Comparing Tranquility (Build: 3137986) to Singularity (Build: 3120090)

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New Items (1 Entries)
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<url=showinfo:90665>QA Badly Authored Prismaticite</url>
Icon TypeID & Name Description Group Attributes
90665 - QA Badly Authored Prismaticite This does not exist. Prismaticite
Click to toggle showing the 22 attributes. descriptionID: 1022530
typeID: 90665
Capacity: 0.0
raceID: 4
typeNameID: 1022529
iconID: 27139
basePrice: 1000.0
Volume: 40.0
radius: 1.0
published: 0
Mass: 0.0
groupID: 4915
portionSize: 100
Stasis Webifier Resistance: 0.0
ignoreMiningWaste: 0.0
Primary Skill required: 3386.0
asteroidMetaLevel: 1.0
requiredSkill1Level: 1.0
Reprocessing Skill: 90040.0
oreBasicType: 90041.0
Asteroid radius size multiplier: 0.425
Asteroid unit radius: 600.0
Removed Items (207 Entries)

Please note that a "removed" item often means the item was just not yet added to the "newer" build.

TypeID & Name Description Group
89807 - Anhinga The Anhinga is a battlecruiser with unprecedented firepower. Like the legendary ‘snake bird’ it’s named after, the Anhinga allows pilots to strike from the deep, catching their rivals off guard.

The Mountain faction made shocking allegations against the Hyasyoda corporation following the unveiling of the design, claiming to have proof linking Anhinga designers to Guristas pirates operating within the Caldari state.

“This pirate infestation appears to be spread among several corporations, not just Hyasyoda,” claimed an official statement from the Home Guard.

Following a series of high-level meetings behind closed doors, Hyasyoda agreed to withdraw their bid for a Navy contract, although they protested the lack of evidence on behalf of the Mountain faction. To smooth things over, the CEP decided to award a small number of the Anhinga to New Eden’s best pilots as awards for Alliance Tournament XXI.
Attack Battlecruiser
89808 - Skua Inspired by ancient stories of a 'pirate bird,' the Skua allows pilots to unleash a barrage of long range missiles that mimic that relentlessness of its namesake.

The Mountain faction rallied against the Skua in the CEP, causing controversy. In an official statement on behalf of the Home Guard, Tanis Cheung claimed to have proof that Lai Dai had hired “allegedly former” Guristas pirates, and that the Skua was born of that “anti-Caldari” collaboration.

In response, the Skua was canceled. However, a handful of prototypes had already been manufactured. The CEP thought their power and nimbleness should be given to the best pilots in New Eden, so they were awarded to the winners of Alliance Tournament XXI.
Tactical Destroyer
90060 - Skua Defense Mode 33.3% bonus to all shield resistances
33.3% reduction in ship signature radius
33.3% reduction in shield recharge time
Ship Modifiers
90061 - Anhinga Primary Mode 250% bonus to lock range
33.3% decrease in missile velocity
1000% increase in missile flight time
25% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire
Ship Modifiers
90062 - Skua Propulsion Mode 66.6% bonus to AB and MWD speed boost
66.6% bonus to ship inertia modifier
Ship Modifiers
90063 - Anhinga Secondary Mode 50% decrease in missile flight time
50% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire
Ship Modifiers
90064 - Skua Sharpshooter Mode 66.6% bonus to Light Missile velocity
250% bonus to Rocket velocity
33.3% bonus to Rocket and Light Missile damage
100% bonus to sensor strength and targeting range
66.6% bonus to Sensor Dampener and Weapon Disruptor resistances
Ship Modifiers
90065 - Anhinga Tertiary Mode 90% reduction in Micro Jump Drive reactivation delay
25% bonus to ship inertia modifier
50% bonus to Heavy Missile, Cruise Missile and Torpedo velocity
25% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire
Ship Modifiers
90669 - Wightstorm Manasikara Booster I This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90670 - Wightstorm Manasikara Booster II This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+12% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90671 - Wightstorm Manasikara Booster III This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+16% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19, YC128
Booster
90672 - Wightstorm Manasikara Booster IV This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+20% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
Booster
90673 - Wightstorm Vitarka Booster I This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+4% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90674 - Wightstorm Vitarka Booster II This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+6% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90675 - Wightstorm Vitarka Booster III This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90676 - Wightstorm Vitarka Booster IV This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+10% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
Booster
90677 - Wightstorm Cetana Booster I This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90678 - Wightstorm Cetana Booster II This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+12% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90679 - Wightstorm Cetana Booster III This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+16% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90680 - Wightstorm Cetana Booster IV This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+20% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90682 - Wightstorm Rapture Booster I This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-4% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90683 - Wightstorm Rapture Booster II This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-6% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90684 - Wightstorm Rapture Booster III This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-8% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90685 - Wightstorm Rapture Booster IV This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-10% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90686 - Wightstorm Nirvana Booster I This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+4% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90687 - Wightstorm Nirvana Booster II This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+6% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90688 - Wightstorm Nirvana Booster III This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90689 - Wightstorm Nirvana Booster IV This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+10% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
Booster
90690 - Wightstorm Sunyata Booster I This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-8% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
Booster
90691 - Wightstorm Sunyata Booster II This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-12% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
Booster
90692 - Wightstorm Sunyata Booster III This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-16% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90693 - Wightstorm Sunyata Booster IV This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-20% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
Booster
90694 - Basic 'Brainfreeze' Cerebral Accelerator This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
Booster
90695 - Potent 'Brainfreeze' Cerebral Accelerator This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
Booster
90696 - Extended 'Brainfreeze' Cerebral Accelerator This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
Booster
90697 - CPD-10N Nullsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Jump Filaments
90698 - CMT-05N Nullsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Jump Filaments
90699 - BLTZN-05L Lowsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Jump Filaments
90700 - VXN-01N Nullsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Jump Filaments
90701 - RDLF-10L Lowsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Jump Filaments
90702 - PRNCR-10H Highsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Jump Filaments
90703 - DSHR-01H Highsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Jump Filaments
90704 - DNNR-01L Lowsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul-and continue expanding their data pool-Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Jump Filaments
90705 - DNCR-05H Highsec Ice Storm Filament Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Jump Filaments
90736 - Ice Storm Filaments Crate This crate contains a random selection of Frostline Laboratories Ice Storm filaments. Special Edition Commodities
90737 - Yoiul Festival Booster Crate This crate contains two randomly selected Yoiul Festival Boosters. Special Edition Commodities
90738 - Yoiul Festival Brainfreeze Crate This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. Special Edition Commodities
90739 - Historic Yoiul Festival SKIN Crate Contains a randomly selected SKIN from previous Yoiul Festivals. Special Edition Commodities
90740 - Historic Yoiul Festival SKINR Crate Contains a randomly selected SKINR component from previous Yoiul Festivals. Special Edition Commodities
90741 - ORE Green Salvage Package This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Special Edition Commodities
90742 - ORE White Salvage Package This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Special Edition Commodities
90743 - ORE Red Salvage Package This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Special Edition Commodities
90744 - Peculiar Icebound Salvage The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.
Special Edition Commodities
90745 - Rare Icebound Salvage The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.
Special Edition Commodities
90746 - Unusual Icebound Salvage The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.
Special Edition Commodities
90811 - Water-Sucker InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90814 - Roaming Yule Lads Hisec Spawner (DO NOT TRANASLATE) No Description Invisible Beacon
90815 - Recycler-Raider InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90816 - Express Tool-Swiper InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90817 - Freezer-Thief InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90818 - Fuel-Stealer InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90819 - Ectoplasm-Skimmer InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90820 - Airlock-Slammer InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90821 - Express Power-Drainer InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90822 - Ration-Grabber InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90823 - Scanner-Jacker InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90824 - Data-Sniffer InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90825 - Livestock-Liberator InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90826 - Express Radiation-Rogue InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus Yoiul LADs
90827 - Roaming Yule Lads Nullsec Spawner (DO NOT TRANASLATE) No Description Invisible Beacon
90828 - Roaming Yule Lads Lowsec Spawner (DO NOT TRANASLATE) No Description Invisible Beacon
90878 - Sansha's Darkwight Stormlord Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Irregular Battleship
90879 - Sansha's Doomwight Stormlord Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Irregular Battleship
90880 - Sansha's Deathwight Stormlord Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Irregular Battleship
90881 - Winter Nexus Mutated Boss Easy (Do not Translate) No Description Invisible Beacon
90882 - Winter Nexus Mutated Boss Medium(Do not Translate) No Description Invisible Beacon
90883 - Winter Nexus Mutated Boss Hard(Do not Translate) No Description Invisible Beacon
90884 - Winter Nexus Mutated Wave Spawner (Do not Translate) No Description Invisible Beacon
90886 - Sansha's Transit Modulator A complex piece of Sansha technology integrated with the acceleration gate. Diagnostic scans suggest that inserting the correct Cryostorm device may redirect the gate to new and more hazardous sectors. Mission Container
90894 - Cryostorm Clarifier Experimental technology that pierces through Volatile Ice Storm interference. It is similar to devices used by Sansha’s Nation to boost sensors, allowing them to pinpoint otherwise hidden sites within storm sectors. As the technology remains unstable, using it will cause ship restriction shifts on acceleration gates.

Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Forward Base, granting access to a more dangerous sector of the storm that allows marauders.
Verity Cryo Tech
90895 - Cryostorm Mapper Experimental technology that tracks Volatile Ice Storm currents. It is similar to devices used by Sansha’s Nation to navigate through storm sectors that are otherwise too wild.

Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Transit Site, granting access to a more dangerous sector of the storm.
Verity Cryo Tech
90896 - Cryostorm Reconciler Experimental technology that compensates for Volatile Ice Storm shifts. It is similar to devices used by Sansha’s Nation to survive transit into otherwise inaccessible storm sectors.

Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Muster Point, granting access to a more dangerous sector of the storm.
Verity Cryo Tech
90919 - Disabled Sansha Transit Modulator A complex piece of Sansha technology integrated with the acceleration gate.

Recent acceleration gate activity has disabled the Transit Modulator.
Large Collidable Object
91017 - Freelancing Skill that enables accepting a greater number of Freelance jobs simultaneously.

Increases the maximum number of Freelance Jobs that can be accepted simultaneously to 4 at Level 1, 5 at level 2, 7 at level 3, 9 at level 4, and 11 at level 5.
Social
91019 - Cryostatic Estimator Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Comms Relay sites to enable hacking attempts on relays normally scrambled by storm interference.
Verity Cryo Tech
91020 - Cryostatic Suppressor Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Crypto Facility sites to enable hacking attempts on relays normally scrambled by storm interference.
Verity Cryo Tech
91021 - Cryostatic Nullifier Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Strategic Node sites to enable hacking attempts on relays normally scrambled by storm interference.
Verity Cryo Tech
91043 - Sansha's Stormfield Projector A piece of Sansha’s Nation technology capable of projecting a protective field that shields vulnerable electronic systems from storm interference, provided it is calibrated using the correct Cryostatic device. Mission Container
91044 - Hackable Signaling Relay A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Scatter Container
91045 - Hackable Cryptoanalytic Relay A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Scatter Container
91046 - Hackable Tactical Relay A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Scatter Container
91047 - Scrambled Signaling Relay A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Large Collidable Object
91048 - Scrambled Cryptoanalytic Relay A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Large Collidable Object
91049 - Scrambled Tactical Relay A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Large Collidable Object
91082 - Cryograph Diffractor Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

Can be exchanged, together with Faded Volatile Ice, in Fading Volatile Ice Fields in return for enhanced salvage packages.
Verity Cryo Tech
91083 - Cryograph Exactor Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

Can be exchanged, together with Friable Volatile Ice, in Friable Volatile Ice Fields in return for enhanced salvage packages.
Verity Cryo Tech
91084 - Cryograph Resolver Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

Can be exchanged, together with Fresh Volatile Ice, in Fresh Volatile Ice Fields in return for enhanced salvage packages.
Verity Cryo Tech
91085 - ORE Faded Cache Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Special Edition Commodities
91086 - ORE Friable Cache Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Special Edition Commodities
91087 - ORE Fresh Cache Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Special Edition Commodities
91105 - Nation Stormhive Shard A critical component of Sansha’s Nation infrastructure, the Stormhive Shard enables coordination and control of cybernetic networks within Volatile Ice Storms.

CONCORD and DED regard recovered shards as high-priority contraband due to the insight they offer into Sansha command protocols.
Limited Rarities
91114 - Winter Filigree - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91115 - Celestial Crest - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91116 - Celestial Crest - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91117 - Frigid Mosaic - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91118 - Cryoshard Burst - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91119 - Cryoshard Burst - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91120 - Icelink Reflection - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91121 - Icelink Reflection - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91122 - Storm Squadron - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91123 - Storm Squadron - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91124 - Permafrost Stream - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91125 - Permafrost Stream - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91126 - Cryo Barrage - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91127 - Cryo Barrage - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91128 - Glacial Cross - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91129 - Glacial Cross - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91130 - Volatile Vector - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91131 - Volatile Vector - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91132 - Frozen Obelisk - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91133 - Numbing Aurora - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91134 - Suspended Aurora - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91135 - Permafrost Interrupted - Limited A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91136 - Permafrost Interrupted - Unlimited A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91137 - Wintertide Cyan Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91138 - Twilight Treasure Gloss A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91139 - Oxidized Drift Matte - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91140 - Crisp Mint Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91141 - Crisp Mint Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91142 - Cereulean Crest Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91143 - Cereulean Crest Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91144 - Evergreen Malachite Metallic - Limited A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91145 - Evergreen Malachite Metallic - Unlimited A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91146 - Seasonal Smoke Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91147 - Seasonal Smoke Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91148 - Silent Midnight Gloss - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91149 - Silent Midnight Gloss - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91150 - Solstice Bloom Satin - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91151 - Solstice Bloom Satin - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91152 - Brumal Spark Metallic - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91154 - Oxidized Drift Matte - Unlimited A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Ship SKIN Design Element
91156 - Gilded Glory Metallic - Limited A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Ship SKIN Design Element
91174 - Perseverance Inspired by ORE's astounding technological advancements in late YC127, Frostline Laboratories leveraged the core design of the Pioneer to build a variant with ice mining capacity. The systems were painstakingly tweaked to extend the range and make the most of critical mining cycles, making it a competitive choice for harvesting in volatile metaliminal storms.

The resulting ship was named the Perseverance in honor of the team that came together and, through no small amount of blood, sweat, and tears, brought the ship to life in record time.
Destroyer
91175 - Perseverance Blueprint No Description Destroyer Blueprint
91176 - Perseverance Alliance Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
91177 - Perseverance Corporation Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
91204 - Verity Tech Crate Contains a randomly selected Verity Cryo Tech. Special Edition Commodities
91207 - SOEEB35 (DO NOT TRANSLATE) No Description Effect Beacon
91208 - SOEEB36 (DO NOT TRANSLATE) No Description Effect Beacon
91233 - Perseverance Blueprint Crate Contains a Perseverance blueprint copy. Special Edition Commodities
91235 - Anathema Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91236 - Bhaalgorn Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91237 - Confessor Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91238 - Paladin Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91239 - Babaroga Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91240 - Buzzard Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91241 - Golem Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91242 - Jackdaw Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
91243 - Rattlesnake Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
91244 - Svipul Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91245 - Cheetah Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91246 - Endurance Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91247 - Hulk Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91248 - Outrider Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
91249 - Perseverance Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91250 - Pioneer Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91251 - Pioneer Consortium Issue Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
91252 - Venture Consortium Issue Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
91253 - Venture Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91254 - Hecate Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
91255 - Helios Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
91256 - Kronos Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
91257 - Vargur Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
91258 - Machariel Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91259 - Nightmare Aurora Universalis SKIN This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Permanent SKIN
91260 - Odysseus Aurora Universalis SKIN Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Permanent SKIN
91276 - Skua Corporation Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
91277 - Skua Alliance Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
91278 - Anhinga Corporation Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
91279 - Anhinga Alliance Emblem Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Ship Emblems
91387 - Alliance Tournament XXI Script It appears to be a discarded script outlining the play-by-play of what should happen in Alliance Tournament XXI. Showing The Tuskers Co. as the tournament winners alongside some buzzwords and explainers to feature in the show... “Control, Rush, Kite, Kingslayer, Flykillers, Tinkers, a bizarre salad dish featuring the Gallente Dominix and some sort of man being chased by what appears to be a Gurista’s Alligator..? Special Edition Commodities
91388 - Well-Used Camera Drone A well-used camera drone initially recovered from the wreckage of a keepstar in R-AG7W. The ID on the drone shows its owner was part of an independent news team labelled as “Warlock Industries”.

The drone was scorched while taking an extreme close-up of the explosive force from the Keepstar reactor going critical.

It is no longer functional, serving as a reminder that empires rise and fall, but news coverage is eternal.
Special Edition Commodities
91390 - Drone Lands Evacuation Plans A data pad containing a set of exhaustingly detailed and exactingly precise evacuation plans which reference the relocation of a large alliance based somewhere in the eastern side of New Eden.

The data pad was discovered in the Lost & Found bin at the InterBus terminal of the Perkone Factory station in Uemon, the owner apparently forgetting to take it with them when they departed on their trip to Perrigen Falls.
Special Edition Commodities
91391 - Industrial-sized Container of Bubble Bath A concentrated, somewhat viscous liquid which, when mixed with water, can be used to create a large amount of bubbles. The shipping label on the side establishes the destination as R-AG7W. The sender is only identified by the initials “A.E.” Special Edition Commodities
91392 - Collections of paintings A stunning collection of watercolor paintings, fit to adorn the walls of any high-ranking official, signed off by an artist abbreviated as “L.G.” Special Edition Commodities
91393 - Unpainted ship miniature A small, unpainted miniature that appears to have been separated from a larger collection of miniatures. It would be an ideal tool for a strategist to develop invasion plans in a war room, a tactician to choreograph the movements of a ship in close combat, or even a board game. Special Edition Commodities
91394 - Warp-Shifted Reflections – Personal Journal Page Engineering Log, Unsanctioned Entry
I thought I’d seen it all after twenty-seven years crawling around afterburner housings, but today Command asked for the impossible: swap the core engine assembly of a Rifter while in mid-warp.

I remember clamping my boots to the plating, the hull vibrating like a living thing. The stars stretched into razor-straight lines around me as I opened the access panel. The old engine screamed, the new one hummed, and for a moment, I swear I could see the ship splitting into two timelines, one flying with me, one without.

The wrench slipped from my hand and drifted… upward? downward? sideways? Hard to tell in a reality that had forgotten the meaning of directions. The warp tunnel twisted, the engine flared, and everything went white.

I woke up at my desk, drooling on the maintenance report I’d fallen asleep reading. Turns out I didn’t replace an engine mid-warp, I just need to stop drinking Quafe.
Special Edition Commodities
91395 - Emergency Application Form – A-77B/Redline Printed on stark, no-nonsense graphene paper, this urgent application packet is stamped repeatedly with PRIORITY OVERRIDE sigils and more than one impatient annotation in red text. Intended for corporations seeking immediate refuge within a new alliance, the form demands everything at once: fleet readiness numbers, logistical capacity, diplomatic liabilities, outstanding grudges, and a sworn statement that any fires currently burning are under control.

Near the bottom, a desperate handwritten note has been scribbled into the margin:
“Please approve quickly. Situation evolving. Assets mobile.”

Filing this document is often considered the first true loyalty test: if you can survive the paperwork, you can survive the alliance.
Special Edition Commodities
91396 - Liminal Strawberry Jam Initially recovered from a storage locker in Jita, which had been seized due to unpaid fees, and its contents put up for auction.

The storage locker came with a shipping docket listing its contents and their origin as the system of Niarja, not long after its occupation by the Triglavians.

Rather oddly, it seems that many of the jars are empty, and those that do still have a filling seem to be remarkably well preserved and have a warm reddish glow to them.

It’s labelled as all-natural and safe to eat… probably.
Special Edition Commodities
91397 - Fragmented Quarterly Earnings Report Holoreel Upon attempting to turn this holoreel on, only parts of the original recording seem to remain visible, the rest distorted by an incomplete data transmission. Upon closer inspection, it seems to mention some sort of aquatic creatures and the revenue generated from them. Special Edition Commodities
91399 - CSM 19 Electee Archive Script A secure holographic datapad, used to access the CONCORD public information database.

//archive_yulai8_ict -search

>SEARCH INITIATED

>SEARCH SEQUENCE... COMPLETE

//archive_csm -search

>ARCHIVE SEARCH... COMPLETE

>LOADING... COMPLETE

Council of Stellar Management 19 electees:

Kazanir
Luke Anninan
Zintage Enaka
Dujek Oneye
Ariel Rin
The Oz
Kenneth Feld
Storm Delay
Seddow
Mick Fightmaster
Drake Iddon
youngpuke2
Special Edition Commodities
91403 - CSM 20 Electee Archive Script A secure holographic datapad, used to access the CONCORD public information database.

//archive_yulai8_ict -search

>SEARCH INITIATED

>SEARCH SEQUENCE... COMPLETE

//archive_csm -search

>ARCHIVE SEARCH... COMPLETE

>LOADING... COMPLETE

Council of Stellar Management 20 electees:

Zintage Enaka
hyprviper1
Machiavelian
The Oz
Itaer
Angry Mustache
youngpuke2
Ariel Rin
Arrowspeed Bounty
Kshal Aideron
Mick Fightmaster
Val Auroris
Special Edition Commodities
91404 - Fall of “Hoth” In the middle of YC127, at the conclusion of the “War in Heaven” within the Anoikis cluster, the alliance "We Forsakened Few" was evicted from their home in J121006 - a Class 4 pulsar system known as Hoth.
Defending forces, led by CEO "Dread Father" lennox, mounted a formidable stand around their heavily fortified Keepstar grid, but eventually succumbed to the attacking forces of a coalition led by the Hard Knocks alliance that included allies from Lazerhawks, No Vacancies, Blue Loot Not Included, Czarna Kompania and others.
Special Edition Commodities
91405 - A Capsuleer’s Guide To Dropping Dreads Initially found in an auxiliary broadcast studio at the Expert Distribution Warehouse in Siseide, where the walls of the studio had been plastered with cartoonish anthropomorphic characters in a storyboard style. The foreword mentions that it was originally intended to appear in a black-market show called “The Cope,” but had been adapted for scripted media.

It appears to be largely propaganda focused on how various low-security-based alliances would deliberately corrupt a solar system to facilitate the use of “bubbles” then “Yolo Dreads for fun”. The reductive instructions that follow seem to depict various suggested methods for others to “enjoy themselves” alongside some scripture about a “Rat God”.
Special Edition Commodities
91406 - Project Firebird Dossier “..and that’s how you can find the answer to life, the universe, and everything” - Excerpt deep from inside New Eden's largest public GalNet repository, recently overhauled and now fully funded, operated and maintained by EVE University. Special Edition Commodities
91407 - Worn-out Titan Jump Console It appears to be a very worn-out, simple, blue, three-button console. You can discern particular iconography on each of the three buttons, but it remains unclear what exactly it is depicting.

Following the wiring out of the bottom of the console, it appears there are three labels: “Jump, Bridge, and Coffee”. As to which button does what, only its original owner could ever know…
Special Edition Commodities
91408 - Keepstar Fragment A weathered fragment taken from the storied 1DQ1-A Keepstar, its scorched plating still radiating the long memory of a structure that never slept. Mixed within the plating are specks of Rifter debris. Special Edition Commodities
91409 - Looping Audio log An audio log that displays the logo of some sort of reptile. Upon playing it, it seems to repeat the same word over and over:

Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard
Special Edition Commodities
91410 - Suspicious “mining permit” A well-used, slightly dog-eared single-page permit allowing its bearer to safely mine in the location it has been issued in. The wording of the document appears to state phrases like “officially certified” and “meets safety standards” multiple times, yet it offers no friend-or-foe recognition or electronic tagging for approval, suggesting that whoever issued this permit intended for it to be only verifiable once recovered from the owner’s ship wreckage. Special Edition Commodities
91411 - Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System Confiscated by the SCC from an Opux Luxury Yacht passing through the system of Manarq, a few boxes of them seem to have found their way onto the open market.

Created to be placed directly on top of the user's head, the dual transmission pylons provide a connection for direct neural stimulation and transmission via bone conduction, allowing the operator to watch and hear the Alliance Tournament without interfering with those around them.

This particular variant appears to have been tuned to receive the broadcast of Alliance Tournament XXI and, since the conclusion of the broadcast, seems to be malfunctioning, repeating the same 2 words on a loop: Kishi Kishi Meow Meow.
Special Edition Commodities
91412 - For Those Lost, But Never Forgotten A small-scale replica model of the Fallen Capsuleers Memorial from the system of Molea. It emits a warm glow and has a parting eulogy inscribed on it:

”Eyes forward, capsuleer, the cyno is not yet lit.

Consider your modules, your rigs and ammo before you undock, for the cyno is not yet lit.

Break free of the station and witness the universe before you, For the cyno is not yet lit.

Set your ship to fly through the vastness while you wait, For the cyno is not yet lit.

Pay attention, capsuleer, for those who have gone before you call for you to join them. The cyno is now lit.”
Special Edition Commodities
91413 - Canned Quantum Superposition Wormhole A container with what appears to be a micro-wormhole inside. When observed, the wormhole seems to vanish, but when left to its own devices, a very small negative pressure vacuum seems to be exerted on the inside of the casing. It simultaneously acknowledges the existence of wormholes, but also provides no visual proof of their existence. Special Edition Commodities
91414 - Scrap of paper A scrap of paper containing a code phrase said to grant the holder access to a very exclusive social club. The coordinates for the club don’t match any location in known space.

The text on the page reads: “Tell em' Captator sent you. Praise Bob.”
Special Edition Commodities
91415 - The Capsuleer’s Confectionary Codex – Field Edition Bound in weathered synth-leather and secured with a heat-resistant clasp, this worn little cookbook is beloved by pilots with a sweet tooth and too much downtime in deep space. Its pages are filled with recipes for comforting snacks, including one legendary delicacy: a filled lattice of thin, crispy batter pressed together until warm and chewy. The margins are cluttered with notes about optimal heating cycles, field-tested substitutions, and the perfect ratios of sugar and flour. Rumor has it the original recipe came from a Thukker engineer who refused to share it unless bribed with ship parts. Special Edition Commodities
91416 - Unfinished Romance Novel Initially discovered in the remnants of a Phased field, it is an incomplete work of romance fiction written by some mysterious author who was writing while idle-mining. The untitled book details a series of adventures in “Erotic Ore” that are enough to make a fedo blush, even though the author failed to write to completion. Special Edition Commodities
91515 - 21st Alliance Tournament: The Tuskers Co. <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 127 - 21st Alliance Tournament Winners</div> Logo Display Monument
91516 - Caldari Victory SKIN This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XXI in YC127.

