"A WARWARGARBL" - CCP Falcon

Comparing Tranquility (Build: 1834114) to Singularity (Build: 1833984)

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New Items (95 Entries)
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<url=showinfo:55914>Encounter Surveillance System</url>
<url=showinfo:55930>CONCORD 100K Bounty Reimbursement Digital Record</url>
<url=showinfo:55931>CONCORD 10K Bounty Reimbursement Digital Record</url>
<url=showinfo:55932>CONCORD 10M Bounty Reimbursement Digital Record</url>
<url=showinfo:55933>CONCORD 1M Bounty Reimbursement Digital Record</url>
<url=showinfo:55934>Invisible Cloud - Disallow Cloaking - ESS Lobby</url>
<url=showinfo:56569>QA Tactical Capsuleer Recloner</url>
<url=showinfo:56704>Invisible Cloud - Disallow Cloaking - ESS Main Room</url>
<url=showinfo:56733>Nanoheuristic Clone Mapper</url>
<url=showinfo:56734>Tactical Capsuleer Recloner Blueprint</url>
<url=showinfo:56735>Tactical Capsuleer Recloner</url>
<url=showinfo:56745>Forever 4-4 Firework</url>
<url=showinfo:56750>Forever 4-4 Firework Crate</url>
<url=showinfo:56752>Caldari Minokawa Force Auxiliary</url>
<url=showinfo:56753>Caldari Phoenix Dreadnought</url>
<url=showinfo:56754>Caldari Charon Freighter</url>
<url=showinfo:56755>Caldari Rokh Battleship</url>
<url=showinfo:56756>Caldari Scorpion Battleship</url>
<url=showinfo:56757>Caldari Raven Battleship</url>
<url=showinfo:56758>Caldari Drake Battlecruiser</url>
<url=showinfo:56759>PKNS Golden Apple</url>
<url=showinfo:56760>Amarr Avatar Titan (copy)</url>
<url=showinfo:56761>Amarr Apocalypse Battleship</url>
<url=showinfo:56762>Amarr Prophecy Battlecruiser</url>
<url=showinfo:56763>Amarr Maller Cruiser</url>
<url=showinfo:56764>Gallente Erebus Titan</url>
<url=showinfo:56765>Gallente Megathron Battleship</url>
<url=showinfo:56766>Gallente Brutix Battlecruiser</url>
<url=showinfo:56767>Gallente Vexor Cruiser</url>
<url=showinfo:56768>Minmatar Ragnarok Titan</url>
<url=showinfo:56769>Minmatar Tempest Battleship</url>
<url=showinfo:56770>Minmatar Hurricane Battlecruiser</url>
<url=showinfo:56771>Minmatar Rupture Cruiser</url>
<url=showinfo:56772>Jita 4-4 Item Trader</url>
<url=showinfo:56799>Guristas Battlecruiser 4-4</url>
<url=showinfo:56800>Guristas Cruiser 4-4</url>
<url=showinfo:56801>Guristas Destroyer</url>
<url=showinfo:56802>Guristas Frigate</url>
<url=showinfo:56803>Guristas Frigate</url>
<url=showinfo:56804>Minmatar Lif Force Auxiliary</url>
<url=showinfo:56805>Minmatar Naglfar Dreadnought</url>
<url=showinfo:56806>Minmatar Fenrir Freighter</url>
<url=showinfo:56807>Minmatar Typhoon Battleship</url>
<url=showinfo:56808>Minmatar Maelstrom Battleship</url>
<url=showinfo:56809>Gallente Dominix Battleship</url>
<url=showinfo:56810>Gallente Hyperion Battleship</url>
<url=showinfo:56811>Gallente Ninazu Force Auxiliary</url>
<url=showinfo:56812>Gallente Moros Dreadnought</url>
<url=showinfo:56813>Gallente Obelisk Freighter</url>
<url=showinfo:56814>Amarr Apostle Force Auxiliary</url>
<url=showinfo:56815>Amarr Revelation Dreadnought</url>
<url=showinfo:56816>Amarr Providence Freighter</url>
<url=showinfo:56817>Amarr Armageddon Battleship</url>
<url=showinfo:56818>Amarr Abaddon Battleship</url>
<url=showinfo:56824>4-4 Expansion Parade (PKN Interstellar) Beacon</url>
<url=showinfo:56825>4-4 Expansion Parade (Quafe) Beacon</url>
<url=showinfo:56826>Minmatar Parade Beacon</url>
<url=showinfo:56827>Amarr Parade Beacon</url>
<url=showinfo:56828>TES Bountiful Blessings</url>
<url=showinfo:56829>QCS Heat of the Moment</url>
<url=showinfo:56830>Caldari Leviathan Titan</url>
<url=showinfo:56831>LGS Kolvil's Dream</url>
<url=showinfo:56832>Nanoheuristic Clone Mapper Blueprint</url>
<url=showinfo:56836>Jita 4-4 Men Jacket</url>
<url=showinfo:56837>Jita 4-4 Female Jacket</url>
<url=showinfo:56838>Corp Bottoms Male Jita</url>
<url=showinfo:56839>Corp Bottoms Female Jita</url>
<url=showinfo:56840>PantsEngM01_jita</url>
<url=showinfo:56841>PantsEngF01_Jita</url>
<url=showinfo:56842>ShoesEngM01_jita</url>
<url=showinfo:56843>ShoesEngF01_Jita</url>
<url=showinfo:56844>Women's Jita 4-4 Crew Shoes</url>
<url=showinfo:56845>Women's Jita 4-4 Crew Top</url>
<url=showinfo:56846>Women's Jita 4-4 Crew Pants</url>
<url=showinfo:56847>Men's Jita 4-4 Crew Shoes</url>
<url=showinfo:56848>Men's Jita 4-4 Crew Top</url>
<url=showinfo:56849>Men's Jita 4-4 Crew Pants</url>
<url=showinfo:56850>Men's Jita 4-4 Executive Pants</url>
<url=showinfo:56851>Men's Jita 4-4 Executive Jacket</url>
<url=showinfo:56852>Women's Jita 4-4 Executive Jacket</url>
<url=showinfo:56853>Women's Jita 4-4 Executive Pants</url>
<url=showinfo:56854>56854_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V33_Japan.png</url>
<url=showinfo:56855>56855_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V34_Japan.png</url>
<url=showinfo:56856>56856_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_Japan.png</url>
<url=showinfo:56857>56857_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Japan.png</url>
<url=showinfo:56858>4-4 Expansion Parade (Leisure Group) Beacon</url>
<url=showinfo:56859>4-4 Expansion Parade (Tash-Murkon) Beacon</url>
<url=showinfo:56860>Forward 4-4 Celebration Crate</url>
<url=showinfo:56861>Griffin Forward 4-4 SKIN</url>
<url=showinfo:56862>Heron Forward 4-4 SKIN</url>
<url=showinfo:56863>Moa Forward 4-4 SKIN</url>
<url=showinfo:56864>Raven Forward 4-4 SKIN</url>
<url=showinfo:56865>Scorpion Forward 4-4 SKIN</url>
<url=showinfo:56866>Tayra Forward 4-4 SKIN</url>
<url=showinfo:56867>Kestrel Forward 4-4 SKIN</url>
Icon TypeID & Name Description Group Attributes
55914 - Encounter Surveillance System No Description Encounter Surveillance System
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typeNameID: 567934
basePrice: 0.0
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isisGroupID: 4
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published: True
Mass: 100000.0
groupID: 4079
portionSize: 1
Warp Scramble Strength: 100.0
55930 - CONCORD 100K Bounty Reimbursement Digital Record This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 100,000 ISK. Bounty Reimbursement Tags
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basePrice: 100000.0
marketGroupID: 1846 (Bounty Reimbursement Tags)
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published: True
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55931 - CONCORD 10K Bounty Reimbursement Digital Record This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10,000 ISK. Bounty Reimbursement Tags
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typeID: 55931
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isDynamicType: False
raceID: 1
typeNameID: 568437
Volume: 0.01
iconID: 21095
basePrice: 10000.0
marketGroupID: 1846 (Bounty Reimbursement Tags)
metaGroupID: 1
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radius: 1.0
published: True
Mass: 0.1
groupID: 1248
portionSize: 1
55932 - CONCORD 10M Bounty Reimbursement Digital Record This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 10 million ISK. Bounty Reimbursement Tags
Click to toggle showing the 17 attributes. descriptionID: 568440
typeID: 55932
Capacity: 0.0
isDynamicType: False
raceID: 2
typeNameID: 568439
Volume: 0.01
iconID: 21095
basePrice: 10000000.0
marketGroupID: 1846 (Bounty Reimbursement Tags)
metaGroupID: 1
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radius: 1.0
published: True
Mass: 0.1
groupID: 1248
portionSize: 1
55933 - CONCORD 1M Bounty Reimbursement Digital Record This tag can be sold at a CONCORD, DED or Secure Commerce Commission station. It is worth 1 million ISK. Bounty Reimbursement Tags
Click to toggle showing the 17 attributes. descriptionID: 568442
typeID: 55933
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isDynamicType: False
raceID: 2
typeNameID: 568441
Volume: 0.01
iconID: 21095
basePrice: 1000000.0
marketGroupID: 1846 (Bounty Reimbursement Tags)
metaGroupID: 1
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radius: 1.0
published: True
Mass: 0.1
groupID: 1248
portionSize: 1
55934 - Invisible Cloud - Disallow Cloaking - ESS Lobby No Description Non-Interactable Object
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graphicID: 10026
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isDynamicType: False
raceID: 1
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56569 - QA Tactical Capsuleer Recloner The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.

The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system.

While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship.
Clone Vat Bay
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typeID: 56569
graphicID: 24891
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 572101
Volume: 4000.0
iconID: 24547
basePrice: 59832880.0
marketGroupID: 1642 (Clone Vat Bays)
metaGroupID: 1
radius: 1.0
published: False
Mass: 0.0
Tech Level: 1.0
groupID: 815
portionSize: 1
Consumption Quantity: 1.0
Consumption Type: 3779.0
Structure Hitpoints: 99999.0
disallowEarlyDeactivation: 1.0
canCloak: 0.0
CPU usage: 10.0
Disallow Docking: 1.0
siegeModeWarpStatus: 100.0
requiredSkill1Level: 1.0
Primary Skill required: 9955.0
Activation time / duration: 60000.0
Meta Level: 0.0
maxGroupActive: 1.0
Disallow Activation In Warp: 1.0
Powergrid Usage: 10.0
56704 - Invisible Cloud - Disallow Cloaking - ESS Main Room No Description Non-Interactable Object
Click to toggle showing the 14 attributes. typeID: 56704
graphicID: 10026
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isDynamicType: False
raceID: 1
typeNameID: 571167
basePrice: 0.0
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radius: 75000.0
published: False
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groupID: 1975
portionSize: 1
56733 - Nanoheuristic Clone Mapper The Nanoheuristic Clone Mapper is an augmentation that acts as a hub for specialized nanites that flood every part of a capsuleer's clone body. Through electro-molecular communication with the NCM hub augmentation, the nanites provide a real-time nanoscale map of the capsuleer's body.

When a capsuleer's pod is breached, the Nanoheuristic Clone Mapper is able to instantly take a snapshot of the clone state and burst transmits it to an active Tactical Capsuleer Recloner in the local system. If the clone mapper finds an active recloner locally, the capsule's Transneural Echo Burning Scanner data is also redirected to the recloner.

The supply of nanites available for mapping and maintaining electro-molecular communication via the capsuleer's artificial nervous and endocrine systems is limited, and after a certain period of time an NCM augmentation will become non-functional and need to be replaced.
Booster
Click to toggle showing the 19 attributes. descriptionID: 571261
typeID: 56733
Capacity: 0.0
isDynamicType: False
typeNameID: 571260
iconID: 10144
basePrice: 0.0
marketGroupID: 977 (Booster)
Volume: 1.0
radius: 1.0
published: True
Mass: 0.0
groupID: 303
portionSize: 1
Booster Duration: 21600000.0
Booster Slot: 65.0
Non-Destructible: 1.0
Primary Skill required: 3402.0
requiredSkill1Level: 1.0
56734 - Tactical Capsuleer Recloner Blueprint No Description Gang Coordinator Blueprint
Click to toggle showing the 15 attributes. typeID: 56734
Capacity: 0.0
typeNameID: 571262
iconID: 34
basePrice: 550328800.0
metaGroupID: 1
marketGroupID: 799 (Fleet Assistance Modules)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1
groupID: 532
portionSize: 1
industryBlueprintRank: 180.0
56735 - Tactical Capsuleer Recloner The Tactical Capsuleer Recloner allows pilots of capsules destroyed in the local system to reclone at a supercarrier equipped with an active recloner. To overcome the limitations of standard capsuleer cloning, particularly the need to pre-install compatible clone blanks at a cloning location, the system relies on capsuleers using a special augmentation: the Nanoheuristic Clone Mapper.

The Tactical Capsuleer Recloner uses rapid nanosculpting technology to tailor default clone blanks to individual capsuleers using data received from the Nanoheuristic Clone Mapper augmentation. Capsuleers with clone mappers installed are therefore able to reclone at an active Tactical Capsuleer Recloner in the local system.

While the recloning bay is the heart of the TCR facility, it also contains industrial nanofabs capable of flash-fabricating capsules, together with launch tubes that will rapidly deliver the recloned capsuleer to their new ship.
Clone Vat Bay
Click to toggle showing the 34 attributes. descriptionID: 571264
typeID: 56735
graphicID: 24891
Capacity: 0.0
metaLevel: 0
isDynamicType: False
typeNameID: 571263
Volume: 4000.0
iconID: 24547
basePrice: 59832880.0
marketGroupID: 1642 (Clone Vat Bays)
metaGroupID: 1
radius: 1.0
published: True
Mass: 0.0
Tech Level: 1.0
groupID: 815
portionSize: 1
Consumption Quantity: 10.0
Max Modules Of This Group Allowed: 1.0
Structure Hitpoints: 99999.0
disallowEarlyDeactivation: 1.0
canCloak: 0.0
CPU usage: 100.0
Can be fitted to: 659.0
siegeModeWarpStatus: 100.0
requiredSkill1Level: 1.0
Primary Skill required: 24606.0
Activation time / duration: 60000.0
Meta Level: 0.0
Disallow Docking: 1.0
maxGroupActive: 1.0
Disallow Activation In Warp: 1.0
Powergrid Usage: 105000.0
56745 - Forever 4-4 Firework PKN Interstellar's determination to celebrate the success of its major project to expand the Jita 4-4 station has left no detail overlooked, with its public relations specialists commissioning a space pyrotechnic design for the occasion. The "Forever 4-4 Firework" is designed to be shot from Festival Launchers and is intended to signify the enduring future place of Jita 4-4 as the center of New Eden's trade networks. Festival Charges
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typeID: 56745
graphicID: 21440
Capacity: 0.0
isDynamicType: False
typeNameID: 571555
Volume: 0.1
iconID: 20973
basePrice: 0.0
marketGroupID: 1663 (Special Edition Festival Assets)
metaGroupID: 19
radius: 1.0
published: True
Mass: 100.0
Tech Level: 1.0
groupID: 500
portionSize: 100
Base Shield Damage: 0.0
Maximum Velocity: 1000.0
Inertia Modifier: 3000.0
Structure Hitpoints: 10.0
detonationRange: 35.0
structureUniformity: 1.0
missileNeverDoesDamage: 1.0
rate of fire bonus: 1.0
Used with (Launcher Group): 56.0
aimedLaunch: 1.0
armorPiercingChance: 1.0
Maximum Flight Time: 100000.0
Base Armor Damage: 0.0
56750 - Forever 4-4 Firework Crate This crate contains Forever 4-4 fireworks. Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 572199
typeID: 56750
Capacity: 0.0
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groupID: 1194
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56752 - Caldari Minokawa Force Auxiliary "The Amarr have decided that there's something to learn from the capsuleers when it comes to capital ships. I can't say as I disagree. I've been trying to tell the Navy this for years." - remarks by Ishukone CEO Mens Reppola on the occasion of the Amarr-Caldari Capital Warfare Summit, YC118.01.15

A well established and close co-operation between Amarr and Caldari capital warfare tacticians and naval architects all but guaranteed that the Amarr would share their conclusions on the need to alter capital warfare doctrines and accommodate such changes with updated designs and new ship concepts.

The infusion of Amarr thinking on the subject of capital ship warfare served to break a long-standing impasse between doctrinal factions in the Caldari Navy's strategic command. The wisdom of learning from the example of the most experienced capital warfare pilots in New Eden was accepted and the Minokawa-class Force Auxiliary was the eventual result. (copy)
Large Collidable Object
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56753 - Caldari Phoenix Dreadnought In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there. While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force. (copy) Large Collidable Object
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56754 - Caldari Charon Freighter As the makers of the Charon, the Caldari State are generally credited with pioneering the freighter class. Recognizing the need for a massive transport vehicle as deep space installations constantly increase in number, they set about making the ultimate in efficient mass transport - and were soon followed by the other empires. Regardless, the Charon still stands out as the benchmark by which the other freighters were measured. Its massive size and titanic cargo hold are rivalled by none. (copy) Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571601
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56755 - Caldari Rokh Battleship Having long suffered the lack of an adequate hybrid platform, the Caldari State's capsule pilots found themselves rejoicing as the Rokh's design specs were released. A fleet vessel if ever there was one, this far-reaching and durable beast is expected to see a great deal of service on battlefields near and far. (copy) Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571603
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56756 - Caldari Scorpion Battleship The first Scorpion-class battleship was launched only a couple of years ago, and those that have been built are considered to be prototypes. Little is known of its capabilities, but what has been garnered suggests that the Scorpion is crammed to the brink with sophisticated hi-tech equipment that few can match. (copy) Large Collidable Object
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56757 - Caldari Raven Battleship The Raven is the powerhouse of the Caldari Navy. With its myriad launcher slots and powerful shields, few ships can rival it in strength or majesty. (copy) Large Collidable Object
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56758 - Caldari Drake Battlecruiser Of the meticulous craftsmanship the Caldari are renowned for, the Drake was born. It was found beneath such a ship to rely on anything other than the time-honored combat tradition of missile fire, while the inclusion of sufficient CPU capabilities for decent electronic warfare goes without saying. (copy) Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571610
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56759 - PKNS Golden Apple PKN Interstellar's parade flagship is the PKNS Golden Apple, named in reference to old Caldari legends of plucking riches in the form of a magical golden apple from deep in the forests of Caldari Prime. This is apt given the founding group formed by an alliance of CBD, Lai Dai and NOH has the full name of "Pikotsaunen Kaatso Nuijaa", or "Dark Forest Business Club". Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571784
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graphicID: 2930
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56760 - Amarr Avatar Titan (copy) Casting his sight on his realm, the Lord witnessed The cascade of evil, the torrents of war. Burning with wrath, He stepped down from the Heavens To judge the unworthy, To redeem the pure. -The Scriptures, Revelation Verses 2:12 (copy) Large Collidable Object
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56761 - Amarr Apocalypse Battleship In days past, only those in high favor with the Emperor could hope to earn the reward of commanding one of the majestic and powerful Apocalypse class battleships. In latter years, even though now in full market circulation, these golden, metallic monstrosities are still feared and respected as enduring symbols of Amarrian might. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571792
typeID: 56761
graphicID: 296
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radius: 400.0
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Structure Hitpoints: 100000000.0
56762 - Amarr Prophecy Battlecruiser The Prophecy is built on an ancient Amarrian warship design dating back to the earliest days of starship combat. Originally intended as a full-fledged battleship, it was determined after mixed fleet engagements with early prototypes that the Prophecy would be more effective as a slightly smaller, more mobile form of artillery support. Large Collidable Object
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typeID: 56762
graphicID: 2385
Capacity: 0.0
isDynamicType: False
raceID: 4
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basePrice: 0.0
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radius: 173.0
published: False
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groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
56763 - Amarr Maller Cruiser Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches. Large Collidable Object
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graphicID: 57
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56764 - Gallente Erebus Titan From the formless void's gaping maw, there springs an entity. Not an entity such as any you can conceive of, nor I; an entity more primordial than the elements themselves, yet constantly coming into existence even as it is destroyed. It is the Child of Chaos, the Pathway to the Next. The darkness shall swallow the land, and in its wake there will follow a storm, as the appetite of nothing expands over the world. From the formless void's gaping maw, there springs an entity. Dr. Damella Macaper The Seven Events of the Apocalypse Large Collidable Object
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56765 - Gallente Megathron Battleship The Megathron has established itself as one of the most feared and respected battleships around. Since its first appearance almost two decades ago it has seen considerable service in the troublesome regions on the outskirts of the Federation, helping to expand and defend Gallentean influence there. Large Collidable Object
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56766 - Gallente Brutix Battlecruiser One of the most ferocious war vessels to ever spring from Gallente starship design, the Brutix is a behemoth in every sense of the word. When this hard-hitting monster appears, the battlefield takes notice. Large Collidable Object
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56767 - Gallente Vexor Cruiser The Vexor is a strong combat ship that is also geared to operate in a variety of other roles. The Vexor is especially useful for surveying in potentially hostile sectors as it can stay on duty for a very long time before having to return to base. Furthermore, it is well capable of defending itself against even concentrated attacks. Large Collidable Object
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56768 - Minmatar Ragnarok Titan "The liberty of our people is solely our responsibility. Tempting as it is to foist this burden upon our well-wishers, we must never forget that the onus of our emancipation rests with us and us alone. For too long, our proud people have been subjugated to the whims of enslavers, forced to endure relentless suffering and humiliation at the hands of people whose motivations, masked though they may be by florid religious claptrap, remain as base and despicable as those of the playground bully. If ever there was a time to rise – if ever there was a time to join hands with our brothers – that time is now. At this exact junction in history we have within our grasp the means to loosen our tormentors' hold and win freedom for our kin. Opportunities are there to be taken. Brothers, we must rise." – Maleatu Shakor, Republic Parliament Head, speaking before the Tribal Council, November 27th, YC 107 Large Collidable Object
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56769 - Minmatar Tempest Battleship The Tempest is one of the Republic Fleet's key vessels; a versatile gunship proficient at long-range bombardment and capable of dishing out specialized types of damage with great effectiveness. A well-rounded squadron of Tempests has been proven time and time again to be an invaluable wild card in a fleet battle, one which opponents should ignore at their own peril. Large Collidable Object
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56770 - Minmatar Hurricane Battlecruiser The force with which this ship hits is more than sufficient to leave a trail of shattered enemies, floating around like so much lifeless debris. An adaptable vessel, it has enough turret hardpoints for a full-scale assault while remaining versatile enough to allow for plenty of missile fire, and has both sufficient speed to outrun its enemies and sufficient capacitor charge to outlast them. Large Collidable Object
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56771 - Minmatar Rupture Cruiser The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. Large Collidable Object
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56772 - Jita 4-4 Item Trader No Description Large Collidable Object
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56799 - Guristas Battlecruiser 4-4 No Description Irregular Battlecruiser
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Armor Kinetic Damage Resistance: 0.7
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Shield Thermal Damage Resistance: 0.6
entityBracketColour: 1.0
Turret Tracking: 0.023
Maximum Velocity: 1280.0
Signature Radius: 285.0
entityFactionLoss: 0.009
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gfxBoosterID: 395.0
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56800 - Guristas Cruiser 4-4 No Description Irregular Cruiser
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Shield recharge time: 1000000.0
Bounty: 881250.0
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behaviorECMDuration: 20000.0
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56801 - Guristas Destroyer No Description Irregular Destroyer
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Shield Capacity: 1100.0
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Armor EM Damage Resistance: 0.4
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entityBracketColour: 1.0
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Signature Radius: 89.0
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Accuracy falloff : 6250.0
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entitySecurityMaxGain: 5.0
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56802 - Guristas Frigate No Description Irregular Frigate
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Armor Explosive Damage Resistance: 0.5
Armor Kinetic Damage Resistance: 0.99
Armor Thermal Damage Resistance: 0.8
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56803 - Guristas Frigate No Description Irregular Frigate
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Shield recharge time: 2000000.0
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56804 - Minmatar Lif Force Auxiliary "I sometimes think it would have been a good thing if all the Brutor on the General Staff had been at Colelie back in '15. That might have made up for the whole farce." - remarks attributed to a Sebiestor naval architect on the occasion of Valklear General Khassan Triat's call for new siege capitals to be developed in testimony before the Tribal Council's Inquiry into Capital Ship Doctrines, YC118.02.07

The Republic Fleet were slow to follow the other naval powers along the new path of capital warfare inspired by capsuleer combat experience in the many wars of the Outer Regions of New Eden. In large part this was due to a flaring up of the old debate between the firepower- and maneuver-oriented generals of the Brutor dominated military circles and the logistics- and fighter-oriented Sebiestor fleet tactician and technologist circles.

After much chest-beating, and due in no small part to the intervention of Sanmatar Maleatu Shakor, the arguments of the Sebiestor won out and the Lif-class Force Auxiliary was commissioned over the objections of the Brutor military elite.
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56805 - Minmatar Naglfar Dreadnought The Naglfar is based on a Matari design believed to date back to the earliest annals of antiquity. While the exact evolution of memes informing its figure is unclear, the same distinctive vertical monolith form has shown up time and time again in the wind-scattered remnants of Matari legend. Boasting an impressive versatility in firepower options, the Naglfar is capable of holding its own against opponents of all sizes and shapes. While its defenses don't go to extremes as herculean as those of its counterparts, the uniformity of resilience - coupled with the sheer amount of devastation it can dish out - make this beast an invaluable addition to any fleet. Large Collidable Object
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56806 - Minmatar Fenrir Freighter Third in line to jump on the freighter bandwagon, the Republic decided early in the design process to focus on a balance between all ship systems. True to form, their creation is comparatively lightweight - though lightweight is certainly not a term easily applicable to this giant. Large Collidable Object
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56807 - Minmatar Typhoon Battleship Much praised by its proponents and much maligned by its detractors, the Typhoon-class battleship has always been one of the most hotly debated spacefaring vessels around. Its distinguishing aspect - and the source of most of the controversy - is its sheer versatility, variously seen as either a lack of design focus or a deliberate freedom for pilot modification. Large Collidable Object
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56808 - Minmatar Maelstrom Battleship With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield. Large Collidable Object
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56809 - Gallente Dominix Battleship The Dominix is one of the old warhorses dating back to the Gallente-Caldari War. While no longer regarded as the king of the hill, it is by no means obsolete. Its formidable hulk and powerful drone arsenal means that anyone not in the largest and latest battleships will regret ever locking horns with it. Large Collidable Object
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56810 - Gallente Hyperion Battleship Recognizing the necessity for a blaster platform to round out their high-end arsenal, the Federation Navy brought in top-level talent to work on the Hyperion. The result: one of the most lethal and versatile gunboats ever to take to the dark skies. Large Collidable Object
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56811 - Gallente Ninazu Force Auxiliary "It is imperative that our Federation Navy capital ship fleets remain a match for any threat that may be posed by hostile entities or aggressive powers. To that end, let me assure the peoples of the Gallente Federation that I have issued the appropriate executive directives to our military and intelligence apparatus. Naturally these directives will be subject to democratic oversight in the best traditions of our Federation." - Gallente President Jacus Roden, Address to the Peoples of the Federation, YC118.01.21

Military experts within the Gallente Federation were not slow in recognizing the significance of the agreements made between the Empire and State at the Amarr-Caldari Capital Warfare Summit of January YC118. The military-industrial complex of the Federation was more than equal to the task of implementing the necessary changes to existing designs in line with the concepts inspired by capsuleer capital warfare practice.

The Federal Intelligence Office additionally recommended that the Gallente build a Force Auxiliary capital of their own to maintain parity with the Amarr-Caldari alliance. The resulting crash development program created the Ninazu-class Force Auxiliary.
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56812 - Gallente Moros Dreadnought Of all the dreadnoughts currently in existence, the versatile Moros possesses perhaps the greatest capacity to fend off smaller hostiles by itself while concentrating on its primary capital target. By virtue of its protean array of point defense capabilities - including a drone bay capable of fielding vast amounts of drones to safeguard the behemoth - the Moros is single-handedly capable of turning the tide in a fleet battle. Large Collidable Object
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56813 - Gallente Obelisk Freighter The Obelisk was designed by the Federation in response to the Caldari State's Charon freighter. Possessing similar characteristics but placing a greater emphasis on resilience, this massive juggernaut represents the latest, and arguably finest, step in Gallente transport technology. Large Collidable Object
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56814 - Amarr Apostle Force Auxiliary "Her Imperial Majesty's life will stand eternal as an example for all who live truly and rightly within the embrace of Holy Amarr. The martyrdom of Empress Jamyl I was inflicted with base treachery but its lasting effect will be the inspiration of a thousand generations down the ages." - excerpt from the Funeral Oration on the Passing of Empress Jamyl I by High Chaplain Kalefa Sufrin an-Kador, YC117.09.20 Following the assassination by a Drifter strikeforce of Empress Jamyl I while she was aboard an Avatar-class Titan in late August YC117, there was a period of soul-searching and close scrutiny of capital ship doctrines by the Imperial Navy's staff officers. It was soon realized that lack of experience in capital ship warfare had left fleet doctrines lagging behind the tactics of capsuleers fighting in the Outer Regions. From this realization was born the concept of the Force Auxiliary capital ship, a vessel dedicated to ensuring the survival of more combat- and command-oriented capital ships such as Carriers and Titans. The Apostle-class Force Auxiliary was commissioned in memory of Empress Jamyl I and is richly decorated in token of this dedication. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 571968
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56815 - Amarr Revelation Dreadnought The Revelation represents the pinnacle of Amarrian military technology. Maintaining their proud tradition of producing the strongest armor plating to be found anywhere, the Empire's engineers outdid themselves in creating what is arguably the most resilient dreadnought in existence. Added to that, the Revelation's ability to fire capital beams makes its position on the battlefield a unique one. When extended sieges are the order of the day, this is the ship you call in. Large Collidable Object
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56816 - Amarr Providence Freighter Even though characteristically last in the race to create a working prototype of new technology, the Empire's engineers spared no effort in bringing the Providence into the world. While the massive potential for profit from the capsuleer market is said to have been what eventually made the stolid Empire decide to involve themselves in the freighter business, their brainchild is by no means the runt of the litter; the Providence is one of the sturdiest freighters out there. Large Collidable Object
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groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
56817 - Amarr Armageddon Battleship An Amarr Armageddon vessel. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 571974
typeID: 56817
graphicID: 297
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 571973
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 226
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56818 - Amarr Abaddon Battleship The Abaddon class ship is a celestial tool of destruction. It is designed to enter combat from the outset, targeting enemies at range and firing salvo after salvo at them, and to remain intact on the battlefield until every heretic in sight has been torn to shreds. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 571976
typeID: 56818
graphicID: 3132
Capacity: 0.0
isDynamicType: False
raceID: 4
typeNameID: 571975
basePrice: 0.0
Volume: 0.0
radius: 400.0
published: False
Mass: 0.0
groupID: 226
portionSize: 1
Structure Hitpoints: 100000000.0
56824 - 4-4 Expansion Parade (PKN Interstellar) Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 572018
typeID: 56824
graphicID: 1211
Capacity: 0.0
typeNameID: 572017
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
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groupID: 310
portionSize: 1
Untargetable: 1.0
56825 - 4-4 Expansion Parade (Quafe) Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 572020
typeID: 56825
graphicID: 1211
Capacity: 0.0
typeNameID: 572019
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 310
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Untargetable: 1.0
56826 - Minmatar Parade Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 572070
typeID: 56826
graphicID: 1211
Capacity: 0.0
typeNameID: 572069
basePrice: 0.0
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radius: 1.0
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groupID: 310
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56827 - Amarr Parade Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 572072
typeID: 56827
graphicID: 1211
Capacity: 0.0
typeNameID: 572071
basePrice: 0.0
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radius: 1.0
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56828 - TES Bountiful Blessings The Tash-Murkon Family is a major Amarr participant in the PKN Interstellar consortium directly, and through the Tash-Murkon Investment Bank and its major shareholding in the Nurtura corporation. The TES Bountiful Blessings is the parade flagship for the Tash-Murkon Family celebration but is actually a support ship of the Nurtura corporation's extensive logistics fleet, participating at the direct order of Lord Tunir Tash-Murkon. Large Collidable Object
Click to toggle showing the 14 attributes. descriptionID: 572084
typeID: 56828
graphicID: 2910
Capacity: 0.0
isDynamicType: False
raceID: 4
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radius: 1.0
published: False
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56829 - QCS Heat of the Moment Quafe Company is a valued and vital contributor to the success of PKN Interstellar's massive effort to expand Jita 4-4 and further entrench its position as the trading capital of New Eden. As the only Gallente megacorporation with full corporate status in the Caldari State, and with major presence in both the Amarr Empire and Minmatar Republic, Quafe is the ideal partner for the PKN consortium. The QCS Heat of the Moment is participating in the Jita 4-4 expansion celebrations as Quafe's parade flagship, an extension of the vessel's standard role as a roving diplomatic venue. Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 572086
typeID: 56829
graphicID: 2942
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isDynamicType: False
raceID: 1
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56830 - Caldari Leviathan Titan Citizens of the State, rejoice! Today, a great milestone has been achieved by our glorious leaders. A stepping stone in the grand story of our empire has been traversed. Our individual fears may be quietened; the safety of our great nation has been secured. Today, unyielding, we have walked the way of the warrior. In our hands have our fates been molded. On the Leviathan's back will our civilization be carried home and the taint of the Enemy purged from our souls. Rejoice, citizens! Victory is at hand. -Caldari State Information Bureau Pamphlet, 23248 AD Large Collidable Object
Click to toggle showing the 15 attributes. descriptionID: 572088
typeID: 56830
graphicID: 2930
Capacity: 0.0
isDynamicType: False
raceID: 1
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basePrice: 0.0
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radius: 9000.0
published: False
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56831 - LGS Kolvil's Dream The Leisure Group is one of the most prominent Minmatar corporations taking part in the renovation and expansion of Jita 4-4, with its extensive links in the entertainment and gaming world of great use to the PKN Interstellar consortium. The LGS Kolvil's Dream is the parade flagship for the Leisure Group's participation in the Jita 4-4 expansion celebrations, taking its name from major Leisure Group shareholder Kolvil Eifyr. Large Collidable Object
Click to toggle showing the 16 attributes. descriptionID: 572090
typeID: 56831
graphicID: 2906
Capacity: 0.0
isDynamicType: False
raceID: 1
typeNameID: 572089
basePrice: 0.0
Volume: 0.0
isisGroupID: 4
radius: 8900.0
published: False
Mass: 0.0
groupID: 226
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Structure Hitpoints: 100000000.0
56832 - Nanoheuristic Clone Mapper Blueprint No Description Booster Blueprints
Click to toggle showing the 14 attributes. typeID: 56832
Capacity: 0.0
typeNameID: 572116
iconID: 10144
basePrice: 0.0
metaGroupID: 1
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radius: 1.0
published: False
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Tech Level: 1
groupID: 718
portionSize: 1
industryBlueprintRank: 1.0
56836 - Jita 4-4 Men Jacket No Description Outer typeID: 56836
Capacity: 0.0
typeNameID: 572164
published: False
Volume: 0.1
radius: 1.0
basePrice: 0.0
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groupID: 1088
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56837 - Jita 4-4 Female Jacket No Description Outer typeID: 56837
Capacity: 0.0
typeNameID: 572165
published: False
Volume: 0.1
radius: 1.0
basePrice: 0.0
Mass: 0.5
groupID: 1088
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56838 - Corp Bottoms Male Jita No Description Bottoms typeID: 56838
Capacity: 0.0
typeNameID: 572167
published: False
Volume: 0.1
radius: 1.0
basePrice: 0.0
Mass: 0.5
groupID: 1090
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56839 - Corp Bottoms Female Jita No Description Bottoms typeID: 56839
Capacity: 0.0
typeNameID: 572169
published: False
Volume: 0.1
radius: 1.0
basePrice: 0.0
Mass: 0.5
groupID: 1090
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56840 - PantsEngM01_jita No Description Bottoms typeID: 56840
Capacity: 0.0
typeNameID: 572170
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1090
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56841 - PantsEngF01_Jita No Description Bottoms typeID: 56841
Capacity: 0.0
typeNameID: 572171
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1090
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56842 - ShoesEngM01_jita No Description Footwear typeID: 56842
Capacity: 0.0
typeNameID: 572172
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
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groupID: 1091
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56843 - ShoesEngF01_Jita No Description Footwear typeID: 56843
Capacity: 0.0
typeNameID: 572173
published: False
Volume: 0.0
radius: 1.0
basePrice: 0.0
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groupID: 1091
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56844 - Women's Jita 4-4 Crew Shoes A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Footwear
Click to toggle showing the 13 attributes. descriptionID: 572209
typeID: 56844
Capacity: 0.0
typeNameID: 572174
iconID: 24548
basePrice: 0.0
marketGroupID: 1404 (Footwear)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1091
portionSize: 1
56845 - Women's Jita 4-4 Crew Top A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Tops
Click to toggle showing the 13 attributes. descriptionID: 572205
typeID: 56845
Capacity: 0.0
typeNameID: 572175
iconID: 24549
basePrice: 0.0
marketGroupID: 1406 (Tops)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1089
portionSize: 1
56846 - Women's Jita 4-4 Crew Pants A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Bottoms
Click to toggle showing the 13 attributes. descriptionID: 572207
typeID: 56846
Capacity: 0.0
typeNameID: 572176
iconID: 24550
basePrice: 0.0
marketGroupID: 1403 (Bottoms)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1090
portionSize: 1
56847 - Men's Jita 4-4 Crew Shoes A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Footwear
Click to toggle showing the 13 attributes. descriptionID: 572208
typeID: 56847
Capacity: 0.0
typeNameID: 572177
iconID: 24551
basePrice: 0.0
marketGroupID: 1400 (Footwear)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1091
portionSize: 1
56848 - Men's Jita 4-4 Crew Top A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Tops
Click to toggle showing the 13 attributes. descriptionID: 572204
typeID: 56848
Capacity: 0.0
typeNameID: 572178
iconID: 24552
basePrice: 0.0
marketGroupID: 1398 (Tops)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1089
portionSize: 1
56849 - Men's Jita 4-4 Crew Pants A vast number of workers make up the crew of a station as large and sprawling as Jita 4-4 and PKN Interstellar has been sure not to forget their vital contribution to the expansion project. To forge a common spirit of purpose and cohesion in the workplace, the teeming masses of Jita 4-4 workers have been issued with new crew uniforms including matching tops, pants and shoes. The durable yet distinctive workwear celebrates the contribution of the crew force of Jita 4-4 and is a mark of the prowess of the worker class of the most important station in New Eden. Bottoms
Click to toggle showing the 13 attributes. descriptionID: 572206
typeID: 56849
Capacity: 0.0
typeNameID: 572179
iconID: 24553
basePrice: 0.0
marketGroupID: 1401 (Bottoms)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1090
portionSize: 1
56850 - Men's Jita 4-4 Executive Pants The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. Bottoms
Click to toggle showing the 13 attributes. descriptionID: 572202
typeID: 56850
Capacity: 0.0
typeNameID: 572180
iconID: 24554
basePrice: 0.0
marketGroupID: 1401 (Bottoms)
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radius: 1.0
published: True
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groupID: 1090
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56851 - Men's Jita 4-4 Executive Jacket The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. Outer
Click to toggle showing the 13 attributes. descriptionID: 572200
typeID: 56851
Capacity: 0.0
typeNameID: 572181
iconID: 24555
basePrice: 0.0
marketGroupID: 1399 (Outerwear)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1088
portionSize: 1
56852 - Women's Jita 4-4 Executive Jacket The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. Outer
Click to toggle showing the 13 attributes. descriptionID: 572201
typeID: 56852
Capacity: 0.0
typeNameID: 572186
iconID: 24556
basePrice: 0.0
marketGroupID: 1405 (Outerwear)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1088
portionSize: 1
56853 - Women's Jita 4-4 Executive Pants The Jita 4-4 station's immense level of market activity means that it plays host to one of the largest concentrations of executives in New Eden. Not only does overseeing all aspects of such a complex and multifaceted operation require an army of dedicated corporate officials, but legions of executives from every corporation involved in space industrial activity are present. The PKN Interstellar consortium has made available an executive suit pattern that celebrates the Jita 4-4 expansion and marks the wearer as a member of Jita 4-4's corporate class. Bottoms
Click to toggle showing the 13 attributes. descriptionID: 572203
typeID: 56853
Capacity: 0.0
typeNameID: 572189
iconID: 24557
basePrice: 0.0
marketGroupID: 1403 (Bottoms)
Volume: 0.1
radius: 1.0
published: True
Mass: 0.5
groupID: 1090
portionSize: 1
56854 - 56854_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V33_Japan.png No Description Augmentations
Click to toggle showing the 11 attributes. typeID: 56854
Capacity: 0.0
typeNameID: 572192
iconID: 24558
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 1670
portionSize: 1
56855 - 56855_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V34_Japan.png No Description Augmentations
Click to toggle showing the 11 attributes. typeID: 56855
Capacity: 0.0
typeNameID: 572193
iconID: 24559
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 1670
portionSize: 1
56856 - 56856_Male_outer_ExplorationSuit_M01_Types_ExplorationSuit_M01_Japan.png No Description Outer
Click to toggle showing the 11 attributes. typeID: 56856
Capacity: 0.0
typeNameID: 572194
iconID: 24560
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 1088
portionSize: 1
56857 - 56857_Female_Outer_ExplorationSuit_F01_Types_ExplorationSuit_F01_Japan.png No Description Outer
Click to toggle showing the 11 attributes. typeID: 56857
Capacity: 0.0
typeNameID: 572195
iconID: 24561
basePrice: 0.0
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radius: 1.0
published: False
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groupID: 1088
portionSize: 1
56858 - 4-4 Expansion Parade (Leisure Group) Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 572226
typeID: 56858
graphicID: 1211
Capacity: 0.0
typeNameID: 572225
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
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groupID: 310
portionSize: 1
Untargetable: 1.0
56859 - 4-4 Expansion Parade (Tash-Murkon) Beacon Fitted with a power flash-battery, this beacon sends out signals throughout the entire solar system. Beacon
Click to toggle showing the 13 attributes. descriptionID: 572228
typeID: 56859
graphicID: 1211
Capacity: 0.0
typeNameID: 572227
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
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groupID: 310
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Untargetable: 1.0
56860 - Forward 4-4 Celebration Crate This crate contains one random SKIN license from the 'Forward 4-4' line and one random item of apparel designed to celebrate the Jita 4-4 expansion. Special Edition Commodities
Click to toggle showing the 12 attributes. descriptionID: 572232
typeID: 56860
Capacity: 0.0
typeNameID: 572231
iconID: 21742
basePrice: 0.0
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radius: 1.0
published: True
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groupID: 1194
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56861 - Griffin Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572235
typeID: 56861
Capacity: 0.0
raceID: 1
typeNameID: 572234
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Griffin Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572233
skin_visibleSerenity: False
skin_skinID: 9551
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [584]
skin_licenseTypeID: 56861
Extra Skin Attributes:
Applies to: Griffin
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56862 - Heron Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572238
typeID: 56862
Capacity: 0.0
raceID: 1
typeNameID: 572237
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Heron Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572236
skin_visibleSerenity: False
skin_skinID: 9552
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [605]
skin_licenseTypeID: 56862
Extra Skin Attributes:
Applies to: Heron
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56863 - Moa Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572241
typeID: 56863
Capacity: 0.0
raceID: 1
typeNameID: 572240
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Moa Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572239
skin_visibleSerenity: False
skin_skinID: 9553
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [623]
skin_licenseTypeID: 56863
Extra Skin Attributes:
Applies to: Moa
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56864 - Raven Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572244
typeID: 56864
Capacity: 0.0
raceID: 1
typeNameID: 572243
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Raven Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572242
skin_visibleSerenity: False
skin_skinID: 9554
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [638]
skin_licenseTypeID: 56864
Extra Skin Attributes:
Applies to: Raven
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56865 - Scorpion Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572247
typeID: 56865
Capacity: 0.0
raceID: 1
typeNameID: 572246
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Scorpion Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572245
skin_visibleSerenity: False
skin_skinID: 9555
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [640]
skin_licenseTypeID: 56865
Extra Skin Attributes:
Applies to: Scorpion
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56866 - Tayra Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572250
typeID: 56866
Capacity: 0.0
raceID: 1
typeNameID: 572249
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Tayra Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572248
skin_visibleSerenity: False
skin_skinID: 9556
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [649]
skin_licenseTypeID: 56866
Extra Skin Attributes:
Applies to: Tayra
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
56867 - Kestrel Forward 4-4 SKIN PKN Interstellar's public relations team have included entries into the popular ship nanocoating market in their range of celebratory offerings to mark the Jita 4-4 expansion project. The "Forward 4-4" nanocoating is designed to highlight the vital place of Jita 4-4 at the center of New Eden markets, and its important role in driving forward space industry, trade and capsuleer endeavors of all kinds. Permanent SKIN
Click to toggle showing the 23 attributes. descriptionID: 572253
typeID: 56867
Capacity: 0.0
raceID: 1
typeNameID: 572252
basePrice: 0.0
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Kestrel Forward 4-4
skin_skinMaterialID: 345
skin_isSingleUse: False
skin_skinDescription: 572251
skin_visibleSerenity: False
skin_skinID: 9557
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: -1
skin_types: [602]
skin_licenseTypeID: 56867
Extra Skin Attributes:
Applies to: Kestrel
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
Removed Items (1 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group
56798 - Apocalypse Blood Raiders SKIN No Description Permanent SKIN

Blueprints (2 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
56734 - Tactical Capsuleer Recloner Blueprint No blueprint entry found. BP Price: 550,328,800 ISK
Build Time: 15:00:00
Copy:43200 ME:18900 TE:18900 Limit:3x
Materials:
215x Neocoms
250x Camera Drones
3150x Biomass
3960x Zydrine
5375x Megacyte
14360x Nocxium
78698x Isogen
314889x Mexallon
912700x Pyerite
3143618x Tritanium
Skills:
Industry I
Outcome:
1x Tactical Capsuleer Recloner (56735)
BP Price: 550,328,800 ISK
Build Time: 15:00:00
Copy:43200 ME:18900 TE:18900 Limit:3x
Materials:
215x 2354
250x 2345
3150x 3779
3960x 39
5375x 40
14360x 38
78698x 37
314889x 36
912700x 35
3143618x 34
Skills:
3380 I
Outcome:
1x 56735
56832 - Nanoheuristic Clone Mapper Blueprint No blueprint entry found. BP Price: 0 ISK
Build Time: 0:50:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
5x Synthetic Synapses
5x Gel-Matrix Biopaste
25x Nanites
Skills:
Industry I
Outcome:
1x Nanoheuristic Clone Mapper (56733)
BP Price: 0 ISK
Build Time: 0:50:00
Copy:240 ME:105 TE:105 Limit:600x
Materials:
5x 2346
5x 2348
25x 2463
Skills:
3380 I
Outcome:
1x 56733
Reprocessing (3 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
56569 - QA Tactical Capsuleer Recloner (Clone Vat Bay) No reprocessing data found. 4143618x Tritanium
1012707x Pyerite
334889x Mexallon
58698x Isogen
17342x Nocxium
4934x Zydrine
4378x Megacyte
4143618x 34
1012707x 35
334889x 36
58698x 37
17342x 38
4934x 39
4378x 40
56733 - Nanoheuristic Clone Mapper (Booster) No reprocessing data found. 5x Synthetic Synapses
5x Gel-Matrix Biopaste
25x Nanites
5x 2346
5x 2348
25x 2463
56735 - Tactical Capsuleer Recloner (Clone Vat Bay) No reprocessing data found. 3143618x Tritanium
912700x Pyerite
314889x Mexallon
78698x Isogen
14360x Nocxium
3960x Zydrine
5375x Megacyte
250x Camera Drones
215x Neocoms
3150x Biomass
3143618x 34
912700x 35
314889x 36
78698x 37
14360x 38
3960x 39
5375x 40
250x 2345
215x 2354
3150x 3779

Traits (2 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
23917 - Wyvern
(Supercarrier)
Caldari Carrier bonuses (per skill level):
  • 5% bonus to Fighter damage
  • 4% bonus to all shield resistances
  • 5+ bonus to ship warp core strength
  • 5% reduction in ECM Jammer Burst Projector cycle time
  • 2% bonus to Shield Command and Information Command burst strength and duration


Role Bonus:
  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use two Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light and Heavy Fighters
  • Can lock at extended ranges
  • 200% bonus to Armor Plates and Shield Extenders
  • 50% bonus to Remote Sensor Dampener resistance
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Caldari Carrier bonuses (per skill level):
  • 7.5% bonus to Fighter damage
  • 4% bonus to all shield resistances
  • 5+ bonus to ship warp core strength
  • 5% reduction in ECM Jammer Burst Projector cycle time
  • 2% bonus to Shield Command and Information Command burst strength and duration


Role Bonus:
  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use two Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light and Heavy Fighters
  • Can lock at extended ranges
  • 200% bonus to Armor Plates and Shield Extenders
  • 50% bonus to Remote Sensor Dampener resistance
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Caldari Carrier bonuses (per skill level):
7.5% bonus to <a href=showinfo:23069>Fighter</a> damage
4% bonus to all shield resistances
5+ bonus to ship warp core strength
5% reduction in <a href=showinfo:27678>ECM Jammer Burst Projector</a> cycle time
2% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration

Role Bonus:
Can fit <a href=showinfo:41411>Networked Sensor Array</a>
Can fit <a href=showinfo:27911>Burst Projectors</a>
Can use two <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:32339>Heavy</a> <a href=showinfo:23069>Fighters</a>
Can lock at extended ranges
200% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
23919 - Aeon
(Supercarrier)
Amarr Carrier bonuses (per skill level):
  • 5% bonus to Fighter damage
  • 4% bonus to all armor resistances
  • 5+ bonus to ship warp core strength
  • 5% reduction in Weapon Disruption Burst Projector cycle time
  • 2% bonus to Armored Command and Information Command burst strength and duration


Role Bonus:
  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use two Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light and Heavy Fighters
  • Can lock at extended ranges
  • 50% bonus to Remote Sensor Dampener resistance
  • 200% bonus to Armor Plates and Shield Extenders
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Amarr Carrier bonuses (per skill level):
  • 7.5% bonus to Fighter damage
  • 4% bonus to all armor resistances
  • 5+ bonus to ship warp core strength
  • 5% reduction in Weapon Disruption Burst Projector cycle time
  • 2% bonus to Armored Command and Information Command burst strength and duration


Role Bonus:
  • Can fit Networked Sensor Array
  • Can fit Burst Projectors
  • Can use two Command Burst modules
  • 200% bonus to Command Burst area of effect range
  • Can launch Light and Heavy Fighters
  • Can lock at extended ranges
  • 50% bonus to Remote Sensor Dampener resistance
  • 200% bonus to Armor Plates and Shield Extenders
  • 50% bonus to Stasis effect resistance
  • 50% increase to Remote Electronic Assistance impedance
  • 5x penalty to Entosis Link duration
Amarr Carrier bonuses (per skill level):
7.5% bonus to <a href=showinfo:23069>Fighter</a> damage
4% bonus to all armor resistances
5+ bonus to ship warp core strength
5% reduction in <a href=showinfo:40699>Weapon Disruption Burst Projector</a> cycle time
2% bonus to <a href=showinfo:20494>Armored Command</a> and <a href=showinfo:20495>Information Command</a> burst strength and duration

