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Est. patch size: 80mb
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Icon | TypeID & Name | Description | Group | Attributes |
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Please note that a "removed" item usually means the item was just not yet added to the "newer" build.
TypeID & Name | Description | Group | Attributes |
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Blueprint Name | Old BP Data | New BP Data | Raw Diff |
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TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
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TypeID, Group, & Name | Singularity_Previous | Singularity_Next | Diff |
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Attribute Name | Diff |
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1133 - entityMaxVelocitySignatureRadiusMultiplier | categoryID: 9 => 17 |
TypeID, Name, and Group | Diff |
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46001 - Agency 'Hardshell' TB3 Dose I (Booster) | Repair Bonus: 3.0 => None Armor Repair Bonus: None => 3.0 |
46002 - Agency 'Hardshell' TB5 Dose II (Booster) | Repair Bonus: 5.0 => None Armor Repair Bonus: None => 5.0 |
46003 - Agency 'Hardshell' TB7 Dose III (Booster) | Repair Bonus: 7.0 => None Armor Repair Bonus: None => 7.0 |
47031 - Women's Empyrean Dragons Jacket (Outer) | Gender: None => 3.0 |
47032 - Men's Empyrean Dragons Jacket (Outer) | Gender: None => 1.0 |
47465 - Unstable Abyssal Depths (Uninteractable Localized Effect Beacon) | iconID: None => 22020 |
47847 - Sparkneedle Tessella (Abyssal Drone Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 2000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 6000.0 npcBehaviorMaximumCombatOrbitRange: None => 5000.0 |
47848 - Emberneedle Tessella (Abyssal Drone Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 2000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 6000.0 npcBehaviorMaximumCombatOrbitRange: None => 5000.0 |
47849 - Strikeneedle Tessella (Abyssal Drone Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 2000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 6000.0 npcBehaviorMaximumCombatOrbitRange: None => 5000.0 |
47850 - Fieldweaver Tessella (Abyssal Drone Entities) | Structure Hitpoints: 400.0 => 500.0 Shield Capacity: 350.0 => 500.0 Armor Hitpoints: 350.0 => 300.0 |
47851 - Snarecaster Tessella (Abyssal Drone Entities) | Structure Hitpoints: 300.0 => 400.0 |
47855 - Blastneedle Tessella (Abyssal Drone Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 2000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 6000.0 npcBehaviorMaximumCombatOrbitRange: None => 5000.0 |
47856 - Sparklance Tessella (Abyssal Drone Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 2000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 10000.0 npcBehaviorMaximumCombatOrbitRange: None => 9000.0 |
47857 - Emberlance Tessella (Abyssal Drone Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 2000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 10000.0 npcBehaviorMaximumCombatOrbitRange: None => 9000.0 |
47858 - Strikelance Tessella (Abyssal Drone Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 2000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 10000.0 npcBehaviorMaximumCombatOrbitRange: None => 9000.0 |
47859 - Blastlance Tessella (Abyssal Drone Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 2000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 10000.0 npcBehaviorMaximumCombatOrbitRange: None => 9000.0 |
47860 - Plateforger Tessella (Abyssal Drone Entities) | Structure Hitpoints: 400.0 => 500.0 Shield Capacity: 350.0 => 300.0 Armor Hitpoints: 350.0 => 500.0 |
