About & FAQ

TQ SDE Complements

"cheesy pickup lines are always the primary goal of any EVE game design choices" - CCP Falcon

Comparing Tranquility (Build: 1701385) to Singularity (Build: 1700680)

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Est. patch size: 388mb

New Items (114 Entries)
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<url=showinfo:52673>Moon</url>
<url=showinfo:54257>Test DLI Loot crate</url>
<url=showinfo:54291>Enduring Adaptive Invulnerability Shield Hardener</url>
<url=showinfo:54292>Enduring Anti-EM Shield Hardener</url>
<url=showinfo:54293>Enduring Anti-Explosive Shield Hardener</url>
<url=showinfo:54294>Enduring Anti-Kinetic Shield Hardener</url>
<url=showinfo:54295>Enduring Anti-Thermal Shield Hardener</url>
<url=showinfo:54320>54320_Female_TopMiddle_TshirtF01_Types_TshirtF01_XVII.png</url>
<url=showinfo:54322>54322_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_XVII.png</url>
<url=showinfo:54327>54327_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_XVII.png</url>
<url=showinfo:54328>No Name</url>
<url=showinfo:54341>Merlin Zento Insideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54356>Skeleton EGDLI Loot Crate Tier 1</url>
<url=showinfo:54357>Skeleton EGDLI Loot Crate Tier 2</url>
<url=showinfo:54358>Skeleton EGDLI Loot Crate Tier 3</url>
<url=showinfo:54428>Cerberus Dragon Phoenix SKIN</url>
<url=showinfo:54429>Ishtar Dragon Phoenix SKIN</url>
<url=showinfo:54430>Brutix Dragon Phoenix SKIN</url>
<url=showinfo:54431>Gila Dragon Phoenix SKIN</url>
<url=showinfo:54444>Maller Permaband Roadies SKIN</url>
<url=showinfo:54445>Moa Permaband Roadies SKIN</url>
<url=showinfo:54446>Thorax Permaband Roadies SKIN</url>
<url=showinfo:54447>Rupture Permaband Roadies SKIN</url>
<url=showinfo:54448>Executioner Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54449>Condor Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54450>Atron Intaki Syndicate SKIN (7 days/Volatile)</url>
<url=showinfo:54451>Slasher Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54452>Punisher Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54453>Incursus Inner Zone Vanguard SKIN (7 days/Volatile)</url>
<url=showinfo:54454>Breacher Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54455>Tormentor Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54456>Kestrel Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54457>Tristan Inner Zone Vanguard SKIN (7 days/Volatile)</url>
<url=showinfo:54458>Rifter Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54459>Inquisitor Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54460>Bantam Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54461>Navitas Inner Zone Vanguard SKIN (7 days/Volatile)</url>
<url=showinfo:54462>Burst Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54463>Magnate Oasis Of Faith SKIN (7 days/Volatile)Magnate</url>
<url=showinfo:54464>Heron Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54465>Imicus Intaki Syndicate SKIN (7 days/Volatile)</url>
<url=showinfo:54466>Probe Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54467>Crucifier Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54468>Griffin Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54469>Maulus Intaki Syndicate SKIN (7 days/Volatile)</url>
<url=showinfo:54470>Vigil Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54472>Sentinel Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54473>Kitsune Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54474>Keres Intaki Syndicate SKIN (7 days/Volatile)</url>
<url=showinfo:54475>Hyena Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54476>Vengeance Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54477>Harpy Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54478>Hawk Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54479>Jaguar Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54481>Nergal Blackfire Steel SKIN (7 days/Volatile)</url>
<url=showinfo:54482>Retribution Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54483>Enyo Intaki Syndicate SKIN (7 days/Volatile)</url>
<url=showinfo:54484>Ishkur Intaki Syndicate SKIN (7 days/Volatile)</url>
<url=showinfo:54485>Wolf Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54487>Deacon Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54488>Kirin Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54489>Thalia Inner Zone Vanguard SKIN (7 days/Volatile)</url>
<url=showinfo:54490>Scalpel Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54491>Abaddon Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54492>Apocalypse Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54493>Armageddon Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54494>Apocalypse Navy Issue Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54495>Armageddon Navy Issue Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54496>Paladin Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54497>Redeemer Oasis Of Faith SKIN (7 days/Volatile)</url>
<url=showinfo:54498>Raven Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54499>Raven Navy Issue Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54500>Rokh Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54501>Scorpion Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54502>Scorpion Navy Issue Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54503>Nightmare True Deliverance SKIN (7 days/Volatile)</url>
<url=showinfo:54504>Golem Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54505>Widow Zento Isideko Combine SKIN (7 days/Volatile)</url>
<url=showinfo:54506>Megathron Intaki Syndicate SKIN (7 days/Volatile)</url>
<url=showinfo:54507>Megathron Navy Issue Intaki Syndicate SKIN (7 days/Volatile)</url>
<url=showinfo:54508>Dominix Navy Issue Intaki Syndicate SKIN (7 days/Volatile)</url>
<url=showinfo:54509>Kronos Intaki Syndicate SKIN (7 days/Volatile)</url>
<url=showinfo:54510>Sin Intaki Syndicate SKIN (7 days/Volatile)</url>
<url=showinfo:54511>Hyperion Inner Zone Vanguard SKIN (7 days/Volatile)</url>
<url=showinfo:54512>Dominix Inner Zone Vanguard SKIN (7 days/Volatile)</url>
<url=showinfo:54513>Tempest Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54514>Typhoon Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54515>Maelstrom Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54516>Tempest Fleet Issue Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54517>Typhoon Fleet Issue Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54518>Vargur Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54519>Panther Snowline Bladeracer SKIN (7 days/Volatile)</url>
<url=showinfo:54520>Barghest Convergence - Nova SKIN (7 days/Volatile)</url>
<url=showinfo:54521>Bhaalgorn Glacial Drift SKIN (7 days/Volatile)</url>
<url=showinfo:54522>Machariel Angel's Hex SKIN (7 days/Volatile)</url>
<url=showinfo:54523>Nestor SOE Blue Cell SKIN (7 days/Volatile)</url>
<url=showinfo:54524>Rattlesnake Hostile Takeover SKIN (7 days/Volatile)</url>
<url=showinfo:54525>Vindicator Angel's Hex SKIN (7 days/Volatile)</url>
<url=showinfo:54526>Leshak Blackfire Steel SKIN (7 days/Volatile)</url>
<url=showinfo:54527>Marshal Firewatch (7 days/Volatile)</url>
<url=showinfo:54528>EGDLI Loot Crate Tier 1 Frigate Skins 1 (Alpha)</url>
<url=showinfo:54529>EGDLI Loot Crate Tier 2 Frigate Skins 1 (Alpha)</url>
<url=showinfo:54530>EGDLI Loot Crate Tier 3 Battleship Skins 1 (Alpha)</url>
<url=showinfo:54531>EGDLI Loot Crate Tier 1 Frigate Skins 1 (Omega)</url>
<url=showinfo:54532>EGDLI Loot Crate Tier 2 Frigate Skins 1 (Omega)</url>
<url=showinfo:54533>EGDLI Loot Crate Tier 3 Battleship Skins 1 (Omega)</url>
<url=showinfo:54546>EGDLI Loot Crate Tier 1 Frigate Skins 2 (Alpha)</url>
<url=showinfo:54547>EGDLI Loot Crate Tier 2 Battleship Skins 1 (Alpha)</url>
<url=showinfo:54548>EGDLI Loot Crate Tier 2 Battleship Skins 2 (Alpha)</url>
<url=showinfo:54549>EGDLI Loot Crate Tier 2 Frigate Skins 2 (Omega)</url>
<url=showinfo:54550>EGDLI Loot Crate Tier 2 Battleship Skins 1 (Omega)</url>
<url=showinfo:54551>EGDLI Loot Crate Tier 2 Battleship Skins 2 (Omega)</url>
<url=showinfo:54563>EGDLI Loot Crate Tier 1 Frigate Skins 2 (Omega)</url>
<url=showinfo:54564>Capsuleer Day YC122 Firework</url>
Icon TypeID & Name Description Group Attributes
52673 - Moon No Description Moon
Click to toggle showing the 13 attributes. typeID: 52673
graphicID: 24490
Capacity: 0.0
isDynamicType: False
typeNameID: 551423
iconID: 10141
basePrice: 0.0
Volume: 1.0
radius: 10000.0
published: False
Mass: 1e+35
groupID: 8
portionSize: 1
54257 - Test DLI Loot crate For testing and internal use only Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 561706
typeID: 54257
Capacity: 0.0
typeNameID: 561705
iconID: 24175
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54291 - Enduring Adaptive Invulnerability Shield Hardener Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Shield Hardener
Click to toggle showing the 35 attributes. descriptionID: 561830
typeID: 54291
Capacity: 0.0
isDynamicType: False
raceID: 1
groupID: 77
typeNameID: 561829
Volume: 5.0
iconID: 81
basePrice: 63062.0
marketGroupID: 1696 (Adaptive Shield Hardeners)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
Meta Level: 1.0
published: True
portionSize: 1
Tech Level: 1.0
Mass: 10000.0
variationParentTypeID: 578
Thermal Damage Resistance Bonus: -29.0
Activation Cost: 32.0
Structure Hitpoints: 40.0
Heat Damage: 4.0
Overload hardening bonus: 20.0
CPU usage: 40.0
Required Thermodynamics Level: 1.0
requiredSkill1Level: 1.0
Primary Skill required: 3420.0
Activation time / duration: 15000.0
EM Damage Resistance Bonus: -29.0
Kinetic Damage Resistance Bonus: -29.0
Explosive Damage Resistance Bonus: -29.0
heatAbsorbtionRateModifier: 0.01
Powergrid Usage: 1.0
54292 - Enduring Anti-EM Shield Hardener Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Shield Hardener
Click to toggle showing the 35 attributes. descriptionID: 561840
typeID: 54292
Capacity: 0.0
isDynamicType: False
raceID: 4
groupID: 77
typeNameID: 561839
Volume: 5.0
iconID: 20948
basePrice: 45412.0
marketGroupID: 1695 (EM Shield Hardeners)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
Meta Level: 1.0
published: True
portionSize: 1
Tech Level: 1.0
Mass: 10000.0
variationParentTypeID: 2293
Thermal Damage Resistance Bonus: 0.0
Activation Cost: 16.0
Structure Hitpoints: 40.0
Heat Damage: 4.0
Overload hardening bonus: 20.0
CPU usage: 40.0
Required Thermodynamics Level: 1.0
requiredSkill1Level: 1.0
Primary Skill required: 3420.0
Activation time / duration: 15000.0
EM Damage Resistance Bonus: -52.5
Kinetic Damage Resistance Bonus: 0.0
Explosive Damage Resistance Bonus: 0.0
heatAbsorbtionRateModifier: 0.01
Powergrid Usage: 1.0
54293 - Enduring Anti-Explosive Shield Hardener Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Shield Hardener
Click to toggle showing the 35 attributes. descriptionID: 561842
typeID: 54293
Capacity: 0.0
isDynamicType: False
raceID: 1
groupID: 77
typeNameID: 561841
Volume: 5.0
iconID: 20947
basePrice: 45412.0
marketGroupID: 1694 (Explosive Shield Hardeners)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
Meta Level: 1.0
published: True
portionSize: 1
Tech Level: 1.0
Mass: 10000.0
variationParentTypeID: 2289
Thermal Damage Resistance Bonus: 0.0
Activation Cost: 16.0
Structure Hitpoints: 40.0
Heat Damage: 4.0
Overload hardening bonus: 20.0
CPU usage: 40.0
Required Thermodynamics Level: 1.0
requiredSkill1Level: 1.0
Primary Skill required: 3420.0
Activation time / duration: 15000.0
EM Damage Resistance Bonus: 0.0
Kinetic Damage Resistance Bonus: 0.0
Explosive Damage Resistance Bonus: -52.5
heatAbsorbtionRateModifier: 0.01
Powergrid Usage: 1.0
54294 - Enduring Anti-Kinetic Shield Hardener Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Shield Hardener
Click to toggle showing the 35 attributes. descriptionID: 561844
typeID: 54294
Capacity: 0.0
isDynamicType: False
raceID: 2
groupID: 77
typeNameID: 561843
Volume: 5.0
iconID: 20949
basePrice: 5808.0
marketGroupID: 1693 (Kinetic Shield Hardeners)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
Meta Level: 1.0
published: True
portionSize: 1
Tech Level: 1.0
Mass: 10000.0
variationParentTypeID: 2291
Thermal Damage Resistance Bonus: 0.0
Activation Cost: 16.0
Structure Hitpoints: 40.0
Heat Damage: 4.0
Overload hardening bonus: 20.0
CPU usage: 40.0
Required Thermodynamics Level: 1.0
requiredSkill1Level: 1.0
Primary Skill required: 3420.0
Activation time / duration: 15000.0
EM Damage Resistance Bonus: 0.0
Kinetic Damage Resistance Bonus: -52.5
Explosive Damage Resistance Bonus: 0.0
heatAbsorbtionRateModifier: 0.01
Powergrid Usage: 1.0
54295 - Enduring Anti-Thermal Shield Hardener Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Shield Hardener
Click to toggle showing the 35 attributes. descriptionID: 561846
typeID: 54295
Capacity: 0.0
isDynamicType: False
raceID: 8
groupID: 77
typeNameID: 561845
Volume: 5.0
iconID: 20950
basePrice: 45412.0
marketGroupID: 1692 (Thermal Shield Hardeners)
metaGroupID: 1
isisGroupID: 4
radius: 1.0
Meta Level: 1.0
published: True
portionSize: 1
Tech Level: 1.0
Mass: 10000.0
variationParentTypeID: 2295
Thermal Damage Resistance Bonus: -52.5
Activation Cost: 16.0
Structure Hitpoints: 40.0
Heat Damage: 4.0
Overload hardening bonus: 20.0
CPU usage: 40.0
Required Thermodynamics Level: 1.0
requiredSkill1Level: 1.0
Primary Skill required: 3420.0
Activation time / duration: 15000.0
EM Damage Resistance Bonus: 0.0
Kinetic Damage Resistance Bonus: 0.0
Explosive Damage Resistance Bonus: 0.0
heatAbsorbtionRateModifier: 0.01
Powergrid Usage: 1.0
54320 - 54320_Female_TopMiddle_TshirtF01_Types_TshirtF01_XVII.png No Description Tops
Click to toggle showing the 11 attributes. typeID: 54320
Capacity: 0.0
typeNameID: 561959
iconID: 24350
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1089
portionSize: 1
54322 - 54322_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_XVII.png No Description Headwear
Click to toggle showing the 11 attributes. typeID: 54322
Capacity: 0.0
typeNameID: 561961
iconID: 24351
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1092
portionSize: 1
54327 - 54327_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_XVII.png No Description Headwear
Click to toggle showing the 11 attributes. typeID: 54327
Capacity: 0.0
typeNameID: 561975
iconID: 24352
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1092
portionSize: 1
54328 - No Name No Description Tops
Click to toggle showing the 11 attributes. typeID: 54328
Capacity: 0.0
typeNameID: 561983
iconID: 24353
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1089
portionSize: 1
54341 - Merlin Zento Insideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54341
Capacity: 0.0
raceID: 1
typeNameID: 562083
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Merlin Zento Isideko Combine
skin_skinMaterialID: 2408
skin_isSingleUse: True
skin_skinDescription: 553082
skin_visibleSerenity: True
skin_skinID: 8273
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [603]
skin_licenseTypeID: 54341
Extra Skin Attributes:
Applies to: Merlin
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54356 - Skeleton EGDLI Loot Crate Tier 1 For internal testing only Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 562764
typeID: 54356
Capacity: 0.0
typeNameID: 562418
iconID: 24299
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54357 - Skeleton EGDLI Loot Crate Tier 2 For internal testing only Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 562765
typeID: 54357
Capacity: 0.0
typeNameID: 562420
iconID: 24298
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54358 - Skeleton EGDLI Loot Crate Tier 3 For testing and internal use only Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 562423
typeID: 54358
Capacity: 0.0
typeNameID: 562422
iconID: 24297
basePrice: 0.0
Volume: 0.0
radius: 1.0
published: False
Mass: 0.0
groupID: 314
portionSize: 1
54428 - Cerberus Dragon Phoenix SKIN Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 562604
typeID: 54428
Capacity: 0.0
raceID: 1
typeNameID: 562603
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2070 (Caldari)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Cerberus Dragon Phoenix
skin_skinMaterialID: 2464
skin_isSingleUse: False
skin_skinDescription: 562602
skin_visibleSerenity: False
skin_skinID: 8488
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [11993]
skin_licenseTypeID: 54428
Extra Skin Attributes:
Applies to: Cerberus
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
54429 - Ishtar Dragon Phoenix SKIN Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Permanent SKIN
Click to toggle showing the 25 attributes. descriptionID: 562607
typeID: 54429
Capacity: 0.0
raceID: 8
typeNameID: 562606
basePrice: 0.0
metaGroupID: 17
marketGroupID: 2071 (Gallente)
Volume: 0.01
radius: 1.0
published: True
Mass: 0.0
groupID: 1950
portionSize: 1
skin_internalName: Ishtar Dragon Phoenix
skin_skinMaterialID: 2465
skin_isSingleUse: False
skin_skinDescription: 562605
skin_visibleSerenity: False
skin_skinID: 8489
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: -1
skin_types: [12005]
skin_licenseTypeID: 54429
Extra Skin Attributes:
Applies to: Ishtar
isSingleUse: False
visibleTranquility: True
visibleSerenity: False
duration: -1
54430 - Brutix Dragon Phoenix SKIN Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Permanent SKIN
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54431 - Gila Dragon Phoenix SKIN Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
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54444 - Maller Permaband Roadies SKIN Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
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54445 - Moa Permaband Roadies SKIN Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
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54446 - Thorax Permaband Roadies SKIN Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
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54447 - Rupture Permaband Roadies SKIN Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
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54448 - Executioner Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
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54449 - Condor Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
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54450 - Atron Intaki Syndicate SKIN (7 days/Volatile) No Description Volatile SKIN
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54451 - Slasher Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
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54452 - Punisher Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
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54453 - Incursus Inner Zone Vanguard SKIN (7 days/Volatile) No Description Volatile SKIN
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54454 - Breacher Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
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54455 - Tormentor Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
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54456 - Kestrel Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
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54457 - Tristan Inner Zone Vanguard SKIN (7 days/Volatile) No Description Volatile SKIN
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54458 - Rifter Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
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54459 - Inquisitor Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
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54460 - Bantam Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
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54461 - Navitas Inner Zone Vanguard SKIN (7 days/Volatile) No Description Volatile SKIN
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54462 - Burst Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
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54463 - Magnate Oasis Of Faith SKIN (7 days/Volatile)Magnate No Description Volatile SKIN
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54464 - Heron Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
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54465 - Imicus Intaki Syndicate SKIN (7 days/Volatile) No Description Volatile SKIN
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54466 - Probe Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
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54467 - Crucifier Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
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54468 - Griffin Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
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skin_visibleSerenity: True
skin_skinID: 8270
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [584]
skin_licenseTypeID: 54468
Extra Skin Attributes:
Applies to: Griffin
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54469 - Maulus Intaki Syndicate SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 21 attributes. typeID: 54469
Capacity: 0.0
raceID: 8
typeNameID: 562689
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Maulus Intaki Syndicate
skin_skinMaterialID: 16
skin_isSingleUse: True
skin_visibleSerenity: False
skin_skinID: 165
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [609]
skin_licenseTypeID: 54469
Extra Skin Attributes:
Applies to: Maulus
isSingleUse: True
visibleTranquility: True
visibleSerenity: False
duration: 7
54470 - Vigil Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54470
Capacity: 0.0
raceID: 2
typeNameID: 562690
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Vigil Snowline Bladeracer
skin_skinMaterialID: 2397
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 552209
skin_visibleSerenity: True
skin_skinID: 8179
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [3766]
skin_licenseTypeID: 54470
Extra Skin Attributes:
Applies to: Vigil
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54472 - Sentinel Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54472
Capacity: 0.0
raceID: 4
typeNameID: 562691
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Sentinel Oasis of Faith
skin_skinMaterialID: 2446
skin_isSingleUse: True
skin_skinDescription: 554981
skin_visibleSerenity: True
skin_skinID: 8407
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [11190]
skin_licenseTypeID: 54472
Extra Skin Attributes:
Applies to: Sentinel
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54473 - Kitsune Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54473
Capacity: 0.0
raceID: 1
typeNameID: 562692
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Kitsune Zento Isideko Combine
skin_skinMaterialID: 2408
skin_isSingleUse: True
skin_skinDescription: 553097
skin_visibleSerenity: True
skin_skinID: 8278
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [11194]
skin_licenseTypeID: 54473
Extra Skin Attributes:
Applies to: Kitsune
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54474 - Keres Intaki Syndicate SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 21 attributes. typeID: 54474
Capacity: 0.0
raceID: 8
typeNameID: 562693
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Keres Intaki Syndicate
skin_skinMaterialID: 16
skin_isSingleUse: True
skin_visibleSerenity: False
skin_skinID: 1710
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [11174]
skin_licenseTypeID: 54474
Extra Skin Attributes:
Applies to: Keres
isSingleUse: True
visibleTranquility: True
visibleSerenity: False
duration: 7
54475 - Hyena Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54475
Capacity: 0.0
raceID: 2
typeNameID: 562694
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Hyena Snowline Bladeracer
skin_skinMaterialID: 2397
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 552224
skin_visibleSerenity: True
skin_skinID: 8184
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [11387]
skin_licenseTypeID: 54475
Extra Skin Attributes:
Applies to: Hyena
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54476 - Vengeance Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54476
Capacity: 0.0
raceID: 4
typeNameID: 562699
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Vengeance Oasis of Faith
skin_skinMaterialID: 2446
skin_isSingleUse: True
skin_skinDescription: 554972
skin_visibleSerenity: True
skin_skinID: 8404
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [11365]
skin_licenseTypeID: 54476
Extra Skin Attributes:
Applies to: Vengeance
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54477 - Harpy Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54477
Capacity: 0.0
raceID: 1
typeNameID: 562702
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Harpy Zento Isideko Combine
skin_skinMaterialID: 2408
skin_isSingleUse: True
skin_skinDescription: 553085
skin_visibleSerenity: True
skin_skinID: 8274
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [11381]
skin_licenseTypeID: 54477
Extra Skin Attributes:
Applies to: Harpy
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54478 - Hawk Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54478
Capacity: 0.0
raceID: 1
typeNameID: 562703
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Hawk Zento Isideko Combine
skin_skinMaterialID: 2408
skin_isSingleUse: True
skin_skinDescription: 553088
skin_visibleSerenity: True
skin_skinID: 8275
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [11379]
skin_licenseTypeID: 54478
Extra Skin Attributes:
Applies to: Hawk
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54479 - Jaguar Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54479
Capacity: 0.0
raceID: 2
typeNameID: 562705
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Jaguar Snowline Bladeracer
skin_skinMaterialID: 2397
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 552212
skin_visibleSerenity: True
skin_skinID: 8180
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [11400]
skin_licenseTypeID: 54479
Extra Skin Attributes:
Applies to: Jaguar
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54481 - Nergal Blackfire Steel SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54481
Capacity: 0.0
raceID: 135
typeNameID: 562707
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Nergal Blackfire Steel
skin_skinMaterialID: 2447
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 555150
skin_visibleSerenity: True
skin_skinID: 8456
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [52250]
skin_licenseTypeID: 54481
Extra Skin Attributes:
Applies to: Nergal
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54482 - Retribution Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54482
Capacity: 0.0
raceID: 4
typeNameID: 562708
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Retribution Oasis of Faith
skin_skinMaterialID: 2446
skin_isSingleUse: True
skin_skinDescription: 554969
skin_visibleSerenity: True
skin_skinID: 8403
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [11393]
skin_licenseTypeID: 54482
Extra Skin Attributes:
Applies to: Retribution
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54483 - Enyo Intaki Syndicate SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 21 attributes. typeID: 54483
Capacity: 0.0
raceID: 8
typeNameID: 562709
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Enyo Intaki Syndicate
skin_skinMaterialID: 16
skin_isSingleUse: True
skin_visibleSerenity: False
skin_skinID: 1721
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [12044]
skin_licenseTypeID: 54483
Extra Skin Attributes:
Applies to: Enyo
isSingleUse: True
visibleTranquility: True
visibleSerenity: False
duration: 7
54484 - Ishkur Intaki Syndicate SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 21 attributes. typeID: 54484
Capacity: 0.0
raceID: 8
typeNameID: 562710
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Ishkur Intaki Syndicate
skin_skinMaterialID: 16
skin_isSingleUse: True
skin_visibleSerenity: False
skin_skinID: 1720
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [12042]
skin_licenseTypeID: 54484
Extra Skin Attributes:
Applies to: Ishkur
isSingleUse: True
visibleTranquility: True
visibleSerenity: False
duration: 7
54485 - Wolf Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54485
Capacity: 0.0
raceID: 2
typeNameID: 562713
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Wolf Snowline Bladeracer
skin_skinMaterialID: 2397
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 552215
skin_visibleSerenity: True
skin_skinID: 8181
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [11371]
skin_licenseTypeID: 54485
Extra Skin Attributes:
Applies to: Wolf
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54487 - Deacon Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54487
Capacity: 0.0
raceID: 4
typeNameID: 562714
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Deacon Oasis of Faith
skin_skinMaterialID: 2446
skin_isSingleUse: True
skin_skinDescription: 554990
skin_visibleSerenity: True
skin_skinID: 8410
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [37457]
skin_licenseTypeID: 54487
Extra Skin Attributes:
Applies to: Deacon
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54488 - Kirin Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54488
Capacity: 0.0
raceID: 1
typeNameID: 562716
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Kirin Zento Isideko Combine
skin_skinMaterialID: 2408
skin_isSingleUse: True
skin_skinDescription: 553106
skin_visibleSerenity: True
skin_skinID: 8281
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [37458]
skin_licenseTypeID: 54488
Extra Skin Attributes:
Applies to: Kirin
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54489 - Thalia Inner Zone Vanguard SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54489
Capacity: 0.0
raceID: 8
typeNameID: 562717
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Thalia Inner Zone Vanguard
skin_skinMaterialID: 2395
skin_isSingleUse: True
skin_skinDescription: 551593
skin_visibleSerenity: True
skin_skinID: 8110
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [37459]
skin_licenseTypeID: 54489
Extra Skin Attributes:
Applies to: Thalia
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54490 - Scalpel Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54490
Capacity: 0.0
raceID: 2
typeNameID: 562718
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Scalpel Snowline Bladeracer
skin_skinMaterialID: 2397
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 552233
skin_visibleSerenity: True
skin_skinID: 8187
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [37460]
skin_licenseTypeID: 54490
Extra Skin Attributes:
Applies to: Scalpel
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54491 - Abaddon Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54491
Capacity: 0.0
raceID: 4
typeNameID: 562719
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Abaddon Oasis of Faith
skin_skinMaterialID: 2446
skin_isSingleUse: True
skin_skinDescription: 555071
skin_visibleSerenity: True
skin_skinID: 8437
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [24692]
skin_licenseTypeID: 54491
Extra Skin Attributes:
Applies to: Abaddon
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54492 - Apocalypse Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54492
Capacity: 0.0
raceID: 4
typeNameID: 562720
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Apocalypse Oasis of Faith
skin_skinMaterialID: 2446
skin_isSingleUse: True
skin_skinDescription: 555074
skin_visibleSerenity: True
skin_skinID: 8438
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [642]
skin_licenseTypeID: 54492
Extra Skin Attributes:
Applies to: Apocalypse
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54493 - Armageddon Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54493
Capacity: 0.0
raceID: 4
typeNameID: 562721
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Armageddon Oasis of Faith
skin_skinMaterialID: 2446
skin_isSingleUse: True
skin_skinDescription: 555077
skin_visibleSerenity: True
skin_skinID: 8439
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [643]
skin_licenseTypeID: 54493
Extra Skin Attributes:
Applies to: Armageddon
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54494 - Apocalypse Navy Issue Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54494
Capacity: 0.0
raceID: 4
typeNameID: 562724
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Apocalypse Navy Issue Oasis of Faith
skin_skinMaterialID: 2446
skin_isSingleUse: True
skin_skinDescription: 555086
skin_visibleSerenity: True
skin_skinID: 8442
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [17726]
skin_licenseTypeID: 54494
Extra Skin Attributes:
Applies to: Apocalypse Navy Issue
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54495 - Armageddon Navy Issue Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54495
Capacity: 0.0
raceID: 4
typeNameID: 562727
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Armageddon Navy Issue Oasis of Faith
skin_skinMaterialID: 2446
skin_isSingleUse: True
skin_skinDescription: 555089
skin_visibleSerenity: True
skin_skinID: 8443
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [32305]
skin_licenseTypeID: 54495
Extra Skin Attributes:
Applies to: Armageddon Navy Issue
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54496 - Paladin Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54496
Capacity: 0.0
raceID: 4
typeNameID: 562728
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Paladin Oasis of Faith
skin_skinMaterialID: 2446
skin_isSingleUse: True
skin_skinDescription: 555083
skin_visibleSerenity: True
skin_skinID: 8441
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [28659]
skin_licenseTypeID: 54496
Extra Skin Attributes:
Applies to: Paladin
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54497 - Redeemer Oasis Of Faith SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54497
Capacity: 0.0
raceID: 4
typeNameID: 562731
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Redeemer Oasis of Faith
skin_skinMaterialID: 2446
skin_isSingleUse: True
skin_skinDescription: 555080
skin_visibleSerenity: True
skin_skinID: 8440
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [22428]
skin_licenseTypeID: 54497
Extra Skin Attributes:
Applies to: Redeemer
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54498 - Raven Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54498
Capacity: 0.0
raceID: 1
typeNameID: 562732
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Raven Zento Isideko Combine
skin_skinMaterialID: 2408
skin_isSingleUse: True
skin_skinDescription: 553187
skin_visibleSerenity: True
skin_skinID: 8308
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [638]
skin_licenseTypeID: 54498
Extra Skin Attributes:
Applies to: Raven
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54499 - Raven Navy Issue Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54499
Capacity: 0.0
raceID: 1
typeNameID: 562733
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Raven Navy Issue Zento Isideko Combine
skin_skinMaterialID: 2408
skin_isSingleUse: True
skin_skinDescription: 553202
skin_visibleSerenity: True
skin_skinID: 8313
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [17636]
skin_licenseTypeID: 54499
Extra Skin Attributes:
Applies to: Raven Navy Issue
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54500 - Rokh Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54500
Capacity: 0.0
raceID: 1
typeNameID: 562734
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Rokh Zento Isideko Combine
skin_skinMaterialID: 2408
skin_isSingleUse: True
skin_skinDescription: 553190
skin_visibleSerenity: True
skin_skinID: 8309
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [24688]
skin_licenseTypeID: 54500
Extra Skin Attributes:
Applies to: Rokh
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54501 - Scorpion Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54501
Capacity: 0.0
raceID: 1
typeNameID: 562735
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Scorpion Zento Isideko Combine
skin_skinMaterialID: 2408
skin_isSingleUse: True
skin_skinDescription: 553193
skin_visibleSerenity: True
skin_skinID: 8310
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [640]
skin_licenseTypeID: 54501
Extra Skin Attributes:
Applies to: Scorpion
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54502 - Scorpion Navy Issue Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54502
Capacity: 0.0
raceID: 1
typeNameID: 562736
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Scorpion Navy Issue Zento Isideko Combine
skin_skinMaterialID: 2408
skin_isSingleUse: True
skin_skinDescription: 553205
skin_visibleSerenity: True
skin_skinID: 8314
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [32309]
skin_licenseTypeID: 54502
Extra Skin Attributes:
Applies to: Scorpion Navy Issue
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54503 - Nightmare True Deliverance SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54503
Capacity: 0.0
raceID: 4
typeNameID: 562737
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Nightmare True Deliverance
skin_skinMaterialID: 2387
skin_isSingleUse: True
skin_skinDescription: 550954
skin_visibleSerenity: True
skin_skinID: 8064
skin_allowCCPDevs: False
skin_visibleTranquility: True
skin_duration: 7
skin_types: [17736]
skin_licenseTypeID: 54503
Extra Skin Attributes:
Applies to: Nightmare
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54504 - Golem Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54504
Capacity: 0.0
raceID: 1
typeNameID: 562738
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Golem Zento Isideko Combine
skin_skinMaterialID: 2408
skin_isSingleUse: True
skin_skinDescription: 553199
skin_visibleSerenity: True
skin_skinID: 8312
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [28710]
skin_licenseTypeID: 54504
Extra Skin Attributes:
Applies to: Golem
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54505 - Widow Zento Isideko Combine SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54505
Capacity: 0.0
raceID: 1
typeNameID: 562739
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Widow Zento Isideko Combine
skin_skinMaterialID: 2408
skin_isSingleUse: True
skin_skinDescription: 553196
skin_visibleSerenity: True
skin_skinID: 8311
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [22436]
skin_licenseTypeID: 54505
Extra Skin Attributes:
Applies to: Widow
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54506 - Megathron Intaki Syndicate SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 21 attributes. typeID: 54506
Capacity: 0.0
raceID: 8
typeNameID: 562740
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Megathron Intaki Syndicate
skin_skinMaterialID: 16
skin_isSingleUse: True
skin_visibleSerenity: False
skin_skinID: 64
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [641]
skin_licenseTypeID: 54506
Extra Skin Attributes:
Applies to: Megathron
isSingleUse: True
visibleTranquility: True
visibleSerenity: False
duration: 7
54507 - Megathron Navy Issue Intaki Syndicate SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 21 attributes. typeID: 54507
Capacity: 0.0
raceID: 8
typeNameID: 562741
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Megathron Navy Issue Intaki Syndicate
skin_skinMaterialID: 16
skin_isSingleUse: True
skin_visibleSerenity: False
skin_skinID: 1724
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [17728]
skin_licenseTypeID: 54507
Extra Skin Attributes:
Applies to: Megathron Navy Issue
isSingleUse: True
visibleTranquility: True
visibleSerenity: False
duration: 7
54508 - Dominix Navy Issue Intaki Syndicate SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 21 attributes. typeID: 54508
Capacity: 0.0
raceID: 8
typeNameID: 562742
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Dominix Navy Issue Intaki Syndicate
skin_skinMaterialID: 16
skin_isSingleUse: True
skin_visibleSerenity: False
skin_skinID: 1739
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [32307]
skin_licenseTypeID: 54508
Extra Skin Attributes:
Applies to: Dominix Navy Issue
isSingleUse: True
visibleTranquility: True
visibleSerenity: False
duration: 7
54509 - Kronos Intaki Syndicate SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 21 attributes. typeID: 54509
Capacity: 0.0
raceID: 8
typeNameID: 562743
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Kronos Intaki Syndicate
skin_skinMaterialID: 16
skin_isSingleUse: True
skin_visibleSerenity: False
skin_skinID: 1736
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [28661]
skin_licenseTypeID: 54509
Extra Skin Attributes:
Applies to: Kronos
isSingleUse: True
visibleTranquility: True
visibleSerenity: False
duration: 7
54510 - Sin Intaki Syndicate SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 21 attributes. typeID: 54510
Capacity: 0.0
raceID: 8
typeNameID: 562744
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Sin Intaki Syndicate
skin_skinMaterialID: 16
skin_isSingleUse: True
skin_visibleSerenity: False
skin_skinID: 1729
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [22430]
skin_licenseTypeID: 54510
Extra Skin Attributes:
Applies to: Sin
isSingleUse: True
visibleTranquility: True
visibleSerenity: False
duration: 7
54511 - Hyperion Inner Zone Vanguard SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54511
Capacity: 0.0
raceID: 8
typeNameID: 562745
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Hyperion Inner Zone Vanguard
skin_skinMaterialID: 2395
skin_isSingleUse: True
skin_skinDescription: 551677
skin_visibleSerenity: True
skin_skinID: 8138
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [24690]
skin_licenseTypeID: 54511
Extra Skin Attributes:
Applies to: Hyperion
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54512 - Dominix Inner Zone Vanguard SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54512
Capacity: 0.0
raceID: 8
typeNameID: 562746
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Dominix Inner Zone Vanguard
skin_skinMaterialID: 2395
skin_isSingleUse: True
skin_skinDescription: 551674
skin_visibleSerenity: True
skin_skinID: 8137
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [645]
skin_licenseTypeID: 54512
Extra Skin Attributes:
Applies to: Dominix
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54513 - Tempest Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54513
Capacity: 0.0
raceID: 2
typeNameID: 562747
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Tempest Snowline Bladeracer
skin_skinMaterialID: 2397
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 552317
skin_visibleSerenity: True
skin_skinID: 8215
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [639]
skin_licenseTypeID: 54513
Extra Skin Attributes:
Applies to: Tempest
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54514 - Typhoon Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54514
Capacity: 0.0
raceID: 2
typeNameID: 562748
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Typhoon Snowline Bladeracer
skin_skinMaterialID: 2397
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 552320
skin_visibleSerenity: True
skin_skinID: 8216
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [644]
skin_licenseTypeID: 54514
Extra Skin Attributes:
Applies to: Typhoon
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54515 - Maelstrom Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54515
Capacity: 0.0
raceID: 2
typeNameID: 562749
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Maelstrom Snowline Bladeracer
skin_skinMaterialID: 2397
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 552314
skin_visibleSerenity: True
skin_skinID: 8214
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [24694]
skin_licenseTypeID: 54515
Extra Skin Attributes:
Applies to: Maelstrom
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54516 - Tempest Fleet Issue Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54516
Capacity: 0.0
raceID: 2
typeNameID: 562750
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Tempest Fleet Issue Snowline Bladeracer
skin_skinMaterialID: 2397
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 552329
skin_visibleSerenity: True
skin_skinID: 8219
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [17732]
skin_licenseTypeID: 54516
Extra Skin Attributes:
Applies to: Tempest Fleet Issue
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54517 - Typhoon Fleet Issue Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54517
Capacity: 0.0
raceID: 2
typeNameID: 562751
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Typhoon Fleet Issue Snowline Bladeracer
skin_skinMaterialID: 2397
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 552332
skin_visibleSerenity: True
skin_skinID: 8220
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [32311]
skin_licenseTypeID: 54517
Extra Skin Attributes:
Applies to: Typhoon Fleet Issue
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54518 - Vargur Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54518
Capacity: 0.0
raceID: 2
typeNameID: 562752
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Vargur Snowline Bladeracer
skin_skinMaterialID: 2397
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 552326
skin_visibleSerenity: True
skin_skinID: 8218
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [28665]
skin_licenseTypeID: 54518
Extra Skin Attributes:
Applies to: Vargur
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54519 - Panther Snowline Bladeracer SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 23 attributes. typeID: 54519
Capacity: 0.0
raceID: 2
typeNameID: 562753
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Panther Snowline Bladeracer
skin_skinMaterialID: 2397
skin_isSingleUse: True
skin_isStructureSkin: False
skin_skinDescription: 552323
skin_visibleSerenity: True
skin_skinID: 8217
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [22440]
skin_licenseTypeID: 54519
Extra Skin Attributes:
Applies to: Panther
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54520 - Barghest Convergence - Nova SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54520
Capacity: 0.0
raceID: 1
typeNameID: 562754
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Barghest Convergence - Nova
skin_skinMaterialID: 151
skin_isSingleUse: True
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 3822
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [33820]
skin_licenseTypeID: 54520
Extra Skin Attributes:
Applies to: Barghest
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54521 - Bhaalgorn Glacial Drift SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54521
Capacity: 0.0
raceID: 4
typeNameID: 562755
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Bhaalgorn Glacial Drift
skin_skinMaterialID: 135
skin_isSingleUse: True
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 4821
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [17920]
skin_licenseTypeID: 54521
Extra Skin Attributes:
Applies to: Bhaalgorn
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54522 - Machariel Angel's Hex SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 21 attributes. typeID: 54522
Capacity: 0.0
raceID: 2
typeNameID: 562758
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Machariel Angel's Hex
skin_skinMaterialID: 181
skin_isSingleUse: True
skin_visibleSerenity: False
skin_skinID: 4244
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [17738]
skin_licenseTypeID: 54522
Extra Skin Attributes:
Applies to: Machariel
isSingleUse: True
visibleTranquility: True
visibleSerenity: False
duration: 7
54523 - Nestor SOE Blue Cell SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54523
Capacity: 0.0
raceID: 8
typeNameID: 562759
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Nestor SOE Blue Cell (Surveillance)
skin_skinMaterialID: 141
skin_isSingleUse: True
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 4058
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [33472]
skin_licenseTypeID: 54523
Extra Skin Attributes:
Applies to: Nestor
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54524 - Rattlesnake Hostile Takeover SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54524
Capacity: 0.0
raceID: 1
typeNameID: 562760
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Rattlesnake Hostile Takeover
skin_skinMaterialID: 175
skin_isSingleUse: True
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 4203
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [17918]
skin_licenseTypeID: 54524
Extra Skin Attributes:
Applies to: Rattlesnake
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54525 - Vindicator Angel's Hex SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54525
Capacity: 0.0
raceID: 8
typeNameID: 562761
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Vindicator Angel's Hex
skin_skinMaterialID: 181
skin_isSingleUse: True
skin_isStructureSkin: False
skin_visibleSerenity: True
skin_skinID: 5650
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [17740]
skin_licenseTypeID: 54525
Extra Skin Attributes:
Applies to: Vindicator
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54526 - Leshak Blackfire Steel SKIN (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 22 attributes. typeID: 54526
Capacity: 0.0
raceID: 135
typeNameID: 562762
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Leshak Blackfire Steel
skin_skinMaterialID: 348
skin_isSingleUse: True
skin_skinDescription: 544276
skin_visibleSerenity: True
skin_skinID: 5841
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [47271]
skin_licenseTypeID: 54526
Extra Skin Attributes:
Applies to: Leshak
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54527 - Marshal Firewatch (7 days/Volatile) No Description Volatile SKIN
Click to toggle showing the 20 attributes. typeID: 54527
Capacity: 0.0
typeNameID: 562763
published: False
Volume: 0.01
radius: 1.0
basePrice: 0.0
Mass: 0.0
groupID: 1951
portionSize: 1
skin_internalName: Marshal Firewatch
skin_skinMaterialID: 190
skin_isSingleUse: True
skin_visibleSerenity: True
skin_skinID: 5039
skin_allowCCPDevs: True
skin_visibleTranquility: True
skin_duration: 7
skin_types: [44996]
skin_licenseTypeID: 54527
Extra Skin Attributes:
Applies to: Marshal
isSingleUse: True
visibleTranquility: True
visibleSerenity: True
duration: 7
54528 - EGDLI Loot Crate Tier 1 Frigate Skins 1 (Alpha) Can be used for Alpha or Omega tracks Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 562824
typeID: 54528
Capacity: 0.0
typeNameID: 562766
iconID: 24401
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54529 - EGDLI Loot Crate Tier 2 Frigate Skins 1 (Alpha) Can be used for Alpha or Omega tracks Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 562826
typeID: 54529
Capacity: 0.0
typeNameID: 562767
iconID: 24392
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54530 - EGDLI Loot Crate Tier 3 Battleship Skins 1 (Alpha) Can be used for Alpha or Omega tracks Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 562827
typeID: 54530
Capacity: 0.0
typeNameID: 562768
iconID: 24395
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54531 - EGDLI Loot Crate Tier 1 Frigate Skins 1 (Omega) Omega Campaigns Only. Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 562886
typeID: 54531
Capacity: 0.0
typeNameID: 562769
iconID: 24401
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54532 - EGDLI Loot Crate Tier 2 Frigate Skins 1 (Omega) Omega campaigns only Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 562837
typeID: 54532
Capacity: 0.0
typeNameID: 562770
iconID: 24392
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54533 - EGDLI Loot Crate Tier 3 Battleship Skins 1 (Omega) Omega campaigns only Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 562840
typeID: 54533
Capacity: 0.0
typeNameID: 562771
iconID: 24396
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54546 - EGDLI Loot Crate Tier 1 Frigate Skins 2 (Alpha) Can be used for Alpha or Omega tracks Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 562825
typeID: 54546
Capacity: 0.0
typeNameID: 562821
iconID: 24401
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54547 - EGDLI Loot Crate Tier 2 Battleship Skins 1 (Alpha) Can be used for Alpha or Omega tracks Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 562829
typeID: 54547
Capacity: 0.0
typeNameID: 562828
iconID: 24393
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54548 - EGDLI Loot Crate Tier 2 Battleship Skins 2 (Alpha) No Description Miscellaneous
Click to toggle showing the 11 attributes. typeID: 54548
Capacity: 0.0
typeNameID: 562832
iconID: 24393
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54549 - EGDLI Loot Crate Tier 2 Frigate Skins 2 (Omega) Omega campaigns only Miscellaneous
Click to toggle showing the 11 attributes. descriptionID: 562839
typeID: 54549
Capacity: 0.0
typeNameID: 562838
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54550 - EGDLI Loot Crate Tier 2 Battleship Skins 1 (Omega) Omega campaigns only Miscellaneous
Click to toggle showing the 12 attributes. descriptionID: 562842
typeID: 54550
Capacity: 0.0
typeNameID: 562841
iconID: 24393
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54551 - EGDLI Loot Crate Tier 2 Battleship Skins 2 (Omega) No Description Miscellaneous
Click to toggle showing the 11 attributes. typeID: 54551
Capacity: 0.0
typeNameID: 562843
iconID: 24393
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54563 - EGDLI Loot Crate Tier 1 Frigate Skins 2 (Omega) No Description Miscellaneous
Click to toggle showing the 11 attributes. typeID: 54563
Capacity: 0.0
typeNameID: 562887
iconID: 24401
basePrice: 0.0
Volume: 1.0
radius: 1.0
published: False
Mass: 1.0
groupID: 314
portionSize: 1
54564 - Capsuleer Day YC122 Firework No Description Festival Charges
Click to toggle showing the 28 attributes. typeID: 54564
graphicID: 24540
Capacity: 0.0
isDynamicType: False
typeNameID: 562905
iconID: 20973
basePrice: 0.0
metaGroupID: 19
Volume: 0.1
radius: 1.0
published: True
Mass: 100.0
Tech Level: 1.0
groupID: 500
portionSize: 100
Base Shield Damage: 0.0
Maximum Velocity: 1000.0
Inertia Modifier: 3000.0
Structure Hitpoints: 10.0
detonationRange: 35.0
structureUniformity: 1.0
aimedLaunch: 1.0
missileNeverDoesDamage: 1.0
rate of fire bonus: 1.0
Used with (Launcher Group): 56.0
Maximum Flight Time: 100000.0
armorPiercingChance: 1.0
Base Armor Damage: 0.0
Removed Items (76 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group
54339 - Hunt YC112 Boss Spawner No Description Cloud
54340 - Huntmaster YC112 Boss Spawner No Description Cloud
54392 - High-grade Hydra Alpha This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Perception

Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54393 - High-grade Hydra Beta This memory augmentation has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Memory

Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54394 - High-grade Hydra Gamma This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Willpower

Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54395 - High-grade Hydra Delta This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Intelligence

Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54396 - High-grade Hydra Epsilon This social adaptation chip has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Charisma

Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54397 - High-grade Hydra Omega This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect.

50% bonus to the strength of all Hydra implant secondary effects.
Cyberimplant
54398 - Mid-grade Hydra Alpha This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Perception

Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54399 - Mid-grade Hydra Beta This memory augmentation has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Memory

Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54400 - Mid-grade Hydra Gamma This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Willpower

Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54401 - Mid-grade Hydra Delta This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Intelligence

Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54402 - Mid-grade Hydra Epsilon This social adaptation chip has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Charisma

Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54403 - Mid-grade Hydra Omega This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect.

25% bonus to the strength of all Hydra implant secondary effects.
Cyberimplant
54404 - Low-grade Hydra Alpha This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Perception

Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54405 - Low-grade Hydra Beta This memory augmentation has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Memory

Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54406 - Low-grade Hydra Gamma This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Willpower

Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54407 - Low-grade Hydra Delta This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54408 - Low-grade Hydra Epsilon This social adaptation chip has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Charisma

Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Cyberimplant
54409 - Low-grade Hydra Omega This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect.

10% bonus to the strength of all Hydra implant secondary effects.
Cyberimplant
54410 - High-grade Hydra Alpha Blueprint No Description Implant Blueprints
54411 - High-grade Hydra Beta Blueprint No Description Implant Blueprints
54412 - High-grade Hydra Gamma Blueprint No Description Implant Blueprints
54413 - High-grade Hydra Delta Blueprint No Description Implant Blueprints
54414 - High-grade Hydra Epsilon Blueprint No Description Implant Blueprints
54415 - High-grade Hydra Omega Blueprint No Description Implant Blueprints
54416 - Mid-grade Hydra Alpha Blueprint No Description Implant Blueprints
54417 - Mid-grade Hydra Beta Blueprint No Description Implant Blueprints
54418 - Mid-grade Hydra Gamma Blueprint No Description Implant Blueprints
54419 - Mid-grade Hydra Delta Blueprint No Description Implant Blueprints
54420 - Mid-grade Hydra Epsilon Blueprint No Description Implant Blueprints
54421 - Mid-grade Hydra Omega Blueprint No Description Implant Blueprints
54422 - Low-grade Hydra Alpha Blueprint No Description Implant Blueprints
54423 - Low-grade Hydra Beta Blueprint No Description Implant Blueprints
54424 - Low-grade Hydra Gamma Blueprint No Description Implant Blueprints
54425 - Low-grade Hydra Delta Blueprint No Description Implant Blueprints
54426 - Low-grade Hydra Epsilon Blueprint No Description Implant Blueprints
54427 - Low-grade Hydra Omega Blueprint No Description Implant Blueprints
54432 - Augoror Frontier Safeguarder SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
54433 - Guardian Frontier Safeguarder SKIN The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Permanent SKIN
54434 - Apostle Frontier Safeguarder SKIN The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Permanent SKIN
54435 - Scythe Frontier Safeguarder SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
54436 - Scimitar Frontier Safeguarder SKIN The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Permanent SKIN
54437 - Lif Frontier Safeguarder SKIN The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Permanent SKIN
54438 - Osprey Frontier Safeguarder SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
54439 - Basilisk Frontier Safeguarder SKIN The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Permanent SKIN
54440 - Minokawa Frontier Safeguarder SKIN The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Permanent SKIN
54441 - Exequror Frontier Safeguarder SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
54442 - Oneiros Frontier Safeguarder SKIN The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Permanent SKIN
54443 - Ninazu Frontier Safeguarder SKIN The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Permanent SKIN
54471 - Frontier Safeguarder Logistics Cruiser SKIN Crate This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, or Oneiros. Special Edition Commodities
54480 - Frontier Safeguarder Force Auxiliary SKIN Crate This crate contains a random Frontier Safeguarder SKIN for either the Minokawa, Apostle, Lif, or Ninazu. Special Edition Commodities
54486 - Frontier Safeguarder Encore Crate This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, Oneiros, Minokawa, Apostle, Lif, or Ninazu. Special Edition Commodities
54534 - Black Market 'Valdimar' Drone Navigation DN-701 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot.

1% increase in drone and fighter max velocity.
Cyber Drones
54535 - Black Market 'Valdimar' Drone Navigation DN-703 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot.

3% increase in drone and fighter max velocity.
Cyber Drones
54536 - Black Market 'Valdimar' Drone Navigation DN-705 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot.

5% increase in drone and fighter max velocity.
Cyber Drones
54537 - Black Market 'Valdimar' Drone Sharpshooting DS-801 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot.

1% increase in drone and fighter optimal range.
Cyber Drones
54538 - Black Market 'Valdimar' Drone Sharpshooting DS-803 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot.

3% increase in drone and fighter optimal range.
Cyber Drones
54539 - Black Market 'Valdimar' Drone Sharpshooting DS-805 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot.

5% increase in drone and fighter optimal range.
Cyber Drones
54540 - Black Market 'Valdimar' Repair Drone Operation DR-901 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot.

1% increase in drone repair amount.
Cyber Drones
54541 - Black Market 'Valdimar' Repair Drone Operation DR-903 Named after the mythical aquatic worm from ancient mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot.

3% increase in drone repair amount.
Cyber Drones
54542 - Black Market 'Valdimar' Repair Drone Operation DR-905 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot.

5% increase in drone repair amount.
Cyber Drones
54543 - Black Market 'Valdimar' Drone Durability DD-1001 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot.

1% increase in drone and fighter hit points.
Cyber Drones
54544 - Black Market 'Valdimar' Drone Durability DD-1003 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot.

3% increase in drone and fighter hit points.
Cyber Drones
54545 - Black Market 'Valdimar' Drone Durability DD-1005 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot.

5% increase in drone and fighter hit points.
Cyber Drones
54552 - Condor Guristas SKIN No Description Permanent SKIN
54553 - Griffin Guristas SKIN No Description Permanent SKIN
54554 - Kestrel Guristas SKIN No Description Permanent SKIN
54555 - Kitsune Guristas SKIN No Description Permanent SKIN
54556 - Corax Guristas SKIN No Description Permanent SKIN
54557 - Stork Guristas SKIN No Description Permanent SKIN
54558 - Caracal Guristas SKIN No Description Permanent SKIN
54559 - Blackbird Guristas SKIN No Description Permanent SKIN
54560 - Rook Guristas SKIN No Description Permanent SKIN
54561 - Drake Guristas SKIN No Description Permanent SKIN
54562 - Korako's Modified Drone Control Unit This appears to be a heavily modified version of a standard Gallente drone control unit. Close inspection reveals that it has been modified to allow control of much larger and more sophisticated drones than those available to the empires. Named Components

Blueprints (19 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
33682 - Gecko Blueprint BP Price: 5,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
1x R.A.M.- Robotics
2x Elite Drone AI
3x Drone Coronary Unit
5x Particle Accelerator Unit
5x Superconductor Rails
6x Drone Epidermal Shielding Chunk
9x Drone Tactical Limb
10x Megacyte
10x Drone Cerebral Fragment
10x Korako's Modified Drone Control Unit
14x Drone Capillary Fluid
16x Drone Synaptic Relay Wiring
18x Guidance Systems
18x Robotics
18x Morphite
36x Zydrine
55x Nocxium
105x Isogen
6420x Pyerite
12150x Tritanium
Skills:
Graviton Physics I
Electronic Engineering I
Industry V
Outcome:
1x Gecko (33681)
BP Price: 5,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
5947x Tritanium
729x Pyerite
47x Isogen
27x Nocxium
18x Zydrine

Outcome:
1x Gecko (33681)
BP Price: 5,000,000 ISK
Build Time: 3:20:00
Copy:9600 ME:4200 TE:4200 Limit:10x
Materials:
1x 11481
2x 21815
3x 28366
5x 11688
5x 11690
6x 28365
9x 28364
10x 40
10x 28363
10x 54562
14x 28362
16x 28361
18x 9834
18x 9848
18x 11399
36x 39
55x 38
105x 37
6420x 35
12150x 34
Skills:
11446 I
11453 I
3380 V
5947x 34
729x 35
47x 37
27x 38
18x 39

Outcome:
1x 33681
54410 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:7200 ME:3150 TE:3150 Limit:20x
Materials:
1x Nano-Factory
79x Morphite
329x Drone Cerebral Fragment
542x Synthetic Synapses
594x Cryoprotectant Solution
Skills:
Industry IV
Outcome:
1x High-grade Hydra Alpha (54392)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:7200 ME:3150 TE:3150 Limit:20x
Materials:
1x 2869
79x 11399
329x 28363
542x 2346
594x 2367
Skills:
3380 IV
Outcome:
1x 54392
No blueprint entry found.
54411 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:7200 ME:3150 TE:3150 Limit:20x
Materials:
1x Nano-Factory
114x Morphite
315x Drone Cerebral Fragment
542x Cryoprotectant Solution
620x Gel-Matrix Biopaste
Skills:
Industry IV
Outcome:
1x High-grade Hydra Beta (54393)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:7200 ME:3150 TE:3150 Limit:20x
Materials:
1x 2869
114x 11399
315x 28363
542x 2367
620x 2348
Skills:
3380 IV
Outcome:
1x 54393
No blueprint entry found.
54412 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:7200 ME:3150 TE:3150 Limit:20x
Materials:
1x Nano-Factory
146x Morphite
329x Drone Cerebral Fragment
691x Transcranial Microcontrollers
887x Gel-Matrix Biopaste
Skills:
Industry IV
Outcome:
1x High-grade Hydra Gamma (54394)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:7200 ME:3150 TE:3150 Limit:20x
Materials:
1x 2869
146x 11399
329x 28363
691x 12836
887x 2348
Skills:
3380 IV
Outcome:
1x 54394
No blueprint entry found.
54413 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:7200 ME:3150 TE:3150 Limit:20x
Materials:
1x Nano-Factory
157x Morphite
322x Drone Cerebral Fragment
888x Cryoprotectant Solution
906x Transcranial Microcontrollers
Skills:
Industry IV
Outcome:
1x High-grade Hydra Delta (54395)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:7200 ME:3150 TE:3150 Limit:20x
Materials:
1x 2869
157x 11399
322x 28363
888x 2367
906x 12836
Skills:
3380 IV
Outcome:
1x 54395
No blueprint entry found.
54414 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:7200 ME:3150 TE:3150 Limit:20x
Materials:
1x Nano-Factory
172x Morphite
336x Drone Cerebral Fragment
1070x Synthetic Synapses
1261x Transcranial Microcontrollers
Skills:
Industry IV
Outcome:
1x High-grade Hydra Epsilon (54396)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:7200 ME:3150 TE:3150 Limit:20x
Materials:
1x 2869
172x 11399
336x 28363
1070x 2346
1261x 12836
Skills:
3380 IV
Outcome:
1x 54396
No blueprint entry found.
54415 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:7200 ME:3150 TE:3150 Limit:20x
Materials:
1x Nano-Factory
183x Morphite
350x Drone Cerebral Fragment
609x Gel-Matrix Biopaste
654x Cryoprotectant Solution
687x Synthetic Synapses
Skills:
Industry IV
Outcome:
1x High-grade Hydra Omega (54397)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:7200 ME:3150 TE:3150 Limit:20x
Materials:
1x 2869
183x 11399
350x 28363
609x 2348
654x 2367
687x 2346
Skills:
3380 IV
Outcome:
1x 54397
No blueprint entry found.
54416 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Nano-Factory
48x Morphite
161x Drone Cerebral Fragment
326x Synthetic Synapses
357x Cryoprotectant Solution
Skills:
Industry IV
Outcome:
1x Mid-grade Hydra Alpha (54398)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 2869
48x 11399
161x 28363
326x 2346
357x 2367
Skills:
3380 IV
Outcome:
1x 54398
No blueprint entry found.
54417 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Nano-Factory
69x Morphite
154x Drone Cerebral Fragment
326x Cryoprotectant Solution
372x Gel-Matrix Biopaste
Skills:
Industry IV
Outcome:
1x Mid-grade Hydra Beta (54399)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 2869
69x 11399
154x 28363
326x 2367
372x 2348
Skills:
3380 IV
Outcome:
1x 54399
No blueprint entry found.
54418 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Nano-Factory
88x Morphite
161x Drone Cerebral Fragment
414x Transcranial Microcontrollers
532x Gel-Matrix Biopaste
Skills:
Industry IV
Outcome:
1x Mid-grade Hydra Gamma (54400)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 2869
88x 11399
161x 28363
414x 12836
532x 2348
Skills:
3380 IV
Outcome:
1x 54400
No blueprint entry found.
54419 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Nano-Factory
94x Morphite
154x Drone Cerebral Fragment
532x Cryoprotectant Solution
543x Transcranial Microcontrollers
Skills:
Industry IV
Outcome:
1x Mid-grade Hydra Delta (54401)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 2869
94x 11399
154x 28363
532x 2367
543x 12836
Skills:
3380 IV
Outcome:
1x 54401
No blueprint entry found.
54420 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Nano-Factory
103x Morphite
161x Drone Cerebral Fragment
642x Synthetic Synapses
757x Transcranial Microcontrollers
Skills:
Industry IV
Outcome:
1x Mid-grade Hydra Epsilon (54402)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 2869
103x 11399
161x 28363
642x 2346
757x 12836
Skills:
3380 IV
Outcome:
1x 54402
No blueprint entry found.
54421 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Nano-Factory
110x Morphite
175x Drone Cerebral Fragment
366x Gel-Matrix Biopaste
392x Cryoprotectant Solution
412x Synthetic Synapses
Skills:
Industry IV
Outcome:
1x Mid-grade Hydra Omega (54403)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 2869
110x 11399
175x 28363
366x 2348
392x 2367
412x 2346
Skills:
3380 IV
Outcome:
1x 54403
No blueprint entry found.
54422 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Nano-Factory
29x Morphite
70x Drone Cerebral Fragment
196x Synthetic Synapses
214x Cryoprotectant Solution
Skills:
Industry IV
Outcome:
1x Low-grade Hydra Alpha (54404)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 2869
29x 11399
70x 28363
196x 2346
214x 2367
Skills:
3380 IV
Outcome:
1x 54404
No blueprint entry found.
54423 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Nano-Factory
41x Morphite
70x Drone Cerebral Fragment
196x Cryoprotectant Solution
223x Gel-Matrix Biopaste
Skills:
Industry IV
Outcome:
1x Low-grade Hydra Beta (54405)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 2869
41x 11399
70x 28363
196x 2367
223x 2348
Skills:
3380 IV
Outcome:
1x 54405
No blueprint entry found.
54424 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Nano-Factory
53x Morphite
77x Drone Cerebral Fragment
248x Transcranial Microcontrollers
319x Gel-Matrix Biopaste
Skills:
Industry IV
Outcome:
1x Low-grade Hydra Gamma (54406)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 2869
53x 11399
77x 28363
248x 12836
319x 2348
Skills:
3380 IV
Outcome:
1x 54406
No blueprint entry found.
54425 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Nano-Factory
56x Morphite
70x Drone Cerebral Fragment
319x Cryoprotectant Solution
326x Transcranial Microcontrollers
Skills:
Industry IV
Outcome:
1x Low-grade Hydra Delta (54407)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 2869
56x 11399
70x 28363
319x 2367
326x 12836
Skills:
3380 IV
Outcome:
1x 54407
No blueprint entry found.
54426 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Nano-Factory
62x Morphite
77x Drone Cerebral Fragment
385x Synthetic Synapses
454x Transcranial Microcontrollers
Skills:
Industry IV
Outcome:
1x Low-grade Hydra Epsilon (54408)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 2869
62x 11399
77x 28363
385x 2346
454x 12836
Skills:
3380 IV
Outcome:
1x 54408
No blueprint entry found.
54427 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x Nano-Factory
66x Morphite
91x Drone Cerebral Fragment
220x Gel-Matrix Biopaste
235x Cryoprotectant Solution
247x Synthetic Synapses
Skills:
Industry IV
Outcome:
1x Low-grade Hydra Omega Blueprint (54427)
No blueprint entry found. BP Price: 0 ISK
Build Time: 1:40:00
Copy:4800 ME:2100 TE:2100 Limit:30x
Materials:
1x 2869
66x 11399
91x 28363
220x 2348
235x 2367
247x 2346
Skills:
3380 IV
Outcome:
1x 54427
No blueprint entry found.
Reprocessing (6 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
33681 - Gecko (Combat Drone) 12150x Tritanium
6420x Pyerite
105x Isogen
55x Nocxium
36x Zydrine
10x Megacyte
18x Guidance Systems
18x Robotics
18x Morphite
5x Particle Accelerator Unit
5x Superconductor Rails
2x Elite Drone AI
16x Drone Synaptic Relay Wiring
14x Drone Capillary Fluid
10x Drone Cerebral Fragment
9x Drone Tactical Limb
6x Drone Epidermal Shielding Chunk
3x Drone Coronary Unit
10x Korako's Modified Drone Control Unit
5947x Tritanium
729x Pyerite
47x Isogen
27x Nocxium
18x Zydrine
12150x 34
6420x 35
105x 37
55x 38
36x 39
10x 40
18x 9834
18x 9848
18x 11399
5x 11688
5x 11690
2x 21815
16x 28361
14x 28362
10x 28363
9x 28364
6x 28365
3x 28366
10x 54562
5947x 34
729x 35
47x 37
27x 38
18x 39
54291 - Enduring Adaptive Invulnerability Shield Hardener (Shield Hardener) No reprocessing data found. 75x Tritanium
200x Pyerite
500x Mexallon
250x Isogen
10x Nocxium
1x Megacyte
75x 34
200x 35
500x 36
250x 37
10x 38
1x 40
54292 - Enduring Anti-EM Shield Hardener (Shield Hardener) No reprocessing data found. 50x Tritanium
128x Pyerite
400x Mexallon
150x Isogen
8x Nocxium
1x Megacyte
50x 34
128x 35
400x 36
150x 37
8x 38
1x 40
54293 - Enduring Anti-Explosive Shield Hardener (Shield Hardener) No reprocessing data found. 50x Tritanium
128x Pyerite
400x Mexallon
150x Isogen
8x Nocxium
1x Megacyte
50x 34
128x 35
400x 36
150x 37
8x 38
1x 40
54294 - Enduring Anti-Kinetic Shield Hardener (Shield Hardener) No reprocessing data found. 168x Tritanium
135x Mexallon
1x Isogen
2x Nocxium
168x 34
135x 36
1x 37
2x 38
54295 - Enduring Anti-Thermal Shield Hardener (Shield Hardener) No reprocessing data found. 50x Tritanium
128x Pyerite
400x Mexallon
150x Isogen
8x Nocxium
1x Megacyte
50x 34
128x 35
400x 36
150x 37
8x 38
1x 40

