552 - Manticore Vitalshift EGO SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 550820
typeID: 52552
Capacity: 0.0
raceID: 1
typeNameID: 550819
basePrice: 0.0
marketGroupID: 2052 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Manticore Vitalshift EGO
skin_skinMaterialID: 2385
skin_isSingleUse: False
skin_skinDescription: 550818
skin_visibleSerenity: False
skin_skinID: 8026
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12032]
skin_licenseTypeID: 52552
Extra Skin Attributes:
Applies to: Manticore
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52553 - Cormorant Vitalshift EGO SKIN (Permanent) [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 550823
typeID: 52553
Capacity: 0.0
raceID: 1
typeNameID: 550822
basePrice: 0.0
marketGroupID: 1995 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cormorant Vitalshift EGO
skin_skinMaterialID: 2385
skin_isSingleUse: False
skin_skinDescription: 550821
skin_visibleSerenity: False
skin_skinID: 8027
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16238]
skin_licenseTypeID: 52553
Extra Skin Attributes:
Applies to: Cormorant
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52554 - Jackdaw Vitalshift EGO SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 550826
typeID: 52554
Capacity: 0.0
raceID: 1
typeNameID: 550825
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Jackdaw Vitalshift EGO
skin_skinMaterialID: 2385
skin_isSingleUse: False
skin_skinDescription: 550824
skin_visibleSerenity: False
skin_skinID: 8028
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [34828]
skin_licenseTypeID: 52554
Extra Skin Attributes:
Applies to: Jackdaw
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52555 - Cerberus Vitalshift EGO SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 550829
typeID: 52555
Capacity: 0.0
raceID: 1
typeNameID: 550828
basePrice: 0.0
marketGroupID: 2070 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cerberus Vitalshift EGO
skin_skinMaterialID: 2385
skin_isSingleUse: False
skin_skinDescription: 550827
skin_visibleSerenity: False
skin_skinID: 8029
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11993]
skin_licenseTypeID: 52555
Extra Skin Attributes:
Applies to: Cerberus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52556 - Osprey Navy Issue Vitalshift EGO SKIN (Permanent) [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 550832
typeID: 52556
Capacity: 0.0
raceID: 1
typeNameID: 550831
basePrice: 0.0
marketGroupID: 2063 (Navy Faction)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Osprey Navy Issue Vitalshift EGO
skin_skinMaterialID: 2385
skin_isSingleUse: False
skin_skinDescription: 550830
skin_visibleSerenity: False
skin_skinID: 8030
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [29340]
skin_licenseTypeID: 52556
Extra Skin Attributes:
Applies to: Osprey Navy Issue
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52557 - Basilisk Vitalshift EGO SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 550835
typeID: 52557
Capacity: 0.0
raceID: 1
typeNameID: 550834
basePrice: 0.0
marketGroupID: 2078 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Basilisk Vitalshift EGO
skin_skinMaterialID: 2385
skin_isSingleUse: False
skin_skinDescription: 550833
skin_visibleSerenity: False
skin_skinID: 8031
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11985]
skin_licenseTypeID: 52557
Extra Skin Attributes:
Applies to: Basilisk
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52558 - Eagle Vitalshift EGO SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 550838
typeID: 52558
Capacity: 0.0
raceID: 1
typeNameID: 550837
basePrice: 0.0
marketGroupID: 2070 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Eagle Vitalshift EGO
skin_skinMaterialID: 2385
skin_isSingleUse: False
skin_skinDescription: 550836
skin_visibleSerenity: False
skin_skinID: 8032
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12011]
skin_licenseTypeID: 52558
Extra Skin Attributes:
Applies to: Eagle
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52559 - Ferox Vitalshift EGO SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 550841
typeID: 52559
Capacity: 0.0
raceID: 1
typeNameID: 550840
basePrice: 0.0
marketGroupID: 1957 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ferox Vitalshift EGO
skin_skinMaterialID: 2385
skin_isSingleUse: False
skin_skinDescription: 550839
skin_visibleSerenity: False
skin_skinID: 8033
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [16227]
skin_licenseTypeID: 52559
Extra Skin Attributes:
Applies to: Ferox
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52560 - Golem Vitalshift EGO SKIN (Permanent) [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 550844
typeID: 52560
Capacity: 0.0
raceID: 1
typeNameID: 550843
basePrice: 0.0
marketGroupID: 2025 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Golem Vitalshift EGO
skin_skinMaterialID: 2385
skin_isSingleUse: False
skin_skinDescription: 550842
skin_visibleSerenity: False
skin_skinID: 8034
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [28710]
skin_licenseTypeID: 52560
Extra Skin Attributes:
Applies to: Golem
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52561 - Bustard Vitalshift EGO SKIN (Permanent) [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 550847
typeID: 52561
Capacity: 0.0
raceID: 1
typeNameID: 550846
basePrice: 0.0
marketGroupID: 2089 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Bustard Vitalshift EGO
skin_skinMaterialID: 2385
skin_isSingleUse: False
skin_skinDescription: 550845
skin_visibleSerenity: False
skin_skinID: 8035
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12731]
skin_licenseTypeID: 52561
Extra Skin Attributes:
Applies to: Bustard
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52562 - Charon Vitalshift EGO SKIN (Permanent) No Description Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 550850
typeID: 52562
Capacity: 0.0
raceID: 1
typeNameID: 550849
basePrice: 0.0
marketGroupID: 1985 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Charon Vitalshift EGO
skin_skinMaterialID: 2385
skin_isSingleUse: False
skin_skinDescription: 550848
skin_visibleSerenity: False
skin_skinID: 8036
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [20185]
skin_licenseTypeID: 52562
Extra Skin Attributes:
Applies to: Charon
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
52563 - No Name [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
Permanent SKIN
Click to toggle showing the 24 attributes. descriptionID: 550853
typeID: 52563
Capacity: 0.0
raceID: 1
typeNameID: 550852
basePrice: 0.0
marketGroupID: 1981 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Phoenix Vitalshift EGO
skin_skinMaterialID: 2385
skin_isSingleUse: False
skin_skinDescription: 550851
skin_visibleSerenity: False
skin_skinID: 8037
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [19726]
skin_licenseTypeID: 52563
Extra Skin Attributes:
Applies to: Phoenix
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
Removed Items (0 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes

Changed Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Changed Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Changed Traits (0 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
Changes to Attributes (0 Entries)
Attribute Name Diff
Attribute Changes per Type (67 Entries)
TypeID, Name, and Group Diff
34 - Tritanium (Mineral) radius: None => 1.0
isDynamicType: None => False
35 - Pyerite (Mineral) radius: None => 1.0
isDynamicType: None => False
36 - Mexallon (Mineral) isDynamicType: None => False
37 - Isogen (Mineral) radius: None => 1.0
isDynamicType: None => False
38 - Nocxium (Mineral) radius: None => 1.0
isDynamicType: None => False
39 - Zydrine (Mineral) radius: None => 1.0
isDynamicType: None => False
40 - Megacyte (Mineral) radius: None => 1.0
isDynamicType: None => False
1195 - Cap Recharger I (Capacitor Recharger) radius: 0.0 => 1.0
isDynamicType: None => False
1445 - Capacitor Power Relay I (Capacitor Power Relay) isDynamicType: None => False
1539 - Power Diagnostic System I (Power Diagnostic System) isDynamicType: None => False
2046 - Damage Control I (Damage Control) isDynamicType: None => False
2190 - Renyn Meten (Incursion Sansha's Nation Frigate) isDynamicType: None => False
2939 - Tama Cerebellum (Incursion Sansha's Nation Frigate) isDynamicType: None => False
10246 - Mining Drone I (Mining Drone) isDynamicType: None => False
11399 - Morphite (Mineral) radius: None => 1.0
isDynamicType: None => False
17866 - Prismatic Gneiss (Gneiss) isDynamicType: None => False
43680 - 250,000 Skill Points (Commodities) iconID: 21732 => 24162
43699 - Ice Harvesting Drone I (Mining Drone) isDynamicType: None => False
47038 - Standup Mantis I (Heavy Fighter) isDynamicType: None => False
47039 - Standup Gungnir I (Heavy Fighter) isDynamicType: None => False
47116 - Standup Malleus I (Heavy Fighter) isDynamicType: None => False
47117 - Standup Cyclops I (Heavy Fighter) isDynamicType: None => False
47118 - Standup Tyrfing I (Heavy Fighter) isDynamicType: None => False
47124 - Standup Ametat I (Heavy Fighter) isDynamicType: None => False
47125 - Standup Termite I (Heavy Fighter) isDynamicType: None => False
47126 - Standup Antaeus I (Heavy Fighter) isDynamicType: None => False
47254 - Assault Damage Control I (Damage Control) isDynamicType: None => False
47356 - Standup Capacitor Power Relay I (Structure Capacitor Power Relay) isDynamicType: None => False
48275 - P7-45V Station Monument (Station Conversion Monuments) isDynamicType: None => False
48290 - 0-G8NO Station Monument (Station Conversion Monuments) isDynamicType: None => False
48334 - JZV-F4 Station Monument (Station Conversion Monuments) isDynamicType: None => False
48335 - 4-EFLU Station Monument (Station Conversion Monuments) isDynamicType: None => False
48338 - 5P-AIP Outpost Monument (Station Conversion Monuments) isDynamicType: None => False
48339 - KDF-GY Outpost Monument (Station Conversion Monuments) isDynamicType: None => False
48340 - 0OYZ-G Outpost Monument (Station Conversion Monuments) isDynamicType: None => False
48346 - X-R3NM Outpost Monument (Station Conversion Monuments) isDynamicType: None => False
48349 - 6VDT-H Outpost Monument (Station Conversion Monuments) isDynamicType: None => False
48353 - Y-CWQY Outpost Monument (Station Conversion Monuments) isDynamicType: None => False
48358 - J-LPX7 Outpost Monument (Station Conversion Monuments) isDynamicType: None => False
49756 - 25,000 Skill Points (Commodities) iconID: 22076 => 24158
49809 - 50,000 Skill Points (Commodities) iconID: 22076 => 24159
49810 - 100,000 Skill Points (Commodities) iconID: 22076 => 24160
52269 - 500,000 Skill Points (Commodities) iconID: 22076 => 24163
52478 - Liminal Damavik (Invading Precursor Entities) wreckTypeID: 52414 => None
52479 - Liminal Kikimora (Invading Precursor Entities) wreckTypeID: 52414 => None
52480 - Liminal Vedmak (Invading Precursor Entities) wreckTypeID: 52415 => None
52481 - Liminal Rodiva (Invading Precursor Entities) wreckTypeID: 52415 => None
52482 - Liminal Drekavac (Invading Precursor Entities) descriptionID: 550706 => 550693
wreckTypeID: 52416 => None
52483 - Liminal Leshak (Invading Precursor Entities) wreckTypeID: 52416 => None
52484 - Anchoring Damavik (Invading Precursor Entities) wreckTypeID: 52414 => None
52485 - Anchoring Kikimora (Invading Precursor Entities) wreckTypeID: 52414 => None
52486 - Ghosting Damavik (Invading Precursor Entities) wreckTypeID: 52414 => None
52487 - Ghosting Drekavac (Invading Precursor Entities) wreckTypeID: 52416 => None
52488 - Starving Damavik (Invading Precursor Entities) wreckTypeID: 52414 => None
52489 - Starving Drekavac (Invading Precursor Entities) wreckTypeID: 52416 => None
52490 - Renewing Damavik (Invading Precursor Entities) wreckTypeID: 52414 => None
52491 - Renewing Rodiva (Invading Precursor Entities) wreckTypeID: 52415 => None
52492 - Renewing Leshak (Invading Precursor Entities) wreckTypeID: 52416 => None
52493 - Blinding Damavik (Invading Precursor Entities) wreckTypeID: 52414 => None
52494 - Blinding Leshak (Invading Precursor Entities) wreckTypeID: 52416 => None
52495 - Tangling Damavik (Invading Precursor Entities) wreckTypeID: 48373 => None
52496 - Tangling Kikimora (Invading Precursor Entities) wreckTypeID: 52414 => None
52497 - Blinding Kikimora (Invading Precursor Entities) wreckTypeID: 52414 => None
52498 - Harrowing Damavik (Invading Precursor Entities) wreckTypeID: 52414 => None
52499 - Harrowing Kikimora (Invading Precursor Entities) wreckTypeID: 52414 => None
52500 - Harrowing Vedmak (Invading Precursor Entities) wreckTypeID: 52415 => None
52503 - Zorya's Voivode TTC-729 (Invading Precursor Entities) entityChaseMaxDelay: None => 1.0
entityChaseMaxDuration: None => 3000.0
entityChaseMaxDurationChance: None => 1.0
Changed Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Changes to Effects (0 Entries)
Effect Name Diff
Effect Changes per Type (2 Entries)
TypeID, Name, and Group Effects Changes
52523 - Standard 'Canicule' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False
52524 - Extended 'Canicule' Cerebral Accelerator (Booster) Added Effects:
empathyCharismaBonusModAddCharismaLocationChar: None => False
instantRecallMemoryBonusModAddMemoryLocationChar: None => False
analyticalMindIntelligenceBonusModAddIntelligenceLocationChar: None => False
ironWillWillpowerBonusModAddWillpowerLocationChar: None => False
spatialAwarenessPerceptionBonusModAddPerceptionLocationChar: None => False

Changed Clone State Access BETA (0 Entries)
Alpha Caldari (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

String Changes (129 Entries)
Key Tranquility Singularity Diff Usage
80804 Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Gneiss is often the first major league ore that up and coming miners graduate to. Finding the more expensive variation of Gneiss, called Iridescent Gneiss, is a major coup for these miners due to its 5% greater mineral yield.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of
m<a href=showinfo:36>Mexallon</a> as well as some p<a href=showinfo:35>Pyerite</a> and i<a href=showinfo:37>Isogen</a>.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Iridescent Gneiss" (typeID 17865)
80805 Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Prismatic Gneiss has a fracturized molecule-structure, which explains its unique appearance. It is the most sought after member of the Gneiss family, as it yields 10% more than common Gneiss.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of
m<a href=showinfo:36>Mexallon</a> as well as some p<a href=showinfo:35>Pyerite</a> and i<a href=showinfo:37>Isogen</a>.

Available primarily in <color='0xFFFF0000'>0.0</color> security status solar systems or lower.
Item description for "Prismatic Gneiss" (typeID 17866)
87134 The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the universe.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Arkonor, Crimson Arkonor, Prime Arkonor
Crokite, Sharp Crokite, Crystalline Crokite
Dark Ochre, Onyx Ochre, Obsidian Ochre
Spodumain, Bright Spodumain, Gleaming Spodumain

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hemorphite, Vivid Hemorphite, Radiant Hemorphite

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Kernite, Luminous Kernite, Fiery Kernite
Omber, Silvery Omber, Golden Omber

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Plagioclase, Azure Plagioclase, Rich Plagioclase
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
Scordite, Condensed Scordite, Massive Scordite
Veldspar, Concentrated Veldspar, Dense Veldspar
The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the universe.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Arkonor, Crimson Arkonor, Prime Arkonor
Crokite, Sharp Crokite, Crystalline Crokite
Dark Ochre, Onyx Ochre, Obsidian Ochre
Spodumain, Bright Spodumain, Gleaming Spodumain

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hemorphite, Vivid Hemorphite, Radiant Hemorphite

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Kernite, Luminous Kernite, Fiery Kernite
Omber, Silvery Omber, Golden Omber

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Plagioclase, Azure Plagioclase, Rich Plagioclase
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
Scordite, Condensed Scordite, Massive Scordite
Veldspar, Concentrated Veldspar, Dense Veldspar

Obtained through Moon Mining:
Flawless Arkonor
Bitumens, Brimful Bitumens, Glistening Bitumens
Cobaltite, Copious Cobaltite, Twinkling Cobaltite
Coesite, Brimful Coesite, Glistening Coesite
Pellucid Crokite
Euxinite, Copious Euxinite, Twinkling Euxinite
Scintillating Hemorphite
Resplendant Kernite
Jet Ochre
Platinoid Omber
Otavite, Lavish Otavite, Shimmering Otavite
Sparkling Plagioclase
Opulent Pyroxeres
Scheelite, Copious Scheelite, Twinkling Scheelite
Glossy Scordite
Sperrylite, Lavish Sperrylite, Shimmering Sperrylite
Dazzling Spodumain
Sylvite, Brimful Sylvite, Glistening Sylvite
Titanite, Copious Titanite, Twinkling Titanite
Stable Veldspar
Zeolites, Brimful Zeolites, Glistening Zeolites
The main building block in space structures. A very hard, yet bendable metal. Cannot be used in human habitats due to its instability at atmospheric temperatures. Very common throughout the universe.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:22>Arkonor</a>, <a href=showinfo:17425>Crimson Arkonor</a>, <a href=showinfo:17426>Prime Arkonor</a>
<a href=showinfo:1225>Crokite</a>, <a href=showinfo:17432>Sharp Crokite</a>, <a href=showinfo:17433>Crystalline Crokite</a>
<a href=showinfo:1232>Dark Ochre</a>, <a href=showinfo:17436>Onyx Ochre</a>, <a href=showinfo:17437>Obsidian Ochre</a>
<a href=showinfo:19>Spodumain</a>, <a href=showinfo:17466>Bright Spodumain</a>, <a href=showinfo:17467>Gleaming Spodumain</a>

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
<a href=showinfo:1231>Hemorphite</a>, <a href=showinfo:17444>Vivid Hemorphite</a>, <a href=showinfo:17445>Radiant Hemorphite</a>

