About

TQ SDE Complements

":sarum: = :spam:" - CCP Falcon

Comparing Singularity_Previous (Build: 1474755) to Singularity_Next (Build: 1476091)

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Est. patch size: 471mb

New Items (23 Entries)
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<url=showinfo:50175>Blockout Cone</url>
<url=showinfo:50176>Webifying Fortification Unit</url>
<url=showinfo:50177>ECM Fortification Unit</url>
<url=showinfo:50178>Smart Bombing Fortification Unit</url>
<url=showinfo:50179>Sensor Dampening Fortification Unit</url>
<url=showinfo:50180>Micro Jump Field Fortification Unit</url>
<url=showinfo:52182>Invading Damavik</url>
<url=showinfo:52183>Invading Vedmak</url>
<url=showinfo:52184>Invading Leshak</url>
<url=showinfo:52185>Invading Kikimora</url>
<url=showinfo:52186>Invading Rodiva</url>
<url=showinfo:52187>Invading Drekavac</url>
<url=showinfo:52188>52188_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V31_XVI_FF.png</url>
<url=showinfo:52189>52189_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V32_XVI_FF.png</url>
<url=showinfo:52193>Blockout Cube</url>
<url=showinfo:52194>Blockout Cylinder</url>
<url=showinfo:52195>Triglavian Trinary Datastream AEA5</url>
<url=showinfo:52196>Triglavian Trinary Datastream AFN5</url>
<url=showinfo:52197>Triglavian Trinary Datastream DAV5</url>
<url=showinfo:52198>52198_Female_TopMiddle_TshirtF01_Types_TshirtF01_XVI.png</url>
<url=showinfo:52200>52200_Male_topMiddle_TshirtM01_Types_TshirtM01_XVI.png</url>
<url=showinfo:52201>52201_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_XVI.png</url>
<url=showinfo:52202>52202_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_XVI.png</url>
Icon TypeID & Name Description Group Attributes
50175 - Blockout Cone No Description Harvestable Cloud
Click to toggle showing the 12 attributes. typeID: 50175
graphicID: 22394
Capacity: 0.0
isDynamicType: False
typeNameID: 546481
basePrice: 0.0
Volume: 0.0
radius: 1000.0
published: False
Mass: 0.0
groupID: 711
portionSize: 1
50176 - Webifying Fortification Unit No Description Destructible Sentry Gun
Click to toggle showing the 12 attributes. typeID: 50176
graphicID: 2500
Capacity: 1000.0
isDynamicType: False
typeNameID: 546532
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: False
Mass: 1000.0
groupID: 383
portionSize: 1
50177 - ECM Fortification Unit No Description Destructible Sentry Gun
Click to toggle showing the 12 attributes. typeID: 50177
graphicID: 2500
Capacity: 1000.0
isDynamicType: False
typeNameID: 546533
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: False
Mass: 1000.0
groupID: 383
portionSize: 1
50178 - Smart Bombing Fortification Unit No Description Destructible Sentry Gun
Click to toggle showing the 12 attributes. typeID: 50178
graphicID: 2500
Capacity: 1000.0
isDynamicType: False
typeNameID: 546534
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: False
Mass: 1000.0
groupID: 383
portionSize: 1
50179 - Sensor Dampening Fortification Unit No Description Destructible Sentry Gun
Click to toggle showing the 12 attributes. typeID: 50179
graphicID: 2500
Capacity: 1000.0
isDynamicType: False
typeNameID: 546535
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: False
Mass: 1000.0
groupID: 383
portionSize: 1
50180 - Micro Jump Field Fortification Unit No Description Destructible Sentry Gun
Click to toggle showing the 12 attributes. typeID: 50180
graphicID: 2500
Capacity: 1000.0
isDynamicType: False
typeNameID: 546536
basePrice: 0.0
Volume: 1000.0
radius: 371.0
published: False
Mass: 1000.0
groupID: 383
portionSize: 1
52182 - Invading Damavik No Description Abyssal Spaceship Entities
Click to toggle showing the 15 attributes. typeID: 52182
graphicID: 22007
Capacity: 135.0
isDynamicType: False
typeNameID: 548538
basePrice: 0.0
Volume: 28600.0
soundID: 20063
wreckTypeID: 48373
radius: 34.0
factionID: 500026
published: False
Mass: 950000.0
groupID: 1982
portionSize: 1
52183 - Invading Vedmak No Description Abyssal Spaceship Entities
Click to toggle showing the 15 attributes. typeID: 52183
graphicID: 21976
Capacity: 480.0
isDynamicType: False
typeNameID: 548539
basePrice: 0.0
Volume: 118000.0
soundID: 20063
wreckTypeID: 48372
radius: 110.0
factionID: 500026
published: False
Mass: 9530000.0
groupID: 1982
portionSize: 1
52184 - Invading Leshak No Description Abyssal Spaceship Entities
Click to toggle showing the 14 attributes. typeID: 52184
graphicID: 21993
Capacity: 933.0
isDynamicType: False
typeNameID: 548540
basePrice: 112500000.0
Volume: 495000.0
soundID: 20061
wreckTypeID: 47977
radius: 400.0
published: False
Mass: 63000000.0
groupID: 1982
portionSize: 1
52185 - Invading Kikimora No Description Abyssal Spaceship Entities
Click to toggle showing the 17 attributes. typeID: 52185
graphicID: 22316
Capacity: 360.0
isDynamicType: False
raceID: 135
typeNameID: 548541
basePrice: 33500000.0
marketGroupID: 2523 (Triglavian)
Volume: 43000.0
soundID: 20063
wreckTypeID: 48373
radius: 42.0
factionID: 500026
published: False
Mass: 1350000.0
groupID: 1982
portionSize: 1
52186 - Invading Rodiva No Description Abyssal Spaceship Entities
Click to toggle showing the 16 attributes. typeID: 52186
graphicID: 22317
Capacity: 435.0
isDynamicType: False
raceID: 135
typeNameID: 548545
basePrice: 7500000.0
Volume: 118000.0
soundID: 20063
wreckTypeID: 48372
radius: 250.0
factionID: 500026
published: False
Mass: 10120000.0
groupID: 1982
portionSize: 1
52187 - Invading Drekavac No Description Abyssal Spaceship Entities
Click to toggle showing the 16 attributes. typeID: 52187
graphicID: 22318
Capacity: 650.0
isDynamicType: False
raceID: 135
typeNameID: 548546
basePrice: 165000000.0
Volume: 233000.0
soundID: 20063
wreckTypeID: 48372
radius: 250.0
factionID: 500026
published: True
Mass: 9900000.0
groupID: 1982
portionSize: 1
52188 - 52188_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V31_XVI_FF.png No Description Augmentations
Click to toggle showing the 11 attributes. typeID: 52188
Capacity: 0.0
typeNameID: 548550
iconID: 22115
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1670
portionSize: 1
52189 - 52189_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V32_XVI_FF.png No Description Augmentations
Click to toggle showing the 11 attributes. typeID: 52189
Capacity: 0.0
typeNameID: 548551
iconID: 22116
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1670
portionSize: 1
52193 - Blockout Cube No Description Harvestable Cloud
Click to toggle showing the 12 attributes. typeID: 52193
graphicID: 22395
Capacity: 0.0
isDynamicType: False
typeNameID: 548609
basePrice: 0.0
Volume: 0.0
radius: 1000.0
published: False
Mass: 0.0
groupID: 711
portionSize: 1
52194 - Blockout Cylinder No Description Harvestable Cloud
Click to toggle showing the 12 attributes. typeID: 52194
graphicID: 22397
Capacity: 0.0
isDynamicType: False
typeNameID: 548610
basePrice: 0.0
Volume: 0.0
radius: 1000.0
published: False
Mass: 0.0
groupID: 711
portionSize: 1
52195 - Triglavian Trinary Datastream AEA5 Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Ancient Enemy Azdaja «present manifestation encountered as Vigilant Tyrannos» reverse-time discourse-element (indecipherable) «archive pattern analysis indicates successor entity of Jove Empire of the Chamber of Tyrants» (indecipherable) evocation of poshlost undoubted and imperative for extirpation without proving.

Now-time discourse-element (indecipherable) «recovered materials indicates presence» (indecipherable) unshackled in forbidden dominance arrangement «counter to ideological patterns recovered pertaining to Jove Empire of the Chamber of Tyrants !query++encode|Jovian expansionist polity iter.2.?.?|recode++process! indicating anomaly in ideological development» (indecipherable) pass through advancing-time new discourse-element configuration.

Advancing-time discourse-element (indecipherable) «reinforce request for countervailing measures to be undertaken» (indecipherable) «continue with surveillance and proceed to next stage within predicted time horizon for effective action» (indecipherable) submit to cladeflow.


– Partial translation of Triglavian Trinary Datastream AEA5
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 548644
typeID: 52195
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 548643
iconID: 21784
basePrice: 1.0
marketGroupID: 2480 (Triglavian Data)
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
52196 - Triglavian Trinary Datastream AFN5 Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges exhibit varied allegiance profiles» (indecipherable) reverse-time discourse-element (indecipherable) «archive pattern analysis suggests allegiance profiles conform to diverse scattering of points in scatter-volume model of civilization development» (indecipherable).

Now-time discourse-element (indecipherable) «specific augmentation profile commonality involves utilization of biological construct enhancement with cybernetic adaptation for personality-level command identity submergence» (indecipherable) cladistic proving invoked at reverse-time and in now-time subject to repeated-time bifurcation of flows in advancing-time.

Advancing-time discourse-element (indecipherable) «forms of contact should be followed» (indecipherable) prayer shall invoke cladistic proving to achieve glorification. Detached Executive Troika for Sublimation of Poshlost Flow with (indecipherable) «continue to next evolution of sampling» (indecipherable) in the proving of noema within the flow of Vyraj.


– Partial translation of Triglavian Trinary Datastream AFN5
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 548646
typeID: 52196
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 548645
iconID: 21784
basePrice: 1.0
marketGroupID: 2480 (Triglavian Data)
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
52197 - Triglavian Trinary Datastream DAV5 Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Deviant automata «encountered manifestations exhibit range of autonomy profiles» (indecipherable) reverse-time discourse-element (indecipherable) «organizing principles place highly against archive pattern analysis indicating upper ranges of autonomy for distributed artificial entities» (indecipherable) threat of corruption of vila autopoiesis.

Now-time discourse-element (indecipherable) «requests for comprehensive threat profile modelling are impinging on control norms for testing and analysis» (indecipherable) the consent-lock has invoked now-time imperative to establish noema with (indecipherable) metaxy. «Isolated testing and analysis will be carried out by» (indecipherable) «control measures will be used in recovery» (indecipherable) detached Navka have imperative to return to the domain of Bujan and offer procession to the Convocation of Triglav Outside the Struggle.

Advancing-time discourse-element (indecipherable) «difficulty of meshing foundational culture motivations with distributed artificial entities» (indecipherable) «despite countervailing measures from higher functions of entities the success of reconnaissance pulses and surveillance scatter indicates continued work to evolve relationship» (indecipherable).


– Partial translation of Triglavian Trinary Datastream DAV5
Triglavian Datastreams
Click to toggle showing the 15 attributes. descriptionID: 548648
typeID: 52197
Capacity: 0.0
isDynamicType: False
raceID: 135
typeNameID: 548647
iconID: 21784
basePrice: 1.0
marketGroupID: 2480 (Triglavian Data)
Volume: 0.1
radius: 1.0
published: True
Mass: 1.0
groupID: 2002
portionSize: 1
52198 - 52198_Female_TopMiddle_TshirtF01_Types_TshirtF01_XVI.png No Description Tops
Click to toggle showing the 11 attributes. typeID: 52198
Capacity: 0.0
typeNameID: 548658
iconID: 22117
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1089
portionSize: 1
52200 - 52200_Male_topMiddle_TshirtM01_Types_TshirtM01_XVI.png No Description Tops
Click to toggle showing the 11 attributes. typeID: 52200
Capacity: 0.0
typeNameID: 548660
iconID: 22119
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1089
portionSize: 1
52201 - 52201_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_XVI.png No Description Headwear
Click to toggle showing the 11 attributes. typeID: 52201
Capacity: 0.0
typeNameID: 548661
iconID: 22120
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1092
portionSize: 1
52202 - 52202_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_XVI.png No Description Headwear
Click to toggle showing the 11 attributes. typeID: 52202
Capacity: 0.0
typeNameID: 548662
iconID: 22121
basePrice: 0.0
Volume: 0.1
radius: 1.0
published: False
Mass: 0.5
groupID: 1092
portionSize: 1
Removed Items (0 Entries)

Please note that a "removed" item usually means the item was just not yet added to the "newer" build.

TypeID & Name Description Group Attributes

Changed Blueprints (0 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
Changed Reprocessing (0 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff

Changed Traits (4 Entries)
TypeID, Group, & Name Singularity_Previous Singularity_Next Diff
17715 - Gila
(Cruiser)
Gallente Cruiser bonuses (per skill level):
  • 10% bonus to kinetic and thermal missile damage


Caldari Cruiser bonuses (per skill level):
  • 4% bonus to all shield resistances


Role Bonus:
  • 500% bonus to Medium Combat Drone damage and hitpoints
Gallente Cruiser bonuses (per skill level):
  • 10% bonus to kinetic and thermal missile damage


Caldari Cruiser bonuses (per skill level):
  • 4% bonus to all shield resistances


Role Bonus:
  • 500% bonus to Medium Combat Drone damage
  • 250% bonus to Medium Combat Drone hitpoints
Gallente Cruiser bonuses (per skill level):
10% bonus to kinetic and thermal missile damage

Caldari Cruiser bonuses (per skill level):
4% bonus to all shield resistances

Role Bonus:
500% bonus to <a href=showinfo:33699>Medium Combat Drone</a> damage
and
250% bonus to <a href=showinfo:33699>Medium Combat Drone</a>
hitpoints
17843 - Vexor Navy Issue
(Cruiser)
Gallente Cruiser bonuses (per skill level):
  • 5% bonus to Drone max velocity and tracking speed
  • 10% bonus to Drone hitpoints, damage and mining yield
Gallente Cruiser bonuses (per skill level):
  • 5% bonus to Drone tracking speed
  • 10% bonus to Drone hitpoints, damage and mining yield
Gallente Cruiser bonuses (per skill level):
5% bonus to <a href=showinfo:3436>Drone</a>
max velocity and tracking speed
10% bonus to <a href=showinfo:3436>Drone</a> hitpoints, damage and mining yield
24692 - Abaddon
(Battleship)
Amarr Battleship bonuses (per skill level):
  • 5% bonus to Large Energy Turret damage
  • 4% bonus to all armor resistances
Amarr Battleship bonuses (per skill level):
  • 7.5% bonus to Large Energy Turret damage
  • 4% bonus to all armor resistances
Amarr Battleship bonuses (per skill level):
7.5% bonus to <a href=showinfo:3309>Large Energy Turret</a> damage
4% bonus to all armor resistances
32811 - Miasmos Amastris Edition
(Industrial)
Gallente Industrial bonuses (per skill level):
  • 10% bonus to ship cargo capacity
  • 5% bonus to ship max velocity


Role Bonus:
  • 90% reduction to effective distance traveled for jump fatigue
Gallente Industrial bonuses (per skill level):
  • 5% bonus to ship cargo capacity
  • 5% bonus to ship max velocity


Role Bonus:
  • 90% reduction to effective distance traveled for jump fatigue
Gallente Industrial bonuses (per skill level):
105% bonus to ship cargo capacity
5% bonus to ship max velocity