47953 - Drifter Foothold Battleship (Abyssal Spaceship Entities) | Item Damage: 7920.0 => 9290.0 Structure Hitpoints: 10000.0 => 20000.0 shieldCharge: 8112.0 => 3356.0 Armor Damage: 10000.0 => 9569.0 Shield recharge time: 2500000.0 => None |
47954 - Drifter Rearguard Battleship (Abyssal Spaceship Entities) | Item Damage: 7968.0 => 10018.0 Structure Hitpoints: 10000.0 => 20000.0 shieldCharge: 14704.0 => 9112.0 Armor Damage: 10000.0 => 8383.0 Shield recharge time: 2500000.0 => None |
47955 - Drifter Frontline Battleship (Abyssal Spaceship Entities) | Item Damage: 8512.0 => 10832.0 Structure Hitpoints: 10000.0 => 20000.0 shieldCharge: 23016.0 => 16704.0 Armor Damage: 10000.0 => 7528.0 Shield recharge time: 2500000.0 => None |
47956 - Drifter Vanguard Battleship (Abyssal Spaceship Entities) | Item Damage: 7488.0 => 11644.0 Structure Hitpoints: 10000.0 => 20000.0 shieldCharge: 31904.0 => 25016.0 Armor Damage: 10000.0 => 6230.0 Shield recharge time: 2500000.0 => None |
47957 - Drifter Assault Battleship (Abyssal Spaceship Entities) | Item Damage: 7224.0 => 12224.0 Structure Hitpoints: 10000.0 => 20000.0 shieldCharge: 40000.0 => 31904.0 Armor Damage: 10000.0 => 4404.0 Shield recharge time: 2500000.0 => None |
47958 - Drifter Entanglement Cruiser (Abyssal Spaceship Entities) | Item Damage: 4208.0 => 5208.0 Structure Hitpoints: 5000.0 => 7500.0 shieldCharge: 3836.0 => 2436.0 Armor Damage: 5000.0 => 4257.0 Orbit Velocity: None => 800.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 8500.0 |
47959 - Drifter Nullwarp Cruiser (Abyssal Spaceship Entities) | Item Damage: 4360.0 => 5360.0 Structure Hitpoints: 5000.0 => 7500.0 shieldCharge: 4400.0 => 2982.0 Armor Damage: 5000.0 => 4306.0 Orbit Velocity: None => 800.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 8500.0 |
47960 - Drifter Nullcharge Cruiser (Abyssal Spaceship Entities) | Item Damage: 4312.0 => 5312.0 Structure Hitpoints: 5000.0 => 7500.0 shieldCharge: 3856.0 => 2156.0 Armor Damage: 5000.0 => 4015.0 Orbit Velocity: None => 800.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 8500.0 |
48081 - Women's Triglavian Survival Suit (Bioadaptive) (Outer) | published: False => True |
48082 - Men's Triglavian Survival Suit (Bioadaptive) (Outer) | published: False => True |
48086 - Ghosting Damavik (Abyssal Spaceship Entities) | Click to toggle showing the 14 attributes.Structure Hitpoints: 500.0 => 650.0Armor Hitpoints Repaired: 49.0 => 40.0 Shield Capacity: 200.0 => 500.0 Armor Hitpoints: 2500.0 => 2200.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1400.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 7000.0 |
48087 - Starving Vedmak (Abyssal Spaceship Entities) | Click to toggle showing the 15 attributes.Structure Hitpoints: 2500.0 => 3000.0Shield Capacity: 1000.0 => 2000.0 Armor Hitpoints: 8000.0 => 7000.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 900.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 14750.0 entityMaxVelocitySignatureRadiusMultiplier: None => 6.0 behaviorEnergyNeutralizerDuration: 15000.0 => 20000.0 |
48088 - Tangling Damavik (Abyssal Spaceship Entities) | Click to toggle showing the 14 attributes.Structure Hitpoints: 500.0 => 650.0Armor Hitpoints Repaired: 49.0 => 40.0 Shield Capacity: 200.0 => 500.0 Armor Hitpoints: 2500.0 => 2200.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1500.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 7000.0 |
48089 - Anchoring Damavik (Abyssal Spaceship Entities) | Click to toggle showing the 14 attributes.Structure Hitpoints: 500.0 => 650.0Armor Hitpoints Repaired: 49.0 => 40.0 Shield Capacity: 200.0 => 500.0 Armor Hitpoints: 2500.0 => 2200.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1500.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 7000.0 |
