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| Icon | TypeID & Name | Description | Group | Attributes |
|---|---|---|---|---|
|
90665 - QA Badly Authored Prismaticite | This does not exist. | Prismaticite | Click to toggle showing the 22 attributes.descriptionID: 1022530typeID: 90665 Capacity: 0.0 raceID: 4 typeNameID: 1022529 iconID: 27139 basePrice: 1000.0 Volume: 40.0 radius: 1.0 published: 0 Mass: 0.0 groupID: 4915 portionSize: 100 Stasis Webifier Resistance: 0.0 ignoreMiningWaste: 0.0 Primary Skill required: 3386.0 asteroidMetaLevel: 1.0 requiredSkill1Level: 1.0 Reprocessing Skill: 90040.0 oreBasicType: 90041.0 Asteroid radius size multiplier: 0.425 Asteroid unit radius: 600.0 |
Please note that a "removed" item often means the item was just not yet added to the "newer" build.
| TypeID & Name | Description | Group |
|---|---|---|
| 89807 - Anhinga | The Anhinga is a battlecruiser with unprecedented firepower. Like the legendary ‘snake bird’ it’s named after, the Anhinga allows pilots to strike from the deep, catching their rivals off guard.
The Mountain faction made shocking allegations against the Hyasyoda corporation following the unveiling of the design, claiming to have proof linking Anhinga designers to Guristas pirates operating within the Caldari state. “This pirate infestation appears to be spread among several corporations, not just Hyasyoda,” claimed an official statement from the Home Guard. Following a series of high-level meetings behind closed doors, Hyasyoda agreed to withdraw their bid for a Navy contract, although they protested the lack of evidence on behalf of the Mountain faction. To smooth things over, the CEP decided to award a small number of the Anhinga to New Eden’s best pilots as awards for Alliance Tournament XXI. |
Attack Battlecruiser |
| 89808 - Skua | Inspired by ancient stories of a 'pirate bird,' the Skua allows pilots to unleash a barrage of long range missiles that mimic that relentlessness of its namesake.
The Mountain faction rallied against the Skua in the CEP, causing controversy. In an official statement on behalf of the Home Guard, Tanis Cheung claimed to have proof that Lai Dai had hired “allegedly former” Guristas pirates, and that the Skua was born of that “anti-Caldari” collaboration. In response, the Skua was canceled. However, a handful of prototypes had already been manufactured. The CEP thought their power and nimbleness should be given to the best pilots in New Eden, so they were awarded to the winners of Alliance Tournament XXI. |
Tactical Destroyer |
| 90060 - Skua Defense Mode | 33.3% bonus to all shield resistances
33.3% reduction in ship signature radius 33.3% reduction in shield recharge time |
Ship Modifiers |
| 90061 - Anhinga Primary Mode | 250% bonus to lock range
33.3% decrease in missile velocity 1000% increase in missile flight time 25% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire |
Ship Modifiers |
| 90062 - Skua Propulsion Mode | 66.6% bonus to AB and MWD speed boost
66.6% bonus to ship inertia modifier |
Ship Modifiers |
| 90063 - Anhinga Secondary Mode | 50% decrease in missile flight time
50% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire |
Ship Modifiers |
| 90064 - Skua Sharpshooter Mode | 66.6% bonus to Light Missile velocity
250% bonus to Rocket velocity 33.3% bonus to Rocket and Light Missile damage 100% bonus to sensor strength and targeting range 66.6% bonus to Sensor Dampener and Weapon Disruptor resistances |
Ship Modifiers |
| 90065 - Anhinga Tertiary Mode | 90% reduction in Micro Jump Drive reactivation delay
25% bonus to ship inertia modifier 50% bonus to Heavy Missile, Cruise Missile and Torpedo velocity 25% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire |
Ship Modifiers |
| 90669 - Wightstorm Manasikara Booster I | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90670 - Wightstorm Manasikara Booster II | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+12% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90671 - Wightstorm Manasikara Booster III | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+16% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19, YC128 |
Booster |
| 90672 - Wightstorm Manasikara Booster IV | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+20% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
Booster |
| 90673 - Wightstorm Vitarka Booster I | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+4% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90674 - Wightstorm Vitarka Booster II | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+6% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90675 - Wightstorm Vitarka Booster III | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90676 - Wightstorm Vitarka Booster IV | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+10% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
Booster |
| 90677 - Wightstorm Cetana Booster I | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90678 - Wightstorm Cetana Booster II | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+12% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90679 - Wightstorm Cetana Booster III | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+16% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90680 - Wightstorm Cetana Booster IV | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+20% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90682 - Wightstorm Rapture Booster I | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-4% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90683 - Wightstorm Rapture Booster II | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-6% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90684 - Wightstorm Rapture Booster III | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-8% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90685 - Wightstorm Rapture Booster IV | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-10% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90686 - Wightstorm Nirvana Booster I | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+4% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90687 - Wightstorm Nirvana Booster II | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+6% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90688 - Wightstorm Nirvana Booster III | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90689 - Wightstorm Nirvana Booster IV | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+10% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
Booster |
| 90690 - Wightstorm Sunyata Booster I | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-8% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
Booster |
| 90691 - Wightstorm Sunyata Booster II | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-12% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
Booster |
| 90692 - Wightstorm Sunyata Booster III | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-16% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90693 - Wightstorm Sunyata Booster IV | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-20% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
Booster |
| 90694 - Basic 'Brainfreeze' Cerebral Accelerator | This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Booster |
| 90695 - Potent 'Brainfreeze' Cerebral Accelerator | This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Booster |
| 90696 - Extended 'Brainfreeze' Cerebral Accelerator | This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Booster |
| 90697 - CPD-10N Nullsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Jump Filaments |
| 90698 - CMT-05N Nullsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Jump Filaments |
| 90699 - BLTZN-05L Lowsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Jump Filaments |
| 90700 - VXN-01N Nullsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Jump Filaments |
| 90701 - RDLF-10L Lowsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Jump Filaments |
| 90702 - PRNCR-10H Highsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Jump Filaments |
| 90703 - DSHR-01H Highsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Jump Filaments |
| 90704 - DNNR-01L Lowsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul-and continue expanding their data pool-Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Jump Filaments |
| 90705 - DNCR-05H Highsec Ice Storm Filament | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Jump Filaments |
| 90736 - Ice Storm Filaments Crate | This crate contains a random selection of Frostline Laboratories Ice Storm filaments. | Special Edition Commodities |
| 90737 - Yoiul Festival Booster Crate | This crate contains two randomly selected Yoiul Festival Boosters. | Special Edition Commodities |
| 90738 - Yoiul Festival Brainfreeze Crate | This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. | Special Edition Commodities |
| 90739 - Historic Yoiul Festival SKIN Crate | Contains a randomly selected SKIN from previous Yoiul Festivals. | Special Edition Commodities |
| 90740 - Historic Yoiul Festival SKINR Crate | Contains a randomly selected SKINR component from previous Yoiul Festivals. | Special Edition Commodities |
| 90741 - ORE Green Salvage Package | This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Special Edition Commodities |
| 90742 - ORE White Salvage Package | This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Special Edition Commodities |
| 90743 - ORE Red Salvage Package | This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Special Edition Commodities |
| 90744 - Peculiar Icebound Salvage | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal. |
Special Edition Commodities |
| 90745 - Rare Icebound Salvage | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal. |
Special Edition Commodities |
| 90746 - Unusual Icebound Salvage | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal. |
Special Edition Commodities |
| 90811 - Water-Sucker | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90814 - Roaming Yule Lads Hisec Spawner (DO NOT TRANASLATE) | No Description | Invisible Beacon |
| 90815 - Recycler-Raider | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90816 - Express Tool-Swiper | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90817 - Freezer-Thief | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90818 - Fuel-Stealer | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90819 - Ectoplasm-Skimmer | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90820 - Airlock-Slammer | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90821 - Express Power-Drainer | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90822 - Ration-Grabber | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90823 - Scanner-Jacker | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90824 - Data-Sniffer | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90825 - Livestock-Liberator | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90826 - Express Radiation-Rogue | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
InterBus Yoiul LADs |
| 90827 - Roaming Yule Lads Nullsec Spawner (DO NOT TRANASLATE) | No Description | Invisible Beacon |
| 90828 - Roaming Yule Lads Lowsec Spawner (DO NOT TRANASLATE) | No Description | Invisible Beacon |
| 90878 - Sansha's Darkwight Stormlord | Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Irregular Battleship |
| 90879 - Sansha's Doomwight Stormlord | Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Irregular Battleship |
| 90880 - Sansha's Deathwight Stormlord | Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Irregular Battleship |
| 90881 - Winter Nexus Mutated Boss Easy (Do not Translate) | No Description | Invisible Beacon |
| 90882 - Winter Nexus Mutated Boss Medium(Do not Translate) | No Description | Invisible Beacon |
| 90883 - Winter Nexus Mutated Boss Hard(Do not Translate) | No Description | Invisible Beacon |
| 90884 - Winter Nexus Mutated Wave Spawner (Do not Translate) | No Description | Invisible Beacon |
| 90886 - Sansha's Transit Modulator | A complex piece of Sansha technology integrated with the acceleration gate. Diagnostic scans suggest that inserting the correct Cryostorm device may redirect the gate to new and more hazardous sectors. | Mission Container |
| 90894 - Cryostorm Clarifier | Experimental technology that pierces through Volatile Ice Storm interference. It is similar to devices used by Sansha’s Nation to boost sensors, allowing them to pinpoint otherwise hidden sites within storm sectors. As the technology remains unstable, using it will cause ship restriction shifts on acceleration gates.
Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Forward Base, granting access to a more dangerous sector of the storm that allows marauders. |
Verity Cryo Tech |
| 90895 - Cryostorm Mapper | Experimental technology that tracks Volatile Ice Storm currents. It is similar to devices used by Sansha’s Nation to navigate through storm sectors that are otherwise too wild.
Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Transit Site, granting access to a more dangerous sector of the storm. |
Verity Cryo Tech |
| 90896 - Cryostorm Reconciler | Experimental technology that compensates for Volatile Ice Storm shifts. It is similar to devices used by Sansha’s Nation to survive transit into otherwise inaccessible storm sectors.
Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Muster Point, granting access to a more dangerous sector of the storm. |
Verity Cryo Tech |
| 90919 - Disabled Sansha Transit Modulator | A complex piece of Sansha technology integrated with the acceleration gate.
Recent acceleration gate activity has disabled the Transit Modulator. |
Large Collidable Object |
| 91017 - Freelancing | Skill that enables accepting a greater number of Freelance jobs simultaneously.
Increases the maximum number of Freelance Jobs that can be accepted simultaneously to 4 at Level 1, 5 at level 2, 7 at level 3, 9 at level 4, and 11 at level 5. |
Social |
| 91019 - Cryostatic Estimator | Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.
Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Comms Relay sites to enable hacking attempts on relays normally scrambled by storm interference. |
Verity Cryo Tech |
| 91020 - Cryostatic Suppressor | Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.
Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Crypto Facility sites to enable hacking attempts on relays normally scrambled by storm interference. |
Verity Cryo Tech |
| 91021 - Cryostatic Nullifier | Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.
Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Strategic Node sites to enable hacking attempts on relays normally scrambled by storm interference. |
Verity Cryo Tech |
| 91043 - Sansha's Stormfield Projector | A piece of Sansha’s Nation technology capable of projecting a protective field that shields vulnerable electronic systems from storm interference, provided it is calibrated using the correct Cryostatic device. | Mission Container |
| 91044 - Hackable Signaling Relay | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Scatter Container |
| 91045 - Hackable Cryptoanalytic Relay | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Scatter Container |
| 91046 - Hackable Tactical Relay | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Scatter Container |
| 91047 - Scrambled Signaling Relay | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Large Collidable Object |
| 91048 - Scrambled Cryptoanalytic Relay | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Large Collidable Object |
| 91049 - Scrambled Tactical Relay | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Large Collidable Object |
| 91082 - Cryograph Diffractor | Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.
Can be exchanged, together with Faded Volatile Ice, in Fading Volatile Ice Fields in return for enhanced salvage packages. |
Verity Cryo Tech |
| 91083 - Cryograph Exactor | Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.
Can be exchanged, together with Friable Volatile Ice, in Friable Volatile Ice Fields in return for enhanced salvage packages. |
Verity Cryo Tech |
| 91084 - Cryograph Resolver | Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.
Can be exchanged, together with Fresh Volatile Ice, in Fresh Volatile Ice Fields in return for enhanced salvage packages. |
Verity Cryo Tech |
| 91085 - ORE Faded Cache | Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
Special Edition Commodities |
| 91086 - ORE Friable Cache | Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
Special Edition Commodities |
| 91087 - ORE Fresh Cache | Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
Special Edition Commodities |
| 91105 - Nation Stormhive Shard | A critical component of Sansha’s Nation infrastructure, the Stormhive Shard enables coordination and control of cybernetic networks within Volatile Ice Storms.
CONCORD and DED regard recovered shards as high-priority contraband due to the insight they offer into Sansha command protocols. |
Limited Rarities |
| 91114 - Winter Filigree - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91115 - Celestial Crest - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91116 - Celestial Crest - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91117 - Frigid Mosaic - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91118 - Cryoshard Burst - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91119 - Cryoshard Burst - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91120 - Icelink Reflection - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91121 - Icelink Reflection - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91122 - Storm Squadron - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91123 - Storm Squadron - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91124 - Permafrost Stream - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91125 - Permafrost Stream - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91126 - Cryo Barrage - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91127 - Cryo Barrage - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91128 - Glacial Cross - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91129 - Glacial Cross - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91130 - Volatile Vector - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91131 - Volatile Vector - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91132 - Frozen Obelisk - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91133 - Numbing Aurora - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91134 - Suspended Aurora - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91135 - Permafrost Interrupted - Limited | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91136 - Permafrost Interrupted - Unlimited | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91137 - Wintertide Cyan Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91138 - Twilight Treasure Gloss | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91139 - Oxidized Drift Matte - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91140 - Crisp Mint Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91141 - Crisp Mint Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91142 - Cereulean Crest Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91143 - Cereulean Crest Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91144 - Evergreen Malachite Metallic - Limited | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91145 - Evergreen Malachite Metallic - Unlimited | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91146 - Seasonal Smoke Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91147 - Seasonal Smoke Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91148 - Silent Midnight Gloss - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91149 - Silent Midnight Gloss - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91150 - Solstice Bloom Satin - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91151 - Solstice Bloom Satin - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91152 - Brumal Spark Metallic - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91154 - Oxidized Drift Matte - Unlimited | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Ship SKIN Design Element |
| 91156 - Gilded Glory Metallic - Limited | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Ship SKIN Design Element |
| 91174 - Perseverance | Inspired by ORE's astounding technological advancements in late YC127, Frostline Laboratories leveraged the core design of the Pioneer to build a variant with ice mining capacity. The systems were painstakingly tweaked to extend the range and make the most of critical mining cycles, making it a competitive choice for harvesting in volatile metaliminal storms.
The resulting ship was named the Perseverance in honor of the team that came together and, through no small amount of blood, sweat, and tears, brought the ship to life in record time. |
Destroyer |
| 91175 - Perseverance Blueprint | No Description | Destroyer Blueprint |
| 91176 - Perseverance Alliance Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems |
| 91177 - Perseverance Corporation Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems |
| 91204 - Verity Tech Crate | Contains a randomly selected Verity Cryo Tech. | Special Edition Commodities |
| 91207 - SOEEB35 (DO NOT TRANSLATE) | No Description | Effect Beacon |
| 91208 - SOEEB36 (DO NOT TRANSLATE) | No Description | Effect Beacon |
| 91233 - Perseverance Blueprint Crate | Contains a Perseverance blueprint copy. | Special Edition Commodities |
| 91235 - Anathema Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91236 - Bhaalgorn Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91237 - Confessor Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91238 - Paladin Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91239 - Babaroga Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91240 - Buzzard Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91241 - Golem Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91242 - Jackdaw Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN |
| 91243 - Rattlesnake Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN |
| 91244 - Svipul Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91245 - Cheetah Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91246 - Endurance Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91247 - Hulk Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91248 - Outrider Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN |
| 91249 - Perseverance Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91250 - Pioneer Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91251 - Pioneer Consortium Issue Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN |
| 91252 - Venture Consortium Issue Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN |
| 91253 - Venture Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91254 - Hecate Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN |
| 91255 - Helios Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN |
| 91256 - Kronos Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN |
| 91257 - Vargur Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN |
| 91258 - Machariel Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91259 - Nightmare Aurora Universalis SKIN | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Permanent SKIN |
| 91260 - Odysseus Aurora Universalis SKIN | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Permanent SKIN |
| 91276 - Skua Corporation Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems |
| 91277 - Skua Alliance Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems |
| 91278 - Anhinga Corporation Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems |
| 91279 - Anhinga Alliance Emblem | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Ship Emblems |
| 91387 - Alliance Tournament XXI Script | It appears to be a discarded script outlining the play-by-play of what should happen in Alliance Tournament XXI. Showing The Tuskers Co. as the tournament winners alongside some buzzwords and explainers to feature in the show... “Control, Rush, Kite, Kingslayer, Flykillers, Tinkers, a bizarre salad dish featuring the Gallente Dominix and some sort of man being chased by what appears to be a Gurista’s Alligator..? | Special Edition Commodities |
| 91388 - Well-Used Camera Drone | A well-used camera drone initially recovered from the wreckage of a keepstar in R-AG7W. The ID on the drone shows its owner was part of an independent news team labelled as “Warlock Industries”.
The drone was scorched while taking an extreme close-up of the explosive force from the Keepstar reactor going critical. It is no longer functional, serving as a reminder that empires rise and fall, but news coverage is eternal. |
Special Edition Commodities |
| 91390 - Drone Lands Evacuation Plans | A data pad containing a set of exhaustingly detailed and exactingly precise evacuation plans which reference the relocation of a large alliance based somewhere in the eastern side of New Eden.
The data pad was discovered in the Lost & Found bin at the InterBus terminal of the Perkone Factory station in Uemon, the owner apparently forgetting to take it with them when they departed on their trip to Perrigen Falls. |
Special Edition Commodities |
| 91391 - Industrial-sized Container of Bubble Bath | A concentrated, somewhat viscous liquid which, when mixed with water, can be used to create a large amount of bubbles. The shipping label on the side establishes the destination as R-AG7W. The sender is only identified by the initials “A.E.” | Special Edition Commodities |
| 91392 - Collections of paintings | A stunning collection of watercolor paintings, fit to adorn the walls of any high-ranking official, signed off by an artist abbreviated as “L.G.” | Special Edition Commodities |
| 91393 - Unpainted ship miniature | A small, unpainted miniature that appears to have been separated from a larger collection of miniatures. It would be an ideal tool for a strategist to develop invasion plans in a war room, a tactician to choreograph the movements of a ship in close combat, or even a board game. | Special Edition Commodities |
| 91394 - Warp-Shifted Reflections – Personal Journal Page | Engineering Log, Unsanctioned Entry
I thought I’d seen it all after twenty-seven years crawling around afterburner housings, but today Command asked for the impossible: swap the core engine assembly of a Rifter while in mid-warp. I remember clamping my boots to the plating, the hull vibrating like a living thing. The stars stretched into razor-straight lines around me as I opened the access panel. The old engine screamed, the new one hummed, and for a moment, I swear I could see the ship splitting into two timelines, one flying with me, one without. The wrench slipped from my hand and drifted… upward? downward? sideways? Hard to tell in a reality that had forgotten the meaning of directions. The warp tunnel twisted, the engine flared, and everything went white. I woke up at my desk, drooling on the maintenance report I’d fallen asleep reading. Turns out I didn’t replace an engine mid-warp, I just need to stop drinking Quafe. |
Special Edition Commodities |
| 91395 - Emergency Application Form – A-77B/Redline | Printed on stark, no-nonsense graphene paper, this urgent application packet is stamped repeatedly with PRIORITY OVERRIDE sigils and more than one impatient annotation in red text. Intended for corporations seeking immediate refuge within a new alliance, the form demands everything at once: fleet readiness numbers, logistical capacity, diplomatic liabilities, outstanding grudges, and a sworn statement that any fires currently burning are under control.
Near the bottom, a desperate handwritten note has been scribbled into the margin: “Please approve quickly. Situation evolving. Assets mobile.” Filing this document is often considered the first true loyalty test: if you can survive the paperwork, you can survive the alliance. |
Special Edition Commodities |
| 91396 - Liminal Strawberry Jam | Initially recovered from a storage locker in Jita, which had been seized due to unpaid fees, and its contents put up for auction.
The storage locker came with a shipping docket listing its contents and their origin as the system of Niarja, not long after its occupation by the Triglavians. Rather oddly, it seems that many of the jars are empty, and those that do still have a filling seem to be remarkably well preserved and have a warm reddish glow to them. It’s labelled as all-natural and safe to eat… probably. |
Special Edition Commodities |
| 91397 - Fragmented Quarterly Earnings Report Holoreel | Upon attempting to turn this holoreel on, only parts of the original recording seem to remain visible, the rest distorted by an incomplete data transmission. Upon closer inspection, it seems to mention some sort of aquatic creatures and the revenue generated from them. | Special Edition Commodities |
| 91399 - CSM 19 Electee Archive Script | A secure holographic datapad, used to access the CONCORD public information database.
//archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 19 electees: Kazanir Luke Anninan Zintage Enaka Dujek Oneye Ariel Rin The Oz Kenneth Feld Storm Delay Seddow Mick Fightmaster Drake Iddon youngpuke2 |
Special Edition Commodities |
| 91403 - CSM 20 Electee Archive Script | A secure holographic datapad, used to access the CONCORD public information database.
//archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 20 electees: Zintage Enaka hyprviper1 Machiavelian The Oz Itaer Angry Mustache youngpuke2 Ariel Rin Arrowspeed Bounty Kshal Aideron Mick Fightmaster Val Auroris |
Special Edition Commodities |
| 91404 - Fall of “Hoth” | In the middle of YC127, at the conclusion of the “War in Heaven” within the Anoikis cluster, the alliance "We Forsakened Few" was evicted from their home in J121006 - a Class 4 pulsar system known as Hoth.
Defending forces, led by CEO "Dread Father" lennox, mounted a formidable stand around their heavily fortified Keepstar grid, but eventually succumbed to the attacking forces of a coalition led by the Hard Knocks alliance that included allies from Lazerhawks, No Vacancies, Blue Loot Not Included, Czarna Kompania and others. |
Special Edition Commodities |
| 91405 - A Capsuleer’s Guide To Dropping Dreads | Initially found in an auxiliary broadcast studio at the Expert Distribution Warehouse in Siseide, where the walls of the studio had been plastered with cartoonish anthropomorphic characters in a storyboard style. The foreword mentions that it was originally intended to appear in a black-market show called “The Cope,” but had been adapted for scripted media.
It appears to be largely propaganda focused on how various low-security-based alliances would deliberately corrupt a solar system to facilitate the use of “bubbles” then “Yolo Dreads for fun”. The reductive instructions that follow seem to depict various suggested methods for others to “enjoy themselves” alongside some scripture about a “Rat God”. |
Special Edition Commodities |
| 91406 - Project Firebird Dossier | “..and that’s how you can find the answer to life, the universe, and everything” - Excerpt deep from inside New Eden's largest public GalNet repository, recently overhauled and now fully funded, operated and maintained by EVE University. | Special Edition Commodities |
| 91407 - Worn-out Titan Jump Console | It appears to be a very worn-out, simple, blue, three-button console. You can discern particular iconography on each of the three buttons, but it remains unclear what exactly it is depicting.
Following the wiring out of the bottom of the console, it appears there are three labels: “Jump, Bridge, and Coffee”. As to which button does what, only its original owner could ever know… |
Special Edition Commodities |
| 91408 - Keepstar Fragment | A weathered fragment taken from the storied 1DQ1-A Keepstar, its scorched plating still radiating the long memory of a structure that never slept. Mixed within the plating are specks of Rifter debris. | Special Edition Commodities |
| 91409 - Looping Audio log | An audio log that displays the logo of some sort of reptile. Upon playing it, it seems to repeat the same word over and over:
Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard |
Special Edition Commodities |
| 91410 - Suspicious “mining permit” | A well-used, slightly dog-eared single-page permit allowing its bearer to safely mine in the location it has been issued in. The wording of the document appears to state phrases like “officially certified” and “meets safety standards” multiple times, yet it offers no friend-or-foe recognition or electronic tagging for approval, suggesting that whoever issued this permit intended for it to be only verifiable once recovered from the owner’s ship wreckage. | Special Edition Commodities |
| 91411 - Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System | Confiscated by the SCC from an Opux Luxury Yacht passing through the system of Manarq, a few boxes of them seem to have found their way onto the open market.
Created to be placed directly on top of the user's head, the dual transmission pylons provide a connection for direct neural stimulation and transmission via bone conduction, allowing the operator to watch and hear the Alliance Tournament without interfering with those around them. This particular variant appears to have been tuned to receive the broadcast of Alliance Tournament XXI and, since the conclusion of the broadcast, seems to be malfunctioning, repeating the same 2 words on a loop: Kishi Kishi Meow Meow. |
Special Edition Commodities |
| 91412 - For Those Lost, But Never Forgotten | A small-scale replica model of the Fallen Capsuleers Memorial from the system of Molea. It emits a warm glow and has a parting eulogy inscribed on it:
”Eyes forward, capsuleer, the cyno is not yet lit. Consider your modules, your rigs and ammo before you undock, for the cyno is not yet lit. Break free of the station and witness the universe before you, For the cyno is not yet lit. Set your ship to fly through the vastness while you wait, For the cyno is not yet lit. Pay attention, capsuleer, for those who have gone before you call for you to join them. The cyno is now lit.” |
Special Edition Commodities |
| 91413 - Canned Quantum Superposition Wormhole | A container with what appears to be a micro-wormhole inside. When observed, the wormhole seems to vanish, but when left to its own devices, a very small negative pressure vacuum seems to be exerted on the inside of the casing. It simultaneously acknowledges the existence of wormholes, but also provides no visual proof of their existence. | Special Edition Commodities |
| 91414 - Scrap of paper | A scrap of paper containing a code phrase said to grant the holder access to a very exclusive social club. The coordinates for the club don’t match any location in known space.
The text on the page reads: “Tell em' Captator sent you. Praise Bob.” |
Special Edition Commodities |
| 91415 - The Capsuleer’s Confectionary Codex – Field Edition | Bound in weathered synth-leather and secured with a heat-resistant clasp, this worn little cookbook is beloved by pilots with a sweet tooth and too much downtime in deep space. Its pages are filled with recipes for comforting snacks, including one legendary delicacy: a filled lattice of thin, crispy batter pressed together until warm and chewy. The margins are cluttered with notes about optimal heating cycles, field-tested substitutions, and the perfect ratios of sugar and flour. Rumor has it the original recipe came from a Thukker engineer who refused to share it unless bribed with ship parts. | Special Edition Commodities |
| 91416 - Unfinished Romance Novel | Initially discovered in the remnants of a Phased field, it is an incomplete work of romance fiction written by some mysterious author who was writing while idle-mining. The untitled book details a series of adventures in “Erotic Ore” that are enough to make a fedo blush, even though the author failed to write to completion. | Special Edition Commodities |
| 91515 - 21st Alliance Tournament: The Tuskers Co. | <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 127 - 21st Alliance Tournament Winners</div> | Logo Display Monument |
| 91516 - Caldari Victory SKIN | This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XXI in YC127.