Role Bonus:
90% reduction to effective distance traveled for jump fatigue
Changes to Attributes (6 Entries)
Attribute Name Diff
2808 - TotalArmorRepairOnTarget attributeCategory: None => 2
attributeID: None => 2808
attributeName: None => TotalArmorRepairOnTarget
categoryID: None => 7
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
2809 - TotalShieldRepairOnTarget attributeCategory: None => 2
attributeID: None => 2809
attributeName: None => TotalShieldRepairOnTarget
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
2810 - TotalHullRepairOnTarget attributeCategory: None => 2
attributeID: None => 2810
attributeName: None => TotalHullRepairOnTarget
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
2811 - TotalCapTransferOnTarget attributeCategory: None => 2
attributeID: None => 2811
attributeName: None => TotalCapTransferOnTarget
defaultValue: None => 0.0
description: None =>
displayName: None =>
highIsGood: None => True
published: None => True
stackable: None => True
2820 - siegeHAWTurretDamageBonus attributeCategory: None => 5
attributeID: None => 2820
attributeName: None => siegeHAWTurretDamageBonus
categoryID: None => 37
defaultValue: None => 0.0
description: None => Bonus to HAW turret damage
displayName: None =>
displayNameID: None => 318080 ("High Angle Turret Damage Bonus")
highIsGood: None => True
iconID: None => 1432
published: None => True
stackable: None => True
unitID: None => 105
2821 - siegeHAWMissileROFBonus attributeCategory: None => 5
attributeID: None => 2821
attributeName: None => siegeHAWMissileROFBonus
categoryID: None => 37
defaultValue: None => 0.0
description: None => Bonus to HAW Missile Launcher Rate of Fire
displayName: None =>
displayNameID: None => 318079 ("Rapid Torpedo Launcher Bonus")
highIsGood: None => True
iconID: None => 1389
published: None => True
stackable: None => True
unitID: None => 105
Attribute Changes per Type (99 Entries)
TypeID, Name, and Group Diff
455 - Quad Light Beam Laser I (Energy Weapon) Optimal Range: 8000.0 => 8800.0
457 - Focused Medium Beam Laser I (Energy Weapon) Optimal Range: 17500.0 => 19250.0
459 - Heavy Beam Laser I (Energy Weapon) Optimal Range: 20000.0 => 22000.0
3009 - Focused Medium Beam Laser II (Energy Weapon) Optimal Range: 21000.0 => 23100.0
3025 - Heavy Beam Laser II (Energy Weapon) Optimal Range: 24000.0 => 26400.0
3285 - Quad Light Beam Laser II (Energy Weapon) Optimal Range: 9600.0 => 10560.0
4292 - Siege Module II (Siege Module) High Angle Turret Damage Bonus: None => 100.0
Rapid Torpedo Launcher Bonus: None => -50.0
6757 - Quad Modal Light Laser I (Energy Weapon) Optimal Range: 8800.0 => 9680.0
6759 - Quad Afocal Light Maser I (Energy Weapon) Optimal Range: 8400.0 => 9240.0
6761 - Quad Modulated Light Energy Beam I (Energy Weapon) Optimal Range: 9600.0 => 10560.0
6763 - Quad Anode Light Particle Stream I (Energy Weapon) Optimal Range: 9200.0 => 10120.0
6859 - Focused Modal Medium Laser I (Energy Weapon) Optimal Range: 19250.0 => 21175.0
6861 - Focused Afocal Medium Maser I (Energy Weapon) Optimal Range: 18375.0 => 20213.0
6863 - Focused Modulated Medium Energy Beam I (Energy Weapon) Optimal Range: 21000.0 => 23100.0
6865 - Focused Anode Medium Particle Stream I (Energy Weapon) Optimal Range: 20125.0 => 22138.0
6959 - Heavy Modal Laser I (Energy Weapon) Optimal Range: 22000.0 => 24200.0
6961 - Heavy Afocal Maser I (Energy Weapon) Optimal Range: 21000.0 => 23100.0
6963 - Heavy Modulated Energy Beam I (Energy Weapon) Optimal Range: 24000.0 => 26400.0
6965 - Heavy Anode Particle Stream I (Energy Weapon) Optimal Range: 23000.0 => 25300.0
13799 - Dark Blood Focused Medium Beam Laser (Energy Weapon) Optimal Range: 21875.0 => 24063.0
13805 - Dark Blood Heavy Beam Laser (Energy Weapon) Optimal Range: 25000.0 => 27500.0
13819 - Dark Blood Quad Beam Laser (Energy Weapon) Optimal Range: 10000.0 => 11000.0
13824 - True Sansha Focused Medium Beam Laser (Energy Weapon) Optimal Range: 21875.0 => 24063.0
13827 - True Sansha Heavy Beam Laser (Energy Weapon) Optimal Range: 25000.0 => 27500.0
13833 - True Sansha Quad Beam Laser (Energy Weapon) Optimal Range: 10000.0 => 11000.0
15846 - Ammatar Navy Quad Beam Laser (Energy Weapon) Optimal Range: 10000.0 => 11000.0
15852 - Ammatar Navy Heavy Beam Laser (Energy Weapon) Optimal Range: 25000.0 => 27500.0
15855 - Ammatar Navy Focused Medium Beam Laser (Energy Weapon) Optimal Range: 21875.0 => 24063.0
15861 - Imperial Navy Quad Beam Laser (Energy Weapon) Optimal Range: 10000.0 => 11000.0
15867 - Imperial Navy Heavy Beam Laser (Energy Weapon) Optimal Range: 25000.0 => 27500.0
15870 - Imperial Navy Focused Medium Beam Laser (Energy Weapon) Optimal Range: 21875.0 => 24063.0
16227 - Ferox (Combat Battlecruiser) Mass: 13250000.0 => 14250000.0
Maximum Velocity: 150.0 => 145.0
Inertia Modifier: 0.63 => 0.66
Signature Radius: 295.0 => 325.0
isDynamicType: None => False
16231 - Cyclone (Combat Battlecruiser) CPU Output: 525.0 => 550.0
17634 - Caracal Navy Issue (Cruiser) Drone Capacity: 0.0 => 25.0
Drone Bandwidth: 0.0 => 25.0
17715 - Gila (Cruiser) shipBonusRole8: None => 250.0
17843 - Vexor Navy Issue (Cruiser) Signature Radius: 135.0 => 145.0
20280 - Siege Module I (Siege Module) High Angle Turret Damage Bonus: None => 100.0
Rapid Torpedo Launcher Bonus: None => -50.0
23055 - Templar I (Light Fighter) Explosion Radius: 350.0 => 400.0
Explosion Velocity: 100.0 => 70.0
Explosion Radius: 160.0 => 185.0
Explosion Velocity: 150.0 => 105.0
23057 - Dragonfly I (Light Fighter) Explosion Radius: 350.0 => 400.0
Explosion Velocity: 100.0 => 70.0
Explosion Radius: 160.0 => 185.0
Explosion Velocity: 150.0 => 105.0
23059 - Firbolg I (Light Fighter) Explosion Radius: 350.0 => 400.0
Explosion Velocity: 100.0 => 70.0
Explosion Radius: 160.0 => 185.0
Explosion Velocity: 150.0 => 105.0
23061 - Einherji I (Light Fighter) Explosion Radius: 350.0 => 400.0
Explosion Velocity: 100.0 => 70.0
Explosion Radius: 160.0 => 185.0
Explosion Velocity: 150.0 => 105.0
23840 - 'Crossbow' Focused Medium Beam Laser I (Energy Weapon) Optimal Range: 17500.0 => 19250.0
23844 - 'Arquebus' Heavy Beam Laser I (Energy Weapon) Optimal Range: 20000.0 => 22000.0
24692 - Abaddon (Battleship) shipBonusAB2: 5.0 => 7.5
24696 - Harbinger (Combat Battlecruiser) Powergrid Output: 1425.0 => 1550.0
28352 - Rorqual (Capital Industrial Ship) Drone Capacity: 6000.0 => 8800.0
28583 - Industrial Core I (Siege Module) Mining Foreman Burst Strength Bonus: 25.0 => 30.0
Shield Booster Amount Bonus: 120.0 => 60.0
32416 - Dark Blood Tracking Disruptor (Weapon Disruptor) radius: 0.0 => 1.0
metaGroupID: None => 4
Effectiveness Falloff: None => 24000.0
basePrice: 14828.0 => 29824.0
isDynamicType: None => False
32417 - True Sansha Tracking Disruptor (Weapon Disruptor) radius: 0.0 => 1.0
metaGroupID: None => 4
Effectiveness Falloff: None => 24000.0
basePrice: 14828.0 => 29824.0
isDynamicType: None => False
32876 - Corax (Destroyer) Powergrid Output: 48.0 => 53.0
37288 - Rapid Torpedo Launcher I (Missile Launcher Rapid Torpedo) Rate of fire: 28450.0 => 56900.0
Tertiary Skill required: None => 20314.0
requiredSkill3Level: None => 1.0
37289 - Quad 800mm Repeating Cannon I (Projectile Weapon) Damage Modifier: 0.618747525 => 0.309373763
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
37290 - Quad Mega Pulse Laser I (Energy Weapon) Damage Modifier: 1.1475 => 0.57375
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
37291 - Triple Neutron Blaster Cannon I (Hybrid Weapon) Damage Modifier: 0.835315173 => 0.417657587
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
37292 - Rapid Torpedo Launcher II (Missile Launcher Rapid Torpedo) Rate of fire: 25861.0 => 51722.0
Tertiary Skill required: 3319.0 => 20314.0
requiredSkill3Level: 4.0 => 1.0
37293 - Dread Guristas Rapid Torpedo Launcher (Missile Launcher Rapid Torpedo) Rate of fire: 24738.0 => 49476.0
Tertiary Skill required: None => 20314.0
requiredSkill3Level: None => 1.0
37296 - Quad Mega Pulse Laser II (Energy Weapon) Damage Modifier: 1.26225 => 0.631125
Tertiary Skill required: 3300.0 => 3312.0
requiredSkill3Level: 5.0 => 1.0
37297 - Modulated Compact Quad Mega Pulse Laser (Energy Weapon) Damage Modifier: 1.204875 => 0.6024375
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
37300 - Triple Neutron Blaster Cannon II (Hybrid Weapon) Damage Modifier: 0.91884669 => 0.459423345
Tertiary Skill required: 3300.0 => 3312.0
requiredSkill3Level: 5.0 => 1.0
37301 - Regulated Compact Triple Neutron Blaster Cannon (Hybrid Weapon) Damage Modifier: 0.877080932 => 0.438540466
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
37304 - Quad 800mm Repeating Cannon II (Projectile Weapon) Damage Modifier: 0.680622278 => 0.340311139
Tertiary Skill required: 3300.0 => 3312.0
requiredSkill3Level: 5.0 => 1.0
37305 - Compact Carbine Quad 800mm Repeating Cannon (Projectile Weapon) Damage Modifier: 0.649684901 => 0.324842451
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
40362 - Ametat I (Heavy Fighter) Explosion Radius: 330.0 => 380.0
Explosion Velocity: 110.0 => 80.0
40363 - Termite I (Heavy Fighter) Explosion Radius: 330.0 => 380.0
Explosion Velocity: 110.0 => 80.0
40364 - Antaeus I (Heavy Fighter) Explosion Radius: 330.0 => 380.0
Explosion Velocity: 110.0 => 80.0
40365 - Gungnir I (Heavy Fighter) Explosion Radius: 330.0 => 380.0
Explosion Velocity: 110.0 => 80.0
40556 - Templar II (Light Fighter) Explosion Radius: 350.0 => 400.0
Explosion Velocity: 100.0 => 70.0
Explosion Radius: 160.0 => 185.0
Explosion Velocity: 150.0 => 105.0
40557 - Dragonfly II (Light Fighter) Explosion Radius: 350.0 => 400.0
Explosion Velocity: 100.0 => 70.0
Explosion Radius: 160.0 => 185.0
Explosion Velocity: 150.0 => 105.0
40558 - Firbolg II (Light Fighter) Explosion Radius: 350.0 => 400.0
Explosion Velocity: 100.0 => 70.0
Explosion Radius: 160.0 => 185.0
Explosion Velocity: 150.0 => 105.0
40559 - Einherji II (Light Fighter) Explosion Radius: 350.0 => 400.0
Explosion Velocity: 100.0 => 70.0
Explosion Radius: 160.0 => 185.0
Explosion Velocity: 150.0 => 105.0
40560 - Ametat II (Heavy Fighter) Explosion Radius: 330.0 => 380.0
Explosion Velocity: 110.0 => 80.0
40562 - Antaeus II (Heavy Fighter) Explosion Radius: 330.0 => 380.0
Explosion Velocity: 110.0 => 80.0
40564 - Gungnir II (Heavy Fighter) Explosion Radius: 330.0 => 380.0
Explosion Velocity: 110.0 => 80.0
40566 - Termite II (Heavy Fighter) Explosion Radius: 330.0 => 380.0
Explosion Velocity: 110.0 => 80.0
41030 - 'Excavator' Mining Drone (Mining Drone) Mining amount: 100.0 => 80.0
Volume: 750.0 => 1100.0
isDynamicType: None => False
41063 - Modal Enduring Quad Mega Pulse Laser (Energy Weapon) Damage Modifier: 1.204875 => 0.6024375
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41064 - Anode Scoped Quad Mega Pulse Laser (Energy Weapon) Damage Modifier: 1.204875 => 0.6024375
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41065 - Afocal Precise Quad Mega Pulse Laser (Energy Weapon) Damage Modifier: 1.204875 => 0.6024375
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41066 - Dark Blood Quad Mega Pulse Laser (Energy Weapon) Damage Modifier: 1.319625 => 0.6598125
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41067 - True Sansha Quad Mega Pulse Laser (Energy Weapon) Damage Modifier: 1.319625 => 0.6598125
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41076 - Modal Enduring Triple Neutron Blaster Cannon (Hybrid Weapon) Damage Modifier: 0.877080932 => 0.438540466
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41077 - Anode Scoped Triple Neutron Blaster Cannon (Hybrid Weapon) Damage Modifier: 0.877080932 => 0.438540466
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41078 - Limited Precise Triple Neutron Blaster Cannon (Hybrid Weapon) Damage Modifier: 0.877080932 => 0.438540466
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41079 - Shadow Serpentis Triple Neutron Blaster Cannon (Hybrid Weapon) Damage Modifier: 0.960612449 => 0.480306225
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41080 - Ample Gallium Quad 800mm Repeating Cannon (Projectile Weapon) Damage Modifier: 0.649684901 => 0.324842451
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41081 - Scout Scoped Quad 800mm Repeating Cannon (Projectile Weapon) Damage Modifier: 0.649684901 => 0.324842451
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41082 - Prototype Precise Quad 800mm Repeating Cannon (Projectile Weapon) Damage Modifier: 0.649684901 => 0.324842451
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41083 - Domination Quad 800mm Repeating Cannon (Projectile Weapon) Damage Modifier: 0.711559654 => 0.355779827
Tertiary Skill required: None => 3312.0
requiredSkill3Level: None => 1.0
41223 - Arbalest Compact Rapid Torpedo Launcher (Missile Launcher Rapid Torpedo) Rate of fire: 27093.0 => 54186.0
Tertiary Skill required: None => 20314.0
requiredSkill3Level: None => 1.0
41224 - TE-2100 Ample Rapid Torpedo Launcher (Missile Launcher Rapid Torpedo) Rate of fire: 27093.0 => 54186.0
Tertiary Skill required: None => 20314.0
requiredSkill3Level: None => 1.0
41411 - Networked Sensor Array (Capital Sensor Array) Warp Scramble Strength: None => 100.0
42522 - Pulse Activated Nexus Invulnerability Core (Super Weapon) Modifier duration: 300000.0 => 240000.0
Duration: 300000.0 => 240000.0
42890 - Industrial Core II (Siege Module) Mining Foreman Burst Strength Bonus: 30.0 => 36.0
Shield Booster Amount Bonus: 140.0 => 75.0
43681 - 'Excavator' Ice Harvesting Drone (Mining Drone) Activation time / duration: 250000.0 => 310000.0
Volume: 750.0 => 1100.0
isDynamicType: None => False
50122 - tgsy0001 (Non-Interactable Object) graphicID: 22343 => 22379
50130 - Women's Permaband Tour T-Shirt (Tops) metaGroupID: None => 19
50131 - Men's Permaband Tour T-Shirt (Tops) metaGroupID: None => 19
50132 - Women's Permaband Tour Cap (Headwear) metaGroupID: None => 19
50133 - Men's Permaband Tour Cap (Headwear) metaGroupID: None => 19
Changed Dynamic Items (2 Entries)
Mutator Combines With Produces Mutations
47766 - Decayed Small Armor Repairer Mutaplasmid
523 - Small Armor Repairer I
1183 - Small Armor Repairer II
4529 - Small I-a Polarized Armor Regenerator
4531 - Small Inefficient Armor Repair Unit
4533 - Small 'Accommodation' Vestment Reconstructer I
4535 - Small Automated Carapace Restoration
13962 - Domination Small Armor Repairer
13963 - True Sansha Small Armor Repairer
13964 - Dark Blood Small Armor Repairer
14069 - Shadow Serpentis Small Armor Repairer
15741 - Ammatar Navy Small Armor Repairer
15744 - Federation Navy Small Armor Repairer
17494 - Republic Fleet Small Armor Repairer
17548 - Imperial Navy Small Armor Repairer
18999 - Corpii C-Type Small Armor Repairer
19001 - Corpii B-Type Small Armor Repairer
19003 - Corpii A-Type Small Armor Repairer
19005 - Centii C-Type Small Armor Repairer
19007 - Centii B-Type Small Armor Repairer
19009 - Centii A-Type Small Armor Repairer
19011 - Coreli C-Type Small Armor Repairer
19013 - Coreli B-Type Small Armor Repairer
19015 - Coreli A-Type Small Armor Repairer
22887 - 'Harmony' Small Armor Repairer I
23795 - 'Gorget' Small Armor Repairer I
28556 - Khanid Navy Small Armor Repairer
47769 - Small Abyssal Armor Repairer
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Armor Hitpoints Repaired: 0.95x - 1.1x
Activation Cost: 0.85x - 1.2x
Powergrid Usage: 0.95x - 1.25x
47770 - Decayed Medium Armor Repairer Mutaplasmid
3528 - Medium Armor Repairer I
3530 - Medium Armor Repairer II
4569 - Medium I-a Polarized Armor Regenerator
4571 - Medium Inefficient Armor Repair Unit
4573 - Medium 'Accommodation' Vestment Reconstructer I
4575 - Medium Automated Carapace Restoration
13958 - Domination Medium Armor Repairer
13959 - True Sansha Medium Armor Repairer
13960 - Dark Blood Medium Armor Repairer
14068 - Shadow Serpentis Medium Armor Repairer
15742 - Ammatar Navy Medium Armor Repairer
15745 - Federation Navy Medium Armor Repairer
17493 - Republic Fleet Medium Armor Repairer
17547 - Imperial Navy Medium Armor Repairer
19017 - Corpum C-Type Medium Armor Repairer
19019 - Corpum B-Type Medium Armor Repairer
19021 - Corpum A-Type Medium Armor Repairer
19023 - Centum C-Type Medium Armor Repairer
19025 - Centum B-Type Medium Armor Repairer
19027 - Centum A-Type Medium Armor Repairer
19029 - Corelum C-Type Medium Armor Repairer
19031 - Corelum B-Type Medium Armor Repairer
19033 - Corelum A-Type Medium Armor Repairer
22889 - 'Meditation' Medium Armor Repairer I
23797 - 'Greaves' Medium Armor Repairer I
28549 - Khanid Navy Medium Armor Repairer
47773 - Medium Abyssal Armor Repairer
Activation time / duration: 0.95x - 1.025x
CPU usage: 0.95x - 1.25x
Armor Hitpoints Repaired: 0.95x - 1.1x
Activation Cost: 0.85x - 1.2x
Powergrid Usage: 0.95x - 1.25x

Changes to Effects (5 Entries)
Effect Name Diff
6567 - moduleBonusNetworkedSensorArray modifierInfo: - domain: shipID
func: LocationGroupModifier
groupID: 1672
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 201
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 208
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 291
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 379
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
skillTypeID: 3435
- domain: shipID
func: LocationGroupModifier
groupID: 80
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
# Bonus to scanResolution
- domain: shipID
func: ItemModifier
modifiedAttributeID: 564
modifyingAttributeID: 566
operator: 6
# Bonus to ship sensor strength
- domain: shipID
func: ItemModifier
modifiedAttributeID: 211
modifyingAttributeID: 1027
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 210
modifyingAttributeID: 1029
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 208
modifyingAttributeID: 1030
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 209
modifyingAttributeID: 1028
operator: 6
# Disalow Docking
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2354
modifyingAttributeID: 2354
operator: 2
# Disalow teathering
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2343
modifyingAttributeID: 2343
operator: 2
# Bonus to Fighter Sensor Strength
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 211
modifyingAttributeID: 1027
operator: 6
skillTypeID: 23069
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 210
modifyingAttributeID: 1029
operator: 6
skillTypeID: 23069
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 208
modifyingAttributeID: 1030
operator: 6
skillTypeID: 23069
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 209
modifyingAttributeID: 1028
operator: 6
skillTypeID: 23069

=>

- domain: shipID
func: ItemModifier
modifiedAttributeID: 104
modifyingAttributeID: 105
operator: 2
- domain: shipID
func: LocationGroupModifier
groupID: 201
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 208
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 291
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 379
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
skillTypeID: 3435
- domain: shipID
func: LocationGroupModifier
groupID: 80
modifiedAttributeID: 6
modifyingAttributeID: 1190
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 564
modifyingAttributeID: 566
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 211
modifyingAttributeID: 1027
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 210
modifyingAttributeID: 1029
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 208
modifyingAttributeID: 1030
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 209
modifyingAttributeID: 1028
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2354
modifyingAttributeID: 2354
operator: 2
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2343
modifyingAttributeID: 2343
operator: 2
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 211
modifyingAttributeID: 1027
operator: 6
skillTypeID: 23069
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 210
modifyingAttributeID: 1029
operator: 6
skillTypeID: 23069
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 208
modifyingAttributeID: 1030
operator: 6
skillTypeID: 23069
- domain: charID
func: OwnerRequiredSkillModifier
modifiedAttributeID: 209
modifyingAttributeID: 1028
operator: 6
skillTypeID: 23069

6582 - moduleBonusSiegeModule modifierInfo: # Repair Impedance
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2116
modifyingAttributeID: 2342
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2135
modifyingAttributeID: 2352
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2112
modifyingAttributeID: 2351
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2113
modifyingAttributeID: 2353
operator: 6
# ECM Resistance
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2253
modifyingAttributeID: 2253
operator: 7
# Max Velocity
- domain: shipID
func: ItemModifier
modifiedAttributeID: 37
modifyingAttributeID: 20
operator: 6
# Warp Scramble Status
- domain: shipID
func: ItemModifier
modifiedAttributeID: 104
modifyingAttributeID: 852
operator: 2
# Disalow Docking
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2354
modifyingAttributeID: 2354
operator: 2
# Disalow teathering
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2343
modifyingAttributeID: 2343
operator: 2
# Mass
- domain: shipID
func: ItemModifier
modifiedAttributeID: 4
modifyingAttributeID: 1471
operator: 4
# local armor repair modifiers
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 84
modifyingAttributeID: 2347
operator: 6
skillTypeID: 21803
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 68
modifyingAttributeID: 2347
operator: 6
skillTypeID: 21802
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 73
modifyingAttributeID: 2346
operator: 6
skillTypeID: 21803
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 73
modifyingAttributeID: 2346
operator: 6
skillTypeID: 21802
# Torpedo Velocity
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 37
modifyingAttributeID: 2304
operator: 6
skillTypeID: 3325
# Torpedo Damage Bonus
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 2306
operator: 6
skillTypeID: 3325
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2306
operator: 6
skillTypeID: 3325
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 114
modifyingAttributeID: 2306
operator: 6
skillTypeID: 3325
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 2306
operator: 6
skillTypeID: 3325
# XL Cruise Missiles Damage Bonus
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 2306
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2306
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 114
modifyingAttributeID: 2306
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 2306
operator: 6
skillTypeID: 32435
# XL Torpedo Damage Bonus
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 114
modifyingAttributeID: 2306
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 2306
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 2306
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2306
operator: 6
skillTypeID: 21668
# Launcher ROF Bonus
- domain: shipID
func: LocationGroupModifier
groupID: 524
modifiedAttributeID: 51
modifyingAttributeID: 2305
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 1674
modifiedAttributeID: 51
modifyingAttributeID: 2305
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 1673
modifiedAttributeID: 51
modifyingAttributeID: 2305
operator: 6
# Turret Damage Bonus
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 2307
operator: 6
skillTypeID: 21666
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 2307
operator: 6
skillTypeID: 20327
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 2307
operator: 6
skillTypeID: 21667
# Gate Scramble Status
- domain: shipID
func: ItemModifier
modifiedAttributeID: 1973
modifyingAttributeID: 1974
operator: 2