Traits (0 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
Attributes (5 Entries)

Attribute "implantSetHydra" (3027) was removed.

Attribute "hydraDroneTrackingBonus" (3028) was removed.

Attribute "hydraDroneRangeBonus" (3029) was removed.

Attribute "hydraMissileFlightTimeBonus" (3030) was removed.

Attribute "hydraMissileExplosionVelocityBonus" (3031) was removed.

Attribute Name Diff
Attributes per Type (112 Entries)
TypeID, Name, and Group Diff
578 - Adaptive Invulnerability Shield Hardener I (Shield Hardener) Volume: 20.0 => 5.0
2050 - Gistum C-Type Adaptive Invulnerability Shield Hardener (Shield Hardener) Meta Level: 11.0 => 10.0
2281 - Adaptive Invulnerability Shield Hardener II (Shield Hardener) EM Damage Resistance Bonus: -30.0 => -32.5
Explosive Damage Resistance Bonus: -30.0 => -32.5
Kinetic Damage Resistance Bonus: -30.0 => -32.5
Thermal Damage Resistance Bonus: -30.0 => -32.5
2289 - Anti-Explosive Shield Hardener I (Shield Hardener) Volume: 20.0 => 5.0
2291 - Anti-Kinetic Shield Hardener I (Shield Hardener) Volume: 20.0 => 5.0
2293 - Anti-EM Shield Hardener I (Shield Hardener) Volume: 20.0 => 5.0
2295 - Anti-Thermal Shield Hardener I (Shield Hardener) Volume: 20.0 => 5.0
4346 - Gistum A-Type Adaptive Invulnerability Shield Hardener (Shield Hardener) Meta Level: 13.0 => 14.0
4347 - Pithum A-Type Adaptive Invulnerability Shield Hardener (Shield Hardener) Meta Level: 13.0 => 14.0
4349 - Pithum C-Type Adaptive Invulnerability Shield Hardener (Shield Hardener) Meta Level: 11.0 => 10.0
9608 - Compact Anti-Kinetic Shield Hardener (Shield Hardener) CPU usage: 36.0 => 30.0
Activation time / duration: 12000.0 => 10000.0
Meta Level: 2.0 => 1.0
Kinetic Damage Resistance Bonus: -50.0 => -52.5
9622 - Compact Anti-EM Shield Hardener (Shield Hardener) CPU usage: 32.0 => 30.0
Activation time / duration: 12000.0 => 10000.0
Meta Level: 2.0 => 1.0
EM Damage Resistance Bonus: -50.0 => -52.5
9632 - Compact Adaptive Invulnerability Shield Hardener (Shield Hardener) CPU usage: 34.0 => 27.0
Activation time / duration: 12000.0 => 10000.0
Meta Level: 2.0 => 1.0
EM Damage Resistance Bonus: -25.0 => -29.0
Explosive Damage Resistance Bonus: -25.0 => -29.0
Kinetic Damage Resistance Bonus: -25.0 => -29.0
Thermal Damage Resistance Bonus: -25.0 => -29.0
9646 - Compact Anti-Explosive Shield Hardener (Shield Hardener) CPU usage: 34.0 => 30.0
Activation time / duration: 12000.0 => 10000.0
Meta Level: 2.0 => 1.0
Explosive Damage Resistance Bonus: -50.0 => -52.5
9660 - Compact Anti-Thermal Shield Hardener (Shield Hardener) CPU usage: 38.0 => 30.0
Activation time / duration: 12000.0 => 10000.0
Meta Level: 2.0 => 1.0
Thermal Damage Resistance Bonus: -50.0 => -52.5
13965 - Dread Guristas Anti-EM Shield Hardener (Shield Hardener) CPU usage: 30.0 => 33.0
Activation time / duration: 12000.0 => 15000.0
Meta Level: 9.0 => 8.0
EM Damage Resistance Bonus: -55.0 => -56.25
Heat Damage: 4.0 => 3.4
13966 - Dread Guristas Anti-Thermal Shield Hardener (Shield Hardener) CPU usage: 30.0 => 33.0
Activation time / duration: 12000.0 => 15000.0
Meta Level: 9.0 => 8.0
Thermal Damage Resistance Bonus: -55.0 => -56.25
Heat Damage: 4.0 => 3.4
13967 - Dread Guristas Anti-Explosive Shield Hardener (Shield Hardener) CPU usage: 30.0 => 33.0
Activation time / duration: 12000.0 => 15000.0
Meta Level: 9.0 => 8.0
Explosive Damage Resistance Bonus: -55.0 => -56.25
Heat Damage: 4.0 => 3.4
13968 - Dread Guristas Anti-Kinetic Shield Hardener (Shield Hardener) CPU usage: 30.0 => 33.0
Activation time / duration: 12000.0 => 15000.0
Meta Level: 9.0 => 8.0
Kinetic Damage Resistance Bonus: -55.0 => -56.25
Heat Damage: 4.0 => 3.4
13969 - Dread Guristas Adaptive Invulnerability Shield Hardener (Shield Hardener) CPU usage: 27.0 => 30.0
Activation time / duration: 12000.0 => 15000.0
Meta Level: 9.0 => 8.0
Heat Damage: 4.0 => 3.4
13994 - Domination Anti-EM Shield Hardener (Shield Hardener) CPU usage: 32.0 => 36.0
EM Damage Resistance Bonus: -50.0 => -55.0
13995 - Domination Anti-Thermal Shield Hardener (Shield Hardener) CPU usage: 38.0 => 36.0
Thermal Damage Resistance Bonus: -50.0 => -55.0
13996 - Domination Anti-Explosive Shield Hardener (Shield Hardener) CPU usage: 34.0 => 36.0
Explosive Damage Resistance Bonus: -50.0 => -55.0
13997 - Domination Anti-Kinetic Shield Hardener (Shield Hardener) Kinetic Damage Resistance Bonus: -50.0 => -55.0
13998 - Domination Adaptive Invulnerability Shield Hardener (Shield Hardener) EM Damage Resistance Bonus: -25.0 => -32.5
Explosive Damage Resistance Bonus: -25.0 => -32.5
Kinetic Damage Resistance Bonus: -25.0 => -32.5
Thermal Damage Resistance Bonus: -25.0 => -32.5
14749 - Thon's Modified Anti-Kinetic Shield Hardener (Shield Hardener) Meta Level: 12.0 => 13.0
14750 - Vepas's Modified Anti-Kinetic Shield Hardener (Shield Hardener) Meta Level: 13.0 => 15.0
14751 - Estamel's Modified Anti-Kinetic Shield Hardener (Shield Hardener) Meta Level: 14.0 => 17.0
14753 - Thon's Modified Anti-EM Shield Hardener (Shield Hardener) Meta Level: 12.0 => 13.0
14754 - Vepas's Modified Anti-EM Shield Hardener (Shield Hardener) Meta Level: 13.0 => 15.0
14755 - Estamel's Modified Anti-EM Shield Hardener (Shield Hardener) Meta Level: 14.0 => 17.0
14757 - Thon's Modified Anti-Explosive Shield Hardener (Shield Hardener) Meta Level: 12.0 => 13.0
14758 - Vepas's Modified Anti-Explosive Shield Hardener (Shield Hardener) Meta Level: 13.0 => 15.0
14759 - Estamel's Modified Anti-Explosive Shield Hardener (Shield Hardener) Meta Level: 14.0 => 17.0
14761 - Thon's Modified Anti-Thermal Shield Hardener (Shield Hardener) Meta Level: 12.0 => 13.0
14762 - Vepas's Modified Anti-Thermal Shield Hardener (Shield Hardener) Meta Level: 13.0 => 15.0
14763 - Estamel's Modified Anti-Thermal Shield Hardener (Shield Hardener) Meta Level: 14.0 => 17.0
14765 - Thon's Modified Adaptive Invulnerability Shield Hardener (Shield Hardener) Meta Level: 12.0 => 13.0
14766 - Vepas's Modified Adaptive Invulnerability Shield Hardener (Shield Hardener) Meta Level: 13.0 => 15.0
14767 - Estamel's Modified Adaptive Invulnerability Shield Hardener (Shield Hardener) Meta Level: 14.0 => 17.0
17495 - Caldari Navy Anti-Kinetic Shield Hardener (Shield Hardener) Meta Level: 9.0 => 8.0
Kinetic Damage Resistance Bonus: -55.0 => -56.25
17496 - Caldari Navy Anti-Explosive Shield Hardener (Shield Hardener) Meta Level: 9.0 => 8.0
Explosive Damage Resistance Bonus: -55.0 => -56.25
17497 - Caldari Navy Anti-Thermal Shield Hardener (Shield Hardener) Meta Level: 9.0 => 8.0
Thermal Damage Resistance Bonus: -55.0 => -56.25
17498 - Caldari Navy Adaptive Invulnerability Shield Hardener (Shield Hardener) Meta Level: 9.0 => 8.0
17499 - Caldari Navy Anti-EM Shield Hardener (Shield Hardener) Meta Level: 9.0 => 8.0
EM Damage Resistance Bonus: -55.0 => -56.25
19257 - Gist C-Type Anti-Kinetic Shield Hardener (Shield Hardener) Meta Level: 11.0 => 10.0
Kinetic Damage Resistance Bonus: -54.5 => -56.25
19258 - Pith C-Type Anti-Kinetic Shield Hardener (Shield Hardener) Meta Level: 11.0 => 10.0
19259 - Gist C-Type Anti-Explosive Shield Hardener (Shield Hardener) Meta Level: 11.0 => 10.0
Explosive Damage Resistance Bonus: -54.5 => -56.25
19260 - Pith C-Type Anti-Explosive Shield Hardener (Shield Hardener) Meta Level: 11.0 => 10.0
19261 - Gist C-Type Anti-Thermal Shield Hardener (Shield Hardener) Meta Level: 11.0 => 10.0
Thermal Damage Resistance Bonus: -54.5 => -56.25
19262 - Pith C-Type Anti-Thermal Shield Hardener (Shield Hardener) Meta Level: 11.0 => 10.0
19263 - Gist C-Type Anti-EM Shield Hardener (Shield Hardener) Meta Level: 11.0 => 10.0
EM Damage Resistance Bonus: -54.5 => -56.25
19264 - Pith C-Type Anti-EM Shield Hardener (Shield Hardener) Meta Level: 11.0 => 10.0
19273 - Gist A-Type Anti-Kinetic Shield Hardener (Shield Hardener) Meta Level: 13.0 => 14.0
19274 - Pith A-Type Anti-Kinetic Shield Hardener (Shield Hardener) Meta Level: 13.0 => 14.0
19275 - Gist A-Type Anti-Explosive Shield Hardener (Shield Hardener) Meta Level: 13.0 => 14.0
19276 - Pith A-Type Anti-Explosive Shield Hardener (Shield Hardener) Meta Level: 13.0 => 14.0
19277 - Gist A-Type Anti-Thermal Shield Hardener (Shield Hardener) Meta Level: 13.0 => 14.0
19278 - Pith A-Type Anti-Thermal Shield Hardener (Shield Hardener) Meta Level: 13.0 => 14.0
19279 - Gist A-Type Anti-EM Shield Hardener (Shield Hardener) Meta Level: 13.0 => 14.0
19280 - Pith A-Type Anti-EM Shield Hardener (Shield Hardener) Meta Level: 13.0 => 14.0
19281 - Gist X-Type Anti-EM Shield Hardener (Shield Hardener) Meta Level: 14.0 => 16.0
19282 - Pith X-Type Anti-EM Shield Hardener (Shield Hardener) Meta Level: 14.0 => 16.0
19283 - Gist X-Type Anti-Thermal Shield Hardener (Shield Hardener) Meta Level: 14.0 => 16.0
19284 - Pith X-Type Anti-Thermal Shield Hardener (Shield Hardener) Meta Level: 14.0 => 16.0
19285 - Gist X-Type Anti-Explosive Shield Hardener (Shield Hardener) Meta Level: 14.0 => 16.0
19286 - Pith X-Type Anti-Explosive Shield Hardener (Shield Hardener) Meta Level: 14.0 => 16.0
19287 - Gist X-Type Anti-Kinetic Shield Hardener (Shield Hardener) Meta Level: 14.0 => 16.0
19288 - Pith X-Type Anti-Kinetic Shield Hardener (Shield Hardener) Meta Level: 14.0 => 16.0
20633 - 'Nugget' Anti-Kinetic Shield Hardener (Shield Hardener) CPU usage: 34.0 => 30.0
Kinetic Damage Resistance Bonus: -52.5 => -55.0
20635 - 'Desert Heat' Anti-Thermal Shield Hardener (Shield Hardener) CPU usage: 34.0 => 30.0
Thermal Damage Resistance Bonus: -52.5 => -55.0
20637 - 'Posse' Adaptive Invulnerability Shield Hardener (Shield Hardener) CPU usage: 34.0 => 27.0
EM Damage Resistance Bonus: -27.5 => -32.5
Explosive Damage Resistance Bonus: -27.5 => -32.5
Kinetic Damage Resistance Bonus: -27.5 => -32.5
Thermal Damage Resistance Bonus: -27.5 => -32.5
20639 - 'Poacher' Anti-EM Shield Hardener (Shield Hardener) CPU usage: 34.0 => 30.0
EM Damage Resistance Bonus: -52.5 => -55.0
20641 - 'Snake Eyes' Anti-Explosive Shield Hardener (Shield Hardener) CPU usage: 34.0 => 30.0
Explosive Damage Resistance Bonus: -52.5 => -55.0
29147 - State Industrial (Mission Faction Industrials) Warp Speed Multiplier: None => 25.0
isDynamicType: None => False
30342 - Civilian Anti-Thermal Shield Hardener (Shield Hardener) Volume: 20.0 => 5.0
30420 - Civilian Anti-EM Shield Hardener (Shield Hardener) Volume: 20.0 => 5.0
30422 - Civilian Anti-Explosive Shield Hardener (Shield Hardener) Volume: 20.0 => 5.0
30424 - Civilian Anti-Kinetic Shield Hardener (Shield Hardener) Volume: 20.0 => 5.0
33681 - Gecko (Combat Drone) isDynamicType: False => None
34797 - Raven Guristas SKIN (Permanent SKIN) radius: 1.0 => None
marketGroupID: 1965 (Caldari) => None
skin_isStructureSkin: False => None
skin_visibleTranquility: True => False
35465 - Raven Guristas SKIN (7 Days) (7-Day SKIN) skin_isStructureSkin: False => None
skin_visibleTranquility: True => False
35466 - Raven Guristas SKIN (30 Days) (30-Day SKIN) skin_isStructureSkin: False => None
skin_visibleTranquility: True => False
35467 - Raven Guristas SKIN (90 Days) (90-Day SKIN) skin_isStructureSkin: False => None
skin_visibleTranquility: True => False
35468 - Raven Guristas SKIN (365 Days) (1-Year SKIN) skin_isStructureSkin: False => None
skin_visibleTranquility: True => False
40773 - Scorpion Guristas SKIN (Permanent SKIN) published: True => False
50043 - Women's 'Crimson Phoenix' Facial Augmentation (Augmentations) published: False => True
descriptionID: None => 562756
marketGroupID: None => 1836 (Augmentations)
50050 - Men's 'Vermillion Dragon' Facial Augmentation (Augmentations) published: False => True
descriptionID: None => 562757
marketGroupID: None => 1836 (Augmentations)
54216 - Pacifier DED Army Reserve SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
54217 - Enforcer DED Army Reserve SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
54218 - Marshal DED Army Reserve SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
54219 - Nergal Metamateria Exotica SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
54220 - Draugur Metamateria Exotica SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
54221 - Ikitursa Metamateria Exotica SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
54222 - Zirnitra Metamateria Exotica SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
54229 - Worm Helmatt's Harriers SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
54230 - Gila Helmatt's Harriers SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
54231 - Rattlesnake Helmatt's Harriers SKIN (Permanent SKIN) skin_isStructureSkin: None => False
skin_visibleSerenity: False => True
54276 - Guristas Automated VHF-08 (Irregular Frigate)
Click to toggle showing the 54 attributes.Mass: 1500000.0 => 950000.0
Structure Hitpoints: 500.0 => 1000.0
Maximum Velocity: 3000.0 => 3789.0
Rate of fire: 3000.0 => 6000.0
Optimal Range: 36000.0 => 16000.0
Capacitor Recharge time: 400000.0 => 156000.0
Damage Modifier: 20.0 => 10.0
Inertia Modifier: 0.67 => 1.0
Neutralization Amount: 15.0 => 35.0
Structure Kinetic Damage Resistance: 0.67 => 1.0
Structure Thermal Damage Resistance: 0.67 => 1.0
Structure Explosive Damage Resistance: 0.67 => 1.0
Structure EM Damage Resistance: 0.67 => 1.0
Explosive damage: 0.0 => 4.0
Kinetic damage: 3.0 => 1.0
Thermal damage: 3.0 => 0.0
Accuracy falloff : 11250.0 => 16400.0
Turret Tracking: 1000.0 => 400.0
Ladar Sensor Strength: 0.0 => 14.0
Gravimetric Sensor Strength: 15.0 => 0.0
Missile Damage Bonus: 8.0 => None
gfxTurretID: None => 487.0
Security Status Kill Amount: 0.003 => 0.01
Shield Capacity: 1200.0 => 4000.0
Armor Hitpoints: 500.0 => 1000.0
Armor EM Damage Resistance: 0.5 => 1.0
Armor Explosive Damage Resistance: 0.5 => 1.0
Armor Kinetic Damage Resistance: 0.5 => 1.0
Armor Thermal Damage Resistance: 0.5 => 1.0
Shield EM Damage Resistance: 0.5 => 1.0
Shield Explosive Damage Resistance: 0.5 => 1.0
Shield Kinetic Damage Resistance: 0.5 => 1.0
Shield Thermal Damage Resistance: 0.5 => 1.0
entityEquipmentMin: 1.0 => None
entityEquipmentMax: 1.0 => None
Capacitor Capacity: 2000.0 => 500.0
shieldUniformity: 1.0 => 0.75
Rate of fire: 12000.0 => None
entityMissileTypeID: 212.0 => None
Orbit Velocity: 400.0 => 560.0
Signature Radius: 70.0 => 75.0
Missile Velocity Bonus: 1.5 => None
Missile Flight Time Bonus: 4.0 => None
entityChaseMaxDistance: 10000.0 => 9000.0
Explosion Radius Bonus: 1.0 => None
Explosion Velocity Bonus: 1.0 => None
behaviorWebifierRange: 10000.0 => 15000.0
behaviorWarpScrambleRange: 10000.0 => 11400.0
behaviorEnergyNeutralizerDuration: 4000.0 => 6000.0
behaviorEnergyNeutralizerDischarge: 10.0 => 25.0
BehaviorShieldBoosterAmount: 80.0 => None
BehaviorShieldBoosterDischarge: 20.0 => None
BehaviorShieldBoosterDuration: 5000.0 => None
npcBehaviorMaximumCombatOrbitRange: 4000.0 => 5000.0
54277 - Guristas Automated VHMF-27 (Irregular Frigate)
Click to toggle showing the 56 attributes.Mass: 1500000.0 => 950000.0
Structure Hitpoints: 1250.0 => 1000.0
Maximum Velocity Bonus: -60.0 => -50.0
Maximum Velocity: 4000.0 => 3789.0
Rate of fire: 3000.0 => 6000.0
Optimal Range: 36000.0 => 16000.0
Capacitor Recharge time: 300000.0 => 156000.0
Damage Modifier: 30.0 => 10.0
Inertia Modifier: 0.67 => 1.0
Neutralization Amount: 30.0 => 35.0
Structure Kinetic Damage Resistance: 0.67 => 1.0
Structure Thermal Damage Resistance: 0.67 => 1.0
Structure Explosive Damage Resistance: 0.67 => 1.0
Structure EM Damage Resistance: 0.67 => 1.0
Explosive damage: 0.0 => 4.0
Kinetic damage: 3.0 => 1.0
Thermal damage: 3.0 => 0.0
Accuracy falloff : 11250.0 => 16400.0
Turret Tracking: 1000.0 => 400.0
Ladar Sensor Strength: 0.0 => 14.0
Gravimetric Sensor Strength: 15.0 => 0.0
Missile Damage Bonus: 12.0 => None
gfxTurretID: None => 487.0
Security Status Kill Amount: 0.003 => 0.01
Shield Capacity: 3000.0 => 4000.0
Armor Hitpoints: 1250.0 => 1000.0
Armor EM Damage Resistance: 0.5 => 1.0
Armor Explosive Damage Resistance: 0.5 => 1.0
Armor Kinetic Damage Resistance: 0.5 => 1.0
Armor Thermal Damage Resistance: 0.5 => 1.0
Shield EM Damage Resistance: 0.5 => 1.0
Shield Explosive Damage Resistance: 0.5 => 1.0
Shield Kinetic Damage Resistance: 0.5 => 1.0
Shield Thermal Damage Resistance: 0.5 => 1.0
entityEquipmentMin: 1.0 => None
entityEquipmentMax: 1.0 => None
Bounty: 1000000.0 => 100000.0
Capacitor Capacity: 2000.0 => 500.0
shieldUniformity: 1.0 => 0.75
Rate of fire: 12000.0 => None
entityMissileTypeID: 212.0 => None
Orbit Velocity: 450.0 => 560.0
Signature Radius: 70.0 => 75.0
Missile Velocity Bonus: 1.5 => None
Missile Flight Time Bonus: 4.0 => None
entityChaseMaxDistance: 10000.0 => 9000.0
Explosion Radius Bonus: 1.0 => None
Explosion Velocity Bonus: 1.0 => None
behaviorWarpScrambleRange: 20000.0 => 11400.0
behaviorWarpScrambleStrength: 3.0 => 2.0
behaviorEnergyNeutralizerDuration: 4000.0 => 6000.0
behaviorEnergyNeutralizerDischarge: 10.0 => 25.0
BehaviorShieldBoosterAmount: 100.0 => None
BehaviorShieldBoosterDischarge: 20.0 => None
BehaviorShieldBoosterDuration: 3000.0 => None
npcBehaviorMaximumCombatOrbitRange: 4000.0 => 5000.0
54278 - Guristas Automated VHF-21 (Irregular Frigate)
Click to toggle showing the 54 attributes.Mass: 1500000.0 => 950000.0
Structure Hitpoints: 500.0 => 1000.0
Maximum Velocity: 3000.0 => 3789.0
Rate of fire: 3000.0 => 6000.0
Optimal Range: 36000.0 => 16000.0
Capacitor Recharge time: 400000.0 => 156000.0
Damage Modifier: 20.0 => 10.0
Inertia Modifier: 0.67 => 1.0
Neutralization Amount: 15.0 => 35.0
Structure Kinetic Damage Resistance: 0.67 => 1.0
Structure Thermal Damage Resistance: 0.67 => 1.0
Structure Explosive Damage Resistance: 0.67 => 1.0
Structure EM Damage Resistance: 0.67 => 1.0
Explosive damage: 0.0 => 4.0
Kinetic damage: 3.0 => 1.0
Thermal damage: 3.0 => 0.0
Accuracy falloff : 11250.0 => 16400.0
Turret Tracking: 1000.0 => 400.0
Ladar Sensor Strength: 0.0 => 14.0
Gravimetric Sensor Strength: 15.0 => 0.0
Missile Damage Bonus: 8.0 => None
gfxTurretID: None => 487.0
Security Status Kill Amount: 0.003 => 0.01
Shield Capacity: 1200.0 => 4000.0
Armor Hitpoints: 500.0 => 1000.0
Armor EM Damage Resistance: 0.5 => 1.0
Armor Explosive Damage Resistance: 0.5 => 1.0
Armor Kinetic Damage Resistance: 0.5 => 1.0
Armor Thermal Damage Resistance: 0.5 => 1.0
Shield EM Damage Resistance: 0.5 => 1.0
Shield Explosive Damage Resistance: 0.5 => 1.0
Shield Kinetic Damage Resistance: 0.5 => 1.0
Shield Thermal Damage Resistance: 0.5 => 1.0
entityEquipmentMin: 1.0 => None
entityEquipmentMax: 1.0 => None
Capacitor Capacity: 2000.0 => 500.0
shieldUniformity: 1.0 => 0.75
Rate of fire: 12000.0 => None
entityMissileTypeID: 213.0 => None
Orbit Velocity: 400.0 => 560.0
Signature Radius: 70.0 => 75.0
Missile Velocity Bonus: 1.5 => None
Missile Flight Time Bonus: 4.0 => None
entityChaseMaxDistance: 10000.0 => 9000.0
Explosion Radius Bonus: 1.0 => None
Explosion Velocity Bonus: 1.0 => None
behaviorWebifierRange: 10000.0 => 15000.0
behaviorWarpScrambleRange: 10000.0 => 11400.0
behaviorEnergyNeutralizerDuration: 4000.0 => 6000.0
behaviorEnergyNeutralizerDischarge: 10.0 => 25.0
BehaviorShieldBoosterAmount: 80.0 => None
BehaviorShieldBoosterDischarge: 20.0 => None
BehaviorShieldBoosterDuration: 5000.0 => None
npcBehaviorMaximumCombatOrbitRange: 4000.0 => 5000.0
54279 - Guristas Automated VHMF-32 (Irregular Frigate)
Click to toggle showing the 56 attributes.Mass: 1500000.0 => 950000.0
Structure Hitpoints: 1250.0 => 1000.0
Maximum Velocity Bonus: -60.0 => -50.0
Maximum Velocity: 4000.0 => 3789.0
Rate of fire: 3000.0 => 6000.0
Optimal Range: 36000.0 => 16000.0
Capacitor Recharge time: 300000.0 => 156000.0
Damage Modifier: 30.0 => 10.0
Inertia Modifier: 0.67 => 1.0
Neutralization Amount: 30.0 => 35.0
Structure Kinetic Damage Resistance: 0.67 => 1.0
Structure Thermal Damage Resistance: 0.67 => 1.0
Structure Explosive Damage Resistance: 0.67 => 1.0
Structure EM Damage Resistance: 0.67 => 1.0
Explosive damage: 0.0 => 4.0
Kinetic damage: 3.0 => 1.0
Thermal damage: 3.0 => 0.0
Accuracy falloff : 11250.0 => 16400.0
Turret Tracking: 1000.0 => 400.0
Ladar Sensor Strength: 0.0 => 14.0
Gravimetric Sensor Strength: 15.0 => 0.0
Missile Damage Bonus: 12.0 => None
gfxTurretID: None => 487.0
Security Status Kill Amount: 0.003 => 0.01
Shield Capacity: 3000.0 => 4000.0
Armor Hitpoints: 1250.0 => 1000.0
Armor EM Damage Resistance: 0.5 => 1.0
Armor Explosive Damage Resistance: 0.5 => 1.0
Armor Kinetic Damage Resistance: 0.5 => 1.0
Armor Thermal Damage Resistance: 0.5 => 1.0
Shield EM Damage Resistance: 0.5 => 1.0
Shield Explosive Damage Resistance: 0.5 => 1.0
Shield Kinetic Damage Resistance: 0.5 => 1.0
Shield Thermal Damage Resistance: 0.5 => 1.0
entityEquipmentMin: 1.0 => None
entityEquipmentMax: 1.0 => None
Bounty: 1000000.0 => 100000.0
Capacitor Capacity: 2000.0 => 500.0
shieldUniformity: 1.0 => 0.75
Rate of fire: 12000.0 => None
entityMissileTypeID: 213.0 => None
Orbit Velocity: 450.0 => 560.0
Signature Radius: 70.0 => 75.0
Missile Velocity Bonus: 1.5 => None
Missile Flight Time Bonus: 4.0 => None