Designed to apply to Caldari ship designs, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. |
Permanent SKIN |
| Blueprint Name | Old BP Data | New BP Data | Raw Diff |
|---|---|---|---|
| 91175 - Unnamed Blueprint | BP Price: 0 ISK Build Time: 2:30:00 Copy:? ME:? TE:? Limit:20x Materials: (Janice) 5x Life Support Backup Unit 10x Megacyte 10x Auto-Integrity Preservation Seal 20x Zydrine 30x Nocxium 4000x Isogen 20000x Mexallon 60000x Pyerite 320000x Tritanium Skills: Industry I Outcome: 1x Perseverance (91174) |
No blueprint entry found. | Build Time: 2:30:00 Copy:? ME:? TE:? Limit:20x Materials: 5x 57486 10x 40 10x 57478 20x 39 30x 38 4000x 37 20000x 36 60000x 35 320000x 34 Skills: 3380 I Outcome: 1x 91174 |
| TypeID, Name, and Group | Old Reprocessing Data | New Reprocessing Data | Raw Diff |
|---|---|---|---|
| 90665 - QA Badly Authored Prismaticite (Prismaticite) | No reprocessing data found. | 1000x Tritanium | 1000x 34 |
| TypeID, Group, & Name | Tranquility | Singularity | Diff |
|---|---|---|---|
| 89807 - Unknown Item ( ) |
Caldari Battlecruiser bonuses (per skill level):
Role Bonus:
|
5% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion velocity 5% bonus to <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> explosion radius Role Bonus: 95% reduction in <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> powergrid requirement 50% reduction in <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> CPU requirement <b>Additional bonuses are available while one of three Tactical Modes are active. Modes may be switched no more than once every 10 seconds.</b> <b><u>Primary Mode</b></u> 250% bonus to lock range while <i>Primary Mode</i> is enabled 33.3% decrease in missile velocity while <i>Primary Mode</i> is enabled 1000% increase in missile flight time while <i>Primary Mode</i> is enabled 25% bonus to <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> rate of fire while <i>Primary Mode</i> is enabled <b><u>Secondary Mode</b></u> 50% decrease in missile flight time while <i>Secondary Mode</i> is enabled 50% bonus to <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> rate of fire while <i>Secondary Mode</i> is enabled <b><u>Tertiary Mode</b></u> 90% reduction in <a href=showinfo:33915>Micro Jump Drive</a> reactivation delay while <i>Tertiary Mode</i> is enabled 25% bonus to ship inertia modifier while <i>Tertiary Mode</i> is enabled 50% bonus to <a href=showinfo:3324>Heavy Missile</a>, <a href=showinfo:3326>Cruise Missile</a> and <a href=showinfo:3325>Torpedo</a> velocity while <i>Tertiary Mode</i> is enabled 25% bonus to <a href=showinfo:33448>Rapid Heavy Missile Launcher</a>, <a href=showinfo:13320>Cruise Missile Launcher</a> and <a href=showinfo:503>Torpedo Launcher</a> rate of fire while <i>Tertiary Mode</i> is enabled |
|
| 89808 - Unknown Item ( ) |
Caldari Tactical Destroyer bonuses (per skill level):
Command Destroyers bonuses (per skill level):
Role Bonus:
Misc bonus:
|
6% bonus to <a href=showinfo:3321>Light Missile</a> launcher and <a href=showinfo:3320>Rocket</a> launcher rate of fire 15% reduction in missile launcher reload time 5% reduction in module heat damage amount taken Command Destroyers bonuses (per skill level): 5% reduction in <a href=showinfo:37479>Micro Jump Field Generator</a> spool up time 2% bonus to <a href=showinfo:3350>Shield Command</a> and <a href=showinfo:20495>Information Command</a> Burst effect strength and duration Role Bonus: 95% reduction in powergrid and CPU requirements for <a href=showinfo:3348>Command Bursts</a> Can fit Micro Jump Field Generators Can use one <a href=showinfo:3348>Command Burst</a> module Misc bonus: 33% bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> damage 95% reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements <b>Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds.</b> <b><u>Defense Mode</b></u> 33.3% bonus to all shield resistances while <i>Defense Mode</i> is enabled 33.3% reduction in ship signature radius while <i>Defense Mode</i> is enabled 33.3% reduction in shield recharge time while <i>Defense Mode</i> is enabled <b><u>Propulsion Mode</b></u> 66.6% bonus to <a href=showinfo:3450>Afterburner</a> and <a href=showinfo:3454>Microwarpdrive</a> speed boost while <i>Propulsion Mode</i> is enabled 66.6% bonus to ship inertia modifier while <i>Propulsion Mode</i> is enabled <b><u>Sharpshooter Mode</b></u> 66.6% bonus to <a href=showinfo:3321>Light Missile</a> velocity while <i>Sharpshooter Mode</i> is enabled 250% bonus to <a href=showinfo:3320>Rocket</a> velocity while <i>Sharpshooter Mode</i> is enabled 33.3% bonus to <a href=showinfo:3321>Light Missile</a> and <a href=showinfo:3320>Rocket</a> damage while <i>Sharpshooter Mode</i> is enabled 100% bonus to sensor strength and targeting range while <i>Sharpshooter Mode</i> is enabled 66.6% increased resistances against hostile <a href=showinfo:3433>Sensor Dampeners</a> and <a href=showinfo:3434>Weapon Disruptors</a> while <i>Sharpshooter Mode</i> is enabled |
|
| 91174 - Unknown Item ( ) |
Mining Destroyer bonuses (per skill level):
Role Bonus:
|
20% bonus to <a href=showinfo:37450>Ice Harvesting</a> module range 10% bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance 5% bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit yield Role Bonus: Can fit <a href=showinfo:37450>Ice Mining Laser</a> modules 100% bonus to <a href=showinfo:37450>Ice Harvesting</a> module critical hit chance |
| Attribute Name | Diff |
|---|
| TypeID, Name, and Group | Diff |
|---|---|
| 671 - Erebus (Titan) | basePrice: 60000000000.0 => 1.788e+11 |
| 3514 - Revenant (Supercarrier) | basePrice: 20000000000.0 => 71868600000.0 |
| 3628 - Nation (Supercarrier) | basePrice: 20000000000.0 => 14573872400.0 |
| 3764 - Leviathan (Titan) | basePrice: 60000000000.0 => 1.76984e+11 |
| 11567 - Avatar (Titan) | basePrice: 60000000000.0 => 1.77038e+11 |
| 22852 - Hel (Supercarrier) | basePrice: 20000000000.0 => 49717500000.0 |
| 23773 - Ragnarok (Titan) | basePrice: 60000000000.0 => 1.78377e+11 |
| 23913 - Nyx (Supercarrier) | basePrice: 20000000000.0 => 50008200000.0 |
| 23917 - Wyvern (Supercarrier) | basePrice: 20000000000.0 => 49626400000.0 |
| 23919 - Aeon (Supercarrier) | basePrice: 20000000000.0 => 49279400000.0 |
| 37450 - Ice Mining Laser I (Mining Laser) | Can only be fitted to: 91174.0 => None |
| 37451 - Ice Mining Laser II (Mining Laser) | Can only be fitted to: 91174.0 => None |
| 37452 - ORE Ice Mining Laser (Mining Laser) | Can only be fitted to: 91174.0 => None |
| 37479 - Micro Jump Field Generator (Micro Jump Field Generators) | Can be fitted to: 89808.0 => None |
| 42125 - Vendetta (Supercarrier) | basePrice: 20000000000.0 => 1.19829e+11 |
| 42126 - Vanquisher (Titan) | basePrice: 60000000000.0 => 6.7262e+11 |
| 42241 - Molok (Titan) | basePrice: 60000000000.0 => 2.53642e+11 |
| 42526 - Armor Command Burst I (Command Burst) | Can only be fitted to: 89808.0 => None isDynamicType: 0 => None |
| 42527 - Information Command Burst I (Command Burst) | Can only be fitted to: 89808.0 => None isDynamicType: 0 => None |
| 42529 - Shield Command Burst I (Command Burst) | Can only be fitted to: 89808.0 => None isDynamicType: 0 => None |
| 42530 - Skirmish Command Burst I (Command Burst) | Can only be fitted to: 89808.0 => None isDynamicType: 0 => None |
| 43552 - Armor Command Burst II (Command Burst) | Can only be fitted to: 89808.0 => None isDynamicType: 0 => None |
| 43554 - Information Command Burst II (Command Burst) | Can only be fitted to: 89808.0 => None isDynamicType: 0 => None |
| 43555 - Shield Command Burst II (Command Burst) | Can be fitted to: 89808.0 => None isDynamicType: 0 => None |
| 43556 - Skirmish Command Burst II (Command Burst) | Can only be fitted to: 89808.0 => None isDynamicType: 0 => None |
| 45649 - Komodo (Titan) | basePrice: 60000000000.0 => 2.54538e+11 |
| 78576 - Azariel (Titan) | basePrice: 60000000000.0 => 3e+11 |
| 85281 - DNCR-05H Highsec Ice Storm Filament (Jump Filaments) | published: 0 => 1 groupID: 4072 => 4041 marketGroupID: None => 1663 (Special Edition Festival Assets) |
| 85282 - DSHR-01H Highsec Ice Storm Filament (Jump Filaments) | published: 0 => 1 marketGroupID: None => 1663 (Special Edition Festival Assets) |
| 85283 - PRNCR-10H Highsec Ice Storm Filament (Jump Filaments) | published: 0 => 1 marketGroupID: None => 1663 (Special Edition Festival Assets) |
| 85284 - RDLF-10L Lowsec Ice Storm Filament (Jump Filaments) | published: 0 => 1 groupID: 4072 => 4041 marketGroupID: None => 1663 (Special Edition Festival Assets) |
| 85285 - VXN-01N Nullsec Ice Storm Filament (Jump Filaments) | published: 0 => 1 groupID: 4072 => 4041 marketGroupID: None => 1663 (Special Edition Festival Assets) |
| 85286 - BLTZN-05L Lowsec Ice Storm Filament (Jump Filaments) | published: 0 => 1 groupID: 4072 => 4041 marketGroupID: None => 1663 (Special Edition Festival Assets) |
| 85287 - CMT-05N Nullsec Ice Storm Filament (Jump Filaments) | published: 0 => 1 groupID: 4072 => 4041 marketGroupID: None => 1663 (Special Edition Festival Assets) |
| 85288 - CPD-10N Nullsec Ice Storm Filament (Jump Filaments) | published: 0 => 1 groupID: 4072 => 4041 marketGroupID: None => 1663 (Special Edition Festival Assets) |
| 85289 - DNNR-01L Lowsec Ice Storm Filament (Jump Filaments) | published: 0 => 1 groupID: 4072 => 4041 marketGroupID: None => 1663 (Special Edition Festival Assets) |
| 85309 - Ice Storm Filaments Crate (Special Edition Commodities) | published: 0 => 1 |
| 85355 - ORE Green Salvage Package (Special Edition Commodities) | published: 0 => 1 |
| 85357 - ORE Red Salvage Package (Special Edition Commodities) | published: 0 => 1 |
| 85358 - ORE White Salvage Package (Special Edition Commodities) | published: 0 => 1 |
| 85359 - Peculiar Icebound Salvage (Special Edition Commodities) | published: 0 => 1 |
| 85360 - Rare Icebound Salvage (Special Edition Commodities) | published: 0 => 1 |
| 85361 - Unusual Icebound Salvage (Special Edition Commodities) | published: 0 => 1 |
| 86110 - Ark Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: 2095 (Amarr) => None |
| 86111 - Wyvern Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: 1975 (Caldari) => None |
| 86112 - Crane Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: 2089 (Caldari) => None |
| 86114 - Nyx Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: 1976 (Gallente) => None |
| 86115 - Viator Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: 2090 (Gallente) => None |
| 86116 - Anshar Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: 2097 (Gallente) => None |
| 86118 - Mastodon Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: 2091 (Minmatar) => None |
| 86119 - Nomad Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: 2098 (Minmatar) => None |
| 86120 - Enforcer Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: 2362 (Special Recon Ships) => None |
| 86121 - Pacifier Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: 2361 (Special Covert Ops) => None |
| 86122 - Marshal Aurora Universalis SKIN (Permanent SKIN) | marketGroupID: 2406 (Special Black Ops) => None |
| 86495 - Yoiul Festival Booster Crate (Special Edition Commodities) | published: 0 => 1 |
| 88261 - ‘Vigilant’ Shield Command Burst (Command Burst) | Can only be fitted to: 89808.0 => None |
| 88263 - ‘Tyrannos’ Armor Command Burst (Command Burst) | Can only be fitted to: 89808.0 => None |
| 89608 - Expedition Command Burst I (Command Burst) | Can only be fitted to: 89808.0 => None |
| 89615 - Expedition Command Burst II (Command Burst) | Can only be fitted to: 89808.0 => None |
| 89616 - Sisters Expedition Command Burst (Command Burst) | Can only be fitted to: 89808.0 => None |
| 90502 - Abyssal Ice Mining Laser (Mining Laser) | Can only be fitted to: 91174.0 => None |
| Mutator | Combines With | Produces | Mutations |
|---|
| Effect Name | Diff |
|---|
| TypeID, Name, and Group | Effects Changes |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|---|---|
| 91017 - Unnamed Skill 91017 | 2 | 0 |
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|---|---|
| 91017 - Unnamed Skill 91017 | 2 | 0 |
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|---|---|
| 91017 - Unnamed Skill 91017 | 2 | 0 |
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Skill Name | Old Level | New Level |
|---|---|---|
| 91017 - Unnamed Skill 91017 | 2 | 0 |
| TypeID, Item Name, & Group |
|---|
| TypeID, Item Name, & Group |
|---|
| TypeID & Name | Tranquility | Singularity | Diff |
|---|
| Key | Tranquility | Singularity | Diff | Usage |
|---|---|---|---|---|
| 67200 | <h2>EVE Online Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Design Director :</td> <td>Greg Hennessey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designers :</td> <td>Andrew Warner, Daniel Ramotowski, Josh Bayer, Kevin Clarke, Kristján Blöndal, Michael Rezabek</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Systems Designer :</td> <td>Gabriela Queiroz</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Designers :</td> <td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Narrative Designer :</td> <td>Winter Laurel Mullenix</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Narrative Designer :</td> <td>Tormod MacLean</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Narrative Designer :</td> <td>Brent Stéphane Hall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI/UX Director :</td> <td>Jónas Valtýsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI Designer :</td> <td>Haukur Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UX Designer :</td> <td>Ndriana Rajaonah</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designers :</td> <td>Fabiana Mascolo, Sigurður Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Technical Designer :</td> <td>Elwin Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI/UX Designers :</td> <td>Dominika Vicanová, Guðmundur Valur Viðarsson</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Nicholas Dean Herring</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Managers :</td> <td>Gregory Zarski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Software Engineers :</td> <td>Julia Boira, Ingvi Rafn Hafþórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Infrastructure Engineer :</td> <td>Mei Walker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Distributed Systems Engineer :</td> <td>Mateusz Krasucki</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Distributed Systems Engineers :</td> <td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphics Programmer :</td> <td>Leó Stefánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineers :</td> <td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson, Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Software Engineers :</td> <td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva, Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Software Engineer Intern :</td> <td>Glódís Ylja Hilmarsdóttir Kjærnested</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Engineer :</td> <td>Andreas Engström-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Graphics Programmer :</td> <td>Henrý Þór Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Distributed Systems Engineer :</td> <td>Jónas Freyr Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Junior Distributed Systems Engineer :</td> <td>Benedikt Aron Þjóðbjargarson</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Art Director :</td> <td>Georg Hilmarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead VFX Artist :</td> <td>André Berg Bragason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior VFX Artist :</td> <td>Chris Tinsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior 3D Artists :</td> <td>Björn Jónsson, Guðjón Örn Lárusson, Kasper Ørtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Concept Artists :</td> <td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>SKIN Artist, contractor :</td> <td>Paul Oosterman</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Audio Director :</td> <td>Baldur Jóhann Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Audio Designer, Composer :</td> <td>Kristian Sønderlund Ross Kristensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Musical Composition (Legacy) :</td> <td>Jón H. Haraldsson</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Executive Producer :</td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Production :</td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Director :</td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Development Director :</td> <td>Svavar Melberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producers :</td> <td>Haukur Steinn Logason, Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producers :</td> <td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Production Operation Specialist :</td> <td>Ingibjörg Lilja Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Technical Producer :</td> <td>Sverrir Rolf Sander</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Growth :</td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Product Manager :</td> <td>Ivan Goncharov</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Lead :</td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Engineer :</td> <td>Roman Pechenkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Analysts :</td> <td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Engineer :</td> <td>Haukur Óskar Þorgeirsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analysts :</td> <td>Bjarni Óskarsson, Sean Coyne</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Managers :</td> <td>Marcin Jankowski, Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Leads :</td> <td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers :</td> <td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk, Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton, Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznica</td> </tr> </table> |
<h2>EVE Online Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Design Director :</td> <td>Greg Hennessey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designers :</td> <td>Joshua D. Bayer, Gregor Chalmers, Kevin Clarke, Brent Stéphane Hall, Daniel Ramotowski, Michael Rezabek, Andrew Warner</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Systems Designer :</td> <td>Gabriela Queiroz</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Designers :</td> <td>Kristján Blöndal, Christopher Coughlan, Sigurður Sindri Helgason, Jessica Kenyon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Narrative Designer :</td> <td>Nick Bardsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Narrative Designer :</td> <td>Tormod MacLean</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI/UX Director :</td> <td>Jónas Valtýsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UX Designer :</td> <td>Ndriana Rajaonah</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designer :</td> <td>Haukur Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI/UX Designers :</td> <td>Sigurður Baldursson, Fabiana Mascolo, Guðmundur Valur Viðarsson</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Nicholas Dean Herring</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Managers :</td> <td>Berglind Rós Guðmundsdóttir, Gregory Zarski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Software Engineers :</td> <td>Julia Boira, Ingvi Rafn Hafþórsson, Mateusz Krasucki</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineers :</td> <td>Jamie Bannister, Norbert Barichard, Bjarmi Árdal Bergsteinsson, Bjarki Þór Elíasen, Kjartan Guðmundsson, Ingi Steinn Guðmundsson, Bára Gunnarsdóttir, Arnar Birgir Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Daniel Maxson, Sandor Bela Nagy, Steven Noorbergen, Guðni Páll Sæland, Unnar Steinn Sigtryggsson, Tyrfingur Sigurðsson, Leó Stefánsson, Kristín Fjóla Tómasdóttir, Mei Walker, Baldvin Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Software Engineers :</td> <td>Sofia Basílio Valente da Silva, Donna Hermannsdóttir, Andreas Engström-Jones, Henry Þór Jónsson, Jón Atli Ólafsson, Þorsteinn Frímann Rafnsson, Bjarki Viðarsson, Bergrós Gígja Þorsteinsdóttir, Sunneva Þorsteinsdóttir</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Art Director :</td> <td>Georg Hilmarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead VFX Artist :</td> <td>André Berg Bragason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VFX Artist :</td> <td>Chris Tinsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior 3D Artists :</td> <td>Kasper Ørtenblad Hansen, Björn Jónsson, Ýmir Jónsson, Guðjón Örn Lárusson, Skúli Theodórs Ólafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Concept Artists :</td> <td>Lúðvík K. Víðisson, Daníel Brynjólfsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>SKIN Artist, contractor :</td> <td>Paul Oosterman</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Audio Director :</td> <td>Baldur Jóhann Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Audio Designer, Composer :</td> <td>Kristian Ross</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Musical Composition (Legacy) :</td> <td>Jón H. Haraldsson</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Director :</td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Production Director :</td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Director :</td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Producer :</td> <td>Svavar Melberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producers :</td> <td>Tanja Berglind Hallvarðsdóttir, Haukur Steinn Logason, Meghann McGregor</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producers :</td> <td>Anna Guðbjörg Cowden, Finnur Kári Guðnason, Zsófia Nagy, Edward Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Producer :</td> <td>Rebecca Wise</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Growth :</td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Economy and Systems :</td> <td>Asimakis Reppas</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Creative Producer :</td> <td>Ragnar Ágúst Eðvaldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Product Manager :</td> <td>Ivan Goncharov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Product Managers :</td> <td>Jón Steinar Sandholt, Iga Zinkiewicz</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Strategist :</td> <td>Tryggvi Hjaltason</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Lead :</td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Engineer :</td> <td>Roman Pechenkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Analysts :</td> <td>Carolina Lindblom, Jess Rhodes, Deanna Justine Sowa</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analysts :</td> <td>Sean Coyne, Matthew Dance, Haukur Óskar Þorgeirsson, Naum Negru, Kamilla Szabo</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate QA Analyst :</td> <td>Bjarni Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Managers :</td> <td>Marcin Jankowski, Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Lead :</td> <td>Dawid Kołaczuch</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers :</td> <td>Krzysztof Cichoń, Bartosz Czarniak, Piotr Czech,. Adam Jarża , Kamil Jędrzejczyk ,Natalia Kusal, Dominik Małaczek, Kamil Markiel, Michał Nitoń, Karol Retig, Jan Robociński, Tomasz Sobecki, Wojciech Szeląg, Wirginia Woźnica, Maciej Łątka</td> </tr> </table> |
<h2>EVE Online Development Team</h2> <h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Game Design Director :</b></td> <td>Greg Hennessey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Game Designers :</b></td> <td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Systems Designer :</b></td> <td>Gabriela Queiroz</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Designers :</b></td> <td>Christopher Coughlan, Matthew Dance, Sigurður Sindri Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Narrative Designer :</b></td> <td>Winter Laurel Mullenix</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Narrative Designer :</b></td> <td>Tormod MacLean</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Narrative Designer :</b></td> <td>Brent Stéphane Hall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI/UX Director :</b></td> <td>Jónas Valtýsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI Designer :</b></td> <td>Haukur Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UX Designer :</b></td> <td>Ndriana Rajaonah</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designers :</b></td> <td>Fabiana Mascolo, Sigurður Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Technical Designer :</b></td> <td>Elwin Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI/UX Designers :</b></td> <td>Dominika Vicanová, Guðmundur Valur Viðarsson</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director :</b></td> <td>Nicholas Dean Herring</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Managers :</b></td> <td>Gregory Zarski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Software Engineers :</b></td> <td>Julia Boira, Ingvi Rafn Hafþórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Infrastructure Engineer :</b></td> <td>Mei Walker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Distributed Systems Engineer :</b></td> <td>Mateusz Krasucki</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Distributed Systems Engineers :</b></td> <td>Kristín Fjóla Tómasdóttir, Rósa Munda Sævarsdóttir, Sandor Bela Nagy, Jordan Wood</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphics Programmer :</b></td> <td>Leó Stefánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineers :</b></td> <td>Arnar Birgir Jónsson, Baldvin Þorsteinsson, Bára Gunnarsdóttir, Bjarki Þór Elíasen, Bjarmi Árdal Bergsteinsson, Brian Sterling, Charles Palmer, Guðni Páll Sæland, Hjalti Kolbeinsson, Hjalti Leifsson, Ingi Steinn Guðmundsson, Jamie Bannister, Jón Atli Ólafsson, Norbert Barichard, Patric Stout, Steven Noorbergen, Unnar Steinn Sigtryggsson, Vilhelm Páll Sævarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Software Engineers :</b></td> <td>Bjarki Hreinn Viðarsson, Elina Spielmann, Harry Andrews, Sofia Basílio Valente da Silva, Sigurgrímur Unnar Ólafsson, Sunneva Þorsteinsdóttir, Þorsteinn Frímann Rafnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Software Engineer Intern :</b></td> <td>Glódís Ylja Hilmarsdóttir Kjærnested</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Engineer :</b></td> <td>Andreas Engström-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Graphics Programmer :</b></td> <td>Henrý Þór Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Distributed Systems Engineer :</b></td> <td>Jónas Freyr Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Junior Distributed Systems Engineer :</b></td> <td>Benedikt Aron Þjóðbjargarson</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Art Director :</b></td> <td>Georg Hilmarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead VFX Artist :</b></td> <td>André Berg Bragason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior VFX Artist :</b></td> <td>Chris Tinsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior 3D Artists :</b></td> <td>Björn Jónsson, Guðjón Örn Lárusson, Kasper Ørtenblad Hansen, Skúli Theodórs Ólafsson, Ýmir Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Concept Artists :</b></td> <td>Daníel Brynjólfsson, Lúðvík Kalmar Víðisson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>SKIN Artist, contractor :</b></td> <td>Paul Oosterman</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Audio Director :</b></td> <td>Baldur Jóhann Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Audio Designer, Composer :</b></td> <td>Kristian Sønderlund Ross Kristensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Musical Composition (Legacy) :</b></td> <td>Jón H. Haraldsson</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Executive Producer :</b></td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Production :</b></td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Director :</b></td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Development Director :</b></td> <td>Svavar Melberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Producers :</b></td> <td>Haukur Steinn Logason, Mark Robert Liebold, Tanja Berglind Hallvarðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producers :</b></td> <td>Aline Grippi, Anna Guðbjörg Cowden, Ed Smith, Joanna Obstawska, Paulina Antillon, Rohana Razak</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Production Operation Specialist :</b></td> <td>Ingibjörg Lilja Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Technical Producer :</b></td> <td>Sverrir Rolf Sander</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Growth :</b></td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Product Manager :</b></td> <td>Ivan Goncharov</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Lead :</b></td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Engineer :</b></td> <td>Roman Pechenkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Analysts :</b></td> <td>Carolina Lindblom, Deanna Justine Sowa, Jess Rhodes, Lia Miri Beck, Naum Negru</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Engineer :</b></td> <td>Haukur Óskar Þorgeirsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analysts :</b></td> <td>Bjarni Óskarsson, Sean Coyne</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Managers :</b></td> <td>Marcin Jankowski, Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Leads :</b></td> <td>Dawid Kolaczuch, Wojciech Ludzik, Mariusz Szulc, Gracjan Skoneczny</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers :</b></td> <td>Damian Bal, Alan Brych, Piotr Czech, Kaja Galecka, Adam Jarza, Sebastian Jazwa, Kamil Jedrzejczyk, Piotr Kolaczyk, Natalia Kusal, Zuzanna Lis, Kamil Markiel, Slawomir Mazurek, Patryk Nawrocki, Michal Niton, Szymon Nogec, Pawel Pietrzak, Tomasz Skrzypaczek, Daniel Sroda, Wirginia Woznic Andrew Warner</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Systems Designer :</b></td> <td>Gabriela Queiroz</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Designers :</b></td> <td>Kristján Blöndal, Christopher Coughlan, Sigurður Sindri Helgason, Jessica Kenyon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Narrative Designer :</b></td> <td>Nick Bardsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Narrative Designer :</b></td> <td>Tormod MacLean</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI/UX Director :</b></td> <td>Jónas Valtýsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UX Designer :</b></td> <td>Ndriana Rajaonah</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designer :</b></td> <td>Haukur Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI/UX Designers :</b></td> <td>Sigurður Baldursson, Fabiana Mascolo, Guðmundur Valur Viðarsson</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director :</b></td> <td>Nicholas Dean Herring</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Managers :</b></td> <td>Berglind Rós Guðmundsdóttir, Gregory Zarski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Software Engineers :</b></td> <td>Julia Boira, Ingvi Rafn Hafþórsson, Mateusz Krasucki</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineers :</b></td> <td>Jamie Bannister, Norbert Barichard, Bjarmi Árdal Bergsteinsson, Bjarki Þór Elíasen, Kjartan Guðmundsson, Ingi Steinn Guðmundsson, Bára Gunnarsdóttir, Arnar Birgir Jónsson, Hjalti Kolbeinsson, Hjalti Leifsson, Daniel Maxson, Sandor Bela Nagy, Steven Noorbergen, Guðni Páll Sæland, Unnar Steinn Sigtryggsson, Tyrfingur Sigurðsson, Leó Stefánsson, Kristín Fjóla Tómasdóttir, Mei Walker, Baldvin Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Software Engineers :</b></td> <td>Sofia Basílio Valente da Silva, Donna Hermannsdóttir, Andreas Engström-Jones, Henry Þór Jónsson, Jón Atli Ólafsson, Þorsteinn Frímann Rafnsson, Bjarki Viðarsson, Bergrós Gígja Þorsteinsdóttir, Sunneva Þorsteinsdóttir</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Art Director :</b></td> <td>Georg Hilmarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead VFX Artist :</b></td> <td>André Berg Bragason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VFX Artist :</b></td> <td>Chris Tinsley</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior 3D Artists :</b></td> <td>Kasper Ørtenblad Hansen, Björn Jónsson, Ýmir Jónsson, Guðjón Örn Lárusson, Skúli Theodórs Ólafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Concept Artists :</b></td> <td>Lúðvík K. Víðisson, Daníel Brynjólfsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>SKIN Artist, contractor :</b></td> <td>Paul Oosterman</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Audio Director :</b></td> <td>Baldur Jóhann Baldursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Audio Designer, Composer :</b></td> <td>Kristian Ross</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Musical Composition (Legacy) :</b></td> <td>Jón H. Haraldsson</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Game Director :</b></td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Production Director :</b></td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Director :</b></td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Producer :</b></td> <td>Svavar Melberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Producers :</b></td> <td>Tanja Berglind Hallvarðsdóttir, Haukur Steinn Logason, Meghann McGregor</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producers :</b></td> <td>Anna Guðbjörg Cowden, Finnur Kári Guðnason, Zsófia Nagy, Edward Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Producer :</b></td> <td>Rebecca Wise</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Growth :</b></td> <td>Anna Kozko</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Economy and Systems :</b></td> <td>Asimakis Reppas</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Creative Producer :</b></td> <td>Ragnar Ágúst Eðvaldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Product Manager :</b></td> <td>Ivan Goncharov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Product Managers :</b></td> <td>Jón Steinar Sandholt, Iga Zinkiewicz</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Strategist :</b></td> <td>Tryggvi Hjaltason</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Lead :</b></td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Engineer :</b></td> <td>Roman Pechenkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Analysts :</b></td> <td>Carolina Lindblom, Jess Rhodes, Deanna Justine Sowa</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analysts :</b></td> <td>Sean Coyne, Matthew Dance, Haukur Óskar Þorgeirsson, Naum Negru, Kamilla Szabo</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate QA Analyst :</b></td> <td>Bjarni Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Managers :</b></td> <td>Marcin Jankowski, Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Lead :</b></td> <td>Dawid Kołaczuch</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers :</b></td> <td>Krzysztof Cichoń, Bartosz Czarniak, Piotr Czech,. Adam Jarża , Kamil Jędrzejczyk ,Natalia Kusal, Dominik Małaczek, Kamil Markiel, Michał Nitoń, Karol Retig, Jan Robociński, Tomasz Sobecki, Wojciech Szeląg, Wirginia Woźnica, Maciej Łątka</td> </tr> </table> |