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
<a href=showinfo:20>Kernite</a>, <a href=showinfo:17452>Luminous Kernite</a>, <a href=showinfo:17453>Fiery Kernite</a>
<a href=showinfo:1227>Omber</a>, <a href=showinfo:17867>Silvery Omber</a>, <a href=showinfo:17868>Golden Omber</a>

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
<a href=showinfo:18>Plagioclase</a>, <a href=showinfo:17455>Azure Plagioclase</a>, <a href=showinfo:17456>Rich Plagioclase</a>
<a href=showinfo:1224>Pyroxeres</a>, <a href=showinfo:17459>Solid Pyroxeres</a>, <a href=showinfo:17460>Viscous Pyroxeres</a>

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:1228>Scordite</a>, <a href=showinfo:17463>Condensed Scordite</a>, <a href=showinfo:17464>Massive Scordite</a>
<a href=showinfo:1230>Veldspar</a>, <a href=showinfo:17470>Concentrated Veldspar</a>, <a href=showinfo:17471>Dense Veldspar</a>


Obtained through Moon Mining:
<a href=showinfo:46678>Flawless Arkonor</a>
<a href=showinfo:45492>Bitumens</a>, <a href=showinfo:46284>Brimful Bitumens</a>, <a href=showinfo:46285>Glistening Bitumens</a>
<a href=showinfo:45494>Cobaltite</a>, <a href=showinfo:46288>Copious Cobaltite</a>, <a href=showinfo:46289>Twinkling Cobaltite</a>
<a href=showinfo:45493>Coesite</a>, <a href=showinfo:46286>Brimful Coesite</a>, <a href=showinfo:46287>Glistening Coesite</a>
<a href=showinfo:46677>Pellucid Crokite</a>
<a href=showinfo:45495>Euxinite</a>, <a href=showinfo:46290>Copious Euxinite</a>, <a href=showinfo:46291>Twinkling Euxinite</a>
<a href=showinfo:46681>Scintillating Hemorphite</a>
<a href=showinfo:46683>Resplendant Kernite</a>
<a href=showinfo:46675>Jet Ochre</a>
<a href=showinfo:46684>Platinoid Omber</a>
<a href=showinfo:45498>Otavite</a>, <a href=showinfo:46296>Lavish Otavite</a>, <a href=showinfo:46297>Shimmering Otavite</a>
<a href=showinfo:46685>Sparkling Plagioclase</a>
<a href=showinfo:46686>Opulent Pyroxeres</a>
<a href=showinfo:45497>Scheelite</a>, <a href=showinfo:46294>Copious Scheelite</a>, <a href=showinfo:46295>Twinkling Scheelite</a>
<a href=showinfo:46687>Glossy Scordite</a>
<a href=showinfo:45499>Sperrylite</a>, <a href=showinfo:46298>Lavish Sperrylite</a>, <a href=showinfo:46299>Shimmering Sperrylite</a>
<a href=showinfo:46688>Dazzling Spodumain</a>
<a href=showinfo:45491>Sylvite</a>, <a href=showinfo:46282>Brimful Sylvite</a>, <a href=showinfo:46283>Glistening Sylvite</a>
<a href=showinfo:45496>Titanite</a>, <a href=showinfo:46292>Copious Titanite</a>, <a href=showinfo:46293>Twinkling Titanite</a>
<a href=showinfo:46689>Stable Veldspar</a>
<a href=showinfo:45490>Zeolites</a>, <a href=showinfo:46280>Brimful Zeolites</a>, <a href=showinfo:46281>Glistening Zeolites</a>
Item description for "Tritanium" (typeID 34)
87135 A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Bistot, Monoclinic Bistot, Triclinic Bistot
Gneiss, Iridescent Gneiss, Prismatic Gneiss
Spodumain, Bright Spodumain, Gleaming Spodumain

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hedbergite, Vitric Hedbergite, Glazed Hedbergite

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Omber, Silvery Omber, Golden Omber

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Plagioclase, Azure Plagioclase, Rich Plagioclase
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
Scordite, Condensed Scordite, Massive Scordite
A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Bistot, Monoclinic Bistot, Triclinic Bistot
Gneiss, Iridescent Gneiss, Prismatic Gneiss
Spodumain, Bright Spodumain, Gleaming Spodumain

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hedbergite, Vitric Hedbergite, Glazed Hedbergite

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Omber, Silvery Omber, Golden Omber

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Plagioclase, Azure Plagioclase, Rich Plagioclase
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
Scordite, Condensed Scordite, Massive Scordite

Obtained through Moon Mining:
Cubic Bistot
Bitumens, Brimful Bitumens, Glistening Bitumens
Chromite, Lavish Chromite, Shimmering Chromite
Cobaltite, Copious Cobaltite, Twinkling Cobaltite
Coesite, Brimful Coesite, Glistening Coesite
Euxinite, Copious Euxinite, Twinkling Euxinite
Brilliant Gneiss
Lustrous Hedbergite
Platinoid Omber
Otavite, Lavish Otavite, Shimmering Otavite
Sparkling Plagioclase
Opulent Pyroxeres
Scheelite, Copious Scheelite, Twinkling Scheelite
Glossy Scordite
Sperrylite, Lavish Sperrylite, Shimmering Sperrylite
Dazzling Spodumain
Sylvite, Brimful Sylvite, Glistening Sylvite
Titanite, Copious Titanite, Twinkling Titanite
Vanadinite, Lavish Vanadinite, Shimmering Vanadinite
Zeolites, Brimful Zeolites, Glistening Zeolites
A soft crystal-like mineral with a very distinguishing orange glow as if on fire. Used as conduit and in the bio-chemical industry. Commonly found in many asteroid-ore types.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:1223>Bistot</a>, <a href=showinfo:17429>Monoclinic Bistot</a>, <a href=showinfo:17428>Triclinic Bistot</a>
<a href=showinfo:1229>Gneiss</a>, <a href=showinfo:17865>Iridescent Gneiss</a>, <a href=showinfo:17866>Prismatic Gneiss</a>
<a href=showinfo:19>Spodumain</a>, <a href=showinfo:17466>Bright Spodumain</a>, <a href=showinfo:17467>Gleaming Spodumain</a>

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
<a href=showinfo:21>Hedbergite</a>, <a href=showinfo:17440>Vitric Hedbergite</a>, <a href=showinfo:17441>Glazed Hedbergite</a>

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
<a href=showinfo:1227>Omber</a>, <a href=showinfo:17867>Silvery Omber</a>, <a href=showinfo:17868>Golden Omber</a>

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
<a href=showinfo:18>Plagioclase</a>, <a href=showinfo:17455>Azure Plagioclase</a>, <a href=showinfo:17456>Rich Plagioclase</a>
<a href=showinfo:1224>Pyroxeres</a>, <a href=showinfo:17459>Solid Pyroxeres</a>, <a href=showinfo:17460>Viscous Pyroxeres</a>

<color='0xFF33FFFF'>1.0</color> security status solar system or lower:
<a href=showinfo:1228>Scordite</a>, <a href=showinfo:17463>Condensed Scordite</a>, <a href=showinfo:17464>Massive Scordite</a>


Obtained through Moon Mining:
<a href=showinfo:46676>Cubic Bistot</a>
<a href=showinfo:45492>Bitumens</a>, <a href=showinfo:46284>Brimful Bitumens</a>, <a href=showinfo:46285>Glistening Bitumens</a>
<a href=showinfo:45501>Chromite</a>, <a href=showinfo:46302>Lavish Chromite</a>, <a href=showinfo:46303>Shimmering Chromite</a>
<a href=showinfo:45494>Cobaltite</a>, <a href=showinfo:46288>Copious Cobaltite</a>, <a href=showinfo:46289>Twinkling Cobaltite</a>
<a href=showinfo:45493>Coesite</a>, <a href=showinfo:46286>Brimful Coesite</a>, <a href=showinfo:46287>Glistening Coesite</a>
<a href=showinfo:45495>Euxinite</a>, <a href=showinfo:46290>Copious Euxinite</a>, <a href=showinfo:46291>Twinkling Euxinite</a>
<a href=showinfo:46679>Brilliant Gneiss</a>
<a href=showinfo:46680>Lustrous Hedbergite</a>
<a href=showinfo:46684>Platinoid Omber</a>
<a href=showinfo:45498>Otavite</a>, <a href=showinfo:46296>Lavish Otavite</a>, <a href=showinfo:46297>Shimmering Otavite</a>
<a href=showinfo:46685>Sparkling Plagioclase</a>
<a href=showinfo:46686>Opulent Pyroxeres</a>
<a href=showinfo:45497>Scheelite</a>, <a href=showinfo:46294>Copious Scheelite</a>, <a href=showinfo:46295>Twinkling Scheelite</a>
<a href=showinfo:46687>Glossy Scordite</a>
<a href=showinfo:45499>Sperrylite</a>, <a href=showinfo:46298>Lavish Sperrylite</a>, <a href=showinfo:46299>Shimmering Sperrylite</a>
<a href=showinfo:46688>Dazzling Spodumain</a>
<a href=showinfo:45491>Sylvite</a>, <a href=showinfo:46282>Brimful Sylvite</a>, <a href=showinfo:46283>Glistening Sylvite</a>
<a href=showinfo:45496>Titanite</a>, <a href=showinfo:46292>Copious Titanite</a>, <a href=showinfo:46293>Twinkling Titanite</a>
<a href=showinfo:45500>Vanadinite</a>, <a href=showinfo:46300>Lavish Vanadinite</a>, <a href=showinfo:46301>Shimmering Vanadinite</a>
<a href=showinfo:45490>Zeolites</a>, <a href=showinfo:46280>Brimful Zeolites</a>, <a href=showinfo:46281>Glistening Zeolites</a>
Item description for "Pyerite" (typeID 35)
87136 Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Gneiss, Iridescent Gneiss, Prismatic Gneiss
Spodumain, Bright Spodumain, Gleaming Spodumain
Arkonor, Prime Arkonor, Crimson Arkonor

<color='0xFFE58000'>0.4</color> security status solar system or lower:
Jaspet, Pure Jaspet, Pristine Jaspet

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Kernite, Luminous Kernite, Fiery Kernite

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Plagioclase, Azure Plagioclase, Rich Plagioclase
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres
Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with Tritanium to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Gneiss, Iridescent Gneiss, Prismatic Gneiss
Spodumain, Bright Spodumain, Gleaming Spodumain
Arkonor, Prime Arkonor, Crimson Arkonor

<color='0xFFE58000'>0.4</color> security status solar system or lower:
Jaspet, Pure Jaspet, Pristine Jaspet

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Kernite, Luminous Kernite, Fiery Kernite

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Plagioclase, Azure Plagioclase, Rich Plagioclase
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres

Obtained through Moon Mining:
Flawless Arkonor
Bitumens, Brimful Bitumens, Glistening Bitumens
Carnotite, Replete Carnotite, Glowing Carnotite
Chromite, Lavish Chromite, Shimmering Chromite
Cinnabar, Replete Cinnabar, Glowing Cinnabar
Cobaltite, Copious Cobaltite, Twinkling Cobaltite
Coesite, Brimful Coesite, Glistening Coesite
Euxinite, Copious Euxinite, Twinkling Euxinite
Brilliant Gneiss
Immaculate Jaspet
Resplendant Kernite
Otavite, Lavish Otavite, Shimmering Otavite
Sparkling Plagioclase
Pollucite, Replete Pollucite, Glowing Pollucite
Opulent Pyroxeres
Scheelite, Copious Scheelite, Twinkling Scheelite
Sperrylite, Lavish Sperrylite, Shimmering Sperrylite
Dazzling Spodumain
Sylvite, Brimful Sylvite, Glistening Sylvite
Titanite, Copious Titanite, Twinkling Titanite
Vanadinite, Lavish Vanadinite, Shimmering Vanadinite
Zeolites, Brimful Zeolites, Glistening Zeolites
Zircon, Replete Zircon, Glowing Zircon
Very flexible metallic mineral, dull to bright silvery green in color. Can be mixed with t<a href=showinfo:34>Tritanium</a> to make extremely hard alloys or it can be used by itself for various purposes. Fairly common in most regions.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:1229>Gneiss</a>, <a href=showinfo:17865>Iridescent Gneiss</a>, <a href=showinfo:17866>Prismatic Gneiss</a>
<a href=showinfo:19>Spodumain</a>, <a href=showinfo:17466>Bright Spodumain</a>, <a href=showinfo:17467>Gleaming Spodumain</a>
<a href=showinfo:22>Arkonor</a>, <a href=showinfo:17426>Prime Arkonor</a>, <a href=showinfo:17425>Crimson Arkonor</a>

<color='0xFFE58000'>0.4</color> security status solar system or lower:
<a href=showinfo:1226>Jaspet</a>, <a href=showinfo:17448>Pure Jaspet</a>, <a href=showinfo:17449>Pristine Jaspet</a>

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
<a href=showinfo:20>Kernite</a>, <a href=showinfo:17452>Luminous Kernite</a>, <a href=showinfo:17453>Fiery Kernite</a>

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
<a href=showinfo:18>Plagioclase</a>, <a href=showinfo:17455>Azure Plagioclase</a>, <a href=showinfo:17456>Rich Plagioclase</a>
<a href=showinfo:1224>Pyroxeres</a>, <a href=showinfo:17459>Solid Pyroxeres</a>, <a href=showinfo:17460>Viscous Pyroxeres</a>


Obtained through Moon Mining:
<a href=showinfo:46678>Flawless Arkonor</a>
<a href=showinfo:45492>Bitumens</a>, <a href=showinfo:46284>Brimful Bitumens</a>, <a href=showinfo:46285>Glistening Bitumens</a>
<a href=showinfo:45502>Carnotite</a>, <a href=showinfo:46304>Replete Carnotite</a>, <a href=showinfo:46305>Glowing Carnotite</a>
<a href=showinfo:45501>Chromite</a>, <a href=showinfo:46302>Lavish Chromite</a>, <a href=showinfo:46303>Shimmering Chromite</a>
<a href=showinfo:45506>Cinnabar</a>, <a href=showinfo:46310>Replete Cinnabar</a>, <a href=showinfo:46311>Glowing Cinnabar</a>
<a href=showinfo:45494>Cobaltite</a>, <a href=showinfo:46288>Copious Cobaltite</a>, <a href=showinfo:46289>Twinkling Cobaltite</a>
<a href=showinfo:45493>Coesite</a>, <a href=showinfo:46286>Brimful Coesite</a>, <a href=showinfo:46287>Glistening Coesite</a>
<a href=showinfo:45495>Euxinite</a>, <a href=showinfo:46290>Copious Euxinite</a>, <a href=showinfo:46291>Twinkling Euxinite</a>
<a href=showinfo:46679>Brilliant Gneiss</a>
<a href=showinfo:46682>Immaculate Jaspet</a>
<a href=showinfo:46683>Resplendant Kernite</a>
<a href=showinfo:45498>Otavite</a>, <a href=showinfo:46296>Lavish Otavite</a>, <a href=showinfo:46297>Shimmering Otavite</a>
<a href=showinfo:46685>Sparkling Plagioclase</a>
<a href=showinfo:45504>Pollucite</a>, <a href=showinfo:46308>Replete Pollucite</a>, <a href=showinfo:46309>Glowing Pollucite</a>
<a href=showinfo:46686>Opulent Pyroxeres</a>
<a href=showinfo:45497>Scheelite</a>, <a href=showinfo:46294>Copious Scheelite</a>, <a href=showinfo:46295>Twinkling Scheelite</a>
<a href=showinfo:45499>Sperrylite</a>, <a href=showinfo:46298>Lavish Sperrylite</a>, <a href=showinfo:46299>Shimmering Sperrylite</a>
<a href=showinfo:46688>Dazzling Spodumain</a>
<a href=showinfo:45491>Sylvite</a>, <a href=showinfo:46282>Brimful Sylvite</a>, <a href=showinfo:46283>Glistening Sylvite</a>
<a href=showinfo:45496>Titanite</a>, <a href=showinfo:46292>Copious Titanite</a>, <a href=showinfo:46293>Twinkling Titanite</a>
<a href=showinfo:45500>Vanadinite</a>, <a href=showinfo:46300>Lavish Vanadinite</a>, <a href=showinfo:46301>Shimmering Vanadinite</a>
<a href=showinfo:45490>Zeolites</a>, <a href=showinfo:46280>Brimful Zeolites</a>, <a href=showinfo:46281>Glistening Zeolites</a>
<a href=showinfo:45503>Zircon</a>, <a href=showinfo:46306>Replete Zircon</a>, <a href=showinfo:46307>Glowing Zircon</a>
Item description for "Mexallon" (typeID 36)
87137 Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Dark Ochre, Onyx Ochre, Obsidian Ochre
Gneiss, Iridescent Gneiss, Prismatic Gneiss
Spodumain, Bright Spodumain, Gleaming Spodumain

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hedbergite, Vitric Hedbergite, Glazed Hedbergite
Hemorphite, Vivid Hemorphite, Radiant Hemorphite

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Kernite, Luminous Kernite, Fiery Kernite
Omber, Silvery Omber, Golden Omber
Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Dark Ochre, Onyx Ochre, Obsidian Ochre
Gneiss, Iridescent Gneiss, Prismatic Gneiss
Spodumain, Bright Spodumain, Gleaming Spodumain

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hedbergite, Vitric Hedbergite, Glazed Hedbergite
Hemorphite, Vivid Hemorphite, Radiant Hemorphite

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
Kernite, Luminous Kernite, Fiery Kernite
Omber, Silvery Omber, Golden Omber