Role Bonus:
Can fit <a href=showinfo:41411>Networked Sensor Array</a>
Can fit <a href=showinfo:27911>Burst Projectors</a>
Can use two <a href=showinfo:3348>Command Burst</a> modules
200% bonus to <a href=showinfo:3348>Command Burst</a> area of effect range
Can launch <a href=showinfo:40572>Light</a> and <a href=showinfo:32339>Heavy</a> <a href=showinfo:23069>Fighters</a>
Can lock at extended ranges
50% bonus to Remote Sensor Dampener resistance
200% bonus to Armor Plates and Shield Extenders
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to <a href=showinfo:34593>Entosis Link</a> duration
Attributes (2 Entries)
Attribute Name Diff
3104 - reclonerFuelQuantity attributeID: None => 3104
categoryID: None => 7
dataType: None => 4
defaultValue: None => 0.0
description: None => Amount of fuel consumed by tactical capsuleer recloner
displayNameID: None => 571980 ("Consumption Quantity")
highIsGood: None => 0
name: None => reclonerFuelQuantity
published: None => 1
stackable: None => 1
unitID: None => 138
3105 - reclonerFuelType attributeID: None => 3105
categoryID: None => 7
dataType: None => 11
defaultValue: None => 0.0
description: None => Type of fuel consumed by tactical capsuleer recloner
displayNameID: None => 571979 ("Consumption Type")
highIsGood: None => 1
name: None => reclonerFuelType
published: None => 1
stackable: None => 1
unitID: None => 116
Attributes per Type (100 Entries)
TypeID, Name, and Group Diff
3514 - Revenant (Supercarrier) radius: 2840.0 => 4260.0
Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0
Consumption Type: None => 4247.0
3628 - Nation (Supercarrier) radius: 2840 => 4260.0
isDynamicType: None => False
22852 - Hel (Supercarrier) radius: 2000.0 => 4400.0
Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0
Consumption Type: None => 4246.0
23055 - Templar I (Light Fighter) Maximum Velocity: 926.0 => 833.0
Signature Radius: 100.0 => 110.0
23057 - Dragonfly I (Light Fighter) Maximum Velocity: 837.0 => 753.0
Signature Radius: 100.0 => 110.0
23059 - Firbolg I (Light Fighter) Maximum Velocity: 793.0 => 714.0
Signature Radius: 100.0 => 110.0
23061 - Einherji I (Light Fighter) Maximum Velocity: 970.0 => 873.0
Signature Radius: 100.0 => 110.0
23913 - Nyx (Supercarrier) radius: 1625.0 => 3820.0
Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0
Consumption Type: None => 4312.0
23917 - Wyvern (Supercarrier) radius: 1613.0 => 4032.0
Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0
shipBonusSupercarrierC1: 5.0 => 7.5
Consumption Type: None => 4051.0
23919 - Aeon (Supercarrier) radius: 2337.0 => 4674.0
Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0
shipBonusSupercarrierA1: 5.0 => 7.5
Consumption Type: None => 4247.0
32325 - Cyclops I (Heavy Fighter) Shield Capacity: 3650.0 => 4015.0
32340 - Malleus I (Heavy Fighter) Shield Capacity: 3650.0 => 4015.0
32342 - Tyrfing I (Heavy Fighter) Shield Capacity: 3650.0 => 4015.0
32344 - Mantis I (Heavy Fighter) Shield Capacity: 3650.0 => 4015.0
33482 - Minmatar 1M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33483 - Caldari 10M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33484 - Amarr 1M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33485 - Gallente 1M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33585 - Defunct Amarr Encounter Surveillance System (Encounter Surveillance System) radius: None => 1.0
isDynamicType: None => False
33586 - Amarr Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) radius: None => 1.0
Tech Level: None => 1
metaGroupID: None => 1
published: True => False
iconID: 0 => None
33595 - Defunct Caldari Encounter Surveillance System (Encounter Surveillance System) radius: None => 1.0
isDynamicType: None => False
33596 - Caldari Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) radius: None => 1.0
Tech Level: None => 1
metaGroupID: None => 1
published: True => False
iconID: 0 => None
33597 - Amarr 100K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33598 - Caldari 100K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33599 - Gallente 100K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33600 - Minmatar 100K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33601 - Amarr 10K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33602 - Caldari 10K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33603 - Gallente 10K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33604 - Minmatar 10K Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33605 - Amarr 10M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33606 - Gallente 10M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33607 - Minmatar 10M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
33608 - Defunct Gallente Encounter Surveillance System (Encounter Surveillance System) radius: None => 1.0
isDynamicType: None => False
33609 - Gallente Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) radius: None => 1.0
Tech Level: None => 1
metaGroupID: None => 1
published: True => False
iconID: 0 => None
33610 - Defunct Minmatar Encounter Surveillance System (Encounter Surveillance System) radius: None => 1.0
isDynamicType: None => False
33611 - Minmatar Encounter Surveillance System Blueprint (Encounter Surveillance System Blueprint) radius: None => 1.0
Tech Level: None => 1
metaGroupID: None => 1
published: True => False
iconID: 0 => None
33612 - Caldari 1M Bounty Reimbursement Tag (Bounty Reimbursement Tags) radius: None => 1.0
40358 - Equite I (Light Fighter) Maximum Velocity: 1111.0 => 1000.0
Signature Radius: 80.0 => 88.0
40359 - Locust I (Light Fighter) Maximum Velocity: 1005.0 => 905.0
Signature Radius: 80.0 => 88.0
40360 - Satyr I (Light Fighter) Maximum Velocity: 952.0 => 857.0
Signature Radius: 80.0 => 88.0
40361 - Gram I (Light Fighter) Maximum Velocity: 1164.0 => 1048.0
Signature Radius: 80.0 => 88.0
40362 - Ametat I (Heavy Fighter) Shield Capacity: 3420.0 => 3762.0
40363 - Termite I (Heavy Fighter) Shield Capacity: 3420.0 => 3762.0
40364 - Antaeus I (Heavy Fighter) Shield Capacity: 3420.0 => 3762.0
40365 - Gungnir I (Heavy Fighter) Shield Capacity: 3420.0 => 3762.0
40552 - Equite II (Light Fighter) Maximum Velocity: 1156.0 => 1040.0
Signature Radius: 80.0 => 88.0
40553 - Gram II (Light Fighter) Maximum Velocity: 1211.0 => 1090.0
Signature Radius: 80.0 => 88.0
40554 - Locust II (Light Fighter) Maximum Velocity: 1046.0 => 941.0
Signature Radius: 80.0 => 88.0
40555 - Satyr II (Light Fighter) Maximum Velocity: 991.0 => 892.0
Signature Radius: 80.0 => 88.0
40556 - Templar II (Light Fighter) Maximum Velocity: 963.0 => 867.0
Signature Radius: 100.0 => 110.0
40557 - Dragonfly II (Light Fighter) Maximum Velocity: 872.0 => 785.0
Signature Radius: 100.0 => 110.0
40558 - Firbolg II (Light Fighter) Maximum Velocity: 826.0 => 743.0
Signature Radius: 100.0 => 110.0
40559 - Einherji II (Light Fighter) Maximum Velocity: 1009.0 => 908.0
Signature Radius: 100.0 => 110.0
40560 - Ametat II (Heavy Fighter) Shield Capacity: 3780.0 => 4158.0
40561 - Malleus II (Heavy Fighter) Shield Capacity: 4030.0 => 4433.0
40562 - Antaeus II (Heavy Fighter) Shield Capacity: 3780.0 => 4158.0
40563 - Cyclops II (Heavy Fighter) Shield Capacity: 4030.0 => 4433.0
40564 - Gungnir II (Heavy Fighter) Shield Capacity: 3780.0 => 4158.0
40565 - Tyrfing II (Heavy Fighter) Shield Capacity: 4030.0 => 4433.0
40566 - Termite II (Heavy Fighter) Shield Capacity: 3780.0 => 4158.0
40567 - Mantis II (Heavy Fighter) Shield Capacity: 4030.0 => 4433.0
42125 - Vendetta (Supercarrier) radius: 1625.0 => 3820.0
Ship Maintenance Bay Capacity: 2500000.0 => 5000000.0
Consumption Type: None => 4312.0
47035 - Standup Templar I (Light Fighter) Maximum Velocity: 1852.0 => 1667.0
Signature Radius: 100.0 => 110.0
47036 - Standup Gram I (Light Fighter) Maximum Velocity: 2910.0 => 2619.0
Signature Radius: 80.0 => 88.0
47038 - Standup Mantis I (Heavy Fighter) Shield Capacity: 5840.0 => 6424.0
47039 - Standup Gungnir I (Heavy Fighter) Shield Capacity: 5472.0 => 6019.0
47116 - Standup Malleus I (Heavy Fighter) Shield Capacity: 5840.0 => 6424.0
47117 - Standup Cyclops I (Heavy Fighter) Shield Capacity: 5840.0 => 6424.0
47118 - Standup Tyrfing I (Heavy Fighter) Shield Capacity: 5840.0 => 6424.0
47119 - Standup Malleus II (Heavy Fighter) Shield Capacity: 6448.0 => 7093.0
47120 - Standup Mantis II (Heavy Fighter) Shield Capacity: 6448.0 => 7093.0
47121 - Standup Cyclops II (Heavy Fighter) Shield Capacity: 6448.0 => 7093.0
47122 - Standup Tyrfing II (Heavy Fighter) Shield Capacity: 6448.0 => 7093.0
47123 - Standup Shadow (Heavy Fighter) Shield Capacity: 8800.0 => 9680.0
47124 - Standup Ametat I (Heavy Fighter) Shield Capacity: 5472.0 => 6019.0
47125 - Standup Termite I (Heavy Fighter) Shield Capacity: 5472.0 => 6019.0
47126 - Standup Antaeus I (Heavy Fighter) Shield Capacity: 5472.0 => 6019.0
47127 - Standup Ametat II (Heavy Fighter) Shield Capacity: 6048.0 => 6653.0
47128 - Standup Termite II (Heavy Fighter) Shield Capacity: 6048.0 => 6653.0
47129 - Standup Antaeus II (Heavy Fighter) Shield Capacity: 6048.0 => 6653.0
47130 - Standup Gungnir II (Heavy Fighter) Shield Capacity: 6048.0 => 6653.0
47138 - Standup Dragonfly I (Light Fighter) Maximum Velocity: 1674.0 => 1507.0
Signature Radius: 100.0 => 110.0
47139 - Standup Firbolg I (Light Fighter) Maximum Velocity: 1586.0 => 1427.0
Signature Radius: 100.0 => 110.0
47140 - Standup Einherji I (Light Fighter) Maximum Velocity: 1940.0 => 1746.0
Signature Radius: 100.0 => 110.0
47141 - Standup Templar II (Light Fighter) Maximum Velocity: 1926.0 => 1733.0
Signature Radius: 100.0 => 110.0
47142 - Standup Dragonfly II (Light Fighter) Maximum Velocity: 1744.0 => 1570.0
Signature Radius: 100.0 => 110.0
47143 - Standup Firbolg II (Light Fighter) Maximum Velocity: 1652.0 => 1487.0
Signature Radius: 100.0 => 110.0
47144 - Standup Einherji II (Light Fighter) Maximum Velocity: 2018.0 => 1816.0
Signature Radius: 100.0 => 110.0
47145 - Standup Equite I (Light Fighter) Maximum Velocity: 2778.0 => 2500.0
Signature Radius: 80.0 => 88.0
47146 - Standup Locust I (Light Fighter) Maximum Velocity: 2513.0 => 2262.0
Signature Radius: 80.0 => 88.0
47147 - Standup Satyr I (Light Fighter) Maximum Velocity: 2380.0 => 2142.0
Signature Radius: 80.0 => 88.0
47148 - Standup Equite II (Light Fighter) Maximum Velocity: 2890.0 => 2601.0
Signature Radius: 80.0 => 88.0
47149 - Standup Locust II (Light Fighter) Maximum Velocity: 2615.0 => 2354.0
Signature Radius: 80.0 => 88.0
47150 - Standup Satyr II (Light Fighter) Maximum Velocity: 2478.0 => 2230.0
Signature Radius: 80.0 => 88.0
47151 - Standup Gram II (Light Fighter) Maximum Velocity: 3028.0 => 2725.0
Signature Radius: 80.0 => 88.0
48481 - SkinTest1 (Permanent SKIN) skin_visibleTranquility: True => False
48482 - SkinTest2 (Permanent SKIN) skin_visibleTranquility: True => False
48483 - SkinTest3 (Permanent SKIN) skin_visibleTranquility: True => False
48484 - SkinTest4 (Permanent SKIN) skin_visibleTranquility: True => False
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (3 Entries)
Effect Name Diff
40 - launcherFitted descriptionID: None => 571924
displayNameID: None => 571925 ("Launcher")
iconID: None => 168
published: 0 => 1
42 - turretFitted descriptionID: None => 571926
displayNameID: None => 571927 ("Turret")
iconID: None => 1432
published: 0 => 1
8093 - cloneRespawnBay disallowAutoRepeat: None => 0
effectCategory: None => 1
effectID: None => 8093
effectName: None => cloneRespawnBay
electronicChance: None => 0
isAssistance: None => 0
isOffensive: None => 0
isWarpSafe: None => 0
propulsionChance: None => 0
published: None => 0
rangeChance: None => 0
Effects per Type (8 Entries)
TypeID, Name, and Group Effects Changes
56569 - QA Tactical Capsuleer Recloner (Clone Vat Bay) Added Effects:
hiPower
online
cloneRespawnBay
56735 - Tactical Capsuleer Recloner (Clone Vat Bay) Added Effects:
hiPower
online
cloneRespawnBay
56745 - Forever 4-4 Firework (Festival Charges) Added Effects:
ammoSpeedMultiplier
snowBallLaunching
56799 - Guristas Battlecruiser 4-4 (Irregular Battlecruiser) Added Effects:
targetAttack
missileLaunchingForEntity
entityShieldBoostingMedium
56800 - Guristas Cruiser 4-4 (Irregular Cruiser) Added Effects:
targetAttack
missileLaunchingForEntity
entityShieldBoostingMedium
56801 - Guristas Destroyer (Irregular Destroyer) Added Effects:
targetAttack
entityShieldBoostingSmall
56802 - Guristas Frigate (Irregular Frigate) Added Effects:
missileLaunchingForEntity
npcBehaviorWebifier
56803 - Guristas Frigate (Irregular Frigate) Added Effects:
missileLaunchingForEntity
npcBehaviorWebifier

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

Strings (7825 Entries)
Key Tranquility Singularity Diff Usage
53720 Once your application has been approved, you will get a notification which you can either accept or reject. Accepting the offer will immediately make you a member of the corporation! Once your application has been approved, you will get a notification which you can either accept or reject. Accepting the offer will immediately make you a member of the corporation!
53721 Under "Message" there is space for you to input more information about your corporation, what you seek from new members and how they should contact you. Remember that how your phrase yourself here, will affect what kind of applications you may or may not receive. Under "Message" there is space for you to input more information about your corporation, what you seek from new members and how they should contact you. Remember that how your phrase yourself here, will affect what kind of applications you may or may not receive.
53723 Items gathered through hacking are quite valuable and can sell for high prices. You can also keep them yourself and venture into invention. Items gathered through hacking are quite valuable and can sell for high prices. You can also keep them yourself and venture into invention.
53724 Your shield booster is sustained by the energy in your <font color=yellow>capacitor</font>. Once the capacitor is depleted the shield booster will turn off automatically.



The art of shield tanking is as much about managing your capacitor as it is about managing your shield.
Your shield booster is sustained by the energy in your <b><font color=yellow>capacitor</font></b>. Once the capacitor is depleted the shield booster will turn off automatically.



The art of shield tanking is as much about managing your capacitor as it is about managing your shield.
53725 Remember that items are always delivered to your hangar in the <font color=yellow>station they are sold at</font>. That means if you buy an item nine jumps away, you will need to perform nine jumps to pick it up. Remember that items are always delivered to your hangar in the <b><font color=yellow>station they are sold at</font></b>. That means if you buy an item nine jumps away, you will need to perform nine jumps to pick it up.
53726 You have performed well. Here are a few skills that will help you with your trade and market endeavors. You have performed well. Here are a few skills that will help you with your trade and market endeavors.
53727 You have done well. Here are a few more skillbooks that should help you with your training. You have done well. Here are a few more skillbooks that should help you with your training.
53728 There are many operations a corporation is involved in. Select those who are <font color=yellow>most in-line</font> with your own. This will give a prospective candidate some basic idea of what you are about. There are many operations a corporation is involved in. Select those who are <b><font color=yellow>most in-line</font></b> with your own. This will give a prospective candidate some basic idea of what you are about.
53729 When you feel satisfied with your choices, you may click the <font color=yellow>Submit</font> button at the base of the My Corporation tab to confirm your advert. It will then go on to be listed immediately. When you feel satisfied with your choices, you may click the <b><font color=yellow>Submit</font></b> button at the base of the My Corporation tab to confirm your advert. It will then go on to be listed immediately.
53730 Corporations can place advertisements that make them visible to you and others. To see these, first select a <font color=yellow>region</font>. The default option is the region you're located in, but you can select any region you wish. As corporations often wish to hire players with a given amount of knowledge, you can also decide if you wish to see only adverts that you have enough skillpoints for. Corporations can place advertisements that make them visible to you and others. To see these, first select a <b><font color=yellow>region</font></b>. The default option is the region you're located in, but you can select any region you wish. As corporations often wish to hire players with a given amount of knowledge, you can also decide if you wish to see only adverts that you have enough skillpoints for.
53731 Once a corporation catches your eye, you can get more information about it by double clicking on its advert. In the advert detail window the corporation will explain their role in EVE and what they ask from prospective new members. Once a corporation catches your eye, you can get more information about it by double clicking on its advert. In the advert detail window the corporation will explain their role in EVE and what they ask from prospective new members.
53732 Select the <font color=yellow>attributes</font> tab. There you can see a list of your current attributes. You should familiarize yourself with them, and what they affect. Select the <b><font color=yellow>attributes</font></b> tab. There you can see a list of your current attributes. You should familiarize yourself with them, and what they affect.
53733 <font color=yellow>Intelligence</font> is the attribute that is primarily used for training in the <font color=yellow>Electronics</font>, <font color=yellow>Engineering</font>, <font color=yellow>Navigation</font>, <font color=yellow>Mechanic</font> and <font color=yellow>Science</font> categories. Intelligence is the secondary attribute for a lot of <font color=yellow>Social</font> and <font color=yellow>Industry</font> skills as well. <b><font color=yellow>Intelligence</font></b> is the attribute that is primarily used for training in the <b><font color=yellow>Electronics</font></b>, <b><font color=yellow>Engineering</font></b>, <b><font color=yellow>Navigation</font></b>, <b><font color=yellow>Mechanic</font></b> and <b><font color=yellow>Science</font></b> categories. Intelligence is the secondary attribute for a lot of <b><font color=yellow>Social</font></b> and <b><font color=yellow>Industry</font></b> skills as well.
53734 <font color=yellow>Memory</font> is primary for those that use their time to learn <font color=yellow>Industry</font>, <font color=yellow>Corporation Management</font> and <font color=yellow>Drone</font> skills. Memory is also the secondary attribute to a great number of <font color=yellow>Engineering</font>, <font color=yellow>Mechanic</font>, <font color=yellow>Electronics</font> and <font color=yellow>Trade</font> skills. <b><font color=yellow>Memory</font></b> is primary for those that use their time to learn <b><font color=yellow>Industry</font></b>, <b><font color=yellow>Corporation Management</font></b> and <b><font color=yellow>Drone</font></b> skills. Memory is also the secondary attribute to a great number of <b><font color=yellow>Engineering</font></b>, <b><font color=yellow>Mechanic</font></b>, <b><font color=yellow>Electronics</font></b> and <b><font color=yellow>Trade</font></b> skills.
53735 <font color=yellow>Charisma</font> is the primary attribute in speeding up the learning of many <font color=yellow>Leadership</font>, <font color=yellow>Social</font> and <font color=yellow>Trade</font> skills. Also, skills that have to do with <font color=yellow>Corporation Management</font> receive a secondary boost from Charisma. <b><font color=yellow>Charisma</font></b> is the primary attribute in speeding up the learning of many <b><font color=yellow>Leadership</font></b>, <b><font color=yellow>Social</font></b> and <b><font color=yellow>Trade</font></b> skills</b>. Also, skills that have to do with <b><font color=yellow>Corporation Management</font></b> receive a secondary boost from Charisma.
53736 If you are uncertain of what goals to set <font color=#20DF9F>certificates</font> are there to guide you.



A certificate is a collection of skills that will make you more competent within a particular field.
If you are uncertain of what goals to set <font color=#20DF9F><b>certificates</b></font> are there to guide you.



A certificate is a collection of skills that will make you more competent within a particular field.
53737 Certificates are sorted by categories, just like skills.



Click a particular category to <font color=#20DF9F>show all related Certificates</font>. Then right-click a Certificate to display more information about it.



For example, click on the <font color=#20DF9F>Gunnery</font> category, then press on the show-info icon on the <font color=#20DF9F>Medium Energy Turret</font> Certificate.
Certificates are sorted by categories, just like skills.



Click a particular category to <font color=#20DF9F><b>show all related Certificates</b></font>. Then right-click a Certificate to display more information about it.



For example, click on the <font color=#20DF9F><b>Gunnery</b></font> category, then press on the show-info icon on the <font color=#20DF9F><b>Medium Energy Turret</b></font> Certificate.
53738 Each Certificate contains various skills related to its field. Those skills are sorted into five levels to facilitate progression.



Click on the <font color=#20DF9F>levels tab</font> on the <font color=#20DF9F>Medium Energy Turret</font> Certificate to browse through them.
Each Certificate contains various skills related to its field. Those skills are sorted into five levels to facilitate progression.



Click on the <font color=#20DF9F><b>levels tab</b></font> on the <font color=#20DF9F><b>Medium Energy Turret</b></font> Certificate to browse through them.
53739 When available, a <font color=#20DF9F>recommended for</font> tab will be displayed on the Certificate window.

It shows all ships that require the selected Certificate to function at peak efficiency.
When available, a <font color=#20DF9F><b>recommended for</b></font> tab will be displayed on the Certificate window.

It shows all ships that require the selected Certificate to function at peak efficiency.
53741 Your ship's modules can be <font color=yellow>overloaded</font> for extra advantage in the field. This feature does have its drawbacks, as an overloaded module will start sustaining damage, eventually going offline and requiring repairs. Your ship's modules can be <b><font color=yellow>overloaded</font></b> for extra advantage in the field. This feature does have its drawbacks, as an overloaded module will start sustaining damage, eventually going offline and requiring repairs.
53742 To overload you need to have learned the skill <font color=yellow>Thermodynamics.</font> Each of its levels reduces the damage dealt to your modules by 5%. To overload you need to have learned the skill <b><font color=yellow>Thermodynamics.</font></b> Each of its levels reduces the damage dealt to your modules by 5%.
53743 Any module capable of overload has a <font color=yellow>semicircle</font> over its icon. By clicking on that part, you will start overloading your module. Any module capable of overload has a <b><font color=yellow>semicircle</font></b> over its icon. By clicking on that part, you will start overloading your module.
53744 The moment you start overloading, you will see the <font color=yellow>heat meter</font> on your HUD start to rise. Eventually the overload marker around your modules will start to turn red, indicating their damage level. The moment you start overloading, you will see the <b><font color=yellow>heat meter</font></b> on your HUD start to rise. Eventually the overload marker around your modules will start to turn red, indicating their damage level.
53745 Specify how long you wish your advert to be active, you may choose a duration of <font color=yellow>3, 7, 14 or 28 days</font>. Select an office; an important choice, as offices dictate the regions in which you can place your ads. Specify how long you wish your advert to be active, you may choose a duration of <b><font color=yellow>3, 7, 14 or 28 days</font></b>. Select an office; an important choice, as offices dictate the regions in which you can place your ads.
53746 When all requirements for a particular certificate are met, a <font color=yellow>claim</font> button will appear on the certificate at the center of the tree view.
<br />
<br />

Pressing it and thereby claiming your certificate, will add it to the list of certificates on your character sheet!
When all requirements for a particular certificate are met, a <b><font color=yellow>claim</font></b> button will appear on the certificate at the center of the tree view.
<br />
<br />

Pressing it and thereby claiming your certificate, will add it to the list of certificates on your character sheet!
53747 Once you find a corporation to your liking, you need to join it. Many corporations interview prospective newcomers, so you should get in touch with some of its members for the details. Often they list chat channels or recruiters you should aim questions at and who can offer you more personal help in joining the corporation. Once you find a corporation to your liking, you need to join it. Many corporations interview prospective newcomers, so you should get in touch with some of its members for the details. Often they list chat channels or recruiters you should aim questions at and who can offer you more personal help in joining the corporation.
53748 Anyone with the <font color=yellow>Contract Manager</font> role in a corp can issue contracts as well as receive contracts on behalf of the corporation. Contracts and contract history are visible to all within the corporation as well. Anyone with the <b><font color=yellow>Contract Manager</font></b> role in a corp can issue contracts as well as receive contracts on behalf of the corporation. Contracts and contract history are visible to all within the corporation as well.
53749 <font color=yellow>Right-click in open space</font> on the map and choose <font color=yellow>select current</font> -> <font color=yellow>solar system</font> from the menu (clicking on a star will not result in this option). The map will center on the system you are in. It is easy to lose orientation in space, and this should help. <b><font color=yellow>Right-click in open space</font></b> on the map and choose <b><font color=yellow>select current</font></b> -> <b><font color=yellow>solar system</font></b> from the menu (clicking on a star will not result in this option). The map will center on the system you are in. It is easy to lose orientation in space, and this should help.
53750 Then it is time to create the corporation. Open the <font color=yellow>corporation</font> window through the Neocom Then it is time to create the corporation. Open the <b><font color=yellow>corporation</font></b> window through the Neocom
53751 The speed of your skill training is determined by your attributes. Your current ones can be seen in the <font color=yellow>character sheet</font>. Open it up now. The speed of your skill training is determined by your attributes. Your current ones can be seen in the <b><font color=yellow>character sheet</font></b>. Open it up now.
53752 A single universal database contains a great deal of information about the pilots and the places of the universe. You can access that database through the NeoCom. Left click the <font color=yellow>people and places</font> button. A single universal database contains a great deal of information about the pilots and the places of the universe. You can access that database through the NeoCom. Left click the <b><font color=yellow>people and places</font></b> button.
53753 Open the <font color=#20DF9F>Character Sheet</font>. When that is done, you may access your Certificates by going into the <font color=#20DF9F>Skills</font> menu, then selecting the <font color=#20DF9F>Certificates tab</font> on the right side of the Character Sheet window.

Open the <font color=#20DF9F><b>Character Sheet</b></font>. When that is done, you may access your Certificates by going into the <font color=#20DF9F><b>Skills</b></font> menu, then selecting the <font color=#20DF9F><b>Certificates tab</b></font> on the right side of the Character Sheet window.

53754 To start your search, head to the <font color=yellow>recruitment</font> section by pressing its tab. To start your search, head to the <b><font color=yellow>recruitment</font></b> section by pressing its tab.
53761 All weapons have different ranges at which they are most effective. This tutorial teaches you how to find a weapon's <font color=yellow>optimal range</font> and use it to your advantage. All weapons have different ranges at which they are most effective. This tutorial teaches you how to find a weapon's <font color=yellow><b>optimal range</b></font> and use it to your advantage.
53762 The <font color=yellow>repairshop</font> in the <font color=yellow>station services</font> allows you to repair your armor and hull for a fee. Open the <font color=yellow>repairshop</font> now. The <b><font color=yellow>repairshop</font></b> in the <b><font color=yellow>station services</font></b> allows you to repair your armor and hull for a fee. Open the <b><font color=yellow>repairshop</font></b> now.
53763 You just received a new weapon as a mission reward. Using the <font color=yellow>fitting service</font> equip the weapon and place the ammunition or frequency crystal into your ship's cargohold. <font color=yellow>Undock</font> now. You just received a new weapon as a mission reward. Using the <font color=yellow><b>fitting service</b></font> equip the weapon and place the ammunition or frequency crystal into your ship's cargohold. <font color=yellow><b>Undock</b></font> now.
53764 To load your weapon, <font color=yellow>right-click</font> it to bring up the <font color=yellow>contextual menu</font> and select the ammunition type you wish to load. To load your weapon, <font color=yellow><b>right-click</b></font> it to bring up the <font color=yellow><b>contextual menu</b></font> and select the ammunition type you wish to load.
53768 There are four different types of damage you need to be aware of: <font color=yellow>Electromagnetic (EM)</font>, <font color=yellow>Thermal</font>, <font color=yellow>Kinetic</font> and <font color=yellow>Explosive</font>. There are four different types of damage you need to be aware of: <b><font color=yellow>Electromagnetic (EM)</font></b>, <b><font color=yellow>Thermal</font></b>, <b><font color=yellow>Kinetic</font></b> and <b><font color=yellow>Explosive</font></b>.
53769 Warp to the mission encounter site and activate your armor repairer once you start receiving damage to your armor. Notice how the armor is repaired at the end of each armor repair cycle. Warp to the mission encounter site and activate your armor repairer once you start receiving damage to your armor. Notice how the armor is repaired at the end of each armor repair cycle.
53770 Like the shield booster the armor repairer is sustained by the energy in your <font color=yellow>capacitor</font>. Once the capacitor is depleted the armor repairer will turn off automatically. Like the shield booster the armor repairer is sustained by the energy in your <b><font color=yellow>capacitor</font></b>. Once the capacitor is depleted the armor repairer will turn off automatically.
53771 To test this you will need a target. If you are in a mission, warp to the encounter site.



When you have a target, click <font color=yellow>next</font>.
To test this you will need a target. If you are in a mission, warp to the encounter site.



When you have a target, click <font color=yellow><b>next</b></font>.
53772 Once you have opened the <font color=yellow>repairshop</font>, you will see a list of your belongings in your current station that can be repaired. If you wish to repair an item select it from the list and press the <font color=yellow>repair item</font> button. Once you have opened the <b><font color=yellow>repairshop</font></b>, you will see a list of your belongings in your current station that can be repaired. If you wish to repair an item select it from the list and press the <b><font color=yellow>repair item</font></b> button.
53773 Each ship's shield, armor and hull have different resistances towards different damage types. The higher the resistance, the less damage is applied to the ship.



To take the least amount of damage, increase the damage resistances towards the damage type(s) your enemy deals.
Each ship's shield, armor and hull have different resistances towards different damage types. The higher the resistance, the less damage is applied to the ship.



To take the least amount of damage, increase the damage resistances towards the damage type(s) your enemy deals.
53774 Make sure you have your <font color=yellow>Small Armor Repairer I</font> fitted before continuing. But before you can fit it you need to train the <font color=yellow>Repair Systems</font> skill, which was given to you earlier. Make sure you have your <b><font color=yellow>Small Armor Repairer I</font></b> fitted before continuing. But before you can fit it you need to train the <b><font color=yellow>Repair Systems</font></b> skill, which was given to you earlier.
53775 Asteroids are found in <font color=yellow>asteroid belts</font>. They are located within most solar-systems and are marked in the overview with a <font color=yellow>triangle</font>. Alternatively you can use the contextual menu by <font color=yellow>right-clicking</font> anywhere in space and selecting the asteroid belt sub-menu.

<font color=yellow>Asteroid belts</font> do not have an infinite supply of asteroids, and asteroids do not have an infinite supply of ore. This means it is possible for miners to deplete all the resources in a belt. You may have to visit multiple asteroid belts or search neighboring solar systems until you find a suitable one.

Please note that for mining missions, you must mine the ore from the mission deadspace and not from an asteroid belt to complete your mission objectives.
Asteroids are found in <font color=yellow><b>asteroid belts</b></font>. They are located within most solar-systems and are marked in the overview with a <font color=yellow><b>triangle</b></font>. Alternatively you can use the contextual menu by <font color=yellow><b>right-clicking</b></font> anywhere in space and selecting the asteroid belt sub-menu.

<font color=yellow><b>Asteroid belts</b></font> do not have an infinite supply of asteroids, and asteroids do not have an infinite supply of ore. This means it is possible for miners to deplete all the resources in a belt. You may have to visit multiple asteroid belts or search neighboring solar systems until you find a suitable one.

Please note that for mining missions, you must mine the ore from the mission deadspace and not from an asteroid belt to complete your mission objectives.
53776 The highest level security systems, with security 1.0, will only provide <font color=yellow>Veldspar</font>. But by venturing into slightly lower security systems, you can quickly find <font color=yellow>Scordite</font>, <font color=yellow>Plagioclase</font> and <font color=yellow>Pyroxeres</font>.

Although the most common asteroids can be found anywhere in New Eden there are some asteroids that are extremely rare and only can be found in 0.0 space. <font color=yellow>Arkonor</font>, the rarest of them all, will yield high concentrations of <font color=yellow>Megacyte</font>, one of the most valuable minerals in existence.
The highest level security systems, with security 1.0, will only provide <b><font color=yellow>Veldspar</font></b>. But by venturing into slightly lower security systems, you can quickly find <b><font color=yellow>Scordite</font></b>, <b><font color=yellow>Plagioclase</font></b> and <b><font color=yellow>Pyroxeres</font></b>.

Although the most common asteroids can be found anywhere in New Eden there are some asteroids that are extremely rare and only can be found in 0.0 space. <b><font color=yellow>Arkonor</font></b>, the rarest of them all, will yield high concentrations of <b><font color=yellow>Megacyte</font></b>, one of the most valuable minerals in existence.
53777 By partnering up with a fellow capsuleer, you can make more profit by assuming roles in a joint mining venture. One acts as the miner while the other transports the mined ore from the container back to the station.

Be aware that some unscrupulous pilots might want to try to steal your precious ore, so trust is a factor. For this, it is best to be in a player corporation. Working with other members in a player corporation allows for better management tools and more trust between the pilots.
By partnering up with a fellow capsuleer, you can make more profit by assuming roles in a joint mining venture. One acts as the miner while the other transports the mined ore from the container back to the station.

Be aware that some unscrupulous pilots might want to try to steal your precious ore, so trust is a factor. For this, it is best to be in a player corporation. Working with other members in a player corporation allows for better management tools and more trust between the pilots.
53778 A destroyed ship has more of value than just its cargo. The wreck itself contains a mix of metals, circuits and other mechanical parts, which can be sold on the market. With new technology recently released to pilots, you can now retrieve some of this debris. A destroyed ship has more of value than just its cargo. The wreck itself contains a mix of metals, circuits and other mechanical parts, which can be sold on the market. With new technology recently released to pilots, you can now retrieve some of this debris.
53779 Wrecks vary in sizes, and while they all contain materials that can be salvaged, a good rule of thumb is that the larger the ship the more salvageable components. These components can be used in the production of rigs, which are permanent ship modifications. You can either use them yourself, or sell them on the market to enthusiastic buyers. Wrecks vary in sizes, and while they all contain materials that can be salvaged, a good rule of thumb is that the larger the ship the more salvageable components. These components can be used in the production of rigs, which are permanent ship modifications. You can either use them yourself, or sell them on the market to enthusiastic buyers.
53780 Once you have located a wreck, you should <font color=yellow>lock</font> it and activate the salvager. Your salvager will then start its attempts to gather the remnants of the ship into your cargohold. Once you have located a wreck, you should <b><font color=yellow>lock</font></b> it and activate the salvager. Your salvager will then start its attempts to gather the remnants of the ship into your cargohold.
53781 You have done remarkably well. Here are two skills that should help you with your salvaging career. You have done remarkably well. Here are two skills that should help you with your salvaging career.
53782 Hacking is the process of bypassing or disabling modern electronics systems, recovering valuable data and other materials. Many of these materials are for <font color=#20DF9F>invention</font>, which is an integral part of <font color=#20DF9F>Tech 2</font> production. Hacking is the process of bypassing or disabling modern electronics systems, recovering valuable data and other materials. Many of these materials are for <b><font color=#20DF9F>invention</font></b>, which is an integral part of <b><font color=#20DF9F>Tech 2</font></b> production.
53783 Open the <font color=yellow>market</font> from the <font color=yellow>NeoCom</font>. The <font color=yellow>market</font> is used to find items you need, while at the same time being able to sort by prices, distance to the seller and so on. Open the <b><font color=yellow>market</font></b> from the <b><font color=yellow>NeoCom</font></b>. The <b><font color=yellow>market</font></b> is used to find items you need, while at the same time being able to sort by prices, distance to the seller and so on.
53784 A <font color=yellow>blue marker</font> by an item in the market window means you meet all skill requirements and can use the item, while a <font color=yellow>gray marker</font> means you lack certain skills. Some items have no requirements and thus no markers.

If you are missing skills, click on the gray marker to see which skill you require.
A <b><font color=yellow>blue marker</font></b> by an item in the market window means you meet all skill requirements and can use the item, while a <b><font color=yellow>gray marker</font></b> means you lack certain skills. Some items have no requirements and thus no markers.

If you are missing skills, click on the gray marker to see which skill you require.
53785 When you have destroyed the hostile ships in the area, you should now be able to activate the second acceleration gate in the same way you did the first.



When there are more than one acceleration gate, mission objectives will usually be in the last pocket, so always stay vigilant and check if there is another gate.
When you have destroyed the hostile ships in the area, you should now be able to activate the second acceleration gate in the same way you did the first.



When there are more than one acceleration gate, mission objectives will usually be in the last pocket, so always stay vigilant and check if there is another gate.
53786 Even the most basic implants require you to have the <font color=yellow>Cybernetics</font> skill trained. Some require additional skills but the basic ones only require <font color=yellow>Cybernetics</font>.



You have been given the skillbook for <font color=yellow>Cybernetics</font> now and it is recommended that you train it right away, so you can use your newly acquired implant.
Even the most basic implants require you to have the <b><font color=yellow>Cybernetics</font></b> skill trained. Some require additional skills but the basic ones only require <b><font color=yellow>Cybernetics</font></b>.



You have been given the skillbook for <b><font color=yellow>Cybernetics</font></b> now and it is recommended that you train it right away, so you can use your newly acquired implant.
53787 Ore, items and even ships can be changed into their composite minerals using the <font color=yellow>reprocessing plant</font>, into which you can drag any item you wish to have reprocessed. Ore and ice will refine into its designated minerals. Items and ships will yield the minerals that went into the manufacturing, but at a loss that may easily be 50%. Minerals can then be sold for a profit, or used to manufacture new products. Ore, items and even ships can be changed into their composite minerals using the <b><font color=yellow>reprocessing plant</font></b>, into which you can drag any item you wish to have reprocessed. Ore and ice will refine into its designated minerals. Items and ships will yield the minerals that went into the manufacturing, but at a loss that may easily be 50%. Minerals can then be sold for a profit, or used to manufacture new products.
53788 Access the <font color=yellow>industry</font> tab in the <font color=yellow>blueprint</font> <font color=yellow>show info</font> window, through the <font color=yellow>blueprint contextual menu</font>. A list of materials required for each batch of products, as well as skill requirements can be found there.

Before proceeding, relocate along with a <font color=yellow>blueprint</font> and <font color=yellow>materials</font> to a station with <font color=yellow>industry station services</font>.
Access the <b><font color=yellow>industry</font></b> tab in the <b><font color=yellow>blueprint</font></b> <b><font color=yellow>show info</font></b> window, through the <b><font color=yellow>blueprint contextual menu</font></b>. A list of materials required for each batch of products, as well as skill requirements can be found there.

Before proceeding, relocate along with a <b><font color=yellow>blueprint</font></b> and <b><font color=yellow>materials</font></b> to a station with <b><font color=yellow>industry station services</font></b>.
53789 Make sure you are okay with the <font color=yellow>job duration</font> and <font color=yellow>job cost</font> shown in the middle right-hand side of the window. You might also want to make a habit out of quickly checking that you do in fact have the right blueprint selected - it'll be shown dead center in the window, and you can right-click on it to show info.

Once you're ready, accept by pressing the <font color=yellow>START</font> button.
Make sure you are okay with the <b><font color=yellow>job duration</font></b> and <b><font color=yellow>job cost</font></b> shown in the middle right-hand side of the window. You might also want to make a habit out of quickly checking that you do in fact have the right blueprint selected - it'll be shown dead center in the window, and you can right-click on it to show info.

Once you're ready, accept by pressing the <b><font color=yellow>START</font></b> button.
53790 Open the <font color=yellow>industry</font> window from the <font color=yellow>Neocom</font> and select the <font color=yellow>Jobs</font> tab. Here you can monitor your production jobs from anywhere.

Click any relevant job to get information about it, including the blueprint type, job cost and time left until completion. If you ever need to stop a job from completion, you can do so from this window with the orange button in the middle right - but please be aware that doing so may mean the <font color=yellow>loss of materials and funds</font> you have committed to the job.
Open the <b><font color=yellow>industry</font></b> window from the <b><font color=yellow>Neocom</font></b> and select the <b><font color=yellow>Jobs</font></b> tab. Here you can monitor your production jobs from anywhere.

Click any relevant job to get information about it, including the blueprint type, job cost and time left until completion. If you ever need to stop a job from completion, you can do so from this window with the orange button in the middle right - but please be aware that doing so may mean the <b><font color=yellow>loss of materials and funds</font></b> you have committed to the job.
53792 Asteroids come in different densities, sizes and types, each yielding a different composition and amount of minerals. The most common of asteroids is <font color=yellow>Veldspar</font>. It only yields <font color=yellow>Tritanium</font>, which is the most common mineral.

To find out what minerals you can reprocess from a type of ore, <font color=yellow>right-click</font> on the asteroid in question and select <font color=yellow>show info</font>.
Asteroids come in different densities, sizes and types, each yielding a different composition and amount of minerals. The most common of asteroids is <b><font color=yellow>Veldspar</font></b>. It only yields <b><font color=yellow>Tritanium</font></b>, which is the most common mineral.

To find out what minerals you can reprocess from a type of ore, <b><font color=yellow>right-click</font></b> on the asteroid in question and select <b><font color=yellow>show info</font></b>.
53793 Almost all items and ships in <font color=yellow>New Eden</font> are manufactured by player industrialists. To manufacture an item or ship, you will require materials, a blueprint, skill qualifications, and a station that offers manufacturing services. <font color=yellow>Blueprints</font> can be purchased off the market. <font color=yellow>Materials</font> can be collected through mining, reprocessing items, or, alternatively, bought off the market. Lastly, select stations have <font color=yellow>Industry station services</font>, the costs of which are directly proportional to how many people are using them. Almost all items and ships in <b><font color=yellow>New Eden</font></b> are manufactured by player industrialists. To manufacture an item or ship, you will require materials, a blueprint, skill qualifications, and a station that offers manufacturing services. <b><font color=yellow>Blueprints</font></b> can be purchased off the market. <b><font color=yellow>Materials</font></b> can be collected through mining, reprocessing items, or, alternatively, bought off the market. Lastly, select stations have <b><font color=yellow>Industry station services</font></b>, the costs of which are directly proportional to how many people are using them.
53794 If you are in a station equipped with <font color=yellow>industry services</font>, place the <font color=yellow>blueprint</font> and the <font color=yellow>materials</font> in your <font color=yellow>items hangar</font>. <font color=yellow>Right-click</font> the <font color=yellow>blueprint</font> and select <font color=yellow>use blueprint</font>. If you are in a station equipped with <b><font color=yellow>industry services</font></b>, place the <b><font color=yellow>blueprint</font></b> and the <b><font color=yellow>materials</font></b> in your <b><font color=yellow>items hangar</font></b>. <b><font color=yellow>Right-click</font></b> the <b><font color=yellow>blueprint</font></b> and select <b><font color=yellow>use blueprint</font></b>.
53795 <font color=yellow>Contracts</font> are a way to formalize agreements between pilots or their organizations. The most common usage of contracts is simply to sell things, but they can be applied to any formal deals between people. <b><font color=yellow>Contracts</font></b> are a way to formalize agreements between pilots or their organizations. The most common usage of contracts is simply to sell things, but they can be applied to any formal deals between people.
53796 Contracts can be viewed via the <font color=yellow>Business</font> category in the <font color=yellow>EVE Menu</font> which can be found at the very top of the Neocom. Please keep an eye on your contracts, as they might frequently require your attention. Contracts can be viewed via the <b><font color=yellow>Business</font></b> category in the <b><font color=yellow>EVE Menu</font></b> which can be found at the very top of the Neocom. Please keep an eye on your contracts, as they might frequently require your attention.
53797 In order to start your salvaging operation, you will need a salvaging module. Your industrial career advisory agent will provide you with a <font color=yellow>Civilian Salvager</font> module, which you can use for your first salvaging mission. This module however is not advanced enough to be used outside of this tutorial. In order to start your salvaging operation, you will need a salvaging module. Your industrial career advisory agent will provide you with a <b><font color=yellow>Civilian Salvager</font></b> module, which you can use for your first salvaging mission. This module however is not advanced enough to be used outside of this tutorial.
53798 Certain containers can be unlocked using a <font color=#20DF9F>Data Analyzer</font>. The most simple one is the <font color=#20DF9F>Civilian Data Analyzer</font> which your Industry and Business career advisory agents will provide you with. This simple piece of technology is not advanced enough to be used outside of this tutorial. For that you need a <font color=#20DF9F>Data Analyzer I</font>. Certain containers can be unlocked using a <b><font color=#20DF9F>Data Analyzer</font></b>. The most simple one is the <b><font color=#20DF9F>Civilian Data Analyzer</font></b> which your Industry and Business career advisory agents will provide you with. This simple piece of technology is not advanced enough to be used outside of this tutorial. For that you need a <b><font color=#20DF9F>Data Analyzer I</font></b>.
53799 <font color=yellow>Willpower</font> is the primary attribute when it comes to the speed at which you learn many <font color=yellow>Trade</font>, <font color=yellow>Leadership</font> and <font color=yellow>Advanced Spaceship Command</font>. But it is also a very important secondary attribute, as the <font color=yellow>Gunnery</font> and <font color=yellow>Missile Launcher Operation</font> skills and the bulk of the <font color=yellow>Spaceship Command</font> skills rely partly on a character's Willpower. <b><font color=yellow>Willpower</font></b> is the primary attribute when it comes to the speed at which you learn many <b><font color=yellow>Trade</font></b>, <b><font color=yellow>Leadership</font></b> and <b><font color=yellow>Advanced Spaceship Command</font></b>. But it is also a very important secondary attribute, as the <b><font color=yellow>Gunnery</font></b> and <b><font color=yellow>Missile Launcher Operation</font></b> skills and the bulk of the <b><font color=yellow>Spaceship Command</font></b> skills rely partly on a character's Willpower.
53800 This is about <font color=yellow>shipping cargo from A to B</font>. To set up a contract, specify a destination, collateral and some rewards. Upon taking the deal, the contractor must deposit the collateral and deliver the goods. He then gets his collateral back along with the rewards. Take care that the collateral always exceeds the estimated value of your cargo, or it will go missing! This is about <b><font color=yellow>shipping cargo from A to B</font></b>. To set up a contract, specify a destination, collateral and some rewards. Upon taking the deal, the contractor must deposit the collateral and deliver the goods. He then gets his collateral back along with the rewards. Take care that the collateral always exceeds the estimated value of your cargo, or it will go missing!
53801 To use this module, open the fitting service and drag it to your ship.



For details on the speed boost it provides and capacitor consumption, you can always right click the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>.
To use this module, open the fitting service and drag it to your ship.



For details on the speed boost it provides and capacitor consumption, you can always right click the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>.
53802 Fitting out their ship for an engagement is one of the most important tasks a capsuleer can undertake. You will have to carefully evaluate the requirements of the task at hand and select the appropriate equipment for the occasion. Fitting out their ship for an engagement is one of the most important tasks a capsuleer can undertake. You will have to carefully evaluate the requirements of the task at hand and select the appropriate equipment for the occasion.
53803 Now that you are in the right ship, it is time to strip the ship of valuables. Open the <font color=yellow>fitting services</font> in the station services panel and press the <font color=yellow>strip</font> button, to remove all modules from your ship. Now that you are in the right ship, it is time to strip the ship of valuables. Open the <b><font color=yellow>fitting services</font></b> in the station services panel and press the <b><font color=yellow>strip</font></b> button, to remove all modules from your ship.
53804 <font color=yellow>Perception</font> is the primary attribute when it comes to reducing training times for <font color=yellow>Gunnery</font>, <font color=yellow>Missile Launcher Operation</font> and the <font color=yellow>Spaceship Command</font> skills and the secondary attribute for the <font color=yellow>Advanced Spaceship Command</font>, most of the <font color=yellow>Drones</font> and <font color=yellow>Navigation</font> skills. <b><font color=yellow>Perception</font></b> is the primary attribute when it comes to reducing training times for <b><font color=yellow>Gunnery</font></b>, <b><font color=yellow>Missile Launcher Operation</font></b> and the <b><font color=yellow>Spaceship Command</font></b> skills and the secondary attribute for the <b><font color=yellow>Advanced Spaceship Command</font></b>, most of the <b><font color=yellow>Drones</font></b> and <b><font color=yellow>Navigation</font></b> skills.
53805 <font color=yellow>Stasis webifiers</font> are modules which slow down your target. Their speed is decreased while the module is active, but be aware that they are not prohibited from warping away.




Look in your hangar, you will have been given a <font color=yellow>stasis webifier</font> module by your agent.
<b><font color=yellow>Stasis webifiers</font></b> are modules which slow down your target. Their speed is decreased while the module is active, but be aware that they are not prohibited from warping away.




Look in your hangar, you will have been given a <b><font color=yellow>stasis webifier</font></b> module by your agent.
53806 The module needs to be manually activated. Once you have targeted a friendly ship, activate the module the same way you would activate a weapon.



While active, the <font color=yellow>remote armor repair module</font> will repair your target at the cost of capacitor. Always keep in mind that the module has range restrictions, so watch the distance to your target or you might fall out of range and the module will deactivate.
The module needs to be manually activated. Once you have targeted a friendly ship, activate the module the same way you would activate a weapon.



While active, the <b><font color=yellow>remote armor repair module</font></b> will repair your target at the cost of capacitor. Always keep in mind that the module has range restrictions, so watch the distance to your target or you might fall out of range and the module will deactivate.
53807 The module needs to be activated manually. Once you have targeted a friendly ship, activate the module the same way you would activate a weapon.



While active, the <font color=yellow>remote shield booster</font> will repair your target at the cost of your capacitor. Be aware that the module has range restrictions, so watch the distance to your target or you might fall out of range and the module will deactivate.
The module needs to be activated manually. Once you have targeted a friendly ship, activate the module the same way you would activate a weapon.