UI/SystemMenu/AboutEve/EVECredits |
| 77908 | <h2>Platform, Publishing, Company and Support</h2>
<h3>Platform – CARBON Engine</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Senior Development Director :</td> <td>Benjamin Hunter</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Director of Live Operations :</td> <td>Erlendur S Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Producer :</td> <td>Adrian Gurney</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Product Operations Specialist :</td> <td>Haseeb Naveed</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Database Administrator :</td> <td>Jeff Kelly</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Rendering Engineer :</td> <td>Filipp Pavlov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Programmer :</td> <td>Thomas Dähling</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Tools Programmer :</td> <td>Jonathan Michael Pierce</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Build Engineer :</td> <td>Cian Estella</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Audio Programmer :</td> <td>Eric Nielsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Rendering Engineer :</td> <td>Daniel Isheden</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineers :</td> <td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Tools Programmers :</td> <td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphics Programmer :</td> <td>Ólafur Þór Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Graphics Programmers :</td> <td>Christoph Vlad, John Kenneth Green</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Engine Programmer :</td> <td>James Robert Hawk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Engine Programmers :</td> <td>Alexander Björnsson, Joseph Frangoudes</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Audio Programmer :</td> <td>Phevos Rinis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Tools Programmers :</td> <td>Fannar Traustason, Grétar Karl Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Infrastructure Engineers :</td> <td>Zoey Alexis Wyandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Infrastructure Engineers :</td> <td>Charlotte Brolan</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Analysts :</td> <td>Daniel Preineder, Musse Dolk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analyst :</td> <td>Iuliia Denisova</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Tools Programmer :</td> <td>Árni Þór Sörensen</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of Data, Analytics & AI :</td> <td>Stefán Freyr Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineering Manager :</td> <td>Eiríkur Björn Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Data Engineer :</td> <td>Ólafur Konráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead AI Engineer :</td> <td>Eysteinn Gunnlaugsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Engineer :</td> <td>Björn Kristmannsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineer :</td> <td>Alexander O'Donovan-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineers :</td> <td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Scientists :</td> <td>Brenton Hooper, Julia Haidn, Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Scientist :</td> <td>Kolbrún Júlía Newman</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Analytics Manager :</td> <td>Guðmundur Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Analyst :</td> <td>Kjartan Þór Halldórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Data Analysts :</td> <td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of IT & Security :</td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>IT Helpdesk Lead :</td> <td>Róbert Steinar Tómasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>IT Systems Lead :</td> <td>Arnar D. Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal System Administrator :</td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior System Administrators :</td> <td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td> </tr> <tr VALIGN="top"> <td width=325 align=right>System Administrators :</td> <td>Adam Murphy, Einar Vilhelm Lúðvíksson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Automation Engineer :</td> <td>Rasmus Petersen</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Brand Directors :</td> <td>Grant Tasker, Spencer Colvin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Brand Managers :</td> <td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Brand Manager :</td> <td>Maziar Shahsafdari</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Junior Brand Manager :</td> <td>Noé Glibert</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Business Development :</td> <td>Anna Katrin Olafsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Monetization Designer :</td> <td>Mikhail Margulev</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Growth Director :</td> <td>Alexandra Diljá Bjargardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>User Acquisition Lead :</td> <td>Svetlana Labazkina</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Content & Social Media :</td> <td>Kristján Einar Kristjánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Digital Product Manager :</td> <td>Caden Levett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Marketing Analyst :</td> <td>Olga Venger</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Growth Marketing Specialists :</td> <td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Research & Localization Producer :</td> <td>Camille Faivre D'Arcier</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Creative Director :</td> <td>Jóhann Heiðar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Strategic Publishing Advisor :</td> <td>Michael Hooper</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Marketing Specialist :</td> <td>Hilmar Smári Finsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Research Intern :</td> <td>Guðrún Kristín Kristinsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Director :</td> <td>Ólafur Ágúst Haraldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Capture Artist :</td> <td>Birgir Páll Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphic Designers :</td> <td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Web Designer :</td> <td>Björn Salvador Kristinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Leads :</td> <td>Greg Kruk, Robin Whitehead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Cinematic Artist :</td> <td>Arnar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Copywriter/Editor :</td> <td>Eyvindur Karlsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager :</td> <td>Guðný Lára Thorarensen</td> </tr> </table> <h3>Player Experience and Community</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of Player Experience and Community :</td> <td>Rafn Herlufsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Experience Manager :</td> <td>Reynir Ari Guðráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Community Manager :</td> <td>Peter Farrell</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager of Player Experience :</td> <td>Davíð Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Managers of Player Experience :</td> <td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Security Analyst :</td> <td>Michael Fitzsimmons</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Community Developers :</td> <td>Dan Crone, Neil Gorton</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Community Developers :</td> <td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Representative :</td> <td>Paul Dierdorp</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialists :</td> <td>Bjarni Veigar Hauksson, Diedrich Ohlandt, Hlynur Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Security Analysts :</td> <td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineer :</td> <td>John Aldis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Tools Programmers :</td> <td>Kristján Sigurðsson, Magnús Torfi Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Tools Programmers :</td> <td>Brian Burnstein</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Managers :</td> <td>Gerardo Bono, Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Team Leads :</td> <td>Luis Hernandez, Martin Bovis, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Support Game Masters :</td> <td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina, Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun Joyce, Tien-Thinh Le, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Outreach Game Masters :</td> <td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic, Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Extraordinary Contributors to EVE Online :</td> <td>ISD Dorrim Barstorlode</td> </tr> </table> <h3>CCP</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Chief Executive Officer :</td> <td>Hilmar Veigar Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chief Operating Officer :</td> <td>Adrian Blunt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chief Financial Officer :</td> <td>Þorbjörg Sæmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of Product :</td> <td>Sveinbjörn Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of Publishing :</td> <td>Eyrún Jónsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Communications Director :</td> <td>George Kelion</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Communications Manager :</td> <td>Alex Holt-Kulapalan</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of FP&A :</td> <td>Ívar Grétarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Markets :</td> <td>Vífill Gústafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Global Controller :</td> <td>Erik Ingvar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Financial Analyst :</td> <td>Andrea Dögg Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Financial Analyst :</td> <td>Kolbeinn Elí Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Financial Analyst :</td> <td>Linda María Karlsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Accounting Manager :</td> <td>Yongjoo Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Accountant :</td> <td>Brynja Björk Hinriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Accountants :</td> <td>Edda Margrét Halldórsdóttir, Vala Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Accounting Specialists :</td> <td>Lára Sigmundsdóttir, Zitong Li</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Accountant :</td> <td>Ashley Yvonne Wheat</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior HR Manager :</td> <td>Ása M. Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Talent Manager Director :</td> <td>Gunnar Haugen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Talent Acquisition Specialist :</td> <td>Arna Kristín Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior HR Business Partners :</td> <td>Kate Lindsay, Sif Hákonardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>HR Business Partner :</td> <td>Sonja Davíðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Compensation and Benefits :</td> <td>Unnur Linda Konráðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Legal Counsel :</td> <td>Nick Kempton, Steinlaug Högnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Director Legal :</td> <td>Jochen Kattoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Office Manager :</td> <td>Sigfríður Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Office Managers :</td> <td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Housing Facility Manager :</td> <td>Jón Bjarki Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Business Admin Apprentice :</td> <td>Effie Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Travel Agent :</td> <td>Signý Heiða Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Travel & Admin Specialists :</td> <td>Arnheiður Rós Ásgeirsdóttir, Karolina Zebel</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chef :</td> <td>Vagn Leví Sigurðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Sous Chefs :</td> <td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Sous Chef :</td> <td>Hjördís Hólm Harðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Cooks :</td> <td>Natalia Popowska, Raj Jadhav</td> </tr> </table> <h3>Localization</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Team Lead Localization Project Managers :</td> <td>Jonathan Aplin, Yasmin Babb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Localization Project Managers :</td> <td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez, Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Localization Engineers :</td> <td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – French Editor :</td> <td>Claire Lebossé</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – French Translators :</td> <td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage, Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel, Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin, Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Senior German Editor :</td> <td>Florian Descher</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Senior German Linguistic Editor :</td> <td>Sandra Kohl</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – German Editors :</td> <td>Sarah Ballhorn, Stephan Grabowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – German Translators :</td> <td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer, Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett, Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge, Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne, Tanja Ta Lam-Huong, Vanessa Tockner</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Russian Localization Project Manager :</td> <td>Mike Kolbasnikov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Russian Editors :</td> <td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Russian Proofreader :</td> <td>Yuliya Soboleva</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Altagram Group – Russian Translators :</td> <td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov, Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Localization Service Line Director :</td> <td>Romina Franceschina</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Text Localization Head of Division :</td> <td>Montse García</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Global Service Line Manager :</td> <td>Anthony Tamburro</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Localization Managers :</td> <td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Localization Project Managers :</td> <td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Spanish Translators :</td> <td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez, Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto, Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez, Virginia Sagarra García</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Spanish Reviewers :</td> <td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto, Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García, Sebastián Sorroche Jurado, Silvia Ferrero</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Japanese Project Manager :</td> <td>Izumi Hiramoto</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Japanese Translators :</td> <td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Keywords Studios – Japanese Reviewers :</td> <td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>2bytes – Team Leads :</td> <td>John Kim, Michael Choi</td> </tr> <tr VALIGN="top"> <td width=325 align=right>2bytes – Translators :</td> <td>Harrison Won, Hyun-min Kim</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lionbridge – Localization Project Managers :</td> <td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck, Víctor Agenjo Sánchez</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lionbridge – Translators :</td> <td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lionbridge – Reviewers :</td> <td>Chen Jueyu, Liu Lin, Zhou Yuchun</td> </tr> </table> |
<h2>Platform, Publishing, Company and Support</h2>
<h3>Platform - CARBON Engine</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Senior Development Director :</td> <td>Benjamin Hunter</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Director of Live Operations :</td> <td>Erlendur S Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Kristinn Þór Sigurbergsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producers :</td> <td>David R. Johnston, Sverrir R. Sander</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producers :</td> <td>Adrian Gurney, Stuart Webb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior System Administrator :</td> <td>Sigurvin Breiðfjörð Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Database Administrator :</td> <td>Jeff Kelly</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Engineering Leads :</td> <td>Thomas Dähling, Filipp Pavlov, Jonathan Pierce</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineers :</td> <td>Cian Estelle, Hrafn Jökull Geirsson, Ólafur Þór Gunnarsson, James Robert Hawk, Mark R. Wilkins, Þorsteinn Már Þorsteinsson, Eric Nielsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Software Engineers :</td> <td>Svanhvit Bjornsdóttir, Joseph Frangoudes, John Green, Grétar Karl Guðmundsson, Daniel Isheden, Auðunn Andri Ólafsson, Íris Dögg Skarphéðinsdóttir, Árni Þór Sörensen, Phevos Rinis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Manager :</td> <td>Ian McAdam</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Infrastructure Engineers :</td> <td>Kristján Finnsson, Ivan Lopez</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Infrastructure Engineers :</td> <td>Igor Churmeev</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior QA Analyst :</td> <td>Musse Dolk, Daniel Preineder</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analyst :</td> <td>Iuliia Denisova</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Data Engineering Manager :</td> <td>Eiríkur Björn Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Data Engineer :</td> <td>Ólafur Konráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Engineer :</td> <td>Björn Kristmannsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineer :</td> <td>Daníel Fannar Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Junior Data Engineer :</td> <td>Þóra Kristín Karlsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Scientists :</td> <td>Pálmar Gíslason, Julia Elisabeth Haidn, Brenton Hooper</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Scientist :</td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Data Analyst :</td> <td>Guðmundur Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Data Analyst :</td> <td>Kjartan Þór Halldórsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Director of IT & Security :</td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Solutions Architect :</td> <td>Andy Perkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right>IT Helpdesk Lead :</td> <td>Róbert Steinar Tómasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal System Administrator :</td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior System Administrators :</td> <td>Arnar D. Jónsson, Árni Björn Ólafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>System Administrators :</td> <td>Einar Vilhelm Lúðvíksson, Adam Murphy, Ísold Aðalheiður Hoffmann, Messen Zhang</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Brand Director :</td> <td>Grant Tasker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Brand Managers :</td> <td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Brand Manager :</td> <td>Maziar Shahsafdari</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Business Development :</td> <td>Anna Katrín Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Monetization Manager :</td> <td>Mikhail Margulev</td> </tr> <tr VALIGN="top"> <td width=325 align=right>User Acquisition Lead :</td> <td>Svetlana Labazkina </td> <tr VALIGN="top"> <td width=325 align=right>Growth Marketing Specialists :</td> <td>Filippa Guðmundsdóttir, Anna Úlfrún Kríudóttir </td> <tr VALIGN="top"> <td width=325 align=right>Associate Growth Marketing Specialist :</td> <td>Friðrik Árni Tryggvason </td> <tr VALIGN="top"> <td width=325 align=right>Localization Manager :</td> <td>Camille Faivre D'Arcier</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Marketing Creative Director :</td> <td>Jóhann Heiðar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Director :</td> <td>Ólafur Ágúst Haraldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Capture Artist :</td> <td>Birgir Páll Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Graphic Designers :</td> <td>Þormóður Kristján Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Web Designer :</td> <td>Björn Salvador Kristinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Leads :</td> <td>Greg Kruk, Robin Whitehead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Cinematic Artist :</td> <td>Arnar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Copywriter/Editor :</td> <td>Eyvindur Karlsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Manager :</td> <td>Guðný Lára Thorarensen </td> <tr VALIGN="top"> <td width=325 align=right>Director of Player Experience and Community :</td> <td>Rafn Herlufsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Experience Manager :</td> <td>Reynir Ari Guðráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager of Player Experience :</td> <td>Davíð Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Managers of Player Experience :</td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Publishing Producer :</td> <td>Michael Fitzsimmons</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Community Developers :</td> <td>Dan Crone, Peter Farrell</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Community Developers :</td> <td>Lisa Abeling, Björn Andri Benediktsson, Aiden Harvey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialists :</td> <td>Sharon Fiedler, Diedrich Ohlandt, Eiríkur Hrafn Thorarensen, Bjarni Veigar Hauksson, Hlynur Þorsteinsson </td> </tr> <tr VALIGN="top"> <td width=325 align=right>Security Analysts :</td> <td>Maksym Gryshchenko, Einar Sigurður Hreiðarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Software Engineer :</td> <td>John Aldis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Tools Programmers :</td> <td>Kristján Sigurðsson, Magnús Torfi Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Tools Programmer :</td> <td>Brian Burnstein</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Managers :</td> <td>Gerardo Bono, Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Team Leads :</td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Support Game Masters :</td> <td>John Jay Catipon, Razzel Delcarmen, Jaques Durand, Sergio Garcia, Garth Holmes, Ross Ireland, Shaun Joyce, Amrane Larbi, Mihail Munteanu, Vu Ngo, Juan Angelo Pasquin, Sergei Pavlov, Rajiv Pinera, Eduardo Reyes, Jorge Sikorsky, Leandro Serrano, Oksana Talalina, Edward Turrall, Adrian Vazquez, Paulo de Vargas, Tien-Thinh Le</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Outreach Game Masters :</td> <td>Endrio Lima, Edgar Morales, Rodrigo Oliveira, Rodrigo Parra, Ivan Ramirez, Nikola Trnavcevic, Jo El Ho, Luka Slovic, Carlos Mendez, Caylan Pillay</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Extraordinary Contributors to EVE Online :</td> <td>ISD Dorrim Barstorlode</td> </tr> </table> <h3>CCP</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Chief Executive Officer :</td> <td>Hilmar Veigar Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chief Operating Officer :</td> <td>Adrian Blunt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of Product :</td> <td>Sveinbjörn Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of Publishing :</td> <td>Eyrún Jónsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VP of People :</td> <td>Erna Arnardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Communications Director :</td> <td>George Kelion</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Finance :</td> <td>Þorbjörg Sæmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of FP&A :</td> <td>Ívar Grétarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Markets :</td> <td>Vífill Gústafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Global Controller :</td> <td>Erik Ingvar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Financial Analyst :</td> <td>Andrea Dögg Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Financial Analyst :</td> <td>Kolbeinn Elí Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Accounting Manager :</td> <td>Yongjoo Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Accountant :</td> <td>Brynja Björk Hinriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Accountants :</td> <td>Edda Margrét Halldórsdóttir, Ingibjörg Vala Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Accounting Specialist :</td> <td>Zitong Li, Lára Sigmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior HR Manager :</td> <td>Ása M. Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Talent Management Director :</td> <td>Gunnar Haugen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Talent Acquisition Specialist :</td> <td>Arna Kristín Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior HR Business Partner :</td> <td>Sif Hákonardóttir, Kate Lindsay, Sigurjón Þórðarson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Director of Compensation and Benefits :</td> <td>Unnur Linda Konráðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Legal Counsel :</td> <td>Steinlaug Högnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Director Legal :</td> <td>Jochen Kattoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Office Manager :</td> <td>Sigfríður Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Office Manager :</td> <td>Michelle Lacey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Travel & Administration Specialist :</td> <td>Signý Heiða Guðnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Travel Agent :</td> <td>Inga Björk Sveinbjörnsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Admin Specialist :</td> <td>Arnheiður Rós Ásgeirsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Chef :</td> <td>Vagn Levi Sigurðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Sous Chef :</td> <td>Svavar Berg Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Sous Chef :</td> <td>Monika Kinga Chruslicka</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Chef :</td> <td>Hjördís Hólm Harðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Assistant Cook :</td> <td>Joanna Chruslicka</td> </tr> </table> <h3>Localization</h3> <hr> <h5>Altagram Group</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Team Lead Localization Project Managers :</td> <td>Jonathan Aplin, Yasmin Babb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Localization Project Managers :</td> <td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Sofía Brenner Fernández, Mathilde Gribaudi, Marc McGowan, Marina Ramos Menéndez, Sinan Özeltırtıl</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Localization Engineers :</td> <td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td> </tr> <tr VALIGN="top"> <td width=325 align=right>French Editor :</td> <td>Claire Lebossé</td> </tr> <tr VALIGN="top"> <td width=325 align=right>French Translators :</td> <td>Claire Caro, Coraline Cerizay, Amaury Doaré, Emma Miiva Ducharne, Laly Dufossé, Manon Fauries, Adrien Ferrucci, Catherine Gallo, Nolwenn Gaudin, Karine Goldstein, Ellenita Gomez Ales, Océane Gougeon, Léa Heyng, Célia Lafage, Margaux Lanfranchi, Fabrice Maurel, Amandine Obry, Romain Portelli, Baptiste Sorin, Emma Prévost, Thomas Partensky, Sky Verhaaf, Ophélie Vielles</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior German Editor :</td> <td>Florian Descher</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior German Linguistic Editor :</td> <td>Sandra Kohl</td> </tr> <tr VALIGN="top"> <td width=325 align=right>German Editors :</td> <td>Sarah Ballhorn, Stephan Grabowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>German Translators :</td> <td>Nicole Adler, Erik Eisenhauer, Andreas Gefken, Linda Geschwandtner, Christian Hoffmann, Heiko Illi, Martin Junge, Lukas Katzmann, Nele Katzwinkel, Henrike Kupsch, Juliane Lein, Franziska Mahlert, Julia Meter, Marvin Ögüdücü, Iris Schäfer, Stefanie Seidel, Jakob Semmer, Christopher Sinclair, Katharina Speelmans, Tanja Ta Lam-Huong, Nicole Thomer, Vanessa Tockner, Alexia Trensch, Illka Wegner, Jenny Willett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Russian Localization Project Manager :</td> <td>Mike Kolbasnikov</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Russian Editors :</td> <td>Anna Noskova, Anton Sherstnev, Oleg Utkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Russian Proofreader :</td> <td>Yuliya Soboleva</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Russian Translators :</td> <td>Karina Avenesova, Vadim Bogomolov, Alexandr Cosarnii, Alexandra Frolova, Svetlana Gribeauval, Alexandra Kanevski, Mikhail Kondrashev, Georgy Kopylov, Anna Tuntiya</td> </tr> </table> <h5>Keywords Studios</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Localization Service Line Director :</td> <td>Romina Franceschina</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Text Localization Head of Division :</td> <td>Montse García</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Global Service Line Manager :</td> <td>Anthony Tamburro</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Project Manager :</td> <td>Amy Durkan</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Localization Manager :</td> <td>Greg Messmer</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Localization Project Managers :</td> <td>Mehmet Ozgur Caylak, Natalia García Guerrero, Gea Palau Roig, Paul Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Spanish Translators :</td> <td>Sonia Alonso Santos, Inés Cendón Rodríguez, Robert Falcó, Ismael Fernández, Amaia López Arrazola, Teresa Jarrín Rodríguez, Ana Ibáñez, Melanie Martí Marí, Florencia Romero Gonzalo, Judith Rodríguez Vallverdú, Paula Salguero Soto, Maria Rosich Andreu, Virginia Sagarra García, Pedro Hurtado Ruiz, Sergio Valeriano Vindel</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Spanish Reviewers :</td> <td>Daniel Antón Martínez, Jesús Álvarez Sánchez, Rafa Ferrer, Silvia Ferrero, Luismi García Ramírez, Sara Jiménez García, José Prieto, Cristina Pérez Cerezo, Paula Osorio Pomares, Rebeca Reinosa, Sebastián Sorroche Jurado</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Japanese Project Manager :</td> <td>Izumi Hiramoto</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Japanese Translators :</td> <td>Ryunosuke Morohara, Hiroshi Moroi, Ryosuke Okuyama, Ko Uchiyama, Kento Yagi</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Japanese Reviewers :</td> <td>Satsuki Ando, Yoshiko Enderlin, Yasushi Kohama, Asumi Terasawa</td> </tr> </table> <h5>2bytes</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Team Lead :</td> <td>Michael Choi</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Translators :</td> <td>Hyunmin Kim, Harrison Won</td> </tr> </table> <h5>Lionbridge</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Localization Project Managers :</td> <td>Víctor Agenjo Sánchez, Enrique García Treviño</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Translators :</td> <td>Yu Hanbo, Li Run'er, Ye Yifu, Hu Yu</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Reviewers :</td> <td>Chen Jueyu, Liu Lin, Zhou Yuchun</td> </tr> </table> |