Obtained through Moon Mining:
Carnotite, Replete Carnotite, Glowing Carnotite
Chromite, Lavish Chromite, Shimmering Chromite
Cinnabar, Replete Cinnabar, Glowing Cinnabar
Brilliant Gneiss
Lustrous Hedbergite
Scintillating Hemorphite
Resplendant Kernite
Jet Ochre
Platinoid Omber
Otavite, Lavish Otavite, Shimmering Otavite
Pollucite, Replete Pollucite, Glowing Pollucite
Sperrylite, Lavish Sperrylite, Shimmering Sperrylite
Dazzling Spodumain
Vanadinite, Lavish Vanadinite, Shimmering Vanadinite
Zircon, Replete Zircon, Glowing Zircon
Light-bluish crystal, formed by intense pressure deep within large asteroids and moons. Used in electronic and weapon manufacturing. Only found in abundance in a few areas.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:1232>Dark Ochre</a>, <a href=showinfo:17436>Onyx Ochre</a>, <a href=showinfo:17437>Obsidian Ochre</a>
<a href=showinfo:1229>Gneiss</a>, <a href=showinfo:17865>Iridescent Gneiss</a>, <a href=showinfo:17866>Prismatic Gneiss</a>
<a href=showinfo:19>Spodumain</a>, <a href=showinfo:17466>Bright Spodumain</a>, <a href=showinfo:17467>Gleaming Spodumain</a>

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
<a href=showinfo:21>Hedbergite</a>, <a href=showinfo:17440>Vitric Hedbergite</a>, <a href=showinfo:17441>Glazed Hedbergite</a>
<a href=showinfo:1231>Hemorphite</a>, <a href=showinfo:17444>Vivid Hemorphite</a>, <a href=showinfo:17445>Radiant Hemorphite</a>

<color='0xFF00FF00'>0.7</color> security status solar system or lower:
<a href=showinfo:20>Kernite</a>, <a href=showinfo:17452>Luminous Kernite</a>, <a href=showinfo:17453>Fiery Kernite</a>
<a href=showinfo:1227>Omber</a>, <a href=showinfo:17867>Silvery Omber</a>, <a href=showinfo:17868>Golden Omber</a>


Obtained through Moon Mining:
<a href=showinfo:45502>Carnotite</a>, <a href=showinfo:46304>Replete Carnotite</a>, <a href=showinfo:46305>Glowing Carnotite</a>
<a href=showinfo:45501>Chromite</a>, <a href=showinfo:46302>Lavish Chromite</a>, <a href=showinfo:46303>Shimmering Chromite</a>
<a href=showinfo:45506>Cinnabar</a>, <a href=showinfo:46310>Replete Cinnabar</a>, <a href=showinfo:46311>Glowing Cinnabar</a>
<a href=showinfo:46679>Brilliant Gneiss</a>
<a href=showinfo:46680>Lustrous Hedbergite</a>
<a href=showinfo:46681>Scintillating Hemorphite</a>
<a href=showinfo:46683>Resplendant Kernite</a>
<a href=showinfo:46675>Jet Ochre</a>
<a href=showinfo:46684>Platinoid Omber</a>
<a href=showinfo:45498>Otavite</a>, <a href=showinfo:46296>Lavish Otavite</a>, <a href=showinfo:46297>Shimmering Otavite</a>
<a href=showinfo:45504>Pollucite</a>, <a href=showinfo:46308>Replete Pollucite</a>, <a href=showinfo:46309>Glowing Pollucite</a>
<a href=showinfo:45499>Sperrylite</a>, <a href=showinfo:46298>Lavish Sperrylite</a>, <a href=showinfo:46299>Shimmering Sperrylite</a>
<a href=showinfo:46688>Dazzling Spodumain</a>
<a href=showinfo:45500>Vanadinite</a>, <a href=showinfo:46300>Lavish Vanadinite</a>, <a href=showinfo:46301>Shimmering Vanadinite</a>
<a href=showinfo:45503>Zircon</a>, <a href=showinfo:46306>Replete Zircon</a>, <a href=showinfo:46307>Glowing Zircon</a>
Item description for "Isogen" (typeID 37)
87138 A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Crokite, Sharp Crokite, Crystalline Crokite
Dark Ochre, Onyx Ochre, Obsidian Ochre

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hedbergite, Vitric Hedbergite, Glazed Hedbergite
Hemorphite, Vivid Hemorphite, Radiant Hemorphite

<color='0xFFE58000'>0.4</color> security status solar system or lower:
Jaspet, Pure Jaspet, Pristine Jaspet

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres
A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Crokite, Sharp Crokite, Crystalline Crokite
Dark Ochre, Onyx Ochre, Obsidian Ochre

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hedbergite, Vitric Hedbergite, Glazed Hedbergite
Hemorphite, Vivid Hemorphite, Radiant Hemorphite

<color='0xFFE58000'>0.4</color> security status solar system or lower:
Jaspet, Pure Jaspet, Pristine Jaspet

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
Pyroxeres, Solid Pyroxeres, Viscous Pyroxeres

Obtained through Moon Mining:
Chromite, Lavish Chromite, Shimmering Chromite
Pellucid Crokite
Lustrous Hedbergite
Scintillating Hemorphite
Immaculate Jaspet
Loparite, Bountiful Loparite, Shining Loparite
Monazite, Bountiful Monazite, Shining Monazite
Jet Ochre
Otavite, Lavish Otavite, Shimmering Otavite
Opulent Pyroxeres
Sperrylite, Lavish Sperrylite, Shimmering Sperrylite
Vanadinite, Lavish Vanadinite, Shimmering Vanadinite
Xenotime, Bountiful Xenotime, Shining Xenotime
Ytterbite, Bountiful Ytterbite, Shining Ytterbite
A highly volatile mineral only formed during supernovas, thus severely limiting the extent of its distribution. Vital ingredient in capsule production, making it very coveted.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:1225>Crokite</a>, <a href=showinfo:17432>Sharp Crokite</a>, <a href=showinfo:17433>Crystalline Crokite</a>
<a href=showinfo:1232>Dark Ochre</a>, <a href=showinfo:17436>Onyx Ochre</a>, <a href=showinfo:17437>Obsidian Ochre</a>

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
<a href=showinfo:21>Hedbergite</a>, <a href=showinfo:17440>Vitric Hedbergite</a>, <a href=showinfo:17441>Glazed Hedbergite</a>
<a href=showinfo:1231>Hemorphite</a>, <a href=showinfo:17444>Vivid Hemorphite</a>, <a href=showinfo:17445>Radiant Hemorphite</a>

<color='0xFFE58000'>0.4</color> security status solar system or lower:
<a href=showinfo:1226>Jaspet</a>, <a href=showinfo:17448>Pure Jaspet</a>, <a href=showinfo:17449>Pristine Jaspet</a>

<color='0xFF4DFFCC'>0.9</color> security status solar system or lower:
<a href=showinfo:1224>Pyroxeres</a>, <a href=showinfo:17459>Solid Pyroxeres</a>, <a href=showinfo:17460>Viscous Pyroxeres</a>


Obtained through Moon Mining:
<a href=showinfo:45501>Chromite</a>, <a href=showinfo:46302>Lavish Chromite</a>, <a href=showinfo:46303>Shimmering Chromite</a>
<a href=showinfo:46677>Pellucid Crokite</a>
<a href=showinfo:46680>Lustrous Hedbergite</a>
<a href=showinfo:46681>Scintillating Hemorphite</a>
<a href=showinfo:46682>Immaculate Jaspet</a>
<a href=showinfo:45512>Loparite</a>, <a href=showinfo:46316>Bountiful Loparite</a>, <a href=showinfo:46317>Shining Loparite</a>
<a href=showinfo:45511>Monazite</a>, <a href=showinfo:46314>Bountiful Monazite</a>, <a href=showinfo:46315>Shining Monazite</a>
<a href=showinfo:46675>Jet Ochre</a>
<a href=showinfo:45498>Otavite</a>, <a href=showinfo:46296>Lavish Otavite</a>, <a href=showinfo:46297>Shimmering Otavite</a>
<a href=showinfo:46686>Opulent Pyroxeres</a>
<a href=showinfo:45499>Sperrylite</a>, <a href=showinfo:46298>Lavish Sperrylite</a>, <a href=showinfo:46299>Shimmering Sperrylite</a>
<a href=showinfo:45500>Vanadinite</a>, <a href=showinfo:46300>Lavish Vanadinite</a>, <a href=showinfo:46301>Shimmering Vanadinite</a>
<a href=showinfo:45510>Xenotime</a>, <a href=showinfo:46312>Bountiful Xenotime</a>, <a href=showinfo:46313>Shining Xenotime</a>
<a href=showinfo:45513>Ytterbite</a>, <a href=showinfo:46318>Bountiful Ytterbite</a>, <a href=showinfo:46319>Shining Ytterbite</a>
Item description for "Nocxium" (typeID 38)
87139 Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Bistot, Monoclinic Bistot, Triclinic Bistot
Crokite, Sharp Crokite, Crystalline Crokite

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hedbergite, Vitric Hedbergite, Glazed Hedbergite
Hemorphite, Vivid Hemorphite, Radiant Hemorphite

<color='0xFFE58000'>0.4</color> security status solar system or lower:
Jaspet, Pure Jaspet, Pristine Jaspet
Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Bistot, Monoclinic Bistot, Triclinic Bistot
Crokite, Sharp Crokite, Crystalline Crokite

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
Hedbergite, Vitric Hedbergite, Glazed Hedbergite
Hemorphite, Vivid Hemorphite, Radiant Hemorphite

<color='0xFFE58000'>0.4</color> security status solar system or lower:
Jaspet, Pure Jaspet, Pristine Jaspet

Obtained through Moon Mining:
Cubic Bistot
Carnotite, Replete Carnotite, Glowing Carnotite
Cinnabar, Replete Cinnabar, Glowing Cinnabar
Pellucid Crokite
Lustrous Hedbergite
Scintillating Hemorphite
Immaculate Jaspet
Loparite, Bountiful Loparite, Shining Loparite
Monazite, Bountiful Monazite, Shining Monazite
Pollucite, Replete Pollucite, Glowing Pollucite
Sperrylite, Lavish Sperrylite, Shimmering Sperrylite
Vanadinite, Lavish Vanadinite, Shimmering Vanadinite
Xenotime, Bountiful Xenotime, Shining Xenotime
Ytterbite, Bountiful Ytterbite, Shining Ytterbite
Zircon, Replete Zircon, Glowing Zircon
Only found in huge geodes; rocks on the outside with crystal-like quartz on the inside. The rarest and most precious of these geodes are those that contain the dark green zydrine within. Very rare and very expensive.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:1223>Bistot</a>, <a href=showinfo:17429>Monoclinic Bistot</a>, <a href=showinfo:17428>Triclinic Bistot</a>
<a href=showinfo:1225>Crokite</a>, <a href=showinfo:17432>Sharp Crokite</a>, <a href=showinfo:17433>Crystalline Crokite</a>

<color='0xFFFF4D00'>0.2</color> security status solar system or lower:
<a href=showinfo:21>Hedbergite</a>, <a href=showinfo:17440>Vitric Hedbergite</a>, <a href=showinfo:17441>Glazed Hedbergite</a>
<a href=showinfo:1231>Hemorphite</a>, <a href=showinfo:17444>Vivid Hemorphite</a>, <a href=showinfo:17445>Radiant Hemorphite</a>

<color='0xFFE58000'>0.4</color> security status solar system or lower:
<a href=showinfo:1226>Jaspet</a>, <a href=showinfo:17448>Pure Jaspet</a>, <a href=showinfo:17449>Pristine Jaspet</a>


Obtained through Moon Mining:
<a href=showinfo:46676>Cubic Bistot</a>
<a href=showinfo:45502>Carnotite</a>, <a href=showinfo:46304>Replete Carnotite</a>, <a href=showinfo:46305>Glowing Carnotite</a>
<a href=showinfo:45506>Cinnabar</a>, <a href=showinfo:46310>Replete Cinnabar</a>, <a href=showinfo:46311>Glowing Cinnabar</a>
<a href=showinfo:46677>Pellucid Crokite</a>
<a href=showinfo:46680>Lustrous Hedbergite</a>
<a href=showinfo:46681>Scintillating Hemorphite</a>
<a href=showinfo:46682>Immaculate Jaspet</a>
<a href=showinfo:45512>Loparite</a>, <a href=showinfo:46316>Bountiful Loparite</a>, <a href=showinfo:46317>Shining Loparite</a>
<a href=showinfo:45511>Monazite</a>, <a href=showinfo:46314>Bountiful Monazite</a>, <a href=showinfo:46315>Shining Monazite</a>
<a href=showinfo:45504>Pollucite</a>, <a href=showinfo:46308>Replete Pollucite</a>, <a href=showinfo:46309>Glowing Pollucite</a>
<a href=showinfo:45499>Sperrylite</a>, <a href=showinfo:46298>Lavish Sperrylite</a>, <a href=showinfo:46299>Shimmering Sperrylite</a>
<a href=showinfo:45500>Vanadinite</a>, <a href=showinfo:46300>Lavish Vanadinite</a>, <a href=showinfo:46301>Shimmering Vanadinite</a>
<a href=showinfo:45510>Xenotime</a>, <a href=showinfo:46312>Bountiful Xenotime</a>, <a href=showinfo:46313>Shining Xenotime</a>
<a href=showinfo:45513>Ytterbite</a>, <a href=showinfo:46318>Bountiful Ytterbite</a>, <a href=showinfo:46319>Shining Ytterbite</a>
<a href=showinfo:45503>Zircon</a>, <a href=showinfo:46306>Replete Zircon</a>, <a href=showinfo:46307>Glowing Zircon</a>
Item description for "Zydrine" (typeID 39)
87140 An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Arkonor, Crimson Arkonor, Prime Arkonor
Bistot, Monoclinic Bistot, Triclinic Bistot
An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
Arkonor, Crimson Arkonor, Prime Arkonor
Bistot, Monoclinic Bistot, Triclinic Bistot

Obtained through Moon Mining:
Flawless Arkonor
Cubic Bistot
Loparite, Bountiful Loparite, Shining Loparite
Monazite, Bountiful Monazite, Shining Monazite
Xenotime, Bountiful Xenotime, Shining Xenotime
Ytterbite, Bountiful Ytterbite, Shining Ytterbite
An extremely rare mineral found in comets and very occasionally in asteroids that have traveled through gas clouds. Has unique explosive traits that make it very valuable in the armaments industry.

May be obtained by reprocessing the following ores:

<color='0xFFFF0000'>0.0</color> security status solar system or lower:
<a href=showinfo:22>Arkonor</a>, <a href=showinfo:17425>Crimson Arkonor</a>, <a href=showinfo:17426>Prime Arkonor</a>
<a href=showinfo:1223>Bistot</a>, <a href=showinfo:17429>Monoclinic Bistot</a>, <a href=showinfo:17428>Triclinic Bistot</a>


Obtained through Moon Mining:
<a href=showinfo:46678>Flawless Arkonor</a>
<a href=showinfo:46676>Cubic Bistot</a>
<a href=showinfo:45512>Loparite</a>, <a href=showinfo:46316>Bountiful Loparite</a>, <a href=showinfo:46317>Shining Loparite</a>
<a href=showinfo:45511>Monazite</a>, <a href=showinfo:46314>Bountiful Monazite</a>, <a href=showinfo:46315>Shining Monazite</a>
<a href=showinfo:45510>Xenotime</a>, <a href=showinfo:46312>Bountiful Xenotime</a>, <a href=showinfo:46313>Shining Xenotime</a>
<a href=showinfo:45513>Ytterbite</a>, <a href=showinfo:46318>Bountiful Ytterbite</a>, <a href=showinfo:46319>Shining Ytterbite</a>
Item description for "Megacyte" (typeID 40)
260000 A corporation cannot be created in player built stations. The station where the corporation is created will serve as its headquarters. Please try again when you are docked at a proper station. A new corporation must be created in a station that will then serve as the corporation's headquarters. You cannot create a corporation whilst in space or in an Upwell structure. Please try again when you are docked at a suitable station. A new corporation cannomust be created in player built stations. The station where the corporation is createda station that will then serve as the corporation's headquarters. You cannot create a corporation whill serve as its headquartersst in space or in an Upwell structure. Please try again when you are docked at a propersuitable station. UI/Messages/CanOnlyCreateCorpInStationBody
318114 Triglavian Encryption Methods Triglavian Encryption Methods
318115 Triglavian Quantum Engineering Triglavian Quantum Engineering
318116 Datacore - Triglavian Quantum Engineering Datacore - Triglavian Quantum Engineering
530589 This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of megacyte of any ore, and also contains some mexallon and tritanium.

Available primarily through moon mining.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of Megacyte of any ore, and also contains some Mexallon and Tritanium.

Available primarily through moon mining.
This extremely rare and valuable variant of arkonor ore was recently discovered by ORE engineers during early field tests of new moon mining technology. This moon ore produces 15% more minerals than standard arkonor when reprocessed.

One of the rarest and most sought-after ores in the known universe. A sizable nugget of this can sweep anyone from rags to riches in no time. Arkonor has the largest amount of
m<a href=showinfo:40>Megacyte</a> of any ore, and also contains some m<a href=showinfo:36>Mexallon</a> and t<a href=showinfo:34>Tritanium</a>.

Available primarily through moon mining.
Item description for "Flawless Arkonor" (typeID 46678)
530591 This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, zydrine and megacyte. It also contains a decent amount of pyerite.

Available primarily through moon mining.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe, Zydrine and Megacyte. It also contains a decent amount of Pyerite.

Available primarily through moon mining.
This extremely rare and valuable variant of bistot ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard bistot when reprocessed.