While active, the <b><font color=yellow>remote shield booster</font></b> will repair your target at the cost of your capacitor. Be aware that the module has range restrictions, so watch the distance to your target or you might fall out of range and the module will deactivate.
53808 There are many hidden locations throughout space that can be located using specialized tools and skills. To get you started, you will need a <font color=#20DF9F>Core Probe Launcher I</font> fitted to your ship and eight <font color=#20DF9F>Core Scanner Probes</font> loaded in it. There are many hidden locations throughout space that can be located using specialized tools and skills. To get you started, you will need a <b><font color=#20DF9F>Core Probe Launcher I</font></b> fitted to your ship and eight <b><font color=#20DF9F>Core Scanner Probes</font></b> loaded in it.
53809 The button completely to the right allows you to open <font color=#20DF9F>the map</font>.



<font color=#20DF9F>Open the map now.</font>
The button completely to the right allows you to open <b><font color=#20DF9F>the map</font></b>.



<b><font color=#20DF9F>Open the map now.</font></b>
53810 Gas Cloud Harvesting is the process of scanning down interstellar gas cloud pockets and harvesting valuable materials from them. Gas cloud formations appear as <font color=yellow>Gas</font> signatures on your scanner. Gas Cloud Harvesting is the process of scanning down interstellar gas cloud pockets and harvesting valuable materials from them. Gas cloud formations appear as <font color=yellow><b>Gas</b></font> signatures on your scanner.
53811 You are now being provided with a <font color=yellow>Civilian Salvager</font>. This module works in the same way as other Civilian modules. It requires no skills and can only be used in training areas. You should also fit this Civilian Salvager to your ship before you undock. You will need it to pass this part of the training program. You are now being provided with a <font color=yellow><b>Civilian Salvager</b></font>. This module works in the same way as other Civilian modules. It requires no skills and can only be used in training areas. You should also fit this Civilian Salvager to your ship before you undock. You will need it to pass this part of the training program.
53812 To initiate hacking, fly towards the <font color=#20DF9F>Hacking Training Container</font> and <font color=#20DF9F>target</font> it. Then activate the <font color=#20DF9F>Civilian Data Analyzer</font> on the container.

This opens up a visual representation of the security system of the container that you need to breach in order to access the contents of the container.

Click <font color=#20DF9F>Next</font> for more information on how to break the security.
To initiate hacking, fly towards the <font color=#20DF9F><b>Hacking Training Container</b></font> and <font color=#20DF9F><b>target</b></font> it. Then activate the <font color=#20DF9F><b>Civilian Data Analyzer</b></font> on the container.

This opens up a visual representation of the security system of the container that you need to breach in order to access the contents of the container.

Click <font color=#20DF9F><b>Next</b></font> for more information on how to break the security.
53813 Hover your mouse over a weapon in the HUD and a tooltip will appear above it which will include important information about your weapon.



Take special note of the Optimal Range attribute. This attribute defines the range of your weapon where it can effectively hit your target. Staying outside of the optimal range will have diminished returns the further you are away.

Hover your mouse over a weapon in the HUD and a tooltip will appear above it which will include important information about your weapon.



Take special note of the Optimal Range attribute. This attribute defines the range of your weapon where it can effectively hit your target. Staying outside of the optimal range will have diminished returns the further you are away.

53814 <font color=yellow>Right-click</font> your target to bring up the <font color=yellow>contextual menu</font>. Under <font color=yellow>orbit</font>, select the range closest to your weapon's <font color=yellow>optimal range</font>.

Once this is done, target and destroy your opponent. Notice how your damage is higher when you are in your weapon's <font color=yellow>optimal range</font>.
<b><font color=yellow>Right-click</font></b> your target to bring up the <b><font color=yellow>contextual menu</font></b>. Under <b><font color=yellow>orbit</font></b>, select the range closest to your weapon's <b><font color=yellow>optimal range</font></b>.

Once this is done, target and destroy your opponent. Notice how your damage is higher when you are in your weapon's <b><font color=yellow>optimal range</font></b>.
53815 Ore is mined from asteroids, which can then be sold or <font color=yellow>reprocessed</font> into minerals. The minerals, along with a blueprint, are used to manufacture items and ships; alternatively they can be sold on the market directly.

Keep in mind the amount of minerals yielded from <font color=yellow>reprocessing</font> the ore is based on skills. Sometimes you might be better off selling the unprocessed ore instead.
Ore is mined from asteroids, which can then be sold or <b><font color=yellow>reprocessed</font></b> into minerals. The minerals, along with a blueprint, are used to manufacture items and ships; alternatively they can be sold on the market directly.

Keep in mind the amount of minerals yielded from <b><font color=yellow>reprocessing</font></b> the ore is based on skills. Sometimes you might be better off selling the unprocessed ore instead.
53816 To use your <font color=yellow>afterburner</font>, simply click it. As long as the module is active, the speed boost will be applied. The <font color=yellow>afterburner</font> will be active till you either switch it off, or your ship runs out of <font color=yellow>capacitor</font>. To use your <font color=yellow><b>afterburner</b></font>, simply click it. As long as the module is active, the speed boost will be applied. The <font color=yellow><b>afterburner</b></font> will be active till you either switch it off, or your ship runs out of <font color=yellow><b>capacitor</b></font>.
53817 <font color=yellow>Afterburners</font> are modules that increase your velocity temporarily at the cost of capacitor energy. They can be great for approaching an enemy quickly, controlling engagement range or getting out of tight spots.

Look in your hangar, if you have not been given an <font color=yellow>afterburner</font> module by your agent, buy one now.
<font color=yellow><b>Afterburners</b></font> are modules that increase your velocity temporarily at the cost of capacitor energy. They can be great for approaching an enemy quickly, controlling engagement range or getting out of tight spots.

Look in your hangar, if you have not been given an <b><font color=yellow>afterburner</font></b> module by your agent, buy one now.
53818 Start by locating the ship you want to insure in your <font color=yellow>ship hangar</font>, accessible through the <font color=yellow>neocom</font>. <font color=yellow>Assemble</font> and <font color=yellow>activate</font> the ship using the <font color=yellow>contextual menu</font>. Start by locating the ship you want to insure in your <font color=yellow><b>ship hangar</b></font>, accessible through the <font color=yellow><b>neocom</b></font>. <font color=yellow><b>Assemble</b></font> and <font color=yellow><b>activate</b></font> the ship using the <font color=yellow><b>contextual menu</b></font>.
53819 Access the <font color=yellow>insurance window</font> through the station services panel to your right. Access the <b><font color=yellow>insurance window</font></b> through the station services panel to your right.
53820 Almost all activities in EVE come with the <font color=yellow>risk of death</font>. By default, all ships only have a <font color=yellow>40% insurance coverage</font> of their production cost. When going on a dangerous activity where you fear you might lose your ship, you should upgrade your insurance contract to a higher coverage value. Almost all activities in EVE come with the <font color=yellow><b>risk of death</b></font>. By default, all ships only have a <font color=yellow><b>40% insurance coverage</b></font> of their production cost. When going on a dangerous activity where you fear you might lose your ship, you should upgrade your insurance contract to a higher coverage value.
53821 The <font color=#20DF9F>blue spheres</font> on the system map represents <font color=#20DF9F>the scanning range</font> of each probe.

The scanning range of your probes may be extended or reduced by moving the mouse over the blue sphere edge of a probe, then clicking and holding the left mouse button. This will adjust the scan range of all your probes. To adjust the scan range of just the probe you're interacting with, hold down Shift.



<font color=#20DF9F>Try extending the scan range of your probes now.</font> You may notice that when released, the sphere will adjust itself to the closest predefined size slot.
The <b><font color=#20DF9F>blue spheres</font></b> on the system map represents <b><font color=#20DF9F>the scanning range</font></b> of each probe.

The scanning range of your probes may be extended or reduced by moving the mouse over the blue sphere edge of a probe, then clicking and holding the left mouse button. This will adjust the scan range of all your probes. To adjust the scan range of just the probe you're interacting with, hold down Shift.



<b><font color=#20DF9F>Try extending the scan range of your probes now.</font></b> You may notice that when released, the sphere will adjust itself to the closest predefined size slot.
53822 The combat ahead is designed to test your ability to properly identify threats and prioritize targets. You will encounter multiple hostiles, and will need to choose which to engage first.<font color=#FF0000> Your target will be using Warp Scramblers and Stasis Webifiers, so be prepared! </font>


One strategy is to focus on weaker ships first. Although fragile, some ships can deal out significant damage, so removing them from the field as quickly as possible will lower the combined damage coming to you.


In this mission however, you only have to kill a specific person, so perhaps you will want to ignore the wingmen and “tank” them as you focus on assassinating your target.
The combat ahead is designed to test your ability to properly identify threats and prioritize targets. You will encounter multiple hostiles, and will need to choose which to engage first.<font color=#FF0000> <b>Your target will be using Warp Scramblers and Stasis Webifiers, so be prepared! </b></font>


One strategy is to focus on weaker ships first. Although fragile, some ships can deal out significant damage, so removing them from the field as quickly as possible will lower the combined damage coming to you.


In this mission however, you only have to kill a specific person, so perhaps you will want to ignore the wingmen and “tank” them as you focus on assassinating your target.
53823 Each scan probe estimates the distance of all objects that can be scanned within range by sending electromagnetic waves and tracking the time it takes for a reflected signal to be received. The closer the scanned object, and the smaller the probe radius, the more accurate the guess.



Using your deployed probes, <font color=#20DF9F>press the analyze button on the scanner now.</font>
Each scan probe estimates the distance of all objects that can be scanned within range by sending electromagnetic waves and tracking the time it takes for a reflected signal to be received. The closer the scanned object, and the smaller the probe radius, the more accurate the guess.



Using your deployed probes, <b><font color=#20DF9F>press the analyze button on the scanner now.</font></b>
53824 Once completed, the scan will update the <font color=#20DF9F>scan results</font> section of the scanner with sites that are found within range. If no entries are found, move the probes to another location within the solar system by using the silver handles as explained before. <font color=#20DF9F>Remember that sites are most commonly found near planets and moons.</font>



For sites that you have 25% signal strength or better on, you can see the <font color=#20DF9F>group</font> of the site (like Relic or Gas). When the signal strength has progressed to 75% or better you will also see the <font color=#20DF9F>name</font> of the site.



You can filter the scan result list to only view specific signature group, like <font color=#20DF9F>Relic</font> or <font color=#20DF9F>Gas</font>. You can also right-click on entries to choose to ignore them or other results.



At the bottom of the scan result section you can see how many results you are currently ignoring or that are filtered out.
Once completed, the scan will update the <b><font color=#20DF9F>scan results</font></b> section of the scanner with sites that are found within range. If no entries are found, move the probes to another location within the solar system by using the silver handles as explained before. <b><font color=#20DF9F>Remember that sites are most commonly found near planets and moons.</font></b>



For sites that you have 25% signal strength or better on, you can see the <b><font color=#20DF9F>group</font></b> of the site (like Relic or Gas). When the signal strength has progressed to 75% or better you will also see the <b><font color=#20DF9F>name</font></b> of the site.



You can filter the scan result list to only view specific signature group, like <b><font color=#20DF9F>Relic</font></b> or <b><font color=#20DF9F>Gas</font></b>. You can also right-click on entries to choose to ignore them or other results.



At the bottom of the scan result section you can see how many results you are currently ignoring or that are filtered out.
53825 Analyzed sites appear as red spheres, circles or dots on the solar system map. The shape of the results depends on the <font color=#20DF9F>signal strength</font> obtained from the scan. The detected sites listed in the <font color=#20DF9F>scan results</font> section are sorted by the signal strength.



<font color=#20DF9F>Your goal is to improve the signal strength</font> on the site you're interested in finding. Before we go into details on doing that, lets look at the scan result section a bit more.
Analyzed sites appear as red spheres, circles or dots on the solar system map. The shape of the results depends on the <b><font color=#20DF9F>signal strength</font></b> obtained from the scan. The detected sites listed in the <b><font color=#20DF9F>scan results</font></b> section are sorted by the signal strength.



<b><font color=#20DF9F>Your goal is to improve the signal strength</font></b> on the site you're interested in finding. Before we go into details on doing that, lets look at the scan result section a bit more.
53826 To achieve 100% signal strength, you need to do a combination of two things - <font color=#20DF9F>center the probes</font> on the signature you're trying to find and <font color=#20DF9F>adjust the scan range</font> of the probes. The <font color=#20DF9F>Pinpoint Formation</font> is very good to center around signatures. In most cases, you'll need to do this combination a few times until you get a 100% signal strength result.



When you get a good reading, try reducing the scan range a bit and then <font color=#20DF9F>analyze</font> again. Be careful not to adjust the scan range too quickly down, as this can throw the scan off - do it slowly and incrementally the first few times until you get a good feel for the system. Sometimes you may need to increase the scan range again if you have reduced the scan range too much in comparison to the centering of the probes.
To achieve 100% signal strength, you need to do a combination of two things - <b><font color=#20DF9F>center the probes</font></b> on the signature you're trying to find and <b><font color=#20DF9F>adjust the scan range</font></b> of the probes. The <b><font color=#20DF9F>Pinpoint Formation</font></b> is very good to center around signatures. In most cases, you'll need to do this combination a few times until you get a 100% signal strength result.



When you get a good reading, try reducing the scan range a bit and then <b><font color=#20DF9F>analyze</font></b> again. Be careful not to adjust the scan range too quickly down, as this can throw the scan off - do it slowly and incrementally the first few times until you get a good feel for the system. Sometimes you may need to increase the scan range again if you have reduced the scan range too much in comparison to the centering of the probes.
53827 Remember that depending on your skills, equipment and ship bonuses, results may be more or less accurate or even impossible to find.



However, for the sake of this tutorial scenario the sites should remain easy to locate if the previous steps are respected.



<font color=#20DF9F>You should now continue to center your probes on the site you want to find, adjusting the scan range and analyzing until you reach 100% signal strength.</font>
Remember that depending on your skills, equipment and ship bonuses, results may be more or less accurate or even impossible to find.



However, for the sake of this tutorial scenario the sites should remain easy to locate if the previous steps are respected.



<b><font color=#20DF9F>You should now continue to center your probes on the site you want to find, adjusting the scan range and analyzing until you reach 100% signal strength.</font></b>
53828 In agent missions you will often have to use an <font color=yellow>Acceleration Gate</font> to enter the target area. These devices are made to fling you into otherwise inaccessible pockets of space within the solar system.



<font color=yellow>Undock when ready to proceed.</font>
In agent missions you will often have to use an <b><font color=yellow>Acceleration Gate</font></b> to enter the target area. These devices are made to fling you into otherwise inaccessible pockets of space within the solar system.



<b><font color=yellow>Undock when ready to proceed.</font></b>
53829 Once outside the station, warp to your mission location by right-clicking in a void point of space and selecting it from the warp-to list. When you get there you should see an <font color=yellow>Acceleration Gate</font>. Once outside the station, warp to your mission location by right-clicking in a void point of space and selecting it from the warp-to list. When you get there you should see an <b><font color=yellow>Acceleration Gate</font></b>.
53830 Remember that there may be more missions that require you to use special ships or modules. Doing an evaluation of what you need before undocking is always a good idea.



<font color=yellow>Once that is done, undock and complete the mission.</font>
Remember that there may be more missions that require you to use special ships or modules. Doing an evaluation of what you need before undocking is always a good idea.



<b><font color=yellow>Once that is done, undock and complete the mission.</font></b>
53831 The <font color=#20DF9F>scanner</font> allows you to manage the probes you just launched. You may notice a row of buttons located in the middle-part of the probe scanner.

The first button, <font color=#20DF9F>analyze</font>, orders the deployed probes to scan for hidden signatures.
The <b><font color=#20DF9F>scanner</font></b> allows you to manage the probes you just launched. You may notice a row of buttons located in the middle-part of the probe scanner.

The first button, <b><font color=#20DF9F>analyze</font></b>, orders the deployed probes to scan for hidden signatures.
53832 When you have equipped the module, <font color=yellow>undock and complete the mission</font>. When you have equipped the module, <font color=yellow><b>undock and complete the mission</font></b>.
53833 Reprocessing efficiency can be increased by training the appropriate skills, though note that ships and modules are affected only by the Scrapmetal Processing skill. You can also decrease the tax extracted by the station owner by improving your standing with that corporation by doing agent missions. Reprocessing efficiency can be increased by training the appropriate skills, though note that ships and modules are affected only by the Scrapmetal Processing skill. You can also decrease the tax extracted by the station owner by improving your standing with that corporation by doing agent missions.
53834 Through trial and error you can find the optimal type of ammo to use against each type of enemy. While you can usually take them down with any ammo type, using the right one saves you time and ammunition. Through trial and error you can find the optimal type of ammo to use against each type of enemy. While you can usually take them down with any ammo type, using the right one saves you time and ammunition.
53835 While heat will slowly dissipate from the rack, the damage dealt to your modules will not, and they will need repair. Be careful, lest you destroy them entirely with too much overloading. While heat will slowly dissipate from the rack, the damage dealt to your modules will not, and they will need repair. Be careful, lest you destroy them entirely with too much overloading.
53836 The second option, <font color=#20DF9F>recover active probes</font>, recalls <font color=#20DF9F>all</font> launched probes back to your ships cargohold. Your probes are automatically recalled when you dock or jump system.



In the event that a client restart results in the loss of a probe, you may re-establish a connection to it by using the <font color=#20DF9F>reconnect to lost probes</font> button.

The second option, <b><font color=#20DF9F>recover active probes</font></b>, recalls <b><font color=#20DF9F>all</font></b> launched probes back to your ships cargohold. Your probes are automatically recalled when you dock or jump system.



In the event that a client restart results in the loss of a probe, you may re-establish a connection to it by using the <b><font color=#20DF9F>reconnect to lost probes</font></b> button.

53837 Every capsuleer ship has the ability to locate Cosmic Anomalies, as part of its basic sensor suite.



<font color=#20DF9F>When you are ready to begin scanning, undock in a ship of your choosing.</font>
Every capsuleer ship has the ability to locate Cosmic Anomalies, as part of its basic sensor suite.



<b><font color=#20DF9F>When you are ready to begin scanning, undock in a ship of your choosing.</font></b>
53838 Gas sites offer a number of unique resources. Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require <font color=yellow>Hacking</font> with a <font color=yellow>Data Analyzer</font> module to access.


For now though, you should focus on scanning down the site.
Gas sites offer a number of unique resources. Most Gas signatures will only be gas cloud pockets, but occasionally you may also stumble upon a pirate base that is producing boosters. To be cost-efficient, these drug labs are always based inside gas clouds, and are usually heavily defended. Inside drug production hideouts such as these you may find other containers that require <font color=yellow><b>Hacking</b></font> with a <font color=yellow><b>Data Analyzer</b></font> module to access.


For now though, you should focus on scanning down the site.
53839 Archaeology is the process of scanning down ancient ruins and recovering valuable artifacts from inside them. Ancient ruins and abandoned areas appear as <font color=#20DF9F>Relic</font> signatures on your scanner.



Archaeology sites offer a number of unique resources, acquired by using a <font color=#20DF9F>Relic Analyzer</font>.
Archaeology is the process of scanning down ancient ruins and recovering valuable artifacts from inside them. Ancient ruins and abandoned areas appear as <font color=#20DF9F><b>Relic</b></font> signatures on your scanner.



Archaeology sites offer a number of unique resources, acquired by using a <font color=#20DF9F><b>Relic Analyzer</b></font>.
53840 You are being given a <font color=#20DF9F>Civilian Relic Analyzer</font>. This is a special, limited version of a normal Relic Analyzer. It requires no skills to be trained in order to use, but it will only work in training areas. You will need to fit it to your ship before you depart. Inside the Relic site, you will find wreckage containers. You must use the Civilian Relic Analyzer to access these containers. You are being given a <font color=#20DF9F><b>Civilian Relic Analyzer</b></font>. This is a special, limited version of a normal Relic Analyzer. It requires no skills to be trained in order to use, but it will only work in training areas. You will need to fit it to your ship before you depart. Inside the Relic site, you will find wreckage containers. You must use the Civilian Relic Analyzer to access these containers.
53841 Once you have fitted the Civilian Relic Analyzer module into your ship, you must scan down a <font color=#20DF9F>Relic</font> signature. When you are inside the Relic site, you will find a container. To access its contents, you must target it and then activate the Civilian Relic Analyzer module. You will then have to hack into its security system and locate the system's Core. Once the core is destroyed, the contents of the container will unlock.



Good luck, and remember, you are looking for <font color=#20DF9F>Relic</font> signatures. Once you have scanned down the correct site, you will receive further instruction from your agent on the use of the Relic Analyzer module.
Once you have fitted the Civilian Relic Analyzer module into your ship, you must scan down a <font color=#20DF9F><b>Relic</b></font> signature. When you are inside the Relic site, you will find a container. To access its contents, you must target it and then activate the Civilian Relic Analyzer module. You will then have to hack into its security system and locate the system's Core. Once the core is destroyed, the contents of the container will unlock.



Good luck, and remember, you are looking for <font color=#20DF9F><b>Relic</b></font> signatures. Once you have scanned down the correct site, you will receive further instruction from your agent on the use of the Relic Analyzer module.
53842 A more advanced way of mining, known as <font color=yellow>jet-can mining</font>, can help you turn profit more quickly.



You start by <font color=yellow>jettisoning</font> ore into a container in space from your <font color=yellow>ore hold</font> using the <font color=yellow>contextual menu</font>. As you accumulate more ore, simply <font color=yellow>drag and drop</font> it from your <font color=yellow>ore hold</font> into the <font color=yellow>jet-can</font>. Once the jettisoned container is full, you can collect the ore with an <font color=yellow>industrial ship</font> with a larger ore hold.



Be aware that a container will only last about 2 hours in the vacuum of space. If a container caves in, its content is immediately destroyed.



<font color=yellow>Warning: Moving items into jet-cans allows any other player to take them at any time.</font>
A more advanced way of mining, known as <b><font color=yellow>jet-can mining</font></b>, can help you turn profit more quickly.



You start by <b><font color=yellow>jettisoning</font></b> ore into a container in space from your <b><font color=yellow>ore hold</font></b> using the <b><font color=yellow>contextual menu</font></b>. As you accumulate more ore, simply <b><font color=yellow>drag and drop</font></b> it from your <b><font color=yellow>ore hold</font></b> into the <b><font color=yellow>jet-can</font></b>. Once the jettisoned container is full, you can collect the ore with an <b><font color=yellow>industrial ship</font></b> with a larger ore hold.



Be aware that a container will only last about 2 hours in the vacuum of space. If a container caves in, its content is immediately destroyed.



<b><font color=yellow>Warning: Moving items into jet-cans allows any other player to take them at any time.</font></b>
53843 Ore must be delivered in batches to the <font color=yellow>reprocessing plant</font>. The batch size varies from ore to ore; for instance, <font color=yellow>Veldspar</font> requires 100 units to reprocess. The units required for reprocessing are shown in the ore's information window, accessible through the <font color=yellow>contextual menu</font>.

Acquire 100 units of <font color=yellow>Veldspar</font> before continuing.
Ore must be delivered in batches to the <b><font color=yellow>reprocessing plant</font></b>. The batch size varies from ore to ore; for instance, <b><font color=yellow>Veldspar</font></b> requires 100 units to reprocess. The units required for reprocessing are shown in the ore's information window, accessible through the <b><font color=yellow>contextual menu</font></b>.

Acquire 100 units of <b><font color=yellow>Veldspar</font></b> before continuing.
53844 <font color=yellow>Armor tanking</font> is another way of maintaining your ship's endurance while sustaining damage. <b><font color=yellow>Armor tanking</font></b> is another way of maintaining your ship's endurance while sustaining damage.
53845 Most guns require either ammunition or frequency crystals to fire.

Most guns require either ammunition or frequency crystals to fire.

53846 Heat is distributed between three racks: <font color=yellow>high</font>, <font color=yellow>medium</font> and <font color=yellow>low</font>. Overload burnout is dealt to the rack as a whole, so even if you are only overloading one module, the damage will be dealt to <font color=yellow>every</font> module in that rack. Heat is distributed between three racks: <b><font color=yellow>high</font></b>, <b><font color=yellow>medium</font></b> and <b><font color=yellow>low</font></b>. Overload burnout is dealt to the rack as a whole, so even if you are only overloading one module, the damage will be dealt to <b><font color=yellow>every</font></b> module in that rack.
53847 To continue your salvaging career outside of this tutorial, it is recommended that you acquire a <font color=yellow>Salvager I</font> module. This is an advanced piece of technology that is capable of salvaging ship wrecks. <font color=yellow>



Be aware that you will need to train the prerequisites before being able to use this upgraded version of the Civilian module.</font>
To continue your salvaging career outside of this tutorial, it is recommended that you acquire a <b><font color=yellow>Salvager I</font></b> module. This is an advanced piece of technology that is capable of salvaging ship wrecks. <b><font color=yellow>



Be aware that you will need to train the prerequisites before being able to use this upgraded version of the Civilian module.</font></b>
53848 To use an implant, locate it in your <font color=yellow>items hangar</font> or <font color=yellow>cargohold</font> and right-click it to bring up the <font color=yellow>contextual menu</font>. Then select <font color=yellow>plug in</font> from the list of options. To use an implant, locate it in your <b><font color=yellow>items hangar</font></b> or <b><font color=yellow>cargohold</font></b> and right-click it to bring up the <b><font color=yellow>contextual menu</font></b>. Then select <b><font color=yellow>plug in</font></b> from the list of options.
53849 Highlight your ship and select <font color=yellow>insure</font>. You will be prompted with the insurance terms. Read them and click <font color=yellow>yes</font> to continue.



There are six different types of insurance, ranging from <font color=yellow>basic</font> to <font color=yellow>platinum</font>. <font color=yellow>Platinum</font> carries the highest payout and is preferred by most capsuleers. All insurance types only cover your ship for 12 weeks and you will have to renew it past that date. The exception remains with the basic 40% insurance that doesn't expire.



<font color=yellow>Go ahead and insure your ship now</font> at a level that financially suits you.



Congratulations! Your ship is now insured. Should you lose your ship in the future, you will receive a payout based on this insurance.
Highlight your ship and select <b><font color=yellow>insure</font></b>. You will be prompted with the insurance terms. Read them and click <b><font color=yellow>yes</font></b> to continue.



There are six different types of insurance, ranging from <font color=yellow><b>basic</b></font> to <font color=yellow><b>platinum</b></font>. <font color=yellow><b>Platinum</b></font> carries the highest payout and is preferred by most capsuleers. All insurance types only cover your ship for 12 weeks and you will have to renew it past that date. The exception remains with the basic 40% insurance that doesn't expire.



<font color=yellow><b>Go ahead and insure your ship now</b></font> at a level that financially suits you.



Congratulations! Your ship is now insured. Should you lose your ship in the future, you will receive a payout based on this insurance.
53850 The galaxy is a vast place. Press the <font color=yellow>map</font> button in the NeoCom to see a map of it. The galaxy is a vast place. Press the <b><font color=yellow>map</font></b> button in the NeoCom to see a map of it.
53851 <font color=yellow>Acceleration gates</font> can be laid out in series, creating a path between multiple deep-space pockets.



Warp to the first <font color=yellow>acceleration gate</font> before continuing this tutorial.
<b><font color=yellow>Acceleration gates</font></b> can be laid out in series, creating a path between multiple deep-space pockets.



Warp to the first <b><font color=yellow>acceleration gate</font></b> before continuing this tutorial.
53852 When you activate the gate you will reach a deep-space pocket that contains another <font color=yellow>acceleration gate</font>. Often, <font color=yellow>acceleration gates</font> will be locked until you have cleared out the enemy ships in the area.



Activate the gate now and clear out the first area.
When you activate the gate you will reach a deep-space pocket that contains another <b><font color=yellow>acceleration gate</font></b>. Often, <b><font color=yellow>acceleration gates</font></b> will be locked until you have cleared out the enemy ships in the area.



Activate the gate now and clear out the first area.
53853 In the <font color=yellow>Overview Settings</font> window you can personalize your overview. In the <b><font color=yellow>Overview Settings</font></b> window you can personalize your overview.
53854 The <font color=yellow>Appearance</font> tab allows you to set the priority and look of states in the overview. You can set the color and turn on blinking for the tag and background of each state. The <b><font color=yellow>Appearance</font></b> tab allows you to set the priority and look of states in the overview. You can set the color and turn on blinking for the tag and background of each state.
53855 In the <font color=yellow>Columns</font> tab you can specify which columns you would like to be visible. In the <b><font color=yellow>Columns</font></b> tab you can specify which columns you would like to be visible.
53856 In the <font color=yellow>Ships</font> tab, you can specify what information is displayed about your fellow pilots in space. In the <b><font color=yellow>Ships</font></b> tab, you can specify what information is displayed about your fellow pilots in space.
53857 In the <font color=yellow>Overview Tabs</font> tab, you can set up to 5 tabs in the overview, each with the settings of your choice. In the <b><font color=yellow>Overview Tabs</font></b> tab, you can set up to 5 tabs in the overview, each with the settings of your choice.
53862 Load your drone bay by <font color=yellow>right-clicking</font> your ship in the ship hangar and selecting <font color=yellow>open drone bay</font>. Then drag and drop the <font color=yellow>drones</font> from your hangar into your drone bay. Load your drone bay by <font color=yellow><b>right-clicking</b></font> your ship in the ship hangar and selecting <font color=yellow><b>open drone bay</b></font>. Then drag and drop the <font color=yellow><b>drones</b></font> from your hangar into your drone bay.
53863 Once in space, right click on the <font color=yellow>drones in bay</font> bar to your right. Select <font color=yellow>launch drones</font> from the <font color=yellow>contextual menu</font>.<BR><BR>

Once the <font color=yellow>drones</font> are deployed, and you have locked a target of your choice, right-click on the <font color=yellow>drones in local space</font> bar, and select <font color=yellow>engage target</font>.<BR><BR>

The <font color=yellow>drones in space</font> bar is where you issue all your commands to active <font color=yellow>drones</font>, such as attacking the target or returning to the drone bay.



<font color=yellow>Also notice you can expand and collapse the bar to see individual drone status</font>.
Once in space, right click on the <b><font color=yellow>drones in bay</font></b> bar to your right. Select <b><font color=yellow>launch drones</font></b> from the <b><font color=yellow>contextual menu</font></b>.<BR><BR>

Once the <font color=yellow><b>drones</b></font> are deployed, and you have locked a target of your choice, right-click on the <b><font color=yellow>drones in local space</font></b> bar, and select <b><font color=yellow>engage target</font></b>.<BR><BR>

The <font color=yellow><b>drones in space</b></font> bar is where you issue all your commands to active <font color=yellow><b>drones</b></font>, such as attacking the target or returning to the drone bay.



<b><font color=yellow>Also notice you can expand and collapse the bar to see individual drone status</b></font>.
53864 <font color=yellow>Lasers</font> are energy weapons favored by the Amarrian race. There are two types of laser weapons, <font color=yellow>beam lasers</font> and <font color=yellow>pulse lasers</font>. <font color=yellow>Beam lasers</font> are used in long range encounters, while <font color=yellow>pulse lasers</font> are more suited for close to medium range encounters. <font color=yellow><b>Lasers</b></font> are energy weapons favored by the Amarrian race. There are two types of laser weapons, <font color=yellow><b>beam lasers</b></font> and <font color=yellow><b>pulse lasers</b></font>. <font color=yellow><b>Beam lasers</b></font> are used in long range encounters, while <font color=yellow><b>pulse lasers</b></font> are more suited for close to medium range encounters.
53865 Laser weapons use <font color=yellow>frequency crystals</font> to alter range and damage. Unlike other ammunition types, tech 1 frequency crystals can be used indefinitely, which in turn saves money and cargo space. However, lasers consume capacitor upon activation, which is considered their main drawback.



To load your turrets while in station, open the fitting window and drag and drop the <font color=yellow>frequency crystals</font> on to your laser turrets. Alternatively, in space, if you have the crystal in your cargohold, right-clicking your laser turrets and selecting a crystal will load it.
Laser weapons use <font color=yellow><b>frequency crystals</b></font> to alter range and damage. Unlike other ammunition types, tech 1 frequency crystals can be used indefinitely, which in turn saves money and cargo space. However, lasers consume capacitor upon activation, which is considered their main drawback.



To load your turrets while in station, open the fitting window and drag and drop the <font color=yellow><b>frequency crystals</b></font> on to your laser turrets. Alternatively, in space, if you have the crystal in your cargohold, right-clicking your laser turrets and selecting a crystal will load it.
53866 <font color=yellow>Missile launchers</font> come in different variations, able to destroy anything from frigates to capital class ships. Typically, each launcher type will let you choose between short ranged, high damage, <font color=yellow>unguided missiles</font> and long range, lower damage, <font color=yellow>guided missiles</font>. Missile launchers do not consume any capacitor, but their damage is delayed due to the missile's travel time. <font color=yellow><b>Missile launchers</b></font> come in different variations, able to destroy anything from frigates to capital class ships. Typically, each launcher type will let you choose between short ranged, high damage, <font color=yellow><b>unguided missiles</b></font> and long range, lower damage, <font color=yellow><b>guided missiles</b></font>. Missile launchers do not consume any capacitor, but their damage is delayed due to the missile's travel time.
53867 Missile damage depends highly on the target's velocity and size. Missile users often use this to their advantage and use support modules to maximize their damage. <font color=yellow>Target Painters</font> can be used to increase the targets signature radius and <font color=yellow>Stasis Webifiers</font> slow targets down.



Take a look at the <font color=yellow>show info</font> window for both <font color=yellow>missile launchers</font> and <font color=yellow>missiles</font> for additional information about flight time, missile velocity and damage.
Missile damage depends highly on the target's velocity and size. Missile users often use this to their advantage and use support modules to maximize their damage. <font color=yellow><b>Target Painters</b></font> can be used to increase the targets signature radius and <font color=yellow><b>Stasis Webifiers</b></font> slow targets down.



Take a look at the <font color=yellow><b>show info</b></font> window for both <font color=yellow><b>missile launchers</b></font> and <font color=yellow><b>missiles</b></font> for additional information about flight time, missile velocity and damage.
53868 <font color=yellow>Projectile turrets</font> are the primary weapons of the Minmatar race. They fire ballistic rounds and don't consume any capacitor. Projectile turrets are available in short and long range varieties. Autocannons output high damage at short range, with impressive tracking, while artillery cannons are more suited for long range bombardment with high volley damage. <font color=yellow><b>Projectile turrets</b></font> are the primary weapons of the Minmatar race. They fire ballistic rounds and don't consume any capacitor. Projectile turrets are available in short and long range varieties. Autocannons output high damage at short range, with impressive tracking, while artillery cannons are more suited for long range bombardment with high volley damage.
53869 To use this module, open the <font color=yellow>fitting service</font> and drag it to your ship.



For details on how much armor the module repairs and how long the effective range is, you can always <font color=yellow>right-click</font> the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>.
To use this module, open the <b><font color=yellow>fitting service</font></b> and drag it to your ship.



For details on how much armor the module repairs and how long the effective range is, you can always <b><font color=yellow>right-click</font></b> the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>.
53870 When you have equipped the module, <font color=yellow>undock and complete the mission</font>. When you have equipped the module, <font color=yellow><b>undock and complete the mission</font></b>.
53871 To use this module, open the <font color=yellow>fitting service</font> and drag it to your ship.



For details on how much shield the module replenishes and how long the effective range is, you can always <font color=yellow>right-click</font> the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>.
To use this module, open the <b><font color=yellow>fitting service</font></b> and drag it to your ship.



For details on how much shield the module replenishes and how long the effective range is, you can always <b><font color=yellow>right-click</font></b> the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>.
53872 When you have equipped the module, <font color=yellow>undock and complete the mission</font>. When you have equipped the module, <font color=yellow><b>undock and complete the mission</font></b>.
53873 The module needs to be manually activated. Once you have targeted an enemy, activate the module the same way you would activate a weapon.



While active, the <font color=yellow>stasis webifier</font> will slow your enemy considerably. Be aware though, it is only effective <font color=yellow>within 10 km</font>.
The module needs to be manually activated. Once you have targeted an enemy, activate the module the same way you would activate a weapon.



While active, the <b><font color=yellow>stasis webifier</font></b> will slow your enemy considerably. Be aware though, it is only effective <b><font color=yellow>within 10 km</font></b>.
53874 When you have equipped the module, <font color=yellow>undock and complete the mission</font>. When you have equipped the module, <b><font color=yellow>undock and complete the mission</font></b>.
53875 <font color=yellow>Warp core stabilizers</font> can be used to raise a ship's warp core strength, rendering a single warp disruptor useless. The more powerful warp disruption modules, such as the <font color=yellow>warp scrambler</font>, have higher warp disrupting capabilities at the cost of range, being only effective <font color=yellow>up to 7.5 km</font>. <b><font color=yellow>Warp core stabilizers</font></b> can be used to raise a ship's warp core strength, rendering a single warp disruptor useless. The more powerful warp disruption modules, such as the <b><font color=yellow>warp scrambler</font></b>, have higher warp disrupting capabilities at the cost of range, being only effective <b><font color=yellow>up to 7.5 km</font></b>.
53876 The module needs to be manually activated. Once you have targeted an enemy, activate the module the same way you would activate a weapon.



While active, the <font color=yellow>warp disruptor</font> will prevent your enemy from warping away. Be aware though, it is only effective <font color=yellow>within 20 km</font>.
The module needs to be manually activated. Once you have targeted an enemy, activate the module the same way you would activate a weapon.



While active, the <b><font color=yellow>warp disruptor</font></b> will prevent your enemy from warping away. Be aware though, it is only effective <b><font color=yellow>within 20 km</font></b>.
53877 Verbal contracts between people easily go wrong. They often boil down to who said what and when. <font color=yellow>A formal contract</font> minimizes that risk and aims to eliminate misunderstanding, state requirements, rewards and obligations clearly, and so forth. Verbal contracts between people easily go wrong. They often boil down to who said what and when. <b><font color=yellow>A formal contract</font></b> minimizes that risk and aims to eliminate misunderstanding, state requirements, rewards and obligations clearly, and so forth.
53878 <font color=yellow>Private contracts</font> are made directly between <font color=yellow>two entities</font>, e.g. pilot to pilot, corporation to corporation or any mix thereof. The number of failed or successfully resolved private contracts are never visible outside those two parties, but no one else can take them on either. <b><font color=yellow>Private contracts</font></b> are made directly between <b><font color=yellow>two entities</font></b>, e.g. pilot to pilot, corporation to corporation or any mix thereof. The number of failed or successfully resolved private contracts are never visible outside those two parties, but no one else can take them on either.
53879 There are two multi-party entities that can be involved in contracts. These are <font color=yellow>corporations</font> and <font color=yellow>alliances</font>, and they work very differently from one another. There are two multi-party entities that can be involved in contracts. These are <b><font color=yellow>corporations</font></b> and <b><font color=yellow>alliances</font></b>, and they work very differently from one another.
53880 You can set up an item for a <font color=yellow>one day</font>, <font color=yellow>three days</font> or <font color=yellow>a week</font> long auction, with a starting bid and buyout price. To guard against last minute incremental raises, 15 minute <font color=yellow>shotgun</font> is in effect, which means when a bid arrives within 15 minutes of an auction's end, 15 minutes get added. If you are outbid on anything, an alert will appear in your journal. You can set up an item for a <b><font color=yellow>one day</font></b>, <b><font color=yellow>three days</font></b> or <b><font color=yellow>a week</font></b> long auction, with a starting bid and buyout price. To guard against last minute incremental raises, 15 minute <b><font color=yellow>shotgun</font></b> is in effect, which means when a bid arrives within 15 minutes of an auction's end, 15 minutes get added. If you are outbid on anything, an alert will appear in your journal.
53881 <font color=yellow>Item Exchange</font> allows you to offer ISK, items or any combination thereof for whatever you desire. This type of contract can save you and your customer a considerable amount of time browsing the market for a buyer first and then someone selling what you want. <b><font color=yellow>Item Exchange</font></b> allows you to offer ISK, items or any combination thereof for whatever you desire. This type of contract can save you and your customer a considerable amount of time browsing the market for a buyer first and then someone selling what you want.
53882 In order to create a corporation, you will require some basic skills and ISK. You have to have trained the <font color=yellow>Corporation Management</font> skill. When you are ready press the <font color=yellow>Create new corporation</font> button. The corporation will be formed and you will be its CEO. In order to create a corporation, you will require some basic skills and ISK. You have to have trained the <b><font color=yellow>Corporation Management</font></b> skill. When you are ready press the <b><font color=yellow>Create new corporation</font></b> button. The corporation will be formed and you will be its CEO.
53883 There are thousands of items in supply at any given time. The key to finding what you need at the best price is to know how to use the <font color=yellow>range filters</font> and learn how to <font color=yellow>manually browse</font> or search the market. There are thousands of items in supply at any given time. The key to finding what you need at the best price is to know how to use the <font color=yellow><b>range filters</b></font> and learn how to <font color=yellow><b>manually browse</b></font> or search the market.
53884 First make sure that the <font color=yellow>range filter</font> is set to <font color=yellow>station</font> or you could end up buying a module located in a station light years away. First make sure that the <b><font color=yellow>range filter</font></b> is set to <b><font color=yellow>station</font></b> or you could end up buying a module located in a station light years away.
53885 Unfortunately you can not use all available items straight away. To see what you can currently use, expand any category if you have not already done so, and click the <font color=yellow>groups</font> tab on the right. Unfortunately you can not use all available items straight away. To see what you can currently use, expand any category if you have not already done so, and click the <b><font color=yellow>groups</font></b> tab on the right.
53886 It is imperative to know when to sell and when not to, and when it comes to that, information is king! First, either select an item in the left pane or press the <font color=yellow>view details</font> button in the right pane. It is imperative to know when to sell and when not to, and when it comes to that, information is king! First, either select an item in the left pane or press the <b><font color=yellow>view details</font></b> button in the right pane.
53887 Above the list of sellers, click on the <font color=yellow>price history</font> tab. It gives you relevant market information about the item you are trying to acquire, such as average price, volume and so on. Above the list of sellers, click on the <b><font color=yellow>price history</font></b> tab. It gives you relevant market information about the item you are trying to acquire, such as average price, volume and so on.
53888 <font color=red>Never buy anything you can not afford to lose!</font>

It is <font color=yellow>inevitable</font> that you will lose ships sooner or later. When that happens, it is important not to be completely broke as a consequence and able to recover quickly from the loss.
<font color=red><b>Never buy anything you can not afford to lose!</b></font>

It is <font color=yellow><b>inevitable</b></font> that you will lose ships sooner or later. When that happens, it is important not to be completely broke as a consequence and able to recover quickly from the loss.
53889 To start the process, open up the <font color=yellow>corporation</font> window from the NeoCom and access the <font color=yellow>recruitment</font> tab. Select the <font color=yellow>My Corporation</font> tab and press the "create" button.

<font color=yellow>Note: your corporation needs to have an office before placing an advert</font>.
To start the process, open up the <b><font color=yellow>corporation</font></b> window from the NeoCom and access the <b><font color=yellow>recruitment</font></b> tab. Select the <b><font color=yellow>My Corporation</font></b> tab and press the "create" button.

<b><font color=yellow>Note: your corporation needs to have an office before placing an advert</font></b>.
53890 The <font color=yellow>Area of Operations</font> dropdown list, will allow you to select the area of space in which you have your base of operations. The <font color=yellow><b>Area of Operations</b></font> dropdown list, will allow you to select the area of space in which you have your base of operations.
53891 Attributes do not influence the chance of success when using skills, only <font color=yellow>how fast</font> the skills that rely on them are trained. Therefore, high attributes are only beneficial if you are training skills that rely on those attributes. <font color=yellow>Planning ahead is paramount</font>. Attributes do not influence the chance of success when using skills, only <b><font color=yellow>how fast</font></b> the skills that rely on them are trained. Therefore, high attributes are only beneficial if you are training skills that rely on those attributes. <font color=yellow><b>Planning ahead is paramount</b></font>.
53892 One commonly used tactic amongst capsuleers is pre-alignment. This involves selecting a celestial object (a planet, or a stargate, for example) and then <font color=yellow>align to</font> in the <font color=yellow>selected item</font> panel above your overview.


Warping your ship involves three steps: <font color=yellow>activating warp</font>, <font color=yellow>aligning</font> to your destination, and finally, <font color=yellow>picking up sufficient base velocity</font> to engage your warp drives. If you are already aligned towards your destination and moving at full speed, then warping out of dangerous situations becomes an instant thing – the moment you tell your ship to warp to the celestial you're aligned to, you will enter warp.


Obviously, if you are scrambled, then you will <font color=yellow>not</font> be able to warp. For this reason, many capsuleers focus their initial fire on scramblers, dispatching them before they settle into a celestial alignment and deal with the rest of their enemies.
One commonly used tactic amongst capsuleers is pre-alignment. This involves selecting a celestial object <i>(a planet, or a stargate, for example)</i> and then <b><font color=yellow>align to</font></b> in the <b><font color=yellow>selected item</font></b> panel above your overview.


Warping your ship involves three steps: <b><font color=yellow>activating warp</font></b>, <b><font color=yellow>aligning</font></b> to your destination, and finally, <b><font color=yellow>picking up sufficient base velocity</font></b> to engage your warp drives. If you are already aligned towards your destination and moving at full speed, then warping out of dangerous situations becomes an instant thing – the moment you tell your ship to warp to the celestial you're aligned to, you will enter warp.


Obviously, if you are scrambled, then you will <b><font color=yellow>not</font></b> be able to warp. For this reason, many capsuleers focus their initial fire on scramblers, dispatching them before they settle into a celestial alignment and deal with the rest of their enemies.
53893 Mining missions require different equipment than combat missions. <font color=yellow>Remember to read the mission texts and make relevant changes before undocking.</font>



On your current mission you have been given a specific ship, which you have to fly to complete the mission.
Mining missions require different equipment than combat missions. <b><font color=yellow>Remember to read the mission texts and make relevant changes before undocking.</font></b>



On your current mission you have been given a specific ship, which you have to fly to complete the mission.
53894 Here is a <font color=yellow>Civilian Shield Booster I.</font> Make sure you have it fitted to your ship before continuing. Here is a <b><font color=yellow>Civilian Shield Booster I.</font></b> Make sure you have it fitted to your ship before continuing.
53895 Please note it is also possible to use particular modules to repair your ship in space at no fee. Such modules are named <font color=yellow>armor</font> and <font color=yellow>hull repairers</font>, and remain available on the market.



<font color=yellow>Note: fully repairing a vessel using such modules may require an extensive amount of time depending on damage sustained.</font>
Please note it is also possible to use particular modules to repair your ship in space at no fee. Such modules are named <b><font color=yellow>armor</font></b> and <b><font color=yellow>hull repairers</font></b>, and remain available on the market.



<b><font color=yellow>Note: fully repairing a vessel using such modules may require an extensive amount of time depending on damage sustained.</font></b>
53896 Press <font color=yellow>next</font> when you have submitted the manufacturing job. Press <b><font color=yellow>next</font></b> when you have submitted the manufacturing job.
53897 Well done! Manufacturing jobs tend to take a long time but thankfully take care of themselves as <font color=yellow>they will even continue while you are offline</font>.



If you want to try out other careers you can access your career advancement screen again through the <font color=yellow>Help window</font> (F12).



You could also do a mission or two for <font color=yellow>Sister Alitura</font>, who can be found in the <font color=yellow>Sisters of EVE Bureau</font> station within the <font color=yellow>Arnon</font> system.
Well done! Manufacturing jobs tend to take a long time but thankfully take care of themselves as <b><font color=yellow>they will even continue while you are offline</font></b>.



If you want to try out other careers you can access your career advancement screen again through the <b><font color=yellow>Help window</font></b> <i>(F12)</i>.



You could also do a mission or two for <b><font color=yellow>Sister Alitura</font></b>, who can be found in the <b><font color=yellow>Sisters of EVE Bureau</font></b> station within the <b><font color=yellow>Arnon</font></b> system.
53898 Missiles, unlike other ammunition, <font color=yellow>come in every damage type</font>, allowing clever users to exploit weaknesses in their opponents defenses.



To load the missile launchers while in station, open the fitting window then <font color=yellow>drag and drop</font> the missiles on to your launchers. Alternatively, in space, if you have the missiles in your cargo hold, <font color=yellow>right-clicking</font> your missile launcher and selecting the missile will load it.
Missiles, unlike other ammunition, <b><font color=yellow>come in every damage type</font></b>, allowing clever users to exploit weaknesses in their opponents defenses.



To load the missile launchers while in station, open the fitting window then <b><font color=yellow>drag and drop</font></b> the missiles on to your launchers. Alternatively, in space, if you have the missiles in your cargo hold, <b><font color=yellow>right-clicking</font></b> your missile launcher and selecting the missile will load it.
53899 To get the best result from your weapon, make sure you know the weapon's <font color=yellow>optimal range</font>. This can be found in the <font color=yellow>attributes tab</font> of their show info window, accessible through the <font color=yellow>turret contextual menu</font>. You should choose your orbiting distance based on this information.<BR><BR>

You do not have to worry about manually re-loading, when your gun runs out of ammo, they will automatically reload with the ammo in your cargohold. When using laser turrets and frequency crystals, this should not be an issue. But it is good to know, should you venture into other weapon types.
To get the best result from your weapon, make sure you know the weapon's <b><font color=yellow>optimal range</font></b>. This can be found in the <b><font color=yellow>attributes tab</font></b> of their show info window, accessible through the <b><font color=yellow>turret contextual menu</font></b>. You should choose your orbiting distance based on this information.<BR><BR>

You do not have to worry about manually re-loading, when your gun runs out of ammo, they will automatically reload with the ammo in your cargohold. When using laser turrets and frequency crystals, this should not be an issue. But it is good to know, should you venture into other weapon types.
53901 You should now have a window quoting you the total production materials, production time, costs, and other assembled information about your production job. If everything is as it should be then you can click <font color=yellow>accept quote</font> to start the job. You should now have a window quoting you the total production materials, production time, costs, and other assembled information about your production job. If everything is as it should be then you can click <b><font color=yellow>accept quote</font></b> to start the job.
53902 Knowing that the destruction of your ship is inevitable, it would be beneficial to minimize your financial loss.



Start by boarding the ship given to you by the agent. This is done by opening the <font color=yellow>hangar</font>, found in the <font color=yellow>neocom</font>. Once the <font color=yellow>hangar</font> is open, <font color=yellow>right-click</font> the ship and select <font color=yellow>assemble ship</font>, then <font color=yellow>make active</font> from the contextual menu.
Knowing that the destruction of your ship is inevitable, it would be beneficial to minimize your financial loss.



Start by boarding the ship given to you by the agent. This is done by opening the <b><font color=yellow>hangar</font></b>, found in the <b><font color=yellow>neocom</font></b>. Once the <b><font color=yellow>hangar</font></b> is open, <b><font color=yellow>right-click</font></b> the ship and select <b><font color=yellow>assemble ship</font></b>, then <b><font color=yellow>make active</font></b> from the contextual menu.
53903 Having a greater maximum speed than your opponent means you can dictate how the engagement takes place. You may want to consider using an afterburner for this mission.