<h2>Platform, Publishing, Company and Support</h2> <h3>Platform <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Senior Development Director :</b></td> <td>Benjamin Hunter</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Director of Live Operations :</b></td> <td>Erlendur S Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Producer :</b></td> <td>Adrian Gurney</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Product Operations Specialist :</b></td> <td>Haseeb Naveed</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Database Administrator :</b></td> <td>Jeff Kelly</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Rendering Engineer :</b></td> <td>Filipp Pavlov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Programmer :</b></td> <td>Thomas Dähling</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Tools Programmer :</b></td> <td>Jonathan Michael Pierce</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Build Engineer :</b></td> <td>Cian Estella</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Audio Programmer :</b></td> <td>Eric Nielsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Rendering Engineer :</b></td> <td>Daniel Isheden</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineers :</b></td> <td>Hrafn Jökull Geirsson, Þorsteinn Már Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Tools Programmers :</b></td> <td>Auðunn Andri Ólafsson, Marcus Wittander, Mark Wilkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphics Programmer :</b></td> <td>Ólafur Þór Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Graphics Programmers :</b></td> <td>Christoph Vlad, John Kenneth Green</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Engine Programmer :</b></td> <td>James Robert Hawk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Engine Programmers :</b></td> <td>Alexander Björnsson, Joseph Frangoudes</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Audio Programmer :</b></td> <td>Phevos Rinis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Tools Programmers :</b></td> <td>Fannar Traustason, Grétar Karl Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Infrastructure Engineers :</b></td> <td>Zoey Alexis Wyandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Infrastructure Engineers :</b></td> <td>Charlotte Brolan</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Analysts :</b></td> <td>Daniel Preineder, Musse Dolk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst :</b></td> <td>Iuliia Denisova</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Tools Programmer :</b></td> <td>Árni Þór Sörensen</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of Data, Analytics & AI :</b></td> <td>Stefán Freyr Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineering Manager :</b></td> <td>Eiríkur Björn Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Data Engineer :</b></td> <td>Ólafur Konráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead AI Engineer :</b></td> <td>Eysteinn Gunnlaugsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Engineer :</b></td> <td>Björn Kristmannsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineer :</b></td> <td>Alexander O'Donovan-Jones</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineers :</b></td> <td>Heiðrún Dís Magnúsdóttir, Ívar Helgi Rúnarsson, Jolin Qiao</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Scientists :</b></td> <td>Brenton Hooper, Julia Haidn, Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Scientist :</b></td> <td>Kolbrún Júlía Newman</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Analytics Manager :</b></td> <td>Guðmundur Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Analyst :</b></td> <td>Kjartan Þór Halldórsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Data Analysts :</b></td> <td>Árný Eik Dagsdóttir, Vilhjálmur Kaldal Sigurðsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of IT & Security :</b></td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>IT Helpdesk Lead :</b></td> <td>Róbert Steinar Tómasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>IT Systems Lead :</b></td> <td>Arnar D. Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal System Administrator :</b></td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior System Administrators :</b></td> <td>Árni Björn Ólafsson, Ísold Aðalheiður Hoffmann</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>System Administrators :</b></td> <td>Adam Murphy, Einar Vilhelm Lúðvíksson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Automation Engineer :</b></td> <td>Rasmus Petersen</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Brand Directors :</b></td> <td>Grant Tasker, Spencer Colvin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Brand Managers :</b></td> <td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Brand Manager :</b></td> <td>Maziar Shahsafdari</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Junior Brand Manager :</b></td> <td>Noé Glibert</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Business Development :</b></td> <td>Anna Katrin Olafsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Monetization Designer :</b></td> <td>Mikhail Margulev</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Growth Director :</b></td> <td>Alexandra Diljá Bjargardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>User Acquisition Lead :</b></td> <td>Svetlana Labazkina</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Content & Social Media :</b></td> <td>Kristján Einar Kristjánsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Digital Product Manager :</b></td> <td>Caden Levett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Marketing Analyst :</b></td> <td>Olga Venger</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Growth Marketing Specialists :</b></td> <td>Aníta Ösp Ingólfsdóttir, Friðrik Árni Tryggvason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Research & Localization Producer :</b></td> <td>Camille Faivre D'Arcier</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Creative Director :</b></td> <td>Jóhann Heiðar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Strategic Publishing Advisor :</b></td> <td>Michael Hooper</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Marketing Specialist :</b></td> <td>Hilmar Smári Finsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Research Intern :</b></td> <td>Guðrún Kristín Kristinsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Director :</b></td> <td>Ólafur Ágúst Haraldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Capture Artist :</b></td> <td>Birgir Páll Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphic Designers :</b></td> <td>Sölvi Hrafn Ingimundarson, Þormóður Kristján Aðalbjörnsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Web Designer :</b></td> <td>Björn Salvador Kristinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Leads :</b></td> <td>Greg Kruk, Robin Whitehead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Cinematic Artist :</b></td> <td>Arnar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Copywriter/Editor :</b></td> <td>Eyvindur Karlsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager :</b></td> <td>Guðný Lára Thorarensen</td> </tr> </table> <h3>Player Experience and Community</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of Player Experience and Community :</b></td> <td>Rafn Herlufsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Experience Manager :</b></td> <td>Reynir Ari Guðráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Community Manager :</b></td> <td>Peter Farrell</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager of Player Experience :</b></td> <td>Davíð Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Managers of Player Experience :</b></td> <td>Ágúst Ingi Óskarsson, Ingiberg Steinar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Security Analyst :</b></td> <td>Michael Fitzsimmons</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Community Developers :</b></td> <td>Dan Crone, Neil Gorton</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Community Developers :</b></td> <td>Aiden Harvey, Ben Sisson, Björn Andri Benediktsson, David Rootwelt-Norberg, Lisa Abeling</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Representative :</b></td> <td>Paul Dierdorp</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialists :</b></td> <td>Bjarni Veigar Hauksson, Diedrich Ohlandt, Hlynur Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Security Analysts :</b></td> <td>Einar Sigurður Hreiðarsson, Maksym Gryshchenko</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineer :</b></td> <td>John Aldis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Tools Programmers :</b></td> <td>Kristján Sigurðsson, Magnús Torfi Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Tools Programmers :</b></td> <td>Brian Burnstein</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Managers :</b></td> <td>Gerardo Bono, Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Team Leads :</b></td> <td>Luis Hernandez, Martin Bovis, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Support Game Masters :</b></td> <td>Adrian Vazquez, Amrane Larbi, Eduardo Reyes, Edward Turrall, Garth Holmes, Jaques Durand, John Jay Catipon, Jorge Sikorsky, Juan Angelo Pasquin, Leandro Serrano, Mihail Munteanu, Oksana Talalina, Paulo de Vargas, Rajiv Pinera, Razzel Delcarmen, Ross Ireland, Sergio Garcia, Sergei Pavlov, Shaun Joyce, Tien-Thinh Le, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Outreach Game Masters :</b></td> <td>Caylan Pillay, Carlos Mendez, Edgar Morales, Endrio Lima, Ivan Ramirez, Jo El Ho, Luka Slovic, Nikola Trnavcevic, Rodrigo Oliveira, Rodrigo Parra</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Extraordinary Contributors to EVE Online :</b></td> <td>ISD Dorrim Barstorlode</td> </tr> </table> <h3>CCP</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Chief Executive Officer :</b></td> <td>Hilmar Veigar Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chief Operating Officer :</b></td> <td>Adrian Blunt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chief Financial Officer :</b></td> <td>Þorbjörg Sæmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of Product :</b></td> <td>Sveinbjörn Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of Publishing :</b></td> <td>Eyrún Jónsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Communications Director :</b></td> <td>George Kelion</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Communications Manager :</b></td> <td>Alex Holt-Kulapalan</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of FP&A :</b></td> <td>Ívar Grétarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Markets :</b></td> <td>Vífill Gústafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Global Controller :</b></td> <td>Erik Ingvar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Financial Analyst :</b></td> <td>Andrea Dögg Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Financial Analyst :</b></td> <td>Kolbeinn Elí Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Financial Analyst :</b></td> <td>Linda María Karlsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Accounting Manager :</b></td> <td>Yongjoo Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Accountant :</b></td> <td>Brynja Björk Hinriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Accountants :</b></td> <td>Edda Margrét Halldórsdóttir, Vala Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Accounting Specialists :</b></td> <td>Lára Sigmundsdóttir, Zitong Li</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Accountant :</b></td> <td>Ashley Yvonne Wheat</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior HR Manager :</b></td> <td>Ása M. Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Talent Manager Director :</b></td> <td>Gunnar Haugen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Talent Acquisition Specialist :</b></td> <td>Arna Kristín Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior HR Business Partners :</b></td> <td>Kate Lindsay, Sif Hákonardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>HR Business Partner :</b></td> <td>Sonja Davíðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Compensation and Benefits :</b></td> <td>Unnur Linda Konráðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Legal Counsel :</b></td> <td>Nick Kempton, Steinlaug Högnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Director Legal :</b></td> <td>Jochen Kattoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Office Manager :</b></td> <td>Sigfríður Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Office Managers :</b></td> <td>Michelle Lacey, Inga Björk Sveinbjörnsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Housing Facility Manager :</b></td> <td>Jón Bjarki Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Business Admin Apprentice :</b></td> <td>Effie Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Travel Agent :</b></td> <td>Signý Heiða Guðmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Travel & Admin Specialists :</b></td> <td>Arnheiður Rós Ásgeirsdóttir, Karolina Zebel</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chef :</b></td> <td>Vagn Leví Sigurðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Sous Chefs :</b></td> <td>Monika Kinga Chruslicka, Svavar Berg Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Sous Chef :</b></td> <td>Hjördís Hólm Harðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Cooks :</b></td> <td>Natalia Popowska, Raj Jadhav</td> </tr> </table> <h3>Localization</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Team Lead Localization Project Managers :</b></td> <td>Jonathan Aplin, Yasmin Babb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Localization Project Managers :</b></td> <td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Marc McGowan, Marina Ramos Menéndez, Mathilde Gribaudi, Sinan Özeltırtıl, Sofía Brenner Fernández</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Localization Engineers :</b></td> <td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – French Editor :</b></td> <td>Claire Lebossé</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – French Translators :</b></td> <td>Adrien Ferrucci, Amaury Doaré, Amandine Obry, Baptiste Sorin, Catherine Gallo, Célia Lafage, Claire Caro, Coraline Cerizay, Ellenita Gomez Ales, Emma Miiva Ducharne, Emma Prévost, Fabrice Maurel, Karine Goldstein, Laly Dufossé, Léa Heyng, Manon Fauries, Margaux Lanfranchi, Nolwenn Gaudin, Océane Gougeon, Ophélie Vielles, Romain Portelli, Sky Verhaaf, Thomas Partensky</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Senior German Editor :</b></td> <td>Florian Descher</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Senior German Linguistic Editor :</b></td> <td>Sandra Kohl</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – German Editors :</b></td> <td>Sarah Ballhorn, Stephan Grabowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – German Translators :</b></td> <td>Alexia Trensch, Andreas Gefken, Christopher Sinclair, Christian Hoffmann, Erik Eisenhauer, Franziska Mahlert, Heiko Illi, Henrike Kupsch, Illka Wegner, Iris Schäfer, Jakob Semmer, Jenny Willett, Juliane Lein, Julia Meter, Katharina Speelmans, Linda Geschwandtner, Lukas Katzmann, Martin Junge, Marvin Ögüdücü, Meike Braun, Nele Katzwinkel, Nicole Adler, Nicole Thomer, Stefanie Seidel, Simon Dehne, Tanja Ta Lam-Huong, Vanessa Tockner</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Russian Localization Project Manager :</b></td> <td>Mike Kolbasnikov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Russian Editors :</b></td> <td>Anna Noskova, Anton Sherstnev, Oleg Utkin, Anastasiya Vasilyeva</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Russian Proofreader :</b></td> <td>Yuliya Soboleva</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Altagram Group – Russian Translators :</b></td> <td>Alexandr Cosarnii, Alexandra Frolova, Alexandra Kanevski, Anna Tuntiya, Georgy Kopylov, Karina Avenesova, Mikhail Kondrashev, Svetlana Gribeauval, Vadim Bogomolov, Yan Bogomolov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Localization Service Line Director :</b></td> <td>Romina Franceschina</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Text Localization Head of Division :</b></td> <td>Montse García</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Global Service Line Manager :</b></td> <td>Anthony Tamburro</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Localization Managers :</b></td> <td>Andrés Pujazón, Cristina Pérez Martín, Greg Messmer</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Localization Project Managers :</b></td> <td>Gea Palau Roig, Mehmet Ozgur Caylak, Natalia García Guerrero, Paul Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Spanish Translators :</b></td> <td>Amaia López Arrazola, Ana Ibáñez, Florencia Romero Gonzalo, Inés Cendón Rodríguez, Ismael Fernández, Judith Rodríguez Vallverdú, Maria Rosich Andreu, Melanie Martí Marí, Paula Salguero Soto, Pedro Hurtado Ruiz, Robert Falcó, Sergio Valeriano Vindel, Sonia Alonso Santos, Teresa Jarrín Rodríguez, Virginia Sagarra García</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Spanish Reviewers :</b></td> <td>Cristina Pérez Cerezo, Daniel Antón Martínez, Jesús Álvarez Sánchez, José Prieto, Luismi García Ramírez, Paula Osorio Pomares, Rafa Ferrer, Rebeca Reinosa, Sara Jiménez García, Sebastián Sorroche Jurado, Silvia Ferrero</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Japanese Project Manager :</b></td> <td>Izumi Hiramoto</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Japanese Translators :</b></td> <td>Hiroshi Moroi, Kento Yagi, Ko Uchiyama, Ryosuke Okuyama, Ryunosuke Morohara</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Keywords Studios – Japanese Reviewers :</b></td> <td>Asumi Terasawa, Satsuki Ando, Yasushi Kohama, Yoshiko Enderlin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>2bytes – Team Leads :</b></td> <td>John Kim, Michael Choi</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>2bytes – Translators :</b></td> <td>Harrison Won, Hyun-min Kim</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lionbridge – Localization Project Managers :</b></td> <td>Enrique García Treviño, Iina Sainio, Kailin Chen, Pablo Torregrosa Parra, Thomas Buck, Víctor Agenjo Sánchez</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lionbridge – Translators :</b></td> <td>Danny Hu, Li Run'er, Yu Hanbo, Ying Ye</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lionbridge – <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Senior Development Director :</b></td> <td>Benjamin Hunter</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Director of Live Operations :</b></td> <td>Erlendur S Þorsteinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director :</b></td> <td>Kristinn Þór Sigurbergsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Producers :</b></td> <td>David R. Johnston, Sverrir R. Sander</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producers :</b></td> <td>Adrian Gurney, Stuart Webb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior System Administrator :</b></td> <td>Sigurvin Breiðfjörð Pálsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Database Administrator :</b></td> <td>Jeff Kelly</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Engineering Leads :</b></td> <td>Thomas Dähling, Filipp Pavlov, Jonathan Pierce</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineers :</b></td> <td>Cian Estelle, Hrafn Jökull Geirsson, Ólafur Þór Gunnarsson, James Robert Hawk, Mark R. Wilkins, Þorsteinn Már Þorsteinsson, Eric Nielsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Software Engineers :</b></td> <td>Svanhvit Bjornsdóttir, Joseph Frangoudes, John Green, Grétar Karl Guðmundsson, Daniel Isheden, Auðunn Andri Ólafsson, Íris Dögg Skarphéðinsdóttir, Árni Þór Sörensen, Phevos Rinis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Manager :</b></td> <td>Ian McAdam</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Infrastructure Engineers :</b></td> <td>Kristján Finnsson, Ivan Lopez</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Infrastructure Engineers :</b></td> <td>Igor Churmeev</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior QA Analyst :</b></td> <td>Musse Dolk, Daniel Preineder</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst :</b></td> <td>Iuliia Denisova</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineering Manager :</b></td> <td>Eiríkur Björn Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Data Engineer :</b></td> <td>Ólafur Konráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Engineer :</b></td> <td>Björn Kristmannsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineer :</b></td> <td>Daníel Fannar Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Junior Data Engineer :</b></td> <td>Þóra Kristín Karlsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Scientists :</b></td> <td>Pálmar Gíslason, Julia Elisabeth Haidn, Brenton Hooper</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Scientist :</b></td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Data Analyst :</b></td> <td>Guðmundur Helgason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Analyst :</b></td> <td>Kjartan Þór Halldórsson</td> </tr> </table> <h3>IT Operations</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Director of IT & Security :</b></td> <td>Ólafur Guðmundsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Solutions Architect :</b></td> <td>Andy Perkins</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>IT Helpdesk Lead :</b></td> <td>Róbert Steinar Tómasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal System Administrator :</b></td> <td>Andrew McCormack</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior System Administrators :</b></td> <td>Arnar D. Jónsson, Árni Björn Ólafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>System Administrators :</b></td> <td>Einar Vilhelm Lúðvíksson, Adam Murphy, Ísold Aðalheiður Hoffmann, Messen Zhang</td> </tr> </table> <h3>Publishing</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Brand Director :</b></td> <td>Grant Tasker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Brand Managers :</b></td> <td>Emily Akland, Eldar Ástþórsson, Ingibjörg Lilja Diðriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Brand Manager :</b></td> <td>Maziar Shahsafdari</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Business Development :</b></td> <td>Anna Katrín Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Monetization Manager :</b></td> <td>Mikhail Margulev</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>User Acquisition Lead :</b></td> <td>Svetlana Labazkina</b> </td> <tr VALIGN="top"> <td width=325 align=right><b>Growth Marketing Specialists :</b></td> <td>Filippa Guðmundsdóttir, Anna Úlfrún Kríudóttir</b> </td> <tr VALIGN="top"> <td width=325 align=right><b>Associate Growth Marketing Specialist :</b></td> <td>Friðrik Árni Tryggvason</b> </td> <tr VALIGN="top"> <td width=325 align=right><b>Localization Manager :</b></td> <td>Camille Faivre D'Arcier</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Marketing Creative Director :</b></td> <td>Jóhann Heiðar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Director :</b></td> <td>Ólafur Ágúst Haraldsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Capture Artist :</b></td> <td>Birgir Páll Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Graphic Designers :</b></td> <td>Þormóður Kristján Aðalbjörnsson, Sölvi Hrafn Ingimundarson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Web Designer :</b></td> <td>Björn Salvador Kristinsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Leads :</b></td> <td>Greg Kruk, Robin Whitehead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Cinematic Artist :</b></td> <td>Arnar Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Copywriter/Editor :</b></td> <td>Eyvindur Karlsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Manager :</b></td> <td>Guðný Lára Thorarensen</b> </td> <tr VALIGN="top"> <td width=325 align=right><b>Director of Player Experience and Community :</b></td> <td>Rafn Herlufsen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Experience Manager :</b></td> <td>Reynir Ari Guðráðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager of Player Experience :</b></td> <td>Davíð Einarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Managers of Player Experience :</b></td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Publishing Producer :</b></td> <td>Michael Fitzsimmons</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Community Developers :</b></td> <td>Dan Crone, Peter Farrell</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Community Developers :</b></td> <td>Lisa Abeling, Björn Andri Benediktsson, Aiden Harvey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialists :</b></td> <td>Sharon Fiedler, Diedrich Ohlandt, Eiríkur Hrafn Thorarensen, Bjarni Veigar Hauksson, Hlynur Þorsteinsson </td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Security Analysts :</b></td> <td>Maksym Gryshchenko, Einar Sigurður Hreiðarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Software Engineer :</b></td> <td>John Aldis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Tools Programmers :</b></td> <td>Kristján Sigurðsson, Magnús Torfi Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Tools Programmer :</b></td> <td>Brian Burnstein</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Managers :</b></td> <td>Gerardo Bono, Guðmundur Freyr Matthíasson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Team Leads :</b></td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Support Game Masters :</b></td> <td>John Jay Catipon, Razzel Delcarmen, Jaques Durand, Sergio Garcia, Garth Holmes, Ross Ireland, Shaun Joyce, Amrane Larbi, Mihail Munteanu, Vu Ngo, Juan Angelo Pasquin, Sergei Pavlov, Rajiv Pinera, Eduardo Reyes, Jorge Sikorsky, Leandro Serrano, Oksana Talalina, Edward Turrall, Adrian Vazquez, Paulo de Vargas, Tien-Thinh Le</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Outreach Game Masters :</b></td> <td>Endrio Lima, Edgar Morales, Rodrigo Oliveira, Rodrigo Parra, Ivan Ramirez, Nikola Trnavcevic, Jo El Ho, Luka Slovic, Carlos Mendez, Caylan Pillay</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Extraordinary Contributors to EVE Online :</b></td> <td>ISD Dorrim Barstorlode</td> </tr> </table> <h3>CCP</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Chief Executive Officer :</b></td> <td>Hilmar Veigar Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chief Operating Officer :</b></td> <td>Adrian Blunt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of Product :</b></td> <td>Sveinbjörn Magnússon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of Publishing :</b></td> <td>Eyrún Jónsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VP of People :</b></td> <td>Erna Arnardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Communications Director :</b></td> <td>George Kelion</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Finance :</b></td> <td>Þorbjörg Sæmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of FP&A :</b></td> <td>Ívar Grétarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Markets :</b></td> <td>Vífill Gústafsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Global Controller :</b></td> <td>Erik Ingvar Bjarnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Financial Analyst :</b></td> <td>Andrea Dögg Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Financial Analyst :</b></td> <td>Kolbeinn Elí Pétursson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Accounting Manager :</b></td> <td>Yongjoo Lee</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Accountant :</b></td> <td>Brynja Björk Hinriksdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Accountants :</b></td> <td>Edda Margrét Halldórsdóttir, Ingibjörg Vala Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Accounting Specialist :</b></td> <td>Zitong Li, Lára Sigmundsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior HR Manager :</b></td> <td>Ása M. Ólafsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Talent Management Director :</b></td> <td>Gunnar Haugen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Talent Acquisition Specialist :</b></td> <td>Arna Kristín Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior HR Business Partner :</b></td> <td>Sif Hákonardóttir, Kate Lindsay, Sigurjón Þórðarson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Director of Compensation and Benefits :</b></td> <td>Unnur Linda Konráðsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Legal Counsel :</b></td> <td>Steinlaug Högnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Director Legal :</b></td> <td>Jochen Kattoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Office Manager :</b></td> <td>Sigfríður Sigurðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Office Manager :</b></td> <td>Michelle Lacey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Travel & Administration Specialist :</b></td> <td>Signý Heiða Guðnadóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Travel Agent :</b></td> <td>Inga Björk Sveinbjörnsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Admin Specialist :</b></td> <td>Arnheiður Rós Ásgeirsdóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Chef :</b></td> <td>Vagn Levi Sigurðsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Sous Chef :</b></td> <td>Svavar Berg Gunnarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Sous Chef :</b></td> <td>Monika Kinga Chruslicka</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Chef :</b></td> <td>Hjördís Hólm Harðardóttir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Assistant Cook :</b></td> <td>Joanna Chruslicka</td> </tr> </table> <h3>Localization</h3> <hr> <h5>Altagram Group</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Team Lead Localization Project Managers :</b></td> <td>Jonathan Aplin, Yasmin Babb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Localization Project Managers :</b></td> <td>Andreia Ruiz de la Sierra, Gabriella de Stefano, Sofía Brenner Fernández, Mathilde Gribaudi, Marc McGowan, Marina Ramos Menéndez, Sinan Özeltırtıl</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Localization Engineers :</b></td> <td>Antonio Manuel Beleño Rodríguez, Wolfgang Hoffmann-Schoenborn</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>French Editor :</b></td> <td>Claire Lebossé</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>French Translators :</b></td> <td>Claire Caro, Coraline Cerizay, Amaury Doaré, Emma Miiva Ducharne, Laly Dufossé, Manon Fauries, Adrien Ferrucci, Catherine Gallo, Nolwenn Gaudin, Karine Goldstein, Ellenita Gomez Ales, Océane Gougeon, Léa Heyng, Célia Lafage, Margaux Lanfranchi, Fabrice Maurel, Amandine Obry, Romain Portelli, Baptiste Sorin, Emma Prévost, Thomas Partensky, Sky Verhaaf, Ophélie Vielles</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior German Editor :</b></td> <td>Florian Descher</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior German Linguistic Editor :</b></td> <td>Sandra Kohl</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>German Editors :</b></td> <td>Sarah Ballhorn, Stephan Grabowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>German Translators :</b></td> <td>Nicole Adler, Erik Eisenhauer, Andreas Gefken, Linda Geschwandtner, Christian Hoffmann, Heiko Illi, Martin Junge, Lukas Katzmann, Nele Katzwinkel, Henrike Kupsch, Juliane Lein, Franziska Mahlert, Julia Meter, Marvin Ögüdücü, Iris Schäfer, Stefanie Seidel, Jakob Semmer, Christopher Sinclair, Katharina Speelmans, Tanja Ta Lam-Huong, Nicole Thomer, Vanessa Tockner, Alexia Trensch, Illka Wegner, Jenny Willett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Russian Localization Project Manager :</b></td> <td>Mike Kolbasnikov</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Russian Editors :</b></td> <td>Anna Noskova, Anton Sherstnev, Oleg Utkin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Russian Proofreader :</b></td> <td>Yuliya Soboleva</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Russian Translators :</b></td> <td>Karina Avenesova, Vadim Bogomolov, Alexandr Cosarnii, Alexandra Frolova, Svetlana Gribeauval, Alexandra Kanevski, Mikhail Kondrashev, Georgy Kopylov, Anna Tuntiya</td> </tr> </table> <h5>Keywords Studios</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Localization Service Line Director :</b></td> <td>Romina Franceschina</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Text Localization Head of Division :</b></td> <td>Montse García</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Global Service Line Manager :</b></td> <td>Anthony Tamburro</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Project Manager :</b></td> <td>Amy Durkan</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Localization Manager :</b></td> <td>Greg Messmer</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Localization Project Managers :</b></td> <td>Mehmet Ozgur Caylak, Natalia García Guerrero, Gea Palau Roig, Paul Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Spanish Translators :</b></td> <td>Sonia Alonso Santos, Inés Cendón Rodríguez, Robert Falcó, Ismael Fernández, Amaia López Arrazola, Teresa Jarrín Rodríguez, Ana Ibáñez, Melanie Martí Marí, Florencia Romero Gonzalo, Judith Rodríguez Vallverdú, Paula Salguero Soto, Maria Rosich Andreu, Virginia Sagarra García, Pedro Hurtado Ruiz, Sergio Valeriano Vindel</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Spanish Reviewers :</b></td> <td>Daniel Antón Martínez, Jesús Álvarez Sánchez, Rafa Ferrer, Silvia Ferrero, Luismi García Ramírez, Sara Jiménez García, José Prieto, Cristina Pérez Cerezo, Paula Osorio Pomares, Rebeca Reinosa, Sebastián Sorroche Jurado</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Japanese Project Manager :</b></td> <td>Izumi Hiramoto</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Japanese Translators :</b></td> <td>Ryunosuke Morohara, Hiroshi Moroi, Ryosuke Okuyama, Ko Uchiyama, Kento Yagi</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Japanese Reviewers :</b></td> <td>Satsuki Ando, Yoshiko Enderlin, Yasushi Kohama, Asumi Terasawa</td> </tr> </table> <h5>2bytes</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Team Lead :</b></td> <td>Michael Choi</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Translators :</b></td> <td>Hyunmin Kim, Harrison Won</td> </tr> </table> <h5>Lionbridge</h5> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Localization Project Managers :</b></td> <td>Víctor Agenjo Sánchez, Enrique García Treviño</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Translators :</b></td> <td>Yu Hanbo, Li Run'er, Ye Yifu, Hu Yu</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Reviewers :</b></td> <td>Chen Jueyu, Liu Lin, Zhou Yuchun</td> </tr> </table> |
UI/SystemMenu/AboutEve/CCPCredits |
| 91436 | Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.
Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 123 - 17th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99011706>TRUTH. HONOR. LIGHT.</url> Year 124 - 18th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99003581>Fraternity.</url> Year 125 - 19th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 127 - 21st Alliance Tournament Winners</div> |
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden.
Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 123 - 17th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99011706>TRUTH. HONOR. LIGHT.</url> Year 124 - 18th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99003581>Fraternity.</url> Year 125 - 19th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div> |
Passed on to the winners after every tournament, the magnificent Alliance Tournament cup is perhaps the most coveted prize in New Eden. Glory and fame await the holders, who had to defeat the competition posed by the elite combat teams of their opponents in the one of the most gruelling, bloody and exciting tournaments in existence. <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 1st Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 107 - 2nd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//632866070>Band of Brothers</url> Year 108 - 3rd Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1399057309>HUN Reloaded</url> Year 109 - 4th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//1438160193>Ev0ke</url> Year 110 - 5th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 6th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 111 - 7th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 112 - 8th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 113 - 9th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99001968>Verge of Collapse</url> Year 114 - 10th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 115 - 11th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004300>The Camel Empire</url> Year 116 - 12th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//386292982>Pandemic Legion</url> Year 117 - 13th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 118 - 14th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 119 - 15th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99006468>VYDRA RELOLDED</url> Year 120 - 16th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//551692893>HYDRA RELOADED</url> Year 123 - 17th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99011706>TRUTH. HONOR. LIGHT.</url> Year 124 - 18th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99003581>Fraternity.</url> Year 125 - 19th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 126 - 20th Alliance Tournament Winners</div> <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 127 - 21st Alliance Tournament Winners</div> |
Description of item "Alliance Tournament Cup" (28256) |
| 94928 | The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.
Developer: Core Complexion Inc. The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields. |
The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal.