Bistot is a very valuable ore as it holds large portions of two of the rarest minerals in the universe,
z<a href=showinfo:39>Zydrine</a> and m<a href=showinfo:40>Megacyte</a>. It also contains a decent amount of p<a href=showinfo:35>Pyerite</a>.

Available primarily through moon mining.
Item description for "Cubic Bistot" (typeID 46676)
530593 This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of nocxium for any ore in the universe. Valuable deposits of zydrine and tritanium can also be found within this rare ore.

Available primarily through moon mining.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of Nocxium for any ore in the universe. Valuable deposits of Zydrine and Tritanium can also be found within this rare ore.

Available primarily through moon mining.
This extremely rare and valuable variant of crokite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard crokite when reprocessed.

Crokite is a very heavy ore that is always in high demand because it has the largest ratio of
n <a href=showinfo:38>Nocxium</a> for any ore in the universe. Valuable deposits of z<a href=showinfo:39>Zydrine</a> and t<a href=showinfo:34>Tritanium</a> can also be found within this rare ore.

Available primarily through moon mining.
Item description for "Pellucid Crokite" (typeID 46677)
530595 This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of isogen inside it. Dark ochre also contains useful amounts of tritanium and nocxium.

Available primarily through moon mining.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of Isogen inside it. Dark ochre also contains useful amounts of Tritanium and Nocxium.

Available primarily through moon mining.
This extremely rare and valuable variant of dark ochre ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard dark ochre when reprocessed.

Considered a worthless ore for years, dark ochre was ignored by most miners until improved reprocessing techniques managed to extract the huge amount of
i<a href=showinfo:37>Isogen</a> inside it. Dark ochre also contains useful amounts of t<a href=showinfo:34>Tritanium</a> and n<a href=showinfo:38>Nocxium</a>.

Available primarily through moon mining.
Item description for "Jet Ochre" (typeID 46675)
530597 This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of mexallon as well as some pyerite and isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of Mexallon as well as some Pyerite and Isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of gneiss ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard gneiss when reprocessed.

Gneiss is a popular ore type because it holds significant volumes of three heavily used minerals, increasing its utility value. It has quite a bit of
m<a href=showinfo:36>Mexallon</a> as well as some p<a href=showinfo:35>Pyerite</a> and i<a href=showinfo:37>Isogen</a>.

Available primarily through moon mining.
Item description for "Brilliant Gneiss" (typeID 46679)
530599 This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of nocxium and isogen. However hedbergite also yields some pyerite and zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of Nocxium and Isogen. However hedbergite also yields some Pyerite and Zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of hedbergite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hedbergite when reprocessed.

Hedbergite is sought after for its high concentration of
n<a href=showinfo:38>Nocxium</a> and i<a href=showinfo:37>Isogen</a>. However hedbergite also yields some p<a href=showinfo:35>Pyerite</a> and z<a href=showinfo:39>Zydrine</a>.

Available primarily through moon mining.
Item description for "Lustrous Hedbergite" (typeID 46680)
530601 This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.


With a large portion of nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.


With a large portion of Nocxium, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of Tritanium, Isogenand Zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of hemorphite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard hemorphite when reprocessed.


With a large portion of
n<a href=showinfo:38>Nocxium</a>, hemorphite is always a good find. It is common enough that even novice miners can expect to run into it. Hemorphite also has a bit of tritanium, isogen and z<a href=showinfo:34>Tritanium</a>, <a href=showinfo:37>Isogen</a>and <a href=showinfo:39>Zydrine</a>.

Available primarily through moon mining.
Item description for "Scintillating Hemorphite" (typeID 46681)
530603 This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of mexallon plus some nocxium and zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of Mexallon plus some Nocxium and Zydrine.

Available primarily through moon mining.
This extremely rare and valuable variant of jaspet ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard jaspet when reprocessed.

Jaspet has three valuable mineral types, making it easy to sell. It has a large portion of
m<a href=showinfo:36>Mexallon</a> plus some n<a href=showinfo:38>Nocxium</a> and z<a href=showinfo:39>Zydrine</a>.

Available primarily through moon mining.
Item description for "Immaculate Jaspet" (typeID 46682)
530605 This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields a large amount of mexallon. Besides mexallon the kernite also has a bit of tritanium and isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields a large amount of Mexallon. Besides mexallon the kernite also has a bit of Tritanium and Isogen.

Available primarily through moon mining.
This extremely rare and valuable variant of kernite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard kernite when reprocessed.

Kernite is a fairly common ore type that yields a large amount of
m<a href=showinfo:36>Mexallon</a>. Besides mexallon the kernite also has a bit of t<a href=showinfo:34>Tritanium</a> and i<a href=showinfo:37>Isogen</a>.

Available primarily through moon mining.
Item description for "Resplendant Kernite" (typeID 46683)
530607 This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of isogen, as well as some tritanium and pyerite. A few trips of mining this and a novice is quick to rise in status.

Available primarily through moon mining.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of Isogen, as well as some Tritanium and Pyerite. A few trips of mining this and a novice is quick to rise in status.

Available primarily through moon mining.
This extremely rare and valuable variant of omber ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard omber when reprocessed.

Omber is a common ore that is still an excellent ore for novice miners as it has a sizeable portion of
i<a href=showinfo:37>Isogen</a>, as well as some t<a href=showinfo:34>Tritanium</a> and p<a href=showinfo:35>Pyerite</a>. A few trips of mining this and a novice is quick to rise in status.

Available primarily through moon mining.
Item description for "Platinoid Omber" (typeID 46684)
530609 This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of pyerite and is thus always in constant demand. It also yields some tritanium and mexallon.

Available primarily through moon mining.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of Pyerite and is thus always in constant demand. It also yields some Tritanium and Mexallon.

Available primarily through moon mining.
This extremely rare and valuable variant of plagioclase ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard plagioclase when reprocessed.

Plagioclase is not amongst the most valuable ore types around, but it contains a large amount of
p<a href=showinfo:35>Pyerite</a> and is thus always in constant demand. It also yields some t<a href=showinfo:34>Tritanium</a> and m<a href=showinfo:36>Mexallon</a>.

Available primarily through moon mining.
Item description for "Sparkling Plagioclase" (typeID 46685)
530611 This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of nocxium, increasing its value considerably. It also has a large portion of tritanium and some pyerite and mexallon.

Available primarily through moon mining.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of Nocxium, increasing its value considerably. It also has a large portion of Tritanium and some Pyerite and Mexallon.

Available primarily through moon mining.
This extremely rare and valuable variant of pyroxeres ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard pyroxeres when reprocessed.

Pyroxeres is an interesting ore type, as it is very plain in most respects except one - deep core reprocessing yields a little bit of
n<a href=showinfo:38>Nocxium</a>, increasing its value considerably. It also has a large portion of t<a href=showinfo:34>Tritanium</a> and some p<a href=showinfo:35>Pyerite</a> and m<a href=showinfo:36>Mexallon</a>.

Available primarily through moon mining.
Item description for "Opulent Pyroxeres" (typeID 46686)
530613 This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the known universe. It has a large portion of tritanium plus a fair bit of pyerite. Good choice for those starting their mining careers.

Available primarily through moon mining.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the known universe. It has a large portion of Tritanium plus a fair bit of Pyerite. Good choice for those starting their mining careers.

Available primarily through moon mining.
This extremely rare and valuable variant of scordite ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard scordite when reprocessed.

Scordite is amongst the most common ore types in the known universe. It has a large portion of
t<a href=showinfo:34>Tritanium</a> plus a fair bit of p<a href=showinfo:35>Pyerite</a>. Good choice for those starting their mining careers.

Available primarily through moon mining.
Item description for "Glossy Scordite" (typeID 46687)
530615 This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of tritanium and pyerite, as well as moderate amounts of mexallon and isogen can be obtained by refining these rocks.

Available primarily through moon mining.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of Tritanium and Pyerite, as well as moderate amounts of Mexallon and Isogen can be obtained by refining these rocks.

Available primarily through moon mining.
This extremely rare and valuable variant of spodumain ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard spodumain when reprocessed.

Spodumain is amongst the most desirable ore types around, as it contains high volumes of the four most heavily demanded minerals. Huge volumes of
t<a href=showinfo:34>Tritanium</a> and p<a href=showinfo:35>Pyerite</a>, as well as moderate amounts of m<a href=showinfo:36>Mexallon</a> and i<a href=showinfo:37>Isogen</a> can be obtained by refining these rocks.

Available primarily through moon mining.
Item description for "Dazzling Spodumain" (typeID 46688)
530617 This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.


The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used tritanium mineral.

Available primarily through moon mining.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.


The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used Tritanium mineral.

Available primarily through moon mining.
This extremely rare and valuable variant of veldspar ore was recently discovered by ORE engineers during early field tests of new moon mining technology. Subsequent testing has confirmed that this ore produces 15% more minerals than standard veldspar when reprocessed.


The most common ore type in the known universe, veldspar can be found almost everywhere. It is still in constant demand as it holds a large portion of the much-used
t<a href=showinfo:34>Tritanium</a> mineral.

Available primarily through moon mining.
Item description for "Stable Veldspar" (typeID 46689)
537073 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Built by Goonswarm, the station that once stood here was conquered by Atlas Alliance in YC111 as part of an attempt to push the Goons completely out of eastern space. When it was decommissioned the outpost had fallen under the control of Fraternity. The alliance managed to conquer the system despite being initially forced back by the previous owners Solar Fleet. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed iBuilt by Goonswarm, the station that once stood here was conquered by Atlas Alliance in YC111 as part of an attempt to push the Goons completely out of eastern space. When it was decommissioned the outpost had fallen June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's historyder the control of Fraternity. The alliance managed to conquer the system despite being initially forced back by the previous owners Solar Fleet. Item description for "0-G8NO Station Monument" (typeID 48290)
537174 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument stands on the site of the first ever Amarr outpost.

RED.Overlord maintained control of the outpost until a fatal fueling error left many of their towers throughout the system vulnerable. The Goonswarm quickly took advantage, attacking towers and then finally taking the outpost in a swift siege. RED.Overlord rallied, however, taking back the outpost in early YC111.

After a tumultuous beginning stability returned to the system and RED.Overlord maintained control of the historic station until YC114 when they withdrew from the area. After this it passed through many hands, eventually coming under the control of Fraternity before being decommissioned.
This monument has been installed by the Upwell Consortium during theistands on the site of the first ever Amassiverr outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once.

RED.Overlord maintained control of the outpost until a fatal fueling error left many of their towers throughout the system vulnerable. The Goonswarm quickly took advantage, attacking towers and
then final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's historyly taking the outpost in a swift siege. RED.Overlord rallied, however, taking back the outpost in early YC111.

After a tumultuous beginning stability returned to the system and RED.Overlord maintained control of the historic station until YC114 when they withdrew from the area. After this it passed through many hands, eventually coming under the control of Fraternity before being decommissioned
.
Item description for "0OYZ-G Outpost Monument" (typeID 48340)
537186 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. Here near the edge of the Providence region, the Curatores Veritatis Alliance (CVA) constructed their first outpost.

It was in this system that CVA stood its ground against 160 Triumvirate ships. The Providence Holding Coalition, a group of alliances dedicated to stability in the region, came to CVA's aide and rallied 190 ships to protect the system. After a hard fought battle with heavy losses on both sides, the Triumvirate was pushed back. CVA said that the victory proved an "undiminished resolve to build a safe, prosperous and civilized Providence."

Eventually, the outpost would fall to Agony Empire in YC102. The final owners were Test Alliance Please Ignore, having conquered it in YC120. When it was time for the old outposts to be decommissioned, Test seeded this monument to CVA in acknowledgment of its significance not just to the Curatores Veritatis Alliance, but to the history of Providence.
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's historyHere near the edge of the Providence region, the Curatores Veritatis Alliance (CVA) constructed their first outpost.

It was in this system that CVA stood its ground against 160 Triumvirate ships. The Providence Holding Coalition, a group of alliances dedicated to stability in the region, came to CVA's aide and rallied 190 ships to protect the system. After a hard fought battle with heavy losses on both sides, the Triumvirate was pushed back. CVA said that the victory proved an "undiminished resolve to build a safe, prosperous and civilized Providence."

Eventually, the outpost would fall to Agony Empire in YC102. The final owners were Test Alliance Please Ignore, having conquered it in YC120. When it was time for the old outposts to be decommissioned, Test seeded this monument to CVA in acknowledgment of its significance not just to the Curatores Veritatis Alliance, but to the history of Providence
.
Item description for "X-R3NM Outpost Monument" (typeID 48346)
537210 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. We mark this site so that all might remember that a single act can change the fate of thousands.

During the Second Great War, the KenZoku alliance defended the outpost that stood here against the Goonswarm. As the battle was ending a navigational error caused an Aeon mothership to warp to a stargate that it could not jump through. It was quickly surrounded by Goonswarm ships and the Aeon and its entire capital escort were destroyed.

The remaining Kenzoku pilots fled and were trapped in PR-8CA. Without their capital fleet the alliance was powerless, and by the summer of YC111 the region had fallen. The outpost at J-LPX7 passed through many hands throughout the years, but it would find itself under Goonswarm control again when it was decommissioned.
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honorsWe mark this site so that all might remember that a single act can change the fate of thousands.

During the Second Great War, the KenZoku alliance defended the outpost that stood here against the Goonswarm. As the battle was ending a navigational error caused an Aeon mothership to warp to a stargate that it could not jump through. It was quickly surrounded by Goonswarm ships and
the lAeong and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer its entire capital escort were destroyed.

The remaining Kenzoku pilots fled and were trapped in PR-8CA. Without their capital fleet the alliance was p
owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's historyless, and by the summer of YC111 the region had fallen. The outpost at J-LPX7 passed through many hands throughout the years, but it would find itself under Goonswarm control again when it was decommissioned.
Item description for "J-LPX7 Outpost Monument" (typeID 48358)
537506 We've decided to reward you for your efforts so far. New ugraded weapons are being made available. We hope you will find them useful, particularly in the coming tasks! We've decided to reward you for your efforts so far. New upgraded weapons are being made available. We hope you will find them useful, particularly in the coming tasks! We've decided to reward you for your efforts so far. New upgraded weapons are being made available. We hope you will find them useful, particularly in the coming tasks!
538144 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. The outpost that once stood here was built by IT Alliance in YC112 and held by The Initiative when it was decommissioned, but it was most famous for the part it played in the Fountain War.

Test Alliance Please Ignore had taken control of the outpost in YC113 as part of their expansion throughout Fountain region. In June of YC115, the CFC coalition invaded Fountain and for months two of the biggest war machines in EVE fought for control of the region. Eventually, CFC fought their way to 6VDT-H, Test's traditional home in the region.

Every available pilot allied to either side flocked to the system. During the siege 4000 pilots were counted in the system, making it the biggest battle New Eden had witnessed at that time. Test fought valiantly but CFC's bombers were savagely effective. With falling numbers and all their escape routes blocked, the remaining Test ships made one final doomed charge into the heart of their enemy's capital fleet. All were destroyed.

Following the battle, Test announced they would be pulling out of Fountain. There would be many future conflicts between Test and CFC, but it was on this spot that the Fountain war ended.
This monument has been installee outpost that once stood here was built by IT Alliance in YC112 and held by tThe Upwell Consortium during their massivInitiative when it was decommissioned, but it was most famous for the part it played in the Foutpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood inntain War.

Test Alliance Please Ignore had taken control of the outpost in YC113 as part of their expansion throughout Fountain region. In June of YC115, the CFC coalition invaded Fountain and for months two of the biggest war machines in EVE fought for control of the region. Eventually, CFC fought their way to 6VDT-H, Test's traditional home in the region.

Every available pilot allied to either side flocked to
thise system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short sumDuring the siege 4000 pilots were counted in the system, making it the biggest battle New Eden had witnessed at that time. Test fought valiantly but CFC's bombers were savagely effective. With falling numbers and all their escape routes blocked, the remaining Test ships made one final doomed charge into the heart of their enemy's capital fleet. All were destroyed.

Following the battle, Test announced they would be pulling out of Fountain. There would be
marny of this station's historyfuture conflicts between Test and CFC, but it was on this spot that the Fountain war ended.
Item description for "6VDT-H Outpost Monument" (typeID 48349)
538149 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. On this spot once stood an outpost built by the French-speaking alliance, Tau Ceti Federation. Though they would disband by YC112 the alliance's goal was to unite all the French-speaking people of New Eden under a single banner. When they disbanded 4-EFLU the outpost passed from hand to hand until it was eventually conquered by STARCHASER Alliance before being decommissioned. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's historyOn this spot once stood an outpost built by the French-speaking alliance, Tau Ceti Federation. Though they would disband by YC112 the alliance's goal was to unite all the French-speaking people of New Eden under a single banner. When they disbanded 4-EFLU the outpost passed from hand to hand until it was eventually conquered by STARCHASER Alliance before being decommissioned. Item description for "4-EFLU Station Monument" (typeID 48335)
538151 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument marks the location of the first outpost ever to be built by the capsuleers of New Eden, Prometheus Station.

Activated on the 20th of August YC107 the outpost was constructed by the alliance Ascendant Frontier, despite being at war with the Mercenary Coalition at the time. It is named for Prometheus Wrong, the capsuleer who oversaw the project. It cost 26 billion ISK and it took three days just to move the required components to the site.

Fierce isolationists by nature, Ascendant Frontier briefly suspended their policy of killing any non-friendlies on sight so that neutral pilots could visit the new outpost. Over the years many Alliances controlled the historic location, but it was Test Alliance Please Ignore who held control when it was decommissioned in YC120. The outpost may now be gone, but this monument stands as a reminder of a time when the pilots of New Eden came together to take control of their future.
This monument has been installed by the Upwell Consortium during their massivmarks the location of the first outpost ever to be built by the capsuleers of New Eden, Prometheus Station.