48090 - Starving Damavik (Abyssal Spaceship Entities) | Click to toggle showing the 14 attributes.Structure Hitpoints: 500.0 => 650.0Shield Capacity: 200.0 => 500.0 Armor Hitpoints: 2500.0 => 2200.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1350.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 7000.0 behaviorEnergyNeutralizerDuration: 6000.0 => 8000.0 |
48091 - Harrowing Vedmak (Abyssal Spaceship Entities) | Click to toggle showing the 15 attributes.Structure Hitpoints: 2500.0 => 3000.0Armor Hitpoints Repaired: 196.0 => 160.0 Shield Capacity: 1000.0 => 2000.0 Armor Hitpoints: 8000.0 => 7000.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 16000.0 entityMaxVelocitySignatureRadiusMultiplier: None => 6.0 |
48092 - Striking Damavik (Abyssal Spaceship Entities) | Click to toggle showing the 14 attributes.Structure Hitpoints: 500.0 => 650.0Armor Hitpoints Repaired: 49.0 => 40.0 Shield Capacity: 200.0 => 500.0 Armor Hitpoints: 2500.0 => 2200.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1450.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 7000.0 |
48122 - Striking Leshak (Abyssal Spaceship Entities) | Armor Hitpoints Repaired: 512.0 => 225.0 Shield Capacity: 4375.0 => 5000.0 Armor Hitpoints: 13125.0 => 13000.0 Armor Damage: 13125.0 => 13000.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 |
48123 - Renewing Leshak (Abyssal Spaceship Entities) | Armor Hitpoints Repaired: 1024.0 => 450.0 Shield Capacity: 4375.0 => 5000.0 Armor Hitpoints: 13125.0 => 13000.0 Armor Damage: 13125.0 => 13000.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 |
48124 - Tangling Leshak (Abyssal Spaceship Entities) | Armor Hitpoints Repaired: 512.0 => 225.0 Shield Capacity: 4375.0 => 5000.0 Armor Hitpoints: 13125.0 => 13000.0 Armor Damage: 13125.0 => 13000.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 |
48125 - Starving Leshak (Abyssal Spaceship Entities) | Armor Hitpoints Repaired: 512.0 => 225.0 Shield Capacity: 4375.0 => 5000.0 Armor Hitpoints: 13125.0 => 13000.0 Armor Damage: 13125.0 => 13000.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 |
48126 - Warding Leshak (Abyssal Spaceship Entities) | Armor Hitpoints Repaired: 512.0 => 225.0 Shield Capacity: 4375.0 => 5000.0 Armor Hitpoints: 13125.0 => 13000.0 Armor Damage: 13125.0 => 13000.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 |
48127 - Blinding Leshak (Abyssal Spaceship Entities) | Armor Hitpoints Repaired: 512.0 => 225.0 Shield Capacity: 4375.0 => 5000.0 Armor Hitpoints: 13125.0 => 13000.0 Armor Damage: 13125.0 => 13000.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 |
48234 - Ephialtes Lancer (Abyssal Spaceship Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 11000.0 |
48235 - Ephialtes Entangler (Abyssal Spaceship Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 9000.0 |
48236 - Ephialtes Spearfisher (Abyssal Spaceship Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 8000.0 |
48237 - Ephialtes Illuminator (Abyssal Spaceship Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 11000.0 |
48238 - Ephialtes Dissipator (Abyssal Spaceship Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 11000.0 |
48239 - Ephialtes Obfuscator (Abyssal Spaceship Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 11000.0 |
48240 - Ephialtes Confuser (Abyssal Spaceship Entities) | Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 11000.0 |
48241 - Lucid Escort (Abyssal Spaceship Entities) | Structure Hitpoints: 500.0 => 900.0 Armor Hitpoints: 1000.0 => 800.0 Orbit Velocity: None => 1400.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 9000.0 |