Designed to apply to Caldari ship designs, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Permanent SKIN

Blueprints (1 Entries)
Blueprint Name Old BP Data New BP Data Raw Diff
91175 - Unnamed Blueprint BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:20x
Materials: (Janice)
5x Life Support Backup Unit
10x Megacyte
10x Auto-Integrity Preservation Seal
20x Zydrine
30x Nocxium
4000x Isogen
20000x Mexallon
60000x Pyerite
320000x Tritanium
Skills:
Industry I
Outcome:
1x Perseverance (91174)
No blueprint entry found. BP Price: 0 ISK
Build Time: 2:30:00
Copy:? ME:? TE:? Limit:20x
Materials:
5x 57486
10x 40
10x 57478
20x 39
30x 38
4000x 37
20000x 36
60000x 35
320000x 34
Skills:
3380 I
Outcome:
1x 91174
No blueprint entry found.
Reprocessing (1 Entries)
TypeID, Name, and Group Old Reprocessing Data New Reprocessing Data Raw Diff
90665 - QA Badly Authored Prismaticite (Prismaticite) No reprocessing data found. 1000x Tritanium 1000x 34

Traits (3 Entries)
TypeID, Group, & Name Tranquility Singularity Diff
89807 - Unknown Item
( )
Caldari Battlecruiser bonuses (per skill level):
  • 5% bonus to Cruise Missile and Torpedo explosion velocity
  • 5% bonus to Cruise Missile and Torpedo explosion radius


Role Bonus:
  • 95% reduction in Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher powergrid requirement
  • 50% reduction in Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher CPU requirement
  • Additional bonuses are available while one of three Tactical Modes are active. Modes may be switched no more than once every 10 seconds.
  • Primary Mode
  • 250% bonus to lock range while Primary Mode is enabled
  • 33.3% decrease in missile velocity while Primary Mode is enabled
  • 1000% increase in missile flight time while Primary Mode is enabled
  • 25% bonus to Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher rate of fire while Primary Mode is enabled
  • Secondary Mode
  • 50% decrease in missile flight time while Secondary Mode is enabled
  • 50% bonus to Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher rate of fire while Secondary Mode is enabled
  • Tertiary Mode
  • 90% reduction in Micro Jump Drive reactivation delay while Tertiary Mode is enabled
  • 25% bonus to ship inertia modifier while Tertiary Mode is enabled
  • 50% bonus to Heavy Missile, Cruise Missile and Torpedo velocity while Tertiary Mode is enabled
  • 25% bonus to Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher rate of fire while Tertiary Mode is enabled
Caldari Battlecruiser bonuses (per skill level):
5% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion velocity
5% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion radius

Role Bonus:
95% reduction in <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> powergrid requirement
50% reduction in <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> CPU requirement
<b>Additional bonuses are available while one of three Tactical Modes are active. Modes may be switched no more than once every 10 seconds.</b>
<b><u>Primary Mode</b></u>
250% bonus to lock range while <i>Primary Mode</i> is enabled
33.3% decrease in missile velocity while <i>Primary Mode</i> is enabled
1000% increase in missile flight time while <i>Primary Mode</i> is enabled
25% bonus to <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> rate of fire while <i>Primary Mode</i> is enabled
<b><u>Secondary Mode</b></u>
50% decrease in missile flight time while <i>Secondary Mode</i> is enabled
50% bonus to <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> rate of fire while <i>Secondary Mode</i> is enabled
<b><u>Tertiary Mode</b></u>
90% reduction in <a href=showinfo:33915>Micro Jump Drive</a> reactivation delay while <i>Tertiary Mode</i> is enabled
25% bonus to ship inertia modifier while <i>Tertiary Mode</i> is enabled
50% bonus to <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> velocity while <i>Tertiary Mode</i> is enabled
25% bonus to <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> rate of fire while <i>Tertiary Mode</i> is enabled
89808 - Unknown Item
( )
Caldari Tactical Destroyer bonuses (per skill level):
  • 6% bonus to Light Missile launcher and Rocket launcher rate of fire
  • 15% reduction in missile launcher reload time
  • 5% reduction in module heat damage amount taken


Command Destroyers bonuses (per skill level):
  • 5% reduction in Micro Jump Field Generator spool up time
  • 2% bonus to Shield Command and Information Command Burst effect strength and duration


Role Bonus:
  • 95% reduction in powergrid and CPU requirements for Command Bursts
  • Can fit Micro Jump Field Generators
  • Can use one Command Burst module


Misc bonus:
  • 33% bonus to Light Missile and Rocket damage
  • 95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements
  • Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds.
  • Defense Mode
  • 33.3% bonus to all shield resistances while Defense Mode is enabled
  • 33.3% reduction in ship signature radius while Defense Mode is enabled
  • 33.3% reduction in shield recharge time while Defense Mode is enabled
  • Propulsion Mode
  • 66.6% bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled
  • 66.6% bonus to ship inertia modifier while Propulsion Mode is enabled
  • Sharpshooter Mode
  • 66.6% bonus to Light Missile velocity while Sharpshooter Mode is enabled
  • 250% bonus to Rocket velocity while Sharpshooter Mode is enabled
  • 33.3% bonus to Light Missile and Rocket damage while Sharpshooter Mode is enabled
  • 100% bonus to sensor strength and targeting range while Sharpshooter Mode is enabled
  • 66.6% increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled
Caldari Tactical Destroyer bonuses (per skill level):
6% bonus to <a href=showinfo:3321>Light Missile</a> launcher and <a href=showinfo:3320>Rocket</a> launcher rate of fire
15% reduction in missile launcher reload time
5% reduction in module heat damage amount taken

Command Destroyers bonuses (per skill level):
5% reduction in <a href=showinfo:37479>Micro Jump Field Generator</a> spool up time
2% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:20495>Information Command</a> Burst effect strength and duration

Role Bonus:
95% reduction in powergrid and CPU requirements for <a href=showinfo:3348>Command Bursts</a>
Can fit Micro Jump Field Generators
Can use one <a href=showinfo:3348>Command Burst</a> module

Misc bonus:
33% bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> damage
95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements
<b>Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds.</b>
<b><u>Defense Mode</b></u>
33.3% bonus to all shield resistances while <i>Defense Mode</i> is enabled
33.3% reduction in ship signature radius while <i>Defense Mode</i> is enabled
33.3% reduction in shield recharge time while <i>Defense Mode</i> is enabled
<b><u>Propulsion Mode</b></u>
66.6% bonus to <a href=showinfo:3450>Afterburner</a> and <a href=showinfo:3454>Microwarpdrive</a> speed boost while <i>Propulsion Mode</i> is enabled
66.6% bonus to ship inertia modifier while <i>Propulsion Mode</i> is enabled
<b><u>Sharpshooter Mode</b></u>
66.6% bonus to <a href=showinfo:3321>Light Missile</a> velocity while <i>Sharpshooter Mode</i> is enabled
250% bonus to <a href=showinfo:3320>Rocket</a> velocity while <i>Sharpshooter Mode</i> is enabled
33.3% bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> damage while <i>Sharpshooter Mode</i> is enabled
100% bonus to sensor strength and targeting range while <i>Sharpshooter Mode</i> is enabled
66.6% increased resistances against hostile <a href=showinfo:3433>Sensor Dampeners</a> and <a href=showinfo:3434>Weapon Disruptors</a> while <i>Sharpshooter Mode</i> is enabled
91174 - Unknown Item
( )
Mining Destroyer bonuses (per skill level):
  • 20% bonus to Ice Harvesting module range
  • 10% bonus to Ice Harvesting module critical hit chance
  • 5% bonus to Ice Harvesting module critical hit yield


Role Bonus:
  • Can fit Ice Mining Laser modules
  • 100% bonus to Ice Harvesting module critical hit chance
Mining Destroyer bonuses (per skill level):
20% bonus to <a href=showinfo:37450>Ice Harvesting</a> module range
10% bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance
5% bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit yield

Role Bonus:
Can fit <a href=showinfo:37450>Ice Mining Laser</a> modules
100% bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance
Attributes (4 Entries)

Attribute "AnhingaLargeMissilePowerFittingBonus" (6054) was removed.

Attribute "AnhingaLargeMissileCpuFittingBonus" (6055) was removed.

Attribute "modeShieldRechargePostDiv" (6057) was removed.

Attribute "shipRoleBonusPerseveranceIceMiningCriticalHitChance" (6062) was removed.

Attribute Name Diff
Attributes per Type (61 Entries)
TypeID, Name, and Group Diff
671 - Erebus (Titan) basePrice: 60000000000.0 => 1.788e+11
3514 - Revenant (Supercarrier) basePrice: 20000000000.0 => 71868600000.0
3628 - Nation (Supercarrier) basePrice: 20000000000.0 => 14573872400.0
3764 - Leviathan (Titan) basePrice: 60000000000.0 => 1.76984e+11
11567 - Avatar (Titan) basePrice: 60000000000.0 => 1.77038e+11
22852 - Hel (Supercarrier) basePrice: 20000000000.0 => 49717500000.0
23773 - Ragnarok (Titan) basePrice: 60000000000.0 => 1.78377e+11
23913 - Nyx (Supercarrier) basePrice: 20000000000.0 => 50008200000.0
23917 - Wyvern (Supercarrier) basePrice: 20000000000.0 => 49626400000.0
23919 - Aeon (Supercarrier) basePrice: 20000000000.0 => 49279400000.0
37450 - Ice Mining Laser I (Mining Laser) Can only be fitted to: 91174.0 => None
37451 - Ice Mining Laser II (Mining Laser) Can only be fitted to: 91174.0 => None
37452 - ORE Ice Mining Laser (Mining Laser) Can only be fitted to: 91174.0 => None
37479 - Micro Jump Field Generator (Micro Jump Field Generators) Can be fitted to: 89808.0 => None
42125 - Vendetta (Supercarrier) basePrice: 20000000000.0 => 1.19829e+11
42126 - Vanquisher (Titan) basePrice: 60000000000.0 => 6.7262e+11
42241 - Molok (Titan) basePrice: 60000000000.0 => 2.53642e+11
42526 - Armor Command Burst I (Command Burst) Can only be fitted to: 89808.0 => None
isDynamicType: 0 => None
42527 - Information Command Burst I (Command Burst) Can only be fitted to: 89808.0 => None
isDynamicType: 0 => None
42529 - Shield Command Burst I (Command Burst) Can only be fitted to: 89808.0 => None
isDynamicType: 0 => None
42530 - Skirmish Command Burst I (Command Burst) Can only be fitted to: 89808.0 => None
isDynamicType: 0 => None
43552 - Armor Command Burst II (Command Burst) Can only be fitted to: 89808.0 => None
isDynamicType: 0 => None
43554 - Information Command Burst II (Command Burst) Can only be fitted to: 89808.0 => None
isDynamicType: 0 => None
43555 - Shield Command Burst II (Command Burst) Can be fitted to: 89808.0 => None
isDynamicType: 0 => None
43556 - Skirmish Command Burst II (Command Burst) Can only be fitted to: 89808.0 => None
isDynamicType: 0 => None
45649 - Komodo (Titan) basePrice: 60000000000.0 => 2.54538e+11
78576 - Azariel (Titan) basePrice: 60000000000.0 => 3e+11
85281 - DNCR-05H Highsec Ice Storm Filament (Jump Filaments) published: 0 => 1
groupID: 4072 => 4041
marketGroupID: None => 1663 (Special Edition Festival Assets)
85282 - DSHR-01H Highsec Ice Storm Filament (Jump Filaments) published: 0 => 1
marketGroupID: None => 1663 (Special Edition Festival Assets)
85283 - PRNCR-10H Highsec Ice Storm Filament (Jump Filaments) published: 0 => 1
marketGroupID: None => 1663 (Special Edition Festival Assets)
85284 - RDLF-10L Lowsec Ice Storm Filament (Jump Filaments) published: 0 => 1
groupID: 4072 => 4041
marketGroupID: None => 1663 (Special Edition Festival Assets)
85285 - VXN-01N Nullsec Ice Storm Filament (Jump Filaments) published: 0 => 1
groupID: 4072 => 4041
marketGroupID: None => 1663 (Special Edition Festival Assets)
85286 - BLTZN-05L Lowsec Ice Storm Filament (Jump Filaments) published: 0 => 1
groupID: 4072 => 4041
marketGroupID: None => 1663 (Special Edition Festival Assets)
85287 - CMT-05N Nullsec Ice Storm Filament (Jump Filaments) published: 0 => 1
groupID: 4072 => 4041
marketGroupID: None => 1663 (Special Edition Festival Assets)
85288 - CPD-10N Nullsec Ice Storm Filament (Jump Filaments) published: 0 => 1
groupID: 4072 => 4041
marketGroupID: None => 1663 (Special Edition Festival Assets)
85289 - DNNR-01L Lowsec Ice Storm Filament (Jump Filaments) published: 0 => 1
groupID: 4072 => 4041
marketGroupID: None => 1663 (Special Edition Festival Assets)
85309 - Ice Storm Filaments Crate (Special Edition Commodities) published: 0 => 1
85355 - ORE Green Salvage Package (Special Edition Commodities) published: 0 => 1
85357 - ORE Red Salvage Package (Special Edition Commodities) published: 0 => 1
85358 - ORE White Salvage Package (Special Edition Commodities) published: 0 => 1
85359 - Peculiar Icebound Salvage (Special Edition Commodities) published: 0 => 1
85360 - Rare Icebound Salvage (Special Edition Commodities) published: 0 => 1
85361 - Unusual Icebound Salvage (Special Edition Commodities) published: 0 => 1
86110 - Ark Aurora Universalis SKIN (Permanent SKIN) marketGroupID: 2095 (Amarr) => None
86111 - Wyvern Aurora Universalis SKIN (Permanent SKIN) marketGroupID: 1975 (Caldari) => None
86112 - Crane Aurora Universalis SKIN (Permanent SKIN) marketGroupID: 2089 (Caldari) => None
86114 - Nyx Aurora Universalis SKIN (Permanent SKIN) marketGroupID: 1976 (Gallente) => None
86115 - Viator Aurora Universalis SKIN (Permanent SKIN) marketGroupID: 2090 (Gallente) => None
86116 - Anshar Aurora Universalis SKIN (Permanent SKIN) marketGroupID: 2097 (Gallente) => None
86118 - Mastodon Aurora Universalis SKIN (Permanent SKIN) marketGroupID: 2091 (Minmatar) => None
86119 - Nomad Aurora Universalis SKIN (Permanent SKIN) marketGroupID: 2098 (Minmatar) => None
86120 - Enforcer Aurora Universalis SKIN (Permanent SKIN) marketGroupID: 2362 (Special Recon Ships) => None
86121 - Pacifier Aurora Universalis SKIN (Permanent SKIN) marketGroupID: 2361 (Special Covert Ops) => None
86122 - Marshal Aurora Universalis SKIN (Permanent SKIN) marketGroupID: 2406 (Special Black Ops) => None
86495 - Yoiul Festival Booster Crate (Special Edition Commodities) published: 0 => 1
88261 - ‘Vigilant’ Shield Command Burst (Command Burst) Can only be fitted to: 89808.0 => None
88263 - ‘Tyrannos’ Armor Command Burst (Command Burst) Can only be fitted to: 89808.0 => None
89608 - Expedition Command Burst I (Command Burst) Can only be fitted to: 89808.0 => None
89615 - Expedition Command Burst II (Command Burst) Can only be fitted to: 89808.0 => None
89616 - Sisters Expedition Command Burst (Command Burst) Can only be fitted to: 89808.0 => None
90502 - Abyssal Ice Mining Laser (Mining Laser) Can only be fitted to: 91174.0 => None
Dynamic Items (0 Entries)
Mutator Combines With Produces Mutations

Effects (0 Entries)

Effect "shipRoleBonusPerseveranceIceMiningCriticalHitChanceBonus" (12771) was removed.

Effect "shipIceMiningCriticalHitChanceBonusOreDestroyer1" (12772) was removed.

Effect "shipBonusTorpedoAndCruiseMissileExplosionVelocityCBC2" (12790) was removed.

Effect "shipIceMiningRangeBonusOreDestroyer3" (12774) was removed.

Effect "roleBonusCDLinksPGCPUReductionSkua" (12777) was removed.

Effect "shipIceMiningCriticalHitYieldBonusOreDestroyer2" (12773) was removed.

Effect "shipRoleBonusAnhingaLargeMissilePowerFittingBonus" (12758) was removed.

Effect "shipRoleBonusAnhingaLargeMissileCpuFittingBonus" (12764) was removed.

Effect "shipBonusTorpedoAndCruiseMissileExplosionVelocityMB" (12765) was removed.

Effect "shipBonusTorpedoAndCruiseMissileExplosionRadiusCBC1" (12766) was removed.

Effect "tacticalBonusSkuaDefensiveShieldRechargeRate" (12767) was removed.

Effect Name Diff
Effects per Type (0 Entries)
TypeID, Name, and Group Effects Changes

Clone State Access (4 Entries)
Alpha Caldari (1 Skills & 0 Items)
Skill Access (1 Entries)
TypeID & Skill Name Old Level New Level
91017 - Unnamed Skill 91017 2 0
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Minmatar (1 Skills & 0 Items)
Skill Access (1 Entries)
TypeID & Skill Name Old Level New Level
91017 - Unnamed Skill 91017 2 0
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Amarr (1 Skills & 0 Items)
Skill Access (1 Entries)
TypeID & Skill Name Old Level New Level
91017 - Unnamed Skill 91017 2 0
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Alpha Gallente (1 Skills & 0 Items)
Skill Access (1 Entries)
TypeID & Skill Name Old Level New Level
91017 - Unnamed Skill 91017 2 0
Item Access (0 Entries)
0 added items
TypeID, Item Name, & Group
0 removed items
TypeID, Item Name, & Group
Expert Systems (0 Entries)
TypeID & Name Tranquility Singularity Diff

Strings (739 Entries)
Key Tranquility Singularity Diff Usage
67200 <h2>EVE Online Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Design Director :</td>
<td>Greg Hennessey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designers :</td>
<td>Andrew Warner, Daniel Ramotowski, Josh Bayer, Kevin Clarke, Kristján Blöndal, Michael Rezabek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Systems Designer :</td>
<td>Gabriela Queiroz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Designers :</td>
<td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Narrative Designer :</td>
<td>Winter Laurel Mullenix</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Narrative Designer :</td>
<td>Tormod MacLean</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Narrative Designer :</td>
<td>Brent Stéphane Hall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI/UX Director :</td>
<td>Jónas Valtýsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI Designer :</td>
<td>Haukur Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UX Designer :</td>
<td>Ndriana Rajaonah</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designers :</td>
<td>Fabiana Mascolo, Sigurður Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Technical Designer :</td>
<td>Elwin Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI/UX Designers :</td>
<td>Dominika Vicanová, Guðmundur Valur Viðarsson</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Nicholas Dean Herring</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Managers :</td>
<td>Gregory Zarski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Software Engineers :</td>
<td>Julia Boira, Ingvi Rafn Hafþórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Infrastructure Engineer :</td>
<td>Mei Walker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Distributed Systems Engineer :</td>
<td>Mateusz Krasucki</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Distributed Systems Engineers :</td>
<td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphics Programmer :</td>
<td>Leó Stefánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineers :</td>
<td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal
Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson,
Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven
Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Software Engineers :</td>
<td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva,
Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Software Engineer Intern :</td>
<td>Glódís Ylja Hilmarsdóttir Kjærnested</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Engineer :</td>
<td>Andreas Engström-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Graphics Programmer :</td>
<td>Henrý Þór Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Distributed Systems Engineer :</td>
<td>Jónas Freyr Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Junior Distributed Systems Engineer :</td>
<td>Benedikt Aron Þjóðbjargarson</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Art Director :</td>
<td>Georg Hilmarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead VFX Artist :</td>
<td>André Berg Bragason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior VFX Artist :</td>
<td>Chris Tinsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior 3D Artists :</td>
<td>Björn Jónsson, Guðjón Örn Lárusson, Kasper Ørtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Concept Artists :</td>
<td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>SKIN Artist, contractor :</td>
<td>Paul Oosterman</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Audio Director :</td>
<td>Baldur Jóhann Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Audio Designer, Composer :</td>
<td>Kristian Sønderlund Ross Kristensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Musical Composition (Legacy) :</td>
<td>Jón H. Haraldsson</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Executive Producer :</td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Production :</td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Director :</td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Development Director :</td>
<td>Svavar Melberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producers :</td>
<td>Haukur Steinn Logason, Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producers :</td>
<td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Production Operation Specialist :</td>
<td>Ingibjörg Lilja Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Technical Producer :</td>
<td>Sverrir Rolf Sander</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Growth :</td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Product Manager :</td>
<td>Ivan Goncharov</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Lead :</td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Engineer :</td>
<td>Roman Pechenkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Analysts :</td>
<td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Engineer :</td>
<td>Haukur Óskar Þorgeirsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analysts :</td>
<td>Bjarni Óskarsson, Sean Coyne</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Managers :</td>
<td>Marcin Jankowski, Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Leads :</td>
<td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers :</td>
<td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk,
Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton,
Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznica</td>
</tr>
</table>
<h2>EVE Online Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Design Director :</td>
<td>Greg Hennessey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designers :</td>
<td>Joshua D. Bayer, Gregor Chalmers, Kevin Clarke, Brent Stéphane Hall, Daniel Ramotowski, Michael Rezabek,
Andrew Warner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Systems Designer :</td>
<td>Gabriela Queiroz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Designers :</td>
<td>Kristján Blöndal, Christopher Coughlan, Sigurður Sindri Helgason, Jessica Kenyon</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>Senior Narrative Designer :</td>
<td>Nick Bardsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Narrative Designer :</td>
<td>Tormod MacLean</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI/UX Director :</td>
<td>Jónas Valtýsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UX Designer :</td>
<td>Ndriana Rajaonah</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designer :</td>
<td>Haukur Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI/UX Designers :</td>
<td>Sigurður Baldursson, Fabiana Mascolo, Guðmundur Valur Viðarsson</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Nicholas Dean Herring</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Managers :</td>
<td>Berglind Rós Guðmundsdóttir, Gregory Zarski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Software Engineers :</td>
<td>Julia Boira, Ingvi Rafn Hafþórsson, Mateusz Krasucki</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineers :</td>
<td>Jamie Bannister, Norbert Barichard, Bjarmi Árdal Bergsteinsson, Bjarki Þór Elíasen, Kjartan Guðmundsson,
Ingi Steinn
Guðmundsson, Bára Gunnarsdóttir, Arnar Birgir Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Daniel Maxson,
Sandor Bela
Nagy, Steven Noorbergen, Guðni Páll Sæland, Unnar Steinn Sigtryggsson, Tyrfingur Sigurðsson, Leó Stefánsson,
Kristín
Fjóla Tómasdóttir, Mei Walker, Baldvin Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Software Engineers :</td>
<td>Sofia Basílio Valente da Silva, Donna Hermannsdóttir, Andreas Engström-Jones, Henry Þór Jónsson, Jón Atli
Ólafsson,
Þorsteinn Frímann Rafnsson, Bjarki Viðarsson, Bergrós Gígja Þorsteinsdóttir, Sunneva Þorsteinsdóttir</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Art Director :</td>
<td>Georg Hilmarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead VFX Artist :</td>
<td>André Berg Bragason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VFX Artist :</td>
<td>Chris Tinsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior 3D Artists :</td>
<td>Kasper Ørtenblad Hansen, Björn Jónsson, Ýmir Jónsson, Guðjón Örn Lárusson, Skúli Theodórs Ólafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Concept Artists :</td>
<td>Lúðvík K. Víðisson, Daníel Brynjólfsson</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>SKIN Artist, contractor :</td>
<td>Paul Oosterman</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Audio Director :</td>
<td>Baldur Jóhann Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Audio Designer, Composer :</td>
<td>Kristian Ross</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Musical Composition (Legacy) :</td>
<td>Jón H. Haraldsson</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Director :</td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Production Director :</td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Director :</td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Producer :</td>
<td>Svavar Melberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producers :</td>
<td>Tanja Berglind Hallvarðsdóttir, Haukur Steinn Logason, Meghann McGregor</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producers :</td>
<td>Anna Guðbjörg Cowden, Finnur Kári Guðnason, Zsófia Nagy, Edward Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Producer :</td>
<td>Rebecca Wise</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Growth :</td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Economy and Systems :</td>
<td>Asimakis Reppas</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Creative Producer :</td>
<td>Ragnar Ágúst Eðvaldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Product Manager :</td>
<td>Ivan Goncharov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Product Managers :</td>
<td>Jón Steinar Sandholt, Iga Zinkiewicz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Strategist :</td>
<td>Tryggvi Hjaltason</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Lead :</td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Engineer :</td>
<td>Roman Pechenkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Analysts :</td>
<td>Carolina Lindblom, Jess Rhodes, Deanna Justine Sowa</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analysts :</td>
<td>Sean Coyne, Matthew Dance, Haukur Óskar Þorgeirsson, Naum Negru, Kamilla Szabo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate QA Analyst :</td>
<td>Bjarni Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Managers :</td>
<td>Marcin Jankowski, Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Lead :</td>
<td>Dawid Kołaczuch</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers :</td>
<td>Krzysztof Cichoń, Bartosz Czarniak, Piotr Czech,. Adam Jarża , Kamil Jędrzejczyk ,Natalia Kusal, Dominik
Małaczek, Kamil
Markiel, Michał Nitoń, Karol Retig, Jan Robociński, Tomasz Sobecki, Wojciech Szeląg, Wirginia Woźnica,
Maciej Łątka</td>
</tr>
</table>
<h2>EVE Online Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Game Design Director :</b></td>
<td>Greg Hennessey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Game Designers :</b></td>
<td>
Andrew Warner, Daniel Ramotowski, Josh Bayer, Kevin Clarke, Kristján Blöndal, Michael Rezabek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Systems Designer :</b></td>
<td>Gabriela Queiroz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Designers :</b></td>
<td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Narrative Designer :</b></td>
<td>Winter Laurel Mullenix</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Narrative Designer :</b></td>
<td>Tormod MacLean</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Narrative Designer :</b></td>
<td>Brent Stéphane Hall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI/UX Director :</b></td>
<td>Jónas Valtýsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI Designer :</b></td>
<td>Haukur Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UX Designer :</b></td>
<td>Ndriana Rajaonah</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designers :</b></td>
<td>Fabiana Mascolo, Sigurður Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Technical Designer :</b></td>
<td>Elwin Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI/UX Designers :</b></td>
<td>Dominika Vicanová, Guðmundur Valur Viðarsson</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director :</b></td>
<td>Nicholas Dean Herring</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Managers :</b></td>
<td>Gregory Zarski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Software Engineers :</b></td>
<td>Julia Boira, Ingvi Rafn Hafþórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Infrastructure Engineer :</b></td>
<td>Mei Walker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Distributed Systems Engineer :</b></td>
<td>Mateusz Krasucki</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Distributed Systems Engineers :</b></td>
<td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphics Programmer :</b></td>
<td>Leó Stefánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineers :</b></td>
<td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal
Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson,
Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven
Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Software Engineers :</b></td>
<td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva,
Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Software Engineer Intern :</b></td>
<td>Glódís Ylja Hilmarsdóttir Kjærnested</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Engineer :</b></td>
<td>Andreas Engström-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Graphics Programmer :</b></td>
<td>Henrý Þór Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Distributed Systems Engineer :</b></td>
<td>Jónas Freyr Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Junior Distributed Systems Engineer :</b></td>
<td>Benedikt Aron Þjóðbjargarson</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Art Director :</b></td>
<td>Georg Hilmarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead VFX Artist :</b></td>
<td>André Berg Bragason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior VFX Artist :</b></td>
<td>Chris Tinsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior 3D Artists :</b></td>
<td>Björn Jónsson, Guðjón Örn Lárusson, Kasper Ørtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Concept Artists :</b></td>
<td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>SKIN Artist, contractor :</b></td>
<td>Paul Oosterman</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Audio Director :</b></td>
<td>Baldur Jóhann Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Audio Designer, Composer :</b></td>
<td>Kristian Sønderlund Ross Kristensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Musical Composition (Legacy) :</b></td>
<td>Jón H. Haraldsson</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Executive Producer :</b></td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Production :</b></td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Director :</b></td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Development Director :</b></td>
<td>Svavar Melberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Producers :</b></td>
<td>Haukur Steinn Logason, Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producers :</b></td>
<td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Production Operation Specialist :</b></td>
<td>Ingibjörg Lilja Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Technical Producer :</b></td>
<td>Sverrir Rolf Sander</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Growth :</b></td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Product Manager :</b></td>
<td>Ivan Goncharov</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Lead :</b></td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Engineer :</b></td>
<td>Roman Pechenkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Analysts :</b></td>
<td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Engineer :</b></td>
<td>Haukur Óskar Þorgeirsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analysts :</b></td>
<td>Bjarni Óskarsson, Sean Coyne</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Managers :</b></td>
<td>Marcin Jankowski, Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Leads :</b></td>
<td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers :</b></td>
<td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk,
Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton,
Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznic
Joshua D. Bayer, Gregor Chalmers, Kevin Clarke, Brent Stéphane Hall, Daniel Ramotowski, Michael Rezabek,
Andrew Warner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Systems Designer :</b></td>
<td>Gabriela Queiroz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Designers :</b></td>
<td>Kristján Blöndal, Christopher Coughlan, Sigurður Sindri Helgason, Jessica Kenyon</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>Senior Narrative Designer :</b></td>
<td>Nick Bardsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Narrative Designer :</b></td>
<td>Tormod MacLean</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI/UX Director :</b></td>
<td>Jónas Valtýsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UX Designer :</b></td>
<td>Ndriana Rajaonah</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designer :</b></td>
<td>Haukur Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI/UX Designers :</b></td>
<td>Sigurður Baldursson, Fabiana Mascolo, Guðmundur Valur Viðarsson</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director :</b></td>
<td>Nicholas Dean Herring</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Managers :</b></td>
<td>Berglind Rós Guðmundsdóttir, Gregory Zarski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Software Engineers :</b></td>
<td>Julia Boira, Ingvi Rafn Hafþórsson, Mateusz Krasucki</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineers :</b></td>
<td>Jamie Bannister, Norbert Barichard, Bjarmi Árdal Bergsteinsson, Bjarki Þór Elíasen, Kjartan Guðmundsson,
Ingi Steinn
Guðmundsson, Bára Gunnarsdóttir, Arnar Birgir Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Daniel Maxson,
Sandor Bela
Nagy, Steven Noorbergen, Guðni Páll Sæland, Unnar Steinn Sigtryggsson, Tyrfingur Sigurðsson, Leó Stefánsson,
Kristín
Fjóla Tómasdóttir, Mei Walker, Baldvin Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Software Engineers :</b></td>
<td>Sofia Basílio Valente da Silva, Donna Hermannsdóttir, Andreas Engström-Jones, Henry Þór Jónsson, Jón Atli
Ólafsson,
Þorsteinn Frímann Rafnsson, Bjarki Viðarsson, Bergrós Gígja Þorsteinsdóttir, Sunneva Þorsteinsdóttir</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Art Director :</b></td>
<td>Georg Hilmarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead VFX Artist :</b></td>
<td>André Berg Bragason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VFX Artist :</b></td>
<td>Chris Tinsley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior 3D Artists :</b></td>
<td>Kasper Ørtenblad Hansen, Björn Jónsson, Ýmir Jónsson, Guðjón Örn Lárusson, Skúli Theodórs Ólafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Concept Artists :</b></td>
<td>Lúðvík K. Víðisson, Daníel Brynjólfsson</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>SKIN Artist, contractor :</b></td>
<td>Paul Oosterman</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Audio Director :</b></td>
<td>Baldur Jóhann Baldursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Audio Designer, Composer :</b></td>
<td>Kristian Ross</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Musical Composition (Legacy) :</b></td>
<td>Jón H. Haraldsson</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Game Director :</b></td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Production Director :</b></td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Director :</b></td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Producer :</b></td>
<td>Svavar Melberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Producers :</b></td>
<td>Tanja Berglind Hallvarðsdóttir, Haukur Steinn Logason, Meghann McGregor</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producers :</b></td>
<td>Anna Guðbjörg Cowden, Finnur Kári Guðnason, Zsófia Nagy, Edward Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Producer :</b></td>
<td>Rebecca Wise</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Growth :</b></td>
<td>Anna Kozko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Economy and Systems :</b></td>
<td>Asimakis Reppas</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Creative Producer :</b></td>
<td>Ragnar Ágúst Eðvaldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Product Manager :</b></td>
<td>Ivan Goncharov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Product Managers :</b></td>
<td>Jón Steinar Sandholt, Iga Zinkiewicz</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Strategist :</b></td>
<td>Tryggvi Hjaltason</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Lead :</b></td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Engineer :</b></td>
<td>Roman Pechenkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Analysts :</b></td>
<td>Carolina Lindblom, Jess Rhodes, Deanna Justine Sowa</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analysts :</b></td>
<td>Sean Coyne, Matthew Dance, Haukur Óskar Þorgeirsson, Naum Negru, Kamilla Szabo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate QA Analyst :</b></td>
<td>Bjarni Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Managers :</b></td>
<td>Marcin Jankowski, Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Lead :</b></td>
<td>Dawid Kołaczuch</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers :</b></td>
<td>Krzysztof Cichoń, Bartosz Czarniak, Piotr Czech,. Adam Jarża , Kamil Jędrzejczyk ,Natalia Kusal, Dominik
Małaczek, Kamil
Markiel, Michał Nitoń, Karol Retig, Jan Robociński, Tomasz Sobecki, Wojciech Szeląg, Wirginia Woźnica,
Maciej Łątk
a</td>
</tr>
</table>
UI/SystemMenu/AboutEve/EVECredits
77908 <h2>Platform, Publishing, Company and Support</h2>