The Jaguar was originally developed by Thukker Mix as a skirmish platform but improvements to engine efficiency in assault craft brought the competing Wolf assault frigate up to parity in speed. The Thukker considered an even faster propulsion system for the Jaguar, but ultimately chose to sell the design to Core Complexion Inc. Eager to make an impression in this market, Core Complexion have revised the Jaguar's role, replacing its hardpoints and shifting focus from speed to shields. |
The Jaguar is a fast and versatile missile platform boasting strong shield systems and substantial utility. It follows in the footsteps of the more affordable Breacher frigate, which has become a reliable staple in the Minmatar arsenal. \ \ |
Description of item "Jaguar" (11400) |
| 240027 | {[location]startSolarSystem.name} >> {[location]endSolarSystem.name} ({[numeric]volume, useGrouping, decimalPlaces=1} m³) | {[location]startSolarSystem.name} >> {[location]endSolarSystem.name} ({[numeric]volume, decimalPlaces=0} m³) | {[location]startSolarSystem.name} >> {[location]endSolarSystem.name} ({[numeric]volume, |
UI/Contracts/ContractsWindow/CourierContractTitleWIthVolume |
| 572440 | Ice Carving Mining Challenge 1/3 (repeatable) Find a a Fading Volatile Ice Field, Fresh Volatile Ice Field, or Friable Volatile Ice Field located in a Volatile Ice Storm. Bring an ice harvester and be ready to harvest. |
Ice Carving Mining Challenge 1/3 (repeatable) Find a a Fading Volatile Ice Field, Fresh Volatile Ice Field, or Friable Volatile Ice Field located in a Volatile Ice Storm. Bring an ice harvester and be ready to harvest |
<b>Ice Carving</b> <u>Mining Challenge 1/3</u> (repeatable) <i>Find a a Fading Volatile Ice Field, Fresh Volatile Ice Field, or Friable Volatile Ice Field located in a Volatile Ice Storm. Bring an ice harvester and be ready to harvest |
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| 710092 | <h2>EVE Vanguard Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Game Design Director :</td> <td>Adam Board</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designer :</td> <td>Anthony Massey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Designer :</td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Level Designer :</td> <td>Jesse Holcroft</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Level Designer :</td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI/UX Designer :</td> <td>Ryan Last-Harris</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designers :</td> <td>Jacob Jensen, Sierra Lorenzini</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Systems Designer :</td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Artist :</td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Narrative Experience Designer :</td> <td>Jamie Stanton</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Backend Engineer :</td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Backend Engineers :</td> <td>Hannah Dawson, Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Backend Engineer :</td> <td>Irina Fratila</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Gameplay Engineer :</td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Gameplay Engineer :</td> <td>Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Gameplay Engineers :</td> <td>Jury Verrigni, Raul Gernaert</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Gameplay Engineer :</td> <td>Ortwin Van der Stappen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI Engineer :</td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI Engineer :</td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Engineer :</td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Core Tech Engineer :</td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Rendering Engineer :</td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Rendering Engineer :</td> <td>Sam Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Audio Programmer :</td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead AI Engineer :</td> <td>Nick Davies</td> </tr> <tr VALIGN="top"> <td width=325 align=right>AI Gameplay Engineer :</td> <td>Aria Jonsdottir</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Art Director :</td> <td>Ben Cottage</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Concept Artist :</td> <td>Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Concept Artist :</td> <td>Chloe Harrison</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior VFX Artist :</td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lighting Artist :</td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Environment Artists :</td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Environment Artist :</td> <td>Daria Odnorogova</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Technical Artist :</td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Artists :</td> <td>Lukas Boonen, Árni Berúlfur Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Artists :</td> <td>Peter Skager, Amritha Immaneni</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Technical Artist :</td> <td>Daniela Flores</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Animator :</td> <td>Maurizio Ramanzin</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Character Artist :</td> <td>Seth Nash</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Lead Sound Designer :</td> <td>Alexis Mavropoulos</td> </tr> <tr VALIGN="top"> <td width=325 align=right>VO Artists :</td> <td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Executive Producer :</td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Head of Production :</td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Creative Director :</td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Game Director :</td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Development Director :</td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Strategist :</td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Producer :</td> <td>Stijn Vervaet</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producer :</td> <td>Isabel Foley</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Producer :</td> <td>Aleksandra Anna Stawirej</td> </tr> </table> <h3>Quality Assurance & Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Lead :</td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right>QA Analyst :</td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate QA Analyst :</td> <td>Madeleine Jay</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Manager :</td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Leads :</td> <td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Associate Lead :</td> <td>Aleksander Macioł</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers :</td> <td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak, Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak, Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Project Managers of Player Experience :</td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Player Support Specialists :</td> <td>Sharon Fiedler, Diedrich Ohlandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Managers :</td> <td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Team Leads :</td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Support Game Masters :</td> <td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand, Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban, Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right>5CA Outreach Game Masters :</td> <td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Senior Data Scientist :</td> <td>Julia Elisabeth Haidn</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Scientist :</td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Data Engineer :</td> <td>Daníel Fannar Guðmundsson</td> </tr> </table> <h3>With Thanks</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>With Thanks :</td> <td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke, Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski, Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner, Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer</td> </tr> </table> |
<h2>EVE Vanguard Development Team</h2>
<h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Lead Game Designer :</td> <td>Gavin Skinner</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Game Designer :</td> <td>Anthony Massey</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Designer :</td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Level Designer :</td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI/UX Designer :</td> <td>Tom Gandale</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI/UX Designer :</td> <td>Jacob Jensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Systems Designer :</td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right>UI Artist :</td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Narrative Designer :</td> <td>Nicholas Antonucci</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Technical Director :</td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Backend Engineer :</td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Backend Engineers :</td> <td>Hannah Dawson, Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Gameplay Engineer :</td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Gameplay Engineer :</td> <td>Cristian Soriano</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Gameplay Engineers :</td> <td>Jury Verrigni, Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Gameplay Engineer :</td> <td>Tomasz Snopek</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead UI Engineer :</td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior UI Engineer :</td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Gameplay UI Engineer :</td> <td>Paraschos Moschovitis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate UI Engineer :</td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Core Tech Engineer :</td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Rendering Engineer :</td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Rendering Engineer :</td> <td>Nicole Munro</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Audio Programmer :</td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal AI Engineer :</td> <td>Nick Davies</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Art Director :</td> <td>Neil Kaminski</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Art Director :</td> <td>Ben Cottage</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Concept Artist :</td> <td>Leonardo Calamati</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Concept Artists :</td> <td>Craig Harrison, Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior VFX Artist :</td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lighting Artist :</td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Environment Artists :</td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Environment Artists :</td> <td>Daria Odnorogova, Olivia Butler-Stroud, Dennis Lukat</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Technical Artist :</td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Technical Artist :</td> <td>Lukas Boonen</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Technical Artist :</td> <td>Peter Skager</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Principal Animator :</td> <td>Maurizio Ramanzin</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Lead Sound Designer :</td> <td>Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>Development Director :</td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Lead Product Manager :</td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Senior Strategist :</td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Producers :</td> <td>Jamie Stanton, Stijn Vervaet, Tom Savage</td> </tr> <tr VALIGN="top"> <td width=325 align=right>Associate Producer :</td> <td>Aleksandra Anna Stawirej</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right>QA Analyst :</td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Project Manager :</td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Lead :</td> <td>Dawid Kołaczuch</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Associate Lead :</td> <td>Aleksander Macioł</td> </tr> <tr VALIGN="top"> <td width=325 align=right>FQA Testers :</td> <td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak</td> </tr> </table> <h3>With Thanks</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill Vitkovskiy, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Vanessa Boelke, Gregory Allen Edwards, Gerard Lehiany</td> </table> |
<h2>EVE Vanguard Development Team</h2> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Game Design Director :</b></td> <td>Adam Board</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Game Designer :</b></td> <td>Anthony Massey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Designer :</b></td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Level Designer :</b></td> <td>Jesse Holcroft</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Level Designer :</b></td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI/UX Designer :</b></td> <td>Ryan Last-Harris</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designers :</b></td> <td>Jacob Jensen, Sierra Lorenzini</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Systems Designer :</b></td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Artist :</b></td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Narrative Experience Designer :</b></td> <td>Jamie Stanton</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director :</b></td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Backend Engineer :</b></td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Backend Engineers :</b></td> <td>Hannah Dawson, Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Backend Engineer :</b></td> <td>Irina Fratila</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Gameplay Engineer :</b></td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Gameplay Engineer :</b></td> <td>Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Gameplay Engineers :</b></td> <td>Jury Verrigni, Raul Gernaert</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Gameplay Engineer :</b></td> <td>Ortwin Van der Stappen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI Engineer :</b></td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI Engineer :</b></td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Engineer :</b></td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Core Tech Engineer :</b></td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Rendering Engineer :</b></td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Rendering Engineer :</b></td> <td>Sam Smith</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Audio Programmer :</b></td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead AI Engineer :</b></td> <td>Nick Davies</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>AI Gameplay Engineer :</b></td> <td>Aria Jonsdottir</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Art Director :</b></td> <td>Ben Cottage</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Concept Artist :</b></td> <td>Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Concept Artist :</b></td> <td>Chloe Harrison</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior VFX Artist :</b></td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lighting Artist :</b></td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Environment Artists :</b></td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak, Olivia Butler-Stroud</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Environment Artist :</b></td> <td>Daria Odnorogova</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Technical Artist :</b></td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Artists :</b></td> <td>Lukas Boonen, Árni Berúlfur Jónsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Artists :</b></td> <td>Peter Skager, Amritha Immaneni</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Technical Artist :</b></td> <td>Daniela Flores</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Animator :</b></td> <td>Maurizio Ramanzin</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Character Artist :</b></td> <td>Seth Nash</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Lead Sound Designer :</b></td> <td>Alexis Mavropoulos</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>VO Artists :</b></td> <td>Hrafnhildur Anna Bjornsdottir, Alastair Lavery, Bryan Malloroy, Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Executive Producer :</b></td> <td>Snorri Árnason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Head of Production :</b></td> <td>David Ecker</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Creative Director :</b></td> <td>Bergur Finnbogason</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Game Director :</b></td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Development Director :</b></td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Strategist :</b></td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Producer :</b></td> <td>Stijn Vervaet</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producer :</b></td> <td>Isabel Foley</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Producer :</b></td> <td>Aleksandra Anna Stawirej</td> </tr> </table> <h3>Quality Assurance & Player Experience</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Lead :</b></td> <td>Edward Haines</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst :</b></td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate QA Analyst :</b></td> <td>Madeleine Jay</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Manager :</b></td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Leads :</b></td> <td>Dawid Kołaczuch, Daniel Osman, Wiktoria Brania, Marta Chmielewska</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Associate Lead :</b></td> <td>Aleksander Macioł</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers :</b></td> <td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak, Kamil Mróz, Mateusz Kurlandt, Wojciech Romańczyk, Magdalena Pałandziuch, Magdalena Łatka, Michał Szustak, Bartosz Czapla, Stanisław Stanek, Anna Zganiacz, Dariusz Tutak, Jakub Matyaszczyk, Szymon Kochanowski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Project Managers of Player Experience :</b></td> <td>Ingiberg Steinar Bjarnason, Ágúst Ingi Óskarsson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Player Support Specialists :</b></td> <td>Sharon Fiedler, Diedrich Ohlandt</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Managers :</b></td> <td>Guðmundur Freyr Matthíasson, Paulo Rockenbach</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Team Leads :</b></td> <td>Martin Bovis, Luis Hernandez, Sebastian Veit</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Support Game Masters :</b></td> <td>Abd ElRahman Shehabeldin, Abhista Pratama, Adrian Vazquez, Ammar Yasser, Amrane Larbi, Brayhan Rodriquez, Edward Turrall, Ferney Edilson Ramos Rojas, Garth Holmes, Hiba Wahhabi, Jaques Durand, Jorge Sikorsky, Jose Bernal, Juan Angelo Pasquin, Juan Jose Rojas Franco, Mihail Munteanu, Nada Shaaban, Nikola Trnavcevic, Norvin Manalang, Oksana Rudenko, Rajiv Pinera, Sergei Pavlov, Shaun Joyce, Vu Ngo</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>5CA Outreach Game Masters :</b></td> <td>Edgar Morales, Eduardo Reyes, Endrio Lima, Rodrigo Oliveira</td> </tr> </table> <h3>Data & Analytics</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Senior Data Scientist :</b></td> <td>Julia Elisabeth Haidn</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Scientist :</b></td> <td>Kajetan Sygula</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Data Engineer :</b></td> <td>Daníel Fannar Guðmundsson</td> </tr> </table> <h3>With Thanks</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>With Thanks :</b></td> <td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill Vitkovskiy, Dennis Lukat, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Nicole Munro, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Tom Savage, Tom Gandale, Vanessa Boelke, Gregory Allen Edwards, Gerard Lehiany, Nicholas Antonucci, Cristian Soriano, Tomasz Snopek, Neil Kaminski, Craig Harrison, Stuart Dodman, Sofia Galanopoulou, Marcus Michael, Jolin (Ya En) Lee, Gavin Skinner, Paris Moschovitis, Elliot Prior, Leonardo Calamati, Peter Hedge, Sherif Amer</td> </tr <h3>Game Design</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Lead Game Designer :</b></td> <td>Gavin Skinner</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Game Designer :</b></td> <td>Anthony Massey</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Designer :</b></td> <td>Bryan Malloroy</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Level Designer :</b></td> <td>Tyler Lamon</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI/UX Designer :</b></td> <td>Tom Gandale</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI/UX Designer :</b></td> <td>Jacob Jensen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Systems Designer :</b></td> <td>Richard Driscoll</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>UI Artist :</b></td> <td>Mathieu Bijuk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Narrative Designer :</b></td> <td>Nicholas Antonucci</td> </tr> </table> <h3>Engineering</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Technical Director :</b></td> <td>Tom Woodhead</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Backend Engineer :</b></td> <td>Alex Rudd</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Backend Engineers :</b></td> <td>Hannah Dawson, Kurtis Lamb</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Gameplay Engineer :</b></td> <td>Alick Goldenberg</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Gameplay Engineer :</b></td> <td>Cristian Soriano</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Gameplay Engineers :</b></td> <td>Jury Verrigni, Victor Macho</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Gameplay Engineer :</b></td> <td>Tomasz Snopek</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead UI Engineer :</b></td> <td>Dominic Curry</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior UI Engineer :</b></td> <td>Charlie Marshall</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Gameplay UI Engineer :</b></td> <td>Paraschos Moschovitis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate UI Engineer :</b></td> <td>Rhys Theckston</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Core Tech Engineer :</b></td> <td>Alistair Forbes</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Rendering Engineer :</b></td> <td>Jared Belkus</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Rendering Engineer :</b></td> <td>Nicole Munro</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Audio Programmer :</b></td> <td>David Pituk</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal AI Engineer :</b></td> <td>Nick Davies</td> </tr> </table> <h3>Art</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Art Director :</b></td> <td>Neil Kaminski</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Art Director :</b></td> <td>Ben Cottage</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Concept Artist :</b></td> <td>Leonardo Calamati</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Concept Artists :</b></td> <td>Craig Harrison, Jon Dunham</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior VFX Artist :</b></td> <td>Davide Fortunato</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lighting Artist :</b></td> <td>Zach Hewett</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Environment Artists :</b></td> <td>Matthew Macer, Matthew Southall, Stephen Pietrusiak</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Environment Artists :</b></td> <td>Daria Odnorogova, Olivia Butler-Stroud, Dennis Lukat</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Technical Artist :</b></td> <td>Hrafnhildur Anna Bjornsdottir</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Technical Artist :</b></td> <td>Lukas Boonen</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Technical Artist :</b></td> <td>Peter Skager</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Principal Animator :</b></td> <td>Maurizio Ramanzin</td> </tr> </table> <h3>Sound</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Lead Sound Designer :</b></td> <td>Alexis Mavropoulos</td> </tr> </table> <h3>Production</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>Development Director :</b></td> <td>David Thompson</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Lead Product Manager :</b></td> <td>Scott Davis</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Senior Strategist :</b></td> <td>Sahil Gupta</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Producers :</b></td> <td>Jamie Stanton, Stijn Vervaet, Tom Savage</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>Associate Producer :</b></td> <td>Aleksandra Anna Stawirej</td> </tr> </table> <h3>Quality Assurance</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <tr VALIGN="top"> <td width=325 align=right><b>QA Analyst :</b></td> <td>Alastair Lavery</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Project Manager :</b></td> <td>Mayur Sindhwani</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Lead :</b></td> <td>Dawid Kołaczuch</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Associate Lead :</b></td> <td>Aleksander Macioł</td> </tr> <tr VALIGN="top"> <td width=325 align=right><b>FQA Testers :</b></td> <td>Igor Dobrowolski, Mateusz Dutka, Weronika Durczok, Daria Kurpanik, Patryk Pałęga, Patrycja Szustak</td> </tr> </table> <h3>With Thanks</h3> <hr> <table VALIGN="top" CELLSPACING="0" CELLPADDING="4" width=100%> <td>Abi Hunt, Alan Hinchcliffe, Alec McSweeney, Aleksei Borovkov, Andreas Thomas, Carlos Ulloa, Cyrill Vitkovskiy, Dominic Wright, Elena Diana Sfecla, Guilherme Carvalho, Jacopo Ascioni, James Cook, Jordan Blake, Liam Phillips, Luke Timms, Martin Baadsgaard, Matt James, Ovidiu Vasilescu, Phil Rowe, Pod O'Donnell, Robin Fencott, Sam Bromley, Suneil Aujla, Thomas Johnson, Tom Marcham, Tyler Sharpe, Viktor Demishev, Wojciech Szon, Adam Pugh, Denimira Deneva, Hector Mateo Pino, Krzysztof Luzny, Leonid Dudakov, Robert Hayes, Tom Jackson, Vanessa Boelke, Gregory Allen Edwards, Gerard Lehiany</td> </table> |
UI/SystemMenu/AboutEve/VanguardCredits |
| 727754 | Expired DNCR-05H Highsec Ice Storm Filament | DNCR-05H Highsec Ice Storm Filament | Name of item 85281 (Jump Filaments) | |
| 727759 | Expired PRNCR-10H Highsec Ice Storm Filament | PRNCR-10H Highsec Ice Storm Filament | Name of item 85283 (Jump Filaments) | |
| 727761 | Expired RDLF-10L Lowsec Ice Storm Filament | RDLF-10L Lowsec Ice Storm Filament | Name of item 85284 (Jump Filaments) | |
| 727763 | Expired VXN-01N Nullsec Ice Storm Filament | VXN-01N Nullsec Ice Storm Filament | Name of item 85285 (Jump Filaments) | |
| 727765 | Expired BLTZN-05L Lowsec Ice Storm Filament | BLTZN-05L Lowsec Ice Storm Filament | Name of item 85286 (Jump Filaments) | |
| 727767 | Expired CMT-05N Nullsec Ice Storm Filament | CMT-05N Nullsec Ice Storm Filament | Name of item 85287 (Jump Filaments) | |
| 727769 | Expired CPD-10N Nullsec Ice Storm Filament | CPD-10N Nullsec Ice Storm Filament | Name of item 85288 (Jump Filaments) | |
| 727771 | Expired DNNR-01L Lowsec Ice Storm Filament | DNNR-01L Lowsec Ice Storm Filament | Name of item 85289 (Jump Filaments) | |
| 727854 | Yoiul Y126 Ice Storm Filaments Crate | Ice Storm Filaments Crate | Name of item 85309 (Special Edition Commodities) | |
| 727855 | Yoiul Y126 Ice Storm Filaments Crate | Ice Storm Filaments Crate | ||
| 728061 | Yoiul Y126 ORE Green Salvage Package | ORE Green Salvage Package | Name of item 85355 (Special Edition Commodities) | |
| 728071 | Yoiul Y126 ORE Red Salvage Package | ORE Red Salvage Package | Name of item 85357 (Special Edition Commodities) | |
| 728073 | Yoiul Y126 ORE White Salvage Package | ORE White Salvage Package | Name of item 85358 (Special Edition Commodities) | |
| 728075 | Yoiul Y126 Peculiar Icebound Salvage | Peculiar Icebound Salvage | Name of item 85359 (Special Edition Commodities) | |
| 728077 | Yoiul Y126 Rare Icebound Salvage | Rare Icebound Salvage | Name of item 85360 (Special Edition Commodities) | |
| 728079 | Yoiul Y126 Unusual Icebound Salvage | Unusual Icebound Salvage | Name of item 85361 (Special Edition Commodities) | |
| 728080 | Yoiul Y126 ORE Red Salvage Package | ORE Red Salvage Package | ||
| 728082 | Yoiul Y126 ORE Green Salvage Package | ORE Green Salvage Package | ||
| 728084 | Yoiul Y126 ORE White Salvage Package | ORE White Salvage Package | ||
| 728086 | Yoiul Y126 Peculiar Icebound Salvage | Peculiar Icebound Salvage | ||
| 728088 | Yoiul Y126 Unusual Icebound Salvage | Unusual Icebound Salvage | ||
| 728090 | Yoiul Y126 Rare Icebound Salvage | Rare Icebound Salvage | ||
| 870536 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another |
Description of item "Ark Aurora Universalis SKIN" (86110) |
| 870540 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another |
Description of item "Wyvern Aurora Universalis SKIN" (86111) |
| 870543 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another |
Description of item "Crane Aurora Universalis SKIN" (86112) |
| 870549 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another |
Description of item "Nyx Aurora Universalis SKIN" (86114) |
| 870552 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another |
Description of item "Viator Aurora Universalis SKIN" (86115) |
| 870555 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another |
Description of item "Anshar Aurora Universalis SKIN" (86116) |
| 870561 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another |
Description of item "Mastodon Aurora Universalis SKIN" (86118) |
| 870564 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another |
Description of item "Nomad Aurora Universalis SKIN" (86119) |
| 870568 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another |
Description of item "Pacifier Aurora Universalis SKIN" (86121) |
| 870571 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another |
Description of item "Marshal Aurora Universalis SKIN" (86122) |
| 870574 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another |
Description of item "Enforcer Aurora Universalis SKIN" (86120) |
| 872561 | Yoiul Festival Y126 Booster Crate | Yoiul Festival Booster Crate | Yoiul Festival |
Name of item 86495 (Special Edition Commodities) |
| 872562 | Yoiul Festival Y126 Booster Crate | Yoiul Festival Booster Crate | Yoiul Festival |
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| 872565 | Yoiul Festival Y126 Brainfreeze Crate | Yoiul Festival Brainfreeze Crate | Yoiul Festival |
Name of item 86496 (Special Edition Commodities) |
| 872566 | Yoiul Festival Y126 Brainfreeze Crate | Yoiul Festival Brainfreeze Crate | Yoiul Festival |
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| 896307 | New Eden is filled with challenges and rewards until 12 January. | New Eden is filled with chilly challenges for festive capsuleers, until 7 January! | New Eden is filled with chilly challenges |
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| 896385 | Shrouded in an air of foreboding, this area lies deep within the volatile ice storms. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. | Shrouded in an air of foreboding, this area lies deep within the turbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers. |
Shrouded in an air of foreboding, this area lies deep within the For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers. |
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| 896389 | Shrouded in an air of foreboding, this area lies deep within the volatile ice storms. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. | Shrouded in an air of foreboding, this area lies deep within the turbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers. |
Shrouded in an air of foreboding, this area lies deep within the For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers. |
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| 896391 | Shrouded in an air of foreboding, this area lies deep within the volatile ice storms. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. | Shrouded in an air of foreboding, this area lies deep within the turbulent ice storms of the Yoiul Festival. Reports suggest that the Wightstorm Fleet has been using the storms as strategic cover, frequently sighted patrolling the region. For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers. |
Shrouded in an air of foreboding, this area lies deep within the For this combat site, it is recommended that capsuleers use battlecruisers, battleships, or heavy assault cruisers. |
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| 896451 | Formed amidst the freezing conditions of the volatile ice storms, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. | Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Capsuleers must fit their ships with an ice mining module to harvest the ice within the site. |
Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Capsuleers must fit their ships with an ice mining module to harvest the ice within the site. |
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| 896452 | Formed amidst the freezing conditions of the volatile ice storms, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. | Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Capsuleers must fit their ships with an ice mining module to harvest the ice within the site. |
Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Capsuleers must fit their ships with an ice mining module to harvest the ice within the site. |
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| 896453 | Formed amidst the freezing conditions of the volatile ice storms, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. | Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Capsuleers must fit their ships with an ice mining module to harvest the ice within the site. |
Formed amidst the freezing conditions of the volatile ice storms during the Yoiul Festival, this ice mining site presents lucrative opportunities for capsuleers. The ORE Corporation values the ice highly, deploying processing ships on-site to refine deposits in exchange for valuable salvage. Additionally, hidden treasures embedded within the ice offer enticing rewards for miners bold enough to uncover them. Capsuleers must fit their ships with an ice mining module to harvest the ice within the site. |
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| 1012134 | You were removed from {project_name} by {kicking_character_name} on behalf of {issuing_corporation_name}. You will no longer be able to contribute to this job. All of your outstanding rewards have been auto-redeemed. | You were removed from {project_name} by {kicking_character_name} on behalf of {issuing_corporation_name}. You will not be able to make any further contributions to it. | You were removed from {project_name} by {kicking_character_name} on behalf of {issuing_corporation_name}. You will no |
UI/Corporations/FreelanceProjects/Notifications/FreelanceJobKickedBody |
| 1015576 | You were removed from {project_name} on behalf of {issuing_corporation_name}. You will no longer be able to contribute to this job. All of your outstanding rewards have been auto-redeemed. | You were removed from {project_name} on behalf of {issuing_corporation_name}. You will not be able to make any further contributions to it. | You were removed from {project_name} on behalf of {issuing_corporation_name}. You will no |
UI/Corporations/FreelanceProjects/Notifications/FreelanceJobKickedBodyNoKicker |
| 1017985 | Faction Mining Destroyer | Consortium Mining Destroyer | Name of group info popup 2110 | |
| 1017987 | Faction Mining Frigate | Consortium Mining Frigate | Name of group info popup 2111 | |
| 1018510 | From the deepest waters rise the strongest currents. | |||
| 1018511 | Anhinga | Name of item 89807 (Attack Battlecruiser) | ||
| 1018512 | Excerpt from Mediations on the Way: Book of the Ocean | |||
| 1018513 | The Anhinga is a battlecruiser with unprecedented firepower. Like the legendary ‘snake bird’ it’s named after, the Anhinga allows pilots to strike from the deep, catching their rivals off guard.
The Mountain faction made shocking allegations against the Hyasyoda corporation following the unveiling of the design, claiming to have proof linking Anhinga designers to Guristas pirates operating within the Caldari state. “This pirate infestation appears to be spread among several corporations, not just Hyasyoda,” claimed an official statement from the Home Guard. Following a series of high-level meetings behind closed doors, Hyasyoda agreed to withdraw their bid for a Navy contract, although they protested the lack of evidence on behalf of the Mountain faction. To smooth things over, the CEP decided to award a small number of the Anhinga to New Eden’s best pilots as awards for Alliance Tournament XXI. |
The Mountain faction made shocking allegations against the Hyasyoda corporation following the unveiling of the design, claiming to have proof linking Anhinga designers to Guristas pirates operating within the Caldari state. “This pirate infestation appears to be spread among several corporations, not just Hyasyoda,” claimed an official statement from the Home Guard. Following a series of high-level meetings behind closed doors, Hyasyoda agreed to withdraw their bid for a Navy contract, although they protested the lack of evidence on behalf of the Mountain faction. To smooth things over, the CEP decided to award a small number of the Anhinga to New Eden’s best pilots as awards for Alliance Tournament XXI. |
Description of item "No item name" (89807) | |
| 1018514 | Honor is everything, and nothing is more honorable than victory. | |||
| 1018515 | Skua | Name of item 89808 (Tactical Destroyer) | ||
| 1018516 | CEO Alakoni Ishanoya | |||
| 1018517 | Inspired by ancient stories of a 'pirate bird,' the Skua allows pilots to unleash a barrage of long range missiles that mimic that relentlessness of its namesake.