Activated on the 20th of August YC107 th
e outpost andwas conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's historystructed by the alliance Ascendant Frontier, despite being at war with the Mercenary Coalition at the time. It is named for Prometheus Wrong, the capsuleer who oversaw the project. It cost 26 billion ISK and it took three days just to move the required components to the site.

Fierce isolationists by nature, Ascendant Frontier briefly suspended their policy of killing any non-friendlies on sight so that neutral pilots could visit the new outpost. Over the years many Alliances controlled the historic location, but it was Test Alliance Please Ignore who held control when it was decommissioned in YC120. The outpost may now be gone, but this monument stands as a reminder of a time when the pilots of New Eden came together to take control of their future
.
Item description for "5P-AIP Outpost Monument" (typeID 48338)
538167 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This memorial was erected to remember the capsuleers from Pure alliance who worked tirelessly to build the outpost that once stood here, and those who fought to control it.

The outpost served as Pure's headquarters until they seeded it to Band of Brothers in YC111. Pure was disbanded, but some of its members went on to have illustrious careers in other alliances including becoming founders of the Initiative. The outpost was under the control of Circle-Of-Two when it was finally decommissioned in YC120.
This monument has been installed by the Upwell Consortiuemorial was erected to remember the capsuleers from dPuring their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display e alliance who worked tirelessly to build the outpost that once stood here, and those who fought to control it.

The outpost served as Pure's headquarters until they seeded it to Band of Brothers in YC111. Pure was disbanded, but some of its members went on to have illustrious careers in o
ther alliance logos of the final owners of the station and to list a short summary of this station's historys including becoming founders of the Initiative. The outpost was under the control of Circle-Of-Two when it was finally decommissioned in YC120.
Item description for "JZV-F4 Station Monument" (typeID 48334)
538168 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. On this site on the 24th of October YC107 construction was completed on the ISS Marginis, the first ever Gallete outpost.

Built by the Interstellar Starbase Syndicate, Marginis was also the first outpost to be constructed for the purpose of public access. People from all over New Eden invested in ISS's vision of a new capsuleer controlled hub, a "Yulai of the south", where all who came in peace could trade free from empire control.

ISS would eventually disband and the final owner of ISS Marginis was the alliance, Tactical Supremacy. When the outposts of New Eden were replaced by new faction citadels it was only fitting that Marginis give its name to the Gallente variant. With Marginis citadels now placed throughout the cluster, the legacy of this legendary station has been secured.
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. OnceOn this site on the 24th of October YC107 construction was completed on the ISS Marginis, the first ever Gallete outpost.

Built by the Interstellar Starbase Syndicate, Marginis was also the first outpost to be constructed for the purpose of public access. People from all over New Eden invested in ISS's vision of a new capsuleer controlled hub, a "Yulai of the south", where all who came in peace could trade free from empire control.

ISS would eventually disband and
the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's historyISS Marginis was the alliance, Tactical Supremacy. When the outposts of New Eden were replaced by new faction citadels it was only fitting that Marginis give its name to the Gallente variant. With Marginis citadels now placed throughout the cluster, the legacy of this legendary station has been secured.
Item description for "KDF-GY Outpost Monument" (typeID 48339)
538175 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. This monument has been placed to remember the outpost that once stood here and the efforts of those who built and fought for it.

For over five years the alliance SOLAR FLEET maintained control of the outpost, until YC115 when they lost it to Red Alliance. This began a year of constant conflict, with the outpost being retaken by SOLAR FLEET only to be lost again to Pandemic Legion then finally taken by Legion of xXDEATHXx.

When it was decommissioned five years later skill urself alliance controlled the outpost.
This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stoodplaced to remember the outpost that once stood here and the efforts of those who built and fought for it.

For over five years the alliance SOLAR FLEET maintained control of the outpost, until YC115 when they lost
int this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos ofo Red Alliance. This began a year of constant conflict, with the outpost being retaken by SOLAR FLEET only to be lost again to Pandemic Legion then final owners of the station and to list a short summary of this station's historyly taken by Legion of xXDEATHXx.

When it was decommissioned five years later skill urself alliance controlled the outpost
.
Item description for "P7-45V Station Monument" (typeID 48275)
538184 This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's history. On this spot once stood an outpost built by the Band of Brothers alliance. It passed through many hands during its life and was finally conquered by Red Alliance in YC118 before eventually being decommissioned by Upwell in YC120. This monument serves as a reminder of the efforts of those who worked to establish capsuleer beyond the bounds of Empire space. This monument has been installed by the Upwell Consortium during their massive outpost and conquerable station conversion process of YC120. It honors the long and storied capsuleer history surrounding the station that once stood in this system. Once the final capsuleer owners of each stations have been confirmed in June of YC120 each of these monuments will be upgraded to proudly display the alliance logos of the final owners of the station and to list a short summary of this station's historyOn this spot once stood an outpost built by the Band of Brothers alliance. It passed through many hands during its life and was finally conquered by Red Alliance in YC118 before eventually being decommissioned by Upwell in YC120. This monument serves as a reminder of the efforts of those who worked to establish capsuleer beyond the bounds of Empire space. Item description for "Y-CWQY Outpost Monument" (typeID 48353)
549006 Probe Scanning is impossible beyond the current solar system or if you're docked. Probe Scanning is not possible beyond the current solar system or when docked. Probe Scanning is imnot possible beyond the current solar system or if you'rewhen docked. UI/Agency/ProbeScannerDisabledHint
549897 Special Offers Special Offers Notifications/NotificationNames/NewOfferAvailable
550232 Activate {module} Activate {module} UI/Agents/MissionTracker/ActivateEffectNoTarget
550234 Activate {module} on {target} Activate {module} on {target} UI/Agents/MissionTracker/ActivateEffect
550248 Activate module:
{module}
Activate module:
{module}
UI/Agents/MissionTracker/ActivateEffectMultiModuleNoTarget
550249 Activate module on {target}:
{module}
Activate module on {target}:
{module}
UI/Agents/MissionTracker/ActivateEffectMultiModule
550416 Expired Expired UI/ContextualOffers/Expired
550466 New Offer New Offer UI/ContextualOffers/OfferTitle
550467 Time limited offer available Time limited offer available UI/ContextualOffers/OfferSubcaption
550521 Liminal Drekavak Liminal Drekavac Liminal Drekavakc Item name for typeID 52482 (Invading Precursor Entities)
550580 Retract Offer Retract Offer UI/Corporations/Wars/RetractAllyOffer
550581 {merc} has retracted its offer to serve in one of your wars {merc} has retracted its offer to serve in one of your wars Notifications/subjMercRetractedContract
550582 {merc} has retracted its offer to ally with {defender} in its war against {aggressor}. {merc} has retracted its offer to ally with {defender} in its war against {aggressor}. Notifications/bodyMercRetractedContract
550583 War Ally Offer Retracted War Ally Offer Retracted Notifications/NotificationNames/WarAllyOfferRetracted
550584 You have retracted your offer to ally with {defenderName} You have retracted your offer to ally with {defenderName} Notifications/subjRetractedAllyOffer
550585 {charName} has retracted the offer from {allyName} to ally with {defenderName} in their war against {enemyName}. {charName} has retracted the offer from {allyName} to ally with {defenderName} in their war against {enemyName}. Notifications/bodyRetractedAllyOffer
550586 You Retracted War Ally Offer You Retracted War Ally Offer Notifications/NotificationNames/YouRetractedAllyOffer
550605 Skills For Kills Skills For Kills
550606 Skill Points for killing NPCs Skill Points for killing NPCs
550608 SfK Test Challenge 1 NPC SfK Test Challenge 1 NPC
550609 NPCs Killed NPCs Killed
550610 Kill an NPC Kill an NPC
550623 SfK Test Challenge 1 NPC SfK Test Challenge 1 NPC
550626 SfK Test Challenge 1 NPC SfK Test Challenge 1 NPC
550627 NPCs Killed NPCs Killed
550628 Kill an NPC Kill an NPC
550629 SfK Test Challenge 1 NPC SfK Test Challenge 1 NPC
550632 SfK Test Challenge 1 NPC SfK Test Challenge 1 NPC
550635 SfK Test Challenge 1 NPC SfK Test Challenge 1 NPC
550640 Skills For Kills Skills For Kills
550641 NPCs Destroyed - 25000 Skill Points NPCs Destroyed - 25000 Skill Points
550642 Destroy NPCs Destroy NPCs
550652 Bonus Skill Point Weekend Bonus Skill Point Weekend
550653 Bonus Skill Point Week Bonus Skill Point Week
550670 {[numeric]numJumps} {[numeric]numJumps-> "jump", "jumps"} {[numeric]numJumps} {[numeric]numJumps-> "jump", "jumps"} UI/Common/numberOfJumps
550679 The nearest enlistment office to you is: The nearest enlistment office to you is: UI/Agency/FactionWarfare/nearestMilitiaOffice
550683 You are already docked in this station. You are already docked in this station. UI/Common/YouAreDockedInThisStation
550687 Show In Agency Show In Agency UI/Agency/ShowInAgency
550688 The Agency can help you understand and locate content of this specific activity type. The Agency can help you understand and locate content of this specific activity type. UI/Agency/ShowInAgencyHint
550690 10,000 Skill Points 10,000 Skill Points Item name for typeID 52520 (Commodities)
550691 Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. Redeem your skill points by dragging this item onto a character at selection, or by finding it in your Neocom at Inventory > Redeem Items. The skill points can be applied via your Character Sheet. Item description for "10,000 Skill Points" (typeID 52520)
550692 Unallocated Skill Points Added Unallocated Skill Points Added UI/Seasons/SkillPointsAvailable
550693 A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac A heavy, intermediate warship that appears to be the Collective's equivalent of a combat battlecruiser, the the Drekavac is capable of mounting Heavy Entropic Disintegrators and an array of support weapons. This particular Dekavac variant appears to be engineered towards damage application and remote repair capabilities. Drekavac Subclade of Perun Clade relinquished the adaptation schema of reverse-time accepted 243 tactical troika classification cladeship into the proving grounds of Perun Clade on the assent-conjunction of prayer from Gromovi and Samovda Subclades. Evocation of playful communion across repeated-time by tactical troika in sub-15, sub-21 and sub-27 exclaves of repeated conduit loop construct-303 is under now-time pressure. – partial translation of data included recovered design schematics of the Drekavac Item description for "Liminal Drekavac" (typeID 52482)
550696 The specified items are in the trash. The specified items are in the trash.
550697 Items trashed Items trashed
550698 Trash Selected Items Trash Selected Items UI/RedeemWindow/TrashSelectedItems
550729 Staging site Staging site UI/Agency/Tooltips/Encounters/Incursions/StagingSite
550730 Vanguard site Vanguard site UI/Agency/Tooltips/Encounters/Incursions/VanguardSite
550731 Assault site Assault site UI/Agency/Tooltips/Encounters/Incursions/AssaultSite
550732 Headquarters site Headquarters site UI/Agency/Tooltips/Encounters/Incursions/HeadquartersSite
550733 Standard 'Canicule' Cerebral Accelerator Standard 'Canicule' Cerebral Accelerator Item name for typeID 52523 (Booster)
550734 Extended 'Canicule' Cerebral Accelerator Extended 'Canicule' Cerebral Accelerator Item name for typeID 52524 (Booster)
550736 Invasion Influence Invasion Influence UI/Invasion/HUD/InvasionInfluence
550737 Maximum ISK Maximum ISK UI/Agency/Tooltips/Encounters/Incursions/MaximumISK
550738 Maximum LP Maximum LP UI/Agency/Tooltips/Encounters/Incursions/MaximumLP
550739 Optimal # of pilots Optimal # of pilots UI/Agency/Tooltips/Encounters/Incursions/OptimalPilots
550745 Routed World Ark Routed World Ark
550746 World Ark Proving Ground World Ark Proving Ground
550817 Vitalshift EGO Vitalshift EGO
550818 [Incoming commercial broadcast...]

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550819 Manticore Vitalshift EGO SKIN (Permanent) Manticore Vitalshift EGO SKIN (Permanent) Item name for typeID 52552 (Permanent SKIN)
550821 [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
[Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
550822 Cormorant Vitalshift EGO SKIN (Permanent) Cormorant Vitalshift EGO SKIN (Permanent) Item name for typeID 52553 (Permanent SKIN)
550823 [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
[Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
Item description for "Cormorant Vitalshift EGO SKIN (Permanent)" (typeID 52553)
550825 Jackdaw Vitalshift EGO SKIN (Permanent) Jackdaw Vitalshift EGO SKIN (Permanent) Item name for typeID 52554 (Permanent SKIN)
550828 Cerberus Vitalshift EGO SKIN (Permanent) Cerberus Vitalshift EGO SKIN (Permanent) Item name for typeID 52555 (Permanent SKIN)
550831 Osprey Navy Issue Vitalshift EGO SKIN (Permanent) Osprey Navy Issue Vitalshift EGO SKIN (Permanent) Item name for typeID 52556 (Permanent SKIN)
550832 [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
[Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
Item description for "Osprey Navy Issue Vitalshift EGO SKIN (Permanent)" (typeID 52556)
550834 Basilisk Vitalshift EGO SKIN (Permanent) Basilisk Vitalshift EGO SKIN (Permanent) Item name for typeID 52557 (Permanent SKIN)
550836 [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
[Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
550837 Eagle Vitalshift EGO SKIN (Permanent) Eagle Vitalshift EGO SKIN (Permanent) Item name for typeID 52558 (Permanent SKIN)
550839 [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
[Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
550840 Ferox Vitalshift EGO SKIN (Permanent) Ferox Vitalshift EGO SKIN (Permanent) Item name for typeID 52559 (Permanent SKIN)
550842 [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
[Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
550843 Golem Vitalshift EGO SKIN (Permanent) Golem Vitalshift EGO SKIN (Permanent) Item name for typeID 52560 (Permanent SKIN)
550844 [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
[Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
Item description for "Golem Vitalshift EGO SKIN (Permanent)" (typeID 52560)
550846 Bustard Vitalshift EGO SKIN (Permanent) Bustard Vitalshift EGO SKIN (Permanent) Item name for typeID 52561 (Permanent SKIN)
550847 [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
[Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
Item description for "Bustard Vitalshift EGO SKIN (Permanent)" (typeID 52561)
550848 [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
[Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
550849 Charon Vitalshift EGO SKIN (Permanent) Charon Vitalshift EGO SKIN (Permanent) Item name for typeID 52562 (Permanent SKIN)
550851 [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
[Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
550853 [Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
[Incoming commercial broadcast...]

Put your finger on the pulse with Ishukone's Vitalshift EGO nanocoating conversion package, featuring the latest Electro-Graphic Overlay personality and vitals display technology.

EGO technology brings the link between capsuleer and machine out of the shadows, and into the light. Feel the speed of warp, witness the tension of battle, watch your enemies explode with envy.