entityChaseMaxDistance: 10000.0 => 9000.0
Explosion Radius Bonus: 1.0 => None
Explosion Velocity Bonus: 1.0 => None
behaviorWarpScrambleRange: 20000.0 => 11400.0
behaviorWarpScrambleStrength: 3.0 => 2.0
behaviorEnergyNeutralizerDuration: 4000.0 => 6000.0
behaviorEnergyNeutralizerDischarge: 10.0 => 25.0
BehaviorShieldBoosterAmount: 100.0 => None
BehaviorShieldBoosterDischarge: 20.0 => None
BehaviorShieldBoosterDuration: 3000.0 => None
npcBehaviorMaximumCombatOrbitRange: 4000.0 => 5000.0
54280 - Hunt Bantam (Irregular Frigate)
Click to toggle showing the 40 attributes.Mass: 1480000.0 => 1080000.0
Structure Hitpoints: 155.0 => 190.0
Maximum Velocity: 2657.0 => 3163.0
Capacitor Recharge time: 150000.0 => 97500.0
Shield Bonus: 30.0 => None
Inertia Modifier: 1.37 => 1.1
Maximum Targeting Range: 75000.0 => 150000.0
Structure Kinetic Damage Resistance: 0.67 => 0.469
Structure Thermal Damage Resistance: 0.67 => 0.469
Structure Explosive Damage Resistance: 0.67 => 0.469
Structure EM Damage Resistance: 0.67 => 0.469
Maximum Locked Targets: 7.0 => 8.0
Ladar Sensor Strength: 0.0 => 15.0
Gravimetric Sensor Strength: 15.0 => 0.0
Security Status Kill Amount: 0.003 => 0.01
Shield Capacity: 300.0 => 220.0
Armor Hitpoints: 110.0 => 750.0
Armor EM Damage Resistance: 0.45 => 0.36
Armor Explosive Damage Resistance: 0.81 => 0.57
Armor Kinetic Damage Resistance: 0.67 => 0.47
Armor Thermal Damage Resistance: 0.49 => 0.41
Shield EM Damage Resistance: 0.69 => 0.92
Shield Explosive Damage Resistance: 0.34 => 0.46
Shield Kinetic Damage Resistance: 0.41 => 0.56
Shield Thermal Damage Resistance: 0.55 => 0.74
Bounty: 50000.0 => 100000.0
Capacitor Capacity: 500.0 => 300.0
shieldUniformity: 1.0 => 0.75
Orbit Velocity: 444.0 => 400.0
Signature Radius: 53.0 => 80.0
Scan Resolution: 1000.0 => 700.0
entityChaseMaxDistance: 10000.0 => 30000.0
behaviorRemoteShieldBoostDuration: 2000.0 => None
behaviorRemoteShieldBoostRange: 50000.0 => None
behaviorRemoteShieldBoostFalloff: 15000.0 => None
behaviorRemoteShieldBoostDischarge: 10.0 => None
BehaviorShieldBoosterAmount: 22.0 => None
BehaviorShieldBoosterDischarge: 20.0 => None
BehaviorShieldBoosterDuration: 3000.0 => None
npcBehaviorMaximumCombatOrbitRange: 6000.0 => 14000.0
54281 - Hunt Condor (Irregular Frigate)
Click to toggle showing the 55 attributes.Mass: 1100000.0 => 1080000.0
Structure Hitpoints: 125.0 => 190.0
Maximum Velocity Bonus: -50.0 => None
Maximum Velocity: 3413.0 => 3163.0
Capacitor Recharge time: 150000.0 => 97500.0
Inertia Modifier: 0.3 => 1.1
Maximum Targeting Range: 75000.0 => 150000.0
Neutralization Amount: 12.0 => None
Structure Kinetic Damage Resistance: 0.67 => 0.469
Structure Thermal Damage Resistance: 0.67 => 0.469
Structure Explosive Damage Resistance: 0.67 => 0.469
Structure EM Damage Resistance: 0.67 => 0.469
Maximum Locked Targets: 7.0 => 8.0
Ladar Sensor Strength: 0.0 => 15.0
Gravimetric Sensor Strength: 15.0 => 0.0
Missile Damage Bonus: 0.5 => 1.3
Security Status Kill Amount: 0.003 => 0.01
Shield Capacity: 240.0 => 220.0
Armor Hitpoints: 125.0 => 750.0
Armor EM Damage Resistance: 0.45 => 0.36
Armor Explosive Damage Resistance: 0.81 => 0.57
Armor Kinetic Damage Resistance: 0.67 => 0.47
Armor Thermal Damage Resistance: 0.49 => 0.41
Shield EM Damage Resistance: 0.69 => 0.92
Shield Explosive Damage Resistance: 0.34 => 0.46
Shield Kinetic Damage Resistance: 0.41 => 0.56
Shield Thermal Damage Resistance: 0.55 => 0.74
Bounty: 50000.0 => 100000.0
Capacitor Capacity: 500.0 => 300.0
shieldUniformity: 1.0 => 0.75
Rate of fire: 10000.0 => 13000.0
entityMissileTypeID: 210.0 => 212.0
Orbit Velocity: 480.0 => 400.0
Signature Radius: 50.0 => 80.0
Scan Resolution: 1000.0 => 700.0
Missile Flight Time Bonus: 4.0 => 3.0
entityChaseMaxDistance: 10000.0 => 30000.0
Explosion Radius Bonus: 1.0 => 0.75
Explosion Velocity Bonus: 1.0 => 1.5
behaviorWebifierDuration: 5000.0 => None
behaviorWebifierRange: 10000.0 => None
behaviorWebifierFalloff: 0.0 => None
behaviorWebifierDischarge: 1.0 => None
behaviorWarpScrambleDuration: 5000.0 => None
behaviorWarpScrambleRange: 10000.0 => None
behaviorWarpScrambleDischarge: 1.0 => None
behaviorWarpScrambleStrength: 2.0 => None
behaviorEnergyNeutralizerDuration: 10000.0 => None
behaviorEnergyNeutralizerRange: 4000.0 => None
behaviorEnergyNeutralizerFalloff: 8000.0 => None
behaviorEnergyNeutralizerDischarge: 15.0 => None
BehaviorShieldBoosterAmount: 22.0 => None
BehaviorShieldBoosterDischarge: 20.0 => None
BehaviorShieldBoosterDuration: 3000.0 => None
npcBehaviorMaximumCombatOrbitRange: 3500.0 => 14000.0
54282 - Hunt Griffin (Irregular Frigate)
Click to toggle showing the 54 attributes.Mass: 1056000.0 => 1080000.0
Structure Hitpoints: 125.0 => 190.0
Maximum Velocity: 2837.0 => 3163.0
Capacitor Recharge time: 150000.0 => 97500.0
Inertia Modifier: 1.17 => 1.1
Maximum Targeting Range: 75000.0 => 150000.0
Neutralization Amount: 15.0 => None
Structure Kinetic Damage Resistance: 0.67 => 0.469
Structure Thermal Damage Resistance: 0.67 => 0.469
Structure Explosive Damage Resistance: 0.67 => 0.469
Structure EM Damage Resistance: 0.67 => 0.469
Maximum Locked Targets: 7.0 => 8.0
Ladar Sensor Strength: 0.0 => 15.0
Gravimetric Sensor Strength: 15.0 => 0.0
Missile Damage Bonus: 0.5 => 1.3
Gravimetric ECM Jammer Strength: 1.0 => None
Ladar ECM Jammer Strength: 1.0 => None
Magnetometric ECM Jammer Strength: 1.0 => None
RADAR ECM Jammer Strength: 1.0 => None
Security Status Kill Amount: 0.003 => 0.01
Shield Capacity: 240.0 => 220.0
Armor Hitpoints: 125.0 => 750.0
Armor EM Damage Resistance: 0.45 => 0.36
Armor Explosive Damage Resistance: 0.81 => 0.57
Armor Kinetic Damage Resistance: 0.67 => 0.47
Armor Thermal Damage Resistance: 0.49 => 0.41
Shield EM Damage Resistance: 0.69 => 0.92
Shield Explosive Damage Resistance: 0.34 => 0.46
Shield Kinetic Damage Resistance: 0.41 => 0.56
Shield Thermal Damage Resistance: 0.55 => 0.74
Bounty: 50000.0 => 100000.0
Capacitor Capacity: 500.0 => 300.0
shieldUniformity: 1.0 => 0.75
Rate of fire: 10000.0 => 13000.0
entityMissileTypeID: 213.0 => 212.0
Orbit Velocity: 390.0 => 400.0
Signature Radius: 63.0 => 80.0
Scan Resolution: 1000.0 => 700.0
Missile Flight Time Bonus: 4.0 => 3.0
entityChaseMaxDistance: 10000.0 => 30000.0
Explosion Radius Bonus: 1.0 => 0.75
Explosion Velocity Bonus: 1.0 => 1.5
behaviorEnergyNeutralizerDuration: 10000.0 => None
behaviorEnergyNeutralizerRange: 4000.0 => None
behaviorEnergyNeutralizerFalloff: 8000.0 => None
behaviorEnergyNeutralizerDischarge: 15.0 => None
behaviorECMDuration: 20000.0 => None
behaviorECMRange: 23040.0 => None
behaviorECMFalloff: 21600.0 => None
behaviorECMDischarge: 10.0 => None
BehaviorShieldBoosterAmount: 22.0 => None
BehaviorShieldBoosterDischarge: 20.0 => None
BehaviorShieldBoosterDuration: 3000.0 => None
npcBehaviorMaximumCombatOrbitRange: 6000.0 => 14000.0
54284 - Hunt Kestrel (Irregular Frigate)
Click to toggle showing the 40 attributes.Mass: 1113000.0 => 1080000.0
Structure Hitpoints: 175.0 => 190.0
Maximum Velocity: 2754.0 => 3163.0
Capacitor Recharge time: 150000.0 => 97500.0
Inertia Modifier: 1.09 => 1.1
Maximum Targeting Range: 75000.0 => 150000.0
Structure Kinetic Damage Resistance: 0.67 => 0.469
Structure Thermal Damage Resistance: 0.67 => 0.469
Structure Explosive Damage Resistance: 0.67 => 0.469
Structure EM Damage Resistance: 0.67 => 0.469
Maximum Locked Targets: 7.0 => 8.0
Ladar Sensor Strength: 0.0 => 15.0
Gravimetric Sensor Strength: 15.0 => 0.0
Missile Damage Bonus: 1.0 => 1.3
Security Status Kill Amount: 0.003 => 0.01
Shield Capacity: 300.0 => 220.0
Armor Hitpoints: 175.0 => 750.0
Armor EM Damage Resistance: 0.45 => 0.36
Armor Explosive Damage Resistance: 0.81 => 0.57
Armor Kinetic Damage Resistance: 0.67 => 0.47
Armor Thermal Damage Resistance: 0.49 => 0.41
Shield EM Damage Resistance: 0.69 => 0.92
Shield Explosive Damage Resistance: 0.34 => 0.46
Shield Kinetic Damage Resistance: 0.41 => 0.56
Shield Thermal Damage Resistance: 0.55 => 0.74
Bounty: 50000.0 => 100000.0
Capacitor Capacity: 500.0 => 300.0
shieldUniformity: 1.0 => 0.75
Rate of fire: 10000.0 => 13000.0
Orbit Velocity: 390.0 => 400.0
Signature Radius: 57.0 => 80.0
Scan Resolution: 1000.0 => 700.0
Missile Flight Time Bonus: 4.0 => 3.0
entityChaseMaxDistance: 9000.0 => 30000.0
Explosion Radius Bonus: 1.0 => 0.75
Explosion Velocity Bonus: 1.0 => 1.5
BehaviorShieldBoosterAmount: 22.0 => None
BehaviorShieldBoosterDischarge: 20.0 => None
BehaviorShieldBoosterDuration: 3000.0 => None
npcBehaviorMaximumCombatOrbitRange: 4000.0 => 14000.0
54285 - Hunt Worm (Irregular Frigate)
Click to toggle showing the 51 attributes.Mass: 981000.0 => 1080000.0
Structure Hitpoints: 250.0 => 190.0
Maximum Velocity Bonus: -50.0 => None
Maximum Velocity: 2910.0 => 3163.0
Capacitor Recharge time: 150000.0 => 97500.0
Inertia Modifier: 1.27 => 1.1
Maximum Targeting Range: 75000.0 => 150000.0
Neutralization Amount: 15.0 => None
Structure Kinetic Damage Resistance: 0.67 => 0.469
Structure Thermal Damage Resistance: 0.67 => 0.469
Structure Explosive Damage Resistance: 0.67 => 0.469
Structure EM Damage Resistance: 0.67 => 0.469
Maximum Locked Targets: 7.0 => 8.0
Ladar Sensor Strength: 0.0 => 15.0
Gravimetric Sensor Strength: 15.0 => 0.0
Missile Damage Bonus: 2.0 => 1.3
Security Status Kill Amount: 0.003 => 0.01
Shield Capacity: 500.0 => 220.0
Armor Hitpoints: 200.0 => 750.0
Armor EM Damage Resistance: 0.45 => 0.36
Armor Explosive Damage Resistance: 0.81 => 0.57
Armor Kinetic Damage Resistance: 0.67 => 0.47
Armor Thermal Damage Resistance: 0.49 => 0.41
Shield EM Damage Resistance: 0.55 => 0.92
Shield Explosive Damage Resistance: 0.27 => 0.46
Shield Kinetic Damage Resistance: 0.33 => 0.56
Shield Thermal Damage Resistance: 0.44 => 0.74
Bounty: 75000.0 => 100000.0
Capacitor Capacity: 500.0 => 300.0
shieldUniformity: 1.0 => 0.75
Rate of fire: 10000.0 => 13000.0
entityMissileTypeID: 211.0 => 212.0
Orbit Velocity: 384.0 => 400.0
Signature Radius: 60.0 => 80.0
Scan Resolution: 1000.0 => 700.0
Missile Flight Time Bonus: 4.0 => 3.0
entityChaseMaxDistance: 9000.0 => 30000.0
Explosion Radius Bonus: 1.0 => 0.75
Explosion Velocity Bonus: 1.0 => 1.5
behaviorWebifierDuration: 5000.0 => None
behaviorWebifierRange: 10000.0 => None
behaviorWebifierFalloff: 0.0 => None
behaviorWebifierDischarge: 1.0 => None
behaviorEnergyNeutralizerDuration: 9000.0 => None
behaviorEnergyNeutralizerRange: 4000.0 => None
behaviorEnergyNeutralizerFalloff: 8000.0 => None
behaviorEnergyNeutralizerDischarge: 15.0 => None
BehaviorShieldBoosterAmount: 22.0 => None
BehaviorShieldBoosterDischarge: 20.0 => None
BehaviorShieldBoosterDuration: 3000.0 => None
npcBehaviorMaximumCombatOrbitRange: 4000.0 => 14000.0
54286 - Hunt Cormorant (Irregular Destroyer)
Click to toggle showing the 41 attributes.Structure Hitpoints: 350.0 => 700.0
Maximum Velocity: 1650.0 => 725.0
Optimal Range: 36000.0 => 60000.0
Capacitor Recharge time: 200000.0 => 240000.0
Damage Modifier: 15.0 => 27.0
Inertia Modifier: 0.93 => 1.6
Maximum Targeting Range: 75000.0 => 100000.0
Structure Kinetic Damage Resistance: 0.67 => 0.46
Structure Thermal Damage Resistance: 0.67 => 0.46
Structure Explosive Damage Resistance: 0.67 => 0.46
Structure EM Damage Resistance: 0.67 => 0.46
Explosive damage: 0.0 => None
Kinetic damage: 3.0 => 5.0
Thermal damage: 2.0 => 3.0
Accuracy falloff : 11250.0 => 30000.0
Turret Tracking: 1000.0 => 250.0
Maximum Locked Targets: 7.0 => 6.0
Gravimetric Sensor Strength: 15.0 => 14.4
Security Status Kill Amount: 0.003 => 0.01
Shield Capacity: 540.0 => 2200.0
Armor Hitpoints: 350.0 => 800.0
Shield EM Damage Resistance: 0.69 => 0.64
Shield Explosive Damage Resistance: 0.34 => 0.5
Shield Kinetic Damage Resistance: 0.41 => 0.59
Shield recharge time: 625000.0 => 468750.0
Capacitor Capacity: 700.0 => 750.0
shieldUniformity: 1.0 => 0.75
Orbit Velocity: 300.0 => None
structureUniformity: 1.0 => None
Signature Radius: 81.0 => 110.0
Scan Resolution: 1000.0 => 700.0
entityChaseMaxDelay: 1.0 => None
entityChaseMaxDelayChance: 0.0 => None
entityChaseMaxDuration: 3000.0 => None
entityChaseMaxDurationChance: 1.0 => None
entityChaseMaxDistance: 10000.0 => None
entityMaxVelocitySignatureRadiusMultiplier: 4.0 => None
BehaviorShieldBoosterAmount: 30.0 => None
BehaviorShieldBoosterDischarge: 20.0 => None
BehaviorShieldBoosterDuration: 3000.0 => None
npcBehaviorMaximumCombatOrbitRange: 5000.0 => 20000.0
54287 - Hunt Corax (Irregular Frigate)
Click to toggle showing the 42 attributes.Mass: 1900000.0 => 1080000.0
Structure Hitpoints: 375.0 => 190.0
Maximum Velocity: 1454.0 => 3163.0
Capacitor Recharge time: 200000.0 => 97500.0
Inertia Modifier: 0.9 => 1.1
Maximum Targeting Range: 75000.0 => 150000.0
Structure Kinetic Damage Resistance: 0.67 => 0.469
Structure Thermal Damage Resistance: 0.67 => 0.469
Structure Explosive Damage Resistance: 0.67 => 0.469
Structure EM Damage Resistance: 0.67 => 0.469
Maximum Locked Targets: 7.0 => 8.0
Ladar Sensor Strength: 0.0 => 15.0
Gravimetric Sensor Strength: 15.0 => 0.0
Missile Damage Bonus: 4.0 => 1.3
Security Status Kill Amount: 0.003 => 0.01
Shield Capacity: 570.0 => 220.0
Armor Hitpoints: 375.0 => 750.0
Armor EM Damage Resistance: 0.45 => 0.36
Armor Explosive Damage Resistance: 0.81 => 0.57
Armor Kinetic Damage Resistance: 0.67 => 0.47
Armor Thermal Damage Resistance: 0.49 => 0.41
Shield EM Damage Resistance: 0.69 => 0.92
Shield Explosive Damage Resistance: 0.34 => 0.46
Shield Kinetic Damage Resistance: 0.41 => 0.56
Shield Thermal Damage Resistance: 0.55 => 0.74
Capacitor Capacity: 700.0 => 300.0
shieldUniformity: 1.0 => 0.75
Rate of fire: 12000.0 => 13000.0
entityMissileTypeID: 210.0 => 212.0
Orbit Velocity: 390.0 => 400.0
Signature Radius: 86.0 => 80.0
Scan Resolution: 1000.0 => 700.0
Missile Flight Time Bonus: 4.0 => 3.0
entityChaseMaxDistance: 10000.0 => 30000.0
Explosion Radius Bonus: 1.0 => 0.75
Explosion Velocity Bonus: 1.0 => 1.5
BehaviorShieldBoosterAmount: 30.0 => None
BehaviorShieldBoosterDischarge: 20.0 => None
BehaviorShieldBoosterDuration: 3000.0 => None
npcBehaviorMaximumCombatOrbitRange: 5000.0 => 14000.0
graphicID: 20200 => 24531
groupID: 1664 => 1568
54288 - Hunt Caracal (Irregular Cruiser)
Click to toggle showing the 46 attributes.Structure Hitpoints: 700.0 => 1300.0
Maximum Velocity: 1875.0 => 760.0
Capacitor Recharge time: 400000.0 => 280000.0
Inertia Modifier: 0.16 => 0.24
Maximum Targeting Range: 75000.0 => 150000.0
Structure Kinetic Damage Resistance: 0.67 => 0.46
Structure Thermal Damage Resistance: 0.67 => 0.46
Structure Explosive Damage Resistance: 0.67 => 0.46
Structure EM Damage Resistance: 0.67 => 0.46
Maximum Locked Targets: 7.0 => 6.0
Gravimetric Sensor Strength: 15.0 => 19.2
Missile Damage Bonus: 12.0 => 5.5
Security Status Kill Amount: 0.003 => 0.02
Shield Capacity: 1000.0 => 4500.0
Armor Hitpoints: 600.0 => 1500.0
Shield EM Damage Resistance: 0.69 => 0.45
Shield Explosive Damage Resistance: 0.34 => 0.38
Shield Kinetic Damage Resistance: 0.41 => 0.45
Shield Thermal Damage Resistance: 0.55 => 0.44
Shield recharge time: 1250000.0 => 937500.0
Bounty: 200000.0 => 300000.0
Capacitor Capacity: 2000.0 => 1600.0
shieldUniformity: 1.0 => 0.75
Rate of fire: 15000.0 => 8000.0
Orbit Velocity: 276.0 => None
structureUniformity: 1.0 => None
Signature Radius: 125.0 => 200.0
Scan Resolution: 1000.0 => 400.0
entityChaseMaxDelay: 1.0 => None
entityChaseMaxDelayChance: 0.0 => None
entityChaseMaxDuration: 3000.0 => None
entityChaseMaxDurationChance: 1.0 => None
Missile Velocity Bonus: 1.5 => 2.0
Missile Flight Time Bonus: 4.0 => 3.0
entityChaseMaxDistance: 15000.0 => None
Explosion Radius Bonus: 1.0 => 0.5
Explosion Velocity Bonus: 1.0 => 2.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0 => None
behaviorWarpDisruptDuration: 5000.0 => None
behaviorWarpDisruptRange: 25000.0 => None
behaviorWarpDisruptDischarge: 1.0 => None
behaviorWarpDisruptStrength: 1.0 => None
BehaviorShieldBoosterAmount: 65.0 => 260.0
BehaviorShieldBoosterDischarge: 20.0 => 140.0
BehaviorShieldBoosterDuration: 5000.0 => 10000.0
npcBehaviorMaximumCombatOrbitRange: 7000.0 => 40000.0
54289 - Hunt Blackbird (Irregular Cruiser)
Click to toggle showing the 57 attributes.Mass: 13190000.0 => 11910000.0
Structure Hitpoints: 700.0 => 1300.0
Maximum Velocity: 1454.0 => 760.0
Capacitor Recharge time: 400000.0 => 280000.0
Inertia Modifier: 0.16 => 0.24
Maximum Targeting Range: 75000.0 => 150000.0
Neutralization Amount: 40.0 => None
Structure Kinetic Damage Resistance: 0.67 => 0.46
Structure Thermal Damage Resistance: 0.67 => 0.46
Structure Explosive Damage Resistance: 0.67 => 0.46
Structure EM Damage Resistance: 0.67 => 0.46
Maximum Locked Targets: 7.0 => 6.0
Gravimetric Sensor Strength: 15.0 => 19.2
Missile Damage Bonus: 10.0 => 5.5
Gravimetric ECM Jammer Strength: 2.0 => None
Ladar ECM Jammer Strength: 1.0 => None
Magnetometric ECM Jammer Strength: 2.0 => None
RADAR ECM Jammer Strength: 1.0 => None
Security Status Kill Amount: 0.003 => 0.02
Shield Capacity: 840.0 => 4500.0
Armor Hitpoints: 600.0 => 1500.0
Shield EM Damage Resistance: 0.69 => 0.45
Shield Explosive Damage Resistance: 0.34 => 0.38
Shield Kinetic Damage Resistance: 0.41 => 0.45
Shield Thermal Damage Resistance: 0.55 => 0.44
Shield recharge time: 1250000.0 => 937500.0
Bounty: 200000.0 => 300000.0
Capacitor Capacity: 2000.0 => 1600.0
shieldUniformity: 1.0 => 0.75
Rate of fire: 15000.0 => 8000.0
entityMissileTypeID: 206.0 => 207.0
Orbit Velocity: 228.0 => None
structureUniformity: 1.0 => None
Signature Radius: 150.0 => 200.0
Scan Resolution: 1000.0 => 400.0
entityChaseMaxDelay: 1.0 => None
entityChaseMaxDelayChance: 0.0 => None
entityChaseMaxDuration: 3000.0 => None
entityChaseMaxDurationChance: 1.0 => None
Missile Velocity Bonus: 1.5 => 2.0
Missile Flight Time Bonus: 4.0 => 3.0
entityChaseMaxDistance: 15000.0 => None
Explosion Radius Bonus: 1.0 => 0.5
Explosion Velocity Bonus: 1.0 => 2.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0 => None
behaviorEnergyNeutralizerDuration: 15000.0 => None
behaviorEnergyNeutralizerRange: 8000.0 => None
behaviorEnergyNeutralizerFalloff: 16000.0 => None
behaviorEnergyNeutralizerDischarge: 30.0 => None
behaviorECMDuration: 20000.0 => None
behaviorECMRange: 46080.0 => None
behaviorECMFalloff: 43200.0 => None
behaviorECMDischarge: 10.0 => None
BehaviorShieldBoosterAmount: 65.0 => 260.0
BehaviorShieldBoosterDischarge: 20.0 => 140.0
BehaviorShieldBoosterDuration: 5000.0 => 10000.0
npcBehaviorMaximumCombatOrbitRange: 7000.0 => 40000.0
54290 - Hunt Gila (Irregular Cruiser)
Click to toggle showing the 52 attributes.Mass: 9600000.0 => 11910000.0
Structure Hitpoints: 1245.0 => 1300.0
Maximum Velocity: 1794.0 => 760.0
Capacitor Recharge time: 400000.0 => 280000.0
Inertia Modifier: 0.22 => 0.24
Maximum Targeting Range: 75000.0 => 150000.0
Neutralization Amount: 40.0 => None
Structure Kinetic Damage Resistance: 0.67 => 0.46
Structure Thermal Damage Resistance: 0.67 => 0.46
Structure Explosive Damage Resistance: 0.67 => 0.46
Structure EM Damage Resistance: 0.67 => 0.46
Maximum Locked Targets: 7.0 => 6.0
Gravimetric Sensor Strength: 15.0 => 19.2
Missile Damage Bonus: 14.0 => 5.5
Security Status Kill Amount: 0.003 => 0.02
Shield Capacity: 1900.0 => 4500.0
Armor Hitpoints: 1100.0 => 1500.0
Shield EM Damage Resistance: 0.55 => 0.45
Shield Explosive Damage Resistance: 0.27 => 0.38
Shield Kinetic Damage Resistance: 0.33 => 0.45
Shield recharge time: 1250000.0 => 937500.0
Bounty: 250000.0 => 300000.0
Capacitor Capacity: 2000.0 => 1600.0
shieldUniformity: 1.0 => 0.75
Rate of fire: 15000.0 => 8000.0
entityMissileTypeID: 208.0 => 207.0
Orbit Velocity: 234.0 => None
structureUniformity: 1.0 => None
Signature Radius: 145.0 => 200.0
Scan Resolution: 1000.0 => 400.0
entityChaseMaxDelay: 1.0 => None
entityChaseMaxDelayChance: 0.0 => None
entityChaseMaxDuration: 3000.0 => None
entityChaseMaxDurationChance: 1.0 => None
Missile Velocity Bonus: 1.5 => 2.0
Missile Flight Time Bonus: 4.0 => 3.0
entityChaseMaxDistance: 15000.0 => None
Explosion Radius Bonus: 1.0 => 0.5
Explosion Velocity Bonus: 1.0 => 2.0
entityMaxVelocitySignatureRadiusMultiplier: 4.0 => None
behaviorWarpDisruptDuration: 5000.0 => None
behaviorWarpDisruptRange: 25000.0 => None
behaviorWarpDisruptDischarge: 1.0 => None
behaviorWarpDisruptStrength: 1.0 => None
behaviorEnergyNeutralizerDuration: 12000.0 => None
behaviorEnergyNeutralizerRange: 8000.0 => None
behaviorEnergyNeutralizerFalloff: 16000.0 => None
behaviorEnergyNeutralizerDischarge: 30.0 => None
BehaviorShieldBoosterAmount: 65.0 => 260.0
BehaviorShieldBoosterDischarge: 20.0 => 140.0
BehaviorShieldBoosterDuration: 5000.0 => 10000.0
npcBehaviorMaximumCombatOrbitRange: 7000.0 => 40000.0
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)

Effect "hydraDroneRangeEffect" (8024) was removed.

Effect "hydraMissileFlightTimeEffect" (8025) was removed.

Effect "hydraMissileExplosionVelocityEffect" (8026) was removed.

Effect "hydraSetBonus" (8021) was removed.