<h3>Platform – CARBON Engine</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Senior Development Director :</td>
<td>Benjamin Hunter</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Director of Live Operations :</td>
<td>Erlendur S Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Producer :</td>
<td>Adrian Gurney</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Product Operations Specialist :</td>
<td>Haseeb Naveed</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Database Administrator :</td>
<td>Jeff Kelly</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Rendering Engineer :</td>
<td>Filipp Pavlov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Programmer :</td>
<td>Thomas Dähling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Tools Programmer :</td>
<td>Jonathan Michael Pierce</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Build Engineer :</td>
<td>Cian Estella</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Audio Programmer :</td>
<td>Eric Nielsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Rendering Engineer :</td>
<td>Daniel Isheden</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineers :</td>
<td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Tools Programmers :</td>
<td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphics Programmer :</td>
<td>Ólafur Þór Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Graphics Programmers :</td>
<td>Christoph Vlad, John Kenneth Green</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Engine Programmer :</td>
<td>James Robert Hawk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Engine Programmers :</td>
<td>Alexander Björnsson, Joseph Frangoudes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Audio Programmer :</td>
<td>Phevos Rinis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Tools Programmers :</td>
<td>Fannar Traustason, Grétar Karl Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Infrastructure Engineers :</td>
<td>Zoey Alexis Wyandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Infrastructure Engineers :</td>
<td>Charlotte Brolan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Analysts :</td>
<td>Daniel Preineder, Musse Dolk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst :</td>
<td>Iuliia Denisova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Tools Programmer :</td>
<td>Árni Þór Sörensen</td>
</tr>
</table>



<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of Data, Analytics & AI :</td>
<td>Stefán Freyr Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineering Manager :</td>
<td>Eiríkur Björn Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Data Engineer :</td>
<td>Ólafur Konráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead AI Engineer :</td>
<td>Eysteinn Gunnlaugsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Engineer :</td>
<td>Björn Kristmannsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineer :</td>
<td>Alexander O'Donovan-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineers :</td>
<td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Scientists :</td>
<td>Brenton Hooper, Julia Haidn, Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Scientist :</td>
<td>Kolbrún Júlía Newman</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Analytics Manager :</td>
<td>Guðmundur Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Analyst :</td>
<td>Kjartan Þór Halldórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Data Analysts :</td>
<td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td>
</tr>
</table>



<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of IT & Security :</td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>IT Helpdesk Lead :</td>
<td>Róbert Steinar Tómasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>IT Systems Lead :</td>
<td>Arnar D. Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal System Administrator :</td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior System Administrators :</td>
<td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>System Administrators :</td>
<td>Adam Murphy, Einar Vilhelm Lúðvíksson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Automation Engineer :</td>
<td>Rasmus Petersen</td>
</tr>
</table>



<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Brand Directors :</td>
<td>Grant Tasker, Spencer Colvin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Brand Managers :</td>
<td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Brand Manager :</td>
<td>Maziar Shahsafdari</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Junior Brand Manager :</td>
<td>Noé Glibert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Business Development :</td>
<td>Anna Katrin Olafsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Monetization Designer :</td>
<td>Mikhail Margulev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Growth Director :</td>
<td>Alexandra Diljá Bjargardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>User Acquisition Lead :</td>
<td>Svetlana Labazkina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Content & Social Media :</td>
<td>Kristján Einar Kristjánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Digital Product Manager :</td>
<td>Caden Levett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Marketing Analyst :</td>
<td>Olga Venger</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Growth Marketing Specialists :</td>
<td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Research & Localization Producer :</td>
<td>Camille Faivre D'Arcier</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Creative Director :</td>
<td>Jóhann Heiðar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Strategic Publishing Advisor :</td>
<td>Michael Hooper</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Marketing Specialist :</td>
<td>Hilmar Smári Finsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Research Intern :</td>
<td>Guðrún Kristín Kristinsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Director :</td>
<td>Ólafur Ágúst Haraldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Capture Artist :</td>
<td>Birgir Páll Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphic Designers :</td>
<td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Web Designer :</td>
<td>Björn Salvador Kristinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Leads :</td>
<td>Greg Kruk, Robin Whitehead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Cinematic Artist :</td>
<td>Arnar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Copywriter/Editor :</td>
<td>Eyvindur Karlsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager :</td>
<td>Guðný Lára Thorarensen</td>
</tr>
</table>



<h3>Player Experience and Community</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of Player Experience and Community :</td>
<td>Rafn Herlufsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Experience Manager :</td>
<td>Reynir Ari Guðráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Community Manager :</td>
<td>Peter Farrell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager of Player Experience :</td>
<td>Davíð Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Managers of Player Experience :</td>
<td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Security Analyst :</td>
<td>Michael Fitzsimmons</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Community Developers :</td>
<td>Dan Crone, Neil Gorton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Community Developers :</td>
<td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Representative :</td>
<td>Paul Dierdorp</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialists :</td>
<td>Bjarni Veigar Hauksson, Diedrich Ohlandt, Hlynur Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Security Analysts :</td>
<td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineer :</td>
<td>John Aldis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Tools Programmers :</td>
<td>Kristján Sigurðsson, Magnús Torfi Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Tools Programmers :</td>
<td>Brian Burnstein</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Managers :</td>
<td>Gerardo Bono, Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Team Leads :</td>
<td>Luis Hernandez, Martin Bovis, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Support Game Masters :</td>
<td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay
Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina,
Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun
Joyce, Tien-Thinh Le, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Outreach Game Masters :</td>
<td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic,
Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Extraordinary Contributors to EVE Online :</td>
<td>ISD Dorrim Barstorlode</td>
</tr>
</table>



<h3>CCP</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Chief Executive Officer :</td>
<td>Hilmar Veigar Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chief Operating Officer :</td>
<td>Adrian Blunt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chief Financial Officer :</td>
<td>Þorbjörg Sæmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of Product :</td>
<td>Sveinbjörn Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of Publishing :</td>
<td>Eyrún Jónsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Communications Director :</td>
<td>George Kelion</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Communications Manager :</td>
<td>Alex Holt-Kulapalan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of FP&A :</td>
<td>Ívar Grétarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Markets :</td>
<td>Vífill Gústafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Global Controller :</td>
<td>Erik Ingvar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Financial Analyst :</td>
<td>Andrea Dögg Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Financial Analyst :</td>
<td>Kolbeinn Elí Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Financial Analyst :</td>
<td>Linda María Karlsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Accounting Manager :</td>
<td>Yongjoo Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Accountant :</td>
<td>Brynja Björk Hinriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Accountants :</td>
<td>Edda Margrét Halldórsdóttir, Vala Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Accounting Specialists :</td>
<td>Lára Sigmundsdóttir, Zitong Li</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Accountant :</td>
<td>Ashley Yvonne Wheat</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior HR Manager :</td>
<td>Ása M. Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Talent Manager Director :</td>
<td>Gunnar Haugen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Talent Acquisition Specialist :</td>
<td>Arna Kristín Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior HR Business Partners :</td>
<td>Kate Lindsay, Sif Hákonardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>HR Business Partner :</td>
<td>Sonja Davíðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Compensation and Benefits :</td>
<td>Unnur Linda Konráðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Legal Counsel :</td>
<td>Nick Kempton, Steinlaug Högnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Director Legal :</td>
<td>Jochen Kattoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Office Manager :</td>
<td>Sigfríður Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Office Managers :</td>
<td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Housing Facility Manager :</td>
<td>Jón Bjarki Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Business Admin Apprentice :</td>
<td>Effie Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Travel Agent :</td>
<td>Signý Heiða Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Travel & Admin Specialists :</td>
<td>Arnheiður Rós Ásgeirsdóttir, Karolina Zebel</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chef :</td>
<td>Vagn Leví Sigurðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Sous Chefs :</td>
<td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Sous Chef :</td>
<td>Hjördís Hólm Harðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Cooks :</td>
<td>Natalia Popowska, Raj Jadhav</td>
</tr>
</table>



<h3>Localization</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Team Lead Localization Project Managers :</td>
<td>Jonathan Aplin, Yasmin Babb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Localization Project Managers :</td>
<td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez,
Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Localization Engineers :</td>
<td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – French Editor :</td>
<td>Claire Lebossé</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – French Translators :</td>
<td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage,
Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel,
Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin,
Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Senior German Editor :</td>
<td>Florian Descher</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Senior German Linguistic Editor :</td>
<td>Sandra Kohl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – German Editors :</td>
<td>Sarah Ballhorn, Stephan Grabowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – German Translators :</td>
<td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer,
Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett,
Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge,
Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne,
Tanja Ta Lam-Huong, Vanessa Tockner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Russian Localization Project Manager :</td>
<td>Mike Kolbasnikov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Russian Editors :</td>
<td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Russian Proofreader :</td>
<td>Yuliya Soboleva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Altagram Group – Russian Translators :</td>
<td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov,
Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Localization Service Line Director :</td>
<td>Romina Franceschina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Text Localization Head of Division :</td>
<td>Montse García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Global Service Line Manager :</td>
<td>Anthony Tamburro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Localization Managers :</td>
<td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Localization Project Managers :</td>
<td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Spanish Translators :</td>
<td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez,
Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto,
Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez,
Virginia Sagarra García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Spanish Reviewers :</td>
<td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto,
Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García,
Sebastián Sorroche Jurado, Silvia Ferrero</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Japanese Project Manager :</td>
<td>Izumi Hiramoto</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Japanese Translators :</td>
<td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Keywords Studios – Japanese Reviewers :</td>
<td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>2bytes – Team Leads :</td>
<td>John Kim, Michael Choi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>2bytes – Translators :</td>
<td>Harrison Won, Hyun-min Kim</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right>Lionbridge – Localization Project Managers :</td>
<td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck,
Víctor Agenjo Sánchez</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lionbridge – Translators :</td>
<td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lionbridge – Reviewers :</td>
<td>Chen Jueyu, Liu Lin, Zhou Yuchun</td>
</tr>
</table>
<h2>Platform, Publishing, Company and Support</h2>


<h3>Platform - CARBON Engine</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Senior Development Director :</td>
<td>Benjamin Hunter</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Director of Live Operations :</td>
<td>Erlendur S Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Kristinn Þór Sigurbergsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producers :</td>
<td>David R. Johnston, Sverrir R. Sander</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producers :</td>
<td>Adrian Gurney, Stuart Webb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior System Administrator :</td>
<td>Sigurvin Breiðfjörð Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Database Administrator :</td>
<td>Jeff Kelly</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Engineering Leads :</td>
<td>Thomas Dähling, Filipp Pavlov, Jonathan Pierce</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineers :</td>
<td>Cian Estelle, Hrafn Jökull Geirsson, Ólafur Þór Gunnarsson, James Robert Hawk, Mark R. Wilkins, Þorsteinn
Már
Þorsteinsson, Eric Nielsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Software Engineers :</td>
<td>Svanhvit Bjornsdóttir, Joseph Frangoudes, John Green, Grétar Karl Guðmundsson, Daniel Isheden, Auðunn Andri
Ólafsson,
Íris Dögg Skarphéðinsdóttir, Árni Þór Sörensen, Phevos Rinis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Manager :</td>
<td>Ian McAdam</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Infrastructure Engineers :</td>
<td>Kristján Finnsson, Ivan Lopez</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Infrastructure Engineers :</td>
<td>Igor Churmeev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior QA Analyst :</td>
<td>Musse Dolk, Daniel Preineder</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst :</td>
<td>Iuliia Denisova</td>
</tr>
</table>



<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Data Engineering Manager :</td>
<td>Eiríkur Björn Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Data Engineer :</td>
<td>Ólafur Konráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Engineer :</td>
<td>Björn Kristmannsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineer :</td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Junior Data Engineer :</td>
<td>Þóra Kristín Karlsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Scientists :</td>
<td>Pálmar Gíslason, Julia Elisabeth Haidn, Brenton Hooper</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Scientist :</td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Data Analyst :</td>
<td>Guðmundur Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Analyst :</td>
<td>Kjartan Þór Halldórsson</td>
</tr>
</table>



<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Director of IT & Security :</td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Solutions Architect :</td>
<td>Andy Perkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>IT Helpdesk Lead :</td>
<td>Róbert Steinar Tómasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal System Administrator :</td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior System Administrators :</td>
<td>Arnar D. Jónsson, Árni Björn Ólafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>System Administrators :</td>
<td>Einar Vilhelm Lúðvíksson, Adam Murphy, Ísold Aðalheiður Hoffmann, Messen Zhang</td>
</tr>
</table>



<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Brand Director :</td>
<td>Grant Tasker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Brand Managers :</td>
<td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Brand Manager :</td>
<td>Maziar Shahsafdari</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Business Development :</td>
<td>Anna Katrín Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Monetization Manager :</td>
<td>Mikhail Margulev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>User Acquisition Lead :</td>
<td>Svetlana Labazkina
</td>
<tr VALIGN="top">
<td width=325 align=right>Growth Marketing Specialists :</td>
<td>Filippa Guðmundsdóttir, Anna Úlfrún Kríudóttir
</td>
<tr VALIGN="top">
<td width=325 align=right>Associate Growth Marketing Specialist :</td>
<td>Friðrik Árni Tryggvason
</td>
<tr VALIGN="top">
<td width=325 align=right>Localization Manager :</td>
<td>Camille Faivre D'Arcier</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Marketing Creative Director :</td>
<td>Jóhann Heiðar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Director :</td>
<td>Ólafur Ágúst Haraldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Capture Artist :</td>
<td>Birgir Páll Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Graphic Designers :</td>
<td>Þormóður Kristján Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Web Designer :</td>
<td>Björn Salvador Kristinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Leads :</td>
<td>Greg Kruk, Robin Whitehead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Cinematic Artist :</td>
<td>Arnar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Copywriter/Editor :</td>
<td>Eyvindur Karlsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Manager :</td>
<td>Guðný Lára Thorarensen
</td>
<tr VALIGN="top">
<td width=325 align=right>Director of Player Experience and Community :</td>
<td>Rafn Herlufsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Experience Manager :</td>
<td>Reynir Ari Guðráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager of Player Experience :</td>
<td>Davíð Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Managers of Player Experience :</td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Publishing Producer :</td>
<td>Michael Fitzsimmons</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Community Developers :</td>
<td>Dan Crone, Peter Farrell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Community Developers :</td>
<td>Lisa Abeling, Björn Andri Benediktsson, Aiden Harvey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialists :</td>
<td>Sharon Fiedler, Diedrich Ohlandt, Eiríkur Hrafn Thorarensen, Bjarni Veigar Hauksson, Hlynur Þorsteinsson
</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Security Analysts :</td>
<td>Maksym Gryshchenko, Einar Sigurður Hreiðarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Software Engineer :</td>
<td>John Aldis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Tools Programmers :</td>
<td>Kristján Sigurðsson, Magnús Torfi Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Tools Programmer :</td>
<td>Brian Burnstein</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Managers :</td>
<td>Gerardo Bono, Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Team Leads :</td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Support Game Masters :</td>
<td>John Jay Catipon, Razzel Delcarmen, Jaques Durand, Sergio Garcia, Garth Holmes, Ross Ireland, Shaun Joyce,
Amrane Larbi, Mihail Munteanu, Vu Ngo, Juan Angelo Pasquin, Sergei Pavlov, Rajiv Pinera, Eduardo Reyes,
Jorge Sikorsky, Leandro Serrano, Oksana Talalina, Edward Turrall, Adrian Vazquez,
Paulo de Vargas, Tien-Thinh Le</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Outreach Game Masters :</td>
<td>Endrio Lima, Edgar Morales, Rodrigo Oliveira, Rodrigo Parra, Ivan Ramirez, Nikola Trnavcevic, Jo El Ho, Luka
Slovic, Carlos Mendez, Caylan Pillay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Extraordinary Contributors to EVE Online :</td>
<td>ISD Dorrim Barstorlode</td>
</tr>
</table>



<h3>CCP</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Chief Executive Officer :</td>
<td>Hilmar Veigar Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chief Operating Officer :</td>
<td>Adrian Blunt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of Product :</td>
<td>Sveinbjörn Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of Publishing :</td>
<td>Eyrún Jónsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VP of People :</td>
<td>Erna Arnardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Communications Director :</td>
<td>George Kelion</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Finance :</td>
<td>Þorbjörg Sæmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of FP&A :</td>
<td>Ívar Grétarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Markets :</td>
<td>Vífill Gústafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Global Controller :</td>
<td>Erik Ingvar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Financial Analyst :</td>
<td>Andrea Dögg Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Financial Analyst :</td>
<td>Kolbeinn Elí Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Accounting Manager :</td>
<td>Yongjoo Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Accountant :</td>
<td>Brynja Björk Hinriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Accountants :</td>
<td>Edda Margrét Halldórsdóttir, Ingibjörg Vala Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Accounting Specialist :</td>
<td>Zitong Li, Lára Sigmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior HR Manager :</td>
<td>Ása M. Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Talent Management Director :</td>
<td>Gunnar Haugen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Talent Acquisition Specialist :</td>
<td>Arna Kristín Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior HR Business Partner :</td>
<td>Sif Hákonardóttir, Kate Lindsay, Sigurjón Þórðarson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Director of Compensation and Benefits :</td>
<td>Unnur Linda Konráðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Legal Counsel :</td>
<td>Steinlaug Högnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Director Legal :</td>
<td>Jochen Kattoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Office Manager :</td>
<td>Sigfríður Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Office Manager :</td>
<td>Michelle Lacey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Travel & Administration Specialist :</td>
<td>Signý Heiða Guðnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Travel Agent :</td>
<td>Inga Björk Sveinbjörnsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Admin Specialist :</td>
<td>Arnheiður Rós Ásgeirsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Chef :</td>
<td>Vagn Levi Sigurðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Sous Chef :</td>
<td>Svavar Berg Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Sous Chef :</td>
<td>Monika Kinga Chruslicka</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Chef :</td>
<td>Hjördís Hólm Harðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Assistant Cook :</td>
<td>Joanna Chruslicka</td>
</tr>
</table>



<h3>Localization</h3>
<hr>
<h5>Altagram Group</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Team Lead Localization Project Managers :</td>
<td>Jonathan Aplin, Yasmin Babb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Localization Project Managers :</td>
<td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Sofía Brenner Fernández, Mathilde Gribaudi, Marc McGowan,
Marina Ramos Menéndez, Sinan Özeltırtıl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Localization Engineers :</td>
<td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>French Editor :</td>
<td>Claire Lebossé</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>French Translators :</td>
<td>Claire Caro, Coraline Cerizay, Amaury Doaré, Emma Miiva Ducharne, Laly Dufossé, Manon Fauries, Adrien
Ferrucci,
Catherine Gallo, Nolwenn Gaudin, Karine Goldstein, Ellenita Gomez Ales, Océane Gougeon, Léa Heyng, Célia
Lafage,
Margaux Lanfranchi, Fabrice Maurel, Amandine Obry, Romain Portelli, Baptiste Sorin, Emma Prévost, Thomas
Partensky,
Sky Verhaaf, Ophélie Vielles</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior German Editor :</td>
<td>Florian Descher</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior German Linguistic Editor :</td>
<td>Sandra Kohl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>German Editors :</td>
<td>Sarah Ballhorn, Stephan Grabowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>German Translators :</td>
<td>Nicole Adler, Erik Eisenhauer, Andreas Gefken, Linda Geschwandtner, Christian Hoffmann, Heiko Illi, Martin
Junge,
Lukas Katzmann, Nele Katzwinkel, Henrike Kupsch, Juliane Lein, Franziska Mahlert, Julia Meter, Marvin
Ögüdücü, Iris Schäfer,
Stefanie Seidel, Jakob Semmer, Christopher Sinclair, Katharina Speelmans, Tanja Ta Lam-Huong, Nicole Thomer,
Vanessa Tockner, Alexia Trensch, Illka Wegner, Jenny Willett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Russian Localization Project Manager :</td>
<td>Mike Kolbasnikov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Russian Editors :</td>
<td>Anna Noskova, Anton Sherstnev, Oleg Utkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Russian Proofreader :</td>
<td>Yuliya Soboleva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Russian Translators :</td>
<td>Karina Avenesova, Vadim Bogomolov, Alexandr Cosarnii, Alexandra Frolova, Svetlana Gribeauval, Alexandra
Kanevski,
Mikhail Kondrashev, Georgy Kopylov, Anna Tuntiya</td>
</tr>
</table>

<h5>Keywords Studios</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Localization Service Line Director :</td>
<td>Romina Franceschina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Text Localization Head of Division :</td>
<td>Montse García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Global Service Line Manager :</td>
<td>Anthony Tamburro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Project Manager :</td>
<td>Amy Durkan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Localization Manager :</td>
<td>Greg Messmer</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Localization Project Managers :</td>
<td>Mehmet Ozgur Caylak, Natalia García Guerrero, Gea Palau Roig, Paul Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Spanish Translators :</td>
<td>Sonia Alonso Santos, Inés Cendón Rodríguez, Robert Falcó, Ismael Fernández, Amaia López Arrazola,
Teresa Jarrín Rodríguez, Ana Ibáñez, Melanie Martí Marí, Florencia Romero Gonzalo, Judith Rodríguez
Vallverdú,
Paula Salguero Soto, Maria Rosich Andreu, Virginia Sagarra García, Pedro Hurtado Ruiz, Sergio Valeriano
Vindel</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Spanish Reviewers :</td>
<td>Daniel Antón Martínez, Jesús Álvarez Sánchez, Rafa Ferrer, Silvia Ferrero, Luismi García Ramírez, Sara
Jiménez García,
José Prieto, Cristina Pérez Cerezo, Paula Osorio Pomares, Rebeca Reinosa, Sebastián Sorroche Jurado</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Japanese Project Manager :</td>
<td>Izumi Hiramoto</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Japanese Translators :</td>
<td>Ryunosuke Morohara, Hiroshi Moroi, Ryosuke Okuyama, Ko Uchiyama, Kento Yagi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Japanese Reviewers :</td>
<td>Satsuki Ando, Yoshiko Enderlin, Yasushi Kohama, Asumi Terasawa</td>
</tr>
</table>

<h5>2bytes</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Team Lead :</td>
<td>Michael Choi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Translators :</td>
<td>Hyunmin Kim, Harrison Won</td>
</tr>
</table>

<h5>Lionbridge</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Localization Project Managers :</td>
<td>Víctor Agenjo Sánchez, Enrique García Treviño</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Translators :</td>
<td>Yu Hanbo, Li Run'er, Ye Yifu, Hu Yu</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Reviewers :</td>
<td>Chen Jueyu, Liu Lin, Zhou Yuchun</td>
</tr>
</table>
<h2>Platform, Publishing, Company and Support</h2>


<h3>Platform
– CARBON Engine</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Development Director :</b></td>
<td>Benjamin Hunter</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Director of Live Operations :</b></td>
<td>Erlendur S Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Producer :</b></td>
<td>Adrian Gurney</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Product Operations Specialist :</b></td>
<td>Haseeb Naveed</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Database Administrator :</b></td>
<td>Jeff Kelly</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Rendering Engineer :</b></td>
<td>Filipp Pavlov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Programmer :</b></td>
<td>Thomas Dähling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Tools Programmer :</b></td>
<td>Jonathan Michael Pierce</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Build Engineer :</b></td>
<td>Cian Estella</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Audio Programmer :</b></td>
<td>Eric Nielsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Rendering Engineer :</b></td>
<td>Daniel Isheden</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineers :</b></td>
<td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Tools Programmers :</b></td>
<td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphics Programmer :</b></td>
<td>Ólafur Þór Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Graphics Programmers :</b></td>
<td>Christoph Vlad, John Kenneth Green</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Engine Programmer :</b></td>
<td>James Robert Hawk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Engine Programmers :</b></td>
<td>Alexander Björnsson, Joseph Frangoudes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Audio Programmer :</b></td>
<td>Phevos Rinis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Tools Programmers :</b></td>
<td>Fannar Traustason, Grétar Karl Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Infrastructure Engineers :</b></td>
<td>Zoey Alexis Wyandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Infrastructure Engineers :</b></td>
<td>Charlotte Brolan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Analysts :</b></td>
<td>Daniel Preineder, Musse Dolk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst :</b></td>
<td>Iuliia Denisova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Tools Programmer :</b></td>
<td>Árni Þór Sörensen</td>
</tr>
</table>