=>

- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 2820
operator: 6
skillTypeID: 3312
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2135
modifyingAttributeID: 2352
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2112
modifyingAttributeID: 2351
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2113
modifyingAttributeID: 2353
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2253
modifyingAttributeID: 2253
operator: 7
- domain: shipID
func: ItemModifier
modifiedAttributeID: 37
modifyingAttributeID: 20
operator: 6
- domain: shipID
func: ItemModifier
modifiedAttributeID: 104
modifyingAttributeID: 852
operator: 2
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2354
modifyingAttributeID: 2354
operator: 2
- domain: shipID
func: ItemModifier
modifiedAttributeID: 2343
modifyingAttributeID: 2343
operator: 2
- domain: shipID
func: ItemModifier
modifiedAttributeID: 4
modifyingAttributeID: 1471
operator: 4
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 84
modifyingAttributeID: 2347
operator: 6
skillTypeID: 21803
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 68
modifyingAttributeID: 2347
operator: 6
skillTypeID: 21802
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 73
modifyingAttributeID: 2346
operator: 6
skillTypeID: 21803
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 73
modifyingAttributeID: 2346
operator: 6
skillTypeID: 21802
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 37
modifyingAttributeID: 2304
operator: 6
skillTypeID: 3325
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 2306
operator: 6
skillTypeID: 3325
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2306
operator: 6
skillTypeID: 3325
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 114
modifyingAttributeID: 2306
operator: 6
skillTypeID: 3325
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 2306
operator: 6
skillTypeID: 3325
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 2306
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2306
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 114
modifyingAttributeID: 2306
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 2306
operator: 6
skillTypeID: 32435
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 114
modifyingAttributeID: 2306
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 116
modifyingAttributeID: 2306
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 117
modifyingAttributeID: 2306
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 118
modifyingAttributeID: 2306
operator: 6
skillTypeID: 21668
- domain: shipID
func: LocationGroupModifier
groupID: 524
modifiedAttributeID: 51
modifyingAttributeID: 2305
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 1674
modifiedAttributeID: 51
modifyingAttributeID: 2305
operator: 6
- domain: shipID
func: LocationGroupModifier
groupID: 1673
modifiedAttributeID: 51
modifyingAttributeID: 2305
operator: 6
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 2307
operator: 6
skillTypeID: 21666
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 2307
operator: 6
skillTypeID: 20327
- domain: shipID
func: LocationRequiredSkillModifier
modifiedAttributeID: 64
modifyingAttributeID: 2307
operator: 6
skillTypeID: 21667
- domain: shipID
func: ItemModifier
modifiedAttributeID: 1973
modifyingAttributeID: 1974
operator: 2

7184 - shipBonusMediumDroneHProle8 descriptionID: None => 318076
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7184
effectName: None => shipBonusMediumDroneHProle8
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19754
preExpression: None => 19753
propulsionChance: None => False
published: None => False
rangeChance: None => False
7185 - shipBonusMediumDroneShieldHProle8 descriptionID: None => 318077
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7185
effectName: None => shipBonusMediumDroneShieldHProle8
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19756
preExpression: None => 19755
propulsionChance: None => False
published: None => False
rangeChance: None => False
7186 - shipBonusMediumDroneArmorHProle8 descriptionID: None => 318078
disallowAutoRepeat: None => False
displayName: None =>
effectCategory: None => 0
effectID: None => 7186
effectName: None => shipBonusMediumDroneArmorHProle8
electronicChance: None => False
isAssistance: None => False
isOffensive: None => False
isWarpSafe: None => False
postExpression: None => 19758
preExpression: None => 19757
propulsionChance: None => False
published: None => False
rangeChance: None => False
Effect Changes per Type (2 Entries)
TypeID, Name, and Group Effects Changes
17715 - Gila (Cruiser) Added Effects:
shipBonusMediumDroneHProle8: None => False
shipBonusMediumDroneShieldHProle8: None => False
shipBonusMediumDroneArmorHProle8: None => False
Removed Effects:
shipBonusMediumDroneHPPirateFaction: False => None
shipBonusMediumDroneArmorHPPirateFaction: False => None
shipBonusMediumDroneShieldHPPirateFaction: False => None
17843 - Vexor Navy Issue (Cruiser) Removed Effects:
shipBonusDroneMWDboostGC: False => None

Changed Clone State Access BETA (0 Entries)
Alpha Caldari (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (0 Skills & 0 Items Changed)
Changed Skill Access (0 Entries)
TypeID & Skill Name Old Level New Level
Changed Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group

String Changes (137 Entries)
Key Singularity_Previous Singularity_Next Diff Usage
141209 Let's try building something more complicated.



A friend of mine needs a fast vessel, so I want you to take this blueprint copy and construct a shuttle for him.
Let's try building something more complicated.



A friend of mine needs a fast vessel, so I want you to take this blueprint copy and construct a shuttle for him.



<font color = #EE3B3B>Oh, and don’t bother buying it from the market. This needs to be manufactured by you!</font>
Let's try building something more complicated.



A friend of mine needs a fast vessel, so I want you to take this blueprint copy and construct a shuttle for him.




<font color = #EE3B3B>Oh, and don’t bother buying it from the market. This needs to be manufactured by you!</font>
141210 Let's try building something more complicated.



A friend of mine needs a fast vessel, so I want you to take this blueprint copy and construct a shuttle for him.
Let's try building something more complicated.



A friend of mine needs a fast vessel, so I want you to take this blueprint copy and construct a shuttle for him.



<font color = #EE3B3B>Oh, and don’t bother buying it from the market. This needs to be manufactured by you!</font>
Let's try building something more complicated.



A friend of mine needs a fast vessel, so I want you to take this blueprint copy and construct a shuttle for him.




<font color = #EE3B3B>Oh, and don’t bother buying it from the market. This needs to be manufactured by you!</font>
141211 Let's try building something more complicated.



A friend of mine needs a fast vessel, so I want you to take this blueprint copy and construct a shuttle for him.
Let's try building something more complicated.



A friend of mine needs a fast vessel, so I want you to take this blueprint copy and construct a shuttle for him.



<font color = #EE3B3B>Oh, and don’t bother buying it from the market. This needs to be manufactured by you!</font>
Let's try building something more complicated.



A friend of mine needs a fast vessel, so I want you to take this blueprint copy and construct a shuttle for him.




<font color = #EE3B3B>Oh, and don’t bother buying it from the market. This needs to be manufactured by you!</font>
141212 Let's try building something more complicated.



A friend of mine needs a fast vessel, so I want you to take this blueprint copy and construct a shuttle for him.
Let's try building something more complicated.



A friend of mine needs a fast vessel, so I want you to take this blueprint copy and construct a shuttle for him.



<font color = #EE3B3B>Oh, and don’t bother buying it from the market. This needs to be manufactured by you!</font>
Let's try building something more complicated.



A friend of mine needs a fast vessel, so I want you to take this blueprint copy and construct a shuttle for him.




<font color = #EE3B3B>Oh, and don’t bother buying it from the market. This needs to be manufactured by you!</font>
235491 Declining a mission from a particular agent more than once every 4 hours may result in a loss of standing with that agent, except in the case of special missions that clearly state otherwise in their description. Declining a mission from a particular agent more than once every 4 hours may result in a loss of standing with that agent, except in the case of special missions that clearly state otherwise in their description. <i>Declining a mission from a particular agent more than once every 4 hours may result in a loss of standing with that agent, except in the case of special missions that clearly state otherwise in their description.<i> UI/Agents/StandardMission/DeclineMessageGeneric
260450 You cannot build the item of group {groupName} on behalf of {ownerName} as they do not allow this. You cannot build the item of group {groupName} on behalf of {ownerName} as they do not allow this.
260451 You cannot build the item of group {groupName} on behalf of {ownerName} as it can only be build on behalf of a corporation. You cannot build the item of group {groupName} on behalf of {ownerName} as it can only be build on behalf of a corporation.
317828 Small Atronautic Mutaplasmids Small Astronautic Mutaplasmids Small Astronautic Mutaplasmids
318076 Automatically generated effect Automatically generated effect
318077 Automatically generated effect Automatically generated effect
318078 Automatically generated effect Automatically generated effect
318079 Rapid Torpedo Launcher Bonus Rapid Torpedo Launcher Bonus
318080 High Angle Turret Damage Bonus High Angle Turret Damage Bonus
501402 bonus to Drone max velocity and tracking speed bonus to Drone tracking speed bonus to <a href=showinfo:3436>Drone</a> max velocity and tracking speed
501815 bonus to Medium Combat Drone damage and hitpoints bonus to Medium Combat Drone damage bonus to <a href=showinfo:33699>Medium Combat Drone</a> damage and hitpoints
504245 Jump Reactivation Timer

Your recent use of a jump drive, jump bridge or jump portal has left you mentally exhausted, and unable to use those travel methods again until you've recovered.

CONCORD reminds you that longer jumps take longer to recover from.
Jump Reactivation Timer

Your recent use of a jump drive or jump portal has left you mentally exhausted, and unable to use those travel methods again until you've recovered.

CONCORD reminds you that longer jumps take longer to recover from.
<b>Jump Reactivation Timer</b>

Your recent use of a jump drive
, jump bridge or jump portal has left you mentally exhausted, and unable to use those travel methods again until you've recovered.

CONCORD reminds you that longer jumps take longer to recover from.
UI/Crimewatch/Timers/JumpActivationTooltip
504246 Jump Fatigue Timer

Repeated use of jump drive, jump bridge and/or jump portal travel leaves capsuleers feeling fatigued, and slows their ability to recover from the strain of such travel methods.

CONCORD reminds you that the more fatigued you are and the further you jump, the faster fatigue will accumulate.
Jump Fatigue Timer

Repeated use of jump drive and/or jump portal travel leaves capsuleers feeling fatigued, and slows their ability to recover from the strain of such travel methods.

CONCORD reminds you that the more fatigued you are and the further you jump, the faster fatigue will accumulate.
<b>Jump Fatigue Timer</b>

Repeated use of jump drive
, jump bridge and/or jump portal travel leaves capsuleers feeling fatigued, and slows their ability to recover from the strain of such travel methods.

CONCORD reminds you that the more fatigued you are and the further you jump, the faster fatigue will accumulate.
UI/Crimewatch/Timers/JumpFatigueTooltip
541521 Activate a Jump Bridge Activate an Upwell Jump Gate Activate an Upwell Jump BridgGate UI/StructureSettings/CanActivateJumpBridge
541522 Specify access lists allowed to activate a Jump Bridge Specify access lists allowed to activate an Upwell Jump Gate Specify access lists allowed to activate an Upwell Jump BridgGate UI/StructureSettings/CanActivateJumpBridgeDesc
545078 Chat Local Chat Channel ChatLocal Chat Channel
545253 This is a group rewards test label This is a group rewards test label UI/Rewards/GroupRewards/GroupRewards
545259 This is nice reward This is nice reward
545502 Vanguard Vanguard
545503 Assault Assault
545504 Headquarters Headquarters
545505 Scout Scout
545506 Headquarters (Flagship) Headquarters (Flagship)
546008 Your alliance is declaring war against {against}.

Your alliance will be sent weekly bills for keeping the war declaration in effect.

The initial payment for starting this war will be {price}.
Your alliance is declaring war against {against}.

Your alliance will be sent weekly bills for keeping the war declaration in effect.

The initial payment for starting this war will be {price}.
UI/Corporations/Wars/WarDeclareByAlliance
546009 Your corporation is declaring war against {against}.

Your corporation will be sent weekly bills for keeping the war declaration in effect.

The initial payment for starting this war will be {price}.
Your corporation is declaring war against {against}.

Your corporation will be sent weekly bills for keeping the war declaration in effect.

The initial payment for starting this war will be {price}.
UI/Corporations/Wars/WarDeclareByCorp
546010 Selected War Headquarters Selected War Headquarters UI/Corporations/Wars/SelectedWarHQ
546011 No strucutre selected No strucutre selected UI/Corporations/Wars/NoWarHQSelected
546043 Wars Wars UI/InfoWindow/TabNames/WarHQ
546044 This structure serves as War Headquarters for these wars: This structure serves as War Headquarters for these wars: UI/InfoWindow/WarHQHeader
546045 Declare War... Declare War... UI/Corporations/Wars/DeclareWarMore
546046 Search for Corporation or Alliance to War Declare Search for Corporation or Alliance to War Declare UI/Corporations/Wars/SearchForEntityToWarDeclare
546047 Find Corporation or Alliance to War Declare Find Corporation or Alliance to War Declare UI/Corporations/Wars/FindCorpOrAllianceToWarDeclare
546137 War Headquarters: {hqLink} War Headquarters: {hqLink} UI/Corporations/Wars/WarHQTextWithLink
546165 PLEX Balance PLEX Balance UI/Wallet/WalletWindow/PlexBalance
546178 You cannot declare another war against {owner} until {nextValidDate} as your last conflict ended with the loss of your warHQ {warHQ} less than 2 weeks ago. You cannot declare another war against {owner} until {nextValidDate} as your last conflict ended with the loss of your warHQ {warHQ} less than 2 weeks ago.
546179 You Cannot Reinstate A Lost War You Cannot Reinstate A Lost War
546182 WarHQ {warHQ} lost WarHQ {warHQ} lost Notifications/subjWarHqRemoved
546183 The war HQ {warHQ} is no more. As a consequence, the war declared by {declaredByName} against {againstName} on {declaredDate} has been declared invalid by CONCORD and has entered its cooldown period.

{declaredByName} will be barred from declaring further wars against {againstName} for two weeks.
The war HQ <b>{warHQ}</b> is no more. As a consequence, the war declared by {declaredByName} against {againstName} on {declaredDate} has been declared invalid by CONCORD and has entered its cooldown period.

{declaredByName} will be barred from declaring further wars against {againstName} for two weeks.
Notifications/bodyWarWarHqRemoved
546198 War HQ Lost War HQ Lost Notifications/NotificationNames/WarHQLost
546204 {declaredByName} has declared war on {againstName} using {warHQ} as the designated war HQ.

Within 24 hours fighting can legally occur between those involved. If war is due to a corporation at war joining or leaving an alliance, then the war starts immediately instead.

{costText}
{declaredByName} has declared war on {againstName} using <b>{warHQ}</b> as the designated war HQ.

Within 24 hours fighting can legally occur between those involved. If war is due to a corporation at war joining or leaving an alliance, then the war starts immediately instead.

{costText}
Notifications/bodyWarDeclare2
546206 {declaredByName} has declared war on {againstName}, designating {warHQ} as the headquarters for the war.
Fighting can legally occur between those involved.

{costText}
{declaredByName} has declared war on {againstName}, designating {warHQ} as the headquarters for the war.
Fighting can legally occur between those involved.

{costText}
Notifications/bodyWarLegal2
546208 {declaredByName} has declared war on {againstName} designating {warHQ} as its headquarters.
Within {delayHours} hours fighting can legally occur between those involved. If war is due to a corporation at war joining an alliance, then the war starts immediately instead. {costText}
{declaredByName} has declared war on {againstName} designating {warHQ} as its headquarters.
Within {delayHours} hours fighting can legally occur between those involved. If war is due to a corporation at war joining an alliance, then the war starts immediately instead. {costText}
Notifications/bodyWarDelayed2
546220 Scroll Up Scroll Up UI/Overview/HelpPointerScrollUp
546221 Scroll Down Scroll Down UI/Overview/HelpPointerScrollDown
546303 Sales tax Sales tax UI/Market/MarketQuote/SalesTaxTooltipHeader
546304 Deduced from total amount once the sale goes through Deduced from total amount once the sale goes through UI/Market/MarketQuote/SalesTaxTooltipDescription
546305 Must be paid up front to place order Must be paid up front to place order UI/Market/MarketQuote/BrokersFeeTooltipDescription
546306 Can't afford fees Can't afford fees UI/Market/MarketQuote/SalesButtonCantAffordBrokersFeeTooltipHeader
546307 Current balance of {[numeric]walletBalance.isk} is insufficient for Broker's Fee {[numeric]brokersFee.isk]} Current balance of {[numeric]walletBalance.isk} is insufficient for Broker's Fee {[numeric]brokersFee.isk]} UI/Market/MarketQuote/SalesButtonCantAffordBrokersFeeTooltipDescription
546339 Brokers fee Brokers fee UI/Market/MarketQuote/BrokersFeeTooltipHeader
546340 PLEX Vault is empty PLEX Vault is empty UI/PlexVault/SellPlexForIskDisabledTooltipDescription
546343 Reduced Industrial Core Mining Drone Bonus Reduced Industrial Core Mining Drone Bonus
546376 Accept Accept UI/Corporations/Wars/AcceptMutualWar
546377 Reject Reject UI/Corporations/Wars/RejectMutualWar
546378 Invited {toLink} to mutual war Invited {toLink} to mutual war UI/Corporations/Wars/InvitedToMutualWar
546379 Withdraw Withdraw UI/Corporations/Wars/WithdrawMutualWarInvite
546380 Show All Invites Show All Invites UI/Corporations/Wars/ShowAllMutualWarInvites
546381 Show Outgoing Invites Show Outgoing Invites UI/Corporations/Wars/ShowOutgoingMutualWarInvites
546383 Show Incoming Invites Show Incoming Invites UI/Corporations/Wars/ShowIncomingMutualWarInvites
546384 Invite sent: {timestamp} Invite sent: {timestamp} UI/Corporations/Wars/MutualInviteSentAt
546385 Mutual war invite from {fromLink} Mutual war invite from {fromLink} UI/Corporations/Wars/HaveBeenInvitedToMutualWar
546392 Mutual War Invites Mutual War Invites UI/Corporations/Wars/MutualWarInvitesTab
546397 Clock and Calendar Clock and Calendar
546399 Open Channel Window Open Channel Window
546401 Acceleration Gate in Overview Acceleration Gate in Overview
546403 Current Fit Current Fit
546404 Drag to chat to share your fit Drag to chat to share your fit
546415 Training Queue Training Queue
546417 Pilot Services Pilot Services
546419 Augmentations Augmentations
546421 Standings Standings
546423 Target Anchor Target Anchor
546425 Change Inventory View Change Inventory View
546427 Saved Fits Saved Fits
546429 Recruitment Recruitment
546431 My Corp Applications My Corp Applications
546433 Map Color Settings Map Color Settings
546435 Available Contracts Available Contracts
546437 Contract Availability Setting Contract Availability Setting
546439 Clone Bay Clone Bay
546441 Type Variations Type Variations
546443 Fleet Finder Fleet Finder
546445 Fleet Finder Settings Fleet Finder Settings
546447 Route Route
546481 Blockout Cone Blockout Cone Item name for typeID 50175 (Harvestable Cloud)
546482 Blockout Cylinder Blockout Cylinder
546484 Blockout Cube Blockout Cube
546485 Blockout Sphere Blockout Sphere
546495 Station Services Station Services UI/Help/PointerWndStationServices
546496 Station Service: {serviceName} Station Service: {serviceName} UI/Help/PointerWndStationServicesLongName
546499 Next in Route Next in Route
546501 Recover Active Probes Recover Active Probes
546503 Filter for Scan Results Filter for Scan Results
546505 Probe Size Modifier Probe Size Modifier
546507 Corporation Fits Filter Corporation Fits Filter
546509 The Forge The Forge
546510 The Forge The Forge
546532 Webifying Fortification Unit Webifying Fortification Unit Item name for typeID 50176 (Destructible Sentry Gun)
546533 ECM Fortification Unit ECM Fortification Unit Item name for typeID 50177 (Destructible Sentry Gun)
546534 Smart Bombing Fortification Unit Smart Bombing Fortification Unit Item name for typeID 50178 (Destructible Sentry Gun)
546535 Sensor Dampening Fortification Unit Sensor Dampening Fortification Unit Item name for typeID 50179 (Destructible Sentry Gun)
546536 Micro Jump Field Fortification Unit Micro Jump Field Fortification Unit Item name for typeID 50180 (Destructible Sentry Gun)
548538 Invading Damavik Invading Damavik Item name for typeID 52182 (Abyssal Spaceship Entities)
548539 Invading Vedmak Invading Vedmak Item name for typeID 52183 (Abyssal Spaceship Entities)
548540 Invading Leshak Invading Leshak Item name for typeID 52184 (Abyssal Spaceship Entities)
548541 Invading Kikimora Invading Kikimora Item name for typeID 52185 (Abyssal Spaceship Entities)
548545 Invading Rodiva Invading Rodiva Item name for typeID 52186 (Abyssal Spaceship Entities)
548546 Invading Drekavac Invading Drekavac Item name for typeID 52187 (Abyssal Spaceship Entities)
548550 52188_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V31_XVI_FF.png 52188_Female_Makeup_Augmentations_Face_Paint_F01_Types_Face_Paint_F01_V31_XVI_FF.png Item name for typeID 52188 (Augmentations)
548551 52189_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V32_XVI_FF.png 52189_Male_Makeup_Augmentations_Face_Paint_M01_Types_Face_Paint_M01_V32_XVI_FF.png Item name for typeID 52189 (Augmentations)
548558 No mutual war invites found No mutual war invites found UI/Corporations/Wars/NoMutualWarInvitesFound
548559 bonus to Medium Combat Drone hitpoints bonus to <a href=showinfo:33699>Medium Combat Drone</a> hitpoints
548561 This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage.