Effect "hydraDroneTrackingEffect" (8023) was removed.

Effect Name Diff
Effects per Type (20 Entries)
TypeID, Name, and Group Effects Changes
54276 - Guristas Automated VHF-08 (Irregular Frigate) Added Effects:
npcBehaviorArmorRepairer
Removed Effects:
missileLaunchingForEntity
npcBehaviorShieldBooster
54277 - Guristas Automated VHMF-27 (Irregular Frigate) Added Effects:
npcBehaviorArmorRepairer
Removed Effects:
missileLaunchingForEntity
npcBehaviorShieldBooster
54278 - Guristas Automated VHF-21 (Irregular Frigate) Added Effects:
npcBehaviorArmorRepairer
Removed Effects:
missileLaunchingForEntity
npcBehaviorShieldBooster
54279 - Guristas Automated VHMF-32 (Irregular Frigate) Added Effects:
npcBehaviorArmorRepairer
Removed Effects:
missileLaunchingForEntity
npcBehaviorShieldBooster
54280 - Hunt Bantam (Irregular Frigate) Added Effects:
missileLaunchingForEntity
behaviorWarpDisrupt
Removed Effects:
npcBehaviorRemoteShieldBooster
npcBehaviorShieldBooster
54281 - Hunt Condor (Irregular Frigate) Added Effects:
behaviorWarpDisrupt
Removed Effects:
npcBehaviorWebifier
behaviorWarpScramble
npcBehaviorEnergyNeutralizer
npcBehaviorShieldBooster
54282 - Hunt Griffin (Irregular Frigate) Removed Effects:
npcBehaviorEnergyNeutralizer
behaviorECM
npcBehaviorShieldBooster
54284 - Hunt Kestrel (Irregular Frigate) Removed Effects:
npcBehaviorShieldBooster
54285 - Hunt Worm (Irregular Frigate) Removed Effects:
npcBehaviorWebifier
npcBehaviorEnergyNeutralizer
npcBehaviorShieldBooster
54286 - Hunt Cormorant (Irregular Destroyer) Added Effects:
behaviorWarpDisrupt
54287 - Hunt Corax (Irregular Frigate) Added Effects:
behaviorWarpDisrupt
54288 - Hunt Caracal (Irregular Cruiser) Removed Effects:
behaviorWarpDisrupt
54289 - Hunt Blackbird (Irregular Cruiser) Removed Effects:
npcBehaviorEnergyNeutralizer
behaviorECM
54290 - Hunt Gila (Irregular Cruiser) Removed Effects:
behaviorWarpDisrupt
npcBehaviorEnergyNeutralizer
54291 - Enduring Adaptive Invulnerability Shield Hardener (Shield Hardener) Added Effects:
medPower
online
overloadSelfHardeningInvulnerabilityBonus
modifyActiveShieldResonancePostPercent
54292 - Enduring Anti-EM Shield Hardener (Shield Hardener) Added Effects:
medPower
online
overloadSelfEmHardeningBonus
modifyActiveShieldResonancePostPercent
54293 - Enduring Anti-Explosive Shield Hardener (Shield Hardener) Added Effects:
medPower
online
overloadSelfExplosiveHardeningBonus
modifyActiveShieldResonancePostPercent
54294 - Enduring Anti-Kinetic Shield Hardener (Shield Hardener) Added Effects:
medPower
online
overloadSelfKineticHardeningBonus
modifyActiveShieldResonancePostPercent
54295 - Enduring Anti-Thermal Shield Hardener (Shield Hardener) Added Effects:
medPower
online
overloadSelfThermalHardeningBonus
modifyActiveShieldResonancePostPercent
54564 - Capsuleer Day YC122 Firework (Festival Charges) Added Effects:
ammoSpeedMultiplier
snowBallLaunching

Clone State Access (0 Entries)
Alpha Caldari (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items)
Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

Strings (597 Entries)
Key Tranquility Singularity Diff Usage
100689 Limited 'Anointed' EM Ward Field Compact Anti-EM Shield Hardener Limited 'Anointed' EM Ward FieldCompact Anti-EM Shield Hardener Item name for typeID 9622 (Shield Hardener)
100690 Kinetic Deflection Field I Anti-Kinetic Shield Hardener I Anti-Kinetic Deflection FieldShield Hardener I Item name for typeID 2291 (Shield Hardener)
100691 Kinetic Deflection Field II Anti-Kinetic Shield Hardener II Anti-Kinetic Deflection FieldShield Hardener II Item name for typeID 2299 (Shield Hardener)
100692 Caldari Navy Kinetic Deflection Field Caldari Navy Anti-Kinetic Shield Hardener Caldari Navy Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 17495 (Shield Hardener)
100693 Caldari Navy Explosive Deflection Field Caldari Navy Anti-Explosive Shield Hardener Caldari Navy Anti-Explosive Deflection FieldShield Hardener Item name for typeID 17496 (Shield Hardener)
100694 Caldari Navy Thermal Dissipation Field Caldari Navy Anti-Thermal Shield Hardener Caldari Navy Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 17497 (Shield Hardener)
100695 Caldari Navy Adaptive Invulnerability Field Caldari Navy Adaptive Invulnerability Shield Hardener Caldari Navy Adaptive Invulnerability FShield Hardener Item name for typeID 17498 (Shield Hardener)
100696 Caldari Navy EM Ward Field Caldari Navy Anti-EM Shield Hardener Caldari Navy EM Ward FieldAnti-EM Shield Hardener Item name for typeID 17499 (Shield Hardener)
100697 Limited Thermal Dissipation Field I Compact Anti-Thermal Shield Hardener Limited Thermal Dissipation Field ICompact Anti-Thermal Shield Hardener Item name for typeID 9660 (Shield Hardener)
100698 Domination Kinetic Deflection Field Domination Anti-Kinetic Shield Hardener Domination Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 13997 (Shield Hardener)
100699 Domination Explosive Deflection Field Domination Anti-Explosive Shield Hardener Domination Anti-Explosive Deflection FieldShield Hardener Item name for typeID 13996 (Shield Hardener)
100700 Domination Thermal Dissipation Field Domination Anti-Thermal Shield Hardener Domination Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 13995 (Shield Hardener)
100701 Domination Adaptive Invulnerability Field Domination Adaptive Invulnerability Shield Hardener Domination Adaptive Invulnerability FShield Hardener Item name for typeID 13998 (Shield Hardener)
100702 Domination EM Ward Field Domination Anti-EM Shield Hardener Domination EM Ward FieldAnti-EM Shield Hardener Item name for typeID 13994 (Shield Hardener)
100703 Dread Guristas Kinetic Deflection Field Dread Guristas Anti-Kinetic Shield Hardener Dread Guristas Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 13968 (Shield Hardener)
100704 Dread Guristas Explosive Deflection Field Dread Guristas Anti-Explosive Shield Hardener Dread Guristas Anti-Explosive Deflection FieldShield Hardener Item name for typeID 13967 (Shield Hardener)
100705 Dread Guristas Thermal Dissipation Field Dread Guristas Anti-Thermal Shield Hardener Dread Guristas Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 13966 (Shield Hardener)
100706 Dread Guristas Adaptive Invulnerability Field Dread Guristas Adaptive Invulnerability Shield Hardener Dread Guristas Adaptive Invulnerability FShield Hardener Item name for typeID 13969 (Shield Hardener)
100707 Dread Guristas EM Ward Field Dread Guristas Anti-EM Shield Hardener Dread Guristas EM Ward FieldAnti-EM Shield Hardener Item name for typeID 13965 (Shield Hardener)
100708 Estamel's Modified Kinetic Deflection Field Estamel's Modified Anti-Kinetic Shield Hardener Estamel's Modified Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 14751 (Shield Hardener)
100709 Estamel's Modified Explosive Deflection Field Estamel's Modified Anti-Explosive Shield Hardener Estamel's Modified Anti-Explosive Deflection FieldShield Hardener Item name for typeID 14759 (Shield Hardener)
100710 Estamel's Modified Thermal Dissipation Field Estamel's Modified Anti-Thermal Shield Hardener Estamel's Modified Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 14763 (Shield Hardener)
100711 Estamel's Modified Adaptive Invulnerability Field Estamel's Modified Adaptive Invulnerability Shield Hardener Estamel's Modified Adaptive Invulnerability FShield Hardener Item name for typeID 14767 (Shield Hardener)
100712 Estamel's Modified EM Ward Field Estamel's Modified Anti-EM Shield Hardener Estamel's Modified EM Ward FieldAnti-EM Shield Hardener Item name for typeID 14755 (Shield Hardener)
100713 Explosive Deflection Field I Anti-Explosive Shield Hardener I Anti-Explosive Deflection FieldShield Hardener I Item name for typeID 2289 (Shield Hardener)
100714 Explosive Deflection Field II Anti-Explosive Shield Hardener II Anti-Explosive Deflection FieldShield Hardener II Item name for typeID 2297 (Shield Hardener)
100715 Limited Explosive Deflection Field I Compact Anti-Explosive Shield Hardener Limited Explosive Deflection Field ICompact Anti-Explosive Shield Hardener Item name for typeID 9646 (Shield Hardener)
100716 Gist A-Type Kinetic Deflection Field Gist A-Type Anti-Kinetic Shield Hardener Gist A-Type Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 19273 (Shield Hardener)
100717 Gist A-Type Explosive Deflection Field Gist A-Type Anti-Explosive Shield Hardener Gist A-Type Anti-Explosive Deflection FieldShield Hardener Item name for typeID 19275 (Shield Hardener)
100718 Gist A-Type Thermal Dissipation Field Gist A-Type Anti-Thermal Shield Hardener Gist A-Type Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 19277 (Shield Hardener)
100719 Gist A-Type EM Ward Field Gist A-Type Anti-EM Shield Hardener Gist A-Type EM Ward FieldAnti-EM Shield Hardener Item name for typeID 19279 (Shield Hardener)
100720 Gist B-Type Kinetic Deflection Field Gist B-Type Anti-Kinetic Shield Hardener Gist B-Type Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 19271 (Shield Hardener)
100721 Gist B-Type Explosive Deflection Field Gist B-Type Anti-Explosive Shield Hardener Gist B-Type Anti-Explosive Deflection FieldShield Hardener Item name for typeID 19269 (Shield Hardener)
100722 Gist B-Type Thermal Dissipation Field Gist B-Type Anti-Thermal Shield Hardener Gist B-Type Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 19267 (Shield Hardener)
100723 Gist B-Type EM Ward Field Gist B-Type Anti-EM Shield Hardener Gist B-Type EM Ward FieldAnti-EM Shield Hardener Item name for typeID 19265 (Shield Hardener)
100724 Gist C-Type Kinetic Deflection Field Gist C-Type Anti-Kinetic Shield Hardener Gist C-Type Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 19257 (Shield Hardener)
100725 Gist C-Type Explosive Deflection Field Gist C-Type Anti-Explosive Shield Hardener Gist C-Type Anti-Explosive Deflection FieldShield Hardener Item name for typeID 19259 (Shield Hardener)
100726 Gist C-Type Thermal Dissipation Field Gist C-Type Anti-Thermal Shield Hardener Gist C-Type Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 19261 (Shield Hardener)
100727 Gist C-Type EM Ward Field Gist C-Type Anti-EM Shield Hardener Gist C-Type EM Ward FieldAnti-EM Shield Hardener Item name for typeID 19263 (Shield Hardener)
100728 Gist X-Type Kinetic Deflection Field Gist X-Type Anti-Kinetic Shield Hardener Gist X-Type Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 19287 (Shield Hardener)
100729 Gist X-Type Explosive Deflection Field Gist X-Type Anti-Explosive Shield Hardener Gist X-Type Anti-Explosive Deflection FieldShield Hardener Item name for typeID 19285 (Shield Hardener)
100730 Gist X-Type Thermal Dissipation Field Gist X-Type Anti-Thermal Shield Hardener Gist X-Type Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 19283 (Shield Hardener)
100731 Gist X-Type EM Ward Field Gist X-Type Anti-EM Shield Hardener Gist X-Type EM Ward FieldAnti-EM Shield Hardener Item name for typeID 19281 (Shield Hardener)
100732 Thermal Dissipation Field I Anti-Thermal Shield Hardener I Anti-Thermal Dissipation FieldShield Hardener I Item name for typeID 2295 (Shield Hardener)
100733 Thermal Dissipation Field II Anti-Thermal Shield Hardener II Anti-Thermal Dissipation FieldShield Hardener II Item name for typeID 2303 (Shield Hardener)
100734 Adaptive Invulnerability Field I Adaptive Invulnerability Shield Hardener I Adaptive Invulnerability FShield Hardener I Item name for typeID 578 (Shield Hardener)
100735 Adaptive Invulnerability Field II Adaptive Invulnerability Shield Hardener II Adaptive Invulnerability FShield Hardener II Item name for typeID 2281 (Shield Hardener)
100736 Kaikka's Modified Kinetic Deflection Field Kaikka's Modified Anti-Kinetic Shield Hardener Kaikka's Modified Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 14748 (Shield Hardener)
100737 Kaikka's Modified Explosive Deflection Field Kaikka's Modified Anti-Explosive Shield Hardener Kaikka's Modified Anti-Explosive Deflection FieldShield Hardener Item name for typeID 14756 (Shield Hardener)
100738 Kaikka's Modified Thermal Dissipation Field Kaikka's Modified Anti-Thermal Shield Hardener Kaikka's Modified Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 14760 (Shield Hardener)
100739 Kaikka's Modified Adaptive Invulnerability Field Kaikka's Modified Adaptive Invulnerability Shield Hardener Kaikka's Modified Adaptive Invulnerability FShield Hardener Item name for typeID 14764 (Shield Hardener)
100740 Kaikka's Modified EM Ward Field Kaikka's Modified Anti-EM Shield Hardener Kaikka's Modified EM Ward FieldAnti-EM Shield Hardener Item name for typeID 14752 (Shield Hardener)
100743 Limited Kinetic Deflection Field I Compact Anti-Kinetic Shield Hardener Limited Kinetic Deflection Field ICompact Anti-Kinetic Shield Hardener Item name for typeID 9608 (Shield Hardener)
100744 EM Ward Field I Anti-EM Shield Hardener I EM Ward FieldAnti-EM Shield Hardener I Item name for typeID 2293 (Shield Hardener)
100745 EM Ward Field II Anti-EM Shield Hardener II EM Ward FieldAnti-EM Shield Hardener II Item name for typeID 2301 (Shield Hardener)
100746 Pith A-Type Kinetic Deflection Field Pith A-Type Anti-Kinetic Shield Hardener Pith A-Type Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 19274 (Shield Hardener)
100747 Pith A-Type Explosive Deflection Field Pith A-Type Anti-Explosive Shield Hardener Pith A-Type Anti-Explosive Deflection FieldShield Hardener Item name for typeID 19276 (Shield Hardener)
100748 Pith A-Type Thermal Dissipation Field Pith A-Type Anti-Thermal Shield Hardener Pith A-Type Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 19278 (Shield Hardener)
100749 Pith A-Type EM Ward Field Pith A-Type Anti-EM Shield Hardener Pith A-Type EM Ward FieldAnti-EM Shield Hardener Item name for typeID 19280 (Shield Hardener)
100750 Pith B-Type Kinetic Deflection Field Pith B-Type Anti-Kinetic Shield Hardener Pith B-Type Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 19272 (Shield Hardener)
100751 Pith B-Type Explosive Deflection Field Pith B-Type Anti-Explosive Shield Hardener Pith B-Type Anti-Explosive Deflection FieldShield Hardener Item name for typeID 19270 (Shield Hardener)
100752 Pith B-Type Thermal Dissipation Field Pith B-Type Anti-Thermal Shield Hardener Pith B-Type Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 19268 (Shield Hardener)
100753 Pith B-Type EM Ward Field Pith B-Type Anti-EM Shield Hardener Pith B-Type EM Ward FieldAnti-EM Shield Hardener Item name for typeID 19266 (Shield Hardener)
100754 Pith C-Type Kinetic Deflection Field Pith C-Type Anti-Kinetic Shield Hardener Pith C-Type Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 19258 (Shield Hardener)
100755 Pith C-Type Explosive Deflection Field Pith C-Type Anti-Explosive Shield Hardener Pith C-Type Anti-Explosive Deflection FieldShield Hardener Item name for typeID 19260 (Shield Hardener)
100756 Pith C-Type Thermal Dissipation Field Pith C-Type Anti-Thermal Shield Hardener Pith C-Type Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 19262 (Shield Hardener)
100757 Pith C-Type EM Ward Field Pith C-Type Anti-EM Shield Hardener Pith C-Type EM Ward FieldAnti-EM Shield Hardener Item name for typeID 19264 (Shield Hardener)
100758 Pith X-Type Kinetic Deflection Field Pith X-Type Anti-Kinetic Shield Hardener Pith X-Type Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 19288 (Shield Hardener)
100759 Pith X-Type Explosive Deflection Field Pith X-Type Anti-Explosive Shield Hardener Pith X-Type Anti-Explosive Deflection FieldShield Hardener Item name for typeID 19286 (Shield Hardener)
100760 Pith X-Type Thermal Dissipation Field Pith X-Type Anti-Thermal Shield Hardener Pith X-Type Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 19284 (Shield Hardener)
100761 Pith X-Type EM Ward Field Pith X-Type Anti-EM Shield Hardener Pith X-Type EM Ward FieldAnti-EM Shield Hardener Item name for typeID 19282 (Shield Hardener)
100763 Thon's Modified Kinetic Deflection Field Thon's Modified Anti-Kinetic Shield Hardener Thon's Modified Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 14749 (Shield Hardener)
100764 Thon's Modified Explosive Deflection Field Thon's Modified Anti-Explosive Shield Hardener Thon's Modified Anti-Explosive Deflection FieldShield Hardener Item name for typeID 14757 (Shield Hardener)
100765 Thon's Modified Thermal Dissipation Field Thon's Modified Anti-Thermal Shield Hardener Thon's Modified Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 14761 (Shield Hardener)
100766 Thon's Modified Adaptive Invulnerability Field Thon's Modified Adaptive Invulnerability Shield Hardener Thon's Modified Adaptive Invulnerability FShield Hardener Item name for typeID 14765 (Shield Hardener)
100767 Thon's Modified EM Ward Field Thon's Modified Anti-EM Shield Hardener Thon's Modified EM Ward FieldAnti-EM Shield Hardener Item name for typeID 14753 (Shield Hardener)
100768 Vepas's Modified Kinetic Deflection Field Vepas's Modified Anti-Kinetic Shield Hardener Vepas's Modified Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 14750 (Shield Hardener)
100769 Vepas's Modified Explosive Deflection Field Vepas's Modified Anti-Explosive Shield Hardener Vepas's Modified Anti-Explosive Deflection FieldShield Hardener Item name for typeID 14758 (Shield Hardener)
100770 Vepas's Modified Thermal Dissipation Field Vepas's Modified Anti-Thermal Shield Hardener Vepas's Modified Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 14762 (Shield Hardener)
100771 Vepas's Modified Adaptive Invulnerability Field Vepas's Modified Adaptive Invulnerability Shield Hardener Vepas's Modified Adaptive Invulnerability FShield Hardener Item name for typeID 14766 (Shield Hardener)
100772 Vepas's Modified EM Ward Field Vepas's Modified Anti-EM Shield Hardener Vepas's Modified EM Ward FieldAnti-EM Shield Hardener Item name for typeID 14754 (Shield Hardener)
100773 Limited Adaptive Invulnerability Field I Compact Adaptive Invulnerability Shield Hardener LimitedCompact Adaptive Invulnerability FShield IHardener Item name for typeID 9632 (Shield Hardener)
100840 'Nugget' Kinetic Deflection Field 'Nugget' Anti-Kinetic Shield Hardener 'Nugget' Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 20633 (Shield Hardener)
100841 'Poacher' EM Ward Field 'Poacher' Anti-EM Shield Hardener 'Poacher' EM Ward FieldAnti-EM Shield Hardener Item name for typeID 20639 (Shield Hardener)
100842 'Posse' Adaptive Invulnerability Field 'Posse' Adaptive Invulnerability Shield Hardener 'Posse' Adaptive Invulnerability FShield Hardener Item name for typeID 20637 (Shield Hardener)
100843 'Snake Eyes' Explosive Deflection Field 'Snake Eyes' Anti-Explosive Shield Hardener 'Snake Eyes' Anti-Explosive Deflection FieldShield Hardener Item name for typeID 20641 (Shield Hardener)
101142 Civilian Thermal Dissipation Field Civilian Anti-Thermal Shield Hardener Civilian Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 30342 (Shield Hardener)
101144 Civilian EM Ward Field Civilian Anti-EM Shield Hardener Civilian EM Ward FieldAnti-EM Shield Hardener Item name for typeID 30420 (Shield Hardener)
101146 Civilian Explosive Deflection Field Civilian Anti-Explosive Shield Hardener Civilian Anti-Explosive Deflection FieldShield Hardener Item name for typeID 30422 (Shield Hardener)
101148 Civilian Kinetic Deflection Field Civilian Anti-Kinetic Shield Hardener Civilian Anti-Kinetic Deflection FieldShield Hardener Item name for typeID 30424 (Shield Hardener)
103636 'Desert Heat' Thermal Dissipation Field 'Desert Heat' Anti-Thermal Shield Hardener 'Desert Heat' Anti-Thermal Dissipation FieldShield Hardener Item name for typeID 20635 (Shield Hardener)
220690 Last Week Last 7 Days Last Week7 Days UI/Corporations/CorpMemberTracking/LastWeek
220692 Last Month Last 30 Days Last Month30 Days UI/Corporations/CorpMemberTracking/LastMonth
233741 Zoom in on face Zoom in Zoom in on face UI/CharacterCreation/ZoomIn
265005 Gistum C-Type Adaptive Invulnerability Field Gistum C-Type Adaptive Invulnerability Shield Hardener Gistum C-Type Adaptive Invulnerability FShield Hardener Item name for typeID 2050 (Shield Hardener)
265007 Gistum B-Type Adaptive Invulnerability Field Gistum B-Type Adaptive Invulnerability Shield Hardener Gistum B-Type Adaptive Invulnerability FShield Hardener Item name for typeID 4345 (Shield Hardener)
265009 Gistum A-Type Adaptive Invulnerability Field Gistum A-Type Adaptive Invulnerability Shield Hardener Gistum A-Type Adaptive Invulnerability FShield Hardener Item name for typeID 4346 (Shield Hardener)
265011 Pithum A-Type Adaptive Invulnerability Field Pithum A-Type Adaptive Invulnerability Shield Hardener Pithum A-Type Adaptive Invulnerability FShield Hardener Item name for typeID 4347 (Shield Hardener)
265013 Pithum B-Type Adaptive Invulnerability Field Pithum B-Type Adaptive Invulnerability Shield Hardener Pithum B-Type Adaptive Invulnerability FShield Hardener Item name for typeID 4348 (Shield Hardener)
265015 Pithum C-Type Adaptive Invulnerability Field Pithum C-Type Adaptive Invulnerability Shield Hardener Pithum C-Type Adaptive Invulnerability FShield Hardener Item name for typeID 4349 (Shield Hardener)
528316 {points} points unlock: {points} points to unlock {points} points to unlock: UI/Seasons/PointsToUnlock
535576 Operation: Signal Interruption Operation: Signal Interruption
535600 Entity 1 Entity 1
535601 Entity 1 Entity 1
535602 Entity 1 Entity 1
535603 Entity 1 Entity 1
535728 Drifter Hive Drifter Hive
535729 Sleeper Structure Sleeper Structure
535730 Sleeper Station Sleeper Station
540848 Items moved to the Redeem Items window. Items moved to Redeem Items. Items moved to the <b>Redeem Items</b> window. UI/LoginRewards/ItemsToRedeemHint
545250 50043_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V30_ChOper.png Women's 'Crimson Phoenix' Facial Augmentation 50043_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V30_ChOper.pngWomen's 'Crimson Phoenix' Facial Augmentation Item name for typeID 50043 (Augmentations)
545494 50050_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V30_ChOper.png Men's 'Vermillion Dragon' Facial Augmentation 50050_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V30_ChOper.pngMen's 'Vermillion Dragon' Facial Augmentation Item name for typeID 50050 (Augmentations)
551423 Jita Moon Moon Jita Moon Item name for typeID 52673 (Moon)
552673 The following licences will be redeemed and applied to {[character]charID.name}
{licenses}.

Do you wish to proceed?
The following licences will be redeemed, activated and applied to {[character]charID.name}
{licenses}.

Any redeemed licences can be viewed in the Skins section of the Character Sheet here.

Do you wish to proceed?
The following licences will be redeemed, activated and applied to {[character]charID.name}
{licenses}.
\
nAny redeemed licences can be viewed in the Skins section of the Character Sheet here.
\
nDo you wish to proceed?
552853 ISK is the primary currency used by capsuleers and major organizations in New Eden Theologically nourishing entertainment ISK is the primary currency used by capsuleers and major organizations in New EdTheologically nourishing entertainment
553345 Claimed items are sent to the {linkStart}Redeem Items{linkEnd} window. Items sent to your {linkStart}Redeem Items{linkEnd} window Claimed iItems are sent to theyour {linkStart}Redeem Items{linkEnd} window. UI/LoginRewards/ClaimExplanationText
559151 Reaper Base Fitting Reaper Base Fitting
559154 Impairor Base Fitting Impairor Base Fitting
559155 Ibis Base Fitting Ibis Base Fitting
559156 Velator Base Fitting Velator Base Fitting
559157 Zephyr Base Fitting Zephyr Base Fitting
559158 Test Site Maller Base Fitting Test Site Maller Base Fitting
561341 Copy order to clipboard in English Copy order to clipboard in English UI/Market/MarketQuote/CopyOrderToClipboardEnglish
561454 Copy to Clipboard in English Copy to Clipboard in English UI/Fitting/FittingWindow/FittingManagement/ExportToClipboardLocalized
561511 Volatile - {[numeric]days} {[numeric]days -> "day", "days"} Volatile - {[numeric]days} {[numeric]days -> "day", "days"} UI/Skins/SkinDurationSingleUseWithDuration
561512 Volatile - Expires in {expires} Volatile - Expires in {expires} UI/Skins/SkinDurationSingleUseLicenseExpiresIn
561515 Volatile - Expired Volatile - Expired UI/Skins/SkinDurationSingleUseLicenseExpired
561554 Copy Quickbar to clipboard Copy Quickbar to clipboard UI/Market/Marketbase/CopyQuickbarToClipboard
561555 Copy Quickbar to clipboard in English Copy Quickbar to clipboard in English UI/Market/Marketbase/CopyQuickbarToClipboardInEnglish
561559 Add items and folders listed in clipboard to Quickbar Add items and folders listed in clipboard to Quickbar UI/Market/Marketbase/ImportNewQuickbar
561560 Replace Quickbar with items and folders listed in clipboard Replace Quickbar with items and folders listed in clipboard UI/Market/Marketbase/ImportQuickbarReplace
561563 Format example:
+ Folder Name
- {[item]typeID.name}
++ Subfolder Name
-- {[item]typeID.name}
{[item]typeID.name}
Format example:
+ Folder Name
- {[item]typeID.name}
++ Subfolder Name
-- {[item]typeID.name}
{[item]typeID.name}
UI/Market/Marketbase/ImportQuickbarFormatHint
561564 Import Quickbar... Import Quickbar... UI/Market/Marketbase/ImportQuickbar
561565 Export Quickbar... Export Quickbar... UI/Market/Marketbase/ExportQuickbar
561595 World Ark Proving Ground World Ark Proving Ground
561596 Tri Construct 01 Tri Construct 01
561597 The Forge The Forge
561598 World Ark Proving Grounds World Ark Proving Grounds
561612 This corpse once belonged to a deep-cover informant collecting information for CONCORD's Directive Enforcement Department from within the Guristas Pirates. Apparently their cover was blown somehow. This corpse once belonged to a deep-cover informant collecting information for CONCORD's Directive Enforcement Division from within the Guristas Pirates. Apparently their cover was blown somehow. This corpse once belonged to a deep-cover informant collecting information for CONCORD's Directive Enforcement Departmentivision from within the Guristas Pirates. Apparently their cover was blown somehow. Item description for "DED Informant's Frozen Corpse" (typeID 54228)
561628 Ships: Ships: UI/InfoWindow/ShipTypes
561634 Structures: Structures: UI/InfoWindow/StructureTypes
561646 Sets of selected fit available in '{locationName}' Sets of selected fit available in '{locationName}' UI/Fitting/FittingWindow/FittingManagement/RoundsOfFittingsInLocation
561647 Equipment Location: Equipment Location: UI/Fitting/FittingWindow/FittingManagement/EquipmentLocation
561648 Select where to find the equipment to fit to the ships.
Valid locations include are your Items Hangar as well as personally owned containers in your Items Hangar.
Select where to find the equipment to fit to the ships.
Valid locations include are your Items Hangar as well as personally owned containers in your Items Hangar.
UI/Fitting/FittingWindow/FittingManagement/EquipmentLocationHint
561660 Board my Corvette Board my Corvette
561668 Set Search Bar Focus Set Search Bar Focus UI/Commands/CmdSetSearchBarFocus
561670 Daily Omega Capsuleer Rewards Daily Omega Capsuleer Rewards
561671 Test Omega campaign Test Omega campaign
561672 Duplicate Profile Duplicate Profile UI/StructureBrowser/DuplicateProfile
561677 This should spawn some loot This should spawn some loot
561678 Pew Pew! Pew Pew!
561679 Consume this booster to speed up skill training! Consume this booster to speed up skill training!
561680 This is a shield booster disguised as a palm tree This is a shield booster disguised as a palm tree
561681 Combat frigates have a strong balance between offensive and defensive systems Combat frigates have a strong balance between offensive and defensive systems
561682 This SKIN allows you to customize the look of your frigate This SKIN allows you to customize the look of your frigate
561683 Celebrate good times, come on! Celebrate good times, come on!
561684 ISK is the primary currency used by capsuleers and major organizations in New Eden ISK is the primary currency used by capsuleers and major organizations in New Eden
561685 Consume this booster to speed up skill training! Consume this booster to speed up skill training!
561686 Destroyers have many weapon hardpoints, making them an excellent attack craft Destroyers have many weapon hardpoints, making them an excellent attack craft
561687 This SKIN allows you to customize the look of your destroyer This SKIN allows you to customize the look of your destroyer
561688 Abyssal Filaments are used to access the unstable area of space occupied by the mysterious Triglavian Collective. This filament can be used to gain entry for a frigate as part of a 3 player strike team, or for a single cruiser to enter the Abyss solo. Abyssal Filaments are used to access the unstable area of space occupied by the mysterious Triglavian Collective. This filament can be used to gain entry for a frigate as part of a 3 player strike team, or for a single cruiser to enter the Abyss solo.
561689 A SKIN for the abs A SKIN for the abs
561690 These medium-sized weapons can be used by Cruiser or Battlecruiser class vessels These medium-sized weapons can be used by Cruiser or Battlecruiser class vessels
561691 This blueprint enables the construction of a power combat cruiser This blueprint enables the construction of a power combat cruiser
561700 Hi {[character]charID.name}
{[character]gmCharID.name}, a member of the game's support unit, is here to help.
Hi {[character]charID.name}
{[character]gmCharID.name}, a member of the game's support unit, is here to help.
UI/Chat/ChatSvc/GmIsTryingToReachYou
561705 Test DLI Loot crate Test DLI Loot crate Item name for typeID 54257 (Miscellaneous)
561720 The trail seems to run cold at this point. The trail seems to run cold at this point.
561721 Test Test
561724 Test DLI loot crate Test DLI loot crate
561725 The Loot Crate used for Testing DLI Loot Crates. The Loot Crate used for Testing DLI Loot Crates.
561733 Hunt Coordination Hub Caldari Station Ruins Hunt CoordinCaldari Station HubRuins
561829 Enduring Adaptive Invulnerability Shield Hardener Enduring Adaptive Invulnerability Shield Hardener Item name for typeID 54291 (Shield Hardener)
561830 Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Boosts shield resistance against all damage types.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Item description for "Enduring Adaptive Invulnerability Shield Hardener" (typeID 54291)
561839 Enduring Anti-EM Shield Hardener Enduring Anti-EM Shield Hardener Item name for typeID 54292 (Shield Hardener)
561840 Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Boosts shield resistance against EM damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Item description for "Enduring Anti-EM Shield Hardener" (typeID 54292)
561841 Enduring Anti-Explosive Shield Hardener Enduring Anti-Explosive Shield Hardener Item name for typeID 54293 (Shield Hardener)
561842 Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Boosts shield resistance against explosive damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Item description for "Enduring Anti-Explosive Shield Hardener" (typeID 54293)
561843 Enduring Anti-Kinetic Shield Hardener Enduring Anti-Kinetic Shield Hardener Item name for typeID 54294 (Shield Hardener)
561844 Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Boosts shield resistance against kinetic damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance.
Item description for "Enduring Anti-Kinetic Shield Hardener" (typeID 54294)
561845 Enduring Anti-Thermal Shield Hardener Enduring Anti-Thermal Shield Hardener Item name for typeID 54295 (Shield Hardener)
561846 Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Boosts shield resistance against thermal damage.