<font color=yellow>Avoiding Web and Scramble Range:</font> Having a greater speed will allow you to avoid the webs and scrams of your opponent, and keep you safe. Remember however that longer-ranged weapons that operate outside of 10 km ranges (the range of webifiers) deal less damage.


<font color=yellow>Luring your opponents out:</font> Often referred to as “kiting”. This strategy uses your superior velocity to lure out faster, and often weaker, enemies from their group. Once they are separated, they are dispatched with long-range ammunition. The aim of the tactic is to remain outside the enemy's range, or so far away that incoming damage is lowered significantly, and yet close enough to still be able to destroy hostile ships.
Having a greater maximum speed than your opponent means you can dictate how the engagement takes place. You may want to consider using an afterburner for this mission.


<b><font color=yellow>Avoiding Web and Scramble Range:</font></b> Having a greater speed will allow you to avoid the webs and scrams of your opponent, and keep you safe. Remember however that longer-ranged weapons that operate outside of 10 km ranges <i>(the range of webifiers)</i> deal less damage.


<b><font color=yellow>Luring your opponents out:</font></b> Often referred to as “kiting”. This strategy uses your superior velocity to lure out faster, and often weaker, enemies from their group. Once they are separated, they are dispatched with long-range ammunition. The aim of the tactic is to remain outside the enemy's range, or so far away that incoming damage is lowered significantly, and yet close enough to still be able to destroy hostile ships.
53904 Losing a ship is an <font color=yellow>inevitable</font> part of EVE, so you should be ready for it. On its demise you will survive the explosion aboard an <font color=yellow>emergency capsule</font> (also known as a "pod") protecting your fragile self from the harshness of space.



While NPCs do not attack a capsule, other players <font color=yellow>will</font>, and having it destroyed means death of your active clone. This process is commonly referred to as being "pod-killed". When your active clone is killed your consciousness is immediately transferred to your <font color=yellow>medical clone</font> located inside your <font color=yellow>home station</font>.
Losing a ship is an <b><font color=yellow>inevitable</font></b> part of EVE, so you should be ready for it. On its demise you will survive the explosion aboard an <b><font color=yellow>emergency capsule</font></b> <i>(also known as a "pod")</i> protecting your fragile self from the harshness of space.



While NPCs do not attack a capsule, other players <b><font color=yellow>will</font></b>, and having it destroyed means death of your active clone. This process is commonly referred to as being "pod-killed". When your active clone is killed your consciousness is immediately transferred to your <b><font color=yellow>medical clone</font></b> located inside your <b><font color=yellow>home station</font></b>.
53905 The <font color=yellow>Clone Bay</font> is used to set your <font color=yellow>home station</font>. This will determine the station your consciousness is transferred to upon your clone's death.




<font color=yellow>Note: Not all stations contain Clone Bay services.</font> The Star Map can show you where the nearest station with a Clone Bay is located.




<font color=yellow>Open the Clone Bay service now.</font>
The <b><font color=yellow>Clone Bay</font></b> is used to set your <b><font color=yellow>home station</font></b>. This will determine the station your consciousness is transferred to upon your clone's death.




<b><font color=yellow>Note: Not all stations contain Clone Bay services.</font></b> The Star Map can show you where the nearest station with a Clone Bay is located.




<b><font color=yellow>Open the Clone Bay service now.</font></b>
53906 In the Clone Bay you can change your home station by pressing <font color=yellow>Set Home Station</font>.




You can set your <font color=yellow>home station</font> to the station you are currently in or to your <font color=yellow>school station</font> at any time. If you are a member of a player corporation you can set your <font color=yellow>home station</font> to one of your corporation's <font color=yellow>remote offices</font> once per year.




You always have the option to <font color=yellow>self-destruct</font> your active clone to instantly travel to your <font color=yellow>home station</font>. Doing this destroys any implants that your active clone has plugged in.




<font color=yellow>Note: always make sure the selected station is not going to fall into enemy hands if located in unsecured space</font>, otherwise you may be locked out of useful station services when waking up in your medical clone.
In the Clone Bay you can change your home station by pressing <b><font color=yellow>Set Home Station</font></b>.




You can set your <b><font color=yellow>home station</font></b> to the station you are currently in or to your <b><font color=yellow>school station</font></b> at any time. If you are a member of a player corporation you can set your <b><font color=yellow>home station</font></b> to one of your corporation's <b><font color=yellow>remote offices</font></b> once per year.




You always have the option to <b><font color=yellow>self-destruct</font></b> your active clone to instantly travel to your <b><font color=yellow>home station</font></b>. Doing this destroys any implants that your active clone has plugged in.




<b><font color=yellow>Note: always make sure the selected station is not going to fall into enemy hands if located in unsecured space</font></b>, otherwise you may be locked out of useful station services when waking up in your medical clone.
53907 Once your clone has been upgraded, you can head safely into battle without fear of losing skill points; <font color=yellow>just remember to repeat these steps should you be pod-killed again.</font> Once your clone has been upgraded, you can head safely into battle without fear of losing skill points; <b><font color=yellow>just remember to repeat these steps should you be pod-killed again.</font></b>
53908 Drones are unmanned ships that can carry out simple tasks based on their role. The different types of drones are <font color=yellow>combat</font> drones, <font color=yellow>electronic warfare</font> drones, <font color=yellow>combat utility</font> drones, <font color=yellow>logistic</font> drones and <font color=yellow>mining</font> drones.

Drones are launched from <font color=yellow>drone bays</font>, which differ in size from ship to ship.

Drones are unmanned ships that can carry out simple tasks based on their role. The different types of drones are <b><font color=yellow>combat</font></b> drones, <b><font color=yellow>electronic warfare</font></b> drones, <b><font color=yellow>combat utility</font></b> drones, <b><font color=yellow>logistic</font></b> drones and <b><font color=yellow>mining</font></b> drones.

Drones are launched from <b><font color=yellow>drone bays</font></b>, which differ in size from ship to ship.

53909 As a rough guide to creating a corporation it is recommended that you first decide <font color=yellow>what kind of corporation</font> you want to establish. Then, find a group of like-minded people that shares your vision, to get the project off the ground.

Remember that in EVE Online, trust is the most important resource. <font color=yellow>Make sure you trust people you empower with responsibilities, or you may face corporation thefts.</font>
As a rough guide to creating a corporation it is recommended that you first decide <b><font color=yellow>what kind of corporation</font></b> you want to establish. Then, find a group of like-minded people that shares your vision, to get the project off the ground.

Remember that in EVE Online, trust is the most important resource. <b><font color=yellow>Make sure you trust people you empower with responsibilities, or you may face corporation thefts.</font></b>
53910 This map shows you the places you can travel to in the galaxy. Move your viewpoint <font color=yellow>by left and/or right clicking</font> and <font color=yellow>holding</font> anywhere on the map (except on a star) and <font color=yellow>dragging</font>. This map shows you the places you can travel to in the galaxy. Move your viewpoint <b><font color=yellow>by left and/or right clicking</font></b> and <b><font color=yellow>holding</font></b> anywhere on the map (except on a star) and <b><font color=yellow>dragging</font></b>.
53911 To zoom in and out, <font color=yellow>hold down the right</font> and <font color=yellow>left</font> button and <font color=yellow>drag</font> your mouse back and forth. Zoom as far as you can in both directions. It will help you get a feeling for the enormity of space and get used with the map controls. To zoom in and out, <b><font color=yellow>hold down the right</font></b> and <b><font color=yellow>left</font></b> button and <b><font color=yellow>drag</font></b> your mouse back and forth. Zoom as far as you can in both directions. It will help you get a feeling for the enormity of space and get used with the map controls.
53912 Your corporation will require new members, whether to grow in size or to replace those who have left. This is where the <font color=yellow>corporate registry</font> comes in place. It allows you to make your corporation <font color=yellow>externally visible</font> to others looking for a new venture. Your corporation will require new members, whether to grow in size or to replace those who have left. This is where the <b><font color=yellow>corporate registry</font></b> comes in place. It allows you to make your corporation <b><font color=yellow>externally visible</font></b> to others looking for a new venture.
53913 <font color=yellow>To Remotely accept a mission:</font> start a conversation with your agent and when offered the mission, click the <font color=yellow>accept</font> button. If the agent asks you to return to them to be briefed, then that mission cannot be accepted remotely.


<font color=yellow>To Remotely complete a mission:</font> start a conversation with your agent and click the <font color=yellow>complete</font> button.


Keep in mind that some missions will require you to return to your agent (if, for example, your mission objective is to return an item to the agent).</I>
<b><font color=yellow>To Remotely accept a mission:</font></b> start a conversation with your agent and when offered the mission, click the <b><font color=yellow>accept</font></b> button. If the agent asks you to return to them to be briefed, then that mission cannot be accepted remotely.


<b><font color=yellow>To Remotely complete a mission:</font></b> start a conversation with your agent and click the <b><font color=yellow>complete</font></b> button.


<i>Keep in mind that some missions will require you to return to your agent (if, for example, your mission objective is to return an item to the agent).</I>
53914 Pilots and corporations <font color=yellow>can build their reputations</font> through the contract history of resolved contracts. This system is not automatic; pilots grade one another according to the outcome. A failed contract might still be said to be successful if the issuer is happy with the results! Pilots and corporations <b><font color=yellow>can build their reputations</font></b> through the contract history of resolved contracts. This system is not automatic; pilots grade one another according to the outcome. A failed contract might still be said to be successful if the issuer is happy with the results!
53915 <font color=yellow>Public contracts</font> have one issuer but no set taker. Unresolved public contracts are visible in the contracts system, anywhere in the region they are issued. <font color=yellow>Anyone</font> can claim them and their resolution is visible to all. But there are Private Contracts as well, and they differ in a number of ways. <b><font color=yellow>Public contracts</font></b> have one issuer but no set taker. Unresolved public contracts are visible in the contracts system, anywhere in the region they are issued. <b><font color=yellow>Anyone</font></b> can claim them and their resolution is visible to all. But there are Private Contracts as well, and they differ in a number of ways.
53916 Alliances can not issue contracts, but they can be issued a contract indirectly. That is - <font color=yellow>any member within the issued alliance</font> can take the contract and fulfill it for the alliance and all members of the alliance can view its status. Alliances can not issue contracts, but they can be issued a contract indirectly. That is - <b><font color=yellow>any member within the issued alliance</font></b> can take the contract and fulfill it for the alliance and all members of the alliance can view its status.
53917 A <font color=yellow>loan contract</font> is an agreement between two parties to borrow either money or items, ranging from ammunition to fully fitted spaceships. A loan contract must specify the duration of the contract, collateral and/or a price. A loan contract is very similar to a courier contract. A <b><font color=yellow>loan contract</font></b> is an agreement between two parties to borrow either money or items, ranging from ammunition to fully fitted spaceships. A loan contract must specify the duration of the contract, collateral and/or a price. A loan contract is very similar to a courier contract.
53918 Upon the expiry of Courier and Loan contracts, <font color=yellow>nothing happens automatically</font>. Both issuer and contractor need to mark the contract as failed or fulfilled, and can thus influence each other's reputation. In other words, expired contracts can be extended on a person-to-person basis. Upon the expiry of Courier and Loan contracts, <b><font color=yellow>nothing happens automatically</font></b>. Both issuer and contractor need to mark the contract as failed or fulfilled, and can thus influence each other's reputation. In other words, expired contracts can be extended on a person-to-person basis.
53919 All projectile ammunition types differ in <font color=yellow>damage</font>, <font color=yellow>damage types</font> and <font color=yellow>optimal range</font>. Always check the ammunition's attributes in the show info window when deciding what to use. To load your turrets while in station, open the fitting window and <font color=yellow>drag and drop</font> the ammunition on to the turrets. Alternatively, in space, if you have the ammunition in your cargohold, <font color=yellow>right-clicking</font> the turret and selecting the ammunition will load it. All projectile ammunition types differ in <b><font color=yellow>damage</font></b>, <b><font color=yellow>damage types</font></b> and <b><font color=yellow>optimal range</font></b>. Always check the ammunition's attributes in the show info window when deciding what to use. To load your turrets while in station, open the fitting window and <b><font color=yellow>drag and drop</font></b> the ammunition on to the turrets. Alternatively, in space, if you have the ammunition in your cargohold, <b><font color=yellow>right-clicking</font></b> the turret and selecting the ammunition will load it.
53920 Approach the gate. When you are within 2500 M, right click on the gate to bring up the <font color=yellow>contextual menu</font> and select <font color=yellow>Activate Gate</font>.



Doing so will catapult your ship to the next deadspace pocket.
Approach the gate. When you are within 2500 M, right click on the gate to bring up the <b><font color=yellow>contextual menu</font></b> and select <b><font color=yellow>Activate Gate</font></b>.



Doing so will catapult your ship to the next deadspace pocket.
53921 To use this module, open the fitting service and drag it to your ship.



For details on the module's optimal range and disruption strength, you can always <font color=yellow>right-click</font> the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>.
To use this module, open the fitting service and drag it to your ship.



For details on the module's optimal range and disruption strength, you can always <b><font color=yellow>right-click</font></b> the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>.
53922 Now that you are in space, you can access the <font color=#20DF9F>Sensor Overlay</font>.



<font color=#20DF9F>Open it now</font>, by hovering over the <font color=#20DF9F>Compass</font>. Here you can select what you want to display in the sensor overlay or turn it off.


<img src="res:/Tutorial2/img/Sensoroverlaysettings.png" align=left>
Now that you are in space, you can access the <font color=#20DF9F><b>Sensor Overlay</b></font>.



<font color=#20DF9F><b>Open it now</b></font>, by hovering over the <font color=#20DF9F><b>Compass</b></font>. Here you can select what you want to display in the sensor overlay or turn it off.


<img src="res:/Tutorial2/img/Sensoroverlaysettings.png" align=left>
53923 An implant is a device that is surgically placed inside your head to enhance your abilities. They can help you with a host of actions but in this tutorial we will be focusing on implants that increase your attributes, thereby making you train skills faster. An implant is a device that is surgically placed inside your head to enhance your abilities. They can help you with a host of actions but in this tutorial we will be focusing on implants that increase your attributes, thereby making you train skills faster.
53924 Once in space, launch probes from your <font color=#20DF9F>Core Probe Launcher I</font> by clicking on it once. Make sure your module is loaded with eight Core Scanner Probes before doing so. All eight probes will launch together. You should also open your <font color=#20DF9F>Probe Scanner window</font> which is located to left of the HUD.


<img src="res:/Tutorial2/img/ScannerHUD.png" align=left>
Once in space, launch probes from your <b><font color=#20DF9F>Core Probe Launcher I</font></b> by clicking on it once. Make sure your module is loaded with eight Core Scanner Probes before doing so. All eight probes will launch together. You should also open your <font color=#20DF9F><b>Probe Scanner window</b></font> which is located to left of the HUD.


<img src="res:/Tutorial2/img/ScannerHUD.png" align=left>
53925 Please refer to the following EVElopedia articles for more information about ship fitting and general fitting strategies.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>racial weapon: drones</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>racial weapon: drones</font></b> option inside.
53926 Different roles are available to <font color=yellow>separate responsibilities</font> and <font color=yellow>delegate power</font> within your corporation. Some may grant access to the corporation wallet, the corporation hangar divisions or even allow them to fulfil special operations in space like deploying structures.



Roles are available under the <font color=yellow>members</font> menu, then the <font color=yellow>role management</font> tab of the corporation window.



<font color=yellow>Be sure to grant access only to players you feel are worthy of the trust and responsibility.</font>
Different roles are available to <font color=yellow><b>separate responsibilities</b></font> and <font color=yellow><b>delegate power</b></font> within your corporation. Some may grant access to the corporation wallet, the corporation hangar divisions or even allow them to fulfil special operations in space like deploying structures.



Roles are available under the <font color=yellow><b>members</b></font> menu, then the <font color=yellow><b>role management</b></font> tab of the corporation window.



<font color=yellow><b>Be sure to grant access only to players you feel are worthy of the trust and responsibility.</b></font>
53927 Your goal is to find the <font color=#20DF9F>Core</font> and disable it.



To do this, you need to delve into the inner works of the security system and uncover it bit by bit. While doing this, you can run into <font color=#20DF9F>defense software</font> installed to thwart hacking attempts. To overcome defense software, and eventually the core when you've found it, you need to break down their defenses. Your tool for this is the data analyzer itself.



The analyzer attacks defense software and cores. Analyzers have a <font color=#20DF9F>Coherence</font>, which determines how tough they are in withstanding attacks, and <font color=#20DF9F>Strength</font>, which determines how efficient they are in breaking down enemy software. Defense software and cores also have Coherence and Strength, you overcome them by bringing the coherence to zero. When you attack a defense software or core, you deal damage first, then damage is dealt back if the enemy still has any coherence left.



<font color=#20DF9F>If the Coherence of your analyzer goes to 0 the hacking attempt fails and you need to try again.</font>
Your goal is to find the <font color=#20DF9F><b>Core</b></font> and disable it.



To do this, you need to delve into the inner works of the security system and uncover it bit by bit. While doing this, you can run into <font color=#20DF9F><b>defense software</b></font> installed to thwart hacking attempts. To overcome defense software, and eventually the core when you've found it, you need to break down their defenses. Your tool for this is the data analyzer itself.



The analyzer attacks defense software and cores. Analyzers have a <font color=#20DF9F><b>Coherence</b></font>, which determines how tough they are in withstanding attacks, and <font color=#20DF9F><b>Strength</b></font>, which determines how efficient they are in breaking down enemy software. Defense software and cores also have Coherence and Strength, you overcome them by bringing the coherence to zero. When you attack a defense software or core, you deal damage first, then damage is dealt back if the enemy still has any coherence left.



<font color=#20DF9F><b>If the Coherence of your analyzer goes to 0 the hacking attempt fails and you need to try again.</b></font>
53928 To get the best result from your weapon, make sure you know the weapon's <font color=yellow>optimal range</font>. This can be found in the <font color=yellow>attributes tab</font> of their show info window, accessible through the <font color=yellow>turret contextual menu</font>. You should choose your orbiting distance based on this information.<BR><BR>

You do not have to worry about manually re-loading, when your gun runs out of ammo, they will automatically reload with the ammo from your cargohold.
To get the best result from your weapon, make sure you know the weapon's <b><font color=yellow>optimal range</font></b>. This can be found in the <b><font color=yellow>attributes tab</font></b> of their show info window, accessible through the <b><font color=yellow>turret contextual menu</font></b>. You should choose your orbiting distance based on this information.<BR><BR>

You do not have to worry about manually re-loading, when your gun runs out of ammo, they will automatically reload with the ammo from your cargohold.
53930 There are some missions in Epic Arcs that you can complete remotely by talking to your agent and turning the mission in. Similarly, there are also some missions that you can accept from your agent remotely. Most commonly, if you can turn in a mission without having to return to your agent, then you can also accept the next one in the arc remotely as well.


To begin a conversation with an agent remotely, simply open the <font color=yellow>people and places menu</font>, navigate to the <font color=yellow>agents</font> tab, find your agent, <font color=yellow>right-click</font> and then select <font color=yellow>start conversation</font>. You can find the people and places menu on the left hand side, near the top.
There are some missions in Epic Arcs that you can complete remotely by talking to your agent and turning the mission in. Similarly, there are also some missions that you can accept from your agent remotely. Most commonly, if you can turn in a mission without having to return to your agent, then you can also accept the next one in the arc remotely as well.


To begin a conversation with an agent remotely, simply open the <b><font color=yellow>people and places menu</font></b>, navigate to the <b><font color=yellow>agents</font></b> tab, find your agent, <b><font color=yellow>right-click</font></b> and then select <b><font color=yellow>start conversation</font></b>. You can find the people and places menu on the left hand side, near the top.
53931 Please refer to the following EVElopedia article for more information about general Combat Tactics.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>Combat Tactics</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Tactics_%28Useful_threads%29">general Combat Tactics</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>Combat Tactics</font></b> option inside.
53932 The most effective method of approaching a gunship is to close range at a slightly indirect angle. The higher your speed, the harder it is for hostile guns to track you. Damage from guns depends a great deal on tracking: If hostile guns can't track you well, they won't do much damage. Keep in mind that all of this affects your own guns as well, and moving at high speed will make it equally difficult for you to track your enemies.


For more detailed information on how tracking works, consult the Evelopedia.
The most effective method of approaching a gunship is to close range at a slightly indirect angle. The higher your speed, the harder it is for hostile guns to track you. Damage from guns depends a great deal on tracking: If hostile guns can't track you well, they won't do much damage. Keep in mind that all of this affects your own guns as well, and moving at high speed will make it equally difficult for you to track your enemies.


For more detailed information on how tracking works, consult the <b><a href="evebrowser:http://wiki.eveonline.com/wiki/Tracking_Guide">Evelopedia</a></b>.
53933 Please refer to the following EVElopedia articles for more information about ship fitting and laser turrets.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>racial weapon: laser turrets</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Laser_Turret">laser turrets</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>racial weapon: laser turrets</font></b> option inside.
53934 Please refer to the following EVElopedia articles for more information about ship fitting, general fitting strategies and missiles.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>racial weapon: missiles</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a>, <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Missiles">missiles</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>racial weapon: missiles</font></b> option inside.
53935 Please refer to the following EVElopedia articles for more information about ship fitting, general fitting strategies and projectile turrets.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>racial weapon: projectile turrets</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a>, <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Projectile_turret">projectile turrets</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>racial weapon: projectile turrets</font></b> option inside.
53936 Please refer to the following EVElopedia articles for more information about spider tanking and logistics piloting.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>shield transporters</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Spider_tank">spider tanking</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Logistics_Piloting_%28Guide%29">logistics piloting</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>shield transporters</font></b> option inside.
53937 Please refer to the following EVElopedia articles for more information about general fitting strategies and electronic warfare.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>stasis webifiers</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Electronic_Warfare_%28Combat%29">electronic warfare</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>stasis webifiers</font></b> option inside.
53938 Please refer to the following EVElopedia articles for more information about general fitting strategies and electronic warfare.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>warp disruptors and warp scramblers</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Electronic_Warfare_%28Combat%29">electronic warfare</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>warp disruptors and warp scramblers</font></b> option inside.
53939 Please refer to the following EVElopedia article for more information about contracts.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>business</font> folder, then choose the <font color=yellow>contracts</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Contracts">contracts</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>business</font></b> folder, then choose the <b><font color=yellow>contracts</font></b> option inside.
53940 Please refer to the following EVElopedia article for more information about recruitment.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>business</font> folder, then choose the <font color=yellow>placing recruitment adverts</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Recruiting">recruitment</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>business</font></b> folder, then choose the <b><font color=yellow>placing recruitment adverts</font></b> option inside.
53941 Please refer to the following EVElopedia articles for more information about probing and exploration.



Clicking <font color=#20DF9F>done</font> now will close this tutorial. To open it again, press <font color=#20DF9F>F12</font>, select the <font color=#20DF9F>tutorials</font> tab, expand <font color=#20DF9F>exploration</font> folder, then choose the <font color=#20DF9F>exploration</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/en/wiki/Probing">probing</a> and <a href="evebrowser:http://wiki.eveonline.com/en/wiki/Category:Exploration">exploration</a>.



Clicking <b><font color=#20DF9F>done</font></b> now will close this tutorial. To open it again, press <b><font color=#20DF9F>F12</font></b>, select the <b><font color=#20DF9F>tutorials</font></b> tab, expand <b><font color=#20DF9F>exploration</font></b> folder, then choose the <b><font color=#20DF9F>exploration</font></b> option inside.
53942 Please refer to the following EVElopedia article for more information about cosmic anomalies.



Clicking <font color=#20DF9F>done</font> now will close this tutorial. To open it again, press <font color=#20DF9F>F12</font>, select the <font color=#20DF9F>tutorials</font> tab, expand <font color=#20DF9F>exploration</font> folder, then choose the <font color=#20DF9F>finding cosmic anomalies</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Cosmic_Anomaly">cosmic anomalies</a>.



Clicking <b><font color=#20DF9F>done</font></b> now will close this tutorial. To open it again, press <b><font color=#20DF9F>F12</font></b>, select the <b><font color=#20DF9F>tutorials</font></b> tab, expand <b><font color=#20DF9F>exploration</font></b> folder, then choose the <b><font color=#20DF9F>finding cosmic anomalies</font></b> option inside.
53943 Please refer to the following EVElopedia article for more information about exploration.



Clicking <font color=#20DF9F>done</font> now will close this tutorial. To open it again, press <font color=#20DF9F>F12</font>, select the <font color=#20DF9F>tutorials</font> tab, expand <font color=#20DF9F>exploration</font> folder, then choose the <font color=#20DF9F>gas sites</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Exploration_guide">exploration</a>.



Clicking <b><font color=#20DF9F>done</font></b> now will close this tutorial. To open it again, press <b><font color=#20DF9F>F12</font></b>, select the <b><font color=#20DF9F>tutorials</font></b> tab, expand <b><font color=#20DF9F>exploration</font></b> folder, then choose the <b><font color=#20DF9F>gas sites</font></b> option inside.
53944 Please refer to the following EVElopedia article for more information about exploration.



Clicking <font color=#20DF9F>done</font> now will close this tutorial. To open it again, press <font color=#20DF9F>F12</font>, select the <font color=#20DF9F>tutorials</font> tab, expand <font color=#20DF9F>exploration</font> folder, then choose the <font color=#20DF9F>Relic sites</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Exploration_guide">exploration</a>.



Clicking <b><font color=#20DF9F>done</font></b> now will close this tutorial. To open it again, press <b><font color=#20DF9F>F12</font></b>, select the <b><font color=#20DF9F>tutorials</font></b> tab, expand <b><font color=#20DF9F>exploration</font></b> folder, then choose the <b><font color=#20DF9F>Relic sites</font></b> option inside.
53945 Please refer to the following EVElopedia article for more information about mining.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>industry</font> folder, then choose the <font color=yellow>mining</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Mining_(Guide)">mining</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>industry</font></b> folder, then choose the <b><font color=yellow>mining</font></b> option inside.
53946 Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>industry</font> folder, then choose the <font color=yellow>reprocessing</font> option inside. Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>industry</font></b> folder, then choose the <b><font color=yellow>reprocessing</font></b> option inside.
53947 Please refer to the following EVElopedia articles for more information about ship fitting and general fitting strategies.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>afterburners</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>afterburners</font></b> option inside.
53948 Please refer to the following EVElopedia articles for more information about ship fitting, general fitting strategies and tanking.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>armor tanking</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a>, <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Tanking">tanking</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>armor tanking</font></b> option inside.
53949 Please refer to the following EVElopedia articles for more information about damage types.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>damage types</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Damage_types">damage types</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>damage types</font></b> option inside.
53950 Please refer to the following EVElopedia articles for more information about ship fitting and general fitting strategies.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>guns and ammo</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>guns and ammo</font></b> option inside.
53951 Please refer to the following EVElopedia article for more information about heat.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>heat</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Heat">heat</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>heat</font></b> option inside.
53952 Please refer to the following EVElopedia articles for more information about ship fitting and general fitting strategies.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>orbiting effectively</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>orbiting effectively</font></b> option inside.
53953 Please refer to the following EVElopedia articles for more information about ship fitting, general fitting strategies and tanking.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>military</font> folder, then choose the <font color=yellow>shield tanking</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Ship_fitting_guide">ship fitting</a>, <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Tanking">tanking</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>military</font></b> folder, then choose the <b><font color=yellow>shield tanking</font></b> option inside.
53954 Please refer to the following EVElopedia articles for more information about attributes. Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Attributes_in_EVE">attributes</a>.
53955 Please refer to the following EVElopedia article for more information about certificates. Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Certificates">certificates</a>.
53956 Please refer to the following EVElopedia article for more information about implants.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>general</font> folder, then choose the <font color=yellow>implants</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Implant">implants</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>general</font></b> folder, then choose the <b><font color=yellow>implants</font></b> option inside.
53957 Please refer to the following EVElopedia articles for more information about the star map. Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Star_Map">the star map</a>.
53958 Clicking <font color=yellow>done</font> now will close this window. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>general</font> folder, then choose the <font color=yellow>medical clones</font> option inside. Clicking <b><font color=yellow>done</font></b> now will close this window. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>general</font></b> folder, then choose the <b><font color=yellow>medical clones</font></b> option inside.
53959 Please refer to the following EVElopedia articles for more information about
the overview scanner.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>general</font> folder, then choose the <font color=yellow>overview settings</font> option inside.
Please refer to the following EVElopedia articles for more information about
<a href="evebrowser:http://wiki.eveonline.com/wiki/Overview_scanner">the overview scanner</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>general</font></b> folder, then choose the <b><font color=yellow>overview settings</font></b> option inside.
53960 When working with other pilots the <font color=yellow>remote armor repair module</font> can be very useful. This module allows you to repair another ship's armor remotely while in space.



Look in your hangar, if you have not been given a <font color=yellow>remote armor repair module</font> by your agent, buy one now.
When working with other pilots the <b><font color=yellow>remote armor repair module</font></b> can be very useful. This module allows you to repair another ship's armor remotely while in space.



Look in your hangar, if you have not been given a <b><font color=yellow>remote armor repair module</font></b> by your agent, buy one now.
53961 Please refer to the following EVElopedia articles for more information about spider tanking and logistics piloting.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>remote repair modules</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Spider_tank">spider tanking</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Logistics_piloting">logistics piloting</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>remote repair modules</font></b> option inside.
53962 Please refer to the following EVElopedia article for more information about the market system.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>business</font> folder, then choose the <font color=yellow>market</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Market_guide">the market system</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>business</font></b> folder, then choose the <b><font color=yellow>market</font></b> option inside.
53964 Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand <font color=yellow>industry</font> folder, then choose the <font color=yellow>manufacturing</font> option inside. Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand <b><font color=yellow>industry</font></b> folder, then choose the <b><font color=yellow>manufacturing</font></b> option inside.
53965 The manufacturing window allows you to set various parameters for your manufacturing job:



<UL>
<LI><font color=yellow>Input Material Location:</font> The hangar that holds the material you need to produce your item.
<LI><font color=yellow>Output Location:</font> The output hangar for the job.
<LI><font color=yellow>Job Runs:</font> This sets how many batches you want to produce. When you are producing modules or ships this will always be one item per batch. Smaller items such as ammo can be 100 items per batch.
</UL>



If anything is amiss, your Start button will be colored red. If you hover your mouse pointer over it, it will display what's missing to start the job.
The manufacturing window allows you to set various parameters for your manufacturing job:



<UL>
<LI><b><font color=yellow>Input Material Location:</font></b> The hangar that holds the material you need to produce your item.
<LI><b><font color=yellow>Output Location:</font></b> The output hangar for the job.
<LI><b><font color=yellow>Job Runs:</font></b> This sets how many batches you want to produce. When you are producing modules or ships this will always be one item per batch. Smaller items such as ammo can be 100 items per batch.
</UL>



If anything is amiss, your Start button will be colored red. If you hover your mouse pointer over it, it will display what's missing to start the job.
53966 Another module that is useful for moving around swiftly is the <font color=yellow>microwarpdrive</font>. This module provides a bigger boost to your ship´s speed than the <font color=yellow>afterburner</font>, but at a much higher capacitor cost. Another module that is useful for moving around swiftly is the <font color=yellow><b>microwarpdrive</b></font>. This module provides a bigger boost to your ship´s speed than the <font color=yellow><b>afterburner</b></font>, but at a much higher capacitor cost.
53967 To increase your ship´s resistances towards specific damage types you can fit <font color=yellow>hardeners</font>, available for both your shield and armor.

To increase your ship´s resistances towards specific damage types you can fit <b><font color=yellow>hardeners</font></b>, available for both your shield and armor.

53968 Access the <font color=yellow>reprocessing plant</font> located in the <font color=yellow>station services</font>. Drag your batch of Veldspar from your hangar into into the reprocessing plant's left-hand window.

There will be a percentage bar over that window that shows the reprocessing efficiency you have at this location, including how much you pay in taxes and how much goes to waste. In the right-hand window you'll then see the output results.

Press the <font color=yellow>Reprocess</font> button. The minerals will be deposited in your <font color=yellow>items hangar</font>, along with any left-over ore.

Access the <b><font color=yellow>reprocessing plant</font></b> located in the <b><font color=yellow>station services</font></b>. Drag your batch of Veldspar from your hangar into into the reprocessing plant's left-hand window.

There will be a percentage bar over that window that shows the reprocessing efficiency you have at this location, including how much you pay in taxes and how much goes to waste. In the right-hand window you'll then see the output results.

Press the <b><font color=yellow>Reprocess</font></b> button. The minerals will be deposited in your <b><font color=yellow>items hangar</font></b>, along with any left-over ore.

53969 To initiate hacking, fly towards the <font color=#20DF9F>Data Storage Device</font> and <font color=#20DF9F>target</font> it. Then activate the <font color=#20DF9F>Civilian Data Analyzer</font> on the container.

This opens up a visual representation of the security system of the container that you need to breach in order to access the contents of the container.

Click <font color=#20DF9F>Next</font> for more information on how to break the security.
To initiate hacking, fly towards the <font color=#20DF9F><b>Data Storage Device</b></font> and <font color=#20DF9F><b>target</b></font> it. Then activate the <font color=#20DF9F><b>Civilian Data Analyzer</b></font> on the container.

This opens up a visual representation of the security system of the container that you need to breach in order to access the contents of the container.

Click <font color=#20DF9F><b>Next</b></font> for more information on how to break the security.
53970 The <font color=yellow>Tab Presets</font> tab allows you to set which types show up on your overview and what their state is.



Open it now and do the following to add a new type to your overview:
<OL>
<LI> Open the <font color=yellow>types</font> sub-tab
<LI> Expand <font color=yellow>entity</font>
<LI> Put a checkmark into the box for <font color=yellow>large collidable structure</font>
The <b><font color=yellow>Tab Presets</font></b> tab allows you to set which types show up on your overview and what their state is.



Open it now and do the following to add a new type to your overview:
<OL>
<LI> Open the <b><font color=yellow>types</font></b> sub-tab
<LI> Expand <b><font color=yellow>entity</font></b>
<LI> Put a checkmark into the box for <b><font color=yellow>large collidable structure</font></b>
53971 Please refer to the following EVElopedia article for more information about insurance.



Clicking <font color=yellow>done</font> now will close this window. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, select <font color=yellow>general</font> folder, then the <font color=yellow>insuring your ship</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Insurance">insurance</a>.



Clicking <b><font color=yellow>done</font></b> now will close this window. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, select <b><font color=yellow>general</font></b> folder, then the <b><font color=yellow>insuring your ship</font></b> option inside.
53972 When a job has the blinking status "Deliver", simply press that same status button and the manufactured item(s) will be deposited in your <font color=yellow>items hangar</font> in the station where the job was installed.



Congratulations on a successful manufacturing job!
When a job has the blinking status "</b>Deliver</b>", simply press that same status button and the manufactured item(s) will be deposited in your <font color=yellow><b>items hangar</b></font> in the station where the job was installed.



Congratulations on a successful manufacturing job!
53973 Please refer to the following EVElopedia articles for more information about the benefits of joining a corporation, corporation management and role and access right management.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>business</font> folder, then choose the <font color=yellow>creating and managing a corporation</font> option inside.
Please refer to the following EVElopedia articles for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Corporation_management_guide#Benefits_of_Corporate_Membership">the benefits of joining a corporation</a>, <a href="evebrowser:http://wiki.eveonline.com/wiki/Corporation_management_%28Guide%29">corporation management</a> and <a href="evebrowser:http://wiki.eveonline.com/wiki/Role_and_Access_Right_Management">role and access right management</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>business</font></b> folder, then choose the <b><font color=yellow>creating and managing a corporation</font></b> option inside.
53974 To use this module, open the fitting service and drag it to your ship.



For details on the module's optimal range and speed reduction, you can always <font color=yellow>right click</font> the item and select <font color=yellow>show info</font> from the <font color=yellow>contextual menu</font>.
To use this module, open the fitting service and drag it to your ship.



For details on the module's optimal range and speed reduction, you can always <b><font color=yellow>right click</font></b> the item and select <b><font color=yellow>show info</font></b> from the <b><font color=yellow>contextual menu</font></b>.
53975 When you remove an implant, it is immediately destroyed, making reselling implants impossible. Be sure that you want to use your implant at this exact time before plugging it in. When you remove an implant, it is immediately destroyed, making reselling implants impossible. Be sure that you want to use your implant at this exact time before plugging it in.
53976 Ships have three layers of defense: <font color=yellow>shield</font>, <font color=yellow>armor</font> and <font color=yellow>structure</font>. Sustaining these defenses is very important as it allows you to stay in the field for extended periods of time. Ships have three layers of defense: <b><font color=yellow>shield</font></b>, <b><font color=yellow>armor</font></b> and <b><font color=yellow>structure</font></b>. Sustaining these defenses is very important as it allows you to stay in the field for extended periods of time.
53977 Hacking is the process of bypassing or disabling modern electronics systems and recovering valuable data and other materials. Areas such as data storage facilities and research laboratories emit high amounts of electronic interference and these appear as <font color=#20DF9F>Data</font> signatures on your scanner.



Data sites offer a number of unique resources acquired through the use of a <font color=#20DF9F>Data Analyzer</font> module – the device used to bypass or disable an electronics system. You should fit the <font color=#20DF9F>Civilian Data Analyzer</font> you received in the last mission. The <font color=#20DF9F>Civilian Data Analyzer</font> is a rudimentary version of the data analyzers that require no special skills to operate, but can access basic security systems such as in this training mission. Once you've grasped the basics you should aim to acquire a <font color=#20DF9F>Data Analyzer</font> module to be able to reap the real rewards of hacking.
Hacking is the process of bypassing or disabling modern electronics systems and recovering valuable data and other materials. Areas such as data storage facilities and research laboratories emit high amounts of electronic interference and these appear as <font color=#20DF9F><b>Data</b></font> signatures on your scanner.



Data sites offer a number of unique resources acquired through the use of a <font color=#20DF9F><b>Data Analyzer</b></font> module – the device used to bypass or disable an electronics system. You should fit the <font color=#20DF9F><b>Civilian Data Analyzer</b></font> you received in the last mission. The <font color=#20DF9F><b>Civilian Data Analyzer</b></font> is a rudimentary version of the data analyzers that require no special skills to operate, but can access basic security systems such as in this training mission. Once you've grasped the basics you should aim to acquire a <font color=#20DF9F><b>Data Analyzer</b></font> module to be able to reap the real rewards of hacking.
53978 To perform a search you need to select your preferences under <font color=yellow>search type</font> and <font color=yellow>search string</font>. Set <font color=yellow>search type</font> to <font color=yellow>solar system</font> and type "chan" into the field. Your search will yield four systems - Chaneya, Channace, Chanoun and Chantrousse. To perform a search you need to select your preferences under <b><font color=yellow>search type</font></b> and <b><font color=yellow>search string</font></b>. Set <b><font color=yellow>search type</font></b> to <b><font color=yellow>solar system</font></b> and type "chan" into the field. Your search will yield four systems - Chaneya, Channace, Chanoun and Chantrousse.
53979 Probes can be moved around using the <font color=#20DF9F>silver control handle</font>. The six arrows allow you to move it around along a single axis, while grabbing any face of the cube lets you drag its position around in the appropriate plane.



By default, you move all eight of the probes together, using the single handle visible. Alternatively, you can move individual probes by holding down Shift. This gives each individual probe its own handle.



<font color=#20DF9F>Try moving the probes around in space now.</font>
Probes can be moved around using the <b><font color=#20DF9F>silver control handle</font></b>. The six arrows allow you to move it around along a single axis, while grabbing any face of the cube lets you drag its position around in the appropriate plane.



By default, you move all eight of the probes together, using the single handle visible. Alternatively, you can move individual probes by holding down Shift. This gives each individual probe its own handle.



<b><font color=#20DF9F>Try moving the probes around in space now.</font></b>
53980 Mining lasers have a maximum range; by using the <font color=yellow>show info</font> option on your mining laser you can see its <font color=yellow>optimal range</font>.



Locate and target a suitable asteroid, get within the maximum range and activate your mining laser using the <font color=yellow>HUD</font>. At the end of the mining laser cycle ore will be placed in your <font color=yellow>ore hold</font>. Different mining lasers and skills will affect time and amount of ore collected per cycle.



<font color=yellow>Warning: Mining lasers will automatically deactivate if your ore hold is full at the end of their cycle</font>. In such cases, any harvested ore exceeding your ship capacity will be irrevocably lost in space.
Mining lasers have a maximum range; by using the <b><font color=yellow>show info</font></b> option on your mining laser you can see its <b><font color=yellow>optimal range</font></b>.



Locate and target a suitable asteroid, get within the maximum range and activate your mining laser using the <b><font color=yellow>HUD</font></b>. At the end of the mining laser cycle ore will be placed in your <b><font color=yellow>ore hold</font></b>. Different mining lasers and skills will affect time and amount of ore collected per cycle.



<b><font color=yellow>Warning: Mining lasers will automatically deactivate if your ore hold is full at the end of their cycle</font></b>. In such cases, any harvested ore exceeding your ship capacity will be irrevocably lost in space.
53981 In the <font color=yellow>Misc</font> tab you can set that objects that are the subject of a broadcast are moved to the top of the overview automatically. You can also set how brackets and targets are displayed, and import and export your overview settings. In the <b><font color=yellow>Misc</font></b> tab you can set that objects that are the subject of a broadcast are moved to the top of the overview automatically. You can also set how brackets and targets are displayed, and import and export your overview settings.
53982 To join a corporation, you need to send in an application. The easiest way to do this is show the information of the corporation in question, and then click the "Apply to Join" button at the bottom of the information panel. Another method for applying is to travel to an office of the corporation, which should be visible on the advert. Once you are at the station find the office in the office listing in the lower right corner, then press <font color=yellow>apply to join</font>. To join a corporation, you need to send in an application. The easiest way to do this is show the information of the corporation in question, and then click the "Apply to Join" button at the bottom of the information panel. Another method for applying is to travel to an office of the corporation, which should be visible on the advert. Once you are at the station find the office in the office listing in the lower right corner, then press <b><font color=yellow>apply to join</font></b>.
53983 The <font color=yellow>filtering options</font> tab allows you to filter adverts by <font color=yellow>race</font>, <font color=yellow>operation</font>, <font color=yellow>location</font> and <font color=yellow>timezone</font>. Select what is appropriate and you will see the results instantly in the <font color=yellow>Other Adverts</font> tab. The <b><font color=yellow>filtering options</font></b> tab allows you to filter adverts by <b><font color=yellow>race</font></b>, <b><font color=yellow>operation</font></b>, <b><font color=yellow>location</font></b> and <b><font color=yellow>timezone</font></b>. Select what is appropriate and you will see the results instantly in the <b><font color=yellow>Other Adverts</font></b> tab.
53984 There are other filtering options, including one that allows you to choose corporations based on their member count or alliance participation. Further choices are available on the <font color=yellow>filtering options</font> tab. There are other filtering options, including one that allows you to choose corporations based on their member count or alliance participation. Further choices are available on the <b><font color=yellow>filtering options</font></b> tab.
53985 The best way to advance in EVE is through cooperation. By joining a corporation formed by other capsuleers you can more easily and quickly rise in the ranks and achieve greatness. The best way to start is to look through the <font color=yellow>Corporation Registry</font> and find a suitable candidate. Open the <font color=yellow>Corporation window</font> from the Neocom. The best way to advance in EVE is through cooperation. By joining a corporation formed by other capsuleers you can more easily and quickly rise in the ranks and achieve greatness. The best way to start is to look through the <b><font color=yellow>Corporation Registry</font></b> and find a suitable candidate. Open the <b><font color=yellow>Corporation window</font></b> from the Neocom.
53986 Each skill is displayed with a different marker based on its particular status:



<font color=#CC3300>Red Cross</font> - Skill has not been acquired yet.

<font color=#FFFF00>Yellow Ring</font> - Partial training has been achieved but the skill level is still not met.

<font color=#009933>Green Tick</font> - Skill level is met for this Certificate level.
Each skill is displayed with a different marker based on its particular status:



<font color=#CC3300><b>Red Cross</b></font> - Skill has not been acquired yet.

<font color=#FFFF00><b>Yellow Ring</b></font> - Partial training has been achieved but the skill level is still not met.

<font color=#009933><b>Green Tick</b></font> - Skill level is met for this Certificate level.
53987 Agent missions will automatically create pointers to the mission location. There are other types of locations that you can create yourself, as well. Agent missions will automatically create pointers to the mission location. There are other types of locations that you can create yourself, as well.
53988 To create a location, first you must open the <font color=yellow>People and Places</font> menu.



The menu is highlighted now. Open it.
To create a location, first you must open the <font color=yellow><b>People and Places</b></font> menu.



The menu is highlighted now. Open it.
53989 Once the people and places menu is open, navigate to the tab named <font color=yellow>Places</font>.



To create your own location, click the <font color=yellow>Add Location</font> button located at the bottom of the Places menu. This will save your current location. If you are docked at a station, it will save that station's location. If you are situated in space, it will save those coordinates in space so that you can warp back to the same area later.



Try creating your own location now by pressing the button.
Once the people and places menu is open, navigate to the tab named <font color=yellow>Places</b></font>.



To create your own location, click the <font color=yellow><b>Add Location</b></font> button located at the bottom of the Places menu. This will save your current location. If you are docked at a station, it will save that station's location. If you are situated in space, it will save those coordinates in space so that you can warp back to the same area later.



Try creating your own location now by pressing the button.
53990 You may have noticed when you created your location that you can attach notes to it and name it whatever you like. Locations are given default names based on your current whereabouts. You can edit that name, and attach notes for your own reference. You may have noticed when you created your location that you can attach notes to it and name it whatever you like. Locations are given default names based on your current whereabouts. You can edit that name, and attach notes for your own reference.
53991 You are also able to create physical copies of location markers, which you can then share with other players.



If you want to move the location, drag it from your people and places to either your item hangar, or your cargo hold. This will move the location from your people and places menu to your hangar.



If you want to copy the location, hold down the <font color=yellow>Shift</font> key while you drag the location from the people and places menu to your hangar or cargo bay. This will create a new copy of the location.



You are able to copy multiple locations in this way, but you can only copy five at one time.
You are also able to create physical copies of location markers, which you can then share with other players.



If you want to move the location, drag it from your people and places to either your item hangar, or your cargo hold. This will move the location from your people and places menu to your hangar.



If you want to copy the location, hold down the <font color=yellow><b>Shift</b></font> key while you drag the location from the people and places menu to your hangar or cargo bay. This will create a new copy of the location.



You are able to copy multiple locations in this way, but you can only copy five at one time.
53992 You can transfer location markers back into your people and places menu by reversing the process.



To move the location marker, drag it from your hangar or cargo bay into the people and places menu.



Note that you can only move a marker back into people and places. You cannot copy it in this way.
You can transfer location markers back into your people and places menu by reversing the process.



To move the location marker, drag it from your hangar or cargo bay into the people and places menu.



Note that you can only move a marker back into people and places. You cannot copy it in this way.
53993 To delete a location, right click the location in the people and places menu and select <font color=yellow>Remove Location. </font>



To organize your locations into folders, click the <font color=yellow>Create Folder</font> button, name your folder, and drag the desired locations into the new folder.
To delete a location, right click the location in the people and places menu and select <font color=yellow><b>Remove Location. </b></font>



To organize your locations into folders, click the <font color=yellow><b>Create Folder</b></font> button, name your folder, and drag the desired locations into the new folder.
53994 You can create and store as many locations as you like.



Locations never expire. They can only be deleted if you remove them.



Locations are extremely useful for creating <font color=yellow>safe spots</font> – hidden areas in space which can be difficult for other players to locate. More information about this tactic is covered in the EVElopedia article linked on the next page.
You can create and store as many locations as you like.



Locations never expire. They can only be deleted if you remove them.



Locations are extremely useful for creating <font color=yellow><b>safe spots</b></font> – hidden areas in space which can be difficult for other players to locate. More information about this tactic is covered in the EVElopedia article linked on the next page.
53995 Please refer to the following EVElopedia articles for more information about Locations. Please refer to the following EVElopedia articles for more information about <a href="evebrowser: http://wiki.eveonline.com/en/wiki/Location">Locations</a>.
53996 Use the <font color=yellow>flatten / unflatten</font> button in the world map control panel to toggle between a 2D and a 3D map of the known cluster. Choose the one you like the most. Use the <b><font color=yellow>flatten / unflatten</font></b> button in the world map control panel to toggle between a 2D and a 3D map of the known cluster. Choose the one you like the most.
53997 Just like with the fuel depot, you need to <font color=#20DF9F>target</font> the ship and then <font color=#20DF9F>activate your weapons</font>.



Bring up the radial menu on the ship and select <font color=#20DF9F>Lock Target</font>, then click on your weapon to activate it. You can also use the radial menu to approach the ship and get into better range.



Once you've destroyed the first ship, a second will appear. Destroy that one as well.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've eliminated both enemies</font>.
Just like with the fuel depot, you need to <font color=#20DF9F><b>target</b></font> the ship and then <font color=#20DF9F><b>activate your weapons</b></font>.



Bring up the radial menu on the ship and select <font color=#20DF9F><b>Lock Target</b></font>, then click on your weapon to activate it. You can also use the radial menu to approach the ship and get into better range.



Once you've destroyed the first ship, a second will appear. Destroy that one as well.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've eliminated both enemies</b></font>.
53998 <font color=#20DF9F>Once you've landed</font> at the mission location, I'm going to teach you a few more basic controls.



The <font color=#20DF9F>left mouse button</font> is used for selecting things, pressing buttons, dragging and dropping, and other command functions.



The <font color=#20DF9F>right mouse button</font> is used to bring up the <font color=#20DF9F>contextual menu</font>. The contextual menu gives you a list of options, which changes depending on what you right-click.




Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you are ready to proceed</font>.
<font color=#20DF9F><b>Once you've landed</b></font> at the mission location, I'm going to teach you a few more basic controls.



The <font color=#20DF9F><b>left mouse button</font></b> is used for selecting things, pressing buttons, dragging and dropping, and other command functions.



The <font color=#20DF9F><b>right mouse button</b></font> is used to bring up the <font color=#20DF9F><b>contextual menu</b></font>. The contextual menu gives you a list of options, which changes depending on what you right-click.




Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you are ready to proceed</b></font>.
54000 You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F>Inventory</font> again and select your <font color=#20DF9F>Item Hangar</font>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've found the items in question</font>.
You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F><b>Inventory</b></font> again and select your <font color=#20DF9F><b>Item Hangar</b></font>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've found the items in question</b></font>.
54001 As soon as your ship is fitted and you are ready, press the <font color=#20DF9F>Undock</font> button again to begin your next mission. Remember that you can always close any unnecessary windows.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've undocked</font>.
As soon as your ship is fitted and you are ready, press the <font color=#20DF9F><b>Undock</b></font> button again to begin your next mission. Remember that you can always close any unnecessary windows.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've undocked</b></font>.
54003 Request another mission from me - Agents section in station panel, Open Conversation button, <font color=#20DF9F>Accept</font>, you know the drill - but don't close the <font color=#20DF9F>Mission Window</font> just yet.</font>



In that window you will see the hyperlinked name of the star system where you have to travel: It's the one labelled <font color=#20DF9F>Location</font>. Right-click it and select <font color=#20DF9F>Set Destination</font>.