<h3>Data &amp; Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Data, Analytics &amp; AI :</b></td>
<td>Stefán Freyr Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineering Manager :</b></td>
<td>Eiríkur Björn Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Data Engineer :</b></td>
<td>Ólafur Konráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead AI Engineer :</b></td>
<td>Eysteinn Gunnlaugsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Engineer :</b></td>
<td>Björn Kristmannsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineer :</b></td>
<td>Alexander O'Donovan-Jones</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineers :</b></td>
<td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Scientists :</b></td>
<td>Brenton Hooper, Julia Haidn, Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Scientist :</b></td>
<td>Kolbrún Júlía Newman</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Analytics Manager :</b></td>
<td>Guðmundur Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Analyst :</b></td>
<td>Kjartan Þór Halldórsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Data Analysts :</b></td>
<td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td>
</tr>
</table>



<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of IT &amp; Security :</b></td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>IT Helpdesk Lead :</b></td>
<td>Róbert Steinar Tómasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>IT Systems Lead :</b></td>
<td>Arnar D. Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal System Administrator :</b></td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior System Administrators :</b></td>
<td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>System Administrators :</b></td>
<td>Adam Murphy, Einar Vilhelm Lúðvíksson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Automation Engineer :</b></td>
<td>Rasmus Petersen</td>
</tr>
</table>



<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Brand Directors :</b></td>
<td>Grant Tasker, Spencer Colvin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Brand Managers :</b></td>
<td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Brand Manager :</b></td>
<td>Maziar Shahsafdari</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Junior Brand Manager :</b></td>
<td>Noé Glibert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Business Development :</b></td>
<td>Anna Katrin Olafsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Monetization Designer :</b></td>
<td>Mikhail Margulev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Growth Director :</b></td>
<td>Alexandra Diljá Bjargardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>User Acquisition Lead :</b></td>
<td>Svetlana Labazkina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Content &amp; Social Media :</b></td>
<td>Kristján Einar Kristjánsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Digital Product Manager :</b></td>
<td>Caden Levett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Marketing Analyst :</b></td>
<td>Olga Venger</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Growth Marketing Specialists :</b></td>
<td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Research &amp; Localization Producer :</b></td>
<td>Camille Faivre D'Arcier</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Creative Director :</b></td>
<td>Jóhann Heiðar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Strategic Publishing Advisor :</b></td>
<td>Michael Hooper</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Marketing Specialist :</b></td>
<td>Hilmar Smári Finsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Research Intern :</b></td>
<td>Guðrún Kristín Kristinsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Director :</b></td>
<td>Ólafur Ágúst Haraldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Capture Artist :</b></td>
<td>Birgir Páll Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphic Designers :</b></td>
<td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Web Designer :</b></td>
<td>Björn Salvador Kristinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Leads :</b></td>
<td>Greg Kruk, Robin Whitehead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Cinematic Artist :</b></td>
<td>Arnar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Copywriter/Editor :</b></td>
<td>Eyvindur Karlsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager :</b></td>
<td>Guðný Lára Thorarensen</td>
</tr>
</table>



<h3>Player Experience and Community</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Player Experience and Community :</b></td>
<td>Rafn Herlufsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Experience Manager :</b></td>
<td>Reynir Ari Guðráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Community Manager :</b></td>
<td>Peter Farrell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager of Player Experience :</b></td>
<td>Davíð Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Managers of Player Experience :</b></td>
<td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Security Analyst :</b></td>
<td>Michael Fitzsimmons</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Community Developers :</b></td>
<td>Dan Crone, Neil Gorton</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Community Developers :</b></td>
<td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Representative :</b></td>
<td>Paul Dierdorp</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialists :</b></td>
<td>Bjarni Veigar Hauksson, Diedrich Ohlandt, Hlynur Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Security Analysts :</b></td>
<td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineer :</b></td>
<td>John Aldis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Tools Programmers :</b></td>
<td>Kristján Sigurðsson, Magnús Torfi Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Tools Programmers :</b></td>
<td>Brian Burnstein</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Managers :</b></td>
<td>Gerardo Bono, Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Team Leads :</b></td>
<td>Luis Hernandez, Martin Bovis, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Support Game Masters :</b></td>
<td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay
Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina,
Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun
Joyce, Tien-Thinh Le, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Outreach Game Masters :</b></td>
<td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic,
Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Extraordinary Contributors to EVE Online :</b></td>
<td>ISD Dorrim Barstorlode</td>
</tr>
</table>



<h3>CCP</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Executive Officer :</b></td>
<td>Hilmar Veigar Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Operating Officer :</b></td>
<td>Adrian Blunt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Financial Officer :</b></td>
<td>Þorbjörg Sæmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of Product :</b></td>
<td>Sveinbjörn Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of Publishing :</b></td>
<td>Eyrún Jónsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Communications Director :</b></td>
<td>George Kelion</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Communications Manager :</b></td>
<td>Alex Holt-Kulapalan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of FP&amp;A :</b></td>
<td>Ívar Grétarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Markets :</b></td>
<td>Vífill Gústafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Global Controller :</b></td>
<td>Erik Ingvar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Financial Analyst :</b></td>
<td>Andrea Dögg Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Financial Analyst :</b></td>
<td>Kolbeinn Elí Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Financial Analyst :</b></td>
<td>Linda María Karlsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Accounting Manager :</b></td>
<td>Yongjoo Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Accountant :</b></td>
<td>Brynja Björk Hinriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Accountants :</b></td>
<td>Edda Margrét Halldórsdóttir, Vala Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Accounting Specialists :</b></td>
<td>Lára Sigmundsdóttir, Zitong Li</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Accountant :</b></td>
<td>Ashley Yvonne Wheat</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior HR Manager :</b></td>
<td>Ása M. Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Talent Manager Director :</b></td>
<td>Gunnar Haugen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Talent Acquisition Specialist :</b></td>
<td>Arna Kristín Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior HR Business Partners :</b></td>
<td>Kate Lindsay, Sif Hákonardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>HR Business Partner :</b></td>
<td>Sonja Davíðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Compensation and Benefits :</b></td>
<td>Unnur Linda Konráðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Legal Counsel :</b></td>
<td>Nick Kempton, Steinlaug Högnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Director Legal :</b></td>
<td>Jochen Kattoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Office Manager :</b></td>
<td>Sigfríður Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Office Managers :</b></td>
<td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Housing Facility Manager :</b></td>
<td>Jón Bjarki Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Business Admin Apprentice :</b></td>
<td>Effie Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Travel Agent :</b></td>
<td>Signý Heiða Guðmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Travel &amp; Admin Specialists :</b></td>
<td>Arnheiður Rós Ásgeirsdóttir, Karolina Zebel</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chef :</b></td>
<td>Vagn Leví Sigurðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Sous Chefs :</b></td>
<td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Sous Chef :</b></td>
<td>Hjördís Hólm Harðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Cooks :</b></td>
<td>Natalia Popowska, Raj Jadhav</td>
</tr>
</table>



<h3>Localization</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Team Lead Localization Project Managers :</b></td>
<td>Jonathan Aplin, Yasmin Babb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Localization Project Managers :</b></td>
<td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez,
Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Localization Engineers :</b></td>
<td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – French Editor :</b></td>
<td>Claire Lebossé</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – French Translators :</b></td>
<td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage,
Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel,
Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin,
Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Senior German Editor :</b></td>
<td>Florian Descher</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Senior German Linguistic Editor :</b></td>
<td>Sandra Kohl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – German Editors :</b></td>
<td>Sarah Ballhorn, Stephan Grabowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – German Translators :</b></td>
<td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer,
Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett,
Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge,
Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne,
Tanja Ta Lam-Huong, Vanessa Tockner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Russian Localization Project Manager :</b></td>
<td>Mike Kolbasnikov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Russian Editors :</b></td>
<td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Russian Proofreader :</b></td>
<td>Yuliya Soboleva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Altagram Group – Russian Translators :</b></td>
<td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov,
Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Localization Service Line Director :</b></td>
<td>Romina Franceschina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Text Localization Head of Division :</b></td>
<td>Montse García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Global Service Line Manager :</b></td>
<td>Anthony Tamburro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Localization Managers :</b></td>
<td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Localization Project Managers :</b></td>
<td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Spanish Translators :</b></td>
<td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez,
Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto,
Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez,
Virginia Sagarra García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Spanish Reviewers :</b></td>
<td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto,
Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García,
Sebastián Sorroche Jurado, Silvia Ferrero</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Japanese Project Manager :</b></td>
<td>Izumi Hiramoto</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Japanese Translators :</b></td>
<td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Keywords Studios – Japanese Reviewers :</b></td>
<td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>2bytes – Team Leads :</b></td>
<td>John Kim, Michael Choi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>2bytes – Translators :</b></td>
<td>Harrison Won, Hyun-min Kim</td>
</tr>

<tr VALIGN="top">
<td width=325 align=right><b>Lionbridge – Localization Project Managers :</b></td>
<td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck,
Víctor Agenjo Sánchez</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lionbridge – Translators :</b></td>
<td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lionbridge –
- CARBON Engine</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Development Director :</b></td>
<td>Benjamin Hunter</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Director of Live Operations :</b></td>
<td>Erlendur S Þorsteinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director :</b></td>
<td>Kristinn Þór Sigurbergsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Producers :</b></td>
<td>David R. Johnston, Sverrir R. Sander</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producers :</b></td>
<td>Adrian Gurney, Stuart Webb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior System Administrator :</b></td>
<td>Sigurvin Breiðfjörð Pálsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Database Administrator :</b></td>
<td>Jeff Kelly</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Engineering Leads :</b></td>
<td>Thomas Dähling, Filipp Pavlov, Jonathan Pierce</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineers :</b></td>
<td>Cian Estelle, Hrafn Jökull Geirsson, Ólafur Þór Gunnarsson, James Robert Hawk, Mark R. Wilkins, Þorsteinn
Már
Þorsteinsson, Eric Nielsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Software Engineers :</b></td>
<td>Svanhvit Bjornsdóttir, Joseph Frangoudes, John Green, Grétar Karl Guðmundsson, Daniel Isheden, Auðunn Andri
Ólafsson,
Íris Dögg Skarphéðinsdóttir, Árni Þór Sörensen, Phevos Rinis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Manager :</b></td>
<td>Ian McAdam</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Infrastructure Engineers :</b></td>
<td>Kristján Finnsson, Ivan Lopez</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Infrastructure Engineers :</b></td>
<td>Igor Churmeev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior QA Analyst :</b></td>
<td>Musse Dolk, Daniel Preineder</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst :</b></td>
<td>Iuliia Denisova</td>
</tr>
</table>



<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineering Manager :</b></td>
<td>Eiríkur Björn Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Data Engineer :</b></td>
<td>Ólafur Konráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Engineer :</b></td>
<td>Björn Kristmannsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineer :</b></td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Junior Data Engineer :</b></td>
<td>Þóra Kristín Karlsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Scientists :</b></td>
<td>Pálmar Gíslason, Julia Elisabeth Haidn, Brenton Hooper</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Scientist :</b></td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Data Analyst :</b></td>
<td>Guðmundur Helgason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Analyst :</b></td>
<td>Kjartan Þór Halldórsson</td>
</tr>
</table>



<h3>IT Operations</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Director of IT & Security :</b></td>
<td>Ólafur Guðmundsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Solutions Architect :</b></td>
<td>Andy Perkins</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>IT Helpdesk Lead :</b></td>
<td>Róbert Steinar Tómasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal System Administrator :</b></td>
<td>Andrew McCormack</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior System Administrators :</b></td>
<td>Arnar D. Jónsson, Árni Björn Ólafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>System Administrators :</b></td>
<td>Einar Vilhelm Lúðvíksson, Adam Murphy, Ísold Aðalheiður Hoffmann, Messen Zhang</td>
</tr>
</table>



<h3>Publishing</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Brand Director :</b></td>
<td>Grant Tasker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Brand Managers :</b></td>
<td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Brand Manager :</b></td>
<td>Maziar Shahsafdari</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Business Development :</b></td>
<td>Anna Katrín Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Monetization Manager :</b></td>
<td>Mikhail Margulev</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>User Acquisition Lead :</b></td>
<td>Svetlana Labazkina</b>
</td>
<tr VALIGN="top">
<td width=325 align=right><b>Growth Marketing Specialists :</b></td>
<td>Filippa Guðmundsdóttir, Anna Úlfrún Kríudóttir</b>
</td>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Growth Marketing Specialist :</b></td>
<td>Friðrik Árni Tryggvason</b>
</td>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Manager :</b></td>
<td>Camille Faivre D'Arcier</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Marketing Creative Director :</b></td>
<td>Jóhann Heiðar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Director :</b></td>
<td>Ólafur Ágúst Haraldsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Capture Artist :</b></td>
<td>Birgir Páll Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Graphic Designers :</b></td>
<td>Þormóður Kristján Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Web Designer :</b></td>
<td>Björn Salvador Kristinsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Leads :</b></td>
<td>Greg Kruk, Robin Whitehead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Cinematic Artist :</b></td>
<td>Arnar Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Copywriter/Editor :</b></td>
<td>Eyvindur Karlsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Manager :</b></td>
<td>Guðný Lára Thorarensen</b>
</td>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Player Experience and Community :</b></td>
<td>Rafn Herlufsen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Experience Manager :</b></td>
<td>Reynir Ari Guðráðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager of Player Experience :</b></td>
<td>Davíð Einarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Managers of Player Experience :</b></td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Publishing Producer :</b></td>
<td>Michael Fitzsimmons</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Community Developers :</b></td>
<td>Dan Crone, Peter Farrell</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Community Developers :</b></td>
<td>Lisa Abeling, Björn Andri Benediktsson, Aiden Harvey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialists :</b></td>
<td>Sharon Fiedler, Diedrich Ohlandt, Eiríkur Hrafn Thorarensen, Bjarni Veigar Hauksson, Hlynur Þorsteinsson
</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Security Analysts :</b></td>
<td>Maksym Gryshchenko, Einar Sigurður Hreiðarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Software Engineer :</b></td>
<td>John Aldis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Tools Programmers :</b></td>
<td>Kristján Sigurðsson, Magnús Torfi Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Tools Programmer :</b></td>
<td>Brian Burnstein</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Managers :</b></td>
<td>Gerardo Bono, Guðmundur Freyr Matthíasson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Team Leads :</b></td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Support Game Masters :</b></td>
<td>John Jay Catipon, Razzel Delcarmen, Jaques Durand, Sergio Garcia, Garth Holmes, Ross Ireland, Shaun Joyce,
Amrane Larbi, Mihail Munteanu, Vu Ngo, Juan Angelo Pasquin, Sergei Pavlov, Rajiv Pinera, Eduardo Reyes,
Jorge Sikorsky, Leandro Serrano, Oksana Talalina, Edward Turrall, Adrian Vazquez,
Paulo de Vargas, Tien-Thinh Le</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Outreach Game Masters :</b></td>
<td>Endrio Lima, Edgar Morales, Rodrigo Oliveira, Rodrigo Parra, Ivan Ramirez, Nikola Trnavcevic, Jo El Ho, Luka
Slovic, Carlos Mendez, Caylan Pillay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Extraordinary Contributors to EVE Online :</b></td>
<td>ISD Dorrim Barstorlode</td>
</tr>
</table>



<h3>CCP</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Executive Officer :</b></td>
<td>Hilmar Veigar Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chief Operating Officer :</b></td>
<td>Adrian Blunt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of Product :</b></td>
<td>Sveinbjörn Magnússon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of Publishing :</b></td>
<td>Eyrún Jónsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VP of People :</b></td>
<td>Erna Arnardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Communications Director :</b></td>
<td>George Kelion</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Finance :</b></td>
<td>Þorbjörg Sæmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of FP&amp;A :</b></td>
<td>Ívar Grétarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Markets :</b></td>
<td>Vífill Gústafsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Global Controller :</b></td>
<td>Erik Ingvar Bjarnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Financial Analyst :</b></td>
<td>Andrea Dögg Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Financial Analyst :</b></td>
<td>Kolbeinn Elí Pétursson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Accounting Manager :</b></td>
<td>Yongjoo Lee</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Accountant :</b></td>
<td>Brynja Björk Hinriksdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Accountants :</b></td>
<td>Edda Margrét Halldórsdóttir, Ingibjörg Vala Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Accounting Specialist :</b></td>
<td>Zitong Li, Lára Sigmundsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior HR Manager :</b></td>
<td>Ása M. Ólafsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Talent Management Director :</b></td>
<td>Gunnar Haugen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Talent Acquisition Specialist :</b></td>
<td>Arna Kristín Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior HR Business Partner :</b></td>
<td>Sif Hákonardóttir, Kate Lindsay, Sigurjón Þórðarson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Director of Compensation and Benefits :</b></td>
<td>Unnur Linda Konráðsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Legal Counsel :</b></td>
<td>Steinlaug Högnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Director Legal :</b></td>
<td>Jochen Kattoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Office Manager :</b></td>
<td>Sigfríður Sigurðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Office Manager :</b></td>
<td>Michelle Lacey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Travel & Administration Specialist :</b></td>
<td>Signý Heiða Guðnadóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Travel Agent :</b></td>
<td>Inga Björk Sveinbjörnsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Admin Specialist :</b></td>
<td>Arnheiður Rós Ásgeirsdóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Chef :</b></td>
<td>Vagn Levi Sigurðsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Sous Chef :</b></td>
<td>Svavar Berg Gunnarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Sous Chef :</b></td>
<td>Monika Kinga Chruslicka</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Chef :</b></td>
<td>Hjördís Hólm Harðardóttir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Assistant Cook :</b></td>
<td>Joanna Chruslicka</td>
</tr>
</table>



<h3>Localization</h3>
<hr>
<h5>Altagram Group</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Team Lead Localization Project Managers :</b></td>
<td>Jonathan Aplin, Yasmin Babb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Project Managers :</b></td>
<td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Sofía Brenner Fernández, Mathilde Gribaudi, Marc McGowan,
Marina Ramos Menéndez, Sinan Özeltırtıl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Engineers :</b></td>
<td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>French Editor :</b></td>
<td>Claire Lebossé</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>French Translators :</b></td>
<td>Claire Caro, Coraline Cerizay, Amaury Doaré, Emma Miiva Ducharne, Laly Dufossé, Manon Fauries, Adrien
Ferrucci,
Catherine Gallo, Nolwenn Gaudin, Karine Goldstein, Ellenita Gomez Ales, Océane Gougeon, Léa Heyng, Célia
Lafage,
Margaux Lanfranchi, Fabrice Maurel, Amandine Obry, Romain Portelli, Baptiste Sorin, Emma Prévost, Thomas
Partensky,
Sky Verhaaf, Ophélie Vielles</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior German Editor :</b></td>
<td>Florian Descher</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior German Linguistic Editor :</b></td>
<td>Sandra Kohl</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>German Editors :</b></td>
<td>Sarah Ballhorn, Stephan Grabowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>German Translators :</b></td>
<td>Nicole Adler, Erik Eisenhauer, Andreas Gefken, Linda Geschwandtner, Christian Hoffmann, Heiko Illi, Martin
Junge,
Lukas Katzmann, Nele Katzwinkel, Henrike Kupsch, Juliane Lein, Franziska Mahlert, Julia Meter, Marvin
Ögüdücü, Iris Schäfer,
Stefanie Seidel, Jakob Semmer, Christopher Sinclair, Katharina Speelmans, Tanja Ta Lam-Huong, Nicole Thomer,
Vanessa Tockner, Alexia Trensch, Illka Wegner, Jenny Willett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Russian Localization Project Manager :</b></td>
<td>Mike Kolbasnikov</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Russian Editors :</b></td>
<td>Anna Noskova, Anton Sherstnev, Oleg Utkin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Russian Proofreader :</b></td>
<td>Yuliya Soboleva</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Russian Translators :</b></td>
<td>Karina Avenesova, Vadim Bogomolov, Alexandr Cosarnii, Alexandra Frolova, Svetlana Gribeauval, Alexandra
Kanevski,
Mikhail Kondrashev, Georgy Kopylov, Anna Tuntiya</td>
</tr>
</table>

<h5>Keywords Studios</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Service Line Director :</b></td>
<td>Romina Franceschina</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Text Localization Head of Division :</b></td>
<td>Montse García</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Global Service Line Manager :</b></td>
<td>Anthony Tamburro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Project Manager :</b></td>
<td>Amy Durkan</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Manager :</b></td>
<td>Greg Messmer</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Project Managers :</b></td>
<td>Mehmet Ozgur Caylak, Natalia García Guerrero, Gea Palau Roig, Paul Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Spanish Translators :</b></td>
<td>Sonia Alonso Santos, Inés Cendón Rodríguez, Robert Falcó, Ismael Fernández, Amaia López Arrazola,
Teresa Jarrín Rodríguez, Ana Ibáñez, Melanie Martí Marí, Florencia Romero Gonzalo, Judith Rodríguez
Vallverdú,
Paula Salguero Soto, Maria Rosich Andreu, Virginia Sagarra García, Pedro Hurtado Ruiz, Sergio Valeriano
Vindel</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Spanish Reviewers :</b></td>
<td>Daniel Antón Martínez, Jesús Álvarez Sánchez, Rafa Ferrer, Silvia Ferrero, Luismi García Ramírez, Sara
Jiménez García,
José Prieto, Cristina Pérez Cerezo, Paula Osorio Pomares, Rebeca Reinosa, Sebastián Sorroche Jurado</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Japanese Project Manager :</b></td>
<td>Izumi Hiramoto</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Japanese Translators :</b></td>
<td>Ryunosuke Morohara, Hiroshi Moroi, Ryosuke Okuyama, Ko Uchiyama, Kento Yagi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Japanese Reviewers :</b></td>
<td>Satsuki Ando, Yoshiko Enderlin, Yasushi Kohama, Asumi Terasawa</td>
</tr>
</table>

<h5>2bytes</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Team Lead :</b></td>
<td>Michael Choi</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Translators :</b></td>
<td>Hyunmin Kim, Harrison Won</td>
</tr>
</table>

<h5>Lionbridge</h5>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Localization Project Managers :</b></td>
<td>Víctor Agenjo Sánchez, Enrique García Treviño</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Translators :</b></td>
<td>Yu Hanbo, Li Run'er, Ye Yifu, Hu Yu</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>
Reviewers :</b></td>
<td>Chen Jueyu, Liu Lin, Zhou Yuchun</td>
</tr>
</table>
UI/SystemMenu/AboutEve/CCPCredits
91436 Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.

Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence.

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 123 - 17th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99011706>TRUTH. HONOR. LIGHT.</url> Year 124 - 18th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99003581>Fraternity.</url> Year 125 - 19th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 127 - 21st Alliance Tournament Winners</div>
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.

Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence.

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 123 - 17th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99011706>TRUTH. HONOR. LIGHT.</url> Year 124 - 18th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99003581>Fraternity.</url> Year 125 - 19th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div>
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.

Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence.

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 123 - 17th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99011706>TRUTH. HONOR. LIGHT.</url> Year 124 - 18th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99003581>Fraternity.</url> Year 125 - 19th Alliance Tournament Winners</div>

<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div>


<div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 127 - 21st Alliance Tournament Winners</div>
Description of item "Alliance Tournament Cup" (28256)
94928 The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.

Developer: Core Complexion Inc.

The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.
The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.