48245 - Lucid Aegis (Abyssal Spaceship Entities) | Structure Hitpoints: 750.0 => 1250.0 Armor Hitpoints: 1500.0 => 1000.0 Orbit Velocity: None => 800.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 9000.0 |
48246 - Lucid Warden (Abyssal Spaceship Entities) | Structure Hitpoints: 500.0 => 900.0 Armor Hitpoints: 1000.0 => 800.0 Orbit Velocity: None => 1400.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 9000.0 |
48247 - Lucid Firewatcher (Abyssal Spaceship Entities) | Structure Hitpoints: 750.0 => 1250.0 Armor Hitpoints: 1500.0 => 1000.0 Orbit Velocity: None => 800.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 9000.0 |
48248 - Lucid Watchman (Abyssal Spaceship Entities) | Structure Hitpoints: 2000.0 => 3250.0 Armor Hitpoints: 4000.0 => 3500.0 Orbit Velocity: None => 525.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 13000.0 |
48249 - Lucid Upholder (Abyssal Spaceship Entities) | Structure Hitpoints: 2000.0 => 3250.0 Armor Hitpoints: 4000.0 => 3500.0 Orbit Velocity: None => 600.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 13000.0 |
48250 - Lucid Sentinel (Abyssal Spaceship Entities) | Structure Hitpoints: 2000.0 => 3250.0 Armor Hitpoints: 4000.0 => 3500.0 Orbit Velocity: None => 450.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 13000.0 |
48251 - Lucid Preserver (Abyssal Spaceship Entities) | Structure Hitpoints: 1000.0 => 1100.0 Armor Hitpoints: 1500.0 => 1200.0 |
48252 - Lucid Deepwatcher (Abyssal Spaceship Entities) | Item Damage: 13593.0 => 8593.0 Structure Hitpoints: 20000.0 => 25000.0 Armor Hitpoints: 25000.0 => 22000.0 |
48253 - Vila Swarmer (Abyssal Drone Entities) | Rate of fire: 4000.0 => 2000.0 Damage Modifier: 1.4 => 1.0 EM damage: 5.0 => 4.0 Explosive damage: 5.0 => 4.0 Kinetic damage: 5.0 => 4.0 Thermal damage: 5.0 => 4.0 Accuracy falloff : 2000.0 => 3000.0 npcBehaviorMaximumCombatOrbitRange: None => 2500.0 |
48255 - Harrowing Vila Vedmak (Abyssal Spaceship Entities) | Click to toggle showing the 17 attributes.Structure Hitpoints: 2500.0 => 3000.0Damage Modifier: 3.0 => 4.0 Shield Capacity: 1000.0 => 2000.0 Armor Hitpoints: 8000.0 => 7000.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1000.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 16000.0 entityMaxVelocitySignatureRadiusMultiplier: None => 6.0 Maximum Damage Multiplier Bonus: 0.5 => 1.5 npcBehaviorMaximumCombatOrbitRange: None => 15000.0 |
48256 - Striking Vila Damavik (Abyssal Spaceship Entities) | Click to toggle showing the 17 attributes.Structure Hitpoints: 500.0 => 650.0Maximum Velocity: 3000.0 => 2900.0 Damage Modifier: 0.5 => 0.2 Shield Capacity: 200.0 => 500.0 Armor Hitpoints: 2500.0 => 2200.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1450.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 7000.0 Maximum Damage Multiplier Bonus: 0.5 => 1.5 npcBehaviorMaximumCombatOrbitRange: None => 6000.0 |
48257 - Tangling Vila Damavik (Abyssal Spaceship Entities) | Click to toggle showing the 16 attributes.Structure Hitpoints: 500.0 => 650.0Damage Modifier: 0.5 => 0.2 Shield Capacity: 200.0 => 500.0 Armor Hitpoints: 2500.0 => 2200.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1500.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 7000.0 Maximum Damage Multiplier Bonus: 0.5 => 1.5 npcBehaviorMaximumCombatOrbitRange: 8000.0 => 6000.0 |
48258 - Anchoring Vila Damavik (Abyssal Spaceship Entities) | Click to toggle showing the 16 attributes.Structure Hitpoints: 500.0 => 650.0Damage Modifier: 0.5 => 0.2 Shield Capacity: 200.0 => 500.0 Armor Hitpoints: 2500.0 => 2200.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1500.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 7000.0 Maximum Damage Multiplier Bonus: 0.5 => 1.5 npcBehaviorMaximumCombatOrbitRange: 8000.0 => 6000.0 |