<img src="res:/Tutorial2/img/en/setdestinationrclick.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've set a destination</font>.
Request another mission from me - Agents section in station panel, Open Conversation button, <font color=#20DF9F><b>Accept</b></font>, you know the drill - but don't close the <font color=#20DF9F><b>Mission Window</b></font> just yet.</b></font>



In that window you will see the hyperlinked name of the star system where you have to travel: It's the one labelled <font color=#20DF9F><b>Location</b></font>. Right-click it and select <font color=#20DF9F><b>Set Destination</b></font>.



<img src="res:/Tutorial2/img/en/setdestinationrclick.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've set a destination</b></font>.
54004 Now <font color=#20DF9F>undock</font>.



<img src="res:/UI/Texture/Icons/38_16_251.png" align=left>The colonized worlds of New Eden are connected by a network of <font color=#20DF9F>stargates</font> which allow instant travel between solar systems. As you may recall from the start of the tutorial, their bracket is a circle with an arrow in it.



Usually there will be multiple stargates in a single system, so you need to know which one you're heading to. Because you've set a destination, the stargate you want will be highlighted in <font color=#20DF9F>yellow</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've undocked, and located the stargate you're heading to</font>.
Now <font color=#20DF9F><b>undock</b></font>.



<img src="res:/UI/Texture/Icons/38_16_251.png" align=left>The colonized worlds of New Eden are connected by a network of <font color=#20DF9F><b>stargates</b></font> which allow instant travel between solar systems. As you may recall from the start of the tutorial, their bracket is a circle with an arrow in it.



Usually there will be multiple stargates in a single system, so you need to know which one you're heading to. Because you've set a destination, the stargate you want will be highlighted in <font color=#20DF9F><b>yellow</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've undocked, and located the stargate you're heading to</b></font>.
54007 You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F>Inventory</font> again and select your <font color=#20DF9F>Item Hangar</font>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've found the items in question</font>.
You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F><b>Inventory</b></font> again and select your <font color=#20DF9F><b>Item Hangar</b></font>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've found the items in question</b></font>.
54008 You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F>Inventory</font> again and select your <font color=#20DF9F>Item Hangar</font>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've found the items in question</font>.
You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F><b>Inventory</b></font> again and select your <font color=#20DF9F><b>Item Hangar</b></font>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've found the items in question</b></font>.
54009 You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F>Inventory</font> again and select your <font color=#20DF9F>Item Hangar</font>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've found the items in question</font>.
You are now being given a weapon module and a repair module. To see them, open your <font color=#20DF9F><b>Inventory</b></font> again and select your <font color=#20DF9F><b>Item Hangar</b></font>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've found the items in question</b></font>.
54010 Your faction's laser weapons use <font color=#20DF9F>frequency crystals</font> as ammunition. One of these crystals has been placed inside your ship's cargo. To load it into your weapon, <font color=#20DF9F>right-click the weapon module</font> and select <font color=#20DF9F>Multifrequency S</font>.



<img src="res:/Tutorial2/img/en/selectammolaser.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>your weapon has been loaded</font>.
Your faction's laser weapons use <font color=#20DF9F><b>frequency crystals</b></font> as ammunition. One of these crystals has been placed inside your ship's cargo. To load it into your weapon, <font color=#20DF9F><b>right-click the weapon module</b></font> and select <font color=#20DF9F><b>Multifrequency S</b></font>.



<img src="res:/Tutorial2/img/en/selectammolaser.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>your weapon has been loaded</b></font>.
54011 Different types of ammunition will affect the <font color=#20DF9F>range</font> and <font color=#20DF9F>damage</font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.

Once you're ready, <font color=#20DF9F>activate the Acceleration Gate</font> (bring up the radial menu and select Activate) and move on to the next area.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated the Acceleration Gate</font>.
Different types of ammunition will affect the <font color=#20DF9F><b>range</b></font> and <font color=#20DF9F><b>damage</b></font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.

Once you're ready, <font color=#20DF9F><b>activate the Acceleration Gate</b></font> (bring up the radial menu and select Activate) and move on to the next area.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated the Acceleration Gate</b></font>.
54012 Your faction's weapons fire <font color=#20DF9F>hybrid charges</font>. A small stack of charges has been placed inside your ship's cargo. To load them into your weapon, <font color=#20DF9F>right-click the weapon module</font> and select <font color=#20DF9F>Antimatter Charge S</font>.



<img src="res:/Tutorial2/img/en/selectammohybrid.png">



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>your weapon has been loaded</font>.
Your faction's weapons fire <font color=#20DF9F><b>hybrid charges</b></font>. A small stack of charges has been placed inside your ship's cargo. To load them into your weapon, <font color=#20DF9F><b>right-click the weapon module</b></font> and select <font color=#20DF9F><b>Antimatter Charge S</b></font>.



<img src="res:/Tutorial2/img/en/selectammohybrid.png">



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>your weapon has been loaded</b></font>.
54013 Different types of ammunition will affect the <font color=#20DF9F>range</font> and <font color=#20DF9F>damage</font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.

Once you're ready, <font color=#20DF9F>activate the Acceleration Gate</font> (bring up the radial menu and select Activate) and move on to the next area.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated the Acceleration Gate</font>.
Different types of ammunition will affect the <font color=#20DF9F><b>range</b></font> and <font color=#20DF9F><b>damage</b></font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.

Once you're ready, <font color=#20DF9F><b>activate the Acceleration Gate</b></font> (bring up the radial menu and select Activate) and move on to the next area.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated the Acceleration Gate</b></font>.
54015 Different types of ammunition will affect the <font color=#20DF9F>range</font> and <font color=#20DF9F>damage</font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.

Once you're ready, <font color=#20DF9F>activate the Acceleration Gate</font> (bring up the radial menu and select Activate) and move on to the next area.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated the Acceleration Gate</font>.
Different types of ammunition will affect the <font color=#20DF9F><b>range</b></font> and <font color=#20DF9F><b>damage</b></font> of your weapon. You can see your current values in the tooltip when you hover over a weapon.

Once you're ready, <font color=#20DF9F><b>activate the Acceleration Gate</b></font> (bring up the radial menu and select Activate) and move on to the next area.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated the Acceleration Gate</b></font>.
54018 <img src="res:/Tutorial2/img/mousewheel.png" align=left> Let's look more closely at your surroundings. Remember that you can zoom in and out by using the <font color=#20DF9F>scroll wheel</font>. If you do, you should see a number of ships on display at the academy



You can view all these ships more closely by bringing up the radial menu and using the <font color=#20DF9F>Look At</font> function. This will focus the camera on whatever item you've selected, so long as it's in your immediate vicinity.



<img src="res:/Tutorial2/img/en/LookAtRadial.png" localize=true align=right>



When you want to return the camera's focus to your ship, click the <font color=#20DF9F>Camera Controls</font> button to the <font color=#20DF9F>left</font> of your HUD, and select the bottommost <font color=#20DF9F>"Look At My Ship"</font> option.




Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've had a look around and reset your camera</font>.
<img src="res:/Tutorial2/img/mousewheel.png" align=left> Let's look more closely at your surroundings. Remember that you can zoom in and out by using the <font color=#20DF9F><b>scroll wheel</b></font>. If you do, you should see a number of ships on display at the academy



You can view all these ships more closely by bringing up the radial menu and using the <font color=#20DF9F><b>Look At</b></font> function. This will focus the camera on whatever item you've selected, so long as it's in your immediate vicinity.



<img src="res:/Tutorial2/img/en/LookAtRadial.png" localize=true align=right>



When you want to return the camera's focus to your ship, click the <font color=#20DF9F><b>Camera Controls</b></font> button to the <font color=#20DF9F><b>left</b></font> of your HUD, and select the bottommost <font color=#20DF9F><b>"Look At My Ship"</b></font> option.




Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've had a look around and reset your camera</b></font>.
54019 You can easily retrieve basic information about anything you see. To do this, bring up the radial menu and select <font color=#20DF9F>Show Info</font>.
<img src="res:/Tutorial2/img/en/ShowInfoRadial.png" localize=true>


Try it now on one of the ships nearby. Its information window will give you a detailed description of the ship and its role – invaluable information for a capsuleer just starting out.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've looked at the info on a few ships</font>.
You can easily retrieve basic information about anything you see. To do this, bring up the radial menu and select <font color=#20DF9F><b>Show Info</b></font>.
<img src="res:/Tutorial2/img/en/ShowInfoRadial.png" localize=true>


Try it now on one of the ships nearby. Its information window will give you a detailed description of the ship and its role – invaluable information for a capsuleer just starting out.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've looked at the info on a few ships</b></font>.
54020 Now the destination is set, <font color=#20DF9F>jump back through the stargate with the yellow bracket</font> to your starting solar system. You may need to <font color=#20DF9F>scroll your overview</font> to find the stargate - because it's a long way away, it'll be down near the bottom of the list.



Once you have arrived in the right system, <font color=#20DF9F>dock</font> at the station and speak with me again to <font color=#20DF9F>complete the mission</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've docked and completed the mission</font>.
Now the destination is set, <font color=#20DF9F><b>jump back through the stargate with the yellow bracket</b></font> to your starting solar system. You may need to <font color=#20DF9F><b>scroll your overview</b></font> to find the stargate - because it's a long way away, it'll be down near the bottom of the list.



Once you have arrived in the right system, <font color=#20DF9F><b>dock</b></font> at the station and speak with me again to <font color=#20DF9F><b>complete the mission</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've docked and completed the mission</b></font>.
54021 Now that you've covered the basics of capsule piloting you are ready for some advanced training courses. Each course covers a particular area of specialization such as asteroid mining or advanced combat tactics.



These courses are taught by agents located not far from here, and they'll give you a chance to try out different professions before you decide which one you want to explore further.



When you're ready, <font color=#20DF9F>request and accept a new mission from me</font>, and I'll explain how to prepare for it.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've accepted the next mission</font>.
Now that you've covered the basics of capsule piloting you are ready for some advanced training courses. Each course covers a particular area of specialization such as asteroid mining or advanced combat tactics.



These courses are taught by agents located not far from here, and they'll give you a chance to try out different professions before you decide which one you want to explore further.



When you're ready, <font color=#20DF9F><b>request and accept a new mission from me</b></font>, and I'll explain how to prepare for it.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've accepted the next mission</b></font>.
54022 You should now see a new window detailing the various courses on offer at this station. I encourage you to try all of them. Each one will let you experiment hands-on with various activities and careers possible in the universe, and let you get to grips with some of the interesting, entertaining and highly dangerous ways of making money in New Eden. After that, the only limits are your own imagination, along with, possibly, a bit of foolhardiness and willingness to risk life and limb.



You can take these courses in any order, <font color=#20DF9F>so start with whatever interests you most</font>. Keep in mind that <font color=#20DF9F>declining a mission from an agent is permanent</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've decided which career path to start on</font>.
You should now see a new window detailing the various courses on offer at this station. I encourage you to try all of them. Each one will let you experiment hands-on with various activities and careers possible in the universe, and let you get to grips with some of the interesting, entertaining and highly dangerous ways of making money in New Eden. After that, the only limits are your own imagination, along with, possibly, a bit of foolhardiness and willingness to risk life and limb.



You can take these courses in any order, <font color=#20DF9F><b>so start with whatever interests you most</b></font>. Keep in mind that <font color=#20DF9F><b>declining a mission from an agent is permanent</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've decided which career path to start on</b></font>.
54028 When you speak with an available agent, they will offer you a mission through the <font color=#20DF9F>Agent Conversation window</font>.



Click the <font color=#20DF9F>Accept</font> button on the Agent Conversation window to begin the certification course. You always need to accept a mission before you can carry it out.



<img src="res:/Tutorial2/img/en/acceptmission.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've accepted the mission</font>.
When you speak with an available agent, they will offer you a mission through the <font color=#20DF9F><b>Agent Conversation window</b></font>.



Click the <font color=#20DF9F><b>Accept</b></font> button on the Agent Conversation window to begin the certification course. You always need to accept a mission before you can carry it out.



<img src="res:/Tutorial2/img/en/acceptmission.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've accepted the mission</b></font>.
54029 Warp to the mission encounter site and <font color=yellow>activate</font> your shield booster once you start taking damage. Notice how fast the shield regenerates when the shield booster is active. Warp to the mission encounter site and <b><font color=yellow>activate</font></b> your shield booster once you start taking damage. Notice how fast the shield regenerates when the shield booster is active.
54031 Your current tutorial state is always saved, and you can move this tutorial window wherever you like so it's not in the way.

If you close this window and then want to come back to it, just click my face on the icon bar to the left of your screen. I strongly advise you to complete the tutorial at least once - it can be a dangerous world out there, and the better prepared you are, the higher your chances of survival.



That bar is called the <font color=#20DF9F>Neocom</font> and contains buttons to activate many useful services. I will teach you how to use some of these as this tutorial progresses.



Some of its buttons may blink if they have new information for you. This information won't be part of the tutorial, but you should feel free to click on the blinking buttons if you're curious.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've read this page</font>.
Your current tutorial state is always saved, and you can move this tutorial window wherever you like so it's not in the way.

If you close this window and then want to come back to it, just click my face on the icon bar to the left of your screen. I strongly advise you to complete the tutorial at least once - it can be a dangerous world out there, and the better prepared you are, the higher your chances of survival.



That bar is called the <font color=#20DF9F><b>Neocom</b></font> and contains buttons to activate many useful services. I will teach you how to use some of these as this tutorial progresses.



Some of its buttons may blink if they have new information for you. This information won't be part of the tutorial, but you should feel free to click on the blinking buttons if you're curious.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've read this page</b></font>.
54033 The <font color=#20DF9F>Approach</font> command works on any object in space. Once you have arrived inside the final area of the site, you should try it out.



<img src="res:/UI/Texture/Icons/38_16_12.png" align=left>You will see a structure nearby. Inside it is the item you need to retrieve for your mission.



Bring up the <font color=#20DF9F>radial menu</font> by holding the <font color=#20DF9F>left mouse button</font> on the structure, then select <font color=#20DF9F>Approach</font>.<img src="res:/Tutorial2/img/en/ApproachRadial.png" align=right localize = true> You'll continue to advance until you harmlessly bounce off the structure. You will never take damage from running your ship into things.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've started to approach the structure</font>.
The <font color=#20DF9F><b>Approach</b></font> command works on any object in space. Once you have arrived inside the final area of the site, you should try it out.



<img src="res:/UI/Texture/Icons/38_16_12.png" align=left>You will see a structure nearby. Inside it is the item you need to retrieve for your mission.



Bring up the <font color=#20DF9F><b>radial menu</b></font> by holding the <font color=#20DF9F><b>left mouse button</b></font> on the structure, then select <font color=#20DF9F><b>Approach</font></b>.<img src="res:/Tutorial2/img/en/ApproachRadial.png" align=right localize = true> You'll continue to advance until you harmlessly bounce off the structure. You will never take damage from running your ship into things.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've started to approach the structure</b></font>.
54034 There is a limit of one outstanding contract per person, but the proper skills can increase that number, <font color=yellow>Contracting</font> being one and <font color=yellow>Corporation Contracting</font> another. There is a limit of one outstanding contract per person, but the proper skills can increase that number, <b><font color=yellow>Contracting</font></b> being one and <b><font color=yellow>Corporation Contracting</font></b> another.
54035 To go through a stargate, bring up the radial menu on it and select <font color=#20DF9F>Jump</font>. Just like with docking, this will warp you to the stargate and then jump you through. Don't worry if you don't see your ship when you come out the other side; you'll be temporarily cloaked so that you can get your bearings before risking the possibility of attack.



<img src="res:/Tutorial2/img/en/JumpRadial.png" localize=true>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've jumped through the gate into the next system</font>.
To go through a stargate, bring up the radial menu on it and select <font color=#20DF9F><b>Jump</b></font>. Just like with docking, this will warp you to the stargate and then jump you through. Don't worry if you don't see your ship when you come out the other side; you'll be temporarily cloaked so that you can get your bearings before risking the possibility of attack.



<img src="res:/Tutorial2/img/en/JumpRadial.png" localize=true>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've jumped through the gate into the next system</b></font>.
54036 Inviting members to your corporation is easy. Instruct them to look up your corporation's information page. At the bottom of the information window, they can press the <font color=yellow>Apply to Join</font> button and fill out a simple application. Once done, you can accept them through the <font color=yellow>members</font> tab in the corporation window. Inviting members to your corporation is easy. Instruct them to look up your corporation's information page. At the bottom of the information window, they can press the <b><font color=yellow>Apply to Join</font></b> button and fill out a simple application. Once done, you can accept them through the <b><font color=yellow>members</font></b> tab in the corporation window.
54037 When working with other pilots the <font color=yellow>remote shield booster</font> module can be very useful. This module allows you to repair another ship's shield remotely while in space.



Look in your hangar. If you have not been given a <font color=yellow>remote shield booster</font> module by your agent, buy one now.
When working with other pilots the <b><font color=yellow>remote shield booster</font></b> module can be very useful. This module allows you to repair another ship's shield remotely while in space.



Look in your hangar. If you have not been given a <b><font color=yellow>remote shield booster</font></b> module by your agent, buy one now.
54038 All ships can warp freely within solar systems. In combat, your enemies can use this to escape you, a situation you want to avoid. To help keep your target in place, you can fit <font color=yellow>warp scramblers</font> or <font color=yellow>warp disruptors</font> to your ship.



Look in your hangar, if you have not been given a <font color=yellow>warp disruptor</font> module by your agent, buy one from the market now.
All ships can warp freely within solar systems. In combat, your enemies can use this to escape you, a situation you want to avoid. To help keep your target in place, you can fit <b><font color=yellow>warp scramblers</font></b> or <b><font color=yellow>warp disruptors</font></b> to your ship.



Look in your hangar, if you have not been given a <b><font color=yellow>warp disruptor</font></b> module by your agent, buy one from the market now.
54039 Different weapons have different types of charges:



<UL>
<LI><font color=yellow>Lasers</font> use frequency crystals.
<LI><font color=yellow>Projectile turrets</font> use projectile ammo.
<LI><font color=yellow>Hybrid turrets</font> use hybrid charges.
<LI><font color=yellow>Missile launchers</font> use missiles.
</UL>

Different weapons have different types of charges:



<UL>
<LI><b><font color=yellow>Lasers</font></b> use frequency crystals.
<LI><b><font color=yellow>Projectile turrets</font></b> use projectile ammo.
<LI><b><font color=yellow>Hybrid turrets</font></b> use hybrid charges.
<LI><b><font color=yellow>Missile launchers</font></b> use missiles.
</UL>

54040 <font color=yellow>Ammunition</font> (including frequency crystals and missiles) decides the type of damage your weapons deal:



<UL>
<LI>Lasers can do <font color=yellow>EM</font> damage, <font color=yellow>Thermal</font> damage or a combination of both.
<LI>Projectile weapons can do <font color=yellow>EM</font> damage, <font color=yellow>Explosive</font> damage, <font color=yellow>Kinetic</font> damage, <font color=yellow>Thermal</font> damage or a combination of these.
<LI>Hybrid weapons can do <font color=yellow>Kinetic</font> damage, <font color=yellow>Thermal</font> damage or a combination of both.
<LI>Missile launchers can do <font color=yellow>Thermal</font> damage, <font color=yellow>EM</font> damage, <font color=yellow>Kinetic</font> damage and <font color=yellow>Explosive</font> damage.
</UL>

<b><font color=yellow>Ammunition</font></b> (including frequency crystals and missiles) decides the type of damage your weapons deal:



<UL>
<LI>Lasers can do <b><font color=yellow>EM</font></b> damage, <b><font color=yellow>Thermal</font></b> damage or a combination of both.
<LI>Projectile weapons can do <b><font color=yellow>EM</font></b> damage, <b><font color=yellow>Explosive</font></b> damage, <b><font color=yellow>Kinetic</font></b> damage, <b><font color=yellow>Thermal</font></b> damage or a combination of these.
<LI>Hybrid weapons can do <b><font color=yellow>Kinetic</font></b> damage, <b><font color=yellow>Thermal</font></b> damage or a combination of both.
<LI>Missile launchers can do <b><font color=yellow>Thermal</font></b> damage, <b><font color=yellow>EM</font></b> damage, <b><font color=yellow>Kinetic</font></b> damage and <b><font color=yellow>Explosive</font></b> damage.
</UL>

54041 Please refer to the following EVElopedia article for more information about general fitting strategies.



Clicking <font color=yellow>done</font> now will close this tutorial. To open it again, press <font color=yellow>F12</font>, select the <font color=yellow>tutorials</font> tab, expand the <font color=yellow>Military (Advanced)</font> folder, then choose the <font color=yellow>minimizing your losses</font> option inside.
Please refer to the following EVElopedia article for more information about <a href="evebrowser:http://wiki.eveonline.com/wiki/Fitting_Strategy">general fitting strategies</a>.



Clicking <b><font color=yellow>done</font></b> now will close this tutorial. To open it again, press <b><font color=yellow>F12</font></b>, select the <b><font color=yellow>tutorials</font></b> tab, expand the <b><font color=yellow>Military (Advanced)</font></b> folder, then choose the <b><font color=yellow>minimizing your losses</font></b> option inside.
54042 The mining profession is one of the most lucrative careers a pilot can choose. Miners provide minerals for all manufactured items and ships. Every ship, apart from the rookie ships, is built from minerals the miners in New Eden have harvested.

<font color=yellow>Mining is the backbone of the EVE universe.</font>
The mining profession is one of the most lucrative careers a pilot can choose. Miners provide minerals for all manufactured items and ships. Every ship, apart from the rookie ships, is built from minerals the miners in New Eden have harvested.

<font color=yellow><b>Mining is the backbone of the EVE universe.</b></font>
54043 <font color=yellow>Most races rely on multiple types of weapons</font>. That means that most ships will allow you to carry either a <font color=yellow>mix</font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow>description</font> and <font color=yellow>traits</font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
<font color=yellow><b>Most races rely on multiple types of weapons</b></font>. That means that most ships will allow you to carry either a <font color=yellow><b>mix</b></font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow><b>description</b></font> and <font color=yellow><b>traits</b></font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
54044 <font color=yellow>Most races rely on multiple types of weapons</font>. That means that most ships will allow you to carry either a <font color=yellow>mix</font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow>description</font> and <font color=yellow>traits</font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
<font color=yellow><b>Most races rely on multiple types of weapons</b></font>. That means that most ships will allow you to carry either a <font color=yellow><b>mix</b></font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow><b>description</b></font> and <font color=yellow><b>traits</b></font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
54045 <font color=yellow>Most races rely on multiple types of weapons</font>. That means that most ships will allow you to carry either a <font color=yellow>mix</font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow>description</font> and <font color=yellow>traits</font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
<font color=yellow><b>Most races rely on multiple types of weapons</b></font>. That means that most ships will allow you to carry either a <font color=yellow><b>mix</b></font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow><b>description</b></font> and <font color=yellow><b>traits</b></font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
54046 <font color=yellow>Most races rely on multiple types of weapons</font>. That means that most ships will allow you to carry either a <font color=yellow>mix</font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow>description</font> and <font color=yellow>traits</font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
<font color=yellow><b>Most races rely on multiple types of weapons</b></font>. That means that most ships will allow you to carry either a <font color=yellow><b>mix</b></font> of guns and missile launchers, guns and drones or another combination.<BR><BR>

It is always a good idea to see what bonuses your ship provides. You can see these bonuses by right-clicking on your ship and selecting show info, and looking at the <font color=yellow><b>description</b></font> and <font color=yellow><b>traits</b></font> tabs. You will get better performance by fitting your ship with weapons that will benefit from these bonuses.
54047 As you can see, space is big... well, huge actually. The <font color=yellow>Route Panel</font> is a versatile and powerful tool that helps you plot a course and travel safely... or unsafely, if that is what you prefer. As you can see, space is big... well, huge actually. The <b><font color=yellow>Route Panel</font></b> is a versatile and powerful tool that helps you plot a course and travel safely... or unsafely, if that is what you prefer.
54048 You can control your ship's autopilot from the map, by selecting a star and <font color=yellow>right clicking</font> and selecting <font color=yellow>set destination</font> or by selecting <font color=yellow>add waypoint</font>. Activating your autopilot now would automatically fly your ship to this location. You can control your ship's autopilot from the map, by selecting a star and <b><font color=yellow>right clicking</font></b> and selecting <b><font color=yellow>set destination</font></b> or by selecting <b><font color=yellow>add waypoint</font></b>. Activating your autopilot now would automatically fly your ship to this location.
54049 You equip items to your ship by using the <font color=#20DF9F>fitting service</font> window. Open it now by pressing the highlighted button on the <font color=#20DF9F>Neocom</font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the fitting service</font>.
You equip items to your ship by using the <font color=#20DF9F><b>fitting service</font></b> window. Open it now by pressing the highlighted button on the <font color=#20DF9F><b>Neocom</b></font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the fitting service</b></font>.
54050 You equip items to your ship by using the <font color=#20DF9F>fitting service</font> window. Open it now by pressing the highlighted button on the <font color=#20DF9F>Neocom</font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the fitting service</font>.
You equip items to your ship by using the <font color=#20DF9F><b>fitting service</font></b> window. Open it now by pressing the highlighted button on the <font color=#20DF9F><b>Neocom</b></font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the fitting service</b></font>.
54051 You equip items to your ship by using the <font color=#20DF9F>fitting service</font> window. Open it now by pressing the highlighted button on the <font color=#20DF9F>Neocom</font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the fitting service</font>.
You equip items to your ship by using the <font color=#20DF9F><b>fitting service</font></b> window. Open it now by pressing the highlighted button on the <font color=#20DF9F><b>Neocom</b></font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the fitting service</b></font>.
54052 You equip items to your ship by using the <font color=#20DF9F>fitting service</font> window. Open it now by pressing the highlighted button on the <font color=#20DF9F>Neocom</font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the fitting service</font>.
You equip items to your ship by using the <font color=#20DF9F><b>fitting service</font></b> window. Open it now by pressing the highlighted button on the <font color=#20DF9F><b>Neocom</b></font>.



This service is offered by every station in New Eden. Certain stations also offer repairs and even insurance of your ship.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the fitting service</b></font>.
54053 Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a Gatling Pulse Laser I, drag it from your <font color=#20DF9F>Item Hangar</font> to the center of the <font color=#20DF9F>fitting service</font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Armor Repairer.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've fitted both modules to your ship</font>.
Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a Gatling Pulse Laser I, drag it from your <font color=#20DF9F><b>Item Hangar</b></font> to the center of the <font color=#20DF9F><b>fitting service</b></font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Armor Repairer.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've fitted both modules to your ship</b></font>.
54054 Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a Light Electron Blaster I, drag it from your <font color=#20DF9F>Item Hangar</font> to the center of the <font color=#20DF9F>fitting service</font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Armor Repairer.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've fitted both modules to your ship</font>.
Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a Light Electron Blaster I, drag it from your <font color=#20DF9F><b>Item Hangar</b></font> to the center of the <font color=#20DF9F><b>fitting service</b></font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Armor Repairer.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've fitted both modules to your ship</b></font>.
54055 Once you've destroyed the fuel depot, <font color=#20DF9F>I'm going to cause some damage to your ship</font>. Don't worry - you're going to learn how to repair it.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've blown up the fuel depot and taken some damage</font>.
Once you've destroyed the fuel depot, <font color=#20DF9F><b>I'm going to cause some damage to your ship</b></font>. Don't worry - you're going to learn how to repair it.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've blown up the fuel depot and taken some damage</b></font>.
54057 The agents who can teach you about career specialization are located a few jumps from this location. You will need to travel through multiple star systems to reach them.



In the <font color=#20DF9F>Mission Window</font>, you will see the hyperlinked name of the star system you have to travel to - it's listed as the <font color=#20DF9F>drop-off location</font>. Right-click it and select <font color=#20DF9F>Set Destination</font>, just as you did in the last mission.



Undock when you are ready to depart the system. Remember that any items you've acquired so far will remain in this system unless you take them with you!



<img src="res:/Tutorial2/img/en/Dropofflocation.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've set a destination and undocked</font>.
The agents who can teach you about career specialization are located a few jumps from this location. You will need to travel through multiple star systems to reach them.



In the <font color=#20DF9F><b>Mission Window</b></font>, you will see the hyperlinked name of the star system you have to travel to - it's listed as the <font color=#20DF9F><b>drop-off location</b></font>. Right-click it and select <font color=#20DF9F><b>Set Destination</b></font>, just as you did in the last mission.



Undock when you are ready to depart the system. Remember that any items you've acquired so far will remain in this system unless you take them with you!



<img src="res:/Tutorial2/img/en/Dropofflocation.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've set a destination and undocked</b></font>.
54058 To change your overview settings press the <font color=yellow>small</font> white <font color=yellow>icon</font> and select <font color=yellow>open overview settings</font>. To change your overview settings press the <b><font color=yellow>small</font></b> white <b><font color=yellow>icon</font></b> and select <b><font color=yellow>open overview settings</font></b>.
54059 Your ship is waiting. To board, bring up the <font color=#20DF9F>radial menu</font> by <font color=#20DF9F>pressing and holding the left mouse button on the ship</font>, and select <font color=#20DF9F>Board Ship</font>.



<img src="res:/Tutorial2/img/en/BoardRadial.png" localize = true>



This will <font color=#20DF9F>load your capsule into your new ship</font>. If your ship is destroyed, the capsule will be ejected. Remember, fellow capsuleers may destroy your capsule as well, although ships not flown by capsuleers will never do so.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've boarded your new ship</font>.
Your ship is waiting. To board, bring up the <font color=#20DF9F><b>radial menu</b></font> by <font color=#20DF9F><b>pressing and holding the left mouse button on the ship</b></font>, and select <font color=#20DF9F><b>Board Ship</b></font>.



<img src="res:/Tutorial2/img/en/BoardRadial.png" localize = true>



This will <font color=#20DF9F><b>load your capsule into your new ship</b></font>. If your ship is destroyed, the capsule will be ejected. Remember, fellow capsuleers may destroy your capsule as well, although ships not flown by capsuleers will never do so.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've boarded your new ship</b></font>.
54060 To reach your destination, you will need to cross several solar systems. Because you've set your end coordinates, you can activate your <font color=#20DF9F>Autopilot</font>. This will automatically warp your ship to the destination stargates and jump you through them. Autopilot warps are less accurate so this will lengthen your journey time somewhat, but it allows you to work on other things while you travel



It will take you several minutes to reach your destination, so I have prepared some additional reading material for you while you travel.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've engaged the autopilot</font>.
To reach your destination, you will need to cross several solar systems. Because you've set your end coordinates, you can activate your <font color=#20DF9F><b>Autopilot</b></font>. This will automatically warp your ship to the destination stargates and jump you through them. Autopilot warps are less accurate so this will lengthen your journey time somewhat, but it allows you to work on other things while you travel



It will take you several minutes to reach your destination, so I have prepared some additional reading material for you while you travel.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've engaged the autopilot</b></font>.
54062 <img align="right" src="res:/Tutorial2/img/leftclickhold.png">To move the camera around, hold down the <font color=yellow>left mouse button</font> and drag it around your character.



<img align="right" src="res:/Tutorial2/img/mousewheel.png">You can zoom by using the <font color=yellow>scroll wheel</font>.
<img align="right" src="res:/Tutorial2/img/leftclickhold.png">To move the camera around, hold down the <font color=yellow><b>left mouse button</b></font> and drag it around your character.



<img align="right" src="res:/Tutorial2/img/mousewheel.png">You can zoom by using the <font color=yellow><b>scroll wheel</b></font>.
54064 Look around until you find the <font color=#20DF9F>Acceleration Gate</font>. Bring up the <font color=#20DF9F>radial menu</font> on it, then select <font color=#20DF9F>Activate Gate</font>. The gate will activate and automatically warp you to the next area.



<img src="res:/Tutorial2/img/en/ActivateAccelerationGateRadial.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've activated the Acceleration Gate and started to warp</font>.
Look around until you find the <font color=#20DF9F><b>Acceleration Gate</b></font>. Bring up the <font color=#20DF9F><b>radial menu</b></font> on it, then select <font color=#20DF9F><b>Activate Gate</b></font>. The gate will activate and automatically warp you to the next area.



<img src="res:/Tutorial2/img/en/ActivateAccelerationGateRadial.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've activated the Acceleration Gate and started to warp</b></font>.
54068 <img src="res:/Tutorial2/img/leftclickhold.png" align=left>
You can rotate the camera around your capsule by holding down the <font color=#20DF9F>left mouse button</font> in empty space and moving it around.


<img src="res:/Tutorial2/img/mousewheel.png" align=left> You can zoom in and out by using the <font color=#20DF9F>scroll wheel</font>. Try it.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've mastered the camera controls</font>.
<img src="res:/Tutorial2/img/leftclickhold.png" align=left>
You can rotate the camera around your capsule by holding down the <font color=#20DF9F><b>left mouse button</font></b> in empty space and moving it around.


<img src="res:/Tutorial2/img/mousewheel.png" align=left> You can zoom in and out by using the <font color=#20DF9F><b>scroll wheel</b></font>. Try it.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've mastered the camera controls</b></font>.
54069 Once your <font color=yellow>ore hold</font> is full, make your way back to a station, empty your <font color=yellow>ore hold</font> and resume mining. Once your <font color=yellow><b>ore hold</b></font> is full, make your way back to a station, empty your <font color=yellow><b>ore hold</b></font> and resume mining.
54070 There are <font color=yellow>three</font> basic types of contracts: <font color=yellow>Auction</font>, <font color=yellow>Item Exchange</font> and <font color=yellow>Courier</font>. When making a contract, you are required to select one of those types and decide whether it should be a public or private contract, if that is one of the options. There are <b><font color=yellow>three</font></b> basic types of contracts: <b><font color=yellow>Auction</font></b>, <b><font color=yellow>Item Exchange</font></b> and <b><font color=yellow>Courier</font></b>. When making a contract, you are required to select one of those types and decide whether it should be a public or private contract, if that is one of the options.
54072 Once you're in space, locate the <font color=#20DF9F>Agent Missions</font> panel on the left side of your view. Click the mission name (<font color=#20DF9F>Combat Basics</font>), then select <font color=#20DF9F>Warp to Location</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've arrived at your mission location</font>.
Once you're in space, locate the <font color=#20DF9F><b>Agent Missions</b></font> panel on the left side of your view. Click the mission name (<font color=#20DF9F><b>Combat Basics</b></font>), then select <font color=#20DF9F><b>Warp to Location</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've arrived at your mission location</b></font>.
54073 Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a 125mm Gatling AutoCannon I, drag it from your <font color=#20DF9F>Item Hangar</font> to the center of the <font color=#20DF9F>fitting service</font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Shield Booster.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've fitted both modules to your ship</font>.
Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a 125mm Gatling AutoCannon I, drag it from your <font color=#20DF9F><b>Item Hangar</b></font> to the center of the <font color=#20DF9F><b>fitting service</b></font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Shield Booster.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've fitted both modules to your ship</b></font>.
54074 Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a Light Electron Blaster I, drag it from your <font color=#20DF9F>Item Hangar</font> to the center of the <font color=#20DF9F>fitting service</font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Shield Booster.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've fitted both modules to your ship</font>.
Modules will always fit in one of three slot types onboard a ship: high, medium or low. Module icons indicate which slots they're meant for.



To install the weapon module, a Light Electron Blaster I, drag it from your <font color=#20DF9F><b>Item Hangar</b></font> to the center of the <font color=#20DF9F><b>fitting service</b></font> window, where your ship is displayed.



Repeat the process to fit the repair module, a Civilian Shield Booster.



If necessary, to remove a module simply drag it from your ship fitting back into your hangar.




<img src="res:/Tutorial2/img/shipfittingweaponlaser.png">



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've fitted both modules to your ship</b></font>.
54075 You will now begin your piloting certification course, which will be conducted through a series of missions.



Start a conversation with me - <font color=#20DF9F>Aura</font> - through the <font color=#20DF9F>Agents</font> section of the station panel. This is how you would request a mission from any agent in New Eden. You can either click on my "start conversation" speech button, or just double-click on my icon.



<img src="res:/Tutorial2/img/en/agentconvo.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened a conversation with me</font>.
You will now begin your piloting certification course, which will be conducted through a series of missions.



Start a conversation with me - <font color=#20DF9F><b>Aura</b></font> - through the <font color=#20DF9F><b>Agents</b></font> section of the station panel. This is how you would request a mission from any agent in New Eden. You can either click on my "start conversation" speech button, or just double-click on my icon.



<img src="res:/Tutorial2/img/en/agentconvo.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened a conversation with me</b></font>.
54077 To view information on your mission, open the highlighted <font color=#20DF9F>Journal</font>, right-click the mission you see listed there, and select </font>Read Details</font>. This will display a window similar to the agent dialogue you saw when you were first offered the mission.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened up your mission details</font>.
To view information on your mission, open the highlighted <font color=#20DF9F><b>Journal</b></font>, right-click the mission you see listed there, and select </b></font>Read Details</b></font>. This will display a window similar to the agent dialogue you saw when you were first offered the mission.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened up your mission details</b></font>.
54078 The Autopilot should automatically dock your ship at the station. Once you have docked, find me in the agents listing. Normally you can't contact agents remotely, but because you have an open mission with me I'll appear here for now. Start a conversation and <font color=#20DF9F>complete the mission</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've completed your mission</font>.
The Autopilot should automatically dock your ship at the station. Once you have docked, find me in the agents listing. Normally you can't contact agents remotely, but because you have an open mission with me I'll appear here for now. Start a conversation and <font color=#20DF9F><b>complete the mission</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've completed your mission</b></font>.
54080 Your faction's weapons fire <font color=#20DF9F>projectile ammo</font>. A small stack of ammo has been placed inside your ship's cargo. To load it into your weapon, <font color=#20DF9F>right-click the weapon module</font> and select <font color=#20DF9F>EMP S</font>.



<img src="res:/Tutorial2/img/en/selectammoprojectile.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>your weapon has been loaded</font>.
Your faction's weapons fire <font color=#20DF9F><b>projectile ammo</b></font>. A small stack of ammo has been placed inside your ship's cargo. To load it into your weapon, <font color=#20DF9F><b>right-click the weapon module</b></font> and select <font color=#20DF9F><b>EMP S</b></font>.



<img src="res:/Tutorial2/img/en/selectammoprojectile.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>your weapon has been loaded</b></font>.
54081 The Sensor Overlay shows you the location of all <font color=#20DF9F>Cosmic Anomaly</font> sites in the system (<font color=#20DF9F>green diamonds</font>), as well as the approximate location of any other sites that might be present (such as Cosmic Signatures, represented with red diamonds).



For now we're just interested in the Anomalies. <font color=#20DF9F>Use the camera & compass to look around</font> and locate the various sites in your system.

The Sensor Overlay shows you the location of all <font color=#20DF9F><b>Cosmic Anomaly</b></font> sites in the system (<font color=#20DF9F><b>green diamonds</b></font>), as well as the approximate location of any other sites that might be present (such as Cosmic Signatures, represented with red diamonds).



For now we're just interested in the Anomalies. <font color=#20DF9F><b>Use the camera & compass to look around</b></font> and locate the various sites in your system.

54082 When you've identified an Anomaly Training Site, hold down the left mouse button over it and that will give you the option to <font color=#20DF9F>"Warp to"</font> it in the radial menu. When you've identified an Anomaly Training Site, hold down the left mouse button over it and that will give you the option to <font color=#20DF9F><b>"Warp to"</b></font> it in the radial menu.
54087 Now you should request another mission from me. (This is how you will go about it if you decide to work for the agents of New Eden.) During this mission you will receive a defensive module for your ship.



If you kept the agent conversation window open, you can click <font color=#20DF9F>Request Mission</font> at the bottom of the window. If not, just repeat the steps I taught you earlier: Go to the Agents section in the station panel and click <font color=#20DF9F>Start Conversation</font>, then <font color=#20DF9F>Accept</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've accepted your next mission</font>.
Now you should request another mission from me. (This is how you will go about it if you decide to work for the agents of New Eden.) During this mission you will receive a defensive module for your ship.



If you kept the agent conversation window open, you can click <font color=#20DF9F><b>Request Mission</b></font> at the bottom of the window. If not, just repeat the steps I taught you earlier: Go to the Agents section in the station panel and click <font color=#20DF9F><b>Start Conversation</b></font>, then <font color=#20DF9F><b>Accept</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've accepted your next mission</b></font>.
54088 You are currently located inside your captain's quarters, a private area inside every station that is only available to you.



To move, use the W, A, S & D keys.



<img src="res:/Tutorial2/img/keyboard.png">



You can also <font color=yellow>double-click</font> the <font color=yellow>left mouse button</font> to walk to a location.
You are currently located inside your captain's quarters, a private area inside every station that is only available to you.



To move, use the W, A, S & D keys.



<img src="res:/Tutorial2/img/keyboard.png">



You can also <font color=yellow><b>double-click</b></font> the <font color=yellow><b>left mouse button</b></font> to walk to a location.
54089 Your first objective is to <font color=#20DF9F>destroy the fuel depot</font> inside this area.



You must establish a sensor lock on a target before you can fire your weapons, so bring up the <font color=#20DF9F>radial menu</font> on the fuel depot and select <font color=#20DF9F>lock target</font>.
<img src="res:/Tutorial2/img/en/TargetRadial.png" localize = true>


Once you are locked on, <font color=#20DF9F>left-click your weapon module</font> and you'll begin firing on your target. If you find you're consistently missing, it likely means you're out of range - use the radial menu to move closer to the depot.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened fire</font>.
Your first objective is to <font color=#20DF9F><b>destroy the fuel depot</b></font> inside this area.



You must establish a sensor lock on a target before you can fire your weapons, so bring up the <font color=#20DF9F><b>radial menu</b></font> on the fuel depot and select <font color=#20DF9F><b>lock target</b></font>.
<img src="res:/Tutorial2/img/en/TargetRadial.png" localize = true>


Once you are locked on, <font color=#20DF9F><b>left-click your weapon module</b></font> and you'll begin firing on your target. If you find you're consistently missing, it likely means you're out of range - use the radial menu to move closer to the depot.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened fire</b></font>.
54090 Once you've destroyed <font color=#20DF9F>both enemy ships</font>, your work here is done.



<font color=#20DF9F>Dock</font> with the station (using the radial menu), then open a conversation with me and <font color=#20DF9F>Complete the mission</font>.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've clicked Complete</font>.
Once you've destroyed <font color=#20DF9F><b>both enemy ships</b></font>, your work here is done.



<font color=#20DF9F><b>Dock</b></font> with the station (using the radial menu), then open a conversation with me and <font color=#20DF9F><b>Complete the mission</b></font>.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've clicked Complete</b></font>.
54092 From the Mission briefing window, you can see the name of the solar system that you came from - it's listed as the <font color=#20DF9F>Drop-off Location</font>. You must take the </font>Pilot Certification Documents</font> you just looted back to the station in that system and hand them over to me. Right-click the station name and <font color=#20DF9F>Set Destination</font> to that location.



<img src="res:/Tutorial2/img/en/Dropofflocation.png" localize = True>



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've set a destination back to the station</font>.
From the Mission briefing window, you can see the name of the solar system that you came from - it's listed as the <font color=#20DF9F><b>Drop-off Location</b></font>. You must take the </b></font>Pilot Certification Documents</b></font> you just looted back to the station in that system and hand them over to me. Right-click the station name and <font color=#20DF9F><b>Set Destination</b></font> to that location.



<img src="res:/Tutorial2/img/en/Dropofflocation.png" localize = True>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've set a destination back to the station</b></font>.
54093 The task you've accepted is a <font color=#20DF9F>Courier Mission</font>. You must bring the item I gave you to a specific destination. Once you've arrived, you can speak with me remotely and complete the mission without returning here.



You'll find the <font color=#20DF9F>Clearance Papers</font> you need in your Item Hangar. You need to move them to your <font color=#20DF9F>ship's cargo hold</font> so you can carry them with you on your travels.



Start by locating the papers in your Item Hangar. On the left of the hangar window, you can see a <font color=#20DF9F>tree view</font> of all the containers you have access to in this location. In this list you should be able to see your ship, which right now is <font color=#20DF9F>named after yourself</font>.



<font color=#20DF9F>Drag the Clearance Papers onto your ship name</font>, and they'll be moved into your ship's cargo hold. You can click on your ship name to open your cargo and confirm that they're there.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>the Clearance Papers are safely in your cargo hold</font>.
The task you've accepted is a <font color=#20DF9F><b>Courier Mission</b></font>. You must bring the item I gave you to a specific destination. Once you've arrived, you can speak with me remotely and complete the mission without returning here.



You'll find the <font color=#20DF9F><b>Clearance Papers</b></font> you need in your Item Hangar. You need to move them to your <font color=#20DF9F><b>ship's cargo hold</b></font> so you can carry them with you on your travels.



Start by locating the papers in your Item Hangar. On the left of the hangar window, you can see a <font color=#20DF9F><b>tree view</b></font> of all the containers you have access to in this location. In this list you should be able to see your ship, which right now is <font color=#20DF9F><b>named after yourself</b></font>.



<font color=#20DF9F><b>Drag the Clearance Papers onto your ship name</b></font>, and they'll be moved into your ship's cargo hold. You can click on your ship name to open your cargo and confirm that they're there.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>the Clearance Papers are safely in your cargo hold</b></font>.
54098 Welcome to your new life, pilot. I am Aura, an instructional AI who will teach you the basics of survival in New Eden. It can be a dangerous world, so I suggest you follow my lead for the time being.



During the course of this tutorial, I will give you the following:

  • Your first starship
  • Weapons and defensive modules
  • A brand new skill to train
  • Funds to start you off




Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you're ready to proceed</font>.
Welcome to your new life, pilot. I am Aura, an instructional AI who will teach you the basics of survival in New Eden. It can be a dangerous world, so I suggest you follow my lead for the time being.



During the course of this tutorial, I will give you the following:
<ul>
<li>Your first starship
<li>Weapons and defensive modules
<li>A brand new skill to train
<li>Funds to start you off
</ul>



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you're ready to proceed</b></font>.
54099 Once you've docked, open the <font color=#20DF9F>Agents</font> section on the station panel, click on the <font color=#20DF9F>Start Conversation</font> button to open the mission window, and select <font color=#20DF9F>Complete Mission</font>.



<img src="res:/Tutorial2/img/en/completemission.png" localize = True>



Your reward will be a <font color=#20DF9F>skill book</font>, which I'll teach you how to use in the next part of the tutorial.

Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've completed the mission</font>.
Once you've docked, open the <font color=#20DF9F><b>Agents</b></font> section on the station panel, click on the <font color=#20DF9F><b>Start Conversation</b></font> button to open the mission window, and select <font color=#20DF9F><b>Complete Mission</b></font>.



<img src="res:/Tutorial2/img/en/completemission.png" localize = True>



Your reward will be a <font color=#20DF9F><b>skill book</b></font>, which I'll teach you how to use in the next part of the tutorial.

Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've completed the mission</b></font>.
54100 Once you've jumped to your destination system, you need to warp to another mission location to pick up your papers.



As before, find your mission under the <font color=#20DF9F>Agent Missions</font> panel, expand it and click <font color=#20DF9F>Warp to Location</font>.

Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you arrive at your mission location</font>.
Once you've jumped to your destination system, you need to warp to another mission location to pick up your papers.



As before, find your mission under the <font color=#20DF9F><b>Agent Missions</b></font> panel, expand it and click <font color=#20DF9F><b>Warp to Location</b></font>.

Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you arrive at your mission location</b></font>.
54102 Congratulations, you've arrived at the academy and are nearly done with your basic training. Before you start inspecting the fleet on display here, you should go and <font color=#20DF9F>retrieve your Pilot Certification Documents</font>.



<img src="res:/UI/Texture/Icons/38_16_12.png" align=left>They are located within the <font color=#20DF9F>Academy Office</font> nearby. You should be able to see it on the overview.



Remember: To loot from the structure, you need to bring up the radial menu, select Open Cargo, then click Loot All. It may take your ship a bit of time to approach the structure first.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've successfully looted the certificate into your cargo</font>.
Congratulations, you've arrived at the academy and are nearly done with your basic training. Before you start inspecting the fleet on display here, you should go and <font color=#20DF9F><b>retrieve your Pilot Certification Documents</font></b>.



<img src="res:/UI/Texture/Icons/38_16_12.png" align=left>They are located within the <font color=#20DF9F><b>Academy Office</font></b> nearby. You should be able to see it on the overview.



Remember: To loot from the structure, you need to bring up the radial menu, select Open Cargo, then click Loot All. It may take your ship a bit of time to approach the structure first.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've successfully looted the certificate into your cargo</b></font>.
54103 To access content from structures and the wrecks of destroyed ships, bring up the <font color=#20DF9F>radial menu</font> and select the <font color=#20DF9F>Open Cargo</font> option.

<img src="res:/Tutorial2/img/en/OpenCargoRadial.png" localize = true>


Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've opened the cargo window</font>.
To access content from structures and the wrecks of destroyed ships, bring up the <font color=#20DF9F><b>radial menu</b></font> and select the <font color=#20DF9F><b>Open Cargo</b></font> option.

<img src="res:/Tutorial2/img/en/OpenCargoRadial.png" localize = true>


Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've opened the cargo window</b></font>.
54104 To move the contents of a container - like the one you just opened - into your ship's cargo hold, click the <font color=#20DF9F>Loot All</font> button. Once they've been moved, your cargo hold will open up so you can inspect them further.



Don't worry if it seems like nothing changed: If you didn't have anything in your cargo beforehand, the container list will simply create a new branch for you in the left-hand tree structure and automatically switch to your ship.



Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've looted the items</font>.
To move the contents of a container - like the one you just opened - into your ship's cargo hold, click the <font color=#20DF9F><b>Loot All</b></font> button. Once they've been moved, your cargo hold will open up so you can inspect them further.



Don't worry if it seems like nothing changed: If you didn't have anything in your cargo beforehand, the container list will simply create a new branch for you in the left-hand tree structure and automatically switch to your ship.



Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've looted the items</b></font>.
54105 Once you've looted the object, close the inventory window, then <font color=#20DF9F>head back to the station to complete the mission</font> and accept your rewards.



<img src="res:/UI/Texture/Icons/38_16_252.png" align=left>Remember, stations are indicated with <font color=#20DF9F>continuous square brackets</font> and their names always correspond to the name of the solar system you're in.



Once you find the station, bring up the <font color=#20DF9F>radial menu</font> and select <font color=#20DF9F>Dock</font>. The ship will automatically bring itself to port.
<img src="res:/Tutorial2/img/en/DockRadial.png" localize = true>


Click <font color=#20DF9F>next</font> when <font color=#20DF9F>you've started to warp back to your station</font>.
Once you've looted the object, close the inventory window, then <font color=#20DF9F><b>head back to the station to complete the mission</b></font> and accept your rewards.



<img src="res:/UI/Texture/Icons/38_16_252.png" align=left>Remember, stations are indicated with <font color=#20DF9F><b>continuous square brackets</b></font> and their names always correspond to the name of the solar system you're in.