The Mountain faction rallied against the Skua in the CEP, causing controversy. In an official statement on behalf of the Home Guard, Tanis Cheung claimed to have proof that Lai Dai had hired “allegedly former” Guristas pirates, and that the Skua was born of that “anti-Caldari” collaboration. In response, the Skua was canceled. However, a handful of prototypes had already been manufactured. The CEP thought their power and nimbleness should be given to the best pilots in New Eden, so they were awarded to the winners of Alliance Tournament XXI. |
The Mountain faction rallied against the Skua in the CEP, causing controversy. In an official statement on behalf of the Home Guard, Tanis Cheung claimed to have proof that Lai Dai had hired “allegedly former” Guristas pirates, and that the Skua was born of that “anti-Caldari” collaboration. In response, the Skua was canceled. However, a handful of prototypes had already been manufactured. The CEP thought their power and nimbleness should be given to the best pilots in New Eden, so they were awarded to the winners of Alliance Tournament XXI. |
Description of item "No item name" (89808) | |
| 1019062 | Skua Defense Mode | Name of item 90060 (Ship Modifiers) | ||
| 1019063 | 33.3% bonus to all shield resistances
33.3% reduction in ship signature radius 33.3% reduction in shield recharge time |
33.3% reduction in ship signature radius 33.3% reduction in shield recharge time |
Description of item "No item name" (90060) | |
| 1019064 | Anhinga Primary Mode | Name of item 90061 (Ship Modifiers) | ||
| 1019065 | 250% bonus to lock range
33.3% decrease in missile velocity 1000% increase in missile flight time 25% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire |
33.3% decrease in missile velocity 1000% increase in missile flight time 25% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire |
Description of item "No item name" (90061) | |
| 1019066 | Skua Propulsion Mode | Name of item 90062 (Ship Modifiers) | ||
| 1019067 | 66.6% bonus to AB and MWD speed boost
66.6% bonus to ship inertia modifier |
66.6% bonus to ship inertia modifier |
Description of item "No item name" (90062) | |
| 1019068 | Anhinga Secondary Mode | Name of item 90063 (Ship Modifiers) | ||
| 1019069 | 50% decrease in missile flight time
50% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire |
50% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire |
Description of item "No item name" (90063) | |
| 1019070 | Skua Sharpshooter Mode | Name of item 90064 (Ship Modifiers) | ||
| 1019071 | 66.6% bonus to Light Missile velocity
250% bonus to Rocket velocity 33.3% bonus to Rocket and Light Missile damage 100% bonus to sensor strength and targeting range 66.6% bonus to Sensor Dampener and Weapon Disruptor resistances |
250% bonus to Rocket velocity 33.3% bonus to Rocket and Light Missile damage 100% bonus to sensor strength and targeting range 66.6% bonus to Sensor Dampener and Weapon Disruptor resistances |
Description of item "No item name" (90064) | |
| 1019072 | Anhinga Tertiary Mode | Name of item 90065 (Ship Modifiers) | ||
| 1019073 | 90% reduction in Micro Jump Drive reactivation delay
25% bonus to ship inertia modifier 50% bonus to Heavy Missile, Cruise Missile and Torpedo velocity 25% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire |
25% bonus to ship inertia modifier 50% bonus to Heavy Missile, Cruise Missile and Torpedo velocity 25% bonus to Rapid Heavy Missile, Cruise Missile and Torpedo launcher rate of fire |
Description of item "No item name" (90065) | |
| 1019241 | Alliance | |||
| 1019242 | The alliance to which this participant belongs. | |||
| 1019729 | Too Many Members | |||
| 1019730 | You cannot add any more members to this Access List. The maximum number of members is {aclMemberLimit}.
Remove other members to try again. |
Remove other members to try again. |
||
| 1021171 | Access List <color={color}>(ACL)</color> | |||
| 1021172 | Active: {acl_link} | |||
| 1021173 | The active ACL has been deleted, new capsuleers cannot join this job. | |||
| 1021174 | View ACLs | |||
| 1021175 | Deleting an ACL connected to an existing Freelance job will block new capsuleers from discovering or accepting the job. Only current participants will be able to contribute. | |||
| 1021702 | Unable to create project using ACL: {acl} | |||
| 1021779 | Restrict Job with ACL <color={color}>(Access List)</color> | |||
| 1022426 | Choose an Access List | |||
| 1022529 | QA Badly Authored Prismaticite | QA Badly Authored Prismaticite | Name of item 90665 (Prismaticite) | |
| 1022530 | This does not exist. | This does not exist. | Description of item "QA Badly Authored Prismaticite" (90665) | |
| 1022568 | Wightstorm Manasikara Booster I | Name of item 90669 (Booster) | ||
| 1022569 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>+8% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90669) | |
| 1022570 | Wightstorm Manasikara Booster II | Name of item 90670 (Booster) | ||
| 1022571 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+12% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>+12% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90670) | |
| 1022572 | Wightstorm Manasikara Booster III | Name of item 90671 (Booster) | ||
| 1022573 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+16% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19, YC128 |
<b>+16% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b> <b>Expiry date: February 19, YC128</b> |
Description of item "No item name" (90671) | |
| 1022574 | Wightstorm Manasikara Booster IV | Name of item 90672 (Booster) | ||
| 1022575 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+20% Energy Turret Tracking Speed. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
<b>+20% Energy Turret Tracking Speed. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th, YC128</b> |
Description of item "No item name" (90672) | |
| 1022576 | Wightstorm Vitarka Booster I | Name of item 90673 (Booster) | ||
| 1022577 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+4% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>+4% Energy Turret Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90673) | |
| 1022578 | Wightstorm Vitarka Booster II | Name of item 90674 (Booster) | ||
| 1022579 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+6% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>+6% Energy Turret Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90674) | |
| 1022580 | Wightstorm Vitarka Booster III | Name of item 90675 (Booster) | ||
| 1022581 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>+8% Energy Turret Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90675) | |
| 1022582 | Wightstorm Vitarka Booster IV | Name of item 90676 (Booster) | ||
| 1022583 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+10% Energy Turret Damage. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
<b>+10% Energy Turret Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th, YC128</b> |
Description of item "No item name" (90676) | |
| 1022584 | Wightstorm Cetana Booster I | Name of item 90677 (Booster) | ||
| 1022585 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>+8% Afterburner Speed Boost. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90677) | |
| 1022586 | Wightstorm Cetana Booster II | Name of item 90678 (Booster) | ||
| 1022587 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+12% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>+12% Afterburner Speed Boost. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90678) | |
| 1022588 | Wightstorm Cetana Booster III | Name of item 90679 (Booster) | ||
| 1022589 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+16% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>+16% Afterburner Speed Boost. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90679) | |
| 1022591 | Wightstorm Cetana Booster IV | Name of item 90680 (Booster) | ||
| 1022592 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+20% Afterburner Speed Boost. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>+20% Afterburner Speed Boost. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90680) | |
| 1022595 | Wightstorm Rapture Booster I | Name of item 90682 (Booster) | ||
| 1022596 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-4% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>-4% Capacitor Recharge Time. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90682) | |
| 1022597 | Wightstorm Rapture Booster II | Name of item 90683 (Booster) | ||
| 1022598 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-6% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>-6% Capacitor Recharge Time. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90683) | |
| 1022599 | Wightstorm Rapture Booster III | Name of item 90684 (Booster) | ||
| 1022600 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-8% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>-8% Capacitor Recharge Time. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90684) | |
| 1022603 | Wightstorm Rapture Booster IV | Name of item 90685 (Booster) | ||
| 1022604 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-10% Capacitor Recharge Time. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>-10% Capacitor Recharge Time. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90685) | |
| 1022605 | Wightstorm Nirvana Booster I | Name of item 90686 (Booster) | ||
| 1022606 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+4% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>+4% Shield Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90686) | |
| 1022607 | Wightstorm Nirvana Booster II | Name of item 90687 (Booster) | ||
| 1022608 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+6% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>+6% Shield Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90687) | |
| 1022609 | Wightstorm Nirvana Booster III | Name of item 90688 (Booster) | ||
| 1022610 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+8% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>+8% Shield Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90688) | |
| 1022611 | Wightstorm Nirvana Booster IV | Name of item 90689 (Booster) | ||
| 1022612 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
+10% Shield Hitpoints. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
<b>+10% Shield Hitpoints. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th, YC128</b> |
Description of item "No item name" (90689) | |
| 1022613 | Wightstorm Sunyata Booster I | Name of item 90690 (Booster) | ||
| 1022614 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-8% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
<b>-8% Module Heat Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th, YC128</b> |
Description of item "No item name" (90690) | |
| 1022615 | Wightstorm Sunyata Booster II | Name of item 90691 (Booster) | ||
| 1022616 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-12% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th, YC128 |
<b>-12% Module Heat Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th, YC128</b> |
Description of item "No item name" (90691) | |
| 1022617 | Wightstorm Sunyata Booster III | Name of item 90692 (Booster) | ||
| 1022618 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-16% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>-16% Module Heat Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90692) | |
| 1022619 | Wightstorm Sunyata Booster IV | Name of item 90693 (Booster) | ||
| 1022620 | This booster has been produced by the Sansha's Nation to assist with their efforts to control the valuable resources found within the metaliminal volatile ice storms.
-20% Module Heat Damage. Base Duration: 2 Hours. Expiry date: February 19th YC128 |
<b>-20% Module Heat Damage. Base Duration: 2 Hours.</b> <b>Expiry date: February 19th YC128</b> |
Description of item "No item name" (90693) | |
| 1022621 | Basic 'Brainfreeze' Cerebral Accelerator | Name of item 90694 (Booster) | ||
| 1022622 | This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Description of item "No item name" (90694) | |
| 1022623 | Potent 'Brainfreeze' Cerebral Accelerator | Name of item 90695 (Booster) | ||
| 1022624 | This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Description of item "No item name" (90695) | |
| 1022625 | Extended 'Brainfreeze' Cerebral Accelerator | Name of item 90696 (Booster) | ||
| 1022626 | This cerebral accelerator has been produced by the Sansha's Nation. When consumed by a capsuleer, this booster will increase the rate at which they train skills for a short time.
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Volatile compounds were used to create this cerebral accelerator, limiting its shelf life. It will cease to function after February 19, YC128. |
Description of item "No item name" (90696) | |
| 1022641 | CPD-10N Nullsec Ice Storm Filament | Name of item 90697 (Jump Filaments) | ||
| 1022642 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CPD-10N Nullsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Description of item "No item name" (90697) | |
| 1022643 | CMT-05N Nullsec Ice Storm Filament | Name of item 90698 (Jump Filaments) | ||
| 1022644 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This CMT-05N Nullsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Description of item "No item name" (90698) | |
| 1022645 | BLTZN-05L Lowsec Ice Storm Filament | Name of item 90699 (Jump Filaments) | ||
| 1022646 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This BLTZN-05L Lowsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Description of item "No item name" (90699) | |
| 1022647 | VXN-01N Nullsec Ice Storm Filament | Name of item 90700 (Jump Filaments) | ||
| 1022648 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This VXN-01N Nullsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in null-sec space. |
Description of item "No item name" (90700) | |
| 1022649 | RDLF-10L Lowsec Ice Storm Filament | Name of item 90701 (Jump Filaments) | ||
| 1022650 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This RDLF-10L Lowsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Description of item "No item name" (90701) | |
| 1022651 | PRNCR-10H Highsec Ice Storm Filament | Name of item 90702 (Jump Filaments) | ||
| 1022652 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This PRNCR-10H Highsec Ice Storm Filament can transport up to ten capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Description of item "No item name" (90702) | |
| 1022653 | DSHR-01H Highsec Ice Storm Filament | Name of item 90703 (Jump Filaments) | ||
| 1022654 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DSHR-01H Highsec Ice Storm Filament can transport one individual capsuleer and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Description of item "No item name" (90703) | |
| 1022655 | DNNR-01L Lowsec Ice Storm Filament | Name of item 90704 (Jump Filaments) | ||
| 1022656 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul-and continue expanding their data pool-Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
To further the spirit of Yoiul-and continue expanding their data pool-Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNNR-01L Lowsec Ice Storm Filament can transport an individual capsuleer and is configured to limit its range of destinations to volatile ice storms in low-sec space. |
Description of item "No item name" (90704) | |
| 1022660 | DNCR-05H Highsec Ice Storm Filament | Name of item 90705 (Jump Filaments) | ||
| 1022661 | Frostline Laboratories, a subsidiary division of Outer Ring Excavations, continues to be a leader in the development of new technologies to expedite resource extraction in hostile environments. Filaments acquired from skirmishes with Triglavian Collective vessels have provided a wealth of information to study and emerging metaliminal storms, such as volatile ice storms, are a clear field of interest for resource extraction technologies.
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
To further the spirit of Yoiul—and continue expanding their data pool—Frostline has chosen to share the latest variants of their transport filaments with capsuleers across New Eden. For a limited time, pilots will be able to use these experimental metaliminal filaments to more quickly travel to locations affected by volatile ice storms across New Eden. This DNCR-05H Highsec Ice Storm Filament can transport up to five capsuleers and is configured to limit its range of destinations to volatile ice storms in high-sec space. |
Description of item "No item name" (90705) | |
| 1022664 | Opportunity Not Found | |||
| 1022818 | Automatically generated effect | |||
| 1022819 | Automatically generated effect | |||
| 1022822 | Automatically generated effect | |||
| 1022832 | Winter Nexus | |||
| 1022833 | Yoiul Festival YC127 | |||
| 1022834 | Yoiul Festival YC127 | |||
| 1022879 | This crate contains a random selection of Frostline Laboratories Ice Storm filaments. | Description of item "No item name" (90736) | ||
| 1022880 | Ice Storm Filaments Crate | Name of item 90736 (Special Edition Commodities) | ||
| 1022881 | This crate contains two randomly selected Yoiul Festival Boosters. | Description of item "No item name" (90737) | ||
| 1022882 | Yoiul Festival Booster Crate | Name of item 90737 (Special Edition Commodities) | ||
| 1022883 | This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. | Description of item "No item name" (90738) | ||
| 1022884 | Yoiul Festival Brainfreeze Crate | Name of item 90738 (Special Edition Commodities) | ||
| 1022885 | Contains a randomly selected SKIN from previous Yoiul Festivals. | Description of item "No item name" (90739) | ||
| 1022886 | Historic Yoiul Festival SKIN Crate | Name of item 90739 (Special Edition Commodities) | ||
| 1022887 | Contains a randomly selected SKINR component from previous Yoiul Festivals. | Description of item "No item name" (90740) | ||
| 1022888 | Historic Yoiul Festival SKINR Crate | Name of item 90740 (Special Edition Commodities) | ||
| 1022889 | This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Description of item "No item name" (90741) | |
| 1022890 | ORE Green Salvage Package | Name of item 90741 (Special Edition Commodities) | ||
| 1022891 | This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Description of item "No item name" (90742) | |
| 1022892 | ORE White Salvage Package | Name of item 90742 (Special Edition Commodities) | ||
| 1022893 | This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Description of item "No item name" (90743) | |
| 1022894 | ORE Red Salvage Package | Name of item 90743 (Special Edition Commodities) | ||
| 1022895 | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal. |
With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal. |
Description of item "No item name" (90744) | |
| 1022896 | Peculiar Icebound Salvage | Name of item 90744 (Special Edition Commodities) | ||
| 1022897 | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal. |
With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal. |
Description of item "No item name" (90745) | |
| 1022898 | Rare Icebound Salvage | Name of item 90745 (Special Edition Commodities) | ||
| 1022899 | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal. |
With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal. |
Description of item "No item name" (90746) | |
| 1022900 | Unusual Icebound Salvage | Name of item 90746 (Special Edition Commodities) | ||
| 1022901 | Ice Storm Filaments Crate | |||
| 1022902 | This crate contains a random selection of Frostline Laboratories Ice Storm filaments. | |||
| 1022903 | Yoiul Festival Booster Crate | |||
| 1022904 | This crate contains two randomly selected Yoiul Festival Boosters. | |||
| 1022905 | Yoiul Festival Brainfreeze Crate | |||
| 1022906 | This crate contains a randomly selected 'Brainfreeze' cerebral accelerator. | |||
| 1022907 | Historic Yoiul Festival SKIN Crate | |||
| 1022908 | Contains a randomly selected SKIN from previous Yoiul Festivals. | |||
| 1022909 | Historic Yoiul Festival SKINR Crate | |||
| 1022910 | Contains a randomly selected SKINR component from previous Yoiul Festivals. | |||
| 1022911 | ORE Green Salvage Package | |||
| 1022912 | This ORE Green Salvage Package was obtained by trading in Faded Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
||
| 1022913 | ORE White Salvage Package | |||
| 1022914 | This ORE White Salvage Package was obtained by trading in Fresh Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
||
| 1022915 | ORE Red Salvage Package | |||
| 1022916 | This ORE Red Salvage Package was obtained by trading in Friable Volatile Ice ore at an ORE processor vessel.
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
Various salvage items obtained by ORE through combat operations or filtered out of processed ice are offered in trade for useful ice ores. |
||
| 1022917 | Peculiar Icebound Salvage | |||
| 1022918 | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal. |
With volatile ice storms sweeping across New Eden the odds of discovering something peculiar, and possibly valuable, in fragments of ice are higher than normal. |
||
| 1022919 | Rare Icebound Salvage | |||
| 1022920 | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal. |
With volatile ice storms sweeping across New Eden the odds of discovering something rare, and possibly valuable, in fragments of ice are higher than normal. |
||
| 1022921 | Unusual Icebound Salvage | |||
| 1022922 | The flotsam and jetsam of space can sometimes become the nucleus of an ice asteroid, or otherwise become embedded in fragments of interplanetary ice.
With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal. |
With volatile ice storms sweeping across New Eden the odds of discovering something unusual, and possibly valuable, in fragments of ice are higher than normal. |
||
| 1025581 | Water-Sucker | Name of item 90811 (No group name) | ||
| 1025582 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90811) | |
| 1025585 | InterBus Yoiul LADs | |||
| 1025589 | Roaming Yule Lads Hisec Spawner (DO NOT TRANASLATE) | Name of item 90814 (Invisible Beacon) | ||
| 1025590 | Winter Nexus - Yule Lad Hisec Spawner (DO NOT TRANSLATE) | |||
| 1028221 | Controls access to this job with an Access List. Only capsuleers, corporations, or alliances included in the list and not explicitly blocked will be able to see and accept this job. Capsuleers who are already participating in a Freelance Job will not be removed automatically if their access would later be restricted by a change in the Access List or their allegiance change. Project managers must remove those participants manually in order to revoke access. |
Capsuleers who are already participating in a Freelance Job will not be removed automatically if their access would later be restricted by a change in the Access List or their allegiance change. Project managers must remove those participants manually in order to revoke access. |
||
| 1028222 | Manage Access Lists | |||
| 1028250 | Recycler-Raider | Name of item 90815 (No group name) | ||
| 1028251 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90815) | |
| 1028252 | Express Tool-Swiper | Name of item 90816 (No group name) | ||
| 1028253 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90816) | |
| 1028254 | Freezer-Thief | Name of item 90817 (No group name) | ||
| 1028255 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90817) | |
| 1028256 | Fuel-Stealer | Name of item 90818 (No group name) | ||
| 1028257 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90818) | |
| 1028258 | Ectoplasm-Skimmer | Name of item 90819 (No group name) | ||
| 1028259 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90819) | |
| 1028260 | Airlock-Slammer | Name of item 90820 (No group name) | ||
| 1028261 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90820) | |
| 1028262 | Express Power-Drainer | Name of item 90821 (No group name) | ||
| 1028263 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90821) | |
| 1028264 | Ration-Grabber | Name of item 90822 (No group name) | ||
| 1028265 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90822) | |
| 1028266 | Scanner-Jacker | Name of item 90823 (No group name) | ||
| 1028267 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90823) | |
| 1028268 | Data-Sniffer | Name of item 90824 (No group name) | ||
| 1028269 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90824) | |
| 1028270 | Livestock-Liberator | Name of item 90825 (No group name) | ||
| 1028271 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90825) | |
| 1028272 | Express Radiation-Rogue | Name of item 90826 (No group name) | ||
| 1028273 | InterBus and the Yoiul LADs say, “Metaliminal storms are no joke, fly safe this season!”
This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore. |
<i>This Nereus is a Yoiul Logistical Automated Delivery (Yoiul LAD) drone operated by InterBus via Verity Enhancements' advanced remote linking technology. InterBus and Verity Enhancements; partners in EverMore.</i> |
Description of item "No item name" (90826) | |
| 1028274 | Roaming Yule Lads Nullsec Spawner (DO NOT TRANASLATE) | Name of item 90827 (Invisible Beacon) | ||
| 1028275 | Roaming Yule Lads Lowsec Spawner (DO NOT TRANASLATE) | Name of item 90828 (Invisible Beacon) | ||
| 1028280 | Winter Nexus - Yule Lad Nullsec Spawner (DO NOT TRANSLATE) | |||
| 1028282 | Winter Nexus - Yule Lad Lowsec Spawner (DO NOT TRANSLATE) | |||
| 1028297 | No ACLs available. Create a new one in the Access Lists window. | |||
| 1028376 | Destroy Water-Sucker | |||
| 1028377 | Water-Sucker destroyed | |||
| 1028378 | Destroy Water-Sucker Hunting Yoiul LADs 1/13 Scan down and destroy Water-Sucker. Sightings have been reported in high-sec Volatile Ice Storms and systems two jumps from any storm’s center. |
<u>Hunting Yoiul LADs 1/13</u> <i>Scan down and destroy Water-Sucker. Sightings have been reported in high-sec Volatile Ice Storms and systems two jumps from any storm’s center.</i> |
||
| 1028379 | Destroy Recycler-Raider | |||
| 1028380 | Recycler-Raider destroyed | |||
| 1028381 | Destroy Recycler-Raider Hunting Yoiul LADs 2/13 Scan down and destroy Recycler-Raider. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center. |
<u>Hunting Yoiul LADs 2/13</u> <i>Scan down and destroy Recycler-Raider. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i> |
||
| 1028382 | Destroy Ectoplasm-Skimmer | |||
| 1028383 | Ectoplasm-Skimmer destroyed | |||
| 1028384 | Destroy Ectoplasm-Skimmer Hunting Yoiul LADs 3/13 Scan down and destroy Ectoplasm-Skimmer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center. |
<u>Hunting Yoiul LADs 3/13</u> <i>Scan down and destroy Ectoplasm-Skimmer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i> |
||
| 1028387 | Destroy Scanner-Jacker | |||
| 1028388 | Scanner-Jacker destroyed | |||
| 1028389 | Destroy Scanner-Jacker Hunting Yoiul LADs 4/13 Scan down and destroy Scanner-Jacker. Sightings have been reported in low-sec Volatile Ice Storms and the center system of any storm. |
<u>Hunting Yoiul LADs 4/13</u> <i>Scan down and destroy Scanner-Jacker. Sightings have been reported in low-sec Volatile Ice Storms and the center system of any storm.</i> |
||
| 1028391 | Destroy Express Tool-Swiper | |||
| 1028392 | Express Tool-Swiper destroyed | |||
| 1028393 | Destroy Express Tool-Swiper Hunting Yoiul LADs 5/13 Scan down and destroy Express Tool-Swiper. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center. |
<u>Hunting Yoiul LADs 5/13</u> <i>Scan down and destroy Express Tool-Swiper. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i> |
||
| 1028394 | Destroy Airlock-Slammer | |||
| 1028395 | Airlock-Slammer destroyed | |||
| 1028396 | Destroy Airlock-Slammer Hunting Yoiul LADs 6/13 Scan down and destroy Airlock-Slammer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center. |
<u>Hunting Yoiul LADs 6/13</u> <i>Scan down and destroy Airlock-Slammer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i> |
||
| 1028397 | Destroy Freezer-Thief | |||
| 1028398 | Freezer-Thief destroyed | |||
| 1028399 | Destroy Freezer-Thief Hunting Yoiul LADs 7/13 Scan down and destroy Freezer-Thief. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center. |
<u>Hunting Yoiul LADs 7/13</u> <i>Scan down and destroy Freezer-Thief. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i> |
||
| 1028400 | Destroy Data-Sniffer | |||
| 1028401 | Data-Sniffer destroyed | |||
| 1028402 | Destroy Data-Sniffer Hunting Yoiul LADs 8/13 Scan down and destroy Data-Sniffer. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm. |
<u>Hunting Yoiul LADs 8/13</u> <i>Scan down and destroy Data-Sniffer. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.</i> |
||
| 1028403 | Destroy Express Power-Drainer | |||
| 1028404 | Express Power-Drainer destroyed | |||
| 1028405 | Destroy Express Power-Drainer Hunting Yoiul LADs 9/13 Scan down and destroy Express Power-Drainer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center. |
<u>Hunting Yoiul LADs 9/13</u> <i>Scan down and destroy Express Power-Drainer. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i> |
||
| 1028406 | Destroy Livestock-Liberator | |||
| 1028407 | Livestock-Liberator destroyed | |||
| 1028408 | Destroy Livestock-Liberator Hunting Yoiul LADs 10/13 Scan down and destroy Livestock-Liberator. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm. |
<u>Hunting Yoiul LADs 10/13</u> <i>Scan down and destroy Livestock-Liberator. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.</i> |
||
| 1028409 | Destroy Fuel-Stealer | |||
| 1028410 | Fuel-Stealer destroyed | |||
| 1028411 | Destroy Fuel-Stealer Hunting Yoiul LADs 11/13 Hunt down Fuel-Stealer. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center. |
<u>Hunting Yoiul LADs 11/13</u> <i>Hunt down Fuel-Stealer. Sightings have been reported in high-sec Volatile Ice Storms and in systems two jumps from any storm’s center.</i> |
||
| 1028412 | Destroy Ration-Grabber | |||
| 1028413 | Ration-Grabber destroyed | |||
| 1028414 | Destroy Ration-Grabber Hunting Yoiul LADs 12/13 Scan down and destroy Ration-Grabber. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center. |
<u>Hunting Yoiul LADs 12/13</u> <i>Scan down and destroy Ration-Grabber. Sightings have been reported in null-sec Volatile Ice Storms and in systems one jump from any storm’s center.</i> |
||
| 1028415 | Destroy Express Radiation-Rogue | |||
| 1028416 | Express Radiation-Rogue destroyed | |||
| 1028417 | Destroy Express Radiation-Rogue Hunting Yoiul LADs 13/13 Scan down and destroy Express Radiation-Rogue. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm. |
<u>Hunting Yoiul LADs 13/13</u> <i>Scan down and destroy Express Radiation-Rogue. Sightings have been reported in low-sec Volatile Ice Storms and in the center system of any storm.</i> |
||
| 1028418 | Destroy Yoiul LADs | |||
| 1028419 | Yoiul LADs destroyed | |||
| 1028420 | Destroy Yoiul LADs Hunting Yoiul LADs (repeatable) Scan down and destroy 5 Yoiul LADs in Volatile Ice Storms. |
<u>Hunting Yoiul LADs</u> (repeatable) <i>Scan down and destroy 5 Yoiul LADs in Volatile Ice Storms.</i> |
||
| 1028433 | Sansha's Darkwight Stormlord | Name of item 90878 (Irregular Battleship) | ||
| 1028434 | Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Description of item "No item name" (90878) | |
| 1028435 | Sansha's Doomwight Stormlord | Name of item 90879 (Irregular Battleship) | ||
| 1028436 | Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Description of item "No item name" (90879) | |
| 1028437 | Sansha's Deathwight Stormlord | Name of item 90880 (Irregular Battleship) | ||
| 1028438 | Sansha's Nation have mobilized a large fleet from their reserves to stake a claim to the resources of metaliminal volatile ice storms appearing across New Eden. The deadly fighting vessels of the Nation's Wightstorm Fleet should not be taken lightly by those seeking riches in the dangerous expanses of the ice storms.