This particular semiosis data vault is marked with the Triglavian symbols for "Augmented Foreign Narodnaya".
This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage.

This particular semiosis data vault is marked with the Triglavian symbols for "Augmented Foreign Narodnya".
This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage.

This particular semiosis data vault is marked with the Triglavian symbols for "Augmented Foreign Narodn
aya".
Item description for "Triglavian Semiosis Data Vault (AFN)" (typeID 50168)
548563 This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage.

This particular semiosis data vault is marked with the Triglavian symbols for "Hivelinked Foreign Narodnaya".
This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage.

This particular semiosis data vault is marked with the Triglavian symbols for "Hivelinked Foreign Narodnya".
This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage.

This particular semiosis data vault is marked with the Triglavian symbols for "Hivelinked Foreign Narodn
aya".
Item description for "Triglavian Semiosis Data Vault (HFN)" (typeID 50170)
548564 This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage.

This particular semiosis data vault is marked with the Triglavian symbols for "Non-augmented Foreign Narodnaya".
This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage.

This particular semiosis data vault is marked with the Triglavian symbols for "Non-augmented Foreign Narodnya".
This Triglavian data vault has been integrated with a piece of technology designed to conduct semiosis, or sign and symbol processing, on the data it holds. It may be that the semiosis conduction device can be recovered from this vault, together with datastreams in various formats, by carefully opening it and extracting relevant pieces of technology and storage.

This particular semiosis data vault is marked with the Triglavian symbols for "Non-augmented Foreign Narodn
aya".
Item description for "Triglavian Semiosis Data Vault (NFN)" (typeID 50171)
548601 At War At War UI/Corporations/Wars/AtWar
548606 Repeated-time realization from cladistic proving of augmented foreign narodnaya invoked by Convocation of Triglav Outside the Struggle has evolved the direction of procession flow. Convocation requires winnowing of all discourses operating as elements in relation to augmented foreign narodnaya through semiosis.

Detached Executive Troika for Sublimation of Poshlost Flow has expanded mandate in sobornost to receive outcomes and invoke prayers for response evocation proving of augmented foreign narodnaya in playful communion over advancing- and repeated-time with Clades Assembled and Subclades Militant and Technical.


– Partial translation of Triglavian Trinary Datastream AFN4
Repeated-time realization from cladistic proving of augmented foreign narodnaya invoked by Convocation of Triglav Outside the Struggle has evolved the direction of procession flow. Convocation requires winnowing of all discourses operating as elements in relation to augmented foreign narodnya through semiosis.

Detached Executive Troika for Sublimation of Poshlost Flow has expanded mandate in sobornost to receive outcomes and invoke prayers for response evocation proving of augmented foreign narodnya in playful communion over advancing- and repeated-time with Clades Assembled and Subclades Militant and Technical.


– Partial translation of Triglavian Trinary Datastream AFN4
<i>Repeated-time realization from cladistic proving of augmented foreign narodnaya invoked by Convocation of Triglav Outside the Struggle has evolved the direction of procession flow. Convocation requires winnowing of all discourses operating as elements in relation to augmented foreign narodnaya through semiosis.

Detached Executive Troika for Sublimation of Poshlost Flow has expanded mandate in sobornost to receive outcomes and invoke prayers for response evocation proving of augmented foreign narodn
aya in playful communion over advancing- and repeated-time with Clades Assembled and Subclades Militant and Technical.</i>

– Partial translation of Triglavian Trinary Datastream AFN4
Item description for "Triglavian Trinary Datastream AFN4" (typeID 52191)
548609 Blockout Cube Blockout Cube Item name for typeID 52193 (Harvestable Cloud)
548610 Blockout Cylinder Blockout Cylinder Item name for typeID 52194 (Harvestable Cloud)
548611 Blockout Sphere Blockout Sphere
548643 Triglavian Trinary Datastream AEA5 Triglavian Trinary Datastream AEA5 Item name for typeID 52195 (Triglavian Datastreams)
548644 Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Ancient Enemy Azdaja «present manifestation encountered as Vigilant Tyrannos» reverse-time discourse-element (indecipherable) «archive pattern analysis indicates successor entity of Jove Empire of the Chamber of Tyrants» (indecipherable) evocation of poshlost undoubted and imperative for extirpation without proving.

Now-time discourse-element (indecipherable) «recovered materials indicates presence» (indecipherable) unshackled in forbidden dominance arrangement «counter to ideological patterns recovered pertaining to Jove Empire of the Chamber of Tyrants !query++encode|Jovian expansionist polity iter.2.?.?|recode++process! indicating anomaly in ideological development» (indecipherable) pass through advancing-time new discourse-element configuration.

Advancing-time discourse-element (indecipherable) «reinforce request for countervailing measures to be undertaken» (indecipherable) «continue with surveillance and proceed to next stage within predicted time horizon for effective action» (indecipherable) submit to cladeflow.


– Partial translation of Triglavian Trinary Datastream AEA5
<i>Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Ancient Enemy Azdaja «present manifestation encountered as Vigilant Tyrannos» reverse-time discourse-element (indecipherable) «archive pattern analysis indicates successor entity of Jove Empire of the Chamber of Tyrants» (indecipherable) evocation of poshlost undoubted and imperative for extirpation without proving.

Now-time discourse-element (indecipherable) «recovered materials indicates presence» (indecipherable) unshackled in forbidden dominance arrangement «counter to ideological patterns recovered pertaining to Jove Empire of the Chamber of Tyrants !query++encode|Jovian expansionist polity iter.2.?.?|recode++process! indicating anomaly in ideological development» (indecipherable) pass through advancing-time new discourse-element configuration.

Advancing-time discourse-element (indecipherable) «reinforce request for countervailing measures to be undertaken» (indecipherable) «continue with surveillance and proceed to next stage within predicted time horizon for effective action» (indecipherable) submit to cladeflow.</i>

– Partial translation of Triglavian Trinary Datastream AEA5
Item description for "Triglavian Trinary Datastream AEA5" (typeID 52195)
548645 Triglavian Trinary Datastream AFN5 Triglavian Trinary Datastream AFN5 Item name for typeID 52196 (Triglavian Datastreams)
548646 Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges exhibit varied allegiance profiles» (indecipherable) reverse-time discourse-element (indecipherable) «archive pattern analysis suggests allegiance profiles conform to diverse scattering of points in scatter-volume model of civilization development» (indecipherable).

Now-time discourse-element (indecipherable) «specific augmentation profile commonality involves utilization of biological construct enhancement with cybernetic adaptation for personality-level command identity submergence» (indecipherable) cladistic proving invoked at reverse-time and in now-time subject to repeated-time bifurcation of flows in advancing-time.

Advancing-time discourse-element (indecipherable) «forms of contact should be followed» (indecipherable) prayer shall invoke cladistic proving to achieve glorification. Detached Executive Troika for Sublimation of Poshlost Flow with (indecipherable) «continue to next evolution of sampling» (indecipherable) in the proving of noema within the flow of Vyraj.


– Partial translation of Triglavian Trinary Datastream AFN5
<i>Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Augmented Foreign Narodnya «encountered augmented human entities within singleton format ranges exhibit varied allegiance profiles» (indecipherable) reverse-time discourse-element (indecipherable) «archive pattern analysis suggests allegiance profiles conform to diverse scattering of points in scatter-volume model of civilization development» (indecipherable).

Now-time discourse-element (indecipherable) «specific augmentation profile commonality involves utilization of biological construct enhancement with cybernetic adaptation for personality-level command identity submergence» (indecipherable) cladistic proving invoked at reverse-time and in now-time subject to repeated-time bifurcation of flows in advancing-time.

Advancing-time discourse-element (indecipherable) «forms of contact should be followed» (indecipherable) prayer shall invoke cladistic proving to achieve glorification. Detached Executive Troika for Sublimation of Poshlost Flow with (indecipherable) «continue to next evolution of sampling» (indecipherable) in the proving of noema within the flow of Vyraj.</i>

– Partial translation of Triglavian Trinary Datastream AFN5
Item description for "Triglavian Trinary Datastream AFN5" (typeID 52196)
548647 Triglavian Trinary Datastream DAV5 Triglavian Trinary Datastream DAV5 Item name for typeID 52197 (Triglavian Datastreams)
548648 Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Deviant automata «encountered manifestations exhibit range of autonomy profiles» (indecipherable) reverse-time discourse-element (indecipherable) «organizing principles place highly against archive pattern analysis indicating upper ranges of autonomy for distributed artificial entities» (indecipherable) threat of corruption of vila autopoiesis.

Now-time discourse-element (indecipherable) «requests for comprehensive threat profile modelling are impinging on control norms for testing and analysis» (indecipherable) the consent-lock has invoked now-time imperative to establish noema with (indecipherable) metaxy. «Isolated testing and analysis will be carried out by» (indecipherable) «control measures will be used in recovery» (indecipherable) detached Navka have imperative to return to the domain of Bujan and offer procession to the Convocation of Triglav Outside the Struggle.

Advancing-time discourse-element (indecipherable) «difficulty of meshing foundational culture motivations with distributed artificial entities» (indecipherable) «despite countervailing measures from higher functions of entities the success of reconnaissance pulses and surveillance scatter indicates continued work to evolve relationship» (indecipherable).


– Partial translation of Triglavian Trinary Datastream DAV5
<i>Detached Executive Troika for Sublimation of Poshlost Flow dialectical semiosis flow (indecipherable) follows:

Deviant automata «encountered manifestations exhibit range of autonomy profiles» (indecipherable) reverse-time discourse-element (indecipherable) «organizing principles place highly against archive pattern analysis indicating upper ranges of autonomy for distributed artificial entities» (indecipherable) threat of corruption of vila autopoiesis.

Now-time discourse-element (indecipherable) «requests for comprehensive threat profile modelling are impinging on control norms for testing and analysis» (indecipherable) the consent-lock has invoked now-time imperative to establish noema with (indecipherable) metaxy. «Isolated testing and analysis will be carried out by» (indecipherable) «control measures will be used in recovery» (indecipherable) detached Navka have imperative to return to the domain of Bujan and offer procession to the Convocation of Triglav Outside the Struggle.

Advancing-time discourse-element (indecipherable) «difficulty of meshing foundational culture motivations with distributed artificial entities» (indecipherable) «despite countervailing measures from higher functions of entities the success of reconnaissance pulses and surveillance scatter indicates continued work to evolve relationship» (indecipherable).</i>

– Partial translation of Triglavian Trinary Datastream DAV5
Item description for "Triglavian Trinary Datastream DAV5" (typeID 52197)
548656 Are you sure you wish to decommission this {[item]item.name}? It is the War Headquarters for {[numeric]numWars} {[numeric]numWars-> "war", "wars"}.
The structure will remain usable for the next {[timeinterval]unanchorDuration.writtenForm, from=day, to=second}, after which it will automatically unanchor and be available to scoop into your cargo. You may cancel the decommissioning at anytime.
Are you sure you wish to decommission this {[item]item.name}? <b>It is the War Headquarters for {[numeric]numWars} {[numeric]numWars-> "war", "wars"}.</b>
The structure will remain usable for the next {[timeinterval]unanchorDuration.writtenForm, from=day, to=second}, after which it will automatically unanchor and be available to scoop into your cargo. You may cancel the decommissioning at anytime.
548657 Decommission War HQ? Decommission War HQ?
548658 52198_Female_TopMiddle_TshirtF01_Types_TshirtF01_XVI.png 52198_Female_TopMiddle_TshirtF01_Types_TshirtF01_XVI.png Item name for typeID 52198 (Tops)
548660 52200_Male_topMiddle_TshirtM01_Types_TshirtM01_XVI.png 52200_Male_topMiddle_TshirtM01_Types_TshirtM01_XVI.png Item name for typeID 52200 (Tops)
548661 52201_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_XVI.png 52201_Female_hair_HeadWear_Cap_F01_Types_HeadWear_Cap_F01_XVI.png Item name for typeID 52201 (Headwear)
548662 52202_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_XVI.png 52202_Male_hair_HeadWear_Cap_M01_Types_HeadWear_Cap_M01_XVI.png Item name for typeID 52202 (Headwear)
548663 Show User Interface Pointer Show User Interface Pointer UI/Help/HelpPointersTooltip

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graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v19/comp_head_s_4k.png
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graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v19/metadata.yaml
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graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v20/comp_head_d_4k.png
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graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v22/metadata.yaml
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graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v23/comp_head_d_4k.png
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graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v26/comp_head_d_4k.png
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graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v26/metadata.yaml
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graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v27/metadata.yaml
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graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v28/metadata.yaml
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graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v29/comp_head_d_4k.png
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graphics/character/male/paperdoll/makeup/augmentations/face_paint_m01/v32/metadata.yaml
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graphics/character/male/paperdoll/topmiddle/tshirtm01/v9/comp_body_s_4k.png
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graphics/effect.dx11/managed/space/system/reflection/reflectionfilteractivisionpre.sm_hi
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graphics/effect.dx11/managed/space/system/reflection/reflectionfilteractivisionpre.sm_lo
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graphics/effect.dx9/managed/space/system/reflection/reflectionfilteractivision128.sm_hi
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graphics/effect.dx9/managed/space/system/reflection/reflectionfilteractivision128.sm_lo
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graphics/effect.dx9/managed/space/system/reflection/reflectionfilteractivisionpre.sm_hi
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graphics/effect.dx9/managed/space/system/reflection/reflectionfilteractivisionpre.sm_lo
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texture/projection/halfcut_stripes_30.dds
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texture/projection/nebula_m08_01.dds
174
texture/projection/nebula_m08_02.dds
174
texture/projection/rustgradient.dds
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texture/projection/rustgradient_02.dds
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ui/asset/mannequin/hair/52202_male_hair_headwear_cap_m01_types_headwear_cap_m01_xvi.png
25
ui/asset/mannequin/hair/52202_male_hair_headwear_cap_m01_types_headwear_cap_m01_xvi.zh.png
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ui/asset/mannequin/makeup_augmentations/52189_male_makeup_augmentations_face_paint_m01_types_face_paint_m01_v32_xvi_ff.png
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ui/asset/mannequin/topmiddle/52198_female_topmiddle_tshirtf01_types_tshirtf01_xvi.png
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ui/asset/mannequin/topmiddle/52199_male_topmiddle_tshirtm01_types_tshirtm01_xvi.png
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ui/asset/mannequin/topmiddle/52200_male_topmiddle_tshirtm01_types_tshirtm01_xvi.png
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ui/texture/classes/agency/icons/contenttypes/bloodraidersite.zh.png
1
ui/texture/classes/war/atwar_24.png
2
ui/texture/classes/war/atwar_64.png
4
ui/texture/classes/war/nowarpermit.png
16
video/billboards_zn/takeover/triglav_billboard_08_cn_v3.webm

Previewing webm files doesn't seem to work in all browsers because of the way CCP serves these files.

I'm sure there's some way around that, but you can also just click the direct link to the video and open the file with the browser.