The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.
The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.
\
nDeveloper: Core Complexion Inc.
\
nThe Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields.
Description of item "Jaguar" (11400)
240027 {[location]startSolarSystem.name} >> {[location]endSolarSystem.name} ({[numeric]volume, useGrouping, decimalPlaces=1} m³) {[location]startSolarSystem.name} >> {[location]endSolarSystem.name} ({[numeric]volume, decimalPlaces=0} m³) {[location]startSolarSystem.name} &gt;&gt; {[location]endSolarSystem.name} ({[numeric]volume, useGrouping, decimalPlaces=10} m³) UI/Contracts/ContractsWindow/CourierContractTitleWIthVolume
572440 Ice Carving
Mining Challenge 1/3 (repeatable)
Find a a Fading Volatile Ice Field, Fresh Volatile Ice Field, or Friable Volatile Ice Field located in a Volatile Ice Storm. Bring an ice harvester and be ready to harvest.
Ice Carving
Mining Challenge 1/3 (repeatable)
Find a a Fading Volatile Ice Field, Fresh Volatile Ice Field, or Friable Volatile Ice Field located in a Volatile Ice Storm. Bring an ice harvester and be ready to harvest
<b>Ice Carving</b>
<u>Mining Challenge 1/3</u> (repeatable)
<i>Find a a Fading Volatile Ice Field, Fresh Volatile Ice Field, or Friable Volatile Ice Field located in a Volatile Ice Storm. Bring an ice harvester and be ready to harvest
.</i>
710092 <h2>EVE Vanguard Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Game Design Director :</td>
<td>Adam Board</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designer :</td>
<td>Anthony Massey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Designer :</td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Level Designer :</td>
<td>Jesse Holcroft</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Level Designer :</td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI/UX Designer :</td>
<td>Ryan Last-Harris</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designers :</td>
<td>Jacob Jensen, Sierra Lorenzini</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Systems Designer :</td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Artist :</td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Narrative Experience Designer :</td>
<td>Jamie Stanton</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Backend Engineer :</td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Backend Engineers :</td>
<td>Hannah Dawson, Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Backend Engineer :</td>
<td>Irina Fratila</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Gameplay Engineer :</td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Gameplay Engineer :</td>
<td>Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Gameplay Engineers :</td>
<td>Jury Verrigni, Raul Gernaert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Gameplay Engineer :</td>
<td>Ortwin Van der Stappen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI Engineer :</td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI Engineer :</td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Engineer :</td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Core Tech Engineer :</td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Rendering Engineer :</td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Rendering Engineer :</td>
<td>Sam Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Audio Programmer :</td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead AI Engineer :</td>
<td>Nick Davies</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>AI Gameplay Engineer :</td>
<td>Aria Jonsdottir</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Art Director :</td>
<td>Ben Cottage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Concept Artist :</td>
<td>Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Concept Artist :</td>
<td>Chloe Harrison</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior VFX Artist :</td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lighting Artist :</td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Environment Artists :</td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Environment Artist :</td>
<td>Daria Odnorogova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Technical Artist :</td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Artists :</td>
<td>Lukas Boonen, Árni Berúlfur Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Artists :</td>
<td>Peter Skager, Amritha Immaneni</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Technical Artist :</td>
<td>Daniela Flores</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Animator :</td>
<td>Maurizio Ramanzin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Character Artist :</td>
<td>Seth Nash</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Lead Sound Designer :</td>
<td>Alexis Mavropoulos</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>VO Artists :</td>
<td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Executive Producer :</td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Head of Production :</td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Creative Director :</td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Game Director :</td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Development Director :</td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Strategist :</td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Producer :</td>
<td>Stijn Vervaet</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producer :</td>
<td>Isabel Foley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Producer :</td>
<td>Aleksandra Anna Stawirej</td>
</tr>
</table>



<h3>Quality Assurance & Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Lead :</td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst :</td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate QA Analyst :</td>
<td>Madeleine Jay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Manager :</td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Leads :</td>
<td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Associate Lead :</td>
<td>Aleksander Macioł</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers :</td>
<td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak,
Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak,
Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Project Managers of Player Experience :</td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Player Support Specialists :</td>
<td>Sharon Fiedler, Diedrich Ohlandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Managers :</td>
<td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Team Leads :</td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Support Game Masters :</td>
<td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan
Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand,
Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban,
Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>5CA Outreach Game Masters :</td>
<td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td>
</tr>
</table>



<h3>Data & Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Senior Data Scientist :</td>
<td>Julia Elisabeth Haidn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Scientist :</td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Data Engineer :</td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
</table>



<h3>With Thanks</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>With Thanks :</td>
<td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill
Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni,
James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro,
Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson,
Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino,
Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke,
Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski,
Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner,
Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer</td>
</tr>
</table>
<h2>EVE Vanguard Development Team</h2>



<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Lead Game Designer :</td>
<td>Gavin Skinner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Game Designer :</td>
<td>Anthony Massey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Designer :</td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Level Designer :</td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI/UX Designer :</td>
<td>Tom Gandale</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI/UX Designer :</td>
<td>Jacob Jensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Systems Designer :</td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>UI Artist :</td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Narrative Designer :</td>
<td>Nicholas Antonucci</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Technical Director :</td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Backend Engineer :</td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Backend Engineers :</td>
<td>Hannah Dawson, Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Gameplay Engineer :</td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Gameplay Engineer :</td>
<td>Cristian Soriano</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Gameplay Engineers :</td>
<td>Jury Verrigni, Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Gameplay Engineer :</td>
<td>Tomasz Snopek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead UI Engineer :</td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior UI Engineer :</td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Gameplay UI Engineer :</td>
<td>Paraschos Moschovitis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate UI Engineer :</td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Core Tech Engineer :</td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Rendering Engineer :</td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Rendering Engineer :</td>
<td>Nicole Munro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Audio Programmer :</td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal AI Engineer :</td>
<td>Nick Davies</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Art Director :</td>
<td>Neil Kaminski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Art Director :</td>
<td>Ben Cottage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Concept Artist :</td>
<td>Leonardo Calamati</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Concept Artists :</td>
<td>Craig Harrison, Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior VFX Artist :</td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lighting Artist :</td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Environment Artists :</td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Environment Artists :</td>
<td>Daria Odnorogova, Olivia Butler-Stroud, Dennis Lukat</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Technical Artist :</td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Technical Artist :</td>
<td>Lukas Boonen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Technical Artist :</td>
<td>Peter Skager</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Principal Animator :</td>
<td>Maurizio Ramanzin</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Lead Sound Designer :</td>
<td>Alexis Mavropoulos</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>Development Director :</td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Lead Product Manager :</td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Senior Strategist :</td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Producers :</td>
<td>Jamie Stanton, Stijn Vervaet, Tom Savage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>Associate Producer :</td>
<td>Aleksandra Anna Stawirej</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right>QA Analyst :</td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Project Manager :</td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Lead :</td>
<td>Dawid Kołaczuch</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Associate Lead :</td>
<td>Aleksander Macioł</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right>FQA Testers :</td>
<td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak</td>
</tr>
</table>



<h3>With Thanks</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill
Vitkovskiy, Dominic
Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips,
Luke Timms,
Martin Baadsgaard, Matt James, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley,
Suneil Aujla,
Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva,
Hector Mateo
Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Vanessa Boelke, Gregory Allen Edwards,
Gerard Lehiany</td>
</table>
<h2>EVE Vanguard Development Team</h2>


<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Game Design Director :</b></td>
<td>Adam Board</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Game Designer :</b></td>
<td>Anthony Massey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Designer :</b></td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Level Designer :</b></td>
<td>Jesse Holcroft</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Level Designer :</b></td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI/UX Designer :</b></td>
<td>Ryan Last-Harris</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designers :</b></td>
<td>Jacob Jensen, Sierra Lorenzini</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Systems Designer :</b></td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Artist :</b></td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Narrative Experience Designer :</b></td>
<td>Jamie Stanton</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director :</b></td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Backend Engineer :</b></td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Backend Engineers :</b></td>
<td>Hannah Dawson, Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Backend Engineer :</b></td>
<td>Irina Fratila</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Gameplay Engineer :</b></td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Gameplay Engineer :</b></td>
<td>Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Gameplay Engineers :</b></td>
<td>Jury Verrigni, Raul Gernaert</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Gameplay Engineer :</b></td>
<td>Ortwin Van der Stappen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI Engineer :</b></td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI Engineer :</b></td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Engineer :</b></td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Core Tech Engineer :</b></td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Rendering Engineer :</b></td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Rendering Engineer :</b></td>
<td>Sam Smith</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Audio Programmer :</b></td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead AI Engineer :</b></td>
<td>Nick Davies</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>AI Gameplay Engineer :</b></td>
<td>Aria Jonsdottir</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Art Director :</b></td>
<td>Ben Cottage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Concept Artist :</b></td>
<td>Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Concept Artist :</b></td>
<td>Chloe Harrison</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior VFX Artist :</b></td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lighting Artist :</b></td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Environment Artists :</b></td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Environment Artist :</b></td>
<td>Daria Odnorogova</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Technical Artist :</b></td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Artists :</b></td>
<td>Lukas Boonen, Árni Berúlfur Jónsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Artists :</b></td>
<td>Peter Skager, Amritha Immaneni</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Technical Artist :</b></td>
<td>Daniela Flores</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Animator :</b></td>
<td>Maurizio Ramanzin</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Character Artist :</b></td>
<td>Seth Nash</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Sound Designer :</b></td>
<td>Alexis Mavropoulos</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>VO Artists :</b></td>
<td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Executive Producer :</b></td>
<td>Snorri Árnason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Head of Production :</b></td>
<td>David Ecker</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Creative Director :</b></td>
<td>Bergur Finnbogason</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Game Director :</b></td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Development Director :</b></td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Strategist :</b></td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Producer :</b></td>
<td>Stijn Vervaet</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producer :</b></td>
<td>Isabel Foley</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Producer :</b></td>
<td>Aleksandra Anna Stawirej</td>
</tr>
</table>



<h3>Quality Assurance &amp; Player Experience</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Lead :</b></td>
<td>Edward Haines</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst :</b></td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate QA Analyst :</b></td>
<td>Madeleine Jay</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Manager :</b></td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Leads :</b></td>
<td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Associate Lead :</b></td>
<td>Aleksander Macioł</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers :</b></td>
<td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak,
Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak,
Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Project Managers of Player Experience :</b></td>
<td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Player Support Specialists :</b></td>
<td>Sharon Fiedler, Diedrich Ohlandt</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Managers :</b></td>
<td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Team Leads :</b></td>
<td>Martin Bovis, Luis Hernandez, Sebastian Veit</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Support Game Masters :</b></td>
<td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan
Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand,
Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban,
Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>5CA Outreach Game Masters :</b></td>
<td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td>
</tr>
</table>



<h3>Data &amp; Analytics</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Data Scientist :</b></td>
<td>Julia Elisabeth Haidn</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Scientist :</b></td>
<td>Kajetan Sygula</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Data Engineer :</b></td>
<td>Daníel Fannar Guðmundsson</td>
</tr>
</table>



<h3>With Thanks</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>With Thanks :</b></td>
<td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill
Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni,
James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro,
Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson,
Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino,
Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke,
Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski,
Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner,
Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer</td>
</tr

<h3>Game Design</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Game Designer :</b></td>
<td>Gavin Skinner</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Game Designer :</b></td>
<td>Anthony Massey</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Designer :</b></td>
<td>Bryan Malloroy</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Level Designer :</b></td>
<td>Tyler Lamon</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI/UX Designer :</b></td>
<td>Tom Gandale</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI/UX Designer :</b></td>
<td>Jacob Jensen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Systems Designer :</b></td>
<td>Richard Driscoll</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>UI Artist :</b></td>
<td>Mathieu Bijuk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Narrative Designer :</b></td>
<td>Nicholas Antonucci</td>
</tr>
</table>



<h3>Engineering</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Director :</b></td>
<td>Tom Woodhead</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Backend Engineer :</b></td>
<td>Alex Rudd</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Backend Engineers :</b></td>
<td>Hannah Dawson, Kurtis Lamb</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Gameplay Engineer :</b></td>
<td>Alick Goldenberg</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Gameplay Engineer :</b></td>
<td>Cristian Soriano</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Gameplay Engineers :</b></td>
<td>Jury Verrigni, Victor Macho</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Gameplay Engineer :</b></td>
<td>Tomasz Snopek</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead UI Engineer :</b></td>
<td>Dominic Curry</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior UI Engineer :</b></td>
<td>Charlie Marshall</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Gameplay UI Engineer :</b></td>
<td>Paraschos Moschovitis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate UI Engineer :</b></td>
<td>Rhys Theckston</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Core Tech Engineer :</b></td>
<td>Alistair Forbes</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Rendering Engineer :</b></td>
<td>Jared Belkus</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Rendering Engineer :</b></td>
<td>Nicole Munro</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Audio Programmer :</b></td>
<td>David Pituk</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal AI Engineer :</b></td>
<td>Nick Davies</td>
</tr>
</table>



<h3>Art</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Art Director :</b></td>
<td>Neil Kaminski</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Art Director :</b></td>
<td>Ben Cottage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Concept Artist :</b></td>
<td>Leonardo Calamati</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Concept Artists :</b></td>
<td>Craig Harrison, Jon Dunham</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior VFX Artist :</b></td>
<td>Davide Fortunato</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lighting Artist :</b></td>
<td>Zach Hewett</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Environment Artists :</b></td>
<td>Matthew Macer, Matthew Southall, Stephen Pietrusiak</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Environment Artists :</b></td>
<td>Daria Odnorogova, Olivia Butler-Stroud, Dennis Lukat</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Technical Artist :</b></td>
<td>Hrafnhildur Anna Bjornsdottir</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Technical Artist :</b></td>
<td>Lukas Boonen</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Technical Artist :</b></td>
<td>Peter Skager</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Principal Animator :</b></td>
<td>Maurizio Ramanzin</td>
</tr>
</table>



<h3>Sound</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Sound Designer :</b></td>
<td>Alexis Mavropoulos</td>
</tr>
</table>



<h3>Production</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>Development Director :</b></td>
<td>David Thompson</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Lead Product Manager :</b></td>
<td>Scott Davis</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Senior Strategist :</b></td>
<td>Sahil Gupta</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Producers :</b></td>
<td>Jamie Stanton, Stijn Vervaet, Tom Savage</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>Associate Producer :</b></td>
<td>Aleksandra Anna Stawirej</td>
</tr>
</table>



<h3>Quality Assurance</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<tr VALIGN="top">
<td width=325 align=right><b>QA Analyst :</b></td>
<td>Alastair Lavery</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Project Manager :</b></td>
<td>Mayur Sindhwani</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Lead :</b></td>
<td>Dawid Kołaczuch</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Associate Lead :</b></td>
<td>Aleksander Macioł</td>
</tr>
<tr VALIGN="top">
<td width=325 align=right><b>FQA Testers :</b></td>
<td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak</td>
</tr>
</table>



<h3>With Thanks</h3>
<hr>
<table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%>
<td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill
Vitkovskiy, Dominic
Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips,
Luke Timms,
Martin Baadsgaard, Matt James, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley,
Suneil Aujla,
Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva,
Hector Mateo
Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Vanessa Boelke, Gregory Allen Edwards,
Gerard Lehiany</td
>
</table>
UI/SystemMenu/AboutEve/VanguardCredits
727754 Expired DNCR-05H Highsec Ice Storm Filament DNCR-05H Highsec Ice Storm Filament Expired DNCR-05H Highsec Ice Storm Filament Name of item 85281 (Jump Filaments)
727759 Expired PRNCR-10H Highsec Ice Storm Filament PRNCR-10H Highsec Ice Storm Filament Expired PRNCR-10H Highsec Ice Storm Filament Name of item 85283 (Jump Filaments)
727761 Expired RDLF-10L Lowsec Ice Storm Filament RDLF-10L Lowsec Ice Storm Filament Expired RDLF-10L Lowsec Ice Storm Filament Name of item 85284 (Jump Filaments)
727763 Expired VXN-01N Nullsec Ice Storm Filament VXN-01N Nullsec Ice Storm Filament Expired VXN-01N Nullsec Ice Storm Filament Name of item 85285 (Jump Filaments)
727765 Expired BLTZN-05L Lowsec Ice Storm Filament BLTZN-05L Lowsec Ice Storm Filament Expired BLTZN-05L Lowsec Ice Storm Filament Name of item 85286 (Jump Filaments)
727767 Expired CMT-05N Nullsec Ice Storm Filament CMT-05N Nullsec Ice Storm Filament Expired CMT-05N Nullsec Ice Storm Filament Name of item 85287 (Jump Filaments)
727769 Expired CPD-10N Nullsec Ice Storm Filament CPD-10N Nullsec Ice Storm Filament Expired CPD-10N Nullsec Ice Storm Filament Name of item 85288 (Jump Filaments)
727771 Expired DNNR-01L Lowsec Ice Storm Filament DNNR-01L Lowsec Ice Storm Filament Expired DNNR-01L Lowsec Ice Storm Filament Name of item 85289 (Jump Filaments)
727854 Yoiul Y126 Ice Storm Filaments Crate Ice Storm Filaments Crate Yoiul Y126 Ice Storm Filaments Crate Name of item 85309 (Special Edition Commodities)
727855 Yoiul Y126 Ice Storm Filaments Crate Ice Storm Filaments Crate Yoiul Y126 Ice Storm Filaments Crate
728061 Yoiul Y126 ORE Green Salvage Package ORE Green Salvage Package Yoiul Y126 ORE Green Salvage Package Name of item 85355 (Special Edition Commodities)
728071 Yoiul Y126 ORE Red Salvage Package ORE Red Salvage Package Yoiul Y126 ORE Red Salvage Package Name of item 85357 (Special Edition Commodities)
728073 Yoiul Y126 ORE White Salvage Package ORE White Salvage Package Yoiul Y126 ORE White Salvage Package Name of item 85358 (Special Edition Commodities)
728075 Yoiul Y126 Peculiar Icebound Salvage Peculiar Icebound Salvage Yoiul Y126 Peculiar Icebound Salvage Name of item 85359 (Special Edition Commodities)
728077 Yoiul Y126 Rare Icebound Salvage Rare Icebound Salvage Yoiul Y126 Rare Icebound Salvage Name of item 85360 (Special Edition Commodities)
728079 Yoiul Y126 Unusual Icebound Salvage Unusual Icebound Salvage Yoiul Y126 Unusual Icebound Salvage Name of item 85361 (Special Edition Commodities)
728080 Yoiul Y126 ORE Red Salvage Package ORE Red Salvage Package Yoiul Y126 ORE Red Salvage Package
728082 Yoiul Y126 ORE Green Salvage Package ORE Green Salvage Package Yoiul Y126 ORE Green Salvage Package
728084 Yoiul Y126 ORE White Salvage Package ORE White Salvage Package Yoiul Y126 ORE White Salvage Package
728086 Yoiul Y126 Peculiar Icebound Salvage Peculiar Icebound Salvage Yoiul Y126 Peculiar Icebound Salvage
728088 Yoiul Y126 Unusual Icebound Salvage Unusual Icebound Salvage Yoiul Y126 Unusual Icebound Salvage
728090 Yoiul Y126 Rare Icebound Salvage Rare Icebound Salvage Yoiul Y126 Rare Icebound Salvage
870536 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "Ark Aurora Universalis SKIN" (86110)
870540 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "Wyvern Aurora Universalis SKIN" (86111)
870543 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "Crane Aurora Universalis SKIN" (86112)
870549 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "Nyx Aurora Universalis SKIN" (86114)
870552 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "Viator Aurora Universalis SKIN" (86115)
870555 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "Anshar Aurora Universalis SKIN" (86116)
870561 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "Mastodon Aurora Universalis SKIN" (86118)
870564 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "Nomad Aurora Universalis SKIN" (86119)
870568 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "Pacifier Aurora Universalis SKIN" (86121)
870571 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "Marshal Aurora Universalis SKIN" (86122)
870574 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
Description of item "Enforcer Aurora Universalis SKIN" (86120)
872561 Yoiul Festival Y126 Booster Crate Yoiul Festival Booster Crate Yoiul Festival Y126 Booster Crate Name of item 86495 (Special Edition Commodities)
872562 Yoiul Festival Y126 Booster Crate Yoiul Festival Booster Crate Yoiul Festival Y126 Booster Crate
872565 Yoiul Festival Y126 Brainfreeze Crate Yoiul Festival Brainfreeze Crate Yoiul Festival Y126 Brainfreeze Crate Name of item 86496 (Special Edition Commodities)
872566 Yoiul Festival Y126 Brainfreeze Crate Yoiul Festival Brainfreeze Crate Yoiul Festival Y126 Brainfreeze Crate
896307 New Eden is filled with challenges and rewards until 12 January. New Eden is filled with chilly challenges for festive capsuleers, until 7 January! New Eden is filled with chilly challenges and rewardsfor festive capsuleers, until 127 January.!
896385 Shrouded in an air of foreboding, this area lies deep within the volatile ice storms. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. Shrouded in an air of foreboding, this area lies deep within the turbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region.

For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers.
Shrouded in an air of foreboding, this area lies deep within the volatileturbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region.

For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers.
896389 Shrouded in an air of foreboding, this area lies deep within the volatile ice storms. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. Shrouded in an air of foreboding, this area lies deep within the turbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region.

For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers.
Shrouded in an air of foreboding, this area lies deep within the volatileturbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region.

For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers.
896391 Shrouded in an air of foreboding, this area lies deep within the volatile ice storms. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. Shrouded in an air of foreboding, this area lies deep within the turbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region.

For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers.
Shrouded in an air of foreboding, this area lies deep within the volatileturbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region.

For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers.
896451 Formed amidst the freezing conditions of the volatile ice storms, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them.

Capsuleers must fit their ships with an ice mining module to harvest the ice within the site.
Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them.

Capsuleers must fit their ships with an ice mining module to harvest the ice within the site.
896452 Formed amidst the freezing conditions of the volatile ice storms, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them.

Capsuleers must fit their ships with an ice mining module to harvest the ice within the site.
Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them.

Capsuleers must fit their ships with an ice mining module to harvest the ice within the site.
896453 Formed amidst the freezing conditions of the volatile ice storms, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them.

Capsuleers must fit their ships with an ice mining module to harvest the ice within the site.
Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them.

Capsuleers must fit their ships with an ice mining module to harvest the ice within the site.
1012134 You were removed from {project_name} by {kicking_character_name} on behalf of {issuing_corporation_name}. You will no longer be able to contribute to this job. All of your outstanding rewards have been auto-redeemed. You were removed from {project_name} by {kicking_character_name} on behalf of {issuing_corporation_name}. You will not be able to make any further contributions to it. You were removed from {project_name} by {kicking_character_name} on behalf of {issuing_corporation_name}. You will no longert be able to contribute to this job. All of your outstanding rewards have been auto-redeemedmake any further contributions to it. UI/Corporations/FreelanceProjects/Notifications/FreelanceJobKickedBody
1015576 You were removed from {project_name} on behalf of {issuing_corporation_name}. You will no longer be able to contribute to this job. All of your outstanding rewards have been auto-redeemed. You were removed from {project_name} on behalf of {issuing_corporation_name}. You will not be able to make any further contributions to it. You were removed from {project_name} on behalf of {issuing_corporation_name}. You will no longert be able to contribute to this job. All of your outstanding rewards have been auto-redeemedmake any further contributions to it. UI/Corporations/FreelanceProjects/Notifications/FreelanceJobKickedBodyNoKicker
1017985 Faction Mining Destroyer Consortium Mining Destroyer FactionConsortium Mining Destroyer Name of group info popup 2110
1017987 Faction Mining Frigate Consortium Mining Frigate FactionConsortium Mining Frigate Name of group info popup 2111
1018510 From the deepest waters rise the strongest currents. From the deepest waters rise the strongest currents.
1018511 Anhinga Anhinga Name of item 89807 (Attack Battlecruiser)
1018512 Excerpt from Mediations on the Way: Book of the Ocean Excerpt from Mediations on the Way: Book of the Ocean
1018513 The Anhinga is a battlecruiser with unprecedented firepower. Like the legendary ‘snake bird’ it’s named after, the Anhinga allows pilots to strike from the deep, catching their rivals off guard.

The Mountain faction made shocking allegations against the Hyasyoda corporation following the unveiling of the design, claiming to have proof linking Anhinga designers to Guristas pirates operating within the Caldari state.

“This pirate infestation appears to be spread among several corporations, not just Hyasyoda,” claimed an official statement from the Home Guard.

Following a series of high-level meetings behind closed doors, Hyasyoda agreed to withdraw their bid for a Navy contract, although they protested the lack of evidence on behalf of the Mountain faction. To smooth things over, the CEP decided to award a small number of the Anhinga to New Eden’s best pilots as awards for Alliance Tournament XXI.
The Anhinga is a battlecruiser with unprecedented firepower. Like the legendary ‘snake bird’ it’s named after, the Anhinga allows pilots to strike from the deep, catching their rivals off guard.

The Mountain faction made shocking allegations against the Hyasyoda corporation following the unveiling of the design, claiming to have proof linking Anhinga designers to Guristas pirates operating within the Caldari state.

“This pirate infestation appears to be spread among several corporations, not just Hyasyoda,” claimed an official statement from the Home Guard.

Following a series of high-level meetings behind closed doors, Hyasyoda agreed to withdraw their bid for a Navy contract, although they protested the lack of evidence on behalf of the Mountain faction. To smooth things over, the CEP decided to award a small number of the Anhinga to New Eden’s best pilots as awards for Alliance Tournament XXI.
Description of item "No item name" (89807)
1018514 Honor is everything, and nothing is more honorable than victory. Honor is everything, and nothing is more honorable than victory.
1018515 Skua Skua Name of item 89808 (Tactical Destroyer)
1018516 CEO Alakoni Ishanoya CEO Alakoni Ishanoya
1018517 Inspired by ancient stories of a 'pirate bird,' the Skua allows pilots to unleash a barrage of long range missiles that mimic that relentlessness of its namesake.

The Mountain faction rallied against the Skua in the CEP, causing controversy. In an official statement on behalf of the Home Guard, Tanis Cheung claimed to have proof that Lai Dai had hired “allegedly former” Guristas pirates, and that the Skua was born of that “anti-Caldari” collaboration.

In response, the Skua was canceled. However, a handful of prototypes had already been manufactured. The CEP thought their power and nimbleness should be given to the best pilots in New Eden, so they were awarded to the winners of Alliance Tournament XXI.
Inspired by ancient stories of a 'pirate bird,' the Skua allows pilots to unleash a barrage of long range missiles that mimic that relentlessness of its namesake.

The Mountain faction rallied against the Skua in the CEP, causing controversy. In an official statement on behalf of the Home Guard, Tanis Cheung claimed to have proof that Lai Dai had hired “allegedly former” Guristas pirates, and that the Skua was born of that “anti-Caldari” collaboration.

In response, the Skua was canceled. However, a handful of prototypes had already been manufactured. The CEP thought their power and nimbleness should be given to the best pilots in New Eden, so they were awarded to the winners of Alliance Tournament XXI.
Description of item "No item name" (89808)
1019062 Skua Defense Mode Skua Defense Mode Name of item 90060 (Ship Modifiers)
1019063 33.3% bonus to all shield resistances
33.3% reduction in ship signature radius
33.3% reduction in shield recharge time
33.3% bonus to all shield resistances
33.3% reduction in ship signature radius
33.3% reduction in shield recharge time
Description of item "No item name" (90060)
1019064 Anhinga Primary Mode Anhinga Primary Mode Name of item 90061 (Ship Modifiers)
1019065 250% bonus to lock range
33.3% decrease in missile velocity
1000% increase in missile flight time
25% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire
250% bonus to lock range
33.3% decrease in missile velocity
1000% increase in missile flight time
25% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire
Description of item "No item name" (90061)
1019066 Skua Propulsion Mode Skua Propulsion Mode Name of item 90062 (Ship Modifiers)
1019067 66.6% bonus to AB and MWD speed boost
66.6% bonus to ship inertia modifier
66.6% bonus to AB and MWD speed boost
66.6% bonus to ship inertia modifier
Description of item "No item name" (90062)
1019068 Anhinga Secondary Mode Anhinga Secondary Mode Name of item 90063 (Ship Modifiers)
1019069 50% decrease in missile flight time
50% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire
50% decrease in missile flight time
50% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire
Description of item "No item name" (90063)
1019070 Skua Sharpshooter Mode Skua Sharpshooter Mode Name of item 90064 (Ship Modifiers)
1019071 66.6% bonus to Light Missile velocity
250% bonus to Rocket velocity
33.3% bonus to Rocket and Light Missile damage
100% bonus to sensor strength and targeting range
66.6% bonus to Sensor Dampener and Weapon Disruptor resistances
66.6% bonus to Light Missile velocity
250% bonus to Rocket velocity
33.3% bonus to Rocket and Light Missile damage
100% bonus to sensor strength and targeting range
66.6% bonus to Sensor Dampener and Weapon Disruptor resistances
Description of item "No item name" (90064)
1019072 Anhinga Tertiary Mode Anhinga Tertiary Mode Name of item 90065 (Ship Modifiers)
1019073 90% reduction in Micro Jump Drive reactivation delay
25% bonus to ship inertia modifier
50% bonus to Heavy Missile, Cruise Missile and Torpedo velocity
25% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire
90% reduction in Micro Jump Drive reactivation delay
25% bonus to ship inertia modifier
50% bonus to Heavy Missile, Cruise Missile and Torpedo velocity
25% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire
Description of item "No item name" (90065)
1019241 Alliance Alliance
1019242 The alliance to which this participant belongs. The alliance to which this participant belongs.
1019729 Too Many Members Too Many Members
1019730 You cannot add any more members to this Access List. The maximum number of members is {aclMemberLimit}.

Remove other members to try again.
You cannot add any more members to this Access List. The maximum number of members is {aclMemberLimit}.