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
This powerful raiding vessel is a command ship for the fleet sent to claim resource-rich ice storms for Sansha's Nation and is heavily-armed with an array of deadly weapons. Threat level: Deadly |
Description of item "No item name" (90880) | |
| 1028439 | Winter Nexus Mutated Boss Easy (Do not Translate) | Name of item 90881 (Invisible Beacon) | ||
| 1028440 | Winter Nexus Mutated Boss Medium(Do not Translate) | Name of item 90882 (Invisible Beacon) | ||
| 1028441 | Winter Nexus Mutated Boss Hard(Do not Translate) | Name of item 90883 (Invisible Beacon) | ||
| 1028449 | Winter Nexus Mutated Wave Spawner (Do not Translate) | Name of item 90884 (Invisible Beacon) | ||
| 1028456 | Sansha's Transit Modulator | Name of item 90886 (Mission Container) | ||
| 1028457 | A complex piece of Sansha technology integrated with the acceleration gate. Diagnostic scans suggest that inserting the correct Cryostorm device may redirect the gate to new and more hazardous sectors. | Description of item "No item name" (90886) | ||
| 1028494 | Cryostorm Clarifier | Name of item 90894 (No group name) | ||
| 1028495 | Experimental technology that pierces through Volatile Ice Storm interference. It is similar to devices used by Sansha’s Nation to boost sensors, allowing them to pinpoint otherwise hidden sites within storm sectors. As the technology remains unstable, using it will cause ship restriction shifts on acceleration gates.
Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Forward Base, granting access to a more dangerous sector of the storm that allows marauders. |
<i>Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Forward Base, granting access to a more dangerous sector of the storm that allows marauders.</i> |
Description of item "No item name" (90894) | |
| 1028496 | Cryostorm Mapper | Name of item 90895 (No group name) | ||
| 1028497 | Experimental technology that tracks Volatile Ice Storm currents. It is similar to devices used by Sansha’s Nation to navigate through storm sectors that are otherwise too wild.
Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Transit Site, granting access to a more dangerous sector of the storm. |
<i>Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Transit Site, granting access to a more dangerous sector of the storm.</i> |
Description of item "No item name" (90895) | |
| 1028498 | Cryostorm Reconciler | Name of item 90896 (No group name) | ||
| 1028499 | Experimental technology that compensates for Volatile Ice Storm shifts. It is similar to devices used by Sansha’s Nation to survive transit into otherwise inaccessible storm sectors.
Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Muster Point, granting access to a more dangerous sector of the storm. |
<i>Can be deposited in a Sansha’s Transit Modulator near the entry gate of a Wightstorm Muster Point, granting access to a more dangerous sector of the storm.</i> |
Description of item "No item name" (90896) | |
| 1028524 | Disabled Sansha Transit Modulator | Name of item 90919 (Large Collidable Object) | ||
| 1028525 | A complex piece of Sansha technology integrated with the acceleration gate.
Recent acceleration gate activity has disabled the Transit Modulator. |
Recent acceleration gate activity has disabled the Transit Modulator. |
Description of item "No item name" (90919) | |
| 1028695 | Freelancing | Name of item 91017 (Social) | ||
| 1028696 | Skill that enables accepting a greater number of Freelance jobs simultaneously.
Increases the maximum number of Freelance Jobs that can be accepted simultaneously to 4 at Level 1, 5 at level 2, 7 at level 3, 9 at level 4, and 11 at level 5. |
Increases the maximum number of Freelance Jobs that can be accepted simultaneously to 4 at Level 1, 5 at level 2, 7 at level 3, 9 at level 4, and 11 at level 5. |
Description of item "No item name" (91017) | |
| 1028705 | Cryostatic Estimator | Name of item 91019 (No group name) | ||
| 1028706 | Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.
Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Comms Relay sites to enable hacking attempts on relays normally scrambled by storm interference. |
<i>Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Comms Relay sites to enable hacking attempts on relays normally scrambled by storm interference.</i> |
Description of item "No item name" (91019) | |
| 1028707 | Cryostatic Suppressor | Name of item 91020 (No group name) | ||
| 1028708 | Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.
Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Crypto Facility sites to enable hacking attempts on relays normally scrambled by storm interference. |
<i>Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Crypto Facility sites to enable hacking attempts on relays normally scrambled by storm interference.</i> |
Description of item "No item name" (91020) | |
| 1028709 | Cryostatic Nullifier | Name of item 91021 (No group name) | ||
| 1028710 | Experimental technology capable of calibrating protections for electronics inside Volatile Ice Storms. It resembles Sansha’s Nation devices used to ensure access to secure relays hidden inside these storms.
Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Strategic Node sites to enable hacking attempts on relays normally scrambled by storm interference. |
<i>Can be deposited in a Sansha’s Stormfield Projector in Wightstorm Strategic Node sites to enable hacking attempts on relays normally scrambled by storm interference.</i> |
Description of item "No item name" (91021) | |
| 1028750 | Transit Modulator | |||
| 1028751 | Deposit a Cryostorm Device to reroute the acceleration gate. | |||
| 1028752 | bonus to Light Missile and Rocket damage | |||
| 1028754 | Deposit Cryostorm Clarifier | |||
| 1028755 | reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements | |||
| 1028756 | Deposit into Sansha’s Transit Modulator to redirect the acceleration gate. | |||
| 1028757 | Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds. | |||
| 1028758 | Defense Mode | |||
| 1028760 | bonus to all shield resistances while Defense Mode is enabled | |||
| 1028761 | reduction in ship signature radius while Defense Mode is enabled | |||
| 1028762 | reduction in shield recharge time while Defense Mode is enabled | |||
| 1028763 | Propulsion Mode | |||
| 1028764 | bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled | |||
| 1028765 | bonus to ship inertia modifier while Propulsion Mode is enabled | |||
| 1028766 | Sharpshooter Mode | |||
| 1028767 | bonus to Light Missile velocity while Sharpshooter Mode is enabled | |||
| 1028768 | bonus to Rocket velocity while Sharpshooter Mode is enabled | |||
| 1028769 | bonus to Light Missile and Rocket damage | |||
| 1028770 | reduction in Scan Probe Launcher and Survey Probe Launcher CPU requirements | |||
| 1028771 | Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 2 seconds. | |||
| 1028772 | Defense Mode | |||
| 1028773 | bonus to all shield resistances while Defense Mode is enabled | |||
| 1028777 | reduction in ship signature radius while Defense Mode is enabled | |||
| 1028778 | reduction in shield recharge time while Defense Mode is enabled | |||
| 1028779 | Propulsion Mode | |||
| 1028780 | bonus to Afterburner and Microwarpdrive speed boost while Propulsion Mode is enabled | |||
| 1028781 | bonus to ship inertia modifier while Propulsion Mode is enabled | |||
| 1028782 | Sharpshooter Mode | |||
| 1028784 | bonus to Light Missile velocity while Sharpshooter Mode is enabled | |||
| 1028785 | bonus to Rocket velocity while Sharpshooter Mode is enabled | |||
| 1028786 | bonus to Light Missile and Rocket damage while Sharpshooter Mode is enabled | |||
| 1028787 | bonus to sensor strength and targeting range while Sharpshooter Mode is enabled | |||
| 1028788 | increased resistances against hostile Sensor Dampeners and Weapon Disruptors while Sharpshooter Mode is enabled | |||
| 1028789 | bonus to Light Missile launcher and Rocket launcher rate of fire | |||
| 1028790 | reduction in missile launcher reload time | |||
| 1028791 | reduction in module heat damage amount taken | |||
| 1028792 | reduction in powergrid and CPU requirements for Command Bursts | |||
| 1028793 | Can fit Micro Jump Field Generators | |||
| 1028794 | Can use one Command Burst module | |||
| 1028795 | reduction in Micro Jump Field Generator spool up time | |||
| 1028798 | bonus to Shield Command and Information Command Burst effect strength and duration | |||
| 1028799 | bonus to Cruise Missile and Torpedo explosion velocity | |||
| 1028830 | bonus to Cruise Missile and Torpedo explosion radius | |||
| 1028831 | reduction in Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher powergrid requirement | |||
| 1028832 | reduction in Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher CPU requirement | |||
| 1028833 | Additional bonuses are available while one of three Tactical Modes are active. Modes may be switched no more than once every 10 seconds. | |||
| 1028834 | Primary Mode | |||
| 1028835 | bonus to lock range while Primary Mode is enabled | |||
| 1028836 | decrease in missile velocity while Primary Mode is enabled | |||
| 1028837 | increase in missile flight time while Primary Mode is enabled | |||
| 1028838 | bonus to Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher rate of fire while Primary Mode is enabled | |||
| 1028839 | Secondary Mode | |||
| 1028840 | decrease in missile flight time while Secondary Mode is enabled | |||
| 1028841 | bonus to Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher rate of fire while Secondary Mode is enabled | |||
| 1028844 | Tertiary Mode | |||
| 1028845 | reduction in Micro Jump Drive reactivation delay while Tertiary Mode is enabled | |||
| 1028846 | bonus to ship inertia modifier while Tertiary Mode is enabled | |||
| 1028847 | bonus to Heavy Missile, Cruise Missile and Torpedo velocity while Tertiary Mode is enabled | |||
| 1028848 | bonus to Rapid Heavy Missile Launcher, Cruise Missile Launcher and Torpedo Launcher rate of fire while Tertiary Mode is enabled | |||
| 1028860 | Sansha's Stormfield Projector | Name of item 91043 (Mission Container) | ||
| 1028861 | A piece of Sansha’s Nation technology capable of projecting a protective field that shields vulnerable electronic systems from storm interference, provided it is calibrated using the correct Cryostatic device. | Description of item "No item name" (91043) | ||
| 1028863 | Hackable Signaling Relay | Name of item 91044 (Scatter Container) | ||
| 1028864 | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Description of item "No item name" (91044) | ||
| 1028867 | Hackable Cryptoanalytic Relay | Name of item 91045 (Scatter Container) | ||
| 1028868 | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Description of item "No item name" (91045) | ||
| 1028869 | Hackable Tactical Relay | Name of item 91046 (Scatter Container) | ||
| 1028870 | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Description of item "No item name" (91046) | ||
| 1028871 | Scrambled Signaling Relay | Name of item 91047 (Large Collidable Object) | ||
| 1028872 | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Description of item "No item name" (91047) | ||
| 1028873 | Scrambled Cryptoanalytic Relay | Name of item 91048 (Large Collidable Object) | ||
| 1028874 | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Description of item "No item name" (91048) | ||
| 1028875 | Scrambled Tactical Relay | Name of item 91049 (Large Collidable Object) | ||
| 1028876 | A data bank critical to Sansha’s operations within Volatile Ice Storms. Its systems are exposed to storm interference, rendering them scrambled and unhackable unless shielded by properly calibrated systems. | Description of item "No item name" (91049) | ||
| 1028894 | Deposit Cryostatic Estimator | |||
| 1028896 | Deposit into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. | |||
| 1028899 | Freelance Job Not Found | |||
| 1028901 | View Other Freelance Jobs | |||
| 1028940 | Verity Cryo Tech | |||
| 1030272 | Cryograph Diffractor | Name of item 91082 (No group name) | ||
| 1030273 | Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.
Can be exchanged, together with Faded Volatile Ice, in Fading Volatile Ice Fields in return for enhanced salvage packages. |
<i>Can be exchanged, together with Faded Volatile Ice, in Fading Volatile Ice Fields in return for enhanced salvage packages.</i> |
Description of item "No item name" (91082) | |
| 1030274 | Cryograph Exactor | Name of item 91083 (No group name) | ||
| 1030275 | Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.
Can be exchanged, together with Friable Volatile Ice, in Friable Volatile Ice Fields in return for enhanced salvage packages. |
<i>Can be exchanged, together with Friable Volatile Ice, in Friable Volatile Ice Fields in return for enhanced salvage packages.</i> |
Description of item "No item name" (91083) | |
| 1030276 | Cryograph Resolver | Name of item 91084 (No group name) | ||
| 1030277 | Experimental technology designed to analyze volatile ice composition. It resembles advanced Sansha’s Nation chemical analysis devices used for processing resources and is of interest to ORE Technologies research teams.
Can be exchanged, together with Fresh Volatile Ice, in Fresh Volatile Ice Fields in return for enhanced salvage packages. |
<i>Can be exchanged, together with Fresh Volatile Ice, in Fresh Volatile Ice Fields in return for enhanced salvage packages.</i> |
Description of item "No item name" (91084) | |
| 1030278 | Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
It contains items salvaged by ORE or filtered out of processed ice. |
Description of item "No item name" (91085) | |
| 1030279 | ORE Faded Cache | Name of item 91085 (Special Edition Commodities) | ||
| 1030280 | Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
It contains items salvaged by ORE or filtered out of processed ice. |
Description of item "No item name" (91086) | |
| 1030281 | ORE Friable Cache | Name of item 91086 (Special Edition Commodities) | ||
| 1030282 | Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
It contains items salvaged by ORE or filtered out of processed ice. |
Description of item "No item name" (91087) | |
| 1030283 | ORE Fresh Cache | Name of item 91087 (Special Edition Commodities) | ||
| 1030284 | ORE Faded Cache | |||
| 1030285 | Obtained by trading in Faded Volatile Ice ore and a Cryograph Diffractor at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
It contains items salvaged by ORE or filtered out of processed ice. |
||
| 1030286 | ORE Friable Cache | |||
| 1030287 | Obtained by trading in Friable Volatile Ice ore and a Cryograph Exactor at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
It contains items salvaged by ORE or filtered out of processed ice. |
||
| 1030288 | ORE Fresh Cache | |||
| 1030289 | Obtained by trading in Fresh Volatile Ice ore and a Cryograph Resolver at an ORE processor vessel.
It contains items salvaged by ORE or filtered out of processed ice. |
It contains items salvaged by ORE or filtered out of processed ice. |
||
| 1030300 | Freelance Job's Active ACL has been Deleted | |||
| 1030301 | The ACL associated with the Freelance Job {project_name} created by {job_creator_name} on behalf of {issuing_corporation_name} has been deleted. Participants that have already accepted will be able to continue contributing to the job, but no new participant can accept it. | |||
| 1030400 | Nation Stormhive Shard | Name of item 91105 (Limited Rarities) | ||
| 1030401 | A critical component of Sansha’s Nation infrastructure, the Stormhive Shard enables coordination and control of cybernetic networks within Volatile Ice Storms.
CONCORD and DED regard recovered shards as high-priority contraband due to the insight they offer into Sansha command protocols. |
CONCORD and DED regard recovered shards as high-priority contraband due to the insight they offer into Sansha command protocols. |
Description of item "No item name" (91105) | |
| 1030416 | Unable to clone access list | |||
| 1030422 | Unable to clone access list. You may not be authorized to manage or this access list may no longer exist. | |||
| 1030435 | Shop in the NES | |||
| 1030451 | Winter Filigree | |||
| 1030452 | Winter Filigree - Limited | Name of item 91114 (Ship SKIN Design Element) | ||
| 1030453 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91114) | |
| 1030454 | Celestial Crest | |||
| 1030455 | Celestial Crest - Limited | Name of item 91115 (Ship SKIN Design Element) | ||
| 1030456 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91115) | |
| 1030457 | Celestial Crest - Unlimited | Name of item 91116 (Ship SKIN Design Element) | ||
| 1030458 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91116) | |
| 1030460 | Frigid Mosaic | |||
| 1030461 | Frigid Mosaic - Limited | Name of item 91117 (Ship SKIN Design Element) | ||
| 1030462 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91117) | |
| 1030464 | Cryoshard Burst | |||
| 1030465 | Cryoshard Burst - Limited | Name of item 91118 (Ship SKIN Design Element) | ||
| 1030466 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91118) | |
| 1030467 | Cryoshard Burst - Unlimited | Name of item 91119 (Ship SKIN Design Element) | ||
| 1030468 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91119) | |
| 1030469 | Icelink Reflection | |||
| 1030470 | Icelink Reflection - Limited | Name of item 91120 (Ship SKIN Design Element) | ||
| 1030471 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91120) | |
| 1030472 | Icelink Reflection - Unlimited | Name of item 91121 (Ship SKIN Design Element) | ||
| 1030473 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91121) | |
| 1030474 | Storm Squadron | |||
| 1030475 | Storm Squadron - Limited | Name of item 91122 (Ship SKIN Design Element) | ||
| 1030476 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91122) | |
| 1030477 | Storm Squadron - Unlimited | Name of item 91123 (Ship SKIN Design Element) | ||
| 1030478 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91123) | |
| 1030479 | Permafrost Stream | |||
| 1030480 | Permafrost Stream - Limited | Name of item 91124 (Ship SKIN Design Element) | ||
| 1030481 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91124) | |
| 1030482 | Permafrost Stream - Unlimited | Name of item 91125 (Ship SKIN Design Element) | ||
| 1030483 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91125) | |
| 1030484 | Cryo Barrage | |||
| 1030485 | Cryo Barrage - Limited | Name of item 91126 (Ship SKIN Design Element) | ||
| 1030486 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91126) | |
| 1030487 | Cryo Barrage - Unlimited | Name of item 91127 (Ship SKIN Design Element) | ||
| 1030488 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91127) | |
| 1030489 | Glacial Cross | |||
| 1030490 | Glacial Cross - Limited | Name of item 91128 (Ship SKIN Design Element) | ||
| 1030491 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91128) | |
| 1030492 | Glacial Cross - Unlimited | Name of item 91129 (Ship SKIN Design Element) | ||
| 1030493 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91129) | |
| 1030494 | Volatile Vector | |||
| 1030495 | Volatile Vector - Limited | Name of item 91130 (Ship SKIN Design Element) | ||
| 1030496 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91130) | |
| 1030497 | Volatile Vector - Unlimited | Name of item 91131 (Ship SKIN Design Element) | ||
| 1030498 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91131) | |
| 1030499 | Frozen Obelisk | |||
| 1030500 | Frozen Obelisk - Unlimited | Name of item 91132 (Ship SKIN Design Element) | ||
| 1030501 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91132) | |
| 1030502 | Numbing Aurora | |||
| 1030503 | Numbing Aurora - Limited | Name of item 91133 (Ship SKIN Design Element) | ||
| 1030505 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91133) | |
| 1030506 | Suspended Aurora | |||
| 1030507 | Suspended Aurora - Limited | Name of item 91134 (Ship SKIN Design Element) | ||
| 1030508 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91134) | |
| 1030509 | Permafrost Interrupted | |||
| 1030510 | Permafrost Interrupted - Limited | Name of item 91135 (Ship SKIN Design Element) | ||
| 1030511 | A license for the single use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this pattern license has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91135) | |
| 1030512 | Permafrost Interrupted - Unlimited | Name of item 91136 (Ship SKIN Design Element) | ||
| 1030513 | A license for the unlimited use of a pattern in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide Alignment Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this pattern license has not been bound, allowing for its unlimited use. However, every time you sequence a design using this pattern you must provide <a href=showinfo:81348>Alignment Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91136) | |
| 1030514 | Wintertide Cyan | |||
| 1030515 | Wintertide Cyan Gloss - Limited | Name of item 91137 (Ship SKIN Design Element) | ||
| 1030516 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91137) | |
| 1030517 | Twilight Treasure Gloss | |||
| 1030518 | Twilight Treasure Gloss | Name of item 91138 (Ship SKIN Design Element) | ||
| 1030519 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91138) | |
| 1030520 | Oxidized Drift Matte | |||
| 1030521 | Oxidized Drift Matte - Limited | Name of item 91139 (Ship SKIN Design Element) | ||
| 1030522 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91139) | |
| 1030523 | Crisp Mint | |||
| 1030524 | Crisp Mint Metallic - Limited | Name of item 91140 (Ship SKIN Design Element) | ||
| 1030525 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91140) | |
| 1030526 | Crisp Mint Metallic - Unlimited | Name of item 91141 (Ship SKIN Design Element) | ||
| 1030527 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91141) | |
| 1030528 | Cereulean Crest | |||
| 1030529 | Cereulean Crest Metallic - Limited | Name of item 91142 (Ship SKIN Design Element) | ||
| 1030530 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91142) | |
| 1030531 | Cereulean Crest Satin - Unlimited | Name of item 91143 (Ship SKIN Design Element) | ||
| 1030532 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91143) | |
| 1030533 | Evergreen Malachite | |||
| 1030534 | Evergreen Malachite Metallic - Limited | Name of item 91144 (Ship SKIN Design Element) | ||
| 1030535 | A license for the single use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91144) | |
| 1030536 | Evergreen Malachite Metallic - Unlimited | Name of item 91145 (Ship SKIN Design Element) | ||
| 1030537 | A license for the unlimited use of a metallic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide Fermionic Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this metallic nanocoating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this metallic you must provide <a href=showinfo:81349>Fermionic Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91145) | |
| 1030538 | Seasonal Smoke Gloss | |||
| 1030539 | Seasonal Smoke Gloss - Limited | Name of item 91146 (Ship SKIN Design Element) | ||
| 1030540 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91146) | |
| 1030541 | Seasonal Smoke Gloss - Unlimited | Name of item 91147 (Ship SKIN Design Element) | ||
| 1030542 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91147) | |
| 1030543 | Silent Midnight Gloss | |||
| 1030544 | Silent Midnight Gloss - Limited | Name of item 91148 (Ship SKIN Design Element) | ||
| 1030545 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91148) | |
| 1030546 | Silent Midnight Gloss - Unlimited | Name of item 91149 (Ship SKIN Design Element) | ||
| 1030547 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91149) | |
| 1030548 | Solstice Bloom Satin | |||
| 1030549 | Solstice Bloom Satin - Limited | Name of item 91150 (Ship SKIN Design Element) | ||
| 1030550 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocoating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91150) | |
| 1030551 | Solstice Bloom Satin - Unlimited | Name of item 91151 (Ship SKIN Design Element) | ||
| 1030552 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91151) | |
| 1030553 | Brumal Spark | |||
| 1030554 | Brumal Spark Metallic - Limited | Name of item 91152 (Ship SKIN Design Element) | ||
| 1030555 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91152) | |
| 1030556 | Gilded Glory | |||
| 1030557 | Gilded Glory Metallic - Limited | |||
| 1030559 | Cryoshard Burst | |||
| 1030560 | Oxidized Drift Matte - Unlimited | Name of item 91154 (Ship SKIN Design Element) | ||
| 1030561 | A license for the unlimited use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection.
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide Kerr Sequencer to bind the unique SKIN licenses you are producing. |
The digital sequence of this nanocating has not been bound, allowing for its unlimited use. However, every time you sequence a design using this nanocoating you must provide <a href=showinfo:81350>Kerr Sequencer</a> to bind the unique SKIN licenses you are producing. |
Description of item "No item name" (91154) | |
| 1030564 | Brumal Spark Metallic - Limited ( copy ) | |||
| 1030565 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. ( copy ) |
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. ( copy ) |
||
| 1030566 | Gilded Glory | |||
| 1030567 | Gilded Glory Metallic - Limited | Name of item 91156 (Ship SKIN Design Element) | ||
| 1030568 | A license for the single use of a basic nanocoating in SKIN sequencing, once activated and inside your SKINR collection. The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
The digital sequence of this nanocating has been bound, and though it can only be used once no sequence binders are required when it is consumed in the sequencing of a SKIN license. |
Description of item "No item name" (91156) | |
| 1030585 | Capsuleers who are already participating in a Freelance Job will not be removed automatically if their access would later be restricted by a change in the Access List.
Project managers must remove those participants manually in order to revoke access. |
Project managers must remove those participants manually in order to revoke access. |
||
| 1030608 | Not just an icebreaker, more of a full-blown conversation. | |||
| 1030609 | Perseverance | Name of item 91174 (Destroyer) | ||
| 1030610 | Mathus D'anshore, Frostline Engineer | |||
| 1030611 | Inspired by ORE's astounding technological advancements in late YC127, Frostline Laboratories leveraged the core design of the Pioneer to build a variant with ice mining capacity. The systems were painstakingly tweaked to extend the range and make the most of critical mining cycles, making it a competitive choice for harvesting in volatile metaliminal storms.