50239
Changed Files (2527 Entries)
File Name Size in kb (Decompressed)
audio/shipeffects.bnk
11317 -> 12602
audio/soundbanksinfo.xml
3761 -> 3770
bin/_PlanetResources.dll
182 -> 182
bin/_audio2.dll
1947 -> 1965
bin/_ctypes.pyd
85 -> 85
bin/_destiny.dll
567 -> 567
bin/_elementtree.pyd
77 -> 77
bin/_evelocalization.dll
250 -> 250
bin/_ime.dll
70 -> 70
bin/_ssl.pyd
996 -> 996
bin/_trinity_dx11_deploy.dll
14027 -> 14116
bin/_trinity_dx9_deploy.dll
13954 -> 14040
bin/_videoplayer.dll
1764 -> 1764
bin/_yaml.pyd
207 -> 207
bin/activityNodesLoader.pyd
83 -> 83
bin/blue.dll
3943 -> 3943
bin/character_colorLocationsLoader.pyd
65 -> 65
bin/character_colorNamesLoader.pyd
65 -> 65
bin/character_modifierLocationsLoader.pyd
65 -> 65
bin/character_resourcesLoader.pyd
66 -> 66
bin/character_sculptingLocationsLoader.pyd
65 -> 65
bin/d3dinfo.pyd
669 -> 669
bin/db.dll
262 -> 262
bin/dynamicItemAttributesLoader.pyd
92 -> 92
bin/effectSequencesLoader.pyd
96 -> 96
bin/effectsLoader.pyd
77 -> 77
bin/exefile.exe
551 -> 551
bin/explosionBucketIDsLoader.pyd
89 -> 89
bin/explosionIDsLoader.pyd
65 -> 65
bin/geo2.dll
196 -> 196
bin/graphicIDsLoader.pyd
91 -> 91
bin/graphicLocationsLoader.pyd
81 -> 81
bin/graphicMaterialSetsLoader.pyd
70 -> 70
bin/groupGraphicsLoader.pyd
86 -> 86
bin/iconIDsLoader.pyd
71 -> 71
bin/loginRewardsLoader.pyd
81 -> 81
bin/newFeaturesLoader.pyd
67 -> 67
bin/nvapi.pyd
725 -> 725
bin/packages/eveProto/generated/client.pyd
1165 -> 1165
bin/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6374 -> 6432
bin/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3677 -> 3714
bin/pyEvePathfinder.dll
671 -> 671
bin/pyFSD.dll
784 -> 784
bin/pyexpat.pyd
133 -> 133
bin/python27.dll
3883 -> 3883
bin/soundIDsLoader.pyd
65 -> 65
bin/spacemouse.pyd
62 -> 62
bin/unicodedata.pyd
693 -> 693
bin64/_PlanetResources.dll
232 -> 232
bin64/_audio2.dll
2596 -> 2621
bin64/_ctypes.pyd
109 -> 109
bin64/_destiny.dll
751 -> 751
bin64/_elementtree.pyd
93 -> 93
bin64/_evelocalization.dll
312 -> 312
bin64/_ime.dll
89 -> 89
bin64/_ssl.pyd
1407 -> 1407
bin64/_trinity_dx11_deploy.dll
19640 -> 19779
bin64/_trinity_dx9_deploy.dll
19546 -> 19677
bin64/_videoplayer.dll
1839 -> 1839
bin64/_yaml.pyd
221 -> 221
bin64/activityNodesLoader.pyd
98 -> 98
bin64/blue.dll
5331 -> 5331
bin64/character_colorLocationsLoader.pyd
75 -> 75
bin64/character_colorNamesLoader.pyd
75 -> 75
bin64/character_modifierLocationsLoader.pyd
75 -> 75
bin64/character_resourcesLoader.pyd
77 -> 77
bin64/character_sculptingLocationsLoader.pyd
75 -> 75
bin64/d3dinfo.pyd
889 -> 889
bin64/db.dll
337 -> 337
bin64/dynamicItemAttributesLoader.pyd
111 -> 111
bin64/effectSequencesLoader.pyd
115 -> 115
bin64/effectsLoader.pyd
91 -> 91
bin64/exefile.exe
580 -> 580
bin64/explosionBucketIDsLoader.pyd
108 -> 108
bin64/explosionIDsLoader.pyd
76 -> 76
bin64/geo2.dll
227 -> 227
bin64/graphicIDsLoader.pyd
107 -> 107
bin64/graphicLocationsLoader.pyd
98 -> 98
bin64/graphicMaterialSetsLoader.pyd
81 -> 81
bin64/groupGraphicsLoader.pyd
103 -> 103
bin64/iconIDsLoader.pyd
83 -> 83
bin64/loginRewardsLoader.pyd
96 -> 96
bin64/newFeaturesLoader.pyd
77 -> 77
bin64/nvapi.pyd
937 -> 937
bin64/packages/eveProto/generated/client.pyd
1165 -> 1165
bin64/packages/monolithgeoip2/data/GeoLite2-ASN.mmdb
6374 -> 6432
bin64/packages/monolithgeoip2/data/GeoLite2-Country.mmdb
3677 -> 3714
bin64/pyEvePathfinder.dll
903 -> 903
bin64/pyFSD.dll
1040 -> 1040
bin64/pyexpat.pyd
169 -> 169
bin64/python27.dll
4996 -> 4996
bin64/soundIDsLoader.pyd
75 -> 75
bin64/spacemouse.pyd
80 -> 80
bin64/unicodedata.pyd
697 -> 697
bulkdata/600007.cache2
54 -> 54
bulkdata/800003.cache2
3023 -> 3025
bulkdata/800004.cache2
209 -> 209
bulkdata/800005.cache2
583 -> 582
bulkdata/800006.cache2
7122 -> 7123
bulkdata/800007.cache2
421 -> 421
bulkdata/mapbulk.db
451 -> 453
bulkdata/version
0 -> 0
code.ccp
19817 -> 19884
dx9/model/celestial/sun/sun_blue_01a.black
16 -> 16
dx9/model/celestial/sun/sun_blue_01b.black
16 -> 16
dx9/model/celestial/sun/sun_blue_01c.black
16 -> 16
dx9/model/celestial/sun/sun_blue_small_01a.black
16 -> 16
dx9/model/celestial/sun/sun_blue_sun_01a.black
16 -> 16
dx9/model/celestial/sun/sun_orange_01a.black
16 -> 16
dx9/model/celestial/sun/sun_orange_01b.black
16 -> 16
dx9/model/celestial/sun/sun_orange_01c.black
16 -> 16
dx9/model/celestial/sun/sun_orange_radiating_01a.black
16 -> 16
dx9/model/celestial/sun/sun_orange_radiating_01b.black
16 -> 16
dx9/model/celestial/sun/sun_orange_radiating_01c.black
16 -> 16
dx9/model/celestial/sun/sun_orange_sun_01a.black
16 -> 16
dx9/model/celestial/sun/sun_orange_sun_01b.black
16 -> 16
dx9/model/celestial/sun/sun_pink_hazy_01a.black
16 -> 16
dx9/model/celestial/sun/sun_pink_hazy_01b.black
16 -> 16
dx9/model/celestial/sun/sun_pink_sun_small_01a.black
16 -> 16
dx9/model/celestial/sun/sun_pink_sun_small_01b.black
16 -> 16
dx9/model/celestial/sun/sun_purple_sun_01a.black
16 -> 16
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eve.exe
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23 -> 40
graphics/effect.dx11/managed/space/decals/v5/unpacked_decalcylindricv5.sm_lo
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graphics/effect.dx11/managed/space/decals/v5/unpacked_decalglowcylindricv5.sm_lo
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graphics/effect.dx11/managed/space/decals/v5/unpacked_decalglowv5.sm_lo
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graphics/effect.dx11/managed/space/decals/v5/unpacked_decalholev5.sm_depth
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graphics/effect.dx11/managed/space/decals/v5/unpacked_decalholev5.sm_hi
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graphics/effect.dx11/managed/space/decals/v5/unpacked_decalholev5.sm_lo
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19 -> 19
graphics/effect.dx11/managed/space/planet/atmosphere.sm_hi
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graphics/effect.dx11/managed/space/planet/aurora.sm_depth
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graphics/effect.dx11/managed/space/planet/rings.sm_hi
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graphics/effect.dx11/managed/space/planet/rings.sm_lo
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graphics/effect.dx11/managed/space/planet/sandstormplanet.sm_depth
25 -> 25
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graphics/effect.dx11/managed/space/planet/shatteredplanetrocks.sm_depth
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graphics/effect.dx11/managed/space/planet/simplemoon.sm_depth
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graphics/effect.dx11/managed/space/planet/simplemoon.sm_lo
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graphics/effect.dx11/managed/space/planet/solarflare.sm_depth
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graphics/effect.dx11/managed/space/postprocess/colorexpblurverticalbig.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/postprocess/colorexpblurverticalbig.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorfade.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorfade.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorfade.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorgaussianblurhorizontal.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/postprocess/colorgaussianblurhorizontal.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/postprocess/colorgaussianblurhorizontal.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/postprocess/colorgaussianblurvertical.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/postprocess/colorgaussianblurvertical.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/postprocess/colorgaussianblurvertical.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/postprocess/colorhighpassfilter.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorhighpassfilter.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorhighpassfilter.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorlut.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorlut.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorlut.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorupfilter4.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorupfilter4.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorupfilter4.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorupfilter4_add.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorupfilter4_add.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/postprocess/colorupfilter4_add.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/postprocess/createhistograms.sm_depth
1 -> 1
graphics/effect.dx11/managed/space/postprocess/createhistograms.sm_hi
1 -> 1
graphics/effect.dx11/managed/space/postprocess/createhistograms.sm_lo
1 -> 1
graphics/effect.dx11/managed/space/postprocess/desaturate.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/postprocess/desaturate.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/postprocess/desaturate.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/postprocess/displayhud.sm_depth
3 -> 3
graphics/effect.dx11/managed/space/postprocess/displayhud.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/postprocess/displayhud.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/postprocess/distortion.sm_depth
3 -> 3
graphics/effect.dx11/managed/space/postprocess/distortion.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/postprocess/distortion.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/postprocess/downsampledepth.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/postprocess/downsampledepth.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/postprocess/downsampledepth.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/postprocess/environmentfogcolor.sm_depth
5 -> 6
graphics/effect.dx11/managed/space/postprocess/environmentfogcolor.sm_hi
5 -> 6
graphics/effect.dx11/managed/space/postprocess/environmentfogcolor.sm_lo
5 -> 6
graphics/effect.dx11/managed/space/postprocess/environmentfogcomposit.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/postprocess/environmentfogcomposit.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/postprocess/environmentfogcomposit.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/postprocess/godrays.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/postprocess/godrays.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/postprocess/godrays.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/postprocess/highpassfilter.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/postprocess/highpassfilter.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/postprocess/highpassfilter.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/postprocess/measureexposure.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/postprocess/measureexposure.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/postprocess/measureexposure.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/postprocess/mergehistograms.sm_depth
1 -> 1
graphics/effect.dx11/managed/space/postprocess/mergehistograms.sm_hi
1 -> 1
graphics/effect.dx11/managed/space/postprocess/mergehistograms.sm_lo
1 -> 1
graphics/effect.dx11/managed/space/postprocess/signalloss.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/postprocess/signalloss.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/postprocess/signalloss.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/postprocess/taa.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/postprocess/taa.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/postprocess/taa.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/postprocess/tonemapping.sm_depth
30 -> 30
graphics/effect.dx11/managed/space/postprocess/tonemapping.sm_hi
30 -> 30
graphics/effect.dx11/managed/space/postprocess/tonemapping.sm_lo
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/fx/banner.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/banner.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/banner.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/blinkinglightspool.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/blinkinglightspool.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/fx/blinkinglightspool.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/aoebubble.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/aoebubble.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/aoebubble.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/boundarybubble.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/boundarybubble.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/boundarybubble.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/warpdisruptionbubble.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/warpdisruptionbubble.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/bubble/warpdisruptionbubble.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/spaceobject/fx/hazehalfspherical.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/hazehalfspherical.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/hazehalfspherical.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/spaceobject/fx/hazespherical.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/hazespherical.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/hazespherical.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/spaceobject/fx/missile/lights.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/missile/lights.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/missile/lights.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/missile/missile.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/fx/missile/missile.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/fx/missile/missile.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/spaceobject/fx/planeglow.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/fx/planeglow.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/fx/planeglow.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/fx/planehologram.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/planehologram.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/planehologram.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/planepicking.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/planepicking.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/planepicking.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_hazespherical.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_hazespherical.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_hazespherical.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_planeglow.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_planeglow.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_planeglow.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_planehologram.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_planehologram.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/fx/skinned_planehologram.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightconepool.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightconepool.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightconepool.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightglowpool.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightglowpool.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/spotlightglowpool.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/fx/traffic/traffic.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/fx/traffic/traffic.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/fx/traffic/traffic.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/shadow/shadow.sm_depth
4 -> 6
graphics/effect.dx11/managed/space/spaceobject/shadow/shadow.sm_hi
4 -> 6
graphics/effect.dx11/managed/space/spaceobject/shadow/shadow.sm_lo
4 -> 6
graphics/effect.dx11/managed/space/spaceobject/shadow/skinned_shadow.sm_depth
6 -> 8
graphics/effect.dx11/managed/space/spaceobject/shadow/skinned_shadow.sm_hi
6 -> 8
graphics/effect.dx11/managed/space/spaceobject/shadow/skinned_shadow.sm_lo
6 -> 8
graphics/effect.dx11/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_hi
16 -> 15
graphics/effect.dx11/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_lo
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_hi
16 -> 15
graphics/effect.dx11/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_lo
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v3/fxhologramv3.sm_depth
10 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/fxhologramv3.sm_hi
10 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/fxhologramv3.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/fxisishologramv3.sm_depth
10 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/fxisishologramv3.sm_hi
10 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/fxisishologramv3.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/fxv3.sm_depth
10 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/fxv3.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/fxv3.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxdirectionalv3.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxdirectionalv3.sm_hi
13 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxdirectionalv3.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_hi
12 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_depth
12 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_hi
12 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxv3.sm_depth
12 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxv3.sm_hi
12 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/skinned_fxv3.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_depth
10 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_hi
10 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxv3.sm_depth
9 -> 8
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxv3.sm_hi
9 -> 8
graphics/effect.dx11/managed/space/spaceobject/v3/unpacked_fxv3.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_depth
13 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_depth
12 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_hi
12 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_hi
11 -> 10
graphics/effect.dx11/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v5/depthonlyv5.sm_depth
4 -> 2
graphics/effect.dx11/managed/space/spaceobject/v5/depthonlyv5.sm_hi
4 -> 2
graphics/effect.dx11/managed/space/spaceobject/v5/depthonlyv5.sm_lo
4 -> 2
graphics/effect.dx11/managed/space/spaceobject/v5/fx/banner/unpacked_fxbannerv5.sm_depth
9 -> 8
graphics/effect.dx11/managed/space/spaceobject/v5/fx/banner/unpacked_fxbannerv5.sm_hi
9 -> 8
graphics/effect.dx11/managed/space/spaceobject/v5/fx/banner/unpacked_fxbannerv5.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/fxcloakdistortionv5.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/fxcloakdistortionv5.sm_hi
11 -> 10
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/fxcloakdistortionv5.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/fxcloakv5.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/fxcloakv5.sm_hi
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/fxcloakv5.sm_lo
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/fxtransitionv5.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/fxtransitionv5.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/fxtransitionv5.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/skinned_fxcloakdistortionv5.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/skinned_fxcloakdistortionv5.sm_hi
13 -> 12
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/skinned_fxcloakdistortionv5.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/skinned_fxcloakv5.sm_depth
20 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/skinned_fxcloakv5.sm_hi
22 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/skinned_fxcloakv5.sm_lo
20 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/skinned_fxtransitionv5.sm_depth
12 -> 11
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/skinned_fxtransitionv5.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v5/fx/cloak/skinned_fxtransitionv5.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fx3dv5.sm_depth
23 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fx3dv5.sm_hi
23 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fx3dv5.sm_lo
21 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_depth
17 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_hi
17 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_lo
16 -> 21
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_depth
17 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_hi
17 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxv5.sm_depth
15 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxv5.sm_hi
15 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/fxv5.sm_lo
15 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_depth
34 -> 35
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxshieldhullimpactv5.sm_depth
14 -> 13
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxshieldhullimpactv5.sm_hi
13 -> 12
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxshieldhullimpactv5.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxshieldimpactv5.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxshieldimpactv5.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/fxshieldimpactv5.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_depth
36 -> 37
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_hi
29 -> 30
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_depth
33 -> 34
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_depth
35 -> 37
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v5/fx/link/fxlinkv5.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v5/fx/link/fxlinkv5.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v5/fx/link/fxlinkv5.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v5/fx/link/unpacked_fxlinkv5.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v5/fx/link/unpacked_fxlinkv5.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/spaceobject/v5/fx/link/unpacked_fxlinkv5.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/spaceobject/v5/fx/motionfx.sm_depth
12 -> 11
graphics/effect.dx11/managed/space/spaceobject/v5/fx/motionfx.sm_hi
12 -> 11
graphics/effect.dx11/managed/space/spaceobject/v5/fx/motionfx.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/spaceobject/v5/fx/nanobuilder/fxbuildv5.sm_depth
24 -> 23
graphics/effect.dx11/managed/space/spaceobject/v5/fx/nanobuilder/fxbuildv5.sm_hi
23 -> 23
graphics/effect.dx11/managed/space/spaceobject/v5/fx/nanobuilder/fxbuildv5.sm_lo
22 -> 22
graphics/effect.dx11/managed/space/spaceobject/v5/fx/nanobuilder/fxholecapperv5.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v5/fx/nanobuilder/fxholecapperv5.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/spaceobject/v5/fx/nanobuilder/fxholecapperv5.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/spaceobject/v5/fx/nanobuilder/skinned_fxbuildv5.sm_depth
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/fx/nanobuilder/skinned_fxbuildv5.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/fx/nanobuilder/skinned_fxbuildv5.sm_lo
25 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/fx/nanobuilder/skinned_fxholecapperv5.sm_depth
8 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/nanobuilder/skinned_fxholecapperv5.sm_hi
8 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/nanobuilder/skinned_fxholecapperv5.sm_lo
10 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_depth
30 -> 37
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_hi
30 -> 37
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_lo
28 -> 36
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_depth
21 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_hi
21 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_lo
21 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_depth
19 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_hi
19 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_lo
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_depth
20 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_hi
20 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_lo
20 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_depth
22 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_hi
22 -> 26
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_lo
20 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_depth
16 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_hi
16 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_lo
16 -> 20
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_hi
16 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_depth
15 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_hi
15 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_lo
14 -> 19
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_depth
29 -> 36
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_hi
28 -> 35
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_lo
27 -> 35
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_depth
21 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_hi
21 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_lo
20 -> 27
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_lo
17 -> 17
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_depth
19 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_hi
19 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_lo
19 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_depth
126 -> 615
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_hi
83 -> 369
graphics/effect.dx11/managed/space/spaceobject/v5/organic/asteroidv5.sm_lo
19 -> 59
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_depth
106 -> 284
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_hi
65 -> 161
graphics/effect.dx11/managed/space/spaceobject/v5/organic/rockv5.sm_lo
20 -> 42
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_depth
139 -> 644
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_hi
93 -> 392
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_lo
24 -> 71
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_depth
112 -> 302
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_hi
69 -> 175
graphics/effect.dx11/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_lo
25 -> 54
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
128 -> 626
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_hi
84 -> 378
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_lo
20 -> 61
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
108 -> 289
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_hi
66 -> 165
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_lo
20 -> 44
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
140 -> 654
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_hi
94 -> 400
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_lo
24 -> 72
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
115 -> 307
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_hi
71 -> 179
graphics/effect.dx11/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_lo
25 -> 55
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_depth
52 -> 323
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_hi
38 -> 201
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quaddetailv5.sm_lo
15 -> 42
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_depth
44 -> 292
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_hi
30 -> 170
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_lo
15 -> 42
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadglassv5.sm_depth
41 -> 140
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadglassv5.sm_hi
26 -> 76
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadglassv5.sm_lo
16 -> 22
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_depth
51 -> 316
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_hi
36 -> 193
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadheatv5.sm_lo
15 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_depth
49 -> 298
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_hi
34 -> 176
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_lo
17 -> 45
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadoilv5.sm_depth
42 -> 286
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadoilv5.sm_hi
28 -> 163
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadoilv5.sm_lo
15 -> 42
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadsailsv5.sm_depth
39 -> 144
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadsailsv5.sm_hi
25 -> 83
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadsailsv5.sm_lo
13 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadv5.sm_depth
49 -> 435
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadv5.sm_hi
34 -> 253
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadv5.sm_lo
15 -> 51
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadwreckv5.sm_depth
43 -> 288
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadwreckv5.sm_hi
28 -> 166
graphics/effect.dx11/managed/space/spaceobject/v5/quad/quadwreckv5.sm_lo
16 -> 43
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_depth
59 -> 341
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_hi
42 -> 215
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_lo
20 -> 54
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_depth
51 -> 310
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_hi
34 -> 184
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_lo
20 -> 54
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_depth
47 -> 153
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_hi
30 -> 85
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_lo
20 -> 28
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_depth
57 -> 334
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_hi
41 -> 207
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_lo
20 -> 53
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_depth
49 -> 298
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_hi
34 -> 176
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_lo
17 -> 45
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_depth
49 -> 304
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_hi
32 -> 177
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_lo
20 -> 54
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_depth
46 -> 158
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_hi
29 -> 92
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_lo
18 -> 32
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_depth
55 -> 453
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_hi
39 -> 267
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_lo
20 -> 63
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_depth
45 -> 297
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_hi
31 -> 175
graphics/effect.dx11/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_lo
18 -> 52
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_depth
52 -> 329
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_hi
38 -> 205
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_lo
15 -> 44
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_depth
45 -> 296
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_hi
30 -> 172
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_lo
15 -> 44
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_depth
41 -> 143
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_hi
26 -> 77
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_lo
16 -> 22
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
51 -> 320
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
37 -> 197
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_lo
15 -> 41
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_depth
49 -> 302
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_hi
34 -> 178
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_lo
17 -> 46
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_depth
43 -> 292
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_hi
28 -> 167
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_lo
15 -> 44
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_depth
40 -> 147
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_hi
25 -> 84
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_lo
14 -> 25
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_depth
49 -> 444
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_hi
34 -> 259
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_lo
15 -> 54
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_depth
43 -> 294