Remove other members to try again.
1021171 Access List <color={color}>(ACL)</color> Access List <color={color}>(ACL)</color>
1021172 Active: {acl_link} Active: {acl_link}
1021173 The active ACL has been deleted, new capsuleers cannot join this job. The active ACL has been deleted, new capsuleers cannot join this job.
1021174 View ACLs View ACLs
1021175 Deleting an ACL connected to an existing Freelance job will block new capsuleers from discovering or accepting the job. Only current participants will be able to contribute. Deleting an ACL connected to an existing Freelance job will block new capsuleers from discovering or accepting the job. Only current participants will be able to contribute.
1021702 Unable to create project using ACL: {acl} Unable to create project using ACL: {acl}
1021779 Restrict Job with ACL <color={color}>(Access List)</color> Restrict Job with ACL <color={color}>(Access List)</color>
1022426 Choose an Access List Choose an Access List
1022529 QA Badly Authored Prismaticite QA Badly Authored Prismaticite Name of item 90665 (Prismaticite)
1022530 This does not exist. This does not exist. Description of item "QA Badly Authored Prismaticite" (90665)
1022568 Wightstorm Manasikara Booster I Wightstorm Manasikara Booster I Name of item 90669 (Booster)
1022569 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+8% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90669)
1022570 Wightstorm Manasikara Booster II Wightstorm Manasikara Booster II Name of item 90670 (Booster)
1022571 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+12% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+12% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90670)
1022572 Wightstorm Manasikara Booster III Wightstorm Manasikara Booster III Name of item 90671 (Booster)
1022573 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+16% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19, YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+16% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19, YC128</b>
Description of item "No item name" (90671)
1022574 Wightstorm Manasikara Booster IV Wightstorm Manasikara Booster IV Name of item 90672 (Booster)
1022575 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+20% Energy Turret Tracking Speed. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+20% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th, YC128</b>
Description of item "No item name" (90672)
1022576 Wightstorm Vitarka Booster I Wightstorm Vitarka Booster I Name of item 90673 (Booster)
1022577 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+4% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+4% Energy Turret Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90673)
1022578 Wightstorm Vitarka Booster II Wightstorm Vitarka Booster II Name of item 90674 (Booster)
1022579 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+6% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+6% Energy Turret Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90674)
1022580 Wightstorm Vitarka Booster III Wightstorm Vitarka Booster III Name of item 90675 (Booster)
1022581 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+8% Energy Turret Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90675)
1022582 Wightstorm Vitarka Booster IV Wightstorm Vitarka Booster IV Name of item 90676 (Booster)
1022583 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+10% Energy Turret Damage. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+10% Energy Turret Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th, YC128</b>
Description of item "No item name" (90676)
1022584 Wightstorm Cetana Booster I Wightstorm Cetana Booster I Name of item 90677 (Booster)
1022585 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+8% Afterburner Speed Boost. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90677)
1022586 Wightstorm Cetana Booster II Wightstorm Cetana Booster II Name of item 90678 (Booster)
1022587 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+12% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+12% Afterburner Speed Boost. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90678)
1022588 Wightstorm Cetana Booster III Wightstorm Cetana Booster III Name of item 90679 (Booster)
1022589 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+16% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+16% Afterburner Speed Boost. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90679)
1022591 Wightstorm Cetana Booster IV Wightstorm Cetana Booster IV Name of item 90680 (Booster)
1022592 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+20% Afterburner Speed Boost. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+20% Afterburner Speed Boost. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90680)
1022595 Wightstorm Rapture Booster I Wightstorm Rapture Booster I Name of item 90682 (Booster)
1022596 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-4% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-4% Capacitor Recharge Time. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90682)
1022597 Wightstorm Rapture Booster II Wightstorm Rapture Booster II Name of item 90683 (Booster)
1022598 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-6% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-6% Capacitor Recharge Time. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90683)
1022599 Wightstorm Rapture Booster III Wightstorm Rapture Booster III Name of item 90684 (Booster)
1022600 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-8% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-8% Capacitor Recharge Time. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90684)
1022603 Wightstorm Rapture Booster IV Wightstorm Rapture Booster IV Name of item 90685 (Booster)
1022604 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-10% Capacitor Recharge Time. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-10% Capacitor Recharge Time. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90685)
1022605 Wightstorm Nirvana Booster I Wightstorm Nirvana Booster I Name of item 90686 (Booster)
1022606 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+4% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+4% Shield Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90686)
1022607 Wightstorm Nirvana Booster II Wightstorm Nirvana Booster II Name of item 90687 (Booster)
1022608 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+6% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+6% Shield Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90687)
1022609 Wightstorm Nirvana Booster III Wightstorm Nirvana Booster III Name of item 90688 (Booster)
1022610 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+8% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+8% Shield Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90688)
1022611 Wightstorm Nirvana Booster IV Wightstorm Nirvana Booster IV Name of item 90689 (Booster)
1022612 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

+10% Shield Hitpoints. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>+10% Shield Hitpoints. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th, YC128</b>
Description of item "No item name" (90689)
1022613 Wightstorm Sunyata Booster I Wightstorm Sunyata Booster I Name of item 90690 (Booster)
1022614 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-8% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-8% Module Heat Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th, YC128</b>
Description of item "No item name" (90690)
1022615 Wightstorm Sunyata Booster II Wightstorm Sunyata Booster II Name of item 90691 (Booster)
1022616 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-12% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th, YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-12% Module Heat Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th, YC128</b>
Description of item "No item name" (90691)
1022617 Wightstorm Sunyata Booster III Wightstorm Sunyata Booster III Name of item 90692 (Booster)
1022618 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-16% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-16% Module Heat Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90692)
1022619 Wightstorm Sunyata Booster IV Wightstorm Sunyata Booster IV Name of item 90693 (Booster)
1022620 This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

-20% Module Heat Damage. Base Duration: 2 Hours.

Expiry date: February 19th YC128
This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.

<b>-20% Module Heat Damage. Base Duration: 2 Hours.</b>

<b>Expiry date: February 19th YC128</b>
Description of item "No item name" (90693)
1022621 Basic 'Brainfreeze' Cerebral Accelerator Basic 'Brainfreeze' Cerebral Accelerator Name of item 90694 (Booster)
1022622 This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
Description of item "No item name" (90694)
1022623 Potent 'Brainfreeze' Cerebral Accelerator Potent 'Brainfreeze' Cerebral Accelerator Name of item 90695 (Booster)
1022624 This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
Description of item "No item name" (90695)
1022625 Extended 'Brainfreeze' Cerebral Accelerator Extended 'Brainfreeze' Cerebral Accelerator Name of item 90696 (Booster)
1022626 This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.

Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128.
Description of item "No item name" (90696)
1022641 CPD-10N Nullsec Ice Storm Filament CPD-10N Nullsec Ice Storm Filament Name of item 90697 (Jump Filaments)
1022642 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Description of item "No item name" (90697)
1022643 CMT-05N Nullsec Ice Storm Filament CMT-05N Nullsec Ice Storm Filament Name of item 90698 (Jump Filaments)
1022644 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Description of item "No item name" (90698)
1022645 BLTZN-05L Lowsec Ice Storm Filament BLTZN-05L Lowsec Ice Storm Filament Name of item 90699 (Jump Filaments)
1022646 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Description of item "No item name" (90699)
1022647 VXN-01N Nullsec Ice Storm Filament VXN-01N Nullsec Ice Storm Filament Name of item 90700 (Jump Filaments)
1022648 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space.
Description of item "No item name" (90700)
1022649 RDLF-10L Lowsec Ice Storm Filament RDLF-10L Lowsec Ice Storm Filament Name of item 90701 (Jump Filaments)
1022650 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Description of item "No item name" (90701)
1022651 PRNCR-10H Highsec Ice Storm Filament PRNCR-10H Highsec Ice Storm Filament Name of item 90702 (Jump Filaments)
1022652 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Description of item "No item name" (90702)
1022653 DSHR-01H Highsec Ice Storm Filament DSHR-01H Highsec Ice Storm Filament Name of item 90703 (Jump Filaments)
1022654 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Description of item "No item name" (90703)
1022655 DNNR-01L Lowsec Ice Storm Filament DNNR-01L Lowsec Ice Storm Filament Name of item 90704 (Jump Filaments)
1022656 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul-and continue expanding their data pool-Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul-and continue expanding their data pool-Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space.
Description of item "No item name" (90704)
1022660 DNCR-05H Highsec Ice Storm Filament DNCR-05H Highsec Ice Storm Filament Name of item 90705 (Jump Filaments)
1022661 Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.

To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden.

This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space.
Description of item "No item name" (90705)
1022664 Opportunity Not Found Opportunity Not Found
1022818 Automatically generated effect Automatically generated effect
1022819 Automatically generated effect Automatically generated effect
1022822 Automatically generated effect Automatically generated effect
1022832 Winter Nexus Winter Nexus
1022833 Yoiul Festival YC127 Yoiul Festival YC127
1022834 Yoiul Festival YC127 Yoiul Festival YC127
1022879 This crate contains a random selection of Frostline Laboratories Ice Storm filaments. This crate contains a random selection of Frostline Laboratories Ice Storm filaments. Description of item "No item name" (90736)
1022880 Ice Storm Filaments Crate Ice Storm Filaments Crate Name of item 90736 (Special Edition Commodities)
1022881 This crate contains two randomly selected Yoiul Festival Boosters. This crate contains two randomly selected Yoiul Festival Boosters. Description of item "No item name" (90737)
1022882 Yoiul Festival Booster Crate Yoiul Festival Booster Crate Name of item 90737 (Special Edition Commodities)
1022883 This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. Description of item "No item name" (90738)
1022884 Yoiul Festival Brainfreeze Crate Yoiul Festival Brainfreeze Crate Name of item 90738 (Special Edition Commodities)
1022885 Contains a randomly selected SKIN from previous Yoiul Festivals. Contains a randomly selected SKIN from previous Yoiul Festivals. Description of item "No item name" (90739)
1022886 Historic Yoiul Festival SKIN Crate Historic Yoiul Festival SKIN Crate Name of item 90739 (Special Edition Commodities)
1022887 Contains a randomly selected SKINR component from previous Yoiul Festivals. Contains a randomly selected SKINR component from previous Yoiul Festivals. Description of item "No item name" (90740)
1022888 Historic Yoiul Festival SKINR Crate Historic Yoiul Festival SKINR Crate Name of item 90740 (Special Edition Commodities)
1022889 This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Description of item "No item name" (90741)
1022890 ORE Green Salvage Package ORE Green Salvage Package Name of item 90741 (Special Edition Commodities)
1022891 This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Description of item "No item name" (90742)
1022892 ORE White Salvage Package ORE White Salvage Package Name of item 90742 (Special Edition Commodities)
1022893 This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
Description of item "No item name" (90743)
1022894 ORE Red Salvage Package ORE Red Salvage Package Name of item 90743 (Special Edition Commodities)
1022895 The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.
Description of item "No item name" (90744)
1022896 Peculiar Icebound Salvage Peculiar Icebound Salvage Name of item 90744 (Special Edition Commodities)
1022897 The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.
Description of item "No item name" (90745)
1022898 Rare Icebound Salvage Rare Icebound Salvage Name of item 90745 (Special Edition Commodities)
1022899 The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.
Description of item "No item name" (90746)
1022900 Unusual Icebound Salvage Unusual Icebound Salvage Name of item 90746 (Special Edition Commodities)
1022901 Ice Storm Filaments Crate Ice Storm Filaments Crate
1022902 This crate contains a random selection of Frostline Laboratories Ice Storm filaments. This crate contains a random selection of Frostline Laboratories Ice Storm filaments.
1022903 Yoiul Festival Booster Crate Yoiul Festival Booster Crate
1022904 This crate contains two randomly selected Yoiul Festival Boosters. This crate contains two randomly selected Yoiul Festival Boosters.
1022905 Yoiul Festival Brainfreeze Crate Yoiul Festival Brainfreeze Crate
1022906 This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. This crate contains a randomly selected 'Brainfreeze' cerebral accelerator.
1022907 Historic Yoiul Festival SKIN Crate Historic Yoiul Festival SKIN Crate
1022908 Contains a randomly selected SKIN from previous Yoiul Festivals. Contains a randomly selected SKIN from previous Yoiul Festivals.
1022909 Historic Yoiul Festival SKINR Crate Historic Yoiul Festival SKINR Crate
1022910 Contains a randomly selected SKINR component from previous Yoiul Festivals. Contains a randomly selected SKINR component from previous Yoiul Festivals.
1022911 ORE Green Salvage Package ORE Green Salvage Package
1022912 This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
1022913 ORE White Salvage Package ORE White Salvage Package
1022914 This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
1022915 ORE Red Salvage Package ORE Red Salvage Package
1022916 This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.

Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores.
1022917 Peculiar Icebound Salvage Peculiar Icebound Salvage
1022918 The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal.
1022919 Rare Icebound Salvage Rare Icebound Salvage
1022920 The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal.
1022921 Unusual Icebound Salvage Unusual Icebound Salvage
1022922 The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.
The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.

With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal.
1025581 Water-Sucker Water-Sucker Name of item 90811 (No group name)
1025582 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90811)
1025585 InterBus Yoiul LADs InterBus Yoiul LADs
1025589 Roaming Yule Lads Hisec Spawner (DO NOT TRANASLATE) Roaming Yule Lads Hisec Spawner (DO NOT TRANASLATE) Name of item 90814 (Invisible Beacon)
1025590 Winter Nexus - Yule Lad Hisec Spawner (DO NOT TRANSLATE) Winter Nexus - Yule Lad Hisec Spawner (DO NOT TRANSLATE)
1028221 Controls access to this job with an Access List. Only capsuleers, corporations, or alliances included in the list and not explicitly blocked will be able to see and accept this job.


Capsuleers who are already participating in a Freelance Job will not be removed automatically if their access would later be restricted by a change in the Access List or their allegiance change.


Project managers must remove those participants manually in order to revoke access.
Controls access to this job with an Access List. Only capsuleers, corporations, or alliances included in the list and not explicitly blocked will be able to see and accept this job.


Capsuleers who are already participating in a Freelance Job will not be removed automatically if their access would later be restricted by a change in the Access List or their allegiance change.


Project managers must remove those participants manually in order to revoke access.
1028222 Manage Access Lists Manage Access Lists
1028250 Recycler-Raider Recycler-Raider Name of item 90815 (No group name)
1028251 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90815)
1028252 Express Tool-Swiper Express Tool-Swiper Name of item 90816 (No group name)
1028253 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90816)
1028254 Freezer-Thief Freezer-Thief Name of item 90817 (No group name)
1028255 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90817)
1028256 Fuel-Stealer Fuel-Stealer Name of item 90818 (No group name)
1028257 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90818)
1028258 Ectoplasm-Skimmer Ectoplasm-Skimmer Name of item 90819 (No group name)
1028259 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90819)
1028260 Airlock-Slammer Airlock-Slammer Name of item 90820 (No group name)
1028261 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90820)
1028262 Express Power-Drainer Express Power-Drainer Name of item 90821 (No group name)
1028263 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90821)
1028264 Ration-Grabber Ration-Grabber Name of item 90822 (No group name)
1028265 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90822)
1028266 Scanner-Jacker Scanner-Jacker Name of item 90823 (No group name)
1028267 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90823)
1028268 Data-Sniffer Data-Sniffer Name of item 90824 (No group name)
1028269 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90824)
1028270 Livestock-Liberator Livestock-Liberator Name of item 90825 (No group name)
1028271 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90825)
1028272 Express Radiation-Rogue Express Radiation-Rogue Name of item 90826 (No group name)
1028273 InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.
InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”

<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i>
Description of item "No item name" (90826)
1028274 Roaming Yule Lads Nullsec Spawner (DO NOT TRANASLATE) Roaming Yule Lads Nullsec Spawner (DO NOT TRANASLATE) Name of item 90827 (Invisible Beacon)
1028275 Roaming Yule Lads Lowsec Spawner (DO NOT TRANASLATE) Roaming Yule Lads Lowsec Spawner (DO NOT TRANASLATE) Name of item 90828 (Invisible Beacon)
1028280 Winter Nexus - Yule Lad Nullsec Spawner (DO NOT TRANSLATE) Winter Nexus - Yule Lad Nullsec Spawner (DO NOT TRANSLATE)
1028282 Winter Nexus - Yule Lad Lowsec Spawner (DO NOT TRANSLATE) Winter Nexus - Yule Lad Lowsec Spawner (DO NOT TRANSLATE)
1028297 No ACLs available. Create a new one in the Access Lists window. No ACLs available. Create a new one in the Access Lists window.
1028376 Destroy Water-Sucker Destroy Water-Sucker
1028377 Water-Sucker destroyed Water-Sucker destroyed
1028378 Destroy Water-Sucker
Hunting Yoiul LADs 1/13
Scan down and destroy Water-Sucker. Sightings have been reported in high-sec Volatile Ice Storms and systems two jumps from any storm’s center.
<b>Destroy Water-Sucker</b>
<u>Hunting Yoiul LADs 1/13</u>
<i>Scan down and destroy Water-Sucker. Sightings have been reported in high-sec Volatile Ice Storms and systems two jumps from any storm’s center.</i>
1028379 Destroy Recycler-Raider Destroy Recycler-Raider
1028380 Recycler-Raider destroyed Recycler-Raider destroyed
1028381 Destroy Recycler-Raider
Hunting Yoiul LADs 2/13
Scan down and destroy Recycler-Raider. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.
<b>Destroy Recycler-Raider</b>
<u>Hunting Yoiul LADs 2/13</u>
<i>Scan down and destroy Recycler-Raider. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i>
1028382 Destroy Ectoplasm-Skimmer Destroy Ectoplasm-Skimmer
1028383 Ectoplasm-Skimmer destroyed Ectoplasm-Skimmer destroyed
1028384 Destroy Ectoplasm-Skimmer
Hunting Yoiul LADs 3/13
Scan down and destroy Ectoplasm-Skimmer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.
<b>Destroy Ectoplasm-Skimmer</b>
<u>Hunting Yoiul LADs 3/13</u>
<i>Scan down and destroy Ectoplasm-Skimmer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i>
1028387 Destroy Scanner-Jacker Destroy Scanner-Jacker
1028388 Scanner-Jacker destroyed Scanner-Jacker destroyed
1028389 Destroy Scanner-Jacker
Hunting Yoiul LADs 4/13
Scan down and destroy Scanner-Jacker. Sightings have been reported in low-sec Volatile Ice Storms and the center system of any storm.
<b>Destroy Scanner-Jacker</b>
<u>Hunting Yoiul LADs 4/13</u>
<i>Scan down and destroy Scanner-Jacker. Sightings have been reported in low-sec Volatile Ice Storms and the center system of any storm.</i>
1028391 Destroy Express Tool-Swiper Destroy Express Tool-Swiper
1028392 Express Tool-Swiper destroyed Express Tool-Swiper destroyed
1028393 Destroy Express Tool-Swiper
Hunting Yoiul LADs 5/13
Scan down and destroy Express Tool-Swiper. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.
<b>Destroy Express Tool-Swiper</b>
<u>Hunting Yoiul LADs 5/13</u>
<i>Scan down and destroy Express Tool-Swiper. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i>
1028394 Destroy Airlock-Slammer Destroy Airlock-Slammer
1028395 Airlock-Slammer destroyed Airlock-Slammer destroyed
1028396 Destroy Airlock-Slammer
Hunting Yoiul LADs 6/13
Scan down and destroy Airlock-Slammer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.
<b>Destroy Airlock-Slammer</b>
<u>Hunting Yoiul LADs 6/13</u>
<i>Scan down and destroy Airlock-Slammer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i>
1028397 Destroy Freezer-Thief Destroy Freezer-Thief
1028398 Freezer-Thief destroyed Freezer-Thief destroyed
1028399 Destroy Freezer-Thief
Hunting Yoiul LADs 7/13
Scan down and destroy Freezer-Thief. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.
<b>Destroy Freezer-Thief</b>
<u>Hunting Yoiul LADs 7/13</u>
<i>Scan down and destroy Freezer-Thief. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i>
1028400 Destroy Data-Sniffer Destroy Data-Sniffer
1028401 Data-Sniffer destroyed Data-Sniffer destroyed
1028402 Destroy Data-Sniffer
Hunting Yoiul LADs 8/13
Scan down and destroy Data-Sniffer. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.
<b>Destroy Data-Sniffer</b>
<u>Hunting Yoiul LADs 8/13</u>
<i>Scan down and destroy Data-Sniffer. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.</i>
1028403 Destroy Express Power-Drainer Destroy Express Power-Drainer
1028404 Express Power-Drainer destroyed Express Power-Drainer destroyed
1028405 Destroy Express Power-Drainer
Hunting Yoiul LADs 9/13
Scan down and destroy Express Power-Drainer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.
<b>Destroy Express Power-Drainer</b>
<u>Hunting Yoiul LADs 9/13</u>
<i>Scan down and destroy Express Power-Drainer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i>
1028406 Destroy Livestock-Liberator Destroy Livestock-Liberator
1028407 Livestock-Liberator destroyed Livestock-Liberator destroyed
1028408 Destroy Livestock-Liberator
Hunting Yoiul LADs 10/13
Scan down and destroy Livestock-Liberator. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.
<b>Destroy Livestock-Liberator</b>
<u>Hunting Yoiul LADs 10/13</u>
<i>Scan down and destroy Livestock-Liberator. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.</i>
1028409 Destroy Fuel-Stealer Destroy Fuel-Stealer
1028410 Fuel-Stealer destroyed Fuel-Stealer destroyed
1028411 Destroy Fuel-Stealer
Hunting Yoiul LADs 11/13
Hunt down Fuel-Stealer. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.
<b>Destroy Fuel-Stealer</b>
<u>Hunting Yoiul LADs 11/13</u>
<i>Hunt down Fuel-Stealer. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i>
1028412 Destroy Ration-Grabber Destroy Ration-Grabber
1028413 Ration-Grabber destroyed Ration-Grabber destroyed
1028414 Destroy Ration-Grabber
Hunting Yoiul LADs 12/13
Scan down and destroy Ration-Grabber. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.
<b>Destroy Ration-Grabber</b>
<u>Hunting Yoiul LADs 12/13</u>
<i>Scan down and destroy Ration-Grabber. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i>
1028415 Destroy Express Radiation-Rogue Destroy Express Radiation-Rogue
1028416 Express Radiation-Rogue destroyed Express Radiation-Rogue destroyed
1028417 Destroy Express Radiation-Rogue
Hunting Yoiul LADs 13/13
Scan down and destroy Express Radiation-Rogue. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.
<b>Destroy Express Radiation-Rogue</b>
<u>Hunting Yoiul LADs 13/13</u>
<i>Scan down and destroy Express Radiation-Rogue. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.</i>
1028418 Destroy Yoiul LADs Destroy Yoiul LADs
1028419 Yoiul LADs destroyed Yoiul LADs destroyed
1028420 Destroy Yoiul LADs
Hunting Yoiul LADs (repeatable)
Scan down and destroy 5 Yoiul LADs in Volatile Ice Storms.
<b>Destroy Yoiul LADs</b>
<u>Hunting Yoiul LADs</u> (repeatable)
<i>Scan down and destroy 5 Yoiul LADs in Volatile Ice Storms.</i>
1028433 Sansha's Darkwight Stormlord Sansha's Darkwight Stormlord Name of item 90878 (Irregular Battleship)
1028434 Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Description of item "No item name" (90878)
1028435 Sansha's Doomwight Stormlord Sansha's Doomwight Stormlord Name of item 90879 (Irregular Battleship)
1028436 Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Description of item "No item name" (90879)
1028437 Sansha's Deathwight Stormlord Sansha's Deathwight Stormlord Name of item 90880 (Irregular Battleship)
1028438 Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.

This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons.

Threat level: Deadly
Description of item "No item name" (90880)
1028439 Winter Nexus Mutated Boss Easy (Do not Translate) Winter Nexus Mutated Boss Easy (Do not Translate) Name of item 90881 (Invisible Beacon)
1028440 Winter Nexus Mutated Boss Medium(Do not Translate) Winter Nexus Mutated Boss Medium(Do not Translate) Name of item 90882 (Invisible Beacon)
1028441 Winter Nexus Mutated Boss Hard(Do not Translate) Winter Nexus Mutated Boss Hard(Do not Translate) Name of item 90883 (Invisible Beacon)
1028449 Winter Nexus Mutated Wave Spawner (Do not Translate) Winter Nexus Mutated Wave Spawner (Do not Translate) Name of item 90884 (Invisible Beacon)
1028456 Sansha's Transit Modulator Sansha's Transit Modulator Name of item 90886 (Mission Container)
1028457 A complex piece of Sansha technology integrated with the acceleration gate. Diagnostic scans suggest that inserting the correct Cryostorm device may redirect the gate to new and more hazardous sectors. A complex piece of Sansha technology integrated with the acceleration gate. Diagnostic scans suggest that inserting the correct Cryostorm device may redirect the gate to new and more hazardous sectors. Description of item "No item name" (90886)
1028494 Cryostorm Clarifier Cryostorm Clarifier Name of item 90894 (No group name)
1028495 Experimental technology that pierces through Volatile Ice Storm interference. It is similar to devices used by Sansha’s Nation to boost sensors, allowing them to pinpoint otherwise hidden sites within storm sectors. As the technology remains unstable, using it will cause ship restriction shifts on acceleration gates.

Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Forward Base, granting access to a more dangerous sector of the storm that allows marauders.
Experimental technology that pierces through Volatile Ice Storm interference. It is similar to devices used by Sansha’s Nation to boost sensors, allowing them to pinpoint otherwise hidden sites within storm sectors. As the technology remains unstable, using it will cause ship restriction shifts on acceleration gates.

<i>Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Forward Base, granting access to a more dangerous sector of the storm that allows marauders.</i>
Description of item "No item name" (90894)
1028496 Cryostorm Mapper Cryostorm Mapper Name of item 90895 (No group name)
1028497 Experimental technology that tracks Volatile Ice Storm currents. It is similar to devices used by Sansha’s Nation to navigate through storm sectors that are otherwise too wild.

Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Transit Site, granting access to a more dangerous sector of the storm.
Experimental technology that tracks Volatile Ice Storm currents. It is similar to devices used by Sansha’s Nation to navigate through storm sectors that are otherwise too wild.

<i>Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Transit Site, granting access to a more dangerous sector of the storm.</i>
Description of item "No item name" (90895)
1028498 Cryostorm Reconciler Cryostorm Reconciler Name of item 90896 (No group name)
1028499 Experimental technology that compensates for Volatile Ice Storm shifts. It is similar to devices used by Sansha’s Nation to survive transit into otherwise inaccessible storm sectors.

Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Muster Point, granting access to a more dangerous sector of the storm.
Experimental technology that compensates for Volatile Ice Storm shifts. It is similar to devices used by Sansha’s Nation to survive transit into otherwise inaccessible storm sectors.

<i>Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Muster Point, granting access to a more dangerous sector of the storm.</i>
Description of item "No item name" (90896)
1028524 Disabled Sansha Transit Modulator Disabled Sansha Transit Modulator Name of item 90919 (Large Collidable Object)
1028525 A complex piece of Sansha technology integrated with the acceleration gate.

Recent acceleration gate activity has disabled the Transit Modulator.
A complex piece of Sansha technology integrated with the acceleration gate.

Recent acceleration gate activity has disabled the Transit Modulator.
Description of item "No item name" (90919)
1028695 Freelancing Freelancing Name of item 91017 (Social)
1028696 Skill that enables accepting a greater number of Freelance jobs simultaneously.

Increases the maximum number of Freelance Jobs that can be accepted simultaneously to 4 at Level 1, 5 at level 2, 7 at level 3, 9 at level 4, and 11 at level 5.
Skill that enables accepting a greater number of Freelance jobs simultaneously.

Increases the maximum number of Freelance Jobs that can be accepted simultaneously to 4 at Level 1, 5 at level 2, 7 at level 3, 9 at level 4, and 11 at level 5.
Description of item "No item name" (91017)
1028705 Cryostatic Estimator Cryostatic Estimator Name of item 91019 (No group name)
1028706 Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Comms Relay sites to enable hacking attempts on relays normally scrambled by storm interference.
Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

<i>Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Comms Relay sites to enable hacking attempts on relays normally scrambled by storm interference.</i>
Description of item "No item name" (91019)
1028707 Cryostatic Suppressor Cryostatic Suppressor Name of item 91020 (No group name)
1028708 Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Crypto Facility sites to enable hacking attempts on relays normally scrambled by storm interference.
Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

<i>Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Crypto Facility sites to enable hacking attempts on relays normally scrambled by storm interference.</i>
Description of item "No item name" (91020)
1028709 Cryostatic Nullifier Cryostatic Nullifier Name of item 91021 (No group name)
1028710 Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Strategic Node sites to enable hacking attempts on relays normally scrambled by storm interference.
Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.