Once you find the station, bring up the <font color=#20DF9F><b>radial menu</b></font> and select <font color=#20DF9F><b>Dock</b></font>. The ship will automatically bring itself to port.
<img src="res:/Tutorial2/img/en/DockRadial.png" localize = true>


Click <font color=#20DF9F><b>next</b></font> when <font color=#20DF9F><b>you've started to warp back to your station</b></font>.
54106 You can also use your speed to “tank” vessels using turret-based weaponry, simply by flying in a way that makes you more difficult to track. This is called “speed tanking” and works on the concept of <font color=yellow>transversal velocity</font>.


If your ship was sitting still, it would have zero transversal velocity, and it would be very easy for guns to hit you. As a general rule, the faster your ship moves, the greater its transversal velocity, but only if you move your ship laterally across the face of the hostile vessel shooting you.


If you were to fly directly towards a hostile gunship you would have a very low transversal velocity, regardless of your speed, and guns would be able to hit you easily.
You can also use your speed to “tank” vessels using turret-based weaponry, simply by flying in a way that makes you more difficult to track. This is called “speed tanking” and works on the concept of <b><font color=yellow>transversal velocity</font></b>.


If your ship was sitting still, it would have zero transversal velocity, and it would be very easy for guns to hit you. As a general rule, the faster your ship moves, the greater its transversal velocity, but only if you move your ship laterally across the face of the hostile vessel shooting you.


If you were to fly directly towards a hostile gunship you would have a very low transversal velocity, regardless of your speed, and guns would be able to hit you easily.
54115 Salvaging Salvaging
54116 Hacking Hacking
54117 Reprocessing Reprocessing
54118 Mining Mining
54119 Orbiting Effectively Orbiting Effectively
54120 Placing Recruitment Adverts Placing Recruitment Adverts
54121 Creating and Managing a Corporation Creating and Managing a Corporation
54122 Contracts Contracts
54123 Manufacturing Manufacturing
54124 Heat Heat
54125 Afterburners Afterburners
54126 Armor Tanking Armor Tanking
54127 Damage Types Damage Types
54128 Shield Tanking Shield Tanking
54129 Guns and Ammo Guns and Ammo
54130 Market Market
54131 While You Wait While You Wait
54132 Advanced Hacking Advanced Hacking
54133 Minimizing Your Losses Minimizing Your Losses
54134 Racial Weapon: Drones Racial Weapon: Drones
54135 Racial Weapon: Laser Turrets Racial Weapon: Laser Turrets
54136 Racial Weapon: Projectile Turrets Racial Weapon: Projectile Turrets
54137 Racial Weapon: Missiles Racial Weapon: Missiles
54138 Remote Repair Modules Remote Repair Modules
54139 Remote Shield Boosters Remote Shield Boosters
54140 Warp Disruptors and Warp Scramblers Warp Disruptors and Warp Scramblers
54141 Stasis Webifiers Stasis Webifiers
54142 Finding Cosmic Anomalies Finding Cosmic Anomalies
54143 Exploration Exploration
54144 Gas Sites Gas Sites
54145 Relic Sites Relic Sites
54146 Combat Tactics Combat Tactics
54148 Remote Agent Conversation Remote Agent Conversation
54153 01: Introduction 01: Introduction
54154 02: The Pilot Certification Course 02: The Pilot Certification Course
54156 03: Camera Movement 03: Camera Movement
54157 05: Basic Commands 05: Basic Commands
54158 06: Ship Movement 06: Ship Movement
54159 07: Looting 07: Looting
54160 08: Mission 1 Complete 08: Mission 1 Complete
54161 Acceleration Gates Acceleration Gates
54162 Certificates Certificates
54163 Finding a Corporation to Join Finding a Corporation to Join
54164 Implants Implants
54165 Insuring Your Ship Insuring Your Ship
54166 Map Map
54167 Medical Clones Medical Clones
54168 Multiple Acceleration Gates Multiple Acceleration Gates
54169 Overview Settings Overview Settings
54170 People & Places People & Places
54171 Repairshop Repairshop
54172 Using Locations (Advanced) Using Locations (Advanced)
54173 Character Attributes Character Attributes
54174 10: Your Next Mission 10: Your Next Mission
54175 11: Fitting Your Ship (Minmatar) 11: Fitting Your Ship (Minmatar)
54176 11: Fitting Your Ship (Gallente) 11: Fitting Your Ship (Gallente)
54177 11: Fitting Your Ship (Caldari) 11: Fitting Your Ship (Caldari)
54178 11: Fitting Your Ship (Amarr) 11: Fitting Your Ship (Amarr)
54179 12: The Next Mission 12: The Next Mission
54180 13: Weapons: Hybrids 13: Weapons: Hybrids
54181 13: Weapons: Lasers 13: Weapons: Lasers
54182 13: Weapons: Projectiles 13: Weapons: Projectiles
54183 14: Target Practice 14: Target Practice
54184 15: Basic Combat 15: Basic Combat
54185 16: Mission 2 Complete 16: Mission 2 Complete
54186 18: Interstellar Travel 18: Interstellar Travel
54187 19: Inside the Academy 19: Inside the Academy
54188 20: The Mission Journal 20: The Mission Journal
54189 21: Further Training 21: Further Training
54190 22: Long-Distance Travel 22: Long-Distance Travel
54191 24: Career Agents 24: Career Agents
54192 Captain's Quarters Captain's Quarters
54199 Tutorials covering the basics of market trading and commerce. Tutorials covering the basics of market trading and commerce.
54200 Introduction tutorials for your first days in EVE. Introduction tutorials for your first days in EVE.
54201 Tutorials covering the basics of deep space exploration and salvage. Tutorials covering the basics of deep space exploration and salvage.
54202 Tutorials covering the basics of research and manufacture. Tutorials covering the basics of research and manufacture.
54203 Tutorials covering the basics of in space combat and strategies. Tutorials covering the basics of in space combat and strategies.
54204 Advanced tutorials designed for graduates of the Military training course. Advanced tutorials designed for graduates of the Military training course.
54205 Tutorials covering the basics of archaeology, salvage and hacking mini-professions. Tutorials covering the basics of archaeology, salvage and hacking mini-professions.
54206 Tutorials covering the basics of using agents. Tutorials covering the basics of using agents.
54207 Tutorials covering a broad range of topics in EVE gameplay. Tutorials covering a broad range of topics in EVE gameplay.
54209 Business Business
54210 Basic Tutorial Basic Tutorial
54211 Exploration Exploration
54212 Industry Industry
54213 Military Military
54214 Military (Advanced) Military (Advanced)
54215 Mini Professions Mini Professions
54216 Using Agents Using Agents
54217 General General
57233 Sisters Deep Space Scanner Probe Sisters Deep Space Scanner Probe
59924 property property
59932 escrow escrow
59933 receivables receivables
59934 payables payables
59935 gold gold
59936 equity equity
59937 sales sales
59938 purchases purchases
59989 Rooted in tradition, the Imperial Academy is the only military educational institution in the Amarr Empire. Though it lacks the more modern facilities provided by other empires, the Academy's unwavering devotion to the Amarr faith produces formidable graduates. Rooted in tradition, the Imperial Academy is the premiere military school in the Amarr Empire. Rooted in tradition, the Imperial Academy is the only military educational institution in the Amarr Empire. Though it lacks the more modern facilities provided by other empires, the Academy's unwavering devotion to the Amarr faith produces formidable graduatespremiere military school in the Amarr Empire.
59991 As one of the oldest educational institutions in the universe, the Royal Amarr Institute is renowned across New Eden for its time-proven teaching methodologies. It is considered the breeding ground for future Amarrian industrialists. The Royal Amarr Institute is renowned across New Eden for its business and economics programs. As one of the oldest educational institutions in the universe, the Royal Amarr Institute is renowned across New Eden for its time-proven teaching methodologies. It is considered the breeding ground for future Amarrian industrialistThe Royal Amarr Institute is renowned across New Eden for its business and economics programs.
59992 Long considered the bastard child of the Minmatar educational system, the Republic Military School has put in considerable effort to become a top-notch school, capable of contributing to the cause of Matari independence. Drawing upon the tradition of Gallente-trained military personnel, the Republic Military School has evolved from a poorly defined need to an institution of some renown. The Republic Military School's curriculum stresses creative problem-solving techniques to produce some of the cluster's most innovative military minds. Long considered the bastard child of the Minmatar educational system, the Republic Military School has put in considerable effort to become a top-notch school, capable of contributing to the cause of Matari independence. Drawing upon the tradition of Gallente-trained military personnel, the Republic Military School has evolved from a poorly defined need to an institution of some renownThe Republic Military School's curriculum stresses creative problem-solving techniques to produce some of the cluster's most innovative military minds.
59993 The Republic University was founded by Minmatar emigrants as a show of support for the fledgling state. The school's curriculum draws heavily on the industrial leanings of the Gallentean education system with a strong focus on commerce and trade. The Republic University's Institute of Exploration is known for its pioneering research in the field of astroarchaeology, The Republic University was founded by Minmatar emigrants as a show of support for the fledgling state. The school's curriculum draws heavily on the industrial leanings of the Gallentean education system with a strong focus on commerce and trade.'s Institute of Exploration is known for its pioneering research in the field of astroarchaeology,
59994 Pator Tech School was founded to help gifted Minmatar children earn qualifications for high-level positions within various fields of government. The school's long legacy of contributing to the successful development of the Republic's fledgling autonomous state carries through to this day in its cluster-renowned political sciences program. Pator Tech School's Industry Division is well-regarded for its interdisciplinary approach to commerce and manufacturing. Pator Tech School was founded to help gifted Minmatar children earn qualifications for high-level positions within various fields of government. The school's long legacy of contributing to the successful development of the Republic's fledgling autonomous state carries through to this day in its cluster-renowned political sciences program's Industry Division is well-regarded for its interdisciplinary approach to commerce and manufacturing.
59995 The State War Academy was founded while the nascent Caldari State was still engaged in the long and brutal war with the Gallente Federation. As a result, the Academy focuses heavily on combat. The State War Academy produces the finest combat pilots in the Caldari State. The State War Academy was founded while the nascent Caldari State was still engaged in the long and brutal war with the Gallente Federation. As a result, the Academy focuses heavily on combatproduces the finest combat pilots in the Caldari State.
59996 The Science and Trade Institute emphasizes the practical applications of academic studies in the arenas of research, development, and economics. Their rigorous coursework is not for the faint of heart. Only the strongest minds survive. The Science and Trade Institute is known for its pioneering research in the field of celestial exploration. The Science and Trade Institute emphasizes the practical applications of academic studies in the arenas of research, development, and economics. Their rigorous coursework is not for the faint of heart. Only the strongest minds surviveis known for its pioneering research in the field of celestial exploration.
59997 The School of Applied Knowledge focuses primarily on engineering studies, equipping future industrialists with the skills and technical expertise needed to excel. Collaboration with leading Caldari corporations benefits the school, the companies, and the students. The School of Applied Knowledge is renowned for its business school, equipping future industrialists with the expertise needed to excel. The School of Applied Knowledge focuses primarily on engineering studiesis renowned for its business school, equipping future industrialists with the skills and technical expertise needed to excel. Collaboration with leading Caldari corporations benefits the school, the companies, and the students.
59998 The Federal Naval Academy is the training ground for all aspiring Gallente cadets. Though their teaching methodologies are considered draconian by some, the extremely strict standards to which students are held has resulted in a high level of professionalism and efficacy. The Federal Naval Academy is the military training ground for all aspiring Gallente cadets. The Federal Naval Academy is the military training ground for all aspiring Gallente cadets. Though their teaching methodologies are considered draconian by some, the extremely strict standards to which students are held has resulted in a high level of professionalism and efficacy.
59999 With nearly half a million students enrolled in its courses, the University of Caille is one of the most diverse learning institutions in New Eden. Fittingly, the Department of Anthropology has established a stellar reputation for its cultural studies programs, the depth and breadth of which reflect the vast melting pot of cultures and ideas represented by its student body. The University of Caille's School of Exploration is one of those most renowned graduate schools in New Eden. With nearly half a million students enrolled in its courses, the University of Caille is one of the most diverse learning instituThe University of Caille's School of Explorations in New Eden. Fittingly, the Department of Anthropology has established a stellar reputation for its cultural studies programs, the depth and breadth of which reflect the vast melting pot of cultures and ideas represented by its student bodys one of those most renowned graduate schools in New Eden.
60000 With a focus on research and development, the Center for Advanced Studies serves as the breeding ground for future Gallente industrialists. Originally a think-tank for researchers at Chemal Tech, the Center has since evolved into a widely renowned independent educational institution. The Center's origins in the electronic warfare industry give graduates a clear advantage in their burgeoning careers. With a focus on research and development, the Center for Advanced Studies' Industrial Institute produces future Gallente industrialists. With a focus on research and development, the Center for Advanced Studies serves as the breeding ground for future Gallente industrialists. Originally a think-tank for researchers at Chemal Tech, the Center has since evolved into a widely renowned independent educational institution. The Center's origins in the electronic warfare industry give graduates a clear advantage in their burgeoning career' Industrial Institute produces future Gallente industrialists.
60005 Hedion University, College of War Hedion University Hedion University, College of War
60008 Republic University, School of Commerce Republic University Republic University, School of Commerce
60009 Pator Tech School, Political Science Program Pator Tech School Pator Tech School, Political Science Program
60011 Science & Trade Institute, School of Economics Science & Trade Institute Science & Trade Institute, School of Economics
60012 School of Applied Knowledge, Engineering Dept. School of Applied Knowledge School of Applied Knowledge, Engineering Dept.
60014 University of Caille, Anthropology Dept. University of Caille University of Caille, Anthropology Dept.
60015 Center for Advanced Studies, Warfare Division Center for Advanced Studies Center for Advanced Studies, Warfare Division
60092 Accounting Accounting
60093 Administration Administration
60094 Advisory Advisory
60095 Archives Archives
60096 Astrosurveying Astrosurveying
60097 Command Command
60098 Distribution Distribution
60099 Financial Financial
60100 Intelligence Intelligence
60101 Internal Security Internal Security
60102 Legal Legal
60103 Manufacturing Manufacturing
60104 Marketing Marketing
60105 Mining Mining
60106 Personnel Personnel
60107 Production Production
60108 Public Relations Public Relations
60110 Security Security
60111 Storage Storage
60112 Surveillance Surveillance
61608 The notepad The notepad
61609 Skill training Skill training
61610 What are my standings and what do they do? What are my standings and what do they do?
61611 Attributes in EVE Attributes in EVE
61612 Races and bloodlines in EVE Races and bloodlines in EVE
61613 Skill training queue Skill training queue
61614 Security status and travelling restrictions Security status and travelling restrictions
61615 Jump clones Jump clones
61616 Neural remapping Neural remapping
61617 Market Guide Market Guide
61618 Your assets Your assets
61619 Production/research job time Production/research job time
61620 Researching blueprints Researching blueprints
61621 Researching and copying Tech Level II blueprints Researching and copying Tech Level II blueprints
61622 Tech Level II production Tech Level II production
61623 Ice Harvesting Ice Harvesting
61624 Contracts Contracts
61625 Ice Harvesting Ice Harvesting
61626 Asteroids Asteroids
61627 Minerals Minerals
61628 Rigs Rigs
61629 Repackaging and repairing your ships and modules Repackaging and repairing your ships and modules
61630 Loyalty Points and LP Store Loyalty Points and LP Store
61631 Insurance Insurance
61632 What happens when my character dies? What happens when my character dies?
61633 The world map The world map
61634 Wallet Configuration Wallet Configuration
61635 I can't find a station/system I can't find a station/system
61636 How to use bookmarks How to use bookmarks
61637 The EVE mail system The EVE mail system
61638 Why can't I see anything on chat channels? Why can't I see anything on chat channels?
61639 Mission Journal overview Mission Journal overview
61640 Research points not updating Research points not updating
61641 Loyalty Points and LP Store Loyalty Points and LP Store
61642 Escalating encounters Escalating encounters
61643 Storyline missions Storyline missions
61644 CEO replacement CEO replacement
61645 Why are my corporate management skills not working? Why are my corporate management skills not working?
61646 Putting votes into action Putting votes into action
61647 Renting Corporation Offices Renting Corporation Offices
61648 How are corporation votes used? How are corporation votes used?
61649 The Alliance System The Alliance System
61650 Benefits of belonging to a corporation? Benefits of belonging to a corporation?
61651 Joining NPC corporations Joining NPC corporations
61652 Corporation wars Corporation wars
61653 Shareholders Shareholders
61654 Creating a corporation Creating a corporation
61655 Corp theft Corp theft
61656 Sovereignty Sovereignty
61657 Factional Warfare Factional Warfare
61658 EVE Voice - How to use EVE Voice - How to use
61659 Certificates Certificates
61660 Kill Rights Kill Rights
61661 Fleets Fleets
61662 Channels Channels
61663 Sovereignty Dashboard Sovereignty Dashboard
61664 EVE Voice EVE Voice
61665 Sovereignty Sovereignty
61666 the calendar the calendar
61692 http://wiki.eveonline.com/wiki/In_game_notepad http://wiki.eveonline.com/wiki/In_game_notepad
61693 http://wiki.eveonline.com/wiki/Skill_training http://wiki.eveonline.com/wiki/Skill_training
61694 http://wiki.eveonline.com/wiki/Standings_Mechanics http://wiki.eveonline.com/wiki/Standings_Mechanics
61695 http://wiki.eveonline.com/wiki/Attributes_in_EVE http://wiki.eveonline.com/wiki/Attributes_in_EVE
61696 http://wiki.eveonline.com/wiki/Races http://wiki.eveonline.com/wiki/Races
61697 http://wiki.eveonline.com/wiki/Skill_training http://wiki.eveonline.com/wiki/Skill_training
61698 http://wiki.eveonline.com/wiki/Security_Status http://wiki.eveonline.com/wiki/Security_Status
61699 http://wiki.eveonline.com/wiki/Jump_clones http://wiki.eveonline.com/wiki/Jump_clones
61700 http://wiki.eveonline.com/wiki/Neural_remapping http://wiki.eveonline.com/wiki/Neural_remapping
61701 http://wiki.eveonline.com/wiki/Market_guide http://wiki.eveonline.com/wiki/Market_guide
61702 http://wiki.eveonline.com/wiki/Assets http://wiki.eveonline.com/wiki/Assets
61703 http://wiki.eveonline.com/wiki/Research_and_manufacturing http://wiki.eveonline.com/wiki/Research_and_manufacturing
61704 http://wiki.eveonline.com/wiki/Researching_Blueprints http://wiki.eveonline.com/wiki/Researching_Blueprints
61705 http://wiki.eveonline.com/wiki/Research_and_manufacturing http://wiki.eveonline.com/wiki/Research_and_manufacturing
61706 http://wiki.eveonline.com/wiki/Tech_Level_II_production http://wiki.eveonline.com/wiki/Tech_Level_II_production
61707 http://wiki.eveonline.com/wiki/Ice_Harvesting http://wiki.eveonline.com/wiki/Ice_Harvesting
61708 http://wiki.eveonline.com/wiki/Contracts http://wiki.eveonline.com/wiki/Contracts
61709 http://wiki.eveonline.com/wiki/Ice_Harvesting http://wiki.eveonline.com/wiki/Ice_Harvesting
61710 http://wiki.eveonline.com/wiki/Asteroids http://wiki.eveonline.com/wiki/Asteroids
61711 http://wiki.eveonline.com/wiki/Minerals http://wiki.eveonline.com/wiki/Minerals
61712 http://wiki.eveonline.com/wiki/Rigs http://wiki.eveonline.com/wiki/Rigs
61713 http://wiki.eveonline.com/wiki/Repackage http://wiki.eveonline.com/wiki/Repackage
61714 http://wiki.eveonline.com/wiki/Loyalty_Points_and_Loyalty_Points_Store http://wiki.eveonline.com/wiki/Loyalty_Points_and_Loyalty_Points_Store
61715 http://wiki.eveonline.com/wiki/Insurance http://wiki.eveonline.com/wiki/Insurance
61716 http://wiki.eveonline.com/wiki/What_happens_when_my_character_dies http://wiki.eveonline.com/wiki/What_happens_when_my_character_dies
61717 http://wiki.eveonline.com/wiki/Star_map http://wiki.eveonline.com/wiki/Star_map
61718 http://wiki.eveonline.com/wiki/Wallet_configuration http://wiki.eveonline.com/wiki/Wallet_configuration
61719 http://wiki.eveonline.com/wiki/People_and_places http://wiki.eveonline.com/wiki/People_and_places
61720 http://wiki.eveonline.com/wiki/Bookmarks http://wiki.eveonline.com/wiki/Bookmarks
61721 http://wiki.eveonline.com/wiki/EVE_mail http://wiki.eveonline.com/wiki/EVE_mail
61722 http://wiki.eveonline.com/wiki/Cant_see_anything_on_a_chat_channel http://wiki.eveonline.com/wiki/Cant_see_anything_on_a_chat_channel
61723 http://wiki.eveonline.com/wiki/Mission_Journal http://wiki.eveonline.com/wiki/Mission_Journal
61724 http://wiki.eveonline.com/wiki/Research_agent http://wiki.eveonline.com/wiki/Research_agent
61725 http://wiki.eveonline.com/wiki/Loyalty_Points_and_Loyalty_Points_Store http://wiki.eveonline.com/wiki/Loyalty_Points_and_Loyalty_Points_Store
61726 http://wiki.eveonline.com/wiki/Escalating_encounters http://wiki.eveonline.com/wiki/Escalating_encounters
61727 http://wiki.eveonline.com/wiki/Storyline_mission http://wiki.eveonline.com/wiki/Storyline_mission
61728 http://wiki.eveonline.com/wiki/CEO_replacement http://wiki.eveonline.com/wiki/CEO_replacement
61729 http://wiki.eveonline.com/wiki/Why_are_my_corporate_management_skills_not_working http://wiki.eveonline.com/wiki/Why_are_my_corporate_management_skills_not_working
61730 http://wiki.eveonline.com/wiki/Putting_votes_into_action http://wiki.eveonline.com/wiki/Putting_votes_into_action
61731 http://wiki.eveonline.com/wiki/Renting_offices http://wiki.eveonline.com/wiki/Renting_offices
61732 http://wiki.eveonline.com/wiki/Votes http://wiki.eveonline.com/wiki/Votes
61733 http://wiki.eveonline.com/wiki/Alliance_System http://wiki.eveonline.com/wiki/Alliance_System
61734 http://wiki.eveonline.com/wiki/Corporation_management_guide#Benefits_of_Corporate_Membership http://wiki.eveonline.com/wiki/Corporation_management_guide#Benefits_of_Corporate_Membership
61735 http://wiki.eveonline.com/wiki/Joining_a_corporation http://wiki.eveonline.com/wiki/Joining_a_corporation
61736 http://wiki.eveonline.com/wiki/Corporation_wars http://wiki.eveonline.com/wiki/Corporation_wars
61737 http://wiki.eveonline.com/wiki/Shareholders http://wiki.eveonline.com/wiki/Shareholders
61738 http://wiki.eveonline.com/wiki/Creating_a_corporation http://wiki.eveonline.com/wiki/Creating_a_corporation
61739 http://wiki.eveonline.com/wiki/Corp_theft http://wiki.eveonline.com/wiki/Corp_theft
61740 http://wiki.eveonline.com/wiki/Sovereignty_(Mechanics) http://wiki.eveonline.com/wiki/Sovereignty_(Mechanics)
61741 http://wiki.eveonline.com/wiki/Factional_Warfare http://wiki.eveonline.com/wiki/Factional_Warfare
61742 http://wiki.eveonline.com/wiki/EVE_voice http://wiki.eveonline.com/wiki/EVE_voice
61743 http://wiki.eveonline.com/wiki/Certificates http://wiki.eveonline.com/wiki/Certificates
61744 http://wiki.eveonline.com/wiki/Kill_Rights http://wiki.eveonline.com/wiki/Kill_Rights
61745 http://wiki.eveonline.com/wiki/Fleet http://wiki.eveonline.com/wiki/Fleet
61746 http://wiki.eveonline.com/wiki/Channels http://wiki.eveonline.com/wiki/Channels
61747 http://wiki.eveonline.com/wiki/Sovereignty_dashboard http://wiki.eveonline.com/wiki/Sovereignty_dashboard
61748 http://wiki.eveonline.com/wiki/EVE_voice http://wiki.eveonline.com/wiki/EVE_voice
61749 http://wiki.eveonline.com/wiki/Sovereignty_(Mechanics) http://wiki.eveonline.com/wiki/Sovereignty_(Mechanics)
61750 http://wiki.eveonline.com/en/wiki/calendar http://wiki.eveonline.com/en/wiki/calendar
64456 Minerals harvested from refined asteroid ore. Minerals harvested from refined asteroid ore.
64508 For the dedicated space rock plunderer. For the dedicated space rock plunderer.
64526 Blueprints of sensor and electronic systems. Blueprints of sensor and electronic systems.
64595 Blueprints of drone bays. Blueprints of drone bays.
64620 Construction tools and research databases used in Tech II manufacturing. Construction tools and research databases used in Tech II manufacturing.
64684 Materials harvested from interstellar ice ores. Materials harvested from interstellar ice ores.
64687 Various types of interstellar ice. Various types of interstellar ice.
64688 ORE Syndicate mining barge designs. ORE Syndicate mining barge designs.
64697 Chemical processes where compounds are combined to create new molecular structures. Chemical processes where compounds are combined to create new molecular structures.
64698 Chemical processes through which raw materials are made into compounds. Chemical processes through which raw materials are made into compounds.
64699 Chemical processes through which compounds are combined into complex materials. Chemical processes through which compounds are combined into complex materials.
64780 The smallest of the shield extenders, for when CPU and powergrid are scarce. The smallest of the shield extenders, for when CPU and powergrid are scarce.
64831 Auxiliary scanner modules. Information is power. Auxiliary scanner modules. Information is power.
64839 Your foes aren't going anywhere. Your foes aren't going anywhere.
64905 Various compounds composed of asteroid ores. Various compounds composed of asteroid ores.
64906 Modules whose specifications are geared toward use on rookie ships Modules whose specifications are geared toward use on rookie ships
64924 Modular items used in the manufacture of Space Stations. Modular items used in the manufacture of Space Stations.
64943 Components used in the manufacture of Gallentean Tech II equipment. Components used in the manufacture of Gallentean Tech II equipment.
64944 Components used in the manufacture of Matari Tech II equipment. Components used in the manufacture of Matari Tech II equipment.
64945 Materials used in the construction of specific equipment. Materials used in the construction of specific equipment.
64946 Ancient remnants of long-lost civilizations. Ancient remnants of long-lost civilizations.
64947 Materials used in the construction of specific factional equipment. Materials used in the construction of specific factional equipment.
64948 Materials used in the construction of specific factional equipment. Materials used in the construction of specific factional equipment.
64949 Artifacts of the Sleeper civilization. Artifacts of the Sleeper civilization.
64950 Artifacts of the Talocan civilization. Artifacts of the Talocan civilization.
65004 ORE exhumer designs. ORE exhumer designs.
65032 Materials used in the construction of specific factional equipment. Materials used in the construction of specific factional equipment.
65033 Materials used in the construction of specific factional equipment. Materials used in the construction of specific factional equipment.
65034 Artifacts of the Yan Jung civilization. Artifacts of the Yan Jung civilization.
65035 Artifacts of the Takmahl civilization. Artifacts of the Takmahl civilization.
65041 Advanced High Damage Auto-Targeting Advanced High Damage Auto-Targeting
65042 Advanced High Precision Auto-Targeting Advanced High Precision Auto-Targeting
65062 Materials salvaged from destroyed starships. Materials salvaged from destroyed starships.
65064 Research Data Research Data
65085 Blueprints for ore compression methods. Blueprints for ore compression methods.
65086 Blueprints for ice compression methods. Blueprints for ice compression methods.
65164 Biochemical processes through which raw materials are made into compounds. Biochemical processes through which raw materials are made into compounds.
65165 Biochemical processes through which compounds are combined into complex materials. Biochemical processes through which compounds are combined into complex materials.
65169 Various types of biochemical boosters, most often used by pod pilots. Various types of biochemical boosters, most often used by pod pilots.
65175 Improvements specifically designed for caldariann outposts. Improvements specifically designed for caldariann outposts.
65176 Improvements specifically designed for gallentean outposts. Improvements specifically designed for gallentean outposts.
65177 Improvements specifically designed for minmatarian outposts. Improvements specifically designed for minmatarian outposts.
65179 The path of enlightenment. The path of enlightenment.
65180 Portable data storage and retrieval interface devices. Portable data storage and retrieval interface devices.
65181 Modular components used in the manufacture of advanced capital ships. Modular components used in the manufacture of advanced capital ships.
65182 Advanced components for amarrian capital ship designs. Advanced components for amarrian capital ship designs.
65183 Advanced components for caldarian capital ship designs. Advanced components for caldarian capital ship designs.
65184 Advanced components for gallentean capital ship designs. Advanced components for gallentean capital ship designs.
65185 Advanced components for minmataran capital ship designs. Advanced components for minmataran capital ship designs.
65186 Salvaged bits and pieces from destroyed Rogue Drones, can be integrated with current drone technology for improved performance. Salvaged bits and pieces from destroyed Rogue Drones, can be integrated with current drone technology for improved performance.
65187 Special ISK-priced capsuleering licenses offered as an alternative to regular piloting contracts. Special ISK-priced capsuleering licenses offered as an alternative to regular piloting contracts.
65203 Permanent modification of a ship's electronics facilities. Permanent modification of a ship's electronics facilities.
65213 Permanent modification of a ship's electronics facilities. Permanent modification of a ship's electronics facilities.
65279 Frigates which have been offered to capsuleers on occasion for limited periods. Frigates which have been offered to capsuleers on occasion for limited periods.
65307 Blueprints of Production and Research Tools. Blueprints of Production and Research Tools.
65309 Blueprints of Station Components. Blueprints of Station Components.
65319 Blueprints of Small Electronics Rigs. Blueprints of Small Electronics Rigs.
65320 Blueprints of Medium Electronics Rigs. Blueprints of Medium Electronics Rigs.
65321 Blueprints of Large Electronics Rigs. Blueprints of Large Electronics Rigs.
65442 Reactions involving polymers. Reactions involving polymers.
65443 Fullerene and polymer materials. Fullerene and polymer materials.
65444 This rare form of gas can only be harvested in wormhole space. This rare form of gas can only be harvested in wormhole space.
65445 Material made from combining fullerenes. Material made from combining fullerenes.
65446 Despite being very old, these materials hold unimaginable technological secrets. Despite being very old, these materials hold unimaginable technological secrets.
65452 Decryptors allow the integration of ancient technology with modern systems. Decryptors allow the integration of ancient technology with modern systems.
65453 A variety of ancient and valuable items. A variety of ancient and valuable items.
65473 Modifications that affect a small starship's electronics. Modifications that affect a small starship's electronics.
65474 Modifications that affect a medium starship's electronics. Modifications that affect a medium starship's electronics.
65475 Modifications that affect a large starship's electronics. Modifications that affect a large starship's electronics.
65498 Electronic components for modular ship designs. Electronic components for modular ship designs.
65499 Engineering components for modular ship designs. Engineering components for modular ship designs.
65500 Defensive components for modular ship designs. Defensive components for modular ship designs.
65501 Offensive components for modular ship designs. Offensive components for modular ship designs.
65502 Propulsion components for modular ship designs. Propulsion components for modular ship designs.
65503 Amarr electronic subsystems. Amarr electronic subsystems.
65504 Caldari electronic subsystems. Caldari electronic subsystems.
65505 Gallente electronic subsystems. Gallente electronic subsystems.
65506 Minmatar electronic subsystems. Minmatar electronic subsystems.
65530 Minerals Minerals
65582 Mining Lasers Mining Lasers
65600 Sensors & Electronics Sensors & Electronics
65669 Drone Bays Drone Bays
65694 Tools Tools
65758 Ice Products Ice Products
65761 Ice Ore Ice Ore
65762 ORE ORE
65771 Reactions Reactions
65772 Simple Reactions Simple Reactions
65773 Complex Reactions Complex Reactions
65854 Micro Micro
65905 Scanners Scanners
65913 Interdiction Sphere Launchers Interdiction Sphere Launchers
65979 Alloys & Compounds Alloys & Compounds
65980 Civilian Modules Civilian Modules
65998 Station Components Station Components
66017 Gallente Gallente
66018 Minmatar Minmatar
66019 Prototypes and Decryptors Prototypes and Decryptors
66020 Artifacts and Lore Artifacts and Lore
66021 Angel Materials Angel Materials
66022 Guristas Materials Guristas Materials
66023 Sleeper Sleeper
66024 Talocan Talocan
66078 ORE ORE
66106 Blood Raider Materials Blood Raider Materials
66107 Serpentis Materials Serpentis Materials
66108 Yan Jung Yan Jung
66109 Takmahl Takmahl
66115 Advanced High Damage Auto-Targeting Advanced High Damage Auto-Targeting
66116 Advanced High Precision Auto-Targeting Advanced High Precision Auto-Targeting
66136 Salvaged Materials Salvaged Materials
66138 Datacores Datacores
66159 Ore Compression Blueprints Ore Compression Blueprints
66160 Ice Compression Blueprints Ice Compression Blueprints
66238 Simple Biochemical Reactions Simple Biochemical Reactions
66239 Complex Biochemical Reactions Complex Biochemical Reactions
66243 Booster Material Booster Material
66249 Caldari Improvement Platforms Caldari Improvement Platforms
66250 Gallente Improvement Platforms Gallente Improvement Platforms
66251 Minmatar Improvement Platforms Minmatar Improvement Platforms
66253 Research & Invention Research & Invention
66254 Data Interfaces Data Interfaces
66255 Advanced Capital Ship Components Advanced Capital Ship Components
66256 Amarr Amarr
66257 Caldari Caldari
66258 Gallente Gallente
66259 Minmatar Minmatar
66260 Rogue Drone Components Rogue Drone Components
66261 Pilot's License Extensions (PLEX) Pilot's License Extensions (PLEX)
66277 Electronics Rigs Electronics Rigs
66287 Electronics Rigs Electronics Rigs
66353 Special Frigates Special Frigates
66381 Tool Blueprints Tool Blueprints
66383 Station Components Station Components
66393 Small Electronics Rigs Small Electronics Rigs
66394 Medium Electronics Rigs Medium Electronics Rigs
66395 Large Electronics Rigs Large Electronics Rigs
66516 Polymer Reactions Polymer Reactions
66517 Fullerenes & Polymers Fullerenes & Polymers
66518 Fullerenes Fullerenes
66519 Polymers Polymers
66520 Ancient Salvaged Materials Ancient Salvaged Materials
66527 Hybrid Decryptors Hybrid Decryptors
66528 Ancient Relics Ancient Relics
66548 Small Electronics Rigs Small Electronics Rigs
66549 Medium Electronics Rigs Medium Electronics Rigs
66550 Large Electronics Rigs Large Electronics Rigs
66573 Electronic Subsystems Electronic Subsystems
66574 Engineering Subsystems Engineering Subsystems
66575 Defensive Subsystems Defensive Subsystems
66576 Offensive Subsystems Offensive Subsystems
66577 Propulsion Subsystems Propulsion Subsystems
66578 Amarr Amarr
66579 Caldari Caldari
66580 Gallente Gallente
66581 Minmatar Minmatar
66678 Frigates Frigates
66679 Elite Frigates Elite Frigates
66680 Commander Frigates Commander Frigates
66681 Destroyer Destroyer
66682 Cruiser Cruiser
66683 Elite Cruiser Elite Cruiser
66684 Commander Cruiser Commander Cruiser
66822 No activity No activity
66823 Manufacturing Manufacturing
66824 Technological research Technological research
66825 Researching time efficiency Researching time efficiency
66826 Researching material efficiency Researching material efficiency
66827 Copying Copying
66828 The process of creating an item, by studying an already existing item. The process of creating an item, by studying an already existing item.
66829 The process of creating a more advanced item based on an existing item The process of creating a more advanced item based on an existing item
66830 The process of creating a blueprint from an item. The process of creating a blueprint from an item.
66838 None None
66839 Manufacturing Manufacturing
66840 Researching Technology Researching Technology
66841 Researching Time Efficiency Researching Time Efficiency
66842 Researching Material Efficiency Researching Material Efficiency
66843 Copying Copying
66844 Duplicating Duplicating
66845 Invention Invention
66846 Reverse Engineering Reverse Engineering
66850 Failed Failed
66851 Delivered Delivered
66852 Aborted Aborted
66853 GM aborted GM aborted
66854 Unanchored Unanchored
66855 Destroyed Destroyed
66859 Please continue the tutorial before activating the gate. Please continue the tutorial before activating the gate.
66860 You must proceed further in the tutorial before activating this gate. You must proceed further in the tutorial before activating this gate.
66861 Please close the people and places window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the people and places window before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66862 Please close the assets window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the assets window before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66863 Please close the cargo window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the cargo window before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66864 Please close the character sheet window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the character sheet window before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66865 Please close the contracts window before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the contracts window before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66866 Please close the drone bay before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the drone bay before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66867 Please close the fitting station service before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the fitting station service before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66868 Please close the items hangar before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the items hangar before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66869 Please close the science & industry station service before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the science & industry station service before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66870 Please close the map before continuing. This can be done by pressing <font color=yellow>F10</font>. Please close the map before continuing. This can be done by pressing <b><font color=yellow>F10</font></b>.
66871 Please close the map browser before continuing. This can be done by pressing <font color=yellow>F11</font>. Please close the map browser before continuing. This can be done by pressing <b><font color=yellow>F11</font></b>.
66872 Please close the market before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the market before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66873 Please close the reprocessing station service before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the reprocessing station service before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66874 Please close the wallet before continuing. This can be done by pressing <font color=yellow>[x]</font> in its upper-right corner. Please close the wallet before continuing. This can be done by pressing <b><font color=yellow>[x]</font></b> in its upper-right corner.
66875 Please open the people and places window before continuing. Please open the people and places window before continuing.
66876 Please open the assets window before continuing. Please open the assets window before continuing.
66877 Please open the browser before continuing. Please open the browser before continuing.
66878 Please open the calculator before continuing. Please open the calculator before continuing.
66879 Please open the channels and mailing list window before continuing. This can be done by pressing <font color=yellow>small wheel icon</font> in the upper-right corner of the chat window. Please open the channels and mailing list window before continuing. This can be done by pressing <b><font color=yellow>small wheel icon</font></b> in the upper-right corner of the chat window.
66880 Please open the character sheet before continuing. Please open the character sheet before continuing.
66881 Please open the contracts window before continuing. Please open the contracts window before continuing.
66882 Please open the corporation window before continuing. Please open the corporation window before continuing.
66883 Please open the drone bay before continuing. This can be done in a station by right-clicking your ship and choosing <font color=yellow>open drone bay</font>. Please open the drone bay before continuing. This can be done in a station by right-clicking your ship and choosing <b><font color=yellow>open drone bay</font></b>.
66884 Please open the help window before continuing. This can be done by pressing <font color=yellow>F12</font>. Please open the help window before continuing. This can be done by pressing <b><font color=yellow>F12</font></b>.
66885 Please open the EVE mail window before continuing. Please open the EVE mail window before continuing.
66886 Please open the insurance window before continuing. Please open the insurance window before continuing.
66887 Please open the inventory window and select the item hangar before continuing. Please open the inventory window and select the item hangar before continuing.
66888 Please open the journal before continuing. Please open the journal before continuing.
66889 Please open the jukebox before continuing. Please open the jukebox before continuing.
66890 Please open the log window before continuing. Please open the log window before continuing.
66891 Please open the science & industry service before continuing. Please open the science & industry service before continuing.
66892 Please open the map before continuing. This can be done by pressing <font color=yellow>F10</font>. Please open the map before continuing. This can be done by pressing <b><font color=yellow>F10</font></b>.
66893 Please open the map browser before continuing. This can be done by pressing <font color=yellow>F11</font>. Please open the map browser before continuing. This can be done by pressing <b><font color=yellow>F11</font></b>.
66894 Please open the market window before continuing. Please open the market window before continuing.
66895 Please open the medical window before continuing. Please open the medical window before continuing.
66896 Please open the notepad before continuing. Please open the notepad before continuing.
66897 Please open the ship hangar before continuing. Please open the ship hangar before continuing.
66898 Please activate the tactical overlay before continuing. Please activate the tactical overlay before continuing.
66899 Please open the wallet before continuing. Please open the wallet before continuing.
66900 Please open the factory station service before continuing. Please open the factory station service before continuing.
66901 Please open the fitting station service before continuing. Please open the fitting station service before continuing.
66902 Please open the insurance station service before continuing. Please open the insurance station service before continuing.
66903 Please open the Clone Bay service before continuing. Please open the Clone Bay service before continuing.
66904 Please open the missions station service before continuing. Please open the missions station service before continuing.
66905 Please open the repair station service before continuing. Please open the repair station service before continuing.
66906 Please open the reprocessing station service before continuing. Please open the reprocessing station service before continuing.
66907 Please open the research station service before continuing. Please open the research station service before continuing.
66908 Please undock your ship from the station before continuing. Please undock your ship from the station before continuing.
66909 Please dock your ship to a station before continuing. Please dock your ship to a station before continuing.
66910 Please either dock the ship into a station or fly it in space before continuing. Please either dock the ship into a station or fly it in space before continuing.
66911 Please proceed further in the tutorial before activating this gate. Please proceed further in the tutorial before activating this gate.
66912 Please proceed further in the tutorial before activating this gate. Please proceed further in the tutorial before activating this gate.
66913 Please proceed further in the tutorial before activating this gate. Please proceed further in the tutorial before activating this gate.
66914 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66915 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66916 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66917 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66918 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66919 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66920 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66921 Please proceed further in the tutorial before warping out. Shall you wish to warp out, you will have to close the tutorial first. On such case you may restart the tutorial manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you wish to warp out, you will have to close the tutorial first. On such case you may restart the tutorial manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66922 Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <font color=yellow>F12</font> then selecting the <font color=yellow>tutorials</font> tab. Please proceed further in the tutorial before warping out. Shall you decide to close it, you will have to restart it manually by pressing <b><font color=yellow>F12</font></b> then selecting the <b><font color=yellow>tutorials</font></b> tab.
66923 Please activate the first module before continuing. This can be done by pressing <font color=yellow>F1</font>. Please activate the first module before continuing. This can be done by pressing <b><font color=yellow>F1</font></b>.
66924 Please activate the second module before continuing. This can be done by pressing <font color=yellow>F2</font>. Please activate the second module before continuing. This can be done by pressing <b><font color=yellow>F2</font></b>.
66925 Please launch at least one drone in space before continuing. Please launch at least one drone in space before continuing.
66926 Please move into the training area before continuing. This can be done by pressing <font color=yellow>next</font> or <font color=yellow>warp to</font> once inside a rookie system. Please move into the training area before continuing. This can be done by pressing <b><font color=yellow>next</font></b> or <b><font color=yellow>warp to</font></b> once inside a rookie system.
66927 Please launch a probe in space before continuing. This can be done by fitting a <font color=yellow>Core Probe Launcher</font> to your ship, loading it with <font color=yellow>Core Scanner Probes</font> and then <font color=yellow>left-clicking</font> its icon. Please launch a probe in space before continuing. This can be done by fitting a <b><font color=yellow>Core Probe Launcher</font></b> to your ship, loading it with <b><font color=yellow>Core Scanner Probes</font></b> and then <b><font color=yellow>left-clicking</font></b> its icon.
66928 Please move your ship inside the third pocket of the deadspace complex before continuing. Please move your ship inside the third pocket of the deadspace complex before continuing.
66929 Please move your ship to the deadspace training complex before continuing. Please move your ship to the deadspace training complex before continuing.
66930 Please warp to the deadspace complex before continuing. Please warp to the deadspace complex before continuing.
66931 Please warp to the deadspace complex before continuing. Please warp to the deadspace complex before continuing.
66932 Please move in the vicinity of Veldspar asteroids before continuing. Please move in the vicinity of Veldspar asteroids before continuing.
66933 Please move your ship inside the first pocket of the deadspace complex before continuing. This can be done by activating <font color=yellow>the first acceleration gate</font>. Please move your ship inside the first pocket of the deadspace complex before continuing. This can be done by activating <b><font color=yellow>the first acceleration gate</font></b>.
66934 Please move your ship inside the second pocket of the deadspace complex before continuing. Please move your ship inside the second pocket of the deadspace complex before continuing.
66935 Please activate the acceleration gate before continuing. Please activate the acceleration gate before continuing.
66936 Please activate the acceleration gate before continuing. Please activate the acceleration gate before continuing.
66937 Please activate the acceleration gate before continuing. Please activate the acceleration gate before continuing.
66938 Please activate the acceleration gate before continuing. Please activate the acceleration gate before continuing.
66939 Please activate the acceleration gate before continuing. Please activate the acceleration gate before continuing.
66940 Please move a blueprint in the current station items hangar before continuing. Please move a blueprint in the current station items hangar before continuing.
66941 Please move a shield booster in the current station items hangar before continuing. Please move a shield booster in the current station items hangar before continuing.
66942 Please move some Veldspar in the items hangar before continuing. Please move some Veldspar in the items hangar before continuing.
66943 Please get some Tritanium in the items hangar before continuing. Please get some Tritanium in the items hangar before continuing.
66944 Please recall any launched drones into your ship dronebay before continuing. Please recall any launched drones into your ship dronebay before continuing.
66945 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66946 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66947 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66948 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66949 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66950 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66951 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66952 Please eliminate the targets before continuing. Please eliminate the targets before continuing.
66953 Please remove all Veldspar from the ship cargohold before continuing. Please remove all Veldspar from the ship cargohold before continuing.
66954 Please move the Damage Control from the ship's cargohold into the items hangar before continuing. Please move the Damage Control from the ship's cargohold into the items hangar before continuing.
66955 Please remove all Tritanium from the ship cargohold before continuing. Please remove all Tritanium from the ship cargohold before continuing.
66956 Please sell or reprocess Veldspar from the items hangar before continuing. Please sell or reprocess Veldspar from the items hangar before continuing.
66957 Please sell or remove all Veldspar from the items hangar before continuing. Please sell or remove all Veldspar from the items hangar before continuing.
66958 Please sell or remove the Damage Control from the items hangar before continuing. Please sell or remove the Damage Control from the items hangar before continuing.
66959 Please sell or remove all Tritanium from the items hangar before continuing. Please sell or remove all Tritanium from the items hangar before continuing.
66960 Please fly a ship that is not a capsule before continuing. This can be done by <font color=yellow>right-clicking</font> a vessel in the ship hangar and selecting <font color=yellow>make active</font> from the selection menu. Please fly a ship that is not a capsule before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> a vessel in the ship hangar and selecting <b><font color=yellow>make active</font></b> from the selection menu.
66961 Please activate a vessel that is not a rookie ship before continuing. Please activate a vessel that is not a rookie ship before continuing.
66962 Please have a skill training before continuing. This can be done by opening the <font color=yellow>character sheet</font>, <font color=yellow>right-clicking</font> a skill entry and selecting <font color=yellow>train now</font>. Please have a skill training before continuing. This can be done by opening the <b><font color=yellow>character sheet</font></b>, <b><font color=yellow>right-clicking</font></b> a skill entry and selecting <b><font color=yellow>train now</font></b>.
66963 Please dock the ship in your home station before continuing. Please dock the ship in your home station before continuing.
66964 Please get the Training Complex Passkey in your ship's cargohold before continuing. Please get the Training Complex Passkey in your ship's cargohold before continuing.
66965 Please get the Overseer's Personal Belongings from the Prize Container inside your ship's cargohold before continuing. Please get the Overseer's Personal Belongings from the Prize Container inside your ship's cargohold before continuing.
66966 Please get a Core Scanner Probe I in the ship's cargohold before continuing. Please get a Core Scanner Probe I in the ship's cargohold before continuing.
66967 Please get some Veldspar in the ship's cargohold before continuing. Please get some Veldspar in the ship's cargohold before continuing.
66968 Please load a drone into your ship's dronebay before continuing. Please load a drone into your ship's dronebay before continuing.
66969 Please fit the ship with a Core Probe Launcher I before continuing. Please fit the ship with a Core Probe Launcher I before continuing.
66970 Please fit a Civilian Shield Booster into the ship before continuing. This can be done by <font color=yellow>buying</font> one from the market and using the <font color=yellow>fitting station service</font> to equip it. Please fit a Civilian Shield Booster into the ship before continuing. This can be done by <b><font color=yellow>buying</font></b> one from the market and using the <b><font color=yellow>fitting station service</font></b> to equip it.
66971 Please lock an object by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock an object by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66972 Please lock on to a Concord drone by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock on to a Concord drone by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66973 Please lock a customs offical by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock a customs offical by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66974 Please lock to an enemy cruiser by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock to an enemy cruiser by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66975 Please lock to an enemy frigate by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock to an enemy frigate by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66976 Please lock the Prize Container by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock the Prize Container by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66977 Please unlock or eliminate the target before continuing. Please unlock or eliminate the target before continuing.
66978 Please lock to an enemy frigate by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock to an enemy frigate by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66979 Please lock on to a police vessel by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock on to a police vessel by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66980 Please lock to a sentry gun by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock to a sentry gun by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66981 Please lock to a station by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock to a station by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66982 Please lock to a large, stationary object in space by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font>. Please lock to a large, stationary object in space by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b>.
66983 Please lock to a Veldspar asteroid by using the ship targeting systems before continuing. This can be done by <font color=yellow>right-clicking</font> it and selecting <font color=yellow>lock target</font> while <font color=yellow>in range</font>. Please lock to a Veldspar asteroid by using the ship targeting systems before continuing. This can be done by <b><font color=yellow>right-clicking</font></b> it and selecting <b><font color=yellow>lock target</font></b> while <b><font color=yellow>in range</font></b>.
66984 Please open the selected items window before continuing. Please open the selected items window before continuing.
66985 Please open the overview before continuing. Please open the overview before continuing.
66986 Please open the ship's cargohold before continuing. This can be done by right-clicking the ship and choosing <font color=yellow>open cargohold</font>. Please open the ship's cargohold before continuing. This can be done by right-clicking the ship and choosing <b><font color=yellow>open cargohold</font></b>.
66987 Please open the scanner before continuing. This can be done by pressing <font color=yellow>ALT+P</font>. Please open the scanner before continuing. This can be done by pressing <b><font color=yellow>ALT+P</font></b>.
66988 Please close the scanner before continuing. This can be done by pressing <font color=yellow>ALT+D</font>. Please close the scanner before continuing. This can be done by pressing <b><font color=yellow>ALT+D</font></b>.
66989 Please open up an agent dialogue window before proceeding. Please open up an agent dialogue window before proceeding.
66990 Please train the skill Shield Operations before continuing. Please train the skill Shield Operations before continuing.
66991 Please train the skill Repair Systems before continuing. Please train the skill Repair Systems before continuing.
66992 Please approach the balcony at the end of the walkway before proceeding with this tutorial. Please approach the balcony at the end of the walkway before proceeding with this tutorial.
66993 Please approach the balcony at the end of the walkway before proceeding with this tutorial. Please approach the balcony at the end of the walkway before proceeding with this tutorial.
67011 Press here to access the attributes section. Press here to access the attributes section.
67012 Press here to open the Corporation window Press here to open the Corporation window
67013 Press here to open up the character sheet. Press here to open up the character sheet.
67014 Press here to access the people and places. Press here to access the people and places.
67015 Click here to access the certificates Click here to access the certificates
67016 Press here to access the recruitment Press here to access the recruitment
67020 Open the repairshop Open the repairshop
67021 Fitting service Fitting service
67024 You can access the market window here You can access the market window here
67025 Industry - Neocom Industry - Neocom
67026 If this service is unavailable at your current station, you will be unable to use the production facilities If this service is unavailable at your current station, you will be unable to use the production facilities
67027 You can access the Contracts window here You can access the Contracts window here
67029 You can access the fitting service here You can access the fitting service here
67030 You can access the fitting service here You can access the fitting service here
67031 Right-click here Right-click here
67032 Your afterburner will disengage if you run out of capacitor Your afterburner will disengage if you run out of capacitor
67033 Neocom - Ships Neocom - Ships
67034 You can access the insurance service here You can access the insurance service here
67035 Make sure to fit at least one of these modules before you undock! Make sure to fit at least one of these modules before you undock!
67036 Press here to access the map Press here to access the map
67037 Appearance tab Appearance tab
67038 Columns tab Columns tab
67039 Ships tab Ships tab
67040 Overview Tabs tab Overview Tabs tab
67044 You can access the fitting service here You can access the fitting service here
67045 You can access the fitting service here You can access the fitting service here
67046 Press here to create a corporation Press here to create a corporation
67047 You can set the range here for the market You can set the range here for the market
67048 Set this to Station Set this to Station
67049 Select this tab to see the market groups Select this tab to see the market groups
67050 Press here to see details about the item Press here to see details about the item
67051 Here you can see the history and predicition of the price of the item Here you can see the history and predicition of the price of the item
67052 Neocom - Ships Neocom - Ships
67053 Press here to access the Clone Bay Press here to access the Clone Bay
67055 You can access the fitting service here You can access the fitting service here
67057 You can find Katsen Isha in the "Agents" tab of your People and Places menu. You can find Katsen Isha in the "Agents" tab of your People and Places menu.
67058 Click here to access the reprocessing service Click here to access the reprocessing service
67059 Tab Presets tab Tab Presets tab
67060 You can access the fitting service here You can access the fitting service here
67061 Misc tab Misc tab
67062 Press here to open the corporation window Press here to open the corporation window
67063 Open the People and Places menu. Open the People and Places menu.
67064 Press here to flatten or unflatten the map Press here to flatten or unflatten the map
67066 This opens your Inventory window This opens your Inventory window
67067 Click this button to Undock when you're ready Click this button to Undock when you're ready
67070 This opens your Inventory window This opens your Inventory window
67071 This opens your Inventory window This opens your Inventory window
67072 This opens your Inventory window This opens your Inventory window
67073 This is your weapon module This is your weapon module
67075 This is your weapon module This is your weapon module
67081 This button will resume your tutorial This button will resume your tutorial
67084 Fitting Service Fitting Service
67085 Fitting Service Fitting Service
67086 Fitting Service Fitting Service
67087 Fitting Service Fitting Service
67089 This button allows you to access your overview settings This button allows you to access your overview settings
67093 Agents can be contacted through this menu Agents can be contacted through this menu
67094 This button opens the Journal This button opens the Journal
67096 This is your weapon module This is your weapon module
67102 The Agents section The Agents section
67110 Main Screen Main Screen
67111 Ship Interface Ship Interface
67113 Corporation Recruitment Corporation Recruitment
67114 Planetary Interaction Planetary Interaction
67115 Main Screen Main Screen
67116 Ship Interface Ship Interface
67117 Sofa Sofa
67200 <h2>EVE Online Development Team</h2>
<h3>Game Design & Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Game Design Director :</td><td>Kevin Millard</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Designers :</td><td>Ásgeir Viðar Árnason, Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Kevin Clarke, Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Content Designers :</td><td>Kevin Calvert, Gregor Chalmers, Dylan Shad</td></tr>
<tr VALIGN="top"><td width=325 align=right>UI Designers :</td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr>
<tr VALIGN="top"><td width=325 align=right>UX Designers :</td><td>Júlio Petrini</td></tr>
</table>