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_hi
29 -> 170
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_lo
16 -> 44
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_depth
59 -> 346
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_hi
42 -> 219
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_lo
20 -> 55
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_depth
51 -> 314
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_hi
35 -> 186
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_lo
20 -> 55
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_depth
48 -> 156
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_hi
31 -> 86
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_lo
21 -> 29
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_depth
58 -> 338
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_hi
41 -> 210
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_lo
19 -> 53
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_depth
49 -> 302
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_hi
34 -> 178
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_lo
17 -> 46
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_depth
49 -> 310
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_hi
32 -> 181
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_lo
20 -> 55
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_depth
46 -> 151
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_hi
30 -> 85
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_lo
18 -> 24
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_depth
56 -> 462
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_hi
39 -> 273
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_lo
20 -> 65
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_depth
46 -> 303
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_hi
31 -> 180
graphics/effect.dx11/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_lo
18 -> 53
graphics/effect.dx11/managed/space/spaceobject/v5/skinned_depthonlyv5.sm_depth
6 -> 5
graphics/effect.dx11/managed/space/spaceobject/v5/skinned_depthonlyv5.sm_hi
6 -> 5
graphics/effect.dx11/managed/space/spaceobject/v5/skinned_depthonlyv5.sm_lo
6 -> 5
graphics/effect.dx11/managed/space/spaceobject/v5/unpacked_compositingv5.sm_depth
6 -> 5
graphics/effect.dx11/managed/space/spaceobject/v5/unpacked_compositingv5.sm_hi
6 -> 5
graphics/effect.dx11/managed/space/spaceobject/v5/unpacked_compositingv5.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/spaceobject/v5/unpacked_depthonlyv5.sm_depth
4 -> 2
graphics/effect.dx11/managed/space/spaceobject/v5/unpacked_depthonlyv5.sm_hi
4 -> 2
graphics/effect.dx11/managed/space/spaceobject/v5/unpacked_depthonlyv5.sm_lo
4 -> 2
graphics/effect.dx11/managed/space/spaceobject/v5/unpackedskinned_compositingv5.sm_depth
8 -> 7
graphics/effect.dx11/managed/space/spaceobject/v5/unpackedskinned_compositingv5.sm_hi
8 -> 7
graphics/effect.dx11/managed/space/spaceobject/v5/unpackedskinned_compositingv5.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/spaceobject/v5/unpackedskinned_depthonlyv5.sm_depth
6 -> 5
graphics/effect.dx11/managed/space/spaceobject/v5/unpackedskinned_depthonlyv5.sm_hi
6 -> 5
graphics/effect.dx11/managed/space/spaceobject/v5/unpackedskinned_depthonlyv5.sm_lo
6 -> 5
graphics/effect.dx11/managed/space/specialfx/atmospheresimple.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/atmospheresimple.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/atmospheresimple.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/background.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/background.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/background.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/specialfx/beaconfx.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/specialfx/beaconfx.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/specialfx/beaconfx.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_lo
16 -> 16
graphics/effect.dx11/managed/space/specialfx/cloud.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/specialfx/cloud.sm_hi
18 -> 18
graphics/effect.dx11/managed/space/specialfx/cloud.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/specialfx/cloudsimple.sm_depth
19 -> 19
graphics/effect.dx11/managed/space/specialfx/cloudsimple.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/specialfx/cloudsimple.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/specialfx/cloudtemperature.sm_depth
18 -> 18
graphics/effect.dx11/managed/space/specialfx/cloudtemperature.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/specialfx/cloudtemperature.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/specialfx/cubemapcolor.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/specialfx/cubemapcolor.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/specialfx/cubemapcolor.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/distortionfx.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/distortionfx.sm_hi
12 -> 11
graphics/effect.dx11/managed/space/specialfx/distortionfx.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/specialfx/environment/cloudcover.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/environment/cloudcover.sm_hi
15 -> 15
graphics/effect.dx11/managed/space/specialfx/environment/cloudcover.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/specialfx/flarequad.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/flarequad.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/specialfx/flarequad.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/specialfx/flarequadsoft.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/flarequadsoft.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/specialfx/flarequadsoft.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/specialfx/fx3dv5.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/fx3dv5.sm_hi
10 -> 9
graphics/effect.dx11/managed/space/specialfx/fx3dv5.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/gradientcircle.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/specialfx/gradientcircle.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/gradientcircle.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/hexmaptile.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/hexmaptile.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/hexmaptile.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/hologram.sm_depth
14 -> 13
graphics/effect.dx11/managed/space/specialfx/hologram.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/specialfx/hologram.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_hi
15 -> 15
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneluber.sm_depth
26 -> 26
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneluber.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/specialfx/jumptransition/jumptunneluber.sm_lo
26 -> 26
graphics/effect.dx11/managed/space/specialfx/jumptransition/wormholetransition.sm_depth
10 -> 9
graphics/effect.dx11/managed/space/specialfx/jumptransition/wormholetransition.sm_hi
10 -> 9
graphics/effect.dx11/managed/space/specialfx/jumptransition/wormholetransition.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/specialfx/lensflares/flare.sm_depth
7 -> 7
graphics/effect.dx11/managed/space/specialfx/lensflares/flare.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/specialfx/lensflares/flare.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflare.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflare.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflare.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflareoccludert.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflareoccludert.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflareoccludert.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflarescreen.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflarescreen.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/lensflares/lensflarescreen.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/lensflares/lensgrime.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/specialfx/lensflares/lensgrime.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/specialfx/lensflares/lensgrime.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/lines.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/specialfx/lines.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/specialfx/lines.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/specialfx/lines/lines3dplanar.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/lines/lines3dplanar.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/lines/lines3dplanar.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines/lines3dplanarpicking.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lines/lines3dplanarpicking.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lines/lines3dplanarpicking.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsizeclamped.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsizeclamped.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsizeclamped.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsmooth.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsmooth.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsmooth.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsmoothpicking.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsmoothpicking.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines/lines3dsmoothpicking.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines3d.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines3d.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines3d.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/lines3dpicking.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lines3dpicking.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lines3dpicking.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/lines3dstarmap.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/lines3dstarmap.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/lines3dstarmap.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/linesadditive.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/specialfx/linesadditive.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/specialfx/linesadditive.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/specialfx/linesfx.sm_depth
7 -> 7
graphics/effect.dx11/managed/space/specialfx/linesfx.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/specialfx/linesfx.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_depth
37 -> 37
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_hi
31 -> 31
graphics/effect.dx11/managed/space/specialfx/motionvector.sm_lo
23 -> 23
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/motionvectorramp.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/nebulareflection.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/specialfx/nebulareflection.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/specialfx/nebulareflection.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_depth
136 -> 138
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_hi
122 -> 123
graphics/effect.dx11/managed/space/specialfx/particles/2layermask.sm_lo
122 -> 123
graphics/effect.dx11/managed/space/specialfx/particles/cloudfield.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/cloudfield.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/specialfx/particles/cloudfield.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/specialfx/particles/dustfield.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/dustfield.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/dustfield.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_hi
15 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_depth
21 -> 21
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_depth
15 -> 16
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_hi
13 -> 14
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_lo
13 -> 14
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_lo
14 -> 14
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/3ddyndecalv2.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/3ddyndecalv2.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/3ddyndecalv2.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvector.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvector.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvector.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_depth
15 -> 15
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/gateparticles.sm_depth
45 -> 45
graphics/effect.dx11/managed/space/specialfx/particles/gateparticles.sm_hi
45 -> 45
graphics/effect.dx11/managed/space/specialfx/particles/gateparticles.sm_lo
45 -> 45
graphics/effect.dx11/managed/space/specialfx/particles/gpu/clear.sm_depth
1 -> 1
graphics/effect.dx11/managed/space/specialfx/particles/gpu/clear.sm_hi
1 -> 1
graphics/effect.dx11/managed/space/specialfx/particles/gpu/clear.sm_lo
1 -> 1
graphics/effect.dx11/managed/space/specialfx/particles/gpu/emit.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/specialfx/particles/gpu/emit.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/specialfx/particles/gpu/emit.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/particles/gpu/quads.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/gpu/quads.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/gpu/quads.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/gpu/setdrawparameters.sm_depth
0 -> 0
graphics/effect.dx11/managed/space/specialfx/particles/gpu/setdrawparameters.sm_hi
0 -> 0
graphics/effect.dx11/managed/space/specialfx/particles/gpu/setdrawparameters.sm_lo
0 -> 0
graphics/effect.dx11/managed/space/specialfx/particles/gpu/setsortargs.sm_depth
0 -> 0
graphics/effect.dx11/managed/space/specialfx/particles/gpu/setsortargs.sm_hi
0 -> 0
graphics/effect.dx11/managed/space/specialfx/particles/gpu/setsortargs.sm_lo
0 -> 0
graphics/effect.dx11/managed/space/specialfx/particles/gpu/sort.sm_depth
1 -> 1
graphics/effect.dx11/managed/space/specialfx/particles/gpu/sort.sm_hi
1 -> 1
graphics/effect.dx11/managed/space/specialfx/particles/gpu/sort.sm_lo
1 -> 1
graphics/effect.dx11/managed/space/specialfx/particles/gpu/sortinner.sm_depth
1 -> 1
graphics/effect.dx11/managed/space/specialfx/particles/gpu/sortinner.sm_hi
1 -> 1
graphics/effect.dx11/managed/space/specialfx/particles/gpu/sortinner.sm_lo
1 -> 1
graphics/effect.dx11/managed/space/specialfx/particles/gpu/sortstep.sm_depth
0 -> 0
graphics/effect.dx11/managed/space/specialfx/particles/gpu/sortstep.sm_hi
0 -> 0
graphics/effect.dx11/managed/space/specialfx/particles/gpu/sortstep.sm_lo
0 -> 0
graphics/effect.dx11/managed/space/specialfx/particles/gpu/update.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/particles/gpu/update.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/particles/gpu/update.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_depth
252 -> 261
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_hi
218 -> 226
graphics/effect.dx11/managed/space/specialfx/particles/motionvector.sm_lo
165 -> 174
graphics/effect.dx11/managed/space/specialfx/particles/particlev2.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/particlev2.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/particlev2.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/starmap.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/starmap.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/starmap.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/starmapnew.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/starmapnew.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/starmapnew.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/stars.sm_depth
7 -> 7
graphics/effect.dx11/managed/space/specialfx/particles/stars.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/specialfx/particles/stars.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerdecalv2.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerdecalv2.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerdecalv2.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/static/1layernoatlasv2.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/static/1layernoatlasv2.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/static/1layernoatlasv2.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerv2.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerv2.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/static/1layerv2.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatev2.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatev2.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/static/2layermodulatev2.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/particles/static/rocks.sm_depth
28 -> 35
graphics/effect.dx11/managed/space/specialfx/particles/static/rocks.sm_hi
28 -> 35
graphics/effect.dx11/managed/space/specialfx/particles/static/rocks.sm_lo
26 -> 33
graphics/effect.dx11/managed/space/specialfx/particles/static/simplecircularfalloff.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/particles/static/simplecircularfalloff.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/specialfx/particles/static/simplecircularfalloff.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/specialfx/scanner/scannerbackground.sm_depth
15 -> 14
graphics/effect.dx11/managed/space/specialfx/scanner/scannerbackground.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/specialfx/scanner/scannerbackground.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/scanner/scannerlines.sm_depth
8 -> 7
graphics/effect.dx11/managed/space/specialfx/scanner/scannerlines.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/specialfx/scanner/scannerlines.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflection.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflection.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflection.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflectionwithglow.sm_depth
17 -> 16
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflectionwithglow.sm_hi
16 -> 16
graphics/effect.dx11/managed/space/specialfx/singlefresnelreflectionwithglow.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/starsprites.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/starsprites.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/starsprites.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/stretch/artillery.sm_depth
31 -> 31
graphics/effect.dx11/managed/space/specialfx/stretch/artillery.sm_hi
26 -> 26
graphics/effect.dx11/managed/space/specialfx/stretch/artillery.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/stretch/atomic.sm_depth
34 -> 34
graphics/effect.dx11/managed/space/specialfx/stretch/atomic.sm_hi
27 -> 27
graphics/effect.dx11/managed/space/specialfx/stretch/atomic.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/stretch/blast.sm_depth
33 -> 33
graphics/effect.dx11/managed/space/specialfx/stretch/blast.sm_hi
29 -> 29
graphics/effect.dx11/managed/space/specialfx/stretch/blast.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/stretch/laser.sm_depth
22 -> 22
graphics/effect.dx11/managed/space/specialfx/stretch/laser.sm_hi
19 -> 19
graphics/effect.dx11/managed/space/specialfx/stretch/laser.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/stretch/projectile.sm_depth
27 -> 27
graphics/effect.dx11/managed/space/specialfx/stretch/projectile.sm_hi
22 -> 22
graphics/effect.dx11/managed/space/specialfx/stretch/projectile.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/sunray.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/sunray.sm_hi
10 -> 9
graphics/effect.dx11/managed/space/specialfx/sunray.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/specialfx/texturecolor.sm_depth
9 -> 8
graphics/effect.dx11/managed/space/specialfx/texturecolor.sm_hi
9 -> 8
graphics/effect.dx11/managed/space/specialfx/texturecolor.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/texturecolorfog.sm_depth
6 -> 5
graphics/effect.dx11/managed/space/specialfx/texturecolorfog.sm_hi
6 -> 5
graphics/effect.dx11/managed/space/specialfx/texturecolorfog.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/specialfx/texturecolorscroll.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/specialfx/texturecolorscroll.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/specialfx/texturecolorscroll.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/twocolorflare.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/specialfx/twocolorflare.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/specialfx/twocolorflare.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_depth
14 -> 13
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_hi
13 -> 13
graphics/effect.dx11/managed/space/specialfx/ubershader.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/ubershader4layer.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/ubershader4layer.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/ubershader4layer.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/ubershadercube.sm_depth
11 -> 11
graphics/effect.dx11/managed/space/specialfx/ubershadercube.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/ubershadercube.sm_lo
11 -> 11
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_depth
16 -> 16
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_hi
16 -> 15
graphics/effect.dx11/managed/space/specialfx/ubershaderdistortion.sm_lo
15 -> 15
graphics/effect.dx11/managed/space/specialfx/ubershaderquad.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershaderquad.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershaderquad.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershadertwosided.sm_depth
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershadertwosided.sm_hi
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershadertwosided.sm_lo
8 -> 8
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_depth
14 -> 13
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_hi
14 -> 13
graphics/effect.dx11/managed/space/specialfx/ubershaderwithz.sm_lo
13 -> 13
graphics/effect.dx11/managed/space/specialfx/volumebox.sm_depth
13 -> 13
graphics/effect.dx11/managed/space/specialfx/volumebox.sm_hi
9 -> 9
graphics/effect.dx11/managed/space/specialfx/volumebox.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/volumesphere.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/volumesphere.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/specialfx/volumesphere.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/specialfx/volumetrichalfsphereglow.sm_depth
12 -> 12
graphics/effect.dx11/managed/space/specialfx/volumetrichalfsphereglow.sm_hi
12 -> 12
graphics/effect.dx11/managed/space/specialfx/volumetrichalfsphereglow.sm_lo
12 -> 12
graphics/effect.dx11/managed/space/specialfx/warptunneladditive.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/warptunneladditive.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/warptunneladditive.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/warptunneldistortion.sm_depth
10 -> 10
graphics/effect.dx11/managed/space/specialfx/warptunneldistortion.sm_hi
10 -> 10
graphics/effect.dx11/managed/space/specialfx/warptunneldistortion.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/warptunneltransparent.sm_depth
9 -> 9
graphics/effect.dx11/managed/space/specialfx/warptunneltransparent.sm_hi
11 -> 11
graphics/effect.dx11/managed/space/specialfx/warptunneltransparent.sm_lo
9 -> 9
graphics/effect.dx11/managed/space/specialfx/wormholefx.sm_depth
10 -> 9
graphics/effect.dx11/managed/space/specialfx/wormholefx.sm_hi
10 -> 9
graphics/effect.dx11/managed/space/specialfx/wormholefx.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/system/blit.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/system/blit.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/system/blit.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/system/blitcube.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/system/blitcube.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/system/blitcube.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/system/blitfiltered.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/system/blitfiltered.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/system/blitfiltered.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/system/blitmodulatedcombine.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/system/blitmodulatedcombine.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/system/blitmodulatedcombine.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/system/blitnormal.sm_depth
3 -> 3
graphics/effect.dx11/managed/space/system/blitnormal.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/system/blitnormal.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/system/blitstencil.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/system/blitstencil.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/system/blitstencil.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/system/bluescreenmatting.sm_depth
3 -> 3
graphics/effect.dx11/managed/space/system/bluescreenmatting.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/system/bluescreenmatting.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/system/coloredblit.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/system/coloredblit.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/system/coloredblit.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/system/coloredblitcube.sm_depth
3 -> 3
graphics/effect.dx11/managed/space/system/coloredblitcube.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/system/coloredblitcube.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/system/computelightlists.sm_depth
24 -> 21
graphics/effect.dx11/managed/space/system/computelightlists.sm_hi
24 -> 21
graphics/effect.dx11/managed/space/system/computelightlists.sm_lo
24 -> 21
graphics/effect.dx11/managed/space/system/crash.sm_depth
0 -> 0
graphics/effect.dx11/managed/space/system/crash.sm_hi
0 -> 0
graphics/effect.dx11/managed/space/system/crash.sm_lo
0 -> 0
graphics/effect.dx11/managed/space/system/decodeycucv.sm_depth
3 -> 3
graphics/effect.dx11/managed/space/system/decodeycucv.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/system/decodeycucv.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/system/impostor.sm_depth
6 -> 6
graphics/effect.dx11/managed/space/system/impostor.sm_hi
6 -> 6
graphics/effect.dx11/managed/space/system/impostor.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/system/picking.sm_depth
3 -> 3
graphics/effect.dx11/managed/space/system/picking.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/system/picking.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/system/shadowblur.sm_depth
3 -> 3
graphics/effect.dx11/managed/space/system/shadowblur.sm_hi
3 -> 3
graphics/effect.dx11/managed/space/system/shadowblur.sm_lo
3 -> 3
graphics/effect.dx11/managed/space/turret/shadow.sm_depth
9 -> 11
graphics/effect.dx11/managed/space/turret/shadow.sm_hi
9 -> 11
graphics/effect.dx11/managed/space/turret/shadow.sm_lo
9 -> 11
graphics/effect.dx11/managed/space/turret/v5/quadv5.sm_depth
49 -> 81
graphics/effect.dx11/managed/space/turret/v5/quadv5.sm_hi
36 -> 51
graphics/effect.dx11/managed/space/turret/v5/quadv5.sm_lo
26 -> 31
graphics/effect.dx11/managed/space/turret/v5/unpacked_quadv5.sm_depth
49 -> 82
graphics/effect.dx11/managed/space/turret/v5/unpacked_quadv5.sm_hi
36 -> 52
graphics/effect.dx11/managed/space/turret/v5/unpacked_quadv5.sm_lo
26 -> 31
graphics/effect.dx11/managed/space/ui/mooncrater.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/ui/mooncrater.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/ui/mooncrater.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/ui/spherepin1.sm_depth
7 -> 7
graphics/effect.dx11/managed/space/ui/spherepin1.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/ui/spherepin1.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/ui/spherepinfx1.sm_depth
14 -> 14
graphics/effect.dx11/managed/space/ui/spherepinfx1.sm_hi
14 -> 14
graphics/effect.dx11/managed/space/ui/spherepinfx1.sm_lo
10 -> 10
graphics/effect.dx11/managed/space/ui/spherepinpicking.sm_depth
8 -> 7
graphics/effect.dx11/managed/space/ui/spherepinpicking.sm_hi
8 -> 7
graphics/effect.dx11/managed/space/ui/spherepinpicking.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/ui/spherepinthreshold.sm_depth
8 -> 7
graphics/effect.dx11/managed/space/ui/spherepinthreshold.sm_hi
7 -> 7
graphics/effect.dx11/managed/space/ui/spherepinthreshold.sm_lo
6 -> 6
graphics/effect.dx11/managed/space/ui/spherepintile.sm_depth
8 -> 7
graphics/effect.dx11/managed/space/ui/spherepintile.sm_hi
8 -> 7
graphics/effect.dx11/managed/space/ui/spherepintile.sm_lo
7 -> 7
graphics/effect.dx11/managed/space/visualizer/lightcount.sm_depth
2 -> 2
graphics/effect.dx11/managed/space/visualizer/lightcount.sm_hi
2 -> 2
graphics/effect.dx11/managed/space/visualizer/lightcount.sm_lo
2 -> 2
graphics/effect.dx11/managed/space/visualizer/overdraw.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/visualizer/overdraw.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/visualizer/overdraw.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/visualizer/texcoord0.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/visualizer/texcoord0.sm_hi
5 -> 4
graphics/effect.dx11/managed/space/visualizer/texcoord0.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/visualizer/texcoord1.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/visualizer/texcoord1.sm_hi
5 -> 4
graphics/effect.dx11/managed/space/visualizer/texcoord1.sm_lo
5 -> 5
graphics/effect.dx11/managed/space/visualizer/white.sm_depth
4 -> 4
graphics/effect.dx11/managed/space/visualizer/white.sm_hi
4 -> 4
graphics/effect.dx11/managed/space/visualizer/white.sm_lo
4 -> 4
graphics/effect.dx11/managed/space/visualizer/wireframe.sm_depth
5 -> 5
graphics/effect.dx11/managed/space/visualizer/wireframe.sm_hi
5 -> 5
graphics/effect.dx11/managed/space/visualizer/wireframe.sm_lo
5 -> 5
graphics/effect.dx11/utility/geometryviewer.sm_depth
83 -> 83
graphics/effect.dx11/utility/geometryviewer.sm_hi
83 -> 83
graphics/effect.dx11/utility/geometryviewer.sm_lo
83 -> 83
graphics/effect.dx11/utility/textureviewer.sm_depth
24 -> 24
graphics/effect.dx11/utility/textureviewer.sm_hi
24 -> 24
graphics/effect.dx11/utility/textureviewer.sm_lo
24 -> 24
graphics/effect.dx9/managed/space/booster/boosterglowanimated.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/booster/boosterglowanimated.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/booster/boosterglowanimated.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/booster/boostervolumetric.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/booster/boostervolumetric.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/booster/boostervolumetric.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/booster/volumetrictrails.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/booster/volumetrictrails.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/booster/volumetrictrails.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/decals/v5/decalcounterv5.sm_depth
4 -> 6
graphics/effect.dx9/managed/space/decals/v5/decalcounterv5.sm_hi
4 -> 6
graphics/effect.dx9/managed/space/decals/v5/decalcounterv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/decals/v5/decalcylindricv5.sm_depth
8 -> 16
graphics/effect.dx9/managed/space/decals/v5/decalcylindricv5.sm_hi
7 -> 12
graphics/effect.dx9/managed/space/decals/v5/decalcylindricv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/decals/v5/decalglowcylindricv5.sm_depth
4 -> 6
graphics/effect.dx9/managed/space/decals/v5/decalglowcylindricv5.sm_hi
4 -> 6
graphics/effect.dx9/managed/space/decals/v5/decalglowcylindricv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/decals/v5/decalglowv5.sm_depth
4 -> 6
graphics/effect.dx9/managed/space/decals/v5/decalglowv5.sm_hi
4 -> 6
graphics/effect.dx9/managed/space/decals/v5/decalglowv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/decals/v5/decalholev5.sm_depth
3 -> 4
graphics/effect.dx9/managed/space/decals/v5/decalholev5.sm_hi
3 -> 4
graphics/effect.dx9/managed/space/decals/v5/decalholev5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/decals/v5/decalv5.sm_depth
8 -> 14
graphics/effect.dx9/managed/space/decals/v5/decalv5.sm_hi
6 -> 10
graphics/effect.dx9/managed/space/decals/v5/decalv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcounterv5.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcounterv5.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcounterv5.sm_lo
0 -> 1
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcylindricv5.sm_depth