Penalty: Using more than one type of this module, or similar modules that affect the same resistance type, will result in a penalty to the boost you get on that type of resistance
Item description for "Enduring Anti-Thermal Shield Hardener" (typeID 54295)
561942 Enter Game Enter Game UI/CharacterCreation/EnterGame
561943 Click to claim Click to claim UI/Seasons/ClickToClaim
561945 Reward exclusive for Omega Clone State pilots Reward exclusive for Omega Clone State pilots UI/Seasons/OmegaOnlyReward
561946 {[numeric]quantity} x {[item]typeID.name} {[numeric]quantity} x {[item]typeID.name} UI/Seasons/RewardDescription
561959 54320_Female_TopMiddle_TshirtF01_Types_TshirtF01_XVII.png 54320_Female_TopMiddle_TshirtF01_Types_TshirtF01_XVII.png Item name for typeID 54320 (Tops)
561961 54322_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_XVII.png 54322_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_XVII.png Item name for typeID 54322 (Headwear)
561975 54327_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_XVII.png 54327_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_XVII.png Item name for typeID 54327 (Headwear)
562071 Congratulations!
Come back tomorrow to start a new campaign!
Congratulations!
Come back tomorrow to start a new campaign!
UI/LoginRewards/CongratulationsStartNewCampaign
562072 Hunt YC112 Boss Spawner Hunt YC112 Boss Spawner Item name for typeID 54339 (Cloud)
562073 Huntmaster YC112 Boss Spawner Huntmaster YC112 Boss Spawner
562074 Huntmaster YC112 Boss Spawner Huntmaster YC112 Boss Spawner Item name for typeID 54340 (Cloud)
562083 Merlin Zento Insideko Combine SKIN (7 days/Volatile) Merlin Zento Insideko Combine SKIN (7 days/Volatile) Item name for typeID 54341 (Volatile SKIN)
562407 Active Acceleration Gate Active Acceleration Gate
562408 Inactive Acceleration Gate Inactive Acceleration Gate
562409 Inactive Acceleration Gate Inactive Acceleration Gate
562410 Active Acceleration Gate Active Acceleration Gate
562411 Zoom Zoom UI/CharacterCreation/Zoom
562417 The acceleration gate powers up and sends a short range broadcast to your ship's computer indicating that it is ready to recieve the encrypted code from an acceleration gate key. The acceleration gate powers up and sends a short range broadcast to your ship's computer indicating that it is ready to recieve the encrypted code from an acceleration gate key.
562418 Skeleton EGDLI Loot Crate Tier 1 Skeleton EGDLI Loot Crate Tier 1 Item name for typeID 54356 (Miscellaneous)
562420 Skeleton EGDLI Loot Crate Tier 2 Skeleton EGDLI Loot Crate Tier 2 Item name for typeID 54357 (Miscellaneous)
562422 Skeleton EGDLI Loot Crate Tier 3 Skeleton EGDLI Loot Crate Tier 3 Item name for typeID 54358 (Miscellaneous)
562423 For testing and internal use only For testing and internal use only Item description for "Skeleton EGDLI Loot Crate Tier 3" (typeID 54358)
562424 Tier 1 Skeleton EGDLI Loot Crate Tier 1 Skeleton EGDLI Loot Crate
562425 The Loot Crate used for testing the Skeleton EGDLI Tier 1 The Loot Crate used for testing the Skeleton EGDLI Tier 1
562426 Tier 2 Skeleton EGDLI Loot Crate Tier 2 Skeleton EGDLI Loot Crate
562427 The Loot Crate used for testing the Skeleton EGDLI Tier 2 The Loot Crate used for testing the Skeleton EGDLI Tier 2
562428 Tier 3 Skeleton EGDLI Loot Crate Tier 3 Skeleton EGDLI Loot Crate
562429 The Loot Crate used for testing the Skeleton EGDLI Tier 3 The Loot Crate used for testing the Skeleton EGDLI Tier 3
562430 Skeleton Evergreen Daily Login Rewards Skeleton Evergreen Daily Login Rewards
562431 Tier 1 Crate Tier 1 Crate
562432 Tier 2 Crate Tier 2 Crate
562433 Tier 1 Crate Tier 1 Crate
562434 Tier 3 Crate Tier 3 Crate
562435 Tier 2 Crate Tier 2 Crate
562436 Tier 2 Crate Tier 2 Crate
562437 The acceleration gate powers up and sends a short range broadcast to your ship's computer indicating that it is ready to recieve the encrypted code from an acceleration gate key. The acceleration gate powers up and sends a short range broadcast to your ship's computer indicating that it is ready to recieve the encrypted code from an acceleration gate key.
562446 Tier 1 Tier 1
562447 Tier 1 Tier 1
562448 Tier 2 Tier 2
562449 Tier 2 Tier 2
562450 Tier 1 Tier 1
562451 Tier 1 Tier 1
562452 Tier 3 Tier 3
562453 Tier 3 Tier 3
562454 Tier 2 Tier 2
562455 Tier 2 Tier 2
562458 Tier 1 Tier 1
562459 Tier 2 Tier 2
562460 Tier 1 Tier 1
562461 Tier 3 Tier 3
562462 Tier 2 Tier 2
562465 Tier 1 Tier 1
562466 Tier 2 Tier 2
562467 Tier 1 Tier 1
562468 Tier 3 Tier 3
562469 Tier 2 Tier 2
562472 Tier 1 Tier 1
562473 Tier 2 Tier 2
562474 Tier 1 Tier 1
562475 Tier 3 Tier 3
562476 Tier 2 Tier 2
562478 Tier 1 Tier 1
562479 Tier 2 Tier 2
562480 Tier 1 Tier 1
562481 Tier 3 Tier 3
562482 Tier 2 Tier 2
562501 54381_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_Red.png 54381_Male_outer_JacketCorpBusinessM01_Types_JacketCorpBusinessM01_Red.png
562529 High-grade Hydra Alpha High-grade Hydra Alpha Item name for typeID 54392 (Cyberimplant)
562530 This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Perception

Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Perception

Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54392)
562531 High-grade Hydra Beta High-grade Hydra Beta Item name for typeID 54393 (Cyberimplant)
562533 High-grade Hydra Gamma High-grade Hydra Gamma Item name for typeID 54394 (Cyberimplant)
562534 This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Willpower

Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Willpower

Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54394)
562535 High-grade Hydra Delta High-grade Hydra Delta Item name for typeID 54395 (Cyberimplant)
562536 This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Intelligence

Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Intelligence

Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54395)
562537 High-grade Hydra Epsilon High-grade Hydra Epsilon Item name for typeID 54396 (Cyberimplant)
562538 This social adaptation chip has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Charisma

Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This social adaptation chip has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +4 Bonus to Charisma

Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 15% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54396)
562539 High-grade Hydra Omega High-grade Hydra Omega Item name for typeID 54397 (Cyberimplant)
562540 This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect.

50% bonus to the strength of all Hydra implant secondary effects.
This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect.

50% bonus to the strength of all Hydra implant secondary effects.
Item description for "No item name" (typeID 54397)
562541 Hydra Set Bonus Hydra Set Bonus
562542 Drone Tracking Speed Bonus Drone Tracking Speed Bonus
562543 Drone Optimal and Falloff Range Bonus Drone Optimal and Falloff Range Bonus
562544 Missile Flight Time Bonus Missile Flight Time Bonus
562545 Missile Explosion Velocity Bonus Missile Explosion Velocity Bonus
562546 Mid-grade Hydra Alpha Mid-grade Hydra Alpha Item name for typeID 54398 (Cyberimplant)
562547 This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Perception

Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Perception

Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54398)
562548 Mid-grade Hydra Beta Mid-grade Hydra Beta Item name for typeID 54399 (Cyberimplant)
562549 This memory augmentation has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Memory

Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This memory augmentation has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Memory

Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54399)
562550 Mid-grade Hydra Gamma Mid-grade Hydra Gamma Item name for typeID 54400 (Cyberimplant)
562551 This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Willpower

Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Willpower

Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54400)
562552 Mid-grade Hydra Delta Mid-grade Hydra Delta Item name for typeID 54401 (Cyberimplant)
562553 This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Intelligence

Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Intelligence

Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54401)
562554 Mid-grade Hydra Epsilon Mid-grade Hydra Epsilon Item name for typeID 54402 (Cyberimplant)
562555 This social adaptation chip has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Charisma

Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This social adaptation chip has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +3 Bonus to Charisma

Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 10% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54402)
562556 Mid-grade Hydra Omega Mid-grade Hydra Omega Item name for typeID 54403 (Cyberimplant)
562557 This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect.

25% bonus to the strength of all Hydra implant secondary effects.
This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect.

25% bonus to the strength of all Hydra implant secondary effects.
Item description for "No item name" (typeID 54403)
562558 Low-grade Hydra Alpha Low-grade Hydra Alpha Item name for typeID 54404 (Cyberimplant)
562559 This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Perception

Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This ocular filter has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Perception

Secondary Effects: 1% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54404)
562560 Low-grade Hydra Beta Low-grade Hydra Beta Item name for typeID 54405 (Cyberimplant)
562561 This memory augmentation has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Memory

Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This memory augmentation has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Memory

Secondary Effect: 1.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54405)
562562 Low-grade Hydra Gamma Low-grade Hydra Gamma Item name for typeID 54406 (Cyberimplant)
562563 This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Willpower

Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This neural boost has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Willpower

Secondary Effect: 2% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54406)
562564 Low-grade Hydra Delta Low-grade Hydra Delta Item name for typeID 54407 (Cyberimplant)
562565 This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This cybernetic subprocessor has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Intelligence

Secondary Effect: 2.5% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54407)
562566 Low-grade Hydra Epsilon Low-grade Hydra Epsilon Item name for typeID 54408 (Cyberimplant)
562567 This social adaptation chip has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Charisma

Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
This social adaptation chip has been modified by Guristas scientists for use by their elite officers.

Primary Effect: +2 Bonus to Charisma

Secondary Effect: 3% bonus to drone tracking speed, drone optimal range, drone falloff range, missile flight time, and missile explosion velocity

Set Effect: 2.5% bonus to the strength of all Hydra implant secondary effects

Note: Has no effect on fighters
Item description for "No item name" (typeID 54408)
562568 Low-grade Hydra Omega Low-grade Hydra Omega Item name for typeID 54409 (Cyberimplant)
562569 This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect.

10% bonus to the strength of all Hydra implant secondary effects.
This implant does nothing in and of itself, but when used in conjunction with other Hydra implants it will boost their effect.

10% bonus to the strength of all Hydra implant secondary effects.
Item description for "No item name" (typeID 54409)
562571 High-grade Hydra Alpha Blueprint High-grade Hydra Alpha Blueprint Item name for typeID 54410 (Implant Blueprints)
562572 High-grade Hydra Beta Blueprint High-grade Hydra Beta Blueprint Item name for typeID 54411 (Implant Blueprints)
562573 High-grade Hydra Gamma Blueprint High-grade Hydra Gamma Blueprint Item name for typeID 54412 (Implant Blueprints)
562574 High-grade Hydra Delta Blueprint High-grade Hydra Delta Blueprint Item name for typeID 54413 (Implant Blueprints)
562575 High-grade Hydra Epsilon Blueprint High-grade Hydra Epsilon Blueprint Item name for typeID 54414 (Implant Blueprints)
562576 High-grade Hydra Omega Blueprint High-grade Hydra Omega Blueprint Item name for typeID 54415 (Implant Blueprints)
562577 Mid-grade Hydra Alpha Blueprint Mid-grade Hydra Alpha Blueprint Item name for typeID 54416 (Implant Blueprints)
562578 Mid-grade Hydra Beta Blueprint Mid-grade Hydra Beta Blueprint Item name for typeID 54417 (Implant Blueprints)
562579 Mid-grade Hydra Gamma Blueprint Mid-grade Hydra Gamma Blueprint Item name for typeID 54418 (Implant Blueprints)
562580 Mid-grade Hydra Delta Blueprint Mid-grade Hydra Delta Blueprint Item name for typeID 54419 (Implant Blueprints)
562581 Mid-grade Hydra Epsilon Blueprint Mid-grade Hydra Epsilon Blueprint Item name for typeID 54420 (Implant Blueprints)
562582 Mid-grade Hydra Omega Blueprint Mid-grade Hydra Omega Blueprint Item name for typeID 54421 (Implant Blueprints)
562583 Low-grade Hydra Alpha Blueprint Low-grade Hydra Alpha Blueprint Item name for typeID 54422 (Implant Blueprints)
562584 Low-grade Hydra Beta Blueprint Low-grade Hydra Beta Blueprint Item name for typeID 54423 (Implant Blueprints)
562585 Low-grade Hydra Gamma Blueprint Low-grade Hydra Gamma Blueprint Item name for typeID 54424 (Implant Blueprints)
562586 Low-grade Hydra Delta Blueprint Low-grade Hydra Delta Blueprint Item name for typeID 54425 (Implant Blueprints)
562587 Low-grade Hydra Epsilon Blueprint Low-grade Hydra Epsilon Blueprint Item name for typeID 54426 (Implant Blueprints)
562588 Low-grade Hydra Omega Blueprint Low-grade Hydra Omega Blueprint Item name for typeID 54427 (Implant Blueprints)
562599 Dragon Phoenix Dragon Phoenix
562600 Dragon Phoenix Dragon Phoenix
562601 Dragon Phoenix Dragon Phoenix
562602 Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
562603 Cerberus Dragon Phoenix SKIN Cerberus Dragon Phoenix SKIN Item name for typeID 54428 (Permanent SKIN)
562604 Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Item description for "Cerberus Dragon Phoenix SKIN" (typeID 54428)
562605 Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
562606 Ishtar Dragon Phoenix SKIN Ishtar Dragon Phoenix SKIN Item name for typeID 54429 (Permanent SKIN)
562607 Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Item description for "Ishtar Dragon Phoenix SKIN" (typeID 54429)
562608 Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
562609 Brutix Dragon Phoenix SKIN Brutix Dragon Phoenix SKIN Item name for typeID 54430 (Permanent SKIN)
562610 Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Item description for "Brutix Dragon Phoenix SKIN" (typeID 54430)
562611 Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
562612 Gila Dragon Phoenix SKIN Gila Dragon Phoenix SKIN Item name for typeID 54431 (Permanent SKIN)
562613 Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Many cultures of New Eden have mythological figures or creatures that share common features with those found elsewhere, even far across the stars on the worlds of different empires. Such a legendary beast, or sometimes pair of creatures, that shows up in many places is the Dragon Phoenix. The various versions of the Dragon Phoenix found across New Eden vary in details but are all known as harbingers of good fortune and symbols of rebirth.

The vast Gallente Federation, with its myriad cultures and states, has many instances of this mythology present in various forms, including versions where the beast is one legendary creature, accounts of twinned creatures, and even one where the 'Dragon' and the 'Phoenix' marry and become one. This myth is far less common among the Caldari, with their Way of the Winds, and the Amarr with their all-pervading monotheistic religion.

Even so, the native traditional Caldari still living on Caldari Prime have an echo of the idea in their ancient myths; the Achura Stargazers translate the notion into certain of their ideas; and certain cult tales of the Khanid may cloak the myth under layers of Amarr religious trappings. For their part, the Minmatar tribes keep a plethora of totemic creatures and tell many fabulous tales in the traditions of their clans and caravans. Creatures akin to the fantastic Dragon Phoenix are quite at home in the animistic and shamanic cultures of the Minmatar.
Item description for "Gila Dragon Phoenix SKIN" (typeID 54431)
562614 Frontier Safeguarder (Gallente) Frontier Safeguarder (Gallente)
562615 Frontier Safeguarder (Caldari) Frontier Safeguarder (Caldari)
562616 Frontier Safeguarder (Minmatar) Frontier Safeguarder (Minmatar)
562617 Frontier Safeguarder (Amarr) Frontier Safeguarder (Amarr)
562618 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
562619 Augoror Frontier Safeguarder SKIN Augoror Frontier Safeguarder SKIN Item name for typeID 54432 (Permanent SKIN)
562620 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Item description for "No item name" (typeID 54432)
562621 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
562622 Guardian Frontier Safeguarder SKIN Guardian Frontier Safeguarder SKIN Item name for typeID 54433 (Permanent SKIN)
562623 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Item description for "No item name" (typeID 54433)
562624 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
562625 Apostle Frontier Safeguarder SKIN Apostle Frontier Safeguarder SKIN Item name for typeID 54434 (Permanent SKIN)
562626 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Item description for "No item name" (typeID 54434)
562627 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
562628 Scythe Frontier Safeguarder SKIN Scythe Frontier Safeguarder SKIN Item name for typeID 54435 (Permanent SKIN)
562629 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Item description for "No item name" (typeID 54435)
562630 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
562631 Scimitar Frontier Safeguarder SKIN Scimitar Frontier Safeguarder SKIN Item name for typeID 54436 (Permanent SKIN)
562632 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Item description for "No item name" (typeID 54436)
562633 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
562634 Lif Frontier Safeguarder SKIN Lif Frontier Safeguarder SKIN Item name for typeID 54437 (Permanent SKIN)
562635 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Item description for "No item name" (typeID 54437)
562636 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
562637 Osprey Frontier Safeguarder SKIN Osprey Frontier Safeguarder SKIN Item name for typeID 54438 (Permanent SKIN)
562638 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Item description for "No item name" (typeID 54438)
562639 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
562640 Basilisk Frontier Safeguarder SKIN Basilisk Frontier Safeguarder SKIN Item name for typeID 54439 (Permanent SKIN)
562641 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Item description for "No item name" (typeID 54439)
562642 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
562643 Minokawa Frontier Safeguarder SKIN Minokawa Frontier Safeguarder SKIN Item name for typeID 54440 (Permanent SKIN)
562644 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Item description for "No item name" (typeID 54440)
562645 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
562646 Exequror Frontier Safeguarder SKIN Exequror Frontier Safeguarder SKIN Item name for typeID 54441 (Permanent SKIN)
562647 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Item description for "No item name" (typeID 54441)
562648 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
562649 Oneiros Frontier Safeguarder SKIN Oneiros Frontier Safeguarder SKIN Item name for typeID 54442 (Permanent SKIN)
562650 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Item description for "No item name" (typeID 54442)
562651 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
562652 Ninazu Frontier Safeguarder SKIN Ninazu Frontier Safeguarder SKIN Item name for typeID 54443 (Permanent SKIN)
562653 The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
The DED's Reserve Frontier Safeguard service, commonly known as the RFS or "Safeguarders", has its origins in a lowsec/nullsec frontier patrol operated using reservists from the member states of CONCORD. The RFS originally provided a security patrol presence in lowsec systems with planetary colonies and other orbital settlements. Since the expansion of CONCORD's mandate and permanent DED fleet capacity in YC105, the RFS has evolved into an organization focused on providing disaster relief to colonies across lowsec space.

The ships of the Frontier Safeguard carry specialized personnel and equipment prepared to deal with all manner of environmental hazards. The RFS will respond to emergencies involving such challenges as super cyclones, tsunamis, continental wildfires, global duststorms, and seismic and volcanic events. Their specialized shuttles and dropsuited Safeguarders will unhesitatingly deploy from orbit into some of the most dangerous and remote environmental disaster zones in New Eden. Still funded by the CONCORD Assembly and staffed by reservists from the member empires, the Safeguarders are a welcome sight for any remote settlement desperately in need of their aid.
Item description for "No item name" (typeID 54443)
562654 Permaband Roadies Permaband Roadies
562655 Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
562656 Maller Permaband Roadies SKIN Maller Permaband Roadies SKIN Item name for typeID 54444 (Permanent SKIN)
562657 Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Item description for "Maller Permaband Roadies SKIN" (typeID 54444)
562658 Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
562659 Moa Permaband Roadies SKIN Moa Permaband Roadies SKIN Item name for typeID 54445 (Permanent SKIN)
562660 Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Item description for "Moa Permaband Roadies SKIN" (typeID 54445)
562661 Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
562662 Thorax Permaband Roadies SKIN Thorax Permaband Roadies SKIN Item name for typeID 54446 (Permanent SKIN)
562663 Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Item description for "Thorax Permaband Roadies SKIN" (typeID 54446)
562664 Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
562665 Rupture Permaband Roadies SKIN Rupture Permaband Roadies SKIN Item name for typeID 54447 (Permanent SKIN)
562666 Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Pioneers of the "Thukk Rokk" musical subculture, the members of Permaband have been touring far and wide across New Eden for decades. The group always puts on epic spectaculars at its sell-out concerts, often involving truly astounding amounts of pyrotechnics and bizarre stunts. Many roadies are employed on the crew of Permaband, and they travel across New Eden along with the equipment and ships of the Thukk Rokk superstars.

With its roots in the nomadic Thukker Tribe serving it well on tour, the band has become something of an institution on the capsuleer music scene, playing to the spaceship pilot elite at their exclusive gatherings around the world of New Eden.
Item description for "Rupture Permaband Roadies SKIN" (typeID 54447)
562667 Executioner Oasis Of Faith SKIN (7 days/Volatile) Executioner Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54448 (Volatile SKIN)
562668 Condor Zento Isideko Combine SKIN (7 days/Volatile) Condor Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54449 (Volatile SKIN)
562669 Atron Intaki Syndicate SKIN (7 days/Volatile) Atron Intaki Syndicate SKIN (7 days/Volatile) Item name for typeID 54450 (Volatile SKIN)
562670 Slasher Snowline Bladeracer SKIN (7 days/Volatile) Slasher Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54451 (Volatile SKIN)
562671 Punisher Oasis Of Faith SKIN (7 days/Volatile) Punisher Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54452 (Volatile SKIN)
562672 Incursus Inner Zone Vanguard SKIN (7 days/Volatile) Incursus Inner Zone Vanguard SKIN (7 days/Volatile) Item name for typeID 54453 (Volatile SKIN)
562673 Breacher Snowline Bladeracer SKIN (7 days/Volatile) Breacher Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54454 (Volatile SKIN)
562674 Tormentor Oasis Of Faith SKIN (7 days/Volatile) Tormentor Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54455 (Volatile SKIN)
562675 Kestrel Zento Isideko Combine SKIN (7 days/Volatile) Kestrel Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54456 (Volatile SKIN)
562676 Tristan Inner Zone Vanguard SKIN (7 days/Volatile) Tristan Inner Zone Vanguard SKIN (7 days/Volatile) Item name for typeID 54457 (Volatile SKIN)
562677 Rifter Snowline Bladeracer SKIN (7 days/Volatile) Rifter Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54458 (Volatile SKIN)
562678 Inquisitor Oasis Of Faith SKIN (7 days/Volatile) Inquisitor Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54459 (Volatile SKIN)
562679 Bantam Zento Isideko Combine SKIN (7 days/Volatile) Bantam Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54460 (Volatile SKIN)
562680 Navitas Inner Zone Vanguard SKIN (7 days/Volatile) Navitas Inner Zone Vanguard SKIN (7 days/Volatile) Item name for typeID 54461 (Volatile SKIN)
562681 Burst Snowline Bladeracer SKIN (7 days/Volatile) Burst Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54462 (Volatile SKIN)
562682 Capsuleer Generosity Celebration Capsuleer Generosity Celebration
562683 Magnate Oasis Of Faith SKIN (7 days/Volatile)Magnate Magnate Oasis Of Faith SKIN (7 days/Volatile)Magnate Item name for typeID 54463 (Volatile SKIN)
562684 Heron Zento Isideko Combine SKIN (7 days/Volatile) Heron Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54464 (Volatile SKIN)
562685 Imicus Intaki Syndicate SKIN (7 days/Volatile) Imicus Intaki Syndicate SKIN (7 days/Volatile) Item name for typeID 54465 (Volatile SKIN)
562686 Probe Snowline Bladeracer SKIN (7 days/Volatile) Probe Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54466 (Volatile SKIN)
562687 Crucifier Oasis Of Faith SKIN (7 days/Volatile) Crucifier Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54467 (Volatile SKIN)
562688 Griffin Zento Isideko Combine SKIN (7 days/Volatile) Griffin Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54468 (Volatile SKIN)
562689 Maulus Intaki Syndicate SKIN (7 days/Volatile) Maulus Intaki Syndicate SKIN (7 days/Volatile) Item name for typeID 54469 (Volatile SKIN)
562690 Vigil Snowline Bladeracer SKIN (7 days/Volatile) Vigil Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54470 (Volatile SKIN)
562691 Sentinel Oasis Of Faith SKIN (7 days/Volatile) Sentinel Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54472 (Volatile SKIN)
562692 Kitsune Zento Isideko Combine SKIN (7 days/Volatile) Kitsune Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54473 (Volatile SKIN)
562693 Keres Intaki Syndicate SKIN (7 days/Volatile) Keres Intaki Syndicate SKIN (7 days/Volatile) Item name for typeID 54474 (Volatile SKIN)
562694 Hyena Snowline Bladeracer SKIN (7 days/Volatile) Hyena Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54475 (Volatile SKIN)
562695 Frontier Safeguarder Logistics Cruiser SKIN Crate Frontier Safeguarder Logistics Cruiser SKIN Crate
562696 This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, or Oneiros. This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, or Oneiros.
562697 Frontier Safeguarder Logistics Cruiser SKIN Crate Frontier Safeguarder Logistics Cruiser SKIN Crate
562698 This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, or Oneiros. This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, or Oneiros.
562699 Vengeance Oasis Of Faith SKIN (7 days/Volatile) Vengeance Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54476 (Volatile SKIN)
562700 Frontier Safeguarder Logistics Cruiser SKIN Crate Frontier Safeguarder Logistics Cruiser SKIN Crate
562701 Frontier Safeguarder Logistics Cruiser SKIN Crate Frontier Safeguarder Logistics Cruiser SKIN Crate Item name for typeID 54471 (Special Edition Commodities)
562702 Harpy Zento Isideko Combine SKIN (7 days/Volatile) Harpy Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54477 (Volatile SKIN)
562703 Hawk Zento Isideko Combine SKIN (7 days/Volatile) Hawk Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54478 (Volatile SKIN)
562704 This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, or Oneiros. This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, or Oneiros. Item description for "No item name" (typeID 54471)
562705 Jaguar Snowline Bladeracer SKIN (7 days/Volatile) Jaguar Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54479 (Volatile SKIN)
562706 Frontier Safeguarder Force Auxiliary SKIN Crate Frontier Safeguarder Force Auxiliary SKIN Crate Item name for typeID 54480 (Special Edition Commodities)
562707 Nergal Blackfire Steel SKIN (7 days/Volatile) Nergal Blackfire Steel SKIN (7 days/Volatile) Item name for typeID 54481 (Volatile SKIN)
562708 Retribution Oasis Of Faith SKIN (7 days/Volatile) Retribution Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54482 (Volatile SKIN)
562709 Enyo Intaki Syndicate SKIN (7 days/Volatile) Enyo Intaki Syndicate SKIN (7 days/Volatile) Item name for typeID 54483 (Volatile SKIN)
562710 Ishkur Intaki Syndicate SKIN (7 days/Volatile) Ishkur Intaki Syndicate SKIN (7 days/Volatile) Item name for typeID 54484 (Volatile SKIN)
562711 This crate contains a random Frontier Safeguarder SKIN for either the Minokawa, Apostle, Lif, or Ninazu. This crate contains a random Frontier Safeguarder SKIN for either the Minokawa, Apostle, Lif, or Ninazu. Item description for "No item name" (typeID 54480)
562712 Frontier Safeguarder Encore Crate Frontier Safeguarder Encore Crate Item name for typeID 54486 (Special Edition Commodities)
562713 Wolf Snowline Bladeracer SKIN (7 days/Volatile) Wolf Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54485 (Volatile SKIN)
562714 Deacon Oasis Of Faith SKIN (7 days/Volatile) Deacon Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54487 (Volatile SKIN)
562715 This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, Oneiros, Minokawa, Apostle, Lif, or Ninazu. This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, Oneiros, Minokawa, Apostle, Lif, or Ninazu. Item description for "No item name" (typeID 54486)
562716 Kirin Zento Isideko Combine SKIN (7 days/Volatile) Kirin Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54488 (Volatile SKIN)
562717 Thalia Inner Zone Vanguard SKIN (7 days/Volatile) Thalia Inner Zone Vanguard SKIN (7 days/Volatile) Item name for typeID 54489 (Volatile SKIN)
562718 Scalpel Snowline Bladeracer SKIN (7 days/Volatile) Scalpel Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54490 (Volatile SKIN)
562719 Abaddon Oasis Of Faith SKIN (7 days/Volatile) Abaddon Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54491 (Volatile SKIN)
562720 Apocalypse Oasis Of Faith SKIN (7 days/Volatile) Apocalypse Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54492 (Volatile SKIN)
562721 Armageddon Oasis Of Faith SKIN (7 days/Volatile) Armageddon Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54493 (Volatile SKIN)
562722 Frontier Safeguarder Logistics Cruiser SKIN Crate Frontier Safeguarder Logistics Cruiser SKIN Crate
562723 This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, or Oneiros. This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, or Oneiros.
562724 Apocalypse Navy Issue Oasis Of Faith SKIN (7 days/Volatile) Apocalypse Navy Issue Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54494 (Volatile SKIN)
562725 Frontier Safeguarder Force Auxiliary SKIN Crate Frontier Safeguarder Force Auxiliary SKIN Crate
562726 This crate contains a random Frontier Safeguarder SKIN for either the Minokawa, Apostle, Lif, or Ninazu. This crate contains a random Frontier Safeguarder SKIN for either the Minokawa, Apostle, Lif, or Ninazu.
562727 Armageddon Navy Issue Oasis Of Faith SKIN (7 days/Volatile) Armageddon Navy Issue Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54495 (Volatile SKIN)
562728 Paladin Oasis Of Faith SKIN (7 days/Volatile) Paladin Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54496 (Volatile SKIN)
562729 Frontier Safeguarder Encore Crate Frontier Safeguarder Encore Crate
562730 This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, Oneiros, Minokawa, Apostle, Lif, or Ninazu. This crate contains a random Frontier Safeguarder SKIN for either the Basilisk, Guardian, Scimitar, Oneiros, Minokawa, Apostle, Lif, or Ninazu.
562731 Redeemer Oasis Of Faith SKIN (7 days/Volatile) Redeemer Oasis Of Faith SKIN (7 days/Volatile) Item name for typeID 54497 (Volatile SKIN)
562732 Raven Zento Isideko Combine SKIN (7 days/Volatile) Raven Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54498 (Volatile SKIN)
562733 Raven Navy Issue Zento Isideko Combine SKIN (7 days/Volatile) Raven Navy Issue Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54499 (Volatile SKIN)
562734 Rokh Zento Isideko Combine SKIN (7 days/Volatile) Rokh Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54500 (Volatile SKIN)
562735 Scorpion Zento Isideko Combine SKIN (7 days/Volatile) Scorpion Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54501 (Volatile SKIN)
562736 Scorpion Navy Issue Zento Isideko Combine SKIN (7 days/Volatile) Scorpion Navy Issue Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54502 (Volatile SKIN)
562737 Nightmare True Deliverance SKIN (7 days/Volatile) Nightmare True Deliverance SKIN (7 days/Volatile) Item name for typeID 54503 (Volatile SKIN)
562738 Golem Zento Isideko Combine SKIN (7 days/Volatile) Golem Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54504 (Volatile SKIN)
562739 Widow Zento Isideko Combine SKIN (7 days/Volatile) Widow Zento Isideko Combine SKIN (7 days/Volatile) Item name for typeID 54505 (Volatile SKIN)
562740 Megathron Intaki Syndicate SKIN (7 days/Volatile) Megathron Intaki Syndicate SKIN (7 days/Volatile) Item name for typeID 54506 (Volatile SKIN)
562741 Megathron Navy Issue Intaki Syndicate SKIN (7 days/Volatile) Megathron Navy Issue Intaki Syndicate SKIN (7 days/Volatile) Item name for typeID 54507 (Volatile SKIN)
562742 Dominix Navy Issue Intaki Syndicate SKIN (7 days/Volatile) Dominix Navy Issue Intaki Syndicate SKIN (7 days/Volatile) Item name for typeID 54508 (Volatile SKIN)
562743 Kronos Intaki Syndicate SKIN (7 days/Volatile) Kronos Intaki Syndicate SKIN (7 days/Volatile) Item name for typeID 54509 (Volatile SKIN)
562744 Sin Intaki Syndicate SKIN (7 days/Volatile) Sin Intaki Syndicate SKIN (7 days/Volatile) Item name for typeID 54510 (Volatile SKIN)
562745 Hyperion Inner Zone Vanguard SKIN (7 days/Volatile) Hyperion Inner Zone Vanguard SKIN (7 days/Volatile) Item name for typeID 54511 (Volatile SKIN)
562746 Dominix Inner Zone Vanguard SKIN (7 days/Volatile) Dominix Inner Zone Vanguard SKIN (7 days/Volatile) Item name for typeID 54512 (Volatile SKIN)
562747 Tempest Snowline Bladeracer SKIN (7 days/Volatile) Tempest Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54513 (Volatile SKIN)
562748 Typhoon Snowline Bladeracer SKIN (7 days/Volatile) Typhoon Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54514 (Volatile SKIN)
562749 Maelstrom Snowline Bladeracer SKIN (7 days/Volatile) Maelstrom Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54515 (Volatile SKIN)
562750 Tempest Fleet Issue Snowline Bladeracer SKIN (7 days/Volatile) Tempest Fleet Issue Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54516 (Volatile SKIN)
562751 Typhoon Fleet Issue Snowline Bladeracer SKIN (7 days/Volatile) Typhoon Fleet Issue Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54517 (Volatile SKIN)
562752 Vargur Snowline Bladeracer SKIN (7 days/Volatile) Vargur Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54518 (Volatile SKIN)
562753 Panther Snowline Bladeracer SKIN (7 days/Volatile) Panther Snowline Bladeracer SKIN (7 days/Volatile) Item name for typeID 54519 (Volatile SKIN)
562754 Barghest Convergence - Nova SKIN (7 days/Volatile) Barghest Convergence - Nova SKIN (7 days/Volatile) Item name for typeID 54520 (Volatile SKIN)
562755 Bhaalgorn Glacial Drift SKIN (7 days/Volatile) Bhaalgorn Glacial Drift SKIN (7 days/Volatile) Item name for typeID 54521 (Volatile SKIN)
562756 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Women's 'Crimson Phoenix' Facial Augmentation" (typeID 50043)
562757 Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Using state-of-the-art nanocoating technology at a very personal level, facial augmentations can be crafted with striking designs that mask the mesh technology that will boost the wearer's somatosensory systems.