<h3>Software</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Technical Director :</td><td>Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Configuration Manager :</td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Ingþór Hjálmarsson, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Hjalti Leifsson, Freyr Magnússon, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr>
</table>


<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Art Director :</td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead VFX Artist :</td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right>VFX Artist :</td><td>Chris Tinsley</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Character Artist :</td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right>Concept Art :</td><td>Daníel Brynjólfsson, Lorenzo Massaro, Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right>3D Art :</td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Character Art :</td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Art :</td><td>Svanhvít Björnsdóttir</td></tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Audio Director :</td><td>Baldur J. Baldursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Audio Software Engineer :</td><td>Eric Nielsen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Audio Programmer/Composer :</td><td>Jón H. Haraldsson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Executive Producer :</td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Director :</td><td>Bergur Finnbogason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Creative Producer :</td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Director, EVE Technology :</td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Development Managers :</td><td>Bergþór Hauksson, Nicholas Dean Herring, Ben Hunter</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Managers :</td><td>Þórður Arnarson, Scott Rhodes, Willem van Biljon, Shana Watermeyer, Iga Zinkiewicz</td></tr>
<tr VALIGN="top"><td width=325 align=right>Live Producer :</td><td>David Ecker</td></tr>
<tr VALIGN="top"><td width=325 align=right>Monetization Director :</td><td>Ilya Maryasov</td></tr>
<tr VALIGN="top"><td width=325 align=right>Store Manager :</td><td>Gan Jie</td></tr>


</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>QA Director :</td><td>David Mitchell</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Paulina Antillon, Olivia Conti, Benn Green, Edward Haines, Tormod MacLean, Joshua Manning, Chance Newman, Daniel Preineder, Evgeni Shevtsov, Nelle Stahl, Javier E Yepez Hualde</td></tr>
<tr VALIGN="top"><td width=325 align=right>Pole To Win Europe, Glasgow Studio :</td><td>Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Phil Godfrey, Scott Herdman, Lili Ho, Jordan Jessiman, Steff McMullan, Chris Rieley, Iain Stewart, Ian Walters, Monica Zamboni</td></tr>
</table>


<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Producer :</td><td>Sigrún Haraldsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Engineers :</td><td>Hlynur Bjarki Karlsson, Sigurrós Soffía Kristinsdóttir, Darri Ragnarsson, Sergei Smolianinov</td></tr>
</table>

<h3>EVE China</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Development Director/Senior Producer :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producer :</td><td>Duoduo Ye</td></tr>
<tr VALIGN="top"><td width=325 align=right>Programming :</td><td>Yang Shi, Linlin Cao, He Shen, Henrich Tong, Zhenquan Bai</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Manager :</td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Quality Assurance Analysts :</td><td>Marshall Ao, Leo Cui</td></tr>
<tr VALIGN="top"><td width=325 align=right>Live Ops :</td><td>Mark Mao, Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Customer Support :</td><td>Tim Xu</td></tr>
</table>

<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Player Experience :</td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Manager :</td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Project Leads :</td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Game Masters :</td><td>Ingiberg Steinar Bjarnason, Páll Grétar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Robert Hoerenz, Anna Kryukova, Daniel Ramotowski, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Masters :</td><td>Peter Brewer, Filippa Guðmundsdóttir, Matthias Mueller</td></tr>
<tr VALIGN="top"><td width=325 align=right>Shanghai Game Masters :</td><td>Julie Li, Tim Xu</td></tr>
<tr VALIGN="top"><td width=325 align=right>Security Analysts :</td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Managers :</td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Game Masters :</td><td>Adrian Wilkinson, Aleksandra Rudyak, Ana Fernandez, Carolina Lascano, Christian Kook, Daniel Mercado, Gennady Shinkevich, Guido Amer, Iara Horrisberger, Jorge Sikorsky, Juan Fajardo, Juan Valeiras, Julián Díaz Kipersain, Lija Kocergina, Luis Hernández, Lukas Wulfmeier, Manuel Trinidad, Martin Bovis, Micaela Savino, Mihail Munteanu, Mirza Olovčić, Nikita Gusev, Oksana Talalina, Patrick Göbels, Pavlo Khmelinin, Ross Ireland, Sergiy Kovalchuk</td></tr>
</table>

<h3>Shared Services</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Director, Shared Services :</td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Director, Shared Services :</td><td>Högni Gylfason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Producer, Shared Services :</td><td>David R. Johnston</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producer, Shared Services :</td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>IT and Infosec Manager :</td><td>Ólafur Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Manager :</td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Lead :</td><td>Stefán J. Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior System Administrators :</td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Database Administrator :</td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior DevOps Engineers :</td><td>Christopher Busby, Eyþór Sigmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Network Administrators :</td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right>System Administrators :</td><td>Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Systems/DevOps Engineers :</td><td>Pétur Neisti Erlingsson, Phoebe Kotliar</td></tr>
<tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Óskar Aðalbjarnarson, Rósa Anna Björgvinsdóttir, Grétar Karl Guðmundsson, Kjartan Guðmundsson, Torfi Þór Gunnarsson, Hjalti Kolbeinsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr>
</table>

<h3>Growth</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Senior Growth Producer :</td><td>Sigrún Erla Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Growth Marketing Specialist :</td><td>Alexandra Bjargardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Digital Marketing Specialists :</td><td>Leifur Elíasson, Hannes Agnarsson Johnson, Guðný Lára Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Marketing Technologist :</td><td>Greg Heapy</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Bjarki Þór Elíasen, Aron Lloyd Green, Ingvi Rafn Hafþórsson, Alexandra Geirsdóttir Winther</td></tr>

</table>

<h3>Brand, Business Development and Communications</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Brand Manager :</td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Brand Manager :</td><td>Sólveig Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Manager of Business Development, Sales and Partnerships :</td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Business Development Specialist :</td><td>Mikhail Margulev</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Manager, Communications :</td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Community Manager :</td><td>Paul Elsy</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Community Development Lead :</td><td>Sveinn Jóhannesson Kjarval</td></tr>
<tr VALIGN="top"><td width=325 align=right>Community Developer :</td><td>Kamil Wojtas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Social Media Specialist :</td><td>Eldar Ástþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>PR Lead :</td><td>Joe Bognar</td></tr>
</table>


<h3>Marketing Creatives and Publishing Processes</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Marketing Creative Director :</td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Cinematic Director :</td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Publishing Operations Manager :</td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Event Lead :</td><td>Steinþór Helgi Arnsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Project Management Specialist :</td><td>Camille Faivre D'Arcier</td></tr>
<tr VALIGN="top"><td width=325 align=right>Graphic Designers :</td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Web Designer :</td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Video Production :</td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Copywriter :</td><td>Maziar Shahsafdari</td></tr>
</table>

<h3>Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right>Senior Strategist :</td><td>Tryggvi Hjaltason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Analytics Manager :</td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Researcher :</td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Analyst :</td><td>Brenton Hooper</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Visualization Specialist :</td><td>Pernille Lindberg Bruhn</td></tr>
</table>

<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Interstellar Services Department :</td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr>
</table>




<h2>EVE Online Development Team</h2>
<h3>Game Design & Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Game Design Director :</td><td>Kevin Millard</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Game Designers :</td><td>Joshua Bayer, Steven Clark, Kevin Clarke, Timothy Hamel, Benjamin Pielstick</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Designers :</td><td>Ásgeir Viðar Árnason, Kristján Blöndal, Linzi Campbell, Gregor Chalmers, Leo Cui (EVE China), Jero Lin (EVE China), Daniel Ramotowski, Dylan Shad, Tumi Sveinn Snorrason, Hjalti Rafn Sveinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead System Designer :</td><td>Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Content Designer :</td><td>Kevin Calvert</td></tr>
<tr VALIGN="top"><td width=325 align=right>Narrative Designers :</td><td>Nick Bardsley, Melissa Grey</td></tr>
<tr VALIGN="top"><td width=325 align=right>UI Designers :</td><td>Hjálmar Baldursson, Eugene Filchenko, Haukur Pálsson, Júlio Petrini</td></tr>
<tr VALIGN="top"><td width=325 align=right>Monetization Designer :</td><td>Jie Gan</td></tr>
</table>
<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Director, EVE Technology :</td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Directors :</td><td>Nicholas Dean Herring, Stephen Northcott, Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Tech Lead :</td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>CSI Tech Lead :</td><td>Stefán Jökull Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Configuration Manager :</td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right>Distributed Systems Engineer :</td><td>Artem Filippov, Mateusz Krasucki, James Robb</td></tr>
<tr VALIGN="top"><td width=325 align=right>CloudOps Engineer :</td><td>Pétur Neisti Erlingsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Software Engineers :</td><td>Óskar Aðalbjarnarson, John Aldis, Jamie Bannister, Rósa Anna Björgvinsdóttir, Thomas Dähling, Julia Boira Esteban, Kjartan Guðmundsson, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Freyr Magnússon, Þórður Matthíasson, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Leó Stefánsson, Guðni Páll Sæland, Mark R. Wilkins, Þorsteinn Már Þorsteinsson
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Norbert Barichard, Jessica Chambers, Sirius Chen (EVE China), Andreas Estensson, Joseph Frangoudes, Alexandra Winther Geirsdóttir, Hrafn Jökull Geirsson, Kristján Gerhardsson, James Gilbert, Ólafur Gíslason, Albert Gong (EVE China), Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Henrý Þór Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Xun Lou, Gamithra Marga, Daniel Maxson, Eric Nielsen, Auðunn Andri Ólafsson, Þorsteinn Frímann Rafnsson, Mikael Sigmundsson, Tyrfingur Sigurðsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Bjarki Viðarsson, Rebecca Wise, Yuntao Wu (EVE China), Mars Xu (EVE China), Baldvin Þorsteinsson</td></tr>
</table>
<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Art Director :</td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead VFX Artist :</td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right>VFX Artist :</td><td>Chris Tinsley</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Character Artist :</td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Character Artist :</td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Concept Artist :</td><td>Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior 3D Artists :</td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Character Artist :</td><td>Louie Ishii</td></tr>
<tr VALIGN="top"><td width=325 align=right>Concept Artists :</td><td>Daníel Brynjólfsson, Lorenzo Massaro</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Art :</td><td>Svanhvít Björnsdóttir, Vicente Carro Fernández, Árni Berúlfur Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Animator :</td><td>Óðinn Árnason</td></tr>
</table>
<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Audio Director :</td><td>Baldur J. Baldursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Audio Designer/Composer :</td><td>Kristian Ross</td></tr>
<tr VALIGN="top"><td width=325 align=right>Musical Composer (Legacy) :</td><td>Jón H. Haraldsson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Executive Producer :</td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Director :</td><td>Bergur Finnbogason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Director/Product Owner (EVE China) :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Creative Producer :</td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Lead Producers :</td><td>Þórður Arnarson, Snorri Árnason, David Ecker, Bergþór Hauksson, Ben Hunter</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producers :</td><td>Willem van Biljon, Hong Chen (EVE China), Adrian Gurney, David R. Johnston, Stefan Leschke, Haukur Steinn Logason, Svavar Melberg, Scott Rhodes, Edward Smith, Shana Watermeyer, Duoduo Ye (EVE China), Iga Zinkiewicz</td></tr>
<tr VALIGN="top"><td width=325 align=right>Development Director :</td><td>Vignir Örn Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Product Operations Manager :</td><td>Halla Berglind Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Monetization Director :</td><td>Ilya Maryasov</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Researcher :</td><td>Josh Rivers</td></tr>
<tr VALIGN="top"><td width=325 align=right>Production Assistant:</td><td>Hildur Nanna Eiríksdóttir</td></tr>
</table>
<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>QA Lead :</td><td>Nelle Stahl</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Manager (EVE China) :</td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior QA Analysts :</td><td>Chance Newman, Daniel Preineder</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Analysts :</td><td>Paulina Antillon, Marshall Ao (EVE China), Olivia Conti, Christopher Coughlan, Sean Coyne, Gabriel Daza, Edward Haines, Helena Hansdóttir, Sara Kolodziej, Gulai Jin (EVE China), Joshua Manning, Evgeni Shevtsov, Haukur Óskar Þorgeirsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>QA Engineer :</td><td>Roman Pechenkin</td></tr>
<tr VALIGN="top"><td width=325 align=right>Pole To Win Europe, Glasgow Studio :</td><td>Wiktoria Blecha, Stefan Brækkan, Vincent Delpach, Phil Godfrey, Jordan Jessiman, Tina Ng, Nathan Pang, Zeynep Roberts, Iain Stewart, Kamilla Szabó, Coyi Tsang, Monica Zamboni</td></tr>
</table>

<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Data engineering Manager :</td><td>Sigrún Haraldsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Tech Lead :</td><td>Eyþór Sigmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Engineers :</td><td>Stephanie Lv, Darri Ragnarsson, Sigurður Skúli Sigurgeirsson, Sergei Smolianinov, Þorvaldur Þorvaldsson</td></tr>
</table>
<h3>Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Senior Strategist :</td><td>Tryggvi Hjaltason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Analytics Manager :</td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Researcher :</td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Scientist:</td><td>Brenton Hooper, Kári Kolbeinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Data Analyst :</td><td>Pernille Lindberg Bruhn</td></tr>
<tr VALIGN="top"><td width=325 align=right>Data Analyst :</td><td>Guðmundur Helgason</td></tr>
</table>
<h3>IT Operations & Virtual Worlds</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>IT and Security Manager :</td><td>Ólafur Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Producer / System Administrator :</td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Technical Manager :</td><td>Jón Orri Kristjánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior System Administrators :</td><td>Arnar D. Jónsson, Andrew McCormack, Árni Björn Ólafsson, Sigurvin Breiðfjörð Pálsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>System Administrators :</td><td>Sam Bromley, Shawn Chen, Kristján Finnsson, Ísold Aðalheiður Hoffmann, Einar Vilhelm Lúðvíksson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Network Administrators :</td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Database Administrator :</td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao (EVE China)</td></tr>
</table>
<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Player Experience & Community :</td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Manager :</td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Player Experience Project Managers :</td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Community Developer :</td><td>Kamil Wojtas</td></tr>
<tr VALIGN="top"><td width=325 align=right>Community Developer :</td><td>Dan Crone, Jessica Kenyon</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Game Masters :</td><td>Ingiberg Steinar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Anna Kryukova, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Game Masters :</td><td>Peter Brewer, Filippa Guðmundsdóttir, Diedrich Ohlandt, Ágúst Ingi Óskarsson, Snorri Páll Sveinsson, Bergur Theodórsson, Tim Xu (EVE China)</td></tr>
<tr VALIGN="top"><td width=325 align=right>Security Analysts :</td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right>Tools programmers:</td><td>Bjarki Páll Sigurðsson, Kristján Sigurðsson
<tr VALIGN="top"><td width=325 align=right>5CA Managers :</td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Team Leads :</td><td>Martin Bovis, Nikita Gusev, Juan Valeiras</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Support Game Masters :</td><td>Guido Amer, Braiden Becker, Julian Diaz, Ana Fernandez, Sharon Fiedler, Fernando Funes, Patrick Göbels, ChangHee Han, Luis Hernandez, Iara Horrisberger, Ross Ireland, Dawoon Jeong, Pavlo Khmelinin, Lija Kocergina, Christian Kook, Sergiy Kovalchuk, Amrane Larbi, Carolina Lascano, Daniel Mercado, Kaira Mikami, Mihail Munteanu, Sergei Pavlov, Christopher Pryse, Aleksandra Rudyak, Jean Ruiz, Micaela Savino, Jorge Sikorsky, Oksana Talalina, Manuel Trinidad, Emilio Sanchez, Gennady Shinkevich, Michael Vosloo, Lukas Wulfmeier, Sangjun Yi, Adrian Wilkinson</td></tr>
<tr VALIGN="top"><td width=325 align=right>5CA Outreach Game Masters :</td><td>Timur Aubakirov, Petar Djordjevic, Megan Gouws, Julia Goulin, Maria Gumarova, Garth Holmes, Rikumi Ihara, Mehdi Karmaoui, Daniela Mallan, David Meda, Carlos Mendez, Bernice Mills, Serghei Munteanu, Rynardt Retief, Luka Slovic, Grant Snell, Nikola Trnavcevic</td></tr>
</table>


<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Product Marketing Manager :</td><td>Anna Kozko</td></tr>
<tr VALIGN="top"><td width=325 align=right>Product Manager Sales Funnel/CLM :</td><td>Ivan Goncharov</td></tr>
<tr VALIGN="top"><td width=325 align=right>Growth Marketing Specialists :</td><td>Hannes Agnarsson Johnson, Jón Steinar Sandholt</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Software Engineers :</td><td>Bjarki Þór Elíasen, Ingvi Rafn Hafþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Software Engineers :</td><td>Aron Lloyd Green</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Brand Manager :</td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Brand Managers :</td><td>Emily Akland, Sólveig Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Digital Marketing Specialist :</td><td>Guðný Lára Thorarensen</td><td>
<tr VALIGN="top"><td width=325 align=right>Marketing Specialists :</td><td>Leifur Elíasson, Mikhail Margulev, Bishop Wang (EVE China), </td><td>
<tr VALIGN="top"><td width=325 align=right>Associate Marketing Specialist :</td><td>Sól Rós Hlynsdóttir</td><td>
<tr VALIGN="top"><td width=325 align=right>Manager of Business Development, Sales and Partnerships :</td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Head of PR :</td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Social Media Specialist :</td><td>Eldar Ástþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Associate PR & Marketing Specialist :</td><td>Páll Grétar Bjarnason, Hilmar Finsen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Publishing Operations Manager :</td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Project Management Specialists :</td><td>Camille Faivre D'Arcier, Oddur Ö. Halldórsson, Linda Sumarliðadóttir, Atli Viðar Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Marketing Creative Director :</td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Cinematic Director :</td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Capture Artist</td><td>Birgir Páll Bjarnason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Graphic Designers :</td><td>Þormóður Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Web Designer :</td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Cinematic Leads :</td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right>Creative Marketing Editor :</td><td>Maziar Shahsafdari</td></tr>
</table>
<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Interstellar Services Department :</td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondents [NEC], Support Technology and Resources [STAR]</td></tr>
</table>



<h2>EVE Online Development Team</h2>
<h3>Game Design &
Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Game Design Director :</b></td><td>Kevin Millard</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Designers :</b></td><td>Ásgeir Viðar Árnason, Nick Bardsley, Joshua Bayer, Linzi Campbell, Steven Clark, Kevin Clarke, Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Content Designers :</b></td><td>Kevin Calvert, Gregor Chalmers, Dylan Shad</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>UI Designers :</b></td><td>Hjálmar Baldursson, Steinar Pálsson, Sergey Trubetskoy</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>UX Designers :</b></td><td>Júlio Petrini</td></tr>
</table>

<h3>Software</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Technical Director :</b></td><td>Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Configuration Manager :</b></td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Jamie Bannister, Norbert Barichard, Julia Boira Esteban, Einar Þór Einarsson, Hrafn Jökull Geirsson, Kristján Gerhardsson, Ólafur Gíslason, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Ingólfur Halldórsson, Ingþór Hjálmarsson, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Hjalti Leifsson, Freyr Magnússon, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Adam Talsma, Rebecca Wise, Mark R. Wilkins, Lou Xun, Þorsteinn Már Þorsteinsson</td></tr>
</table>


<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Art Director :</b></td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead VFX Artist :</b></td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>VFX Artist :</b></td><td>Chris Tinsley</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Character Artist :</b></td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Concept Art :</b></td><td>Daníel Brynjólfsson, Lorenzo Massaro, Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>3D Art :</b></td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Character Art :</b></td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Art :</b></td><td>Svanhvít Björnsdóttir</td></tr>
</table>

<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Audio Software Engineer :</b></td><td>Eric Nielsen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Audio Programmer/Composer :</b></td><td>Jón H. Haraldsson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Executive Producer :</b></td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Director :</b></td><td>Bergur Finnbogason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Creative Producer :</b></td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director, EVE Technology :</b></td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Development Managers :</b></td><td>Bergþór Hauksson, Nicholas Dean Herring, Ben Hunter</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Managers :</b></td><td>Þórður Arnarson, Scott Rhodes, Willem van Biljon, Shana Watermeyer, Iga Zinkiewicz</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Live Producer :</b></td><td>David Ecker</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Monetization Director :</b></td><td>Ilya Maryasov</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Store Manager :</b></td><td>Gan Jie</td></tr>


</table>

<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>QA Director :</b></td><td>David Mitchell</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Paulina Antillon, Olivia Conti, Benn Green, Edward Haines, Tormod MacLean, Joshua Manning, Chance Newman, Daniel Preineder, Evgeni Shevtsov, Nelle Stahl, Javier E Yepez Hualde</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Pole To Win Europe, Glasgow Studio :</b></td><td>Wiktoria Blecha, Stefan Brækkan, Chris Coughlan, Phil Godfrey, Scott Herdman, Lili Ho, Jordan Jessiman, Steff McMullan, Chris Rieley, Iain Stewart, Ian Walters, Monica Zamboni</td></tr>
</table>


<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Producer :</b></td><td>Sigrún Haraldsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Engineers :</b></td><td>Hlynur Bjarki Karlsson, Sigurrós Soffía Kristinsdóttir, Darri Ragnarsson, Sergei Smolianinov</td></tr>
</table>

<h3>EVE China</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Development Director/Senior Producer :</b></td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producer :</b></td><td>Duoduo Ye</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Programming :</b></td><td>Yang Shi, Linlin Cao, He Shen, Henrich Tong, Zhenquan Bai</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Manager :</b></td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Quality Assurance Analysts :</b></td><td>Marshall Ao, Leo Cui</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Live Ops :</b></td><td>Mark Mao, Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Customer Support :</b></td><td>Tim Xu</td></tr>
</table>

<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Director of Player Experience :</b></td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Manager :</b></td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Project Leads :</b></td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Game Masters :</b></td><td>Ingiberg Steinar Bjarnason, Páll Grétar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Robert Hoerenz, Anna Kryukova, Daniel Ramotowski, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Masters :</b></td><td>Peter Brewer, Filippa Guðmundsdóttir, Matthias Mueller</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Shanghai Game Masters :</b></td><td>Julie Li, Tim Xu</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Security Analysts :</b></td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Managers :</b></td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Game Masters :</b></td><td>Adrian Wilkinson, Aleksandra Rudyak, Ana Fernandez, Carolina Lascano, Christian Kook, Daniel Mercado, Gennady Shinkevich, Guido Amer, Iara Horrisberger, Jorge Sikorsky, Juan Fajardo, Juan Valeiras, Julián Díaz Kipersain, Lija Kocergina, Luis Hernández, Lukas Wulfmeier, Manuel Trinidad, Martin Bovis, Micaela Savino, Mihail Munteanu, Mirza Olovčić, Nikita Gusev, Oksana Talalina, Patrick Göbels, Pavlo Khmelinin, Ross Ireland, Sergiy Kovalchuk</td></tr>
</table>

<h3>Shared Services</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director, Shared Services :</b></td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Director, Shared Services :</b></td><td>Högni Gylfason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Producer, Shared Services :</b></td><td>David R. Johnston</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producer, Shared Services :</b></td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>IT and Infosec Manager :</b></td><td>Ólafur Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Manager :</b></td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Lead :</b></td><td>Stefán J. Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior System Administrators :</b></td><td>Arnar D. Jónsson, Andrew McCormack, Sigurvin Breiðfjörð Pálsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Database Administrator :</b></td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior DevOps Engineers :</b></td><td>Christopher Busby, Eyþór Sigmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Network Administrators :</b></td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>System Administrators :</b></td><td>Aðalheiður Ísold Hoffman, Arnar Reyr Steinsson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Systems/DevOps Engineers :</b></td><td>Pétur Neisti Erlingsson, Phoebe Kotliar</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Óskar Aðalbjarnarson, Rósa Anna Björgvinsdóttir, Grétar Karl Guðmundsson, Kjartan Guðmundsson, Torfi Þór Gunnarsson, Hjalti Kolbeinsson, Þórður Matthíasson, Daniel Maxson, Þorsteinn Frímann Rafnsson, Kristján Sigurðsson, Guðni Páll Sæland, Baldvin Þorsteinsson</td></tr>
</table>

<h3>Growth</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Senior Growth Producer :</b></td><td>Sigrún Erla Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Growth Marketing Specialist :</b></td><td>Alexandra Bjargardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Digital Marketing Specialists :</b></td><td>Leifur Elíasson, Hannes Agnarsson Johnson, Guðný Lára Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Marketing Technologist :</b></td><td>Greg Heapy</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Bjarki Þór Elíasen, Aron Lloyd Green, Ingvi Rafn Hafþórsson, Alexandra Geirsdóttir Winther</td></tr>

</table>

<h3>Brand, Business Development and Communications</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Brand Manager :</b></td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Brand Manager :</b></td><td>Sólveig Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Manager of Business Development, Sales and Partnerships :</b></td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Business Development Specialist :</b></td><td>Mikhail Margulev</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Manager, Communications :</b></td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Community Manager :</b></td><td>Paul Elsy</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Community Development Lead :</b></td><td>Sveinn Jóhannesson Kjarval</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Community Developer :</b></td><td>Kamil Wojtas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Social Media Specialist :</b></td><td>Eldar Ástþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>PR Lead :</b></td><td>Joe Bognar</td></tr>
</table>


<h3>Marketing Creatives and Publishing Processes</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Marketing Creative Director :</b></td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Cinematic Director :</b></td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Publishing Operations Manager :</b></td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Event Lead :</b></td><td>Steinþór Helgi Arnsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Project Management Specialist :</b></td><td>Camille Faivre D'Arcier</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Graphic Designers :</b></td><td>Þormóður Aðalbjörnsson, Birgir Páll Bjarnason, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Web Designer :</b></td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Video Production :</b></td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Copywriter :</b></td><td>Maziar Shahsafdari</td></tr>
</table>

<h3>Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>

<tr VALIGN="top"><td width=325 align=right><b>Senior Strategist :</b></td><td>Tryggvi Hjaltason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Analytics Manager :</b></td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Researcher :</b></td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Analyst :</b></td><td>Brenton Hooper</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Visualization Specialist :</b></td><td>Pernille Lindberg Bruhn</td></tr>
</table>

<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Interstellar Services Department :</b></td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondants [NEC], Support Team and Resources [STAR]</td></tr>
</table>
amp; Content</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Game Design Director :</b></td><td>Kevin Millard</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Game Designers :</b></td><td>Joshua Bayer, Steven Clark, Kevin Clarke, Timothy Hamel, Benjamin Pielstick</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Designers :</b></td><td>Ásgeir Viðar Árnason, Kristján Blöndal, Linzi Campbell, Gregor Chalmers, Leo Cui (EVE China), Jero Lin (EVE China), Daniel Ramotowski, Dylan Shad, Tumi Sveinn Snorrason, Hjalti Rafn Sveinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead System Designer :</b></td><td>Asimakis Reppas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Content Designer :</b></td><td>Kevin Calvert</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Narrative Designers :</b></td><td>Nick Bardsley, Melissa Grey</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>UI Designers :</b></td><td>Hjálmar Baldursson, Eugene Filchenko, Haukur Pálsson, Júlio Petrini</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Monetization Designer :</b></td><td>Jie Gan</td></tr>
</table>
<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director, EVE Technology :</b></td><td>Erlendur S. Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Directors :</b></td><td>Nicholas Dean Herring, Stephen Northcott, Kristinn Þór Sigurbergsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Tech Lead :</b></td><td>Berglind Rós Guðmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>CSI Tech Lead :</b></td><td>Stefán Jökull Sigurðarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Configuration Manager :</b></td><td>Stuart Webb</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Distributed Systems Engineer :</b></td><td>Artem Filippov, Mateusz Krasucki, James Robb</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>CloudOps Engineer :</b></td><td>Pétur Neisti Erlingsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Software Engineers :</b></td><td>Óskar Aðalbjarnarson, John Aldis, Jamie Bannister, Rósa Anna Björgvinsdóttir, Thomas Dähling, Julia Boira Esteban, Kjartan Guðmundsson, Bára Gunnarsdóttir, Ólafur Þór Gunnarsson, Hinrik Gylfason, Hafsteinn Halldórsson, Húni Hinrichsen, Arnar B. Jónsson, Patrick Kerr, Ævar Örn Kvaran, Freyr Magnússon, Þórður Matthíasson, Filipp Pavlov, Jonathan Pierce, Unnar Steinn Sigtryggsson, Leó Stefánsson, Guðni Páll Sæland, Mark R. Wilkins, Þorsteinn Már Þorsteinsson
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Norbert Barichard, Jessica Chambers, Sirius Chen (EVE China), Andreas Estensson, Joseph Frangoudes, Alexandra Winther Geirsdóttir, Hrafn Jökull Geirsson, Kristján Gerhardsson, James Gilbert, Ólafur Gíslason, Albert Gong (EVE China), Grétar Karl Guðmundsson, Torfi Þór Gunnarsson, Henrý Þór Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Xun Lou, Gamithra Marga, Daniel Maxson, Eric Nielsen, Auðunn Andri Ólafsson, Þorsteinn Frímann Rafnsson, Mikael Sigmundsson, Tyrfingur Sigurðsson, Íris Dögg Skarphéðinsdóttir, Tim Suthers, Carl Andreas Sveinsson, Bjarki Viðarsson, Rebecca Wise, Yuntao Wu (EVE China), Mars Xu (EVE China), Baldvin Þorsteinsson</td></tr>
</table>
<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Art Director :</b></td><td>Georg Hilmarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead VFX Artist :</b></td><td>André Berg Bragason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>VFX Artist :</b></td><td>Chris Tinsley</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Character Artist :</b></td><td>Andrei Cristea</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Character Artist :</b></td><td>Jakob Falkenberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Concept Artist :</b></td><td>Lúðvík K. Víðisson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior 3D Artists :</b></td><td>Stephan Gennermann, Kasper Ø. Hansen, Björn Jónsson, Ýmir Jónsson, Skúli Theodórs Ólafsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Character Artist :</b></td><td>Louie Ishii</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Concept Artists :</b></td><td>Daníel Brynjólfsson, Lorenzo Massaro</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Art :</b></td><td>Svanhvít Björnsdóttir, Vicente Carro Fernández, Árni Berúlfur Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Animator :</b></td><td>Óðinn Árnason</td></tr>
</table>
<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Audio Director :</b></td><td>Baldur J. Baldursson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Audio Designer/Composer :</b></td><td>Kristian Ross</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Musical Composer (Legacy) :</b></td><td>Jón H. Haraldsson</td></tr>
</table>


<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Executive Producer :</b></td><td>Sveinbjörn Magnússon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Director :</b></td><td>Bergur Finnbogason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Director/Product Owner (EVE China) :</b></td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Creative Producer :</b></td><td>Ragnar Ágúst Eðvaldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Lead Producers :</b></td><td>Þórður Arnarson, Snorri Árnason, David Ecker, Bergþór Hauksson, Ben Hunter</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producers :</b></td><td>Willem van Biljon, Hong Chen (EVE China), Adrian Gurney, David R. Johnston, Stefan Leschke, Haukur Steinn Logason, Svavar Melberg, Scott Rhodes, Edward Smith, Shana Watermeyer, Duoduo Ye (EVE China), Iga Zinkiewicz</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Development Director :</b></td><td>Vignir Örn Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Product Operations Manager :</b></td><td>Halla Berglind Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Monetization Director :</b></td><td>Ilya Maryasov</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Researcher :</b></td><td>Josh Rivers</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Production Assistant:</b></td><td>Hildur Nanna Eiríksdóttir</td></tr>
</table>
<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>QA Lead :</b></td><td>Nelle Stahl</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Manager (EVE China) :</b></td><td>Jianwei Chen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior QA Analysts :</b></td><td>Chance Newman, Daniel Preineder</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Analysts :</b></td><td>Paulina Antillon, Marshall Ao (EVE China), Olivia Conti, Christopher Coughlan, Sean Coyne, Gabriel Daza, Edward Haines, Helena Hansdóttir, Sara Kolodziej, Gulai Jin (EVE China), Joshua Manning, Evgeni Shevtsov, Haukur Óskar Þorgeirsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>QA Engineer :</b></td><td>Roman Pechenkin</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Pole To Win Europe, Glasgow Studio :</b></td><td>Wiktoria Blecha, Stefan Brækkan, Vincent Delpach, Phil Godfrey, Jordan Jessiman, Tina Ng, Nathan Pang, Zeynep Roberts, Iain Stewart, Kamilla Szabó, Coyi Tsang, Monica Zamboni</td></tr>
</table>

<h3>Data Platform</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Data engineering Manager :</b></td><td>Sigrún Haraldsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Tech Lead :</b></td><td>Eyþór Sigmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Engineers :</b></td><td>Stephanie Lv, Darri Ragnarsson, Sigurður Skúli Sigurgeirsson, Sergei Smolianinov, Þorvaldur Þorvaldsson</td></tr>
</table>
<h3>Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Senior Strategist :</b></td><td>Tryggvi Hjaltason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Analytics Manager :</b></td><td>Jürgen Popp</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Researcher :</b></td><td>Kjartan Þór Halldórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Scientist:</b></td><td>Brenton Hooper, Kári Kolbeinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Data Analyst :</b></td><td>Pernille Lindberg Bruhn</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Data Analyst :</b></td><td>Guðmundur Helgason</td></tr>
</table>
<h3>IT Operations &amp; Virtual Worlds</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>IT and Security Manager :</b></td><td>Ólafur Guðmundsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Producer / System Administrator :</b></td><td>Róbert Steinar Tómasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Technical Manager :</b></td><td>Jón Orri Kristjánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior System Administrators :</b></td><td>Arnar D. Jónsson, Andrew McCormack, Árni Björn Ólafsson, Sigurvin Breiðfjörð Pálsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>System Administrators :</b></td><td>Sam Bromley, Shawn Chen, Kristján Finnsson, Ísold Aðalheiður Hoffmann, Einar Vilhelm Lúðvíksson, Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Network Administrators :</b></td><td>S. Stefán Sigurðsson, Pedro Ziviani</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Database Administrator :</b></td><td>Jeff Kelly</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao (EVE China)</td></tr>
</table>
<h3>Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Director of Player Experience &amp; Community :</b></td><td>Rafn Herlufsen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Manager :</b></td><td>Reynir Ari Guðráðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Player Experience Project Managers :</b></td><td>Davíð Einarsson, Michael Fitzsimmons, Sigurður Ingi Ævarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Community Developer :</b></td><td>Kamil Wojtas</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Community Developer :</b></td><td>Dan Crone, Jessica Kenyon</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Game Masters :</b></td><td>Ingiberg Steinar Bjarnason, Maksym Gryshchenko, Gergely Guttmann, Anna Kryukova, Eiríkur Thorarensen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Game Masters :</b></td><td>Peter Brewer, Filippa Guðmundsdóttir, Diedrich Ohlandt, Ágúst Ingi Óskarsson, Snorri Páll Sveinsson, Bergur Theodórsson, Tim Xu (EVE China)</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Security Analysts :</b></td><td>Einar Sigurður Hreiðarsson, Sindre Lundberg</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Tools programmers:</b></td><td>Bjarki Páll Sigurðsson, Kristján Sigurðsson
<tr VALIGN="top"><td width=325 align=right><b>5CA Managers :</b></td><td>Alejandro Becker, Gerardo Bono, Guðmundur Freyr Matthíasson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Team Leads :</b></td><td>Martin Bovis, Nikita Gusev, Juan Valeiras</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Support Game Masters :</b></td><td>Guido Amer, Braiden Becker, Julian Diaz, Ana Fernandez, Sharon Fiedler, Fernando Funes, Patrick Göbels, ChangHee Han, Luis Hernandez, Iara Horrisberger, Ross Ireland, Dawoon Jeong, Pavlo Khmelinin, Lija Kocergina, Christian Kook, Sergiy Kovalchuk, Amrane Larbi, Carolina Lascano, Daniel Mercado, Kaira Mikami, Mihail Munteanu, Sergei Pavlov, Christopher Pryse, Aleksandra Rudyak, Jean Ruiz, Micaela Savino, Jorge Sikorsky, Oksana Talalina, Manuel Trinidad, Emilio Sanchez, Gennady Shinkevich, Michael Vosloo, Lukas Wulfmeier, Sangjun Yi, Adrian Wilkinson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>5CA Outreach Game Masters :</b></td><td>Timur Aubakirov, Petar Djordjevic, Megan Gouws, Julia Goulin, Maria Gumarova, Garth Holmes, Rikumi Ihara, Mehdi Karmaoui, Daniela Mallan, David Meda, Carlos Mendez, Bernice Mills, Serghei Munteanu, Rynardt Retief, Luka Slovic, Grant Snell, Nikola Trnavcevic</td></tr>
</table>


<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Product Marketing Manager :</b></td><td>Anna Kozko</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Product Manager Sales Funnel/CLM :</b></td><td>Ivan Goncharov</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Growth Marketing Specialists :</b></td><td>Hannes Agnarsson Johnson, Jón Steinar Sandholt</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Software Engineers :</b></td><td>Bjarki Þór Elíasen, Ingvi Rafn Hafþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Software Engineers :</b></td><td>Aron Lloyd Green</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Brand Manager :</b></td><td>Sæmundur Hermannsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Brand Managers :</b></td><td>Emily Akland, Sólveig Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Digital Marketing Specialist :</b></td><td>Guðný Lára Thorarensen</b></td><td>
<tr VALIGN="top"><td width=325 align=right><b>Marketing Specialists :</b></td><td>Leifur Elíasson, Mikhail Margulev, Bishop Wang (EVE China), </b></td><td>
<tr VALIGN="top"><td width=325 align=right><b>Associate Marketing Specialist :</b></td><td>Sól Rós Hlynsdóttir</b></td><td>
<tr VALIGN="top"><td width=325 align=right><b>Manager of Business Development, Sales and Partnerships :</b></td><td>Anna Katrín Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Head of PR :</b></td><td>George Kelion</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Social Media Specialist :</b></td><td>Eldar Ástþórsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Associate PR &amp; Marketing Specialist :</b></td><td>Páll Grétar Bjarnason, Hilmar Finsen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Publishing Operations Manager :</b></td><td>Ingibjörg Lilja Diðriksdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Project Management Specialists :</b></td><td>Camille Faivre D'Arcier, Oddur Ö. Halldórsson, Linda Sumarliðadóttir, Atli Viðar Þorsteinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Marketing Creative Director :</b></td><td>Jóhann H. Jónsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Cinematic Director :</b></td><td>Ólafur Ágúst Haraldsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Capture Artist</b></td><td>Birgir Páll Bjarnason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Graphic Designers :</b></td><td>Þormóður Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Web Designer :</b></td><td>Björn Salvador Kristinsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Cinematic Leads :</b></td><td>Greg Kruk, Robin Whitehead</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Creative Marketing Editor :</b></td><td>Maziar Shahsafdari</td></tr>
</table>
<h3>Volunteer Teams</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Interstellar Services Department :</b></td><td>Community Communication Liaisons [CCL], Equipment Certification and Anomaly Investigations Division [ECAID], Linguistic Outreach Committee [LOC], New Eden Correspondents [NEC], Support Technology and Resources [STAR]</td></tr>
</table>




UI/SystemMenu/AboutEve/EVECredits
67797 Wraith Wraith
67798 Specter Specter
67808 Eidolon Eidolon
67809 Visitant Visitant
67926 Wraith Blueprint Wraith Blueprint
67927 Specter Blueprint Specter Blueprint
67961 Visitant Blueprint Visitant Blueprint
67968 Eidolon Blueprint Eidolon Blueprint
68291 Phantom Phantom
68808 Minmatar Outpost Minmatar Outpost
70923 TEST Barren Asteroid TEST Barren Asteroid
70929 TEST LCO Arkonor TEST LCO Arkonor
71060 Angel Info Shard Angel Info Shard
71061 Angel Mainframe Angel Mainframe
71062 Angel Debris Angel Debris
71063 Angel Rubble Angel Rubble
71064 Angel Remains Angel Remains
71065 Angel Ruins Angel Ruins
71066 Blood Info Shard Blood Info Shard
71067 Guristas Databank Guristas Databank
71068 Guristas Info Shard Guristas Info Shard
71069 Sansha Info Shard Sansha Info Shard
71070 Sansha Mainframe Sansha Mainframe
71071 Sansha Com Tower Sansha Com Tower
71072 Serpentis Info Shard Serpentis Info Shard
71073 Blood Debris Blood Debris
71074 Guristas Debris Guristas Debris
71075 Sansha Debris Sansha Debris
71076 Serpentis Debris Serpentis Debris
71077 Blood Rubble Blood Rubble
71078 Guristas Rubble Guristas Rubble
71079 Sansha Rubble Sansha Rubble
71080 Serpentis Rubble Serpentis Rubble
71081 Blood Remains Blood Remains
71082 Guristas Remains Guristas Remains
71083 Sansha Remains Sansha Remains
71084 Serpentis Remains Serpentis Remains
71085 Blood Ruins Blood Ruins
71086 Guristas Ruins Guristas Ruins
71087 Sansha Ruins Sansha Ruins
71088 Serpentis Ruins Serpentis Ruins
71772 7th Fleet Remote Cloaking Array 7th Fleet Remote Cloaking Array
71947 Large Unstable Wormhole Large Unstable Wormhole
72230 Deep Space Scanner Probe I Blueprint Deep Space Scanner Probe I Blueprint
72437 Angel Databank Angel Databank
72442 Blood Databank Blood Databank
72611 Guristas Mainframe Guristas Mainframe
72621 Blood Mainframe Blood Mainframe
72775 Angel Com Tower Angel Com Tower
72787 Blood Com Tower Blood Com Tower
72819 Guristas Com Tower Guristas Com Tower
72843 Sansha Databank Sansha Databank
72849 Serpentis Databank Serpentis Databank
72854 Serpentis Mainframe Serpentis Mainframe
72859 Serpentis Com Tower Serpentis Com Tower
73334 Deep Space Scanner Probe I Deep Space Scanner Probe I
73337 Sisters Deep Space Scanner Probe Sisters Deep Space Scanner Probe
73480 Serpentis Battlestation_event Serpentis Battlestation_event
73483 Station Angel Serpentis Station Angel Serpentis
73502 Serpentis Battlestation Serpentis Battlestation
73507 Dark Amarr Station H Dark Amarr Station H
73515 Angel Serpentis Angel Serpentis
74008 Sansha's Frigate Sansha's Frigate
77908 <h2>CCP</h2>
<h3>CCP Global</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Chief Executive Officer :</td><td>Hilmar Veigar Pétursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chief Financial Officer :</td><td>Sigurður Stefánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of Marketing :</td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of People :</td><td>Erna Arnardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of Product Development :</td><td>James Dobrowski</td></tr>
</table>



<h3>CCP Reykjavík</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Finance, Planning and Analytics :</td><td>Ívar Alfreð Grétarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Controller :</td><td>Arnar Þorkelsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Financial Analyst :</td><td>Erla Gunnhildardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Financial Analyst :</td><td>Elísa Hrund Gunnarsdóttir, Guðmundur Helgason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Manager :</td><td>Hólmfríður Inga Eyþórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountants :</td><td>María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Specialist :</td><td>Lára Sigmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Human Resources Manager :</td><td>Ása M. Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Talent Management Director :</td><td>Gunnar Haugen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Talent Acquisition Specialist :</td><td>Unnur Ýr Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Human Resources Business Partner :</td><td>Sif Hákonardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior HR Ops :</td><td>Unnur Linda Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Director Legal :</td><td>Jochen Kattoll</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Sigfríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Travel & Administration Specialist :</td><td>Signý Heiða Guðnadóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Receptionist :</td><td>Arnheiður Rós Ásgeirsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Facility Manager :</td><td>Þorgrímur Björnsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Head Chef :</td><td>Vagn Levi Sigurðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chefs :</td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Solveig M. Magnúsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Assistant Cooks :</td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr>

</table>


<h3>CCP Shanghai</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Managing Director :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>HR & Admin Specialist :</td><td>Sandy Shao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountant :</td><td>Zitong Li</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office IT Manager Shanghai :</td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office IT Administrators :</td><td>Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Database Administrator :</td><td>Jolin Qiao</td></tr>
</table>

<h3>CCP London</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Head of Ecommerce :</td><td>Aaron Gale</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Audio Director :</td><td>Alex Riviere</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Audio Programmer :</td><td>Alice Blunt</td></tr>
<tr VALIGN="top"><td width=325 align=right>Music Composer :</td><td>Simon Stevnhoved</td></tr>
<tr VALIGN="top"><td width=325 align=right>HRBP Director :</td><td>Tuoya Joe</td></tr>
<tr VALIGN="top"><td width=325 align=right>Executive Assistant :</td><td>Selena Laye</td></tr>

</table>



<h2>CCP</h2>
<h3>CCP Global</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Chief Executive Officer :</td><td>Hilmar Veigar Pétursson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chief Financial Officer :</td><td>Sigurður Stefánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of Publishing:</td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>VP of People :</td><td>Erna Arnardóttir</td></tr>
</table>
<h3>CCP Reykjavík</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Director of Finance, Planning and Analytics :</td><td>Ívar Alfreð Grétarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Global Controller :</td><td>Hólmfríður Inga Eyþórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Accounting Manager :</td><td>Erik Ingvar Bjarnason</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Analyst :</td><td>Erla Gunnhildardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Financial Analyst :</td><td>Ármann Árnason, Elísa Hrund Gunnarsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Manager:</td><td>Yongjoo Lee</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountants :</td><td>Brynja Björk Hinriksdóttir, Elín Káradóttir, Vala Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accounting Specialist :</td><td>Lára Sigmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Human Resources Manager :</td><td>Ása M. Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Talent Management Director :</td><td>Gunnar Haugen</td></tr>
<tr VALIGN="top"><td width=325 align=right>Talent Acquisition Specialist :</td><td>Unnur Ýr Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Human Resources Business Partner :</td><td>Sif Hákonardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior HR Ops :</td><td>Unnur Linda Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Director Legal :</td><td>Jochen Kattoll</td></tr>
<tr VALIGN="top"><td width=325 align=right>Office Manager :</td><td>Sigfríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Travel & Administration Specialist :</td><td>Signý Heiða Guðnadóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Senior Travel Agent :</td><td>Inga Björk Sveinbjörnsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Receptionist :</td><td>Arnheiður Rós Ásgeirsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Housing Facility Manager :</td><td>Þorgrímur Björnsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Head Chef :</td><td>Vagn Levi Sigurðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right>Chefs :</td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Solveig M. Magnúsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right>Assistant Cooks :</td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr>
</table>
<h3>CCP Shanghai</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Managing Director :</td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right>HRBP :</td><td>Sandy Shao</td></tr>
<tr VALIGN="top"><td width=325 align=right>Accountant :</td><td>Zitong Li</td></tr>
</table>
<h3>CCP London</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right>Music Composer :</td><td>Simon Stevnhoved</td></tr>
<tr VALIGN="top"><td width=325 align=right>HRBP Director :</td><td>Tuoya Joe</td></tr>
<tr VALIGN="top"><td width=325 align=right>Executive Assistant :</td><td>Selena Laye</td></tr>
</table>





<h2>CCP</h2>
<h3>CCP Global</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Chief Executive Officer :</b></td><td>Hilmar Veigar Pétursson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Chief Financial Officer :</b></td><td>Sigurður Stefánsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>VP of
MarketPublishing :</b></td><td>Eyrún Jónsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>VP of People :</b></td><td>Erna Arnardóttir</td></tr>
<
tr VALIGN="top"><td width=325 align=right><b>VP of Product Development :</b></td><td>James Dobrowski</td></tr>
<
/table>



<h3>CCP Reykjavík</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Director of Finance, Planning and Analytics :</b></td><td>Ívar Alfreð Grétarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Global Controller :</b></td><td>
Arnar ÞorkelssonHólmfríður Inga Eyþórsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior
FinancialAccounting Manager :</b></td><td>Erik Ingvar Bjarnason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior
Analyst :</b></td><td>Erla Gunnhildardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Financial Analyst :</b></td><td>
Ármann Árnason, Elísa Hrund Gunnarsdóttir, Guðmundur Helgason</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accounting Manager
:</b></td><td>Hólmfríður Inga EyþórsdóttirYongjoo Lee</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accountants :</b></td><td>
María Björk Gísladóttir, Hrafnhildur Eva Guðmundsdóttir, Brynja Björk Hinriksdóttir, Elín Káradóttir, Vala Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accounting Specialist :</b></td><td>Lára Sigmundsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Human Resources Manager :</b></td><td>Ása M. Ólafsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Talent Management Director :</b></td><td>Gunnar Haugen</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Talent Acquisition Specialist :</b></td><td>Unnur Ýr Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Human Resources Business Partner :</b></td><td>Sif Hákonardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior HR Ops :</b></td><td>Unnur Linda Konráðsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Director Legal :</b></td><td>Jochen Kattoll</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office Manager :</b></td><td>Sigfríður Sigurðardóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Travel &
amp; Administration Specialist :</b></td><td>Signý Heiða Guðnadóttir</td></tr>
<tr VALIGN="top"><td width=325
align=right><b>Senior Travel Agent :</b></td><td>Inga Björk Sveinbjörnsdóttir</td></tr>
<tr VALIGN="top"><td width=325
align=right><b>Receptionist :</b></td><td>Arnheiður Rós Ásgeirsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>
Housing Facility Manager :</b></td><td>Þorgrímur Björnsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Head Chef :</b></td><td>Vagn Levi Sigurðsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Chefs :</b></td><td>Monika Kinga Chruslicka, Hrönn Hallsdóttir, Solveig M. Magnúsdóttir</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Assistant Cooks :</b></td><td>Joanna Chruslicka, Hjördís Hólm Harðardóttir</td></tr>

</table>


<h3>CCP Shanghai</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325 align=right><b>Managing Director :</b></td><td>Bing Mikael Xi</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>HR
& Admin SpecialistBP :</b></td><td>Sandy Shao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Accountant :</b></td><td>Zitong Li</td></tr>
<
tr VALIGN="top"><td width=325 align=right><b>Office IT Manager Shanghai :</b></td><td>Jón Viggó Gunnarsson</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Office IT Administrators :</b></td><td>Mark Mao</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Database Administrator :</b></td><td>Jolin Qiao</td></tr>
<
/table>

<h3>CCP London</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top"><td width=325
align=right><b>Head of Ecommerce :</b></td><td>Aaron Gale</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Global Audio Director :</b></td><td>Alex Riviere</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Senior Audio Programmer :</b></td><td>Alice Blunt</td></tr>
<tr VALIGN="top"><td width=325
align=right><b>Music Composer :</b></td><td>Simon Stevnhoved</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>HRBP Director :</b></td><td>Tuoya Joe</td></tr>
<tr VALIGN="top"><td width=325 align=right><b>Executive Assistant :</b></td><td>Selena Laye</td></tr>

</table>





UI/SystemMenu/AboutEve/CCPCredits
78082 The Derelik region, sovereign seat of the Ammatar Mandate, became the shield to the Amarrian flank in the wake of the Minmatar Rebellion. Derelik witnessed many hostile exchanges between the Amarr and rebel forces as the latter tried to push deeper into the territory of their former masters. Having held their ground, thanks in no small part to the Ammatars' military efforts, the Amarr awarded the Ammatar with their own province. However, this portion of space shared borders with the newly forming Minmatar Republic as well as the Empire, and thus came to be situated in a dark recess surrounded by hostiles.