The Vitalshift from Ishukone. Feel the pulse, see the future.
Item description for "No item name" (typeID 52563)
550854 NOTE: Site completion rewards will vary depending on the site type, system security, and the number of participating pilots. NOTE: Site completion rewards will vary depending on the site type, system security, and the number of participating pilots. UI/Agency/Tooltips/Encounters/Incursions/SiteRewardWarning
550855 NOTE: Rewards are only given out to fleets within the minimum and maximum fleet sizes. A fleet size inside the optimal range is recommended. NOTE: Rewards are only given out to fleets within the minimum and maximum fleet sizes. A fleet size inside the optimal range is recommended. UI/Agency/Tooltips/Encounters/Incursions/FleetSizeWarning
550857 Fleet size restrictions Fleet size restrictions UI/Agency/Tooltips/Encounters/Incursions/FleetSizeRestrictions
550858 Site rewards Site rewards UI/Agency/Tooltips/Encounters/Incursions/SiteRewards
550859 Minimum fleet size Minimum fleet size UI/Agency/Tooltips/Encounters/Incursions/MinimumFleetSize
550860 Maximum fleet size Maximum fleet size UI/Agency/Tooltips/Encounters/Incursions/MaximumFleetSize
550862 Incursion Rewards Incursion Rewards UI/Agency/Tooltips/Encounters/Incursions/IncursionRewards