The resulting ship was named the Perseverance in honor of the team that came together and, through no small amount of blood, sweat, and tears, brought the ship to life in record time. |
The resulting ship was named the Perseverance in honor of the team that came together and, through no small amount of blood, sweat, and tears, brought the ship to life in record time. |
Description of item "No item name" (91174) | |
| 1030612 | Perseverance Blueprint | Name of item 91175 (Destroyer Blueprint) | ||
| 1030613 | Perseverance Alliance Emblem | Name of item 91176 (Ship Emblems) | ||
| 1030614 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "No item name" (91176) | |
| 1030615 | Perseverance Corporation Emblem | Name of item 91177 (Ship Emblems) | ||
| 1030616 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "No item name" (91177) | |
| 1030617 | bonus to Ice Harvesting module critical hit chance | |||
| 1030618 | bonus to Ice Harvesting module range | |||
| 1030619 | bonus to Ice Harvesting module critical hit chance | |||
| 1030620 | bonus to Ice Harvesting module critical hit yield | |||
| 1030655 | Can fit Ice Mining Laser modules | |||
| 1030656 | bonus to Shield Booster amount | |||
| 1030669 | View the Skill Window. Training the "Freelancing" skill increases the maximum number of Freelance Jobs that can be accepted simultaneously. |
Training the "Freelancing" skill increases the maximum number of Freelance Jobs that can be accepted simultaneously. |
||
| 1030685 | Contains a randomly selected Verity Cryo Tech. | Description of item "No item name" (91204) | ||
| 1030686 | Verity Tech Crate | Name of item 91204 (Special Edition Commodities) | ||
| 1030687 | Verity Tech Crate | |||
| 1030688 | Contains a randomly selected Verity Cryo Tech. | |||
| 1030689 | Import fitting in plain text format from clipboard and simulate it | |||
| 1030690 | Simulate from Clipboard | |||
| 1030715 | SOEEB35 (DO NOT TRANSLATE) | Name of item 91207 (Effect Beacon) | ||
| 1030716 | SOEEB36 (DO NOT TRANSLATE) | Name of item 91208 (Effect Beacon) | ||
| 1030721 | Thermal Resistance Bonus (Volatile Ice Storm) | |||
| 1030733 | Deposit Cryostatic Suppressor | |||
| 1030734 | Deposit a Cryostatic Suppressor into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. | |||
| 1030735 | Deposit Cryostatic Nullifier | |||
| 1030736 | Deposit a Cryostorm Nullifier into the Sansha’s Stormfield Projector to make a nearby Relay accessible to hacking. | |||
| 1030770 | Deposit Cryostorm Mapper | |||
| 1030771 | Deposit Cryostorm Reconciler | |||
| 1031435 | Winter Nexus | |||
| 1031437 | Contains a Perseverance blueprint copy. | Description of item "No item name" (91233) | ||
| 1031438 | Perseverance Blueprint Crate | Name of item 91233 (Special Edition Commodities) | ||
| 1031439 | Perseverance Blueprint Crate | |||
| 1031440 | Contains a Perseverance blueprint copy. | |||
| 1031451 | Aurora Universalis | |||
| 1031452 | Anathema Aurora Universalis SKIN | Name of item 91235 (Permanent SKIN) | ||
| 1031453 | Bhaalgorn Aurora Universalis SKIN | Name of item 91236 (Permanent SKIN) | ||
| 1031454 | Confessor Aurora Universalis SKIN | Name of item 91237 (Permanent SKIN) | ||
| 1031455 | Paladin Aurora Universalis SKIN | Name of item 91238 (Permanent SKIN) | ||
| 1031456 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031457 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91239) | ||
| 1031458 | Babaroga Aurora Universalis SKIN | Name of item 91239 (Permanent SKIN) | ||
| 1031459 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031460 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91240) | ||
| 1031461 | Buzzard Aurora Universalis SKIN | Name of item 91240 (Permanent SKIN) | ||
| 1031462 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031463 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91241) | ||
| 1031464 | Golem Aurora Universalis SKIN | Name of item 91241 (Permanent SKIN) | ||
| 1031465 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031466 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "No item name" (91242) | |
| 1031467 | Jackdaw Aurora Universalis SKIN | Name of item 91242 (Permanent SKIN) | ||
| 1031468 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031469 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "No item name" (91243) | |
| 1031470 | Rattlesnake Aurora Universalis SKIN | Name of item 91243 (Permanent SKIN) | ||
| 1031471 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031472 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91244) | ||
| 1031473 | Svipul Aurora Universalis SKIN | Name of item 91244 (Permanent SKIN) | ||
| 1031474 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031475 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91245) | ||
| 1031476 | Cheetah Aurora Universalis SKIN | Name of item 91245 (Permanent SKIN) | ||
| 1031477 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031478 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91246) | ||
| 1031479 | Endurance Aurora Universalis SKIN | Name of item 91246 (Permanent SKIN) | ||
| 1031480 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031481 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91247) | ||
| 1031482 | Hulk Aurora Universalis SKIN | Name of item 91247 (Permanent SKIN) | ||
| 1031483 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031484 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "No item name" (91248) | |
| 1031485 | Outrider Aurora Universalis SKIN | Name of item 91248 (Permanent SKIN) | ||
| 1031486 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031487 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91249) | ||
| 1031488 | Perseverance Aurora Universalis SKIN | Name of item 91249 (Permanent SKIN) | ||
| 1031489 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031490 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91250) | ||
| 1031491 | Pioneer Aurora Universalis SKIN | Name of item 91250 (Permanent SKIN) | ||
| 1031492 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031493 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "No item name" (91251) | |
| 1031494 | Pioneer Consortium Issue Aurora Universalis SKIN | Name of item 91251 (Permanent SKIN) | ||
| 1031495 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031496 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "No item name" (91252) | |
| 1031497 | Venture Consortium Issue Aurora Universalis SKIN | Name of item 91252 (Permanent SKIN) | ||
| 1031498 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031499 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91253) | ||
| 1031500 | Venture Aurora Universalis SKIN | Name of item 91253 (Permanent SKIN) | ||
| 1031501 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031502 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "No item name" (91254) | |
| 1031503 | Hecate Aurora Universalis SKIN | Name of item 91254 (Permanent SKIN) | ||
| 1031504 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031505 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "No item name" (91255) | |
| 1031506 | Helios Aurora Universalis SKIN | Name of item 91255 (Permanent SKIN) | ||
| 1031507 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031508 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "No item name" (91256) | |
| 1031509 | Kronos Aurora Universalis SKIN | Name of item 91256 (Permanent SKIN) | ||
| 1031510 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031511 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora, with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. However, most think this notion misreads the fragmentary tales of what happened in those times. The traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "No item name" (91257) | |
| 1031512 | Vargur Aurora Universalis SKIN | Name of item 91257 (Permanent SKIN) | ||
| 1031513 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031514 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91258) | ||
| 1031515 | Machariel Aurora Universalis SKIN | Name of item 91258 (Permanent SKIN) | ||
| 1031516 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031517 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91259) | ||
| 1031518 | Nightmare Aurora Universalis SKIN | Name of item 91259 (Permanent SKIN) | ||
| 1031519 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | |||
| 1031520 | Auroras, or polar lights, are a universal concept and shared experience among the peoples of New Eden. The heavily-populated terrestrial home planets are particularly noted for stories and myths involving these striking, dancing lights in the sky.
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
To the Amarr, the aurora are linked to ancient religious stories and are sometimes known as "Sefrim Banners", alluding to the angelic figures considered messengers from God. A tradition of the appearance of these lights heralding divine approval for the armies of Amarr during the Reclaiming of Athra is well attested. For the Caldari, the polar lights are the enigmatic "Flame Wind", a mysterious force in the animistic mythology of Caldari Prime's pre-industrial era. On the cold Caldari home world, the appearance of the aurora was associated with unusual weather and sudden migrations of animals. The various nations of Gallente Prime had their ancient legends about polar lights but knew the aurora to be an interaction of atmosphere, magnetic fields and stellar winds from the time of the "Airship Wars". Viewing aurora on airship trips to the polar regions of Gallente Prime is a popular tourist activity on the planet. The Minmatar have a somewhat mixed viewpoint on aurora with some believing that such lights were seen during the storms that wracked Matar during the "Day of Darkness" that heralded the Amarr invasion. Most think this notion mixes up the fragmentary tales of what happened in those times and the traditional view of the polar lights, at least for tribes such as the Brutor and Sebiestor, is that they represent a "standing place gathering" or moot of tribal spirits. At the time of the Yoiul Festival, the aurora lights of the worlds of New Eden are one reminder of the shared history of the people of the cluster and have becomes a symbol to some of their universal connections with one another. |
Description of item "No item name" (91260) | |
| 1031521 | Odysseus Aurora Universalis SKIN | Name of item 91260 (Permanent SKIN) | ||
| 1031522 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91235) | ||
| 1031523 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91236) | ||
| 1031524 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91237) | ||
| 1031525 | This SKIN will be applied directly to your character's SKIN collection when redeemed, instead of being placed in your inventory. | Description of item "No item name" (91238) | ||
| 1031579 | Skua Corporation Emblem | Name of item 91276 (Ship Emblems) | ||
| 1031580 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "No item name" (91276) | |
| 1031581 | Skua Alliance Emblem | Name of item 91277 (Ship Emblems) | ||
| 1031582 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "No item name" (91277) | |
| 1031583 | Anhinga Corporation Emblem | Name of item 91278 (Ship Emblems) | ||
| 1031584 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "No item name" (91278) | |
| 1031585 | Anhinga Alliance Emblem | Name of item 91279 (Ship Emblems) | ||
| 1031586 | Emblems by Paragon bring new light to your ship personalization.
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
By accessing your registered identity data, these nanoholographic projections emblazon your favorite vessels with symbols that matter to you. And now, by utilizing the latest in cloud-based AI synchronization, emblems remain stable even during warp. Visit your nearest IRIS and take part in Paragon's latest initiatives to unlock new emblems today. Paragon; be more. WARNING: Emblems are auto-injected on purchases and cannot be transferred or traded between capsuleers. The Paragon corporation accepts no liability for failed transfer attempts. |
Description of item "No item name" (91279) | |
| 1031631 | Winter Nexus - Hunters in the Storm | |||
| 1031632 | New Eden is filled with challenges and rewards until 12 January. | |||
| 1031633 | Use filaments to enter Ice Storms, and hunt Yoiul LADs to unlock extras. | |||
| 1031634 | Complete combat, hacking, and mining challenges to earn new Perseverance ice miner BPC. | |||
| 1031635 | Log in daily for up to 650,000 SP, SKINs, SKINR components, boosters, and more. | |||
| 1031674 | <color=#7fffffff>Time to complete: </color>15 minutes. <color=#7fffffff>Hostiles: </color>Sansha’s Nation Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Battlecruiser |
<color=#7fffffff>Hostiles: </color>Sansha’s Nation Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Battlecruiser |
||
| 1031675 | <color=#7fffffff>Time to complete: </color>20 minutes. <color=#7fffffff>Hostiles: </color>Sansha’s Nation Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Battlecruiser, Heavy Assault Cruiser |
<color=#7fffffff>Hostiles: </color>Sansha’s Nation Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Battlecruiser, Heavy Assault Cruiser |
||
| 1031676 | <color=#7fffffff>Time to complete: </color>30 minutes. <color=#7fffffff>Hostiles: </color>Sansha’s Nation Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Tech II Battlecruiser, Heavy Assault Cruiser |
<color=#7fffffff>Hostiles: </color>Sansha’s Nation Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Enforcer <color=#7fffffff>Recommended Ship Class: </color>Tech II Battlecruiser, Heavy Assault Cruiser |
||
| 1031677 | Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Industrialist <color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer <color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester |
<color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Industrialist <color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer <color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester |
||
| 1031703 | Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Industrialist <color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer <color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester |
<color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Industrialist <color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer <color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester |
||
| 1031704 | Fleet Recommendations: <color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Industrialist <color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer <color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester |
<color=#7fffffff>Size: </color>1+ pilot <color=#7fffffff>Roles: </color>Industrialist <color=#7fffffff>Recommended Ship Class: </color>Expedition Frigate, Mining Barge, Mining Destroyer <color=#7fffffff>Recommended Ship Module: </color>Ice Mining Laser, Ice Harvester |
||
| 1031780 | Catalyst Update | |||
| 1031781 | Control access to your Freelance Jobs with Access Lists. | |||
| 1031782 | Train a new Freelancing skill to accept more concurrent jobs. | |||
| 1031783 | Don’t miss great offers in the NES and the EVE store – going away soon! | |||
| 1031784 | Log-in daily for your free gifts. | |||
| 1031787 | Freelance Jobs become more flexible and powerful. | |||
| 1031808 | Show 2 Columns | |||
| 1031823 | Drag Watch List members between columns to move them.
Multiple watchlist members can be selected with Shift. |
Multiple watchlist members can be selected with Shift. |
||
| 1031824 | Drop Fleet Members Here To Add Them to Watchlist or to Move Them in the Watch List | |||
| 1031829 | Who will receive my broadcasts | |||
| 1031830 | Broadcast Buttons to Display | |||
| 1031831 | Who will receive this broadcast (Current scope: {scope}) | |||
| 1031847 | Sort By Name | |||
| 1031855 | Scoop to Mobile Depot Hold | |||
| 1031862 | Open Fleet Watch List | |||
| 1031863 | In 24 Hours | |||
| 1031882 | It appears to be a discarded script outlining the play-by-play of what should happen in Alliance Tournament XXI. Showing The Tuskers Co. as the tournament winners alongside some buzzwords and explainers to feature in the show... “Control, Rush, Kite, Kingslayer, Flykillers, Tinkers, a bizarre salad dish featuring the Gallente Dominix and some sort of man being chased by what appears to be a Gurista’s Alligator..? | Description of item "No item name" (91387) | ||
| 1031883 | Alliance Tournament XXI Script | Name of item 91387 (Special Edition Commodities) | ||
| 1031885 | A well-used camera drone initially recovered from the wreckage of a keepstar in R-AG7W. The ID on the drone shows its owner was part of an independent news team labelled as “Warlock Industries”.
The drone was scorched while taking an extreme close-up of the explosive force from the Keepstar reactor going critical. It is no longer functional, serving as a reminder that empires rise and fall, but news coverage is eternal. |
The drone was scorched while taking an extreme close-up of the explosive force from the Keepstar reactor going critical. It is no longer functional, serving as a reminder that empires rise and fall, but news coverage is eternal. |
Description of item "No item name" (91388) | |
| 1031886 | Well-Used Camera Drone | Name of item 91388 (Special Edition Commodities) | ||
| 1031890 | A data pad containing a set of exhaustingly detailed and exactingly precise evacuation plans which reference the relocation of a large alliance based somewhere in the eastern side of New Eden.
The data pad was discovered in the Lost & Found bin at the InterBus terminal of the Perkone Factory station in Uemon, the owner apparently forgetting to take it with them when they departed on their trip to Perrigen Falls. |
The data pad was discovered in the Lost & Found bin at the InterBus terminal of the Perkone Factory station in Uemon, the owner apparently forgetting to take it with them when they departed on their trip to Perrigen Falls. |
Description of item "No item name" (91390) | |
| 1031891 | Drone Lands Evacuation Plans | Name of item 91390 (Special Edition Commodities) | ||
| 1031892 | A concentrated, somewhat viscous liquid which, when mixed with water, can be used to create a large amount of bubbles. The shipping label on the side establishes the destination as R-AG7W. The sender is only identified by the initials “A.E.” | Description of item "No item name" (91391) | ||
| 1031893 | Industrial-sized Container of Bubble Bath | Name of item 91391 (Special Edition Commodities) | ||
| 1031894 | A stunning collection of watercolor paintings, fit to adorn the walls of any high-ranking official, signed off by an artist abbreviated as “L.G.” | Description of item "No item name" (91392) | ||
| 1031895 | Collections of paintings | Name of item 91392 (Special Edition Commodities) | ||
| 1031896 | A small, unpainted miniature that appears to have been separated from a larger collection of miniatures. It would be an ideal tool for a strategist to develop invasion plans in a war room, a tactician to choreograph the movements of a ship in close combat, or even a board game. | Description of item "No item name" (91393) | ||
| 1031897 | Unpainted ship miniature | Name of item 91393 (Special Edition Commodities) | ||
| 1031898 | Engineering Log, Unsanctioned Entry
I thought I’d seen it all after twenty-seven years crawling around afterburner housings, but today Command asked for the impossible: swap the core engine assembly of a Rifter while in mid-warp. I remember clamping my boots to the plating, the hull vibrating like a living thing. The stars stretched into razor-straight lines around me as I opened the access panel. The old engine screamed, the new one hummed, and for a moment, I swear I could see the ship splitting into two timelines, one flying with me, one without. The wrench slipped from my hand and drifted… upward? downward? sideways? Hard to tell in a reality that had forgotten the meaning of directions. The warp tunnel twisted, the engine flared, and everything went white. I woke up at my desk, drooling on the maintenance report I’d fallen asleep reading. Turns out I didn’t replace an engine mid-warp, I just need to stop drinking Quafe. |
I thought I’d seen it all after twenty-seven years crawling around afterburner housings, but today Command asked for the impossible: swap the core engine assembly of a Rifter while in mid-warp. I remember clamping my boots to the plating, the hull vibrating like a living thing. The stars stretched into razor-straight lines around me as I opened the access panel. The old engine screamed, the new one hummed, and for a moment, I swear I could see the ship splitting into two timelines, one flying with me, one without. The wrench slipped from my hand and drifted… upward? downward? sideways? Hard to tell in a reality that had forgotten the meaning of directions. The warp tunnel twisted, the engine flared, and everything went white. I woke up at my desk, drooling on the maintenance report I’d fallen asleep reading. Turns out I didn’t replace an engine mid-warp, I just need to stop drinking Quafe. |
Description of item "No item name" (91394) | |
| 1031899 | Warp-Shifted Reflections – Personal Journal Page | Name of item 91394 (Special Edition Commodities) | ||
| 1031902 | Printed on stark, no-nonsense graphene paper, this urgent application packet is stamped repeatedly with PRIORITY OVERRIDE sigils and more than one impatient annotation in red text. Intended for corporations seeking immediate refuge within a new alliance, the form demands everything at once: fleet readiness numbers, logistical capacity, diplomatic liabilities, outstanding grudges, and a sworn statement that any fires currently burning are under control.
Near the bottom, a desperate handwritten note has been scribbled into the margin: “Please approve quickly. Situation evolving. Assets mobile.” Filing this document is often considered the first true loyalty test: if you can survive the paperwork, you can survive the alliance. |
Near the bottom, a desperate handwritten note has been scribbled into the margin: <i>“Please approve quickly. Situation evolving. Assets mobile.”</i> Filing this document is often considered the first true loyalty test: if you can survive the paperwork, you can survive the alliance. |
Description of item "No item name" (91395) | |
| 1031903 | Emergency Application Form – A-77B/Redline | Name of item 91395 (Special Edition Commodities) | ||
| 1031906 | Initially recovered from a storage locker in Jita, which had been seized due to unpaid fees, and its contents put up for auction.
The storage locker came with a shipping docket listing its contents and their origin as the system of Niarja, not long after its occupation by the Triglavians. Rather oddly, it seems that many of the jars are empty, and those that do still have a filling seem to be remarkably well preserved and have a warm reddish glow to them. It’s labelled as all-natural and safe to eat… probably. |
The storage locker came with a shipping docket listing its contents and their origin as the system of Niarja, not long after its occupation by the Triglavians. Rather oddly, it seems that many of the jars are empty, and those that do still have a filling seem to be remarkably well preserved and have a warm reddish glow to them. It’s labelled as all-natural and safe to eat… probably. |
Description of item "No item name" (91396) | |
| 1031907 | Liminal Strawberry Jam | Name of item 91396 (Special Edition Commodities) | ||
| 1031909 | Upon attempting to turn this holoreel on, only parts of the original recording seem to remain visible, the rest distorted by an incomplete data transmission. Upon closer inspection, it seems to mention some sort of aquatic creatures and the revenue generated from them. | Description of item "No item name" (91397) | ||
| 1031910 | Fragmented Quarterly Earnings Report Holoreel | Name of item 91397 (Special Edition Commodities) | ||
| 1031918 | A secure holographic datapad, used to access the CONCORD public information database.
//archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 19 electees: Kazanir Luke Anninan Zintage Enaka Dujek Oneye Ariel Rin The Oz Kenneth Feld Storm Delay Seddow Mick Fightmaster Drake Iddon youngpuke2 |
//archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 19 electees: Kazanir Luke Anninan Zintage Enaka Dujek Oneye Ariel Rin The Oz Kenneth Feld Storm Delay Seddow Mick Fightmaster Drake Iddon youngpuke2 |
Description of item "No item name" (91399) | |
| 1031919 | CSM 19 Electee Archive Script | Name of item 91399 (Special Edition Commodities) | ||
| 1031922 | A secure holographic datapad, used to access the CONCORD public information database.
//archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 20 electees: Zintage Enaka hyprviper1 Machiavelian The Oz Itaer Angry Mustache youngpuke2 Ariel Rin Arrowspeed Bounty Kshal Aideron Mick Fightmaster Val Auroris |
//archive_yulai8_ict -search >SEARCH INITIATED >SEARCH SEQUENCE... COMPLETE //archive_csm -search >ARCHIVE SEARCH... COMPLETE >LOADING... COMPLETE Council of Stellar Management 20 electees: Zintage Enaka hyprviper1 Machiavelian The Oz Itaer Angry Mustache youngpuke2 Ariel Rin Arrowspeed Bounty Kshal Aideron Mick Fightmaster Val Auroris |
Description of item "No item name" (91403) | |
| 1031923 | CSM 20 Electee Archive Script | Name of item 91403 (Special Edition Commodities) | ||
| 1031926 | In the middle of YC127, at the conclusion of the “War in Heaven” within the Anoikis cluster, the alliance "We Forsakened Few" was evicted from their home in J121006 - a Class 4 pulsar system known as Hoth.
Defending forces, led by CEO "Dread Father" lennox, mounted a formidable stand around their heavily fortified Keepstar grid, but eventually succumbed to the attacking forces of a coalition led by the Hard Knocks alliance that included allies from Lazerhawks, No Vacancies, Blue Loot Not Included, Czarna Kompania and others. |
Defending forces, led by CEO "Dread Father" lennox, mounted a formidable stand around their heavily fortified Keepstar grid, but eventually succumbed to the attacking forces of a coalition led by the Hard Knocks alliance that included allies from Lazerhawks, No Vacancies, Blue Loot Not Included, Czarna Kompania and others. |
Description of item "No item name" (91404) | |
| 1031927 | Fall of “Hoth” | Name of item 91404 (Special Edition Commodities) | ||
| 1031928 | Initially found in an auxiliary broadcast studio at the Expert Distribution Warehouse in Siseide, where the walls of the studio had been plastered with cartoonish anthropomorphic characters in a storyboard style. The foreword mentions that it was originally intended to appear in a black-market show called “The Cope,” but had been adapted for scripted media.
It appears to be largely propaganda focused on how various low-security-based alliances would deliberately corrupt a solar system to facilitate the use of “bubbles” then “Yolo Dreads for fun”. The reductive instructions that follow seem to depict various suggested methods for others to “enjoy themselves” alongside some scripture about a “Rat God”. |
It appears to be largely propaganda focused on how various low-security-based alliances would deliberately corrupt a solar system to facilitate the use of “bubbles” then “Yolo Dreads for fun”. The reductive instructions that follow seem to depict various suggested methods for others to “enjoy themselves” alongside some scripture about a “Rat God”. |
Description of item "No item name" (91405) | |
| 1031929 | A Capsuleer’s Guide To Dropping Dreads | Name of item 91405 (Special Edition Commodities) | ||
| 1031930 | “..and that’s how you can find the answer to life, the universe, and everything” - Excerpt deep from inside New Eden's largest public GalNet repository, recently overhauled and now fully funded, operated and maintained by EVE University. | Description of item "No item name" (91406) | ||
| 1031931 | Project Firebird Dossier | Name of item 91406 (Special Edition Commodities) | ||
| 1031932 | It appears to be a very worn-out, simple, blue, three-button console. You can discern particular iconography on each of the three buttons, but it remains unclear what exactly it is depicting.
Following the wiring out of the bottom of the console, it appears there are three labels: “Jump, Bridge, and Coffee”. As to which button does what, only its original owner could ever know… |
Following the wiring out of the bottom of the console, it appears there are three labels: “Jump, Bridge, and Coffee”. As to which button does what, only its original owner could ever know… |
Description of item "No item name" (91407) | |
| 1031933 | Worn-out Titan Jump Console | Name of item 91407 (Special Edition Commodities) | ||
| 1031934 | A weathered fragment taken from the storied 1DQ1-A Keepstar, its scorched plating still radiating the long memory of a structure that never slept. Mixed within the plating are specks of Rifter debris. | Description of item "No item name" (91408) | ||
| 1031935 | Keepstar Fragment | Name of item 91408 (Special Edition Commodities) | ||
| 1031936 | An audio log that displays the logo of some sort of reptile. Upon playing it, it seems to repeat the same word over and over:
Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard |
Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard Lizard |
Description of item "No item name" (91409) | |
| 1031937 | Looping Audio log | Name of item 91409 (Special Edition Commodities) | ||
| 1031939 | A well-used, slightly dog-eared single-page permit allowing its bearer to safely mine in the location it has been issued in. The wording of the document appears to state phrases like “officially certified” and “meets safety standards” multiple times, yet it offers no friend-or-foe recognition or electronic tagging for approval, suggesting that whoever issued this permit intended for it to be only verifiable once recovered from the owner’s ship wreckage. | Description of item "No item name" (91410) | ||
| 1031940 | Suspicious “mining permit” | Name of item 91410 (Special Edition Commodities) | ||
| 1031941 | Confiscated by the SCC from an Opux Luxury Yacht passing through the system of Manarq, a few boxes of them seem to have found their way onto the open market.
Created to be placed directly on top of the user's head, the dual transmission pylons provide a connection for direct neural stimulation and transmission via bone conduction, allowing the operator to watch and hear the Alliance Tournament without interfering with those around them. This particular variant appears to have been tuned to receive the broadcast of Alliance Tournament XXI and, since the conclusion of the broadcast, seems to be malfunctioning, repeating the same 2 words on a loop: Kishi Kishi Meow Meow. |
Created to be placed directly on top of the user's head, the dual transmission pylons provide a connection for direct neural stimulation and transmission via bone conduction, allowing the operator to watch and hear the Alliance Tournament without interfering with those around them. This particular variant appears to have been tuned to receive the broadcast of Alliance Tournament XXI and, since the conclusion of the broadcast, seems to be malfunctioning, repeating the same 2 words on a loop: <i>Kishi Kishi Meow Meow.</i> |
Description of item "No item name" (91411) | |
| 1031942 | Counterfeit Alliance Tournament Emergency Auxiliary Rebroadcasting System | Name of item 91411 (Special Edition Commodities) | ||
| 1031943 | A small-scale replica model of the Fallen Capsuleers Memorial from the system of Molea. It emits a warm glow and has a parting eulogy inscribed on it:
”Eyes forward, capsuleer, the cyno is not yet lit. Consider your modules, your rigs and ammo before you undock, for the cyno is not yet lit. Break free of the station and witness the universe before you, For the cyno is not yet lit. Set your ship to fly through the vastness while you wait, For the cyno is not yet lit. Pay attention, capsuleer, for those who have gone before you call for you to join them. The cyno is now lit.” |
<i>”Eyes forward, capsuleer, the cyno is not yet lit. Consider your modules, your rigs and ammo before you undock, for the cyno is not yet lit. Break free of the station and witness the universe before you, For the cyno is not yet lit. Set your ship to fly through the vastness while you wait, For the cyno is not yet lit. Pay attention, capsuleer, for those who have gone before you call for you to join them. The cyno is now lit.”</i> |
Description of item "No item name" (91412) | |
| 1031944 | For Those Lost, But Never Forgotten | Name of item 91412 (Special Edition Commodities) | ||
| 1031945 | A container with what appears to be a micro-wormhole inside. When observed, the wormhole seems to vanish, but when left to its own devices, a very small negative pressure vacuum seems to be exerted on the inside of the casing. It simultaneously acknowledges the existence of wormholes, but also provides no visual proof of their existence. | Description of item "No item name" (91413) | ||
| 1031946 | Canned Quantum Superposition Wormhole | Name of item 91413 (Special Edition Commodities) | ||
| 1031947 | A scrap of paper containing a code phrase said to grant the holder access to a very exclusive social club. The coordinates for the club don’t match any location in known space.
The text on the page reads: “Tell em' Captator sent you. Praise Bob.” |
The text on the page reads: <i>“Tell em' Captator sent you. Praise Bob.”</i> |
Description of item "No item name" (91414) | |
| 1031948 | Scrap of paper | Name of item 91414 (Special Edition Commodities) | ||
| 1031949 | Bound in weathered synth-leather and secured with a heat-resistant clasp, this worn little cookbook is beloved by pilots with a sweet tooth and too much downtime in deep space. Its pages are filled with recipes for comforting snacks, including one legendary delicacy: a filled lattice of thin, crispy batter pressed together until warm and chewy. The margins are cluttered with notes about optimal heating cycles, field-tested substitutions, and the perfect ratios of sugar and flour. Rumor has it the original recipe came from a Thukker engineer who refused to share it unless bribed with ship parts. | Description of item "No item name" (91415) | ||
| 1031950 | The Capsuleer’s Confectionary Codex – Field Edition | Name of item 91415 (Special Edition Commodities) | ||
| 1031951 | Initially discovered in the remnants of a Phased field, it is an incomplete work of romance fiction written by some mysterious author who was writing while idle-mining. The untitled book details a series of adventures in “Erotic Ore” that are enough to make a fedo blush, even though the author failed to write to completion. | Description of item "No item name" (91416) | ||
| 1031952 | Unfinished Romance Novel | Name of item 91416 (Special Edition Commodities) | ||
| 1031953 | Station Services - Guests | |||
| 1032131 | In 4 Hours | |||
| 1032134 | Refund | |||
| 1032187 | 21st Alliance Tournament: The Tuskers Co. | Name of item 91515 (Logo Display Monument) | ||
| 1032188 | <div style="text-align:center;"><url=showinfo:16159//99004357>The Tuskers Co.</url> Year 127 - 21st Alliance Tournament Winners</div> | Description of item "No item name" (91515) | ||
| 1032189 | Caldari Victory | |||
| 1032191 | This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XXI in YC127.
Designed to apply to Caldari ship designs, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. |
Designed to apply to Caldari ship designs, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. |
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| 1032192 | This rare nanocoating was designed and manufactured by the Independent Gaming Commission exclusively as a prize for alliances that achieved victory over their opponents in Alliance Tournament XXI in YC127.
Designed to apply to Caldari ship designs, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. |
Designed to apply to Caldari ship designs, this SKIN uses prototype adapters to enable its application to a number of related ship hulls using the same instruction set. |
Description of item "No item name" (91516) | |
| 1032193 | Caldari Victory SKIN | Name of item 91516 (Permanent SKIN) |
| File Name | Size in kb (Decompressed) |
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