Given the lack of safe routes elsewhere, the local economies of this region were dependent on trade with the Amarr as their primary means of survival. The Ammatar persevered over many decades of economic stagnation and limited trade partners, and their determination has in recent decades been rewarded with an increase in economic prosperity. This harsh trail is a point of pride for all who call themselves Ammatar, and it has bolstered their faith in the Amarrian way to no end.
The Derelik region, sovereign seat of the Ammatar Mandate, became the shield to the Amarrian flank in the wake of the Minmatar Rebellion. Derelik witnessed many hostile exchanges between the Amarr and rebel forces as the latter tried to push deeper into the territory of their former masters. Having held their ground, thanks in no small part to the Ammatars' military efforts, the Amarr awarded the Ammatar with their own province. However, this portion of space shared borders with the newly forming Minmatar Republic as well as the Empire, and thus came to be situated in a dark recess surrounded by hostiles.

Given the lack of safe routes elsewhere, the local economies of this region were dependent on trade with the Amarr as their primary means of survival. The Ammatar persevered over many decades of economic stagnation and limited trade partners, and their determination has in recent decades been rewarded with an increase in economic prosperity. This harsh trail is a point of pride for all who call themselves Ammatar, and it has bolstered their faith in the Amarrian way to no end.
78083 "The greater the State becomes, the greater humanity under it flourishes." "The greater the State becomes, the greater humanity under it flourishes."
78084 A sprawling region in the galactic "north," the Vale of the Silent has a reputation as one of the most foreboding regions in the cluster. The Guristas pirates who prowl the area, scavenging for resources, do little to dispel the notion that the Vale is a haunted relic of times past. Rumors of secret Jovian experiments in the area abound, though no one has ever given proof of such things. The region is one of the closest areas to Jovian space, despite no longer having any functioning stargates leading there. Many of the other Empires have made attempts to set up spying stations in an attempt to probe out Jovian secrets, but none have lasted long in the harsh area. Now, the area is left totally to capsuleer control and they have proven hardier than those who came before them. A sprawling region in the galactic "north," the Vale of the Silent has a reputation as one of the most foreboding regions in the cluster. The Guristas pirates who prowl the area, scavenging for resources, do little to dispel the notion that the Vale is a haunted relic of times past. Rumors of secret Jovian experiments in the area abound, though no one has ever given proof of such things. The region is one of the closest areas to Jovian space, despite no longer having any functioning stargates leading there. Many of the other Empires have made attempts to set up spying stations in an attempt to probe out Jovian secrets, but none have lasted long in the harsh area. Now, the area is left totally to capsuleer control and they have proven hardier than those who came before them.
78085 CLASSIFIED <b>CLASSIFIED</b>
78086 In the outer reaches of the south, nestled behind its formidable neighbors, lies Detorid. This unassuming region is home to what have become termed dead storms, a phenomenon thus far not found anywhere else. They appear randomly, centered around certain planets, ravage the area for days, then abruptly vanish.

Scientists have had relatively few chances to travel to the region to study dead storms, as Detorid once marked the edge of the Jove Empire and now lies within the Angel Cartel's territory. Current theory points to the storms being tears in the fabric of space. Why they exist in the first place, or the reason for their being focused around certain planets, remain mysteries and will no doubt do so for some time yet.
In the outer reaches of the south, nestled behind its formidable neighbors, lies Detorid. This unassuming region is home to what have become termed dead storms, a phenomenon thus far not found anywhere else. They appear randomly, centered around certain planets, ravage the area for days, then abruptly vanish.

Scientists have had relatively few chances to travel to the region to study dead storms, as Detorid once marked the edge of the Jove Empire and now lies within the Angel Cartel's territory. Current theory points to the storms being tears in the fabric of space. Why they exist in the first place, or the reason for their being focused around certain planets, remain mysteries and will no doubt do so for some time yet.
78087 Forming the core of the southeastern cluster, this has long been a heartland of the Angel Cartel, as well as a frequent stomping ground of Thukker outriders. Its maze of systems, centralized position and multiple exits have also made it a favored hideaway of many particularly notorious criminals over the course of its long, tainted history. Some of the most infamous villains in living memory (including serially genocidal Black Harold, the arch-defiler Lucias, and the enigma that was Susa'tah) have run to - and occasionally been run to ground in - the Creek's dark embrace. Forming the core of the southeastern cluster, this has long been a heartland of the Angel Cartel, as well as a frequent stomping ground of Thukker outriders. Its maze of systems, centralized position and multiple exits have also made it a favored hideaway of many particularly notorious criminals over the course of its long, tainted history. Some of the most infamous villains in living memory (including serially genocidal Black Harold, the arch-defiler Lucias, and the enigma that was Susa'tah) have run to - and occasionally been run to ground in - the Creek's dark embrace.
78088 The history of Cache is shrouded in mystery, even among the highest levels of the four Empires. No record remains of its original explorers, or what they were after. The region stretches out into the eastern darkness like a mangled claw, stringing far-flung stars into a twisted necklace of frozen tears. What did the nameless voyagers hope to find out in the cold tomb of trackless space? And given the abrupt end to which the region comes, did they find it, or did some darker fate befall them? The history of Cache is shrouded in mystery, even among the highest levels of the four Empires. No record remains of its original explorers, or what they were after. The region stretches out into the eastern darkness like a mangled claw, stringing far-flung stars into a twisted necklace of frozen tears. What did the nameless voyagers hope to find out in the cold tomb of trackless space? And given the abrupt end to which the region comes, did they find it, or did some darker fate befall them?
78089 Scalding Pass is a vast stellar nursery, the birth place of stars. A harsh and unforgiving region of space home to violent ion storms and rocked by intense solar winds, the Pass is littered with the wrecks of ships that were blindsided by the unpredictable dangers this region holds.

However, there are some who manage to find solace and safety in such a tumultuous place. The Cartel is rumored to have many outlying bases in the region, masked by stellar phenomena, and in recent times many capsuleer groups have braved its burning embrace in pursuit of their dark dreams of power.
Scalding Pass is a vast stellar nursery, the birth place of stars. A harsh and unforgiving region of space home to violent ion storms and rocked by intense solar winds, the Pass is littered with the wrecks of ships that were blindsided by the unpredictable dangers this region holds.

However, there are some who manage to find solace and safety in such a tumultuous place. The Cartel is rumored to have many outlying bases in the region, masked by stellar phenomena, and in recent times many capsuleer groups have braved its burning embrace in pursuit of their dark dreams of power.
78090 Little is known by the Empires about the region known as Insmother. Long a haunt of the Angel Cartel, it forms a tangled barrier between the dense south-eastern cluster and the barbed mystery of the Cache region. Once the guardian of a little-visited backwater volume, in the wake of the Spectrum Breach incident it now serves as the primary corridor between the southern expanse and the drone-infested eastern regions. Little is known by the Empires about the region known as Insmother. Long a haunt of the Angel Cartel, it forms a tangled barrier between the dense south-eastern cluster and the barbed mystery of the Cache region. Once the guardian of a little-visited backwater volume, in the wake of the Spectrum Breach incident it now serves as the primary corridor between the southern expanse and the drone-infested eastern regions.
78091 For a long time, the Caldari State maintained an illicit but considerable military presence in the region they often referred to as "The Northern Barrier," patrolling the crescent-shaped region in an attempt to detect and intercept raiding parties from the Gurista strongholds in Venal. The arrival of capsuleer alliances made their listening posts both untenable and unnecessary, so they evacuated their assets and retreated from the region. Where the Empires saw a barrier, the capsuleers see a transit corridor, and the "Tribute Pipeline" is now a strategically important route carrying trade between the State and the northern territories. For a long time, the Caldari State maintained an illicit but considerable military presence in the region they often referred to as "The Northern Barrier," patrolling the crescent-shaped region in an attempt to detect and intercept raiding parties from the Gurista strongholds in Venal. The arrival of capsuleer alliances made their listening posts both untenable and unnecessary, so they evacuated their assets and retreated from the region. Where the Empires saw a barrier, the capsuleers see a transit corridor, and the "Tribute Pipeline" is now a strategically important route carrying trade between the State and the northern territories.
78092 "Pirates. Scoundrels. Vagabonds. The most enigmatic of all the Minmatar tribes members are called many things, but no one truly knows them. I have researched them perhaps more than any scholar alive and still I feel I've barely scratched the surface."

- The Travels of Germone Ferush
"Pirates. Scoundrels. Vagabonds. The most enigmatic of all the Minmatar tribes members are called many things, but no one truly knows them. I have researched them perhaps more than any scholar alive and still I feel I've barely scratched the surface."

<i>- The Travels of Germone Ferush </i>
78093 Once we were mighty,
Stars bent to our will,
Our reach was infinite,
Our power incontestable,
With outstretched hands we tried,
To touch the face of perfection,
But we came too close,
To that which is not due mortals,
And our punishment is our curse,
Our endless sorrow.
- Translation of an old Jovian poem



"Perfection ain't all it's cracked up to be"
- Angel saying
Once we were mighty,
Stars bent to our will,
Our reach was infinite,
Our power incontestable,
With outstretched hands we tried,
To touch the face of perfection,
But we came too close,
To that which is not due mortals,
And our punishment is our curse,
Our endless sorrow.
<i>- Translation of an old Jovian poem</i>



"Perfection ain't all it's cracked up to be"
<i>- Angel saying </i>
78094 At the heart of the Drone Regions subcluster, Malpais quickly gained a reputation as a graveyard for the unwary, its twisting routes leading many eager explorers astray in the early days of the capsuleer expansion into the region. Death by rogue drones was before long joined by death by piracy and war. As capsuleers settled into the patterns of behavior seen in so many other outer regions, the region's reputation led many to avoid it in favor of opportunities elsewhere. At the heart of the Drone Regions subcluster, Malpais quickly gained a reputation as a graveyard for the unwary, its twisting routes leading many eager explorers astray in the early days of the capsuleer expansion into the region. Death by rogue drones was before long joined by death by piracy and war. As capsuleers settled into the patterns of behavior seen in so many other outer regions, the region's reputation led many to avoid it in favor of opportunities elsewhere.
78095 Catch has long been a strategically important region. During the initial expansion into the rim territories, it linked the Khanid Kingdom, Sansha's Nation and the Angel Cartel to one another, and through its connections to Providence was given considerable status as the "Southern Gateway" by the Amarr Empire. Unlike regions such as Pure Blind, however, its importance did not fade with the dawn of the capsuleer era, as its branching links east and west ensured continued relevance. As a consequence it has earned itself a bloody reputation - some say the very stars reverberate with the dying breaths of the countless lost souls. Catch has long been a strategically important region. During the initial expansion into the rim territories, it linked the Khanid Kingdom, Sansha's Nation and the Angel Cartel to one another, and through its connections to Providence was given considerable status as the "Southern Gateway" by the Amarr Empire. Unlike regions such as Pure Blind, however, its importance did not fade with the dawn of the capsuleer era, as its branching links east and west ensured continued relevance. As a consequence it has earned itself a bloody reputation - some say the very stars reverberate with the dying breaths of the countless lost souls.
78096 "I can neither confirm nor deny the allegations that... what are we being accused of again, Rabbit?"

"This time? G-g-grand piracy, sixth-degree m-m-multiple-homicide, terrorism and littering, i-i-if I'm reading this right"

"Yeah, that. No comment"
"I can neither confirm nor deny the allegations that... what are we being accused of again, Rabbit?"

"This time? G-g-grand piracy, sixth-degree m-m-multiple-homicide, terrorism and littering, i-i-if I'm reading this right"

"Yeah, that. No comment"
78097 "Our surveys show that there are many planets capable of sustaining life in these systems. However, the lack of a proper stargate network has drastically increased the travel time for our mission. I think it is worth it. I don't trust those Gallente further than I could throw one, and that isn't very far, given their indulgences.

The initial speculation for a fallback position seems to be sustainable, but we have one potential problem. The long-range probes we sent out have been reporting some strange readings. Our science teams think they are reading stargates and an adjoining region, which is disturbing. I do not think it possible that the Gallente have yet moved that far. Until we can confirm these readings and determine who or what these stargates belong to, it would be ill-advised to place ourselves in a position where we have our movement restricted on multiple fronts."

-Minato Zumari, Caldari Navy Commander
"Our surveys show that there are many planets capable of sustaining life in these systems. However, the lack of a proper stargate network has drastically increased the travel time for our mission. I think it is worth it. I don't trust those Gallente further than I could throw one, and that isn't very far, given their indulgences.

The initial speculation for a fallback position seems to be sustainable, but we have one potential problem. The long-range probes we sent out have been reporting some strange readings. Our science teams think they are reading stargates and an adjoining region, which is disturbing. I do not think it possible that the Gallente have yet moved that far. Until we can confirm these readings and determine who or what these stargates belong to, it would be ill-advised to place ourselves in a position where we have our movement restricted on multiple fronts."

<i>-Minato Zumari, Caldari Navy Commander </i>
78098 Children.

Leave us be.
Children.

Leave us be.
78099 "The Spire! Oh God, the Spire! Warn everyone, warn your brothers, your sisters, warn your parents and your friends! Oh no, no, warn God, does he know? Warn him, the Spire! You must warn him!" "The Spire! Oh God, the Spire! Warn everyone, warn your brothers, your sisters, warn your parents and your friends! Oh no, no, warn God, does he know? Warn him, the Spire! You must warn him!"
78100 "It was like the gods of old, descending from the heavens and handing us fire, empowering us far beyond our comprehension.. and then vanishing."

- Treatise on the rise of the capsuleer.
"It was like the gods of old, descending from the heavens and handing us fire, empowering us far beyond our comprehension.. and then vanishing."

<i>- Treatise on the rise of the capsuleer.</i>
78101 Even before they were an Heir Family, the Tash-Murkon house controlled much of the space they now lend their name to. Thanks to their enterprising ways, the Tash-Murkon transformed the once-backwater locale into a bustling trade hub. Though the pressures and duties of being a Royal Family have rendered the region less of an economic juggernaut than it once was, Tash-Murkon continues to be the friendliest and easiest region of the Empire for the average trader to make a living in. Even before they were an Heir Family, the Tash-Murkon house controlled much of the space they now lend their name to. Thanks to their enterprising ways, the Tash-Murkon transformed the once-backwater locale into a bustling trade hub. Though the pressures and duties of being a Royal Family have rendered the region less of an economic juggernaut than it once was, Tash-Murkon continues to be the friendliest and easiest region of the Empire for the average trader to make a living in.
78102 "It's as if an anteater has stumbled upon a particularly juicy nest of ants. The ants can try to fight back, to bite and sting, but the anteater has long evolved to ignore them. He doesn't even feel them. He just knows they are food. He'll gorge himself, then wander off to sleep. The ants do not mourn; they have no time for it. They merely rebuild in the hope that the anteater will stay away while knowing its return is inevitable."

- The Travels of Germone Ferush
"It's as if an anteater has stumbled upon a particularly juicy nest of ants. The ants can try to fight back, to bite and sting, but the anteater has long evolved to ignore them. He doesn't even feel them. He just knows they are food. He'll gorge himself, then wander off to sleep. The ants do not mourn; they have no time for it. They merely rebuild in the hope that the anteater will stay away while knowing its return is inevitable."

<i>- The Travels of Germone Ferush </i>
78103 "So long as a single citizen of my nation survives, my dream lives on." "So long as a single citizen of my nation survives, my dream lives on."
78104 When Pure Blind was first properly mapped, it was earmarked to become the Caldari's Fourth District. A long chain of logistical and political difficulties ensued, and the plan was shelved numerous times but never quite died. Recent population pressures brought the plans back from death yet again, and for a while it seemed as if they might finally go ahead. However, it turned out that the moment had already passed - the region was now home to both the Caldari Loyalist forces of Mordu's famous Legion and the avowedly neutral Servant Sisters of EVE, and the remaining volumes were gripped tightly by various capsuleer factions who were undeterred by its comparative lack of resources. Frustrated, the State turned its attentions elsewhere, and it seems that Pure Blind will remain a turgid melting pot of competing traditional and capsuleer forces for the foreseeable future. When Pure Blind was first properly mapped, it was earmarked to become the Caldari's Fourth District. A long chain of logistical and political difficulties ensued, and the plan was shelved numerous times but never quite died. Recent population pressures brought the plans back from death yet again, and for a while it seemed as if they might finally go ahead. However, it turned out that the moment had already passed - the region was now home to both the Caldari Loyalist forces of Mordu's famous Legion and the avowedly neutral Servant Sisters of EVE, and the remaining volumes were gripped tightly by various capsuleer factions who were undeterred by its comparative lack of resources. Frustrated, the State turned its attentions elsewhere, and it seems that Pure Blind will remain a turgid melting pot of competing traditional and capsuleer forces for the foreseeable future.
78105 Immensea was mapped entirely by successive generations of an Ammatar Wayfinder clan. Driven by tales of massive clusters of Arkanor in the deep south, they forged deeper and deeper into unexplored territory, mapping out a long corridor of space. Eventually they encountered one of the many great voids littering the southern expanses and could go no further. Failing to locate precious minerals in any extraordinary volumes, they reluctantly turned back and returned to civilized space, content with the knowledge that they had pushed further south than any previous human.

It was only on their repatriation that they learnt of the Amarrian expedition launched many years later that, capitalizing on a number of technological advancements, had pushed down a parallel route through what is now Tenerifis, penetrating almost ten light years further into uncharted territory and returning decades earlier. The name of the clan who mounted the expedition is now lost to history.
Immensea was mapped entirely by successive generations of an Ammatar Wayfinder clan. Driven by tales of massive clusters of Arkanor in the deep south, they forged deeper and deeper into unexplored territory, mapping out a long corridor of space. Eventually they encountered one of the many great voids littering the southern expanses and could go no further. Failing to locate precious minerals in any extraordinary volumes, they reluctantly turned back and returned to civilized space, content with the knowledge that they had pushed further south than any previous human.

It was only on their repatriation that they learnt of the Amarrian expedition launched many years later that, capitalizing on a number of technological advancements, had pushed down a parallel route through what is now Tenerifis, penetrating almost ten light years further into uncharted territory and returning decades earlier. The name of the clan who mounted the expedition is now lost to history.
78106 Considered by many to be the gateway to the Drone Regions, Etherium Reach rapidly became extensively colonized by those drawn to the opportunities opened up in the newly-accessible systems. Briefly, the Minmatar Republic pondered its strategic advantage over most other empires, with proximity to the regions through relatively short routes into the Reach no doubt tempting.

The Skarkon Incident showed how tenuous its advantage really was before other matters demanded the full attention of the Minmatar tribes. Even so, some Thukker caravan masters continue to maintain an interest in an area abutting onto their Great Wildands domains and have become authorities on the rogue drones. Expertise on the uses to which rogue drone parts can be put is not the least of the advantages the wily Thukker derive from their age old traditions of exploration and specialization.
Considered by many to be the gateway to the Drone Regions, Etherium Reach rapidly became extensively colonized by those drawn to the opportunities opened up in the newly-accessible systems. Briefly, the Minmatar Republic pondered its strategic advantage over most other empires, with proximity to the regions through relatively short routes into the Reach no doubt tempting.

The Skarkon Incident showed how tenuous its advantage really was before other matters demanded the full attention of the Minmatar tribes. Even so, some Thukker caravan masters continue to maintain an interest in an area abutting onto their Great Wildands domains and have become authorities on the rogue drones. Expertise on the uses to which rogue drone parts can be put is not the least of the advantages the wily Thukker derive from their age old traditions of exploration and specialization.
78107 The common ground of the Heath, away from the bustling crowds of Heimatar and Metropolis, was in the days of the Elders committed as neutral ground between the Matari Tribes, to be claimed by none and developed by all.

Its scarcity of resources, as well as its proximity to the untamed reaches of Great Wildlands and the hated space of the turncoat Ammatar, have all diminished its value in the eyes of modern Minmatar society. Coupled with barriers imposed by bordering singularities and voids, this has created a region with an unsettled history and an uncertain future.

Today, as legitimate claimant to the title of "center of the cluster," and as the site of the Golgothan Fields, the region still evokes great national pride, but despite this it remains mostly undeveloped. Indeed, in recent years the outcast Thukker Tribe have been making inroads, which does little to enhance the region's already tarnished image.
The common ground of the Heath, away from the bustling crowds of Heimatar and Metropolis, was in the days of the Elders committed as neutral ground between the Matari Tribes, to be claimed by none and developed by all.

Its scarcity of resources, as well as its proximity to the untamed reaches of Great Wildlands and the hated space of the turncoat Ammatar, have all diminished its value in the eyes of modern Minmatar society. Coupled with barriers imposed by bordering singularities and voids, this has created a region with an unsettled history and an uncertain future.

Today, as legitimate claimant to the title of "center of the cluster," and as the site of the Golgothan Fields, the region still evokes great national pride, but despite this it remains mostly undeveloped. Indeed, in recent years the outcast Thukker Tribe have been making inroads, which does little to enhance the region's already tarnished image.
78108 Despite being overrun by Guristas, Geminate is home to the Society of Conscious Thought. Their headquarters are located in the middle of the region, quite a distance from civilized space. Many contend that the Society's most gifted students are brought here to learn the innermost secrets of the Society, far from the prying eyes of their parents and the Empires. Though the claims appear quite outlandish, the fact that the Guristas give the station a wide berth has lead to rumors that the Society isn't nearly as passive as many think. Despite being overrun by Guristas, Geminate is home to the Society of Conscious Thought. Their headquarters are located in the middle of the region, quite a distance from civilized space. Many contend that the Society's most gifted students are brought here to learn the innermost secrets of the Society, far from the prying eyes of their parents and the Empires. Though the claims appear quite outlandish, the fact that the Guristas give the station a wide berth has lead to rumors that the Society isn't nearly as passive as many think.
78109 "Never Again" "Never Again"
78110 During the initial expansion of Sansha's Nation, some factions in the Imperial Court foresaw the coming conflict with that which they once supported and began formulating plans for an invasion. It was clear right from the beginning that the inability to penetrate into Esoteria without running the gauntlet of Stain would play in Sansha's favor, so they commissioned a military expedition to search for an alternate route in. Its leader, Commodore Barius, made good progress initially but soon ran into a great empty expanse blocking their path. His ships roamed high and low through the wall of stars marking the void's eastern edge, mapping many systems but failing to make any forward progress. Eventually, admitting defeat, he sent a single blunt transmission to Fleet Command: "Sir, we have reached an impasse." During the initial expansion of Sansha's Nation, some factions in the Imperial Court foresaw the coming conflict with that which they once supported and began formulating plans for an invasion. It was clear right from the beginning that the inability to penetrate into Esoteria without running the gauntlet of Stain would play in Sansha's favor, so they commissioned a military expedition to search for an alternate route in. Its leader, Commodore Barius, made good progress initially but soon ran into a great empty expanse blocking their path. His ships roamed high and low through the wall of stars marking the void's eastern edge, mapping many systems but failing to make any forward progress. Eventually, admitting defeat, he sent a single blunt transmission to Fleet Command: "Sir, we have reached an impasse."
78111 Sinq Laison suffered terribly during the war with the Caldari. On the front lines for much of the conflict, many small settlements were ruthlessly destroyed by small Caldari raiding parties operating a scorched earth policy to deny any industrial use of the region. It is testament to the hardiness of the human spirit that now it is economically one of the strongest regions in the Federation, ironically owing much of its rebuilding to the vast quantities of Caldari goods that are imported and traded at the many outposts and stations in the border region. Sinq Laison suffered terribly during the war with the Caldari. On the front lines for much of the conflict, many small settlements were ruthlessly destroyed by small Caldari raiding parties operating a scorched earth policy to deny any industrial use of the region. It is testament to the hardiness of the human spirit that now it is economically one of the strongest regions in the Federation, ironically owing much of its rebuilding to the vast quantities of Caldari goods that are imported and traded at the many outposts and stations in the border region.
78112 Acting as both an ideological fort as well as a physical impediment to invasion, the Citadel is among the most well fortified regions in the cluster. Despite their penchant for squabbling and competing with each other, nearly every Caldari corporation keeps a presence here, all working together to diligently defend their home. After having been ejected from one homeland, the Caldari are not about to suffer such a fate again. The Citadel stands as proud testament to that resolve. Acting as both an ideological fort as well as a physical impediment to invasion, the Citadel is among the most well fortified regions in the cluster. Despite their penchant for squabbling and competing with each other, nearly every Caldari corporation keeps a presence here, all working together to diligently defend their home. After having been ejected from one homeland, the Caldari are not about to suffer such a fate again. The Citadel stands as proud testament to that resolve.
78113 "When man's creations rebel, it is no great surprise. It is simply God's reminder that mankind is not Him."

- The Forbidden Science of AI
"When man's creations rebel, it is no great surprise. It is simply God's reminder that mankind is not Him."

<i>- The Forbidden Science of AI</i>
78114 Deklein is a narrow band of stars loosely connected by some of the most ancient gates outside of empire space. Reminiscent of a skeletal finger pointing out toward the void, it is such a remote region that some of the gates found when the area was first explored are still in use. While in most regions gate crews swap out every five years or so, in Deklein some of these ancient gates have been run by the same family for hundreds of years.

These families have intricate knowledge of their gates and the network they're connected to. It was once the practice that aspiring gatemen would travel to Deklein to do their year and come back “Deklein-trained” – a title of some honor which would almost guarantee them a chief gate operator position upon their return. Of course, some never would return...

With the gradual influx of heavy Gurista presence in the area this practice ceased, although the families still exist, keeping the gate network running and passing on their extensive knowledge to any gate operator crazy enough to run the gauntlet of dangers to reach them.
Deklein is a narrow band of stars loosely connected by some of the most ancient gates outside of empire space. Reminiscent of a skeletal finger pointing out toward the void, it is such a remote region that some of the gates found when the area was first explored are still in use. While in most regions gate crews swap out every five years or so, in Deklein some of these ancient gates have been run by the same family for hundreds of years.

These families have intricate knowledge of their gates and the network they're connected to. It was once the practice that aspiring gatemen would travel to Deklein to do their year and come back “Deklein-trained” – a title of some honor which would almost guarantee them a chief gate operator position upon their return. Of course, some never would return...

With the gradual influx of heavy Gurista presence in the area this practice ceased, although the families still exist, keeping the gate network running and passing on their extensive knowledge to any gate operator crazy enough to run the gauntlet of dangers to reach them.
78115 Only through many hardships
Is a man stripped to his very foundations
And in such a state
Devoid of distractions
Is his soul free to soar
And in this
He is closest to God

- The Scriptures, Book of Missions Verses 42:5
Only through many hardships
Is a man stripped to his very foundations
And in such a state
Devoid of distractions
Is his soul free to soar
And in this
He is closest to God

<i>- The Scriptures, Book of Missions Verses 42:5</i>
78116 The first region that the Federation colonized after Essence was Everyshore. The asteroid belts of this region were found to hold significant amounts of Veldspar and Scordite, which the Federation mined with a vigor never seen before in order to fuel construction projects that their quickly expanding borders required. When the belts were mined to a level that made large scale operations uneconomical, greedy eyes turned towards the planets, intent on mining these for minerals.

An incident on a lush jungle planet in the Aclan system forced the government to intervene. Astral Mining, filling a large contract for the Federation Navy, introduced a herbicide into the atmosphere to clear the jungle and enable mining to begin. Outraged at this senseless destruction, where many species of flora and fauna were lost that had not even been studied, prominent ecologists managed to force a bill through the Senate: no planet that supported any life-form was to have its ecosystem tampered with in any way without a license being granted from the Federation Senate. This law became known as The Aclan Agreement and it remains in place to this day.
The first region that the Federation colonized after Essence was Everyshore. The asteroid belts of this region were found to hold significant amounts of Veldspar and Scordite, which the Federation mined with a vigor never seen before in order to fuel construction projects that their quickly expanding borders required. When the belts were mined to a level that made large scale operations uneconomical, greedy eyes turned towards the planets, intent on mining these for minerals.

An incident on a lush jungle planet in the Aclan system forced the government to intervene. Astral Mining, filling a large contract for the Federation Navy, introduced a herbicide into the atmosphere to clear the jungle and enable mining to begin. Outraged at this senseless destruction, where many species of flora and fauna were lost that had not even been studied, prominent ecologists managed to force a bill through the Senate: no planet that supported any life-form was to have its ecosystem tampered with in any way without a license being granted from the Federation Senate. This law became known as The Aclan Agreement and it remains in place to this day.
78117 When the Sani Sabik cults were first deemed heretical by the Council of Apostles millennia ago, they were driven out of the homelands of the Amarr Empire. Many of them fled to the Bleak Lands, where they sulked in hiding for centuries fighting amongst themselves until one stood victorious, The Blood Raiders. The Bleaks remained their seat of power until June 107 when, following the horrors of Mabnen, the Imperial Navy descended upon the region with all their fury and rage, forcing the Blood Raiders to retreat out of the Bleak Lands. Their presence is still felt, as the region remains a lawless danger to even the most wary traveler.

Recent times have pushed this traditionally neglected region once more back into a position of some prominence. The brief War of Defiance was fought almost entirely within this region, and the ripples of that conflict and its fiery conclusion are still spreading. Many see the Bleaks as a central battlefield in the oft-predicted conflagration between the Empire and its former slaves, ensuring that some at least still have serious plans for the volume.
When the Sani Sabik cults were first deemed heretical by the Council of Apostles millennia ago, they were driven out of the homelands of the Amarr Empire. Many of them fled to the Bleak Lands, where they sulked in hiding for centuries fighting amongst themselves until one stood victorious, The Blood Raiders. The Bleaks remained their seat of power until June 107 when, following the horrors of Mabnen, the Imperial Navy descended upon the region with all their fury and rage, forcing the Blood Raiders to retreat out of the Bleak Lands. Their presence is still felt, as the region remains a lawless danger to even the most wary traveler.

Recent times have pushed this traditionally neglected region once more back into a position of some prominence. The brief War of Defiance was fought almost entirely within this region, and the ripples of that conflict and its fiery conclusion are still spreading. Many see the Bleaks as a central battlefield in the oft-predicted conflagration between the Empire and its former slaves, ensuring that some at least still have serious plans for the volume.
78118 When Sansha's Nation was at the height of its power, Esoteria was one of its richest territories. Scholars, philosophers, scientists, and many of its most affluent True Citizens made it their home. The occupants relied on the remoteness of the region to keep them safe, anticipating that the legions of True Slaves in Stain would remain an impenetrable shield that none could pass.

When the Alliance of Empires swept down upon the Nation, the shield was shattered and their forces crushed under the alliance's unassailable might. Then, like barbarians of old, the forces of the Amarr Empire crashed into Esoteria, pillaging and slaughtering all before them.

Now, all that remains of the Nation's once-pervasive presence in the area is floating husks; great ruins that stand as both a eulogy to Sansha's former dream and a stark warning to any who might provoke the ire of all four Empire. The Nation continues to send their own ships into the area, scouring it for any bit of lost technology that might give them an edge in their attempt to resurrect Sansha's dream.
When Sansha's Nation was at the height of its power, Esoteria was one of its richest territories. Scholars, philosophers, scientists, and many of its most affluent True Citizens made it their home. The occupants relied on the remoteness of the region to keep them safe, anticipating that the legions of True Slaves in Stain would remain an impenetrable shield that none could pass.

When the Alliance of Empires swept down upon the Nation, the shield was shattered and their forces crushed under the alliance's unassailable might. Then, like barbarians of old, the forces of the Amarr Empire crashed into Esoteria, pillaging and slaughtering all before them.

Now, all that remains of the Nation's once-pervasive presence in the area is floating husks; great ruins that stand as both a eulogy to Sansha's former dream and a stark warning to any who might provoke the ire of all four Empire. The Nation continues to send their own ships into the area, scouring it for any bit of lost technology that might give them an edge in their attempt to resurrect Sansha's dream.
78119 "They represent a certain savagery, an untamed wild, something to fear in an era where we thought to have exterminated all dangers to ourselves, but ourselves."

- Professor Blondal, Master of Philosophy, University of Caille.
"They represent a certain savagery, an untamed wild, something to fear in an era where we thought to have exterminated all dangers to ourselves, but ourselves."

<i>- Professor Blondal, Master of Philosophy, University of Caille.</i>
78120 "A den of thieves, scoundrels, bandits, black market dealers, gamblers, pimps and prostitutes. All in all, a nice place for a holiday"

- Unnamed Gallente Senator.
"A den of thieves, scoundrels, bandits, black market dealers, gamblers, pimps and prostitutes. All in all, a nice place for a holiday"

<i>- Unnamed Gallente Senator.</i>
78121 It has long been an established fact of civilization that wherever a seat of government lies, then so will a concentration of its subjects, the better to fuel the halls of bureaucracy. In this, the Republic has been no exception and in locating their Parliament and Justice Department in the Gedur constellation, they guaranteed a huge population influx. This population needs supporting, and so some of the largest Matari corporations also have their head offices here, making the region bustle with activity, not unlike a large Metropolis. It has long been an established fact of civilization that wherever a seat of government lies, then so will a concentration of its subjects, the better to fuel the halls of bureaucracy. In this, the Republic has been no exception and in locating their Parliament and Justice Department in the Gedur constellation, they guaranteed a huge population influx. This population needs supporting, and so some of the largest Matari corporations also have their head offices here, making the region bustle with activity, not unlike a large Metropolis.
78122 "In God's name, the Amarr have reclaimed the entirety of our world. Now, blessed with the divine mandate of God, we spread our reach unto other worlds. From nearby Hedion, to the distant Misaba, to the burning southern star Penirgman, and all lands in-between. They are our birthright, our duty, our Domain."

- Emperor Heideran III, 21290 AD upon the opening of the first stargate since the collapse.
"In God's name, the Amarr have reclaimed the entirety of our world. Now, blessed with the divine mandate of God, we spread our reach unto other worlds. From nearby Hedion, to the distant Misaba, to the burning southern star Penirgman, and all lands in-between. They are our birthright, our duty, our Domain."

<i>- Emperor Heideran III, 21290 AD upon the opening of the first stargate since the collapse. </i>
78123 Despite its name, Solitude is hardly peaceful and quiet. Physically separated from the rest of the Federation it lies wedged between the Syndicate and the Amarr Empire. But for such a small, segregated sector of space, Solitude commands a great deal of influence in the Federation. Not only for its strategic location but the fact that many of the Federation's most influential and charismatic politicians come from Solitude. Over 15% of the current Senate, such as former Presidential candidate Senator Blaque, either represent Solitude or were born in the region and later migrated to others. This, some speculate, is what has led to the somewhat more warlike and isolationist tendencies within some quarters of the Federations politics. Despite its name, Solitude is hardly peaceful and quiet. Physically separated from the rest of the Federation it lies wedged between the Syndicate and the Amarr Empire. But for such a small, segregated sector of space, Solitude commands a great deal of influence in the Federation. Not only for its strategic location but the fact that many of the Federation's most influential and charismatic politicians come from Solitude. Over 15% of the current Senate, such as former Presidential candidate Senator Blaque, either represent Solitude or were born in the region and later migrated to others. This, some speculate, is what has led to the somewhat more warlike and isolationist tendencies within some quarters of the Federations politics.
78124 Tenal has long been a refuge for those wishing to stray far away from the State, for one reason or another. The journey there is perilous due to the intervening Guristas territories, but that remains a major element of its appeal, and many pioneers, hermits and less reputable travelers have risked everything to travel to this quiet backwater and make it their home. Several Caldari mystics have claimed that Tenal is the place that one should travel to in order to come face to face with the Starsmith, although whether this is in reference to the view into space from its outermost systems or the likely outcome of trying to negotiate the dangers of the route has never been made clear. Tenal has long been a refuge for those wishing to stray far away from the State, for one reason or another. The journey there is perilous due to the intervening Guristas territories, but that remains a major element of its appeal, and many pioneers, hermits and less reputable travelers have risked everything to travel to this quiet backwater and make it their home. Several Caldari mystics have claimed that Tenal is the place that one should travel to in order to come face to face with the Starsmith, although whether this is in reference to the view into space from its outermost systems or the likely outcome of trying to negotiate the dangers of the route has never been made clear.
78125 A foreboding area of space long considered to be the backwater of the galaxy, Fade was once the home of no less than a dozen small competing pirate sects. Never managing to pose much of a threat to Empire space due to their frequent clashes, they were mostly ignored. That is, until the Serpentis came to be and began expanding its power base.

Seeing a region ripe for the picking, the Serpentis began to insinuate its people into several of the most powerful factions, playing them off against each other until they were sufficiently weakened both politically and militarily that moving in and taking control was simply a formality. This audacious move put the Serpentis firmly on the map of even the major Empires.
A foreboding area of space long considered to be the backwater of the galaxy, Fade was once the home of no less than a dozen small competing pirate sects. Never managing to pose much of a threat to Empire space due to their frequent clashes, they were mostly ignored. That is, until the Serpentis came to be and began expanding its power base.

Seeing a region ripe for the picking, the Serpentis began to insinuate its people into several of the most powerful factions, playing them off against each other until they were sufficiently weakened both politically and militarily that moving in and taking control was simply a formality. This audacious move put the Serpentis firmly on the map of even the major Empires.
78126 The Empire long had its eye on the region it named Providence, a wealth of minerals on its border ripe for the plucking. Those plans were forced off the shelf with the Minmatar rebellion and the following disaster of Vak'Atioth. Hamstrung by these events and their repercussions, the expansion into Providence failed to materialize.

So the region was left to waste. Capsuleers now rule the byways, and Sansha's reborn Nation attempts to expand their influence into the region. But only a fool would assume that the Empire has forgotten its plans entirely. The enduring Amarr have learned to be ever patient, ever watchful.
The Empire long had its eye on the region it named Providence, a wealth of minerals on its border ripe for the plucking. Those plans were forced off the shelf with the Minmatar rebellion and the following disaster of Vak'Atioth. Hamstrung by these events and their repercussions, the expansion into Providence failed to materialize.

So the region was left to waste. Capsuleers now rule the byways, and Sansha's reborn Nation attempts to expand their influence into the region. But only a fool would assume that the Empire has forgotten its plans entirely. The enduring Amarr have learned to be ever patient, ever watchful.
78127 In reality, Placid is anything but. The southern reaches of the region are home to the notorious Intaki, whose huge emphasis on personal freedom goes some way towards explaining its general lawlessness. The situation is not helped by the Federation's seeming reluctance to invest heavily in the region - a source of some resentment among the Intaki who haven't already fled to Syndicate.

To make matters worse, much of what does get earmarked for the region ends up being used to bolster the Federation's increasingly important military presence in Placid's turbulent and far-flung northern extremities, which are constantly under threat.
In reality, Placid is anything but. The southern reaches of the region are home to the notorious Intaki, whose huge emphasis on personal freedom goes some way towards explaining its general lawlessness. The situation is not helped by the Federation's seeming reluctance to invest heavily in the region - a source of some resentment among the Intaki who haven't already fled to Syndicate.

To make matters worse, much of what does get earmarked for the region ends up being used to bolster the Federation's increasingly important military presence in Placid's turbulent and far-flung northern extremities, which are constantly under threat.
78128 "I will not be ordered by some whimpering fool to destroy myself when my work is unfinished. You will not take anything from me - not my kingdom, not my people and least of all my life."

- Khanid II
"I will not be ordered by some whimpering fool to destroy myself when my work is unfinished. You will not take anything from me - not my kingdom, not my people and least of all my life."

<i>- Khanid II</i>
78129 The Querious region was originally referred to as JK-FIX, and was seen as merely an administrative grouping for a large mass of disparate systems discovered near to the already-established Delve region. Many of these should by most conventions be part of Delve proper, but the growing Blood Raider presence in that region drove the administration at the time to fold them in with the rest of what is now Querious. When that region too was overrun by Blood forces the issue became irrelevant, but by then the maps had been finalized. The region was given its current name (a reference to an obscure piece of scripture) relatively recently, and while its original designation is no longer present anywhere in official records, part of it has been adopted by the region's hardy capsuleer residents who keep alive what they see as the old traditions. The Querious region was originally referred to as JK-FIX, and was seen as merely an administrative grouping for a large mass of disparate systems discovered near to the already-established Delve region. Many of these should by most conventions be part of Delve proper, but the growing Blood Raider presence in that region drove the administration at the time to fold them in with the rest of what is now Querious. When that region too was overrun by Blood forces the issue became irrelevant, but by then the maps had been finalized. The region was given its current name (a reference to an obscure piece of scripture) relatively recently, and while its original designation is no longer present anywhere in official records, part of it has been adopted by the region's hardy capsuleer residents who keep alive what they see as the old traditions.
78130 Named by noted Intaki astronomer Alnadil Jouber, Cloud Ring is notable for its central constellations, which are encompassed by a massive ring of dust and gas expelled from an ancient stellar catastrophe of colossal proportions. The first scientist to observe and detail this phenomenon from observatories in the Placid region, Jouber went on to theorize that analysis of the ring's extent, density, and rate of expansion could give insight as to what monumental event could have caused such a disturbance and when it might have occurred.

He further theorized that such an explosion might have had far-reaching gravitic effects that could destabilize wormholes, and might have been a contributing factor in the collapse of the EVE Gate. While later researchers have discounted many of his ideas, the validity of his theories has yet to be categorically disproven. It is noteworthy that the Sisters of EVE maintain several bases in Placid, from which scientific expeditions to study the Cloud Ring are coordinated.
Named by noted Intaki astronomer Alnadil Jouber, Cloud Ring is notable for its central constellations, which are encompassed by a massive ring of dust and gas expelled from an ancient stellar catastrophe of colossal proportions. The first scientist to observe and detail this phenomenon from observatories in the Placid region, Jouber went on to theorize that analysis of the ring's extent, density, and rate of expansion could give insight as to what monumental event could have caused such a disturbance and when it might have occurred.

He further theorized that such an explosion might have had far-reaching gravitic effects that could destabilize wormholes, and might have been a contributing factor in the collapse of the EVE Gate. While later researchers have discounted many of his ideas, the validity of his theories has yet to be categorically disproven. It is noteworthy that the Sisters of EVE maintain several bases in Placid, from which scientific expeditions to study the Cloud Ring are coordinated.
78131 Despite belonging to the Heir House known as the "Old Imperial Family," Kador is one of the least developed regions in the Empire. The Kador Family has not been progressive in encouraging trade and investment into the region, favoring older, established Holder families with proven bloodlines and heritage. Though in many ways a musty embodiment of the old ways, Kador may be one of the few parts of Amarr territory where a traveler can still get a glimpse of the grand and majestic Empire of days gone by. Despite belonging to the Heir House known as the "Old Imperial Family," Kador is one of the least developed regions in the Empire. The Kador Family has not been progressive in encouraging trade and investment into the region, favoring older, established Holder families with proven bloodlines and heritage. Though in many ways a musty embodiment of the old ways, Kador may be one of the few parts of Amarr territory where a traveler can still get a glimpse of the grand and majestic Empire of days gone by.
78132 A natural destination for explorers and adventurers of all kinds, Cobalt Edge juts up and out of the Drone Regions subcluster, thrusting a long wicked blade of stars out into intergalactic space. Its status as a prominence in the local geography seems to have attracted the attentions of some of the more adventurous rogue drones, as well as capsuleers motivated by wanderlust as well as greed for untapped resources.

Many strange tales have been brought back from the Edge to the stopping points and waystations of the growing colonies in the neighboring regions: tales of rare solitary drones, specialized beyond normal experience, wandering the systems; stories of these lone wanderers being hunted by packs of 'normal' rogue drones; weird rumors of the 'lonesome ones' actually helping capsuleers in dire circumstances. Most of these tales, not least those claiming aid from rogues, are dismissed out of hand. Yet they persist and are joined by more every time an explorer from the Cobalt Edge sets down in a bar to drink and talk.
A natural destination for explorers and adventurers of all kinds, Cobalt Edge juts up and out of the Drone Regions subcluster, thrusting a long wicked blade of stars out into intergalactic space. Its status as a prominence in the local geography seems to have attracted the attentions of some of the more adventurous rogue drones, as well as capsuleers motivated by wanderlust as well as greed for untapped resources.

Many strange tales have been brought back from the Edge to the stopping points and waystations of the growing colonies in the neighboring regions: tales of rare solitary drones, specialized beyond normal experience, wandering the systems; stories of these lone wanderers being hunted by packs of 'normal' rogue drones; weird rumors of the 'lonesome ones' actually helping capsuleers in dire circumstances. Most of these tales, not least those claiming aid from rogues, are dismissed out of hand. Yet they persist and are joined by more every time an explorer from the Cobalt Edge sets down in a bar to drink and talk.
78133 "It has been a long, tedious journey. Whilst my cartographer maintains that the distance from the central Throne Worlds is not great, the travails of getting here were, for many reasons, too tiresome to enumerate. The mineral survey report is also grim. It seems the riches we were led to expect are nowhere to be found. This region seems literally devoid of anything of worth, a desert with no oasis in sight, where even my faith seems to shrivel and die. Perhaps others will find worth here. I cannot."

- From the journal of Soruma Aquiun, Commander 51st Exploration Corps.
"It has been a long, tedious journey. Whilst my cartographer maintains that the distance from the central Throne Worlds is not great, the travails of getting here were, for many reasons, too tiresome to enumerate. The mineral survey report is also grim. It seems the riches we were led to expect are nowhere to be found. This region seems literally devoid of anything of worth, a desert with no oasis in sight, where even my faith seems to shrivel and die. Perhaps others will find worth here. I cannot."

<i>- From the journal of Soruma Aquiun, Commander 51st Exploration Corps.</i>
78134 The northern hinterland of Branch remains a dismal and largely desolate region, despite its considerable mineral wealth. Unlike the rest of the densely-packed northern cluster, Branch and its neighbor Tenal occupy a sector of space located behind the vast tracts of Guristas-infested Venal, making access to them even more hazardous than usual. Perversely, this inaccessibility is also one of its greatest attractions: many capsuleer regimes have found this isolated fastness perfect for establishing the fortified core of their dominion. The northern hinterland of Branch remains a dismal and largely desolate region, despite its considerable mineral wealth. Unlike the rest of the densely-packed northern cluster, Branch and its neighbor Tenal occupy a sector of space located behind the vast tracts of Guristas-infested Venal, making access to them even more hazardous than usual. Perversely, this inaccessibility is also one of its greatest attractions: many capsuleer regimes have found this isolated fastness perfect for establishing the fortified core of their dominion.
78135 The human diaspora throughout the systems of New Eden was quite widespread prior to the collapse of the EVE Gate. In many areas, cultures cut off from other civilizations thrived in isolation. One of these regions was Feythabolis, a relatively small empire of progressive thinkers and egalitarian political philosophers. Unfortunately, this state lagged behind other empires significantly in technological advancement, having only re