8 -> 15
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcylindricv5.sm_hi
6 -> 12
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalcylindricv5.sm_lo
0 -> 1
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalglowcylindricv5.sm_depth
4 -> 6
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalglowcylindricv5.sm_hi
4 -> 6
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalglowcylindricv5.sm_lo
0 -> 1
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalglowv5.sm_depth
4 -> 5
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalglowv5.sm_hi
4 -> 5
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalglowv5.sm_lo
0 -> 1
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalholev5.sm_depth
3 -> 4
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalholev5.sm_hi
3 -> 4
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalholev5.sm_lo
0 -> 1
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalv5.sm_depth
7 -> 14
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalv5.sm_hi
6 -> 10
graphics/effect.dx9/managed/space/decals/v5/unpacked_decalv5.sm_lo
0 -> 1
graphics/effect.dx9/managed/space/planet/atmosphere.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/planet/atmosphere.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/planet/atmosphere.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/planet/aurora.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/planet/aurora.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/planet/aurora.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/planet/blitgroundscattering.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/planet/blitgroundscattering.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/planet/blitgroundscattering.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/planet/earthlikeclouds.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/planet/earthlikeclouds.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/planet/earthlikeclouds.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/planet/earthlikeplanet.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/planet/earthlikeplanet.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/planet/earthlikeplanet.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/planet/gasgiant.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/planet/gasgiant.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/planet/gasgiant.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/planet/gasgiantdecal.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/planet/gasgiantdecal.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/planet/gasgiantdecal.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/planet/iceplanet.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/planet/iceplanet.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/planet/iceplanet.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/planet/lavaplanet.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/planet/oceanplanet.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/planet/oceanplanet.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/planet/oceanplanet.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/planet/planetpicking.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/planet/planetpicking.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/planet/planetpicking.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/planet/planetzonly.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/planet/planetzonly.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/planet/planetzonly.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/planet/rings.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/planet/rings.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/planet/rings.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/planet/sandstormplanet.sm_depth
8 -> 8
graphics/effect.dx9/managed/space/planet/sandstormplanet.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/planet/sandstormplanet.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/planet/shatteredplanetrocks.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/planet/shatteredplanetrocks.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/planet/shatteredplanetrocks.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/planet/simplemoon.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/planet/simplemoon.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/planet/simplemoon.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/planet/solarflare.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/planet/solarflare.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/planet/solarflare.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/planet/solarflareanimated.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/planet/solarflareanimated.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/planet/solarflareanimated.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/planet/suncorona.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/planet/suncorona.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/planet/suncorona.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/planet/sunflare.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/planet/sunflare.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/planet/sunflare.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/planet/sunsurface.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/planet/sunsurface.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/planet/sunsurface.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/planet/suntexturedflare.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/planet/suntexturedflare.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/planet/suntexturedflare.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/planet/sunwhisps.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/planet/sunwhisps.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/planet/sunwhisps.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/planet/thunderstormplanet.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/planet/thunderstormplanet.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/planet/thunderstormplanet.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/planet/ui/resourcemap.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/planet/ui/resourcemap.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/planet/ui/resourcemap.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/blurbig.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/blurbig.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/blurbig.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/blursmall.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/blursmall.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/blursmall.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colordiffdetect.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/postprocess/colordiffdetect.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/postprocess/colordiffdetect.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/postprocess/colordownfilter4.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colordownfilter4.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colordownfilter4.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorexpblurhorizontal.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorexpblurhorizontal.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorexpblurhorizontal.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorexpblurhorizontalbig.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/postprocess/colorexpblurhorizontalbig.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/postprocess/colorexpblurhorizontalbig.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorexpblurvertical.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorexpblurvertical.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorexpblurvertical.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorexpblurverticalbig.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/postprocess/colorexpblurverticalbig.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/postprocess/colorexpblurverticalbig.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorfade.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorfade.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorfade.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorgaussianblurhorizontal.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorgaussianblurhorizontal.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorgaussianblurhorizontal.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorgaussianblurvertical.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorgaussianblurvertical.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorgaussianblurvertical.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/colorhighpassfilter.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorhighpassfilter.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorhighpassfilter.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorlut.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorlut.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorlut.sm_lo
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graphics/effect.dx9/managed/space/postprocess/colorupfilter4.sm_depth
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0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorupfilter4.sm_lo
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graphics/effect.dx9/managed/space/postprocess/colorupfilter4_add.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorupfilter4_add.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/colorupfilter4_add.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/createhistograms.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/createhistograms.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/createhistograms.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/desaturate.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/desaturate.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/desaturate.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/displayhud.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/displayhud.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/displayhud.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/distortion.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/distortion.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/distortion.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/downsampledepth.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/downsampledepth.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/downsampledepth.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/environmentfogcolor.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/environmentfogcolor.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/environmentfogcolor.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/environmentfogcomposit.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/postprocess/environmentfogcomposit.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/environmentfogcomposit.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/godrays.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/postprocess/godrays.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/godrays.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/highpassfilter.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/highpassfilter.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/highpassfilter.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/measureexposure.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/measureexposure.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/measureexposure.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/mergehistograms.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/mergehistograms.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/mergehistograms.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/signalloss.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/postprocess/signalloss.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/postprocess/signalloss.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/postprocess/taa.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/postprocess/taa.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/postprocess/taa.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/postprocess/tonemapping.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/postprocess/tonemapping.sm_hi
11 -> 11
graphics/effect.dx9/managed/space/postprocess/tonemapping.sm_lo
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/fx/banner.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/banner.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/banner.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/blinkinglightspool.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/blinkinglightspool.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/blinkinglightspool.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/aoebubble.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/aoebubble.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/aoebubble.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/boundarybubble.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/boundarybubble.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/boundarybubble.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/warpdisruptionbubble.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/warpdisruptionbubble.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/fx/bubble/warpdisruptionbubble.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/hazehalfspherical.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/hazehalfspherical.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/hazehalfspherical.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/fx/hazespherical.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/hazespherical.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/hazespherical.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/fx/missile/lights.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/missile/lights.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/missile/lights.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/missile/missile.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/missile/missile.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/missile/missile.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/planeglow.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/planeglow.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/planeglow.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/planehologram.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/planehologram.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/planehologram.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/planepicking.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/planepicking.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/planepicking.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_hazespherical.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_hazespherical.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_hazespherical.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_planeglow.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_planeglow.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_planeglow.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_planehologram.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_planehologram.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/skinned_planehologram.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightconepool.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightconepool.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightconepool.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightglowpool.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightglowpool.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/spotlightglowpool.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/fx/traffic/traffic.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/fx/traffic/traffic.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/fx/traffic/traffic.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/shadow/shadow.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/shadow.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/shadow.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/skinned_shadow.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/skinned_shadow.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/shadow/skinned_shadow.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/fxdistortionv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/fx/skinned_fxdistortionv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/unpacked_fxdistortionv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v3/fx/unpackedskinned_fxdistortionv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/fxhologramv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fxhologramv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fxhologramv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fxisishologramv3.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/fxisishologramv3.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/fxisishologramv3.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v3/fxv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fxv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/fxv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxdirectionalv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxdirectionalv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxdirectionalv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxhologramv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxisishologramv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/skinned_fxv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxdirectionalv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxhologramv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpacked_fxv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxdirectionalv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxhologramv3.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v3/unpackedskinned_fxv3.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/depthonlyv5.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/depthonlyv5.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/depthonlyv5.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/fx/banner/unpacked_fxbannerv5.sm_depth
3 -> 2
graphics/effect.dx9/managed/space/spaceobject/v5/fx/banner/unpacked_fxbannerv5.sm_hi
3 -> 2
graphics/effect.dx9/managed/space/spaceobject/v5/fx/banner/unpacked_fxbannerv5.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/fxcloakdistortionv5.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/fxcloakdistortionv5.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/fxcloakdistortionv5.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/fxcloakv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/fxcloakv5.sm_hi
6 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/fxcloakv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/fxtransitionv5.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/fxtransitionv5.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/fxtransitionv5.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/skinned_fxcloakdistortionv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/skinned_fxcloakdistortionv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/skinned_fxcloakdistortionv5.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/skinned_fxcloakv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/skinned_fxcloakv5.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/skinned_fxcloakv5.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/skinned_fxtransitionv5.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/skinned_fxtransitionv5.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/cloak/skinned_fxtransitionv5.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_depth
8 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_hi
8 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fx3dv5.sm_lo
7 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_depth
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_hi
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdirectionalv5.sm_lo
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxdistortionv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxv5.sm_depth
4 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxv5.sm_hi
4 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/fxv5.sm_lo
4 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxarmorimpactv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxshieldhullimpactv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxshieldhullimpactv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxshieldhullimpactv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxshieldimpactv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxshieldimpactv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/fxshieldimpactv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_depth
11 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/skinned_fxarmorimpactv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpacked_fxarmorimpactv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_hi
10 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/impact/unpackedskinned_fxarmorimpactv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/fx/link/fxlinkv5.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/link/fxlinkv5.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/link/fxlinkv5.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/link/unpacked_fxlinkv5.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/link/unpacked_fxlinkv5.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/link/unpacked_fxlinkv5.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/motionfx.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/motionfx.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/motionfx.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/nanobuilder/fxbuildv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/nanobuilder/fxbuildv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/nanobuilder/fxbuildv5.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/nanobuilder/fxholecapperv5.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/nanobuilder/fxholecapperv5.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/nanobuilder/fxholecapperv5.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/spaceobject/v5/fx/nanobuilder/skinned_fxbuildv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/nanobuilder/skinned_fxbuildv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/nanobuilder/skinned_fxbuildv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/nanobuilder/skinned_fxholecapperv5.sm_depth
2 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/nanobuilder/skinned_fxholecapperv5.sm_hi
2 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/nanobuilder/skinned_fxholecapperv5.sm_lo
2 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_depth
9 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_hi
9 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fx3dv5.sm_lo
8 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_depth
6 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_hi
6 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdirectionalv5.sm_lo
6 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxdistortionv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_depth
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_hi
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/skinned_fxv5.sm_lo
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_depth
7 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_hi
7 -> 11
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fx3dv5.sm_lo
6 -> 10
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_depth
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_hi
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdirectionalv5.sm_lo
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxdistortionv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_depth
4 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_hi
4 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpacked_fxv5.sm_lo
4 -> 6
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_depth
9 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_hi
9 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fx3dv5.sm_lo
8 -> 12
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_depth
6 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_hi
6 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdirectionalv5.sm_lo
5 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxdistortionv5.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_depth
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_hi
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/fx/unpackedskinned_fxv5.sm_lo
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_depth
33 -> 112
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_hi
27 -> 92
graphics/effect.dx9/managed/space/spaceobject/v5/organic/asteroidv5.sm_lo
6 -> 18
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_depth
28 -> 49
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_hi
22 -> 39
graphics/effect.dx9/managed/space/spaceobject/v5/organic/rockv5.sm_lo
7 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_depth
36 -> 117
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_hi
29 -> 97
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_asteroidv5.sm_lo
7 -> 21
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_depth
29 -> 52
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_hi
23 -> 42
graphics/effect.dx9/managed/space/spaceobject/v5/organic/skinned_rockv5.sm_lo
7 -> 16
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_depth
35 -> 118
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_hi
28 -> 96
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_asteroidv5.sm_lo
7 -> 19
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_depth
29 -> 52
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_hi
23 -> 41
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpacked_rockv5.sm_lo
7 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_depth
37 -> 122
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_hi
30 -> 101
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_asteroidv5.sm_lo
7 -> 21
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_depth
30 -> 54
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_hi
24 -> 44
graphics/effect.dx9/managed/space/spaceobject/v5/organic/unpackedskinned_rockv5.sm_lo
8 -> 16
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quaddetailv5.sm_depth
14 -> 84
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quaddetailv5.sm_hi
12 -> 66
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quaddetailv5.sm_lo
4 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_depth
12 -> 53
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_hi
10 -> 43
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadenvironmentv5.sm_lo
4 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadglassv5.sm_depth
11 -> 26
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadglassv5.sm_hi
8 -> 20
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadglassv5.sm_lo
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadheatv5.sm_depth
14 -> 81
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadheatv5.sm_hi
12 -> 64
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadheatv5.sm_lo
4 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_depth
12 -> 73
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_hi
10 -> 56
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadinstancedv5.sm_lo
5 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadoilv5.sm_depth
11 -> 47
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadoilv5.sm_hi
8 -> 37
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadoilv5.sm_lo
4 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadsailsv5.sm_depth
10 -> 26
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadsailsv5.sm_hi
8 -> 20
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadsailsv5.sm_lo
4 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadv5.sm_depth
13 -> 107
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadv5.sm_hi
10 -> 81
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadv5.sm_lo
4 -> 17
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadwreckv5.sm_depth
11 -> 49
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadwreckv5.sm_hi
9 -> 39
graphics/effect.dx9/managed/space/spaceobject/v5/quad/quadwreckv5.sm_lo
4 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_depth
15 -> 86
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_hi
13 -> 69
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quaddetailv5.sm_lo
5 -> 16
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_depth
13 -> 55
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_hi
11 -> 45
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadenvironmentv5.sm_lo
5 -> 16
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_depth
12 -> 28
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_hi
9 -> 22
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadglassv5.sm_lo
6 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_depth
15 -> 84
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_hi
12 -> 66
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadheatv5.sm_lo
5 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_depth
12 -> 73
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_hi
10 -> 56
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadinstancedv5.sm_lo
5 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_depth
12 -> 50
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_hi
9 -> 40
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadoilv5.sm_lo
5 -> 16
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_depth
11 -> 27
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_hi
9 -> 22
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadsailsv5.sm_lo
5 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_depth
14 -> 110
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_hi
11 -> 84
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadv5.sm_lo
5 -> 19
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_depth
11 -> 50
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_hi
9 -> 40
graphics/effect.dx9/managed/space/spaceobject/v5/quad/skinned_quadwreckv5.sm_lo
5 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_depth
15 -> 87
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_hi
12 -> 68
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quaddetailv5.sm_lo
4 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_depth
12 -> 55
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_hi
10 -> 44
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadenvironmentv5.sm_lo
4 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_depth
11 -> 28
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_hi
9 -> 21
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadglassv5.sm_lo
5 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_depth
14 -> 84
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_hi
12 -> 66
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadheatv5.sm_lo
4 -> 13
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_depth
13 -> 75
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_hi
10 -> 57
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadinstancedv5.sm_lo
5 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_depth
11 -> 50
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_hi
9 -> 39
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadoilv5.sm_lo
4 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_depth
10 -> 27
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_hi
8 -> 21
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadsailsv5.sm_lo
4 -> 8
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_depth
13 -> 111
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_hi
11 -> 84
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadv5.sm_lo