<i>Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Strategic Node sites to enable hacking attempts on relays normally scrambled by storm interference.</i>
Description of item "No item name" (91021)
1028750 Transit Modulator Transit Modulator
1028751 Deposit a Cryostorm Device to reroute the acceleration gate. Deposit a Cryostorm Device to reroute the acceleration gate.
1028752 bonus to Light Missile and Rocket damage bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> damage
1028754 Deposit Cryostorm Clarifier Deposit Cryostorm Clarifier
1028755 reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements
1028756 Deposit into Sansha’s Transit Modulator to redirect the acceleration gate. Deposit into Sansha’s Transit Modulator to redirect the acceleration gate.
1028757 Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds. <b>Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds.</b>
1028758 Defense Mode <b><u>Defense Mode</b></u>
1028760 bonus to all shield resistances while Defense Mode is enabled bonus to all shield resistances while <i>Defense Mode</i> is enabled
1028761 reduction in ship signature radius while Defense Mode is enabled reduction in ship signature radius while <i>Defense Mode</i> is enabled
1028762 reduction in shield recharge time while Defense Mode is enabled reduction in shield recharge time while <i>Defense Mode</i> is enabled
1028763 Propulsion Mode <b><u>Propulsion Mode</b></u>
1028764 bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled bonus to <a href=showinfo:3450>Afterburner</a> and <a href=showinfo:3454>Microwarpdrive</a> speed boost while <i>Propulsion Mode</i> is enabled
1028765 bonus to ship inertia modifier while Propulsion Mode is enabled bonus to ship inertia modifier while <i>Propulsion Mode</i> is enabled
1028766 Sharpshooter Mode <b><u>Sharpshooter Mode</b></u>
1028767 bonus to Light Missile velocity while Sharpshooter Mode is enabled bonus to <a href=showinfo:3321>Light Missile</a> velocity while <i>Sharpshooter Mode</i> is enabled
1028768 bonus to Rocket velocity while Sharpshooter Mode is enabled bonus to <a href=showinfo:3320>Rocket</a> velocity while <i>Sharpshooter Mode</i> is enabled
1028769 bonus to Light Missile and Rocket damage bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> damage
1028770 reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements
1028771 Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds. <b>Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds.</b>
1028772 Defense Mode <b><u>Defense Mode</b></u>
1028773 bonus to all shield resistances while Defense Mode is enabled bonus to all shield resistances while <i>Defense Mode</i> is enabled
1028777 reduction in ship signature radius while Defense Mode is enabled reduction in ship signature radius while <i>Defense Mode</i> is enabled
1028778 reduction in shield recharge time while Defense Mode is enabled reduction in shield recharge time while <i>Defense Mode</i> is enabled
1028779 Propulsion Mode <b><u>Propulsion Mode</b></u>
1028780 bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled bonus to <a href=showinfo:3450>Afterburner</a> and <a href=showinfo:3454>Microwarpdrive</a> speed boost while <i>Propulsion Mode</i> is enabled
1028781 bonus to ship inertia modifier while Propulsion Mode is enabled bonus to ship inertia modifier while <i>Propulsion Mode</i> is enabled
1028782 Sharpshooter Mode <b><u>Sharpshooter Mode</b></u>
1028784 bonus to Light Missile velocity while Sharpshooter Mode is enabled bonus to <a href=showinfo:3321>Light Missile</a> velocity while <i>Sharpshooter Mode</i> is enabled
1028785 bonus to Rocket velocity while Sharpshooter Mode is enabled bonus to <a href=showinfo:3320>Rocket</a> velocity while <i>Sharpshooter Mode</i> is enabled
1028786 bonus to Light Missile and Rocket damage while Sharpshooter Mode is enabled bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> damage while <i>Sharpshooter Mode</i> is enabled
1028787 bonus to sensor strength and targeting range while Sharpshooter Mode is enabled bonus to sensor strength and targeting range while <i>Sharpshooter Mode</i> is enabled
1028788 increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled increased resistances against hostile <a href=showinfo:3433>Sensor Dampeners</a> and <a href=showinfo:3434>Weapon Disruptors</a> while <i>Sharpshooter Mode</i> is enabled
1028789 bonus to Light Missile launcher and Rocket launcher rate of fire bonus to <a href=showinfo:3321>Light Missile</a> launcher and <a href=showinfo:3320>Rocket</a> launcher rate of fire
1028790 reduction in missile launcher reload time reduction in missile launcher reload time
1028791 reduction in module heat damage amount taken reduction in module heat damage amount taken
1028792 reduction in powergrid and CPU requirements for Command Bursts reduction in powergrid and CPU requirements for <a href=showinfo:3348>Command Bursts</a>
1028793 Can fit Micro Jump Field Generators Can fit Micro Jump Field Generators
1028794 Can use one Command Burst module Can use one <a href=showinfo:3348>Command Burst</a> module
1028795 reduction in Micro Jump Field Generator spool up time reduction in <a href=showinfo:37479>Micro Jump Field Generator</a> spool up time
1028798 bonus to Shield Command and Information Command Burst effect strength and duration bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:20495>Information Command</a> Burst effect strength and duration
1028799 bonus to Cruise Missile and Torpedo explosion velocity bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion velocity
1028830 bonus to Cruise Missile and Torpedo explosion radius bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion radius
1028831 reduction in Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher powergrid requirement reduction in <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> powergrid requirement
1028832 reduction in Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher CPU requirement reduction in <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> CPU requirement
1028833 Additional bonuses are available while one of three Tactical Modes are active. Modes may be switched no more than once every 10 seconds. <b>Additional bonuses are available while one of three Tactical Modes are active. Modes may be switched no more than once every 10 seconds.</b>
1028834 Primary Mode <b><u>Primary Mode</b></u>
1028835 bonus to lock range while Primary Mode is enabled bonus to lock range while <i>Primary Mode</i> is enabled
1028836 decrease in missile velocity while Primary Mode is enabled decrease in missile velocity while <i>Primary Mode</i> is enabled
1028837 increase in missile flight time while Primary Mode is enabled increase in missile flight time while <i>Primary Mode</i> is enabled
1028838 bonus to Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher rate of fire while Primary Mode is enabled bonus to <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> rate of fire while <i>Primary Mode</i> is enabled
1028839 Secondary Mode <b><u>Secondary Mode</b></u>
1028840 decrease in missile flight time while Secondary Mode is enabled decrease in missile flight time while <i>Secondary Mode</i> is enabled
1028841 bonus to Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher rate of fire while Secondary Mode is enabled bonus to <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> rate of fire while <i>Secondary Mode</i> is enabled
1028844 Tertiary Mode <b><u>Tertiary Mode</b></u>
1028845 reduction in Micro Jump Drive reactivation delay while Tertiary Mode is enabled reduction in <a href=showinfo:33915>Micro Jump Drive</a> reactivation delay while <i>Tertiary Mode</i> is enabled
1028846 bonus to ship inertia modifier while Tertiary Mode is enabled bonus to ship inertia modifier while <i>Tertiary Mode</i> is enabled
1028847 bonus to Heavy Missile, Cruise Missile and Torpedo velocity while Tertiary Mode is enabled bonus to <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> velocity while <i>Tertiary Mode</i> is enabled
1028848 bonus to Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher rate of fire while Tertiary Mode is enabled bonus to <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> rate of fire while <i>Tertiary Mode</i> is enabled
1028860 Sansha's Stormfield Projector Sansha's Stormfield Projector Name of item 91043 (Mission Container)
1028861 A piece of Sansha’s Nation technology capable of projecting a protective field that shields vulnerable electronic systems from storm interference, provided it is calibrated using the correct Cryostatic device. A piece of Sansha’s Nation technology capable of projecting a protective field that shields vulnerable electronic systems from storm interference, provided it is calibrated using the correct Cryostatic device. Description of item "No item name" (91043)
1028863 Hackable Signaling Relay Hackable Signaling Relay Name of item 91044 (Scatter Container)
1028864 A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Description of item "No item name" (91044)
1028867 Hackable Cryptoanalytic Relay Hackable Cryptoanalytic Relay Name of item 91045 (Scatter Container)
1028868 A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Description of item "No item name" (91045)
1028869 Hackable Tactical Relay Hackable Tactical Relay Name of item 91046 (Scatter Container)
1028870 A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Description of item "No item name" (91046)
1028871 Scrambled Signaling Relay Scrambled Signaling Relay Name of item 91047 (Large Collidable Object)
1028872 A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Description of item "No item name" (91047)
1028873 Scrambled Cryptoanalytic Relay Scrambled Cryptoanalytic Relay Name of item 91048 (Large Collidable Object)
1028874 A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Description of item "No item name" (91048)
1028875 Scrambled Tactical Relay Scrambled Tactical Relay Name of item 91049 (Large Collidable Object)
1028876 A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. Description of item "No item name" (91049)
1028894 Deposit Cryostatic Estimator Deposit Cryostatic Estimator
1028896 Deposit into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. Deposit into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking.
1028899 Freelance Job Not Found Freelance Job Not Found
1028901 View Other Freelance Jobs View Other Freelance Jobs
1028940 Verity Cryo Tech Verity Cryo Tech
1030272 Cryograph Diffractor Cryograph Diffractor Name of item 91082 (No group name)
1030273 Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

Can be exchanged, together with Faded Volatile Ice, in Fading Volatile Ice Fields in return for enhanced salvage packages.
Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

<i>Can be exchanged, together with Faded Volatile Ice, in Fading Volatile Ice Fields in return for enhanced salvage packages.</i>
Description of item "No item name" (91082)
1030274 Cryograph Exactor Cryograph Exactor Name of item 91083 (No group name)
1030275 Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

Can be exchanged, together with Friable Volatile Ice, in Friable Volatile Ice Fields in return for enhanced salvage packages.
Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

<i>Can be exchanged, together with Friable Volatile Ice, in Friable Volatile Ice Fields in return for enhanced salvage packages.</i>
Description of item "No item name" (91083)
1030276 Cryograph Resolver Cryograph Resolver Name of item 91084 (No group name)
1030277 Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

Can be exchanged, together with Fresh Volatile Ice, in Fresh Volatile Ice Fields in return for enhanced salvage packages.
Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.

<i>Can be exchanged, together with Fresh Volatile Ice, in Fresh Volatile Ice Fields in return for enhanced salvage packages.</i>
Description of item "No item name" (91084)
1030278 Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Description of item "No item name" (91085)
1030279 ORE Faded Cache ORE Faded Cache Name of item 91085 (Special Edition Commodities)
1030280 Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Description of item "No item name" (91086)
1030281 ORE Friable Cache ORE Friable Cache Name of item 91086 (Special Edition Commodities)
1030282 Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Description of item "No item name" (91087)
1030283 ORE Fresh Cache ORE Fresh Cache Name of item 91087 (Special Edition Commodities)
1030284 ORE Faded Cache ORE Faded Cache
1030285 Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
1030286 ORE Friable Cache ORE Friable Cache
1030287 Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
1030288 ORE Fresh Cache ORE Fresh Cache
1030289 Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.

It contains items salvaged by ORE or filtered out of processed ice.
1030300 Freelance Job's Active ACL has been Deleted Freelance Job's Active ACL has been Deleted
1030301 The ACL associated with the Freelance Job {project_name} created by {job_creator_name} on behalf of {issuing_corporation_name} has been deleted. Participants that have already accepted will be able to continue contributing to the job, but no new participant can accept it. The ACL associated with the Freelance Job {project_name} created by {job_creator_name} on behalf of {issuing_corporation_name} has been deleted. Participants that have already accepted will be able to continue contributing to the job, but no new participant can accept it.
1030400 Nation Stormhive Shard Nation Stormhive Shard Name of item 91105 (Limited Rarities)
1030401 A critical component of Sansha’s Nation infrastructure, the Stormhive Shard enables coordination and control of cybernetic networks within Volatile Ice Storms.

CONCORD and DED regard recovered shards as high-priority contraband due to the insight they offer into Sansha command protocols.
A critical component of Sansha’s Nation infrastructure, the Stormhive Shard enables coordination and control of cybernetic networks within Volatile Ice Storms.

CONCORD and DED regard recovered shards as high-priority contraband due to the insight they offer into Sansha command protocols.
Description of item "No item name" (91105)
1030416 Unable to clone access list Unable to clone access list
1030422 Unable to clone access list. You may not be authorized to manage or this access list may no longer exist. Unable to clone access list. You may not be authorized to manage or this access list may no longer exist.
1030435 Shop in the NES Shop in the NES
1030451 Winter Filigree Winter Filigree
1030452 Winter Filigree - Limited Winter Filigree - Limited Name of item 91114 (Ship SKIN Design Element)
1030453 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91114)
1030454 Celestial Crest Celestial Crest
1030455 Celestial Crest - Limited Celestial Crest - Limited Name of item 91115 (Ship SKIN Design Element)
1030456 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91115)
1030457 Celestial Crest - Unlimited Celestial Crest - Unlimited Name of item 91116 (Ship SKIN Design Element)
1030458 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91116)
1030460 Frigid Mosaic Frigid Mosaic
1030461 Frigid Mosaic - Limited Frigid Mosaic - Limited Name of item 91117 (Ship SKIN Design Element)
1030462 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91117)
1030464 Cryoshard Burst Cryoshard Burst
1030465 Cryoshard Burst - Limited Cryoshard Burst - Limited Name of item 91118 (Ship SKIN Design Element)
1030466 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91118)
1030467 Cryoshard Burst - Unlimited Cryoshard Burst - Unlimited Name of item 91119 (Ship SKIN Design Element)
1030468 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91119)
1030469 Icelink Reflection Icelink Reflection
1030470 Icelink Reflection - Limited Icelink Reflection - Limited Name of item 91120 (Ship SKIN Design Element)
1030471 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91120)
1030472 Icelink Reflection - Unlimited Icelink Reflection - Unlimited Name of item 91121 (Ship SKIN Design Element)
1030473 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91121)
1030474 Storm Squadron Storm Squadron
1030475 Storm Squadron - Limited Storm Squadron - Limited Name of item 91122 (Ship SKIN Design Element)
1030476 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91122)
1030477 Storm Squadron - Unlimited Storm Squadron - Unlimited Name of item 91123 (Ship SKIN Design Element)
1030478 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91123)
1030479 Permafrost Stream Permafrost Stream
1030480 Permafrost Stream - Limited Permafrost Stream - Limited Name of item 91124 (Ship SKIN Design Element)
1030481 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91124)
1030482 Permafrost Stream - Unlimited Permafrost Stream - Unlimited Name of item 91125 (Ship SKIN Design Element)
1030483 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91125)
1030484 Cryo Barrage Cryo Barrage
1030485 Cryo Barrage - Limited Cryo Barrage - Limited Name of item 91126 (Ship SKIN Design Element)
1030486 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91126)
1030487 Cryo Barrage - Unlimited Cryo Barrage - Unlimited Name of item 91127 (Ship SKIN Design Element)
1030488 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91127)
1030489 Glacial Cross Glacial Cross
1030490 Glacial Cross - Limited Glacial Cross - Limited Name of item 91128 (Ship SKIN Design Element)
1030491 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91128)
1030492 Glacial Cross - Unlimited Glacial Cross - Unlimited Name of item 91129 (Ship SKIN Design Element)
1030493 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91129)
1030494 Volatile Vector Volatile Vector
1030495 Volatile Vector - Limited Volatile Vector - Limited Name of item 91130 (Ship SKIN Design Element)
1030496 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91130)
1030497 Volatile Vector - Unlimited Volatile Vector - Unlimited Name of item 91131 (Ship SKIN Design Element)
1030498 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91131)
1030499 Frozen Obelisk Frozen Obelisk
1030500 Frozen Obelisk - Unlimited Frozen Obelisk - Unlimited Name of item 91132 (Ship SKIN Design Element)
1030501 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91132)
1030502 Numbing Aurora Numbing Aurora
1030503 Numbing Aurora - Limited Numbing Aurora - Limited Name of item 91133 (Ship SKIN Design Element)
1030505 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91133)
1030506 Suspended Aurora Suspended Aurora
1030507 Suspended Aurora - Limited Suspended Aurora - Limited Name of item 91134 (Ship SKIN Design Element)
1030508 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91134)
1030509 Permafrost Interrupted Permafrost Interrupted
1030510 Permafrost Interrupted - Limited Permafrost Interrupted - Limited Name of item 91135 (Ship SKIN Design Element)
1030511 A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91135)
1030512 Permafrost Interrupted - Unlimited Permafrost Interrupted - Unlimited Name of item 91136 (Ship SKIN Design Element)
1030513 A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91136)
1030514 Wintertide Cyan Wintertide Cyan
1030515 Wintertide Cyan Gloss - Limited Wintertide Cyan Gloss - Limited Name of item 91137 (Ship SKIN Design Element)
1030516 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91137)
1030517 Twilight Treasure Gloss Twilight Treasure Gloss
1030518 Twilight Treasure Gloss Twilight Treasure Gloss Name of item 91138 (Ship SKIN Design Element)
1030519 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91138)
1030520 Oxidized Drift Matte Oxidized Drift Matte
1030521 Oxidized Drift Matte - Limited Oxidized Drift Matte - Limited Name of item 91139 (Ship SKIN Design Element)
1030522 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91139)
1030523 Crisp Mint Crisp Mint
1030524 Crisp Mint Metallic - Limited Crisp Mint Metallic - Limited Name of item 91140 (Ship SKIN Design Element)
1030525 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91140)
1030526 Crisp Mint Metallic - Unlimited Crisp Mint Metallic - Unlimited Name of item 91141 (Ship SKIN Design Element)
1030527 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91141)
1030528 Cereulean Crest Cereulean Crest
1030529 Cereulean Crest Metallic - Limited Cereulean Crest Metallic - Limited Name of item 91142 (Ship SKIN Design Element)
1030530 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91142)
1030531 Cereulean Crest Satin - Unlimited Cereulean Crest Satin - Unlimited Name of item 91143 (Ship SKIN Design Element)
1030532 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91143)
1030533 Evergreen Malachite Evergreen Malachite
1030534 Evergreen Malachite Metallic - Limited Evergreen Malachite Metallic - Limited Name of item 91144 (Ship SKIN Design Element)
1030535 A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91144)
1030536 Evergreen Malachite Metallic - Unlimited Evergreen Malachite Metallic - Unlimited Name of item 91145 (Ship SKIN Design Element)
1030537 A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91145)
1030538 Seasonal Smoke Gloss Seasonal Smoke Gloss
1030539 Seasonal Smoke Gloss - Limited Seasonal Smoke Gloss - Limited Name of item 91146 (Ship SKIN Design Element)
1030540 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91146)
1030541 Seasonal Smoke Gloss - Unlimited Seasonal Smoke Gloss - Unlimited Name of item 91147 (Ship SKIN Design Element)
1030542 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91147)
1030543 Silent Midnight Gloss Silent Midnight Gloss
1030544 Silent Midnight Gloss - Limited Silent Midnight Gloss - Limited Name of item 91148 (Ship SKIN Design Element)
1030545 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91148)
1030546 Silent Midnight Gloss - Unlimited Silent Midnight Gloss - Unlimited Name of item 91149 (Ship SKIN Design Element)
1030547 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91149)
1030548 Solstice Bloom Satin Solstice Bloom Satin
1030549 Solstice Bloom Satin - Limited Solstice Bloom Satin - Limited Name of item 91150 (Ship SKIN Design Element)
1030550 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91150)
1030551 Solstice Bloom Satin - Unlimited Solstice Bloom Satin - Unlimited Name of item 91151 (Ship SKIN Design Element)
1030552 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91151)
1030553 Brumal Spark Brumal Spark
1030554 Brumal Spark Metallic - Limited Brumal Spark Metallic - Limited Name of item 91152 (Ship SKIN Design Element)
1030555 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91152)
1030556 Gilded Glory Gilded Glory
1030557 Gilded Glory Metallic - Limited Gilded Glory Metallic - Limited
1030559 Cryoshard Burst Cryoshard Burst
1030560 Oxidized Drift Matte - Unlimited Oxidized Drift Matte - Unlimited Name of item 91154 (Ship SKIN Design Element)
1030561 A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing.
A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing.
Description of item "No item name" (91154)
1030564 Brumal Spark Metallic - Limited ( copy ) Brumal Spark Metallic - Limited ( copy )
1030565 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. ( copy )
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. ( copy )
1030566 Gilded Glory Gilded Glory
1030567 Gilded Glory Metallic - Limited Gilded Glory Metallic - Limited Name of item 91156 (Ship SKIN Design Element)
1030568 A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.

The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license.
Description of item "No item name" (91156)
1030585 Capsuleers who are already participating in a Freelance Job will not be removed automatically if their access would later be restricted by a change in the Access List.

Project managers must remove those participants manually in order to revoke access.
Capsuleers who are already participating in a Freelance Job will not be removed automatically if their access would later be restricted by a change in the Access List.

Project managers must remove those participants manually in order to revoke access.
1030608 Not just an icebreaker, more of a full-blown conversation. Not just an icebreaker, more of a full-blown conversation.
1030609 Perseverance Perseverance Name of item 91174 (Destroyer)
1030610 Mathus D'anshore, Frostline Engineer Mathus D'anshore, Frostline Engineer
1030611 Inspired by ORE's astounding technological advancements in late YC127, Frostline Laboratories leveraged the core design of the Pioneer to build a variant with ice mining capacity. The systems were painstakingly tweaked to extend the range and make the most of critical mining cycles, making it a competitive choice for harvesting in volatile metaliminal storms.

The resulting ship was named the Perseverance in honor of the team that came together and, through no small amount of blood, sweat, and tears, brought the ship to life in record time.
Inspired by ORE's astounding technological advancements in late YC127, Frostline Laboratories leveraged the core design of the Pioneer to build a variant with ice mining capacity. The systems were painstakingly tweaked to extend the range and make the most of critical mining cycles, making it a competitive choice for harvesting in volatile metaliminal storms.

The resulting ship was named the Perseverance in honor of the team that came together and, through no small amount of blood, sweat, and tears, brought the ship to life in record time.
Description of item "No item name" (91174)
1030612 Perseverance Blueprint Perseverance Blueprint Name of item 91175 (Destroyer Blueprint)
1030613 Perseverance Alliance Emblem Perseverance Alliance Emblem Name of item 91176 (Ship Emblems)
1030614 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "No item name" (91176)
1030615 Perseverance Corporation Emblem Perseverance Corporation Emblem Name of item 91177 (Ship Emblems)
1030616 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "No item name" (91177)
1030617 bonus to Ice Harvesting module critical hit chance bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance
1030618 bonus to Ice Harvesting module range bonus to <a href=showinfo:37450>Ice Harvesting</a> module range
1030619 bonus to Ice Harvesting module critical hit chance bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance
1030620 bonus to Ice Harvesting module critical hit yield bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit yield
1030655 Can fit Ice Mining Laser modules Can fit <a href=showinfo:37450>Ice Mining Laser</a> modules
1030656 bonus to Shield Booster amount bonus to <a href=showinfo:3416>Shield Booster</a> amount
1030669 View the Skill Window.

Training the "Freelancing" skill increases the maximum number of Freelance Jobs that can be accepted simultaneously.
View the Skill Window.

Training the "Freelancing" skill increases the maximum number of Freelance Jobs that can be accepted simultaneously.
1030685 Contains a randomly selected Verity Cryo Tech. Contains a randomly selected Verity Cryo Tech. Description of item "No item name" (91204)
1030686 Verity Tech Crate Verity Tech Crate Name of item 91204 (Special Edition Commodities)
1030687 Verity Tech Crate Verity Tech Crate
1030688 Contains a randomly selected Verity Cryo Tech. Contains a randomly selected Verity Cryo Tech.
1030689 Import fitting in plain text format from clipboard and simulate it Import fitting in plain text format from clipboard and simulate it
1030690 Simulate from Clipboard Simulate from Clipboard
1030715 SOEEB35 (DO NOT TRANSLATE) SOEEB35 (DO NOT TRANSLATE) Name of item 91207 (Effect Beacon)
1030716 SOEEB36 (DO NOT TRANSLATE) SOEEB36 (DO NOT TRANSLATE) Name of item 91208 (Effect Beacon)
1030721 Thermal Resistance Bonus (Volatile Ice Storm) Thermal Resistance Bonus (Volatile Ice Storm)
1030733 Deposit Cryostatic Suppressor Deposit Cryostatic Suppressor
1030734 Deposit a Cryostatic Suppressor into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. Deposit a Cryostatic Suppressor into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking.
1030735 Deposit Cryostatic Nullifier Deposit Cryostatic Nullifier
1030736 Deposit a Cryostorm Nullifier into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. Deposit a Cryostorm Nullifier into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking.
1030770 Deposit Cryostorm Mapper Deposit Cryostorm Mapper
1030771 Deposit Cryostorm Reconciler Deposit Cryostorm Reconciler
1031435 Winter Nexus Winter Nexus
1031437 Contains a Perseverance blueprint copy. Contains a Perseverance blueprint copy. Description of item "No item name" (91233)
1031438 Perseverance Blueprint Crate Perseverance Blueprint Crate Name of item 91233 (Special Edition Commodities)
1031439 Perseverance Blueprint Crate Perseverance Blueprint Crate
1031440 Contains a Perseverance blueprint copy. Contains a Perseverance blueprint copy.
1031451 Aurora Universalis Aurora Universalis
1031452 Anathema Aurora Universalis SKIN Anathema Aurora Universalis SKIN Name of item 91235 (Permanent SKIN)
1031453 Bhaalgorn Aurora Universalis SKIN Bhaalgorn Aurora Universalis SKIN Name of item 91236 (Permanent SKIN)
1031454 Confessor Aurora Universalis SKIN Confessor Aurora Universalis SKIN Name of item 91237 (Permanent SKIN)
1031455 Paladin Aurora Universalis SKIN Paladin Aurora Universalis SKIN Name of item 91238 (Permanent SKIN)
1031456 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031457 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91239)
1031458 Babaroga Aurora Universalis SKIN Babaroga Aurora Universalis SKIN Name of item 91239 (Permanent SKIN)
1031459 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031460 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91240)
1031461 Buzzard Aurora Universalis SKIN Buzzard Aurora Universalis SKIN Name of item 91240 (Permanent SKIN)
1031462 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031463 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91241)
1031464 Golem Aurora Universalis SKIN Golem Aurora Universalis SKIN Name of item 91241 (Permanent SKIN)
1031465 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031466 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "No item name" (91242)
1031467 Jackdaw Aurora Universalis SKIN Jackdaw Aurora Universalis SKIN Name of item 91242 (Permanent SKIN)
1031468 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031469 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "No item name" (91243)
1031470 Rattlesnake Aurora Universalis SKIN Rattlesnake Aurora Universalis SKIN Name of item 91243 (Permanent SKIN)
1031471 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031472 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91244)
1031473 Svipul Aurora Universalis SKIN Svipul Aurora Universalis SKIN Name of item 91244 (Permanent SKIN)
1031474 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031475 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91245)
1031476 Cheetah Aurora Universalis SKIN Cheetah Aurora Universalis SKIN Name of item 91245 (Permanent SKIN)
1031477 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031478 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91246)
1031479 Endurance Aurora Universalis SKIN Endurance Aurora Universalis SKIN Name of item 91246 (Permanent SKIN)
1031480 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031481 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91247)
1031482 Hulk Aurora Universalis SKIN Hulk Aurora Universalis SKIN Name of item 91247 (Permanent SKIN)
1031483 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031484 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "No item name" (91248)
1031485 Outrider Aurora Universalis SKIN Outrider Aurora Universalis SKIN Name of item 91248 (Permanent SKIN)
1031486 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031487 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91249)
1031488 Perseverance Aurora Universalis SKIN Perseverance Aurora Universalis SKIN Name of item 91249 (Permanent SKIN)
1031489 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031490 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91250)
1031491 Pioneer Aurora Universalis SKIN Pioneer Aurora Universalis SKIN Name of item 91250 (Permanent SKIN)
1031492 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031493 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "No item name" (91251)
1031494 Pioneer Consortium Issue Aurora Universalis SKIN Pioneer Consortium Issue Aurora Universalis SKIN Name of item 91251 (Permanent SKIN)
1031495 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031496 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "No item name" (91252)
1031497 Venture Consortium Issue Aurora Universalis SKIN Venture Consortium Issue Aurora Universalis SKIN Name of item 91252 (Permanent SKIN)
1031498 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031499 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91253)
1031500 Venture Aurora Universalis SKIN Venture Aurora Universalis SKIN Name of item 91253 (Permanent SKIN)
1031501 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031502 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "No item name" (91254)
1031503 Hecate Aurora Universalis SKIN Hecate Aurora Universalis SKIN Name of item 91254 (Permanent SKIN)
1031504 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031505 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "No item name" (91255)
1031506 Helios Aurora Universalis SKIN Helios Aurora Universalis SKIN Name of item 91255 (Permanent SKIN)
1031507 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031508 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "No item name" (91256)
1031509 Kronos Aurora Universalis SKIN Kronos Aurora Universalis SKIN Name of item 91256 (Permanent SKIN)
1031510 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031511 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "No item name" (91257)
1031512 Vargur Aurora Universalis SKIN Vargur Aurora Universalis SKIN Name of item 91257 (Permanent SKIN)
1031513 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031514 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91258)
1031515 Machariel Aurora Universalis SKIN Machariel Aurora Universalis SKIN Name of item 91258 (Permanent SKIN)
1031516 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031517 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91259)
1031518 Nightmare Aurora Universalis SKIN Nightmare Aurora Universalis SKIN Name of item 91259 (Permanent SKIN)
1031519 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory.
1031520 Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.