New Files (193 Entries)
File Name Size in kb (Decompressed)
animation/charactercreatorv2/female/granny/female_additive_breathing.gr2
2357
animation/charactercreatorv2/female/granny/female_additive_breathing_02.gr2
2390
animation/charactercreatorv2/female/granny/female_additive_breathinglight_02.gr2
2559
animation/charactercreatorv2/female/granny/female_additive_deepbreath.gr2
2361
animation/charactercreatorv2/female/granny/female_additive_deepbreath_02.gr2
2368
animation/charactercreatorv2/female/granny/female_additive_face_annoyed.gr2
1194
animation/charactercreatorv2/female/granny/female_additive_face_annoyed_02.gr2
2351
animation/charactercreatorv2/female/granny/female_additive_face_base.gr2
1199
animation/charactercreatorv2/female/granny/female_additive_face_bitelips.gr2
1195
animation/charactercreatorv2/female/granny/female_additive_face_closedfrown_02.gr2
2348
animation/charactercreatorv2/female/granny/female_additive_face_closedsmile.gr2
1195
animation/charactercreatorv2/female/granny/female_additive_face_default_02.gr2
2369
animation/charactercreatorv2/female/granny/female_additive_face_frontteeth.gr2
1195
animation/charactercreatorv2/female/granny/female_additive_face_frown.gr2
1195
animation/charactercreatorv2/female/granny/female_additive_face_frownleft.gr2
1195
animation/charactercreatorv2/female/granny/female_additive_face_neutral_02.gr2
2351
animation/charactercreatorv2/female/granny/female_additive_face_opensmile.gr2
1195
animation/charactercreatorv2/female/granny/female_additive_face_pucker.gr2
1195
animation/charactercreatorv2/female/granny/female_additive_face_pucker_02.gr2
2367
animation/charactercreatorv2/female/granny/female_additive_face_relaxed_02.gr2
2347
animation/charactercreatorv2/female/granny/female_additive_face_serious_02.gr2
2352
animation/charactercreatorv2/female/granny/female_additive_face_slightsmile_02.gr2
2365
animation/charactercreatorv2/female/granny/female_additive_face_smirk_02.gr2
2367
animation/charactercreatorv2/female/granny/female_additive_face_squint.gr2
1201
animation/charactercreatorv2/female/granny/female_additive_face_squint_02.gr2
2370
animation/charactercreatorv2/female/granny/female_additive_idlepose.gr2
1203
animation/charactercreatorv2/female/granny/female_additive_lefttostraight.gr2
1221
animation/charactercreatorv2/female/granny/female_additive_lefttostraight_02.gr2
1221
animation/charactercreatorv2/female/granny/female_additive_lookdown.gr2
1208
animation/charactercreatorv2/female/granny/female_additive_lookleft.gr2
1203
animation/charactercreatorv2/female/granny/female_additive_lookright.gr2
1203
animation/charactercreatorv2/female/granny/female_additive_lookup.gr2
1194
animation/charactercreatorv2/female/granny/female_additive_righttostraight.gr2
1220
animation/charactercreatorv2/female/granny/female_additive_righttostraight_02.gr2
1220
animation/charactercreatorv2/female/granny/female_additive_straighttoleft.gr2
2290
animation/charactercreatorv2/female/granny/female_additive_straighttoleft_02.gr2
1236
animation/charactercreatorv2/female/granny/female_additive_straighttoright.gr2
2288
animation/charactercreatorv2/female/granny/female_additive_straighttoright_02.gr2
1231
animation/charactercreatorv2/female/granny/female_face_idle_v01.gr2
3040
animation/charactercreatorv2/female/granny/female_face_idle_v01_02.gr2
3032
animation/charactercreatorv2/female/granny/female_face_idle_v02.gr2
2593
animation/charactercreatorv2/female/granny/female_face_idle_v02_02.gr2
2590
animation/charactercreatorv2/female/granny/female_face_idle_v03.gr2
2609
animation/charactercreatorv2/female/granny/female_face_idle_v03_02.gr2
2607
animation/charactercreatorv2/female/granny/female_fidget_leftright.gr2
2395
animation/charactercreatorv2/female/granny/female_fidget_leftright_02.gr2
2396
animation/charactercreatorv2/female/granny/female_fidget_scratchchin.gr2
2632
animation/charactercreatorv2/female/granny/female_fidget_scratchchin_02.gr2
2414
animation/charactercreatorv2/female/granny/female_fidget_shakehands_02.gr2
2401
animation/charactercreatorv2/female/granny/female_fidget_smallsteps_02.gr2
2411
animation/charactercreatorv2/female/granny/female_fidget_stretcharms.gr2
2622
animation/charactercreatorv2/female/granny/female_fidget_stretcharmsneck.gr2
2637
animation/charactercreatorv2/female/granny/female_fidget_stretchfingers.gr2
2649
animation/charactercreatorv2/female/granny/female_fidget_stretchneck_02.gr2
2634
animation/charactercreatorv2/female/granny/female_fidget_weightshift_02.gr2
2398
animation/charactercreatorv2/female/granny/female_idle_v01.gr2
3039
animation/charactercreatorv2/female/granny/female_idle_v01_02.gr2
3047
animation/charactercreatorv2/female/granny/female_idle_v02.gr2
2599
animation/charactercreatorv2/female/granny/female_idle_v02_02.gr2
2598
animation/charactercreatorv2/female/granny/female_idle_v03.gr2
2614
animation/charactercreatorv2/female/granny/female_idle_v03_02.gr2
2613
animation/charactercreatorv2/female/granny/female_pose_armscrossed.gr2
1204
animation/charactercreatorv2/female/granny/female_pose_handhip.gr2
1204
animation/charactercreatorv2/female/granny/female_pose_handsback.gr2
1194
animation/charactercreatorv2/female/granny/female_pose_handsfront.gr2
1194
animation/charactercreatorv2/female/granny/female_pose_legswide.gr2
1194
animation/charactercreatorv2/female/granny/female_pose_lookleft_02.gr2
2236
animation/charactercreatorv2/female/granny/female_pose_lookright_02.gr2
2225
animation/charactercreatorv2/female/granny/female_pose_sideways.gr2
1194
animation/charactercreatorv2/female/granny/female_pose_strong.gr2
1194
animation/charactercreatorv2/female/granny/female_pose_tilthead.gr2
1194
animation/charactercreatorv2/female/granny/female_pose_weightoneleg.gr2
1207
animation/charactercreatorv2/gstate/charactercreator_gstate_female_master.gsf
123
animation/charactercreatorv2/gstate/charactercreator_gstate_male_master.gsf
123
animation/charactercreatorv2/gstate/charactercreator_gstate_master.gsf
210
animation/charactercreatorv2/male/granny/male_additive_breathing.gr2
2457
animation/charactercreatorv2/male/granny/male_additive_breathing_02.gr2
2472
animation/charactercreatorv2/male/granny/male_additive_deepbreath.gr2
2459
animation/charactercreatorv2/male/granny/male_additive_deepbreath_02.gr2
2476
animation/charactercreatorv2/male/granny/male_additive_deepbreathing.gr2
2461
animation/charactercreatorv2/male/granny/male_additive_deepbreathing_02.gr2
2454
animation/charactercreatorv2/male/granny/male_additive_face_annoyed.gr2
1244
animation/charactercreatorv2/male/granny/male_additive_face_annoyed_02.gr2
2448
animation/charactercreatorv2/male/granny/male_additive_face_base.gr2
1247
animation/charactercreatorv2/male/granny/male_additive_face_bitelips.gr2
1245
animation/charactercreatorv2/male/granny/male_additive_face_closedfrown_02.gr2
2449
animation/charactercreatorv2/male/granny/male_additive_face_closedsmile.gr2
1245
animation/charactercreatorv2/male/granny/male_additive_face_default_02.gr2
2437
animation/charactercreatorv2/male/granny/male_additive_face_frontteeth.gr2
1245
animation/charactercreatorv2/male/granny/male_additive_face_frown.gr2
1245
animation/charactercreatorv2/male/granny/male_additive_face_frownleft.gr2
1255
animation/charactercreatorv2/male/granny/male_additive_face_neutral_02.gr2
2447
animation/charactercreatorv2/male/granny/male_additive_face_opensmile.gr2
1245
animation/charactercreatorv2/male/granny/male_additive_face_pucker.gr2
1245
animation/charactercreatorv2/male/granny/male_additive_face_pucker_02.gr2
2452
animation/charactercreatorv2/male/granny/male_additive_face_relaxed_02.gr2
2449
animation/charactercreatorv2/male/granny/male_additive_face_serious_02.gr2
2448
animation/charactercreatorv2/male/granny/male_additive_face_slightsmile_02.gr2
2448
animation/charactercreatorv2/male/granny/male_additive_face_smirk_02.gr2
2447
animation/charactercreatorv2/male/granny/male_additive_face_squint.gr2
1251
animation/charactercreatorv2/male/granny/male_additive_face_squint_02.gr2
2471
animation/charactercreatorv2/male/granny/male_additive_idlepose.gr2
1254
animation/charactercreatorv2/male/granny/male_additive_lefttostraight.gr2
1255
animation/charactercreatorv2/male/granny/male_additive_lefttostraight_02.gr2
1268
animation/charactercreatorv2/male/granny/male_additive_lookdown.gr2
1244
animation/charactercreatorv2/male/granny/male_additive_lookleft.gr2
1241
animation/charactercreatorv2/male/granny/male_additive_lookright.gr2
1241
animation/charactercreatorv2/male/granny/male_additive_lookup.gr2
1241
animation/charactercreatorv2/male/granny/male_additive_righttostraight.gr2
1265
animation/charactercreatorv2/male/granny/male_additive_righttostraight_02.gr2
1269
animation/charactercreatorv2/male/granny/male_additive_straighttoleft.gr2
1256
animation/charactercreatorv2/male/granny/male_additive_straighttoleft_02.gr2
1281
animation/charactercreatorv2/male/granny/male_additive_straighttoright.gr2
1264
animation/charactercreatorv2/male/granny/male_additive_straighttoright_02.gr2
1279
animation/charactercreatorv2/male/granny/male_face_idle_v01.gr2
3146
animation/charactercreatorv2/male/granny/male_face_idle_v01_02.gr2
3137
animation/charactercreatorv2/male/granny/male_face_idle_v02.gr2
2722
animation/charactercreatorv2/male/granny/male_face_idle_v02_02.gr2
2693
animation/charactercreatorv2/male/granny/male_face_idle_v03.gr2
2706
animation/charactercreatorv2/male/granny/male_face_idle_v03_02.gr2
2702
animation/charactercreatorv2/male/granny/male_fidget_leftright.gr2
2513
animation/charactercreatorv2/male/granny/male_fidget_leftright_02.gr2
2489
animation/charactercreatorv2/male/granny/male_fidget_scratchchin.gr2
2735
animation/charactercreatorv2/male/granny/male_fidget_scratchchin_02.gr2
2506
animation/charactercreatorv2/male/granny/male_fidget_smallsteps_02.gr2
2700
animation/charactercreatorv2/male/granny/male_fidget_strecharms.gr2
2743
animation/charactercreatorv2/male/granny/male_fidget_strecharmsneck.gr2
2741
animation/charactercreatorv2/male/granny/male_fidget_strechfingers.gr2
3190
animation/charactercreatorv2/male/granny/male_fidget_strechneck_02.gr2
2706
animation/charactercreatorv2/male/granny/male_fidget_weightshift_02.gr2
2476
animation/charactercreatorv2/male/granny/male_idle_v01.gr2
3156
animation/charactercreatorv2/male/granny/male_idle_v01_02.gr2
3151
animation/charactercreatorv2/male/granny/male_idle_v02.gr2
2707
animation/charactercreatorv2/male/granny/male_idle_v02_02.gr2
2699
animation/charactercreatorv2/male/granny/male_idle_v03.gr2
2708
animation/charactercreatorv2/male/granny/male_idle_v03_02.gr2
2708
animation/charactercreatorv2/male/granny/male_pose_lookleft_02.gr2
2320
animation/charactercreatorv2/male/granny/male_pose_lookright_02.gr2
2331
animation/charactercreatorv2/master_rigs/granny/female_skelmesh_base.gr2
1343
animation/charactercreatorv2/master_rigs/granny/female_skelmesh_base_02.gr2
1330
animation/charactercreatorv2/master_rigs/granny/male_skelmesh_base.gr2
1354
animation/charactercreatorv2/master_rigs/granny/male_skelmesh_base_02.gr2
1341
bin/metaGroupsLoader.pyd
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bin64/metaGroupsLoader.pyd
75
bin64/nvapi.pyd
937
dx9/model/decal/c-j6mt_03_at.dds
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dx9/model/decal/c-j6mt_03_f.dds
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dx9/model/decal/c-j6mt_03_nr.dds
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dx9/model/decal/stripe_cautiontype07_03_at.dds
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dx9/model/shared/rock_detail_07.dds
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dx9/model/ship/minmatar/battleship/mb2/navy/mb2_t2a_navy_pmdg.dds
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dx9/model/ship/minmatar/battleship/mb2/navy/mb2_t2a_navy_pmdg_lowdetail.dds
2
dx9/model/ship/minmatar/battleship/mb2/navy/mb2_t2a_navy_pmdg_mediumdetail.dds
43
dx9/model/spaceobjectfactory/factions/rockgranite.black
3
dx9/model/spaceobjectfactory/hulls/mocj6.black
18
dx9/model/structure/monument/cj6/mocj6/icons/24475_128.png
20
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dx9/model/structure/monument/cj6/mocj6/mocj6_ar.dds
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dx9/model/structure/monument/cj6/mocj6/mocj6_ar_lowdetail.dds
2
dx9/model/structure/monument/cj6/mocj6/mocj6_ar_mediumdetail.dds
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dx9/model/structure/monument/cj6/mocj6/mocj6_mediumdetail.gr2
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dx9/model/structure/monument/cj6/mocj6/mocj6_no.dds
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dx9/model/structure/monument/cj6/mocj6/mocj6_no_lowdetail.dds
2
dx9/model/structure/monument/cj6/mocj6/mocj6_no_mediumdetail.dds
43
dx9/model/structure/monument/cj6/mocj6/mocj6_pmdg.dds
2796
dx9/model/structure/monument/cj6/mocj6/mocj6_pmdg_lowdetail.dds
2
dx9/model/structure/monument/cj6/mocj6/mocj6_pmdg_mediumdetail.dds
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staticdata/metagroups.fsdbinary
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texture/global/bluenoise32.png
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ui/texture/classes/contextualoffers/omegaoffer/confirmation_bg.png
368
ui/texture/classes/contextualoffers/omegaoffer/purchase_bg.png
487
ui/texture/classes/skins/icons/2385.png
2
ui/texture/icons/notifications/notificationicon_newoffericon.png
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ui/texture/icons/skillpoints/100k.png
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ui/texture/icons/skillpoints/150k.png
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ui/texture/icons/skillpoints/250k.png
9
ui/texture/icons/skillpoints/25k.png
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ui/texture/icons/skillpoints/500k.png
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ui/texture/icons/skillpoints/50k.png
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ui/texture/icons/x_close14.png
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ui/texture/shared/bracketborderwindow/button180yellow.png
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ui/texture/shared/bracketborderwindow/clock_icon.png
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ui/texture/shared/bracketborderwindow/offer_neocom_icon.png
7
ui/texture/shared/bracketborderwindow/soft_frame.png
0
Changed Files (2174 Entries)
File Name Size in kb (Decompressed)
audio/placeables.bnk
39448 -> 39449
audio/soundbanksinfo.xml
1414 -> 1414
bin/_PlanetResources.dll
182 -> 182
bin/_audio2.dll
1971 -> 1971
bin/_ctypes.pyd
85 -> 85
bin/_destiny.dll
567 -> 567
bin/_elementtree.pyd
77 -> 77
bin/_evelocalization.dll
264 -> 264
bin/_ime.dll
70 -> 70
bin/_ssl.pyd
996 -> 1093
bin/_trinity_dx11_deploy.dll
14448 -> 14509
bin/_trinity_dx9_deploy.dll
14371 -> 14432
bin/_videoplayer.dll
1764 -> 1764
bin/_yaml.pyd
207 -> 207
bin/activityNodesLoader.pyd
83 -> 83
bin/blue.dll
3943 -> 3943
bin/character_colorLocationsLoader.pyd
65 -> 65
bin/character_colorNamesLoader.pyd
65 -> 65
bin/character_modifierLocationsLoader.pyd
65 -> 65
bin/character_resourcesLoader.pyd
66 -> 66
bin/character_sculptingLocationsLoader.pyd
65 -> 65
bin/d3dinfo.pyd
669 -> 669
bin/db.dll
262 -> 252
bin/dynamicItemAttributesLoader.pyd
92 -> 92
bin/effectSequencesLoader.pyd
96 -> 96
bin/effectsLoader.pyd
77 -> 77
bin/exefile.exe
552 -> 556
bin/explosionBucketIDsLoader.pyd
89 -> 89
bin/explosionIDsLoader.pyd
65 -> 65
bin/geo2.dll
196 -> 196
bin/graphicIDsLoader.pyd
91 -> 91
bin/graphicLocationsLoader.pyd
81 -> 81
bin/graphicMaterialSetsLoader.pyd
70 -> 70
bin/groupGraphicsLoader.pyd
86 -> 86
bin/groupRewardsLoader.pyd
80 -> 80
bin/iconIDsLoader.pyd
71 -> 71
bin/loginRewardsLoader.pyd
81 -> 81
bin/newFeaturesLoader.pyd
72 -> 72
bin/nvapi.pyd
725 -> 725
bin/packages/eveProto/generated/client.pyd
1165 -> 1165
bin/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6473 -> 6540
bin/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3775 -> 3780
bin/pyEvePathfinder.dll
671 -> 671
bin/pyFSD.dll
784 -> 784
bin/pyexpat.pyd
133 -> 133
bin/python27.dll
3883 -> 3981
bin/soundIDsLoader.pyd
65 -> 65
bin/spacemouse.pyd
62 -> 62
bin/unicodedata.pyd
693 -> 693
bin64/_PlanetResources.dll
232 -> 232
bin64/_audio2.dll
2630 -> 2630
bin64/_ctypes.pyd
109 -> 109
bin64/_destiny.dll
752 -> 752
bin64/_elementtree.pyd
93 -> 93
bin64/_evelocalization.dll
329 -> 329
bin64/_ime.dll
89 -> 89
bin64/_ssl.pyd
1407 -> 1780
bin64/_trinity_dx11_deploy.dll
20263 -> 20349
bin64/_trinity_dx9_deploy.dll
20161 -> 20244
bin64/_videoplayer.dll
1839 -> 1839
bin64/_yaml.pyd
221 -> 221
bin64/activityNodesLoader.pyd
98 -> 98
bin64/blue.dll
5331 -> 5331
bin64/character_colorLocationsLoader.pyd
75 -> 75
bin64/character_colorNamesLoader.pyd
75 -> 75
bin64/character_modifierLocationsLoader.pyd
75 -> 75
bin64/character_resourcesLoader.pyd
77 -> 77
bin64/character_sculptingLocationsLoader.pyd
75 -> 75
bin64/d3dinfo.pyd
889 -> 889
bin64/db.dll
337 -> 331
bin64/dynamicItemAttributesLoader.pyd
111 -> 111
bin64/effectSequencesLoader.pyd
115 -> 115
bin64/effectsLoader.pyd
91 -> 91
bin64/exefile.exe
581 -> 585
bin64/explosionBucketIDsLoader.pyd
108 -> 108
bin64/explosionIDsLoader.pyd
76 -> 76
bin64/geo2.dll
227 -> 227
bin64/graphicIDsLoader.pyd
107 -> 107
bin64/graphicLocationsLoader.pyd
98 -> 98
bin64/graphicMaterialSetsLoader.pyd
81 -> 81
bin64/groupGraphicsLoader.pyd
103 -> 103
bin64/groupRewardsLoader.pyd
95 -> 95
bin64/iconIDsLoader.pyd
83 -> 83
bin64/loginRewardsLoader.pyd
96 -> 96
bin64/newFeaturesLoader.pyd
84 -> 84
bin64/packages/eveProto/generated/client.pyd
1165 -> 1165
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6473 -> 6540
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3775 -> 3780
bin64/pyEvePathfinder.dll
903 -> 903
bin64/pyFSD.dll
1040 -> 1040
bin64/pyexpat.pyd
169 -> 169
bin64/python27.dll
4996 -> 5369
bin64/soundIDsLoader.pyd
75 -> 75
bin64/spacemouse.pyd
80 -> 80
bin64/unicodedata.pyd
697 -> 697
bulkdata/372833782.cache2
3 -> 3
bulkdata/800006.cache2
7193 -> 7194
bulkdata/800007.cache2
424 -> 424
bulkdata/mapbulk.db
454 -> 454
bulkdata/version
0 -> 0
code.ccp
20326 -> 20377
dx9/model/celestial/rock/rockformation/rf6/icons/2006_128.png ->
0 -> 19
dx9/model/celestial/rock/rockformation/rf6/icons/2006_512.jpg ->
4 -> 28
dx9/model/celestial/rock/rockformation/rf6/icons/2006_64.png ->
0 -> 6
dx9/model/celestial/sun/sun_blue_01a.black
16 -> 16
dx9/model/celestial/sun/sun_blue_01b.black
16 -> 16
dx9/model/celestial/sun/sun_blue_01c.black
16 -> 16
dx9/model/celestial/sun/sun_blue_small_01a.black
16 -> 16
dx9/model/celestial/sun/sun_blue_sun_01a.black
16 -> 16
dx9/model/celestial/sun/sun_orange_01a.black
16 -> 16
dx9/model/celestial/sun/sun_orange_01b.black
16 -> 16
dx9/model/celestial/sun/sun_orange_01c.black
16 -> 16
dx9/model/celestial/sun/sun_orange_radiating_01a.black
16 -> 16
dx9/model/celestial/sun/sun_orange_radiating_01b.black
16 -> 16
dx9/model/celestial/sun/sun_orange_radiating_01c.black
16 -> 16
dx9/model/celestial/sun/sun_orange_sun_01a.black
16 -> 16
dx9/model/celestial/sun/sun_orange_sun_01b.black
16 -> 16
dx9/model/celestial/sun/sun_pink_hazy_01a.black
16 -> 16
dx9/model/celestial/sun/sun_pink_hazy_01b.black
16 -> 16
dx9/model/celestial/sun/sun_pink_sun_small_01a.black
16 -> 16
dx9/model/celestial/sun/sun_pink_sun_small_01b.black
16 -> 16
dx9/model/celestial/sun/sun_purple_sun_01a.black
16 -> 16
dx9/model/celestial/sun/sun_red_01a.black
16 -> 16
dx9/model/celestial/sun/sun_red_01b.black
16 -> 16
dx9/model/celestial/sun/sun_white_01a.black
16 -> 16
dx9/model/celestial/sun/sun_white_01b.black
16 -> 16
dx9/model/celestial/sun/sun_white_tiny_01a.black
17 -> 17
dx9/model/celestial/sun/sun_white_tiny_01b.black
16 -> 16
dx9/model/celestial/sun/sun_yellow_01a.black
16 -> 16
dx9/model/celestial/sun/sun_yellow_01b.black
16 -> 16
dx9/model/celestial/sun/sun_yellow_01c.black
16 -> 16
dx9/model/celestial/sun/sun_yellow_small_01a.black
16 -> 16
dx9/model/celestial/sun/sun_yellow_small_01b.black
16 -> 16
dx9/model/shared/rock_detail_03.dds
349 -> 349
dx9/model/spaceobjectfactory/data.black
16521 -> 16539
dx9/model/spaceobjectfactory/factions/liberationday.black
3 -> 3
dx9/model/spaceobjectfactory/factions/minmatarrust.black
3 -> 3
dx9/model/spaceobjectfactory/hulls/mb2_t2a.black
40 -> 39
dx9/model/spaceobjectfactory/hulls/rf6.black
2 -> 2
dx9/model/worldobject/planet/earthlike.black
2 -> 2
dx9/model/worldobject/planet/earthlike_hi.black
2 -> 2
dx9/model/worldobject/planet/gasgiant.black
1 -> 1
dx9/model/worldobject/planet/gasgiant_hi.black
1 -> 1
dx9/model/worldobject/planet/iceplanet.black
1 -> 1
dx9/model/worldobject/planet/iceplanet_hi.black
1 -> 1
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graphics/effect.dx11/managed/interior/avatar/skinnedavatar_prepass.sm_depth
14 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedavatar_prepass.sm_hi
14 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedavatar_prepass.sm_lo
14 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf.sm_depth
28 -> 28
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf.sm_hi
28 -> 28
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf.sm_lo
25 -> 26
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_depth
29 -> 34
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_hi
29 -> 34
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_lo
26 -> 32
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_depth
15 -> 13
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_hi
15 -> 13
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_lo
15 -> 13
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_depth
3 -> 3
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_hi
3 -> 3
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_lo
3 -> 3
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdouble.sm_depth
30 -> 30
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdouble.sm_hi
30 -> 30
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdouble.sm_lo
27 -> 28
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_depth
16 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_hi
16 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_lo
16 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_depth
41 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_hi
41 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_lo
41 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_depth
41 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_hi
41 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_lo
41 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_depth
27 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_hi
27 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_lo
27 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_depth
27 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_hi
27 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_lo
27 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_depth
44 -> 44
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_hi
44 -> 44
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_lo
44 -> 44
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_depth
39 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_hi
39 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_lo
39 -> 38
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_depth
27 -> 24
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_hi
27 -> 24
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_lo
27 -> 24
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_depth
27 -> 24
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_hi
27 -> 24
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_lo
27 -> 24
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear.sm_depth
39 -> 36
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear.sm_hi
39 -> 36
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear.sm_lo
39 -> 36
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_depth
39 -> 36
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_hi
39 -> 36
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_lo
39 -> 36
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_depth
25 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_hi
25 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_lo
25 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_depth
25 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_hi
25 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_lo
25 -> 25
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_depth
43 -> 43
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_hi
43 -> 43
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_lo
43 -> 43
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_depth
43 -> 43
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_hi
43 -> 43
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_lo
43 -> 43
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast.sm_depth
29 -> 32
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast.sm_hi
29 -> 32
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast.sm_lo
29 -> 32
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast_dxt5n.sm_depth
29 -> 32
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast_dxt5n.sm_hi
29 -> 32
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_fast_dxt5n.sm_lo
29 -> 32
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single.sm_depth
38 -> 37
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single.sm_hi
38 -> 37
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single.sm_lo
38 -> 37
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_dxt5n.sm_depth
38 -> 37
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_dxt5n.sm_hi
38 -> 37
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_dxt5n.sm_lo
38 -> 37
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast.sm_depth
25 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast.sm_hi
25 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast.sm_lo
25 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast_dxt5n.sm_depth
25 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast_dxt5n.sm_hi
25 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_single_fast_dxt5n.sm_lo
25 -> 27
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfstretchmap.sm_depth
5 -> 5
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfstretchmap.sm_hi
5 -> 5
graphics/effect.dx11/managed/interior/avatar/skinnedavatarbrdfstretchmap.sm_lo
5 -> 5
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells.sm_depth
66 -> 66
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells.sm_hi
66 -> 66
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells.sm_lo
66 -> 66
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells_fast.sm_depth
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells_fast.sm_hi
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells_fast.sm_lo
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells_fast_dxt5n.sm_depth
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells_fast_dxt5n.sm_hi
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatarfurshells_fast_dxt5n.sm_lo
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair.sm_depth
33 -> 32
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair.sm_hi
33 -> 32
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair.sm_lo
30 -> 30
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed.sm_depth
41 -> 45
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed.sm_hi
41 -> 45
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed.sm_lo
41 -> 45
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_depth
41 -> 45
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_hi
41 -> 45
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_lo
41 -> 45
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_fast.sm_depth
20 -> 24
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_fast.sm_hi
20 -> 24
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_fast.sm_lo
20 -> 24
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_fast_dxt5n.sm_depth
20 -> 24
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_fast_dxt5n.sm_hi
20 -> 24
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_detailed_fast_dxt5n.sm_lo
20 -> 24
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_depth
33 -> 32
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_hi
33 -> 32
graphics/effect.dx11/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_lo
30 -> 30
graphics/effect.dx11/managed/interior/avatar/skinnedavatarskin.sm_depth
23 -> 23
graphics/effect.dx11/managed/interior/avatar/skinnedavatarskin.sm_hi
23 -> 23
graphics/effect.dx11/managed/interior/avatar/skinnedavatarskin.sm_lo
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoobaking.sm_depth
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoobaking.sm_hi
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoobaking.sm_lo
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoobrdf.sm_depth
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoobrdf.sm_hi
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoobrdf.sm_lo
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_depth
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_hi
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_lo
12 -> 12
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoopickingddu.sm_depth
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoopickingddu.sm_hi
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoopickingddu.sm_lo
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoopickingddv.sm_depth
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoopickingddv.sm_hi
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedavatartattoopickingddv.sm_lo
22 -> 22
graphics/effect.dx11/managed/interior/avatar/skinnedsimple.sm_depth
14 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedsimple.sm_hi
14 -> 14
graphics/effect.dx11/managed/interior/avatar/skinnedsimple.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/decals/v5/decalcylindricv5.sm_depth
68 -> 67
graphics/effect.dx11/managed/space/decals/v5/decalcylindricv5.sm_hi
40 -> 39
graphics/effect.dx11/managed/space/decals/v5/decalv5.sm_depth
64 -> 63
graphics/effect.dx11/managed/space/decals/v5/decalv5.sm_hi
36 -> 35
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalcylindricv5.sm_depth
68 -> 67
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalcylindricv5.sm_hi
40 -> 39
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalv5.sm_depth
64 -> 63
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalv5.sm_hi
36 -> 35
graphics/effect.dx11/managed/space/postprocess/environmentfogcolor.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/postprocess/environmentfogcolor.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/postprocess/environmentfogcolor.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/warpdisruptionbubble.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/warpdisruptionbubble.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_depth
35 -> 35
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_depth
37 -> 37
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_hi
30 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_depth
34 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_depth
37 -> 36
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_depth
615 -> 607
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_hi
369 -> 364
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_depth
284 -> 280
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_hi
161 -> 159
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_depth
644 -> 636
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_hi
392 -> 387
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_depth
302 -> 298
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_hi
175 -> 173
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
626 -> 618
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_hi
378 -> 373
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
289 -> 285
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_hi
165 -> 163
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
654 -> 646
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_hi
400 -> 395
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
307 -> 303
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_hi