Hyper-intensive simulations indicate a more focused and aware connection between an augmented individual's consciousness and their nervous-emotional responses. However, the benefits of this augmentation are not solely limited to improving cognitive interaction with emotional inputs and outputs.

Whether sipping cocktails in the zero-g bars of Caille, or ripping apart the sputtering remains of a pirate vessel with your guns in nullsec, one thing will be certain: those who see your face will have it etched into their memory forever.
Item description for "Men's 'Vermillion Dragon' Facial Augmentation" (typeID 50050)
562758 Machariel Angel's Hex SKIN (7 days/Volatile) Machariel Angel's Hex SKIN (7 days/Volatile) Item name for typeID 54522 (Volatile SKIN)
562759 Nestor SOE Blue Cell SKIN (7 days/Volatile) Nestor SOE Blue Cell SKIN (7 days/Volatile) Item name for typeID 54523 (Volatile SKIN)
562760 Rattlesnake Hostile Takeover SKIN (7 days/Volatile) Rattlesnake Hostile Takeover SKIN (7 days/Volatile) Item name for typeID 54524 (Volatile SKIN)
562761 Vindicator Angel's Hex SKIN (7 days/Volatile) Vindicator Angel's Hex SKIN (7 days/Volatile) Item name for typeID 54525 (Volatile SKIN)
562762 Leshak Blackfire Steel SKIN (7 days/Volatile) Leshak Blackfire Steel SKIN (7 days/Volatile) Item name for typeID 54526 (Volatile SKIN)
562763 Marshal Firewatch (7 days/Volatile) Marshal Firewatch (7 days/Volatile) Item name for typeID 54527 (Volatile SKIN)
562764 For internal testing only For internal testing only Item description for "Skeleton EGDLI Loot Crate Tier 1" (typeID 54356)
562765 For internal testing only For internal testing only Item description for "Skeleton EGDLI Loot Crate Tier 2 " (typeID 54357)
562766 EGDLI Loot Crate Tier 1 Frigate Skins 1 (Alpha) EGDLI Loot Crate Tier 1 Frigate Skins 1 (Alpha) Item name for typeID 54528 (Miscellaneous)
562767 EGDLI Loot Crate Tier 2 Frigate Skins 1 (Alpha) EGDLI Loot Crate Tier 2 Frigate Skins 1 (Alpha) Item name for typeID 54529 (Miscellaneous)
562768 EGDLI Loot Crate Tier 3 Battleship Skins 1 (Alpha) EGDLI Loot Crate Tier 3 Battleship Skins 1 (Alpha) Item name for typeID 54530 (Miscellaneous)
562769 EGDLI Loot Crate Tier 1 Frigate Skins 1 (Omega) EGDLI Loot Crate Tier 1 Frigate Skins 1 (Omega) Item name for typeID 54531 (Miscellaneous)
562770 EGDLI Loot Crate Tier 2 Frigate Skins 1 (Omega) EGDLI Loot Crate Tier 2 Frigate Skins 1 (Omega) Item name for typeID 54532 (Miscellaneous)
562771 EGDLI Loot Crate Tier 3 Battleship Skins 1 (Omega) EGDLI Loot Crate Tier 3 Battleship Skins 1 (Omega) Item name for typeID 54533 (Miscellaneous)
562772 Loot Crate Tier 1 (Alpha) Loot Crate Tier 1 (Alpha)
562773 Tier 1 Loot Crate for the Evergreen Daily Log-in Incentive Tier 1 Loot Crate for the Evergreen Daily Log-in Incentive
562774 Loot Crate Tier 2 (Alpha) Loot Crate Tier 2 (Alpha)
562775 Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive
562776 Loot Crate Tier 3 (Alpha) Loot Crate Tier 3 (Alpha)
562777 Tier 3 Loot Crate for the Evergreen Daily Log-in Incentive Tier 3 Loot Crate for the Evergreen Daily Log-in Incentive
562778 Loot Crate Tier 1 (Omega) Loot Crate Tier 1 (Omega)
562779 Tier 1 Loot Crate for the Evergreen Daily Log-in Incentive Tier 1 Loot Crate for the Evergreen Daily Log-in Incentive
562780 Loot Crate Tier 2 (Omega) Loot Crate Tier 2 (Omega)
562781 Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive
562782 Loot Crate Tier 3 (Omega) Loot Crate Tier 3 (Omega)
562783 Tier 3 Loot Crate for the Evergreen Daily Log-in Incentive Tier 3 Loot Crate for the Evergreen Daily Log-in Incentive
562784 Loot Crate Tier 1 (Alpha) Loot Crate Tier 1 (Alpha)
562785 Tier 1 Loot Crate for the Evergreen Daily Log-in Incentive Tier 1 Loot Crate for the Evergreen Daily Log-in Incentive
562786 Alpha Daily Rewards Alpha Daily Rewards
562787 Tier 1 Crate Tier 1 Crate
562788 Tier 2 Crate Tier 2 Crate
562789 Tier 1 Crate Tier 1 Crate
562790 Tier 3 Crate Tier 3 Crate
562791 Tier 2 Crate Tier 2 Crate
562792 Tier 1 Crate Tier 1 Crate
562793 Tier 2 Crate Tier 2 Crate
562794 Tier 1 Crate Tier 1 Crate
562795 Tier 3 Crate Tier 3 Crate
562796 Tier 2 Crate Tier 2 Crate
562797 Black Market 'Valdimar' Drone Navigation DN-701 Black Market 'Valdimar' Drone Navigation DN-701 Item name for typeID 54534 (Cyber Drones)
562798 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot.

1% increase in drone and fighter max velocity.
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot.

1% increase in drone and fighter max velocity.
Item description for "No item name" (typeID 54534)
562799 Black Market 'Valdimar' Drone Navigation DN-703 Black Market 'Valdimar' Drone Navigation DN-703 Item name for typeID 54535 (Cyber Drones)
562800 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot.

3% increase in drone and fighter max velocity.
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot.

3% increase in drone and fighter max velocity.
Item description for "No item name" (typeID 54535)
562801 Black Market 'Valdimar' Drone Navigation DN-705 Black Market 'Valdimar' Drone Navigation DN-705 Item name for typeID 54536 (Cyber Drones)
562802 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot.

5% increase in drone and fighter max velocity.
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the max velocity of drones and fighters controlled by the pilot.

5% increase in drone and fighter max velocity.
Item description for "No item name" (typeID 54536)
562803 Black Market 'Valdimar' Drone Sharpshooting DS-801 Black Market 'Valdimar' Drone Sharpshooting DS-801 Item name for typeID 54537 (Cyber Drones)
562804 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot.

1% increase in drone and fighter optimal range.
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot.

1% increase in drone and fighter optimal range.
Item description for "No item name" (typeID 54537)
562805 Black Market 'Valdimar' Drone Sharpshooting DS-803 Black Market 'Valdimar' Drone Sharpshooting DS-803 Item name for typeID 54538 (Cyber Drones)
562807 Black Market 'Valdimar' Drone Sharpshooting DS-805 Black Market 'Valdimar' Drone Sharpshooting DS-805 Item name for typeID 54539 (Cyber Drones)
562808 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot.

5% increase in drone and fighter optimal range.
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the optimal range of drones and fighters controlled by the pilot.

5% increase in drone and fighter optimal range.
Item description for "No item name" (typeID 54539)
562809 Black Market 'Valdimar' Repair Drone Operation DR-901 Black Market 'Valdimar' Repair Drone Operation DR-901 Item name for typeID 54540 (Cyber Drones)
562810 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot.

1% increase in drone repair amount.
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot.

1% increase in drone repair amount.
Item description for "No item name" (typeID 54540)
562811 Black Market 'Valdimar' Repair Drone Operation DR-903 Black Market 'Valdimar' Repair Drone Operation DR-903 Item name for typeID 54541 (Cyber Drones)
562812 Named after the mythical aquatic worm from ancient mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot.

3% increase in drone repair amount.
Named after the mythical aquatic worm from ancient mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot.

3% increase in drone repair amount.
Item description for "No item name" (typeID 54541)
562813 Black Market 'Valdimar' Repair Drone Operation DR-905 Black Market 'Valdimar' Repair Drone Operation DR-905 Item name for typeID 54542 (Cyber Drones)
562814 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot.

5% increase in drone repair amount.
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the effectiveness of repair drones controlled by the pilot.

5% increase in drone repair amount.
Item description for "No item name" (typeID 54542)
562815 Black Market 'Valdimar' Drone Durability DD-1001 Black Market 'Valdimar' Drone Durability DD-1001 Item name for typeID 54543 (Cyber Drones)
562816 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot.

1% increase in drone and fighter hit points.
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot.

1% increase in drone and fighter hit points.
Item description for "No item name" (typeID 54543)
562817 Black Market 'Valdimar' Drone Durability DD-1003 Black Market 'Valdimar' Drone Durability DD-1003 Item name for typeID 54544 (Cyber Drones)
562818 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot.

3% increase in drone and fighter hit points.
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot.

3% increase in drone and fighter hit points.
Item description for "No item name" (typeID 54544)
562819 Black Market 'Valdimar' Drone Durability DD-1005 Black Market 'Valdimar' Drone Durability DD-1005 Item name for typeID 54545 (Cyber Drones)
562820 Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot.

5% increase in drone and fighter hit points.
Named after an aquatic demon worm from ancient Minmatar mythology, this neural interface upgrade boosts the durability of drones and fighters controlled by the pilot.

5% increase in drone and fighter hit points.
Item description for "No item name" (typeID 54545)
562821 EGDLI Loot Crate Tier 1 Frigate Skins 2 (Alpha) EGDLI Loot Crate Tier 1 Frigate Skins 2 (Alpha) Item name for typeID 54546 (Miscellaneous)
562822 Loot Crate Tier 1 (Alpha) Loot Crate Tier 1 (Alpha)
562823 Tier 1 Loot Crate for the Evergreen Daily Log-in Incentive Tier 1 Loot Crate for the Evergreen Daily Log-in Incentive
562824 Can be used for Alpha or Omega tracks Can be used for Alpha or Omega tracks Item description for "EGDLI Loot Crate Tier 1 Frigate Skins 1 (Alpha)" (typeID 54528)
562825 Can be used for Alpha or Omega tracks Can be used for Alpha or Omega tracks Item description for "EGDLI Loot Crate Tier 1 Frigate Skins 2 (Alpha)" (typeID 54546)
562826 Can be used for Alpha or Omega tracks Can be used for Alpha or Omega tracks Item description for "EGDLI Loot Crate Tier 2 Frigate Skins 1 (Alpha)" (typeID 54529)
562827 Can be used for Alpha or Omega tracks Can be used for Alpha or Omega tracks Item description for "EGDLI Loot Crate Tier 3 Battleship Skins 1 (Alpha)" (typeID 54530)
562828 EGDLI Loot Crate Tier 2 Battleship Skins 1 (Alpha) EGDLI Loot Crate Tier 2 Battleship Skins 1 (Alpha) Item name for typeID 54547 (Miscellaneous)
562829 Can be used for Alpha or Omega tracks Can be used for Alpha or Omega tracks Item description for "EGDLI Loot Crate Tier 2 Battleship Skins 1 (Alpha)" (typeID 54547)
562830 Loot Crate Tier 2 (Alpha) Loot Crate Tier 2 (Alpha)
562831 Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive
562832 EGDLI Loot Crate Tier 2 Battleship Skins 2 (Alpha) EGDLI Loot Crate Tier 2 Battleship Skins 2 (Alpha) Item name for typeID 54548 (Miscellaneous)
562833 Loot Crate Tier 2 (Alpha) Loot Crate Tier 2 (Alpha)
562834 Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive
562835 Loot Crate Tier 2 (Alpha) Loot Crate Tier 2 (Alpha)
562836 Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive
562837 Omega campaigns only Omega campaigns only Item description for "EGDLI Loot Crate Tier 2 Frigate Skins 1 (Omega)" (typeID 54532)
562838 EGDLI Loot Crate Tier 2 Frigate Skins 2 (Omega) EGDLI Loot Crate Tier 2 Frigate Skins 2 (Omega) Item name for typeID 54549 (Miscellaneous)
562839 Omega campaigns only Omega campaigns only Item description for "EGDLI Loot Crate Tier 2 Frigate Skins 2 (Omega)" (typeID 54549)
562840 Omega campaigns only Omega campaigns only Item description for "EGDLI Loot Crate Tier 3 Battleship Skins 1 (Omega)" (typeID 54533)
562841 EGDLI Loot Crate Tier 2 Battleship Skins 1 (Omega) EGDLI Loot Crate Tier 2 Battleship Skins 1 (Omega) Item name for typeID 54550 (Miscellaneous)
562842 Omega campaigns only Omega campaigns only Item description for "EGDLI Loot Crate Tier 2 Battleship Skins 1 (Omega)" (typeID 54550)
562843 EGDLI Loot Crate Tier 2 Battleship Skins 2 (Omega) EGDLI Loot Crate Tier 2 Battleship Skins 2 (Omega) Item name for typeID 54551 (Miscellaneous)
562845 Loot Crate Tier 2 (Alpha) Loot Crate Tier 2 (Alpha)
562846 Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive
562847 Loot Crate Tier 2 (Omega) Loot Crate Tier 2 (Omega)
562848 Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive
562849 Loot Crate Tier 2 (Omega) Loot Crate Tier 2 (Omega)
562850 Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive
562851 Loot Crate Tier 2 (Omega) Loot Crate Tier 2 (Omega)
562852 Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive Tier 2 Loot Crate for the Evergreen Daily Log-in Incentive
562853 Omega Daily Rewards Omega Daily Rewards
562854 Tier 1 Crate Tier 1 Crate
562855 Tier 2 Crate Tier 2 Crate
562856 Tier 1 Crate Tier 1 Crate
562857 Tier 3 Crate Tier 3 Crate
562858 Tier 2 Crate Tier 2 Crate
562859 Tier 1 Crate Tier 1 Crate
562860 Tier 2 Crate Tier 2 Crate
562861 Tier 1 Crate Tier 1 Crate
562862 Tier 3 Crate Tier 3 Crate
562863 Tier 2 Crate Tier 2 Crate
562865 Sculpting Tool Sculpting Tool UI/CharacterCreation/SculptingTool
562866 Use your pointer and left mouse button to directly sculpt your clone's external features. Use your pointer and left mouse button to directly sculpt your clone's external features. UI/CharacterCreation/SculptingToolHelp
562867 Condor Guristas SKIN Condor Guristas SKIN Item name for typeID 54552 (Permanent SKIN)
562868 Griffin Guristas SKIN Griffin Guristas SKIN Item name for typeID 54553 (Permanent SKIN)
562869 Kestrel Guristas SKIN Kestrel Guristas SKIN Item name for typeID 54554 (Permanent SKIN)
562870 Kitsune Guristas SKIN Kitsune Guristas SKIN Item name for typeID 54555 (Permanent SKIN)
562871 Corax Guristas SKIN Corax Guristas SKIN Item name for typeID 54556 (Permanent SKIN)
562872 Stork Guristas SKIN Stork Guristas SKIN Item name for typeID 54557 (Permanent SKIN)
562873 Caracal Guristas SKIN Caracal Guristas SKIN Item name for typeID 54558 (Permanent SKIN)
562874 Blackbird Guristas SKIN Blackbird Guristas SKIN Item name for typeID 54559 (Permanent SKIN)
562875 Rook Guristas SKIN Rook Guristas SKIN Item name for typeID 54560 (Permanent SKIN)
562876 Drake Guristas SKIN Drake Guristas SKIN Item name for typeID 54561 (Permanent SKIN)
562880 Korako's Modified Drone Control Unit Korako's Modified Drone Control Unit Item name for typeID 54562 (Named Components)
562881 This appears to be a heavily modified version of a standard Gallente drone control unit. Close inspection reveals that it has been modified to allow control of much larger and more sophisticated drones than those available to the empires. This appears to be a heavily modified version of a standard Gallente drone control unit. Close inspection reveals that it has been modified to allow control of much larger and more sophisticated drones than those available to the empires. Item description for "No item name" (typeID 54562)
562882 Use your left or right mouse button to rotate or pan and the mouse wheel to zoom. Use your left or right mouse button to rotate or pan and the mouse wheel to zoom. UI/CharacterCreation/NavigationHelp
562883 Navigation Navigation UI/CharacterCreation/Navigation
562884 Collect a new reward every day! Collect a new reward every day!
562885 Collect a new reward every day! Collect a new reward every day!
562886 Omega Campaigns Only. Omega Campaigns Only. Item description for "EGDLI Loot Crate Tier 1 Frigate Skins 1 (Omega)" (typeID 54531)
562887 EGDLI Loot Crate Tier 1 Frigate Skins 2 (Omega) EGDLI Loot Crate Tier 1 Frigate Skins 2 (Omega) Item name for typeID 54563 (Miscellaneous)
562888 Loot Crate Tier 1 (Omega) Loot Crate Tier 1 (Omega)
562889 Tier 1 Loot Crate for the Evergreen Daily Log-in Incentive Tier 1 Loot Crate for the Evergreen Daily Log-in Incentive
562902 Tier 1 Tier 1 UI/LoginRewards/Tier1
562905 Capsuleer Day YC122 Firework Capsuleer Day YC122 Firework Item name for typeID 54564 (Festival Charges)
562916 Let the Hunt Begin! Let the Hunt Begin!
562917 6-21 April 6-21 April
562918 Hunt down mysterious capsules in order to gain access to special event sites. Hunt down mysterious capsules in order to gain access to special event sites.
562919 Pilots with less experience can easily get involved, as frigates and destroyers can be used! Pilots with less experience can easily get involved, as frigates and destroyers can be used!