48259 - Shining Vila Damavik (Abyssal Spaceship Entities) | Click to toggle showing the 17 attributes.Structure Hitpoints: 500.0 => 650.0Maximum Velocity: 3000.0 => 2800.0 Damage Modifier: 0.5 => 0.2 Shield Capacity: 200.0 => 500.0 Armor Hitpoints: 2500.0 => 2200.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1400.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 7000.0 Maximum Damage Multiplier Bonus: 0.5 => 1.5 npcBehaviorMaximumCombatOrbitRange: None => 6000.0 |
48260 - Blinding Vila Damavik (Abyssal Spaceship Entities) | Click to toggle showing the 17 attributes.Structure Hitpoints: 500.0 => 650.0Maximum Velocity: 3000.0 => 2700.0 Damage Modifier: 0.5 => 0.2 Shield Capacity: 200.0 => 500.0 Armor Hitpoints: 2500.0 => 2200.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1350.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 7000.0 Maximum Damage Multiplier Bonus: 0.5 => 1.5 npcBehaviorMaximumCombatOrbitRange: None => 6000.0 |
48261 - Ghosting Vila Damavik (Abyssal Spaceship Entities) | Click to toggle showing the 17 attributes.Structure Hitpoints: 500.0 => 650.0Maximum Velocity: 3000.0 => 2700.0 Damage Modifier: 0.5 => 0.2 Shield Capacity: 200.0 => 500.0 Armor Hitpoints: 2500.0 => 2200.0 Armor EM Damage Resistance: 0.375 => 0.4 Armor Explosive Damage Resistance: 0.6 => 0.64 Armor Kinetic Damage Resistance: 0.5625 => 0.47 Armor Thermal Damage Resistance: 0.4875 => 0.52 Orbit Velocity: None => 1350.0 entityChaseMaxDelay: None => 1.0 entityChaseMaxDelayChance: None => 0.0 entityChaseMaxDuration: None => 3000.0 entityChaseMaxDurationChance: None => 1.0 entityChaseMaxDistance: None => 7000.0 Maximum Damage Multiplier Bonus: 0.5 => 1.5 npcBehaviorMaximumCombatOrbitRange: None => 6000.0 |
48262 - Sparkgrip Tessera (Abyssal Drone Entities) | Click to toggle showing the 15 attributes.Structure Hitpoints: 3000.0 => 2500.0Maximum Velocity: 600.0 => 775.0 Inertia Modifier: 100.0 => 50.0 Accuracy falloff : 4000.0 => 6000.0 Shield Capacity: 5000.0 => 3000.0 Armor Hitpoints: 3000.0 => 2300.0 Armor EM Damage Resistance: 0.7 => 0.4 Armor Explosive Damage Resistance: 0.7 => 0.4 Armor Kinetic Damage Resistance: 0.6 => 0.3 Armor Thermal Damage Resistance: 0.6 => 0.3 Shield EM Damage Resistance: 0.7 => 0.4 Shield Explosive Damage Resistance: 0.7 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.3 Shield Thermal Damage Resistance: 0.6 => 0.3 npcBehaviorMaximumCombatOrbitRange: None => 2000.0 |
48263 - Embergrip Tessera (Abyssal Drone Entities) | Click to toggle showing the 15 attributes.Structure Hitpoints: 3000.0 => 2500.0Maximum Velocity: 450.0 => 525.0 Inertia Modifier: 100.0 => 50.0 Accuracy falloff : 4000.0 => 6000.0 Shield Capacity: 5000.0 => 3000.0 Armor Hitpoints: 3000.0 => 2300.0 Armor EM Damage Resistance: 0.7 => 0.4 Armor Explosive Damage Resistance: 0.7 => 0.4 Armor Kinetic Damage Resistance: 0.6 => 0.3 Armor Thermal Damage Resistance: 0.6 => 0.3 Shield EM Damage Resistance: 0.7 => 0.4 Shield Explosive Damage Resistance: 0.7 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.3 Shield Thermal Damage Resistance: 0.6 => 0.3 npcBehaviorMaximumCombatOrbitRange: None => 2000.0 |
48264 - Strikegrip Tessera (Abyssal Drone Entities) | Click to toggle showing the 15 attributes.Structure Hitpoints: 3000.0 => 2500.0Maximum Velocity: 525.0 => 650.0 Inertia Modifier: 100.0 => 50.0 Accuracy falloff : 4000.0 => 6000.0 Shield Capacity: 5000.0 => 3000.0 Armor Hitpoints: 3000.0 => 2300.0 Armor EM Damage Resistance: 0.7 => 0.4 Armor Explosive Damage Resistance: 0.7 => 0.4 Armor Kinetic Damage Resistance: 0.6 => 0.3 Armor Thermal Damage Resistance: 0.6 => 0.3 Shield EM Damage Resistance: 0.7 => 0.4 Shield Explosive Damage Resistance: 0.7 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.3 Shield Thermal Damage Resistance: 0.6 => 0.3 npcBehaviorMaximumCombatOrbitRange: None => 2000.0 |