179 -> 177
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_depth
323 -> 319
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_hi
201 -> 199
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_depth
292 -> 288
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_hi
170 -> 167
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadglassv5.sm_depth
175 -> 173
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadglassv5.sm_hi
107 -> 107
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_depth
316 -> 312
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_hi
193 -> 191
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_depth
298 -> 294
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_hi
176 -> 173
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadoilv5.sm_depth
286 -> 282
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadoilv5.sm_hi
163 -> 161
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadsailsv5.sm_depth
144 -> 142
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadsailsv5.sm_hi
83 -> 81
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadv5.sm_depth
435 -> 429
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadv5.sm_hi
253 -> 249
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadwreckv5.sm_depth
288 -> 284
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadwreckv5.sm_hi
166 -> 163
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_depth
341 -> 337
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_hi
215 -> 212
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_depth
310 -> 306
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_hi
184 -> 181
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_depth
193 -> 191
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_hi
121 -> 121
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_depth
334 -> 329
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_hi
207 -> 205
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_depth
298 -> 294
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_hi
176 -> 173
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_depth
304 -> 300
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_hi
177 -> 175
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_depth
158 -> 156
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_hi
92 -> 90
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_depth
453 -> 447
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_hi
267 -> 263
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_depth
297 -> 293
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_hi
175 -> 173
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_depth
329 -> 324
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_hi
205 -> 203
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_depth
296 -> 292
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_hi
172 -> 170
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_depth
183 -> 181
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_hi
111 -> 111
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
320 -> 316
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
197 -> 194
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_depth
302 -> 297
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_hi
178 -> 175
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_depth
292 -> 288
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_hi
167 -> 165
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_depth
147 -> 145
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_hi
84 -> 83
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_depth
444 -> 438
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_hi
259 -> 256
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_depth
294 -> 290
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_hi
170 -> 168
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_depth
346 -> 342
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_hi
219 -> 216
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_depth
314 -> 310
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_hi
186 -> 184
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_depth
201 -> 199
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_hi
125 -> 125
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_depth
338 -> 334
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_hi
210 -> 208
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_depth
302 -> 297
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_hi
178 -> 175
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_depth
310 -> 306
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_hi
181 -> 179
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_depth
151 -> 149
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_hi
85 -> 83
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_depth
462 -> 456
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_hi
273 -> 269
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_depth
303 -> 299
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_hi
180 -> 177
graphics/effect.dx11/managed/space/specialfx/background.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_depth
37 -> 37
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_lo
23 -> 23
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_depth
138 -> 137
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_hi
123 -> 123
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_lo
123 -> 123
graphics/effect.dx11/managed/space/specialfx/particles/cloudfield.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/cloudfield.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/specialfx/particles/cloudfield.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_depth
261 -> 259
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_hi
226 -> 225
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_lo
174 -> 172
graphics/effect.dx11/managed/space/turret/v5/quadv5.sm_depth
81 -> 79
graphics/effect.dx11/managed/space/turret/v5/quadv5.sm_hi
51 -> 51
graphics/effect.dx11/managed/space/turret/v5/unpacked_quadv5.sm_depth
82 -> 81
graphics/effect.dx11/managed/space/turret/v5/unpacked_quadv5.sm_hi
52 -> 52
graphics/effect.dx9/managed/interior/avatar/apexlodskinningvsonly.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/apexlodskinningvsonly.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/avatar/apexlodskinningvsonly.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/auraavatar.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/auraavatar.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/auraavatar.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/auraavatar2.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/auraavatar2.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/auraavatar2.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/avatar.sm_depth
6 -> 6
graphics/effect.dx9/managed/interior/avatar/avatar.sm_hi
6 -> 6
graphics/effect.dx9/managed/interior/avatar/avatar.sm_lo
6 -> 6
graphics/effect.dx9/managed/interior/avatar/avatarbrdfcombined.sm_depth
10 -> 10
graphics/effect.dx9/managed/interior/avatar/avatarbrdfcombined.sm_hi
10 -> 10
graphics/effect.dx9/managed/interior/avatar/avatarbrdfcombined.sm_lo
9 -> 9
graphics/effect.dx9/managed/interior/avatar/avatarbrdfcombined_detailed.sm_depth
11 -> 10
graphics/effect.dx9/managed/interior/avatar/avatarbrdfcombined_detailed.sm_hi
11 -> 10
graphics/effect.dx9/managed/interior/avatar/avatarbrdfcombined_detailed.sm_lo
11 -> 10
graphics/effect.dx9/managed/interior/avatar/avatarcombined.sm_depth
9 -> 9
graphics/effect.dx9/managed/interior/avatar/avatarcombined.sm_hi
9 -> 9
graphics/effect.dx9/managed/interior/avatar/avatarcombined.sm_lo
9 -> 9
graphics/effect.dx9/managed/interior/avatar/clothavatar.sm_depth
8 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatar.sm_hi
8 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatar.sm_lo
7 -> 7
graphics/effect.dx9/managed/interior/avatar/clothavatar_detailed.sm_depth
8 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatar_detailed.sm_hi
8 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatar_detailed.sm_lo
8 -> 7
graphics/effect.dx9/managed/interior/avatar/clothavatar_prepass.sm_depth
4 -> 3
graphics/effect.dx9/managed/interior/avatar/clothavatar_prepass.sm_hi
4 -> 3
graphics/effect.dx9/managed/interior/avatar/clothavatar_prepass.sm_lo
4 -> 3
graphics/effect.dx9/managed/interior/avatar/clothavatarhair.sm_depth
9 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatarhair.sm_hi
9 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatarhair.sm_lo
8 -> 7
graphics/effect.dx9/managed/interior/avatar/clothavatarhair_detailed.sm_depth
13 -> 13
graphics/effect.dx9/managed/interior/avatar/clothavatarhair_detailed.sm_hi
13 -> 13
graphics/effect.dx9/managed/interior/avatar/clothavatarhair_detailed.sm_lo
13 -> 13
graphics/effect.dx9/managed/interior/avatar/clothavatarhair_detailed_dxt5n.sm_depth
13 -> 13
graphics/effect.dx9/managed/interior/avatar/clothavatarhair_detailed_dxt5n.sm_hi
13 -> 13
graphics/effect.dx9/managed/interior/avatar/clothavatarhair_detailed_dxt5n.sm_lo
13 -> 13
graphics/effect.dx9/managed/interior/avatar/clothavatarlinear.sm_depth
9 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatarlinear.sm_hi
9 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatarlinear.sm_lo
8 -> 7
graphics/effect.dx9/managed/interior/avatar/clothavatarlinear_dxt5n.sm_depth
9 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatarlinear_dxt5n.sm_hi
9 -> 8
graphics/effect.dx9/managed/interior/avatar/clothavatarlinear_dxt5n.sm_lo
8 -> 7
graphics/effect.dx9/managed/interior/avatar/clothavatartrans.sm_depth
8 -> 7
graphics/effect.dx9/managed/interior/avatar/clothavatartrans.sm_hi
8 -> 7
graphics/effect.dx9/managed/interior/avatar/clothavatartrans.sm_lo
7 -> 6
graphics/effect.dx9/managed/interior/avatar/eyeshader.sm_depth
11 -> 10
graphics/effect.dx9/managed/interior/avatar/eyeshader.sm_hi
11 -> 10
graphics/effect.dx9/managed/interior/avatar/eyeshader.sm_lo
11 -> 10
graphics/effect.dx9/managed/interior/avatar/eyeshader_dxt5n.sm_depth
11 -> 10
graphics/effect.dx9/managed/interior/avatar/eyeshader_dxt5n.sm_hi
11 -> 10
graphics/effect.dx9/managed/interior/avatar/eyeshader_dxt5n.sm_lo
11 -> 10
graphics/effect.dx9/managed/interior/avatar/eyeshader_fast.sm_depth
5 -> 5
graphics/effect.dx9/managed/interior/avatar/eyeshader_fast.sm_hi
5 -> 5
graphics/effect.dx9/managed/interior/avatar/eyeshader_fast.sm_lo
5 -> 5
graphics/effect.dx9/managed/interior/avatar/eyeshader_fast_dxt5n.sm_depth
5 -> 5
graphics/effect.dx9/managed/interior/avatar/eyeshader_fast_dxt5n.sm_hi
5 -> 5
graphics/effect.dx9/managed/interior/avatar/eyeshader_fast_dxt5n.sm_lo
5 -> 5
graphics/effect.dx9/managed/interior/avatar/eyewetnessshader.sm_depth
9 -> 8
graphics/effect.dx9/managed/interior/avatar/eyewetnessshader.sm_hi
9 -> 8
graphics/effect.dx9/managed/interior/avatar/eyewetnessshader.sm_lo
9 -> 8
graphics/effect.dx9/managed/interior/avatar/eyewetnessshader_dxt5n.sm_depth
9 -> 8
graphics/effect.dx9/managed/interior/avatar/eyewetnessshader_dxt5n.sm_hi
9 -> 8
graphics/effect.dx9/managed/interior/avatar/eyewetnessshader_dxt5n.sm_lo
9 -> 8
graphics/effect.dx9/managed/interior/avatar/glassshader.sm_depth
12 -> 13
graphics/effect.dx9/managed/interior/avatar/glassshader.sm_hi
12 -> 13
graphics/effect.dx9/managed/interior/avatar/glassshader.sm_lo
12 -> 13
graphics/effect.dx9/managed/interior/avatar/glassshader_dxt5n.sm_depth
12 -> 13
graphics/effect.dx9/managed/interior/avatar/glassshader_dxt5n.sm_hi
12 -> 13
graphics/effect.dx9/managed/interior/avatar/glassshader_dxt5n.sm_lo
12 -> 13
graphics/effect.dx9/managed/interior/avatar/glassshader_fast.sm_depth
7 -> 9
graphics/effect.dx9/managed/interior/avatar/glassshader_fast.sm_hi
7 -> 9
graphics/effect.dx9/managed/interior/avatar/glassshader_fast.sm_lo
6 -> 8
graphics/effect.dx9/managed/interior/avatar/glassshader_fast_dxt5n.sm_depth
7 -> 9
graphics/effect.dx9/managed/interior/avatar/glassshader_fast_dxt5n.sm_hi
7 -> 9
graphics/effect.dx9/managed/interior/avatar/glassshader_fast_dxt5n.sm_lo
6 -> 8
graphics/effect.dx9/managed/interior/avatar/glassshadercellcube.sm_depth
13 -> 13
graphics/effect.dx9/managed/interior/avatar/glassshadercellcube.sm_hi
13 -> 13
graphics/effect.dx9/managed/interior/avatar/glassshadercellcube.sm_lo
13 -> 13
graphics/effect.dx9/managed/interior/avatar/invisibleavatar.sm_depth
0 -> 0
graphics/effect.dx9/managed/interior/avatar/invisibleavatar.sm_hi
0 -> 0
graphics/effect.dx9/managed/interior/avatar/invisibleavatar.sm_lo
0 -> 0
graphics/effect.dx9/managed/interior/avatar/lightmapscatter.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightmapscatter.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightmapscatter.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepass.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepass.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepass.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepasscloth.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/lightprepasscloth.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepasscloth.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/lightprepassdecal.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepassdecal.sm_hi
3 -> 3
graphics/effect.dx9/managed/interior/avatar/lightprepassdecal.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepassdouble.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepassdouble.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/lightprepassdouble.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/materialcollapsed.sm_depth
8 -> 8
graphics/effect.dx9/managed/interior/avatar/materialcollapsed.sm_hi
8 -> 8
graphics/effect.dx9/managed/interior/avatar/materialcollapsed.sm_lo
8 -> 8
graphics/effect.dx9/managed/interior/avatar/portraitbasic.sm_depth
11 -> 9
graphics/effect.dx9/managed/interior/avatar/portraitbasic.sm_hi
11 -> 9
graphics/effect.dx9/managed/interior/avatar/portraitbasic.sm_lo
11 -> 9
graphics/effect.dx9/managed/interior/avatar/portraitbasic_dxt5n.sm_depth
11 -> 9
graphics/effect.dx9/managed/interior/avatar/portraitbasic_dxt5n.sm_hi
11 -> 9
graphics/effect.dx9/managed/interior/avatar/portraitbasic_dxt5n.sm_lo
11 -> 9
graphics/effect.dx9/managed/interior/avatar/portraitbasicadditive.sm_depth
11 -> 9
graphics/effect.dx9/managed/interior/avatar/portraitbasicadditive.sm_hi
11 -> 9
graphics/effect.dx9/managed/interior/avatar/portraitbasicadditive.sm_lo
11 -> 9
graphics/effect.dx9/managed/interior/avatar/portraitdropshadow.sm_depth
6 -> 5
graphics/effect.dx9/managed/interior/avatar/portraitdropshadow.sm_hi
6 -> 5
graphics/effect.dx9/managed/interior/avatar/portraitdropshadow.sm_lo
6 -> 5
graphics/effect.dx9/managed/interior/avatar/portraitspotlightshadow.sm_depth
2 -> 1
graphics/effect.dx9/managed/interior/avatar/portraitspotlightshadow.sm_hi
2 -> 1
graphics/effect.dx9/managed/interior/avatar/portraitspotlightshadow.sm_lo
2 -> 1
graphics/effect.dx9/managed/interior/avatar/portraitspotlightshadowcloth.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/portraitspotlightshadowcloth.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/avatar/portraitspotlightshadowcloth.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/sculptingoverlay.sm_depth
3 -> 3
graphics/effect.dx9/managed/interior/avatar/sculptingoverlay.sm_hi
3 -> 3
graphics/effect.dx9/managed/interior/avatar/sculptingoverlay.sm_lo
3 -> 3
graphics/effect.dx9/managed/interior/avatar/sculptingoverlay_noz.sm_depth
3 -> 3
graphics/effect.dx9/managed/interior/avatar/sculptingoverlay_noz.sm_hi
3 -> 3
graphics/effect.dx9/managed/interior/avatar/sculptingoverlay_noz.sm_lo
3 -> 3
graphics/effect.dx9/managed/interior/avatar/shadow.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadow.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadow.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadowalphatest.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/shadowalphatest.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/shadowalphatest.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/shadowcloth.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadowcloth.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadowcloth.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadowclothalphatest.sm_depth
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadowclothalphatest.sm_hi
1 -> 1
graphics/effect.dx9/managed/interior/avatar/shadowclothalphatest.sm_lo
1 -> 1
graphics/effect.dx9/managed/interior/avatar/simple.sm_depth
2 -> 2
graphics/effect.dx9/managed/interior/avatar/simple.sm_hi
2 -> 2
graphics/effect.dx9/managed/interior/avatar/simple.sm_lo
2 -> 2
graphics/effect.dx9/managed/interior/avatar/skinnedavatar.sm_depth
7 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatar.sm_hi
7 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatar.sm_lo
7 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatar_prepass.sm_depth
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatar_prepass.sm_hi
5 -> 5
graphics/effect.dx9/managed/interior/avatar/skinnedavatar_prepass.sm_lo
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf.sm_depth
10 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf.sm_hi
10 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf.sm_lo
9 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_depth
10 -> 11
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_hi
10 -> 11
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf_detailed.sm_lo
9 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_depth
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_hi
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdf_prepass.sm_lo
4 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_depth
0 -> 0
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_hi
0 -> 0
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfbeckmannlookup.sm_lo
0 -> 0
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdouble.sm_depth
11 -> 11
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdouble.sm_hi
11 -> 11
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdouble.sm_lo
10 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_depth
5 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_hi
5 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdouble_prepass.sm_lo
5 -> 4
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_depth
15 -> 14
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_hi
15 -> 14
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear.sm_lo
15 -> 14
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_depth
15 -> 14
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_hi
15 -> 14
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_dxt5n.sm_lo
15 -> 14
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_depth
10 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_hi
10 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast.sm_lo
10 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_depth
10 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_hi
10 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfdoublelinear_fast_dxt5n.sm_lo
10 -> 9
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_depth
15 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_hi
15 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapapplication_double.sm_lo
15 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_depth
13 -> 12
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_hi
13 -> 12
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapapplication_single.sm_lo
13 -> 12
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_depth
9 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_hi
9 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_double.sm_lo
9 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_depth
9 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_hi
9 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflightmapunwrap_single.sm_lo
9 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear.sm_depth
13 -> 12
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear.sm_hi
13 -> 12
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear.sm_lo
13 -> 12
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_depth
13 -> 12
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_hi
13 -> 12
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_dxt5n.sm_lo
13 -> 12
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_depth
8 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_hi
8 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_fast.sm_lo
8 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_depth
8 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_hi
8 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdflinear_fast_dxt5n.sm_lo
8 -> 8
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_depth
15 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_hi
15 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double.sm_lo
15 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_depth
15 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_hi
15 -> 15
graphics/effect.dx9/managed/interior/avatar/skinnedavatarbrdfsinglepassskin_double_dxt5n.sm_lo
15 -> 15
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1 -> 1
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14 -> 15
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graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_detailed_dxt5n.sm_lo
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10 -> 10
graphics/effect.dx9/managed/interior/avatar/skinnedavatarhair_dxt5n.sm_lo
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graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_depth
3 -> 3
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_hi
3 -> 3
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoomaskbaking.sm_lo
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graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoopickingddu.sm_depth
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6 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoopickingddu.sm_lo
6 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoopickingddv.sm_depth
6 -> 6
graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoopickingddv.sm_hi
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graphics/effect.dx9/managed/interior/avatar/skinnedavatartattoopickingddv.sm_lo
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graphics/effect.dx9/managed/interior/avatar/skinnedsimple.sm_depth
3 -> 3
graphics/effect.dx9/managed/interior/avatar/skinnedsimple.sm_hi
3 -> 3
graphics/effect.dx9/managed/interior/avatar/skinnedsimple.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/decals/v5/decalcylindricv5.sm_depth
16 -> 15
graphics/effect.dx9/managed/space/decals/v5/decalcylindricv5.sm_hi
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graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcylindricv5.sm_depth
15 -> 15
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcylindricv5.sm_hi
12 -> 11
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalv5.sm_depth
14 -> 14
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/postprocess/environmentfogcolor.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/environmentfogcolor.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/environmentfogcolor.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/warpdisruptionbubble.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/warpdisruptionbubble.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_hi
10 -> 10
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11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_hi
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10 -> 10
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graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_depth
112 -> 111
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_hi
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graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_depth
49 -> 48
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_hi
39 -> 39
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_depth
117 -> 115
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_hi
97 -> 96
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_depth
52 -> 51
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_hi
42 -> 41
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
118 -> 116
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_hi
96 -> 95
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
52 -> 51
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_hi
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graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
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graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_hi
101 -> 100
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
54 -> 54
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_hi
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graphics/effect.dx9/managed/space/spaceobject/v5/quad/quaddetailv5.sm_depth
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graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadsailsv5.sm_depth
26 -> 25
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadsailsv5.sm_hi
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86 -> 85
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_hi
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graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_depth
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graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_depth
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graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_hi
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graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_hi
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graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_depth
50 -> 49
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_hi
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graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_depth
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graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_hi
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110 -> 108
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_hi
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graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_depth
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graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_hi
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graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_depth
87 -> 85
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_hi
68 -> 67
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_depth
55 -> 54
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_hi
44 -> 44
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_depth
59 -> 59
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_hi
47 -> 47
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
84 -> 82
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
66 -> 65
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_depth
75 -> 74
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_hi
57 -> 56
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_depth
50 -> 49
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_hi
39 -> 39
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_depth
27 -> 26
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_hi
21 -> 21
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_depth
111 -> 109
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_hi
84 -> 83
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_depth
51 -> 50
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_hi
41 -> 40
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_depth
89 -> 88
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_hi
71 -> 70
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_depth
58 -> 57
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_hi
47 -> 46
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_depth
62 -> 62
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_hi
50 -> 50
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_depth
86 -> 85
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_hi
68 -> 67
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_depth
75 -> 74
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_hi
57 -> 56
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_depth
53 -> 52
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_hi
42 -> 41
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_depth
26 -> 25
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_hi
20 -> 20
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_depth
114 -> 112
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_hi
87 -> 86
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_depth
53 -> 52
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_hi
42 -> 42
graphics/effect.dx9/managed/space/specialfx/background.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_depth
60 -> 60
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_hi
55 -> 54
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_lo
55 -> 54
graphics/effect.dx9/managed/space/specialfx/particles/cloudfield.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/cloudfield.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/cloudfield.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_depth
79 -> 78
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_hi
68 -> 68
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_lo
66 -> 66
graphics/effect.dx9/managed/space/turret/v5/quadv5.sm_depth
21 -> 20
graphics/effect.dx9/managed/space/turret/v5/quadv5.sm_hi
16 -> 16
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_depth
21 -> 21
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_hi
17 -> 16
graphics/interior/charactercreation/customization.black
0 -> 0
graphics/interior/charactercreation/preview.black
0 -> 0
localization/localization_de.pickle
6299 -> 6299
localization/localization_en-us.pickle
5980 -> 5980
localization/localization_es.pickle
451 -> 451
localization/localization_fr.pickle
6942 -> 6942
localization/localization_it.pickle
439 -> 439
localization/localization_ja.pickle
7602 -> 7602
localization/localization_main.pickle
433 -> 433
localization/localization_ru.pickle
8802 -> 8802
localization/localization_zh.pickle
5425 -> 5416
localizationfsd/localization_fsd_de.pickle
20814 -> 20814
localizationfsd/localization_fsd_en-us.pickle
19144 -> 19174
localizationfsd/localization_fsd_fr.pickle
20997 -> 20997
localizationfsd/localization_fsd_ja.pickle
33103 -> 33103
localizationfsd/localization_fsd_main.pickle
2321 -> 2325
localizationfsd/localization_fsd_ru.pickle
68320 -> 68320
localizationfsd/localization_fsd_zh.pickle
26245 -> 26302
manifest.dat
15 -> 15
resfiledependencies.yaml
3495 -> 3496
resfileindex.txt
12428 -> 12461
resfileindex_prefetch.txt
688 -> 688
start.ini
0 -> 0
staticdata/blueprints.static
4128 -> 4128
staticdata/clonegrades.static
49 -> 49
staticdata/crates.static
81 -> 81
staticdata/dbuffcollections.static
57 -> 57
staticdata/dialogs.static
282 -> 282
staticdata/evecategories.static
24 -> 24
staticdata/evegroups.static
421 -> 421
staticdata/evetypelists.static
45 -> 45
staticdata/evetypes.static
13352 -> 13357
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/gastypesbydungeonid.static
0 -> 1
staticdata/graphicids.fsdbinary
898 -> 899
staticdata/icetypesbydungeonid.static
0 -> 1
staticdata/iconids.fsdbinary
362 -> 364
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
368 -> 368
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
290 -> 268
staticdata/loginrewards.fsdbinary
12 -> 13
staticdata/oretypesbydungeonid.static
0 -> 27
staticdata/skinlicenses.static
1398 -> 1355
staticdata/skinmaterials.static
61 -> 73
staticdata/skins.static
2271 -> 2142
staticdata/soundids.fsdbinary
53 -> 53
staticdata/spacecomponents.static
253 -> 253
ui/texture/classes/agency/navbuttontitlebar.png ->
0 -> 0
ui/texture/classes/industry/centerbar/arrows.png ->
18 -> 2

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