To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested.

For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals.

The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet.

The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits.

At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another.
Description of item "No item name" (91260)
1031521 Odysseus Aurora Universalis SKIN Odysseus Aurora Universalis SKIN Name of item 91260 (Permanent SKIN)
1031522 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91235)
1031523 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91236)
1031524 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91237)
1031525 This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. Description of item "No item name" (91238)
1031579 Skua Corporation Emblem Skua Corporation Emblem Name of item 91276 (Ship Emblems)
1031580 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "No item name" (91276)
1031581 Skua Alliance Emblem Skua Alliance Emblem Name of item 91277 (Ship Emblems)
1031582 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "No item name" (91277)
1031583 Anhinga Corporation Emblem Anhinga Corporation Emblem Name of item 91278 (Ship Emblems)
1031584 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "No item name" (91278)
1031585 Anhinga Alliance Emblem Anhinga Alliance Emblem Name of item 91279 (Ship Emblems)
1031586 Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Emblems by Paragon bring new light to your ship personalization.

By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp.

Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today.

Paragon; be more.

WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts.
Description of item "No item name" (91279)
1031631 Winter Nexus - Hunters in the Storm Winter Nexus - Hunters in the Storm
1031632 New Eden is filled with challenges and rewards until 12 January. New Eden is filled with challenges and rewards until 12 January.
1031633 Use filaments to enter Ice Storms, and hunt Yoiul LADs to unlock extras. Use filaments to enter Ice Storms, and hunt Yoiul LADs to unlock extras.
1031634 Complete combat, hacking, and mining challenges to earn new Perseverance ice miner BPC. Complete combat, hacking, and mining challenges to earn new Perseverance ice miner BPC.
1031635 Log in daily for up to 650,000 SP, SKINs, SKINR components, boosters, and more. Log in daily for up to 650,000 SP, SKINs, SKINR components, boosters, and more.
1031674 <color=#7fffffff>Time to complete: </color>15 minutes.
<color=#7fffffff>Hostiles: </color>Sansha’s Nation

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Battlecruiser
<color=#7fffffff>Time to complete: </color>15 minutes.
<color=#7fffffff>Hostiles: </color>Sansha’s Nation

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Battlecruiser
1031675 <color=#7fffffff>Time to complete: </color>20 minutes.
<color=#7fffffff>Hostiles: </color>Sansha’s Nation

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Battlecruiser, Heavy Assault Cruiser
<color=#7fffffff>Time to complete: </color>20 minutes.
<color=#7fffffff>Hostiles: </color>Sansha’s Nation

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Battlecruiser, Heavy Assault Cruiser
1031676 <color=#7fffffff>Time to complete: </color>30 minutes.
<color=#7fffffff>Hostiles: </color>Sansha’s Nation

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech II Battlecruiser, Heavy Assault Cruiser
<color=#7fffffff>Time to complete: </color>30 minutes.
<color=#7fffffff>Hostiles: </color>Sansha’s Nation

Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Enforcer
<color=#7fffffff>Recommended Ship Class: </color>Tech II Battlecruiser, Heavy Assault Cruiser
1031677 Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Industrialist
<color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer
<color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester
Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Industrialist
<color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer
<color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester
1031703 Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Industrialist
<color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer
<color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester
Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Industrialist
<color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer
<color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester
1031704 Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Industrialist
<color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer
<color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester
Fleet Recommendations:
<color=#7fffffff>Size: </color>1+ pilot
<color=#7fffffff>Roles: </color>Industrialist
<color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer
<color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester
1031780 Catalyst Update Catalyst Update
1031781 Control access to your Freelance Jobs with Access Lists. Control access to your Freelance Jobs with Access Lists.
1031782 Train a new Freelancing skill to accept more concurrent jobs. Train a new Freelancing skill to accept more concurrent jobs.
1031783 Don’t miss great offers in the NES and the EVE store – going away soon! Don’t miss great offers in the NES and the EVE store – going away soon!
1031784 Log-in daily for your free gifts. Log-in daily for your free gifts.
1031787 Freelance Jobs become more flexible and powerful. Freelance Jobs become more flexible and powerful.
1031808 Show 2 Columns Show 2 Columns
1031823 Drag Watch List members between columns to move them.
Multiple watchlist members can be selected with Shift.
Drag Watch List members between columns to move them.
Multiple watchlist members can be selected with Shift.
1031824 Drop Fleet Members Here To Add Them to Watchlist or to Move Them in the Watch List Drop Fleet Members Here To Add Them to Watchlist or to Move Them in the Watch List
1031829 Who will receive my broadcasts Who will receive my broadcasts
1031830 Broadcast Buttons to Display Broadcast Buttons to Display
1031831 Who will receive this broadcast (Current scope: {scope}) Who will receive this broadcast (Current scope: {scope})
1031847 Sort By Name Sort By Name
1031855 Scoop to Mobile Depot Hold Scoop to Mobile Depot Hold
1031862 Open Fleet Watch List Open Fleet Watch List
1031863 In 24 Hours In 24 Hours
1031882 It appears to be a discarded script outlining the play-by-play of what should happen in Alliance Tournament XXI. Showing The Tuskers Co. as the tournament winners alongside some buzzwords and explainers to feature in the show... “Control, Rush, Kite, Kingslayer, Flykillers, Tinkers, a bizarre salad dish featuring the Gallente Dominix and some sort of man being chased by what appears to be a Gurista’s Alligator..? It appears to be a discarded script outlining the play-by-play of what should happen in Alliance Tournament XXI. Showing The Tuskers Co. as the tournament winners alongside some buzzwords and explainers to feature in the show... “Control, Rush, Kite, Kingslayer, Flykillers, Tinkers, a bizarre salad dish featuring the Gallente Dominix and some sort of man being chased by what appears to be a Gurista’s Alligator..? Description of item "No item name" (91387)
1031883 Alliance Tournament XXI Script Alliance Tournament XXI Script Name of item 91387 (Special Edition Commodities)
1031885 A well-used camera drone initially recovered from the wreckage of a keepstar in R-AG7W. The ID on the drone shows its owner was part of an independent news team labelled as “Warlock Industries”.

The drone was scorched while taking an extreme close-up of the explosive force from the Keepstar reactor going critical.

It is no longer functional, serving as a reminder that empires rise and fall, but news coverage is eternal.
A well-used camera drone initially recovered from the wreckage of a keepstar in R-AG7W. The ID on the drone shows its owner was part of an independent news team labelled as “Warlock Industries”.

The drone was scorched while taking an extreme close-up of the explosive force from the Keepstar reactor going critical.

It is no longer functional, serving as a reminder that empires rise and fall, but news coverage is eternal.
Description of item "No item name" (91388)
1031886 Well-Used Camera Drone Well-Used Camera Drone Name of item 91388 (Special Edition Commodities)
1031890 A data pad containing a set of exhaustingly detailed and exactingly precise evacuation plans which reference the relocation of a large alliance based somewhere in the eastern side of New Eden.

The data pad was discovered in the Lost & Found bin at the InterBus terminal of the Perkone Factory station in Uemon, the owner apparently forgetting to take it with them when they departed on their trip to Perrigen Falls.
A data pad containing a set of exhaustingly detailed and exactingly precise evacuation plans which reference the relocation of a large alliance based somewhere in the eastern side of New Eden.

The data pad was discovered in the Lost & Found bin at the InterBus terminal of the Perkone Factory station in Uemon, the owner apparently forgetting to take it with them when they departed on their trip to Perrigen Falls.
Description of item "No item name" (91390)
1031891 Drone Lands Evacuation Plans Drone Lands Evacuation Plans Name of item 91390 (Special Edition Commodities)
1031892 A concentrated, somewhat viscous liquid which, when mixed with water, can be used to create a large amount of bubbles. The shipping label on the side establishes the destination as R-AG7W. The sender is only identified by the initials “A.E.” A concentrated, somewhat viscous liquid which, when mixed with water, can be used to create a large amount of bubbles. The shipping label on the side establishes the destination as R-AG7W. The sender is only identified by the initials “A.E.” Description of item "No item name" (91391)
1031893 Industrial-sized Container of Bubble Bath Industrial-sized Container of Bubble Bath Name of item 91391 (Special Edition Commodities)
1031894 A stunning collection of watercolor paintings, fit to adorn the walls of any high-ranking official, signed off by an artist abbreviated as “L.G.” A stunning collection of watercolor paintings, fit to adorn the walls of any high-ranking official, signed off by an artist abbreviated as “L.G.” Description of item "No item name" (91392)
1031895 Collections of paintings Collections of paintings Name of item 91392 (Special Edition Commodities)
1031896 A small, unpainted miniature that appears to have been separated from a larger collection of miniatures. It would be an ideal tool for a strategist to develop invasion plans in a war room, a tactician to choreograph the movements of a ship in close combat, or even a board game. A small, unpainted miniature that appears to have been separated from a larger collection of miniatures. It would be an ideal tool for a strategist to develop invasion plans in a war room, a tactician to choreograph the movements of a ship in close combat, or even a board game. Description of item "No item name" (91393)
1031897 Unpainted ship miniature Unpainted ship miniature Name of item 91393 (Special Edition Commodities)
1031898 Engineering Log, Unsanctioned Entry
I thought I’d seen it all after twenty-seven years crawling around afterburner housings, but today Command asked for the impossible: swap the core engine assembly of a Rifter while in mid-warp.

I remember clamping my boots to the plating, the hull vibrating like a living thing. The stars stretched into razor-straight lines around me as I opened the access panel. The old engine screamed, the new one hummed, and for a moment, I swear I could see the ship splitting into two timelines, one flying with me, one without.

The wrench slipped from my hand and drifted… upward? downward? sideways? Hard to tell in a reality that had forgotten the meaning of directions. The warp tunnel twisted, the engine flared, and everything went white.

I woke up at my desk, drooling on the maintenance report I’d fallen asleep reading. Turns out I didn’t replace an engine mid-warp, I just need to stop drinking Quafe.
<i>Engineering Log, Unsanctioned Entry</i>
I thought I’d seen it all after twenty-seven years crawling around afterburner housings, but today Command asked for the impossible: swap the core engine assembly of a Rifter while in mid-warp.

I remember clamping my boots to the plating, the hull vibrating like a living thing. The stars stretched into razor-straight lines around me as I opened the access panel. The old engine screamed, the new one hummed, and for a moment, I swear I could see the ship splitting into two timelines, one flying with me, one without.

The wrench slipped from my hand and drifted… upward? downward? sideways? Hard to tell in a reality that had forgotten the meaning of directions. The warp tunnel twisted, the engine flared, and everything went white.

I woke up at my desk, drooling on the maintenance report I’d fallen asleep reading. Turns out I didn’t replace an engine mid-warp, I just need to stop drinking Quafe.
Description of item "No item name" (91394)
1031899 Warp-Shifted Reflections – Personal Journal Page Warp-Shifted Reflections – Personal Journal Page Name of item 91394 (Special Edition Commodities)
1031902 Printed on stark, no-nonsense graphene paper, this urgent application packet is stamped repeatedly with PRIORITY OVERRIDE sigils and more than one impatient annotation in red text. Intended for corporations seeking immediate refuge within a new alliance, the form demands everything at once: fleet readiness numbers, logistical capacity, diplomatic liabilities, outstanding grudges, and a sworn statement that any fires currently burning are under control.

Near the bottom, a desperate handwritten note has been scribbled into the margin:
“Please approve quickly. Situation evolving. Assets mobile.”

Filing this document is often considered the first true loyalty test: if you can survive the paperwork, you can survive the alliance.
Printed on stark, no-nonsense graphene paper, this urgent application packet is stamped repeatedly with <i>PRIORITY OVERRIDE</i> sigils and more than one impatient annotation in red text. Intended for corporations seeking immediate refuge within a new alliance, the form demands everything at once: fleet readiness numbers, logistical capacity, diplomatic liabilities, outstanding grudges, and a sworn statement that <i>any fires currently burning are under control.</i>

Near the bottom, a desperate handwritten note has been scribbled into the margin:
<i>“Please approve quickly. Situation evolving. Assets mobile.”</i>

Filing this document is often considered the first true loyalty test: if you can survive the paperwork, you can survive the alliance.
Description of item "No item name" (91395)
1031903 Emergency Application Form – A-77B/Redline Emergency Application Form – A-77B/Redline Name of item 91395 (Special Edition Commodities)
1031906 Initially recovered from a storage locker in Jita, which had been seized due to unpaid fees, and its contents put up for auction.

The storage locker came with a shipping docket listing its contents and their origin as the system of Niarja, not long after its occupation by the Triglavians.

Rather oddly, it seems that many of the jars are empty, and those that do still have a filling seem to be remarkably well preserved and have a warm reddish glow to them.

It’s labelled as all-natural and safe to eat… probably.
Initially recovered from a storage locker in Jita, which had been seized due to unpaid fees, and its contents put up for auction.

The storage locker came with a shipping docket listing its contents and their origin as the system of Niarja, not long after its occupation by the Triglavians.

Rather oddly, it seems that many of the jars are empty, and those that do still have a filling seem to be remarkably well preserved and have a warm reddish glow to them.

It’s labelled as all-natural and safe to eat… probably.
Description of item "No item name" (91396)
1031907 Liminal Strawberry Jam Liminal Strawberry Jam Name of item 91396 (Special Edition Commodities)
1031909 Upon attempting to turn this holoreel on, only parts of the original recording seem to remain visible, the rest distorted by an incomplete data transmission. Upon closer inspection, it seems to mention some sort of aquatic creatures and the revenue generated from them. Upon attempting to turn this holoreel on, only parts of the original recording seem to remain visible, the rest distorted by an incomplete data transmission. Upon closer inspection, it seems to mention some sort of aquatic creatures and the revenue generated from them. Description of item "No item name" (91397)
1031910 Fragmented Quarterly Earnings Report Holoreel Fragmented Quarterly Earnings Report Holoreel Name of item 91397 (Special Edition Commodities)
1031918 A secure holographic datapad, used to access the CONCORD public information database.

//archive_yulai8_ict -search

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Council of Stellar Management 19 electees:

Kazanir
Luke Anninan
Zintage Enaka
Dujek Oneye
Ariel Rin
The Oz
Kenneth Feld
Storm Delay
Seddow
Mick Fightmaster
Drake Iddon
youngpuke2
A secure holographic datapad, used to access the CONCORD public information database.

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Council of Stellar Management 19 electees:

Kazanir
Luke Anninan
Zintage Enaka
Dujek Oneye
Ariel Rin
The Oz
Kenneth Feld
Storm Delay
Seddow
Mick Fightmaster
Drake Iddon
youngpuke2
Description of item "No item name" (91399)
1031919 CSM 19 Electee Archive Script CSM 19 Electee Archive Script Name of item 91399 (Special Edition Commodities)
1031922 A secure holographic datapad, used to access the CONCORD public information database.

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Council of Stellar Management 20 electees:

Zintage Enaka
hyprviper1
Machiavelian
The Oz
Itaer
Angry Mustache
youngpuke2
Ariel Rin
Arrowspeed Bounty
Kshal Aideron
Mick Fightmaster
Val Auroris
A secure holographic datapad, used to access the CONCORD public information database.

//archive_yulai8_ict -search

>SEARCH INITIATED

>SEARCH SEQUENCE... COMPLETE

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Council of Stellar Management 20 electees:

Zintage Enaka
hyprviper1
Machiavelian
The Oz
Itaer
Angry Mustache
youngpuke2
Ariel Rin
Arrowspeed Bounty
Kshal Aideron
Mick Fightmaster
Val Auroris
Description of item "No item name" (91403)
1031923 CSM 20 Electee Archive Script CSM 20 Electee Archive Script Name of item 91403 (Special Edition Commodities)
1031926 In the middle of YC127, at the conclusion of the “War in Heaven” within the Anoikis cluster, the alliance "We Forsakened Few" was evicted from their home in J121006 - a Class 4 pulsar system known as Hoth.
Defending forces, led by CEO "Dread Father" lennox, mounted a formidable stand around their heavily fortified Keepstar grid, but eventually succumbed to the attacking forces of a coalition led by the Hard Knocks alliance that included allies from Lazerhawks, No Vacancies, Blue Loot Not Included, Czarna Kompania and others.
In the middle of YC127, at the conclusion of the “War in Heaven” within the Anoikis cluster, the alliance "We Forsakened Few" was evicted from their home in J121006 - a Class 4 pulsar system known as Hoth.
Defending forces, led by CEO "Dread Father" lennox, mounted a formidable stand around their heavily fortified Keepstar grid, but eventually succumbed to the attacking forces of a coalition led by the Hard Knocks alliance that included allies from Lazerhawks, No Vacancies, Blue Loot Not Included, Czarna Kompania and others.
Description of item "No item name" (91404)
1031927 Fall of “Hoth” Fall of “Hoth” Name of item 91404 (Special Edition Commodities)
1031928 Initially found in an auxiliary broadcast studio at the Expert Distribution Warehouse in Siseide, where the walls of the studio had been plastered with cartoonish anthropomorphic characters in a storyboard style. The foreword mentions that it was originally intended to appear in a black-market show called “The Cope,” but had been adapted for scripted media.

It appears to be largely propaganda focused on how various low-security-based alliances would deliberately corrupt a solar system to facilitate the use of “bubbles” then “Yolo Dreads for fun”. The reductive instructions that follow seem to depict various suggested methods for others to “enjoy themselves” alongside some scripture about a “Rat God”.
Initially found in an auxiliary broadcast studio at the Expert Distribution Warehouse in Siseide, where the walls of the studio had been plastered with cartoonish anthropomorphic characters in a storyboard style. The foreword mentions that it was originally intended to appear in a black-market show called “The Cope,” but had been adapted for scripted media.

It appears to be largely propaganda focused on how various low-security-based alliances would deliberately corrupt a solar system to facilitate the use of “bubbles” then “Yolo Dreads for fun”. The reductive instructions that follow seem to depict various suggested methods for others to “enjoy themselves” alongside some scripture about a “Rat God”.
Description of item "No item name" (91405)
1031929 A Capsuleer’s Guide To Dropping Dreads A Capsuleer’s Guide To Dropping Dreads Name of item 91405 (Special Edition Commodities)
1031930 “..and that’s how you can find the answer to life, the universe, and everything” - Excerpt deep from inside New Eden's largest public GalNet repository, recently overhauled and now fully funded, operated and maintained by EVE University. <i>“..and that’s how you can find the answer to life, the universe, and everything”</i> - Excerpt deep from inside New Eden's largest public GalNet repository, recently overhauled and now fully funded, operated and maintained by EVE University. Description of item "No item name" (91406)
1031931 Project Firebird Dossier Project Firebird Dossier Name of item 91406 (Special Edition Commodities)
1031932 It appears to be a very worn-out, simple, blue, three-button console. You can discern particular iconography on each of the three buttons, but it remains unclear what exactly it is depicting.

Following the wiring out of the bottom of the console, it appears there are three labels: “Jump, Bridge, and Coffee”. As to which button does what, only its original owner could ever know…
It appears to be a very worn-out, simple, blue, three-button console. You can discern particular iconography on each of the three buttons, but it remains unclear what exactly it is depicting.

Following the wiring out of the bottom of the console, it appears there are three labels: “Jump, Bridge, and Coffee”. As to which button does what, only its original owner could ever know…
Description of item "No item name" (91407)
1031933 Worn-out Titan Jump Console Worn-out Titan Jump Console Name of item 91407 (Special Edition Commodities)
1031934 A weathered fragment taken from the storied 1DQ1-A Keepstar, its scorched plating still radiating the long memory of a structure that never slept. Mixed within the plating are specks of Rifter debris. A weathered fragment taken from the storied 1DQ1-A Keepstar, its scorched plating still radiating the long memory of a structure that never slept. Mixed within the plating are specks of Rifter debris. Description of item "No item name" (91408)
1031935 Keepstar Fragment Keepstar Fragment Name of item 91408 (Special Edition Commodities)
1031936 An audio log that displays the logo of some sort of reptile. Upon playing it, it seems to repeat the same word over and over:

Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard
An audio log that displays the logo of some sort of reptile. Upon playing it, it seems to repeat the same word over and over:

Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard
Description of item "No item name" (91409)
1031937 Looping Audio log Looping Audio log Name of item 91409 (Special Edition Commodities)
1031939 A well-used, slightly dog-eared single-page permit allowing its bearer to safely mine in the location it has been issued in. The wording of the document appears to state phrases like “officially certified” and “meets safety standards” multiple times, yet it offers no friend-or-foe recognition or electronic tagging for approval, suggesting that whoever issued this permit intended for it to be only verifiable once recovered from the owner’s ship wreckage. A well-used, slightly dog-eared single-page permit allowing its bearer to safely mine in the location it has been issued in. The wording of the document appears to state phrases like “officially certified” and “meets safety standards” multiple times, yet it offers no friend-or-foe recognition or electronic tagging for approval, suggesting that whoever issued this permit intended for it to be only verifiable once recovered from the owner’s ship wreckage. Description of item "No item name" (91410)
1031940 Suspicious “mining permit” Suspicious “mining permit” Name of item 91410 (Special Edition Commodities)
1031941 Confiscated by the SCC from an Opux Luxury Yacht passing through the system of Manarq, a few boxes of them seem to have found their way onto the open market.

Created to be placed directly on top of the user's head, the dual transmission pylons provide a connection for direct neural stimulation and transmission via bone conduction, allowing the operator to watch and hear the Alliance Tournament without interfering with those around them.

This particular variant appears to have been tuned to receive the broadcast of Alliance Tournament XXI and, since the conclusion of the broadcast, seems to be malfunctioning, repeating the same 2 words on a loop: Kishi Kishi Meow Meow.
Confiscated by the SCC from an Opux Luxury Yacht passing through the system of Manarq, a few boxes of them seem to have found their way onto the open market.

Created to be placed directly on top of the user's head, the dual transmission pylons provide a connection for direct neural stimulation and transmission via bone conduction, allowing the operator to watch and hear the Alliance Tournament without interfering with those around them.

This particular variant appears to have been tuned to receive the broadcast of Alliance Tournament XXI and, since the conclusion of the broadcast, seems to be malfunctioning, repeating the same 2 words on a loop: <i>Kishi Kishi Meow Meow.</i>
Description of item "No item name" (91411)
1031942 Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System Name of item 91411 (Special Edition Commodities)
1031943 A small-scale replica model of the Fallen Capsuleers Memorial from the system of Molea. It emits a warm glow and has a parting eulogy inscribed on it:

”Eyes forward, capsuleer, the cyno is not yet lit.

Consider your modules, your rigs and ammo before you undock, for the cyno is not yet lit.

Break free of the station and witness the universe before you, For the cyno is not yet lit.

Set your ship to fly through the vastness while you wait, For the cyno is not yet lit.

Pay attention, capsuleer, for those who have gone before you call for you to join them. The cyno is now lit.”
A small-scale replica model of the Fallen Capsuleers Memorial from the system of Molea. It emits a warm glow and has a parting eulogy inscribed on it:

<i>”Eyes forward, capsuleer, the cyno is not yet lit.

Consider your modules, your rigs and ammo before you undock, for the cyno is not yet lit.

Break free of the station and witness the universe before you, For the cyno is not yet lit.

Set your ship to fly through the vastness while you wait, For the cyno is not yet lit.

Pay attention, capsuleer, for those who have gone before you call for you to join them. The cyno is now lit.”</i>
Description of item "No item name" (91412)
1031944 For Those Lost, But Never Forgotten For Those Lost, But Never Forgotten Name of item 91412 (Special Edition Commodities)
1031945 A container with what appears to be a micro-wormhole inside. When observed, the wormhole seems to vanish, but when left to its own devices, a very small negative pressure vacuum seems to be exerted on the inside of the casing. It simultaneously acknowledges the existence of wormholes, but also provides no visual proof of their existence. A container with what appears to be a micro-wormhole inside. When observed, the wormhole seems to vanish, but when left to its own devices, a very small negative pressure vacuum seems to be exerted on the inside of the casing. It simultaneously acknowledges the existence of wormholes, but also provides no visual proof of their existence. Description of item "No item name" (91413)
1031946 Canned Quantum Superposition Wormhole Canned Quantum Superposition Wormhole Name of item 91413 (Special Edition Commodities)
1031947 A scrap of paper containing a code phrase said to grant the holder access to a very exclusive social club. The coordinates for the club don’t match any location in known space.

The text on the page reads: “Tell em' Captator sent you. Praise Bob.”
A scrap of paper containing a code phrase said to grant the holder access to a very exclusive social club. The coordinates for the club don’t match any location in known space.

The text on the page reads: <i>“Tell em' Captator sent you. Praise Bob.”</i>
Description of item "No item name" (91414)
1031948 Scrap of paper Scrap of paper Name of item 91414 (Special Edition Commodities)
1031949 Bound in weathered synth-leather and secured with a heat-resistant clasp, this worn little cookbook is beloved by pilots with a sweet tooth and too much downtime in deep space. Its pages are filled with recipes for comforting snacks, including one legendary delicacy: a filled lattice of thin, crispy batter pressed together until warm and chewy. The margins are cluttered with notes about optimal heating cycles, field-tested substitutions, and the perfect ratios of sugar and flour. Rumor has it the original recipe came from a Thukker engineer who refused to share it unless bribed with ship parts. Bound in weathered synth-leather and secured with a heat-resistant clasp, this worn little cookbook is beloved by pilots with a sweet tooth and too much downtime in deep space. Its pages are filled with recipes for comforting snacks, including one legendary delicacy: a filled lattice of thin, crispy batter pressed together until warm and chewy. The margins are cluttered with notes about optimal heating cycles, field-tested substitutions, and the perfect ratios of sugar and flour. Rumor has it the original recipe came from a Thukker engineer who refused to share it unless bribed with ship parts. Description of item "No item name" (91415)
1031950 The Capsuleer’s Confectionary Codex – Field Edition The Capsuleer’s Confectionary Codex – Field Edition Name of item 91415 (Special Edition Commodities)
1031951 Initially discovered in the remnants of a Phased field, it is an incomplete work of romance fiction written by some mysterious author who was writing while idle-mining. The untitled book details a series of adventures in “Erotic Ore” that are enough to make a fedo blush, even though the author failed to write to completion. Initially discovered in the remnants of a Phased field, it is an incomplete work of romance fiction written by some mysterious author who was writing while idle-mining. The untitled book details a series of adventures in “Erotic Ore” that are enough to make a fedo blush, even though the author failed to write to completion. Description of item "No item name" (91416)
1031952 Unfinished Romance Novel Unfinished Romance Novel Name of item 91416 (Special Edition Commodities)
1031953 Station Services - Guests Station Services - Guests
1032131 In 4 Hours In 4 Hours
1032134 Refund Refund
1032187 21st Alliance Tournament: The Tuskers Co. 21st Alliance Tournament: The Tuskers Co. Name of item 91515 (Logo Display Monument)
1032188 <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 127 - 21st Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 127 - 21st Alliance Tournament Winners</div> Description of item "No item name" (91515)
1032189 Caldari Victory Caldari Victory
1032191 This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XXI in YC127.

Designed to apply to Caldari ship designs, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XXI in YC127.

Designed to apply to Caldari ship designs, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
1032192 This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XXI in YC127.

Designed to apply to Caldari ship designs, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XXI in YC127.

Designed to apply to Caldari ship designs, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set.
Description of item "No item name" (91516)
1032193 Caldari Victory SKIN Caldari Victory SKIN Name of item 91516 (Permanent SKIN)

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