New Files (163 Entries)
File Name Size in kb (Decompressed)
audio/375091001.wem
896
audio/774056248.wem
220
audio/845402753.wem
807
bin/contrabandTypesLoader.pyd
74
bin64/contrabandTypesLoader.pyd
89
dx9/model/decal/caldari/logo_guristas_02_at.dds
22
dx9/model/decal/caldari/logo_guristas_02_at.zh.dds
22
dx9/model/decal/caldari/logo_guristas_02_f.dds
11
dx9/model/decal/caldari/logo_guristas_02_f.zh.dds
11
dx9/model/decal/caldari/logo_guristas_02_nr.dds
11
dx9/model/decal/caldari/logo_guristas_02_nr.zh.dds
11
dx9/model/shared/amarr/textures/ama_detail_blank.dds
349
dx9/model/shared/amarr/textures/ama_plating_detail_01_horizontal.dds
349
dx9/model/shared/amarr/textures/ama_plating_detail_02_horizontal.dds
349
dx9/model/shared/amarr/textures/ama_tech_01_ar.dds
5592
dx9/model/shared/amarr/textures/ama_tech_01_ar_lowdetail.dds
5
dx9/model/shared/amarr/textures/ama_tech_01_ar_mediumdetail.dds
87
dx9/model/shared/amarr/textures/ama_tech_01_pmdg.dds
5593
dx9/model/shared/amarr/textures/ama_tech_01_pmdg_lowdetail.dds
5
dx9/model/shared/amarr/textures/ama_tech_01_pmdg_mediumdetail.dds
87
dx9/model/shared/amarr/textures/amarr_plating_ar.dds
5592
dx9/model/shared/amarr/textures/amarr_plating_ar_lowdetail.dds
5
dx9/model/shared/amarr/textures/amarr_plating_ar_mediumdetail.dds
87
dx9/model/shared/amarr/textures/amarr_plating_pmdg.dds
5593
dx9/model/shared/amarr/textures/amarr_plating_pmdg_lowdetail.dds
5
dx9/model/shared/amarr/textures/amarr_plating_pmdg_mediumdetail.dds
87
dx9/model/shared/amarr/textures/base/amarr_plating_base_pmdg.dds
5593
dx9/model/shared/amarr/textures/base/amarr_plating_base_pmdg_lowdetail.dds
5
dx9/model/shared/amarr/textures/base/amarr_plating_base_pmdg_mediumdetail.dds
87
dx9/model/shared/amarr/textures/bloodraider/amarr_plating_bloodraider_pmdg.dds
5593
dx9/model/shared/amarr/textures/bloodraider/amarr_plating_bloodraider_pmdg_lowdetail.dds
5
dx9/model/shared/amarr/textures/bloodraider/amarr_plating_bloodraider_pmdg_mediumdetail.dds
87
dx9/model/ship/amarr/titan/at1/at1_ctrl.black
2
dx9/model/ship/amarr/titan/at1/at1_t1_2_no.dds
5592
dx9/model/ship/amarr/titan/at1/at1_t1_2_no_lowdetail.dds
5
dx9/model/ship/amarr/titan/at1/at1_t1_2_no_mediumdetail.dds
87
dx9/model/ship/amarr/titan/at1/at1_t1_3_no.dds
5592
dx9/model/ship/amarr/titan/at1/at1_t1_3_no_lowdetail.dds
5
dx9/model/ship/amarr/titan/at1/at1_t1_3_no_mediumdetail.dds
87
dx9/model/ship/amarr/titan/at1/audio/at1_t1_audio_ambience_ctrl.black
0
dx9/model/ship/amarr/titan/at1/effects/at1_t1_cooling_mesh_01a.gr2
5
dx9/model/ship/amarr/titan/at1/effects/at1_t1_cooling_mesh_01b.gr2
9
dx9/model/ship/amarr/titan/at1/effects/at1_t1_cooling_mesh_02a.gr2
5
dx9/model/ship/amarr/titan/at1/effects/at1_t1_cooling_mesh_02b.gr2
11
dx9/model/ship/amarr/titan/at1/effects/at1_t1_fx.black
64
dx9/model/ship/amarr/titan/at1/effects/blast_cylindur_01a.gr2
15
dx9/model/ship/amarr/titan/at1/effects/cone_gradient_01a.dds
22
dx9/model/ship/amarr/titan/at1/effects/fan_blades_mask_01a.dds
1398
dx9/model/ship/amarr/titan/at1/effects/fanmesh_01a.gr2
17
dx9/model/ship/amarr/titan/at1/effects/firing_beam_01a.gr2
8
dx9/model/ship/amarr/titan/at1/effects/firing_beamsx6_01a.gr2
8
dx9/model/ship/amarr/titan/at1/effects/front_cone_blast_mesh_01a.gr2
18
dx9/model/ship/amarr/titan/at1/effects/front_glow_both_sides_extended_01a.gr2
41
dx9/model/ship/amarr/titan/at1/effects/front_glow_both_sides_extended_01b.gr2
29
dx9/model/ship/amarr/titan/at1/effects/front_glow_both_sides_extended_01c.gr2
29
dx9/model/ship/amarr/titan/at1/effects/frontface_mesh_mask_01a.dds
1398
dx9/model/ship/amarr/titan/at1/effects/heat_pad_mask_01a.dds
1398
dx9/model/ship/amarr/titan/at1/effects/heat_pipe_01a.gr2
4
dx9/model/ship/amarr/titan/at1/effects/heat_ring_mesh_01a.gr2
18
dx9/model/ship/amarr/titan/at1/effects/heat_rings_mask_01a.dds
1398
dx9/model/ship/amarr/titan/at1/effects/heatfins_mask_01a.dds
699
dx9/model/ship/amarr/titan/at1/effects/heatpad_mesh_01a.gr2
12
dx9/model/ship/amarr/titan/at1/effects/heatpipe_mask_01a.dds
1398
dx9/model/ship/amarr/titan/at1/effects/pylon_glow_mesh_01a.gr2
10
dx9/model/ship/amarr/titan/at1/effects/pylon_mesh_mask_01a.dds
349
dx9/model/ship/amarr/titan/at1/effects/ring_tunnel_mesh_01a.gr2
6
dx9/model/ship/amarr/titan/at1/effects/spiral_fan_mesh_01a.gr2
35
dx9/model/ship/amarr/titan/at1/effects/sprial_fan_heat_mesh_01a.gr2
21
dx9/model/ship/amarr/titan/at1/wreck/at1_t1_wreck2_no.dds
5592
dx9/model/ship/amarr/titan/at1/wreck/at1_t1_wreck2_no_lowdetail.dds
5
dx9/model/ship/amarr/titan/at1/wreck/at1_t1_wreck2_no_mediumdetail.dds
87
dx9/model/ship/amarr/titan/at1/wreck/at1_t1_wreck3_no.dds
5592
dx9/model/ship/amarr/titan/at1/wreck/at1_t1_wreck3_no_lowdetail.dds
5
dx9/model/ship/amarr/titan/at1/wreck/at1_t1_wreck3_no_mediumdetail.dds
87
dx9/model/spaceobjectfactory/factions/serenityrelaunch_guristas.black
4
dx9/model/spaceobjectfactory/patterns/capsuleerday_17.black
2
dx9/model/spaceobjectfactory/patterns/capsuleerday_17_amarr.black
1
dx9/model/station/caldari/cs9/effects/cs9_holomass.gr2
703
dx9/model/station/caldari/cs9/effects/jita_holomass.black
79
dx9/model/turret/launcher/holiday/holiday_impact_capsuleerday2.black
31
fisfx/module/doomsday_a_buildup_center_t1a.black
72
fisfx/module/doomsday_a_buildup_left_t1a.black
70
fisfx/module/doomsday_a_buildup_right_t1a.black
70
fisfx/module/doomsday_a_ctrl_t1a.black
1
fisfx/module/doomsday_a_st_t1b.black
4
graphics/character/female/paperdoll/hair/headwear_cap_f01/types/headwear_cap_f01_xvii.type
0
graphics/character/female/paperdoll/hair/headwear_cap_f01/v20/comp_hair_d.png
32
graphics/character/female/paperdoll/hair/headwear_cap_f01/v20/comp_hair_d_4k.png
76
graphics/character/female/paperdoll/hair/headwear_cap_f01/v20/comp_hair_n.png
325
graphics/character/female/paperdoll/hair/headwear_cap_f01/v20/comp_hair_n_4k.png
1834
graphics/character/female/paperdoll/hair/headwear_cap_f01/v20/comp_hair_s.png
65
graphics/character/female/paperdoll/hair/headwear_cap_f01/v20/comp_hair_s_4k.png
479
graphics/character/female/paperdoll/topmiddle/tshirtf01/types/tshirtf01_xvii.type
0
graphics/character/female/paperdoll/topmiddle/tshirtf01/v12/comp_body_d.png
105
graphics/character/female/paperdoll/topmiddle/tshirtf01/v12/comp_body_d_4k.png
308
graphics/character/female/paperdoll/topmiddle/tshirtf01/v12/comp_body_n.png
316
graphics/character/female/paperdoll/topmiddle/tshirtf01/v12/comp_body_n_4k.png
1711
graphics/character/female/paperdoll/topmiddle/tshirtf01/v12/comp_body_s.png
24
graphics/character/female/paperdoll/topmiddle/tshirtf01/v12/comp_body_s_4k.png
76
graphics/character/male/paperdoll/hair/headwear_cap_m01/types/headwear_cap_m01_xvii.type
0
graphics/character/male/paperdoll/hair/headwear_cap_m01/v20/comp_hair_d.png
32
graphics/character/male/paperdoll/hair/headwear_cap_m01/v20/comp_hair_d_4k.png
76
graphics/character/male/paperdoll/hair/headwear_cap_m01/v20/comp_hair_n.png
325
graphics/character/male/paperdoll/hair/headwear_cap_m01/v20/comp_hair_n_4k.png
1834
graphics/character/male/paperdoll/hair/headwear_cap_m01/v20/comp_hair_s.png
65
graphics/character/male/paperdoll/hair/headwear_cap_m01/v20/comp_hair_s_4k.png
479
graphics/character/male/paperdoll/topmiddle/tshirtm01/types/tshirtm01_xvii.type
0
graphics/character/male/paperdoll/topmiddle/tshirtm01/v12/comp_body_d.png
95
graphics/character/male/paperdoll/topmiddle/tshirtm01/v12/comp_body_d_4k.png
279
graphics/character/male/paperdoll/topmiddle/tshirtm01/v12/comp_body_n.png
385
graphics/character/male/paperdoll/topmiddle/tshirtm01/v12/comp_body_n_4k.png
1938
graphics/character/male/paperdoll/topmiddle/tshirtm01/v12/comp_body_s.png
505
graphics/character/male/paperdoll/topmiddle/tshirtm01/v12/comp_body_s_4k.png
2246
graphics/generic/sphere/sphere_tube_02a.gr2
36
staticdata/contrabandtypes.fsdbinary
1
texture/fx/caustics/caustic_01g.dds
349
texture/fx/gradients/lasergradient_01g.dds
22
texture/fx/gradients/lasergradient_01h.dds
22
texture/fx/gradients/linear_vertical_04.dds
22
texture/fx/gradients/linear_vertical_05d.dds
11
texture/fx/gradients/radial_deformed_c.dds
349
texture/fx/gradients/radial_hole_02.dds
349
texture/fx/gradients/ramp_grey_01c.dds
11
texture/fx/gradients/vertical_blue_01b.dds
1
texture/fx/gradients/vertical_orange_01d.dds
1
texture/particle/lightgradient.dds
11
texture/particle/whitewide_gradient.dds
1
texture/projection/number17_a.dds
349
texture/projection/number17_b.dds
349
texture/sprite/beam8e.dds
5
ui/asset/mannequin/hair/54322_female_hair_headwear_cap_f01_types_headwear_cap_f01_xvii.png
25
ui/asset/mannequin/hair/54322_female_hair_headwear_cap_f01_types_headwear_cap_f01_xvii.zh.png
25
ui/asset/mannequin/hair/54327_male_hair_headwear_cap_m01_types_headwear_cap_m01_xvii.png
26
ui/asset/mannequin/hair/54327_male_hair_headwear_cap_m01_types_headwear_cap_m01_xvii.zh.png
26
ui/asset/mannequin/topmiddle/54320_female_topmiddle_tshirtf01_types_tshirtf01_xvii.png
23
ui/asset/mannequin/topmiddle/54328_male_topmiddle_tshirtm01_types_tshirtm01_xvii.png
26
ui/texture/charactercreation/randomize_arrows.png
2
ui/texture/classes/logincampaign/alpha_white.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

931
ui/texture/classes/logincampaign/omega_gold.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

418
ui/texture/classes/seasons/agency/contentcard/alpha_claimrewardcontainer.png
1
ui/texture/classes/seasons/agency/contentcard/alpharewardcontainer.png
1
ui/texture/classes/seasons/agency/contentcard/checkmark_claimreward.png
1
ui/texture/classes/seasons/agency/contentcard/omega_claimrewardcontainer.png
2
ui/texture/classes/seasons/agency/contentcard/omega_rewardmouseover.png
1
ui/texture/classes/seasons/agency/contentcard/omegaicon.png
1
ui/texture/classes/seasons/agency/contentcard/omegarewardcontainer.png
2
ui/texture/classes/seasons/agency/contentcard/rewardclaimbutton.png
1
ui/texture/classes/seasons/agency/contentcard/rewardclaimcontainerbg.png
1
ui/texture/classes/seasons/agency/contentcard/rewardcontainerbg.png
1
ui/texture/classes/skins/icons/2464.png
4
ui/texture/classes/skins/icons/2465.png
4
ui/texture/classes/skins/icons/2466.png
4
ui/texture/classes/skins/icons/2471.png
2
ui/texture/icons/inventory/dli_blue_1.png
125
ui/texture/icons/inventory/dli_blue_2.png
170
ui/texture/icons/inventory/dli_blue_3.png
205
ui/texture/icons/inventory/dli_extra_1.png
126
ui/texture/icons/inventory/dli_extra_2.png
177
ui/texture/icons/inventory/dli_extra_3.png
206
ui/texture/icons/inventory/dli_gold_1.png
116
ui/texture/icons/inventory/dli_gold_2.png
168
ui/texture/icons/inventory/dli_gold_3.png
199
ui/texture/icons/inventory/dli_green_1.png
118
Changed Files (442 Entries)
File Name Size in kb (Decompressed)
audio/hangar.bnk
10183 -> 11242
audio/init.bnk
13 -> 13
audio/interface.bnk
10922 -> 10922
audio/placeables.bnk
42849 -> 43470
audio/soundbanksinfo.xml
1588 -> 1596
audio/wormholes.bnk
914 -> 916
bin/_PlanetResources.dll
176 -> 176
bin/_audio2.dll
1968 -> 1968
bin/_ctypes.pyd
79 -> 79
bin/_destiny.dll
562 -> 562
bin/_elementtree.pyd
71 -> 71
bin/_evelocalization.dll
258 -> 258
bin/_ime.dll
64 -> 64
bin/_ssl.pyd
1087 -> 1087
bin/_trinity_dx11_deploy.dll
15451 -> 15590
bin/_trinity_dx9_deploy.dll
15374 -> 15513
bin/_videoplayer.dll
1758 -> 1758
bin/_yaml.pyd
201 -> 201
bin/achievementEventsLoader.pyd
64 -> 64
bin/activityNodesLoader.pyd
76 -> 76
bin/agentsInSpaceLoader.pyd
58 -> 58
bin/billTypesLoader.pyd
58 -> 58
bin/blue.dll
3936 -> 3936
bin/challengeConditionsLoader.pyd
57 -> 57
bin/challengeEventsLoader.pyd
57 -> 57
bin/challengesLoader.pyd
81 -> 81
bin/character_colorLocationsLoader.pyd
59 -> 59
bin/character_colorNamesLoader.pyd
59 -> 59
bin/character_modifierLocationsLoader.pyd
59 -> 59
bin/character_resourcesLoader.pyd
60 -> 60
bin/character_sculptingLocationsLoader.pyd
59 -> 59
bin/controlTowerResourcesLoader.pyd
66 -> 66
bin/cratesLoader.pyd
73 -> 73
bin/currencyBucketsLoader.pyd
59 -> 59
bin/d3dinfo.pyd
700 -> 700
bin/dailyChallengeCampaignsLoader.pyd
58 -> 58
bin/dailyChallengePoolsLoader.pyd
73 -> 73
bin/dailyChallengeRewardsLoader.pyd
69 -> 69
bin/dailyChallengesLoader.pyd
78 -> 78
bin/db.dll
201 -> 201
bin/dogmaAttributeCategoriesLoader.pyd
59 -> 59
bin/dogmaAttributesLoader.pyd
61 -> 61
bin/dogmaEffectsLoader.pyd
71 -> 71
bin/dogmaUnitsLoader.pyd
58 -> 58
bin/dynamicItemAttributesLoader.pyd
86 -> 86
bin/effectSequencesLoader.pyd
89 -> 89
bin/effectsLoader.pyd
71 -> 71
bin/exefile.exe
557 -> 557
bin/explosionBucketIDsLoader.pyd
83 -> 83
bin/explosionIDsLoader.pyd
59 -> 59
bin/geo2.dll
189 -> 189
bin/graphicIDsLoader.pyd
77 -> 77
bin/graphicLocationsLoader.pyd
75 -> 75
bin/graphicMaterialSetsLoader.pyd
63 -> 63
bin/groupGraphicsLoader.pyd
80 -> 80
bin/groupRewardsLoader.pyd
74 -> 74
bin/iconIDsLoader.pyd
59 -> 59
bin/marketGroupsLoader.pyd
59 -> 59
bin/metaGroupsLoader.pyd
59 -> 59
bin/newFeaturesLoader.pyd
65 -> 65
bin/nvapi.pyd
719 -> 719
bin/packages/eveProto/generated/client.pyd
1165 -> 1165
bin/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6573 -> 6620
bin/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
4015 -> 3763
bin/pyEvePathfinder.dll
665 -> 665
bin/pyFSD.dll
778 -> 778
bin/pyexpat.pyd
127 -> 127
bin/python27.dll
3975 -> 3975
bin/requiredSkillsForTypesLoader.pyd
74 -> 74
bin/requiredSkillsIndexLoader.pyd
99 -> 99
bin/seasonalCampaignsLoginRewardsLoader.pyd
75 -> 75
bin/soundIDsLoader.pyd
58 -> 58
bin/spacemouse.pyd
56 -> 56
bin/staticdata/mapObjects.db
33759 -> 33759
bin/travelEffectsLoader.pyd
62 -> 62
bin/typeDogmaLoader.pyd
73 -> 73
bin/typeMaterialsLoader.pyd
65 -> 65
bin/unicodedata.pyd
687 -> 687
bin64/_PlanetResources.dll
240 -> 240
bin64/_audio2.dll
2651 -> 2651
bin64/_ctypes.pyd
105 -> 105
bin64/_destiny.dll
762 -> 762
bin64/_elementtree.pyd
88 -> 88
bin64/_evelocalization.dll
286 -> 286
bin64/_ime.dll
98 -> 98
bin64/_ssl.pyd
1781 -> 1781
bin64/_trinity_dx11_deploy.dll
21389 -> 21576
bin64/_trinity_dx12_deploy.dll
21312 -> 21499
bin64/_trinity_dx9_deploy.dll
21257 -> 21444
bin64/_videoplayer.dll
1848 -> 1849
bin64/_yaml.pyd
208 -> 208
bin64/achievementEventsLoader.pyd
76 -> 76
bin64/activityNodesLoader.pyd
92 -> 92
bin64/agentsInSpaceLoader.pyd
69 -> 69
bin64/billTypesLoader.pyd
69 -> 69
bin64/blue.dll
4330 -> 4330
bin64/challengeConditionsLoader.pyd
67 -> 67
bin64/challengeEventsLoader.pyd
67 -> 67
bin64/challengesLoader.pyd
99 -> 99
bin64/character_colorLocationsLoader.pyd
69 -> 69
bin64/character_colorNamesLoader.pyd
69 -> 69
bin64/character_modifierLocationsLoader.pyd
69 -> 69
bin64/character_resourcesLoader.pyd
70 -> 70
bin64/character_sculptingLocationsLoader.pyd
69 -> 69
bin64/controlTowerResourcesLoader.pyd
78 -> 78
bin64/cratesLoader.pyd
88 -> 88
bin64/currencyBucketsLoader.pyd
69 -> 69
bin64/d3dinfo.pyd
759 -> 759
bin64/dailyChallengeCampaignsLoader.pyd
69 -> 69
bin64/dailyChallengePoolsLoader.pyd
86 -> 86
bin64/dailyChallengeRewardsLoader.pyd
82 -> 82
bin64/dailyChallengesLoader.pyd
95 -> 95
bin64/db.dll
310 -> 310
bin64/dogmaAttributeCategoriesLoader.pyd
69 -> 69
bin64/dogmaAttributesLoader.pyd
71 -> 71
bin64/dogmaEffectsLoader.pyd
83 -> 83
bin64/dogmaUnitsLoader.pyd
69 -> 69
bin64/dynamicItemAttributesLoader.pyd
105 -> 105
bin64/effectSequencesLoader.pyd
109 -> 109
bin64/effectsLoader.pyd
83 -> 83
bin64/exefile.exe
604 -> 604
bin64/explosionBucketIDsLoader.pyd
102 -> 102
bin64/explosionIDsLoader.pyd
70 -> 70
bin64/geo2.dll
223 -> 223
bin64/graphicIDsLoader.pyd
93 -> 93
bin64/graphicLocationsLoader.pyd
91 -> 91
bin64/graphicMaterialSetsLoader.pyd
74 -> 74
bin64/groupGraphicsLoader.pyd
97 -> 97
bin64/groupRewardsLoader.pyd
90 -> 90
bin64/iconIDsLoader.pyd
69 -> 69
bin64/marketGroupsLoader.pyd
69 -> 69
bin64/metaGroupsLoader.pyd
69 -> 69
bin64/newFeaturesLoader.pyd
77 -> 77
bin64/nvapi.pyd
792 -> 792
bin64/packages/eveProto/generated/client.pyd
1165 -> 1165
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6573 -> 6620
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
4015 -> 3763
bin64/pyEvePathfinder.dll
728 -> 728
bin64/pyFSD.dll
799 -> 799
bin64/pyexpat.pyd
157 -> 157
bin64/python27.dll
5374 -> 5374
bin64/requiredSkillsForTypesLoader.pyd
90 -> 90
bin64/requiredSkillsIndexLoader.pyd
125 -> 125
bin64/seasonalCampaignsLoginRewardsLoader.pyd
91 -> 91
bin64/soundIDsLoader.pyd
69 -> 69
bin64/spacemouse.pyd
95 -> 95
bin64/staticdata/mapObjects.db
33759 -> 33759
bin64/travelEffectsLoader.pyd
74 -> 74
bin64/typeDogmaLoader.pyd
88 -> 88
bin64/typeMaterialsLoader.pyd
78 -> 78
bin64/unicodedata.pyd
692 -> 692
bulkdata/372833782.cache2
3 -> 3
bulkdata/version
0 -> 0
code.ccp
19326 -> 19416
dx9/model/decal/amarr/glow_killmarks_01_t.dds
16 -> 16
dx9/model/decal/amarr/glow_killmarks_02_t.dds
16 -> 16
dx9/model/decal/amarr/logo_coronation_01_at.dds
22 -> 22
dx9/model/decal/amarr/logo_coronation_01_f.dds
11 -> 11
dx9/model/decal/amarr/logo_coronation_01_nr.dds
11 -> 11
dx9/model/decal/caldari/logo_guristas_01_at.dds
22 -> 22
dx9/model/decal/caldari/logo_guristas_01_at.zh.dds
22 -> 22
dx9/model/decal/caldari/logo_guristas_01_f.dds
11 -> 11
dx9/model/decal/caldari/logo_guristas_01_f.zh.dds
11 -> 11
dx9/model/decal/caldari/logo_guristas_01_nr.dds
11 -> 11
dx9/model/decal/caldari/logo_guristas_01_nr.zh.dds
11 -> 11
dx9/model/decal/glow_halloween_19_at.dds
87 -> 87
dx9/model/decal/glow_landingstrip_01_at.dds
22 -> 22
dx9/model/decal/glow_landingstrip_02_at.dds
22 -> 22
dx9/model/decal/glow_stripdouble_01_at.dds
22 -> 22
dx9/model/decal/glow_stripdouble_05_at.dds
22 -> 22
dx9/model/decal/halloween_19_at.dds
87 -> 87
dx9/model/decal/halloween_19_f.dds
43 -> 44
dx9/model/decal/halloween_19_nr.dds
43 -> 44
dx9/model/decal/marking_elements_at.dds
43 -> 44
dx9/model/decal/marking_elements_f.dds
21 -> 22
dx9/model/decal/marking_elements_nr.dds
21 -> 22
dx9/model/decal/stripe_doubletiled_01_at.dds
11 -> 11
dx9/model/decal/stripe_doubletiled_01_f.dds
5 -> 5
dx9/model/decal/stripe_doubletiled_01_nr.dds
5 -> 5
dx9/model/decal/stripe_wide_03_at.dds
11 -> 11
dx9/model/decal/stripe_wide_03_f.dds
5 -> 5
dx9/model/decal/stripe_wide_03_nr.dds
5 -> 5
dx9/model/instance/industrialarray/container04.gr2
6 -> 6
dx9/model/shared/caldari/textures/cal_plating_01_ar.dds
1398 -> 5592
dx9/model/shared/caldari/textures/cal_plating_01_ar_lowdetail.dds
1 -> 5
dx9/model/shared/caldari/textures/cal_plating_01_ar_mediumdetail.dds
22 -> 87
dx9/model/shared/caldari/textures/cal_plating_01_pmdg.dds
1398 -> 5593
dx9/model/shared/caldari/textures/cal_plating_01_pmdg_lowdetail.dds
1 -> 5
dx9/model/shared/caldari/textures/cal_plating_01_pmdg_mediumdetail.dds
22 -> 87
dx9/model/shared/caldari/textures/cal_tech_01_ar.dds
1398 -> 5592
dx9/model/shared/caldari/textures/cal_tech_01_ar_lowdetail.dds
1 -> 5
dx9/model/shared/caldari/textures/cal_tech_01_ar_mediumdetail.dds
22 -> 87
dx9/model/shared/caldari/textures/cal_tech_01_pmdg.dds
1398 -> 5593
dx9/model/shared/caldari/textures/cal_tech_01_pmdg_lowdetail.dds
1 -> 5
dx9/model/shared/caldari/textures/cal_tech_01_pmdg_mediumdetail.dds
22 -> 87
dx9/model/shared/wreck/crosssection_capital_ar.dds
349 -> 350
dx9/model/shared/wreck/crosssection_capital_no.dds
349 -> 350
dx9/model/shared/wreck/crosssection_capital_pmdg_lowdetail.dds
0 -> 5
dx9/model/shared/wreck/crosssection_capital_pmdg_mediumdetail.dds
5 -> 87
dx9/model/ship/amarr/frigate/af3/af3_t1_ar.dds
1398 -> 1398
dx9/model/ship/amarr/frigate/af3/af3_t1_no.dds
1398 -> 1398
dx9/model/ship/amarr/frigate/af3/af3_t1_pmdg.dds
1398 -> 1398
dx9/model/ship/amarr/frigate/af3/bloodraider/af3_t1_bloodraider_pmdg.dds
1398 -> 1398
dx9/model/ship/amarr/titan/at1/at1_t1.gr2
494 -> 1231
dx9/model/ship/amarr/titan/at1/at1_t1_ar.dds
5592 -> 5592
dx9/model/ship/amarr/titan/at1/at1_t1_ar_lowdetail.dds
5 -> 5
dx9/model/ship/amarr/titan/at1/at1_t1_ar_mediumdetail.dds
87 -> 87
dx9/model/ship/amarr/titan/at1/at1_t1_lowdetail.gr2
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dx9/model/ship/amarr/titan/at1/at1_t1_mediumdetail.gr2
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dx9/model/ship/amarr/titan/at1/effects/at1_ch19_fx.black
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dx9/model/ship/amarr/titan/at1/wreck/at1_t1_wreck_cloud.black
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dx9/model/ship/amarr/titan/at1/wreck/at1_t1_wreck_lowdetail.gr2
196 -> 513
dx9/model/ship/amarr/titan/at1/wreck/at1_t1_wreck_mediumdetail.gr2
954 -> 2147
dx9/model/ship/amarr/titan/at1/wreck/at1_t1_wreck_no.dds
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dx9/model/ship/amarr/titan/at1/wreck/at1_t1_wreck_no_mediumdetail.dds
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dx9/model/spaceobjectfactory/factions/ardishapur.black
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dx9/model/spaceobjectfactory/factions/bloodraider.black
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dx9/model/spaceobjectfactory/factions/carthum.black
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dx9/model/spaceobjectfactory/factions/ch19_amarr.black
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dx9/model/spaceobjectfactory/factions/chamberlain.black
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dx9/model/spaceobjectfactory/factions/deathangel.black
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dx9/model/spaceobjectfactory/factions/eom.black
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dx9/model/spaceobjectfactory/factions/halloween_19_amarr.black
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dx9/model/spaceobjectfactory/factions/imperialarmaments.black
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dx9/model/spaceobjectfactory/factions/khanidinnovation.black
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dx9/model/spaceobjectfactory/factions/kor-azor.black
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dx9/model/spaceobjectfactory/factions/korea_amarr.black
3 -> 3
dx9/model/spaceobjectfactory/factions/lavatiger.black
3 -> 3
dx9/model/spaceobjectfactory/factions/sarum.black
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dx9/model/spaceobjectfactory/factions/serenityrelaunch_gallente.black
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dx9/model/spaceobjectfactory/factions/spearhead_amarr.black
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dx9/model/spaceobjectfactory/factions/tash-murkon.black
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dx9/model/spaceobjectfactory/factions/tournament-xiv.black
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dx9/model/spaceobjectfactory/factions/viziam.black
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dx9/model/spaceobjectfactory/hulls/at1_t1_wreck.black
16 -> 58
dx9/model/spaceobjectfactory/hulls/cs9.black
222 -> 322
dx9/model/spaceobjectfactory/patterns/anniversaryxv_amarr.black
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dx9/model/spaceobjectfactory/patterns/ch19_amarr.black
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dx9/model/spaceobjectfactory/patterns/coronation_amarr.black
5 -> 5
dx9/model/spaceobjectfactory/patterns/deathangel.black
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dx9/model/spaceobjectfactory/patterns/glacialdrift_amarr.black
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dx9/model/spaceobjectfactory/patterns/halloween_19.black
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dx9/model/spaceobjectfactory/patterns/headhunter_amarr.black
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dx9/model/spaceobjectfactory/patterns/starsstripes_amarr.black
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dx9/model/spaceobjectfactory/patterns/valentine_amarr.black
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dx9/model/station/caldari/cs9/cs9.gr2
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dx9/model/station/caldari/cs9/cs9_lowdetail.gr2
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dx9/model/station/caldari/cs9/effects/arrowplaneset_mesh_01a.gr2
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dx9/model/station/caldari/cs9/effects/cs9_advert_hologram_01a.black
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dx9/model/station/caldari/cs9/effects/cs9_hypernethologram01.gr2
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dx9/model/station/caldari/cs9/effects/jita_scene_mesh_01a.gr2
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dx9/model/station/caldari/cs9/effects/pkn_logo_mesh_01a.gr2
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dx9/scene/universe/m10_cube.dds
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eve.exe
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fisfx/lensflare/abyssal_blue.black
12 -> 12
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fisfx/lensflare/abyssal_green.black
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fisfx/lensflare/abyssal_pink.black
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fisfx/module/doomsday_a_st_t1a.black
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fisfx/travel/abyssal/abyssal_jumptunnel_effect_01a.black
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fisfx/travel/abyssal/abyssal_jumptunnel_multieffect_01a.black
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fisfx/travel/abyssal/abyssal_reentrysplash_01a.black
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fisfx/travel/abyssal/abyssal_spacetear_01a.black
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fisfx/travel/abyssal/abyssal_tunnelbetween_01a.black
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fisfx/travel/abyssal/abyssal_tunneltoandfrom_01a.black
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graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneluber.sm_depth
27 -> 31
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneluber.sm_depth
7 -> 7
graphics/generic/custom/customcube_01a.gr2
4 -> 4
graphics/generic/custom/halfspheres_01a.gr2
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graphics/generic/custom/jumptunnel3.gr2
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graphics/generic/grid/grid_mesh_01a.gr2
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graphics/generic/unit_plane.gr2
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graphics/generic/unitcone/unitcone_01b.gr2
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graphics/generic/unitcube/unitcube_openendedoffset_01a.gr2
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graphics/generic/unitcylinder/unitsemicylinder_01a.gr2
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graphics/generic/unitplane/unitplane.gr2
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graphics/generic/unitplane/unitplane_offset_plusy_01a.gr2
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graphics/generic/vortex/cone2.gr2
43 -> 16
graphics/generic/vortex/cone2_fixeduvs.gr2
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graphics/generic/vortex/cone2_fixeduvs_highdetail.gr2
70 -> 32
graphics/generic/vortex/cone_cover_01a.gr2
138 -> 42
graphics/generic/vortex/sphere4k.gr2
51 -> 51
graphics/generic/vortex/tree.gr2
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graphics/generic/vortex/tree_wend_01a.gr2
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graphics/generic/vortex/vortex_2sided.gr2
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graphics/generic/vortex/vortextunnel_01a.gr2
55 -> 50
graphics/generic/vortex/vortextunnel_offset_01a.gr2
55 -> 50
localization/localization_de.pickle
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localization/localization_en-us.pickle
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localization/localization_es.pickle
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localization/localization_fr.pickle
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localization/localization_it.pickle
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localization/localization_ja.pickle
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localization/localization_ko.pickle
6518 -> 6518
localization/localization_main.pickle
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localization/localization_ru.pickle
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localization/localization_zh.pickle
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localizationfsd/localization_fsd_de.pickle
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localizationfsd/localization_fsd_en-us.pickle
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localizationfsd/localization_fsd_fr.pickle
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localizationfsd/localization_fsd_ko.pickle
34812 -> 34727
localizationfsd/localization_fsd_main.pickle
2430 -> 2433
localizationfsd/localization_fsd_ru.pickle
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localizationfsd/localization_fsd_zh.pickle
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manifest.dat
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resfiledependencies.yaml
3812 -> 3828
resfileindex.txt
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resfileindex_prefetch.txt
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start.ini
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staticdata/asteroidtypesbysolarsystemid.pickle
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staticdata/blueprints.static
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staticdata/blueprintsbymaterialtypeids.pickle
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staticdata/crates.fsdbinary
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staticdata/dbuffcollections.static
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staticdata/evecategories.static
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staticdata/evegroups.static
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staticdata/evetypelists.static
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staticdata/evetypes.static
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staticdata/fighterabilities.static
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staticdata/fighterabilitiesbytype.static
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staticdata/graphicids.fsdbinary
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staticdata/graphicmaterialsets.fsdbinary
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staticdata/iconids.fsdbinary
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staticdata/industry_activities.static
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staticdata/industry_activity_modifier_sources.static
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staticdata/industry_activity_target_filters.static
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staticdata/industry_assembly_lines.static
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staticdata/industry_installation_types.static
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staticdata/infobubbles.static
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staticdata/newfeatures.fsdbinary
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staticdata/oretypesbydungeonid.static
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staticdata/requiredskillsfortypes.fsdbinary
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staticdata/requiredskillsindex.fsdbinary
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staticdata/seasonalcampaignsloginrewards.fsdbinary
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staticdata/skinlicenses.static
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staticdata/skinmaterials.static
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staticdata/skins.static
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staticdata/solarsystemcontent.static
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staticdata/spacecomponents.static
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staticdata/typedogma.fsdbinary
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staticdata/typematerials.fsdbinary
560 -> 558
staticdata/uihighlights.static
14 -> 14
texture/fx/caustics/caustic_13d.dds
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texture/fx/caustics/caustic_13f.dds
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texture/fx/caustics/caustic_16a.dds
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texture/fx/gradients/lasergradient_01a.dds
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texture/fx/gradients/ramp_orange_02a.dds
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texture/fx/lightnings/fx_electro_03.dds
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texture/fx/lightnings/lightning_01a.dds
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texture/fx/lightnings/lightning_09.dds
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texture/global/wreckalpha.dds
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texture/global/wreckalpha6.dds
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texture/sprite/beam8.dds
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texture/sprite/beam8c.dds
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texture/sprite/y_negative_ramp_01.dds
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ui/texture/classes/characterselection/background.png ->
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