48265 - Blastgrip Tessera (Abyssal Drone Entities) | Click to toggle showing the 15 attributes.Structure Hitpoints: 3000.0 => 2500.0Maximum Velocity: 675.0 => 900.0 Inertia Modifier: 100.0 => 50.0 Accuracy falloff : 4000.0 => 6000.0 Shield Capacity: 5000.0 => 3000.0 Armor Hitpoints: 3000.0 => 2300.0 Armor EM Damage Resistance: 0.7 => 0.4 Armor Explosive Damage Resistance: 0.7 => 0.4 Armor Kinetic Damage Resistance: 0.6 => 0.3 Armor Thermal Damage Resistance: 0.6 => 0.3 Shield EM Damage Resistance: 0.7 => 0.4 Shield Explosive Damage Resistance: 0.7 => 0.4 Shield Kinetic Damage Resistance: 0.6 => 0.3 Shield Thermal Damage Resistance: 0.6 => 0.3 npcBehaviorMaximumCombatOrbitRange: None => 2000.0 |
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263203 | An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital seized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. |
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities.
This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital sized repairers. - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. |
An electronic interface designed to augment and enhance a dreadnought's siege warfare abilities. Through a series of electromagnetic polarity field shifts, the siege module diverts energy from the ship's propulsion and warp systems to lend additional power to its offensive and defensive capabilities. This results in a tremendous increase in damage, as well as a greatly increased rate of defensive self-sustenance. Defensive benefits include improved self-repair and shield boosting effectiveness, as well as increased resistance to most forms of electronic warfare. As a side effect of the ionic field created by the siege module, beneficial remote repair and capacitor transfer effects are ineffective against the fitted ship while the module is active. In addition, the lack of power to locomotion systems means that neither standard propulsion nor warp travel are available to the ship nor are you allowed to dock until out of siege mode. Notes: - A siege module requires Strontium clathrates to run and operate effectively. - Bonuses to the Shield Booster amount and duration are only applied to Capital sized boosters. - Bonuses to the Armor Repairer amount and duration are only applied to Capital s - Only one siege module can be fitted to a dreadnought class ship. The increased shield boosting and armor repairing gained from the Siege Module is subject to a stacking penalty when used with other similar modules that affect the same attribute on the ship. |
Item description for "Siege Module II" (typeID 4292) |
317879 | Bonus to T1 Ship Manufacturing Job Time Requirements | Bonus to T2 Ship Manufacturing Job Time Requirements | Bonus to T |
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536929 | Crossfire Tessella | Vila Swarmer | Item name for typeID 48253 (Abyssal Drone Entities) | |
537809 | The entry into Abyssal Deadspace has been temporarily denied. Please try again later. | The entry into Abyssal Deadspace has been temporarily denied. Please try again later. | ||
537810 | Abyssal Deadspace Denied | Abyssal Deadspace Denied |
File Name | Size in kb (Decompressed) |
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dx9/model/spaceobjectfactory/patterns/jungle1_caldari.black |
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dx9/model/spaceobjectfactory/patterns/jungle2_caldari.black |
1 |
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