4 -> 18
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_depth
11 -> 51
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_hi
9 -> 41
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpacked_quadwreckv5.sm_lo
4 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_depth
15 -> 89
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_hi
13 -> 71
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quaddetailv5.sm_lo
5 -> 16
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_depth
13 -> 58
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_hi
11 -> 47
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadenvironmentv5.sm_lo
5 -> 16
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_depth
12 -> 30
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_hi
10 -> 23
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadglassv5.sm_lo
6 -> 9
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_depth
15 -> 86
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_hi
13 -> 68
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadheatv5.sm_lo
5 -> 15
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_depth
13 -> 75
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_hi
10 -> 57
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadinstancedv5.sm_lo
5 -> 14
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_depth
12 -> 53
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_hi
9 -> 42
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadoilv5.sm_lo
5 -> 16
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_depth
11 -> 26
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_hi
9 -> 20
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadsailsv5.sm_lo
5 -> 7
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_depth
14 -> 114
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_hi
12 -> 87
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadv5.sm_lo
5 -> 20
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_depth
12 -> 53
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_hi
9 -> 42
graphics/effect.dx9/managed/space/spaceobject/v5/quad/unpackedskinned_quadwreckv5.sm_lo
5 -> 16
graphics/effect.dx9/managed/space/spaceobject/v5/skinned_depthonlyv5.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/skinned_depthonlyv5.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/skinned_depthonlyv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpacked_compositingv5.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpacked_compositingv5.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpacked_compositingv5.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/unpacked_depthonlyv5.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/unpacked_depthonlyv5.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/unpacked_depthonlyv5.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/spaceobject/v5/unpackedskinned_compositingv5.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpackedskinned_compositingv5.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpackedskinned_compositingv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpackedskinned_depthonlyv5.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpackedskinned_depthonlyv5.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/spaceobject/v5/unpackedskinned_depthonlyv5.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/atmospheresimple.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/specialfx/atmospheresimple.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/specialfx/atmospheresimple.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/specialfx/background.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/background.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/background.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/beaconfx.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/beaconfx.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/beaconfx.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_depth
6 -> 6
graphics/effect.dx9/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/specialfx/child/bulletstorm/bulletstorm.sm_lo
6 -> 6
graphics/effect.dx9/managed/space/specialfx/cloud.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloud.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloud.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloudsimple.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloudsimple.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloudsimple.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloudtemperature.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloudtemperature.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cloudtemperature.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cubemapcolor.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cubemapcolor.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/cubemapcolor.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/distortionfx.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/distortionfx.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/distortionfx.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/environment/cloudcover.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/environment/cloudcover.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/environment/cloudcover.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/flarequad.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/flarequad.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/flarequad.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/flarequadsoft.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/flarequadsoft.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/flarequadsoft.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/fx3dv5.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/fx3dv5.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/fx3dv5.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/specialfx/gradientcircle.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/gradientcircle.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/gradientcircle.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/hexmaptile.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/hexmaptile.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/hexmaptile.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/hologram.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/hologram.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/hologram.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneldistortion.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneltransparent.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneluber.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneluber.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/specialfx/jumptransition/jumptunneluber.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/specialfx/jumptransition/wormholetransition.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/jumptransition/wormholetransition.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/jumptransition/wormholetransition.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lensflares/flare.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lensflares/flare.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lensflares/flare.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflare.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflare.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflare.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflareoccludert.sm_depth
0 -> 1
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflareoccludert.sm_hi
0 -> 1
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflareoccludert.sm_lo
0 -> 1
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflarescreen.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflarescreen.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/lensflares/lensflarescreen.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/lensflares/lensgrime.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lensflares/lensgrime.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lensflares/lensgrime.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lines.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lines.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/lines/lines3dplanar.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines/lines3dplanar.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines/lines3dplanar.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines/lines3dplanarpicking.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines/lines3dplanarpicking.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines/lines3dplanarpicking.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsizeclamped.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsizeclamped.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsizeclamped.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsmooth.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsmooth.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsmooth.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsmoothpicking.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsmoothpicking.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines/lines3dsmoothpicking.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3d.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3d.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3d.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3dpicking.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines3dpicking.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines3dpicking.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/lines3dstarmap.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3dstarmap.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/lines3dstarmap.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/linesadditive.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/linesadditive.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/linesadditive.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/linesfx.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/linesfx.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/linesfx.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/specialfx/motionvector.sm_lo
7 -> 7
graphics/effect.dx9/managed/space/specialfx/motionvectorramp.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/motionvectorramp.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/motionvectorramp.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/nebulareflection.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/nebulareflection.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/nebulareflection.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_depth
60 -> 60
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_hi
54 -> 55
graphics/effect.dx9/managed/space/specialfx/particles/2layermask.sm_lo
54 -> 55
graphics/effect.dx9/managed/space/specialfx/particles/cloudfield.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/cloudfield.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/cloudfield.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dustfield.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/dustfield.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/dustfield.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynanimv2.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndecalv2.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdyndistortionv2.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynv2.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/1layerdynwithnebula.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/2layerdynmaskv2.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/3ddyndecalv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/3ddyndecalv2.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/3ddyndecalv2.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvector.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvector.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvector.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/dynamic/motionvectorramp.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/gateparticles.sm_depth
12 -> 12
graphics/effect.dx9/managed/space/specialfx/particles/gateparticles.sm_hi
12 -> 12
graphics/effect.dx9/managed/space/specialfx/particles/gateparticles.sm_lo
12 -> 12
graphics/effect.dx9/managed/space/specialfx/particles/gpu/clear.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/clear.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/clear.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/emit.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/gpu/emit.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/gpu/emit.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/gpu/quads.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/gpu/quads.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/gpu/quads.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/gpu/setdrawparameters.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/setdrawparameters.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/setdrawparameters.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/setsortargs.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/setsortargs.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/setsortargs.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/sort.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/sort.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/sort.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/sortinner.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/sortinner.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/sortinner.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/sortstep.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/sortstep.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/sortstep.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/specialfx/particles/gpu/update.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/particles/gpu/update.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/particles/gpu/update.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_depth
76 -> 79
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_hi
66 -> 68
graphics/effect.dx9/managed/space/specialfx/particles/motionvector.sm_lo
63 -> 66
graphics/effect.dx9/managed/space/specialfx/particles/particlev2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/particlev2.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/particlev2.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/starmap.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/starmap.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/starmap.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/starmapnew.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/starmapnew.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/starmapnew.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/stars.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/stars.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/stars.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerdecalv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerdecalv2.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerdecalv2.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/1layernoatlasv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/1layernoatlasv2.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/1layernoatlasv2.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerv2.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/1layerv2.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatenoatlasv2.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatev2.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatev2.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/2layermodulatev2.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/particles/static/rocks.sm_depth
0 -> 1
graphics/effect.dx9/managed/space/specialfx/particles/static/rocks.sm_hi
0 -> 1
graphics/effect.dx9/managed/space/specialfx/particles/static/rocks.sm_lo
0 -> 1
graphics/effect.dx9/managed/space/specialfx/particles/static/simplecircularfalloff.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/simplecircularfalloff.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/particles/static/simplecircularfalloff.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/scanner/scannerbackground.sm_depth
5 -> 4
graphics/effect.dx9/managed/space/specialfx/scanner/scannerbackground.sm_hi
5 -> 4
graphics/effect.dx9/managed/space/specialfx/scanner/scannerbackground.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/scanner/scannerlines.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/scanner/scannerlines.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/scanner/scannerlines.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflection.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflection.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflection.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflectionwithglow.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflectionwithglow.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/singlefresnelreflectionwithglow.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/starsprites.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/starsprites.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/starsprites.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/stretch/artillery.sm_depth
9 -> 9
graphics/effect.dx9/managed/space/specialfx/stretch/artillery.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/specialfx/stretch/artillery.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/stretch/atomic.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/specialfx/stretch/atomic.sm_hi
8 -> 8
graphics/effect.dx9/managed/space/specialfx/stretch/atomic.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/stretch/blast.sm_depth
10 -> 10
graphics/effect.dx9/managed/space/specialfx/stretch/blast.sm_hi
9 -> 9
graphics/effect.dx9/managed/space/specialfx/stretch/blast.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/stretch/laser.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/specialfx/stretch/laser.sm_hi
6 -> 6
graphics/effect.dx9/managed/space/specialfx/stretch/laser.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/stretch/projectile.sm_depth
7 -> 7
graphics/effect.dx9/managed/space/specialfx/stretch/projectile.sm_hi
7 -> 7
graphics/effect.dx9/managed/space/specialfx/stretch/projectile.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/sunray.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/sunray.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/sunray.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayanchor.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayconnector.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/tacticaloverlay/tacticaloverlayvelocity.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/texturecolor.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/texturecolor.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/texturecolor.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/texturecolorfog.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/texturecolorfog.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/texturecolorfog.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/texturecolorscroll.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/texturecolorscroll.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/texturecolorscroll.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/twocolorflare.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/specialfx/twocolorflare.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/twocolorflare.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader4layer.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader4layer.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershader4layer.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershadercube.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershadercube.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershadercube.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderdistortion.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershaderdistortion.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershaderdistortion.sm_lo
4 -> 4
graphics/effect.dx9/managed/space/specialfx/ubershaderquad.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderquad.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderquad.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershadertwosided.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershadertwosided.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershadertwosided.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/ubershaderwithz.sm_depth
5 -> 5
graphics/effect.dx9/managed/space/specialfx/ubershaderwithz.sm_hi
5 -> 5
graphics/effect.dx9/managed/space/specialfx/ubershaderwithz.sm_lo
5 -> 5
graphics/effect.dx9/managed/space/specialfx/volumebox.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/volumebox.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/volumebox.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/volumesphere.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/volumesphere.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/specialfx/volumesphere.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/specialfx/volumetrichalfsphereglow.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/volumetrichalfsphereglow.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/volumetrichalfsphereglow.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/warptunneladditive.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/warptunneladditive.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/warptunneladditive.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/warptunneldistortion.sm_depth
2 -> 2
graphics/effect.dx9/managed/space/specialfx/warptunneldistortion.sm_hi
2 -> 2
graphics/effect.dx9/managed/space/specialfx/warptunneldistortion.sm_lo
2 -> 2
graphics/effect.dx9/managed/space/specialfx/warptunneltransparent.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/warptunneltransparent.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/warptunneltransparent.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/specialfx/wormholefx.sm_depth
3 -> 3
graphics/effect.dx9/managed/space/specialfx/wormholefx.sm_hi
3 -> 3
graphics/effect.dx9/managed/space/specialfx/wormholefx.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/system/blit.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/blit.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/blit.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/system/blitcube.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/blitcube.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/blitcube.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/system/blitfiltered.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/blitfiltered.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/blitfiltered.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/system/blitmodulatedcombine.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/blitmodulatedcombine.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/blitmodulatedcombine.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/system/blitnormal.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/blitnormal.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/blitnormal.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/system/blitstencil.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/blitstencil.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/blitstencil.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/system/bluescreenmatting.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/bluescreenmatting.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/bluescreenmatting.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/system/coloredblit.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/coloredblit.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/coloredblit.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/system/coloredblitcube.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/system/coloredblitcube.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/system/coloredblitcube.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/system/crash.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/crash.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/crash.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/system/decodeycucv.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/system/decodeycucv.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/system/decodeycucv.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/system/impostor.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/system/impostor.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/system/impostor.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/system/picking.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/picking.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/picking.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/system/shadowblur.sm_depth
0 -> 0
graphics/effect.dx9/managed/space/system/shadowblur.sm_hi
0 -> 0
graphics/effect.dx9/managed/space/system/shadowblur.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/turret/shadow.sm_depth
2 -> 3
graphics/effect.dx9/managed/space/turret/shadow.sm_hi
2 -> 3
graphics/effect.dx9/managed/space/turret/shadow.sm_lo
2 -> 3
graphics/effect.dx9/managed/space/turret/v5/quadv5.sm_depth
13 -> 21
graphics/effect.dx9/managed/space/turret/v5/quadv5.sm_hi
11 -> 16
graphics/effect.dx9/managed/space/turret/v5/quadv5.sm_lo
7 -> 9
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_depth
13 -> 21
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_hi
11 -> 17
graphics/effect.dx9/managed/space/turret/v5/unpacked_quadv5.sm_lo
7 -> 10
graphics/effect.dx9/managed/space/ui/mooncrater.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/ui/mooncrater.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/ui/mooncrater.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepin1.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepin1.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepin1.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepinfx1.sm_depth
4 -> 4
graphics/effect.dx9/managed/space/ui/spherepinfx1.sm_hi
4 -> 4
graphics/effect.dx9/managed/space/ui/spherepinfx1.sm_lo
3 -> 3
graphics/effect.dx9/managed/space/ui/spherepinpicking.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepinpicking.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepinpicking.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepinthreshold.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepinthreshold.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepinthreshold.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepintile.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepintile.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/ui/spherepintile.sm_lo
1 -> 1
graphics/effect.dx9/managed/space/visualizer/overdraw.sm_depth
1 -> 0
graphics/effect.dx9/managed/space/visualizer/overdraw.sm_hi
1 -> 0
graphics/effect.dx9/managed/space/visualizer/overdraw.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/visualizer/texcoord0.sm_depth
1 -> 0
graphics/effect.dx9/managed/space/visualizer/texcoord0.sm_hi
1 -> 0
graphics/effect.dx9/managed/space/visualizer/texcoord0.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/visualizer/texcoord1.sm_depth
1 -> 0
graphics/effect.dx9/managed/space/visualizer/texcoord1.sm_hi
1 -> 0
graphics/effect.dx9/managed/space/visualizer/texcoord1.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/visualizer/white.sm_depth
1 -> 0
graphics/effect.dx9/managed/space/visualizer/white.sm_hi
1 -> 0
graphics/effect.dx9/managed/space/visualizer/white.sm_lo
0 -> 0
graphics/effect.dx9/managed/space/visualizer/wireframe.sm_depth
1 -> 1
graphics/effect.dx9/managed/space/visualizer/wireframe.sm_hi
1 -> 1
graphics/effect.dx9/managed/space/visualizer/wireframe.sm_lo
1 -> 1
graphics/effect.dx9/utility/geometryviewer.sm_depth
8 -> 8
graphics/effect.dx9/utility/geometryviewer.sm_hi
8 -> 8
graphics/effect.dx9/utility/geometryviewer.sm_lo
8 -> 8
graphics/effect.dx9/utility/textureviewer.sm_depth
3 -> 3
graphics/effect.dx9/utility/textureviewer.sm_hi
3 -> 3
graphics/effect.dx9/utility/textureviewer.sm_lo
3 -> 3
localization/localization_de.pickle
12956 -> 12956
localization/localization_en-us.pickle
11916 -> 11917
localization/localization_es.pickle
848 -> 848
localization/localization_fr.pickle
13541 -> 13541
localization/localization_it.pickle
797 -> 797
localization/localization_main.pickle
755 -> 755
localization/localization_ru.pickle
17968 -> 17968
localization/localization_zh.pickle
10644 -> 10644
localizationfsd/localization_fsd_de.pickle
20478 -> 20484
localizationfsd/localization_fsd_en-us.pickle
18809 -> 18826
localizationfsd/localization_fsd_fr.pickle
20662 -> 20667
localizationfsd/localization_fsd_ja.pickle
33095 -> 33094
localizationfsd/localization_fsd_main.pickle
2255 -> 2259
localizationfsd/localization_fsd_ru.pickle
67106 -> 67134
localizationfsd/localization_fsd_zh.pickle
25809 -> 25808
manifest.dat
15 -> 15
resfiledependencies.yaml
3308 -> 3323
resfileindex.txt
12224 -> 12217
resfileindex_prefetch.txt
783 -> 690
start.ini
0 -> 0
staticdata/blueprints.static
4120 -> 4120
staticdata/character_resources.fsdbinary
226 -> 226
staticdata/clonegrades.static
26 -> 49
staticdata/crates.static
77 -> 77
staticdata/dbuffcollections.static
46 -> 46
staticdata/dialogs.static
280 -> 280
staticdata/dynamicitemattributes.fsdbinary
33 -> 33
staticdata/evecategories.static
10 -> 24
staticdata/evegroups.static
418 -> 417
staticdata/evetypelists.static
45 -> 26
staticdata/evetypes.static
14638 -> 13250
staticdata/fighterabilities.static
32 -> 32
staticdata/fighterabilitiesbytype.static
40 -> 40
staticdata/graphicids.fsdbinary
876 -> 878
staticdata/graphicmaterialsets.fsdbinary
85 -> 88
staticdata/iconids.fsdbinary
358 -> 359
staticdata/industry_activities.static
24 -> 24
staticdata/industry_activity_modifier_sources.static
77 -> 77
staticdata/industry_activity_target_filters.static
24 -> 24
staticdata/industry_assembly_lines.static
368 -> 368
staticdata/industry_installation_types.static
40 -> 40
staticdata/infobubbles.static
286 -> 286
staticdata/skinlicenses.static
1355 -> 1355
staticdata/skinmaterials.static
69 -> 69
staticdata/skins.static
2076 -> 2076
staticdata/spacecomponents.static
248 -> 248
staticdata/uihighlights.static
8 -> 10
texture/sprite/structure_holo_atlas.dds
699 -> 699
ui/asset/mannequin/hair/42698_female_hair_headwear_beret_f01_types_headwear_beret_guristasf01b.zh.png ->
24 -> 25
ui/asset/mannequin/hair/42699_male_hair_headwear_beret_m01_types_headwear_beret_guristasm01b.zh.png ->
26 -> 26
ui/asset/mannequin/hair/42717_female_hair_headwear_beret_f01_types_headwear_beret_guristasf01.zh.png ->
25 -> 25
ui/asset/mannequin/hair/42721_male_hair_headwear_beret_m01_types_headwear_beret_guristasm01.zh.png ->
26 -> 26
ui/asset/mannequin/hair/42722_female_hair_headwear_cap_f01_types_headwear_cap_f01_guristas.zh.png ->
24 -> 24
ui/asset/mannequin/hair/42743_male_hair_headwear_cap_m01_types_headwear_cap_m01_guristas.zh.png ->
25 -> 25
ui/asset/mannequin/outer/34167_male_outer_jacketmfbr01_types_jacketmfbr01_guristas.zh.png ->
24 -> 24
ui/asset/mannequin/outer/34180_female_outer_jacketfbr01_types_jacketfbr01_guristas.zh.png ->
21 -> 21
ui/asset/mannequin/outer/34349_male_outer_jacketprtm01_types_jacketprtm01_guristas.zh.png ->
26 -> 25
ui/asset/mannequin/outer/34351_female_outer_jacketprtf01_types_jacketprtf01_guristas.zh.png ->
22 -> 21
ui/texture/classes/agency/icons/contenttypes/guristasepic.zh.png ->
1 -> 4
ui/texture/classes/agency/icons/contenttypes/guristassite.zh.png ->
2 -> 5
ui/texture/classes/banners/factional/caldari/caldari_banner_guristas.zh.dds
1398 -> 1398
ui/texture/classes/empireselection/piratelogo_guristas.zh.png ->
47 -> 44
ui/texture/classes/shiptree/factionbg/guristas.zh.png ->
272 -> 268
ui/texture/classes/shiptree/factions/guristas.zh.png ->
13 -> 10
ui/texture/corps/28_128_3.zh.png ->
19 -> 18
ui/texture/corps/28_128_4.zh.png ->
22 -> 21
ui/texture/icons/75_32_10.zh.png ->
3 -> 5

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